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[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]

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[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosStages Stage Characters]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\

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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\Sephiroth]]\\
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* PoisonousPerson: Is part Poison type, and, despite never having been corrupted in any way in its home series, makes an appearance in the fourth round of Dark Samus's Classic Mode route, due to this.
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* AwesomeButImpractical: In ''[=3DS/Wii U=]'', Flare Blitz is a very cool-looking attack and, as established in the SkillGateCharacter entry, fast and powerful. However, Charizard cannot stop when the move begins and players can block it simply using their shield, without even dodging and making the move very punishable. The worst thing is that Charizard will get extra damage, as the shield counts as a wall; as a result, the move isn't nearly as spammable as it first appears, and is best used as a punishing or carefully spaced recovery move rather than a rushdown option. Its custom variant, Blast Burn, is even ''more'' damaging to both Charizard and its opponent. However, the other custom variant, Dragon Rush, gets around this by eliminating the self-damage and recoil ''and'' by not being stopped by shields, at the cost of a bit less damage and being stopped more easily by projectiles. In ''Ultimate'', with Charizard being regrouped with its Trainer, Flare Blitz is much more useful due to its unpredictability and its ability to score surprise [=KOs=] after Squirtle and Ivysaur have softened up foes.

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* AwesomeButImpractical: In ''[=3DS/Wii U=]'', Flare Blitz is a very cool-looking attack and, as established in the SkillGateCharacter {{Skill Gate Character|s}} entry, fast and powerful. However, Charizard cannot stop when the move begins and players can block it simply using their shield, without even dodging and making the move very punishable. The worst thing is that Charizard will get extra damage, as the shield counts as a wall; as a result, the move isn't nearly as spammable as it first appears, and is best used as a punishing or carefully spaced recovery move rather than a rushdown option. Its custom variant, Blast Burn, is even ''more'' damaging to both Charizard and its opponent. However, the other custom variant, Dragon Rush, gets around this by eliminating the self-damage and recoil ''and'' by not being stopped by shields, at the cost of a bit less damage and being stopped more easily by projectiles. In ''Ultimate'', with Charizard being regrouped with its Trainer, Flare Blitz is much more useful due to its unpredictability and its ability to score surprise [=KOs=] after Squirtle and Ivysaur have softened up foes.



* SkillGateCharacter:

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* SkillGateCharacter:SkillGateCharacters:



* SkillGateCharacter: Compared to Ness, Lucas tends to be pretty popular with casual players due to the insane power of his Smash attacks, wide arrange of projectiles, a healing move and more recovery options. He doesn't have the same luck in competitive settings, however, as pro players can easily deal with his laggy moves and Ness is often agreed to have an overall better toolset for the tournament scene.

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* SkillGateCharacter: SkillGateCharacters: Compared to Ness, Lucas tends to be pretty popular with casual players due to the insane power of his Smash attacks, wide arrange of projectiles, a healing move and more recovery options. He doesn't have the same luck in competitive settings, however, as pro players can easily deal with his laggy moves and Ness is often agreed to have an overall better toolset for the tournament scene.

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* ArtEvolution: His design in ''Brawl'' was influenced by his appearance in ''VideoGame/SonicTheHedgehog2006''. His design from the fourth game onwards resembles his post-''VideoGame/SonicUnleashed'' model but also takes some elements from [[http://info.sonicretro.org/images/f/f5/SA1_S_d2.png Yuji Uekawa's artwork.]] His ''Ultimate'' appearance also adds the slight detailing to the quills like in later pre-rendered artwork and ''WesternAnimation/SonicBoom'', as well as more detailed fabric on his gloves.

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* ArtEvolution: His design in ''Brawl'' was influenced by his appearance in ''VideoGame/SonicTheHedgehog2006''.taken directly from ''VideoGame/SonicAndTheSecretRings'' (though slightly modified to fit ''Brawl'''s art style). His design from the fourth game onwards resembles his post-''VideoGame/SonicUnleashed'' model but also takes some elements from [[http://info.sonicretro.org/images/f/f5/SA1_S_d2.png Yuji Uekawa's artwork.]] His ''Ultimate'' appearance also adds the slight detailing to the quills like in later pre-rendered artwork and ''WesternAnimation/SonicBoom'', as well as more detailed fabric on his gloves.



* CompositeCharacter: Like Ryu and Ken, his design is based on the more recent games in the series, but his moveset is designed to bring to mind the oldest games in the series. Specifically with SimpleButAwesome functionality that brings to mind a one-button game.



* DidYouJustPunchOutCthulhu: In the ''Subspace Emissary'' mode, [[spoiler:Sonic takes out Tabuu's wings, impairing his Off-Waves to the point of merely sending its victims flying instead of killing them outright.]] It's certainly [[VideoGame/SonicAdventure not the first]] [[VideoGame/SonicTheHedgehog2006 time he helped]] [[VideoGame/SonicGenerations take down a higher power]].

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* DidYouJustPunchOutCthulhu: In the ''Subspace Emissary'' mode, [[spoiler:Sonic takes out Tabuu's wings, impairing his Off-Waves to the point of merely sending its victims flying instead of killing them outright.]] It's certainly [[VideoGame/SonicAdventure not the first]] [[VideoGame/SonicTheHedgehog2006 time he helped]] [[VideoGame/SonicGenerations [[VideoGame/SonicAndTheSecretRings take down a higher power]].power]]. And it wouldn't be the last.



--> Piece of Cake! 楽勝だぜ[[note]]Pronounced "Rakusho Daze", meaning "an easy victory"[[/note]]



* NonStandardCharacterDesign: The promotional posters for Pac-Man and Duck Hunt for ''3DS/Wii U'' feature classic 8-bit sprites for manny Smash characters. Sonic, however, uses his iconic 16-bit Genesis sprites instead, making him stick out due to his more detailed features.

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* NonStandardCharacterDesign: The promotional posters for Pac-Man and Duck Hunt for ''3DS/Wii U'' feature classic 8-bit sprites for manny many Smash characters. Sonic, however, uses his iconic 16-bit Genesis sprites instead, making him stick out due to his more detailed features. Possibly due to being more iconic.



* PreAsskickingOneLiner: In ''Brawl'' and ''3DS/Wii U'', when he transforms into Super Sonic.

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* PreAsskickingOneLiner: In ''Brawl'' and ''3DS/Wii U'', all his apperances, when he transforms into Super Sonic.



** '''In ''Brawl''''': Have him join you in ''The Subspace Emissary'' by clearing "The Great Maze", beat Classic Mode with 10 characters, or play 10 hours of brawls or 300 VS. matches.

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** '''In ''Brawl''''': Have him join you in ''The Subspace Emissary'' by clearing "The Great Maze", beat Classic Mode with 10 characters, or play 10 hours of brawls or 300 VS. matches. Notably, he's the only character with four options.



* ShownTheirWork: The in-game tips state that Sonic's first appearance wasn't his titular game, but in ''VideoGame/RadMobile''.

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* ShownTheirWork: ShownTheirWork:
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The in-game tips state that Sonic's first appearance wasn't his titular game, but in ''VideoGame/RadMobile''.''VideoGame/RadMobile''.
** His moveset can have him switch from fast-paced to slow-paced moves on a dime. And then right back to fast. While Sonic is usually thought of as fast exclusively, the Mega Drive games are also about mastering Sonic's movement and speed.
-->'''Masahiro Sakurai:''' With that important piece (of basing him on the Mega Drive games), I decided that Sonic wouldn't just be fast. You might have the wrong initial impression of Sonic if you think he is always fast. Sonic has times where he can be slow, but because of that freedom, players feel almost dizzy when he speeds up.
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->See Characters/PokemonRedAndBlue for more information on the character in their origin series.

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->See Characters/PokemonRedAndBlue Characters/PokemonRedAndBlueProtagonistsAndRivals for more information on the character in their origin series.
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* UseYourHead: He performs a rapid horizontal drilling motion by spinning his body around like a corkscrew headfirst for his forward aerial. It's also similar to the animation of Pikachu's forward air, but minus the zapping. This attack looks strikingly identical to his Emerald Dive in ''VideoGame/SonicTheFighters''.
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* SuperSpeed: His trademark. He's not called "[[WesternAnimation/SonicTheHedgehogSatAM the fastest thing alive]]" for nothing, and in fact has the highest running speed in each ''Smash'' game he appears in[[note]]Surpassing ''Smash 64'' and ''Melee''[='=]s previous speed chamipion [[VideoGame/FZero Captain Falcon]][[/note]]. When equipped with the Bunny Ears item that increases speed and jumping height, he can outrun the cars on Big Blue and the train on Spirit Train, and barely keep up with the former without it. If any other character steps on the road or tracks, they are KO'd from not being able to keep up with the screen scrolling. Sonic with the Bunny Hood can actually die ''by '''outrunning''' the screen scrolling''. "[[Anime/SonicX Gotta go fast]]", indeed.

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* SuperSpeed: His trademark. He's not called "[[WesternAnimation/SonicTheHedgehogSatAM the fastest thing alive]]" for nothing, and in fact has the highest running speed in each ''Smash'' game he appears in[[note]]Surpassing ''Smash 64'' and ''Melee''[='=]s previous speed chamipion champion [[VideoGame/FZero Captain Falcon]][[/note]]. When equipped with the Bunny Ears item that increases speed and jumping height, he can outrun the cars on Big Blue and the train on Spirit Train, and barely keep up with the former without it. If any other character steps on the road or tracks, they are KO'd from not being able to keep up with the screen scrolling. Sonic with the Bunny Hood can actually die ''by '''outrunning''' the screen scrolling''. "[[Anime/SonicX Gotta go fast]]", indeed.

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Ike isn't a lightningBruiser in Ultimate, he's still one of the slower characters. Also Ike's defense stat in his games is rather low, so not sure about him being a Lightning Bruiser even if he has high strength and speed.


** Compared to most ''Brawl'' heavyweights being huge (Donkey Kong, Bowser, King Dedede), he's just an ordinary human. He uses his ranger appearance from ''Path of Radiance'', where the glacier characteristics do not fit his LightningBruiser stats from said game. The idea of making him so slow was to differentiate him from the already fast Marth.

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** Compared to most ''Brawl'' heavyweights being huge (Donkey Kong, Bowser, King Dedede), he's just an ordinary human. He uses his ranger appearance from ''Path of Radiance'', where the glacier characteristics do not fit his LightningBruiser stats JackOfAllStats spread from said game. The idea of making him so slow was to differentiate him from the already fast Marth.



* LightningBruiser: Rebalanced to be closer to this in ''3DS/Wii U'' and further so in ''Ultimate'', which generally made him slightly less hard-hitting and laggy than in ''Brawl'' with above-average speed and mobility; while he's notably slower than the blazing-fast Marth and Roy, he still hits harder. Ike's Quick Draw attack also lets him rush towards foes at high speeds.



* RetCanon: Much like Ganondorf's Warlock Punch, Ike's MightyGlacier nature in ''Smash'' carries over to his stat caps in ''VideoGame/FireEmblemFates'' rather than having ''Fates'' depict him as a LightningBruiser as he was in the Tellius games. [[JustifiedTrope Justified]] in that he is unlocked in ''Fates'' via his ''Smash'' amiibo.

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* RetCanon: Much like Ganondorf's Warlock Punch, Ike's MightyGlacier nature in ''Smash'' carries over to his stat caps in ''VideoGame/FireEmblemFates'' rather than having ''Fates'' depict him as a LightningBruiser JackOfAllStats as he was in the Tellius games. [[JustifiedTrope Justified]] in that he is unlocked in ''Fates'' via his ''Smash'' amiibo.
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Creator/{{Sega}}'s mascot, Mario's former [[UsefulNotes/ConsoleWars metafictional rival]], and the protagonist of the ''Sonic the Hedgehog'' series. A resident of South Island, Sonic and his friends have stopped the plans of the ever-persistent Dr. Eggman/Robotnik on numerous occasions. He has defeated several other villains, including gods, in his home series, and now he's joined Smash to show you [[WaxingLyrical just what]] [[VideoGame/SonicHeroes he's made of]].\\

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Creator/{{Sega}}'s mascot, Mario's former [[UsefulNotes/ConsoleWars [[MediaNotes/ConsoleWars metafictional rival]], and the protagonist of the ''Sonic the Hedgehog'' series. A resident of South Island, Sonic and his friends have stopped the plans of the ever-persistent Dr. Eggman/Robotnik on numerous occasions. He has defeated several other villains, including gods, in his home series, and now he's joined Smash to show you [[WaxingLyrical just what]] [[VideoGame/SonicHeroes he's made of]].\\



* {{Mascot}}: Famously one for Creator/{{Sega}}, made to rival Mario in the UsefulNotes/ConsoleWars before the two buried the hatchet and [[VideoGame/MarioAndSonicAtTheOlympicGames went to multiple Olympics together]].

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* {{Mascot}}: Famously one for Creator/{{Sega}}, made to rival Mario in the UsefulNotes/ConsoleWars MediaNotes/ConsoleWars before the two buried the hatchet and [[VideoGame/MarioAndSonicAtTheOlympicGames went to multiple Olympics together]].
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'''Final Fmash''': [[GoldenSuperMode Super Sonic]]

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'''Final Fmash''': Smash''': [[GoldenSuperMode Super Sonic]]

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** Sonic's moveset is partially based off of his attacks from ''VideoGame/SonicTheFighters''. His forward aerial in particular is even a homage to one of his attacks from said game called Emerald Dive. Similarly is his side smash, which is another move from the same game, the Wind-up Punch.
** In ''3DS/Wii U'', he's gotten several new colors. His purple costume is a reference to VideoGame/NiGHTS, though the bracelets on his wrists are a clear homage to Void from ''VideoGame/SonicShuffle''. the white coloration is seemingly based off of Silver, and his cyan color sports light blue colored rings around his gloves that look identical to the Crystal Ring power-up from ''VideoGame/SonicAdventure''.

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** Sonic's moveset is partially based off of his attacks from ''VideoGame/SonicTheFighters''. His forward aerial in particular is even a homage to one of his attacks from said game called Emerald Dive. Similarly is his side smash, which is another move from the same game, the Wind-up Punch.
Punch. His Neutral attack is also named "P / PP / PPK", with "P" and "K" being short for "Punch" and "Kick". This is a reference to Sonic's most basic moves in ''Sonic the Fighters''.
** In ''3DS/Wii U'', he's gotten several new colors. His purple costume is a reference to VideoGame/NiGHTS, though the bracelets on his wrists are a clear homage to Void from ''VideoGame/SonicShuffle''. the The white coloration is seemingly based off of Silver, and his cyan color sports light blue colored rings around his gloves that look identical to the Crystal Ring power-up from ''VideoGame/SonicAdventure''.


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** He's one of the few characters that takes damage while in water, referencing the fact he can't swim in his home games.
** Spin Charge, his Down Special, is performed the same way as the Spin Dash in the Genesis games.

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