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-> -> See [[Characters/MetroidMetroidPrimeAndDarkSamus Dark Samus's page]] for more information on the character in her origin series.
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-> See Characters/SuperMarioBrosAllies for more information on the character in her origin series.


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-> See Characters/FireEmblemAwakeningTheLords for more information on the character in his origin series.


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-> See the ''Characters/Characters/StreetFighterI'' character page for more information on the character in his origin series.


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-> See Characters/CastlevaniaTheBelmontClan for more information on the character in his origin series.
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* PaletteSwap: His alternate costumes reference other characters from ''Fire Emblem Awakening'', much like Lucina's: red, after Walhart the Conqueror (or possibly Sully); green, aftee Stahl; yellow, after his nephew Owain, black, possibly after Lon'qu; purple, after either Yen'fay or Henry (it may also be based on Sumia); white, after Kellam; and a cyan with black and purple accents costume possibly based on Donnel (who has purple hair).
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nitpicky but the smash wiki has this as a benefit to playing as her so i figured it deserves a mention


Created by Creator/RetroStudios, Dark Samus is the first playable character from an American developer and second from a non-Japanese developer. In comparison to her progenitor, her movements are floatier and she uses more electric attacks, but her moveset is otherwise functionally indistinguishable from the original Samus.

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Created by Creator/RetroStudios, Dark Samus is the first playable character from an American developer and second from a non-Japanese developer. In comparison to her progenitor, her movements are floatier and floatier, she uses more electric attacks, and has some slightly shifted hitboxes but her moveset is otherwise functionally indistinguishable from the original Samus.

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
'''Echo Fighters'''\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | '''Echo Fighters''' | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
'''Echo Fighters'''\\
2)]]\\

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This page lists all the Echo Fighters from the ''VideoGame/SuperSmashBros'' games. Echo Fighters are direct {{Moveset Clone}}s of another character entirely, with largely identical abilities and stats, but with a few minor differences to separate them from their bases. Each Echo is symbolized with an ε (epsilon) symbol next to the original's number.

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This page lists all the Echo Fighters characters marked as "Echo Fighters" from the ''VideoGame/SuperSmashBros'' games.''VideoGame/SuperSmashBrosUltimate''. Echo Fighters are direct {{Moveset Clone}}s of another character entirely, with largely identical abilities and stats, but with a few minor differences to separate them from their bases. Each Echo is symbolized with an ε (epsilon) symbol next to the original's number.



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lucinassbu.png]]
[[caption-width-right:350:[[TimeTravel Warrior from a Doomed Future]] /[softreturn][[ScrewDestiny Defiant of Destiny]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/lucina_ssb4.png]][[/labelnote]]

!!!!!!'''Voiced by:''' Creator/YuuKobayashi (Japanese), Creator/LauraBailey (English)

'''[[UnexpectedCharacter LUCINA WAKES HER BLADE?!]]'''

->'''Home Series:''' ''VideoGame/FireEmblem''

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-->For her page, see here. [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]].

[[/folder]]

[[folder:28ε – Dark Pit (Black Pit)]]

-->For his page, see here. [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]].
[[/folder]]

!Introduced in ''Super Smash Bros. Ultimate''

[[folder:04ε – Dark Samus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lucinassbu.png]]
[[caption-width-right:350:[[TimeTravel Warrior from a Doomed Future]] /[softreturn][[ScrewDestiny Defiant of Destiny]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/lucina_ssb4.png]][[/labelnote]]

!!!!!!'''Voiced by:''' Creator/YuuKobayashi (Japanese), Creator/LauraBailey (English)

'''[[UnexpectedCharacter LUCINA WAKES HER BLADE?!]]'''

org/pmwiki/pub/images/ssbu_darksamus.png]][[caption-width-right:350:[[SentientPhlebotinum Phazon Incarnate]]]]
'''DARK SAMUS JOINS THE BATTLE!!!'''
->'''Home Series:''' ''VideoGame/FireEmblem''''Franchise/{{Metroid}}''



-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012

->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
->'''Specials''': [[ArmorPiercingAttack Shield]] [[ChargedAttack Breaker]], [[{{Combos}} Dancing Blade]], [[{{Shoryuken}} Dolphin Slash]], [[CounterAttack Counter]]
->'''Final Smash:''' CriticalHit

->''"[[ScrewDestiny The future is not written!]]"''

One of the main characters of ''Fire Emblem Awakening'', Lucina comes from the continent of Ylisse and is a very distant descendant of the Hero-King Marth. This young lady is quite the accomplished swordswoman, even holding her own against Captain Falcon in her reveal trailer. She wields a reforged version of the Falchion, named the Parallel Falchion.\\

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-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012

''VideoGame/MetroidPrime'' [[[UsefulNotes/NintendoGameCube GameCube]]], 2002 (appearance in TheStinger and as Metroid Prime); ''VideoGame/MetroidPrime2Echoes'' [[=GameCube=]], 2004 (official debut)

->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
->'''Specials''': [[ArmorPiercingAttack Shield]]
''Ultimate''\\
'''Specials''': [[ArmCannon Charge]]
[[ChargedAttack Breaker]], [[{{Combos}} Dancing Blade]], [[{{Shoryuken}} Dolphin Slash]], [[CounterAttack Counter]]
->'''Final
Shot]], Missile, [[SpinAttack Screw Attack]], [[ThrowDownTheBomblet Bomb]]\\
'''Final
Smash:''' CriticalHit

->''"[[ScrewDestiny
[[WaveMotionGun Phazon Laser]]

The future is not written!]]"''

One
main antagonist of the main characters of ''Fire Emblem Awakening'', Lucina comes from ''VideoGame/MetroidPrimeTrilogy'', Dark Samus is the continent reincarnation of Ylisse and is Metroid Prime, a very distant descendant Metroid heavily mutated by the substance known as Phazon. Surviving her first defeat by stealing Samus' Phazon Suit, the being reborn as Dark Samus seeks to "[[TheCorruptor corrupt]]" the universe at large by spreading Phazon wherever she goes. After appearing in the fourth game as an [[Characters/SuperSmashBrosAssistTrophies Assist Trophy]], Dark Samus becomes playable in ''Ultimate'' as an Echo Fighter, fittingly of the Hero-King Marth. This young lady is quite the accomplished swordswoman, even holding her own against Captain Falcon in her reveal trailer. She wields a reforged version of the Falchion, named the Parallel Falchion.real Samus.\\



In a BadFuture, the [[DragonsAreDemonic Fell Dragon Grima]] [[ApocalypseHow laid waste to the entire world]] with his colossal power and armies of [[OurZombiesAreDifferent Risen zombies]]. The Halidom of Ylisse in particular was in shambles, its rulers and best soldiers counted among the dead. Lucina, surviving princess of the kingdom, made it her mission to stop the Fell Dragon and save the world. However, with the majority of the kingdom's army dead and the loss of the gemstones that complete the sacred Fire Emblem, which was the key to defeating Grima, she could only hold back the devastation for so long. With no other option left, and with the blessing of the Divine Dragon Naga, she and several of her comrades traveled back into the past to stop this future from ever happening. In doing so, she took up the name of the Hero-King, both to conceal her identity and to raise morale amongst her friends.\\
\\
In gameplay, Lucina is a MovesetClone of Marth, fittingly enough. She shares his moves and animations but lacks the sweetspot on the tip of her sword (as well as the sour spot). As such, the damage her sword does is regulated and higher than Marth's without tippers, but Marth still does more damage when landing hits with the tip. This gives her better power at close range, but overall less potential than a Marth player who is skilled enough to consistently land tipper hits. Despite this, Lucina has become a preferred option for those who don't wish to bother with sweet or sour spots, giving her somewhat of an edge over her ancestor.

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In a BadFuture, Created by Creator/RetroStudios, Dark Samus is the [[DragonsAreDemonic Fell Dragon Grima]] [[ApocalypseHow laid waste to the entire world]] with his colossal power and armies of [[OurZombiesAreDifferent Risen zombies]]. The Halidom of Ylisse in particular was in shambles, its rulers and best soldiers counted among the dead. Lucina, surviving princess of the kingdom, made it her mission to stop the Fell Dragon and save the world. However, with the majority of the kingdom's army dead and the loss of the gemstones that complete the sacred Fire Emblem, which was the key to defeating Grima, she could only hold back the devastation for so long. With no other option left, and with the blessing of the Divine Dragon Naga, she and several of her comrades traveled back into the past to stop this future first playable character from ever happening. an American developer and second from a non-Japanese developer. In doing so, comparison to her progenitor, her movements are floatier and she took up the name of the Hero-King, both to conceal her identity and to raise morale amongst her friends.\\
\\
In gameplay, Lucina is a MovesetClone of Marth, fittingly enough. She shares his moves and animations but lacks the sweetspot on the tip of her sword (as well as the sour spot). As such, the damage her sword does is regulated and higher than Marth's without tippers, but Marth still does
uses more damage when landing hits with electric attacks, but her moveset is otherwise functionally indistinguishable from the tip. This gives her better power at close range, but overall less potential than a Marth player who is skilled enough to consistently land tipper hits. Despite this, Lucina has become a preferred option for those who don't wish to bother with sweet or sour spots, giving her somewhat of an edge over her ancestor.original Samus.



* AdaptationPersonalityChange: {{Downplayed|trope}}, Lucina is significantly sassier than in canon in her taunts and victory quotes, particularly against Marth and Ike, but [[AllThereInTheManual supplementary material]] shows that this isn't the norm for her in ''Smash''.
* AncestralWeapon: Her Parallel Falchion is the same Falchion as Marth's, but reforged over thousands of years.
* ArmorPiercingAttack: Shield Breaker, same as Marth. It busts the shield of anyone who tries to block it, leaving them stunned and wide open.
* ArtShift: The introduction to her reveal looks like it came right out of her own game. Justified, as it was made by the same animators that made ''Awakening'''s cutscenes.
* AttackAttackAttack: ''The'' defining example in ''Ultimate''. Her only real calling card is her ability to get in someone's face and suffocate them with nonstop pressure, but she's so damn good at it that it doesn't matter.
* BadassAdorable: She's very strong-willed and skilled with a sword, but is also a young girl around Link's age who's affectionate and devoted towards her father. While not shown in the game due to a lack of story, she's socially clueless, acts childish at times, and takes things way too seriously, something that Viridi [[BlatantLies lies about]] [[SarcasmMode sarcastically]] in the respective Palutena's Guidance conversation. Her voiceovers during Robin's portion of their reveal trailer make her sound like she's fangirling over Robin, almost to the point of {{Squee}}!
* BadassCape: As per the standard of ''Fire Emblem'' Lord characters, she wears a cape. In this game, it bears the Brand of the Exalt insignia.
* BadassInDistress: She and her father got [[CurbStompBattle curbstomped]] by Captain Falcon, she couldn't land a solid blow on him and was about to eat a [[MegatonPunch Falcon Punch]] when Robin [[BigDamnHeroes intervenes]].
* BadassNormal: Like her predecessors, she's a normal human with incredible sword expertise.
* BattleIntro: Warps in using warp magic, removes her mask, and unsheathes her sword.
* BewareTheNiceOnes: Lucina is a generally kind and sweet person in canon, but aside from being a skilled fighter, she acts somewhat harshly to her opponents in ''Smash'' (specifically in the English dub). While sometimes cited as an AdaptationPersonalityChange, her reveal trailer and CanonWelding with ''VideoGame/FireEmblemFates'' show that Smashverse!Lucina can still be as calm and friendly as her canon counterpart.
* BirthmarkOfDestiny: A birthmark known as the Brand of the Exalt (also known as the Mark of Naga) appears on the body of almost every member of the royal family of Ylisse, as a symbol of the blood pact between their ancestors and the Divine Dragon Naga. In Lucina's case, her Brand is located on her left eye, overlapping and encircling the iris.
* BoringButPractical: She doesn't have the highly damaging, explosively powerful sweetspots that Marth has, but as a result she has no sourspots, making her a more consistent character with a lot of safe moves. Attacks such as her forward smash and back air are always reliable kill moves.
* BreakoutCharacter: While Lucina is a very popular character in ''Fire Emblem'', she was included in ''Smash'' as a low-priority MovesetClone. However, while both Lucina and her more unique/higher-priority companion Robin got a lot of exposure from ''Smash'', she went to overshadow Robin in becoming a major icon of ''Fire Emblem'' as a whole, receiving more merchandise and promotion than Robin as well as other franchise characters in ''Smash'' such as Ike and Roy.
* CanonWelding: This ''specific'' incarnation of Lucina is playable in ''VideoGame/FireEmblemFates'' by summoning her via her Toys/{{amiibo}}, just like how the ''Smash Bros.'' universe itself allegedly works.
* ChargedAttack: Shield Breaker. A fully charged one is guaranteed to shatter shields and is Lucina's most powerful non-Final Smash attack.
* CoolMask: She has a butterfly-shaped mask, and has a taunt which makes her put the mask on and take it off at the end. Kirby also dons the mask when he copies her ability.
* CoolSword: Wields the Parallel Falchion, which is the same sword as Marth's Falchion after being re-forged across the ages.
* CounterAttack: Just as Marth does.
* DaddysGirl: She's a HeroWorshipper towards her father Chrom, having nothing but respect and love towards him. Her reveal trailer starts with her getting supremely angry with Captain Falcon for taking Chrom down.
* DamnYouMuscleMemory: Shield Breaker punishes this the same way Marth does, wrecking any players whose first instinct is to shield against charged attacks.
* DeadPersonImpersonation: She models herself after the legendary hero-king Marth who's long dead by her time; similar outfit and all. Granted, it doesn't do much good here, considering the real deal is also wandering around.
* DistaffCounterpart: She uses a variation of Marth's moveset, making her a counterpart to him. The power of her sword being balanced throughout the whole blade is in contrast to his own, where the power is concentrated at the tip.
* DivergentCharacterEvolution: Lucina was originally planned to be an alternate costume for Marth, sharing all of his gameplay elements. Later in development, she was given different properties than Marth, such as a shorter stature and a blade without a sweet spot, and thus she was given her own place in the roster as a MovesetClone. Their eventual playstyles also became markedly different; while both are aggressive rushdown characters, Marth is reliant on careful spacing and baiting, while Lucina is all about ceaseless, never-ending aggression that doesn't give her opponent time to even breathe.
* DubPersonalityChange: The English dub [[https://kantopia.wordpress.com/2014/11/21/ssb4-lucina-victory-linetaunt-comparisons-japaneseenglish re-interpreted Lucina's fairly polite and gentle Japanese quotes]] to sound more aggressive, condescending and stereotypically "badass".
* ExoticEyeDesigns: It's very subtle, but her left eye has the mark of Naga, which appears somewhere on the body of all Ylissean royalty.
* FamilyHonor: In her reveal trailer, she is fighting Captain Falcon to avenge Chrom's defeat. Female Robin takes a jab at this if she beats her.
-->"''For my father!"''
* HeroicLineage: The First Exalt is her FamousAncestor by about 1000 years and Marth is her distant ancestor by 2000 years.
* InnocentBlueEyes: Her big blue eyes highlight her heroism and naiveté. One of them has the Brand of the Exalt in it.
* {{Irony}}: Lucina's alternate costumes all give her different hair colours to match the various female characters from ''Awakening''. This is reminiscent of how the child characters in that game had hair colours determined by their non-fixed parent; however, only one of Lucina's hair colours is based on a woman that Chrom could marry (Sumia), and Lucina was actually the only child to have a fixed hair color herself.
* JackOfAllStats: Lucina having balanced power throughout her blade gives her decent but not extraordinary attack power, as opposed to Marth being a LightningBruiser if he consistently hits with the tip of his sword but fairly weak if he doesn't. This leaves her with fairly balanced stats overall and excellent mobility. In ''Ultimate'', this makes her one of the most capable swordfighters in the game, especially since the game's engine makes Marth's precise spacing much more difficult.
* KickingAssInAllHerFinery: Lucina fights while wearing her tiara and fancy outfit.
* TheKnightsWhoSaySquee: In her and Robin's reveal trailer, she sounds ''elated'' watching Robin in battle during his gameplay clips. She also acts this way towards Marth in the same trailer, [[LostInTranslation but not in the English dub of the game itself]].
* LateArrivalSpoiler: ''Smash'' is pretty blasé about revealing that Lucina is [[KidFromTheFuture Chrom's future daughter]], when in ''Awakening'' her true identity is a moderately important plot twist.
* {{Leitmotif}}: Shares ''[[https://www.youtube.com/watch?v=75VzljdUE-s Fire Emblem (Melee)]]'' and ''[[https://www.youtube.com/watch?v=Bio99hoZVYI Id (Purpose)]]'' with Robin in ''4''. Gets ''[[https://www.youtube.com/watch?v=IMyAwlG791E Destiny]]'' in ''Ultimate''.
* LimitBreak: [[SingleStrokeBattle Critical Hit]], same as Marth's.
* MasterOfNone: Prior to her {{Balance Buff}}s in ''[=3DS/Wii U=]''. Originally pitched as an 'easier to use' version of Marth as she lacked both his sweet tip and sour base mechanic. As of Roy's inclusion as DLC with his sour tip and sweet hilt, she's now a medium between the two, average all around, especially since she benefits most from using Marth's exact playstyle (with which Marth benefits from tippers). The few outright ''advantages'' that Lucina has are a few moves that are stronger than Marth's along with her attacks being safer on shield than both his and Roy's sourspotted attacks, which actually allow her to perform a bit better than Marth in some matchups.
* MovesetClone: Lucina's moveset is a carbon copy of Marth's, though she lacks the sweetspot/sourspot mechanic on her hitboxes. This makes her more consistent with her damage output and makes her a slightly easier to use character while also being slightly less powerful.
* MythologyGag:
** Her being a clone of Marth is appropriate given she masqueraded as him for the first part of her debut game, in addition to sharing his DNA and wielding his sword. Also in ''Awakening'', the "real" Marth[[note]][[ItMakesSenseInContext A sort of ghost/spiritual manifestation of him]] available as DLC[[/note]] is a model re-use of Lucina's disguise without the mask.
** Her ''3DS/Wii U'' official art shares the same pose as ''Awakening's'' [[http://www.eldojogamer.com/wp-content/uploads/2013/01/Fire-Emblem-Awakening-Marth.jpg official art of "Marth".]] She also strikes this pose for her Counter, one of her taunts, and one of her victory animations.
** When her Counter is successfully activated, she'll sometimes say "You're mine!" or "My turn!". She could also say these lines when initiating a Dual Strike in ''Awakening''.
** Just like in ''Awakening'''s cutscenes, she has the Brand of the Exalt in her left eye. It's rather easy to miss, and the only way to get a proper view of it is to zoom in on her face when she's under the effects of a Super Mushroom, or to use the camera's super zoom feature in ''Ultimate''.
* NoodlePeople: Lucina's design is a bit different from the other ''Fire Emblem'' characters, with skinny, lanky limbs and small feet (Robin doesn't show these traits because their clothes are baggier and thicker than Lucina's). This probably makes her the skinniest human among the playable cast.
* OpenSecret: Despite being a unlockable character, she was revealed well before ''3DS/Wii U'' were released. In fact, before ''Ultimate'', she was the only unlockable first-party character to ever be revealed before release.
* PaletteSwap: Hers reference some of the other female characters from ''Awakening'', specifically Nowi, Cherche, Cordelia, Tiki, Lissa, Tharja, and Sumia -- and like Robin, she has a different hair colour for each palette swap. It goes so far as to even change the design on her cape: her normal, Sumia, Lissa, Cordelia, and Nowi palette has the Mark of Naga, the Tharja one has three vertical eyeballs a lá Grima, and the Tiki one has two drawings of Naga.
* PreAssKickingOneLiner: She says the following line upon activating her Final Smash.
-->''"Time to change fate!"''
* ScrewDestiny: A big theme of her home game is the fight against destiny, which she brings up in some of her quotes.
-->''"The future is not written!"''
* SecretCharacter:
** '''For ''3DS''''': Beat Classic Mode as Marth with no continues, or play 40 matches in Smash.
** '''For ''Wii U''''': Beat Classic Mode on 5.5 Intensity, or play 30 matches in Smash.
** '''For ''Ultimate''''': Play Vs. Mode for 3 hours and 40 minutes, beat Classic Mode with Yoshi or anyone in his unlock tree five times, or find and defeat her in ''World of Light''.
* SkillGateCharacter: She's this in comparison to Marth. Like most incarnations of Link and Kirby, Lucina is well-adjusted to casual play; she has good mobility, her lack of a sword sourspot allows the player to throw around her fairly quick attacks as they like, and her special attacks (particularly Counter) can be devastating. However, at higher levels, foes can take advantage of Lucina's lack of range and the lag on her attacks, which drives her towards an extremely aggressive rushdown gameplay style that simply doesn't allow them any time to exploit this.
* SpiritualSuccessor: She's similar to Roy in that she's a MovesetClone of Marth without a sweet spot at the tip of her sword (but unlike Roy - whose sweetspot mechanic favors the base of his sword more - she lacks it altogether), but that's about where the similarities end.
* StatuesqueStunner: Of the YourSizeMayVary variety. Lucina was quite short in her game of origin, but here she's the same height as Marth and is taller than many other female fighters (including characters one would think would be taller than her, like Palutena and Zero Suit Samus).
* SwordAndSorcerer: The Sword to Male Robin's Sorcerer in their trailer. Also doubles as an inverted GuysSmashGirlsShoot as well.
* SwordDrag: Does one while charging Captain Falcon head on in her trailer.
* WarriorPrincess: Being one of the princesses of Ylisse, she's one of many princesses to grace the ''Smash'' battlefield. She's also [[{{Tomboy}} the only one besides Sheik to wear masculine clothing and take up a more masculine fighting style]].
* TheWorfEffect: Inverted -- her trailer ''starts'' with her getting her butt kicked by Captain Falcon.
* YouGottaHaveBlueHair: Like her father Chrom and her great-however-many-times-grandfather Marth, she has dark blue hair.

to:

* AdaptationPersonalityChange: {{Downplayed|trope}}, Lucina is significantly sassier than in canon in her taunts and victory quotes, particularly against Marth and Ike, but [[AllThereInTheManual supplementary material]] shows that this isn't the norm for her in ''Smash''.
* AncestralWeapon: Her Parallel Falchion is the same Falchion as Marth's, but reforged over thousands of years.
* ArmorPiercingAttack: Shield Breaker, same as Marth. It busts the shield of anyone who tries to block it, leaving them stunned and wide open.
* ArtShift: The introduction to her reveal looks like it came right out of her own game. Justified, as it was made by the same animators that made ''Awakening'''s cutscenes.
* AttackAttackAttack: ''The'' defining example in ''Ultimate''. Her only real calling card is her ability to get in someone's face and suffocate them with nonstop pressure, but she's so damn good at it that it doesn't matter.
* BadassAdorable: She's very strong-willed and skilled with a sword, but is also a young girl around Link's age who's affectionate and devoted towards her father. While not shown in the game due to a lack of story, she's socially clueless, acts childish at times, and takes things way too seriously, something that Viridi [[BlatantLies lies about]] [[SarcasmMode sarcastically]] in the respective Palutena's Guidance conversation. Her voiceovers during Robin's portion of their reveal trailer make her sound like she's fangirling over Robin, almost to the point of {{Squee}}!
* BadassCape: As per the standard of ''Fire Emblem'' Lord characters, she wears a cape. In this game, it bears the Brand of the Exalt insignia.
* BadassInDistress: She and her father got [[CurbStompBattle curbstomped]] by Captain Falcon, she couldn't land a solid blow on him and was about to eat a [[MegatonPunch Falcon Punch]] when Robin [[BigDamnHeroes intervenes]].
* BadassNormal: Like her predecessors, she's a normal human with incredible sword expertise.
* BattleIntro: Warps in using warp magic, removes her mask, and unsheathes her sword.
* BewareTheNiceOnes: Lucina is a generally kind and sweet person in canon, but aside from being a skilled fighter, she acts somewhat harshly to her opponents in ''Smash'' (specifically in the English dub). While sometimes cited as an AdaptationPersonalityChange, her reveal trailer and CanonWelding with ''VideoGame/FireEmblemFates'' show that Smashverse!Lucina can still be as calm and friendly as her canon counterpart.
* BirthmarkOfDestiny: A birthmark known as the Brand of the Exalt (also known as the Mark of Naga) appears on the body of almost every member of the royal family of Ylisse, as a symbol of the blood pact between their ancestors and the Divine Dragon Naga. In Lucina's case, her Brand is located on her left eye, overlapping and encircling the iris.
* BoringButPractical: She doesn't have the highly damaging, explosively powerful sweetspots that Marth has, but as a result she has no sourspots, making her a more consistent character with a lot of safe moves. Attacks such as her forward smash and back air are always reliable kill moves.
* BreakoutCharacter: While Lucina is a very popular character in ''Fire Emblem'', she was included in ''Smash'' as a low-priority MovesetClone. However, while both Lucina and her more unique/higher-priority companion Robin got a lot of exposure from ''Smash'', she went to overshadow Robin in becoming a major icon of ''Fire Emblem'' as a whole, receiving more merchandise and promotion than Robin as well as other franchise characters in ''Smash'' such as Ike and Roy.
* CanonWelding: This ''specific'' incarnation of Lucina is playable in ''VideoGame/FireEmblemFates'' by summoning her via her Toys/{{amiibo}}, just like how the ''Smash Bros.'' universe itself allegedly works.
* ChargedAttack: Shield Breaker. A fully charged one is guaranteed to shatter shields and is Lucina's most powerful non-Final Smash attack.
* CoolMask: She has a butterfly-shaped mask, and has a taunt which makes her put the mask on and take it off at the end. Kirby also dons the mask when he copies her ability.
* CoolSword: Wields the Parallel Falchion, which is the same sword as Marth's Falchion after being re-forged across the ages.
* CounterAttack: Just as Marth does.
* DaddysGirl: She's a HeroWorshipper towards her father Chrom, having nothing but respect and love towards him. Her reveal trailer starts with her getting supremely angry with Captain Falcon for taking Chrom down.
* DamnYouMuscleMemory: Shield Breaker punishes this the same way Marth does, wrecking any players whose first instinct is to shield against charged attacks.
* DeadPersonImpersonation: She models herself after the legendary hero-king Marth who's long dead by her time; similar outfit and all. Granted, it doesn't do much good here, considering the real deal is also wandering around.
* DistaffCounterpart: She uses a variation of Marth's moveset, making her a counterpart to him. The power of her sword being balanced throughout the whole blade is in contrast to his own, where the power is concentrated at the tip.
* DivergentCharacterEvolution: Lucina was originally planned to be an alternate costume for Marth, sharing all of his gameplay elements. Later in development, she was given different properties than Marth, such as a shorter stature and a blade without a sweet spot, and thus she was given her own place in the roster as a MovesetClone. Their eventual playstyles also became markedly different; while both are aggressive rushdown characters, Marth is reliant on careful spacing and baiting, while Lucina is all about ceaseless, never-ending aggression that doesn't give her opponent time to even breathe.
* DubPersonalityChange: The English dub [[https://kantopia.wordpress.com/2014/11/21/ssb4-lucina-victory-linetaunt-comparisons-japaneseenglish re-interpreted Lucina's fairly polite and gentle Japanese quotes]] to sound more aggressive, condescending and stereotypically "badass".
* ExoticEyeDesigns: It's very subtle, but her left eye has the mark of Naga, which appears somewhere on the body of all Ylissean royalty.
* FamilyHonor: In her reveal trailer, she is fighting Captain Falcon to avenge Chrom's defeat. Female Robin takes a jab at this if she beats her.
-->"''For my father!"''
* HeroicLineage: The First Exalt is her FamousAncestor by about 1000 years and Marth is her distant ancestor by 2000 years.
* InnocentBlueEyes: Her big blue eyes highlight her heroism and naiveté. One of them has the Brand of the Exalt in it.
* {{Irony}}: Lucina's alternate costumes all give her different hair colours to match the various female characters from ''Awakening''. This is reminiscent of how the child characters in that game had hair colours determined by their non-fixed parent; however, only one of Lucina's hair colours is based on a woman that Chrom could marry (Sumia), and Lucina was actually the only child to have a fixed hair color herself.
* JackOfAllStats: Lucina having balanced power throughout her blade gives her decent but not extraordinary attack power, as opposed to Marth being a LightningBruiser if he consistently hits with the tip of his sword but fairly weak if he doesn't. This leaves her with fairly balanced stats overall and excellent mobility.
EleventhHourRanger: In ''Ultimate'', this makes her she's one of the most last four characters to join you in the World of Light adventure, being found in TheVeryDefinitelyFinalDungeon.
* AdaptationDyeJob: Not Dark Samus herself unless you use a palette swap, but rather, Phazon. All of Dark Samus's phazon-based attacks are given a distinct black/dark blue coloration in comparison to the typically ethereal light blue in the ''Metroid Prime Trilogy''.
* AdaptationalWimp: Downplayed since she's still a
capable swordfighters in the game, especially fighter, but since she's a MovesetClone of Samus, her flight is much less powerful than in her home games, and she lacks some of her Phazon attacks, seeming to be based primarily on her outing in ''Echoes''.
* ArmCannon: This comes with being a figurative and literal Samus clone, but befitting her [[OrganicTechnology appearance]], it's actually a part of her body. Her final boss fight in ''Prime 2'' gives a view of her skeleton, and [[https://vignette.wikia.nocookie.net/metroid/images/7/76/DkSam_concept_back.png/revision/latest?cb=20140820001916 concept art of her skeletal structure]] shows
the game's engine makes Marth's precise spacing [[BizarreAlienBiology "cannon bones"]] in more detail.
* ArtEvolution:
** In ''3DS/Wii U'', she was based on her appearance in ''Corruption'', which had the effect of making her look smoothed out and almost mechanical. ''Ultimate'' significantly overhauls her design, generally eschewing the smooth nature of the suit in favor of emphasizing her alien nature, such as some parts of her body being more spaced out from each other, pronouncing her organic TronLines, looking skeletal and slimier, more noticeably popping veins, and also features a thinner visor identical to the one seen in ''Echoes''.
** The appearance of her Morph Ball form has also evolved. In ''Echoes'', [[https://vignette.wikia.nocookie.net/metroid/images/2/24/Dark_Samus_Morph_Ball.png/revision/latest?cb=20160116033832 her Morph Ball]] was
much more difficult.
* KickingAssInAllHerFinery: Lucina fights while wearing her tiara
organic-looking and fancy outfit.
* TheKnightsWhoSaySquee: In her
[[EyesDoNotBelongThere had an eye on each half]], and Robin's reveal trailer, she sounds ''elated'' watching Robin in battle during his gameplay clips. She also acts this way towards Marth in ''Corruption'' reused the same trailer, [[LostInTranslation but not model despite Dark Samus's design changing to a slightly more mechanical look. In ''Ultimate'', [[https://vignette.wikia.nocookie.net/metroid/images/5/5d/Dark_Samus_Morph_Ball_Smash.png/revision/latest?cb=20180819124000 the Morph Ball's design]] matches her ''Corruption'' appearance, being more technological with visible veins, and having blue lights in the English dub middle of the hemispheres instead of eyes.
* AscendedExtra: First appearing in ''Brawl'' as a collectible trophy, then in ''3DS/Wii U'' as an Assist Trophy, Dark Samus becomes playable in ''Ultimate''.
* BattleIntro: Floats onto the stage from a dark blue portal.
* TheBusCameBack: Similarly to K. Rool, Dark Samus hasn't made an appearance in a non-''Smash''
game itself]].
since [[KilledOffForReal her death]] in ''Metroid Prime 3'' back in 2007.
* LateArrivalSpoiler: TheComicallySerious: Dark Samus is one of the more frightening playable villains in ''Smash'', but she's just as equally subjected to the same silliness as the rest of the playable cast. For example, one of the Challenge Board images shows her with a Bunny Hood.
* CompositeCharacter: Dark Samus's design is based on her ''Corruption'' appearance, but her coloration and much of her body language hearken back to her increasingly-unstable and insane ''Echoes'' self.
* TheCorruptor: Her Classic Mode route involves her fighting against heroic characters alongside allies of theirs's who she has corrupted and given a more evil-looking palette swap (e.g. alongside Robin against Chrom and Lucina, alongside Ivysaur against the other Pokemon Trainer Pokemon and Pikachu). This is a reference to ''Metroid Prime 3: Corruption'', where Dark Samus infected Samus' fellow bounty hunters with Phazon and turned them against her.
* DarkActionGirl: She's a villainous counterpart to Samus.
* DarkIsEvil: She's a HumanoidAbomination whose body is a black biomechanical version of Samus' power suit, and who is composed of the corruptive mutagen Phazon. Fittingly, her Charge Beam and Zero Laser are predominantly black.
* DivergentCharacterEvolution:
** Inverted. When she became a playable character, she lost her rapid fire blast and Phazon tendrils she used as an Assist Trophy, in favour of a playstyle more resembling Samus's.
** Design-wise, her ''Corruption'' design was used in ''3DS/Wii U'' when she was an Assist Trophy, the design of which was very similar to Samus. While ''Ultimate'' still takes after ''Corruption'''s design, it also drops much of the mechanical nature of the design in favor of looking slimmer and more alien, and redesigning the visor to be more like the thinner version seen in ''Echoes''.
* EnemyMine: She is likely one of the fighters that opposed Galeem in the intro despite not being seen. However, [[spoiler:as she is one of Dharkon's messengers on the Final Battle map, her awakening is required to get the best ending]].
* EvilIsVisceral: Her armour has a veiny, slimy exoskeleton look that gives it a grosser vibe than Samus's, her beam attacks have a tentacle motif, and her missiles have a slimy, diseased look much like her body.
* EvilKnockoff: She's effectively the result of the Metroid Prime trying to copy Samus' physical form.
* FiringOneHanded: Dark Samus adopts a "firing from the hip" posture when using her version of the Charge Beam, where Samus steadies her ArmCannon with her off hand.
* HumanoidAbomination: Unlike the real Samus, there's no girl hidden underneath that PoweredArmor — Dark Samus was once the Metroid Prime, assuming her current form after being overloaded with Phazon and absorbing Samus' Phazon Suit. Much of this is conveyed in her animations, which give the sense of a creature that's not used to having a humanoid form — floating instead of walking, throwing her whole body into her movements, getting into awkward poses, and generally not showing Samus's usual professional restraint.
* IconicSequelCharacter: She's the sole playable ''Metroid Prime'' character in ''Smash Bros'', yet she only appeared in the first game as an EarlyBirdCameo.
* ILoveNuclearPower: [[SentientPhlebotinum Phazon]], of which she is both powered by and composed of, is radioactive and either grievously harms or horrifically mutates whatever it touches.
* ItIsDehumanizing: Even though she's referred to with feminine pronouns in her home series and in trophies from previous installments, the Super Smash Blog originally referred to Dark Samus with gender-neutral pronouns to emphasize [[HumanoidAbomination how alien she really is]].
* {{Leitmotif}}: While Dark Samus does have her own unique leitmotif in ''Echoes'' and ''Corruption'', she is associated with other ''Metroid'' songs that have been remixed in ''Ultimate'':
** A remix of the Parasite Queen boss theme from ''VideoGame/MetroidPrime'' plays in her character trailer.
** Her reveal during the August 8, 2018
''Smash'' Direct is pretty blasé about revealing that Lucina is [[KidFromTheFuture Chrom's future daughter]], when in ''Awakening'' her true identity is accompanied by a moderately important plot twist.
* {{Leitmotif}}: Shares ''[[https://www.
new remix of "Brinstar Depths" ([[https://www.youtube.com/watch?v=75VzljdUE-s Fire Emblem (Melee)]]'' com/watch?v=2fj6V2rOpT8 a clip of which]] was uploaded to the music section of the ''Smash'' website).
* LightningFireJuxtaposition: Where Samus Aran uses fire
and ''[[https://www.youtube.com/watch?v=Bio99hoZVYI Id (Purpose)]]'' with Robin in ''4''. Gets ''[[https://www.youtube.com/watch?v=IMyAwlG791E Destiny]]'' in ''Ultimate''.
* LimitBreak: [[SingleStrokeBattle Critical Hit]], same as Marth's.
* MasterOfNone: Prior to her {{Balance Buff}}s in ''[=3DS/Wii U=]''. Originally pitched as an 'easier to use' version of Marth as she lacked both his sweet tip and sour base mechanic. As of Roy's inclusion as DLC with his sour tip and sweet hilt, she's now a medium between the two, average all around, especially since she benefits most from using Marth's exact playstyle (with which Marth benefits from tippers). The few outright ''advantages'' that Lucina has are a few moves that are stronger than Marth's along with her attacks being safer on shield than both his and Roy's sourspotted
explosion attacks, which actually allow Dark Samus uses electric attacks instead. Their color schemes even reflect this; Samus' Varia Suit is [[FireIsRed stereotypically flame-colored]], while Dark Samus has glowing electric blue Phazon accents that match [[YellowLightningBlueLightning her to perform a bit better than Marth blue electricity]].
* LimpAndLivid: Many of Dark Samus' animations play up her inhuman nature by having whatever parts are not being used
in some matchups.
an attack more or less hanging there limply, most commonly her non-cannon arm.
* MesACrowd: Performs a sort of synchronized dance with one of her Dark Echoes as a victory animation.
* MovesetClone: Lucina's Of Samus, having different animations but the same moveset is a carbon copy of Marth's, though she lacks the sweetspot/sourspot mechanic on her hitboxes. This makes her more consistent as her. Functionally, they are identical, with her the exceptions being elemental properties (Samus deals fire damage output and makes her a slightly easier to use character with certain moves, while also being Dark Samus deals electric damage), and some shifted hitboxes (Dark Samus' forward-smash has slightly less powerful.
range, while her up-smash can reach opponents slightly lower to the ground).
* MythologyGag:
MythologyGag:
** Her reveal includes a clip of Dark Samus and Meta-Ridley ganging up on Samus, referencing her being a clone of Marth is appropriate given she masqueraded as him for the first part leader of the Space Pirates in ''Metroid Prime 3: Corruption'', as well as a shot of her debut game, in addition next to sharing his DNA and wielding his sword. Also in ''Awakening'', a Metroid, referencing her true nature as the "real" Marth[[note]][[ItMakesSenseInContext A sort of ghost/spiritual manifestation of him]] available as DLC[[/note]] is a model re-use of Lucina's disguise without the mask.
Metroid Prime.
** Her ''3DS/Wii U'' official art shares the same pose as ''Awakening's'' [[http://www.eldojogamer.com/wp-content/uploads/2013/01/Fire-Emblem-Awakening-Marth.jpg official art of "Marth".]] She also strikes this pose for her Counter, one of her taunts, and one One of her victory animations.
** When
animations has her Counter is successfully activated, she'll sometimes say "You're mine!" or "My turn!". She could also say these lines when initiating a Dual Strike split in ''Awakening''.
** Just like in ''Awakening'''s cutscenes,
two, referencing the "Dark Echo" move she used in the final battle of ''Corruption''.
** Another victory animation
has a close up to her visor, revealing her milky white, glowing eyes, which is similar to [[https://cdn.wikimg.net/en/metroidwiki/images/9/91/SA-X_mf_Screenshot_1.png the Brand image of the Exalt in her left eye. It's rather easy to miss, and the only way to get a proper view of it is to zoom in on her face when she's under the effects of a Super Mushroom, or to use the camera's super zoom feature in ''Ultimate''.
* NoodlePeople: Lucina's design is a bit different
SA-X]] from the other ''Fire Emblem'' characters, with skinny, lanky limbs and small feet (Robin doesn't show these traits because their clothes are baggier and thicker than Lucina's). This probably makes her the skinniest human among the playable cast.
* OpenSecret: Despite being a unlockable character, she was revealed well before ''3DS/Wii U'' were released. In fact, before ''Ultimate'', she was the only unlockable first-party character to ever be revealed before release.
* PaletteSwap: Hers reference some of the other female characters from ''Awakening'', specifically Nowi, Cherche, Cordelia, Tiki, Lissa, Tharja, and Sumia -- and like Robin,
''VideoGame/MetroidFusion''. Additionally she has a different hair colour for each palette swap. It goes so far gold alternate color with a green visor, referencing SA-X.
** Her status
as an Echo Fighter. Not only is she both a literal and MovesetClone of Samus, she officially debuted in a game called "Echoes", and in ''Metroid Prime 3: Corruption'', she was able to even change make duplicates of herself called "Echoes".
** In
the design on Japanese version, clone fighters are referred to as "Dash" Fighters, Dark Samus being 4'. The proper name of the dash is a prime, used in mathematical notation to indicate that a variable is derivative of the original. Dark Samus is literally Metroid ''Prime'' imitating Samus.
** Unlike Samus' Zero Laser (which can, at best, be argued to be an exaggeration of
her cape: her normal, Sumia, Lissa, Cordelia, and Nowi palette has the Mark of Naga, the Tharja one has three vertical eyeballs a lá Grima, and the Tiki one has two drawings of Naga.
* PreAssKickingOneLiner: She says the following line upon activating her
Hyper Beam), Dark Samus' Final Smash.
-->''"Time to change fate!"''
* ScrewDestiny: A big theme of
Smash has some basis in her home game is series; one of her moves in the fight against destiny, final battle with her in ''Echoes'' is a large Phazon beam.
** One of her alternate colour schemes resembles [[https://metroid.fandom.com/wiki/File:DS_concept3.png concept art of Dark Samus]] from ''Echoes'',
which she brings up originally depicted her as silver with red highlights.
* NoBiologicalSex: Being Metroid Prime, Dark Samus is biologically genderless, but is referred to as a female
in both ''Super Smash Bros.'' and her home series due to her resemblance to Samus, having absorbed her Phazon Suit and some of her quotes.
-->''"The future is not written!"''
genetic material.
* SecretCharacter:
** '''For ''3DS''''': Beat Classic Mode as Marth with no continues, or play 40 matches in Smash.
** '''For ''Wii U''''': Beat Classic Mode on 5.5 Intensity, or play 30 matches in Smash.
** '''For ''Ultimate''''': Play Vs. Mode for 3 hours
OrganicTechnology: Her armour and 40 minutes, beat Classic Mode with Yoshi or anyone in his unlock tree five times, or find physical projectiles have visible veins and defeat her in ''World of Light''.
* SkillGateCharacter: She's this in comparison to Marth. Like most incarnations of Link and Kirby, Lucina is well-adjusted to casual play; she has good mobility, her lack of
shell-like textures showcasing how she's actually a sword sourspot allows the player to throw around her fairly quick attacks as they like, and her special attacks (particularly Counter) can be devastating. However, at higher levels, foes can take advantage of Lucina's lack of range and the lag on her attacks, which drives her towards an extremely aggressive rushdown gameplay style that simply doesn't allow them any time to exploit this.HumanoidAbomination.
* SpiritualSuccessor: PowerFloats: Unlike Samus, Dark Samus floats in place for various animations, giving her a much more ethereal "phantom-like" feel. Of particular note is her dodge roll, which is simply a hovering backstep, similar to how she moves around in ''Corruption'' in contrast to Samus's morph ball roll.
* PowerGlows: She emanates Phazon, complete with a brilliant blue glow, in two of her taunts.
* PoweredArmor: In order to survive its defeat, Metroid Prime stole Samus' Phazon Armor and used it for its reincarnation, Dark Samus.
* PromotedToPlayable: She was an alternate costume and an Assist Trophy in ''3DS/Wii U'', but is now a fully playable character. This is not only the first time she has been playable, much like with Ridley, but also the first time ''any'' Metroid has been playable. This would also give her the title of being the fourth summon character to receive this trope, after Charizard, Little Mac, and Chrom.
* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 8 hours and 10 minutes, beat Classic Mode with Samus or anyone in her unlock tree five times, or find and defeat her in ''World of Light''.
* ShockAndAwe: Where Samus uses fire in her attacks, Dark Samus' equivalent moves use electric damage dealing blasts of Phazon. These attacks deal slightly greater stun than Samus' and are less vulnerable when blocked at the cost of making it easier for the opponent to escape combos by influencing their own knockback.
* SilentAntagonist: As in the ''Metroid Prime'' series, she never speaks. ''Unlike'' the ''Prime'' games, she doesn't even have VoiceGrunting (barring her star K.O. clip, which is the same as Samus').
* TheSmurfettePrinciple:
She's similar to Roy in that the only villainess among all the non-alternate costume fighters[[note]]excluding Wendy as a variation of Bowser Jr.[[/note]].
* StarfishAlien: She may ''look'' humanoid, but
she's actually a MovesetClone heavily mutated jellyfish-like Metroid that managed to stuff itself into a humanoid suit of Marth without armour.
* TokenEvilTeammate: The only Echo Fighter to be totally unambiguously evil.
* UnskilledButStrong: Her animations show
a sweet spot at the tip distinct lack of her sword (but unlike Roy - whose sweetspot mechanic favors the base of his sword more - finesse and discipline when compared side-by-side with Samus' own, but she lacks keeps up anyway by dint of raw power.
* UpliftedAnimal: She started off as a Metroid before being exposed to enough Phazon to turn
it altogether), but that's about where the similarities end.
* StatuesqueStunner: Of the YourSizeMayVary variety. Lucina was quite short in her game of origin, but here she's the same height as Marth and is taller than many other female fighters (including characters one would think would be taller than her, like Palutena and Zero
into Metroid Prime, which then absorbed Samus's Phazon Suit Samus).
* SwordAndSorcerer: The Sword to Male Robin's Sorcerer in their trailer. Also doubles as an inverted GuysSmashGirlsShoot as well.
* SwordDrag: Does one while charging Captain Falcon head on in her trailer.
* WarriorPrincess: Being one of the princesses of Ylisse, she's one of many princesses to grace the ''Smash'' battlefield. She's also [[{{Tomboy}} the only one besides Sheik to wear masculine clothing and take up a more masculine fighting style]].
* TheWorfEffect: Inverted -- her trailer ''starts'' with her getting her butt kicked by Captain Falcon.
* YouGottaHaveBlueHair: Like her father Chrom
and her great-however-many-times-grandfather Marth, she has dark blue hair.DNA, giving her both a humanoid form and sapience.
* WaveMotionGun: Her Final Smash is a Phazon variant of Samus' Zero Laser.



[[folder:28ε – Dark Pit (Black Pit)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/darkpitssbu.png]]
[[caption-width-right:350:[[ShadowArchetype Dark-Winged Doppelgänger]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/dark_pit_ssb4.png]][[/labelnote]]

!!!!!!'''Voiced by:''' Creator/MinamiTakayama (Japanese), Creator/AntonyDelRio (English)

->'''Home Series:''' ''VideoGame/KidIcarus''

to:

[[folder:28ε [[folder:13ε Dark Pit (Black Pit)]]
Daisy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/darkpitssbu.png]]
[[caption-width-right:350:[[ShadowArchetype Dark-Winged Doppelgänger]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/dark_pit_ssb4.png]][[/labelnote]]

org/pmwiki/pub/images/sq0e14h.png]][[caption-width-right:350:[[GenkiGirl Sarasaland's Chipper Princess]]]]
!!!!!!'''Voiced by:''' Creator/MinamiTakayama (Japanese), Creator/AntonyDelRio (English)

Deanna Mustard
->'''Home Series:''' ''VideoGame/KidIcarus''''Franchise/SuperMarioBros''



-->'''Debut:''' ''VideoGame/KidIcarusUprising'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012

->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[ArcherArchetype Silver Bow]], [[DashAttack Electroshock Arm]], [[NotQuiteFlight Power of Flight]], [[DeflectorShields Guardian Orbitars]]\\
'''Final Smash:''' [[SniperRifle Dark Pit Staff]]

->''"[[TrashTalk Can't help but feel sorry for ya!]]"''

The [[AntiVillain not-really-evil]] counterpart of Pit from ''Kid Icarus Uprising''. Dark Pit (or [[EmbarrassingNickname Pittoo]] if you really wanna tick him off) was created when Pandora used the Mirror of Truth with the intention of getting her own Pit to serve her needs, but for reasons speculated but never outright said, [[note]]Palutena believes it's because the mirror copied Pit when he was in the process of breaking it, so the cloning was incomplete[[/note]] Dark Pit was loyal to nobody but himself, attacking both Pit and Pandora, and spending most of the rest of the story [[WildCard fighting Pit or helping him fight the Underworld Army, seemingly at random]].\\

to:

-->'''Debut:''' ''VideoGame/KidIcarusUprising'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012

''VideoGame/SuperMarioLand'' [UsefulNotes/GameBoy], 1989

->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[ArcherArchetype Silver Bow]], [[DashAttack Electroshock Arm]], [[NotQuiteFlight Power of Flight]], [[DeflectorShields Guardian Orbitars]]\\
'''Final
''Ultimate''
->'''Specials''': [[CounterAttack Toad]], [[AssKicksYou Daisy Bomber]], [[ParasolOfPain Daisy Parasol]], [[ProducePelting Vegetable]]
->'''Final
Smash:''' [[SniperRifle Dark Pit Staff]]

->''"[[TrashTalk Can't help but feel sorry for ya!]]"''

[[StandardStatusEffects Daisy Blossom]]

->''"[[GenkiGirl Yooooo!]]"''

The [[AntiVillain not-really-evil]] counterpart of Pit from ''Kid Icarus Uprising''. Dark Pit (or [[EmbarrassingNickname Pittoo]] if you really wanna tick him off) was created when Pandora used the Mirror of Truth with the intention of getting her own Pit to serve her needs, but for reasons speculated but never outright said, [[note]]Palutena believes it's because the mirror copied Pit when he was in the process of breaking it, so the cloning was incomplete[[/note]] Dark Pit was loyal to nobody but himself, attacking both Pit and Pandora, and spending most feisty Princess of the rest four kingdoms of Sarasaland, Daisy was saved by Mario from the evil alien Tatanga and since then has been a firm friend of the story [[WildCard fighting Pit or helping him fight Mushroom Kingdom crew, joining them in everything from [[VideoGame/MarioKart Go-Karting]] to [[VideoGame/MarioTennis Tennis]]. She's also Luigi's ImpliedLoveInterest, similarly to how Peach is with Mario; fitting, as the Underworld Army, seemingly at random]].two princesses are best friends.\\



He first appeared as a "fallen angel" PaletteSwap of Pit before being made into an actual character. As such, Dark Pit plays like a direct MovesetClone of his light counterpart, technically being the first proper Echo Fighter to be revealed. Since the events of ''Uprising,'' he joined up with the Goddess of Nature Viridi, as their interests coincided with one another.\\
\\
In comparison to his counterpart, Dark Pit has harder-hitting specials: his Silver Bow deals more damage, as does his Electroshock Arm. In exchange for this extra power, his Bow has a narrower firing range than Pit's, and his Arm doesn't travel as far, although its vertical range edges Pit's out.

to:

He first appeared First appearing as a "fallen angel" PaletteSwap of Pit before being made into an actual character. As such, Dark Pit plays like a direct MovesetClone of his light counterpart, technically alternate skin for Peach, Daisy finally throws her crown in the Smashing scene, being the first proper new Echo Fighter to be revealed. Since the events of ''Uprising,'' he joined up confirmed for ''Ultimate''. She fights almost exactly like her companion Peach, but with the Goddess of Nature Viridi, as their interests coincided with one another.\\
\\
In comparison to his counterpart, Dark Pit has harder-hitting specials: his Silver Bow deals more damage, as does his Electroshock Arm. In exchange for this extra power, his Bow has a narrower firing range than Pit's, and his Arm doesn't travel as far, although its vertical range edges Pit's out.
her own largely cosmetic differences (usually flower-based befitting her name) that emphasize her own personality.



* AdaptationalVillainy:
** Despite initially starting off as an opponent to Pit and even being created by Pandora's Mirror of Truth, he is otherwise unaffiliated with any of the important affiliates in ''Kid Icarus: Uprising'' and even becomes a recurring ally of him later on. Despite this, he appears as an opponent in the ''Wii U's'' BigBadEnsemble-based Co-Op Event Match '''Final Battle Team-Up''', which has him teaming up with [[BigBad Big Bads]] of several other series such as [[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]] to battle the player.
** The cross-promotional Splatfest the game had with ''Splatoon 2'' also puts him on the villain team.
* BattleIntro: Descends from purple beams of darkness.
* BloodKnight: He's way more aggressive than Pit; Pit may be arrogant in battle, but it's not to the extremes that Dark Pit goes to.
* BoringButPractical: Somewhat. While Pit's ''3DS/Wii U'' Final Smash involves him shooting multiple arrows of light and light pillars from the sky, it still takes a while to KO the opponent. By contrast, Dark Pit just shoots one purple beam from his Dark Pit Staff and he's done. However, it's still much easier to mess up.
* BringIt: One of his taunts has him beckon his opponents with one of his blades.
* CanonWelding: In a twist for the series, there's some deliberate intrigue in his entry for the Palutena's Guidance that leads directly off of ''VideoGame/KidIcarusUprising'': Dark Pit now officially works for Viridi, and they have pulled an EnemyMine on Pit and Palutena.
* CallingYourAttacks: Dark Pit will occasionally shout ''electroshock!'' whenever he uses his Electroshock Arm.
* ChargedAttack: His Bow can be briefly charged for more damage and speed, same as Pit's. Compared to Pit's, it deals more damage but it's harder to control the arrows.
* DarkIsNotEvil: He was made from the dark side of Pit's heart, but apparently even the darkest side [[AntiHero isn't terribly so]], instead just manifesting as mountains of snark and a refusal to serve anyone but himself.
* DecompositeCharacter: He was inspired by Pit's FallenAngel PaletteSwap in ''Brawl'', and in ''3DS/Wii U'' becomes his own character despite being a MovesetClone.
* DivergentCharacterEvolution: Like Lucina, Dark Pit was originally supposed to just be a palette swap of Pit. He was later given different properties from Pit like a side special variant, more powerful but harder to control arrows, and his own Final Smash.
* DragonWithAnAgenda: His Palutena's Guidance conversation reveals that he's working for Viridi, but only because "their interests overlap" for the moment.
* DubNameChange: He's referred to as "Black Pit" in the original Japanese version of the game.
* EarlyBirdCameo: Before getting officially revealed as a playable character himself, Dark Pit has a cameo at the very end of Palutena's trailer.
* EmbarrassingNickname: Pittoo; a tongue-in-cheek nickname given to him in ''Uprising''. He '''really''' doesn't like it. Here in ''Smash'', the crowd cheers for him by chanting "Pittoo! Pittoo!", and Palutena mocks him with it after defeating him.
-->'''Palutena:''' Poor little Pittoo.
* EnemyMine: In his featured "Palutena's Guidance" conversation, Viridi reveals that after the events of ''VideoGame/KidIcarusUprising'', she and Dark Pit set aside their differences and he joined the Forces of Nature.
* {{Foreshadowing}}: He appeared at the end of Palutena's reveal trailer, released long before he was confirmed as playable. She even asks him if he "dropped in to crash her party" which he affirms. He also appears in the background of Palutena's art featuring her, Pit, and Link.
* {{Irony}}: Dark Pit became a separate playable character from Pit because their Final Smashes wouldn’t fit each other. However, Pit’s new Final Smash has also been used by Dark Pit, thus defeating the original purpose of separating the two.
* JackOfAllStats: Much like the character he originated from, Dark Pit has a well-balanced moveset that gives him a wide array of attack options.
* {{Leitmotif}}: He has his own [[https://www.youtube.com/watch?v=tXBSkgTIlgY theme]] from ''Uprising''. It also plays as his victory fanfare, unlike Pit and Palutena.
* LimitBreak: He shoots an energy beam out of his Dark Pit Staff. Anyone hit with this beam is knocked out in one hit.
* MovesetClone: He shares most of his attacks and animations with Pit, but unlike other clones is almost identical to him. The only differences between his and Pit's moveset is that Dark Pit's neutral special arrows are slower, harder to control, and deal more damage, his side special knocks foes away at a 45° angle instead of sending them straight up like Pit's, and in ''Smash 4'' his strong side attack has less knockback. He has a unique Final Smash, however, which uses his Dark Pit Staff to perform a sniping move similar to Zelda and Sheik's Light Arrow. He's also the first clone to literally be a clone of the character he shares moves with.
* MythologyGag: One of his costumes is supposedly a reference to Magnus, hence the tanned skin and the red accents on his tunic like the red tattoos Magnus has on his arms.
* PaletteSwap: Coming full circle, he's got a palette giving him a white tunic like Pit's.
* TheRival: To Pit, carrying over from his home series. Even after they fought together for a time, he's still intent on proving that he's superior to Pit.
* SeanConneryIsAboutToShootYou: His official art from ''3DS/Wii U'' has him pointing his staff in this direction.
* SecretCharacter:
** '''For ''3DS''''': Beat Classic Mode with 3 different characters, or play 50 matches in Smash.
** '''For ''Wii U''''': Clear All-Star Mode on Normal difficulty or higher, or play 40 matches in Smash.
** '''For ''Ultimate''''': Play Vs. Mode for 8 hours and 50 minutes, beat Classic Mode with Samus or anyone in her unlock tree eight times, or find and defeat him in ''World of Light''.
* ShadowArchetype: While Pit fights to help others and is loyal to Palutena, Dark Pit fights for himself and has no loyalties to anybody, though in his Palutena's Guidance, we find out that he's currently working for Viridi.
* ShockAndAwe: Uses an Electroshock Arm for his Side Special instead of Pit's Upperdash Arm.
* SirNotAppearingInThisTrailer: He's the only ''3DS/Wii U'' newcomer that doesn't have his own trailer or title splash. Instead, he makes an appearance in TheStinger of Palutena's trailer.
* TrashTalk: All his taunts have him spout it. Also happens if he beats Pit one-on-one:
-->"''[[WhereIsYourXNow Where's your goddess now?]]''"
* TsurimeEyes: One of his features that distinguishes his appearance from Pit [[PaletteSwap besides colour]].
* WeaponOfChoice: Contrary to what his artwork shows, his staff is not his real signature weapon. That honor goes to the Silver Bow that he uses for most of his moveset, which is a prototype of the Palutena Bow (Pit's signature weapon). The Dark Pit Staff ''is'' one of the weapons he can use for his randomized encounters with Pit in Chapter 9 of ''Kid Icarus: Uprising'', but the Silver Bow is used for his boss fight in that chapter and remains his weapon of choice afterwards.

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* AdaptationalVillainy:
** Despite initially starting off as an opponent to Pit and even being created by Pandora's Mirror of Truth, he is otherwise unaffiliated with any of the important affiliates in ''Kid Icarus: Uprising'' and even becomes a recurring ally of him later on. Despite this, he appears as an opponent in the ''Wii U's'' BigBadEnsemble-based Co-Op Event Match '''Final Battle Team-Up''', which has him teaming up with [[BigBad Big Bads]] of several other series such as [[Franchise/SuperMarioBros Bowser]] and [[Franchise/TheLegendOfZelda Ganondorf]] to battle the player.
** The cross-promotional Splatfest the game had with ''Splatoon 2'' also puts him on the villain team.
* BattleIntro: Descends from purple beams of darkness.
* BloodKnight: He's way more aggressive than Pit; Pit may be arrogant in battle, but it's not to the extremes that Dark Pit goes to.
* BoringButPractical: Somewhat.
AdaptationalBadass: While Pit's ''3DS/Wii U'' Final Smash involves him shooting multiple arrows of light and light pillars from the sky, it still takes a while to KO the opponent. By contrast, Dark Pit just shoots one purple beam from his Dark Pit Staff and he's done. However, it's still she hasn't been kidnapped as much easier as Peach and she's been shown to mess up.
* BringIt: One of his taunts has him beckon his opponents with one of his blades.
* CanonWelding: In a twist for the
have some fighting-capability in her home series, there's some deliberate intrigue in his entry for the Palutena's Guidance that leads directly off of ''VideoGame/KidIcarusUprising'': Dark Pit now officially works for Viridi, and they have pulled an EnemyMine on Pit and Palutena.
* CallingYourAttacks: Dark Pit will occasionally shout ''electroshock!'' whenever he uses his Electroshock Arm.
* ChargedAttack: His Bow can be briefly charged for
Daisy is usually more damage involved in sports, parties and speed, same as Pit's. Compared kart-racing and rarely gets to Pit's, it deals more damage but it's harder to control the arrows.
show it. In ''Smash'', she is an Echo Fighter of Peach, another AdaptationalBadass.
* DarkIsNotEvil: He was made AscendedExtra: Went from the dark side of Pit's heart, but apparently even the darkest side [[AntiHero isn't terribly so]], instead just manifesting as mountains of snark and a refusal to serve anyone but himself.
* DecompositeCharacter: He was inspired by Pit's FallenAngel
PaletteSwap in ''Brawl'', of Peach and a trophy to an actual fighter.
* AssistCharacter: Blue Toad appears
in ''3DS/Wii U'' becomes his own character despite being her moveset, serving the exact same roles that Red Toad does with Peach.
* AssKicksYou: In Daisy Bomber, her variant of Peach's Peach Bomber attack. The two can even collide for
a MovesetClone.flowery heart explosion. Unlike Peach, Daisy winks when performing her Flying Hip back aerial, adding insult to injury.
* DivergentCharacterEvolution: BadassAdorable: The crown Princess of Sarasaland, with big blue eyes, an expressive face, an incredibly positive attitude with tons of energy to spare, and more than capable of throwing down with everyone in ''Smash''. Daisy counts even outside of the series — particularly [[VideoGame/MarioParty shown by that one time she sent Bowser flying with a single]] ArmorPiercingSlap.
* {{Ballet}}: As expected from an MovesetClone of Peach, whose Forward Tilt is called "Can-Can Kick" and Up Smash is called "Pirouette".
* BattleIntro: Spins in a flurry of daisy petals while brandishing her parasol, then jumps and says "Yooooo~!"
* BigNo:
Like Lucina, Dark Pit was originally supposed to just be a palette swap of Pit. He was later given different properties from Pit like a side special variant, more powerful Peach, she lets one out when she gets star KO'd but harder to control arrows, and his own Final Smash.
hers is much louder, which is accurate with her character.
* DragonWithAnAgenda: His ButtMonkey: In Daisy's Palutena's Guidance conversation reveals that he's working for Viridi, but only because "their interests overlap" for the moment.
* DubNameChange: He's referred to as "Black Pit" in the original Japanese version of the game.
* EarlyBirdCameo: Before getting officially revealed as a playable character himself, Dark
Guidance, Pit has a cameo at the very end of Palutena's trailer.
* EmbarrassingNickname: Pittoo; a tongue-in-cheek nickname given to him in ''Uprising''. He '''really''' doesn't like it. Here in ''Smash'', the crowd cheers for him by chanting "Pittoo! Pittoo!", and Palutena mocks him
is pretty set on her being Peach with it after defeating him.
-->'''Palutena:''' Poor little Pittoo.
* EnemyMine: In his featured "Palutena's Guidance" conversation,
another name. Viridi reveals that after the events of ''VideoGame/KidIcarusUprising'', she and Dark Pit set aside their "tries" to talk about her differences between her and he joined Peach, but she seems unsure about it. Similarly, her origins as a SuspiciouslySimilarSubstitute for Peach are reflected by her being a complete MovesetClone of her.
* CatFight: Played with; her Classic Mode campaign has her duking it out with fellow female monarchs. With
the Forces exception of Nature.
Master Hand.
* {{Foreshadowing}}: He appeared at CombatStilettos: Like Peach, Daisy keeps her high heels on when on the end of Palutena's reveal trailer, released long before he was confirmed as playable. battlefield.
* DanceBattler: Like her counterpart, she fights like a classically trained ballerina.
* FlowerMotif: Daisies, obviously.
* FryingPanOfDoom:
She even asks him if he "dropped in to crash can use a frying pan for her party" which he affirms. He also appears in the background of Palutena's art featuring her, Pit, and Link.
side smash like Peach can.
* {{Irony}}: Dark Pit became a separate playable character from Pit because their Final Smashes wouldn’t fit each other. However, Pit’s new Final Smash has also been used by Dark Pit, thus defeating the original purpose of separating the two.
* JackOfAllStats:
GenkiGirl: Much like in her own series, she's very cheerful, upbeat, and tomboyish, not to mention very energetic. You just have to look at the character he originated from, Dark Pit has YeahShot in her render compared to the other Princesses to get a well-balanced moveset that gives him a wide array good idea of attack options.
how much!
* KickingAssInAllHerFinery: Daisy fights while wearing her crown, stilettos, and fancy dress.
* {{Leitmotif}}: He has his own [[https://www.''[[https://www.youtube.com/watch?v=tXBSkgTIlgY theme]] com/watch?v=6A8ZwOT0_X8 Classic Tennis]]'' from ''Uprising''. It also plays as his victory fanfare, unlike Pit and Palutena.
''VideoGame/MarioTennis: Ultra Smash''.
* LimitBreak: He shoots an energy beam out of his Dark Pit Staff. Anyone hit with this beam Daisy Blossom, which is knocked out in one hit.
* MovesetClone: He shares most of his attacks and animations with Pit, but unlike other clones is almost
functionally identical to him. The only differences between his and Pit's moveset is that Dark Pit's neutral special arrows are slower, harder to control, and deal more damage, his side special knocks foes away at a 45° angle instead of sending them straight up like Pit's, and in ''Smash 4'' his strong side attack has less knockback. He has a unique Peach's Final Smash, however, which uses his Dark Pit Staff to perform a sniping move similar to Zelda but instead of giant peaches, giant daisies appear on the stage - and Sheik's Light Arrow. He's also the first clone to literally be a clone of the character he shares moves with.
* MythologyGag: One of his costumes is supposedly a reference to Magnus, hence the tanned skin and the red accents on his tunic like the red tattoos Magnus
has on his arms.a floral theme with animated images of herself.
** LightEmUp: During her Final Smash, Daisy summons a ray of light (this is purely aesthetic).

* MovesetClone: She possesses the exact same moveset as Peach with changed animations and effects to suit her personality. The only gameplay changes are very slightly shifted hurtboxes or hitboxes on a few animations. She formerly had an extra mechanic to differentiate her from Peach (her turnips used to deal more knockback at lower percents, and less knockback at higher percents), but this turned out to be a bug and it was removed in patch 3.0.0.
* PaletteSwap: Coming full circle, he's got Not Daisy herself, but her Toad has a palette giving him a white tunic like Pit's.
blue cap in contrast to Peach's red-capped one.
* TheRival: To Pit, carrying over PetalPower: Befitting her name, many of her attacks have flower petal effects trailing from his home series. Even after they fought together them.
* PimpedOutDress: Similarly to Peach, her dress is much more detailed here than in the ''Mario'' series.
* PromotedToPlayable: Daisy has been present in the series since ''Melee'' — but only in the form of trophies, and as an alternate colour option
for a time, he's still intent on proving that he's superior to Pit.
Peach. As of now, she's branched out into her own playable character.
* SeanConneryIsAboutToShootYou: His official art from ''3DS/Wii U'' has him pointing his staff in this direction.
* SecretCharacter:
** '''For ''3DS''''': Beat Classic Mode with 3 different characters, or play 50 matches in Smash.
** '''For ''Wii U''''': Clear All-Star Mode on Normal difficulty or higher, or play 40 matches in Smash.
**
SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 8 4 hours and 50 30 minutes, beat Classic Mode with Samus Fox or anyone in her his unlock tree eight five times, or find and defeat him her in ''World of Light''.
* ShadowArchetype: While Pit fights TomboyAndGirlyGirl: A bit more of an InformedAttribute compared to help others how she is normally, since she's using all of Peach's moves and is loyal abilities here, but character-wise, she's the Tomboy to Palutena, Dark Pit fights for himself Peach's Girly Girl — it especially shows in her animations, expressions and has no loyalties to anybody, though taunts.
* TomboyPrincess: All these tomboy tropes didn't clue you in?
* TomboyWithAGirlyStreak: Much like
in his Palutena's Guidance, we find out that he's currently working for Viridi.
* ShockAndAwe: Uses an Electroshock Arm for his Side Special instead of Pit's Upperdash Arm.
* SirNotAppearingInThisTrailer: He's
her own series, Daisy is the only ''3DS/Wii U'' newcomer that doesn't have his own trailer or title splash. Instead, he makes an appearance in TheStinger of Palutena's trailer.
* TrashTalk: All his taunts have him spout it. Also happens if he beats Pit one-on-one:
-->"''[[WhereIsYourXNow Where's your goddess now?]]''"
* TsurimeEyes: One of his features that distinguishes his appearance from Pit [[PaletteSwap besides colour]].
* WeaponOfChoice: Contrary to what his artwork shows, his staff is not his real signature weapon. That honor goes to
more tomboyish Princess between herself and Peach — generally being the Silver Bow that he uses for most much more sassy, boisterous, and less formal of his moveset, the two — but at the same time, still with a noticeable [[FlowerMotifs flower motif]] to her outfits and moves, which is a prototype of added onto the Palutena Bow (Pit's signature weapon). The Dark Pit Staff ''is'' one of the weapons he can use for his randomized encounters rainbow and ribbon ones that Peach already had with Pit hers.
* VSign: Daisy does a standard version as a taunt and a sideways version as a victory pose — complete with a playful Anime/SailorMoon-esque wink
in Chapter 9 of ''Kid Icarus: Uprising'', but the Silver Bow is used for his boss fight in that chapter and remains his weapon of choice afterwards.latter.



!Introduced in ''Super Smash Bros. Ultimate''

[[folder:04ε – Dark Samus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_darksamus.png]][[caption-width-right:350:[[SentientPhlebotinum Phazon Incarnate]]]]
'''DARK SAMUS JOINS THE BATTLE!!!'''
->'''Home Series:''' ''Franchise/{{Metroid}}''

to:

!Introduced in ''Super Smash Bros. Ultimate''

[[folder:04ε
[[folder:25ε Dark Samus]]
Chrom]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_darksamus.png]][[caption-width-right:350:[[SentientPhlebotinum Phazon Incarnate]]]]
'''DARK SAMUS
org/pmwiki/pub/images/ssbu_chrom.png]][[caption-width-right:350:[[WarriorPrince Prince of Ylisse]]]]
!!!!!!'''Voiced by:''' Creator/TomokazuSugita (Japanese), Creator/MatthewMercer (English)
'''CHROM
JOINS THE BATTLE!!!'''
->'''Home Series:''' ''Franchise/{{Metroid}}''''Franchise/FireEmblem''



-->'''Debut:''' ''VideoGame/MetroidPrime'' [[[UsefulNotes/NintendoGameCube GameCube]]], 2002 (appearance in TheStinger and as Metroid Prime); ''VideoGame/MetroidPrime2Echoes'' [[=GameCube=]], 2004 (official debut)

to:

-->'''Debut:''' ''VideoGame/MetroidPrime'' [[[UsefulNotes/NintendoGameCube GameCube]]], 2002 (appearance in TheStinger and as Metroid Prime); ''VideoGame/MetroidPrime2Echoes'' [[=GameCube=]], 2004 (official debut)
''VideoGame/FireEmblemAwakening'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012



'''Specials''': [[ArmCannon Charge]] [[ChargedAttack Shot]], Missile, [[SpinAttack Screw Attack]], [[ThrowDownTheBomblet Bomb]]\\
'''Final Smash:''' [[WaveMotionGun Phazon Laser]]

The main antagonist of the ''VideoGame/MetroidPrimeTrilogy'', Dark Samus is the reincarnation of Metroid Prime, a Metroid heavily mutated by the substance known as Phazon. Surviving her first defeat by stealing Samus' Phazon Suit, the being reborn as Dark Samus seeks to "[[TheCorruptor corrupt]]" the universe at large by spreading Phazon wherever she goes. After appearing in the fourth game as an [[Characters/SuperSmashBrosAssistTrophies Assist Trophy]], Dark Samus becomes playable in ''Ultimate'' as an Echo Fighter, fittingly of the real Samus.\\

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'''Specials''': [[ArmCannon Charge]] [[ChargedAttack Shot]], Missile, [[SpinAttack Screw Attack]], [[ThrowDownTheBomblet Bomb]]\\
Flare Blade]], [[{{Combos}} Double-Edge Dance]], [[DeathFromAbove Soaring Slash]], [[CounterAttack Counter]]\\
'''Final Smash:''' [[WaveMotionGun Phazon Laser]]

[[SingleStrokeBattle Awakening Aether]]

->''"[[ScrewDestiny Anything can change!]]"''

The main antagonist character of ''Fire Emblem Awakening''. Chrom is the leader of the ''VideoGame/MetroidPrimeTrilogy'', Dark Samus is Shepherds, Exalt of Ylisse following the reincarnation sacrifice of Metroid Prime, his sister Emmeryn, and father to Lucina. Though he can be a Metroid heavily mutated by bit reckless at times, he genuinely wishes to become a good ruler for his kingdom, and he certainly has the substance known as Phazon. Surviving her first defeat by stealing Samus' Phazon Suit, power and skill with a blade to take direct action in defending it. He's led his RagtagBunchOfMisfits (and their [[KidFromTheFuture children from the being reborn as Dark Samus seeks future]]) to "[[TheCorruptor corrupt]]" do battle against the universe at large by spreading Phazon wherever she goes. After appearing in empires of Plegia and Valm, and even led them against the fourth game as an [[Characters/SuperSmashBrosAssistTrophies Assist Trophy]], Dark Samus becomes playable in ''Ultimate'' as an Echo Fighter, fittingly of the real Samus.Fell Dragon Grima and his Grimleal cultists.\\



Created by Creator/RetroStudios, Dark Samus is the first playable character from an American developer and second from a non-Japanese developer. In comparison to her progenitor, her movements are floatier and she uses more electric attacks, but her moveset is otherwise functionally indistinguishable from the original Samus.

to:

Created by Creator/RetroStudios, Dark Samus is the first playable character After being ousted from an American developer the roster of ''For 3DS/Wii U'', presumably due to losing against Captain Falcon, Chrom finally gets his chance to fight alongside his daughter, as well as his strategist, Robin, though he'll still lend his hand in battle in Robin's Final Smash. In ''Smash'', he shares Roy's aggressive, forceful moveset to contrast Lucina, but has a variant of Ike's Aether for his Up Special. Similarly to Lucina, his Falchion lacks sweet or sourspots, generally having the weighted average power of Roy's sweetspotted and second from a non-Japanese developer. In comparison to her progenitor, her movements are floatier and she uses more electric sourspotted attacks, but her moveset is otherwise functionally indistinguishable from the original Samus.this allows him to fight well while keeping his foes at range.



* EleventhHourRanger: In ''Ultimate'', she's one of the last four characters to join you in the World of Light adventure, being found in TheVeryDefinitelyFinalDungeon.
* AdaptationDyeJob: Not Dark Samus herself unless you use a palette swap, but rather, Phazon. All of Dark Samus's phazon-based attacks are given a distinct black/dark blue coloration in comparison to the typically ethereal light blue in the ''Metroid Prime Trilogy''.
* AdaptationalWimp: Downplayed since she's still a capable fighter, but since she's a MovesetClone of Samus, her flight is much less powerful than in her home games, and she lacks some of her Phazon attacks, seeming to be based primarily on her outing in ''Echoes''.
* ArmCannon: This comes with being a figurative and literal Samus clone, but befitting her [[OrganicTechnology appearance]], it's actually a part of her body. Her final boss fight in ''Prime 2'' gives a view of her skeleton, and [[https://vignette.wikia.nocookie.net/metroid/images/7/76/DkSam_concept_back.png/revision/latest?cb=20140820001916 concept art of her skeletal structure]] shows the [[BizarreAlienBiology "cannon bones"]] in more detail.
* ArtEvolution:
** In ''3DS/Wii U'', she was based on her appearance in ''Corruption'', which had the effect of making her look smoothed out and almost mechanical. ''Ultimate'' significantly overhauls her design, generally eschewing the smooth nature of the suit in favor of emphasizing her alien nature, such as some parts of her body being more spaced out from each other, pronouncing her organic TronLines, looking skeletal and slimier, more noticeably popping veins, and also features a thinner visor identical to the one seen in ''Echoes''.
** The appearance of her Morph Ball form has also evolved. In ''Echoes'', [[https://vignette.wikia.nocookie.net/metroid/images/2/24/Dark_Samus_Morph_Ball.png/revision/latest?cb=20160116033832 her Morph Ball]] was much more organic-looking and [[EyesDoNotBelongThere had an eye on each half]], and ''Corruption'' reused the same model despite Dark Samus's design changing to a slightly more mechanical look. In ''Ultimate'', [[https://vignette.wikia.nocookie.net/metroid/images/5/5d/Dark_Samus_Morph_Ball_Smash.png/revision/latest?cb=20180819124000 the Morph Ball's design]] matches her ''Corruption'' appearance, being more technological with visible veins, and having blue lights in the middle of the hemispheres instead of eyes.
* AscendedExtra: First appearing in ''Brawl'' as a collectible trophy, then in ''3DS/Wii U'' as an Assist Trophy, Dark Samus becomes playable in ''Ultimate''.
* BattleIntro: Floats onto the stage from a dark blue portal.
* TheBusCameBack: Similarly to K. Rool, Dark Samus hasn't made an appearance in a non-''Smash'' game since [[KilledOffForReal her death]] in ''Metroid Prime 3'' back in 2007.
* TheComicallySerious: Dark Samus is one of the more frightening playable villains in ''Smash'', but she's just as equally subjected to the same silliness as the rest of the playable cast. For example, one of the Challenge Board images shows her with a Bunny Hood.
* CompositeCharacter: Dark Samus's design is based on her ''Corruption'' appearance, but her coloration and much of her body language hearken back to her increasingly-unstable and insane ''Echoes'' self.
* TheCorruptor: Her Classic Mode route involves her fighting against heroic characters alongside allies of theirs's who she has corrupted and given a more evil-looking palette swap (e.g. alongside Robin against Chrom and Lucina, alongside Ivysaur against the other Pokemon Trainer Pokemon and Pikachu). This is a reference to ''Metroid Prime 3: Corruption'', where Dark Samus infected Samus' fellow bounty hunters with Phazon and turned them against her.
* DarkActionGirl: She's a villainous counterpart to Samus.
* DarkIsEvil: She's a HumanoidAbomination whose body is a black biomechanical version of Samus' power suit, and who is composed of the corruptive mutagen Phazon. Fittingly, her Charge Beam and Zero Laser are predominantly black.
* DivergentCharacterEvolution:
** Inverted. When she became a playable character, she lost her rapid fire blast and Phazon tendrils she used as an Assist Trophy, in favour of a playstyle more resembling Samus's.
** Design-wise, her ''Corruption'' design was used in ''3DS/Wii U'' when she was an Assist Trophy, the design of which was very similar to Samus. While ''Ultimate'' still takes after ''Corruption'''s design, it also drops much of the mechanical nature of the design in favor of looking slimmer and more alien, and redesigning the visor to be more like the thinner version seen in ''Echoes''.
* EnemyMine: She is likely one of the fighters that opposed Galeem in the intro despite not being seen. However, [[spoiler:as she is one of Dharkon's messengers on the Final Battle map, her awakening is required to get the best ending]].
* EvilIsVisceral: Her armour has a veiny, slimy exoskeleton look that gives it a grosser vibe than Samus's, her beam attacks have a tentacle motif, and her missiles have a slimy, diseased look much like her body.
* EvilKnockoff: She's effectively the result of the Metroid Prime trying to copy Samus' physical form.
* FiringOneHanded: Dark Samus adopts a "firing from the hip" posture when using her version of the Charge Beam, where Samus steadies her ArmCannon with her off hand.
* HumanoidAbomination: Unlike the real Samus, there's no girl hidden underneath that PoweredArmor — Dark Samus was once the Metroid Prime, assuming her current form after being overloaded with Phazon and absorbing Samus' Phazon Suit. Much of this is conveyed in her animations, which give the sense of a creature that's not used to having a humanoid form — floating instead of walking, throwing her whole body into her movements, getting into awkward poses, and generally not showing Samus's usual professional restraint.
* IconicSequelCharacter: She's the sole playable ''Metroid Prime'' character in ''Smash Bros'', yet she only appeared in the first game as an EarlyBirdCameo.
* ILoveNuclearPower: [[SentientPhlebotinum Phazon]], of which she is both powered by and composed of, is radioactive and either grievously harms or horrifically mutates whatever it touches.
* ItIsDehumanizing: Even though she's referred to with feminine pronouns in her home series and in trophies from previous installments, the Super Smash Blog originally referred to Dark Samus with gender-neutral pronouns to emphasize [[HumanoidAbomination how alien she really is]].
* {{Leitmotif}}: While Dark Samus does have her own unique leitmotif in ''Echoes'' and ''Corruption'', she is associated with other ''Metroid'' songs that have been remixed in ''Ultimate'':
** A remix of the Parasite Queen boss theme from ''VideoGame/MetroidPrime'' plays in her character trailer.
** Her reveal during the August 8, 2018 ''Smash'' Direct is accompanied by a new remix of "Brinstar Depths" ([[https://www.youtube.com/watch?v=2fj6V2rOpT8 a clip of which]] was uploaded to the music section of the ''Smash'' website).
* LightningFireJuxtaposition: Where Samus Aran uses fire and explosion attacks, Dark Samus uses electric attacks instead. Their color schemes even reflect this; Samus' Varia Suit is [[FireIsRed stereotypically flame-colored]], while Dark Samus has glowing electric blue Phazon accents that match [[YellowLightningBlueLightning her blue electricity]].
* LimpAndLivid: Many of Dark Samus' animations play up her inhuman nature by having whatever parts are not being used in an attack more or less hanging there limply, most commonly her non-cannon arm.
* MesACrowd: Performs a sort of synchronized dance with one of her Dark Echoes as a victory animation.
* MovesetClone: Of Samus, having different animations but the same moveset as her. Functionally, they are identical, with the exceptions being elemental properties (Samus deals fire damage with certain moves, while Dark Samus deals electric damage), and some shifted hitboxes (Dark Samus' forward-smash has slightly less range, while her up-smash can reach opponents slightly lower to the ground).

to:

* EleventhHourRanger: ActionDad: He's Lucina's [[KidFromTheFuture father]] and a warrior-king who leads [[WeHelpTheHelpless a rag-tag militia gang]] in defense of his kingdom.
* AncestralWeapon: He's the third character introduced in Smash to wield the Falchion, with the first being his ancestor Marth and the second being his daughter Lucina.
* AscendedExtra: He went from only making a cameo in Robin's Final Smash during gameplay, lamenting being passed over as a playable character in Lucina's trailer and in the Palutena's Guidance for Robin — to being his own playable character.
* AssistCharacter: He ''still'' keeps that role in Robin's Final Smash (despite being now playable on his own), even if he is already one of the fighters on stage.
* AttackAttackAttack: As with his daughter Lucina, Chrom can really get into an enemy's face and has a very deadly pressure game thanks to his fast attacks and great speed. Since his Sealed Falchion has consistent hitboxes compared to the sweetspots and sourspots that Roy's Binding Blade has, he can still keep a fair distance from his foe while maintaining the offensive.
* BadassCape: He has a tattered white and blue cape as part of his outfit. As with Lucina, the Brand of the Exalt is printed on it too.
* BattleIntro: Warps in using warp magic, then pulls his sword from the ground, identical to Roy.
* BirthmarkOfDestiny: As a member of the royal family of Ylisse, he has the Brand of the Exalt located on his body. Unlike with his daughter Lucina, his mark is located on his right shoulder and is actually visible during normal play.
* {{Bishonen}}: Much like his ancestor, Chrom is quite handsome. Unlike Marth, however, he's clearly been working out, making him somewhat of a {{hunk}} as well.
* CompositeCharacter: He's primarily an Echo Fighter of Roy (making him share similarities with Marth by extension), though he also has a slightly different version of Ike's Up Special. Also, like Lucina, his primary difference from Roy is the lack of sweetspots.
* CoolSword: His Sealed Falchion is the same sword as Marth's, but being reforged over the ages has changed its appearance and power. Lucina's Parallel Falchion is the same sword, but from a less distant BadFuture.
* DifficultButAwesome: To sum him up, he's basically a more extreme, sword-wielding Little Mac. That said, unlike Mac, he's, otherwise, a LightningBruiser who's fast and powerful in both the ground and air.
* FashionableAsymmetry: His boots have different colours, and he only has one sleeve, leaving his right arm bare to show off his Brand of the Exalt.
* GlassCannon: Unlike Roy who is a LightningBruiser, Chrom has a different recovery move in the form of Ike's Aether (here named Soaring Slash). Because of this, his recovery is much worse than Roy's but he does have the benefit of having consistent hitboxes, which gives him better options for range.
* HeroicLineage: He's a distant descendant of Marth, and the direct descendant of the First exalt.
* {{Irony}}: Back in ''Wii U'', Viridi said it wouldn't make sense for him to be a fighter because he'd be a MovesetClone of Ike, with Palutena mentioning he doesn't have an Aether recovery like he does.
In ''Ultimate'', she's one of the last four characters to join you in Aether-like recovery is the World ''only'' thing he copied from Ike, and he retains his own version of Light adventure, Aether as a Final Smash on top of that. (Although, being found an Echo of Roy, he has a down aerial similar to Ike's.)
* {{Leitmotif}}: A new remix of "Id (Purpose)" from ''Fire Emblem Awakening'' plays
in TheVeryDefinitelyFinalDungeon.
* AdaptationDyeJob: Not Dark Samus herself unless you use a palette swap, but rather, Phazon. All of Dark Samus's phazon-based attacks are given a distinct black/dark blue coloration in comparison to
his reveal trailer. His character trailer uses the typically ethereal light blue in original version. Oddly, while Lucina and Robin get a version of "Id (Purpose)" as their unique victory theme, Chrom retained the ''Metroid Prime Trilogy''.
standard ''Fire Emblem'' victory theme in early versions of ''Ultimate''. Update 3.0.0 changed his victory theme to be the same as the other ''Awakening'' characters.
* AdaptationalWimp: Downplayed since she's still a capable fighter, but since she's MaleMightFemaleFinesse: He's the Male Might to Lucina's Female Finesse, her being a MovesetClone of Samus, her flight is much less powerful than in her home games, the more graceful Marth, and she lacks some of her Phazon attacks, seeming to be based primarily on her outing in ''Echoes''.
* ArmCannon: This comes with
he being a figurative and literal Samus clone, but befitting her [[OrganicTechnology appearance]], it's actually a part of her body. Her final boss fight in ''Prime 2'' gives a view of her skeleton, and [[https://vignette.wikia.nocookie.net/metroid/images/7/76/DkSam_concept_back.png/revision/latest?cb=20140820001916 concept art of her skeletal structure]] shows the [[BizarreAlienBiology "cannon bones"]] in more detail.
* ArtEvolution:
** In ''3DS/Wii U'', she was based on her appearance in ''Corruption'', which had the effect of making her look smoothed out and almost mechanical. ''Ultimate'' significantly overhauls her design, generally eschewing the smooth nature of the suit in favor of emphasizing her alien nature, such as some parts of her body being more spaced out from each other, pronouncing her organic TronLines, looking skeletal and slimier, more noticeably popping veins, and also features a thinner visor identical to the one seen in ''Echoes''.
** The appearance of her Morph Ball form has also evolved. In ''Echoes'', [[https://vignette.wikia.nocookie.net/metroid/images/2/24/Dark_Samus_Morph_Ball.png/revision/latest?cb=20160116033832 her Morph Ball]] was much more organic-looking and [[EyesDoNotBelongThere had an eye on each half]], and ''Corruption'' reused the same model despite Dark Samus's design changing to a slightly more mechanical look. In ''Ultimate'', [[https://vignette.wikia.nocookie.net/metroid/images/5/5d/Dark_Samus_Morph_Ball_Smash.png/revision/latest?cb=20180819124000 the Morph Ball's design]] matches her ''Corruption'' appearance, being more technological with visible veins, and having blue lights in the middle of the hemispheres instead of eyes.
* AscendedExtra: First appearing in ''Brawl'' as a collectible trophy, then in ''3DS/Wii U'' as an Assist Trophy, Dark Samus becomes playable in ''Ultimate''.
* BattleIntro: Floats onto the stage from a dark blue portal.
* TheBusCameBack: Similarly to K. Rool, Dark Samus hasn't made an appearance in a non-''Smash'' game since [[KilledOffForReal her death]] in ''Metroid Prime 3'' back in 2007.
* TheComicallySerious: Dark Samus is one
moveset clone of the more frightening playable villains in ''Smash'', but she's just as equally subjected to the same silliness as the rest forceful retool of the playable cast. For example, Roy (with one of the Challenge Board images shows her with a Bunny Hood.
* CompositeCharacter: Dark Samus's design is based on her ''Corruption'' appearance, but her coloration and much of her body language hearken back to her increasingly-unstable and insane ''Echoes'' self.
* TheCorruptor: Her Classic Mode route involves her fighting against heroic characters alongside allies of theirs's who she has corrupted and given a more evil-looking palette swap (e.g. alongside Robin against Chrom and Lucina, alongside Ivysaur against the other Pokemon Trainer Pokemon and Pikachu). This is a reference to ''Metroid Prime 3: Corruption'', where Dark Samus infected Samus' fellow bounty hunters with Phazon and turned them against her.
* DarkActionGirl: She's a villainous counterpart to Samus.
* DarkIsEvil: She's a HumanoidAbomination whose body is a black biomechanical version of Samus' power suit, and who is composed of the corruptive mutagen Phazon. Fittingly, her Charge Beam and Zero Laser are predominantly black.
* DivergentCharacterEvolution:
** Inverted. When she became a playable character, she lost her rapid fire blast and Phazon tendrils she used as an Assist Trophy, in favour of a playstyle more resembling Samus's.
** Design-wise, her ''Corruption'' design was used in ''3DS/Wii U'' when she was an Assist Trophy, the design of which was very similar to Samus. While ''Ultimate'' still takes after ''Corruption'''s design, it also drops much of the mechanical nature of the design in favor of looking slimmer and more alien, and redesigning the visor to be more like the thinner version seen in ''Echoes''.
* EnemyMine: She is likely one of the fighters that opposed Galeem in the intro despite not being seen. However, [[spoiler:as she is one of Dharkon's messengers on the Final Battle map, her awakening is required to get the best ending]].
* EvilIsVisceral: Her armour has a veiny, slimy exoskeleton look that gives it a grosser vibe than Samus's, her beam attacks have a tentacle motif, and her missiles have a slimy, diseased look much like her body.
* EvilKnockoff: She's effectively the result of the Metroid Prime trying to copy Samus' physical form.
* FiringOneHanded: Dark Samus adopts a "firing
move taken from the hip" posture when using her version of the Charge Beam, where Samus steadies her ArmCannon with her off hand.
* HumanoidAbomination: Unlike the real Samus, there's no girl hidden underneath that PoweredArmor — Dark Samus was once the Metroid Prime, assuming her current form after being overloaded with Phazon and absorbing Samus' Phazon Suit. Much of this is conveyed in her animations, which give the sense of a creature that's not used to having a humanoid form — floating instead of walking, throwing her whole body into her movements, getting into awkward poses, and generally not showing Samus's usual professional restraint.
* IconicSequelCharacter: She's the sole playable ''Metroid Prime'' character in ''Smash Bros'', yet she only appeared in the first game as an EarlyBirdCameo.
* ILoveNuclearPower: [[SentientPhlebotinum Phazon]], of which she is both powered by and composed of, is radioactive and either grievously harms or horrifically mutates whatever it touches.
* ItIsDehumanizing: Even though she's referred to with feminine pronouns in her home series and in trophies from previous installments, the Super Smash Blog originally referred to Dark Samus with gender-neutral pronouns to emphasize [[HumanoidAbomination how alien she really is]].
* {{Leitmotif}}: While Dark Samus does have her own unique leitmotif in ''Echoes'' and ''Corruption'', she is associated with other ''Metroid'' songs that have been remixed in ''Ultimate'':
** A remix of the Parasite Queen boss theme from ''VideoGame/MetroidPrime'' plays in her character trailer.
** Her reveal during the August 8, 2018 ''Smash'' Direct is accompanied by a new remix of "Brinstar Depths" ([[https://www.youtube.com/watch?v=2fj6V2rOpT8 a clip of which]] was uploaded to the music section of the ''Smash'' website).
* LightningFireJuxtaposition: Where Samus Aran uses fire and explosion attacks, Dark Samus uses electric attacks instead. Their color schemes even reflect this; Samus' Varia Suit is [[FireIsRed stereotypically flame-colored]], while Dark Samus has glowing electric blue Phazon accents that match [[YellowLightningBlueLightning her blue electricity]].
* LimpAndLivid: Many of Dark Samus' animations play up her inhuman nature by having whatever parts are not being used in an attack more or less hanging there limply, most commonly her non-cannon arm.
* MesACrowd: Performs a sort of synchronized dance with one of her Dark Echoes as a victory animation.
always forceful Ike).
* MovesetClone: Of Samus, His moveset is taken from Roy (and thus indirectly from Marth) while pulling influence from Ike for his recovery, and having a wholly different animations but Final Smash from the same moveset as her. Functionally, they are identical, with other ''Fire Emblem'' characters. This makes him one of the exceptions three Echo Fighters to have at least one new move from their source character (the other two being elemental properties (Samus deals fire damage with certain moves, while Ken and Dark Samus deals electric damage), Pit). That said, he also pulls from his daughter in that he and some shifted hitboxes (Dark Samus' forward-smash has Lucina lack the spacing mechanics of their predecessors; not only that, but Chrom's Soaring Slash gives him a slightly less range, while her up-smash can reach opponents slightly lower to better vertical recovery at the ground).expense of the horizontal distance Roy's Blazer has.



** Her reveal includes a clip of Dark Samus and Meta-Ridley ganging up on Samus, referencing her being the leader of the Space Pirates in ''Metroid Prime 3: Corruption'', as well as a shot of her next to a Metroid, referencing her true nature as the Metroid Prime.
** One of her victory animations has her split in two, referencing the "Dark Echo" move she used in the final battle of ''Corruption''.
** Another victory animation has a close up to her visor, revealing her milky white, glowing eyes, which is similar to [[https://cdn.wikimg.net/en/metroidwiki/images/9/91/SA-X_mf_Screenshot_1.png the image of the SA-X]] from ''VideoGame/MetroidFusion''. Additionally she has a gold alternate color with a green visor, referencing SA-X.
** Her status as an Echo Fighter. Not only is she both a literal and MovesetClone of Samus, she officially debuted in a game called "Echoes", and in ''Metroid Prime 3: Corruption'', she was able to make duplicates of herself called "Echoes".
** In the Japanese version, clone fighters are referred to as "Dash" Fighters, Dark Samus being 4'. The proper name of the dash is a prime, used in mathematical notation to indicate that a variable is derivative of the original. Dark Samus is literally Metroid ''Prime'' imitating Samus.
** Unlike Samus' Zero Laser (which can, at best, be argued to be an exaggeration of her Hyper Beam), Dark Samus' Final Smash has some basis in her home series; one of her moves in the final battle with her in ''Echoes'' is a large Phazon beam.
** One of her alternate colour schemes resembles [[https://metroid.fandom.com/wiki/File:DS_concept3.png concept art of Dark Samus]] from ''Echoes'', which originally depicted her as silver with red highlights.
* NoBiologicalSex: Being Metroid Prime, Dark Samus is biologically genderless, but is referred to as a female in both ''Super Smash Bros.'' and her home series due to her resemblance to Samus, having absorbed her Phazon Suit and some of her genetic material.
* OrganicTechnology: Her armour and physical projectiles have visible veins and shell-like textures showcasing how she's actually a HumanoidAbomination.
* PowerFloats: Unlike Samus, Dark Samus floats in place for various animations, giving her a much more ethereal "phantom-like" feel. Of particular note is her dodge roll, which is simply a hovering backstep, similar to how she moves around in ''Corruption'' in contrast to Samus's morph ball roll.
* PowerGlows: She emanates Phazon, complete with a brilliant blue glow, in two of her taunts.
* PoweredArmor: In order to survive its defeat, Metroid Prime stole Samus' Phazon Armor and used it for its reincarnation, Dark Samus.
* PromotedToPlayable: She was an alternate costume and an Assist Trophy in ''3DS/Wii U'', but is now a fully playable character. This is not only the first time she has been playable, much like with Ridley, but also the first time ''any'' Metroid has been playable. This would also give her the title of being the fourth summon character to receive this trope, after Charizard, Little Mac, and Chrom.
* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 8 hours and 10 minutes, beat Classic Mode with Samus or anyone in her unlock tree five times, or find and defeat her in ''World of Light''.
* ShockAndAwe: Where Samus uses fire in her attacks, Dark Samus' equivalent moves use electric damage dealing blasts of Phazon. These attacks deal slightly greater stun than Samus' and are less vulnerable when blocked at the cost of making it easier for the opponent to escape combos by influencing their own knockback.
* SilentAntagonist: As in the ''Metroid Prime'' series, she never speaks. ''Unlike'' the ''Prime'' games, she doesn't even have VoiceGrunting (barring her star K.O. clip, which is the same as Samus').
* TheSmurfettePrinciple: She's the only villainess among all the non-alternate costume fighters[[note]]excluding Wendy as a variation of Bowser Jr.[[/note]].
* StarfishAlien: She may ''look'' humanoid, but she's actually a heavily mutated jellyfish-like Metroid that managed to stuff itself into a humanoid suit of armour.
* TokenEvilTeammate: The only Echo Fighter to be totally unambiguously evil.
* UnskilledButStrong: Her animations show a distinct lack of finesse and discipline when compared side-by-side with Samus' own, but she keeps up anyway by dint of raw power.
* UpliftedAnimal: She started off as a Metroid before being exposed to enough Phazon to turn it into Metroid Prime, which then absorbed Samus's Phazon Suit and her DNA, giving her both a humanoid form and sapience.
* WaveMotionGun: Her Final Smash is a Phazon variant of Samus' Zero Laser.

to:

** Her reveal includes Aether is a clip of Dark Samus skill learned by Great Lords in ''Fire Emblem Awakening'', which is a promoted class exclusive to Chrom and Meta-Ridley ganging up on Samus, referencing her being the leader of the Space Pirates in ''Metroid Prime 3: Corruption'', as well as a shot of her next Lucina. In ''Ultimate'', it's been promoted to a Metroid, referencing her true nature as the Metroid Prime.
** One of her victory animations has her split in two, referencing the "Dark Echo" move she used in the final battle of ''Corruption''.
** Another victory
his Final Smash, and Chrom's animation has a close up to her visor, revealing her milky white, glowing eyes, which is even similar to [[https://cdn.wikimg.net/en/metroidwiki/images/9/91/SA-X_mf_Screenshot_1.png the image activation animation in his home game. His {{Pre Ass Kicking One Liner}}s when he activates it, "Anything can change!", "Now I'm mad!", and "Your end has come!", are also taken from his [[PreMortemOneLiner Critcal/Skill quotes]] in his home series.
** Sakurai (and [[VideoGame/KidIcarus Palutena]]) mentioned one
of the SA-X]] from ''VideoGame/MetroidFusion''. Additionally she has a gold alternate color with a green visor, referencing SA-X.
** Her status as
reasons why Chrom was passed over in favor of his daughter was because he didn't have an Aether-type recovery move like Ike did. In ''Ultimate'' he's mostly an Echo Fighter. Not only Fighter of Roy, but has a modified version of Ike's somersaulting Aether, named the Soaring Slash. Chrom's Soaring Slash is she both also a literal nod to [[https://www.ssbwiki.com/images/8/87/Soaring_Slash_Origin.gif his spin flipping stunt]] that he pulls during the "Two Falchions" cutscene that plays during Chapter 4 of ''Awakening'', during his duel with Lucina.
* NoRespectGuy: ''3DS/Wii U'' really loved to insult this guy. Compared to Luigi, whom Snake
and MovesetClone of Samus, she officially debuted in a game called "Echoes", Pit wholeheartedly stood up for when he was mocked, Palutena and in ''Metroid Prime 3: Corruption'', she was able to make duplicates of herself called "Echoes".
** In the Japanese version, clone fighters are referred to as "Dash" Fighters, Dark Samus
Viridi gang up on Chrom and mock him for not being 4'. The proper name of the dash is a prime, used in mathematical notation to indicate that a variable is derivative of the original. Dark Samus is literally Metroid ''Prime'' imitating Samus.
** Unlike Samus' Zero Laser (which can, at best, be argued to be an exaggeration of her Hyper Beam), Dark Samus' Final Smash has some basis in her home series; one of her moves in the final battle with her in ''Echoes'' is a large Phazon beam.
** One of her alternate colour schemes resembles [[https://metroid.fandom.com/wiki/File:DS_concept3.png concept art of Dark Samus]] from ''Echoes'', which originally depicted her as silver with red highlights.
* NoBiologicalSex: Being Metroid Prime, Dark Samus is biologically genderless, but is referred to as a female in both ''Super Smash Bros.''
playable character and her home series due to her resemblance to Samus, having absorbed her Phazon Suit and some of her genetic material.
* OrganicTechnology: Her armour and physical projectiles have visible veins and shell-like textures showcasing how she's actually
a HumanoidAbomination.
* PowerFloats: Unlike Samus, Dark Samus floats in place for various animations, giving her a much more ethereal "phantom-like" feel. Of particular note is her dodge roll, which is simply a hovering backstep, similar to how she moves around in ''Corruption'' in contrast to Samus's morph ball roll.
* PowerGlows: She emanates Phazon, complete with a brilliant blue glow, in two of her taunts.
* PoweredArmor: In order to survive its defeat, Metroid Prime stole Samus' Phazon Armor and used it for its reincarnation, Dark Samus.
clone. Thankfully, this mockery was gone after ''Ultimate''.
* PromotedToPlayable: She He was an alternate costume and an Assist Trophy part of Robin's Final Smash in ''3DS/Wii U'', but is now a fully playable character. This character... who's still part of Robin's Final Smash.
* RoyalsWhoActuallyDoSomething: He
is not only the first time she has been playable, much like with Ridley, Exalt of the Halidom of Ylisse, but also is no less capable in battle.
* ScrewDestiny: Like his daughter, he firmly holds
the first time ''any'' Metroid has been playable. This would also give her the title of being the fourth summon character to receive this trope, after Charizard, Little Mac, and Chrom.
belief that "fate" is something that can be defied. His {{Catchphrase}}, "Anything can change!", demonstrates this.
* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 8 9 hours and 10 40 minutes, beat Classic Mode with Samus Yoshi or anyone in her his unlock tree five seven times, or find and defeat her him in ''World of Light''.
* ShockAndAwe: Where Samus uses fire in her attacks, Dark Samus' equivalent moves use electric damage dealing blasts of Phazon. These attacks deal slightly greater stun SuicideAttack: Chrom's up special, Soaring Slash, has a meteor spike powerful enough to drag opponents to the lower blast zone if performed offstage, like Ike's Aether. What makes it different as a kill move compared to Aether is that not only is it faster than Samus' Aether, but Chrom packs the speed and are less vulnerable combo game to chain into an offstage Soaring Slash. In the base game, this was an incredibly effective way to score a KO and win even on the last stock, as Chrom would die second, but this was later patched to tone down the effectiveness of the spike and make Chrom die first instead.
* SwordPlant: Shares Roy's stage entrance animation of planting his sword in the ground. He also spins and plants his sword in one of his victory screens, just like
when blocked he wins a battle in ''Awakening''.
* ThrowTheDogABone: He was [[ButtMonkey mocked]] in Lucina and Robin's reveal trailer and in Robin's Palutena's Guidance in ''3DS/Wii U'' for being relegated to a background role. Now he's a playable character.
* ThrowingYourSwordAlwaysWorks: Averted. Unlike Ike's Aether, Chrom holds onto his sword for the duration of Soaring Slash, making it faster than Ike's version but
at the cost of making it easier for no horizontal range.
* TrailersAlwaysSpoil: A strange zigzagged application: though most of
the opponent to escape combos character demonstration videos on the Smash website end by influencing showing off their own knockback.
* SilentAntagonist: As
Final Smashes, Robin’s was among those that did not, meaning Chrom's presence in the ''Metroid Prime'' series, she never speaks. ''Unlike'' the ''Prime'' games, she doesn't even have VoiceGrunting (barring her star K.O. clip, which is the same as Samus').
* TheSmurfettePrinciple: She's the only villainess among all the non-alternate costume fighters[[note]]excluding Wendy as a variation of Bowser Jr.[[/note]].
* StarfishAlien: She may ''look'' humanoid, but she's actually a heavily mutated jellyfish-like Metroid that managed to stuff itself into a humanoid suit of armour.
* TokenEvilTeammate: The only Echo Fighter to be totally unambiguously evil.
* UnskilledButStrong: Her animations show a distinct lack of finesse and discipline when compared side-by-side with Samus' own, but she keeps
game was completely unaccounted for up anyway by dint of raw power.
* UpliftedAnimal: She started off as a Metroid before being exposed to enough Phazon to turn it into Metroid Prime, which then absorbed Samus's Phazon Suit and her DNA, giving her both a humanoid form and sapience.
* WaveMotionGun: Her
until his PromotedToPlayable reveal. However, Robin's Final Smash is a Phazon variant of Samus' Zero Laser.remains the same and Chrom still assists them, even against the playable Chrom.
* YouGottaHaveBlueHair: Like his distant ancestor Marth and his daughter Lucina, he has dark blue hair. It runs in the family!



[[folder:13ε – Daisy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sq0e14h.png]][[caption-width-right:350:[[GenkiGirl Sarasaland's Chipper Princess]]]]
!!!!!!'''Voiced by:''' Deanna Mustard
->'''Home Series:''' ''Franchise/SuperMarioBros''

to:

[[folder:13ε [[folder:60ε Daisy]]
Ken]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sq0e14h.png]][[caption-width-right:350:[[GenkiGirl Sarasaland's Chipper Princess]]]]
org/pmwiki/pub/images/kenssbu.png]][[caption-width-right:350:[[ElementalPunch The Fire-Breathing Fist]]]]
!!!!!!'''Voiced by:''' Deanna Mustard
->'''Home
Creator/YujiKishi (Japanese), Creator/ReubenLangdon (English)
'''KEN TURNS UP THE HEAT!'''
-> '''Home
Series:''' ''Franchise/SuperMarioBros''''Franchise/StreetFighter''



-->'''Debut:''' ''VideoGame/SuperMarioLand'' [UsefulNotes/GameBoy], 1989

->'''Playable in:''' ''Ultimate''
->'''Specials''': [[CounterAttack Toad]], [[AssKicksYou Daisy Bomber]], [[ParasolOfPain Daisy Parasol]], [[ProducePelting Vegetable]]
->'''Final Smash:''' [[StandardStatusEffects Daisy Blossom]]

->''"[[GenkiGirl Yooooo!]]"''

The feisty Princess of the four kingdoms of Sarasaland, Daisy was saved by Mario from the evil alien Tatanga and since then has been a firm friend of the Mushroom Kingdom crew, joining them in everything from [[VideoGame/MarioKart Go-Karting]] to [[VideoGame/MarioTennis Tennis]]. She's also Luigi's ImpliedLoveInterest, similarly to how Peach is with Mario; fitting, as the two princesses are best friends.\\

to:

-->'''Debut:''' ''VideoGame/SuperMarioLand'' [UsefulNotes/GameBoy], 1989

->'''Playable
--> '''Debut:''' ''VideoGame/{{Street Fighter|I}}'' [UsefulNotes/{{Arcade|Game}}], 1987

-> '''Playable
in:''' ''Ultimate''
->'''Specials''': [[CounterAttack Toad]], [[AssKicksYou Daisy Bomber]], [[ParasolOfPain Daisy Parasol]], [[ProducePelting Vegetable]]
->'''Final
''Ultimate''\\
'''Specials''': [[KiManipulation Hadoken]], [[HurricaneKick Tatsumaki Senpukyaku]], {{Shoryuken}}, [[ImmuneToFlinching Focus Attack]], [[RoundhouseKick Nata Otoshi Geri / Oosoto Mawashi Geri]]\\
'''Final
Smash:''' [[StandardStatusEffects Daisy Blossom]]

->''"[[GenkiGirl Yooooo!]]"''

The feisty Princess of the four kingdoms of Sarasaland, Daisy was saved by Mario
[[PlayingWithFire Shinryuken]]/[[HurricaneKick Shippu]] [[NoHoldsBarredBeatdown Jinraikyaku]]

->''"[[PreAssKickingOneLiner I'm ready for ya!]] [[BringIt Bring it on!]]"''

Hailing
from the evil alien Tatanga ''Street Fighter'' series, Ken Masters is the former sparring partner and since then has been a firm friend FriendlyRival of Ryu. Being trained in the ways of the Mushroom Kingdom crew, joining them in everything from [[VideoGame/MarioKart Go-Karting]] Ansatsuken martial art, Ken shares many moves with Ryu, but with his own fiery flair put to [[VideoGame/MarioTennis Tennis]]. She's them. Though he shares many similarities to his friend, being honorable and hard-working, he's also Luigi's ImpliedLoveInterest, similarly a bit more arrogant and hot-headed in contrast to how Peach is with Mario; fitting, as the two princesses are best friends.more stoic Ryu. He also wishes to seek strong opponents, but is always taking care of his wife, Eliza, and his son, Mel.\\



First appearing as an alternate skin for Peach, Daisy finally throws her crown in the Smashing scene, being the first new Echo Fighter to be confirmed for ''Ultimate''. She fights almost exactly like her companion Peach, but with her own largely cosmetic differences (usually flower-based befitting her name) that emphasize her own personality.

to:

First appearing Considered the archetypal MovesetClone, Ken makes his ''Smash'' debut as an alternate skin for Peach, Daisy finally throws her crown in the Smashing scene, being the first new Echo Fighter of Ryu, ironically being the last proper Echo to be confirmed for ''Ultimate''. She fights almost exactly revealed prior to the game's launch. Much like her companion Peach, in their home series, Ken and Ryu both use the same fighting style, but with her their own largely cosmetic differences (usually flower-based befitting her name) unique flairs. In comparison to Ryu, Ken favors rushing down his opponent with furious kicks and a Shoryuken that emphasize her own personality.boasts greater horizontal range in addition to packing a fiery punch.



* AdaptationalBadass: While she hasn't been kidnapped as much as Peach and she's been shown to have some fighting-capability in her home series, Daisy is usually more involved in sports, parties and kart-racing and rarely gets to show it. In ''Smash'', she is an Echo Fighter of Peach, another AdaptationalBadass.
* AscendedExtra: Went from a PaletteSwap of Peach and a trophy to an actual fighter.
* AssistCharacter: Blue Toad appears in her moveset, serving the exact same roles that Red Toad does with Peach.
* AssKicksYou: In Daisy Bomber, her variant of Peach's Peach Bomber attack. The two can even collide for a flowery heart explosion. Unlike Peach, Daisy winks when performing her Flying Hip back aerial, adding insult to injury.
* BadassAdorable: The crown Princess of Sarasaland, with big blue eyes, an expressive face, an incredibly positive attitude with tons of energy to spare, and more than capable of throwing down with everyone in ''Smash''. Daisy counts even outside of the series — particularly [[VideoGame/MarioParty shown by that one time she sent Bowser flying with a single]] ArmorPiercingSlap.
* {{Ballet}}: As expected from an MovesetClone of Peach, whose Forward Tilt is called "Can-Can Kick" and Up Smash is called "Pirouette".
* BattleIntro: Spins in a flurry of daisy petals while brandishing her parasol, then jumps and says "Yooooo~!"
* BigNo: Like Peach, she lets one out when she gets star KO'd but hers is much louder, which is accurate with her character.
* ButtMonkey: In Daisy's Palutena's Guidance, Pit is pretty set on her being Peach with another name. Viridi "tries" to talk about her differences between her and Peach, but she seems unsure about it. Similarly, her origins as a SuspiciouslySimilarSubstitute for Peach are reflected by her being a complete MovesetClone of her.
* CatFight: Played with; her Classic Mode campaign has her duking it out with fellow female monarchs. With the exception of Master Hand.
* CombatStilettos: Like Peach, Daisy keeps her high heels on when on the battlefield.
* DanceBattler: Like her counterpart, she fights like a classically trained ballerina.
* FlowerMotif: Daisies, obviously.
* FryingPanOfDoom: She can use a frying pan for her side smash like Peach can.
* GenkiGirl: Much like in her own series, she's very cheerful, upbeat, and tomboyish, not to mention very energetic. You just have to look at the YeahShot in her render compared to the other Princesses to get a good idea of how much!
* KickingAssInAllHerFinery: Daisy fights while wearing her crown, stilettos, and fancy dress.
* {{Leitmotif}}: ''[[https://www.youtube.com/watch?v=6A8ZwOT0_X8 Classic Tennis]]'' from ''VideoGame/MarioTennis: Ultra Smash''.
* LimitBreak: Daisy Blossom, which is functionally identical to Peach's Final Smash, but instead of giant peaches, giant daisies appear on the stage - and has a floral theme with animated images of herself.
** LightEmUp: During her Final Smash, Daisy summons a ray of light (this is purely aesthetic).
* MovesetClone: She possesses the exact same moveset as Peach with changed animations and effects to suit her personality. The only gameplay changes are very slightly shifted hurtboxes or hitboxes on a few animations. She formerly had an extra mechanic to differentiate her from Peach (her turnips used to deal more knockback at lower percents, and less knockback at higher percents), but this turned out to be a bug and it was removed in patch 3.0.0.
* PaletteSwap: Not Daisy herself, but her Toad has a blue cap in contrast to Peach's red-capped one.
* PetalPower: Befitting her name, many of her attacks have flower petal effects trailing from them.
* PimpedOutDress: Similarly to Peach, her dress is much more detailed here than in the ''Mario'' series.
* PromotedToPlayable: Daisy has been present in the series since ''Melee'' — but only in the form of trophies, and as an alternate colour option for Peach. As of now, she's branched out into her own playable character.
* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 4 hours and 30 minutes, beat Classic Mode with Fox or anyone in his unlock tree five times, or find and defeat her in ''World of Light''.
* TomboyAndGirlyGirl: A bit more of an InformedAttribute compared to how she is normally, since she's using all of Peach's moves and abilities here, but character-wise, she's the Tomboy to Peach's Girly Girl — it especially shows in her animations, expressions and taunts.
* TomboyPrincess: All these tomboy tropes didn't clue you in?
* TomboyWithAGirlyStreak: Much like in her own series, Daisy is the more tomboyish Princess between herself and Peach — generally being the much more sassy, boisterous, and less formal of the two — but at the same time, still with a noticeable [[FlowerMotifs flower motif]] to her outfits and moves, which is added onto the rainbow and ribbon ones that Peach already had with hers.
* VSign: Daisy does a standard version as a taunt and a sideways version as a victory pose — complete with a playful Anime/SailorMoon-esque wink in the latter.

to:


* AdaptationalBadass: While she hasn't been kidnapped TheAce: Surprisingly enough, Ken was born with the natural talent of being a martial artist, unlike Ryu, who trains day in and day out. During the time between ''Street Fighter'' and ''Street Fighter II'', he even took a year off training to spend time with his family and was able to match Ryu's skill after only a few months of re-training.
* ActionDad: Ken is HappilyMarried and has a kid, and yet he's still able to kick just
as much ass as Peach and she's been shown to have some fighting-capability in her home series, Daisy is usually his debut.
* ArmorPiercingAttack: Just like Ryu, his Focus Attack ignores shields completely. In addition, while not quite as powerful as Ryu's Collarbone Breaker, his Inazuma Kick can easily destroy shields that aren't fully charged.
* ArtEvolution: While his trophy in ''3DS/Wii U'' was
more involved in sports, parties and kart-racing and rarely gets akin to show it. In ''Smash'', she is an Echo his ''Street Fighter of Peach, another AdaptationalBadass.
IV'' look, his appearance here follows the more realistic design Ryu has and bears more similarities to his incarnation from ''III''.
* AscendedExtra: Went from Ken was a PaletteSwap of Peach and a DLC trophy to an actual fighter.
* AssistCharacter: Blue Toad appears
in her moveset, serving the exact same roles ''3DS/Wii U'', and he becomes a fighter in ''Ultimate''. Of note is that Red Toad does with Peach.
he is the only third-party fighter to make a non-playable appearance in the series prior to his playable debut.
* AssKicksYou: In Daisy Bomber, her variant of Peach's Peach Bomber attack. The two can even collide BattleIntro: Walks onstage from some mist in the background while saying "I'm ready for ya! Bring it on!", then adopts a flowery heart explosion. Unlike Peach, Daisy winks when performing her Flying Hip back aerial, adding insult to injury.battle-ready stance.
* {{Bishonen}}: Downplayed. He is more muscular rather than his more Bishonen look in some of his other previous incarnations.

* BadassAdorable: ButNotTooForeign: Despite the blonde hair and the fact that he's always billed as being from the United States in every game he's been in, Ken's actually 3/4 Japanese.
* CompositeCharacter: While based primarily on his outing from ''Super II Turbo'', he has some attacks and increased speed from his later appearances that [[DivergentCharacterEvolution diversified]] him from Ryu.
* DifficultButAwesome:
**
The crown Princess Nata Otoshi Geri. Its unorthodox input is one of Sarasaland, with big blue eyes, an expressive face, an incredibly positive attitude with tons the hardest moves to get consistently, especially for players not used to traditional fighting games. However, it is one of energy to spare, and more than the best moves in Ken's arsenal, capable of throwing whittling down with everyone shields, racking up damage and confirming into kill options.
** Like Ryu before him, Ken,
in general, has the complexity of a traditional fighting game character, but translated to the somewhat less complicated ''Smash''. Daisy counts even outside of the series — particularly [[VideoGame/MarioParty shown by That said, that one time she sent Bowser flying complexity comes with a single]] ArmorPiercingSlap.
* {{Ballet}}: As expected from an MovesetClone
versatility, on top of Peach, whose Forward Tilt is called "Can-Can Kick" and Up Smash is called "Pirouette".
* BattleIntro: Spins
him, in a flurry of daisy petals while brandishing her parasol, then jumps and says "Yooooo~!"
* BigNo: Like Peach, she lets one out when she gets star KO'd but hers is much louder, which is accurate with her character.
* ButtMonkey: In Daisy's Palutena's Guidance, Pit is pretty set on her being Peach with another name. Viridi "tries" to talk about her differences between her and Peach, but she seems unsure about it. Similarly, her origins as a SuspiciouslySimilarSubstitute for Peach are reflected by her being a complete MovesetClone of her.
* CatFight: Played with; her Classic Mode campaign has her duking it out with fellow female monarchs. With the exception of Master Hand.
* CombatStilettos: Like Peach, Daisy keeps her high heels on when on the battlefield.
* DanceBattler: Like her counterpart, she fights like a classically trained ballerina.
* FlowerMotif: Daisies, obviously.
* FryingPanOfDoom: She can use a frying pan for her side smash like Peach can.
* GenkiGirl: Much like in her own series, she's very cheerful, upbeat, and tomboyish, not to mention very energetic. You just have to look at the YeahShot in her render compared to the other Princesses to get a good idea of how much!
* KickingAssInAllHerFinery: Daisy fights while wearing her crown, stilettos, and fancy dress.
* {{Leitmotif}}: ''[[https://www.
some ways, [[https://www.youtube.com/watch?v=6A8ZwOT0_X8 com/watch?v=0oprUrneieM being much more combo-centric than Smash's designated King of Combos, Ryu]].
* DivergentCharacterEvolution: [[LampshadeHanging Lampshaded]] by Sakurai, who notes that his moves have grown more and more distinct from Ryu's as time has gone on, but this iteration borrows heavily from ''[[VideoGame/StreetFighterII Super Street Fighter II Turbo]]'' where the differences were more minute. In general, Ken here is meant to be a more aggressive version of Ryu, trading in stronger knockback and a more versatile neutral game in exchange for more damaging multi-hitting specials and faster ground movement.
* DoesNotLikeShoes: Just like Ryu, he's normally depicted barefoot, even in his debut game.
* {{Eagleland}}: One of the distinctly identified American fighters in ''Smash'' alongside Little Mac, Terry and Snake, since he represents the country in ''Street Fighter''.
* ExtremityExtremist: Many more of his attacks are kick-based compared to Ryu's, and the ones he shares often hit multiple times. Examples include his various tilts like the Inazuma Kick and his Focus Attack, his replacement for Shakunetsu Hadouken being his various Roundhouse Kick variants and the Shippu Jinrai Kyaku as his equivalent to the Shin Shoryuken.
* FingerlessGloves: Ken wears a pair of fingerless boxing gloves, similar to those worn by MMA fighters.
* FriendlyRivalry: Ken is both Ryu's best friend and rival, just as he is in ''Street Fighter''. His entire
Classic Tennis]]'' Mode run is actually dedicated to the less [[TheRival friendly]] variant of this by fighting against other rival characters, ending with Ryu himself.
* GuestFighter: The third Creator/{{Capcom}} character in ''Smash'', after Mega Man and fellow ''Street Fighter'' character Ryu.
* {{Hunk}}: Just as muscular as Ryu, and arguably more handsome.
* HurricaneKick: As with ''Street Fighter'', Ken's Tatsumaki consists of multiple weak hits with little knockback in contrast to Ryu's.
* {{Irony}}: Ken is the most iconic MovesetClone in gaming history, and yet he's the last Echo Fighter to be revealed for ''Ultimate''. Most ironic, he has the most distinct moves
from ''VideoGame/MarioTennis: Ultra Smash''.
* LimitBreak: Daisy Blossom, which is functionally identical to Peach's Final Smash, but instead
his base character out of giant peaches, giant daisies appear on all the Echo Fighters.
* KamehameHadoken: His Hadouken has different visuals than Ryu, and is weaker to boot, as it is in ''Street Fighter'' proper.
* LaserGuidedKarma: In his introductory trailer, he beats Little Mac by knocking him into the arena's big-screen display. Incineroar later turns around and beats him the same way.
* {{Leitmotif}}: His ever-present
stage - and has a floral theme from ''Street Fighter II'' follows him here.
* MovesetClone: Of Ryu, and arguably the TropeCodifier himself. [[{{Irony}} Funnily enough]], he's the ''least'' clone-y of all the Echo Fighters; he walks and runs a little bit faster than his source character and he packs several new moves that Ryu lacks and vice-versa. Not only does this make him the most distinctive Echo, but he's also almost a fully-fledged semi-clone on par
with animated images of herself.
''Melee''-era clones like Falco and Ganondorf:
** LightEmUp: During her Final Smash, Daisy summons a ray of light (this Although his Hadouken's power is purely aesthetic).only just slightly weaker than Ryu's, Ken can't zone opponents out as well as Ryu due to his fireball speeds not being as controllable, as Ryu can fire Hadoukens that can be much slower or faster than Ken in addition to the Shakunetsu Hadouken being exclusive to him.
* MovesetClone: She possesses the exact same moveset ** Ryu's Tatsumaki can be used as Peach a kill option due to it being a one-hit attack with changed animations and effects more knockback, but it's much more punishable in the process. Ken needs proper close-range spacing to suit her personality. The only gameplay changes are very slightly shifted hurtboxes or hitboxes on a few animations. She formerly had an extra mechanic make use of his Tatsu to differentiate her from Peach (her turnips used to land all of its individually weaker hits with little knockback, but all its variants deal more knockback damage than Ryu if every hit lands.
** While Ryu's Shoryuken can kill much earlier if he connects with the sweetspot
at lower percents, and less knockback at the start of the move, Ken's own has a higher percents), but this turned out to be a bug damage output, and the sweetspot being at the tail end of the move means that it was removed in patch 3.0.0.
* PaletteSwap: Not Daisy herself, but her Toad
serves as a more viable anti-air kill option.
** Ken has better combo options due to having both of his Roundhouse Kick variants (including one that
has a blue cap in contrast special motion Ryu doesn't have altogether), each of which can be held down to Peach's red-capped one.
* PetalPower: Befitting her name, many
transition into an Inazuma Kick for shield damage, although not to the extent of her Ryu's Collarbone Breaker.
** This also goes for his normals and Smash
attacks as well. His forward Smash attack has the same sweetspot on the foot as Ryu's, but he doesn't move forward as much while performing it compared to Ryu's Donkey Kick. His held forward tilt is a fierce punch that can launch opponents backwards, but doesn't have flower petal the shield-breaking properties as Ryu's Collarbone Breaker. Ken's neutral aerial has better reach than Ryu's own, but his up tilt is a one hit kick that is just slightly less effective for combos and anti-airs than Ryu's equivalent.
* MythologyGag: A bunch, just like his buddy:
** One of his taunts has him throw a thumbs-up at the camera, mimicking one of his recurring round win poses which he also does here. Another is him sticking his fist out much like Ryu's, likely a nod to their fist bump intro from the ''Street Fighter III'' series. His last taunt has him beckon his opponent with his index finger, an intro pose that began in ''Street Fighter Alpha'' and has nearly been retained in almost every subsequent appearance he's ever made.
** He has two Final Smashes, again a reference to the Ultra Combo Double mechanic from ''Ultra Street Fighter IV''. Much like Ryu though, one of them isn't actually an Ultra he can perform from that game but is a Super Combo that is very close to it in spirit; in this case, it's the Shippu Jinrai Kyaku which acts as a stand-in for the Guren Senpukyaku.
** The Shinryuken has the amplified vacuum and large pillar
effects trailing from them.
* PimpedOutDress: Similarly to Peach, her dress is much more detailed here than
seen in the ''Mario'' series.
* PromotedToPlayable: Daisy has been present
''VideoGame/MarvelVsCapcom'' games.
** While not a perfect recreation, Ken parrying Little Mac
in his trailer and then retaliating with the series since ''Melee'' — but Shippu Jinrai Kyaku may be a nod to [[https://www.youtube.com/watch?v=KS7hkwbKmBM EVO Moment 37.]] Ken's pose upon activating the Shippu Jinrai Kyaku here is nearly identical to his parry animation, only in cementing the form of trophies, reference further.
** His character video starts with him destroying Wario's bike, a reference to the iconic bonus game from ''Street Fighter II'' where the player must destroy a car.
** His debut text "TURNS UP THE HEAT" is a reference to ''VideoGame/StreetFighterV'', where Ken says "Come on! Let's turn up the heat!" during his pre-battle intro.
** Performing a half-circle special input here (which would normally yield Ryu's Shakunetsu Hadoken) has him perform the Oosoto Mawashi Geri, which originated in ''Super Street Fighter II Turbo'', while a reverse quarter-circle forward (a command Ryu doesn't have here) leads to a Nata Otoshi Geri, again from the same game. ''Smash'' actually marks these moves' fourth major appearance in Ken's movelist, following ''Super Turbo'', ''Street Fighter: The Movie''
and as an the ''VideoGame/SNKVsCapcom'' games. The presence of the latter moves technically grants Ken ''six'' special moves, with only characters like Hero and Terry surpassing him thanks to their own unique mechanics.
** His on-screen appearance line above is taken word-for-word from his own intro in ''Street Fighter IV''.
** As with Ryu, his other palette swaps here are all based on ''Street Fighter II'' save one: a black
alternate colour option from ''Street Fighter III'' that brings to mind his non-canon SuperpoweredEvilSide, Violent Ken.
* PlayingWithFire: His Shoryuken is wreathed in flames, and the Shinryuken creates a spiraling tower of them. It's
for Peach. As this exact reason he faces Incineroar in their debut trailer.
-->'''Ken:''' So, you wanna fight fire with fire, huh?
* RatedMForManly: Ken is just as skilled
of now, she's branched out into her own playable character.
a fighter as Ryu, and just as manly as well. The fact that a good chunk of his moveset is on fire is a nifty bonus.
* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 4 9 hours and 30 20 minutes, beat Classic Mode with Fox Yoshi or anyone in his unlock tree five eight times, or find and defeat her him in ''World of Light''.
* TomboyAndGirlyGirl: A bit more of an InformedAttribute compared to how she is normally, since she's using all of Peach's moves and abilities here, but character-wise, she's the Tomboy to Peach's Girly Girl — it especially ShipTease: In his reveal trailer, despite already being married or at least in a committed relationship, he shows some interest in her animations, expressions Zelda... at least until Link steps in.
* {{Shoryuken}}: Ken's specialty. His input Shoryuken is a fiery, multi-hitting variant,
and taunts.
* TomboyPrincess: All these tomboy tropes didn't clue you in?
* TomboyWithAGirlyStreak: Much
Ryu's Shinku Hadoken is replaced with the Shinryuken, an extremely far-reaching Shoryuken engulfed in a pillar of flames. While Ryu's has more knockback initially and can kill earlier if hit with the sweetspot, Ken's Shoryuken deals more damage if all hits connect and retains a very strong amount of knockback with the end, allowing it to be used as an anti-air kill option... exactly like in her own series, Daisy is the more tomboyish Princess between herself and Peach — generally being the much more sassy, boisterous, and less formal ''Street Fighter''.
* {{Shotoclone}}: One
of the two — but at original Shotoclones alongside Ryu, Ken has the same time, still Hadoken, Tatsumaki Senpukyaku, and Shoryuken as part of his moveset.
* TechnicianVersusPerformer: The archetypal Performer, Ken has more flashy, multi-hitting moves to contrast
with a noticeable [[FlowerMotifs flower motif]] Ryu’s focused precision.
* TokenMinority: He's one of the very few playable characters
to her outfits be clearly defined as Asian, albeit 3/4 Japanese - the others being his buddy Ryu, Joker, and moves, which is added onto the rainbow and ribbon ones that Peach already had Min Min.
* TrashTalk: In contrast
with hers.
* VSign: Daisy does
Ryu's WarriorTherapist win quotes, Ken's... a standard version lot more boastful about his victories:
--> ''Challenge me after some practice!'' (English) / ''Come at me
as a taunt and a sideways version much as you like!'' (Japanese)
--> ''I knew I'd win! Ha!'' (English) / ''It feels good to win
a victory pose — complete with a playful Anime/SailorMoon-esque wink spat!'' (Japanese)
* TheWorfEffect: Is on ''both'' ends
in the latter. his very own trailer. He beats Little Mac easily only to fall against Incineroar.



[[folder:25ε – Chrom]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_chrom.png]][[caption-width-right:350:[[WarriorPrince Prince of Ylisse]]]]
!!!!!!'''Voiced by:''' Creator/TomokazuSugita (Japanese), Creator/MatthewMercer (English)
'''CHROM JOINS THE BATTLE!!!'''
->'''Home Series:''' ''Franchise/FireEmblem''

to:

[[folder:25ε [[folder:66ε Chrom]]
Richter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_chrom.png]][[caption-width-right:350:[[WarriorPrince Prince of Ylisse]]]]
org/pmwiki/pub/images/ssbu_richterbelmont.png]]
[[caption-width-right:350: [[BlueIsHeroic Azure]] [[VampireHunter Vampire Assassin]]]]
!!!!!!'''Voiced by:''' Creator/TomokazuSugita Creator/KiyoyukiYanada (Japanese), Creator/MatthewMercer Creator/DavidVincent (English)
'''CHROM JOINS THE BATTLE!!!'''
->'''Home
'''RICHTER CROSSES OVER!'''
-> '''Home
Series:''' ''Franchise/FireEmblem''''Franchise/{{Castlevania}}''



-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012

->'''Playable in:''' ''Ultimate''\\
'''Specials''': [[ChargedAttack Flare Blade]], [[{{Combos}} Double-Edge Dance]], [[DeathFromAbove Soaring Slash]], [[CounterAttack Counter]]\\
'''Final Smash:''' [[SingleStrokeBattle Awakening Aether]]

->''"[[ScrewDestiny Anything can change!]]"''

The main character of ''Fire Emblem Awakening''. Chrom is the leader of the Shepherds, Exalt of Ylisse following the sacrifice of his sister Emmeryn, and father to Lucina. Though he can be a bit reckless at times, he genuinely wishes to become a good ruler for his kingdom, and he certainly has the power and skill with a blade to take direct action in defending it. He's led his RagtagBunchOfMisfits (and their [[KidFromTheFuture children from the future]]) to do battle against the empires of Plegia and Valm, and even led them against the Fell Dragon Grima and his Grimleal cultists.\\

to:

-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012

->'''Playable
--> '''Debut:''' ''VideoGame/CastlevaniaRondoOfBlood'' [[[UsefulNotes/TurboGrafx16 PCE CD/TG-CD]]], 1993

-> '''Playable
in:''' ''Ultimate''\\
'''Specials''': [[ChargedAttack Flare Blade]], [[{{Combos}} Double-Edge Dance]], [[DeathFromAbove Soaring Slash]], [[CounterAttack Counter]]\\
[[AnAxeToGrind Axe]], [[BattleBoomerang Cross]], [[{{Shoryuken}} Uppercut]], [[HolyBurnsEvil Holy Water]]\\
'''Final Smash:''' [[SingleStrokeBattle Awakening Aether]]

->''"[[ScrewDestiny Anything can change!]]"''

The main character of ''Fire Emblem Awakening''. Chrom
[[HolyHandGrenade Grand Cross]]

->''"[[PreAssKickingOneLiner Begone! You don't belong in this world, monster!]]"''

A vampire hunter, Richter Belmont
is the leader Simon's hot-headed descendant, and considered one of the Shepherds, Exalt of Ylisse following strongest in the sacrifice of Belmont Clan's lineage. In the late 18th century, when {{Dracula}} attacked his sister Emmeryn, and father village while he was away, he set off to Lucina. Though he can be a bit reckless at times, he genuinely wishes to become a good ruler for his kingdom, and he certainly has the power and skill with a blade haunted castle to take direct action in defending it. He's led his RagtagBunchOfMisfits (and their [[KidFromTheFuture children from rescue the future]]) to do battle against the empires of Plegia and Valm, and even led villagers that Dracula kidnapped. Among them against the Fell Dragon Grima were his girlfriend Anette and his Grimleal cultists.distant relative Maria Renard. Richter himself had to be saved by Dracula's son Alucard and Maria after ending up BrainwashedAndCrazy at the hands of the sorcerer Shaft. His game is notable for having the first voiced cutscenes in the series, made even more famous as its playable final stage is in ''VideoGame/CastlevaniaSymphonyOfTheNight'' as a prologue, complete with [[HamToHamCombat hammy dialog]] [[MemeticMutation between him and Dracula]].\\



After being ousted from the roster of ''For 3DS/Wii U'', presumably due to losing against Captain Falcon, Chrom finally gets his chance to fight alongside his daughter, as well as his strategist, Robin, though he'll still lend his hand in battle in Robin's Final Smash. In ''Smash'', he shares Roy's aggressive, forceful moveset to contrast Lucina, but has a variant of Ike's Aether for his Up Special. Similarly to Lucina, his Falchion lacks sweet or sourspots, generally having the weighted average power of Roy's sweetspotted and sourspotted attacks, this allows him to fight well while keeping his foes at range.

to:

After being ousted He's also the very first instance of a second fighter from the roster of ''For 3DS/Wii U'', presumably due to losing against Captain Falcon, Chrom finally gets his chance to fight alongside his daughter, a third-party series, as well as the first third-party character to become an Echo Fighter. In combat, his strategist, Robin, though he'll still lend fighting style is the same as that of his hand in battle in Robin's Final Smash. In ''Smash'', he shares Roy's aggressive, forceful moveset to contrast Lucina, but has a variant of Ike's Aether for ancestor's, with the only functional difference being that the flames from his Up Special. Similarly to Lucina, his Falchion lacks sweet or sourspots, generally having Holy Water attack are of the weighted average power of Roy's sweetspotted "aura" element, and sourspotted attacks, this allows him to fight well while keeping his foes at range.thus benefit from Spirit buffs that affect "aura" attacks rather than "fire".



* ActionDad: He's Lucina's [[KidFromTheFuture father]] and a warrior-king who leads [[WeHelpTheHelpless a rag-tag militia gang]] in defense of his kingdom.
* AncestralWeapon: He's the third character introduced in Smash to wield the Falchion, with the first being his ancestor Marth and the second being his daughter Lucina.
* AscendedExtra: He went from only making a cameo in Robin's Final Smash during gameplay, lamenting being passed over as a playable character in Lucina's trailer and in the Palutena's Guidance for Robin — to being his own playable character.
* AssistCharacter: He ''still'' keeps that role in Robin's Final Smash (despite being now playable on his own), even if he is already one of the fighters on stage.
* AttackAttackAttack: As with his daughter Lucina, Chrom can really get into an enemy's face and has a very deadly pressure game thanks to his fast attacks and great speed. Since his Sealed Falchion has consistent hitboxes compared to the sweetspots and sourspots that Roy's Binding Blade has, he can still keep a fair distance from his foe while maintaining the offensive.
* BadassCape: He has a tattered white and blue cape as part of his outfit. As with Lucina, the Brand of the Exalt is printed on it too.
* BattleIntro: Warps in using warp magic, then pulls his sword from the ground, identical to Roy.
* BirthmarkOfDestiny: As a member of the royal family of Ylisse, he has the Brand of the Exalt located on his body. Unlike with his daughter Lucina, his mark is located on his right shoulder and is actually visible during normal play.
* {{Bishonen}}: Much like his ancestor, Chrom is quite handsome. Unlike Marth, however, he's clearly been working out, making him somewhat of a {{hunk}} as well.
* CompositeCharacter: He's primarily an Echo Fighter of Roy (making him share similarities with Marth by extension), though he also has a slightly different version of Ike's Up Special. Also, like Lucina, his primary difference from Roy is the lack of sweetspots.
* CoolSword: His Sealed Falchion is the same sword as Marth's, but being reforged over the ages has changed its appearance and power. Lucina's Parallel Falchion is the same sword, but from a less distant BadFuture.
* DifficultButAwesome: To sum him up, he's basically a more extreme, sword-wielding Little Mac. That said, unlike Mac, he's, otherwise, a LightningBruiser who's fast and powerful in both the ground and air.
* FashionableAsymmetry: His boots have different colours, and he only has one sleeve, leaving his right arm bare to show off his Brand of the Exalt.
* GlassCannon: Unlike Roy who is a LightningBruiser, Chrom has a different recovery move in the form of Ike's Aether (here named Soaring Slash). Because of this, his recovery is much worse than Roy's but he does have the benefit of having consistent hitboxes, which gives him better options for range.
* HeroicLineage: He's a distant descendant of Marth, and the direct descendant of the First exalt.
* {{Irony}}: Back in ''Wii U'', Viridi said it wouldn't make sense for him to be a fighter because he'd be a MovesetClone of Ike, with Palutena mentioning he doesn't have an Aether recovery like he does. In ''Ultimate'', the Aether-like recovery is the ''only'' thing he copied from Ike, and he retains his own version of Aether as a Final Smash on top of that. (Although, being an Echo of Roy, he has a down aerial similar to Ike's.)
* {{Leitmotif}}: A new remix of "Id (Purpose)" from ''Fire Emblem Awakening'' plays in his reveal trailer. His character trailer uses the original version. Oddly, while Lucina and Robin get a version of "Id (Purpose)" as their unique victory theme, Chrom retained the standard ''Fire Emblem'' victory theme in early versions of ''Ultimate''. Update 3.0.0 changed his victory theme to be the same as the other ''Awakening'' characters.
* MaleMightFemaleFinesse: He's the Male Might to Lucina's Female Finesse, her being a MovesetClone of the more graceful Marth, and he being a moveset clone of the more forceful retool of Roy (with one move taken from the always forceful Ike).
* MovesetClone: His moveset is taken from Roy (and thus indirectly from Marth) while pulling influence from Ike for his recovery, and having a wholly different Final Smash from the other ''Fire Emblem'' characters. This makes him one of the three Echo Fighters to have at least one new move from their source character (the other two being Ken and Dark Pit). That said, he also pulls from his daughter in that he and Lucina lack the spacing mechanics of their predecessors; not only that, but Chrom's Soaring Slash gives him a slightly better vertical recovery at the expense of the horizontal distance Roy's Blazer has.
* MythologyGag:
** Aether is a skill learned by Great Lords in ''Fire Emblem Awakening'', which is a promoted class exclusive to Chrom and Lucina. In ''Ultimate'', it's been promoted to his Final Smash, and Chrom's animation is even similar to the activation animation in his home game. His {{Pre Ass Kicking One Liner}}s when he activates it, "Anything can change!", "Now I'm mad!", and "Your end has come!", are also taken from his [[PreMortemOneLiner Critcal/Skill quotes]] in his home series.
** Sakurai (and [[VideoGame/KidIcarus Palutena]]) mentioned one of the reasons why Chrom was passed over in favor of his daughter was because he didn't have an Aether-type recovery move like Ike did. In ''Ultimate'' he's mostly an Echo Fighter of Roy, but has a modified version of Ike's somersaulting Aether, named the Soaring Slash. Chrom's Soaring Slash is also a nod to [[https://www.ssbwiki.com/images/8/87/Soaring_Slash_Origin.gif his spin flipping stunt]] that he pulls during the "Two Falchions" cutscene that plays during Chapter 4 of ''Awakening'', during his duel with Lucina.
* NoRespectGuy: ''3DS/Wii U'' really loved to insult this guy. Compared to Luigi, whom Snake and Pit wholeheartedly stood up for when he was mocked, Palutena and Viridi gang up on Chrom and mock him for not being a playable character and a clone. Thankfully, this mockery was gone after ''Ultimate''.
* PromotedToPlayable: He was part of Robin's Final Smash in ''3DS/Wii U'', but is now a fully playable character... who's still part of Robin's Final Smash.
* RoyalsWhoActuallyDoSomething: He is the Exalt of the Halidom of Ylisse, but is no less capable in battle.
* ScrewDestiny: Like his daughter, he firmly holds the belief that "fate" is something that can be defied. His {{Catchphrase}}, "Anything can change!", demonstrates this.
* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 9 hours and 40 minutes, beat Classic Mode with Yoshi or anyone in his unlock tree seven times, or find and defeat him in ''World of Light''.
* SuicideAttack: Chrom's up special, Soaring Slash, has a meteor spike powerful enough to drag opponents to the lower blast zone if performed offstage, like Ike's Aether. What makes it different as a kill move compared to Aether is that not only is it faster than Aether, but Chrom packs the speed and combo game to chain into an offstage Soaring Slash. In the base game, this was an incredibly effective way to score a KO and win even on the last stock, as Chrom would die second, but this was later patched to tone down the effectiveness of the spike and make Chrom die first instead.
* SwordPlant: Shares Roy's stage entrance animation of planting his sword in the ground. He also spins and plants his sword in one of his victory screens, just like when he wins a battle in ''Awakening''.
* ThrowTheDogABone: He was [[ButtMonkey mocked]] in Lucina and Robin's reveal trailer and in Robin's Palutena's Guidance in ''3DS/Wii U'' for being relegated to a background role. Now he's a playable character.
* ThrowingYourSwordAlwaysWorks: Averted. Unlike Ike's Aether, Chrom holds onto his sword for the duration of Soaring Slash, making it faster than Ike's version but at the cost of no horizontal range.
* TrailersAlwaysSpoil: A strange zigzagged application: though most of the character demonstration videos on the Smash website end by showing off their Final Smashes, Robin’s was among those that did not, meaning Chrom's presence in the game was completely unaccounted for up until his PromotedToPlayable reveal. However, Robin's Final Smash remains the same and Chrom still assists them, even against the playable Chrom.
* YouGottaHaveBlueHair: Like his distant ancestor Marth and his daughter Lucina, he has dark blue hair. It runs in the family!

to:

* ActionDad: He's Lucina's [[KidFromTheFuture father]] and a warrior-king who leads [[WeHelpTheHelpless a rag-tag militia gang]] in defense of his kingdom.
* AncestralWeapon: He's Just like Simon, Richter wields the third character introduced in Smash to wield Vampire Killer, a holy whip used by the Falchion, with the first being his ancestor Marth and the second being his daughter Lucina.
* AscendedExtra: He went from only making a cameo in Robin's Final Smash during gameplay, lamenting being passed over as a playable character in Lucina's trailer and in the Palutena's Guidance for Robin —
Belmont clan to being his own playable character.
* AssistCharacter: He ''still'' keeps that role in Robin's Final Smash (despite being now playable on his own), even if he is already one of the fighters on stage.
* AttackAttackAttack: As with his daughter Lucina, Chrom can really get into an enemy's face and has a very deadly pressure game thanks to his fast attacks and great speed. Since his Sealed Falchion has consistent hitboxes compared to the sweetspots and sourspots that Roy's Binding Blade has, he can still keep a fair distance from his foe while maintaining the offensive.
* BadassCape: He has a tattered white and blue cape as part of his outfit. As with Lucina, the Brand of the Exalt is printed on it too.
defeat Dracula.
* BattleIntro: Warps in using warp magic, Appears while surrounded by light, then pulls swings his sword from Vampire Killer along the ground, identical identically to Roy.
Simon.
* BirthmarkOfDestiny: As a member of BigDamnHeroes: He first shows up in the royal family reveal trailer to defend Simon from one of Ylisse, he has the Brand of the Exalt located on his body. Unlike with his daughter Lucina, his mark is located on his right shoulder and is actually visible during normal play.
Dracula's fireballs.
* {{Bishonen}}: Much like He has this look compared with his ancestor, Chrom is quite handsome. Unlike Marth, however, bulky and square-jawed ancestor Simon, though he's clearly been working out, making a bit bulkier and more muscular than other ''Smash Bros.'' Bishonen such as Link, Marth, or Cloud.
* BlueIsHeroic: He wears the famous blue tunic that distinguishes
him somewhat of a {{hunk}} as well.
from the other Belmonts, and his Holy Water produces blue flames in contrast to Simon's red flames. The ''Castlevania'' emblem in his character trailer is also blue in contrast to Simon's red.
* CompositeCharacter: CompositeCharacter:
**
He's primarily an Echo Fighter of Roy (making him share similarities with Marth by extension), though he also taking from Simon just as Simon takes from him. Richter has a slightly never been shown to be able to BuildingSwing, nor could he do the multi-directional whip attack.
** His design meanwhile takes smaller, subtler cues from his
different version versions. While generally using his ''Rondo of Ike's Up Special. Also, Blood'' appearance, he has white accents from his ''Dracula X'' look, the open collar from his ''Symphony of the Night'' look, and the upper part of his boots from his ''Dracula X Chronicles'' look. Him wielding the hybrid Combat Cross/Morning Star hybrid is taken from his pachislot render (which uses his ''Dracula X Chronicles'' look).
* DashAttack: His Tackle move in ''Symphony of the Night'' is in the game as a dash attack — he moves forward while spinning his whip
like Lucina, a pinwheel. Somewhat nerfed in that unlike in his primary difference from Roy home series, he can't do it in the air.
* DivingKick: Like Simon, his downward aerial
is the lack of sweetspots.
* CoolSword: His Sealed Falchion is the same sword as Marth's, but being reforged over the ages has changed its
Jump Kick. Neither he nor Simon can do this in their own games, only in their IntraFranchiseCrossover game appearance and power. Lucina's Parallel Falchion is the same sword, but from in ''Harmony of Despair''.
* FashionableAsymmetry: Only wears
a less distant BadFuture.single [[FingerlessGloves fingerless glove]] on his right hand, while his left hand are bare.
* DifficultButAwesome: To sum him up, he's basically FauxFlame: The "flames" produced by his Holy Water are actually aura, accordingly receiving a more extreme, sword-wielding Little Mac. That said, unlike Mac, he's, otherwise, a LightningBruiser who's fast power increase from aura boosting spirits and powerful in both not reacting with certain objects as actual flame attacks would. This is the ground and air.
* FashionableAsymmetry: His boots have different colours, and he
only functional difference that he has one sleeve, leaving from Simon.
* GlacierWaif: He shares the exact same speed and aerial acceleration as Simon, including
his right arm bare to show off his Brand of Holy Whip, that can deliver a nasty damage output with it's enormous range.
* GuestFighter: Notably
the Exalt.
* GlassCannon: Unlike Roy who is a LightningBruiser, Chrom has a different recovery move
first third-party clone in the form of Ike's Aether (here named Soaring Slash). Because of this, his recovery is much worse series, as well as making ''Castlevania'' the first third-party franchise to receive more than Roy's but he does have the benefit of having consistent hitboxes, which gives him better options for range.
one fighter.
* HeroicLineage: He's A member of the Belmont Clan, and a distant descendant of Marth, Simon.
* {{Hunk}}: Downplayed compared to Simon, as Richter's design has thinner, more {{Bishonen}}-like features, but he's still pretty muscular
and all the direct descendant more attractive for it.
* {{Leitmotif}}: A remix
of "Divine Bloodlines", the First exalt.
* {{Irony}}: Back
first stage music of his debut game, plays in ''Wii U'', Viridi said it wouldn't make sense his character video and when he is shown off during the trailer.
* LimitBreak: Originated the Grand Cross Item Crash that he and Simon use as their shared Final Smash here.
* LighterAndSofter: When compared to Simon, at least. Richter is primarily based on ''Rondo of Blood,'' where he did such things as flash a "V
for him victory" sign and was a surprisingly cheerful man for a vampire hunter.
* MovesetClone: Of Simon, but as noted in the August 2018 Direct, some of Simon's moves are taken from Richter. Notably, he is the first clone
to be a fighter because he'd be a MovesetClone of Ike, with Palutena mentioning he debut in the same game as his basis since Marth and Roy in ''Melee''. The only functional difference between the two is in their Holy Water down specials. Richter's doesn't have an Aether recovery like do flame damage, causing it to react differently to things with special interactions with fire such as Blast Boxes or Red Pikmin.
* MythologyGag:
** During his reveal trailer,
he does. In throws a Holy Water on the ''Pikmin'' stage before being swept away by torrents of rainwater, a nod to his Hydro Storm Item Crash.
** His reveal also had him say a variation of his memetic quote in ''VideoGame/CastlevaniaSymphonyOfTheNight'' (Compare the above quote with "Die, monster! You don't belong in this world!")
** His pose in his character render is a reference to the box art of both ''Rondo of Blood'' and ''Dracula X'', where he's in a similar pose.
** The end of his gameplay trailer shows Richter whipping a capsule and picking up the Heart Container that appears from it, similar to how whipping candles/vases/walls can spawn hearts.
** His holy water flames being blue is a nod to ''Rondo of Blood'' being the first ''Castlevania'' game to deviate from the normal red-orange color that his predecessors Simon and Trevor use.
** One of his victory poses is based on the VSign he did when he rescued Tera in ''Rondo of Blood''.
* NeverSayDie: His original iconic line from ''Symphony of the Night'' is "'''Die''', monster! You don't belong in this world!"
''Ultimate'', in contrast, renders it "'''Begone!''' You don't belong in this world, monster!"[[note]]The original line is 滅びよ! ここは、おまえの住む世界ではない。 which translates to "Begone! This world is not yours to live in!" The line used in the Aether-like recovery is the ''only'' thing he copied from Ike, and he retains his own version of Aether as a Final Smash on top of that. (Although, being an Echo of Roy, he has a down aerial similar to Ike's.)
* {{Leitmotif}}: A new remix of "Id (Purpose)" from ''Fire Emblem Awakening'' plays in his reveal trailer. His character
trailer uses is actually closer to the original version. Oddly, while Lucina and Robin get a version keeping most of "Id (Purpose)" as their unique victory theme, Chrom retained the standard ''Fire Emblem'' victory theme lines in early versions the ''Symphony of the Night'' dialog.[[/note]]
* PowerCreepPowerSeep: While this iteration is based on his gameplay in ''Symphony of the Night'', he can't spam the High Jump move nor use his tackle in the air, making his mobility much worse in
''Ultimate''. Update 3.0.0 changed his victory theme to be the same as On the other ''Awakening'' characters.
* MaleMightFemaleFinesse: He's the Male Might to Lucina's Female Finesse, her being a MovesetClone of the more graceful Marth,
hand, he could use three sub-items without using up hearts and he being a moveset clone of can use the more forceful retool of Roy (with one move taken DivingKick from ''Harmony of Despair''.
* RatedMForManly: Like Simon, Richter is destined to hunt down all sorts of supernatural baddies, and he's certainly got
the always forceful Ike).
muscles to show it.
* MovesetClone: His moveset is taken from Roy (and thus indirectly from Marth) while pulling influence from Ike for his recovery, and having a wholly different Final Smash from ReligiousBruiser: Like Simon, Richter wields several blessed relics to do battle with the other ''Fire Emblem'' characters. This makes him one forces of the three Echo Fighters to have at least one new move from their source character (the other two being Ken and Dark Pit). That said, he also pulls from his daughter in that he and Lucina lack the spacing mechanics of their predecessors; not only that, but Chrom's Soaring Slash gives him a slightly better vertical recovery at the expense of the horizontal distance Roy's Blazer has.
darkness.
* MythologyGag:
** Aether
{{Retraux}}: Not as much as Simon, since Richter is a skill learned by Great Lords in ''Fire Emblem Awakening'', which is a promoted class exclusive to Chrom and Lucina. In ''Ultimate'', it's been promoted to his Final Smash, and Chrom's animation is even similar to the activation animation in his home game. His {{Pre Ass Kicking One Liner}}s when he activates it, "Anything can change!", "Now I'm mad!", and "Your end has come!", are also taken from his [[PreMortemOneLiner Critcal/Skill quotes]] in ''Rondo of Blood'' design. However, his home series.
** Sakurai (and [[VideoGame/KidIcarus Palutena]]) mentioned one
latest non-ported appearance was ''Dracula X Chronicles'' for Playstation Portable, in which he was redesigned to be in style of Ayami Kojima's artwork and closer to his ''Symphony of the reasons why Chrom was passed over in favor of his daughter was because Night'' style, only younger (notably, he didn't have an Aether-type recovery move like Ike did. his headband there). In ''Ultimate'' this game, however, he's mostly an Echo Fighter designed similarly to his {{Animesque}} debut design in ''Rondo of Roy, but has a modified version of Ike's somersaulting Aether, named the Soaring Slash. Chrom's Soaring Slash is Blood''. He also a nod to [[https://www.ssbwiki.com/images/8/87/Soaring_Slash_Origin.gif his spin flipping stunt]] that he pulls during has the "Two Falchions" cutscene that plays during Chapter 4 of ''Awakening'', during his duel with Lucina.
* NoRespectGuy: ''3DS/Wii U'' really loved to insult this guy. Compared to Luigi, whom Snake and Pit wholeheartedly stood up for when he was mocked, Palutena and Viridi gang up
same 8-bit whip sounds as Simon despite debuting on Chrom and mock him for not being a playable character and a clone. Thankfully, this mockery was gone after ''Ultimate''.
* PromotedToPlayable: He was part of Robin's Final Smash in ''3DS/Wii U'', but is now a fully playable character... who's still part of Robin's Final Smash.
* RoyalsWhoActuallyDoSomething: He is the Exalt of the Halidom of Ylisse, but is no less capable in battle.
* ScrewDestiny: Like his daughter, he firmly holds the belief that "fate" is something that can be defied. His {{Catchphrase}}, "Anything can change!", demonstrates this.
16-bit platform.
* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 9 5 hours and 40 minutes, beat Classic Mode with Yoshi Link or anyone in his unlock tree seven times, or find and defeat him in ''World of Light''.
* SuicideAttack: Chrom's up special, Soaring Slash, has a meteor spike powerful enough to drag opponents to the lower blast zone if performed offstage, like Ike's Aether. What makes it different as a kill move compared to Aether is that not only is it faster than Aether, but Chrom packs the speed and combo game to chain into an offstage Soaring Slash. {{Shoryuken}}: The Uppercut move, which he does so with his whip. In the base game, games, this was an incredibly effective way to score a KO and win even on the last stock, isn't ''the'' Uppercut move (it is instead from ''Aria of Sorrow'' as Chrom would die second, but a [[ExactlyWhatItSaysOnTheTin standing uppercut]]). Instead, this was later patched to tone down the effectiveness is Richter's High Jump move from ''Symphony of the spike Night'' and make Chrom die first instead.
* SwordPlant: Shares Roy's stage entrance animation of planting his sword in the ground. He also spins and plants his sword in one of his victory screens, just like when he wins a battle in ''Awakening''.
* ThrowTheDogABone: He was [[ButtMonkey mocked]] in Lucina and Robin's reveal trailer and in Robin's Palutena's Guidance in ''3DS/Wii U'' for being relegated to a background role. Now he's a playable character.
* ThrowingYourSwordAlwaysWorks: Averted. Unlike Ike's Aether, Chrom holds onto his sword for the duration of Soaring Slash, making it faster than Ike's version but at the cost of no horizontal range.
* TrailersAlwaysSpoil: A strange zigzagged application: though most of the character demonstration videos on the Smash website end by showing off their Final Smashes, Robin’s was among those that did not, meaning Chrom's presence in the game was completely unaccounted for up until his PromotedToPlayable reveal. However, Robin's Final Smash remains
has the same and Chrom still assists them, even against "slash" effect that can be mistaken as a blade attack.
* SlideAttack: One of
the playable Chrom.
moves that originated from him in his ''Symphony of the Night'' incarnation[[note]]actual sliding without the leg out instead came from Maria, his co-star in ''Rondo of Blood''[[/note]], he slides to the ground with his legs out. He can also extend this with a leaping kick called Slide Jump.
* YouGottaHaveBlueHair: TechnicolorFire: His holy water leaves behind blue flames, unlike Simon's red ones.
* WhipItGood:
Like his distant ancestor Marth and his daughter Lucina, he has dark blue hair. It runs in all Belmonts, Richter wields the family!Vampire Killer.




[[folder:60ε – Ken]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kenssbu.png]][[caption-width-right:350:[[ElementalPunch The Fire-Breathing Fist]]]]
!!!!!!'''Voiced by:''' Creator/YujiKishi (Japanese), Creator/ReubenLangdon (English)
'''KEN TURNS UP THE HEAT!'''
-> '''Home Series:''' ''Franchise/StreetFighter''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/{{Street Fighter|I}}'' [UsefulNotes/{{Arcade|Game}}], 1987

-> '''Playable in:''' ''Ultimate''\\
'''Specials''': [[KiManipulation Hadoken]], [[HurricaneKick Tatsumaki Senpukyaku]], {{Shoryuken}}, [[ImmuneToFlinching Focus Attack]], [[RoundhouseKick Nata Otoshi Geri / Oosoto Mawashi Geri]]\\
'''Final Smash:''' [[PlayingWithFire Shinryuken]]/[[HurricaneKick Shippu]] [[NoHoldsBarredBeatdown Jinraikyaku]]

->''"[[PreAssKickingOneLiner I'm ready for ya!]] [[BringIt Bring it on!]]"''

Hailing from the ''Street Fighter'' series, Ken Masters is the former sparring partner and FriendlyRival of Ryu. Being trained in the ways of the Ansatsuken martial art, Ken shares many moves with Ryu, but with his own fiery flair put to them. Though he shares many similarities to his friend, being honorable and hard-working, he's also a bit more arrogant and hot-headed in contrast to the more stoic Ryu. He also wishes to seek strong opponents, but is always taking care of his wife, Eliza, and his son, Mel.\\
\\
Considered the archetypal MovesetClone, Ken makes his ''Smash'' debut as an Echo Fighter of Ryu, ironically being the last proper Echo to be revealed prior to the game's launch. Much like in their home series, Ken and Ryu both use the same fighting style, but with their own unique flairs. In comparison to Ryu, Ken favors rushing down his opponent with furious kicks and a Shoryuken that boasts greater horizontal range in addition to packing a fiery punch.
----

* TheAce: Surprisingly enough, Ken was born with the natural talent of being a martial artist, unlike Ryu, who trains day in and day out. During the time between ''Street Fighter'' and ''Street Fighter II'', he even took a year off training to spend time with his family and was able to match Ryu's skill after only a few months of re-training.
* ActionDad: Ken is HappilyMarried and has a kid, and yet he's still able to kick just as much ass as in his debut.
* ArmorPiercingAttack: Just like Ryu, his Focus Attack ignores shields completely. In addition, while not quite as powerful as Ryu's Collarbone Breaker, his Inazuma Kick can easily destroy shields that aren't fully charged.
* ArtEvolution: While his trophy in ''3DS/Wii U'' was more akin to his ''Street Fighter IV'' look, his appearance here follows the more realistic design Ryu has and bears more similarities to his incarnation from ''III''.
* AscendedExtra: Ken was a DLC trophy in ''3DS/Wii U'', and he becomes a fighter in ''Ultimate''. Of note is that he is the only third-party fighter to make a non-playable appearance in the series prior to his playable debut.
* BattleIntro: Walks onstage from some mist in the background while saying "I'm ready for ya! Bring it on!", then adopts a battle-ready stance.
* {{Bishonen}}: Downplayed. He is more muscular rather than his more Bishonen look in some of his other previous incarnations.
* ButNotTooForeign: Despite the blonde hair and the fact that he's always billed as being from the United States in every game he's been in, Ken's actually 3/4 Japanese.
* CompositeCharacter: While based primarily on his outing from ''Super II Turbo'', he has some attacks and increased speed from his later appearances that [[DivergentCharacterEvolution diversified]] him from Ryu.
* DifficultButAwesome:
** The Nata Otoshi Geri. Its unorthodox input is one of the hardest moves to get consistently, especially for players not used to traditional fighting games. However, it is one of the best moves in Ken's arsenal, capable of whittling down shields, racking up damage and confirming into kill options.
** Like Ryu before him, Ken, in general, has the complexity of a traditional fighting game character, but translated to the somewhat less complicated ''Smash''. That said, that complexity comes with versatility, on top of him, in some ways, [[https://www.youtube.com/watch?v=0oprUrneieM being much more combo-centric than Smash's designated King of Combos, Ryu]].
* DivergentCharacterEvolution: [[LampshadeHanging Lampshaded]] by Sakurai, who notes that his moves have grown more and more distinct from Ryu's as time has gone on, but this iteration borrows heavily from ''[[VideoGame/StreetFighterII Super Street Fighter II Turbo]]'' where the differences were more minute. In general, Ken here is meant to be a more aggressive version of Ryu, trading in stronger knockback and a more versatile neutral game in exchange for more damaging multi-hitting specials and faster ground movement.
* DoesNotLikeShoes: Just like Ryu, he's normally depicted barefoot, even in his debut game.
* {{Eagleland}}: One of the distinctly identified American fighters in ''Smash'' alongside Little Mac, Terry and Snake, since he represents the country in ''Street Fighter''.
* ExtremityExtremist: Many more of his attacks are kick-based compared to Ryu's, and the ones he shares often hit multiple times. Examples include his various tilts like the Inazuma Kick and his Focus Attack, his replacement for Shakunetsu Hadouken being his various Roundhouse Kick variants and the Shippu Jinrai Kyaku as his equivalent to the Shin Shoryuken.
* FingerlessGloves: Ken wears a pair of fingerless boxing gloves, similar to those worn by MMA fighters.
* FriendlyRivalry: Ken is both Ryu's best friend and rival, just as he is in ''Street Fighter''. His entire Classic Mode run is actually dedicated to the less [[TheRival friendly]] variant of this by fighting against other rival characters, ending with Ryu himself.
* GuestFighter: The third Creator/{{Capcom}} character in ''Smash'', after Mega Man and fellow ''Street Fighter'' character Ryu.
* {{Hunk}}: Just as muscular as Ryu, and arguably more handsome.
* HurricaneKick: As with ''Street Fighter'', Ken's Tatsumaki consists of multiple weak hits with little knockback in contrast to Ryu's.
* {{Irony}}: Ken is the most iconic MovesetClone in gaming history, and yet he's the last Echo Fighter to be revealed for ''Ultimate''. Most ironic, he has the most distinct moves from his base character out of all the Echo Fighters.
* KamehameHadoken: His Hadouken has different visuals than Ryu, and is weaker to boot, as it is in ''Street Fighter'' proper.
* LaserGuidedKarma: In his introductory trailer, he beats Little Mac by knocking him into the arena's big-screen display. Incineroar later turns around and beats him the same way.
* {{Leitmotif}}: His ever-present stage theme from ''Street Fighter II'' follows him here.
* MovesetClone: Of Ryu, and arguably the TropeCodifier himself. [[{{Irony}} Funnily enough]], he's the ''least'' clone-y of all the Echo Fighters; he walks and runs a little bit faster than his source character and he packs several new moves that Ryu lacks and vice-versa. Not only does this make him the most distinctive Echo, but he's also almost a fully-fledged semi-clone on par with ''Melee''-era clones like Falco and Ganondorf:
** Although his Hadouken's power is only just slightly weaker than Ryu's, Ken can't zone opponents out as well as Ryu due to his fireball speeds not being as controllable, as Ryu can fire Hadoukens that can be much slower or faster than Ken in addition to the Shakunetsu Hadouken being exclusive to him.
** Ryu's Tatsumaki can be used as a kill option due to it being a one-hit attack with more knockback, but it's much more punishable in the process. Ken needs proper close-range spacing to make use of his Tatsu to land all of its individually weaker hits with little knockback, but all its variants deal more damage than Ryu if every hit lands.
** While Ryu's Shoryuken can kill much earlier if he connects with the sweetspot at the start of the move, Ken's own has a higher damage output, and the sweetspot being at the tail end of the move means that it serves as a more viable anti-air kill option.
** Ken has better combo options due to having both of his Roundhouse Kick variants (including one that has a special motion Ryu doesn't have altogether), each of which can be held down to transition into an Inazuma Kick for shield damage, although not to the extent of Ryu's Collarbone Breaker.
** This also goes for his normals and Smash attacks as well. His forward Smash attack has the same sweetspot on the foot as Ryu's, but he doesn't move forward as much while performing it compared to Ryu's Donkey Kick. His held forward tilt is a fierce punch that can launch opponents backwards, but doesn't have the shield-breaking properties as Ryu's Collarbone Breaker. Ken's neutral aerial has better reach than Ryu's own, but his up tilt is a one hit kick that is just slightly less effective for combos and anti-airs than Ryu's equivalent.
* MythologyGag: A bunch, just like his buddy:
** One of his taunts has him throw a thumbs-up at the camera, mimicking one of his recurring round win poses which he also does here. Another is him sticking his fist out much like Ryu's, likely a nod to their fist bump intro from the ''Street Fighter III'' series. His last taunt has him beckon his opponent with his index finger, an intro pose that began in ''Street Fighter Alpha'' and has nearly been retained in almost every subsequent appearance he's ever made.
** He has two Final Smashes, again a reference to the Ultra Combo Double mechanic from ''Ultra Street Fighter IV''. Much like Ryu though, one of them isn't actually an Ultra he can perform from that game but is a Super Combo that is very close to it in spirit; in this case, it's the Shippu Jinrai Kyaku which acts as a stand-in for the Guren Senpukyaku.
** The Shinryuken has the amplified vacuum and large pillar effects seen in the ''VideoGame/MarvelVsCapcom'' games.
** While not a perfect recreation, Ken parrying Little Mac in his trailer and then retaliating with the Shippu Jinrai Kyaku may be a nod to [[https://www.youtube.com/watch?v=KS7hkwbKmBM EVO Moment 37.]] Ken's pose upon activating the Shippu Jinrai Kyaku here is nearly identical to his parry animation, only cementing the reference further.
** His character video starts with him destroying Wario's bike, a reference to the iconic bonus game from ''Street Fighter II'' where the player must destroy a car.
** His debut text "TURNS UP THE HEAT" is a reference to ''VideoGame/StreetFighterV'', where Ken says "Come on! Let's turn up the heat!" during his pre-battle intro.
** Performing a half-circle special input here (which would normally yield Ryu's Shakunetsu Hadoken) has him perform the Oosoto Mawashi Geri, which originated in ''Super Street Fighter II Turbo'', while a reverse quarter-circle forward (a command Ryu doesn't have here) leads to a Nata Otoshi Geri, again from the same game. ''Smash'' actually marks these moves' fourth major appearance in Ken's movelist, following ''Super Turbo'', ''Street Fighter: The Movie'' and the ''VideoGame/SNKVsCapcom'' games. The presence of the latter moves technically grants Ken ''six'' special moves, with only characters like Hero and Terry surpassing him thanks to their own unique mechanics.
** His on-screen appearance line above is taken word-for-word from his own intro in ''Street Fighter IV''.
** As with Ryu, his other palette swaps here are all based on ''Street Fighter II'' save one: a black alternate from ''Street Fighter III'' that brings to mind his non-canon SuperpoweredEvilSide, Violent Ken.
* PlayingWithFire: His Shoryuken is wreathed in flames, and the Shinryuken creates a spiraling tower of them. It's for this exact reason he faces Incineroar in their debut trailer.
-->'''Ken:''' So, you wanna fight fire with fire, huh?
* RatedMForManly: Ken is just as skilled of a fighter as Ryu, and just as manly as well. The fact that a good chunk of his moveset is on fire is a nifty bonus.
* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 9 hours and 20 minutes, beat Classic Mode with Yoshi or anyone in his unlock tree eight times, or find and defeat him in ''World of Light''.
* ShipTease: In his reveal trailer, despite already being married or at least in a committed relationship, he shows some interest in Zelda... at least until Link steps in.
* {{Shoryuken}}: Ken's specialty. His input Shoryuken is a fiery, multi-hitting variant, and Ryu's Shinku Hadoken is replaced with the Shinryuken, an extremely far-reaching Shoryuken engulfed in a pillar of flames. While Ryu's has more knockback initially and can kill earlier if hit with the sweetspot, Ken's Shoryuken deals more damage if all hits connect and retains a very strong amount of knockback with the end, allowing it to be used as an anti-air kill option... exactly like ''Street Fighter''.
* {{Shotoclone}}: One of the two original Shotoclones alongside Ryu, Ken has the Hadoken, Tatsumaki Senpukyaku, and Shoryuken as part of his moveset.
* TechnicianVersusPerformer: The archetypal Performer, Ken has more flashy, multi-hitting moves to contrast with Ryu’s focused precision.
* TokenMinority: He's one of the very few playable characters to be clearly defined as Asian, albeit 3/4 Japanese - the others being his buddy Ryu, Joker, and Min Min.
* TrashTalk: In contrast with Ryu's WarriorTherapist win quotes, Ken's... a lot more boastful about his victories:
--> ''Challenge me after some practice!'' (English) / ''Come at me as much as you like!'' (Japanese)
--> ''I knew I'd win! Ha!'' (English) / ''It feels good to win a spat!'' (Japanese)
* TheWorfEffect: Is on ''both'' ends in his very own trailer. He beats Little Mac easily only to fall against Incineroar.
[[/folder]]

[[folder:66ε – Richter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssbu_richterbelmont.png]]
[[caption-width-right:350: [[BlueIsHeroic Azure]] [[VampireHunter Vampire Assassin]]]]
!!!!!!'''Voiced by:''' Creator/KiyoyukiYanada (Japanese), Creator/DavidVincent (English)
'''RICHTER CROSSES OVER!'''
-> '''Home Series:''' ''Franchise/{{Castlevania}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/CastlevaniaRondoOfBlood'' [[[UsefulNotes/TurboGrafx16 PCE CD/TG-CD]]], 1993

-> '''Playable in:''' ''Ultimate''\\
'''Specials''': [[AnAxeToGrind Axe]], [[BattleBoomerang Cross]], [[{{Shoryuken}} Uppercut]], [[HolyBurnsEvil Holy Water]]\\
'''Final Smash:''' [[HolyHandGrenade Grand Cross]]

->''"[[PreAssKickingOneLiner Begone! You don't belong in this world, monster!]]"''

A vampire hunter, Richter Belmont is Simon's hot-headed descendant, and considered one of the strongest in the Belmont Clan's lineage. In the late 18th century, when {{Dracula}} attacked his village while he was away, he set off to the haunted castle to rescue the villagers that Dracula kidnapped. Among them were his girlfriend Anette and his distant relative Maria Renard. Richter himself had to be saved by Dracula's son Alucard and Maria after ending up BrainwashedAndCrazy at the hands of the sorcerer Shaft. His game is notable for having the first voiced cutscenes in the series, made even more famous as its playable final stage is in ''VideoGame/CastlevaniaSymphonyOfTheNight'' as a prologue, complete with [[HamToHamCombat hammy dialog]] [[MemeticMutation between him and Dracula]].\\
\\
He's also the very first instance of a second fighter from a third-party series, as well as the first third-party character to become an Echo Fighter. In combat, his fighting style is the same as that of his ancestor's, with the only functional difference being that the flames from his Holy Water attack are of the "aura" element, and thus benefit from Spirit buffs that affect "aura" attacks rather than "fire".
----
* AncestralWeapon: Just like Simon, Richter wields the Vampire Killer, a holy whip used by the Belmont clan to defeat Dracula.
* BattleIntro: Appears while surrounded by light, then swings his Vampire Killer along the ground, identically to Simon.
* BigDamnHeroes: He first shows up in the reveal trailer to defend Simon from one of Dracula's fireballs.
* {{Bishonen}}: He has this look compared with his bulky and square-jawed ancestor Simon, though he's a bit bulkier and more muscular than other ''Smash Bros.'' Bishonen such as Link, Marth, or Cloud.
* BlueIsHeroic: He wears the famous blue tunic that distinguishes him from the other Belmonts, and his Holy Water produces blue flames in contrast to Simon's red flames. The ''Castlevania'' emblem in his character trailer is also blue in contrast to Simon's red.
* CompositeCharacter:
** He's taking from Simon just as Simon takes from him. Richter has never been shown to be able to BuildingSwing, nor could he do the multi-directional whip attack.
** His design meanwhile takes smaller, subtler cues from his different versions. While generally using his ''Rondo of Blood'' appearance, he has white accents from his ''Dracula X'' look, the open collar from his ''Symphony of the Night'' look, and the upper part of his boots from his ''Dracula X Chronicles'' look. Him wielding the hybrid Combat Cross/Morning Star hybrid is taken from his pachislot render (which uses his ''Dracula X Chronicles'' look).
* DashAttack: His Tackle move in ''Symphony of the Night'' is in the game as a dash attack — he moves forward while spinning his whip like a pinwheel. Somewhat nerfed in that unlike in his home series, he can't do it in the air.
* DivingKick: Like Simon, his downward aerial is the Jump Kick. Neither he nor Simon can do this in their own games, only in their IntraFranchiseCrossover game appearance in ''Harmony of Despair''.
* FashionableAsymmetry: Only wears a single [[FingerlessGloves fingerless glove]] on his right hand, while his left hand are bare.
* FauxFlame: The "flames" produced by his Holy Water are actually aura, accordingly receiving a power increase from aura boosting spirits and not reacting with certain objects as actual flame attacks would. This is the only functional difference that he has from Simon.
* GlacierWaif: He shares the exact same speed and aerial acceleration as Simon, including his Holy Whip, that can deliver a nasty damage output with it's enormous range.
* GuestFighter: Notably the first third-party clone in the series, as well as making ''Castlevania'' the first third-party franchise to receive more than one fighter.
* HeroicLineage: A member of the Belmont Clan, and a descendant of Simon.
* {{Hunk}}: Downplayed compared to Simon, as Richter's design has thinner, more {{Bishonen}}-like features, but he's still pretty muscular and all the more attractive for it.
* {{Leitmotif}}: A remix of "Divine Bloodlines", the first stage music of his debut game, plays in his character video and when he is shown off during the trailer.
* LimitBreak: Originated the Grand Cross Item Crash that he and Simon use as their shared Final Smash here.
* LighterAndSofter: When compared to Simon, at least. Richter is primarily based on ''Rondo of Blood,'' where he did such things as flash a "V for victory" sign and was a surprisingly cheerful man for a vampire hunter.
* MovesetClone: Of Simon, but as noted in the August 2018 Direct, some of Simon's moves are taken from Richter. Notably, he is the first clone to debut in the same game as his basis since Marth and Roy in ''Melee''. The only functional difference between the two is in their Holy Water down specials. Richter's doesn't do flame damage, causing it to react differently to things with special interactions with fire such as Blast Boxes or Red Pikmin.
* MythologyGag:
** During his reveal trailer, he throws a Holy Water on the ''Pikmin'' stage before being swept away by torrents of rainwater, a nod to his Hydro Storm Item Crash.
** His reveal also had him say a variation of his memetic quote in ''VideoGame/CastlevaniaSymphonyOfTheNight'' (Compare the above quote with "Die, monster! You don't belong in this world!")
** His pose in his character render is a reference to the box art of both ''Rondo of Blood'' and ''Dracula X'', where he's in a similar pose.
** The end of his gameplay trailer shows Richter whipping a capsule and picking up the Heart Container that appears from it, similar to how whipping candles/vases/walls can spawn hearts.
** His holy water flames being blue is a nod to ''Rondo of Blood'' being the first ''Castlevania'' game to deviate from the normal red-orange color that his predecessors Simon and Trevor use.
** One of his victory poses is based on the VSign he did when he rescued Tera in ''Rondo of Blood''.
* NeverSayDie: His original iconic line from ''Symphony of the Night'' is "'''Die''', monster! You don't belong in this world!" ''Ultimate'', in contrast, renders it "'''Begone!''' You don't belong in this world, monster!"[[note]]The original line is 滅びよ! ここは、おまえの住む世界ではない。 which translates to "Begone! This world is not yours to live in!" The line used in the trailer is actually closer to the original while keeping most of the lines in the ''Symphony of the Night'' dialog.[[/note]]
* PowerCreepPowerSeep: While this iteration is based on his gameplay in ''Symphony of the Night'', he can't spam the High Jump move nor use his tackle in the air, making his mobility much worse in ''Ultimate''. On the other hand, he could use three sub-items without using up hearts and he can use the DivingKick from ''Harmony of Despair''.
* RatedMForManly: Like Simon, Richter is destined to hunt down all sorts of supernatural baddies, and he's certainly got the muscles to show it.
* ReligiousBruiser: Like Simon, Richter wields several blessed relics to do battle with the forces of darkness.
* {{Retraux}}: Not as much as Simon, since Richter is taken from his ''Rondo of Blood'' design. However, his latest non-ported appearance was ''Dracula X Chronicles'' for Playstation Portable, in which he was redesigned to be in style of Ayami Kojima's artwork and closer to his ''Symphony of the Night'' style, only younger (notably, he didn't have his headband there). In this game, however, he's designed similarly to his {{Animesque}} debut design in ''Rondo of Blood''. He also has the same 8-bit whip sounds as Simon despite debuting on a 16-bit platform.
* SecretCharacter: '''For ''Ultimate''''': Play Vs. Mode for 5 hours and 40 minutes, beat Classic Mode with Link or anyone in his unlock tree seven times, or find and defeat him in ''World of Light''.
* {{Shoryuken}}: The Uppercut move, which he does so with his whip. In the games, this isn't ''the'' Uppercut move (it is instead from ''Aria of Sorrow'' as a [[ExactlyWhatItSaysOnTheTin standing uppercut]]). Instead, this is Richter's High Jump move from ''Symphony of the Night'' and has the same "slash" effect that can be mistaken as a blade attack.
* SlideAttack: One of the moves that originated from him in his ''Symphony of the Night'' incarnation[[note]]actual sliding without the leg out instead came from Maria, his co-star in ''Rondo of Blood''[[/note]], he slides to the ground with his legs out. He can also extend this with a leaping kick called Slide Jump.
* TechnicolorFire: His holy water leaves behind blue flames, unlike Simon's red ones.
* WhipItGood: Like all Belmonts, Richter wields the Vampire Killer.
[[/folder]]
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* GradualGrinder: Many of Ken's moves have weaker knockback than Ryu's, but make up for it by possessing multiple hitboxes.
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* {{Ballet}}: As expected from an MovesetClone of Peach, whose Forward Tilt is called "Can-Can Kick" and Up Smash is called "Pirouette".


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* DanceBattler: Like her counterpart, she fights like a classically trained ballerina.
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[[caption-width-right:350:[[EvilKnockoff Dark-Winged Doppelgänger]]]]

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[[caption-width-right:350:[[EvilKnockoff [[caption-width-right:350:[[ShadowArchetype Dark-Winged Doppelgänger]]]]
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* AdaptationPersonalityChange: {{Downplayed|trope}}, Lucina is significantly sassier than in canon in her taunts and victory quotes, particularly against Marth and Ike, but [[AllThereInTheManual supplementary material]] shows that this isn't the norm for her in ''Smash''.

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* MasterOfNone: Prior to her {{Balance Buff}}s. Originally pitched as an 'easier to use' version of Marth as she lacked both his sweet tip and sour base mechanic. As of Roy's inclusion as DLC with his sour tip and sweet hilt, she's now a medium between the two, average all around, especially since she benefits most from using Marth's exact playstyle (with which Marth benefits from tippers). The few outright ''advantages'' that Lucina has are a few moves that are stronger than Marth's along with her attacks being safer on shield than both his and Roy's sourspotted attacks, which actually allow her to perform a bit better than Marth in some matchups.

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* MasterOfNone: Prior to her {{Balance Buff}}s.Buff}}s in ''[=3DS/Wii U=]''. Originally pitched as an 'easier to use' version of Marth as she lacked both his sweet tip and sour base mechanic. As of Roy's inclusion as DLC with his sour tip and sweet hilt, she's now a medium between the two, average all around, especially since she benefits most from using Marth's exact playstyle (with which Marth benefits from tippers). The few outright ''advantages'' that Lucina has are a few moves that are stronger than Marth's along with her attacks being safer on shield than both his and Roy's sourspotted attacks, which actually allow her to perform a bit better than Marth in some matchups.


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* StatuesqueStunner: Of the YourSizeMayVary variety. Lucina was quite short in her game of origin, but here she's the same height as Marth and is taller than many other female fighters (including characters one would think would be taller than her, like Palutena and Zero Suit Samus).
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To81 76–81 (DLC Fighters 2)]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To81 76–81 [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
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* DivergentCharacterEvolution: Lucina was originally planned to be an alternate costume for Marth, sharing all of his gameplay elements. Later in development, she was given different properties than Marth, such as a shorter stature and a blade without a sweet spot, and thus she was given her own place in the roster as a MovesetClone. Their eventual playstyles also became markedly different; while both are aggressive rushdown characters, Marth is reliant on careful spacing and baiting, while Lucina is all about ceaseless, neverending aggression that doesn't give her opponent time to even breathe.

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* DivergentCharacterEvolution: Lucina was originally planned to be an alternate costume for Marth, sharing all of his gameplay elements. Later in development, she was given different properties than Marth, such as a shorter stature and a blade without a sweet spot, and thus she was given her own place in the roster as a MovesetClone. Their eventual playstyles also became markedly different; while both are aggressive rushdown characters, Marth is reliant on careful spacing and baiting, while Lucina is all about ceaseless, neverending never-ending aggression that doesn't give her opponent time to even breathe.



* TheCorruptor: Her Classic Mode route involves her fighting against heroic characters alongside allies of their's who she has corrupted and given a more evil-looking palette swap (e.g. alongside Robin against Chrom and Lucina, alongside Ivysaur against the other Pokemon Trainer Pokemon and Pikachu). This is a reference to ''Metroid Prime 3: Corruption'', where Dark Samus infected Samus' fellow bounty hunters with Phazon and turned them against her.

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* TheCorruptor: Her Classic Mode route involves her fighting against heroic characters alongside allies of their's theirs's who she has corrupted and given a more evil-looking palette swap (e.g. alongside Robin against Chrom and Lucina, alongside Ivysaur against the other Pokemon Trainer Pokemon and Pikachu). This is a reference to ''Metroid Prime 3: Corruption'', where Dark Samus infected Samus' fellow bounty hunters with Phazon and turned them against her.



** This also goes for his normals and Smash attacks as well. His forward Smash attack has the same sweetspot on the foot as Ryu's, but he doesn't move forward as much while performing it compared to Ryu's Donkey Kick. His held forward tilt is a fierce punch that can launch opponents backwards, but doesn't have the shield-breaking properties as Ryu's Collarbone Breaker. Ken's neutral aerial has better reach than Ryu's own, but his up tilt is a one hit kick that is just slightly less effective for combos and anti-airs than Ryu's equivelant.

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** This also goes for his normals and Smash attacks as well. His forward Smash attack has the same sweetspot on the foot as Ryu's, but he doesn't move forward as much while performing it compared to Ryu's Donkey Kick. His held forward tilt is a fierce punch that can launch opponents backwards, but doesn't have the shield-breaking properties as Ryu's Collarbone Breaker. Ken's neutral aerial has better reach than Ryu's own, but his up tilt is a one hit kick that is just slightly less effective for combos and anti-airs than Ryu's equivelant.equivalent.
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-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [3DS], 2012

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-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [3DS], [[[UsefulNotes/Nintendo3DS 3DS]]], 2012



-->'''Debut:''' ''VideoGame/KidIcarusUprising'' [3DS], 2012

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-->'''Debut:''' ''VideoGame/KidIcarusUprising'' [3DS], [[[UsefulNotes/Nintendo3DS 3DS]]], 2012



-->'''Debut:''' ''VideoGame/MetroidPrime'' [GCN], 2002 (appearance in TheStinger and as Metroid Prime); ''VideoGame/MetroidPrime2Echoes'' [GCN], 2004 (official debut)

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-->'''Debut:''' ''VideoGame/MetroidPrime'' [GCN], [[[UsefulNotes/NintendoGameCube GameCube]]], 2002 (appearance in TheStinger and as Metroid Prime); ''VideoGame/MetroidPrime2Echoes'' [GCN], [[=GameCube=]], 2004 (official debut)



-->'''Debut:''' ''VideoGame/SuperMarioLand'' [GB], 1989

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-->'''Debut:''' ''VideoGame/SuperMarioLand'' [GB], [UsefulNotes/GameBoy], 1989



-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[=3DS=]], 2012

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-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[=3DS=]], [[[UsefulNotes/Nintendo3DS 3DS]]], 2012



--> '''Debut:''' ''VideoGame/{{Street Fighter|I}}'' [Arcade], 1987

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--> '''Debut:''' ''VideoGame/{{Street Fighter|I}}'' [Arcade], [UsefulNotes/{{Arcade|Game}}], 1987
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* ActionDad: Ken is HappilyMarried with a kid, and yet he's still able to kick just as much ass as in his debut.

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* ActionDad: Ken is HappilyMarried with and has a kid, and yet he's still able to kick just as much ass as in his debut.



* {{Bishonen}} Downplayed. He is more muscular rather than his more Bishonen look in some of his other previous incarnations.

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* {{Bishonen}} {{Bishonen}}: Downplayed. He is more muscular rather than his more Bishonen look in some of his other previous incarnations.
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** This also goes for his normals and Smash attacks as well. His forward Smash attack has the same sweetspot on the foot as Ryu's, but he doesn't move forward as much while performing it compared to Ryu's Donkey Kick. His held forward tilt is a fierce punch that can launch opponents backwards, but doesn't have the shield-breaking properties as Ryu's Collarbone Breaker. Ken's neutral aerial has better reach than Ryu's own, but his up tilt is a one hit kick that is just slightly less effective for combos and anti-airs than Ryu's equivelant.
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''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\\

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''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1]] 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\\
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* GuestFighter: The third Creator/{{Capcom}} character in ''Smash'', after Mega Man and fellow ''Street Fighter'' representative Ryu.

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* GuestFighter: The third Creator/{{Capcom}} character in ''Smash'', after Mega Man and fellow ''Street Fighter'' representative character Ryu.



He's also the very first instance of a second representative from a third-party game, as well as the first third-party character to become an Echo Fighter. In combat, his fighting style is the same as that of his ancestor's, with the only functional difference being that the flames from his Holy Water attack are of the "aura" element, and thus benefit from Spirit buffs that affect "aura" attacks rather than "fire".

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He's also the very first instance of a second representative fighter from a third-party game, series, as well as the first third-party character to become an Echo Fighter. In combat, his fighting style is the same as that of his ancestor's, with the only functional difference being that the flames from his Holy Water attack are of the "aura" element, and thus benefit from Spirit buffs that affect "aura" attacks rather than "fire".



* GuestFighter: Notably the first third-party clone in the series, as well as making ''Castlevania'' the first third-party franchise to receive more than one representative.

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* GuestFighter: Notably the first third-party clone in the series, as well as making ''Castlevania'' the first third-party franchise to receive more than one representative.fighter.
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Moved to the YMMV page.


* {{Adorkable}}: Chrom is known for being a little awkward at times in his home game, and this carries over into ''Smash''. His reveal trailer depicts him trying to bring a large present crate to Lucina, only to take a tumble while carrying it in front of her, while his "Congratulations!" Classic Mode ending picture shows him falling flat on his butt in surprise as Mario and the rest of the ''Fire Emblem'' crew congratulate him for getting into the game.
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In gameplay, Lucina is a MovesetClone of Marth, fittingly enough. She shares his moves and animations but lacks the sweetspot on the tip of her sword (as well as the sour spot). As such, the damage her sword does is regulated and higher than Marth's without tippers, but Marth still does more damage when landing hits with the tip. This gives her better power at close range, but overall less potential than a Marth player who is skilled enough to consistently land tipper hits.

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In gameplay, Lucina is a MovesetClone of Marth, fittingly enough. She shares his moves and animations but lacks the sweetspot on the tip of her sword (as well as the sour spot). As such, the damage her sword does is regulated and higher than Marth's without tippers, but Marth still does more damage when landing hits with the tip. This gives her better power at close range, but overall less potential than a Marth player who is skilled enough to consistently land tipper hits. Despite this, Lucina has become a preferred option for those who don't wish to bother with sweet or sour spots, giving her somewhat of an edge over her ancestor.



The main character of ''Fire Emblem Awakening''. Chrom is the leader of the Shepherds, Exalt of Ylisse following the sacrifice of his sister Emmeryn, and father to Lucina. Though he can be a bit reckless at times, he genuinely wishes to become a good ruler for his kingdom, and he certainly has the power and skill with a blade to take direct action in defending it. He's led his RagtagBunchOfMisfits (and their [[KidFromTheFuture children from the future]]) to do battle against the empires of Plegia and Valm, and even led them against the Fell Dragon Grima and his Grimleal cultists.

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The main character of ''Fire Emblem Awakening''. Chrom is the leader of the Shepherds, Exalt of Ylisse following the sacrifice of his sister Emmeryn, and father to Lucina. Though he can be a bit reckless at times, he genuinely wishes to become a good ruler for his kingdom, and he certainly has the power and skill with a blade to take direct action in defending it. He's led his RagtagBunchOfMisfits (and their [[KidFromTheFuture children from the future]]) to do battle against the empires of Plegia and Valm, and even led them against the Fell Dragon Grima and his Grimleal cultists.\\
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* NoRespectGuy: ''3DS/Wii U'' really loved to insult this guy. Compared to Luigi, whom Snake and Pit wholeheartedly stood up for when he was mocked, Palutena and Viridi gang up on Chrom and mock him for not being a playable character and a clone. Thankfully, this mockery was gone after ''Ultimate''

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* NoRespectGuy: ''3DS/Wii U'' really loved to insult this guy. Compared to Luigi, whom Snake and Pit wholeheartedly stood up for when he was mocked, Palutena and Viridi gang up on Chrom and mock him for not being a playable character and a clone. Thankfully, this mockery was gone after ''Ultimate''''Ultimate''.
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* NoRespectGuy: ''3DS/Wii U'' really loved to insult this guy. Compared to Luigi, whom Snake and Pit wholeheartedly stood up for when he was mocked, Palutena and Viridi gang up on Chrom and mock him for not being a playable character and a clone. Thankfully, this mockery was gone after ''Ultimate''

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* NoRespectGuy: *NoRespectGuy: ''3DS/Wii U'' really loved to insult this guy. Compared to Luigi, whom Snake and Pit wholeheartedly stood up for when he was mocked, Palutena and Viridi gang up on Chrom and mock him for not being a playable character and a clone. Thankfully, this mockery was gone after ''Ultimate''
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* NoRespectGuy: ''3DS/Wii U'' really loved to insult this guy. Compared to Luigi, whom Snake and Pit wholeheartedly stood up for when he was mocked, Palutena and Viridi gang up on Chrom and mock him for not being a playable character and a clone. Thankfully, this mockery was gone after ''Ultimate''

to:

* NoRespectGuy: *NoRespectGuy: ''3DS/Wii U'' really loved to insult this guy. Compared to Luigi, whom Snake and Pit wholeheartedly stood up for when he was mocked, Palutena and Viridi gang up on Chrom and mock him for not being a playable character and a clone. Thankfully, this mockery was gone after ''Ultimate''
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*NoRespectGuy: ''3DS/Wii U'' really loved to insult this guy. Compared to Luigi, whom Snake and Pit wholeheartedly stood up for when he was mocked, Palutena and Viridi gang up on Chrom and mock him for not being a playable character and a clone. Thankfully, this mockery was gone after ''Ultimate''

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First appearing as an alternate skin for Peach, Daisy finally throws her crown in the Smashing scene, being the first new Echo Fighter to be confirmed for ''Ultimate''. She fights almost exactly like her companion Peach, but with her own largely cosmetic differences that emphasize her own personality.

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First appearing as an alternate skin for Peach, Daisy finally throws her crown in the Smashing scene, being the first new Echo Fighter to be confirmed for ''Ultimate''. She fights almost exactly like her companion Peach, but with her own largely cosmetic differences (usually flower-based befitting her name) that emphasize her own personality.



* CombatStilettos: Like Peach, Daisy keeps her high heels on when on the battlefield.



* KickingAssInAllHerFinery: Daisy fights while wearing her crown and fancy dress.

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* KickingAssInAllHerFinery: Daisy fights while wearing her crown crown, stilettos, and fancy dress.
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Created by Creator/RetroStudios, Dark Samus is the first playable character from an American developer and second from a non-Japanese developer. In comparison to her progenitor, her movements are floatier, has a few shifted hitboxes, and some attacks with the fire element instead are shock but her moveset is otherwise functionally indistinguishable from the original Samus.

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Created by Creator/RetroStudios, Dark Samus is the first playable character from an American developer and second from a non-Japanese developer. In comparison to her progenitor, her movements are floatier, has a few shifted hitboxes, floatier and some attacks with the fire element instead are shock she uses more electric attacks, but her moveset is otherwise functionally indistinguishable from the original Samus.
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Last bit isn't really necessary


Created by Creator/RetroStudios, Dark Samus is the first playable character from an American developer and second from a non-Japanese developer. In comparison to her progenitor, her movements are floatier, but her moveset is otherwise functionally indistinguishable from the original Samus.

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Created by Creator/RetroStudios, Dark Samus is the first playable character from an American developer and second from a non-Japanese developer. In comparison to her progenitor, her movements are floatier, has a few shifted hitboxes, and some attacks with the fire element instead are shock but her moveset is otherwise functionally indistinguishable from the original Samus.



After being ousted from the roster of ''For 3DS/Wii U'', presumably due to losing against Captain Falcon, Chrom finally gets his chance to fight alongside his daughter, as well as his strategist, Robin, though he'll still lend his hand in battle in Robin's Final Smash. In ''Smash'', he shares Roy's aggressive, forceful moveset to contrast Lucina, but has a variant of Ike's Aether for his Up Special. Similarly to Lucina, his Falchion lacks sweet or sourspots, generally having the weighted average power of Roy's sweetspotted and sourspotted attacks. This allows him to fight well while keeping his foes at range, although his damage output still pales in comparison to a Roy player who can keep the distance closed.

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After being ousted from the roster of ''For 3DS/Wii U'', presumably due to losing against Captain Falcon, Chrom finally gets his chance to fight alongside his daughter, as well as his strategist, Robin, though he'll still lend his hand in battle in Robin's Final Smash. In ''Smash'', he shares Roy's aggressive, forceful moveset to contrast Lucina, but has a variant of Ike's Aether for his Up Special. Similarly to Lucina, his Falchion lacks sweet or sourspots, generally having the weighted average power of Roy's sweetspotted and sourspotted attacks. This attacks, this allows him to fight well while keeping his foes at range, although his damage output still pales in comparison to a Roy player who can keep the distance closed.range.
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* TokenMinority: He's one of the very few playable characters to be clearly defined as Asian, albeit 3/4 Japanese - the others being his buddy Ryu and Joker.

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* TokenMinority: He's one of the very few playable characters to be clearly defined as Asian, albeit 3/4 Japanese - the others being his buddy Ryu Ryu, Joker, and Joker.Min Min.

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He first appeared as a "fallen angel" PaletteSwap of Pit before being made into an actual character. As such, Dark Pit plays like a direct MovesetClone of his light counterpart, technically being the first proper Echo Fighter to be revealed. Since the events of ''Uprising,'' he joined up with the Goddess of Nature Viridi, as their interests coincided with one another.

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He first appeared as a "fallen angel" PaletteSwap of Pit before being made into an actual character. As such, Dark Pit plays like a direct MovesetClone of his light counterpart, technically being the first proper Echo Fighter to be revealed. Since the events of ''Uprising,'' he joined up with the Goddess of Nature Viridi, as their interests coincided with one another.\\
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In comparison to his counterpart, Dark Pit has harder-hitting specials: his Silver Bow deals more damage, as does his Electroshock Arm. In exchange for this extra power, his Bow has a narrower firing range than Pit's, and his Arm doesn't travel as far, although its vertical range edges Pit's out.



Created by Creator/RetroStudios, Dark Samus is the first playable character from an American developer and second from a non-Japanese developer.

to:

Created by Creator/RetroStudios, Dark Samus is the first playable character from an American developer and second from a non-Japanese developer. In comparison to her progenitor, her movements are floatier, but her moveset is otherwise functionally indistinguishable from the original Samus.



After being ousted from the roster of ''For 3DS/Wii U'', presumably due to losing against Captain Falcon, Chrom finally gets his chance to fight alongside his daughter, as well as his strategist, Robin, though he'll still lend his hand in battle in Robin's Final Smash. In ''Smash'', he shares Roy's aggressive, forceful moveset to contrast Lucina, but has a variant of Ike's Aether for his Up Special. Similarly to Lucina, his Falchion lacks sweet or sourspots, generally having the weighted average power of Roy's sweetspotted and sourspotted attacks.

to:

After being ousted from the roster of ''For 3DS/Wii U'', presumably due to losing against Captain Falcon, Chrom finally gets his chance to fight alongside his daughter, as well as his strategist, Robin, though he'll still lend his hand in battle in Robin's Final Smash. In ''Smash'', he shares Roy's aggressive, forceful moveset to contrast Lucina, but has a variant of Ike's Aether for his Up Special. Similarly to Lucina, his Falchion lacks sweet or sourspots, generally having the weighted average power of Roy's sweetspotted and sourspotted attacks. This allows him to fight well while keeping his foes at range, although his damage output still pales in comparison to a Roy player who can keep the distance closed.



Considered the archetypal MovesetClone, Ken makes his ''Smash'' debut as an Echo Fighter of Ryu, ironically being the last proper Echo to be revealed prior to the game's launch.

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Considered the archetypal MovesetClone, Ken makes his ''Smash'' debut as an Echo Fighter of Ryu, ironically being the last proper Echo to be revealed prior to the game's launch. Much like in their home series, Ken and Ryu both use the same fighting style, but with their own unique flairs. In comparison to Ryu, Ken favors rushing down his opponent with furious kicks and a Shoryuken that boasts greater horizontal range in addition to packing a fiery punch.



He's also the very first instance of a second representative from a third-party game, as well as the first third-party character to become an Echo Fighter.

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He's also the very first instance of a second representative from a third-party game, as well as the first third-party character to become an Echo Fighter. In combat, his fighting style is the same as that of his ancestor's, with the only functional difference being that the flames from his Holy Water attack are of the "aura" element, and thus benefit from Spirit buffs that affect "aura" attacks rather than "fire".
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* {{Bishonen}} Downplayed. He has his more muscular appearance with a more rugged face rather than his PrettyBoy look.

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* {{Bishonen}} Downplayed. He has his is more muscular appearance with a more rugged face rather than his PrettyBoy look.more Bishonen look in some of his other previous incarnations.

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