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* YouDontLookLikeYou: The TF2 Comics depict him with prominent sideburns his in-game model lacks.
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* InterfaceScrew: Being set on fire will have the 2D sprite flames cover your screen if you are moving slowly or standing still.ut most damningly doesn't have the Double-Barrel Shotgun that many other classes can fall back on.
to:
* InterfaceScrew: Being set on fire will have the 2D sprite flames cover your screen if you are moving slowly or standing still.ut most damningly doesn't have the Double-Barrel Shotgun that many other classes can fall back on.
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* YouDontLookLikeYou: In the ''Team Fortress 2'' comics, he's depicted with a mustache his ''TFC'' model doesn't have, even when depicted as his younger self.
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Now a disambiguation
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Identifiable via his bandana, glowing orange goggles, utility gear and vest, the Heavy Weapons Guy, more commonly known as the Heavy, is the FaceOfTheBand and the leader of any charge. With his huge amount of health, armour and DPS, the Heavy can tear apart the enemy team in seconds with his ridiculously powerful [[GatlingGood Assault Cannon]] and take many hits before needing to locate a Medic or Engineer for health and armour, making him the ideal shock trooper. However, not only is he the slowest of the gang, but due to his slow speed and large size, many enemies, Snipers and Spies especially, will be able to lock onto him with ease, facilitating the need for him to partner up with his team to work as a effective defender and assistant to the Soldier and Medic on offense.
to:
Identifiable via his bandana, glowing orange goggles, utility gear and vest, the Heavy Weapons Guy, more commonly known as the Heavy, is the FaceOfTheBand and the leader of any charge. With his huge amount of health, armour and DPS, the Heavy can tear apart the enemy team in seconds with his ridiculously powerful [[GatlingGood Assault Cannon]] and take many hits before needing to locate a Medic or Engineer for health and armour, making him the ideal shock trooper. However, not only is he the slowest of the gang, but due to his slow speed and large size, many enemies, Snipers and Spies especially, will be able to lock onto him with ease, facilitating the need for him to partner up with his team to work as a effective defender and assistant to the Soldier and Medic on offense.
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It doesn't make sense for the same character to be both a Joke Character and a Lethal Joke Character.
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* JokeCharacter: In the hands of an inexperienced player, he is next to useless, as his weak weapons and fragility put him at a major disadvantage that his speed can't compensate for.
* LethalJokeCharacter: However, if you learn how to use to circle-strafe and use Concussion Grenades, he can be a damn useful flag runner and offensive support.
* LethalJokeCharacter: However, if you learn how to use to circle-strafe and use Concussion Grenades, he can be a damn useful flag runner and offensive support.
to:
* JokeCharacter: LethalJokeCharacter: In the hands of an inexperienced player, he is next to useless, as his weak weapons and fragility put him at a major disadvantage that his speed can't compensate for.
* LethalJokeCharacter:for. However, if you learn how to use to circle-strafe and use Concussion Grenades, he can be a damn useful flag runner and offensive support.
* LethalJokeCharacter:
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%%* CherryTapping: Actually killing someone with the Flamethrower.%%Is an example why?
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* InterfaceScrew: Being set on fire will have the 2D sprite flames cover your screen if you are moving slowly or standing still.
* JokeCharacter: The Pyro is infamously underpowered. Her flamethrower is a slow projectile with horrible reach, and the lingering flames deal a amazing eight damage at most. The Incendiary Cannon is like the Soldier's Rocket Launcher, but much weaker. She's got high health, average armor and decent speed, but most damningly doesn't have the Double-Barrel Shotgun that many other classes can fall back on.
* JokeCharacter: The Pyro is infamously underpowered. Her flamethrower is a slow projectile with horrible reach, and the lingering flames deal a amazing eight damage at most. The Incendiary Cannon is like the Soldier's Rocket Launcher, but much weaker. She's got high health, average armor and decent speed, but most damningly doesn't have the Double-Barrel Shotgun that many other classes can fall back on.
to:
* InterfaceScrew: Being set on fire will have the 2D sprite flames cover your screen if you are moving slowly or standing still.
* JokeCharacter: The Pyro is infamously underpowered. Her flamethrower is a slow projectile with horrible reach, and the lingering flames deal a amazing eight damage at most. The Incendiary Cannon is like the Soldier's Rocket Launcher, but much weaker. She's got high health, average armor and decent speed, butstill.ut most damningly doesn't have the Double-Barrel Shotgun that many other classes can fall back on.
* JokeCharacter: The Pyro is infamously underpowered. Her flamethrower is a slow projectile with horrible reach, and the lingering flames deal a amazing eight damage at most. The Incendiary Cannon is like the Soldier's Rocket Launcher, but much weaker. She's got high health, average armor and decent speed, but
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* LethalJokeCharacter: However, her Napalm Grenades are not be trifled with - if you know how to use them right, she can chain GrenadeSpam with Incendiary Cannon blasts and even the occasional Flamethrower burst to quickly kill enemy defenders and assist her team's Soldiers and Heavies.
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* JokeCharacter: Unlike the Scout or Pyro, he can't become a LethalJokeCharacter in the right hands, and his only purpose is to be escorted.
to:
* JokeCharacter: Unlike the Scout or Pyro, Scout, he can't become a LethalJokeCharacter in the right hands, and his only purpose is to be escorted.
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None
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!!The Demoman ([[NamesTheSame also named Greg]])
to:
!!The Demoman ([[NamesTheSame ([[OneSteveLimit also named Greg]])
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Dewicked trope
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''Armed with'': [[KnifeNut Knife]] (a OneHitKill if it lands in the back, otherwise functions as a stronger Crowbar), [[AwesomeButImpractical Tranquilizer Gun]] (can slow down a enemy, but deals so little damage and is so slow that it should only be used to slow down a pursuer or secure a backstab - if you get a kill with it, the victim will NeverLiveItDown), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (EmergencyWeapon to fight for your life in case you get spotted), [[NailEm Nailgun]] (Can be used to distract and confuse a enemy, but not of much use for killing), [[GrenadeSpam Hand Grenade]] (Useful for destroying a Sentry Gun or taking down a enemy, since you can throw without losing your disguise), [[InterfaceScrew Hallucination Grenade]] (makes a enemy see and hear things that aren't there, such as grenades or flames, and can be a pain to deal with)
to:
''Armed with'': [[KnifeNut Knife]] Knife (a OneHitKill if it lands in the back, otherwise functions as a stronger Crowbar), [[AwesomeButImpractical Tranquilizer Gun]] (can slow down a enemy, but deals so little damage and is so slow that it should only be used to slow down a pursuer or secure a backstab - if you get a kill with it, the victim will NeverLiveItDown), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (EmergencyWeapon to fight for your life in case you get spotted), [[NailEm Nailgun]] (Can be used to distract and confuse a enemy, but not of much use for killing), [[GrenadeSpam Hand Grenade]] (Useful for destroying a Sentry Gun or taking down a enemy, since you can throw without losing your disguise), [[InterfaceScrew Hallucination Grenade]] (makes a enemy see and hear things that aren't there, such as grenades or flames, and can be a pain to deal with)
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Tried to save what ZC Es I could.
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While Team Fortress Classic has nowhere near as much characterization as its sequel, there is still enough to warrant a page explaining the PlayerParty of the game.
to:
While Team ''Team Fortress Classic Classic'' has nowhere near as much characterization as its sequel, there is still enough to warrant a page explaining the PlayerParty of the game.
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%%* DesignatedPointMan
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%%* InterfaceScrew: Via his Concussion Grenades.
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%%* BoomHeadshot: His speciality.
* TheBusCameBack: His SniperRifle is an available weapon in VideoGame/TeamFortress2 as the Classic.
* TheBusCameBack: His SniperRifle is an available weapon in VideoGame/TeamFortress2 as the Classic.
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* TheBusCameBack: His SniperRifle is an available weapon in
Changed line(s) 41 (click to see context) from:
* LaserSight: The SniperRifle uses this in place of crosshairs. Just like in Team Fortress 2 (and [[TruthInTelevision real life]]), the laser itself is invisible -- all that can be seen is the dot of light on walls, or unfortunate teammates.
to:
* LaserSight: The SniperRifle uses this in place of crosshairs. Just like in Team ''Team Fortress 2 2'' (and [[TruthInTelevision real life]]), the laser itself is invisible -- all that can be seen is the dot of light on walls, or unfortunate teammates.
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Identifiable via his combat fatigue suit, armored vest, military helmet, and camouflage face paint, the Soldier is capable of spearheading the attack on enemy territory, using his trusty Rocket Launcher to take out any obstacle, big or small, that might stand in his path. His [[BulletHell Nail Grenades]] enable him to hold down a area, preventing enemies from entering without suffering constant damage, and he is strong and durable enough to take down even the toughest enemies with his powerful weaponry and legendary RocketJump. However, he's not only pretty slow, but he's also a JackOfAllStats, with nothing he beats his teammates in (The Scout, Pyro, Medic and Spy are faster whereas the Demoman, Heavy, Engineer and Sniper can deal more damage), so he must learn to adapt and utilize his enemies' strengths and weaknesses to his advantage.
''Armed with'': [[CrowbarCombatant Crowbar]] (a JokeWeapon that should be disregarded), [[ShotgunsAreJustBetter Single-Barrel Shotgun]] (A EmergencyWeapon that should only be used to conserve Shells on a weakened enemy), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (makes a great sidearm to your Rocket Launcher due to its decent accuracy, good damage and having plentiful ammo), [[StuffBlowingUp Rocket Launcher]] (Very powerful and accurate at long range, but has a slow projectile speed and slow reload speed), [[GrenadeSpam Hand Grenade]] (Useful to dealing with a enemy who can dodge your rockets), [[BulletHell Nail Grenade]] (spews nails everywhere before exploding, shredding apart any enemy before killing them with the final blast)
''Armed with'': [[CrowbarCombatant Crowbar]] (a JokeWeapon that should be disregarded), [[ShotgunsAreJustBetter Single-Barrel Shotgun]] (A EmergencyWeapon that should only be used to conserve Shells on a weakened enemy), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (makes a great sidearm to your Rocket Launcher due to its decent accuracy, good damage and having plentiful ammo), [[StuffBlowingUp Rocket Launcher]] (Very powerful and accurate at long range, but has a slow projectile speed and slow reload speed), [[GrenadeSpam Hand Grenade]] (Useful to dealing with a enemy who can dodge your rockets), [[BulletHell Nail Grenade]] (spews nails everywhere before exploding, shredding apart any enemy before killing them with the final blast)
to:
Identifiable via his combat fatigue suit, armored vest, military helmet, and camouflage face paint, the Soldier is capable of spearheading the attack on enemy territory, using his trusty Rocket Launcher to take out any obstacle, big or small, that might stand in his path. His [[BulletHell Nail Grenades]] enable him to hold down a any area, preventing enemies from entering without suffering constant damage, and he is strong and durable enough to take down even the toughest enemies with his powerful weaponry and legendary RocketJump. However, he's not only pretty slow, but he's also a JackOfAllStats, with nothing he beats his teammates in (The Scout, Pyro, Medic and Spy are faster whereas the Demoman, Heavy, Engineer and Sniper can deal more damage), so he must learn to adapt and utilize his enemies' strengths and weaknesses to his advantage.
''Armed with'': [[CrowbarCombatant Crowbar]] (a JokeWeapon that should be disregarded), [[ShotgunsAreJustBetter Single-Barrel Shotgun]](A (An EmergencyWeapon that should only be used to conserve Shells on a weakened enemy), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (makes a great sidearm to your Rocket Launcher due to its decent accuracy, good damage and having plentiful ammo), [[StuffBlowingUp Rocket Launcher]] (Very powerful and accurate at long range, but has a slow projectile speed and slow reload speed), [[GrenadeSpam Hand Grenade]] (Useful to dealing with a enemy who can dodge your rockets), [[BulletHell Nail Grenade]] (spews nails everywhere before exploding, shredding apart any enemy before killing them with the final blast)
''Armed with'': [[CrowbarCombatant Crowbar]] (a JokeWeapon that should be disregarded), [[ShotgunsAreJustBetter Single-Barrel Shotgun]]
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%%* BulletHell: His Nail Grenades induce this.
%%* DoAnythingSoldier
%%* DoAnythingSoldier
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%%*
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%%* BigBulkyBomb: His Detpack.
%%* DemolitionsExpert
* EyepatchOfPower: His [[https://wiki.teamfortress.com/w/images/9/97/Demomanold_tfc.png old model]] has one ( HilariousInHindsight, eh, [[Characters/TeamFortress2Defense ya git?]]). His [[https://wiki.teamfortress.com/w/images/0/00/Demomannew_tfc.png revamped model]] replaces this with a visor.
%%* DemolitionsExpert
* EyepatchOfPower: His [[https://wiki.teamfortress.com/w/images/9/97/Demomanold_tfc.png old model]] has one ( HilariousInHindsight, eh, [[Characters/TeamFortress2Defense ya git?]]). His [[https://wiki.teamfortress.com/w/images/0/00/Demomannew_tfc.png revamped model]] replaces this with a visor.
to:
%%* DemolitionsExpert
* DemolitionsExpert: He is equipped with a Grenade Launcher, Pipebomb Launcher, two different grenades, and is capable of arming and detonating a [[SatchelCharge Detpack]].
* EyepatchOfPower: His [[https://wiki.teamfortress.com/w/images/9/97/Demomanold_tfc.png old model]] has one
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%%* SmokingIsCool: On his old model.
%%* StuffBlowingUp
%%* StuffBlowingUp
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* SmokingIsCool:
* StuffBlowingUp: Most of his
%%* StuffBlowingUp
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%%* ThrowDownTheBomblet
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%%* DeadlyDoctor
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%%* InterfaceScrew: Via his Concussion Grenades.
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%%* ThePlague: Via his Medkit. Enjoy your AIDS!
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%%* {{BFG}}: His trademark Assault Cannon.
%%* TheBigGuy
%%* TheBigGuy
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%%* TheBigGuy
* TheBigGuy: The largest class with the most health and armor.
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%%* MoreDakka: His role.
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* CrossDressingVoices: She has the same masculine voice as the other mercs.
%%* DamageOverTime: Her main shtick.
%%* DamageOverTime: Her main shtick.
to:
* CrossDressingVoices: She has the same masculine voice as the other mercs.
%%*DamageOverTime: Her The fire damage from her flamethrower makes this her main shtick.shtick.
* FireBreathingWeapon: The flamethrower, but its short range and poor damage makes it [[VideoGameFlamethrowersSuck a very poor weapon to use.]]
%%*
* FireBreathingWeapon: The flamethrower, but its short range and poor damage makes it [[VideoGameFlamethrowersSuck a very poor weapon to use.]]
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* GameplayAndStorySegregation: She's canonically female, but due to that being established years after the game's release, her in-game voice [[CrossDressingVoices is the same masculine voice the other classes have]].
to:
* GameplayAndStorySegregation: She's canonically female, but due to that being established years after the game's release, her in-game voice [[CrossDressingVoices [[VocalDissonance is the same masculine voice the other classes have]].have]].
* HazmatSuit: ''Team Fortress Classic'' first had the Pyro in a proper hazard suit, in contrast to the Quake mod version's flame-pattern uniform and sunglasses, and are immune to the secondary damage of enemy Pyros.
* HazmatSuit: ''Team Fortress Classic'' first had the Pyro in a proper hazard suit, in contrast to the Quake mod version's flame-pattern uniform and sunglasses, and are immune to the secondary damage of enemy Pyros.
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%%* KillItWithFire: Her ''modus operendi''.
to:
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* SamusIsAGirl: Her name's Beatrice. [[NotMakingThisUpDisclaimer Yes, really]].
to:
* SamusIsAGirl: Her name's Beatrice. [[NotMakingThisUpDisclaimer [[Webcomic/TeamFortress2 Yes, really]].
* VocalDissonance: She has the same masculine voice as the other mercs. It's most likely Valve made a {{Retcon}} on Classic Pyro's gender.
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* AscendedGlitch: The idea for him originally comes from a glitch in the original Team Fortress where players would spawn with the wrong colors.
to:
* AscendedGlitch: The idea for him originally comes from a glitch in the original Team Fortress ''Team Fortress'' where players would spawn with the wrong colors.
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%%* InterfaceScrew: Via his Tranquilizer Gun and Hallucination Grenades.
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%%* MasterOfDisguise
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* SixthRanger: He wasn't added to Team Fortress until the 1998 revision.
to:
* SixthRanger: He wasn't added to Team Fortress ''Team Fortress'' until the 1998 revision.
''Armed with'': [[WrenchWhack Wrench]] (can repair buildings and a teammate's armor at the cost of metal, and can also be used as a JokeWeapon like the Crowbar), [[RayGun Railgun]] (not very powerful and has a terrible rate of fire, but quite effective if fighting from a distance and has a unique ammo supply), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (useful for self-defense if caught away from your sentry or if you need to kill an enemy trying to mess up your buildings), [[GrenadeSpam Hand Grenade]] (should only be used if you're out of EMP Grenades, as they're less powerful and not as ranged), {{EMP}} Grenades (a OneHitKill if you know how to use it properly)
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''Armed with'': [[WrenchWhack Wrench]] (can repair buildings and a teammate's armor at the cost of metal, and can also be used as a JokeWeapon like the Crowbar), [[RayGun Railgun]] (not very powerful and has a terrible rate of fire, but quite effective if fighting from a distance and has a unique ammo supply), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (useful for self-defense if caught away from your sentry or if you need to kill an enemy trying to mess up your buildings), [[GrenadeSpam Hand Grenade]] (should only be used if you're out of EMP Grenades, as they're less powerful and not as ranged), {{EMP}} Grenades (a OneHitKill if you know how to use it properly)
%%* DroneDeployer: Via his Sentry Guns.
%%* DroneDeployer: Via his Sentry Guns.
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%%*
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%%* TeleportersAndTransporters
%%* TheTurretMaster
%%* TheTurretMaster
to:
%%* TheTurretMaster
* TheTurretMaster: His Sentry Guns is his primary way of dealing damage and defending the base.
Changed line(s) 204 (click to see context) from:
%%* EscortMission
to:
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Folderized the page.
[[foldercontrol]]
[[folder: The Scout]]
[[folder: The Scout]]
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to:
[[/folder]]
[[folder: The Sniper]]
[[folder: The Sniper]]
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[[/folder]]
[[folder: The Soldier]]
[[folder: The Soldier]]
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[[/folder]]
[[folder: The Demoman]]
[[folder: The Demoman]]
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to:
[[/folder]]
[[folder: The Combat Medic]]
[[folder: The Combat Medic]]
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[[/folder]]
[[folder: The Heavy Weapons Guy]]
[[folder: The Heavy Weapons Guy]]
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to:
[[/folder]]
[[folder: The Pyromaniac]]
[[folder: The Pyromaniac]]
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%%* {{Pyromaniac}}
to:
%%* {{Pyromaniac}}{{Pyromaniac}}: What do you expect?
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[[/folder]]
[[folder: The Spy]]
[[folder: The Spy]]
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to:
[[/folder]]
[[folder: The Engineer]]
[[folder: The Engineer]]
Changed line(s) 172 (click to see context) from:
%%* GadgeteerGenius
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%%* GadgeteerGeniusGadgeteerGenius: He's an engineer who can create various devices.
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[[/folder]]
[[folder: The Civilian]]
[[folder: The Civilian]]
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[[/folder]]
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* ShortRangeShotgun: Averted - his Single-Barrel Shotgun has no damage falloff and a tighter spread over distance than the stronger Double-Barrel Shotgun.
to:
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* ShortRangeShotgun: Averted - both his Shotguns are good at fighting from a range, but the Double-Barrel Shotgun has a much wider spread than the weaker Single-Barrel Shotgun.
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* ParasolOfPain: Averted, as his Umbrella, his only "weapon", is even more useless than the already JokeWeapon Crowbar. [[SugarWiki/MomentOfAwesome Getting a kill with it will be the highlight of your gaming career]].
Is there an issue? Send a MessageReason:
Aversions aren't examples. Chain Reaction Destruction has been renamed Post Defeated Explosion Chain. Cut YMMV and misuse of Big Bad.
----
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* DesignatedPointMan
to:
Changed line(s) 13 (click to see context) from:
* InterfaceScrew: Via his Concussion Grenades.
to:
Changed line(s) 15 (click to see context) from:
** LethalJokeCharacter: However, if you learn how to use to circle-strafe and use Concussion Grenades, he can be a damn useful flag runner and offensive support.
to:
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* BoomHeadshot: His speciality
to:
%%* BoomHeadshot: His
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* ColdSniper
to:
Changed line(s) 34 (click to see context) from:
* LaserSight: The SniperRifle uses this in place of crosshairs. Just like in Team Fortress 2 (and [[TruthInTelevision real life]]), the laser itself is invisible — all that can be seen is the dot of light on walls, or unfortunate teammates.
to:
* LaserSight: The SniperRifle uses this in place of crosshairs. Just like in Team Fortress 2 (and [[TruthInTelevision real life]]), the laser itself is invisible — -- all that can be seen is the dot of light on walls, or unfortunate teammates.
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* ShotgunsAreJustBetter: Averted - aside from the Civilian, he's the only member of the team to have neither the Single-Barrel Shotgun nor the Double-Barrel Shotgun.
----
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* {{BFG}}: His Rocket Launcher.
* BulletHell: His Nail Grenades induce this.
* DoAnythingSoldier
* BulletHell: His Nail Grenades induce this.
* DoAnythingSoldier
to:
Changed line(s) 54,55 (click to see context) from:
* UnorthodoxReload: His rocket launcher is the same single-shot launcher that [[VideoGame/HalfLife1 Gordon Freeman]] uses, but with a four-rocket clip - Soldier just plays the reload animation four times, inexplicably stacking four rockets on top of each other.
to:
* UnorthodoxReload: His rocket launcher is the same single-shot launcher that [[VideoGame/HalfLife1 Gordon Freeman]] uses, but with a four-rocket clip - -- Soldier just plays the reload animation four times, inexplicably stacking four rockets on top of each other.
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* BigBulkyBomb: His Detpack.
* DemolitionsExpert
* DemolitionsExpert
to:
%%* BigBulkyBomb: His Detpack.
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* SmokingIsCool: Again, on his old model.
* StuffBlowingUp
* StuffBlowingUp
to:
Changed line(s) 73 (click to see context) from:
* ThrowDownTheBomblet
to:
----
Changed line(s) 86 (click to see context) from:
* DeadlyDoctor
to:
Changed line(s) 90 (click to see context) from:
* InterfaceScrew: Via his Concussion Grenades.
to:
Changed line(s) 92,93 (click to see context) from:
* ThePlague: Via his Medkit. [[MemeticMutation Enjoy your]] [[ThatOneAttack AIDS!]]
to:
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* {{BFG}}: His trademark Assault Cannon.
* BigBad / TheLeader: Depending on whether or not he's on your team, as he will typically be the one leading the team's defences and charges.
* TheBigGuy
* BigBad / TheLeader: Depending on whether or not he's on your team, as he will typically be the one leading the team's defences and charges.
* TheBigGuy
to:
%%* {{BFG}}: His trademark Assault Cannon.
*
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* MoreDakka: His role.
to:
Deleted line(s) 107 (click to see context) :
* ShortRangeShotgun: Averted - both his Shotguns are good at fighting from a range, but the Double-Barrel Shotgun has a much wider spread than the weaker Single-Barrel Shotgun.
----
Changed line(s) 117 (click to see context) from:
* CherryTapping: Actually killing someone with the Flamethrower.
to:
Changed line(s) 119 (click to see context) from:
* DamageOverTime: Her main shtick.
to:
Changed line(s) 126,128 (click to see context) from:
** LethalJokeCharacter: However, her Napalm Grenades are not be trifled with - if you know how to use them right, she can chain GrenadeSpam with Incendiary Cannon blasts and even the occasional Flamethrower burst to quickly kill enemy defenders and assist her team's Soldiers and Heavies.
* KillItWithFire: Her ''modus operendi''.
* {{Pyromaniac}}
* KillItWithFire: Her ''modus operendi''.
* {{Pyromaniac}}
to:
* LethalJokeCharacter: However, her Napalm Grenades are not be trifled with - if you know how to use them right, she can chain GrenadeSpam with Incendiary Cannon blasts and even the occasional Flamethrower burst to quickly kill enemy defenders and assist her team's Soldiers and Heavies.
*
----
Changed line(s) 143 (click to see context) from:
* DoubleReverseQuadrupleAgent
to:
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* InterfaceScrew: Via his Tranquilizer Gun and Hallucination Grenades.
* MalevolentMaskedMan: Enemy Spies fit the bill.
* MasterOfDisguise
* MalevolentMaskedMan: Enemy Spies fit the bill.
* MasterOfDisguise
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*
%%* MasterOfDisguise
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* ChainReactionDestruction: His EMP grenades not only detonate an enemy's explosive ammo but will also detonate scattered ammo packs.
* DroneDeployer: Via his Sentry Guns.
* GadgeteerGenius
* DroneDeployer: Via his Sentry Guns.
* GadgeteerGenius
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*
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* TeleportersAndTransporters
* TheTurretMaster
* TheTurretMaster
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* ButtMonkey: Both in-universe and to the fandom.
* EscortMission
* EscortMission
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%%* ButtMonkey: Both in-universe and to the fandom.
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* TheLoad: Literally his only purpose is to be carefully escorted around the map by his team, as he has no armor, almost no health, no grenades, only a melee weapon and isn't very fast.
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* TheLoad: Literally his only purpose is to be carefully escorted around the map by his team, as he has no armor, almost no health, no grenades, only a melee weapon and isn't very fast.fast.
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.
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* BadassMustache: He's shown with one in the ''Team Fortress 2'' comic "Catch Up", when the Classic mercs are shown. His actual in-game model lacks this.
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** LethalJokeCharacter: However, her Naplam Grenades are not be trifled with - if you know how to use them right, she can chain GrenadeSpam with Incendiary Cannon blasts and even the occasional Flamethrower burst to quickly kill enemy defenders and assist her team's Soldiers and Heavies.
to:
** LethalJokeCharacter: However, her Naplam Napalm Grenades are not be trifled with - if you know how to use them right, she can chain GrenadeSpam with Incendiary Cannon blasts and even the occasional Flamethrower burst to quickly kill enemy defenders and assist her team's Soldiers and Heavies.
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moderator restored to earlier version
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* SupernaturalFearInducer: Hallucination Grenades make a enemy see and hear things that aren't there, such as grenades or flames, and can be a pain to deal with.
to:
* SupernaturalFearInducer: Hallucination Grenades make a enemy see and hear things that aren't there, such as grenades or flames, and which can be a pain to deal with.
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* MythologyGag: The Civilian makes a brief cameo in the ''Meet the Sniper'' trailer for [=TF2=]: He's a bobblehead sitting on the dashboard of the Sniper's camper. The Sniper idly flicks his head, making it bob sideways. "Boom. Headshot."
to:
* MythologyGag: The Civilian makes a brief cameo in the ''Meet the Sniper'' trailer for [=TF2=]: He's he's a bobblehead sitting on the dashboard of the Sniper's camper. The Sniper idly flicks his head, making it bob sideways. "Boom. Headshot."
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* EliteTweak: Aiming a rocket near the enemy's feet will create splash damage when it explodes, causing nearby enemies take damage. While the damage isn't the same as a direct impact, it will still hurt a lot.
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* PowerfulButInaccurate: Aiming a rocket near the enemy's feet will create splash damage when it explodes, causing nearby enemies take damage. While the damage isn't the same as a direct impact, it will still hurt a lot.
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* {{Knockback}}: Rockets are also useful for knocking enemies off of ramps or ledges, which can make that area harder to defend,
to:
* {{Knockback}}: Rockets are also useful for knocking enemies off of ramps or ledges, which can make that area harder to defend,defend.
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* {{Knockback}}: Rockets are also useful for knocking enemies off of ramps or ledges, which can make that area harder to defend,
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* PowerfulButInaccurate: Aiming a rocket near the enemy's feet will create splash damage when it explodes, causing nearby enemies take damage. While the damage isn't the same as a direct impact, it will still burt a lot. The Rocket Launcher is also useful for knocking enemies off of ramps or ledges, which can make that area harder to defend,
to:
* PowerfulButInaccurate: Aiming a rocket near the enemy's feet will create splash damage when it explodes, causing nearby enemies take damage. While the damage isn't the same as a direct impact, it will still burt hurt a lot. The Rocket Launcher is also useful for knocking enemies off of ramps or ledges, which can make that area harder to defend,
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Changed line(s) 57 (click to see context) from:
* PowerfulButInaccurate: Aiming near the enemy's near will create splash damage when a rocket explodes, causing nearby enemies take damage. While the damage isn't the same as a direct impact, it will still burt a lot. The Rocket Launcher is also useful for knocking enemies off of ramps or ledges, which can make that area harder to defend,
to:
* PowerfulButInaccurate: Aiming a rocket near the enemy's near feet will create splash damage when a rocket it explodes, causing nearby enemies take damage. While the damage isn't the same as a direct impact, it will still burt a lot. The Rocket Launcher is also useful for knocking enemies off of ramps or ledges, which can make that area harder to defend,
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* AllOrNothingReloads: The biggest concern is his trusty Rocket Launcher, since it takes an eternity to reload. In ''Classic'', he wields the same model as [[VideoGame/HalfLife1 Gordon Freeman]], but with a four-rocket clip. Soldier just plays the reload animation four times, inexplicably stacking four rockets on top of each other.
to:
* AllOrNothingReloads: The biggest concern is his trusty Rocket Launcher, since it takes an eternity to reload. In ''Classic'', he wields the same model as [[VideoGame/HalfLife1 Gordon Freeman]], but with a four-rocket clip. Soldier just plays the reload animation four times, inexplicably stacking four rockets on top of each other. The weapon cannot be fired while reloading. An opportunistic enemy may pounce before the animation is over.
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* KneeCapping: Targeting the enemy's feet with his rifle will reduce their ability to retaliate.
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* PowerfulButInaccurate: Aiming near the enemy's near will create splash damage when a rocket explodes, causing nearby enemies take damage. While the damage isn't the same as a direct impact, it will still burt a lot. The Rocket Launcher is also useful for knocking enemies off of ramps or ledges, which can make that area harder to defend,
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* BulletDancing: Targeting the enemy's feet with his rifle will reduce their ability to retaliate.
Added DiffLines:
* KneeCapping: Targeting the enemy's feet with his rifle will reduce their ability to retaliate.
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* {{Caltrops}}: Cut an enemy's speed in half. It also deals a little damage when they walk over it.
to:
* {{Caltrops}}: Cut Cuts an enemy's speed in half. It They also deals deal a little damage when they walk over it.stepped on.