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If Mario can have images for his Builder and Wedding outfits, why can't Link's Tunic of the Wild?

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[[caption-width-right:350:[[labelnote:Tunic of the Wild Link]]https://static.tvtropes.org/pmwiki/pub/images/1200px_link_alt1_ssbu.png]][[/labelnote]]
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'''Final Smash:''' [[InstrumentOfMurder Konga Beat]] (''Brawl'' and ''3DS/Wii U''), [[RapidFireFisticuffs Jungle Beat]] (''Ultimate'')

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'''Final Smash:''' [[InstrumentOfMurder Konga Beat]] (''Brawl'' and ''3DS/Wii U''), [[RapidFireFisticuffs Jungle Beat]] Rush]] (''Ultimate'')
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no potholing trope names


* BareFistedMonk[[{{Pun}} ey]]: Fought purely with body attacks.

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* BareFistedMonk[[{{Pun}} ey]]: BareFistedMonk: Fought purely with body attacks.
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** Back to playing it straight in ''Ultimate'' which changes his Final Smash to a large series of punches/blows reminiscent of ''VideoGame/DonkeyKongJungleBeat''.

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** Back to playing it straight in ''Ultimate'' which changes his Final Smash to a large series of punches/blows rapid-fire punches reminiscent of ''VideoGame/DonkeyKongJungleBeat''.

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Added updated information to Donkey Kong's Bare Fisted Monk entry.


* BareFistedMonk[[{{Pun}} ey]]: Fought purely with body attacks, until ''Brawl'' introduced Final Smashes.

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* BareFistedMonk[[{{Pun}} ey]]: Fought purely with body attacks, until attacks.
** Averted in both
''Brawl'' introduced and ''3DS/Wii U'' with his Final Smashes.Smash, as he pulls out a pair of bongos from ''VideoGame/DonkeyKonga'' and uses them to attack instead.
** Back to playing it straight in ''Ultimate'' which changes his Final Smash to a large series of punches/blows reminiscent of ''VideoGame/DonkeyKongJungleBeat''.
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'''Final Smash:''' [[VideoGame/DonkeyKonga Konga Beat]] (''Brawl'' and ''3DS/Wii U''), [[VideoGame/DonkeyKongJungleBeat Jungle Beat]] (''Ultimate'')

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'''Final Smash:''' [[VideoGame/DonkeyKonga [[InstrumentOfMurder Konga Beat]] (''Brawl'' and ''3DS/Wii U''), [[VideoGame/DonkeyKongJungleBeat [[RapidFireFisticuffs Jungle Beat]] (''Ultimate'')
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'''Final Smash:''' [[WaveMotionGun Zero Laser]]

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'''Final Smash:''' [[WaveMotionGun Zero Laser]]
Laser]] (transforms her into Zero Suit Samus in ''Brawl'')
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''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 (Smash Bros. DOJO!! 2008)]]\\

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''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 [[Characters/SuperSmashBrosBrawl32To39 32–39 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 [[Characters/SuperSmashBrosBrawl40To44 40–44 (Smash Bros. DOJO!! 2008)]]\\
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters)]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters)]]\\
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–Onwards]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–Onwards]]\\64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters)]]\\
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* {{Shoryuken}}: Super Jump Punch, which has a near-identical trajectory and appearance as the ''Franchise/StreetFighter'' Shoryuken. In ''3DS/Wii U'', it can even be customized into a flaming punch. Ryu's Classic Mode image even shows him performing the real Shoryuken together with Mario doing a Super Jump Punch, along with other characters performing similar moves.
* {{Shotoclone}}: He's got a [[{{Fireballs}} fireball]] [[KamehameHadoken Hadoken]], and a coin gathering {{Shoryuken}}, is the most prominently marketed character, and part of a MovesetClone pairing (two in ''Melee'' and ''3DS/Wii U''). His Mario Tornado could also be considered a variation of the HurricaneKick, and a never before seen KamehameHadoken attack was used for his final smash. From ''Brawl'' and onwards, he changed his input for his Tornado move. It should be noted that [[Franchise/StreetFighter Ryu himself]], the definitive Shotoclone, has very similar stats in ''Smash'' to Mario apart from size and weight.

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* {{Shoryuken}}: Super Jump Punch, which has a near-identical trajectory and appearance as the ''Franchise/StreetFighter'' Shoryuken.Shoryuken, although it doesn't spin and is not very good for anti air after the first game. In ''3DS/Wii U'', it can even be customized into a flaming punch. Ryu's Classic Mode image even shows him performing the real Shoryuken together with Mario doing a Super Jump Punch, along with other characters performing similar moves.
* {{Shotoclone}}: He's got a [[{{Fireballs}} fireball]] [[KamehameHadoken Hadoken]], and a coin gathering {{Shoryuken}}, is the most prominently marketed character, and part of a MovesetClone pairing (two in ''Melee'' and ''3DS/Wii U''). His Mario Tornado could also be considered a punching variation of the HurricaneKick, and a never before seen KamehameHadoken attack was used for his final smash. From ''Brawl'' and onwards, he changed his input for his Tornado move. It should be noted that [[Franchise/StreetFighter Ryu himself]], the definitive Shotoclone, has very similar stats in ''Smash'' to Mario apart from size and weight.
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He's still a plumber, the idea that he wasn't was based on misinformation, and his Japanese profile was updated in 2018 call him a plumber in no uncertain terms.


The titular hero of the ''Super Mario Bros.'' series, this iconic, superpowered mustachioed man of [[NewJobAsThePlotDemands several professions]] is Creator/{{Nintendo}}'s most recognizable character. A resident of the Mushroom Kingdom, Mario saves its beloved princess from the claws of the nefarious Bowser, as well as a few other threats to his home, time and again.

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The titular hero of the ''Super Mario Bros.'' series, this iconic, superpowered mustachioed man of [[NewJobAsThePlotDemands several professions]] plumber is Creator/{{Nintendo}}'s most recognizable character. A resident of the Mushroom Kingdom, Mario saves its beloved princess from the claws of the nefarious Bowser, as well as a few other threats to his home, time and again.
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No longer officially a plumber.


The titular hero of the ''Super Mario Bros.'' series, this iconic, superpowered mustachioed plumber is Creator/{{Nintendo}}'s most recognizable character. A resident of the Mushroom Kingdom, Mario saves its beloved princess from the claws of the nefarious Bowser, as well as a few other threats to his home, time and again.

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The titular hero of the ''Super Mario Bros.'' series, this iconic, superpowered mustachioed plumber man of [[NewJobAsThePlotDemands several professions]] is Creator/{{Nintendo}}'s most recognizable character. A resident of the Mushroom Kingdom, Mario saves its beloved princess from the claws of the nefarious Bowser, as well as a few other threats to his home, time and again.
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[[caption-width-right:350:[[TheChosenOne Champion of Hyrule]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/link_ssb4.png]][softreturn][[TheHero The Hero of Hyrule]][[/labelnote]]

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[[caption-width-right:350:[[TheChosenOne Champion of Hyrule]] /[softreturn][[TheHero The Hero of Hyrule]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/link_ssb4.png]][softreturn][[TheHero The Hero of Hyrule]][[/labelnote]]png]][[/labelnote]]
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Unnecessarily compressing images within captions lowers the quality


[[caption-width-right:350:[[labelnote:Builder Mario]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/buildermariossbu.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Wedding Mario]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/weddingmariossbu.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mario_ssb4_alt.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mario_ssbb.jpg]]]][[/labelnote]]
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[[caption-width-right:350:[[labelnote:Builder Mario]][[quoteright:300:https://static.Mario]]https://static.tvtropes.org/pmwiki/pub/images/buildermariossbu.png]]]][[/labelnote]]
png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Wedding Mario]][[quoteright:300:https://static.Mario]]https://static.tvtropes.org/pmwiki/pub/images/weddingmariossbu.png]]]][[/labelnote]]
png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/mario_ssb4_alt.png]]]][[/labelnote]]
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[[caption-width-right:350:[[labelnote:Brawl]]https://static.
tvtropes.org/pmwiki/pub/images/mario_ssbb.jpg]]]][[/labelnote]]
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[[caption-width-right:350:[[labelnote:Melee]]https://static.
tvtropes.org/pmwiki/pub/images/mario_ssbm.jpg]]]][[/labelnote]]
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jpg]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]]https://static.
tvtropes.org/pmwiki/pub/images/mario_ssb.png]]]][[/labelnote]]png]][[/labelnote]]



[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/donkey_kong_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/donkey_kong_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/donkey_kong_ssbm.jpg]]]][[/labelnote]]
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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/donkey_kong_ssb4.png]]]][[/labelnote]]
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[[caption-width-right:350:[[labelnote:Brawl]]https://static.
tvtropes.org/pmwiki/pub/images/donkey_kong_ssbb.jpg]]]][[/labelnote]]
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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/link_ssb4.png]][softreturn][[TheHero The Hero of Hyrule]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/link_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/link_ssbm.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]][[quoteright:121:https://static.tvtropes.org/pmwiki/pub/images/link_ssb_7.png]]]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/link_ssb4.png]][softreturn][[TheHero The Hero of Hyrule]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.
Hyrule]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]]https://static.
tvtropes.org/pmwiki/pub/images/link_ssbb.jpg]]]][[/labelnote]]
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[[caption-width-right:350:[[labelnote:64]]https://static.
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png]][[/labelnote]]



[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/samus_ssb4.png]]]][[/labelnote]]
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[[caption-width-right:350:[[labelnote:64]][[quoteright:121:https://static.tvtropes.org/pmwiki/pub/images/samus_ssb_3.png]]]][[/labelnote]]

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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/samus_ssb4.png]]]][[/labelnote]]
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[[caption-width-right:350:[[labelnote:Brawl]]https://static.
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* DeadHatShot: Mere seconds after apparently being killed by [[Franchise/{{Metroid}} Ridley]], Samus finds his hat on the floor.
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* ChargedAttack: His down special as of ''Brawl'', [[https://www.ssbwiki.com/F.L.U.D.D. F.L.U.D.D.]], must be briefly charged up before it can be used at full effectiveness. The charge can also be stored.

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* ChargedAttack: His down special as of ''Brawl'', [[https://www.ssbwiki.com/F.F.L.U.D.D. F.L.U.D.D.]], , must be briefly charged up before it can be used at full effectiveness. The charge can also be stored.
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* MakingASplash: His Down Special starting in ''Brawl'', the F.L.U.D.D.

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* MakingASplash: His Down Special starting in ''Brawl'', the F.L.U.D.D.



* PerpetualFrowner: Inexplicably throughout ''Melee'', ''Brawl'' and ''3ds/Wii U'' Mario was this instead of his usual cheerful self. ''Ultimate'' brings him back in line with his canon personality.

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* PerpetualFrowner: Inexplicably throughout ''Melee'', ''Brawl'' and ''3ds/Wii ''3DS/Wii U'' Mario was this instead of his usual cheerful self. ''Ultimate'' brings him back in line with his canon personality.
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That has nothing to do with Adrenaline Makeover


* AdaptationPersonalityChange: Unlike most characters, his characterization in ''Smash'' is quite different than in his home franchise. He still says "Yahoo!", but as of ''Melee'' most of his animations make him seem rather serious. Further solidified in the ''Brawl'' cutscenes and ''3DS/Wii U's'' reveal trailers, where he's a sort of Old West style [[TheStoic Stoic]] and a headstrong leader, generally disinterested and straight-faced, but will jump headfirst into battle when a formidable enemy shows up. ''Smash'' really brings out his competitive streak. It overlaps with AdrenalineMakeover in which, being in a fighting game, he is near-constantly scowling rather than displaying the cheerful look from his own games. Only the [=N64=] game kept him relatively close to the ''Mario'' games. ''Ultimate'' finally bucked the trend and brought him back in line with his canon personality, being smiley and cheerful, especially in his taunts, while still taking the fight seriously.

to:

* AdaptationPersonalityChange: Unlike most characters, his characterization in ''Smash'' is quite different than in his home franchise. He still says "Yahoo!", but as of ''Melee'' most of his animations make him seem rather serious. Further solidified in the ''Brawl'' cutscenes and ''3DS/Wii U's'' reveal trailers, where he's a sort of Old West style [[TheStoic Stoic]] and a headstrong leader, generally disinterested and straight-faced, but will jump headfirst into battle when a formidable enemy shows up. ''Smash'' really brings out his competitive streak. It overlaps with AdrenalineMakeover in which, being in a fighting game, he is near-constantly scowling rather than displaying the cheerful look from his own games. Only the [=N64=] game kept him relatively close to the ''Mario'' games. ''Ultimate'' finally bucked the trend and brought him back in line with his canon personality, being smiley and cheerful, especially in his taunts, while still taking the fight seriously.

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* AdaptationPersonalityChange:
** Unlike most characters, his characterization in ''Smash'' is quite different than in his home franchise. He still says "Yahoo!", but as of ''Melee'' most of his animations make him seem rather serious. Further solidified in the ''Brawl'' cutscenes and ''3DS/Wii U's'' reveal trailers, where he's a sort of Old West style [[TheStoic Stoic]] and a headstrong leader, generally disinterested and straight-faced, but will jump headfirst into battle when a formidable enemy shows up. ''Smash'' really brings out his competitive streak. It overlaps with AdrenalineMakeover in which, being in a fighting game, he is near-constantly scowling rather than displaying the cheerful look from his own games. Only the [=N64=] game keeps him relatively close to the ''Mario'' games.
** Averted in ''Ultimate''. While he does take the fights seriously (as in canon games), he cracks a smile in his taunts and looks overall more cheerful at times.

to:

* AdaptationPersonalityChange:
**
AdaptationPersonalityChange: Unlike most characters, his characterization in ''Smash'' is quite different than in his home franchise. He still says "Yahoo!", but as of ''Melee'' most of his animations make him seem rather serious. Further solidified in the ''Brawl'' cutscenes and ''3DS/Wii U's'' reveal trailers, where he's a sort of Old West style [[TheStoic Stoic]] and a headstrong leader, generally disinterested and straight-faced, but will jump headfirst into battle when a formidable enemy shows up. ''Smash'' really brings out his competitive streak. It overlaps with AdrenalineMakeover in which, being in a fighting game, he is near-constantly scowling rather than displaying the cheerful look from his own games. Only the [=N64=] game keeps kept him relatively close to the ''Mario'' games.
** Averted in ''Ultimate''. While he does take
games. ''Ultimate'' finally bucked the fights seriously (as trend and brought him back in line with his canon games), he cracks a smile personality, being smiley and cheerful, especially in his taunts and looks overall more cheerful at times.taunts, while still taking the fight seriously.



* PerpetualFrowner: Inexplicably. See AdaptationPersonalityChange above.

to:

* PerpetualFrowner: Inexplicably. See AdaptationPersonalityChange above.Inexplicably throughout ''Melee'', ''Brawl'' and ''3ds/Wii U'' Mario was this instead of his usual cheerful self. ''Ultimate'' brings him back in line with his canon personality.
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All the added characters are cluttering the place, so I'll just add the Japanese differences in parentheses if they exist.


[[folder:01 – Mario (マリオ)]]

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[[folder:01 – Mario (マリオ)]]Mario]]



[[folder:02 – Donkey Kong (ドンキーコング)]]

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[[folder:02 – Donkey Kong (ドンキーコング)]]Kong]]



[[folder:03 – Link (リンク)]]

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[[folder:03 – Link (リンク)]]Link]]



[[folder:04 – Samus (サムス・アラン)]]

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[[folder:04 – Samus (サムス・アラン)]]Samus]]
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Decided the Japanese names should be added as well, due to some of them having completely different names in their native language.


[[folder:01 – Mario]]

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[[folder:01 – Mario]]Mario (マリオ)]]



[[folder:02 – Donkey Kong]]

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[[folder:02 – Donkey Kong]]Kong (ドンキーコング)]]



[[folder:03 – Link]]

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[[folder:03 – Link]]Link (リンク)]]



[[folder:04 – Samus]]

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[[folder:04 – Samus]]Samus (サムス・アラン)]]
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Don’t say something "can be seen as" an example.


* AlternateSelf: The ''Twilight Princess'' based Link can be seen as this to Toon Link in ''Brawl'' and ''3DS/Wii U''.

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* AlternateSelf: The ''Twilight Princess'' based Link can be seen as is this to Toon Link in ''Brawl'' and ''3DS/Wii U''.U'', since they come from different branches of a diverging timeline.
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Added notable alternate costume images. They alter Mario's look noticeably, not just by palette swap.

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[[caption-width-right:350:[[labelnote:Builder Mario]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/buildermariossbu.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Wedding Mario]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/weddingmariossbu.png]]]][[/labelnote]]

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trimming and clarifying a little


* AlternateSelf: Is this to Toon Link in ''Brawl'' and ''3DS/Wii U''.

to:

* AlternateSelf: Is The ''Twilight Princess'' based Link can be seen as this to Toon Link in ''Brawl'' and ''3DS/Wii U''.



* BadassAdorable: Not as much as his younger counterparts, but ''64'' and ''Melee'' Link brought his pretty looks and {{adorkable}} mannerisms from his home game, particularly with his HairFlip taunt. ''Ultimate'' features the Link from ''Breath of the Wild'', who is also very much this trope in his home game for similar reasons.



%%* BigDamnHeroes: In Subspace Emissary.



* BlowYouAway: The Gale Boomerang is of the wind element, though because it's a tornado, it actually sucks people towards the projectile.

to:

* BlowYouAway: The Gale Boomerang is of the wind element, though because it's a tornado, it actually sucks people towards the projectile.in.



* CompositeCharacter: The ''Smash'' franchise tends to build characters off of moves they've used throughout their history (or stuff that's just flat-out made up). However, Link is a LegacyCharacter, so unlike most characters, who might change their costume or artstyle, the different Links are ''different people'' from across the ''Zelda'' timeline evidenced by their different designs, voices actors, and even movesets. Despite the fact that the majority of Links in ''Zelda'' proper are 'Young/Toon Links,' the "03 - Link" banner that stands in for the character as a whole has always been an 'Adult Link.'

to:

* CompositeCharacter: The ''Smash'' franchise tends to build characters off of moves they've used throughout their history (or stuff that's just flat-out made up). However, Link is a LegacyCharacter, so unlike most characters, who might change their costume or artstyle, the different Links are based on ''different people'' from across the ''Zelda'' timeline evidenced by their different designs, voices actors, and even movesets. Despite the fact that the majority of Links in ''Zelda'' proper are 'Young/Toon Links,' the "03 - Link" banner that stands in for the character as a whole has always been an 'Adult Link.'



** ''Ultimate'' features Link's ''Breath of the Wild'' incarnation in both his blue Champion's Tunic and green Tunic of the Wild. His bombs are now the Bomb Rune and remotely detonated instead of on a fuse, he no longer has a hookshot for grabs and tethers, he no longer has the Gale Boomerang, and his Final Smash is an Ancient Arrow. But the promotional videos and pictures imply that he is TheChampion and an ImpliedLoveInterest for the Princess Zelda from ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', despite the latter coming from a different generation and possibly a different timeline.

to:

** ''Ultimate'' features Link's ''Breath of the Wild'' incarnation in both his blue Champion's Tunic and green Tunic of the Wild. His bombs are now the Bomb Rune and remotely detonated instead of on a fuse, he no longer has a hookshot for grabs and tethers, he no longer has the Gale Boomerang, and his Final Smash is an Ancient Arrow. But the promotional videos and pictures imply that he is TheChampion and an ImpliedLoveInterest for the Princess Zelda from ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', Worlds]]'' and archenemy to the youthful Ganondorf from ''Ocarina of Time,'' making them all composites across the various timelines and dimensions of the series despite the latter coming from a different generation and possibly a different timeline.where they take their primary influence from.



* HairOfGoldHeartOfGold: The archetypical blond-haired, blue-eyed hero, just like [[Franchise/StarWars Luke Skywalker]] and many others.



* HeroicAmbidexterity: Holds his sword with his left hand but has no problem grabbing items and secondary weapons with his right. Canonically speaking, Link was just left-handed until the Wii version of ''Twilight Princess'' onward began depicting him as right-handed in order to accommodate motion controls, so WordOfGod declared he was ambidextrous in order to solve the discrepancies.

to:

* HeroicAmbidexterity: Holds his sword with his left hand but has no problem grabbing items and secondary weapons with his right. Canonically speaking, Link was just left-handed until the Wii version of ''Twilight Princess'' ''Skyward Sword'' onward began depicting him as right-handed in order to accommodate motion controls, so WordOfGod declared he was ambidextrous in order to solve the discrepancies.



* KidHero: His ''Twilight Princess'', and ''Ocarina of Time'' incarnations are older teenagers.
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This page lists the first half of the starting roster of fighters from ''VideoGame/SuperSmashBros64''.
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[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\\
[-'''Playable characters:'''\\
''64:'' '''01–04 (Starting Roster 1)''' | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\\
''Melee:'' [[Characters/SuperSmashBrosMelee13To17 13–17 (Starting Newcomers)]] | [[Characters/SuperSmashBrosMelee18To22 18–22 (Unlockable Fighters 1)]] | [[Characters/SuperSmashBrosMelee23To26 23–26 (Unlockable Fighters 2)]]\\
''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–38 (Smash Bros. DOJO!! 2007)]] | [[Characters/SuperSmashBrosBrawl39To44 39–44 (Smash Bros. DOJO!! 2008)]]\\
''For 3DS and Wii U:'' [[Characters/SuperSmashBros445To49 45–49 (Pre-Smash Direct)]] | [[Characters/SuperSmashBros450To55 50–55 (Smash Direct and E3 2014)]] | [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]] | [[Characters/SuperSmashBros460To63 60–63 (DLC Fighters)]]\\
''Ultimate:'' [[Characters/SuperSmashBrosUltimate64Onwards 64–Onwards]]\\
''Echo Fighters:'' [[Characters/SuperSmashBrosEchoFighters Echo Fighters]]\\
'''Non-playable characters:'''\\
[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
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* {{Acrofatic}}: As usual. While he's not really obese, he does have a belly, which doesn't impede his jumping ability. Notably, in ''Melee'', he looks much less stocky than usual. He still has his pot belly, but he's significantly taller and slimmer (not like Luigi, but still pretty OffModel).

to:

* {{Acrofatic}}: As usual. While he's not really obese, he He does have a belly, which doesn't impede his jumping ability. Notably, in ''Melee'', he looks much slimmer and less stocky than usual. He still has his pot belly, but he's significantly taller and slimmer usual (not like quite Luigi, but still pretty OffModel).



** Unlike most characters, his characterization in ''Smash'' is quite different than in his home franchise. He still says "Yahoo!" as he attacks, but as of ''Melee'' most of his animations make him seem rather serious. Further solidified in the ''Brawl'' cutscenes and ''3DS/Wii U's'' reveal trailers, where he's a sort of Old West style [[TheStoic Stoic]] and a headstrong leader, generally disinterested and straight-faced, but will jump headfirst into battle when a formidable enemy shows up. ''Smash'' really brings out his competitive streak. It overlaps with AdrenalineMakeover in which, being in a fighting game, he is near-constantly scowling rather than displaying the cheerful look from his own games. Only the [=N64=] game keeps him relatively close to the ''Mario'' games.

to:

** Unlike most characters, his characterization in ''Smash'' is quite different than in his home franchise. He still says "Yahoo!" as he attacks, "Yahoo!", but as of ''Melee'' most of his animations make him seem rather serious. Further solidified in the ''Brawl'' cutscenes and ''3DS/Wii U's'' reveal trailers, where he's a sort of Old West style [[TheStoic Stoic]] and a headstrong leader, generally disinterested and straight-faced, but will jump headfirst into battle when a formidable enemy shows up. ''Smash'' really brings out his competitive streak. It overlaps with AdrenalineMakeover in which, being in a fighting game, he is near-constantly scowling rather than displaying the cheerful look from his own games. Only the [=N64=] game keeps him relatively close to the ''Mario'' games.



** In ''Melee'' and ''Brawl'', Mario's jeans were significantly more detailed than they've ever been in his own series. In ''3DS/Wii U'', this was toned down to be more similar to his design in his home series, but there's still a noticeable denim texture that wasn't typically seen in his home series at the time of release (2017's ''VideoGame/SuperMarioOdyssey'' would finally feature detail comparable to ''Smash 4'''s). ''Ultimate'' further tweaks them, giving them the detail ''Brawl'' gave them while maintaining the color from ''3DS/Wii U''.
** Mario's proportions in ''Smash 4'' have become ''somewhat'' more realistic compared to his home series, with his head being scaled slightly down in comparison to his body. Unlike the case in ''Melee'', described above, this seems to be a deliberate design decision, as Mario otherwise comes across as being on model. Luigi and Dr. Mario's proportions were similarly tweaked.

to:

** In ''Melee'' and ''Brawl'', Mario's jeans were significantly more detailed than they've ever been in his own series. In ''3DS/Wii U'', this was toned down to be more similar to his design in his home series, but there's still a noticeable denim texture that wasn't typically seen in his home series was new at the time of release (2017's ''VideoGame/SuperMarioOdyssey'' would finally feature detail comparable to ''Smash 4'''s). ''Ultimate'' further tweaks them, giving them the detail ''Brawl'' gave them while maintaining the color from ''3DS/Wii U''.
** Mario's proportions in ''Smash 4'' have become ''somewhat'' more realistic compared to his home series, with his head being scaled slightly down in comparison to his body. Unlike the case in ''Melee'', described above, this seems to be a deliberate design decision, as Mario otherwise comes across as being on model. Luigi and Dr. Mario's proportions were similarly tweaked.
U''.



%%* BigDamnHeroes: In the Subspace Emissary.



* TheHero: While ''Smash'' in general has no storyline and Mario is not the clear-cut main character of ''VideoGame/TheSubspaceEmissary'', he otherwise essentially fills this role among the cast, as Nintendo's mascot and a RedIsHeroic PrimaryColorChampion who is depicted as front-and-center in most marketing materials.

to:

* TheHero: While ''Smash'' in general has no storyline and Mario is not the clear-cut main character of ''VideoGame/TheSubspaceEmissary'', he otherwise He essentially fills this role among the cast, as Nintendo's mascot and a RedIsHeroic PrimaryColorChampion who is depicted as front-and-center in most marketing materials.materials.



* LadyAndKnight: The White Knight to Peach's Bright Lady. Mario is not a knight by job but otherwise plays the trope straight.
* TheLeader: Mario is always front and center of the group in cutscenes.

to:

* LadyAndKnight: The White Knight to Peach's Bright Lady. Mario is not a knight by job but otherwise plays the trope straight.
Lady.
* TheLeader: Among The Five Warriors in Subspace Emmissary. Mario is always front and center of the group in cutscenes.cutscenes and character trailers.



* NonPlayerCompanion: [[VideoGame/SuperMarioOdyssey Cappy]] comes along for the ride in ''Ultimate''; while not performing in combat, he shares a few animations with Mario and occasionally breaks character as a hat to look around as he does in his game of origin.

to:

* NonPlayerCompanion: [[VideoGame/SuperMarioOdyssey Cappy]] comes along for the ride in ''Ultimate''; while not performing in combat, he shares a few animations with Mario taunts and an easter egg in certain animations, occasionally breaks breaking character as a hat to look around as he does in his game of origin.



* OOCIsSeriousBusiness: Mario's still pretty smiley in the heat of battle, but as ''Brawl'' and ''3DS/Wii U'' show, he's more than capable of getting good and pissed. Make no mistake, you are the unluckiest person in the world if you are on the recieving end of that glare.



* PerpetualFrowner: In ''Brawl'', inexplicably. See AdaptationPersonalityChange above.

to:

* PerpetualFrowner: In ''Brawl'', inexplicably.Inexplicably. See AdaptationPersonalityChange above.



* {{Shoryuken}}: Super Jump Punch, which has a near-identical trajectory and appearance as the ''Franchise/StreetFighter'' Shoryuken. In ''3DS/Wii U'', it can even be customized into a flaming punch. Ryu's Classic Mode image even shows him performing the real Shoryuken together with Mario doing a Super Jump Punch, along with other characters performing similar moves. [[note]]Yes, the Super Jump Punch actually does spin. Google search a GIF.[[/note]]

to:

* {{Shoryuken}}: Super Jump Punch, which has a near-identical trajectory and appearance as the ''Franchise/StreetFighter'' Shoryuken. In ''3DS/Wii U'', it can even be customized into a flaming punch. Ryu's Classic Mode image even shows him performing the real Shoryuken together with Mario doing a Super Jump Punch, along with other characters performing similar moves. [[note]]Yes, the Super Jump Punch actually does spin. Google search a GIF.[[/note]]



* SpamAttack: Spamming fireballs is a great way to edgeguard and keep a good distance from an opponent.



* SupernaturalMartialArts: '''HEAVILY''' on the martial, minimal on the magical. Less magic/supernatural variety than his brother, but has more powerful [[PlayingWithFire fire]] attacks.

to:

* SupernaturalMartialArts: '''HEAVILY''' on the martial, minimal on the magical. Less magic/supernatural variety than his brother, but has more powerful [[PlayingWithFire fire]] attacks.



* WrestlerInAllOfUs: One of the most consistent things about him is his B-Air being a dropkick.
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[[foldercontrol]]

[[folder:01 – Mario]]
!!!!!!'''Voiced by:''' Creator/CharlesMartinet
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mariossbu.png]]
[[caption-width-right:350:[[{{Mascot}} Mr. Video Game]] [[OneMarioLimit Himself]] /[softreturn][[BrickBreak Smashes Bricks with His Fists]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mario_ssb4_alt.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mario_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/mario_ssbm.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]][[quoteright:121:https://static.tvtropes.org/pmwiki/pub/images/mario_ssb.png]]]][[/labelnote]]
-> '''Home Series:''' ''Franchise/SuperMarioBros''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/DonkeyKong'' [Arcade], 1981

-> '''Playable in:''' 64, ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[PlayingWithFire Fireball]], [[AttackReflector Cape]], [[{{Shoryuken}} Super Jump Punch]], [[SpinAttack Mario Tornado]] (''64'', ''Melee''), [[MakingASplash F.L.U.D.D.]] (''Brawl'' onwards)\\
'''Final Smash:''' [[KamehameHadoken Mario Finale]]

->''"Let's-a go!"''

The titular hero of the ''Super Mario Bros.'' series, this iconic, superpowered mustachioed plumber is Creator/{{Nintendo}}'s most recognizable character. A resident of the Mushroom Kingdom, Mario saves its beloved princess from the claws of the nefarious Bowser, as well as a few other threats to his home, time and again.

It's certainly no wonder that Mario is featured across the entire ''Smash'' series. He is mostly a [[JackOfAllStats balanced character]] who is good for beginners and experienced players alike.
----
* {{Acrofatic}}: As usual. While he's not really obese, he does have a belly, which doesn't impede his jumping ability. Notably, in ''Melee'', he looks much less stocky than usual. He still has his pot belly, but he's significantly taller and slimmer (not like Luigi, but still pretty OffModel).
* AdaptationPersonalityChange:
** Unlike most characters, his characterization in ''Smash'' is quite different than in his home franchise. He still says "Yahoo!" as he attacks, but as of ''Melee'' most of his animations make him seem rather serious. Further solidified in the ''Brawl'' cutscenes and ''3DS/Wii U's'' reveal trailers, where he's a sort of Old West style [[TheStoic Stoic]] and a headstrong leader, generally disinterested and straight-faced, but will jump headfirst into battle when a formidable enemy shows up. ''Smash'' really brings out his competitive streak. It overlaps with AdrenalineMakeover in which, being in a fighting game, he is near-constantly scowling rather than displaying the cheerful look from his own games. Only the [=N64=] game keeps him relatively close to the ''Mario'' games.
** Averted in ''Ultimate''. While he does take the fights seriously (as in canon games), he cracks a smile in his taunts and looks overall more cheerful at times.
* ArtEvolution:
** In ''Melee'' and ''Brawl'', Mario's jeans were significantly more detailed than they've ever been in his own series. In ''3DS/Wii U'', this was toned down to be more similar to his design in his home series, but there's still a noticeable denim texture that wasn't typically seen in his home series at the time of release (2017's ''VideoGame/SuperMarioOdyssey'' would finally feature detail comparable to ''Smash 4'''s). ''Ultimate'' further tweaks them, giving them the detail ''Brawl'' gave them while maintaining the color from ''3DS/Wii U''.
** Mario's proportions in ''Smash 4'' have become ''somewhat'' more realistic compared to his home series, with his head being scaled slightly down in comparison to his body. Unlike the case in ''Melee'', described above, this seems to be a deliberate design decision, as Mario otherwise comes across as being on model. Luigi and Dr. Mario's proportions were similarly tweaked.
* AsskickingEqualsAuthority: In any group he's ever been with, be it the Subspace Emissary or the ''3DS/Wii U'' trailers, Mario's at the forefront. And nobody, not even ''Bowser'' tries to contest it.
* AsskickingPose: Does his ''Brawl'' pose in promotional trailers and ''The Subspace Emissary''.
* AttackReflector: His cape can send projectiles back and turn characters around.
* BadassAdorable: [[DownplayedTrope Downplayed]]. While Mario still keeps his lovable cartoony design, he shows less of the {{Keet}} attitude he has in his home series (only showing through in some of his VoiceGrunting). In any case, Mario [[DefiedTrope defies]] and downplays this trope in all his appearances, by being a capable adult man rather than a more inherently vulnerable character type; [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Super-Mario-Galaxy/Volume-3-The-Sound-Team/2-A-Sound-That-Defines-Mario/2-A-Sound-That-Defines-Mario-205066.html according to]] WordOfGod, Mario is not primarily meant to be a "cute" character.
* BadassCape: You know your cape is badass when it can disorient enemies and reflect projectiles.
* BadassInANiceSuit: ''Ultimate'' gives him his classy wedding suit from ''Super Mario Odyssey'' as an alternate costume.
* BadassMustache: Though it was originally put there in ''Donkey Kong'' just to make it clear he had a nose in his sprite, it has become one of his signature features.
* BalanceBuff: Throughout the series, Mario was considered an unremarkable all rounder, in the middle of the tier list until ''Brawl'' where he was near the bottom. His buffs in the most recent game caused a striking improvement in his popularity in competitive play, taking him from bottom tier to widely being considered among the top ten best characters in the game. At one point on official tier lists he was top ''five'', making him the most dramatically improved veteran of the series.
* BewareTheSillyOnes: Mario's silliness is slightly toned down here, but in the end, he's Nintendo's cartoonish mascot and definitely looks out of place compared to the likes of Link or Samus. However, he's Nintendo's most seasoned veteran, is far more serious here than in his home series, and frequently [[AsskickingEqualsAuthority leads the charge]] whenever he forms a group with other fighters. The PAL version of ''Wii U'' even gives him a serious Boxing Ring title that contrasts with his usual cartoony nature, as seen above.
%%* BigDamnHeroes: In the Subspace Emissary.
* BlowYouAway: His customizable options include a gust cape.
* BoringButPractical:
** His side-special has him swish the Feather Cape to turn around projectiles and enemies without any knockback. As lame as it sounds, it's still an AttackReflector, can leave opponents left exposed as they attack in the wrong direction, or even have their recovery go ''away'' from the stage.
** His down-special from ''Brawl'' onward, F.L.U.D.D. It doesn't deal any damage, just knockback, but like the Feather Cape is great at preventing the opponent from getting back on the stage since it doesn't give opponents another chance to use their recovery move.
* BringIt: He makes this pose in Duck Hunt's trailer. (In 8-Bit Form, no less!)
* ButtMonkey: This is more an impermanent/[[DownplayedTrope downplayed]] example. On one occasion during Adventure Mode in ''Melee'', Mario attempts to jump onto the rooftop of Mushroom Castle... only to be jumped on top of, and sent falling down... by ''Luigi'' of all characters. Funny, considering that in terms of humiliating characters in their respective games, [[UnacceptableTargets Mario seems to be the only character considered off-limits by Nintendo]] — even more so since Luigi himself is usually depicted as ''the'' ButtMonkey of their franchise.
* BroughtToYouByTheLetterS: The "M" on his cap.
* CatchPhrase: "Let's-a-Go!", said at the beginning of each match.
* ChargedAttack: His down special as of ''Brawl'', [[https://www.ssbwiki.com/F.L.U.D.D. F.L.U.D.D.]], must be briefly charged up before it can be used at full effectiveness. The charge can also be stored.
* ComboBreaker: The [[{{Shoryuken}} Super Jump Punch]] is [[https://www.youtube.com/watch?v=wSYBG_1gmFE#t=33 useful in this regard]].
* {{Combos}}: A surprising example as of ''3DS/Wii U''; Mario has received a number of buffs that make his attacks faster and reduce his lag time, making him a very combo-heavy character, especially in competitive ''Smash Bros.''
* FamedInStory: Snake and Pit both acknowledge Mario's fame and history of heroism.
* FamilyUnfriendlyDeath: In [[Franchise/{{Metroid}} Ridley's]] trailer in ''Ultimate'', it's implied that Mario had his skull crushed by Ridley.
* FinalBoss: In ''Brawl'', Mario is one of the final opponents fought in the final Single-Player event match, as Giant Mario. In ''Wii U'', he's the last character to show up in the last events of both Single and Co-Op Event Modes.
* {{Fireballs}}: His neutral B. They bounce weakly along the ground. They can be customized to fire straight-shooting faster variants, or a slower, multi-hitting fireball.
* GradualGrinder: Reworked in ''3DS/Wii U'' to be this, as his melee attacks chain together much better.
* GroundPunch: In the ''Subspace Emissary'', not as an attack but to avoid hitting the princess Bowser held out in front of him.
* TheHero: While ''Smash'' in general has no storyline and Mario is not the clear-cut main character of ''VideoGame/TheSubspaceEmissary'', he otherwise essentially fills this role among the cast, as Nintendo's mascot and a RedIsHeroic PrimaryColorChampion who is depicted as front-and-center in most marketing materials.
* HeroesFightBarehanded: Most of his moveset consists of bare attacks, with the exception of his forward smash and some of his specials.
* JackOfAllStats: Mario almost always fills this role in his home series, and ''Smash'' is no different. He's got plenty of combo options, a cape that comes in very handy, he's a great juggler, and he's good at edgeguarding, but he suffers from a lackluster recovery, low range, and he lacks a reliable non-smash finishing move.
* KamehameHadoken: His [[LimitBreak Final Smash, the Mario Finale]]. His forward smash can also be considered a short-range version of this, especially as it involves cupping one of his hands in a way similar to Ryu and Ken when firing their Hadokens.
* {{Keet}}: Ever since ''Melee'', this usual trope for Mario has been subverted, him wearing a pretty solidly serious countenance whenever Smash rolls back around. As of ''Ultimate'', Mr. Nintendo's sporting his smiles again, in an air not dissimilar from the upbeat competitive attitude he tends to sport in his own series spinoffs, and his new taunts show off his pluck.
* {{Knockback}}: The purpose of F.L.U.D.D. is to cause this (or, more accurately, pushback) without additional chance of recovery. His cape also will give a spent target no recovery chance.
* LadyAndKnight: The White Knight to Peach's Bright Lady. Mario is not a knight by job but otherwise plays the trope straight.
* TheLeader: Mario is always front and center of the group in cutscenes.
* {{Leitmotif}}: As it is in his home series, usually Super Mario Brothers Ground Theme and its variations.
** In ''64'', it's the [[https://www.youtube.com/watch?v=zMNx8EFNF20 Peach's Castle Stage]] rendition.
** In ''Melee'', he's more associated with [[https://www.youtube.com/watch?v=cuj4gcUQ1MA Super Mario Bros. 3]].
** In ''Brawl'', there's no theme heavily associated with him, but [[https://www.youtube.com/watch?v=u589pvON9nE there's a new ground theme.]]
** In ''Ultimate'', it's [[https://www.youtube.com/watch?v=PhciLj5VzOk Jump Up, Super Star]].
* LetsYouAndHimFight: He and Pit fight against Link and Yoshi in the ''Subspace Emissary'' mode, but they later join forces.
* LimitBreak: Mario Finale, where Mario [[KamehameHadoken fires two giant, spiraling fireballs forward]].
* MakingASplash: His Down Special starting in ''Brawl'', the F.L.U.D.D.
* MeteorMove: His Forward Aerial (from ''Melee'' onwards) and Down Special, Mario Tornado (''64'' only, if the final hitbox connects), are Meteor Smashes, as well as his down air in ''Smash 64''.
* NamesToRunAwayFromReallyFast: The PAL version gives him "[[BadassBoast Smashes Bricks with his Fists]]" as a Boxing Ring title.
* NonPlayerCompanion: [[VideoGame/SuperMarioOdyssey Cappy]] comes along for the ride in ''Ultimate''; while not performing in combat, he shares a few animations with Mario and occasionally breaks character as a hat to look around as he does in his game of origin.
* OhCrap: In Mega Man's trailer, he has a brief look of shock when he barely dodges Mega Man's Metal Blade; and in Bowser Jr.'s, he pulls this reaction after seeing Bowser Jr. call in [[TheCavalry the Koopalings]].
* OOCIsSeriousBusiness: Mario's still pretty smiley in the heat of battle, but as ''Brawl'' and ''3DS/Wii U'' show, he's more than capable of getting good and pissed. Make no mistake, you are the unluckiest person in the world if you are on the recieving end of that glare.
* OutOfFocus: Half of the fourth game's reveal trailers feature Mario leading a group of fighters to face off against the new challenger. The other half depict the new fighters showing themselves off or facing off against a single veteran such as Samus, Link or Captain Falcon (sometimes involving an ArtShift), and only feature Mario in gameplay; this type became more prevalent from Palutena's trailer onwards, with (fittingly) Bowser Jr.'s being the only one from that point to return to the previous format.
* PaletteSwap: Notable ones include Wario and Fire Mario (though these two currently seem to have been removed as of ''Ultimate'' for his new Builder and Wedding costumes). There's also one that resembles his classic outfit (albeit with a blue hat instead of his distinctive red one). WordOfGod on the brown overall palette is that it's based on Foreman Spike from ''VideoGame/WreckingCrew''. In ''3DS/Wii U'', he has a blue and pink outfit that was previously used for "overalls" Wario in Brawl, a stars and stripes outfit only seen in [[VideoGame/MarioGolf NES Open Tournament Golf]], and a Waluigi outfit.
* PerpetualFrowner: In ''Brawl'', inexplicably. See AdaptationPersonalityChange above.
* PinballProjectile: His {{Fireballs}} can bounce off of walls and floors.
* PlayingWithFire: One of his attacks is a fireball, his Side Smash is a burst of fire from his hand, and his Final Smash is a duo of ''huge'' twirling fireballs.
* PrimaryColorChampion: The most iconic hero in the series, and appropriately wears blue and red.
* RedIsHeroic: Again, his iconic outfit is heavy on the red. His fire motif does not hurt in this regard either.
* TheRival: He's generally paired off against [[ArchEnemy Bowser]], appropriately enough. The animated trailers for ''3DS/Wii U'' also have him assume this role against Charizard and Bowser Jr.
* SensitiveGuyAndManlyMan: The Manly Man to Luigi's Sensitive Guy. This is taken even further here than in the Bros.' home series, with Mario acting like more of a serious, stoic leader, and Luigi being his usual cowardly self ''and'' having all sorts of extra wacky mannerisms.
* SeriesMascot: Mario is Nintendo's official {{mascot}}, and while never explicitly stated to be such for ''Smash'' itself, he takes on this role in all but official titling. He's the most prominent character in all four games and consistently gets first billing, being prominent on all games' boxart, appearing as the default online avatar, being used to customize controls and test stages, the name ''"Super Smash Bros."'' itself being a parody of the name of ''Franchise/SuperMarioBros'', and being sold as the most common and prominent Toys/{{amiibo}} in the ''Smash'' line (even being a pack-in with the Wii U version in some instances). Despite this, he doesn't play a notably important role in ''The Subspace Emissary'' and frequently finds himself getting [[TheWorfEffect Worfed]].
* ShockAndAwe: His customizable attacks include an electric cape.
* {{Shoryuken}}: Super Jump Punch, which has a near-identical trajectory and appearance as the ''Franchise/StreetFighter'' Shoryuken. In ''3DS/Wii U'', it can even be customized into a flaming punch. Ryu's Classic Mode image even shows him performing the real Shoryuken together with Mario doing a Super Jump Punch, along with other characters performing similar moves. [[note]]Yes, the Super Jump Punch actually does spin. Google search a GIF.[[/note]]
* {{Shotoclone}}: He's got a [[{{Fireballs}} fireball]] [[KamehameHadoken Hadoken]], and a coin gathering {{Shoryuken}}, is the most prominently marketed character, and part of a MovesetClone pairing (two in ''Melee'' and ''3DS/Wii U''). His Mario Tornado could also be considered a variation of the HurricaneKick, and a never before seen KamehameHadoken attack was used for his final smash. From ''Brawl'' and onwards, he changed his input for his Tornado move. It should be noted that [[Franchise/StreetFighter Ryu himself]], the definitive Shotoclone, has very similar stats in ''Smash'' to Mario apart from size and weight.
* SiblingTeam: He teams up with his younger brother in the 1P mode of ''64'', certain events, and if the player sees fit.
* SkillGateCharacter: What Mario can essentially be considered in ''Melee'' and especially ''Brawl''. While Mario is an easier character to use, he is surpassed by many other characters in higher levels of play. ''3DS/Wii U'' instead has his MovesetClone and alter-ego Dr. Mario take up this role, while regular Mario gets improved combo abilities, KO power, and mobility that remain effective at higher levels of play.
* SpamAttack: Spamming fireballs is a great way to edgeguard and keep a good distance from an opponent.
* SpinAttack: His Mario Tornado, which was at first a Down-B, then his Down-Air.
* StandardizedLeader: As always. Not the flashiest character in Nintendo's stable, but he's the face of ''Smash'' and of Nintendo in general as the quintessential [[TheEveryman everyman]] and JackOfAllStats.
* SupernaturalMartialArts: '''HEAVILY''' on the martial, minimal on the magical. Less magic/supernatural variety than his brother, but has more powerful [[PlayingWithFire fire]] attacks.
* ThreePointLanding: Mario likes doing this in the character reveal trailers for ''U[=/=]3DS''.
* TheWorfEffect:
** In ''The Subspace Emissary,'' he gets trophified anywhere from two to four times during cutscenes, potentially more than any other character with Bowser as a close second. Most notably, he is taken out in one shot from the Halberd.
** In some of the ''3DS/Wii U'' introduction trailers, he serves as the go-to punching bag for showing off the combat prowess of other characters. The most prominent example happens when Bowser Jr. (someone he usually beats quite handily by himself) utterly crushes him despite Mario being backed up by Samus, Mega Man, Kirby, Link, and Rosalina.
* TrueFinalBoss: In Brawl's and Wii U's The FINAL Final Battle. In Brawl, he is giant-sized in comparison to the other fighters he's facing you with, while in the Wii U version he is the final opponent to appear when you've beaten two opponents or the battle has dragged on for too long. He's also the last opponent to face you in The Ultimate Battle on Wii U's Co-Op Events.
* VSign: Only in his ''64'' render.
* WallJump: Just like in his own games (a glitch in the first, official ''Super Mario 64'' and onward).
* WearingAFlagOnYourHead: One of Mario's palette swaps in ''3DS/Wii U'' is him wearing red and white striped overalls along with a blue shirt with white stars. The end result makes him look like the U.S. flag.
* WhiteGloves: Keeps them inexplicably shiny, considering his profession.
* WorkingClassHero: Mario remains highly original as a video-game hero. Despite being the first major video game star, and living in a fantasy world, he stands out as a stocky, mustached plumber in working overalls whose real powers are his ability to move with his hands and legs, as opposed to video-game heroes who are elites — soldiers, warriors, and super-soldiers, as ''Smash''[='=]s roster demonstrates.
* WrestlerInAllOfUs: One of the most consistent things about him is his B-Air being a dropkick.
[[/folder]]

[[folder:02 – Donkey Kong]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/donkeykongssbu.png]]
[[caption-width-right:350:[[EverythingsBetterWithMonkeys King of the Jungle]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/donkey_kong_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/donkey_kong_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/donkey_kong_ssbm.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]][[quoteright:121:https://static.tvtropes.org/pmwiki/pub/images/donkey_kong_ssb.png]]]][[/labelnote]]

-> '''Home Series:''' ''Franchise/DonkeyKong''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Donkey Kong in name debuts in: ''VideoGame/DonkeyKong'' [Arcade], 1981
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Current Donkey Kong debuts in: ''VideoGame/DonkeyKongCountry'' [SNES], 1994

-> '''Playable in:''' ''64'', ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[MegatonPunch Giant Punch]], [[UseYourHead Headbutt]], [[SpinAttack Spinning]] [[InstantFlightJustAddSpinning Kong]], Hand Slap\\
'''Final Smash:''' [[VideoGame/DonkeyKonga Konga Beat]] (''Brawl'' and ''3DS/Wii U''), [[VideoGame/DonkeyKongJungleBeat Jungle Beat]] (''Ultimate'')

A carefree inhabitant of Donkey Kong Island, one of Mario's longest-lasting rivals, and has taken on armies of enemies in his previous adventures including the Kremlings, the Tiki Tak Tribe, and the Snowmads. He's the son ([[MultipleChoicePast or grandson]]) of the original arcade Donkey Kong, and King of Kongo Jungle. If anyone invades it, or tries to steal his banana hoard, he'll make them realize why he has his title. He's a very strong physical fighter, [[DumbMuscle if a little slow on the uptake.]]

----
* AccessoryWearingCartoonAnimal: His [[IconicItem trademark tie]].
* ArmorPiercingAttack: His Headbutt attack is capable of shattering shields. This is especially notable in ''Super Smash Bros. for 3DS/Wii U'', where it is capable of bringing a shield to its final bar of health in one hit. His Hand Slap attack is also an effective shield breaker in that game.
* ArtEvolution: In ''Melee'', Donkey Kong's fur was made a darker shade, making him look like a cross between his ''VideoGame/DonkeyKong64'' model and a real gorilla. ''Brawl'' and ''3DS/Wii U'' brightened these colors and made him notably less scrawny in the arm department. ''Ultimate'' takes it a step further and not only gives DK more detailed fur like he has in ''VideoGame/DonkeyKongJungleBeat'' and ''VideoGame/DonkeyKongCountryReturns'' onward, but also makes him as expressive as he was in those titles.
* AssKicksYou: Can use one to return to the stage when hanging if he is at low damage, though it has been removed as of ''Smash 4''.
* BareFistedMonk[[{{Pun}} ey]]: Fought purely with body attacks, until ''Brawl'' introduced Final Smashes.
* BerserkButton:
** Never steal his banana hoard. His opening cutscene in the Subspace Emissary shows him crushing several Goombas and Koopas, before going on a rampage after the Hammer Bros that are driving away with his bananas.
** King K. Rool in general is this for him. His rivalry with the Kremling King has long since passed the usual LostFoodGrievance that usually sets off DK, and into intense vitriol on both sides. By the end of K. Rool's trailer, the surprise has worn off and DK is visibly ''pissed'' that said croc managed to follow him into ''Smash''.
* BlowYouAway: Two of his customs, [[MegatonPunch Storm Punch]] (for neutral-B) and [[EverythingsBetterWithSpinning Kong Cyclone]] (for Up-B) have powerful wind effects.
* BoringButPractical: [[MultiMookMelee Fighting Polygon Team, Multiman Melee/Brawl, Kirby Team/Galore, etc]]? Stand underneath a platform, repeatedly press B while holding down on the control stick, wait until the match ends. The computer players ''finally'' started wising up to this strategy by ''Brawl'', but many players still abuse Donkey Kong's handslap anyway because they still do not deal with it well.
* BroughtToYouByTheLetterS: The "DK" on his tie.
* CanonForeigner: His white color palette is Eddie the Mean Old Yeti from the Donkey Kong Country TV series.
* ChargedAttack: Giant Punch can be charged and stored for later smacking.
* CloseRangeCombatant: Notably, he is the only ''64'' starter who lacks a projectile and it has been that way since. Not that he needs one though, as his actual moves do have reasonable reach in close combat and his surprising mobility can help him close gaps between him and his opponents.
* CompositeCharacter: The first game and ''Melee'' consider the playable Donkey Kong (who made his debut in ''VideoGame/DonkeyKongCountry1'') and the Donkey Kong from the arcade games (who later became Cranky Kong) the same character, as seen in his fighter info. This was changed in later games, which consider ''Donkey Kong Country'' his debut game, but zigzagged with various ''[=3DS/Wii U=]'' material, which uses the arcade sprite as his 8-bit form.
* CruelToBeKind: Donkey hits his buddy Diddy with a Giant Punch and sends him flying in the Subspace Emissary, but only to knock him out of the way of a trophy beam which he [[TakingTheBullet takes himself.]]
* CrutchCharacter: For novices, he is by far the easiest to use for the variations on the Multi-Man Melee, since the drones sent after you get positively creamed by the down special; there is even a bonus for using the move non stop against the fighting polygon team. Veterans, however, find that it's generally faster with any character (including DK) when using a mix of attacks.
* ElementalPunch: One of his custom specials is [[BlowYouAway Storm Punch, which causes a tornado]]. Another is an [[ShockAndAwe electric]] variant that charges and attacks quicker, but with less power.
* EverythingsBetterWithSpinning: His up special, [[ExactlyWhatItSaysOnTheTin Spinning Kong]].
* EyePop: Used gratuitously in the fourth game to emphasize his pain animations. Also has a ''massive'' one when [[ArchEnemy King K. Rool]] shows up, enough to '''''shatter his house window.'''''
* GoombaStomp: His down air from ''64'' is a two-footed stomp while making a strong man pose. It was replaced from ''Melee'' onwards with a one-foot variation with DK facing more towards the camera.
* GroundPound: His down special, the Hand Slap, where he repeatedly slaps the ground with his hands. It's actually based on an actual move Donkey Kong had in ''VideoGame/DonkeyKongCountry1'', but a more casual player probably wouldn't know that thanks to the move being fairly obscure.
* HammeredIntoTheGround[-/-]UseYourHead: His Headbutt drives a grounded opponent into the ground. In ''Melee'', this gives you a few seconds to rack up damage with impunity (buried opponents are completely immune to knockback). It gets better in ''Brawl'' and ''Smash 4'', where buried opponents can be knocked away normally with a strong enough move, providing an excellent combo with his [[MegatonPunch Giant Punch]] or forward smash.
* HitboxDissonance: His floor attack ''[[https://gfycat.com/ThoroughJealousIchidna spikes!]]'' Yes, it will hit a person who is both behind and underneath him.
* ImmuneToFlinching: Since ''Brawl'', his Spinning Kong attack has Super Armor during the beginning when used on the ground. Also since ''Brawl'', the fully-charged version of his [[MegatonPunch Giant Punch]] has Super Armor during the animation. Since ''Melee'', he gains small amounts of Super Armor when carrying an opponent or a heavy item. His Stubborn Headbutt custom move in ''Smash 4'' also gives him Super Armor for the entire duration of the attack.
* JawDrop: Does this upon seeing King Dedede's K. Rool costume BaitAndSwitch.
* LaserGuidedKarma: In [[VideoGame/MegaManClassic Mega Man's]] debut trailer, DK spikes him during the initial beatdown ol' Rock got from Nintendo's all stars. Guess who gets to be the guinea pig for [[MeteorMove the game's version]] of the Hard Knuckle?
* {{Leitmotif}}: As it is in his home series, usually Jungle Level and its variations.
** In ''64'', it's [[https://www.youtube.com/watch?v=_d0Can2TTJ4 Kongo Jungle]].
** In ''Melee'', [[https://www.youtube.com/watch?v=dTVXOthfoVQ Jungle Japes]].
** In ''Brawl'', [[https://www.youtube.com/watch?v=0RwYZrI8Bzg Jungle Level V2]] plays during his entrance in Subspace. It also plays in his ''Ultimate'' character trailer.
* LightningBruiser: Despite being huge and heavy, his movement speed in the games is actually quite fast. However, some of his attacks are rather sluggish to balance this.
* LimitBreak: Konga Beat (based on the ''VideoGame/DonkeyKonga'' bongo-style controllers), which require players to succeed in playing a psuedo-RhythmGame in order to maximize the range and damage of the attack. In ''Ultimate'', this is changed to a RapidFireFisticuffs attack inspired by ''VideoGame/DonkeyKongJungleBeat''.
* MegatonPunch: His neutral special, Giant Punch. He [[ChargedAttack charges it up]] and can be stored like Samus' Charge Shot.
* MeteorMove: Has the most Meteor Smashes of any character: Headbutt (on an aerial opponent), down aerial, and forward aerial. In ''3DS/Wii U'', his Hand Slap becomes yet another one when used in midair.
* MightyGlacier: He was closer to being this in the original ''Super Smash Bros.'' When slower, more powerful characters such as Bowser & Ganondorf were introduced in ''Melee'', DK's speed was increased and his strength was decreased (though he's still very powerful) in order to stand out and he became more of a LightningBruiser.
* MusicalGameplay: Tapping A in time to the music makes Konga Beat much more effective. In the fourth game, there's even a visible beat meter.
* MythologyGag:
** In ''3DS/Wii U'', whenever the crowd is cheering for him, they'll chant, ''"DK! Donkey Kong! DK! Donkey Kong!"'' to the beat of ''VideoGame/DonkeyKong64's'' DK Rap.
** His forward aerial in all Smash games resembles his midair attack from ''Donkey Kong 64''.
* PaletteSwap: Notable Swaps: his original [[https://vignette4.wikia.nocookie.net/ssb/images/4/4d/Donkey_Kong_Pallette_02.jpg/revision/latest?cb=20151022230704 black]] [[ColorCodedMultiplayer second player palette swap]] from ''Donkey Kong Country'' and his [[https://vignette4.wikia.nocookie.net/ssb/images/e/e7/Donkey_Kong_Pallette_06.jpg/revision/latest?cb=20151022230745 white costume]] is based on [[WesternAnimation/DonkeyKongCountry Eddie the Mean Old Yeti]]. Fitting, since Eddie was simply a palette swap of DK. His [[https://vignette3.wikia.nocookie.net/ssb/images/8/8e/Donkey_Kong_Pallette_03.jpg/revision/latest?cb=20151022230715 red costume]] resembles his appearance in ''VideoGame/DonkeyKong'', and his [[https://vignette2.wikia.nocookie.net/ssb/images/b/b9/Donkey_Kong_Pallette_08.jpg/revision/latest?cb=20151022230810 pink costume]] resembles Junior (II) from ''Donkey Kong Jr. Math''.
* PrimalChestPound: A taunt of his since ''Brawl''.
* PrimalStance: He's almost constantly standing with his fists on the ground; very appropriate for a gorilla.
* RapidFireFisticuffs: His new Final Smash in ''Ultimate'' is a flurry of punches a la ''VideoGame/DonkeyKongJungleBeat'', ending in a big uppercut.
* RetCanon: Without giving anything away, he uses the Giant Punch in ''VideoGame/DonkeyKongCountryReturns''.
* RollingAttack: Has one in ''3DS/Wii U'', based on his rolling attack from the ''VideoGame/DonkeyKongCountry'' series.
* SkillGateCharacter: His relatively high mobility & powerful attacks make him easy to use for beginners, but his large size & lack of a projectile attack hold him back at higher levels of play.
* SuicideAttack: His ability to carry opponents with his grab can be used to suicide and KO other players along with himself by walking off the stage or into an horizontal blast line, though it is extremely unreliable and an opponent can easily escape with moderate ButtonMashing if they're not at extreme damage, at which point DK may be better off just throwing them away.
* UseYourHead: His up aerial attack and his Headbutt attack since ''Melee''. He didn't have any head attacks in ''Smash 64''.
* WhoWritesThisCrap: His responding to the dramatic montage of various Nintendo protagonists facing off against their rivals by turning off his TV and yawning can be percieved as this.
* WrestlerInAllOfUs: In ''3DS/Wii U'', the ground version of his Spinning Kong was reworked to look like a [[Franchise/StreetFighter Zangief]]-esque Double Lariat. On top of that, his ''Smash 64'' B-Air is a dropkick.
[[/folder]]

[[folder:03 – Link]]
!!!!!!'''Voiced by:''' Creator/NobuyukiHiyama (in the original game and ''Melee''), Creator/AkiraSasanuma (in ''Brawl'' and ''3DS/Wii U''), Kengo Takanashi (in ''Ultimate'')
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/linkssbu.png]]
[[caption-width-right:350:[[TheChosenOne Champion of Hyrule]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/link_ssb4.png]][softreturn][[TheHero The Hero of Hyrule]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/link_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/link_ssbm.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]][[quoteright:121:https://static.tvtropes.org/pmwiki/pub/images/link_ssb_7.png]]]][[/labelnote]]

-> '''Home Series:''' ''Franchise/TheLegendOfZelda''
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--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Link in name debuts in: ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]'' [NES], 1986
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Link from ''64'' and ''Melee'' debuts in: ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' [N64], 1998
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Link from ''Brawl'' and ''3DS/Wii U'' debuts in: ''VideoGame/TheLegendOfZeldaTwilightPrincess'' [GCN/Wii], 2006
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Link from ''Ultimate'' debuts in: ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' [Wii U/Switch], 2017

-> '''Playable in:''' ''64'', ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[ArcherArchetype Bow]], [[BattleBoomerang Boomerang]] (''64'', ''Melee'', ''Ultimate''), [[BlowYouAway Gale Boomerang]] (''Brawl'' and ''3DS/Wii U''), SpinAttack, [[ThrowDownTheBomblet Bomb]] (''64'' through ''3DS/Wii U''), [[ThrowDownTheBomblet Remote Bomb Rune]] (''Ultimate'')\\
'''Final Smash:''' [[BladeSpam Triforce Slash]] (''Brawl'' and ''3DS/Wii U''), [[{{Magitek}} Ancient Arrow]] (''Ultimate'')

->''[[HeroicMime "SKRAAA!"]]''

The hero of ''Franchise/TheLegendOfZelda'' series, Link is one of many incarnations of the spirit of the hero, and the chosen champion of the Golden Goddesses. Throughout his many {{reincarnation}}s, he manages to grow from an ordinary boy to a legendary warrior and defeat the ultimate evil plaguing his world.

''64'' and ''Melee'' use the design of the legendary Hero of Time from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''Brawl'' and ''3DS/Wii U'' base him on the shape-shifting ranch hand from ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and ''Ultimate'' uses the Hylian Champion from ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
----
* AlternateSelf: Is this to Toon Link in ''Brawl'' and ''3DS/Wii U''.
* AnnoyingArrows: Even when charged, Link's arrows lack KO power outside absurdly high damage percentages. Subverted with the Power Bow custom variant, which has slower but more powerful arrows that can be used to easily KO foes to awesome effect.
* BadassAdorable: Not as much as his younger counterparts, but ''64'' and ''Melee'' Link brought his pretty looks and {{adorkable}} mannerisms from his home game, particularly with his HairFlip taunt. ''Ultimate'' features the Link from ''Breath of the Wild'', who is also very much this trope in his home game for similar reasons.
* BalanceBuff: Link was often considered to be one of the worst characters in the series, but ''3DS/Wii U'' gave him some huge buffs by improving his speed and making his weapons much better in combos.
* BattleBoomerang: Changed in ''Brawl'' to the gale boomerang, giving it pull back effects.
%%* BigDamnHeroes: In Subspace Emissary.
* {{Bishonen}}: As has become standard for every Link in their teens, Link in ''Smash Bros.'' is very pretty. He also has the honor of being the ''only'' youthful human(oid) male character out of the original 12. Viridi even swoons over him in a Palutena's Guidance conversation, and Pit is visibly jealous of both adult Link's handsomeness and Toon Link's cuteness.
-->'''Pit:''' They're cherry-picking all the best bits!
* BlackEyesOfCrazy: His Dark Link alternate costume in ''3DS/Wii U'' is updated to have pupils and black sclera in addition to red irises, rather than solid red eyes like in ''Brawl''.
* BlowYouAway: The Gale Boomerang is of the wind element, though because it's a tornado, it actually sucks people towards the projectile.
* BlueIsHeroic: ''Ultimate'' has him wear the blue Champion's Tunic from ''Breath of the Wild'', the {{Magitek}} attacks he uses consist in large part of blue HardLight, and the Master Sword glows blue during stronger attacks.
* BowAndSwordInAccord: From ''Melee'' onward.
* BreakoutCharacter: Link's role seems to have increased with each game. In ''Smash 64'', he wasn't very prominent on the box art and hardly appeared in ads, but was a fan-favorite character to play as; as a result, he earned himself a more prominent spot on ''Melee''[='s=] box art along with Mario, Pikachu, and Bowser. From that point, he began to be treated as one of the four "mascots" of ''Smash'' along with Mario, Pikachu, and Kirby, even becoming the most prominently displayed character on the cover of ''3DS'', being shown with nearly equal status to Mario in other CastHerd artworks, and [[https://www.youtube.com/watch?v=Ckoh6zvW1tw earning himself his own video]] by Nintendo of Europe about his status as a fan-favorite. The teaser for ''Ultimate'' depicts him and Mario as equals, as the two returning veterans who are clearly visible (albeit in shadow), and they're the most prominent characters featured on the game's boxart, both being in the dead center and larger than all the other characters.
* ChargedAttack: In addition to the Smashes, which are shared by everyone, his bows can be charged to shoot farther and faster, and in ''Brawl'', his recovery special can be charged when used on the ground, as the Spin Attack always was in his games.
* CompositeCharacter: The ''Smash'' franchise tends to build characters off of moves they've used throughout their history (or stuff that's just flat-out made up). However, Link is a LegacyCharacter, so unlike most characters, who might change their costume or artstyle, the different Links are ''different people'' from across the ''Zelda'' timeline evidenced by their different designs, voices actors, and even movesets. Despite the fact that the majority of Links in ''Zelda'' proper are 'Young/Toon Links,' the "03 - Link" banner that stands in for the character as a whole has always been an 'Adult Link.'
** In ''64'', he's based on ''Ocarina'' Adult Link, with the Fairy Boomerang from ''Ocarina's'' Young Link (that turns blue when thrown like the Magic Boomerang from the original and ''A Link To The Past''). Apparently, this is only because of an oversight on Sakurai's part, [[http://forum.starmen.net/forum/Storage/SmashBros/I-ve-been-making-a-comprehensive-list-of-unused-characters/page/1 who didn't know that]] ''[[http://forum.starmen.net/forum/Storage/SmashBros/I-ve-been-making-a-comprehensive-list-of-unused-characters/page/1 Ocarina]]'' [[http://forum.starmen.net/forum/Storage/SmashBros/I-ve-been-making-a-comprehensive-list-of-unused-characters/page/1 adult Link couldn't use the attack.]]
** In ''Melee'', he's based on an updated version of the ''Ocarina'' Link. His segment in the intro sequence has him reliving moments from ''Ocarina.''
** In ''Brawl'', his design is lifted from ''Twilight Princess'', including swapping the Hookshot for the Clawshot, the Fairy Boomerang for the Gale Boomerang, and one of the updates on the official website referencing Barnes, the bomb shop from ''TP''. However his on-screen entrance uses the warp tornado, from the original, instead of the cel-shaded dark portal transportation more fitting for Link from ''Twilight Princess''. Navi also appears in one of his taunts. In Subspace, he finds the Master Sword in the woods harkening to ''A Link To The Past'', and again he clearly has Navi from ''Ocarina'' following him. He retains this design and its composite aspects in ''3DS/Wii U.''
** ''Ultimate'' features Link's ''Breath of the Wild'' incarnation in both his blue Champion's Tunic and green Tunic of the Wild. His bombs are now the Bomb Rune and remotely detonated instead of on a fuse, he no longer has a hookshot for grabs and tethers, he no longer has the Gale Boomerang, and his Final Smash is an Ancient Arrow. But the promotional videos and pictures imply that he is TheChampion and an ImpliedLoveInterest for the Princess Zelda from ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', despite the latter coming from a different generation and possibly a different timeline.
* CoolSword: The Master Sword, which is also known as "The Blade of Evil's Bane".
* CutscenePowerToTheMax: In Palutena's reveal trailer for ''3DS/Wii U'', Link uses his Clawshot to grab Pit in mid-flight by his ankle and pulls him down to earth. Yeah — go ahead and try doing that in the actual game.
* DarkIsNotEvil: Has Dark Link's ''very'' sinister colors as a palette swap, but it's still the same old Link we're used to. This is the same as in ''VideoGame/HyruleWarriors'' and ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', where Dark Link is just a costume recolor of regular Link rather than a separate character and a villain.
* DeathOrGloryAttack: [[DownplayedTrope Downplayed]]. His new dash attack in the fourth installment is the jump attack from his home series, and like it is there, it's very powerful, almost as much as a smash attack, and able to KO at appropriate percentages. However, also like in his home series, missing will briefly leave Link wide open for punishment.
* DemotedToExtra: His ''Ocarina of Time'' [[LegacyCharacter incarnation]] (aka the Hero of Time), who was the playable Link in ''Smash 64'' and ''Melee'', is merely a trophy in ''3DS'' (and didn't appear at all in ''Brawl''). As the playable Link is a CompositeCharacter, having a separate Link as a trophy can seem rather odd.
* EverythingsBetterWithSpinning: His recovery attack.
* FacialMarkings: The Fierce Deity has red streaks on the cheekbones and blue arc on the forehead.
* FingerlessGloves: Of the "ready to go at a moment's notice" variety.
* GlacierWaif: Link has the body of a nimble, slender teen, but generally has below-average speed and above-average strength, in keeping with his movement speed and broad, spaced-out sword slashes from his home series. ''Brawl'' exemplified this by making him much slower and stronger than in ''Melee''; ''3DS/Wii U'' gives him better mobility and increases the speed and combo ability of his attacks, making him more well-rounded if still a bit on the slow side.
* GrapplingHookPistol: Link uses the Hookshot/Clawshot for his grab. True to its use in the ''Zelda'' games, it can also be used to tether him to ledges. He loses it in ''Ultimate'' due to it being absent from ''Breath of the Wild''.
* HairFlip: Had this as his taunt as his ''Ocarina of Time'' incarnation in ''Melee''; absent from ''Brawl'' and ''3DS/Wii U'' (where he's ''Twilight Princess'' Link).
* HairOfGoldHeartOfGold: The archetypical blond-haired, blue-eyed hero, just like [[Franchise/StarWars Luke Skywalker]] and many others.
* HeroesPreferSwords: The Master Sword can only be wielded by the legendary Hero.
* HeroicAmbidexterity: Holds his sword with his left hand but has no problem grabbing items and secondary weapons with his right. Canonically speaking, Link was just left-handed until the Wii version of ''Twilight Princess'' onward began depicting him as right-handed in order to accommodate motion controls, so WordOfGod declared he was ambidextrous in order to solve the discrepancies.
* HeroicMime: No dialog in his own games, no spoken words here.
* HumansByAnyOtherName: Apart from the PointyEars, Hylians are virtually indistinguishable from real-life humans.
* {{Hunk}}: [[DownplayedTrope Downplayed]] in ''Brawl'' and ''3DS/Wii U''. ''Twilight Princess'' Link had some very {{hunk}}y characteristics in his home game, which showed him to have a HeroicBuild via a ShirtlessScene and undertake various [[RatedMForManly manly]] deeds. ''Smash'' doesn't show off these characteristics, though he still comes across as quite aloof and masculine compared to some of the other {{Bishonen}} characters such as Shulk, Marth, and especially [[{{Adorkable}} Pit]].
* HyperspaceArsenal: All of his weapons come out of nowhere.
* JackOfAllStats: Not quite as pronounced as Mario, but his main strength is versatility, with both a strong melee and ranged game that is generally hampered by his below-average running and attack speed. Depending on playstyle, Link can reliably be a LongRangeFighter, CloseRangeCombatant, or even a MightyGlacier.
* {{Kiai}}: Pretty much the only noises he makes are screams.
* KidHero: His ''Twilight Princess'', and ''Ocarina of Time'' incarnations are older teenagers.
* LadyAndKnight: The White Knight to Zelda's Bright Lady.
* TheLancer:
** During his time in the ''Subspace Emissary'' with the five-hero grouping, he was shown serving as this to Mario for some brief stints.
** Link is essentially portrayed as the Lancer to Mario's Hero in marketing, especially for later games. He's the second most prominent character (first on the cover of ''3DS'', equal to Mario on the cover of ''Wii U''), is a more realistic and serious character juxtaposed with Mario's quirky and cartoony vibe, and wears green, a secondary color that directly contrasts with Mario's [[RedIsHeroic red]].
** In the first teaser trailer for ''Ultimate'', Mario and Link were the only two characters to get closeups when a lineup of Veterans greeted the Inklings.
* LaserGuidedKarma: A few screenshots for ''3DS/Wii U'' showed Peach and Link together with flirtatious undertones, including one with Zelda eyeing them from the background. During a video showcasing items, Zelda drops a Motion-Sensor Bomb near Link (who's near to Peach). Zelda "calls" him over [[StuffBlowingUp and, of course, he promptly trips over the Bomb]].
* LateArrivalSpoiler: Link's Tunic of the Wild was an unlockable outfit in the original game that required you to complete every shrine. Here, it's a costume at the start of the game.
* LegacyCharacter: The first and third variations of Link playable in series, used to represent the idea of Link as a whole. The adult Link used in ''64'' and ''Melee'' is the predecessor of Toon Link, while the adult Link used in ''Brawl'' and ''3DS/Wii U'' is descended from the Young Link in ''Melee.''
* {{Leitmotif}}: As it is in his home series, usually The Legend of Zelda Theme and its variations.
** In ''64'', it's [[https://www.youtube.com/watch?v=Ks0FZDbbi_I Hyrule Castle]].
** In ''Melee'', he gets [[https://www.youtube.com/watch?v=sPegm_sIf0U Great Bay]].
** In ''Brawl'', the [[https://www.youtube.com/watch?v=odRKeDQOJLE Title Theme]] plays during his entrance in Subspace.
** In ''Ultimate'', the [[https://www.youtube.com/watch?v=cPWBG6_jn4Y Breath of the Wild Main Theme]] plays during his character trailer.
* LetsYouAndHimFight: He and Yoshi fight against Mario and Pit in the ''Subspace Emissary'' mode, but they later join forces.
* LimitBreak: [[BladeSpam Triforce Slash]], where Link traps his opponent between two [[SigilSpam Triforce symbols]] and repeatedly slashes them, launching them with one final thrust that breaks the symbols. In ''Ultimate'', he instead breaks out an Ancient Bow to shoot a powerful Ancient Arrow at his enemies.
* LuckilyMyShieldWillProtectMe: If Link is standing still or crouching, his shield will stop most projectiles that touch it, just like in ''VideoGame/ZeldaIITheAdventureOfLink''. It is easy to forget in a frantic game like this one.
* {{Magitek}}: In ''Ultimate'', his Down-B has him use Remote Bombs, HardLight explosives produced by the tablet-like Sheikah Slate, while his new Final Smash has him pull out the high-tech Ancient Bow and fire an equally high-tech Ancient Arrow.
* MasterSwordsman: He qualifies by default. His sword is even called the [[AwesomeMcCoolname Master Sword]].
* MeteorMove: His down strong attack (''Melee'' onward), down aerial (''3DS/Wii U''), and Meteor Bomb Custom Special will Meteor Smash targets.
* MonochromaticEyes: The Fierce Deity, of course.
* {{Multishot}}: In ''Ultimate'', if Link shoots an arrow and then picks that arrow back up (a mechanic lifted straight from ''Breath of the Wild''), he'll shoot two arrows at once next time.
* MysticalWhiteHair: In his Fierce Deity and Dark Link palettes.
* MythologyGag: In [[Franchise/{{Castlevania}} Simon's]] reveal trailer, he uses his Holy Water to "cook" a chicken and a shish kebab in front of Link, a reference to how cooking meals was an important mechanic in ''Breath of the Wild''.
* {{Nerf}}: From ''Melee'' to ''Brawl'', where despite being given a large power buff, he was made into a generally slower character, with his air speed significantly reduced, special moves being less effective, and having his aerial game significantly hindered by the loss of [[http://www.ssbwiki.com/L-Canceling L-Canceling]]. His Spin Attack also gains significantly less distance during recovery, reducing Link's recovering capabilities to again being one of the worst. ''3DS/Wii U'' undid this by buffing his mobility and recovery while still keeping most of his power.
* PaletteSwap: Notable swaps: [[Videogame/TheLegendOfZeldaOcarinaOfTime red and blue Goron and Zora Tunics]] in all ''Smash Bros.'', [[VideoGame/TheLegendOfZeldaI Blue Ring]] lavender up until the fourth game, Dark Link's cameo from ''Twilight Princess'' in ''Brawl'', a ''Skyward Sword'' casual clothes-patterned Link, and [[VideoGame/TheLegendOfZeldaMajorasMask Fierce Deity Link]] in ''3DS/Wii U''.
* PinkGirlBlueBoy: In ''Ultimate'', his default outfit is blue as it was in ''Breath of the Wild'', while Zelda's is white and pink as it was in ''A Link Between Worlds''.
* PointyEars: Has these, as a member of the Hylian race. While these are a stereotypically [[OurElvesAreBetter elven]] trait, Hylians like Link are merely a pointy-eared race of humans rather than elves.
* ReallySevenHundredYearsOld: In ''Ultimate'', he looks like a teenager like the ''Ocarina of Time'' and ''Twilight Princess'' versions before him but is actually over a century old due to him having spent that time asleep in the [[HealingVat Shrine of Resurrection]].
* RealMenWearPink: His {{Adorkable}} HairFlip taunt in ''Melee'' is almost laughably girly.
* TheRival:
** Marth is his primary foil, as acknowledged by Sakurai. It was [[http://www.sourcegaming.info/2015/12/13/sakurai-fe25/#more-4331 intended that the two]] would be a ForceAndFinesse duo in ''64.'' In future games Event matches and official pictures often make the two face off.
** Palutena's reveal trailer portrays him as such with Pit — both the chosen warriors of goddesses of light. Pit's commentary further enforces this as he sees Link as ripping off his style and complains that there's two Links.
** Cloud is another as the poster boys for critically acclaimed, blond haired, fantasy, video game heroes of the late 90s, ''Ocarina of Time'' for Nintendo and ''Final Fantasy VII'' for Sony. A nod is given to this in the Final Video Presentation, and the centerpiece of Cloud's character illustration has him crossing swords with Link.
** In general, Link is TheRival to just about anyone who brings a sword to ''Smash''. See RunningGag below.
* RocketJump: A recovery method for him, called the [[http://www.ssbwiki.com/Bomb_recovery bomb recovery]], though it isn't that useful outside ''Melee''.
* RunningGag: As the poster child for Nintendo swordsmen and the first to get into ''Smash'', Link is TheRival to just about everyone else who brings a sword to the series. Since ''Melee'', he's often pitted against Marth in event matches and official screenshots, and he also had event matches vs. Self and vs. Young Link. In ''3DS/Wii U'', he's seen fighting Pit in Palutena's reveal trailer, faces off with Lucina in her official portrait, and teams up with Marth to fight Shulk in his reveal trailer.
* SeriesMascot: As of ''[=3DS/Wii U=]'' and ''Ultimate'', Link seems to have supplanted Kirby as the series' secondary mascot, frequently portrayed alongside Mario as an equal and foil of sorts. ''Ultimate'''s trailer depicts him (in his ''Breath of the Wild'' incarnation) and Mario as the two prominent veterans that the Inklings encounter.
* ShipTease:
** Link gets quite a bit of these with [[Franchise/SuperMarioBros Princess Peach]] in ''3DS/Wii U''. Zelda is... less than pleased about it.
** [[VideoGame/KidIcarusUprising Viridi]] has quite the obvious crush on Link. She's quick to deny it, despite evidence to the contrary. Palutena even offers to introduce the two of them, which she doesn't deny.
* ShockAndAwe: A custom variant of his Spin Attack is a more powerful, electric variant.
* SkillGateCharacter: Most pronounced in ''Melee''. In casual play, he can hit like a train, but put him in competitive play and he just can't keep up.
* TheSouthpaw: As per tradition, though some of his games have made him right handed.[[note]]Namely, the Wii version of ''Twilight Princess'', and later, ''Skyward Sword''. Since the Wii Remote is usually held in the right hand, Nintendo made Link hold his sword in his right-hand since they wanted to map his sword attacks to the motion sensors in the Remote. In adventures that are not on the Wii (such as ''Videogame/TheLegendOfZeldaALinkBetweenWorlds'' for the 3DS, which was released after ''Skyward Sword''), Link is still depicted as a leftie.[[/note]] Averted in ''Ultimate'', where he is right handed like in ''Breath of the Wild''.
* SpinAttack: The one from his very games. It becomes a charged attack in ''Brawl''.
* StabTheSky: His up aerial, one of his win poses, and his up smash in the first game.
* TheStoic: Link's mannerisms make him come across as quite determined, serious, and battle-focused. A bit more so for his ''Twilight Princess'' version, since his ''Ocarina of Time'' incarnation still shows shades of being {{Adorkable}} and HotBlooded, in keeping with each of their respective games of origin.
* SwordAndFist: His moveset has multiple kick moves along with the weapons.
* SwordBeam: In ''Ultimate'', if Link hasn't received any damage, he can launch beams with his side smash, a mechanic used in multiple ''The Legend of Zelda'' games.
* SwordPlant: His down aerial.
* ThereIsNoKillLikeOverkill: Triforce Slash, where Link traps an opponent between two Triforce symbols and slashes them repeatedly.
* WarmUpBoss: In the 1P Mode of ''64'', he's the first enemy faced and puts up so little resistance he often doesn't even bother to recover when launched offstage. This allows the player to practice and get used to the game's controls.
* WeaponTwirling: Link's UnorthodoxSheathing from ''Twilight Princess'' is used as a victory pose and a taunt.
* YouWillNotEvadeMe: His Gale Boomerang in ''Brawl'' and ''3DS/Wii U'' can pull enemies and items toward Link if aimed correctly. To a lesser extent, his Hookshot and Clawshot embody this trope.
[[/folder]]

[[folder:04 – Samus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/samusssbu.png]]
[[caption-width-right:350:[[BountyHunter Bounty Hunter Extraordinaire]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/samus_ssb4.png]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]][[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/samus_ssbb.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Melee]][[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/samus_ssbm.jpg]]]][[/labelnote]]
[[caption-width-right:350:[[labelnote:64]][[quoteright:121:https://static.tvtropes.org/pmwiki/pub/images/samus_ssb_3.png]]]][[/labelnote]]

-> '''Home Series:''' ''VideoGame/{{Metroid}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''[[VideoGame/{{Metroid 1}} Metroid]]'' [NES], 1986

-> '''Playable in:''' 64, ''Melee'', ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[ArmCannon Charge Beam]], Missile, [[SpinAttack Screw Attack]], [[ThrowDownTheBomblet Bomb]]\\
'''Final Smash:''' [[WaveMotionGun Zero Laser]]

Hailing from the ''Metroid'' series, Samus Aran is the galaxy's most feared BountyHunter and the first female fighter in the series. She tears through galactic threats, kills giant monsters and destroys planets for a living. After her home planet and parents were wiped out by the Space Pirates, she was taken in by the Chozo civilization and trained to be one of the galaxy's most powerful warriors. She brings their advanced PowerArmor into the mix, allowing her to fight with all different kinds of weaponry.

The original and ''Melee'' use the ''Super Metroid'' design, ''Brawl'' uses the design from ''Metroid: Zero Mission'' and the ''Metroid Prime Trilogy'', and ''3DS/Wii U'' and ''Ultimate'' use an ''Other M'' design.
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* ActionGirl: One of Nintendo's — and gaming in general's — most definitive examples.
* AnchoredAttackStance: She uses her suit's built in jet pack as retrorockets when firing her [[WaveMotionGun Zero Laser]] in ''Ultimate'', presumably to keep herself from being blown away by the massive recoil.
* AndroclesLion: In Subspace Emissary, her saving Pikachu makes him an immediate ally who eventually saves her from Ridley.
* ArchEnemy: To Ridley, considering he killed her parents.
* ArmCannon: Her main means of attack come from there.
* ArtEvolution: In ''64'' and ''Melee'', Samus' design was based off of ''Super Metroid''. In ''Brawl'', her costume was lifted from ''Metroid Zero Mission'', bringing her in line with the then recently debuted Zero Suit Samus. As of ''3DS/Wii U'', she matches her ''Other M'' design (with added black vents around the suit), but is just as tall in previous games and has her visor in full combat mode.
* TheArtifact:
** Because Samus is almost exclusively a projectile-based character in the ''Metroid'' series, the exclusively hand-to-hand standard moveset she's had since ''64'' is outdated and OutOfCharacter when compared to the dedicated projectile-oriented characters (Mega Man, Mii Gunner, and to a lesser extent, Villager and Bayonetta) introduced in ''Smash for [=3DS/Wii U=]''. While Samus only uses her projectiles in special moves and otherwise is mostly Brawler-style for her standard moves (as has traditionally been the case for ''Smash'' characters), the newer Gunner-style characters use projectiles for many of their special ''and'' standard moves both. Interestingly enough, this increased emphasis on physical combat seems to have been [[RetCanon worked into newer Metroid games]], with Samus performing a series of brutal close-quarters takedowns on her opponents in both ''Other M'' and ''Samus Returns''.
** ''Ultimate'' has a lot less focus on ''Other M'' as a whole, with all the other ''Metroid'' characters getting new designs based on older Metroid games. However, Samus still retains the same design she had in ''for 3DS/Wii U''. This is partly justified since ''[[VideoGame/MetroidSamusReturns Samus Returns]]'' and ''[[VideoGame/MetroidPrime4 Prime 4]]'' most likely started development much later than ''Ultimate''.
* ArtifactTitle: The Zero Laser's name made sense in ''Brawl'', as using it forced her to transform into Zero Suit Samus. This is no longer the case in the fourth game.
* BackToBackBadasses: With Pikachu in ''Subspace Emissary'' when facing an army of clone Samus.
* BeamSpam: Able to spam both missiles and her power shot.
* BountyHunter: ''Melee'' says she is a take no prisoners bounty hunter, and ''Brawl'' says she is the most renowned bounty hunter in the galaxy.
* ChargedAttack: The aptly named [[http://www.ssbwiki.com/Charge_Shot Charge Shot.]]
* CoolHelmet: As part of her standard bounty hunter attire.
* CoolStarship: Her ship, simply titled "Samus's Starship". In the fourth game, it becomes more closely associated with Zero Suit Samus than regular Samus, as both her stage entrance and her Final Smash.
* DecompositeCharacter: Regular Samus and Zero Suit Samus are separate characters in the fourth game.
* DifficultButAwesome: While a reckless usage of Samus' attacks and projectiles generally doesn't work out too well, careful and proper use of them can allow her to adapt to a variety of situations. For example, ''3DS/Wii U'' gives Samus a number of Charge Shot combos that are fairly difficult to learn, but are useful for breaking the enemy's shield and leaving them stunned.
* TheFaceless: [[ZigZaggingTrope Zigzagged]]. In ''Smash 64'', Samus' face isn't shown at all. ''Melee'' then gives her a rare "Samus Unmasked" trophy that shows her face. ''Brawl'' and ''3DS/Wii U'' unmask her in full as Zero Suit Samus, but when in the Power Suit, her face can't be seen at all through the visor except in two cases (a Subspace Emissary cutscene and Bayonetta's newcomer poster). This is retained in ''Ultimate'', though we can see her [[OhCrap expression]] through the visor when Ridley appears.
* HairOfGoldHeartOfGold: She's a gorgeous blonde underneath that iconic helmet, and she's one of the kindest and most heroic bounty hunters you could hope for — as seen when she rescues and teams up with the adorable Pikachu in ''The Subspace Emissary''.
* HartmanHips: In ''3DS/Wii U'', her Power Suit is slightly more... "form-fitting" around her hips and pelvis.
* HeroicMime: She never says a word when in armor, possibly because her armor completely mutes her voice (as she gets fully voiced taunts as Zero Suit Samus).
* HomingProjectile: Her weaker missiles, which would retain these properties in ''Metroid Prime''.
* {{Irony}}: Almost all of regular Samus' attacks deal less damage and knockback than Zero Suit Samus', even including regular Samus' projectiles and Screw Attack, with Charge Shot being the only real standout, in order to give the Varia Suit a focus on [[StoneWall defense]] and the Zero Suit a focus on [[GlassCannon offense]].
* JackOfAllStats: Like Link, Samus is a fairly well-rounded character in ''Melee'' and ''3DS/Wii U'' with unique strengths of her own, if not a definitive example of this trope like Mario is. While her strength, attack speed, and mobility are merely average, she's heavy and has a good recovery, decent combo potential, and a variety of projectiles with different specific uses.
* JumpJetPack: She has one built into her suit that she uses for her standard jump. In ''Ultimate'', they get re-purposed as retrorockets to cancel out the recoil of her Zero Laser.
* LawOfInverseRecoil: Her charged shot and missiles.
* {{Leitmotif}}: Typically Brinstar and its variations.
** In ''64'', it's [[https://www.youtube.com/watch?v=Boebe2Uuvx4 Planet Zebes]].
** In ''Melee'' and ''Ultimate'', she gets [[https://www.youtube.com/watch?v=GR47lpQoPc8 Brinstar]].
** In ''Brawl'', [[https://www.youtube.com/watch?v=EPkImiUzdBk Theme of Samus Aran, Space Warrior]] plays when she dons her suit for the first time in Subspace. This is her theme from her home series.
* LimitBreak: [[{{BFG}} The Zero Laser]], a giant [[WaveMotionGun laser that shreds the stage]]. In ''Brawl'', this overheats Samus's Power Suit, causing it to fall apart at her feet, leaving her in the Zero Suit. She apparently fixed this issue by the fourth game, where her suit remains intact.
* LongRangeFighter: Samus has a fairly poor melee attacking ability, but has a stronger long-range projectile game on her arsenal.
* MeteorMove: Her down aerial in all games and Slip Bomb Custom Special will Meteor Smash opponents.
* MetronomicManMashing: She can wack enemies around with her up grapple attack in ''Brawl''.
* MoeCouplet: Forms one with Pikachu in ''Brawl''.
* {{Nerf}}: From ''Melee'' to ''Brawl'', her [[http://www.ssbwiki.com/Missile Smash Missiles,]] Smash attacks, and melee attacks were weakened in power. This may have been justified as her Zero Suit form was introduced as a more agile close-range fighter to contrast her Varia Suit's focus on long range attacks.
* NotSoAboveItAll: Much like in her home series, she is usually a serious and stoic bounty hunter. Upon meeting Little Mac, however, her first reaction is confusion followed by [[BerserkButton making sure he actually is that short]]. It earns her an uppercut to the kidneys.
* OffModel: A few versions of her official amiibo figure accidentally gave her [[DualWielding dual arm cannons.]]
* PainfullySlowProjectile: The Slow Beam variant of her Charge Shot. A fully charged shot is so slow that Samus can actually walk past it. Her Homing Missles also qualify to a lesser extent.
* PaletteSwap: Her notable ones include the [[VideoGame/MetroidFusion Fusion Suit]], the [[EarlyInstallmentWeirdness Pink Varia Suit]] from the original ''VideoGame/{{Metroid}}'', the [[VideoGame/SuperMetroid Gravity Suit]], [[VideoGame/MetroidPrime2Echoes Dark Suit, Light Suit]], and [[EvilKnockoff Dark Samus]], which was replaced by a black-and-yellow suit when she was PromotedToPlayable in ''Ultimate''.
* PlayingWithFire: Her down tilt and (as of ''3DS/Wii U'') her forward smash involve a single burst of flame from the tip of her arm cannon, and her forward aerial and up smash each involve multiple blasts of fire.
* PowerCreepPowerSeep: In her home series, Samus is a LightningBruiser who runs at high speeds and has a ton of different projectiles of varying potency. In ''Smash'', her movement speed is much slower (with Zero Suit Samus inheriting the "high speed" aspect), her moveset is mostly based on hand-to-hand combat, and her projectiles are more limited, turning her into a [[JackOfAllStats balanced]] StoneWall.
* PoweredArmor: She wears her Power Suit at all times (unless you're playing ''Brawl'' and use her Final Smash), which gives her increased weight but not-so-great speed.
* PracticalTaunt: In ''Brawl'', taunting fast enough will allow her to shed her armor and turn into Zero Suit Samus.
* TheRival: To Captain Falcon in numerous Event Matches.
* RocketJump: Samus has her own variation of the aforementioned Bomb Recovery, based on her Bomb Jump ability from her own games. It's not very useful since the boost is very small.
* SamusIsAGirl: ''Brawl'' makes this obvious, but it's noticeable in the first game as well (if Samus is hit with electricity, her XRaySparks animation shows a non-textured female model instead of a skeleton like the other characters). To anyone not familiar with her or miss the clues like the electricity silhouette, the fact that she fights you alongside Zelda and Peach in the "Girl Power" event match of ''Melee'' gives the traditional reveal. She also had a DummiedOut trophy where she was depicted with her helmet off.
* ShedArmorGainSpeed: When she switches to Zero Suit Samus in ''Brawl'', she's lighter and more agile, but that makes her easier to knock farther.
* ShouldersOfDoom: Since she's donning the Varia Suit, she has massive shoulder pads. They aren't serving any function like in her home series; they're there purely for cosmetic reasons.
* SlapstickKnowsNoGender: In a sense. Being [[TheSmurfettePrinciple the only unambiguously female character]] in the first game, she's depicted on the box art being punched out by Fox. Even after more female fighters were introduced over time, Samus appears to be the only humanoid female that can be hit by the male characters in the updates by Sakurai. And she was a main victim of Little Mac in his debut trailer. The only other woman he tried to hit (or who even showed up) dodged him, resulting in him being KO'd.
* SmurfettePrinciple: In the first game, she was the only explicitly female member of the roster. Increasingly averted in the later installments, as more female fighters have joined her in the cast.
* SpinAttack: Her Screw Attack, which can also be used by anyone holding the item of the same name. It causes her to jump upwards while spinning, pulling in nearby foes and damaging them.
* StoneWall: Samus has average movement speed with above-average weight and recovery, and her Morph Ball roll covers a lot of distance but is also very punishable. This mixed with her strong projectile game can make her hard to get close to and deal with, but her weak melee abilities (especially in ''64'' and ''Brawl'') give her problems dealing with enemies herself. ''Melee'' and ''3DS/Wii U'' make her a bit more balanced by giving her some comboing and shield-breaking ability.
* {{Tomboy}}: Samus (in both her forms) is one of the least feminine out of the female ''Smash'' fighters, perhaps only being rivaled by [[SweetPollyOliver Sheik]] and [[{{Bifauxnen}} Lucina]].
* TomboyishPonytail: Wears her hair in a ponytail underneath her helmet for practical reasons, as shown both in her DummiedOut helmetless ''Melee'' trophy and her playable appearance as Zero Suit Samus.
* WallJump: One of the characters with the ability to wall jump, just like some games in her home series.
* WaveMotionGun: Her [[LimitBreak Final Smash]] is the Zero Laser, a massive blue laser that deals a lot of damage and has a vacuum effect to suck in opponents.
[[/folder]]
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