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* GroundPunch: In the ''Subspace Emissary'', not as an attack but to avoid hitting the princess Bowser held out in front of him.

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* GroundPunch: In the ''Subspace Emissary'', not as an attack but to avoid hitting the princess Bowser held out in front of him. In an earlier cutscene before he joins forces with Link and Yoshi, he views Link from afar to see that he's "destroyed Peach", he races across the terrain and leaps upward into the air to strike him from above only for the Hero of Time to dodge his punch with his fist jammed into the ground.


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* InASingleBound: He's famously known for his eponymous jumps in his series (although Luigi is the superior jumper). While his actual jumps are standard in gameplay, whereas in cutscenes and trailers he's shown to make impressively higher leaps such as when he leaped into the skies as an attempt to attack Link in one scene for the ''Subspace Emissary''. At one moment in Greninja's trailer, he backed away from Charizard's stomp by backflipping all the way to his allies and then starts lunging towards his newfound opponent, who's a Flying-Type.
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* DifficultButAwesome: While a reckless usage of Samus' attacks and projectiles generally doesn't work out too well, careful and proper use of them can allow her to adapt to a variety of situations. For example, ''3DS/Wii U'' gives Samus a number of Charge Shot combos that are fairly difficult to learn but are useful for breaking the enemy's shield and leaving them stunned.

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* DifficultButAwesome: While a reckless Reckless usage of Samus' attacks and projectiles generally doesn't work out too well, with their high lag leaving her open to brutal counterplay. But with careful and proper use of them her abilities, she becomes a versatile and powerful fighter who can allow her to adapt to a variety of situations. For example, ''3DS/Wii U'' gives Samus a number of Charge Shot combos that are fairly difficult to learn but are useful for breaking the enemy's shield and leaving them stunned.



* HartmanHips: In ''3DS/Wii U'', her Power Suit is slightly more... "form-fitting" around her hips and pelvis.

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* HartmanHips: In ''3DS/Wii U'', her Power Suit is slightly more... "form-fitting" form-fitting around her hips and pelvis.


* MasterSwordsman: He qualifies by default. His sword is even called the [[AwesomeMcCoolname Master Sword]].

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* MasterSwordsman: He qualifies by default. His sword is even called the [[AwesomeMcCoolname Master Sword]].Sword.
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'''[[{{Magitek}} Remote Bomb Rune]] (''Ultimate''):''' Works much the same as the old Bomb move, with the exception that using down B again will detonate it.

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'''[[{{Magitek}} Remote Bomb Rune]] (''Ultimate''):''' Works much the same as the old Bomb move, with the exception that using down B again will detonate it.it and having realistic ball physics.
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->Mario unleashes a swirling blast of fire that damages and drags oppoenents towards the edge of the screen.

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->Mario unleashes a swirling blast of fire that damages and drags oppoenents opponents towards the edge of the screen.
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* AdaptationPersonalityChange:

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* AdaptationPersonalityChange:AdaptationalSeriousness:
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* AnimalEaredHeadband: Anytime he's using the Bunny Hood or the Super Leaf, the ears associated with those respective items will always stay attached to his red cap. Even when he does his side-taunt, the ears are still on it.
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'''[[{{Magitek}} Remote Bomb Rune]] (''Ultimate''):'''

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'''[[{{Magitek}} Remote Bomb Rune]] (''Ultimate''):'''(''Ultimate''):''' Works much the same as the old Bomb move, with the exception that using down B again will detonate it.
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* WrestlerInAllOfUs: Ever since ''Melee'', his down throw makes him perform an elbow drop on his opponent of all attacks.
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* RollingAttack: Her Screw Attack, although instead of having it be a ground-based attack it rapidly rises and strikes upwards as she rolls her body into her opponents who're caught within it.
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->Link tosses out his boomerang which comes flying back to his exact location. The attack does more damage and knockback when thrown out as opposed to when it returns. The ''Gale Boomerang'' in ''Brawl'' and ''Smash 4'' has wind hitbox that can drag items and players back towards Link.

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->Link tosses out his boomerang which comes flying back to his exact location. The attack does more damage and knockback when thrown out as opposed to when it returns. The ''Gale Boomerang'' in ''Brawl'' and ''Smash 4'' has a wind hitbox that can drag items and players back towards Link.
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* AdaptationalWimp: For understandable reasons considering her status as a WalkingArmory, Samus has an extremely limited arsenal here than she does in her home games, but she certainly makes due with what she has.
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** In ''Ultimate'', he also gives the "mamma-mia" face [[spoiler:in a bad ending just before Galeem vaporizes everything ''again''.]]

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** In ''Ultimate'', he also gives and the "mamma-mia" face other fighters have this reaction [[spoiler:in a bad ending just before Galeem vaporizes everything ''again''.]]
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** Of another type, ''Melee'' was when Mario first became more serious for ''Smash''. Despite this, he reuses all the more cheerful voice clips from ''Super Mario 64''.
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* GrievousHarmWithABody: Mario does this to other surrounding characters while in the middle of his back throw.

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* GrievousHarmWithABody: Mario does this to other surrounding characters while he's in the middle of doing his back throw.



** In Sephiroth's trailer, he get this [[https://static.tvtropes.org/pmwiki/pub/images/face_16.png reaction]] when he about to get impaled by Sephiroth.

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** In Sephiroth's trailer, he get this [[https://static.tvtropes.org/pmwiki/pub/images/face_16.png reaction]] when he he's about to get impaled by Sephiroth.
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* TheGrappler: By virtue of his unique forward throw, DK has a very strong grab game, encouraging him to work his way up close for damage. He can do anything from bouncing his opponent off the edges of the stage, throwing them up past the upper blast zone, and can set up for painful edge guards thanks to his strong aerials.
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He's a very strong physical fighter, standing out from other later heavyweights by [[LightningBruiser being relatively fast]]. This allows him to perform some swift, powerful combos exclusive to the ape's capabilities.

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He's DK is a very strong physical fighter, standing out from other later heavyweights by [[LightningBruiser being relatively fast]]. This allows him to perform some swift, powerful combos exclusive to the ape's capabilities. Unique to him is his signature "Kong Karry" (also referred to as "Cargo Throw"), where he can move around after grabbing an opponent and perform a unique set of throws.
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->Mario dons his cape from ''Super Mario World'' and swipes in front of him with it. The cape will flip around any oppoenent it strikes, and if used on projectiles, [[AttackReflector send them flying back]] at the user. The cape also props him up a bit if used in the air.

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->Mario dons his cape from ''Super Mario World'' and swipes in front of him with it. The cape will flip around any oppoenent it strikes, and if used on projectiles, [[AttackReflector send them flying back]] at the user. The cape also props him up a bit if used stalls his vertical movement in the air.
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Do you really want to add Decoy Protagonist to a story in which the outcome is completely dependent on the player's choices?


* DecoyProtagonist: He falls into this category in ''The Subspace Emissary''. He has a considerable amount of screen time, but if one analyses the story, Mario spends a majority of it running around haphazardly. Luigi actually contributes more to defeating the GreaterScopeVillain by comparison.
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* DecoyProtagonist: He falls into this category in ''The Subspace Emissary''. He has a considerable amount of screen time, but if one analyses the story, Mario spends a majority of it running around haphazardly. Luigi actually contributes more to defeating the GreaterScopeVillain by comparison.
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* ShockAndAwe: The galactic bounty hunter has several electrical attacks of her own, one of them is basically her primary Neutral Special, the Charge Shot, and her Screw Attack somersaults/zaps multiple opponents. Even her grab the Grapple Beam, if used in mid-air, is capable of damaging anyone with an electric shock.

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->'''Playable in:''' ''64'', ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials:''' [[ArcherArchetype Bow / Hero's Bow / Bow and Arrows]], [[BattleBoomerang Boomerang]] (''64'', ''Melee'', ''Ultimate''), [[BlowYouAway Gale Boomerang]] (''Brawl'' and ''3DS/Wii U''), SpinAttack, [[ThrowDownTheBomblet Bomb]] (''64'' through ''3DS/Wii U''), [[ThrowDownTheBomblet Remote Bomb Rune]] (''Ultimate'')\\
'''Final Smash:''' [[BladeSpam Triforce Slash]] (''Brawl'' and ''3DS/Wii U''), [[{{Magitek}} Ancient Bow]] [[SacredBowAndArrows and Arrow]] (''Ultimate'')

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->'''Playable in:''' ''64'', ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials:''' [[ArcherArchetype Bow / Hero's Bow / Bow and Arrows]], [[BattleBoomerang Boomerang]] (''64'', ''Melee'', ''Ultimate''), [[BlowYouAway Gale Boomerang]] (''Brawl'' and ''3DS/Wii U''), SpinAttack, [[ThrowDownTheBomblet Bomb]] (''64'' through ''3DS/Wii U''), [[ThrowDownTheBomblet Remote Bomb Rune]] (''Ultimate'')\\
'''Final Smash:''' [[BladeSpam Triforce Slash]] (''Brawl'' and ''3DS/Wii U''), [[{{Magitek}} Ancient Bow]] [[SacredBowAndArrows and Arrow]] (''Ultimate'')
''Ultimate''




->See [[Characters/TheLegendOfZeldaLink Link's page]] for more information on the character in his origin series.


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[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[ArcherArchetype Bow / Hero's Bow / Bow and Arrows]]
->Link pulls out his bow and arrow to charge up a shot, having more damage and range the longer the button is held. In ''Ultimate'', Link can pick up fallen arrows as items, and using the special again with an arrow in hand will fire a double arrow shot.
'''Side Special:''' [[BattleBoomerang Boomerang]] (''64'', ''Melee'', ''Ultimate''), [[BlowYouAway Gale Boomerang]] (''Brawl'' and ''3DS/Wii U'')
->Link tosses out his boomerang which comes flying back to his exact location. The attack does more damage and knockback when thrown out as opposed to when it returns. The ''Gale Boomerang'' in ''Brawl'' and ''Smash 4'' has wind hitbox that can drag items and players back towards Link.
'''Up Special:''' SpinAttack,
->Link performs his iconic Spin Attack from the ''Zelda'' series. The move is a single-hit attack on the groun, but multi-hit in the air. From ''Brawl'' onward, the attack can be charged for more damage and knockback.
'''Down Special:'''
-> '''[[ThrowDownTheBomblet Bomb]] (''64'' through ''3DS/Wii U''):''' Link pulls out a bomb as an item that detonates after a short period of time.\\
'''[[{{Magitek}} Remote Bomb Rune]] (''Ultimate''):'''
'''Final Smash:'''
->'''[[BladeSpam Triforce Slash]] (''Brawl'' and ''3DS/Wii U''):''' Link traps opponents in front of him in a Triforce construct, and then rushes in to slice them up in a barrage of sword attacks, ending with one final thrust to send them flying.\\
'''[[{{Magitek}} Ancient Bow]] [[SacredBowAndArrows and Arrow]] (''Ultimate''):''' Link equips the Anicent bow from ''Breath of the Wild'' and fires a powerful arrow straight ahead of him, exploding the first enemy hit along with anyone in range.
[[/labelnote]]
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->See [[Characters/TheLegendOfZeldaLink Link's page]] for more information on the character in his origin series.
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Oo T Adult Link isn't a Spirit in Ultimate


* DemotedToExtra: His ''Ocarina of Time'' [[LegacyCharacter incarnation]] (aka the Hero of Time), who was the playable Link in ''Smash 64'' and ''Melee'', is merely a trophy in ''3DS'' and a Spirit in ''Ultimate'' (and didn't appear at all in ''Brawl'' or ''Wii U''). As the playable Link is a CompositeCharacter, having a separate Link as a trophy can seem rather odd to those unfamiliar with the reincarnation aspect of the character.

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* DemotedToExtra: His ''Ocarina of Time'' [[LegacyCharacter incarnation]] (aka the Hero of Time), who was the playable Link in ''Smash 64'' and ''Melee'', is merely a trophy in ''3DS'' and a Spirit in ''Ultimate'' (and didn't appear at all in ''Brawl'' or ''Wii U'').U''[[note]]''Ultimate'' has the Hero of Time, but exclusively in his younger form as Young Link[[/note]]). As the playable Link is a CompositeCharacter, having a separate Link as a trophy can seem rather odd to those unfamiliar with the reincarnation aspect of the character.
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'''Down Special:'''[[GroundPunch Hand Slap]]

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'''Down Special:'''[[GroundPunch Special:''' [[GroundPunch Hand Slap]]
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'''Down Special:'''[[ThrowDownTheBomblet Bomb]]

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'''Down Special:'''[[ThrowDownTheBomblet Special:''' [[ThrowDownTheBomblet Bomb]]

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->'''Playable in:''' 64, ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials:''' , , , \\
'''Final Smash:'''

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->'''Playable in:''' 64, ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials:''' , , , \\
'''Final Smash:'''
''Ultimate''

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'''Specials:''' [[ArmCannon Charge]] [[ChargedAttack Shot]], [[HomingProjectile Missile]], [[SpinAttack Screw Attack]], [[ThrowDownTheBomblet Bomb]]\\
'''Final Smash:''' [[WaveMotionGun Zero Laser]] (transforms her into Zero Suit Samus in ''Brawl'')

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'''Specials:''' [[ArmCannon Charge]] [[ChargedAttack Shot]], [[HomingProjectile Missile]], [[SpinAttack Screw Attack]], [[ThrowDownTheBomblet Bomb]]\\
, , , \\
'''Final Smash:''' [[WaveMotionGun Zero Laser]] (transforms her into Zero Suit Samus in ''Brawl'')
Smash:'''




->See [[Characters/MetroidSamusAran Samus's page]] for more information on the character in her origin series.


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[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[ArmCannon Charge]] [[ChargedAttack Shot]]
->Samus charges up a powerful ball of energy from her arm cannon, firing a projectile with blistering speed and power. She can hold on to his projectile indefinitely, as well as fire it early for a weaker and slower hit.
'''Side Special:''' [[HomingProjectile Missile]]
->Samus fires a missile that homes in on her nearest opponent's location. If she flicks the movement stick instead, she'll fire another that doesnt' target opponents but is faster and stronger, traveling in a straight line.
'''Up Special:''' [[SpinAttack Screw Attack]]
->Samus leaps up in a ball, dealing a multi-hitting attack. This serves as her only recovery special.
'''Down Special:'''[[ThrowDownTheBomblet Bomb]]
-> Samus shifts into her morph ball form and drops an explosive beneath her. She can shift to the side in her morph ball form, and the explosions from the bomb can propel her a short distance up.
'''Final Smash:''' [[WaveMotionGun Zero Laser]]
->Samus fires an enormous laser from her arm cannon, dealing multiple hits and covering the whole length of the screen in front of her. In ''Brawl'', this move will change her into Zero Suit Samus after use.
[[/labelnote]]
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->See [[Characters/MetroidSamusAran Samus's page]] for more information on the character in her origin series.
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Trying something new for special moves


'''Specials:''' {{Fireball|s}}, [[AttackReflector Cape]], [[{{Shoryuken}} Super Jump Punch]], [[SpinAttack Mario Tornado]] (''64'', ''Melee''), [[MakingASplash F.L.U.D.D.]] (''Brawl'' onwards)\\
'''Final Smash:''' [[KamehameHadoken Mario Finale]]

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'''Specials:''' {{Fireball|s}}, [[AttackReflector Cape]], [[{{Shoryuken}} Super Jump Punch]], [[SpinAttack Mario Tornado]] (''64'', ''Melee''), [[MakingASplash F.L.U.D.D.]] (''Brawl'' onwards)\\
'''Final Smash:''' [[KamehameHadoken Mario Finale]]




->See [[Characters/SuperMarioBrosMarioBrothers the Mario Brothers page]] for more information on the character in his origin series.



[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' {{Fireball|s}}
->Based on his Fire Flower ability, Mario tosses forward a ball of fire that falls and bounces along terrain, damaging the first opponent hit.
'''Side Special:''' [[BadassCape Cape]]
->Mario dons his cape from ''Super Mario World'' and swipes in front of him with it. The cape will flip around any oppoenent it strikes, and if used on projectiles, [[AttackReflector send them flying back]] at the user. The cape also props him up a bit if used in the air.
'''Up Special:''' [[{{Shoryuken}} Super Jump Punch]]
->Mario delivers a multi-hitting uppercut, based on how he destroys blocks in his home series, including sending coins flying off of his oppoenent.
'''Down Special:'''
-> '''[[SpinAttack Mario Tornado]] (''64'', ''Melee''):''' Mario spins around with his fists oustrectched, damaging opponents for multiple hits. The move also grants him a bit vertical lift in the air.\\
'''[[MakingASplash F.L.U.D.D.]] (''Brawl'' onwards):''' Mario equips F.L.U.D.D. from ''Super Mario Sunshine''; activating the move will [[ChargedAttack charge up]] a spray of water that pushes opponents away. Mario can hold onto this charge indefinitely, as well as tilt the flow of the water up and down a bit on release.
'''Final Smash:''' [[KamehameHadoken Mario Finale]]
->Mario unleashes a swirling blast of fire that damages and drags oppoenents towards the edge of the screen.
[[/labelnote]]
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->See [[Characters/SuperMarioBrosMarioBrothers the Mario Brothers page]] for more information on the character in his origin series.
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->'''Playable in:''' ''64'', ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials:''' [[MegatonPunch Giant Punch]], [[UseYourHead Headbutt]], [[SpinAttack Spinning]] [[InstantFlightJustAddSpinning Kong]], [[GroundPunch Hand Slap]]\\
'''Final Smash:''' [[InstrumentOfMurder Konga Beat]] (''Brawl'', ''3DS/Wii U''), [[RapidFireFisticuffs Jungle Rush]] (''Ultimate'')

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->'''Playable in:''' ''64'', ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials:''' [[MegatonPunch Giant Punch]], [[UseYourHead Headbutt]], [[SpinAttack Spinning]] [[InstantFlightJustAddSpinning Kong]], [[GroundPunch Hand Slap]]\\
'''Final Smash:''' [[InstrumentOfMurder Konga Beat]] (''Brawl'', ''3DS/Wii U''), [[RapidFireFisticuffs Jungle Rush]] (''Ultimate'')
''Ultimate''




->See his entry on [[Characters/DonkeyKongKongs the Kong's page]] for more information on the character in his origin series.


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[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[MegatonPunch Giant Punch]]
->DK swings his arm around, [[ChargedAttack charging up]] a devastating punch that has armor on hit. He can hold onto this punch indefinitely, as well as flip directions when unleashing it.
'''Side Special:''' [[UseYourHead Headbutt]]
->DK slams his head forward, burying grounded opponents and spiking anyone that's airborne. He has a super armor during this attack.
'''Up Special:''' [[SpinAttack Spinning]] [[InstantFlightJustAddSpinning Kong]]
->DK spins around with his arms outstretched, dealing a multi-hitting strike. The move is his primary recovery, sending him up at a narrow angle in the air. The grounded version has super armor.
'''Down Special:'''[[GroundPunch Hand Slap]]
->DK slaps the ground, creating massive shockwaves that damage anyone around him. In the air he instead spikes opponents below him. The shockwaves deal extra damage to shields.
'''Final Smash:'''
->'''[[InstrumentOfMurder Konga Beat]] (''Brawl'', ''3DS/Wii U''):''' DK pulls out his bongos and starts drumming on them, sending out huge shockwaves with every hit. If the special button is pressed in time with the beat of a song, he deals extra damage per hit.\\
'''[[RapidFireFisticuffs Jungle Rush]] (''Ultimate''):''' DK traps his oppoenent in front of him and unleashes a rapid flurry of punches, ending with one final punch that sends them flying.
[[/labelnote]]
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->See his entry on [[Characters/DonkeyKongKongs the Kong's page]] for more information on the character in his origin series.
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* ArtEvolution: Hence the trait of Link having different incarnations across his games, his design in ''64'' and ''Melee'' is taken from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', his design in ''Brawl'' is inspired by ''VideoGame/TheLegendOfZeldaTwilightPrincess'', his look in ''3DS/Wii U'' is a mixture of ''TheLegendOfZeldaTwilightPrincess'' and ''VideoGame/TheLegendOfZeldaSkywardSword'', and his design in ''Ultimate'' is directly taken from ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

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* ArtEvolution: Hence the trait of Link having different incarnations across his games, his design in ''64'' and ''Melee'' is taken from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', his design in ''Brawl'' is inspired by ''VideoGame/TheLegendOfZeldaTwilightPrincess'', his look in ''3DS/Wii U'' is a mixture of ''TheLegendOfZeldaTwilightPrincess'' ''Twilight Princess'' and ''VideoGame/TheLegendOfZeldaSkywardSword'', and his design in ''Ultimate'' is directly taken from ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

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* ArtEvolution: In ''Melee'', Donkey Kong's fur was made a darker shade, making him look like a cross between his ''VideoGame/DonkeyKong64'' model and a real gorilla. ''Brawl'' and ''3DS/Wii U'' brightened these colors and made him notably less scrawny in the arm department. ''Ultimate'' takes it a step further and not only gives DK more detailed fur like he has in ''VideoGame/DonkeyKongJungleBeat'' and ''VideoGame/DonkeyKongCountryReturns'' onward but also makes him as expressive as he was in those titles.

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* ArtEvolution: In ''Melee'', Donkey Kong's fur was made a darker shade, shade and has more yellowish skin, making him look like a cross between his ''VideoGame/DonkeyKong64'' model and a real gorilla. ''Brawl'' and ''3DS/Wii U'' brightened these colors and made him notably less scrawny in the arm department. ''Ultimate'' takes it a step further and not only gives DK more detailed fur like he has in ''VideoGame/DonkeyKongJungleBeat'' and ''VideoGame/DonkeyKongCountryReturns'' onward but also makes him as expressive as he was in those titles.


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* ArtEvolution: Hence the trait of Link having different incarnations across his games, his design in ''64'' and ''Melee'' is taken from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', his design in ''Brawl'' is inspired by ''VideoGame/TheLegendOfZeldaTwilightPrincess'', his look in ''3DS/Wii U'' is a mixture of ''TheLegendOfZeldaTwilightPrincess'' and ''VideoGame/TheLegendOfZeldaSkywardSword'', and his design in ''Ultimate'' is directly taken from ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.

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