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* YouDontLookLikeYou: The TF2 Comics depict him with prominent sideburns his in-game model lacks.
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* InterfaceScrew: Being set on fire will have the 2D sprite flames cover your screen if you are moving slowly or standing still.ut most damningly doesn't have the Double-Barrel Shotgun that many other classes can fall back on.

to:

* InterfaceScrew: Being set on fire will have the 2D sprite flames cover your screen if you are moving slowly or standing still.ut most damningly doesn't have the Double-Barrel Shotgun that many other classes can fall back on.
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* YouDontLookLikeYou: In the ''Team Fortress 2'' comics, he's depicted with a mustache his ''TFC'' model doesn't have, even when depicted as his younger self.

Changed: 22

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Now a disambiguation


Identifiable via his bandana, glowing orange goggles, utility gear and vest, the Heavy Weapons Guy, more commonly known as the Heavy, is the FaceOfTheBand and the leader of any charge. With his huge amount of health, armour and DPS, the Heavy can tear apart the enemy team in seconds with his ridiculously powerful [[GatlingGood Assault Cannon]] and take many hits before needing to locate a Medic or Engineer for health and armour, making him the ideal shock trooper. However, not only is he the slowest of the gang, but due to his slow speed and large size, many enemies, Snipers and Spies especially, will be able to lock onto him with ease, facilitating the need for him to partner up with his team to work as a effective defender and assistant to the Soldier and Medic on offense.

to:

Identifiable via his bandana, glowing orange goggles, utility gear and vest, the Heavy Weapons Guy, more commonly known as the Heavy, is the FaceOfTheBand and the leader of any charge. With his huge amount of health, armour and DPS, the Heavy can tear apart the enemy team in seconds with his ridiculously powerful [[GatlingGood Assault Cannon]] and take many hits before needing to locate a Medic or Engineer for health and armour, making him the ideal shock trooper. However, not only is he the slowest of the gang, but due to his slow speed and large size, many enemies, Snipers and Spies especially, will be able to lock onto him with ease, facilitating the need for him to partner up with his team to work as a effective defender and assistant to the Soldier and Medic on offense.

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It doesn't make sense for the same character to be both a Joke Character and a Lethal Joke Character.


* JokeCharacter: In the hands of an inexperienced player, he is next to useless, as his weak weapons and fragility put him at a major disadvantage that his speed can't compensate for.
* LethalJokeCharacter: However, if you learn how to use to circle-strafe and use Concussion Grenades, he can be a damn useful flag runner and offensive support.

to:

* JokeCharacter: LethalJokeCharacter: In the hands of an inexperienced player, he is next to useless, as his weak weapons and fragility put him at a major disadvantage that his speed can't compensate for.
* LethalJokeCharacter:
for. However, if you learn how to use to circle-strafe and use Concussion Grenades, he can be a damn useful flag runner and offensive support.



%%* CherryTapping: Actually killing someone with the Flamethrower.%%Is an example why?

to:

%%* * CherryTapping: Actually killing someone with the Flamethrower.%%Is an example why?Flamethrower qualifies — it deals 8 damage per hit, when even the [[FragileSpeedster Scout]] has 75 health.



* InterfaceScrew: Being set on fire will have the 2D sprite flames cover your screen if you are moving slowly or standing still.
* JokeCharacter: The Pyro is infamously underpowered. Her flamethrower is a slow projectile with horrible reach, and the lingering flames deal a amazing eight damage at most. The Incendiary Cannon is like the Soldier's Rocket Launcher, but much weaker. She's got high health, average armor and decent speed, but most damningly doesn't have the Double-Barrel Shotgun that many other classes can fall back on.

to:

* InterfaceScrew: Being set on fire will have the 2D sprite flames cover your screen if you are moving slowly or standing still.
* JokeCharacter: The Pyro is infamously underpowered. Her flamethrower is a slow projectile with horrible reach, and the lingering flames deal a amazing eight damage at most. The Incendiary Cannon is like the Soldier's Rocket Launcher, but much weaker. She's got high health, average armor and decent speed, but
still.ut most damningly doesn't have the Double-Barrel Shotgun that many other classes can fall back on.



* LethalJokeCharacter: However, her Napalm Grenades are not be trifled with - if you know how to use them right, she can chain GrenadeSpam with Incendiary Cannon blasts and even the occasional Flamethrower burst to quickly kill enemy defenders and assist her team's Soldiers and Heavies.



* JokeCharacter: Unlike the Scout or Pyro, he can't become a LethalJokeCharacter in the right hands, and his only purpose is to be escorted.

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* JokeCharacter: Unlike the Scout or Pyro, Scout, he can't become a LethalJokeCharacter in the right hands, and his only purpose is to be escorted.
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!!The Demoman ([[NamesTheSame also named Greg]])

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!!The Demoman ([[NamesTheSame ([[OneSteveLimit also named Greg]])
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Dewicked trope


''Armed with'': [[KnifeNut Knife]] (a OneHitKill if it lands in the back, otherwise functions as a stronger Crowbar), [[AwesomeButImpractical Tranquilizer Gun]] (can slow down a enemy, but deals so little damage and is so slow that it should only be used to slow down a pursuer or secure a backstab - if you get a kill with it, the victim will NeverLiveItDown), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (EmergencyWeapon to fight for your life in case you get spotted), [[NailEm Nailgun]] (Can be used to distract and confuse a enemy, but not of much use for killing), [[GrenadeSpam Hand Grenade]] (Useful for destroying a Sentry Gun or taking down a enemy, since you can throw without losing your disguise), [[InterfaceScrew Hallucination Grenade]] (makes a enemy see and hear things that aren't there, such as grenades or flames, and can be a pain to deal with)

to:

''Armed with'': [[KnifeNut Knife]] Knife (a OneHitKill if it lands in the back, otherwise functions as a stronger Crowbar), [[AwesomeButImpractical Tranquilizer Gun]] (can slow down a enemy, but deals so little damage and is so slow that it should only be used to slow down a pursuer or secure a backstab - if you get a kill with it, the victim will NeverLiveItDown), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (EmergencyWeapon to fight for your life in case you get spotted), [[NailEm Nailgun]] (Can be used to distract and confuse a enemy, but not of much use for killing), [[GrenadeSpam Hand Grenade]] (Useful for destroying a Sentry Gun or taking down a enemy, since you can throw without losing your disguise), [[InterfaceScrew Hallucination Grenade]] (makes a enemy see and hear things that aren't there, such as grenades or flames, and can be a pain to deal with)

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Tried to save what ZC Es I could.


While Team Fortress Classic has nowhere near as much characterization as its sequel, there is still enough to warrant a page explaining the PlayerParty of the game.

to:

While Team ''Team Fortress Classic Classic'' has nowhere near as much characterization as its sequel, there is still enough to warrant a page explaining the PlayerParty of the game.



%%* DesignatedPointMan

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%%* DesignatedPointMan* DesignatedPointMan: His speed makes him the best first choice to, well, scout the enemy lines for the team.



%%* InterfaceScrew: Via his Concussion Grenades.

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%%* * InterfaceScrew: Via his Concussion Grenades.Grenades, which can mess with the other player's movement or aim, depending on the version.



%%* BoomHeadshot: His speciality.
* TheBusCameBack: His SniperRifle is an available weapon in VideoGame/TeamFortress2 as the Classic.

to:

%%* * BoomHeadshot: His speciality.
The ability to zoom in with his sniper rifle makes this his speciality.
* TheBusCameBack: His SniperRifle is an available weapon in VideoGame/TeamFortress2 ''VideoGame/TeamFortress2'' as the Classic.



* LaserSight: The SniperRifle uses this in place of crosshairs. Just like in Team Fortress 2 (and [[TruthInTelevision real life]]), the laser itself is invisible -- all that can be seen is the dot of light on walls, or unfortunate teammates.

to:

* LaserSight: The SniperRifle uses this in place of crosshairs. Just like in Team ''Team Fortress 2 2'' (and [[TruthInTelevision real life]]), the laser itself is invisible -- all that can be seen is the dot of light on walls, or unfortunate teammates.



Identifiable via his combat fatigue suit, armored vest, military helmet, and camouflage face paint, the Soldier is capable of spearheading the attack on enemy territory, using his trusty Rocket Launcher to take out any obstacle, big or small, that might stand in his path. His [[BulletHell Nail Grenades]] enable him to hold down a area, preventing enemies from entering without suffering constant damage, and he is strong and durable enough to take down even the toughest enemies with his powerful weaponry and legendary RocketJump. However, he's not only pretty slow, but he's also a JackOfAllStats, with nothing he beats his teammates in (The Scout, Pyro, Medic and Spy are faster whereas the Demoman, Heavy, Engineer and Sniper can deal more damage), so he must learn to adapt and utilize his enemies' strengths and weaknesses to his advantage.

''Armed with'': [[CrowbarCombatant Crowbar]] (a JokeWeapon that should be disregarded), [[ShotgunsAreJustBetter Single-Barrel Shotgun]] (A EmergencyWeapon that should only be used to conserve Shells on a weakened enemy), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (makes a great sidearm to your Rocket Launcher due to its decent accuracy, good damage and having plentiful ammo), [[StuffBlowingUp Rocket Launcher]] (Very powerful and accurate at long range, but has a slow projectile speed and slow reload speed), [[GrenadeSpam Hand Grenade]] (Useful to dealing with a enemy who can dodge your rockets), [[BulletHell Nail Grenade]] (spews nails everywhere before exploding, shredding apart any enemy before killing them with the final blast)

to:

Identifiable via his combat fatigue suit, armored vest, military helmet, and camouflage face paint, the Soldier is capable of spearheading the attack on enemy territory, using his trusty Rocket Launcher to take out any obstacle, big or small, that might stand in his path. His [[BulletHell Nail Grenades]] enable him to hold down a any area, preventing enemies from entering without suffering constant damage, and he is strong and durable enough to take down even the toughest enemies with his powerful weaponry and legendary RocketJump. However, he's not only pretty slow, but he's also a JackOfAllStats, with nothing he beats his teammates in (The Scout, Pyro, Medic and Spy are faster whereas the Demoman, Heavy, Engineer and Sniper can deal more damage), so he must learn to adapt and utilize his enemies' strengths and weaknesses to his advantage.

''Armed with'': [[CrowbarCombatant Crowbar]] (a JokeWeapon that should be disregarded), [[ShotgunsAreJustBetter Single-Barrel Shotgun]] (A (An EmergencyWeapon that should only be used to conserve Shells on a weakened enemy), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (makes a great sidearm to your Rocket Launcher due to its decent accuracy, good damage and having plentiful ammo), [[StuffBlowingUp Rocket Launcher]] (Very powerful and accurate at long range, but has a slow projectile speed and slow reload speed), [[GrenadeSpam Hand Grenade]] (Useful to dealing with a enemy who can dodge your rockets), [[BulletHell Nail Grenade]] (spews nails everywhere before exploding, shredding apart any enemy before killing them with the final blast)



%%* BulletHell: His Nail Grenades induce this.
%%* DoAnythingSoldier

to:

%%* * BulletHell: His Nail Grenades induce this.
this by firing nails everywhere.
%%* DoAnythingSoldierDoAnythingSoldier:



%%* BigBulkyBomb: His Detpack.
%%* DemolitionsExpert
* EyepatchOfPower: His [[https://wiki.teamfortress.com/w/images/9/97/Demomanold_tfc.png old model]] has one ( HilariousInHindsight, eh, [[Characters/TeamFortress2Defense ya git?]]). His [[https://wiki.teamfortress.com/w/images/0/00/Demomannew_tfc.png revamped model]] replaces this with a visor.

to:

%%* * BigBulkyBomb: His Detpack.
%%* DemolitionsExpert
Detpack is an explosive device (a modified backpack in the original ''Quake'' mod) that can be set up to cause large explosion.
* DemolitionsExpert: He is equipped with a Grenade Launcher, Pipebomb Launcher, two different grenades, and is capable of arming and detonating a [[SatchelCharge Detpack]].
* EyepatchOfPower: His [[https://wiki.teamfortress.com/w/images/9/97/Demomanold_tfc.png old model]] has one ( HilariousInHindsight, ([[Characters/TeamFortress2TheDemoman Hilarious In Hindsight, eh, [[Characters/TeamFortress2Defense ya git?]]). His [[https://wiki.teamfortress.com/w/images/0/00/Demomannew_tfc.png revamped model]] replaces this with a visor.



%%* SmokingIsCool: On his old model.
%%* StuffBlowingUp

to:

%%* * SatchelCharge: The Detpack a high-power explosive that is used in some maps to open or close one of the routes.
*
SmokingIsCool: On His old model has him smoking a cigeratte.
* StuffBlowingUp: Most of
his old model.
%%* StuffBlowingUp
weapons are explosion-based.



%%* ThrowDownTheBomblet

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%%* ThrowDownTheBomblet* ThrowDownTheBomblet: Utilizes a lot of grenades and explosives.



%%* DeadlyDoctor

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%%* DeadlyDoctor* DeadlyDoctor: He's a medic, but is just as capable of killing as any of the other classes.



%%* InterfaceScrew: Via his Concussion Grenades.

to:

%%* * InterfaceScrew: Via his Concussion Grenades.Grenades, which interferes how other players move or aim, depending on the version.



%%* ThePlague: Via his Medkit. Enjoy your AIDS!

to:

%%* * ThePlague: Via his Medkit.Medkit, which can infect enemies with a disease that slowly drains away their health. Enjoy your AIDS!



%%* {{BFG}}: His trademark Assault Cannon.
%%* TheBigGuy

to:

%%* * {{BFG}}: His trademark Assault Cannon.
%%* TheBigGuy
Cannon is a huge minigun.
* TheBigGuy: The largest class with the most health and armor.



%%* MoreDakka: His role.

to:

%%* * MoreDakka: His role.role is to plow through enemies with his [[GatlingGood Assault Cannon]].



* CrossDressingVoices: She has the same masculine voice as the other mercs.
%%* DamageOverTime: Her main shtick.

to:

* CrossDressingVoices: She has the same masculine voice as the other mercs.
%%*
DamageOverTime: Her The fire damage from her flamethrower makes this her main shtick.shtick.
* FireBreathingWeapon: The flamethrower, but its short range and poor damage makes it [[VideoGameFlamethrowersSuck a very poor weapon to use.]]



* GameplayAndStorySegregation: She's canonically female, but due to that being established years after the game's release, her in-game voice [[CrossDressingVoices is the same masculine voice the other classes have]].

to:

* GameplayAndStorySegregation: She's canonically female, but due to that being established years after the game's release, her in-game voice [[CrossDressingVoices [[VocalDissonance is the same masculine voice the other classes have]].have]].
* HazmatSuit: ''Team Fortress Classic'' first had the Pyro in a proper hazard suit, in contrast to the Quake mod version's flame-pattern uniform and sunglasses, and are immune to the secondary damage of enemy Pyros.



%%* KillItWithFire: Her ''modus operendi''.

to:

%%* * KillItWithFire: Her ''modus operendi''.operendi''. Though since the flamethrower is so underpowered it would be an achievement to actually kill something with it.



* SamusIsAGirl: Her name's Beatrice. [[NotMakingThisUpDisclaimer Yes, really]].

to:

* SamusIsAGirl: Her name's Beatrice. [[NotMakingThisUpDisclaimer [[Webcomic/TeamFortress2 Yes, really]].



* VocalDissonance: She has the same masculine voice as the other mercs. It's most likely Valve made a {{Retcon}} on Classic Pyro's gender.



* AscendedGlitch: The idea for him originally comes from a glitch in the original Team Fortress where players would spawn with the wrong colors.

to:

* AscendedGlitch: The idea for him originally comes from a glitch in the original Team Fortress ''Team Fortress'' where players would spawn with the wrong colors.



%%* InterfaceScrew: Via his Tranquilizer Gun and Hallucination Grenades.

to:

%%* * InterfaceScrew: Via his Tranquilizer Gun (which slows down enemy players) and Hallucination Grenades.Grenades (which makes players hallucinate things such as explosions and grenades.)



%%* MasterOfDisguise

to:

%%* MasterOfDisguise* MasterOfDisguise: Can disguise himself as any of the other classes.



* SixthRanger: He wasn't added to Team Fortress until the 1998 revision.

to:

* SixthRanger: He wasn't added to Team Fortress ''Team Fortress'' until the 1998 revision.




''Armed with'': [[WrenchWhack Wrench]] (can repair buildings and a teammate's armor at the cost of metal, and can also be used as a JokeWeapon like the Crowbar), [[RayGun Railgun]] (not very powerful and has a terrible rate of fire, but quite effective if fighting from a distance and has a unique ammo supply), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (useful for self-defense if caught away from your sentry or if you need to kill an enemy trying to mess up your buildings), [[GrenadeSpam Hand Grenade]] (should only be used if you're out of EMP Grenades, as they're less powerful and not as ranged), {{EMP}} Grenades (a OneHitKill if you know how to use it properly)



''Armed with'': [[WrenchWhack Wrench]] (can repair buildings and a teammate's armor at the cost of metal, and can also be used as a JokeWeapon like the Crowbar), [[RayGun Railgun]] (not very powerful and has a terrible rate of fire, but quite effective if fighting from a distance and has a unique ammo supply), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (useful for self-defense if caught away from your sentry or if you need to kill an enemy trying to mess up your buildings), [[GrenadeSpam Hand Grenade]] (should only be used if you're out of EMP Grenades, as they're less powerful and not as ranged), {{EMP}} Grenades (a OneHitKill if you know how to use it properly)
%%* DroneDeployer: Via his Sentry Guns.

to:

''Armed with'': [[WrenchWhack Wrench]] (can repair buildings and a teammate's armor at the cost of metal, and can also be used as a JokeWeapon like the Crowbar), [[RayGun Railgun]] (not very powerful and has a terrible rate of fire, but quite effective if fighting from a distance and has a unique ammo supply), [[ShotgunsAreJustBetter Double-Barrel Shotgun]] (useful for self-defense if caught away from your sentry or if you need to kill an enemy trying to mess up your buildings), [[GrenadeSpam Hand Grenade]] (should only be used if you're out of EMP Grenades, as they're less powerful and not as ranged), {{EMP}} Grenades (a OneHitKill if you know how to use it properly)
%%*
* DroneDeployer: Via his He is capable of building Sentry Guns.



%%* TeleportersAndTransporters
%%* TheTurretMaster

to:

%%* TeleportersAndTransporters
%%* TheTurretMaster
* TeleportersAndTransporters: He can build teleporters which can transport teammate to one area to another.
* TheTurretMaster: His Sentry Guns is his primary way of dealing damage and defending the base.



%%* EscortMission

to:

%%* EscortMission* EscortMission: One team has to lead him safely to an evacuation truck before the other team can assassinate him.

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Folderized the page.


[[foldercontrol]]
[[folder: The Scout]]




to:

[[/folder]]
[[folder: The Sniper]]




to:

[[/folder]]
[[folder: The Soldier]]




to:

[[/folder]]
[[folder: The Demoman]]




to:

[[/folder]]
[[folder: The Combat Medic]]




to:

[[/folder]]
[[folder: The Heavy Weapons Guy]]




to:

[[/folder]]
[[folder: The Pyromaniac]]



%%* {{Pyromaniac}}

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%%* {{Pyromaniac}}{{Pyromaniac}}: What do you expect?




to:

[[/folder]]
[[folder: The Spy]]




to:

[[/folder]]
[[folder: The Engineer]]



%%* GadgeteerGenius

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%%* GadgeteerGeniusGadgeteerGenius: He's an engineer who can create various devices.




to:

[[/folder]]
[[folder: The Civilian]]


Added DiffLines:

[[/folder]]

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* ShortRangeShotgun: Averted - his Single-Barrel Shotgun has no damage falloff and a tighter spread over distance than the stronger Double-Barrel Shotgun.

to:

* ShortRangeShotgun: Averted - his Single-Barrel Shotgun has no damage falloff and a tighter spread over distance than the stronger Double-Barrel Shotgun.



* ShortRangeShotgun: Averted - both his Shotguns are good at fighting from a range, but the Double-Barrel Shotgun has a much wider spread than the weaker Single-Barrel Shotgun.



* ParasolOfPain: Averted, as his Umbrella, his only "weapon", is even more useless than the already JokeWeapon Crowbar. [[SugarWiki/MomentOfAwesome Getting a kill with it will be the highlight of your gaming career]].

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Aversions aren't examples. Chain Reaction Destruction has been renamed Post Defeated Explosion Chain. Cut YMMV and misuse of Big Bad.





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* DesignatedPointMan

to:

* %%* DesignatedPointMan



* InterfaceScrew: Via his Concussion Grenades.

to:

* %%* InterfaceScrew: Via his Concussion Grenades.



** LethalJokeCharacter: However, if you learn how to use to circle-strafe and use Concussion Grenades, he can be a damn useful flag runner and offensive support.

to:

** * LethalJokeCharacter: However, if you learn how to use to circle-strafe and use Concussion Grenades, he can be a damn useful flag runner and offensive support.






* BoomHeadshot: His speciality

to:

* ----
%%*
BoomHeadshot: His specialityspeciality.



* ColdSniper

to:

* %%* ColdSniper



* LaserSight: The SniperRifle uses this in place of crosshairs. Just like in Team Fortress 2 (and [[TruthInTelevision real life]]), the laser itself is invisible — all that can be seen is the dot of light on walls, or unfortunate teammates.

to:

* LaserSight: The SniperRifle uses this in place of crosshairs. Just like in Team Fortress 2 (and [[TruthInTelevision real life]]), the laser itself is invisible -- all that can be seen is the dot of light on walls, or unfortunate teammates.



* ShotgunsAreJustBetter: Averted - aside from the Civilian, he's the only member of the team to have neither the Single-Barrel Shotgun nor the Double-Barrel Shotgun.






----



* {{BFG}}: His Rocket Launcher.
* BulletHell: His Nail Grenades induce this.
* DoAnythingSoldier

to:

* %%* {{BFG}}: His Rocket Launcher.
* %%* BulletHell: His Nail Grenades induce this.
* %%* DoAnythingSoldier



* UnorthodoxReload: His rocket launcher is the same single-shot launcher that [[VideoGame/HalfLife1 Gordon Freeman]] uses, but with a four-rocket clip - Soldier just plays the reload animation four times, inexplicably stacking four rockets on top of each other.

to:

* UnorthodoxReload: His rocket launcher is the same single-shot launcher that [[VideoGame/HalfLife1 Gordon Freeman]] uses, but with a four-rocket clip - -- Soldier just plays the reload animation four times, inexplicably stacking four rockets on top of each other.






* BigBulkyBomb: His Detpack.
* DemolitionsExpert

to:

* ----
%%*
BigBulkyBomb: His Detpack.
* %%* DemolitionsExpert



* SmokingIsCool: Again, on his old model.
* StuffBlowingUp

to:

* %%* SmokingIsCool: Again, on On his old model.
* %%* StuffBlowingUp



* ThrowDownTheBomblet

to:

* %%* ThrowDownTheBomblet






----



* DeadlyDoctor

to:

* %%* DeadlyDoctor



* InterfaceScrew: Via his Concussion Grenades.

to:

* %%* InterfaceScrew: Via his Concussion Grenades.



* ThePlague: Via his Medkit. [[MemeticMutation Enjoy your]] [[ThatOneAttack AIDS!]]

to:

* %%* ThePlague: Via his Medkit. [[MemeticMutation Enjoy your]] [[ThatOneAttack AIDS!]]
your AIDS!






* {{BFG}}: His trademark Assault Cannon.
* BigBad / TheLeader: Depending on whether or not he's on your team, as he will typically be the one leading the team's defences and charges.
* TheBigGuy

to:

* ----
%%*
{{BFG}}: His trademark Assault Cannon.
* BigBad / TheLeader: Depending on whether or not he's on your team, as he will typically be the one leading the team's defences and charges.
*
%%* TheBigGuy



* MoreDakka: His role.

to:

* %%* MoreDakka: His role.



* ShortRangeShotgun: Averted - both his Shotguns are good at fighting from a range, but the Double-Barrel Shotgun has a much wider spread than the weaker Single-Barrel Shotgun.






----



* CherryTapping: Actually killing someone with the Flamethrower.

to:

* %%* CherryTapping: Actually killing someone with the Flamethrower.%%Is an example why?



* DamageOverTime: Her main shtick.

to:

* %%* DamageOverTime: Her main shtick.



** LethalJokeCharacter: However, her Napalm Grenades are not be trifled with - if you know how to use them right, she can chain GrenadeSpam with Incendiary Cannon blasts and even the occasional Flamethrower burst to quickly kill enemy defenders and assist her team's Soldiers and Heavies.
* KillItWithFire: Her ''modus operendi''.
* {{Pyromaniac}}

to:

** %%* KillItWithFire: Her ''modus operendi''.
*
LethalJokeCharacter: However, her Napalm Grenades are not be trifled with - if you know how to use them right, she can chain GrenadeSpam with Incendiary Cannon blasts and even the occasional Flamethrower burst to quickly kill enemy defenders and assist her team's Soldiers and Heavies.
* KillItWithFire: Her ''modus operendi''.
*
%%* {{Pyromaniac}}






----



* DoubleReverseQuadrupleAgent

to:

* %%* DoubleReverseQuadrupleAgent



* InterfaceScrew: Via his Tranquilizer Gun and Hallucination Grenades.
* MalevolentMaskedMan: Enemy Spies fit the bill.
* MasterOfDisguise

to:

* %%* InterfaceScrew: Via his Tranquilizer Gun and Hallucination Grenades.
* %%* MalevolentMaskedMan: Enemy Spies fit the bill.
*
bill.%%How?
%%*
MasterOfDisguise







to:

----



* ChainReactionDestruction: His EMP grenades not only detonate an enemy's explosive ammo but will also detonate scattered ammo packs.
* DroneDeployer: Via his Sentry Guns.
* GadgeteerGenius

to:

* ChainReactionDestruction: His EMP grenades not only detonate an enemy's explosive ammo but will also detonate scattered ammo packs.
*
%%* DroneDeployer: Via his Sentry Guns.
* %%* GadgeteerGenius



* TeleportersAndTransporters
* TheTurretMaster

to:

* %%* TeleportersAndTransporters
* %%* TheTurretMaster






* ButtMonkey: Both in-universe and to the fandom.
* EscortMission

to:

* ----
%%*
ButtMonkey: Both in-universe and to the fandom.
* %%* EscortMission



* TheLoad: Literally his only purpose is to be carefully escorted around the map by his team, as he has no armor, almost no health, no grenades, only a melee weapon and isn't very fast.

to:

* TheLoad: Literally his only purpose is to be carefully escorted around the map by his team, as he has no armor, almost no health, no grenades, only a melee weapon and isn't very fast.fast.
----
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.


* BadassMustache: He's shown with one in the ''Team Fortress 2'' comic "Catch Up", when the Classic mercs are shown. His actual in-game model lacks this.
Is there an issue? Send a MessageReason:
None


** LethalJokeCharacter: However, her Naplam Grenades are not be trifled with - if you know how to use them right, she can chain GrenadeSpam with Incendiary Cannon blasts and even the occasional Flamethrower burst to quickly kill enemy defenders and assist her team's Soldiers and Heavies.

to:

** LethalJokeCharacter: However, her Naplam Napalm Grenades are not be trifled with - if you know how to use them right, she can chain GrenadeSpam with Incendiary Cannon blasts and even the occasional Flamethrower burst to quickly kill enemy defenders and assist her team's Soldiers and Heavies.
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moderator restored to earlier version
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* SupernaturalFearInducer: Hallucination Grenades make a enemy see and hear things that aren't there, such as grenades or flames, and can be a pain to deal with.

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* SupernaturalFearInducer: Hallucination Grenades make a enemy see and hear things that aren't there, such as grenades or flames, and which can be a pain to deal with.
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* MythologyGag: The Civilian makes a brief cameo in the ''Meet the Sniper'' trailer for [=TF2=]: He's a bobblehead sitting on the dashboard of the Sniper's camper. The Sniper idly flicks his head, making it bob sideways. "Boom. Headshot."

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* MythologyGag: The Civilian makes a brief cameo in the ''Meet the Sniper'' trailer for [=TF2=]: He's he's a bobblehead sitting on the dashboard of the Sniper's camper. The Sniper idly flicks his head, making it bob sideways. "Boom. Headshot."
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Added: 210

Removed: 221

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* EliteTweak: Aiming a rocket near the enemy's feet will create splash damage when it explodes, causing nearby enemies take damage. While the damage isn't the same as a direct impact, it will still hurt a lot.



* PowerfulButInaccurate: Aiming a rocket near the enemy's feet will create splash damage when it explodes, causing nearby enemies take damage. While the damage isn't the same as a direct impact, it will still hurt a lot.
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* {{Knockback}}: Rockets are also useful for knocking enemies off of ramps or ledges, which can make that area harder to defend,

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* {{Knockback}}: Rockets are also useful for knocking enemies off of ramps or ledges, which can make that area harder to defend,defend.



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Added: 128

Changed: 124

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* {{Knockback}}: Rockets are also useful for knocking enemies off of ramps or ledges, which can make that area harder to defend,



* PowerfulButInaccurate: Aiming a rocket near the enemy's feet will create splash damage when it explodes, causing nearby enemies take damage. While the damage isn't the same as a direct impact, it will still burt a lot. The Rocket Launcher is also useful for knocking enemies off of ramps or ledges, which can make that area harder to defend,

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* PowerfulButInaccurate: Aiming a rocket near the enemy's feet will create splash damage when it explodes, causing nearby enemies take damage. While the damage isn't the same as a direct impact, it will still burt hurt a lot. The Rocket Launcher is also useful for knocking enemies off of ramps or ledges, which can make that area harder to defend,
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* PowerfulButInaccurate: Aiming near the enemy's near will create splash damage when a rocket explodes, causing nearby enemies take damage. While the damage isn't the same as a direct impact, it will still burt a lot. The Rocket Launcher is also useful for knocking enemies off of ramps or ledges, which can make that area harder to defend,

to:

* PowerfulButInaccurate: Aiming a rocket near the enemy's near feet will create splash damage when a rocket it explodes, causing nearby enemies take damage. While the damage isn't the same as a direct impact, it will still burt a lot. The Rocket Launcher is also useful for knocking enemies off of ramps or ledges, which can make that area harder to defend,

Added: 340

Changed: 108

Removed: 96

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* AllOrNothingReloads: The biggest concern is his trusty Rocket Launcher, since it takes an eternity to reload. In ''Classic'', he wields the same model as [[VideoGame/HalfLife1 Gordon Freeman]], but with a four-rocket clip. Soldier just plays the reload animation four times, inexplicably stacking four rockets on top of each other.

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* AllOrNothingReloads: The biggest concern is his trusty Rocket Launcher, since it takes an eternity to reload. In ''Classic'', he wields the same model as [[VideoGame/HalfLife1 Gordon Freeman]], but with a four-rocket clip. Soldier just plays the reload animation four times, inexplicably stacking four rockets on top of each other. The weapon cannot be fired while reloading. An opportunistic enemy may pounce before the animation is over.



* KneeCapping: Targeting the enemy's feet with his rifle will reduce their ability to retaliate.


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* PowerfulButInaccurate: Aiming near the enemy's near will create splash damage when a rocket explodes, causing nearby enemies take damage. While the damage isn't the same as a direct impact, it will still burt a lot. The Rocket Launcher is also useful for knocking enemies off of ramps or ledges, which can make that area harder to defend,

Added: 96

Removed: 98

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* BulletDancing: Targeting the enemy's feet with his rifle will reduce their ability to retaliate.


Added DiffLines:

* KneeCapping: Targeting the enemy's feet with his rifle will reduce their ability to retaliate.
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* {{Caltrops}}: Cut an enemy's speed in half. It also deals a little damage when they walk over it.

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* {{Caltrops}}: Cut Cuts an enemy's speed in half. It They also deals deal a little damage when they walk over it.stepped on.

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