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* FindTheCure: While it is widely believed throughout Tamriel that there is no cure for Vampirism, there are recorded cases of individuals being cured. Knowledge of how to be cured is typically suppressed for two major reasons: One, because the cure is often extremely unsavory (such as currying favor with Molag Bal, convening with witches, or using sapient souls). Two, in order to discourage wannabe Vampires from intentionally infecting themselves with the disease.

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* FindTheCure: While it is widely believed throughout Tamriel that there is no cure for Vampirism, there are recorded cases this isn't actually true and all games have some method of individuals being cured. curing yourself. Knowledge of how to be cured vampire cures is typically suppressed for two major reasons: One, because one, the cure is often extremely unsavory (such as currying favor with Molag Bal, convening with witches, or using sapient souls). Two, in order nature, and two, to discourage wannabe Vampires people from [[VampireVannabe intentionally infecting themselves with catching the disease. disease.]]
** In ''Daggerfall'', there are two ways to cure yourself: first, by finding and killing your 'bloodfather' (the vampire who originated your bloodline), and second, by drinking a special potion that a witch coven wants you to ferry to the Mages' Guild.
** In ''Morrowind'', you can cure yourself by doing a quest for Molag Bal (killing his Winged Twilight 'daughter', Molag Grunda, and her frost atronach lover), but you can only do this [[YouShouldntKnowThisAlready after reading a book that says it's possible]].
** In ''Oblivion'', you can cure yourself by finding the witch Melisande and paying her 5 Grand Soul Gems to create a potion to cure you, plus going out and fetching the ingredients.
** In ''Skyrim'', the mage Falion can cure you by performing a ritual involving sacrificing a filled black soul gem, though you can also cure yourself by becoming a werewolf [[spoiler:through the Companions questline]].
** In ''Online'', vampirism can be rather easily cured by talking to Prelate Sabinus and paying him to ask Arkay to cure you.



** ''Morrowind'' and ''Oblivion'' both use the disease name Porphyic Hemophilia for vampirism. There are three clans in Morrowind (the Aundaes are mages, the Berne are rogues, and the Quarra are warriors), and one in ''Oblivion''. Both have enhanced skills and attributes, are weak to fire, and take damage from sunlight, but while ''Morrowind'' vampires get a health draining spell, ''Oblivion'' vampires instead get the ability to see in the dark, detect life, charm others, silence others, and turn invisible. ''Morrowind'' vampires cannot pass as human, but ''Oblivion'' ones can as long as they stay fed. ''Morrowind'' vampires have pale eyes, while ''Oblivion'' vampires have reddish eyes and wrinkled faces. ''Morrowind'' vampirism is essentially limited to 'on' and 'off', but ''Oblivion'' adds stages of vampirism depending on how recently you've fed; if you've fed recently, you look human but are at your weakest, while if you go without feeding, you'll get stronger but also more obvious. Curing oneself in ''Morrowind'' involves completing a quest for Molag Bal (killing his 'daughter' Molag Grunda and her Frost Atronach lover) and can only be done after [[YouShouldntKnowThisAlready reading a book that says it's possible]], while curing oneself in ''Oblivion'' involves talking to the witch Melisande (who also asks for 5 Grand Soul Gems for her help) and creating a potion from bloodgrass, garlic, nightshade, Argonian blood, and the ashes of a powerful vampire (only one will count, named Hindaril; regular vampire dust isn't enough).
** Vampirism in ''Skyrim'' is called Sanguinare Vampiris, and these vampires have red eyes (or glowing gold with ''Dawnguard'' installed), have multiple magical abilities, and are weakened in sunlight but don't take damage. They are presumably descended from the purebood vampire Lord Harkon, but not all are affiliated with the Volkihar Clan he leads. To be cured, one can go to the wizard Falion and have him perform a ritual involving a filled black soul gem, or become a werewolf, which can be done through the Companions questline.

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** ''Morrowind'' and ''Oblivion'' both use the disease name Porphyic Hemophilia for vampirism. There are three clans in Morrowind (the Aundaes are mages, the Berne are rogues, and the Quarra are warriors), and one in ''Oblivion''. Both have enhanced skills and attributes, are weak to fire, and take damage from sunlight, but while ''Morrowind'' vampires get a health draining spell, ''Oblivion'' vampires instead get the ability to see in the dark, detect life, charm others, silence others, and turn invisible. ''Morrowind'' vampires cannot pass as human, but ''Oblivion'' ones can as long as they stay fed. ''Morrowind'' vampires have pale eyes, while ''Oblivion'' vampires have reddish eyes and wrinkled faces. ''Morrowind'' vampirism is essentially limited to 'on' and 'off', but ''Oblivion'' adds stages of vampirism depending on how recently you've fed; if you've fed recently, you look human but are at your weakest, while if you go without feeding, you'll get stronger but also more obvious. Curing oneself in ''Morrowind'' involves completing a quest for Molag Bal (killing his 'daughter' Molag Grunda and her Frost Atronach lover) and can only be done after [[YouShouldntKnowThisAlready reading a book that says it's possible]], while curing oneself in ''Oblivion'' involves talking to the witch Melisande (who also asks for 5 Grand Soul Gems for her help) and creating a potion from bloodgrass, garlic, nightshade, Argonian blood, and the ashes of a powerful vampire (only one will count, named Hindaril; regular vampire dust isn't enough).\n
** Vampirism in ''Skyrim'' is called Sanguinare Vampiris, and these vampires have red eyes (or glowing gold with ''Dawnguard'' installed), have multiple magical abilities, and are weakened in sunlight but don't take damage. They are presumably descended from the purebood vampire Lord Harkon, but not all are affiliated with the Volkihar Clan he leads. To be cured, one can go to the wizard Falion and have him perform a ritual involving a filled black soul gem, or become a werewolf, which can be done through the Companions questline.
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* NonIndicativeName: Ash Vampires have nothing to do with actual 'blood' vampires (aside from being technically spread by a disease); they aren't associated with Molag Bal, they don't drink blood, sunlight does nothing to them, and they aren't even undead. They're called that because lesser Ash creatures are called Ash Zombies and Ash Ghouls.

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* AlwaysChaoticEvil: Played with, as this is the opinion of many in-universe in regards to Vampires. For example, the [[CorruptChurch Tribunal Temple]] of Morrowind considered that, because it is easy to tell when you have been infected and that infection can easily be cured within the first few days of contracting it, those who become Vampires ''allowed'' themselves to become Vampires, and were thus already irredeemably evil. This attitude is shared by many other groups throughout Tamriel, including numerous other religious groups and the Vigilants of Stendarr. Player encounters with vampires make it clear that the situation isn't so black-and-white; some people can't, for whatever reason, access cures in time, some [[HeelFaceTurn initially become vampires willingly but later regret their choice]], or have vampirism forced on them (like [[VideoGame/TheElderScrollsVSkyrim Serana]], whose father got Molag Bal to transform her against her own will). [[FriendlyNeighborhoodVampire Friendly vampires]] (like [[VideoGame/TheElderScrollsOblivion Janus Hassildor]] and Serana) are possible, if not all that common, as vampires do not necessarily kill those they feed on, and many of them hate Molag Bal as much as everyone else.

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* AlwaysChaoticEvil: Played with, as this This is the opinion of many in-universe most of Tamriel, though in regards to Vampires. For example, reality it's more played with than anything. The general argument, laid out by the [[CorruptChurch Tribunal Temple]] Temple but espoused by multiple groups including the Vigil of Morrowind Stendarr, is that since vampirism is well-known to be transmissible through fighting vampires and easily cured if treated within 3 days but incurable otherwise, anyone who fights a vampire and does ''not'' treat themselves is considered that, because it is easy to tell when you have been infected and that infection can easily be cured within the first few days of contracting it, those who become Vampires ''allowed'' themselves done so in a deliberate attempt to become Vampires, and were thus already irredeemably evil. This attitude a vampire, which is shared by many other groups throughout Tamriel, including numerous other religious groups and the Vigilants "a mark of Stendarr. monstrous depravity." Player encounters with vampires make it clear that the situation isn't so black-and-white; some people can't, for whatever reason, access cures in time, some [[HeelFaceTurn initially become vampires willingly but later regret their choice]], or have vampirism forced on them (like [[VideoGame/TheElderScrollsVSkyrim Serana]], whose father got Molag Bal to transform her against her own will). [[FriendlyNeighborhoodVampire Friendly vampires]] (like [[VideoGame/TheElderScrollsOblivion Janus Hassildor]] and Serana) are possible, if not all that common, as vampires do not necessarily kill those they feed on, and many of them hate Molag Bal as much as everyone else.



* BlackEyesOfEvil: A trait of several Vampire bloodlines. Others instead of pale and blank EmptyEyes, lacking pupils or an irises.

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* BlackEyesOfEvil: A trait of several Vampire bloodlines. Others instead of have pale and blank EmptyEyes, lacking pupils or an irises.



** Lamae Bal's strain is known as Noxiphilic Sanguivoria. These vampires aren't weakened in the day, but strengthened at night, and become more powerful the more they feed.

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** Lamae Bal's strain is known as Noxiphilic Sanguivoria. These vampires aren't weakened in the day, but strengthened at night, and become more powerful the more they feed. This is the version of vampirism the player can contract in ''VideoGame/TheElderScrollsOnline''. Being cured is quite easy; ask Prelate Sabinus in the Mages' Guild to cure you and pay him 693 gold.



** ''Morrowind'' and ''Oblivion'' both use the disease name Porphyic Hemophilia for vampirism. There are three clans in Morrowind (the Aundaes are mages, the Berne are rogues, and the Quarra are warriors), and one in ''Oblivion''. Both have enhanced skills and attributes, are weak to fire, and take damage from sunlight, but while ''Morrowind'' vampires get a health draining spell, ''Oblivion'' vampires instead get the ability to see in the dark, detect life, charm others, silence others, and turn invisible. ''Morrowind'' vampires cannot pass as human, but ''Oblivion'' ones can as long as they stay fed. ''Morrowind'' vampires have pale eyes, while ''Oblivion'' vampires have reddish eyes and wrinkled faces. ''Morrowind'' vampirism is essentially limited to 'on' and 'off', but ''Oblivion'' adds stages of vampirism depending on how recently you've fed; if you've fed recently you look human but are at your weakest, while if you go without feeding you'll get stronger but also more obvious. Curing oneself in ''Morrowind'' involves completing a quest for Molag Bal (killing his 'daughter' Molag Grunda and her Frost Atronach lover) and can only be done after [[YouShouldntKnowThisAlready reading a book that says it's possible]], while curing oneself in ''Oblivion'' involves talking to the witch Melisande (who also asks for 5 Grand Soul Gems for her help) and creating a potion from bloodgrass, garlic, nightshade, Argonian blood, and the ashes of a powerful vampire (only one will count, named Hindaril; regular vampire dust isn't enough).
** Vampirism in ''Skyrim'' is called Sanguinare Vampiris, and these vampires have red eyes (or glowing gold with ''Dawnguard'' installed), have multiple magical abilities, and are weakened in sunlight but don't take damage. They are presumably descended from the purebood vampire Lord Harkon, but not all are affiliated with the Volkihar Clan he leads.

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** ''Morrowind'' and ''Oblivion'' both use the disease name Porphyic Hemophilia for vampirism. There are three clans in Morrowind (the Aundaes are mages, the Berne are rogues, and the Quarra are warriors), and one in ''Oblivion''. Both have enhanced skills and attributes, are weak to fire, and take damage from sunlight, but while ''Morrowind'' vampires get a health draining spell, ''Oblivion'' vampires instead get the ability to see in the dark, detect life, charm others, silence others, and turn invisible. ''Morrowind'' vampires cannot pass as human, but ''Oblivion'' ones can as long as they stay fed. ''Morrowind'' vampires have pale eyes, while ''Oblivion'' vampires have reddish eyes and wrinkled faces. ''Morrowind'' vampirism is essentially limited to 'on' and 'off', but ''Oblivion'' adds stages of vampirism depending on how recently you've fed; if you've fed recently recently, you look human but are at your weakest, while if you go without feeding feeding, you'll get stronger but also more obvious. Curing oneself in ''Morrowind'' involves completing a quest for Molag Bal (killing his 'daughter' Molag Grunda and her Frost Atronach lover) and can only be done after [[YouShouldntKnowThisAlready reading a book that says it's possible]], while curing oneself in ''Oblivion'' involves talking to the witch Melisande (who also asks for 5 Grand Soul Gems for her help) and creating a potion from bloodgrass, garlic, nightshade, Argonian blood, and the ashes of a powerful vampire (only one will count, named Hindaril; regular vampire dust isn't enough).
** Vampirism in ''Skyrim'' is called Sanguinare Vampiris, and these vampires have red eyes (or glowing gold with ''Dawnguard'' installed), have multiple magical abilities, and are weakened in sunlight but don't take damage. They are presumably descended from the purebood vampire Lord Harkon, but not all are affiliated with the Volkihar Clan he leads. To be cured, one can go to the wizard Falion and have him perform a ritual involving a filled black soul gem, or become a werewolf, which can be done through the Companions questline.
** Non-playable vampiric clans include the Whet-Fangs and Vakka-Shuxalt of the Black Marsh, the Hollowfangs (who worship Sangiin, the Khajit name for Sanguine) and [[FriendlyNeighborhoodVampire Tenar Zalviit]] of Elsweyr, [[FriendlyNeighborhoodVampire House Ravenwatch]] and House Montclair of High Rock, the Systres (a mutant strain from a Breton vampire named Seraphyne, which is known to put the infected into deep sleep), the Nighthollow (who instead feed on the Dark Heart, an artifact of Namira) of Skyrim, and the Bonsamu (only distinguishable from mortals in candlelight), Keerilith Telboth, and Yekef clans of Valenwood.

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* AlwaysChaoticEvil: Played with, as this is the opinion of many in-universe in regards to Vampires. For example, the [[CorruptChurch Tribunal Temple]] of Morrowind considered that, because it is easy to tell when you have been infected and that infection can easily be cured within the first few days of contracting it, those who become Vampires ''allowed'' themselves to become Vampires, and were thus already irredeemably evil. This attitude is shared by many other groups throughout Tamriel, including numerous other religious groups and the Vigilants of Stendarr. As several incidents make clear (Galur Rithari, Janus Hassildor, etc.) this can be subverted depending on the individual.

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* AlwaysChaoticEvil: Played with, as this is the opinion of many in-universe in regards to Vampires. For example, the [[CorruptChurch Tribunal Temple]] of Morrowind considered that, because it is easy to tell when you have been infected and that infection can easily be cured within the first few days of contracting it, those who become Vampires ''allowed'' themselves to become Vampires, and were thus already irredeemably evil. This attitude is shared by many other groups throughout Tamriel, including numerous other religious groups and the Vigilants of Stendarr. As several incidents Player encounters with vampires make it clear (Galur Rithari, that the situation isn't so black-and-white; some people can't, for whatever reason, access cures in time, some [[HeelFaceTurn initially become vampires willingly but later regret their choice]], or have vampirism forced on them (like [[VideoGame/TheElderScrollsVSkyrim Serana]], whose father got Molag Bal to transform her against her own will). [[FriendlyNeighborhoodVampire Friendly vampires]] (like [[VideoGame/TheElderScrollsOblivion Janus Hassildor, etc.) this can be subverted depending on the individual.Hassildor]] and Serana) are possible, if not all that common, as vampires do not necessarily kill those they feed on, and many of them hate Molag Bal as much as everyone else.



* FateWorseThanDeath: What many consider Vampirism to be, particularly the Tribunal Temple of Morrowind. They see a swift MercyKill as the only "cure" for the disease. (Facts to the contrary be damned.)

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* FateWorseThanDeath: What many consider Vampirism to be, particularly the Tribunal Temple of Morrowind. They see a swift MercyKill as the only "cure" for the disease. (Facts to the contrary be damned.)



* FurAgainstFang: Generally averted. Vampires and Were-creatures are not known to have any specific animosity toward one another, though individual instances have occurred. This is more enforced thematically, however, as they are the blessings of different Daedric Princes; as a result lycanthropy and vampirism are mutually exclusive, and vampirism is often about totally dominating and crushing lesser, while lycanthropy is about the duality of the hunt, with the hunter becoming the hunted and vice versa.

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* FriendlyNeighborhoodVampire: They do exist, though there aren't all that many of them. While Molag Bal created vampirism with the ''intent'' to spread his ideals of corruption and domination, and most vampires do think of themselves as the top dogs and everyone else as livestock, becoming a vampire doesn't ''force'' you to think this way, and vampire feeding isn't necessarily fatal for the victim. Several vampires, most famously Janus Hassildor from ''Oblivion'' and Serana from ''Dawnguard'', resist the urge to drink blood too often and retain their vampiric state purely because they see it as CursedWithAwesome.
* FurAgainstFang: Generally averted. Vampires and Were-creatures are not known to have any specific animosity toward one another, Thematically, though in practice most werewolves and vampires don't come into conflict aside from individual instances have occurred. This is more enforced thematically, however, as they instances. Vampirism and lycanthropy are the blessings "blessings" of two different Daedric Princes; as a result lycanthropy Princes, and vampirism as such are mutually exclusive, exclusive. Hircine and vampirism is often about totally dominating and crushing lesser, while lycanthropy is Molag Bal's philosophies are also opposed; werewolves are all about the duality of the hunt, with the hunter becoming the hunted spending equal time as predators and vice versa.prey, while Molag Bal's nature means that vampires strive to remain predators full-time and achieve complete dominance over their prey.



* NonindicativeName: Ash Vampires, high ranking servants of [[PhysicalGod Dagoth Ur]], are not actually Vampires. Some sources refer to them instead by the much more accurate term "Heart Wights".

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* NonindicativeName: Ash Vampires, high ranking servants of [[PhysicalGod Dagoth Ur]], are not actually Vampires.Vampires; they're just the most powerful type of Ash Creature. Some sources refer to them instead by the much more accurate term "Heart Wights".



* VampireVannabe: There have been many cases of mortals who wish to become Vampires, often entering the service of Vampires in hopes of being rewarded with the disease. Though being cured is possible, the knowledge of how to do so is often suppressed to prevent these types of people from intentionally infecting themselves.
* VampireVarietyPack: Due to the many different vampire bloodlines with differing appearances and abilities, this trope is in full effect.

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* VampireVannabe: There have been many cases of mortals who wish to become Vampires, often entering the service of Vampires in hopes of being rewarded with the disease. Though being cured is possible, the knowledge of how to do so is often suppressed to prevent dissuade these types of people from intentionally infecting themselves.
* VampireVarietyPack: Due to the many Every pureblood vampire (i.e. directly received vampirism from Molag Bal) gets a different variant of vampirism, and some of those strains mutate over time, resulting in quite a few vampire bloodlines with differing appearances different abilities.
** Lamae Bal's strain is known as Noxiphilic Sanguivoria. These vampires aren't weakened in the day, but strengthened at night,
and become more powerful the more they feed.
** There are 9 vampire clans in ''Daggerfall'' (Anthotis, Garlythi, Haarvenu, Khulari, Lhyrezi, Montalion, Selenu, Thrafey, Vraseth), which give the same basic vampirism with an extra clan ability.
** ''Morrowind'' and ''Oblivion'' both use the disease name Porphyic Hemophilia for vampirism. There are three clans in Morrowind (the Aundaes are mages, the Berne are rogues, and the Quarra are warriors), and one in ''Oblivion''. Both have enhanced skills and attributes, are weak to fire, and take damage from sunlight, but while ''Morrowind'' vampires get a health draining spell, ''Oblivion'' vampires instead get the ability to see in the dark, detect life, charm others, silence others, and turn invisible. ''Morrowind'' vampires cannot pass as human, but ''Oblivion'' ones can as long as they stay fed. ''Morrowind'' vampires have pale eyes, while ''Oblivion'' vampires have reddish eyes and wrinkled faces. ''Morrowind'' vampirism is essentially limited to 'on' and 'off', but ''Oblivion'' adds stages of vampirism depending on how recently you've fed; if you've fed recently you look human but are at your weakest, while if you go without feeding you'll get stronger but also more obvious. Curing oneself in ''Morrowind'' involves completing a quest for Molag Bal (killing his 'daughter' Molag Grunda and her Frost Atronach lover) and can only be done after [[YouShouldntKnowThisAlready reading a book that says it's possible]], while curing oneself in ''Oblivion'' involves talking to the witch Melisande (who also asks for 5 Grand Soul Gems for her help) and creating a potion from bloodgrass, garlic, nightshade, Argonian blood, and the ashes of a powerful vampire (only one will count, named Hindaril; regular vampire dust isn't enough).
** Vampirism in ''Skyrim'' is called Sanguinare Vampiris, and these vampires have red eyes (or glowing gold with ''Dawnguard'' installed), have multiple magical
abilities, this trope is and are weakened in full effect.sunlight but don't take damage. They are presumably descended from the purebood vampire Lord Harkon, but not all are affiliated with the Volkihar Clan he leads.

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* OurLichesAreDifferent: Undead wizards who have sacrificed their lives and humanity in exchange for magical powers. One variation on the standard fantasy lich is that a soul jar does not seem to be required, though soul jars are mentioned in lore. Instead, the most popular means for becoming a lich is said to be the consumption of a potion made up of powerful magical ingredients.



* OurLichesAreDifferent: Undead wizards who have sacrificed their lives and humanity in exchange for magical powers. One variation on the standard fantasy lich is that a soul jar does not seem to be required, though soul jars are mentioned in lore. Instead, the most popular means for becoming a lich is said to be the consumption of a potion made up of powerful magical ingredients.



* VampiricDraining: A common trait of the majority of Vampire bloodlines. Some exceptions are known to magically absorb the health of their prey or consume their prey whole instead.


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* VampiricDraining: A common trait of the majority of Vampire bloodlines. Some exceptions are known to magically absorb the health of their prey or consume their prey whole instead.
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* DaywalkingVampire: Generally averted by most bloodlines, bit some clans have been known to attack during the day, sending the message that not even sunlight will protect their enemies. Even for those who aren't outright harmed by sunlight, Vampires are typically far weaker during the day, downplaying it.

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* DaywalkingVampire: Generally averted by most bloodlines, bit but some clans have been known to attack during the day, sending the message that not even sunlight will protect their enemies. Even for those who aren't outright harmed by sunlight, Vampires are typically far weaker during the day, downplaying it.
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Disambig.


* DaylightHorror: Most forms of were-creature undergo an involuntary transformation at night, but some, especially those with a voluntary transformation, can transform during the day.

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* DaylightHorror: Some Vampire clans have been known to attack during the day, sending the message that not even sunlight will protect their enemies.
* DaywalkingVampire: Generally averted by most bloodlines. Even for those who aren't outright harmed by sunlight, Vampires are typically far weaker during the day, downplaying it.

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* DaylightHorror: Some Vampire DaywalkingVampire: Generally averted by most bloodlines, bit some clans have been known to attack during the day, sending the message that not even sunlight will protect their enemies.
* DaywalkingVampire: Generally averted by most bloodlines.
enemies. Even for those who aren't outright harmed by sunlight, Vampires are typically far weaker during the day, downplaying it.
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* PteroSoarer: The Cliff Racers resemble pteradactyls.
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Critical Research Failure is a disambiguation page


'''Note:''' ''Franchise/TheElderScrolls'' lore is generally not clear-cut. Reasons for this range from [[UnreliableNarrator biased]] in-universe sources intentionally only giving you only one side of a story, to sources [[CriticalResearchFailure lacking critical information]] or working from [[BlatantLies false information]], to the implication that AllMythsAreTrue, despite the contradictions, or that at least all myths are MetaphoricallyTrue. [[WordOfGod Out-of-game developer supplemental texts]] (frequently referred to as "Obscure Texts" by the lore community) are more trustworthy, but are frequently left [[LooseCanon unofficial]] and sometimes later contradicted. Because of this, it is entirely possible for two contradictory statements in the below examples to ''both'' be true. (And due to frequent events in-universe that [[TimeCrash alter the timeline]], both may ''literally'' be true in-universe.)

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'''Note:''' ''Franchise/TheElderScrolls'' lore is generally not clear-cut. Reasons for this range from [[UnreliableNarrator biased]] in-universe sources intentionally only giving you only one side of a story, to sources [[CriticalResearchFailure lacking critical information]] information or working from [[BlatantLies false information]], to the implication that AllMythsAreTrue, despite the contradictions, or that at least all myths are MetaphoricallyTrue. [[WordOfGod Out-of-game developer supplemental texts]] (frequently referred to as "Obscure Texts" by the lore community) are more trustworthy, but are frequently left [[LooseCanon unofficial]] and sometimes later contradicted. Because of this, it is entirely possible for two contradictory statements in the below examples to ''both'' be true. (And due to frequent events in-universe that [[TimeCrash alter the timeline]], both may ''literally'' be true in-universe.)
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* IdealIllnessImmunity: All known Vampire bloodlines come with the advantage of being immune to all other diseases. (This also makes for a OneCurseLimit and HybridOverkillAvoidance with Lycanthropy, as each makes a person immune to the other.)

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* IdealIllnessImmunity: All known Vampire bloodlines come with the advantage of being immune to all other diseases. (This This also makes for a OneCurseLimit and HybridOverkillAvoidance with Lycanthropy, as each makes a person immune to the other.)
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** In the opinion of most mortal denizens of Tamriel, at least. Known were-creatures are ostracized and frequently hunted down as monsters. Within the Imperial Legion, if a soldier is infected by lycanthrophy they are required to immediately report it and then be euthanized. In ''Skyrim'' if one is witnessed transforming, then they are immediately given a bounty large enough to be killed on sight.

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** In the opinion of most mortal denizens of Tamriel, at least. Known were-creatures are ostracized and frequently hunted down as monsters. Within the Imperial Legion, if a soldier is infected by lycanthrophy they are required to immediately report it and then be euthanized. In ''Skyrim'' if one is witnessed transforming, then they are immediately given a bounty large enough to be killed on sight.

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* AlwaysChaoticEvil: In the opinion of most mortal denizens of Tamriel, at least. Known were-creatures are ostracized and frequently hunted down as monsters. Played with in different instances, as many were-creatures do give into their bestial urges and kill indiscriminately, sometimes going completely insane (even in their mortal forms). Others, like the Companions of Skyrim, avert it outright. (It likely helps that their particular form of the disease allows for ''voluntary'' transformations.)

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* AlwaysChaoticEvil: AlwaysChaoticEvil:
**
In the opinion of most mortal denizens of Tamriel, at least. Known were-creatures are ostracized and frequently hunted down as monsters. Within the Imperial Legion, if a soldier is infected by lycanthrophy they are required to immediately report it and then be euthanized. In ''Skyrim'' if one is witnessed transforming, then they are immediately given a bounty large enough to be killed on sight.
**
Played with in different instances, as many were-creatures do give into their bestial urges and kill indiscriminately, sometimes going completely insane (even in their mortal forms). Others, like the Companions of Skyrim, avert it outright. (It outright, likely helps helped by the fact that their particular form of the disease allows for ''voluntary'' transformations.)

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* AdultFear: In addition to the usual "being preyed upon while you sleep" fear inherent to all vampires, the Telboth vampire bloodline of Valenwood is known to [[ChildEater prey upon children]]. The Telboth are then said to [[{{Shapeshifting}} take the place of those children]], eventually killing the entire family.


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* ChildEater: In addition to the usual "being preyed upon while you sleep" fear inherent to all vampires, the Telboth vampire bloodline of Valenwood is known to prey upon children. The Telboth are then said to [[{{Shapeshifting}} take the place of those children]], eventually killing the entire family.
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* FantasticLivestock: The Dunmer raise guar as mounts and beasts of burden similar to horses and donkeys, but also for their meat. There's a smaller breed known as bantam guar that serves as an equivalent to chickens, being used for their meat and eggs, and are even called "ugly chickens" in-universe due to their similarity.

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* FantasticLivestock: The Dunmer raise guar as mounts and beasts of burden similar to horses and donkeys, but also for their meat.hides. There's a smaller breed known as bantam guar that serves as an equivalent to chickens, being used for their meat and eggs, and are even called "ugly chickens" in-universe due to their similarity.

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