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* ByNoIMeanYes: Has a tendency to do this, particularly in his route, as a display of his ''Tsundere'' nature.
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* GoodIsNotSoft: The Apprentice is consistently and undeniably a heroic and selfless figure, who is willing to step up to bat and employ their skills to help solve a mystery whose existence holds great ramifications for their kingdom, but they also have several opportunities (through player choice) to show that they aren't a pushover, be it through calling people out on their poor behavior or mistreatment of both themself and others, or using force to protect themself and their loved ones. [[spoiler:Even beyond player input, someone would kind of have to be this all on your own in some capacity to actively oppose the Devil himself, as well as his various pawns, in their efforts to take over the world.]]

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* GoodIsNotSoft: The Apprentice is consistently and undeniably a heroic and selfless figure, who is willing to step up to bat and employ their skills to help solve a mystery whose existence holds great ramifications for their kingdom, but they also have several opportunities (through player choice) to show that they aren't a pushover, be it through calling people out on their poor behavior or mistreatment of both themself and others, or using force to protect themself and their loved ones. [[spoiler:Even beyond player input, someone would kind of have to be this all on your their own in some capacity to actively oppose the Devil himself, as well as his various pawns, in their efforts to take over the world.]]
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* GoodIsNotSoft: The Apprentice is consistently and undeniably a heroic and selfless figure, who is willing to step up to bat and employ their skills to help solve a mystery whose existence holds great ramifications for their kingdom [[spoiler:(and eventually, as the story progresses, go on to oppose the Devil himself, as well as his various pawns, in their efforts to take over the world)]], but they also have several opportunities (through player choice) to show that they aren't a pushover, be it through calling people out on their poor behavior or mistreatment of both themself and others, or using force to protect themself and their loved ones.

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* GoodIsNotSoft: The Apprentice is consistently and undeniably a heroic and selfless figure, who is willing to step up to bat and employ their skills to help solve a mystery whose existence holds great ramifications for their kingdom [[spoiler:(and eventually, as the story progresses, go on to oppose the Devil himself, as well as his various pawns, in their efforts to take over the world)]], kingdom, but they also have several opportunities (through player choice) to show that they aren't a pushover, be it through calling people out on their poor behavior or mistreatment of both themself and others, or using force to protect themself and their loved ones.ones. [[spoiler:Even beyond player input, someone would kind of have to be this all on your own in some capacity to actively oppose the Devil himself, as well as his various pawns, in their efforts to take over the world.]]
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* GoodIsNotSoft: The Apprentice is consistently and undeniably a heroic and selfless figure, who is willing to step up to bat and employ their skills to help solve a mystery whose existence holds great ramifications for their kingdom [[spoiler:(and eventually, as the story progresses, take on the Devil himself and his various pawns in their efforts to take over the world)]], but they also have several opportunities (through player choice) to show that they aren't a pushover, be it through calling people out on their poor behavior or mistreatment of both themself and others, or using force to protect themself and their loved ones.

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* GoodIsNotSoft: The Apprentice is consistently and undeniably a heroic and selfless figure, who is willing to step up to bat and employ their skills to help solve a mystery whose existence holds great ramifications for their kingdom [[spoiler:(and eventually, as the story progresses, take go on to oppose the Devil himself and himself, as well as his various pawns pawns, in their efforts to take over the world)]], but they also have several opportunities (through player choice) to show that they aren't a pushover, be it through calling people out on their poor behavior or mistreatment of both themself and others, or using force to protect themself and their loved ones.
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* GoodIsNotSoft: The Apprentice is consistently and undeniably a heroic and selfless figure, who is willing to step up to bat and employ their skills to help solve a mystery whose existence holds great ramifications for their kingdom [[spoiler:(and eventually, as the story progresses, take on the Devil himself and his various pawns)]], but they also have several opportunities (through player choice) to show that they aren't a pushover, be it through calling people out on their poor behavior or mistreatment of both themself and others, or using force to protect themself and their loved ones.

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* GoodIsNotSoft: The Apprentice is consistently and undeniably a heroic and selfless figure, who is willing to step up to bat and employ their skills to help solve a mystery whose existence holds great ramifications for their kingdom [[spoiler:(and eventually, as the story progresses, take on the Devil himself and his various pawns)]], pawns in their efforts to take over the world)]], but they also have several opportunities (through player choice) to show that they aren't a pushover, be it through calling people out on their poor behavior or mistreatment of both themself and others, or using force to protect themself and their loved ones.
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Added DiffLines:

* GoodIsNotSoft: The Apprentice is consistently and undeniably a heroic and selfless figure, who is willing to step up to bat and employ their skills to help solve a mystery whose existence holds great ramifications for their kingdom [[spoiler:(and eventually, as the story progresses, take on the Devil himself and his various pawns)]], but they also have several opportunities (through player choice) to show that they aren't a pushover, be it through calling people out on their poor behavior or mistreatment of both themself and others, or using force to protect themself and their loved ones.
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* LamePunReaction: [[spoiler:They have one that's directed towards ''[[SelfDeprecation themself]]'' in "Lost In Prakra" (a tale that takes place after Nadia's Upright Ending), should the player choose the "... Goga." option when Navra introduces them to her new "goat technique" (involving a live goat) while she's doing yoga; Navra actually really likes it, and Nadia only offers a bemused "What?" in response.]]

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* LamePunReaction: [[spoiler:They have one [[spoiler:One that's directed towards ''[[SelfDeprecation themself]]'' in "Lost In Prakra" (a tale that takes place after Nadia's Upright Ending), should the player choose the "... Goga." option when Navra introduces them to her new "goat technique" (involving a live goat) while she's doing yoga; Navra actually really likes it, and Nadia only offers a bemused "What?" in response.]]
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* LamePunReaction: [[spoiler:They have one directed towards ''[[SelfDeprecation themself]]'' in "Lost In Prakra" (a tale that takes place after Nadia's Upright Ending), should the player choose the "... Goga." option when Navra introduces them to her new "goat technique" (involving a live goat) while she's doing yoga; Navra actually really likes it, and Nadia only offers a bemused "What?" in response.]]

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* LamePunReaction: [[spoiler:They have one that's directed towards ''[[SelfDeprecation themself]]'' in "Lost In Prakra" (a tale that takes place after Nadia's Upright Ending), should the player choose the "... Goga." option when Navra introduces them to her new "goat technique" (involving a live goat) while she's doing yoga; Navra actually really likes it, and Nadia only offers a bemused "What?" in response.]]
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* LamePunReaction: [[spoiler:They have one to ''[[SelfDeprecation themself]]'' in "Lost In Prakra" (a tale that takes place after Nadia's Upright Ending), should the player choose the "... Goga." option when Navra introduces them to her new "goat technique" (involving a live goat) while she's doing yoga; Navra actually really likes it, and Nadia only offers a bemused "What?" in response.]]

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* LamePunReaction: [[spoiler:They have one to directed towards ''[[SelfDeprecation themself]]'' in "Lost In Prakra" (a tale that takes place after Nadia's Upright Ending), should the player choose the "... Goga." option when Navra introduces them to her new "goat technique" (involving a live goat) while she's doing yoga; Navra actually really likes it, and Nadia only offers a bemused "What?" in response.]]
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* LamePunReaction: [[spoiler:They have one to ''themself'' in "Lost In Prakra" (a tale that takes place after Nadia's Upright Ending), should the player choose the "... Goga." option when Navra introduces them to her new "goat technique" (involving a live goat) while she's doing yoga; Navra actually really likes it, and Nadia only offers a bemused "What?" in response.]]

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* LamePunReaction: [[spoiler:They have one to ''themself'' ''[[SelfDeprecation themself]]'' in "Lost In Prakra" (a tale that takes place after Nadia's Upright Ending), should the player choose the "... Goga." option when Navra introduces them to her new "goat technique" (involving a live goat) while she's doing yoga; Navra actually really likes it, and Nadia only offers a bemused "What?" in response.]]
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* LamePunReaction: [[spoiler:They have one to ''themself'' in "Lost In Prakra" (a tale that takes place after Nadia's Upright Ending), should the player choose the "... Goga." option when Navra introduces them to her new "goat technique" (involving a live goat) while she's doing yoga.]]

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* LamePunReaction: [[spoiler:They have one to ''themself'' in "Lost In Prakra" (a tale that takes place after Nadia's Upright Ending), should the player choose the "... Goga." option when Navra introduces them to her new "goat technique" (involving a live goat) while she's doing yoga.yoga; Navra actually really likes it, and Nadia only offers a bemused "What?" in response.]]
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* TheAce: Has a reputation for already exceeding their mentor, Asra's, abilities.

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* TheAce: Has a reputation for already exceeding their mentor, Asra's, abilities.Asra, in magical ability.
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* LamePunReaction: [[spoiler:They have one to ''themself'' in ''Lost In Prakra'' (a tale that takes place after Nadia's Upright Ending), should the player choose the "... Goga." option when Navra introduces them to her new "goat technique" (involving a live goat) while she's doing yoga.]]

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* LamePunReaction: [[spoiler:They have one to ''themself'' in ''Lost "Lost In Prakra'' Prakra" (a tale that takes place after Nadia's Upright Ending), should the player choose the "... Goga." option when Navra introduces them to her new "goat technique" (involving a live goat) while she's doing yoga.]]
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* LamePunReaction: [[spoiler:They have one ''to themselves'' in ''Lost In Prakra'' (a tale that takes place after Nadia's Upright Ending), should the player choose the "... Goga." option when Navra introduces them to her new "goat technique" (involving a live goat) while she's doing yoga.]]

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* LamePunReaction: [[spoiler:They have one ''to themselves'' to ''themself'' in ''Lost In Prakra'' (a tale that takes place after Nadia's Upright Ending), should the player choose the "... Goga." option when Navra introduces them to her new "goat technique" (involving a live goat) while she's doing yoga.]]
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--> The Apprentice: Please don't. (''silently, to themselves'') Some crimes can't be forgiven.

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--> The Apprentice: '''The Apprentice:''' Please don't. (''silently, to themselves'') Some crimes can't be forgiven.
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-->[[spoiler: '''Navra:''']] [[spoiler: "Oh, that's catchy! I should use that in my advertising."]]
--> The Apprentice: "Please don't." (''inwardly'') Some crimes can't be forgiven.

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-->[[spoiler: '''Navra:''']] [[spoiler: "Oh, Oh, that's catchy! I should use that in my advertising."]]
]]
--> The Apprentice: "Please don't." (''inwardly'') Please don't. (''silently, to themselves'') Some crimes can't be forgiven.
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-->[[spoiler: '''Navra:''']] [[spoiler: "Oh, that's catchy! I should use that in my advertising."]]
--> The Apprentice: "Please don't." (''inwardly'') Some crimes can't be forgiven.
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* LamePunReaction: [[spoiler:They have one ''to themselves'' in ''Lost In Prakra'' (a tale that takes place after Nadia's Upright Ending), should the player choose the "... Goga." option when Navra introduces them to her new "goat technique" (involving a live goat) while she's doing yoga.]]
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* SophisticatedAsHell: [[spoiler:A downplayed example in Nadia's route. While he doesn't curse, and the terminology technically isn't ''untrue'', his insistence that Lucio "Get out of [his] ''house''" is quite an informal way to refer to the cathedral-like temple that he calls home.]]

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* SophisticatedAsHell: [[spoiler:A A downplayed example in Nadia's route. While he doesn't curse, and the terminology technically isn't ''untrue'', his insistence that Lucio [[spoiler:Lucio]] "Get out of [his] ''house''" is quite an informal way to refer to the cathedral-like temple that he calls home.]]
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* BlueAndOrangeMorality: They embody an archetype, and their morality derives from said archetype. That said, several are more good-aligned and others are more evil-aligned, as you'd expect.

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* BlueAndOrangeMorality: They embody an archetype, and their morality derives from said archetype. That said, several are more good-aligned inclined towards good and others are more evil-aligned, as you'd expect.
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* SophisticatedAsHell: [[spoiler:A downplayed example in Nadia's route. While he doesn't curse, and the terminology technically isn't ''untrue'', his insistence that Lucio "Get out of [his] ''house''" is quite an informal way to refer to the church-like temple that he calls home.]]

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* SophisticatedAsHell: [[spoiler:A downplayed example in Nadia's route. While he doesn't curse, and the terminology technically isn't ''untrue'', his insistence that Lucio "Get out of [his] ''house''" is quite an informal way to refer to the church-like cathedral-like temple that he calls home.]]
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Added DiffLines:

* SophisticatedAsHell: [[spoiler:A downplayed example in Nadia's route. While he doesn't curse, and the terminology technically isn't ''untrue'', his insistence that Lucio "Get out of [his] ''house''" is quite an informal way to refer to the church-like temple that he calls home.]]
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** [[spoiler: In his Chapter XX Upright Path, he grows out of this, [[ThePowerOfTrust accepting the help of]] [[BattleCouple the Apprentice]] and [[TrueCompanions his friends]] in facing the Devil and Lucio. In the Reversed Path, he succumbs instead, making a DealWithTheDevil for the Apprentice's safety instead, which ([[WhatAnIdiot naturally]]) backfires spectacularly.]]

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** [[spoiler: In his Chapter XX Upright Path, he grows out of this, [[ThePowerOfTrust accepting the help of]] [[BattleCouple the Apprentice]] and [[TrueCompanions his friends]] in facing the Devil and Lucio. In the Reversed Path, he succumbs instead, making a DealWithTheDevil for the Apprentice's safety instead, which ([[WhatAnIdiot naturally]]) (naturally) backfires spectacularly.]]

Changed: 49

Removed: 545

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While we can use redirects like This Is Something Shes Got To Do Herself, we're not supposed to edit trope names like that. Also, Widow Woman is no longer a trope and I removed an entry that I feel is misuse plus an aversion.


* WidowWoman: Nadia is the widow of Count Lucio, and she is on a mission to bring his murderer to justice. Subverted, however, in that this is purely for her own peace of mind; she absolutely loathed Lucio and just wants his murderer to be gone so she never has to think about him again.



* [[WhenSheSmiles When They Smile]]: Creepy subversion. One sprite shows Valdemar with a cherubic smile that almost makes them look friendly. If anything, this makes them ''scarier''; no one that horrible [[TheyLookLikeEveryoneElse should smile like that]].



* [[ThisIsSomethingHesGotToDoHimself This Is Something She's Got To Do Herself]]: She ''could'' give Nadia all the answers, but instead guides her to figure things out herself.

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* [[ThisIsSomethingHesGotToDoHimself This Is Something She's Got To Do Herself]]: ThisIsSomethingShesGotToDoHerself: She ''could'' give Nadia all the answers, but instead guides her to figure things out herself.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* QuizzicalTilt: Part of what makes Valdemar so [[UncannyValley unnerving]] is how their sprites feature the same intimidating pose, with only this and FingerTenting differentiating their body language. The angle of their neck never really changes, either.

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* QuizzicalTilt: Part of what makes Valdemar so [[UncannyValley unnerving]] unnerving is how their sprites feature the same intimidating pose, with only this and FingerTenting differentiating their body language. The angle of their neck never really changes, either.
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Weapon Of Choice is now a disambig'


* BladeOnAStick: Her WeaponOfChoice.

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* BladeOnAStick: Her WeaponOfChoice. %%* BladeOnAStick
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Dark Skinned Blond is no longer a trope


* DarkSkinnedBlond: Matching her yellow theme.
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Widow Hero has been merged into Crusading Widower some time ago and the example doesn't fit Crusading Widower's definition


* [[WidowerHero Widow Hero]]: See below.
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* YouDidntAsk: His response to the Apprentice asking why he didn’t tell them [[spoiler: that they died]]

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