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* EatTheDog: Once you hit Hunger 75 or more, it starts to resemble nothing so much as a long, plump, furry sausage. Which the Captain can then eat.
* LazyBum: Most of the time, the Comatose Ferret point-blank refuses to do anything. Even if you choose to [[EatTheDog eat it when rations run low]], it doesn't react at all, with the Captain suspecting it was too lazy to even care.

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* EatTheDog: EmergencyFoodSupplyAnimal: Once you hit Hunger 75 or more, it starts to resemble nothing so much as a long, plump, furry sausage. Which the Captain can then eat.
* LazyBum: Most of the time, the Comatose Ferret point-blank refuses to do anything. Even if you choose to [[EatTheDog eat it when rations run low]], low, it doesn't react at all, with the Captain suspecting it was too lazy to even care.

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Lurking in the freezing, inky waters of Void's Approach, there is... something. [[GeniusLoci A mountain that moves,]] [[BrownNote that speaks Correspondence to calamitous effect.]] Nobody likes going near the Avid Horizon for a whole list of reasons, but Mt Nomad is near the top of it.

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Lurking in the freezing, inky waters of Void's Approach, there is... something. [[GeniusLoci A mountain that moves,]] moves]], [[BrownNote that speaks Correspondence to calamitous effect.]] effect]]. Nobody likes going near the Avid Horizon for a whole list of reasons, but Mt Nomad is near the top of it.



* LightningBruiser: However slow you think a living mountain should be, ''it is not''. It moves at a pace comparable to a normal ship, if not always in a straight line.



* MightyGlacier: It has abysmal turning speed, making it fairly easy to dodge simply by circling it, even in the starting ship, but it has so much health that engaging in this tactic will take quite a while.

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* MightyGlacier: It has abysmal turning speed, speed and can't fire to its sides, making it fairly easy to dodge simply by circling it, even in the starting ship, but it has so much health that engaging in this tactic will take quite a while.
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%%!!The Sprightly Visionary

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Mrph1 MOD

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!![-[[center:The ''Fallen London'' franchise]]-]
[-[[center:''The Silver Tree'' | ''Characters/MaskOfTheRose'' | ''Characters/FallenLondon'' | '''Sunless Sea''' | ''Characters/SunlessSkies'']]-]

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* BestServedCold: His deliveries are essentially deeply unpleasant revenges upon people who in some way did not give generously enough, using items from people who tried to escape their mistakes by giving something to him.

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* BagOfHolding: He carries one around, which contains all the things he's been given by those he visits. This can be anything from a handful of teeth to (possibly) entire buildings and ships.
* BestServedCold: His deliveries are essentially deeply unpleasant revenges upon people who in some way did not give generously enough, using items from people who tried to escape their mistakes or failures by giving something them to him.

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* HalfHumanHybrid: She believes herself to be the child of a human woman and Mr Iron, one of the masters of the Bazaar. In this, she's [[spoiler:quite wrong; her father is an entirely human tomb-colonist]].

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* CreepySouvenir: She keeps Cladery Souvenirs - amputated bits of flesh containing the longings and desires she removes from her patients. Getting enough of them is key to ensuring success for certain events in her storyline, including [[spoiler:keeping her in your crew after pivotal events like talking about her real parentage or finding the Cladery Heart]].
* HalfHumanHybrid: She believes herself to be the child of a human woman and Mr Iron, one of the masters Masters of the Bazaar. In this, she's [[spoiler:quite wrong; her father is an entirely human tomb-colonist]].



* ItOnlyWorksOnce: She can remove your self-destructive sunlight obsession by containing it in your earlobe, then amputating it. However, this can only be done once (presumably for game balance.)
* LivingShip: Her mother created one known as the Cladery Heart, building it around an amputated lobe of the Bazaar's. Finding it is part of her storyline.



* ToxicFriendInfluence: The starting point of what is easily the most self-destructive quest in the game. While it is possible to persevere, [[NintendoHard most captains will not survive knowing her for long enough to]] [[ShootTheShaggyDog gain any kind of reward from the pain they endure]].

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* ToxicFriendInfluence: The starting point of what is easily the most self-destructive quest in the game. While it is possible to persevere, [[NintendoHard [[ShootTheShaggyDog most captains will not survive knowing her for long enough to]] [[ShootTheShaggyDog to gain any kind of reward from the pain they endure]].



* MysticalPlague: She suffers from animescence, a disease of the Elder Continent that causes the soul to slowly combust and essentially burn the sufferer's body from the inside-out. Finding a cure for it before it kills her is central to her questline.



* KilledOffForReal: [[spoiler:The Captain can rip her heart right out of her chest following a game of Knife and Candle, or hand her over to the Pianolist. Either way, she ends up 100% dead if either choice is taken]].



* WeUsedToBeFriends: She used to be a crew member of ''The Irrepressible'', a particularly nasty submarine crewed by {{Mad Artist}}s you can encounter. Now they don't get along too well; [[spoiler: choose to hand her over to the Pianolist (''The Irrepressible'''s captain) during a certain random event, and he'll kill her in a horrible-but-unseen fashiony.]]

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* WeUsedToBeFriends: She used to be a crew member of ''The Irrepressible'', a particularly nasty submarine crewed by {{Mad Artist}}s you can encounter. Now they don't get along too well; [[spoiler: choose [[spoiler:choose to hand her over to the Pianolist (''The Irrepressible'''s captain) during a certain random event, and he'll kill her in a horrible-but-unseen fashiony.fashion.]]



* BungledSuicide: [[spoiler:It's heavily implied that her decision to set Hunter's Keep ablaze was a suicide attempt on her part. It ended up botched due to the Captain rescuing her from the flames.]]

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* BerserkButton: Of sorts. [[spoiler:Asking her about what happened at Hunter's Keep over dinner results in her immediately getting up from the table and leaving without a word]].
* BungledSuicide: [[spoiler:It's heavily implied that her decision to set Hunter's Keep ablaze was a suicide attempt on her part. It ended up botched due to the Captain rescuing her from the flames.]]flames]].



* NoodleIncident: She never explains exactly what caused the disaster which left her so badly wounded [[spoiler:save for the fact that it involved Lucy, some zailors, and their stories]].



* AmbiguousSituation: Whether she's actually the Lady in Lilac or even ''real'' is completely up in the air, a situation not helped by her strong association with the memory-destroying colour of irrigo, the unusual way she appears, and the way she can disappear even after events that prove her to be physically present.



* EatTheDog: Once you hit Hunger 75 or more, it starts to resemble nothing so much as a long, plump, furry sausage.

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* EatTheDog: Once you hit Hunger 75 or more, it starts to resemble nothing so much as a long, plump, furry sausage. Which the Captain can then eat.



** [[spoiler:The Dawn Machine]] in general is this, although he hides his anger about it as even he no longer knows who among the admirality has [[spoiler:forsaken H.E.M. in favor of the False-Star]].

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** [[spoiler:The Dawn Machine]] in general is this, although he hides his anger about it as even he no longer knows who among the admirality admiralty has [[spoiler:forsaken H.E.M. in favor of the False-Star]].



* ScaryShinyGlasses: Which the narrator notes create a GlowingEyesOfDoom effect. Sell the [[InfinityPlusOneSword Memento-Mori]] to him and he'll weep ManlyTears as he takes off his glasses. [[spoiler: His eyes are clear-as-day blue. [[SubvertedTrope The glasses are to present an illusion to his compromised colleagues.]]]]

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* ScaryShinyGlasses: Which the narrator notes create a GlowingEyesOfDoom effect. Sell the [[InfinityPlusOneSword Memento-Mori]] to him and he'll weep ManlyTears as he takes off his glasses. [[spoiler: His [[spoiler:His eyes are clear-as-day blue. [[SubvertedTrope The glasses are to present an illusion to his compromised colleagues.]]]]

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* NoodleIncident: Exactly what the priest-Captain did to be defrocked isn't explained.

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* NoodleIncident: Exactly what the priest-Captain did to be defrocked isn't explained.explained beyond a couple references to their "hungers."


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* RewardedAsATraitorDeserves: If you're TooDumbToLive and [[spoiler:return to London after delivering the Monkey Emperor's Wrath,]] your punishment is a death painful enough to rival Mr. Eaten's. So, you know, don't do it.
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* VillainHasAPoint: It's debatable whether they're villainous, but [[spoiler:Mihir's warning of mirror breaking is ultimately correct, even if your character is sceptical about the argument presented, thinking that it might just be the Mihir trying to justify its power. Too bad you'll only realize this if you let the Neathers win...and things go to hell after that.]]

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* VillainHasAPoint: It's debatable whether they're villainous, but [[spoiler:Mihir's warning of mirror breaking is ultimately correct, even if your character is sceptical about the argument presented, thinking that it might just be the Mihir trying to justify its power. Too bad you'll only realize this if you let the Neathers win... and things go to hell after that.]]
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You, Captain [[MultipleChoicePast ...(mumble)]]. Whatever your reasons, you're captain of your own ship now. Perhaps you'll last longer than your predecessor.

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You, Captain [[MultipleChoicePast ... (mumble)]]. Whatever your reasons, you're captain of your own ship now. Perhaps you'll last longer than your predecessor.



* FlatEarthAtheist: The Captain's narration when asking the Genial Magician to reduce Terror has shades of this, with the Captain expressing (admittedly quickly eroding) scepticism toward the Magician's overtly supernatural tricks. This happens even if they make use of {{magitek}} such as [[PoweredByAForsakenChild the Fulgent Impeller and Serpentine]], the Memento Mori, or the the Icarus In Black.

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* FlatEarthAtheist: The Captain's narration when asking the Genial Magician to reduce Terror has shades of this, with the Captain expressing (admittedly quickly eroding) scepticism toward the Magician's overtly supernatural tricks. This happens even if they make use of {{magitek}} such as [[PoweredByAForsakenChild the Fulgent Impeller and Serpentine]], the Memento Mori, or the the Icarus In Black.



* WasOnceAMan: [[spoiler:If you choose the Bones ambition and the Street Urchin past, the Captain can choose to become an authentic Zee-beast and abadon their ship for the deep]].

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* WasOnceAMan: [[spoiler:If you choose the Bones ambition and the Street Urchin past, the Captain can choose to become an authentic Zee-beast and abadon abandon their ship for the deep]].
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* AllForNothing:[[spoiler:His confession reveals that he paid the Chapel of Lights to brand him with that memory-destroying Correspondence sigil in the first place so that he could forget [[MyGreatestFailure his crimes]]. Learning that his entire questline has amounted to him paying the Chapel to undo something ''he himself wanted'' utterly breaks him]].

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* AllForNothing:[[spoiler:His AllForNothing: [[spoiler:His confession reveals that he paid the Chapel of Lights to brand him with that memory-destroying Correspondence sigil in the first place so that he could forget [[MyGreatestFailure his crimes]]. Learning that his entire questline has amounted to him paying the Chapel to undo something ''he himself wanted'' utterly breaks him]].
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* AbstractApotheosis: [[spoiler:Salt was either a Judgement or something really really close to one, but shifted forms when it gave up on its mission and decided to head East. It retains some qualities of a Judgement, such as producing sunlight, but has clearly changed into something more... conceptual]]

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* AbstractApotheosis: [[spoiler:Salt was either a Judgement or something really really close to one, but shifted forms when it gave up on its mission and decided to head East. It retains some qualities of a Judgement, such as producing sunlight, but has clearly changed into something more... conceptual]] conceptual.]]

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* FounderOfTheKingdom: If you [[spoiler:set up a stable colony on Aestival and either forge an alliance, or see off any challengers]], the Captain will become this.



* HalfHumanHybrid: It's possible, with certain criteria. If you choose the [[spoiler: "Your Father's Bones" ambition and the "Street Urchin" past]]. The game will take you to the Chelonate (see "Locations" for tropes regarding that place), where it will be revealed that your mother was human, but your father was a zee-beast.

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* HalfHumanHybrid: It's possible, with certain criteria. If you choose the [[spoiler: "Your [[spoiler:"Your Father's Bones" ambition and the "Street Urchin" past]]. The game will take you to the Chelonate (see "Locations" for tropes regarding that place), where it will be revealed that your mother was human, but your father was a zee-beast.



* NoodleIncident: Exactly what the priest-Captain did to be defrocked isn't explained.



* WasOnceAMan: [[spoiler:If you choose the Bones ambition and the Street Urchin past, the Captain can choose to become an authentic Zee-beast and abadon their ship for the deep]].



* NoSell: He - or at least, the sigil - can't be affected by the Cladery Heir's [[IntangibleTheft near-magical surgeries]] due to it being an outside power rather than a natural obsession.

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* NoSell: He - or at least, the sigil - can't be affected by the Cladery Heir's [[IntangibleTheft near-magical surgeries]] due to it being an outside power rather than a natural obsession. Even without that, she reckons there'd be nothing left of him if she ''did'' cut it out.



* MadArtst: A downright sociopathic ActionFashonista with an eye for Knife and Candle, murder, and [[BlingOfWar highly stylish clothing]] in equal measure. Her former friends in the ''Irrepressible'' are equally zee-batshit.
* WeUsedToBeFriends: She used to be a crew member of ''The Irrepressible'', a particularly nasty submarine crewed by {{Mad Artist}}s you can encounter. Now they don't get along too well; [[spoiler: choose to hand her over to the Pianolist (''The Irrepressible'''s captain) during a certain random event, and he'll kill her in a horrible-but-unseen fashion.]]

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* MadArtst: MadArtist: A downright sociopathic ActionFashonista ActionFashionista with an eye for Knife and Candle, murder, and [[BlingOfWar highly stylish clothing]] in equal measure. Her former friends in the ''Irrepressible'' are equally zee-batshit.
* WeUsedToBeFriends: She used to be a crew member of ''The Irrepressible'', a particularly nasty submarine crewed by {{Mad Artist}}s you can encounter. Now they don't get along too well; [[spoiler: choose to hand her over to the Pianolist (''The Irrepressible'''s captain) during a certain random event, and he'll kill her in a horrible-but-unseen fashion.fashiony.]]



* TownWithADarkSecret: [[spoiler:They never actually killed the turtle - it was already dead and rotting when the Chelonates found it and built their settlement on the body]]. The Chelonates as a whole (whether they're actually aware of it or not) are very, very aggressive about keeping this secret to the point they'll rip apart visitors who hit the above BerserkButton, in part because they [[spoiler:founded their agreements with the Fathomking on this lie]].



* KingMook: There also exists the Jillyfish, a jellyfish about twice the size of the dreadnaught. Since the only thing one gets from defeating a Jillyfish is "an unpreposessing mass" and they're among the stronger zeebeasts, Jillyfish are best ignored or fled from.

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* KingMook: There also exists the Jillyfish, a jellyfish about twice the size of the dreadnaught. Since the only thing one gets from defeating a Jillyfish is "an unpreposessing unprepossessing mass" and they're among the stronger zeebeasts, Jillyfish are best ignored or fled from.




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* ItTastesLikeFeet: Its flesh can potentially prove so utterly vile that a crewman tasting it proceeds to [[DrivenToSuicide throw herself into the ship's main boiler]] rather than live with the taste.



* ColourCodedForYourConvenience: [[spoiler: The narration describing things as being deep, meaty shades of red is an indicator of his influence.]]

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* ColourCodedForYourConvenience: [[spoiler: The [[spoiler:The narration describing things as being deep, meaty shades of red is an indicator of his influence.]]



* ImAHumanitarian: He is strongly associated with cannibalism.

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* ImAHumanitarian: He is strongly associated with cannibalism.
cannibalism, particularly as a means of worship.
* {{Motifs}}: He's strongly associated with strong shades of red, candles, and wells. Them showing up [[spoiler:for instance, at the Chapel of Lights, the Carmine Chapel, or Mutton Island,]] is usually a sign of his influence or worshippers.



* IGaveMyWord: While bringing him Mt. Nomad's heart to fulfil his desire for "the heart of a legend" deeply angers him due to the fact you've badly hurt his niece, the Fathomking will nonetheless accept it as he's "a Power of [his] word." (He'll still give you a curse over this, though.)

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* BerserkButton:
** While he's normally pretty calm, he has a couple. Sorrow-Spiders are one, to the point where he executes a Drownie who purchased silk from them.
** Hurting his niece is another; while he'll keep his word if you bring him Mt. Nomad's heart to fulfil his request for "the heart of a legend", he'll make no secret of the fact he's pissed off by your unwise choice of target and will hit you with a curse for good measure.
** Do ''not'' try and present the monster-killing Icarus in Black cannon to him as a gift. It's one of the few times he noticeably loses his cool and very firmly suggests that Captain change the subject to something else.
* BreakTheHaughty: If you deliver him the [[spoiler:truth about the Chelonate's founding]] and encourage him to punish them, he will express his intent to humble them by spreading this truth far and wide across the Zee. For a ProudWarriorRace, such a thing would be a ''massive'' blow.
* HumanoidAbomination: Don't let his human-ish, regal Drownie appearance fool you. He's absolutely ''not'' human any more, and will cheerfully prove as much.
* IGaveMyWord: While bringing him Mt. Nomad's heart to fulfil his desire for "the heart of a legend" deeply angers him due to the fact you've badly hurt his niece, the Fathomking will nonetheless accept it as he's "a Power of [his] word." (He'll still give you a curse over this, though.) )


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* WasOnceAMan: He used to be a human, before he [[spoiler:married a Lorn-Fluke and became a Power in his own right as the quasi-humanoid king of the Zee's dead]].
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* UndergroundMonkey: Angler Crabs come in three variations (which are {{Palette Swap}}s of each other): Western, Eastern and Elder.

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* UndergroundMonkey: Angler Crabs come in three variations (which are {{Palette Swap}}s of each other): Western, Eastern and Elder.
Elder, each more dangerous and tougher than the last.



All zea creatures and corsairs will ignore you unless you get too close -- and will give up if you leave their territory. Except this one. [[SpidersAreScary This spidery monstrosity]] [[MeaningfulName has the name for a reason.]]

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All zea creatures and corsairs will ignore you unless you get too close -- and will give up if you leave their territory. Except this one. [[SpidersAreScary This spidery monstrosity]] [[MeaningfulName has the name for a reason.]]]] If you hear chittering while sailing the Under-Unterzee, steel yourself for battle.



* BossInMookClothing: Constant Companions only appear when your Terror is above 65, and they hit hard and are tough to kill. Despite being a regular non-unique enemy, they can give you nearly as much trouble as the ''Tree of Ages'' or Mt Nomad. However, actually killing one will reap you considerate rewards, such as '''two''' ''Judgement Eggs.''

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* BossInMookClothing: Unlike other boss monsters, Constant Companions only appear when your Terror is above 65, and they regardless of your present location. They hit hard and are tough to kill. Despite being a regular non-unique enemy, they can give you nearly as much trouble as the ''Tree of Ages'' or Mt Nomad. However, actually killing one will reap you considerate rewards, such as '''two''' ''Judgement Eggs.''Eggs''.



* BrainwashedAndCrazy: They've fallen under the Dawn Machine's control, and noticeably do a fair but more damage than normal Flukes, though as a tradeoff they have slightly less health.

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* BrainwashedAndCrazy: They've fallen under the Dawn Machine's control, and noticeably do a fair but bit more damage than normal Flukes, though as a tradeoff they have slightly less health.



* ThatsNoMoon: They look like icebergs at a casual glance, and sometimes pretend to be them. But they move. And they bite. And they're ''fast''. And they're ''tough''.

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* ThatsNoMoon: They look like icebergs at a casual glance, and sometimes pretend to be them. But they move. And they bite. And they're ''fast''. And they're ''tough''.
bite.



* ThatsNoMoon: You might think it's a small island. Then you might think it's a lifeberg. It's something much worse.

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* ThatsNoMoon: You might think it's a small island. Then you might think it's a lifeberg.Lifeberg. It's something much worse.



* MothMenace: Humongous moths with a wingspan broader than your ship's length from prow to stern, these monsters haunt the Zee near the Ragged Crow Lighthouse, attracted to its light. The also inflict up to a whopping ''30 damage'' when ramming into the player's ship, which is about as hard as a Lorn-Fluke (which you shouldn't be fighting until midgame at ''best'').

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* MothMenace: Humongous moths with a wingspan broader than your ship's length from prow to stern, these monsters haunt the Zee near the Ragged Crow Lighthouse, attracted to its light. The They also inflict up to a whopping ''30 damage'' when ramming into the player's ship, which is about as hard as a Lorn-Fluke (which you shouldn't be fighting until midgame at ''best'').
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* MultipleEndings: Once Time the Healer reaches a certain threshold, Mutton Island [[spoiler:will either be forcibly annexed into London/the Dawn Machine's control (which bars you from any action other than compiling a port report), conquered by the Khanate (which starts a small sidequest concerning smuggling refugees to the Shepherd Isles), completely abandoned after a Fruits of the Zee festival (though you can still make port reports), or permanently quarantined by the Admiralty after the inhabitants' cannibalism is discovered. Notably, unlike most of the other story arcs, you have no control over which fate befalls the island; its chosen entirely at random each playthrough.]]

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* MultipleEndings: Once Time the Healer reaches a certain threshold, Mutton Island [[spoiler:will either be forcibly annexed into London/the Dawn Machine's control (which bars you from any action other than compiling a port report), conquered by the Khanate (which starts a small sidequest concerning smuggling refugees to the Shepherd Isles), completely abandoned after a Fruits of the Zee festival (though you can still make port reports), or permanently quarantined by the Admiralty after the inhabitants' cannibalism is discovered. Notably, unlike most of the other story arcs, you have no control over which fate befalls the island; its it's chosen entirely at random each playthrough.]]



* PermanentlyMissableContent: [[spoiler:After Mutton Island is locked down by the Khanate, blockaded by the Admiralty, brainwashed by the Dawn Machine and then blockaded (once Time: The Healer hits a certain level), or [[NothingIsScarier collectively vanish after the Fruits of the Zee festival, any remaining storylines on the island become inaccessible and only a port report can be compiled]].

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* PermanentlyMissableContent: [[spoiler:After Mutton Island is locked down by the Khanate, blockaded by the Admiralty, brainwashed by the Dawn Machine and then blockaded (once Time: The Healer hits a certain level), or [[NothingIsScarier collectively vanish after the Fruits of the Zee festival, any remaining storylines on the island become inaccessible and only a port report can be compiled]].compiled]]]].

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* KilledOffForReal: [[spoiler:The Principles uses it as its Emissary to play the final game of chess against you. If you win, it dissolves into nothingness as the Principles dies.]]

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* KilledOffForReal: [[spoiler:The Principles uses it as its Emissary to play the final game of chess against you. If you win, it dissolves into nothingness as the Principles dies.]] Even if you pay the Fathomking to bring it BackFromTheDead [[DeathOfPersonality the Outcast's mind is lost]], unlike the other resurrected Officers' {{Alternate Sel|f}}ves]].



* MadArtst: A downright sociopathic ActionFashonista with an eye for Knife and Candle, murder, and [[BlingOfWar highly stylish clothing]] in equal measure. Her former friends in the ''Irrepressible'' are equally zee-batshit.



* BandagedFace: Given what happens to her[[spoiler:, her family, and her home]] when you recruit her, it makes sense why she's like this. Namely, [[spoiler:she is Phoebe, who set the house on fire after some... incident at Hunter's Keep]].

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* BandagedFace: Given what happens to her[[spoiler:, her [[spoiler:, her family, and her home]] when you recruit her, it makes sense why she's like this. Namely, [[spoiler:she is Phoebe, who set the house on fire after some... incident at Hunter's Keep]].



* ImaginaryFriend: While the Lady is a real person in London, it's hard to say whether the one you can recruit is actually her or not, given that you can only recruit her if you have >75 terror, and she disappears if your terror is <26. That she is positively ''steeped'' in irrigo, the colour of forgetfulness, confuses the issue even further. It turns out that she is, in fact, [[spoiler: precisely the same mother Maybe's Daughter is looking for. While there's a chance she'll vanish if you try to introduce the two, there's a chance she ''won't'', in which case you get a hilariously understated JawDrop in text from both of them.]] Then again, [[spoiler: since Maybe's Daughter's father is from Parabola and]] this being the [[EldritchLocation Neath]], that might not disqualify her from a hallucination ''anyway''...
* MaybeMagicMaybeMundane: It's very much uncertain as to whether the Lady is actually aboard your ship, or whether she's a hallucination bought on by the Captain sanity being in tatters. The fact she can disappear into thin air even after events that indicate her to be truly present and the fact she's steeped in irrigo both make it even more confusing.

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* ImaginaryFriend: While the Lady is a real person in London, it's hard to say whether the one you can recruit is actually her or not, given that you can only recruit her if you have >75 terror, and she disappears if your terror is <26. That she is positively ''steeped'' in irrigo, the colour of forgetfulness, confuses the issue even further. It turns out that she is, in fact, [[spoiler: precisely [[spoiler:precisely the same mother Maybe's Daughter is looking for. While there's a chance she'll vanish if you try to introduce the two, there's a chance she ''won't'', in which case you get a hilariously understated JawDrop in text from both of them.]] Then again, [[spoiler: since [[spoiler:since Maybe's Daughter's father is from Parabola and]] this being the [[EldritchLocation Neath]], that might not disqualify her from a hallucination ''anyway''...
* MaybeMagicMaybeMundane: It's very much uncertain as to whether the Lady is actually aboard your ship, or whether she's a hallucination bought on by the Captain Captain's sanity being in tatters. The fact she can disappear into thin air even after events that indicate her to be truly present and the fact she's steeped in irrigo both make it even more confusing.



* DisappearedDad: [[spoiler:He fled into exile years before to escape his debts.]]

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* DisappearedDad: [[spoiler:He He fled into exile years before to escape his debts.]]debts, leaving behind his child.


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* EldritchLocation: [[AlienGeometries You'll end up at Avid Horizon if you zail north, no matter how far away horizontally you are]]. Looking into the stars above will cause a sharp Terror spike. And then there's the eerie, utter cold that exudes from the CoolGate [[spoiler:leading into the High Wilderness]], which is repeatedly said to make the Horizon "too cold for gods."


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* CastFromHitPoints: The well on the island can "drink" your dreams, reducing or removing your Nightmares' strength. The bad news is that the well's walls are full of knives, and the ritual requires you to be lowered in there then pulled up. The results are not pretty.


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* PermanentlyMissableContent: [[spoiler:After Mutton Island is locked down by the Khanate, blockaded by the Admiralty, brainwashed by the Dawn Machine and then blockaded (once Time: The Healer hits a certain level), or [[NothingIsScarier collectively vanish after the Fruits of the Zee festival, any remaining storylines on the island become inaccessible and only a port report can be compiled]].
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* KilledOffForReal: [[spoiler:The Principles uses it as its Emissary to play the final game of chess against you. If you win, it dissolves into nothingness as the Principles dies.]]
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* TheHedonist: Whenever a Hideaway citizen isn't working maintenance, odds are they're participating in the nightly [[TrueArtIsIncomprehensible completely and utterly bizarre]] festivals.

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* TheHedonist: Whenever a Hideaway citizen isn't working maintenance, odds are they're participating in the nightly [[TrueArtIsIncomprehensible completely and utterly bizarre]] bizarre festivals.
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* StockPunishment: [[spoiler:The standard end to her storyline, provided you don't specifically intercede ([[UngratefulBastard you gain nothing but scorn by doing so]]); the Pentecost Apes approve of a little ChronicBackstabbingDisorder and intend to let her go after some light humiliation]]. The player character can later encounter her at the Wildweald Court [[spoiler:and pelt rotten fruit at her with a moderate Iron check, gaining some Wildweald Status on a success.]]

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