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A suspicious eraser in charge of getting rid of the player's mistakes.

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A suspicious eraser in charge of getting rid of the player's mistakes. In ''Super Mario Maker 2'', he pays Mario to get rid of his.

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* ExpressiveHair: The little strands of hair poking up atop her head will sometimes change shape to accentuate her mood, such as forming a question mark shape when she's pondering something.

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* {{Transplant}}: He's a holdover from ''VideoGame/MarioPaint'', and he keeps his original function from that game.


* {{Angrish}}: When she falls into a bottomless pit from hitting an invisible block, she lets lets Yamamura know exactly what she thinks of his cheap tricks.
--> '''Nina''' RAAAAAAAAAAAAAAAGHGHABRHGAAH!

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* {{Angrish}}: When she falls into a bottomless pit from hitting an invisible block, she lets lets Yamamura know exactly what she thinks of his cheap tricks.
--> '''Nina''' '''Nina:''' RAAAAAAAAAAAAAAAGHGHABRHGAAH!


* FamilyFriendlyGangsters: His missions in ''[=SMM2=]'' involve taking out "Targets" on his behalf.
* MeaningfulName: While the obvious function is there, his gangster qualities in ''[[=SMM2=]'' gives his "erasing" capabilities a more sinister meaning.

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* FamilyFriendlyGangsters: MeaningfulName: While the obvious function is there, his gangster qualities in ''[=SMM2=]'' gives his "erasing" capabilities a more sinister meaning.
* NeighbourhoodFriendlyGangsters:
His missions in ''[=SMM2=]'' involve taking out "Targets" on his behalf.
* MeaningfulName: While the obvious function is there, his gangster qualities in ''[[=SMM2=]'' gives his "erasing" capabilities a more sinister meaning.
behalf.


! In General

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! !! In General



[[folder:Undodog]]
Originally serving as the undo icon in ''VideoGame/MarioPaint'', this dog is here to help the player undo their last action. He has a more prominent role in ''Super Mario Maker 2'''s story mode, where his fumbling with a Reset Rocket is what kicks off the plot.

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\n[[folder:Undodog]]\nOriginally serving as Characters that represent functions of the undo icon in ''VideoGame/MarioPaint'', this dog is here to help the player undo their last action. He has a more prominent role in ''Super Mario Maker 2'''s story mode, where his fumbling with a Reset Rocket is what kicks off the plot.game's Course Builder mode.



! In General
* AscendedExtra: While all of them were present in the first game, ''Super Mario Maker 2'' greatly increases their roles in its story mode.

[[folder:Undodog]]
Originally serving as the undo icon in ''VideoGame/MarioPaint'', this dog is here to help the player undo their last action. He has a more prominent role in ''Super Mario Maker 2'''s story mode, where his fumbling with a Reset Rocket is what kicks off the plot.
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A suspicious eraser.

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A suspicious eraser.eraser in charge of getting rid of the player's mistakes.
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* AnimateInanimateObject: He's a walking, talking eraser.
* {{Expy}}: Serves as this for the "E" eraser in ''VideoGame/MarioPaint''.
* FamilyFriendlyGangsters: His missions in ''[=SMM2=]'' involve taking out "Targets" on his behalf.
* MeaningfulName: While the obvious function is there, his gangster qualities in ''[[=SMM2=]'' gives his "erasing" capabilities a more sinister meaning.


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* AnimateInanimateObject: He's a brick block with legs.
* PunnyName: His name is a pun on "Patrick" and "Part", referencing his function as the course parts representative.

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* {{Angrish}}: When she falls into a bottomless pit from hitting an invisible block, she lets lets Yamamura know exactly what she thinks of his cheap tricks.
--> '''Nina''' RAAAAAAAAAAAAAAAGHGHABRHGAAH!


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* IdiotHair: She has two strands of hair sticking up from the center of her head.


* LiteralMinded: Yamamura asks what purpose a random Goomba serves in her level. Nina tries to give it a backstory before Yamamura specifies what he means.

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* AttentionDeficitOohShiny: She is easily distracted by coins, and on one occasion goes into a coin-collecting trance when presented with enough of them.
* LiteralMinded: Yamamura asks what purpose a random Goomba serves in her level. Nina tries to [[WhatMeasureIsAMook give it a backstory backstory]] before Yamamura specifies what he means.

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[[foldercontrol]]


A common rock pigeon with a

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A common rock pigeon with awho is an expert at making courses.



* BerserkButton: Never misspell his name to "Kawamura".

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* BerserkButton: Never misspell his name to "Kawamura".name.



* TalkingAnimal:

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* InsistentTerminology: What makers create are ''courses'', not ''levels''.
* TalkingAnimal: Yamamura speaks in "coo"s, which are translated in paranthesis.



Yamamura's apprentice.

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Yamamura's apprentice.apprentice in the first game.



* OfficeLady: Has the proper bun and work attire of one, though the most we see of her office is in the course "Mary O.'s Lunch Break".

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* OfficeLady: Has the proper bun and work attire of one, though the most we see of her office is in the course "Mary O.'s Lunch Break".Break."



* TokenHuman: Serves as this for the main

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* TokenHuman: Serves as this for the mainmain game.



Yamamura's apprentice in ''Super Mario Maker 2'', seemingly less experienced than Mary O.
* LiteralMinded: Yamamura asks what purpose a random Goomba serves in her level. Nina tries to give it a backstory before Yamamura specifies what he means.
* SuspiciouslySimilarSubstitute: Nina has the same role as Mary O., being Yamamura's apprentice.



* NiceJobBreakingItHero: He's responsible for Peach's castle obliterating in SMM2's story mode.
* PunnyName: His name is a pun on "undo" and "underdog".

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* NiceJobBreakingItHero: He's responsible for Peach's castle obliterating in SMM2's ''[=SMM2=]'''s story mode.
* PunnyName: His name is a pun on "undo" and "underdog"."underdog."



The robot that controls courses.



A suspicious eraser.



A frog who lets makers add sound effects to levels.



Introduced in ''Super Mario Maker 2'', this friendly brick block

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Introduced in ''Super Mario Maker 2'', this friendly brick blockblock controls the Parts menu.

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* PeopleInRubberSuits: Has a clearly visible zipper on his back, even in 8-bit form in the credits.


* DubNameChange: Originally named Mashiko in Japanese (which is also her name in the UK release), and is named Yeja in Korean.

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* DubNameChange: Originally named Mashiko in Japanese (which is also her name in the UK British release), and is named Yeja in Korean.



* PunnyName: Her name sounds like a common mispronunciation of Mario (May-rio).

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* PunnyName: Her American name sounds like a common mispronunciation of Mario (May-rio).


* TrademarkFavoriteFood: Edamame beans, though the PAL version changes it to fried chicken. In ''2'', it's revealed that he likes both equally.

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* TrademarkFavoriteFood: Edamame beans, beans in Japanese and American English, though the PAL British version changes it to fried chicken. In ''2'', it's revealed that he likes both equally.


* DubNameChange: Originally named Mashiko in Japanese, and is named Yeja in Korean.

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* DubNameChange: Originally named Mashiko in Japanese, Japanese (which is also her name in the UK release), and is named Yeja in Korean.

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