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* FragileSpeedster: Even more than his [=TF2=] incarnation. He boasts enhanced running, bunnyhopping and Concussion Jumps. He is best-suited for flag running, i.e. running past the enemy perimeter to bag the flag. Combat is out of the question; the only character he has any hope of beating is another Scout.

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* FragileSpeedster: Even more than his [=TF2=] incarnation. He boasts enhanced running, bunnyhopping and Concussion Jumps.Jumps (see below). He is best-suited for flag running, i.e. running past the enemy perimeter to bag the flag. Combat is out of the question; the only character he has any hope of beating is another Scout.



* RocketJump: The main purpose of Concussion Grenades is to disorientate an enemy pursuing a pursuit. But thru can also be used to send the Scout flying through the air.

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* RocketJump: The main purpose of Concussion Grenades is to disorientate an enemy pursuing a pursuit. But thru they can also be used to send the Scout flying through the air.
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* TranquilizerDart: His Tranquilizer Gun can slow down a enemy, but it's so slow and deals too little damage. It's only practical use is to fend off a pursuer to secure a backstab.

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* TranquilizerDart: His Tranquilizer Gun can slow down a enemy, but it's so slow and deals too little damage. It's only practical use is to fend off a pursuer to or secure a backstab.
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* ContinuityNod: His mask is so cool, in fact, that it was added to ''Team Fortress 2'' as the "Berlin Brain Bowl."

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* ContinuityNod: His mask is so cool, in fact, that it was added to ''Team Fortress 2'' as the "Berlin "[[AddedAlliterativeAppeal Berlin Brain Bowl.Bowl]]."
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* OneHitPointWonder: His only purpose is to be carefully escorted around the map by his team, as he has no armor, almost no health, no grenades, a pitiful 'melee weapon', and isn't very fast.

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* OneHitPointWonder: His only purpose is to must be carefully escorted around the map by his team, as he has no armor, almost practically no health, no grenades, a pitiful 'melee weapon', and isn't very fast.
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* LaserSight: His rifle uses this in place of crosshairs. Just like in Team Fortress 2 (and [[TruthInTelevision real life]]), the laser itself is invisible: all that can be seen is the dot of light on walls, or unfortunate teammates.

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* LaserSight: His rifle uses this in place of crosshairs. Just like in Team ''Team Fortress 2 2'' (and [[TruthInTelevision real life]]), the laser itself is invisible: all that can be seen is the dot of light on walls, or unfortunate teammates.



* AllOrNothingReloads: His biggest concern is keeping the Rocket Launcher loaded, since it only holds four rockets and takes an eternity to reload. He wields the same model as [[VideoGame/HalfLife1 Gordon Freeman]], but with a four-rocket clip. Soldier just plays the reload animation four times, inexplicably stacking four rockets on top of each other.
* {{BFG}}: He relies on his trusty Rocket Launcher to demolish any obstacle, big or small.

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* AllOrNothingReloads: His The biggest concern is keeping the his trusty Rocket Launcher loaded, Launcher, since it only holds four rockets and takes an eternity to reload. He wields the same model as [[VideoGame/HalfLife1 Gordon Freeman]], but with a four-rocket clip. Soldier just plays the reload animation four times, inexplicably stacking four rockets on top of each other.
* {{BFG}}: He relies on his trusty Rocket Launcher to demolish destroy any obstacle, big or small.



* DeadlyDoctor: The Medic can engage in bio-warfare through his Medkit. Being infected is just like being on fire, except there's a higher DPS. It also spreads to teammates, and only an ally's Medikit (or death) can put 'the fire' out.

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* DeadlyDoctor: The Medic can engage in bio-warfare through with his Medkit. Being infected is just like being on fire, except there's a higher DPS. It Damage Per Second (DPS). It's also spreads to teammates, contagious, and only an ally's Medikit (or death) can put 'the fire' fires' out.



* HealingShiv: The Medkit is technically a melee weapon which heals allies and infects enemies. In the words of the [=TF1=] community, "Enjoy your AIDS!"

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* HealingShiv: The Medkit is technically a melee weapon which heals allies and infects enemies. In the words of the [=TF1=] community, "Enjoy ''Enjoy your AIDS!"AIDS!''



* ShootTheMedicFirst: The Medic is the Scout's bigger, slower brother. He has stronger weapons and higher than average speed, but is easily outclassed by the other classes, enforcing his status as a support character.

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* ShootTheMedicFirst: The Medic is the Scout's bigger, slower brother. He has stronger weapons and higher than average speed, but is easily outclassed by the other classes, others, enforcing his status as a support character.



* DoNotRunWithAGun: The Assault Cannon. When revving up the motor, his already unimpressive speed is reduced to a snail's pace. For this reason, he has a MIRV Grenade to deal with Sentry Guns at a distance. In an emergency (like if a Spy is trying to backstab him), he can call upon a shotgun for added mobilty and accuracy.

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* DoNotRunWithAGun: The Assault Cannon. When revving up the motor, his already unimpressive slow speed is reduced to a snail's pace. For this reason, he has a MIRV Grenade to deal with Sentry Guns at a distance. In an emergency (like if a Spy is trying to backstab him), he can call upon a shotgun for added mobilty and accuracy.



* MightyGlacier: He's as ripped as the game's primitive graphics can showcase. Depending on whether or not he's on your team, he will typically be in charge of the team's defenses and charges. With ridiculously high health, armor and [[DamagerHealerTank DPS]], the Heavy can shred the opposing team in seconds. He can take a lot of hits before calling in a Medic or Engineer, making him the ideal shock trooper. However, not only is he the slowest in the group, but due to his large size, many enemies (especially Snipers and Spies) can lock onto him with ease. He works more effectively as part of a team, with Soldier or Medic on support.

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* MightyGlacier: He's as ripped as the game's primitive graphics can showcase. Depending on whether or not he's on your team, he will typically be in charge of the team's defenses and charges. With ridiculously high health, armor and [[DamagerHealerTank DPS]], DPS, the Heavy can shred the opposing team in seconds. He can take a lot of hits before calling in a Medic or Engineer, making him the ideal shock trooper. However, not only is he the slowest in the group, but due to his large size, many enemies (especially Snipers and Spies) can lock onto him with ease. He works more effectively as part of a team, with Soldier or Medic on support.



* IdleAnimation: Like the Medic with his Medkit, her hands will fiddle with the Incendiary Cannon or Flamethrower if held for too long. Coincidentally, these are the only three weapons that cause DOT (DamageOverTime).
* InterfaceScrew: Being set on fire will have the 2D sprite flames cover your screen if you are moving slowly or standing still.
* LethalJokeCharacter: Pyro is a punching bag, but her Napalm Grenades can be chained with Incendiary Cannon blasts (or even the occasional Flamethrower burst) to quickly wear down enemy defenses, or assist her team's Soldiers and Heavies.
* OneWayVisor: She has a red visor regardless of whether or not she's on the Red team or Blue team (or Green or Yellow, if the server has them). Shortly after seeing it, you are most likely set on fire.

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* IdleAnimation: Like the Medic with his Medkit, her hands will fiddle with the Incendiary Cannon or Flamethrower if held for too long. Flamethrower. Coincidentally, these those are the only three weapons that cause DOT (DamageOverTime).
* InterfaceScrew: Being set on fire will have cause the 2D sprite flames to cover your screen if you are moving slowly or standing still.
* LethalJokeCharacter: Pyro is a punching bag, but her Napalm Grenades can be chained with her Incendiary Cannon blasts (or even the occasional Flamethrower burst) to quickly wear down enemy defenses, or assist her team's Soldiers and Heavies.
* OneWayVisor: She has a red visor regardless of whether or not she's on the Red team or Blue team (or Green or Yellow, Yellow if the server has them). Shortly after seeing it, you are most likely set on fire.



* VideoGameFlamethrowersSuck: The Incendiary Cannon is like the Soldier's Rocket Launcher, but much weaker. The Flamethrower is a fart in the wind from a damage standpoint. It's a slow projectile, it has horrible reach, and (most damningly) the lingering flames deal a pitiful 8 damage. For comparison, the Scout has 75 health! Her weapons are easily extinguished around water, since her victims can douse themselves.

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* VideoGameFlamethrowersSuck: The Incendiary Cannon is like the Soldier's Rocket Launcher, but much weaker. The Flamethrower is a fart in the wind from a damage standpoint. It's standpoint: it's a slow projectile, it has horrible reach, and (most damningly) the lingering flames deal a pitiful 8 damage. For comparison, the Scout has 75 health! Her weapons are easily extinguished around water, since her victims can douse themselves.






* TuxedoAndMartini: His ''Quake'' model wore a black tuxedo, rosette and spats! It didn't carry over to his ''Classic'' model. (Not even the alt model.)

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* TuxedoAndMartini: His ''Quake'' model wore a black tuxedo, rosette and spats! It didn't carry over to his ''Classic'' model. (Not even the alt model.)



* BalanceBuff: A patch was applied which allows the Engieer to duck ''and'' repair things at the same time.
* ChainReactionDestruction: EMP Grenades detonate ''any'' ammunition in their wake, including scattered ammo packs. Thereby forcing the enemy team to discard excess ammo they are carrying in order to minimize the damage they receive.

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* BalanceBuff: A patch was applied which allows the Engieer Engineer to duck ''and'' repair things at the same time.
* ChainReactionDestruction: EMP Grenades detonate ''any'' ammunition in their wake, including scattered ammo packs. Thereby packs, thereby forcing the enemy team to discard excess ammo they are carrying in order to minimize the damage they receive.



* WrenchWhack: The Wrench can also be used to club enemies, just like a Crowbar.

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* WrenchWhack: The Wrench can also be used to club enemies, just like a the Crowbar.



* EscortMission: The Civilian is laughably weak ''and'' defenseless, requiring the other players to guard him as he darts from place to place, desperately trying to get to the safety of his truck. He can't fight for his life (unlike the Scout or Spy), and his only purpose is to be escorted.

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* EscortMission: The Civilian is laughably weak ''and'' defenseless, requiring the other players to guard him as he darts from place to place, desperately trying to get to the safety of his truck. He can't fight for his life (unlike the Scout or Spy), and so his only purpose is to be escorted.



* OhCrap: He's the only character to have a facial expression besides angry and/or focused, and he's got a perpetual expression of shock. Entirely justified by his situation.

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* OhCrap: He's the only character to have a facial expression besides angry and/or focused, and he's got a it is perpetual expression of shock. Entirely justified by his situation.

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* BombDisposal: He can disable an enemy Demoman's Detpack by just touching it.



* CutTheFuse: He can disable an enemy Demoman's Detpack by just touching it.

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* CherryTapping: All of his weapons are built around self-defense and are more annoying than threatening. The best he can hope for is slowing the enemy down. His main mode of 'attack' is finishing off an enemy who was badly injured by a teammate.

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* CherryTapping: All of The [[ShotgunsAreJustBetter Single-Barrel Shotgun]], his weapons are built around self-defense strongest weapon. It does fair damage and are more annoying is effective at long-range. But it's not strong enough to kill most enemies. (The Double-Barrel Shotgun, by contrast, is a great sidearm thanks to its accuracy, heavy damage, and plentiful ammo. It also has a much wider spread than threatening. The best he can hope for is slowing the enemy down. His main mode of 'attack' is finishing weaker Single-Barrel Shotgun.) At best, it should only be used to finish off an enemy who was badly injured by a teammate.wounded opponent. For comparison, the Soldier, Pyro, Demoman, Heavy and Medic only use it as [[RangedEmergencyWeapon a backup weapon.]]



* ShotgunsAreJustBetter: The Single-Barrel Shotgun, his strongest weapon. It does fair damage and is effective at long-range. But it's not strong enough to kill most enemies. At best, it should only be used to finish off a wounded opponent. For comparison, the Soldier, Pyro, Demoman, Heavy and Medic only use it as [[RangedEmergencyWeapon a backup weapon.]]



* UtilityPartyMember: He is the least durable of the mercs, but he compensates for it with his unique support abilities. He cannot partake in a frontal assault.

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* UtilityPartyMember: He is the least durable of the mercs, but he compensates for it with his unique support abilities. He cannot partake in a frontal assault. All of his weapons are built around self-defense and are more annoying than threatening. The best he can hope for is slowing the enemy down. His main mode of 'attack' is finishing off an enemy who was badly injured by a teammate.



* ShotgunsAreJustBetter: The Double-Barrel Shotgun is a great sidearm thanks to its accuracy, heavy damage, and plentiful ammo. It also has a much wider spread than the weaker Single-Barrel Shotgun.


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* YouALLLookFamiliar: His placeholder model in ''Quake Team Fortress'' is an unarmed Ranger from ''Quake'', which the Scout also uses. He starts with 50 health, as opposed to the Scout's normal 125.
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* Distressed dude: To protect himself, he has hired a team of mercs to protect him against the other team, who have been paid to assassinate him, as he tries to get to the safety of a evacuation truck.

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* Distressed dude: DistressedDude: To protect himself, he has hired a team of mercs to protect him against the other team, who have been paid to assassinate him, as he tries to get to the safety of a evacuation truck.

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* EscortMission: To protect himself, he has hired a team of mercs to protect him against the other team, who have been paid to assassinate him, as he tries to get to the safety of a evacuation truck. The Civilian is laughably weak ''and'' defenseless, requiring the other players to guard him as he darts from place to place, desperately trying to get to the safety of his truck. He can't fight for his life (unlike the Scout or Spy), and his only purpose is to be escorted.

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* EscortMission: Distressed dude: To protect himself, he has hired a team of mercs to protect him against the other team, who have been paid to assassinate him, as he tries to get to the safety of a evacuation truck. truck.
* EscortMission:
The Civilian is laughably weak ''and'' defenseless, requiring the other players to guard him as he darts from place to place, desperately trying to get to the safety of his truck. He can't fight for his life (unlike the Scout or Spy), and his only purpose is to be escorted.

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* FountainOfYouth: The Classic Heavy emerges from an immortality machine, which puts him on even footing with the [=TF2=] Heavy.
* GatlingGood: The Assault Cannon has a whacked-out rate of fire and chews up ammo like there's no tomorrow. The Heavy can carry up to 200 shells at once, and the Assault Cannon will burn through that supply in ''20 seconds''.

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* FountainOfYouth: The Classic Heavy emerges from an immortality machine, which puts him on even footing with the [=TF2=] Heavy.
* GatlingGood: The Assault Cannon has a whacked-out rate of fire and chews up through ammo like there's no tomorrow. The Heavy can carry up to 200 shells at once, and the Assault Cannon will burn through that supply in ''20 seconds''.
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* TheKnightsWhoSaySquee: He is implied to be the father of the ''Team Fortress 2'' Engineer, if not a major role model.

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While ''VideoGame/TeamFortress1'' and ''VideoGame/TeamFortressClassic'' have nowhere near as much characterization as [[VideoGame/TeamFortress2 their sequel]], there is still enough to warrant a page detailing the PlayerParty. Most of them have canon names [[AllThereInTheManual as revealed in the tie-in comic]], ''The Naked and the Dead''. Medic does not appear in-person, but is briefly shown in a recap entitled ''Catch-Up''.

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While ''VideoGame/TeamFortress1'' and ''VideoGame/TeamFortressClassic'' have nowhere near as much characterization as [[VideoGame/TeamFortress2 their sequel]], there is still enough to warrant a page detailing the PlayerParty. PlayerParty.

Most of them have canon names names, [[AllThereInTheManual as revealed in the tie-in comic]], ''The Naked and the Dead''. Medic does not appear in-person, but is briefly shown in a recap entitled ''Catch-Up''.
''Catch-Up''. For their comic-related tropes, you should go [[Characters/TeamFortress2NonPlayerCharacters here.]]



* BadassMustache: He's shown with one in the ''Team Fortress 2'' comic ''Catch Up'', when the Classic mercs are shown. His actual in-game model lacks this.



* BadassBeard: He grew out a long, wizard-style beard in the comic.



* BadassBeard: He has an impressive beard in the comic, though not as big as the Sniper's.



* ScarsAreForever: The elderly pyro removes the mask to reveal a burn scar on her temple.

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* InterfaceScrew: Via his Concussion Grenades.



* LethalJokeCharacter: In the hands of an inexperienced player, he is next to useless, as his weak weapons and fragility put him at a major disadvantage. If he learns how to circle-strafe and use Concussion Grenades, he can be a disruptive fighter in addition to his role as flag runner. He can also annoy enemies by dropping [[ConcussionFrags Concussion Grenades]] into their spawn.

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* LethalJokeCharacter: In the hands of an inexperienced player, he is next to useless, as his weak weapons and fragility put him at a major disadvantage. If he learns how to circle-strafe and use [[ConcussionFrags Concussion Grenades, Grenades]] to [[InterfaceScrew mess up his opponents' vision]], he can be a disruptive fighter in addition to his role as flag runner. He can also annoy enemies by dropping [[ConcussionFrags Concussion Grenades]] Grenades into their spawn.



* EyepatchOfPower: His [[https://wiki.teamfortress.com/w/images/9/97/Demomanold_tfc.png old model]] has one ( Hilarious in Hindsight, eh, [[Characters/TeamFortress2Defense ya git?]]). His [[https://wiki.teamfortress.com/w/images/0/00/Demomannew_tfc.png revamped model]] replaces this with a visor.

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* EyepatchOfPower: His [[https://wiki.teamfortress.com/w/images/9/97/Demomanold_tfc.png old model]] has one ( Hilarious one. (Hilarious in Hindsight, eh, [[Characters/TeamFortress2Defense ya git?]]). His [[https://wiki.teamfortress.com/w/images/0/00/Demomannew_tfc.png revamped model]] replaces this with a visor.



* InterfaceScrew: Via his Concussion Grenades.



* ScarsAreForever: The elderly pyro removes th mask to reveal a burn scar on her temple.

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* ScarsAreForever: The elderly pyro removes th the mask to reveal a burn scar on her temple.
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* FireBreathingWeapon: Her fiery repetoire includes the Flamethrower (worthless) and Incendiary Cannon (technically a weaker Rocket Launcher which sets the impact site alight), and Napalm Grenades (ignite enemies and leave a burning cloud which lasts a while).

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* FireBreathingWeapon: Her fiery repetoire includes the Flamethrower (worthless) and (worthless), Incendiary Cannon (technically a weaker Rocket Launcher which sets the impact site alight), and Napalm Grenades (ignite enemies and leave a burning cloud which lasts a while).



* GlassCannon: She isn't as proficient in close quarters combat.

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* GlassCannon: She High health, average armor and decent speed. But she isn't as proficient in close quarters combat.



* ScarsAreForever: The elderly pyro removes her mask to reveal a burn scar on her temple.

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* ScarsAreForever: The elderly pyro removes her th mask to reveal a burn scar on her temple.
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* GrenadeLauncher: The Demoman is armed with a GrenadeLauncher and Pipebomb Launcher. These are designed for close quarters and setting up traps, respectively. The Grenade Launcher is great for taking out Sentry Guns, breaking through enemy lines and Wrealing general havoc.

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* GrenadeLauncher: The Demoman is armed with a GrenadeLauncher Grenade Launcher and Pipebomb Launcher. These are designed for close quarters and setting up traps, respectively. The Grenade Launcher is great for taking out Sentry Guns, breaking through enemy lines and Wrealing general havoc.
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** The Super Nailgun, is practically a Tommy Gun... which shoots nails. And it has [[BottomlessMagazines infinite ammo.]] It's stronger than a Nail Gun, but still too weak to damage enemies, though it's good for disabling Sentry Guns.

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** The Super Nailgun, Nailgun is practically a Tommy Gun... which shoots nails. And it has [[BottomlessMagazines infinite ammo.]] It's stronger than a Nail Gun, but still too weak to damage enemies, though it's good for disabling Sentry Guns.
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* LethalJokeCharacter: If he learns how to circle-strafe and use Concussion Grenades, he can be a disruptive fighter in addition to his role as flag runner. He can also annoy enemies by dropping [[ConcussionFrags Concussion Grenades]] into their spawn.

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* LethalJokeCharacter: In the hands of an inexperienced player, he is next to useless, as his weak weapons and fragility put him at a major disadvantage. If he learns how to circle-strafe and use Concussion Grenades, he can be a disruptive fighter in addition to his role as flag runner. He can also annoy enemies by dropping [[ConcussionFrags Concussion Grenades]] into their spawn.



* UtilityPartyMember: He is the least durable of the mercs, but he compensates for it with his unique abilities. In the hands of an inexperienced player, he is next to useless, as his weak weapons and fragility put him at a major disadvantage. He cannot partake in a frontal assault.

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* UtilityPartyMember: He is the least durable of the mercs, but he compensates for it with his unique abilities. In the hands of an inexperienced player, he is next to useless, as his weak weapons and fragility put him at a major disadvantage.support abilities. He cannot partake in a frontal assault.

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* LethalJokeCharacter: If he learns how to circle-strafe and use Concussion Grenades, he can be a disruptive fighter in addition to his role as flag runner.
He can also annoy enemies by dropping [[ConcussionFrags Concussion Grenades]] into their spawn.

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* LethalJokeCharacter: If he learns how to circle-strafe and use Concussion Grenades, he can be a disruptive fighter in addition to his role as flag runner.
runner. He can also annoy enemies by dropping [[ConcussionFrags Concussion Grenades]] into their spawn.

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* ConcussionFrags: Concussion Grenades can be used to send the Scout flying through the air, or to disorientate a enemy pursuing him. The Scout can also annoy enemies by dropping one into their spawn.


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He can also annoy enemies by dropping [[ConcussionFrags Concussion Grenades]] into their spawn.
* RocketJump: The main purpose of Concussion Grenades is to disorientate an enemy pursuing a pursuit. But thru can also be used to send the Scout flying through the air.

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** The Super Nailgun, is practically a Tommy Gun... which shoots nails. And it has [[BottomlessMagazines infinite ammo.]] It's stronger than a Nail Gun, but still too weak to damage enemies, though it's good for disabling Sentry Guns.



* WeaponOfXSlaying: The Super Nailgun, is practically a Tommy Gun which shoots nails. And it has [[BottomlessMagazines infinite ammo.]] It's stronger than a Nail Gun, but still too weak to damage enemies, though it's good for disabling Sentry Guns.



* MrFixIt: The Wrench is primarily used to repair buildings or armor (at the cost of metal).



* WrenchWhack: Primarily used to repair buildings or armor (at the cost of metal). It can also be used to bludgeon enemies, just like a Crowbar.

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* WrenchWhack: Primarily used to repair buildings or armor (at the cost of metal). It The Wrench can also be used to bludgeon club enemies, just like a Crowbar.

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* DeathOfAThousandCuts: Nail Grenades spew nails in all directions before exploding, shredding any enemy apart before killing them in the final blast. These enable the Soldier to hold down an area, preventing enemies from entering without suffering constant SplashDamage.



* NailEm: Nail Grenades spew nails everywhere before exploding, shredding any enemy apart before killing them in the final blast. These enable the Soldier to hold down an area, preventing enemies from entering without suffering constant SplashDamage.



* BoobyTrap: He can lay down a set of Pipebombs and then he set them off at the right moment.



* EyepatchOfPower: His [[https://wiki.teamfortress.com/w/images/9/97/Demomanold_tfc.png old model]] has one ( HilariousInHindsight, eh, [[Characters/TeamFortress2Defense ya git?]]). His [[https://wiki.teamfortress.com/w/images/0/00/Demomannew_tfc.png revamped model]] replaces this with a visor.

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* EyepatchOfPower: His [[https://wiki.teamfortress.com/w/images/9/97/Demomanold_tfc.png old model]] has one ( HilariousInHindsight, Hilarious in Hindsight, eh, [[Characters/TeamFortress2Defense ya git?]]). His [[https://wiki.teamfortress.com/w/images/0/00/Demomannew_tfc.png revamped model]] replaces this with a visor.



* TrapMaster: He can lay down a set of Pipebombs and then he set them off at the right moment.



* NailEm: The Super Nailgun, is practically a Tommy Gun which shoots nails. And it has [[BottomlessMagazines infinite ammo.]] It's stronger than a Nail Gun, but still too weak to damage enemies, though it's good at disabling Sentry Guns.


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* WeaponOfXSlaying: The Super Nailgun, is practically a Tommy Gun which shoots nails. And it has [[BottomlessMagazines infinite ammo.]] It's stronger than a Nail Gun, but still too weak to damage enemies, though it's good for disabling Sentry Guns.
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* GatlingGood: The Assault Cannon as a whacked-out rate of fire and chews up ammo like there's no tomorrow. The Heavy can carry up to 200 shells at once, and the Assault Cannon will burn through that supply in ''20 seconds''.

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* GatlingGood: The Assault Cannon as has a whacked-out rate of fire and chews up ammo like there's no tomorrow. The Heavy can carry up to 200 shells at once, and the Assault Cannon will burn through that supply in ''20 seconds''.
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* MagneticWeapons: The Railgun has a unique ammo supply. It's effective when from a distance, but is near-useless at close range. At any rate, it's not very powerful, with a terrible rate of fire.

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* MagneticWeapons: The Railgun has a unique ammo supply. It's effective when from a distance, but is near-useless at close range. At any rate, it's not very powerful, with a terrible rate of fire.
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* GratuitousNinja: Both his models have a minor ninja theme to them, befitting his stealthy nature.

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* GratuitousNinja: Both of his ''Classic'' models have a minor ninja theme to them, befitting his stealthy nature.

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* BackStab: The Ur Example. His ''Team Fortress 2'' successor is the TropeCodifier.

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* BackStab: The Ur Example. Ur-Example. His ''Team Fortress 2'' successor is the TropeCodifier.TropeCodifier.
* DifficultButAwesome: He is not built for fighting, and so must rely upon stealth and deception. He assists his team by eliminating key threats and Engineer constructs.



* WeakButSkilled: He is not built for fighting, and so must rely upon stealth and deception. He assists his team by eliminating key threats and Engineer constructs.
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* UtilityPartyMember: He is not built for fighting, and so must rely upon stealth and deception. He assists his team by eliminating key threats and Engineer contructs.

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* UtilityPartyMember: WeakButSkilled: He is not built for fighting, and so must rely upon stealth and deception. He assists his team by eliminating key threats and Engineer contructs.constructs.
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* AllOrNothingReloads: His biggest concern is keeping the Rocket Launcher loaded, since it only holds four rockets and takes an eternity to reload. He wields the same model [[VideoGame/HalfLife1 Gordon Freeman]] uses, but with a four-rocket clip. Soldier just plays the reload animation four times, inexplicably stacking four rockets on top of each other.

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* AllOrNothingReloads: His biggest concern is keeping the Rocket Launcher loaded, since it only holds four rockets and takes an eternity to reload. He wields the same model as [[VideoGame/HalfLife1 Gordon Freeman]] uses, Freeman]], but with a four-rocket clip. Soldier just plays the reload animation four times, inexplicably stacking four rockets on top of each other.



* SmokingIsCool: His alt model in ''Team Fortress Classic'' has a cigarettte dangling from hus mouth.

to:

* SmokingIsCool: His The alt model in ''Team Fortress Classic'' has a cigarettte dangling from hus his mouth.
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* AllOrNothingReloads: His biggest concern is keeping the bazooka loaded, since it only holds four rockets and takes an eternity to reload. His rocket launcher is the same single-shot model [[VideoGame/HalfLife1 Gordon Freeman]] uses, but with a four-rocket clip. Soldier just plays the reload animation four times, inexplicably stacking four rockets on top of each other.

to:

* AllOrNothingReloads: His biggest concern is keeping the bazooka Rocket Launcher loaded, since it only holds four rockets and takes an eternity to reload. His rocket launcher is He wields the same single-shot model [[VideoGame/HalfLife1 Gordon Freeman]] uses, but with a four-rocket clip. Soldier just plays the reload animation four times, inexplicably stacking four rockets on top of each other.



* BulletDancing: Targeting the enemy's feet will reduce their ability to retaliate.

to:

* BulletDancing: Targeting the enemy's feet with his rifle will reduce their ability to retaliate.



* NailEm: Nail Grenades spew nails everywhere before exploding, shredding any enemy apart before killing them in the final blast. These enable the Soldier to hold down a area, preventing enemies from entering without suffering constant SplashDamage.

to:

* NailEm: Nail Grenades spew nails everywhere before exploding, shredding any enemy apart before killing them in the final blast. These enable the Soldier to hold down a an area, preventing enemies from entering without suffering constant SplashDamage.
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* LethalJokeCharacter: If he learns how to circle-strafe and use Concussion Grenades, he can be a deadly fighter in addition to his role as flag runner.

to:

* LethalJokeCharacter: If he learns how to circle-strafe and use Concussion Grenades, he can be a deadly disruptive fighter in addition to his role as flag runner.
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* BadassMustache: He's shown with one in the ''Team Fortress 2'' comic "Catch Up", when the Classic mercs are shown. His actual in-game model lacks this.

to:

* BadassMustache: He's shown with one in the ''Team Fortress 2'' comic "Catch Up", ''Catch Up'', when the Classic mercs are shown. His actual in-game model lacks this.

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