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* AllThereInTheManual: The official Nintendo guide for ''Majora's Mask'' confirms the knights of Ikana are Stalfos.

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* AllThereInTheManual: The official Nintendo guide for ''Majora's Mask'' confirms the knights of Ikana are Stalfos. ''Hyrule Encyclopedia'' also states that the Hero's Spirit (the Hero of Time, who teaches his techniques to his descendant in ''Twilight Princess'') is one.


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* TokenHeroicOrc: Some Stalfos, such as Captain Keeta, Igos du Ikana, and the Hero of Time, retain their consciousness and personalities, and aid Link in his quest.


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* UndeadChild: Stalchildren ''appear'' to be this, but later games and sources confirm that they're just miniature Stalfos.


* EvilAlbino: His pre-{{Oculothorax}} form has very pale skin and hair paired with red eyes.


* EverythingsSquishierWithCephalopods: They're cephalopodic monsters that spit rocks at their prey.


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* TentacledTerror: They're cephalopodic monsters that spit rocks at their prey.

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* DarkActionGirl: The two sisters are witches who dabble in the dark arts of magic with a particular knowledge in fire magic (Koume) and ice magic (Kotake). Their most powerful technique involves the sisters fusing into a single being with their powers amplified.


[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/octorok_lans.png]]

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/octorok_lans.png]]
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* ColorCodedForYourConvenience: In the 2D games, a Bari's color determines whether it will split into Biri on defeat: red and yellow ones do so, while blue, green and yellow ones don't.

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* ColorCodedForYourConvenience: In the 2D games, a Bari's color determines whether it will split into Biri on defeat: red and yellow ones do so, while blue, blue and green and yellow ones don't.


* SmashedEggsHatching: Averted. Gohma Larvae in ''Ocarina of Time'' start off in eggs until you approach, but if the eggs are destroyed, the Gohmas will not hatch from them.

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* SmashedEggsHatching: Averted. Gohma Larvae in ''Ocarina of Time'' start off in eggs until and hatch when you approach, but if the eggs are destroyed, the Gohmas will not hatch from them.



* MookMaker: Mothulas often spawn smaller enemies to fight Link. The boss Mothula in ''Oracle of Seasons'' spawns groups of smaller moths to push Link around, while the ones in ''The Wind Waker'' produce spiky, caltrop-like enemies calles Morths to latch onto Link and slow him down.

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* MookMaker: Mothulas often spawn smaller enemies to fight Link. The boss Mothula in ''Oracle of Seasons'' spawns groups of smaller moths to push Link around, while the ones in ''The Wind Waker'' produce spiky, caltrop-like enemies calles called Morths to latch onto Link and slow him down.

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* OurHydrasAreDifferent: The Staldras from ''Skyward Sword'' resemble three-headed [[RaisingTheSteaks snake skeletons]].


* TheHeartless: The Shadow Link seen in ''Four Swords Adventures'' is a manifestation of the original Ganondorf's hatred towards Link.

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* TheHeartless: TheHeartless
**
The Shadow Link seen in ''Four Swords Adventures'' is a manifestation of the original Ganondorf's hatred towards Link.Link.
** The Shadow Links that Cia creates in ''Hyrule Warriors'' are implied to be Link's pride, arrogance, and other feelings of overconfidence from wielding the Master Sword, shaped by her magic.

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* FunnelMouthedCephalopod: Though their design has varied throughout the games over the years, they always featured this design with which they shoot rocks from their mouth. They are additionally (in most games) colored red like a steamed octopus.


* LivingStatue: Sometimes they're made out to be, but in other cases, they're treated merely as machines or obstacles. In ''The Wind Waker'', they're not even counted as monsters and photographing them (if you somehow manage to) doesn't let you get a figurine of them in the Nintendo Gallery.

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* LivingStatue: Sometimes they're made out to be, be this, but in other cases, cases they're treated merely as machines or obstacles. In ''The Wind Waker'', they're not even counted as monsters and photographing them (if you somehow manage to) doesn't let you get a figurine of them in the Nintendo Gallery.


A LivingStatue like Armos, but one that acts more like a sentry, firing lasers at Link when he approaches.

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A LivingStatue statue, like Armos, but one that acts more like a sentry, firing lasers at Link when he approaches.


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* LivingStatue: Sometimes they're made out to be, but in other cases, they're treated merely as machines or obstacles. In ''The Wind Waker'', they're not even counted as monsters and photographing them (if you somehow manage to) doesn't let you get a figurine of them in the Nintendo Gallery.


* {{Blackface}}: All versions of the original Nintendo 64 release of ''Ocarina of Time'' and the Japanese release of ''Majora's Mask'' made them resemble this; the international versions of ''Majora's Mask'' and the 3DS re-releases of both games instead gave them wooden, scarecrow-like faces with some shadow effects, while ''Twilight Princess'' went with more of a pale ghoulish design.

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* {{Blackface}}: All versions of the original Nintendo 64 release of ''Ocarina of Time'' and the Japanese release of ''Majora's Mask'' made them resemble this; the this, with dark faces and yellow lips. The international versions of ''Majora's Mask'' and the 3DS re-releases of both games instead gave them wooden, scarecrow-like faces faces with some shadow effects, effects and beaks instead of lips, while ''Twilight Princess'' went with more of a pale ghoulish design.



* AmbiguouslyHuman: The early ''Zelda'' games implied that they were reanimated human/Hylian skeletons, with ''Ocarina of Time'' explicitly saying they're the result of adult Hylians getting lost in TheLostWoods. Starting with ''The Wind Waker'', though, they have often been portrayed with unusual features like hornlike protrusions, {{Third Eye}}s, and [[MultiArmedAndDangerous extra arms]], implying that they were always monsters even before losing their flesh.

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* AmbiguouslyHuman: The early ''Zelda'' games implied that they were reanimated human/Hylian skeletons, with ''Ocarina of Time'' explicitly saying they're the result of adult Hylians getting lost in TheLostWoods. Starting with ''The Wind Waker'', though, they have often been portrayed with unusual features like hornlike protrusions, {{Third Eye}}s, and [[MultiArmedAndDangerous extra arms]], implying that they were always monsters even before losing their flesh. ''Breath of the Wild'' goes one further by featuring explicit Stal-versions of the common monsters rather than unique Stal-enemies.



* PullingThemselvesTogether: In some games, they'll do this until further action is taken, like blowing them up with a bomb or destroying their skulls.



* RemovingTheHeadOrDestroyingTheBrain: Stalfos in ''The Wind Waker'' and Stal-monsters in ''Breath of the Wild'' can re-assemble themselves as long as their skulls survive. Destroying the skull is the only way to defeat them.



* MookBouncer: Easily the most infamous one in gaming history.

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* ImprobableWeaponUser: Floormasters in ''The Wind Waker'' will grab nearby pots and toss them at Link.
* MookBouncer: Easily the most infamous one in gaming history. While usually associated with Wallmasters, ''The Wind Waker'' gives this ability to Floormasters[[note]]Wallmasters do not appear in the game[[/note]], who emerge from a portal in the ground and can drag the player through to a further-back room.



* BossInMookClothing: Easily the most dangerous regular enemies in the series besides Darknuts.

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* BossInMookClothing: Easily the most dangerous regular enemies in the series besides Darknuts. They're minibosses in ''Majora's Mask'' and their figurine in ''Wind Waker'' is in the Nintendo Gallery's boss/strong-monster room.
* ByTheLightsOfTheirEyes: In the earlier games, Wizzrobes were depicted with darkness where their faces should be, with only two glowing eyes visible. This design is subtly referenced by ''Breath of the Wild'''s, who, even though they have visible faces, are a rather dark grey color so their eyes shine through from a distance.



* MagicWand: Wizzrobes often wield magical scepters, and you can take their elemental rods for yourself in ''Breath of the Wild''.



* TeleportSpam: Fights with Wizzrobes often involve [[GetBackHereBoss chasing them all over the room]].

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* TeleportSpam: Fights with Wizzrobes often involve [[GetBackHereBoss chasing them all over the room]]. Subverted by the Wizzrobes in ''Breath of the Wild'', who merely turn invisible, but not intangible, between attacks.


* NotUsingTheZWord: Despite clearly being the Hyrulean equivalent to zombies, [=ReDeads=] are called...well, ''[=ReDeads=]'', and the word "zombie" never enters any canonical descriptions of the things.

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* NotUsingTheZWord: Despite clearly being the Hyrulean equivalent to zombies, [=ReDeads=] are called...well, ''[=ReDeads=]'', and the word "zombie" never enters any canonical descriptions of the things.things in the ''Zelda'' series.



* {{Retcon}}: The EnemyScan in the N64 games implied it was their piercing gazes that paralyzed Link, with the scream just being a sound effect for flavor, letting the player know the instant they've been frozen. In ''Twilight Princess'' and ''Super Smash Bros for 3DS'' it's clear they're actually screaming and that it's the ''scream'' that paralyzes Link, as they distinctly [[SkywardScream scream up at the air]] rather than looking toward the player.

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* {{Retcon}}: The EnemyScan in the N64 games implied it was their piercing gazes that paralyzed Link, with the scream just being a sound effect for flavor, letting the player know the instant they've been frozen. frozen, which is kept in the figurine description for ''Wind Waker'''s [=ReDeads=]. In ''Twilight Princess'' and ''Super Smash Bros for 3DS'' 3DS'', however, it's clear they're actually screaming and that it's the ''scream'' that paralyzes Link, as they distinctly [[SkywardScream scream up at the air]] rather than looking toward the player.

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