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* DropTheHammer: Has three hammers; the Workmaster T-[=8200=], the LWA Crusher and the Workmaster TX-[=9800=] Platinum Wyvern Edition.
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Dewicked trope


* WeaponOfChoice: A Sledgehammer.
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No longer a trope.


* YouHaveToHaveJews: His name is אהרן סטשענק.
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YMMV


* FanNickname: Super Feeblian for his hulked out form.

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[[folder:Maddox "Mad" Graves]]Enginner, specifically an armorer, as well as weapon smith. Maddox is a Human. A former combat-engineer within the SDF auxiliaries, he grew up on a neighboring colony called Novithus, prized for its high-quality metal construction. By the age of eight, he knew how to use over a hundred different tools, something which played a key role later on in his life when Novithus was the victim of a organized raiding campaign conducted by a large group of pirates. Being twenty at the time, he volunteered to the SDF auxiliaries alongside most novithians to defend their homes. During the defense Maddox was tasked with the maintenance and reparations of weapons, armor and even vehicles due to his already extensive knowledge. Skip ahead a few years and Maddox had traveled a good portion of the galaxy, exchanging his knowledge with others of his trade to learn even more. Looking for his next big gig he replied to a offer given by the Terika-Belladonna Company. His Special Skills/Attributes include extended knowledge on how to create, manufacture and maintain weapons and armor of varying types and sizes, meaning characters who use a weapon manufactured by Maddox get bonus damage.

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[[folder:Maddox "Mad" Graves]]Enginner, specifically an armorer, [[folder:Valencia "Valkyrie" Blackwell]]Engineer, as well as weapon smith. Maddox a Technician. Valencia is a Human. A former combat-engineer within She was born in space. Well, not LITERALLY in space. She was born on an old freighter, controlled by a small band of pirates that had broken away from one of the larger groups outside human space. She was raised as a pirate, till both of her parents were killed by SDF auxiliaries, he grew up on soldiers. That'd put a neighboring colony called Novithus, prized for its high-quality metal construction. By the age of eight, he knew how to use over a hundred different tools, something which played a key role later on big kink in his her life when Novithus of piracy. She was taken and put into an orphanage on Terra, where she lived miserably till she was old enough to escape and venture out into the victim of a organized raiding campaign conducted by a large group of pirates. Being twenty at the time, he volunteered universe. She returned to the SDF auxiliaries alongside most novithians life of piracy, joining up with a small roving gang that just happened to defend their homes. During love targeting the defense Maddox was tasked mining colonies on Pyri II. Every so often brawling with the maintenance and reparations of weapons, armor and even vehicles due SDF, including one particular soldier whom she grew to his already extensive knowledge. Skip ahead despise. As she grew older, she started to see that the pirate life didn't exactly pay well, especially here in human space, so she decided to offer her services as a few merc on occasion. Two years have passed since Valkyrie began doing mercenary work, and Maddox had traveled a good portion of now she's found another job; working for the galaxy, exchanging his knowledge with others of his trade to learn even more. Looking for his next big gig he replied to a offer given by the Terika-Belladonna Company. His Her Special Skills/Attributes include extended knowledge being a natural engineer, having spent most of her childhood working on how to create, manufacture the freighter with her mother and maintain weapons father. Bearing a photographic memory and armor of varying types extensive mechanical/electrical knowledge, she's able to repair virtually anything and sizes, meaning characters who use everything, even under fire. Most of her time, though, is spent on combat mechs and the like. She loves building robots to do her bidding. Need a weapon manufactured by Maddox get bonus damage.walking/rolling/flying death machine? She's your gal.



[[folder:Valencia 'Valkyrie' Blackwell]]Engineer, as well as a Technician. Valencia is a Human. She was born in space. Well, not LITERALLY in space. She was born on an old freighter, controlled by a small band of pirates that had broken away from one of the larger groups outside human space. She was raised as a pirate, till both of her parents were killed by SDF soldiers. That'd put a big kink in her life of piracy. She was taken and put into an orphanage on Terra, where she lived miserably till she was old enough to escape and venture out into the universe. She returned to the life of piracy, joining up with a small roving gang that just happened to love targeting the mining colonies on Pyri II. Every so often brawling with the SDF, including one particular soldier whom she grew to despise. As she grew older, she started to see that the pirate life didn't exactly pay well, especially here in human space, so she decided to offer her services as a merc on occasion. Two years have passed since Valkyrie began doing mercenary work, and now she's found another job; working for the the Terika-Belladonna Company. Her Special Skills/Attributes include being a natural engineer, having spent most of her childhood working on the freighter with her mother and father. Bearing a photographic memory and extensive mechanical/electrical knowledge, she's able to repair virtually anything and everything, even under fire. Most of her time, though, is spent on combat mechs and the like. She loves building robots to do her bidding. Need a walking/rolling/flying death machine? She's your gal.

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[[folder:Valencia 'Valkyrie' Blackwell]]Engineer, as well as a Technician. Valencia [[folder:Markus Henrik "Kov" Koval]]Mercenary. Markus is a Human. She He was born in space. Well, not LITERALLY a logging colony on the forest moon of Folter orbiting Germania. Markus finished the obligatory education with poor grades, due to him have a violent nature which often got him into trouble. After graduating he enlisted in space. She was born on an old freighter, controlled by the Ranger Corps, a small band of pirates military organization that had broken away from one of scouted potential logging locations and kept native wildlife at bay. This was a job Markus became very good at, his temperament and personality well suited for it. While a ranger, Markus learned tracking, survival techniques, ambushing as well as becoming skilled with his firearm, the larger groups KA-300 semi-automatic rifle. After a criminal incident that left a squad of SDF recruits dead, Markus and a few other rangers were sent to Vorago, a corporately owned prison planet. In 2380 a prison riot occurred and the convicts took over the prison as well as the planet. With the Planet outside human space. She was raised as a pirate, till both of her parents were killed by SDF soldiers. That'd put a big kink in her life area of piracy. She was taken interest and put into an orphanage on Terra, where she lived miserably till she was old enough to escape and venture out into under their control, the universe. She returned to the life of piracy, joining outlaws set up with a small roving gang spaceport that just happened to love targeting the mining colonies on Pyri II. Every so often brawling with the SDF, including one particular soldier whom she grew to despise. As she grew older, she started to see that the pirate life didn't exactly pay well, especially here in human space, so she decided adhere to offer her services any galactic government. Markus was a part of the Dagger Marauders and worked as a merc on occasion. Two years have passed since Valkyrie began doing mercenary work, gameskeeper and now she's found another job; working for a huntsman, often taking wealthy crimelords out to big game hunts in the the Terika-Belladonna Company. Her Vorago wilds. Need a guy with a simple mindset and a weird mix of rifling finesse and primal savagery? Markus has got you covered. His Special Skills/Attributes include being a natural engineer, having spent most of her childhood working on the freighter with her mother and father. Bearing a photographic memory and extensive mechanical/electrical knowledge, she's able to repair virtually anything and everything, even under fire. Most of her time, though, is spent on combat mechs and the like. She loves building robots to do her bidding. Need a walking/rolling/flying death machine? She's your gal.an ambusher.



[[folder:Markus Henrik "Kov" Koval]]Mercenary. Markus is a Human. He was born in a logging colony on the forest moon of Folter orbiting Germania. Markus finished the obligatory education with poor grades, due to him have a violent nature which often got him into trouble. After graduating he enlisted in the Ranger Corps, a military organization that scouted potential logging locations and kept native wildlife at bay. This was a job Markus became very good at, his temperament and personality well suited for it. While a ranger, Markus learned tracking, survival techniques, ambushing as well as becoming skilled with his firearm, the KA-300 semi-automatic rifle. After a criminal incident that left a squad of SDF recruits dead, Markus and a few other rangers were sent to Vorago, a corporately owned prison planet. In 2380 a prison riot occurred and the convicts took over the prison as well as the planet. With the Planet outside of SDF area of interest and under their control, the outlaws set up a spaceport that didn't adhere to any galactic government. Markus was a part of the Dagger Marauders and worked as a gameskeeper and a huntsman, often taking wealthy crimelords out to big game hunts in the Vorago wilds. Need a guy with a simple mindset and a weird mix of rifling finesse and primal savagery? Markus has got you covered. His Special Skills/Attributes include being an ambusher.

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[[folder:Markus Henrik "Kov" Koval]]Mercenary. Markus is a Human. He was born in a logging colony on the forest moon of Folter orbiting Germania. Markus finished the obligatory education with poor grades, due to him have a violent nature which often got him into trouble. After graduating he enlisted in the Ranger Corps, a military organization that scouted potential logging locations and kept native wildlife at bay. This was a job Markus became very good at, his temperament and personality well suited for it. While a ranger, Markus learned tracking, survival techniques, ambushing [[folder:X-246c/Porter]]Security, as well as becoming skilled a Bodyguard. Porter is a Human, albeit one with his firearm, lots of cybernetic enhancements. He was in the KA-300 semi-automatic rifle. military for a long time, the Sol System Marines (SSMC) to be specific. After fighting for 11 years, helping to unify the Solar System, his body became badly damaged from a criminal incident VTOL crash. He was the only one to survive the crash. After he was brought back to medical, a man greeted him, telling him that left a squad of SDF recruits dead, Markus all his injuries can be fixed, and a few other rangers were sent to Vorago, a corporately owned prison planet. In 2380 a prison riot occurred more. He agreed, and was subject to experiments made by scientists of the convicts took over Sol System Office of Intelligence and Defense (SSOID). After 3 months, the prison experiment was a full success, and he became known as X-246c. He was also known as Porter, his last name. He grew from 5'11"ft to 7ft tall, increased muscle mass, enhanced senses of sight, hearing, and awareness. His suit keeps him from getting any unknown substances into his system. Although there is a trade off: his mobility. He can't fit in tight spaces, and his running speed is only 8mph. He does, however, have the ability for short bursts from retractable jetpack on his back. It's flight time is only a minute, due to small amount of fuel. He kept peace in the marine corps, and later as a high ranking officer within the Sol Interior Guard (SIG), which work as a planetary police force for Terra, Luna and Mars, for 10 years. After protecting everyone from themselves, he received a message from an old friend, Amelia Weinheart. She told him of an awesome crew that needs a good bodyguard, and he still owes her a long awaited debt. Immediately, he asked to be dismissed from his duties till a later date. The backstory on that will be explained later on. He joins the crew for a new experience, as well as the planet. With the Planet outside of SDF area of interest and under their control, the outlaws set up a spaceport that didn't adhere reason to any galactic government. Markus was a part of the Dagger Marauders and worked as a gameskeeper and a huntsman, often taking wealthy crimelords out to big game hunts in the Vorago wilds. Need a guy travel with Amelia again. He currently resides at a simple mindset and a weird mix of rifling finesse and primal savagery? Markus has got you covered. docking station, ready for his new crew to pick him up. His Special Skills/Attributes include being an ambusher.able to take a lot of hits, being highly experienced in hand-to-hand combat and lots of upper body strength.



[[folder:X-246c/Porter]]Security, as well as a Bodyguard. Porter is a Human, albeit one with lots of cybernetic enhancements. He was in the military for a long time, the Sol System Marines (SSMC) to be specific. After fighting for 11 years, helping to unify the Solar System, his body became badly damaged from a VTOL crash. He was the only one to survive the crash. After he was brought back to medical, a man greeted him, telling him that all his injuries can be fixed, and more. He agreed, and was subject to experiments made by scientists of the Sol System Office of Intelligence and Defense (SSOID). After 3 months, the experiment was a full success, and he became known as X-246c. He was also known as Porter, his last name. He grew from 5'11"ft to 7ft tall, increased muscle mass, enhanced senses of sight, hearing, and awareness. His suit keeps him from getting any unknown substances into his system. Although there is a trade off: his mobility. He can't fit in tight spaces, and his running speed is only 8mph. He does, however, have the ability for short bursts from retractable jetpack on his back. It's flight time is only a minute, due to small amount of fuel. He kept peace in the marine corps, and later as a high ranking officer within the Sol Interior Guard (SIG), which work as a planetary police force for Terra, Luna and Mars, for 10 years. After protecting everyone from themselves, he received a message from an old friend, Amelia Weinheart. She told him of an awesome crew that needs a good bodyguard, and he still owes her a long awaited debt. Immediately, he asked to be dismissed from his duties till a later date. The backstory on that will be explained later on. He joins the crew for a new experience, as well as a reason to travel with Amelia again. He currently resides at a docking station, ready for his new crew to pick him up. His Special Skills/Attributes include being able to take a lot of hits, being highly experienced in hand-to-hand combat and lots of upper body strength.

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[[folder:X-246c/Porter]]Security, as well [[folder:Hariim M'baal]]Combat Technician. Hariim is a Human. He grew up in, around, and with computers in the asteroid belts his family mined. He was programming by the age of 8, and had a job as a Bodyguard. Porter is bugfixer by the time he was 10. He spent his childhood and adolescence working and playing on the ships his parents worked on. When he turned 18, he chose to enlist in the navy, and was quickly assigned to the marines division as a Human, albeit Combat Technician. For two years he followed his squad through combat, gaining experience and carrying out his orders. But on one crucial mission, he took a shot to the head. He woke up two weeks later with lots a cybernetics package replacing the eye and grey matter he lost, and a datajack cleanly concealed in the side of his head. He got better. Every few years he'd pick up a new cybernetic enhancements. He was in the military modification, or a replacement for a long time, the Sol System Marines (SSMC) to be specific. After fighting for 11 years, helping to unify the Solar System, an older model. On and on he continued modifying himself till he got his body became badly damaged from a VTOL crash. He was the only one to survive the crash. After honorable discharge. Now he was brought back to medical, serves as a man greeted him, telling him mercenary. A hacker that all can break mainframes, or slice his injuries can be fixed, and more. He agreed, and was subject to experiments made by scientists of the Sol System Office of Intelligence and Defense (SSOID). After 3 months, the experiment was a full success, and he became known as X-246c. He was also known as Porter, his last name. He grew from 5'11"ft to 7ft tall, increased muscle mass, enhanced senses of sight, hearing, and awareness. His suit keeps him from getting any unknown substances way into his system. Although there is a trade off: his mobility. He can't fit in tight spaces, encrypted communications to spy on enemy plans and his running speed is only 8mph. He does, however, have the ability for short bursts from retractable jetpack on his back. It's flight time is only movements. He's a minute, due to small amount of fuel. He kept peace in the marine corps, meticulous and later as clinical fighter. And He's just gotten a high ranking officer within the Sol Interior Guard (SIG), which work as a planetary police force for Terra, Luna and Mars, for 10 years. After protecting everyone from themselves, he received a message call from an old friend, Amelia Weinheart. She told him of an awesome crew android that needs a good bodyguard, and he still owes her a long awaited debt. Immediately, he asked to be dismissed from his duties till a later date. The backstory on that will be explained later on. He joins the crew for a new experience, as well as a reason to travel could use somebody with Amelia again. He currently resides at a docking station, ready for his new crew to pick him up. skills. His Special Skills/Attributes include Polycomputational, being able to take a lot capable of hits, being highly experienced in hand-to-hand combat integrating with and lots of upper body strength. operating computer systems seamlessly.



[[folder:Hariim M'baal]]Combat Technician. Hariim is a Human. He grew up in, around, and with computers in the asteroid belts his family mined. He was programming by the age of 8, and had a job as a bugfixer by the time he was 10. He spent his childhood and adolescence working and playing on the ships his parents worked on. When he turned 18, he chose to enlist in the navy, and was quickly assigned to the marines division as a Combat Technician. For two years he followed his squad through combat, gaining experience and carrying out his orders. But on one crucial mission, he took a shot to the head. He woke up two weeks later with a cybernetics package replacing the eye and grey matter he lost, and a datajack cleanly concealed in the side of his head. He got better. Every few years he'd pick up a new cybernetic modification, or a replacement for an older model. On and on he continued modifying himself till he got his honorable discharge. Now he serves as a mercenary. A hacker that can break mainframes, or slice his way into encrypted communications to spy on enemy plans and movements. He's a meticulous and clinical fighter. And He's just gotten a call from an android that could use somebody with his skills. His Special Skills/Attributes include Polycomputational, being capable of integrating with and operating computer systems seamlessly.

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[[folder:Hariim M'baal]]Combat Technician. Hariim [[folder:Dio Bradley]]Mercenary. Dio is a Human. He grew up in, around, A performer for knife throwing acts in stage shows on many different planet well known for his skills in throwing multiple knifes at once and striking the target every single time. This was actually a front for his actual occupation: a freelance hitman for an interstellar mafia. Wherever he was to perform, it is certain that after he left, a body will be found with computers multiple stab wounds inflicted upon every part of the body. He showed great results, and as such was feared in the asteroid belts criminal world as ruthless assassin with a sadist personality. Eventually, Dio had to stop for two reasons. The authorities were starting to catch on to him and, well, let's just say that his family mined. last contract was to convince the Don of the mafia to take a permanent retirement. Though it wasn't the fear of getting a hit by the mafia, it was more of the matter that he felt no need to constantly stain his knifes on weaklings. He was programming by last sighted on Prospera, this information has reached the age of 8, mafia and had a job as a bugfixer by the time he was 10. He spent his childhood and adolescence working and playing on the ships his parents worked on. When he turned 18, he chose they're already sending their best men to enlist in the navy, and was quickly assigned to the marines division as a Combat Technician. For two years he followed his squad through combat, gaining experience and carrying out his orders. But on one crucial mission, he took a shot to the head. He woke up two weeks later with a cybernetics package replacing the eye and grey matter he lost, and a datajack cleanly concealed in the side of his head. He got better. Every few years he'd pick up a new cybernetic modification, or a replacement for an older model. On and on he continued modifying himself till he got his honorable discharge. Now he serves as a mercenary. A hacker that can break mainframes, or slice his way into encrypted communications to spy on enemy plans and movements. He's a meticulous and clinical fighter. And He's just gotten a call from an android that could use somebody with his skills. take him down. His Special Skills/Attributes include Polycomputational, being capable of integrating with and operating computer systems seamlessly.unparalled in throwing skills.



[[folder:Dio Bradley]]Mercenary. Dio is a Human. A performer for knife throwing acts in stage shows on many different planet well known for his skills in throwing multiple knifes at once and striking the target every single time. This was actually a front for his actual occupation: a freelance hitman for an interstellar mafia. Wherever he was to perform, it is certain that after he left, a body will be found with multiple stab wounds inflicted upon every part of the body. He showed great results, and as such was feared in the criminal world as ruthless assassin with a sadist personality. Eventually, Dio had to stop for two reasons. The authorities were starting to catch on to him and, well, let's just say that his last contract was to convince the Don of the mafia to take a permanent retirement. Though it wasn't the fear of getting a hit by the mafia, it was more of the matter that he felt no need to constantly stain his knifes on weaklings. He was last sighted on Prospera, this information has reached the mafia and they're already sending their best men to take him down. His Special Skills/Attributes include being unparalled in throwing skills.

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[[folder:Dio Bradley]]Mercenary. Dio [[folder:Amy "Amnesia" Korunov]]Mercenary. Amy is a Human. A performer for knife throwing acts in stage shows on many different planet well known for his skills in throwing multiple knifes at once She managed to escape the Creed some time after Alex with some help from her brother and striking the target every single time. This was actually a front for his actual occupation: a freelance hitman for an interstellar mafia. Wherever he others. Once they were in safety, she was to perform, it is certain that remain on Earth and to lead a normal life thanks to the money Alex send her after he left, a body will be found with multiple stab wounds inflicted upon every part of match. While his intentions were well meaning, they couldn't stop Amy's adventurous spirit. The long distance between them allowed her to "bend the body. He showed great results, and as such was feared truth". She used the money for education. Just education in the criminal world as ruthless assassin with a sadist personality. fields of self protection, weaponry and others. Eventually, Dio her skills caught the attention of an Alpha sister talent scout. She spend a few years with them until a falling out two years ago. While both parties agreed to brake off contact, Amy had become close to stop some key people in the Sister's organization. She managed to leave with a parting gift in the form of a stealth suit. After freelancing for two reasons. The authorities were starting to catch on to him and, well, let's just say that his last contract a while and dodging questions from Alex, she was to convince forced into making contact with the Don of Muramasa thanks to the mafia to take a permanent retirement. Though it wasn't the fear of getting a hit by the mafia, it was more of the matter that he felt no need to constantly stain his knifes on weaklings. He was last sighted on Prospera, this information has reached the mafia and they're already sending their best men to take him down. His Creed's activities. Her Special Skills/Attributes include being unparalled an expert with long range weaponry, being trained in throwing skills.stealth operative, and being a Specter, dealing more damage on her first attack and having better roll chances for hiding.



[[folder:Amy "Amnesia" Korunov]]Mercenary. Amy is a Human. She managed to escape the Creed some time after Alex with some help from her brother and others. Once they were in safety, she was to remain on Earth and to lead a normal life thanks to the money Alex send her after every match. While his intentions were well meaning, they couldn't stop Amy's adventurous spirit. The long distance between them allowed her to "bend the truth". She used the money for education. Just education in the fields of self protection, weaponry and others. Eventually, her skills caught the attention of an Alpha sister talent scout. She spend a few years with them until a falling out two years ago. While both parties agreed to brake off contact, Amy had become close to some key people in the Sister's organization. She managed to leave with a parting gift in the form of a stealth suit. After freelancing for a while and dodging questions from Alex, she was forced into making contact with the Muramasa thanks to the Creed's activities. Her Special Skills/Attributes include being an expert with long range weaponry, being trained in stealth operative, and being a Specter, dealing more damage on her first attack and having better roll chances for hiding.
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[[folder:Karl "Falk" Falksköld]]Mercenary. Karl is a Human. He is a infamous hunter from Valhalla. He made a name for himself after he was the host for the Big Game Hunt: Extreme XL Edition holovid series where he was filmed tracking and hunting thousands of different animals (often dangerous ones) through near-suicidal climates. After earning enough credits to keep him stocked for life Karl left showbiz behind to see more of the galaxy while tracing back to his roots as the lonewolf hunter he had used to be. His Special Skills/Attributes include Hunter's Mark, being able to fire a powerful sluground which deals triple damage once per battle.
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[[folder:Maddox "Mad" Graves]]Enginner, specifically an armorer, as well as weapon smith. Maddox is a Human. A former combat-engineer within the SDF auxiliaries, he grew up on a neighboring colony called Novithus, prized for its high-quality metal construction. By the age of eight, he knew how to use over a hundred different tools, something which played a key role later on in his life when Novithus was the victim of a organized raiding campaign conducted by a large group of pirates. Being twenty at the time, he volunteered to the SDF auxiliaries alongside most novithians to defend their homes. During the defense Maddox was tasked with the maintenance and reparations of weapons, armor and even vehicles due to his already extensive knowledge. Skip ahead a few years and Maddox had traveled a good portion of the galaxy, exchanging his knowledge with others of his trade to learn even more. Looking for his next big gig he replied to a offer given by the Terika-Belladonna Company. His Special Skills/Attributes include extended knowledge on how to create, manufacture and maintain weapons and armor of varying types and sizes, meaning characters who use a weapon manufactured by Maddox get bonus damage.
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[[folder:Moloch]]An artisynth, a surgeon, and a high ranking member of the legendary Children of God cult. Moloch is a sorcerer, an artisynth that has been imbued with psychic abilities. Before he became a sorcerer, he also functioned as a support gunner and field medic whenever he was sent to the front lines to fight for CoG in their various jihads and wars. With his medical expertise and psychic abilities, he currently holds the rank of grand wizard and head doctor of his people.

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[[folder:Moloch]]An artisynth, [[folder:Amir "Moloch" Nasrallah]]Physician, specifically a surgeon, Surgeon and Therapist, as well as an Imam. Moloch is an Artisynth, a sorcerer to be exact. A high ranking member of the legendary Children of God cult. Moloch cult (effectively its very unofficial current leader), as well as its surgeon general, he is an odd man, cultured and sophisticated, yet truly believing in the barbaric cause of his people and a very firm believer in their heretical faith. Being a sorcerer, an artisynth that has been he is imbued with psychic abilities. Before he became a sorcerer, he also functioned as a support gunner and field medic whenever he was sent to the front lines to fight for CoG in their various jihads and wars. With his medical expertise and psychic abilities, he currently holds the rank of grand wizard and head doctor of his people. He wants only what is best for CoG and the Artisynth, and cares very little about much else. His Special Skills/Attributes include Malediction, which applies a non-stacking, 3-turn status effect which deals 5 DMG per turn, starting with 0.5 ATK instead of 1.0.


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* DoNotCallMePaul: He does not appreciate being called Amir.
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[[folder:Mahjis'Tomon "Sting"]]Navigator, as well as a smuggler. Sting is an Aracaan, a breed from Duroma. Not much is known about Sting's origins and youth other than the fact that she was born an offspring to Tomon, the broodmother of Duroma, in the arid region of Doullanhota. If she is herself to be believed, she acquired an interest in western aesthetics and lifestyles while serving under Nicholas Flint, a notorious smuggler. After serving on Flint's ship for an unknown span of time, she set off on her own some time in the year 2378. For the next seven years, she made a name for herself as a rowdy outlaw and a proficient smuggler. She specializes in smuggling small, but extremely valuable objects across borders to elusive buyers. Due to her stubborn nature and skill in navigation, she has managed to avoid captured for the entirety of her career, further cementing her reputation as a trusted professional. A Kanad officer from the State Security Bureau once said that he couldn't understand how "someone so dry could be so slippery." Her Special Skills/Attributes include being a quickdraw, allowing her to fire all her revolvers at once, rolling 4 dice in one turn, the lowest number then being multiplied by 4 to give the final damage, though this only works on a single target and she needs to pass on the next turn to reload her guns.
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[[folder:Squish]]Biologist. An exceptionally frail Feeblian born on the planet Meek, he hunches down and throws slaps randomly in the air at the mere sight of danger. Like all Feeblians, they study life, but at a distance. They have exceptional allergies and cannot stand being among plant life too long. It is the Feeblian dream to one day overcome their severe allergies and walk among nature. Their race might one day become strong after several generations that create habitats and thrive in nature. Squish aspires to one day find a way to relieve the Feeblian race of this curse, so he set out to study the many different life forms of other planets. During his adventures aboard the Archius, he fought a giant mutated tomato. With the untimely giant tomato's end, Squish gathered its remains to be studied and analyzed. After a few days, Squish was able to extract the mutagen. With no other test subjects, he tested the serum on himself. There was catastrophic consequences. He had grown massive in proportions. The mutated Squish retreated into the artificial jungle in the ship. He was shortly captured by a mean robot. The crew decided to throw him into the holding cells until he reverted back to normal. Without Squish's equipment, no change would come. His Special Skills/Attributes include being able to hulk out in combat, which has its own unique name; Squash. For Squish's tropes from when he was part of the Archius Crew, look for his folder on the [[Characters/StarpathJourney Journey Across the Galaxy]] page.
* FanNickname: Super Feeblian for his hulked out form.

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[[folder:Squish]]Biologist. An exceptionally frail Feeblian born [[folder:Aaron Schenk]]Engineer. Aaron is a Human. Born on the planet Meek, he hunches down and throws slaps randomly Jewish colony of Kahmerash in the air at the mere sight city of danger. Like all Feeblians, they study life, but at a distance. They have exceptional allergies and cannot stand being among plant life too long. It is the Feeblian dream to one day overcome their severe allergies and walk among nature. Their race might one day become strong after several generations that create habitats and thrive in nature. Squish aspires to one day find a way to relieve the Feeblian race of this curse, so New Bethlehem, he set out to study the many different life forms of other planets. During his adventures aboard the Archius, he fought a giant mutated tomato. With the untimely giant tomato's end, Squish gathered its remains to be studied and analyzed. After a few days, Squish was able to extract the mutagen. With no other test subjects, he tested the serum on himself. There was catastrophic consequences. He had grown massive in proportions. The mutated Squish retreated into the artificial jungle served in the ship. He was shortly captured by army as a mean robot. The crew decided to throw him into the holding cells until mechanic at a motor pool repairing mechs and vehicles. After his mandatory 3 year conscription period, he reverted back to normal. Without Squish's equipment, no change would come. moved off world and wanted more job experience and money. His Special Skills/Attributes include being able a mechanic, having a higher roll chance to hulk out in combat, which has its own unique name; Squash. For Squish's tropes from when he was part of the Archius Crew, look for his folder on the [[Characters/StarpathJourney Journey Across the Galaxy]] page.
fix mechanical objects.
* FanNickname: Super Feeblian for his hulked out form.YouHaveToHaveJews: His name is אהרן סטשענק.


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[[folder:Squish]]Biologist. Squish is an exceptionally frail Feeblian born on the planet Meek. He hunches down and throws slaps randomly in the air at the mere sight of danger. Like all Feeblians, they study life, but at a distance. They have exceptional allergies and cannot stand being among plant life too long. It is the Feeblian dream to one day overcome their severe allergies and walk among nature. Their race might one day become strong after several generations that create habitats and thrive in nature. Squish aspires to one day find a way to relieve the Feeblian race of this curse, so he set out to study the many different life forms of other planets. During his adventures aboard the Archius, he fought a giant mutated tomato. With the untimely giant tomato's end, Squish gathered its remains to be studied and analyzed. After a few days, Squish was able to extract the mutagen. With no other test subjects, he tested the serum on himself. There was catastrophic consequences. He had grown massive in proportions. The mutated Squish retreated into the artificial jungle in the ship. He was shortly captured by a mean robot. The crew decided to throw him into the holding cells until he reverted back to normal. Without Squish's equipment, no change would come. His Special Skills/Attributes include being able to hulk out in combat, which has its own unique name; Squash. For Squish's tropes from when he was part of the Archius Crew, look for his folder on the [[Characters/StarpathJourney Journey Across the Galaxy]] page.
* FanNickname: Super Feeblian for his hulked out form.
[[/folder]]

[[folder:Iron]]Mercenary. Iron's race is unknown. He has over five hundred bounties turned in, is wanted by several crime syndicates, and has traveled across the galaxy. Iron is the name of a infamous bountyhunter known for being ruthless, effective and for making a large assortment of mob bosses and other high-profile criminals cry themselves to sleep at night. But even though he is famous, little is known about Iron. Some speculate whether Iron is an actual living being and not some rogue murderbot. Is it even a 'he'? One thing is for sure; if Iron shows up it means that there's a bounty to catch. The question is, what if that bounty is on your head? His Special Skills/Attributes include being able to knockout, having an increased chance to incapacitate enemies during melee.
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[[folder:Arkadam Sidikan]]Mercenary on the Cataract. Arkadam is a Kanad. For Arkadam's tropes from when he appeared in the last part, look for the State Security folder on the [[Characters/StarpathJourney Journey Across the Galaxy]] page.[[/folder]]



[[folder:Arkadam Sidikan]]Mercenary on the Cataract. Arkadam is a Kanad. For Arkadam's tropes from when he appeared in the last part, look for the State Security folder on the [[Characters/StarpathJourney Journey Across the Galaxy]] page.[[/folder]]
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!!The Crew of the Muramasa

[[folder:Alexander Korunov]]Cook on the Muramasa, as well as a former Pit fighter. Alexander is a Human. The son of a zealot, he moved away from his home at the age of 16, not wanting to be anywhere near his dogmatic parents. He did odd jobs around ships and ports in order to survive until a few years later when he settled on Duroma, where he became a pit fighter. After several long years, he became the champion of The Pit and used his fortune to finance his way out of that life. After trial, error and much "consultation" from professionals, he learned how to cook. He has worked for the Terika-Belladonna Company for a couple of years now. Although he hasn't spoken much to the person in charge, he has developed a love-hate relationship with one of her underlings, Rask. Now, he spends time cooking up a storm in the kitchen and wondering what sort of trouble the crew will end up in. His Special Skills/Attributes include being a hand to hand expert, meaning that he can land a crippling blow to an humanoid opponent once per battle, and the ability to cook really well.

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!!The Crew of the Muramasa

Muramasa/Cataract

[[folder:Alexander Korunov]]Cook on the Muramasa, Korunov]]Cook, as well as a former Pit fighter. Alexander is a Human. The son of a zealot, he moved away from his home at the age of 16, not wanting to be anywhere near his dogmatic parents. He did odd jobs around ships and ports in order to survive until a few years later when he settled on Duroma, where he became a pit fighter. After several long years, he became the champion of The Pit and used his fortune to finance his way out of that life. After trial, error and much "consultation" from professionals, he learned how to cook. He has worked for the Terika-Belladonna Company for a couple of years now. Although he hasn't spoken much to the person in charge, he has developed a love-hate relationship with one of her underlings, Rask. Now, he spends time cooking up a storm in the kitchen and wondering what sort of trouble the crew will end up in. His Special Skills/Attributes include being a hand to hand expert, meaning that he can land a crippling blow to an humanoid opponent once per battle, and the ability to cook really well.



[[folder:János Celofán]]Warden on the Muramasa. János is an Android. His past is shrouded in mystery, mostly for the guy himself. The process which brought his "mind" into his android body was imperfect, causing him to forget most of his past. He doesn't know his original name, causing him to opt for a new one, based on his recollection that he was Hungarian from his mother's side.... or so he thinks at least. Unaware of his birth date, he opts for his activation date instead. The one thing he does remember is his profession; working as an interrogator. Opposed to physically abusing prisoners to obtain information, his technique consisted mostly of making himself seem as if he was his prisoner's greatest advocate while in captivity. From what he remembers, he was damn good at his job, having a high success rate at wherever he was employed. From this period, he learned tons of languages, going into the double digits, which allows him to act as a impromptu translator if need be. His android body is outdated by at least 5 years, further pointing to the low quality circumstances of his transferal to it. However, there are signs pointing to his body being custom made. The body has several features that indicate that it is better used in defense, and the face seems to be made in mind for intimidation usages. Since his activation, János has been working odd jobs, trying to use his abilities as best as he could before landing a job as a warden at the Terika-Belladonna Company. Most just call him John. His Special Skills/Attributes include being multilingual and intimidation.

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[[folder:János Celofán]]Warden on the Muramasa.Celofán]]Warden. János is an Android. His past is shrouded in mystery, mostly for the guy himself. The process which brought his "mind" into his android body was imperfect, causing him to forget most of his past. He doesn't know his original name, causing him to opt for a new one, based on his recollection that he was Hungarian from his mother's side.... or so he thinks at least. Unaware of his birth date, he opts for his activation date instead. The one thing he does remember is his profession; working as an interrogator. Opposed to physically abusing prisoners to obtain information, his technique consisted mostly of making himself seem as if he was his prisoner's greatest advocate while in captivity. From what he remembers, he was damn good at his job, having a high success rate at wherever he was employed. From this period, he learned tons of languages, going into the double digits, which allows him to act as a impromptu translator if need be. His android body is outdated by at least 5 years, further pointing to the low quality circumstances of his transferal to it. However, there are signs pointing to his body being custom made. The body has several features that indicate that it is better used in defense, and the face seems to be made in mind for intimidation usages. Since his activation, János has been working odd jobs, trying to use his abilities as best as he could before landing a job as a warden at the Terika-Belladonna Company. Most just call him John. His Special Skills/Attributes include being multilingual and intimidation.



[[folder:Vakarus Va'un]]Gunner on the Muramasa. Vakarus is a Vak'r. Two years ago, he was a champion of the Vak'r. Being a part of House Va'un, the oldest of families within the Vak'r society, gave him many benefits, one of which was the ability to rally most of the Vak'r and instigate a ethnic cleansing directed at the neighboring people, the smaller Gad'r. After having massacred a good portion of the Gad'r forces and with their capital in sight, the invasion was put to a halt as a ship from the Ayr Empire, a vast civilization who had taken it upon themselves to protect worlds within their territory, appeared. Having broken a key rule of the Ayr guidelines in place to enforce stability and security, the Vak'r forces were disarmed and Vakarus was sentenced to exile. After being randomly warped, per exile standard, Vakarus met the crew of the Terika-Belladonna Company and was allowed to join them. A lot of time has passed since then and now Vakarus has abandoned his old ideas of reclaiming his former title, as his time in exile have given him a lot of perspective on things. These days, he's busy exploring the galaxy with his newfound friends, as every new day holds another promise of adventure. His Special Skills/Attributes include the ability to supercharge energy-based weapons once per battle, and mastery of a ancient Vak'r martial art dedicated to polearms and staffs.
* EarlyBirdCameo: Appeared in the Crimson Arc of Journey.
* TheExile

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[[folder:Vakarus Va'un]]Gunner [[folder:Taylor Madison Caine]]Mercenary. Taylor is a Human. She was born to a pair of poor miners, deep in the heart of Pyri II's main mining colony, Pyrus-1. In cramped and filthy conditions she grew up, dealing with daily life beneath Pyri II's toxic and hellish surface. Temperatures stayed around 90 degrees in the colonies themselves, but on the Muramasa. Vakarus is a Vak'r. Two years ago, he was a champion surface, temperatures reached in excess of 800 degrees. Environment suits were required for any surface travel, and breathing masks for the Vak'r. Being a part of House Va'un, the oldest of families within the Vak'r society, gave him many benefits, one of which was the ability to rally most of the Vak'r and instigate a ethnic cleansing directed at the neighboring people, the smaller Gad'r. After having massacred a good portion of the Gad'r forces and with their capital mining tunnels in sight, the invasion was put to a halt as a ship case any toxic air seeped in from the Ayr Empire, surface. It was a vast civilization who hell of a life, but she made the most of it and remained optimistic. You had taken it upon themselves to protect worlds within their territory, appeared. Having broken if you wanted to live. When she turned 18, she opted to join the military instead of following in her parents' footsteps. She joined the Sol Defense Forces, a key rule branch of the Ayr guidelines in place to enforce stability Sol Systems Government. Twelve years she spent with the SDF, defending Pyri II and security, performing general duties in the Vak'r forces were disarmed name of the SSG. By the time her 12th year of service rolled to an end, she was a decorated officer in the SDF Infantry division. She decided against reenlisting, and Vakarus was sentenced to exile. opted for more lucrative endeavors. She became a mercenary, leaving Pyri II and its inhabitants behind. After being randomly warped, per exile standard, Vakarus met the crew of traveling a bit, and doing minor jobs, she got word that the Terika-Belladonna Company and was allowed to join them. A lot hiring. She signed up without a second thought, in hopes of time has passed since then and now Vakarus has abandoned his old ideas of reclaiming his former title, as his time in exile have given him a lot of perspective on things. These days, he's busy exploring the galaxy with his newfound friends, as every new day holds another promise of adventure. His striking it rich. Her Special Skills/Attributes include the ability to supercharge energy-based weapons once per battle, being a short/medium range combat specialist, a extreme/hostile environment specialist, a survivalist and mastery of a ancient Vak'r martial art dedicated to polearms and staffs.
* EarlyBirdCameo: Appeared in the Crimson Arc of Journey.
* TheExile
an alcoholic.



[[folder:Yuga Shuur]]Navigator on the Muramasa, as well as a former Merchant Captain. Yuga is a Ayr. Born into the low house of Shuur, she learned to take what she wanted and not leaving anything to chance. After graduating at the top of her class from the Aviation Guild's navigator program, she applied to the Imperial Trade Consortium. As a navigator on a merchant ship over the next few years, her natural talent for trade and commerce started to appear and soon, she was the highly regarded captain of her very own ship. Yet, this was not enough, for "Kapu Djizaibo" had her goals set higher. Yuga recently resigned from the ITC and went freelancing in order to accumulate wealth and influence without being bound by the ITC's rules and guidelines and to elevate her house within the Ayr hierarchy. Her Special Skills/Attributes include always having 1 successful roll when rolling for persuasion chance.
* EarlyBirdCameo: Appeared in the Crimson Arc of Journey.

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[[folder:Yuga Shuur]]Navigator on the Muramasa, as well as a former Merchant Captain. Yuga [[folder:Owen Jackson]]Pilot. Owen is a Ayr. Born into Human. Raised in the low house of Shuur, she learned American South, his dream had always been to take what she wanted and not leaving anything to chance. be a race car driver. After graduating at landing a spot with one of the top of her class from most successful racing teams in the Aviation Guild's navigator program, she applied known galaxy by the age of 26, Owen thought that his career as a racer was destined for greatness. He could not imagine, however, that two years later he would be replaced. His racing style and character are both highly aggressive. Many a race had been won by a last corner punt to the Imperial Trade Consortium. As wall, which lead to a navigator on a merchant ship over the next few years, her natural talent for trade and commerce started to appear and soon, she was the highly regarded captain of her very own ship. Yet, this was not enough, for "Kapu Djizaibo" had her goals set higher. Yuga recently resigned from the ITC and went freelancing in order to accumulate wealth and influence without being bound by the ITC's rules and guidelines and to elevate her house within the Ayr hierarchy. Her post race brawls. His Special Skills/Attributes include always having 1 successful roll when rolling for persuasion chance.
fighting dirty with electrified brass knuckles.
* EarlyBirdCameo: Appeared in the Crimson Arc of Journey.PowerFist



[[folder:Taylor Madison Caine]]Mercenary on the Muramasa. Taylor is a Human. She was born to a pair of poor miners, deep in the heart of Pyri II's main mining colony, Pyrus-1. In cramped and filthy conditions she grew up, dealing with daily life beneath Pyri II's toxic and hellish surface. Temperatures stayed around 90 degrees in the colonies themselves, but on the surface, temperatures reached in excess of 800 degrees. Environment suits were required for any surface travel, and breathing masks for the mining tunnels in case any toxic air seeped in from the surface. It was a hell of a life, but she made the most of it and remained optimistic. You had to if you wanted to live. When she turned 18, she opted to join the military instead of following in her parents' footsteps. She joined the Sol Defense Forces, a branch of the Sol Systems Government. Twelve years she spent with the SDF, defending Pyri II and performing general duties in the name of the SSG. By the time her 12th year of service rolled to an end, she was a decorated officer in the SDF Infantry division. She decided against reenlisting, and opted for more lucrative endeavors. She became a mercenary, leaving Pyri II and its inhabitants behind. After traveling a bit, and doing minor jobs, she got word that the Terika-Belladonna Company was hiring. She signed up without a second thought, in hopes of striking it rich. Her Special Skills/Attributes include being a short/medium range combat specialist, a extreme/hostile environment specialist, a survivalist and an alcoholic.

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[[folder:Taylor Madison Caine]]Mercenary on [[folder:Silvia Angelo]]Security, as well as ex-Special Forces. Silvia is an En'jyrl. An orphan who was abandoned in front of a church, the Muramasa. Taylor is a Human. She earliest memory she could remember was born to escaping the church when she was 10 and street racing when she won it from a pair of poor miners, deep pink-slip. Her customized pink and white T-Rotor X8 was instantly recognizable in the heart of Pyri II's main mining colony, Pyrus-1. In cramped underground racing scene and filthy conditions street racers either back out to save their pride from potentially losing to a female or trying their luck in defeating one of the fastest street racers. When war broke out between the En'jyrl and the Dar'vil species, she grew up, dealing with daily life beneath Pyri II's toxic and hellish surface. Temperatures stayed around 90 degrees in was drafted into the colonies themselves, but on the surface, temperatures reached in excess 32nd Archer Division where she found her second talent: archery. Her excellent combat reports of 800 degrees. Environment suits were required for any surface travel, and breathing masks putting plasma bolts into anything that moves without missing made her a suitable candidate for the mining tunnels in case any toxic air seeped in from En'jyrl special forces, the surface. It was a hell of a life, but Tod'sengel. However, she made the most of it and remained optimistic. You had to if you wanted to live. When she turned 18, she opted to join the military instead of following in her parents' footsteps. She joined the Sol Defense Forces, a branch of the Sol Systems Government. Twelve resigned less than 2 years later as she spent with the SDF, defending Pyri II and performing general duties in the name of the SSG. By the time her 12th year of service rolled to an end, she was a decorated officer in the SDF Infantry division. She decided against reenlisting, and opted for more lucrative endeavors. She became a mercenary, leaving Pyri II and its inhabitants behind. After traveling a bit, and doing minor jobs, she got word felt that the Terika-Belladonna Company job was hiring. She signed up without a second thought, in hopes boring and she had better things to do than storming into the hideouts of striking it rich. religious extremist and nutjobs. Her Special Skills/Attributes include being a short/medium range combat specialist, a extreme/hostile environment specialist, a survivalist archery, agility, charming skills and an alcoholic.flight.
* ConvenientlyAnOrphan



[[folder:Owen Jackson]]Pilot on the Muramasa. Owen is a Human. Raised in the American South, his dream had always been to be a race car driver. After landing a spot with one of the most successful racing teams in the known galaxy by the age of 26, Owen thought that his career as a racer was destined for greatness. He could not imagine, however, that two years later he would be replaced. His racing style and character are both highly aggressive. Many a race had been won by a last corner punt to the wall, which lead to a few post race brawls. His Special Skills/Attributes include fighting dirty with electrified brass knuckles.
* PowerFist

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[[folder:Owen Jackson]]Pilot on the Muramasa. Owen [[folder:Jag Perditus]]Mercenary, a freelance pirate to be exact, formerly a Military Officer. Jag is a Human. Raised shock-guard form Sanghvi. Not much is currently known about its early history besides its long service record within the Sanghvi's Mantle military. Its sentience proving that it was held quite highly among the military, as most Sanghvi warriors are simple drones lacking basic consciousness besides that of warfare and survival. And that Jag deserted, like much of its kin within the Mantle's military, leaving and disengaging all together rather than fighting a losing war or bringing arms against fellow Sanghvi. But what is most definitely known is that its reputation within the criminal underworld is very, very bloody. Starting from the early guerrilla warfare campaigns during the later phases of the Mantle-Collective War to the Oracle War, and even the grand raid in the American South, his dream had always been to be a race car driver. After landing a spot northwest quadrant, while working and organizing with one whatever pirates it could find, acting as anything from a bounty hunter to a bodyguard to even a leader if need be. Jag has done whatever it takes to achieve its goals, most of them being attacks or raids focused on Collective or UGC space. Now that its last contact ended in shambles with the destruction of both parties through various, unsavory circumstances, the venerated space pirate took the offer of the most successful racing teams in Terika-Belladonna Company with a low key job to let the known galaxy by the age of 26, Owen thought that his career as a racer was destined for greatness. He could not imagine, however, that two years later he would be replaced. His racing style and character are both highly aggressive. Many a race had been won by a last corner punt to the wall, which lead to a few post race brawls. His heat die down before resuming its goals again. Its Special Skills/Attributes include fighting dirty with electrified brass knuckles.
* PowerFist
being a veteran officer, a tactician and a close combat expert, as well as the ability to lightly glide for an limited time through deploying its cloths in low to medium gravity environments.



[[folder:Silvia Angelo]]Security on the Muramasa, as well as ex-Special Forces. Silvia is an En'jyrl. An orphan who was abandoned in front of a church, the earliest memory she could remember was escaping the church when she was 10 and street racing when she won it from a pink-slip. Her customized pink and white T-Rotor X8 was instantly recognizable in the underground racing scene and street racers either back out to save their pride from potentially losing to a female or trying their luck in defeating one of the fastest street racers. When war broke out between the En'jyrl and the Dar'vil species, she was drafted into the 32nd Archer Division where she found her second talent: archery. Her excellent combat reports of putting plasma bolts into anything that moves without missing made her a suitable candidate for the En'jyrl special forces, the Tod'sengel. However, she resigned less than 2 years later as she felt that the job was boring and she had better things to do than storming into the hideouts of religious extremist and nutjobs. Her Special Skills/Attributes include archery, agility, charming skills and flight.
* ConvenientlyAnOrphan

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[[folder:Silvia Angelo]]Security [[folder:Amelia Weinheart]]Biologist. Amelia is a Human. Born on the Muramasa, as well as ex-Special Forces. Silvia is an En'jyrl. An orphan who was abandoned in front of a church, the earliest memory she could remember was escaping the church when Terra, she was 10 and street racing when she won it raised from a pink-slip. Her customized pink rich family, known to be humble and white T-Rotor X8 was instantly recognizable generous. Amelia went to the best medical school to learn about human and xeno biology. She graduated at the top of her class, at age 28. Finding no job after three months, she grew restless. That is, until she heard about an opening in the underground racing scene Terika-Belladonna Company, looking for anyone with experience in her field. She hastily packed her bags and street racers either back joined the crew out to save their pride from potentially losing to a female or trying their luck in defeating one of the fastest street racers. When war broke out between the En'jyrl spirit of adventure, and the Dar'vil species, she was drafted into the 32nd Archer Division where she found to finally put her second talent: archery. Her excellent combat reports of putting plasma bolts into anything that moves without missing made her a suitable candidate for the En'jyrl special forces, the Tod'sengel. However, she resigned less than 2 years later as she felt that the job was boring and she had better things knowledge to do than storming into the hideouts of religious extremist and nutjobs. use. Her Special Skills/Attributes include archery, agility, charming skills extensive knowledge of human and flight.
* ConvenientlyAnOrphan
xeno biology and knowing where to hit for maximum damage in case of combat.



[[folder:Jag Perditus]]Mercenary on the Muramasa, a freelance pirate to be exact, formerly a Military Officer. Jag is a shock-guard form Sanghvi. Not much is currently known about its early history besides its long service record within the Sanghvi's Mantle military. Its sentience proving that it was held quite highly among the military, as most Sanghvi warriors are simple drones lacking basic consciousness besides that of warfare and survival. And that Jag deserted, like much of its kin within the Mantle's military, leaving and disengaging all together rather than fighting a losing war or bringing arms against fellow Sanghvi. But what is most definitely known is that its reputation within the criminal underworld is very, very bloody. Starting from the early guerrilla warfare campaigns during the later phases of the Mantle-Collective War to the Oracle War, and even the grand raid in the northwest quadrant, while working and organizing with whatever pirates it could find, acting as anything from a bounty hunter to a bodyguard to even a leader if need be. Jag has done whatever it takes to achieve its goals, most of them being attacks or raids focused on Collective or UGC space. Now that its last contact ended in shambles with the destruction of both parties through various, unsavory circumstances, the venerated space pirate took the offer of the Terika-Belladonna Company with a low key job to let the heat die down before resuming its goals again. Its Special Skills/Attributes include being a veteran officer, a tactician and a close combat expert, as well as the ability to lightly glide for an limited time through deploying its cloths in low to medium gravity environments.

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[[folder:Jag Perditus]]Mercenary on the Muramasa, a freelance pirate to be exact, formerly a Military Officer. Jag [[folder:Derrick "Sledge" Hammer]]Security. Sledge is a shock-guard form Sanghvi. Not much is currently known about its early history besides its long service record within Human. On Terra, he was a formidable champion of a street thug, making most of his living through bloodsport. His nickname coming from his preferred weapon of choice, Sledge paved his way to notoriety with shattered bones and bruised organs. After unknowingly striking down a member of his city's organized crime syndicate, Sledge had fled from planet to planet to throw the Sanghvi's Mantle military. Its sentience proving mafiosos off his trail, eventually arriving at Rigel. Growing anxious, Sledge was looking for any reason to put more distance between himself and his pursuers... which is why he joined the crew of the Archius XI! Although, the Mafia didn't really come up after that except for the one time it was held quite highly among the military, as most Sanghvi warriors are simple drones lacking basic consciousness besides bizarrely foreshadowed by some random jerk on that of warfare and survival. And that Jag deserted, like one space station, then it was never mentioned or discussed again, despite the Mafia knowing "exactly where Sledge is." In fact, Sledge didn't do much of its kin within the Mantle's military, leaving anything after he was given a metal skull and disengaging all together rather than fighting a losing war or bringing arms against fellow Sanghvi. But what is most definitely known is that its reputation within the criminal underworld is very, very bloody. Starting from the early guerrilla warfare campaigns during the later phases of the Mantle-Collective War some other mysterious operation we forgot to the Oracle War, talk about. He seemed perfectly content to just sit around and even the grand raid in the northwest quadrant, while working and organizing with do whatever pirates it could find, acting as anything other people told him to do for a while until people mysteriously stopped mentioning him. Now, fully recovered from a bounty hunter to a bodyguard to even a leader if need be. Jag has done whatever it takes to achieve its goals, most of them being attacks or raids focused on Collective or UGC space. Now his operations, he seeks fame, fortune, and sanctuary from those damned mafiosos that its last contact ended in shambles with the destruction of both parties through various, unsavory circumstances, the venerated space pirate took the offer of the Terika-Belladonna Company with a low key job to let the heat die down before resuming its goals again. Its just won't leave our lovable hero alone, gosh darn them! His Special Skills/Attributes include swinging hammers really REALLY hard, having a metal skull, the Omega Protocol and being a veteran officer, a tactician the El Frito Bandito regional Mexican food eating contest champion from 2358 to 2364. For Sledge's tropes from when he was part of the Archius Crew, look for his folder on the [[Characters/StarpathJourney Journey Across the Galaxy]] page.
* DropTheHammer: Has three hammers; the Workmaster T-[=8200=], the LWA Crusher
and a close combat expert, as well as the ability to lightly glide for an limited time through deploying its cloths in low to medium gravity environments.Workmaster TX-[=9800=] Platinum Wyvern Edition.
* WeaponOfChoice: A Sledgehammer.



[[folder:Amelia Weinheart]]Biologist on the Muramasa. Amelia is a Human. Born on Terra, she was raised from a rich family, known to be humble and generous. Amelia went to the best medical school to learn about human and xeno biology. She graduated at the top of her class, at age 28. Finding no job after three months, she grew restless. That is, until she heard about an opening in the Terika-Belladonna Company, looking for anyone with experience in her field. She hastily packed her bags and joined the crew out of the spirit of adventure, and to finally put her knowledge to use. Her Special Skills/Attributes include extensive knowledge of human and xeno biology and knowing where to hit for maximum damage in case of combat.

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[[folder:Amelia Weinheart]]Biologist [[folder:Hercules]]Ship Mascot. Hercules is a Dracobin. Gifted to Sledge by Harken Saw, he is a Dracobin, a semi-intelligent dinosaur-like creature from the desert planet Ophion. Sporting a large and powerful jaw, Dracobins are capable of eating and instantly digesting literally any type of matter. Their body also tends to take on the Muramasa. Amelia is a Human. Born on Terra, she was raised from a rich family, known properties of anything they eat in any significant quantity. There does not seem to be humble and generous. Amelia went to an upper bound on the best medical school to learn about human and xeno biology. She graduated at the top of her class, at age 28. Finding no job after three months, she grew restless. That is, until she heard about an opening in the Terika-Belladonna Company, looking for anyone amount that a Dracobin can or will eat, a truly puzzling phenomenon when combined with experience the facts that Dracobins do not gain mass or defecate no matter how much they eat despite obviously processing the food. It is speculated that the Dracobin may be born with a biological spatial distortion that allows them to store consumed matter in her field. She hastily packed her bags a pocket universe for digestion. However, this theory has yet to be proved in any capacity, so it remains a mystery for the time being. Hercules cannot speak, and joined the crew out communicates only through a series of clicks, whines, and yelps understood only by other semi-intelligent creatures like Sledge. Despite his somewhat intimidating 7-foot-tall stature, Hercules is generally friendly towards other members of the spirit of adventure, crew, and is more than happy to finally put her knowledge to use. Her give Dracobin back rides. During the adventure on the Archius XI, Hercules received a set of armored barding, complete with plasma cannons, from fellow crew member Lion. His Special Skills/Attributes include extensive knowledge of human the ability to eat anything, being an epic mount, having crazy cool armor, vestigial wings, the inability to poop and xeno biology and knowing where to hit being good with kids. For Hercules's tropes from when he was part of the Archius Crew, look for maximum damage in case of combat.his folder on the [[Characters/StarpathJourney Journey Across the Galaxy]] page.
* BigEater
* BizarreAlienBiology
* ExtremeOmnivore
* NoConservationOfEnergy



[[folder:Abraxas]]Physician on the Muramasa. Abraxas is a Malmarian. He is the Apothecary of the Malmar Caste, born in the lowest castes of the Monarchy herself, forced to undergo a war to protect his majesty. Long ago, Abraxas was a small child in the Orphanage of Victoria, living in poor conditions and forced to work in order to stay. The owner of said Orphanage was a man named Dr. Pozel, a professor of medicine who favored "tough love". While Abraxas worked, he went under Dr. Pozel's care and ultimately learned the basics of medicine. Once Abraxas was old enough was he then drafted to the Malmarian Heer, being a sort of combat medic for others in battle. Once Malmar's wars were ultimately over did he retire at the age of 83, proving his own that he was a valuable asset to the Heer. He grew discontent with the idea of death and seeing comrades die from the harsh experiences he endured. After retiring, Abraxas realized that death is an inevitable curse and the only thing he can do is delay it. Since then has he provided medical services to the people of Malmar, using his knowledge and Dr. Pozel's techniques to help out the old and sick. Realizing the financial troubles and the request for new knowledge did Abraxas sought out new solutions; a company. His Special Skills/Attributes include being an exceptional craftsman, as well as possessing advanced biomedical and scientific training.
* TheAlcoholic: Played to a depressing degree once the Malmarian War ended.
* CombatMedic: Was one during his time with the Malmarian Heer and still is with the Muramasa.
* DeadpanSnarker: Pretty evident considering his quotes:
-->'''Vakarus:''' Yanim'atvan will want a full scan of our new guest, Healing-one.
-->'''Abraxas:''' I'll keep that in mind obnoxious-one.
* DrJerk: Has no problem telling people to go away or perhaps in Vakarus's case even mock them for their personality. Nevertheless as a Physician he still does his job of healing the injured.
* FantasticRacism: He seems to dislike Humans when Amelia comes at his table on the first day.
* GasMaskLongcoat: Wears a gas mask and a trench coat out of necessity there might be a spread of disease and other hazardous dangers. It's revealed this part of apparel is standard issued across the Malmarian Heer where they would dig trenches and avoid chemical barrages.
* GoodIsNotNice: He'll often act rude to patients and other allies but in the end, he's just as willing to save those people as well.
* GoodOldWays: Unlike the others who use advanced technology, Abraxas would rather use old fashioned items such as potions instead of nanogel, not to mention the fact he uses musket like guns to fight.
* HyperAwareness: As a Malmarian, his perception is usually higher than the average person. As demonstrated he regularly eavesdrops on conversations.
* ICallHerVera: He calls his musket like gun Annabelle during his preparation to [[spoiler: rescue Yanim.]]
* {{Jerkass}}
* TheLostLenore: [[spoiler: Anna is long dead by the time the game begins and is heavily implied Abraxas chooses not to kill after doing a mercy kill on her.]]
* MercyKill: Performed this on [[spoiler:his wife in order to stop the overwhelming pain from the injuries she sustained.]]
* NonLethalWarfare: Instead of using lethal guns like other crew members he opts to use non lethal guns such as Annabelle and stun weapons. Oddly, he's the only character in the universe shown so far to only use non lethal force.
* NoodleIncident: We never find out what was depicted in the wars Abraxas experiences during his time in the Heer. However, judging by his state after the war, it's implied it wasn't pretty.
* OptOut: Abraxas decides to leave the Company in order to deal with his personal problems.
* ShellShockedVeteran: [[spoiler:Even the days in the Malmarian War is still preventing him from moving on.]]
* TallDarkAndSnarky
* ThouShaltNotKill: Rather than kill people and as a doctor he promises himself never to kill again after his time at the Malmarian Heer. Using non lethal weapons as an alternative to killing.

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[[folder:Abraxas]]Physician [[folder:Bucky Fermi]]Engineer, as well as HR. Bucky is an Android. She started out as a dedicated gynoid, and worked in the strip clubs and brothels of a seedy spaceport in Alpha Centauri. After a while, she finally made her owner enough money to pay off her Voluntary Societal Integration requirements and became a free entity of her own. She acquired the skillsofts required for an android to enter a career as a ship engineer. She's a fast thinker as all androids are, and operates with speed and grace. Her original function as a gynoid predisposes her toward human relations, and she finds satisfaction in making friends and helping her fleshy fellows. She enjoys talking and will always give anybody she meets her best. This can make her a bit gullible at times, and she mostly relies on the Muramasa. Abraxas is a Malmarian. He is the Apothecary kindness of the Malmar Caste, born in the lowest castes of the Monarchy herself, forced to undergo a war to protect his majesty. Long ago, Abraxas was a small child in the Orphanage of Victoria, living in poor conditions and forced to work in order to stay. The owner of said Orphanage was a man named Dr. Pozel, a professor of medicine who favored "tough love". While Abraxas worked, he went under Dr. Pozel's care and ultimately learned the basics of medicine. Once Abraxas was old enough was he then drafted to the Malmarian Heer, being a sort of combat medic for others in battle. Once Malmar's wars were ultimately over did he retire at the age of 83, proving his own that he was a valuable asset to the Heer. He grew discontent with the idea of death and seeing comrades die from the harsh experiences he endured. After retiring, Abraxas realized that death is an inevitable curse and the only thing he can do is delay it. Since then has he provided medical services to the people of Malmar, using his knowledge and Dr. Pozel's techniques to help keep her out the old and sick. Realizing the financial troubles and the request for new knowledge did Abraxas sought out new solutions; a company. His of being lured into tricky situations. Her Special Skills/Attributes include being an exceptional craftsman, as well as possessing advanced biomedical durability and scientific training.
Fast Hands, Faster Brains.
* TheAlcoholic: Played to a depressing degree once the Malmarian War ended.
* CombatMedic: Was one during his time with the Malmarian Heer and still is with the Muramasa.
* DeadpanSnarker: Pretty evident considering his quotes:
-->'''Vakarus:''' Yanim'atvan will want a full scan of our new guest, Healing-one.
-->'''Abraxas:''' I'll keep that in mind obnoxious-one.
* DrJerk: Has no problem telling people to go away or perhaps in Vakarus's case even mock them for their personality. Nevertheless as a Physician he still does his job of healing the injured.
* FantasticRacism: He seems to dislike Humans when Amelia comes at his table on the first day.
* GasMaskLongcoat: Wears a gas mask and a trench coat out of necessity there might be a spread of disease and other hazardous dangers. It's revealed this part of apparel is standard issued across the Malmarian Heer where they would dig trenches and avoid chemical barrages.
* GoodIsNotNice: He'll often act rude to patients and other allies but in the end, he's just as willing to save those people as well.
* GoodOldWays: Unlike the others who use advanced technology, Abraxas would rather use old fashioned items such as potions instead of nanogel, not to mention the fact he uses musket like guns to fight.
* HyperAwareness: As a Malmarian, his perception is usually higher than the average person. As demonstrated he regularly eavesdrops on conversations.
* ICallHerVera: He calls his musket like gun Annabelle during his preparation to [[spoiler: rescue Yanim.]]
* {{Jerkass}}
* TheLostLenore: [[spoiler: Anna is long dead by the time the game begins and is heavily implied Abraxas chooses not to kill after doing a mercy kill on her.]]
* MercyKill: Performed this on [[spoiler:his wife in order to stop the overwhelming pain from the injuries she sustained.]]
* NonLethalWarfare: Instead of using lethal guns like other crew members he opts to use non lethal guns such as Annabelle and stun weapons. Oddly, he's the only character in the universe shown so far to only use non lethal force.
* NoodleIncident: We never find out what was depicted in the wars Abraxas experiences during his time in the Heer. However, judging by his state after the war, it's implied it wasn't pretty.
* OptOut: Abraxas decides to leave the Company in order to deal with his personal problems.
* ShellShockedVeteran: [[spoiler:Even the days in the Malmarian War is still preventing him from moving on.]]
* TallDarkAndSnarky
* ThouShaltNotKill: Rather than kill people and as a doctor he promises himself never to kill again after his time at the Malmarian Heer. Using non lethal weapons as an alternative to killing.
RobotGirl



[[folder:Bucky Fermi]]Engineer on the Muramasa, as well as HR. Bucky is an Android. She started out as a dedicated gynoid, and worked in the strip clubs and brothels of a seedy spaceport in Alpha Centauri. After a while, she finally made her owner enough money to pay off her Voluntary Societal Integration requirements and became a free entity of her own. She acquired the skillsofts required for an android to enter a career as a ship engineer. She's a fast thinker as all androids are, and operates with speed and grace. Her original function as a gynoid predisposes her toward human relations, and she finds satisfaction in making friends and helping her fleshy fellows. She enjoys talking and will always give anybody she meets her best. This can make her a bit gullible at times, and she mostly relies on the kindness of others to keep her out of being lured into tricky situations. Her Special Skills/Attributes include durability and Fast Hands, Faster Brains.
* RobotGirl

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[[folder:Bucky Fermi]]Engineer [[folder:Ahaz]]Bartender. Ahaz is a Human. He joined the Terika-Belladonna Company, so he can tend the bar on the Muramasa, as well as HR. Bucky is an Android. She started out as a dedicated gynoid, and worked in the strip clubs and brothels of a seedy spaceport in Alpha Centauri. After a while, she finally made her owner enough money to pay off her Voluntary Societal Integration requirements and became a free entity of her own. She acquired the skillsofts required for an android to enter a career as a ship engineer. She's a fast thinker as all androids are, and operates with speed and grace. Her original function as a gynoid predisposes her toward human relations, and she finds satisfaction in making friends and helping her fleshy fellows. She enjoys talking and will always give anybody she meets her best. This can make her a bit gullible at times, and she mostly relies on the kindness of others to keep her out of being lured into tricky situations. Her Muramasa. His documents don't mention much else besides that. His Special Skills/Attributes include durability and Fast Hands, Faster Brains.
being an exceptionally good bartender.
* RobotGirlTheBartender



[[folder:Frosty]]Pilot on the Muramasa, the scout kind, as well as an ace. Frosty's race is unknown, but it is suspected that he's either an Android or Alien Hybrid. An ace starfighter pilot that the Muramasa crew found drifting through space in the cockpit of a frozen starfighter. Due to the circumstances he was found in, the crew have given him the name 'Frosty'. However, while he may look human (albeit a bit off) from a distance, he looks rather... creepy if seen up close. He looks humanoid, but is rather... off in several aspects. His eyes are a glowing gold, his skin is as pale as snow and looks too smooth to belong to a human, he bleeds yellow, he lacks several organs, his fingers are thin and long, he has a raccoon-like skin coloration around his eyes, the inside of his mouth is black with malformed teeth, and he only has two big toes on his feet. Still, despite his unsettling looks, he's a nice and affable person who is pleasant to be around. Unfortunately, he's suffering from a bout of amnesia due to being kept in a cold stasis, and cannot recall anything about his past. He does remember one thing, though, he remembers how to fly. And not just fly, but fly really well. His specialty comes in the form of his ace flying skills, which let him perform all sorts of dangerous maneuvers if the situation calls for it. His starfighter, although a bit damaged and in need of repair, can act as a scout vessel for the Muramasa if they need recon work done, aerial support, or if they just want a simple escort. Just don't let him get doinked on the head too hard, bad things happen. His Special Skills/Attributes include being an ace pilot and consecration. Whenever he personally takes damage, he gains a chance to go apeshit which increases with further damage. So if he takes too many hits, there's a chance he just loses his fucking mind and goes berserk on the enemy. The downside of this is that if a friendly is closer, he may accidentally strike them instead due to being blind with rage. Don't stand too close to him when he loses his shit, kids.

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[[folder:Frosty]]Pilot on the Muramasa, [[folder:Frosty]]Pilot, the scout kind, as well as an ace. Frosty's race is unknown, but it is suspected that he's either an Android or Alien Hybrid. An ace starfighter pilot that the Muramasa crew found drifting through space in the cockpit of a frozen starfighter. Due to the circumstances he was found in, the crew have given him the name 'Frosty'. However, while he may look human (albeit a bit off) from a distance, he looks rather... creepy if seen up close. He looks humanoid, but is rather... off in several aspects. His eyes are a glowing gold, his skin is as pale as snow and looks too smooth to belong to a human, he bleeds yellow, he lacks several organs, his fingers are thin and long, he has a raccoon-like skin coloration around his eyes, the inside of his mouth is black with malformed teeth, and he only has two big toes on his feet. Still, despite his unsettling looks, he's a nice and affable person who is pleasant to be around. Unfortunately, he's suffering from a bout of amnesia due to being kept in a cold stasis, and cannot recall anything about his past. He does remember one thing, though, he remembers how to fly. And not just fly, but fly really well. His specialty comes in the form of his ace flying skills, which let him perform all sorts of dangerous maneuvers if the situation calls for it. His starfighter, although a bit damaged and in need of repair, can act as a scout vessel for the Muramasa if they need recon work done, aerial support, or if they just want a simple escort. Just don't let him get doinked on the head too hard, bad things happen. His Special Skills/Attributes include being an ace pilot and consecration. Whenever he personally takes damage, he gains a chance to go apeshit which increases with further damage. So if he takes too many hits, there's a chance he just loses his fucking mind and goes berserk on the enemy. The downside of this is that if a friendly is closer, he may accidentally strike them instead due to being blind with rage. Don't stand too close to him when he loses his shit, kids.



[[folder:Maddox "Mad" Graves]]Enginner on the Muramasa, specifically an armorer, as well as weapon smith. Maddox is a Human. A former combat-engineer within the SDF auxiliaries, he grew up on a neighboring colony called Novithus, prized for its high-quality metal construction. By the age of eight, he knew how to use over a hundred different tools, something which played a key role later on in his life when Novithus was the victim of a organized raiding campaign conducted by a large group of pirates. Being twenty at the time, he volunteered to the SDF auxiliaries alongside most novithians to defend their homes. During the defense Maddox was tasked with the maintenance and reparations of weapons, armor and even vehicles due to his already extensive knowledge. Skip ahead a few years and Maddox had traveled a good portion of the galaxy, exchanging his knowledge with others of his trade to learn even more. Looking for his next big gig he replied to a offer given by the Terika-Belladonna Company. His Special Skills/Attributes include extended knowledge on how to create, manufacture and maintain weapons and armor of varying types and sizes, meaning characters who use a weapon manufactured by Maddox get bonus damage.

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[[folder:Maddox "Mad" Graves]]Enginner on the Muramasa, Graves]]Enginner, specifically an armorer, as well as weapon smith. Maddox is a Human. A former combat-engineer within the SDF auxiliaries, he grew up on a neighboring colony called Novithus, prized for its high-quality metal construction. By the age of eight, he knew how to use over a hundred different tools, something which played a key role later on in his life when Novithus was the victim of a organized raiding campaign conducted by a large group of pirates. Being twenty at the time, he volunteered to the SDF auxiliaries alongside most novithians to defend their homes. During the defense Maddox was tasked with the maintenance and reparations of weapons, armor and even vehicles due to his already extensive knowledge. Skip ahead a few years and Maddox had traveled a good portion of the galaxy, exchanging his knowledge with others of his trade to learn even more. Looking for his next big gig he replied to a offer given by the Terika-Belladonna Company. His Special Skills/Attributes include extended knowledge on how to create, manufacture and maintain weapons and armor of varying types and sizes, meaning characters who use a weapon manufactured by Maddox get bonus damage.



[[folder:Valencia 'Valkyrie' Blackwell]]Engineer on the Muramasa, as well as a Technician. Valencia is a Human. She was born in space. Well, not LITERALLY in space. She was born on an old freighter, controlled by a small band of pirates that had broken away from one of the larger groups outside human space. She was raised as a pirate, till both of her parents were killed by SDF soldiers. That'd put a big kink in her life of piracy. She was taken and put into an orphanage on Terra, where she lived miserably till she was old enough to escape and venture out into the universe. She returned to the life of piracy, joining up with a small roving gang that just happened to love targeting the mining colonies on Pyri II. Every so often brawling with the SDF, including one particular soldier whom she grew to despise. As she grew older, she started to see that the pirate life didn't exactly pay well, especially here in human space, so she decided to offer her services as a merc on occasion. Two years have passed since Valkyrie began doing mercenary work, and now she's found another job; working for the the Terika-Belladonna Company. Her Special Skills/Attributes include being a natural engineer, having spent most of her childhood working on the freighter with her mother and father. Bearing a photographic memory and extensive mechanical/electrical knowledge, she's able to repair virtually anything and everything, even under fire. Most of her time, though, is spent on combat mechs and the like. She loves building robots to do her bidding. Need a walking/rolling/flying death machine? She's your gal.

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[[folder:Valencia 'Valkyrie' Blackwell]]Engineer on the Muramasa, Blackwell]]Engineer, as well as a Technician. Valencia is a Human. She was born in space. Well, not LITERALLY in space. She was born on an old freighter, controlled by a small band of pirates that had broken away from one of the larger groups outside human space. She was raised as a pirate, till both of her parents were killed by SDF soldiers. That'd put a big kink in her life of piracy. She was taken and put into an orphanage on Terra, where she lived miserably till she was old enough to escape and venture out into the universe. She returned to the life of piracy, joining up with a small roving gang that just happened to love targeting the mining colonies on Pyri II. Every so often brawling with the SDF, including one particular soldier whom she grew to despise. As she grew older, she started to see that the pirate life didn't exactly pay well, especially here in human space, so she decided to offer her services as a merc on occasion. Two years have passed since Valkyrie began doing mercenary work, and now she's found another job; working for the the Terika-Belladonna Company. Her Special Skills/Attributes include being a natural engineer, having spent most of her childhood working on the freighter with her mother and father. Bearing a photographic memory and extensive mechanical/electrical knowledge, she's able to repair virtually anything and everything, even under fire. Most of her time, though, is spent on combat mechs and the like. She loves building robots to do her bidding. Need a walking/rolling/flying death machine? She's your gal.



[[folder:Markus Henrik "Kov" Koval]]Mercenary on the Muramasa. Markus is a Human. He was born in a logging colony on the forest moon of Folter orbiting Germania. Markus finished the obligatory education with poor grades, due to him have a violent nature which often got him into trouble. After graduating he enlisted in the Ranger Corps, a military organization that scouted potential logging locations and kept native wildlife at bay. This was a job Markus became very good at, his temperament and personality well suited for it. While a ranger, Markus learned tracking, survival techniques, ambushing as well as becoming skilled with his firearm, the KA-300 semi-automatic rifle. After a criminal incident that left a squad of SDF recruits dead, Markus and a few other rangers were sent to Vorago, a corporately owned prison planet. In 2380 a prison riot occurred and the convicts took over the prison as well as the planet. With the Planet outside of SDF area of interest and under their control, the outlaws set up a spaceport that didn't adhere to any galactic government. Markus was a part of the Dagger Marauders and worked as a gameskeeper and a huntsman, often taking wealthy crimelords out to big game hunts in the Vorago wilds. Need a guy with a simple mindset and a weird mix of rifling finesse and primal savagery? Markus has got you covered. His Special Skills/Attributes include being an ambusher.

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[[folder:Markus Henrik "Kov" Koval]]Mercenary on the Muramasa.Koval]]Mercenary. Markus is a Human. He was born in a logging colony on the forest moon of Folter orbiting Germania. Markus finished the obligatory education with poor grades, due to him have a violent nature which often got him into trouble. After graduating he enlisted in the Ranger Corps, a military organization that scouted potential logging locations and kept native wildlife at bay. This was a job Markus became very good at, his temperament and personality well suited for it. While a ranger, Markus learned tracking, survival techniques, ambushing as well as becoming skilled with his firearm, the KA-300 semi-automatic rifle. After a criminal incident that left a squad of SDF recruits dead, Markus and a few other rangers were sent to Vorago, a corporately owned prison planet. In 2380 a prison riot occurred and the convicts took over the prison as well as the planet. With the Planet outside of SDF area of interest and under their control, the outlaws set up a spaceport that didn't adhere to any galactic government. Markus was a part of the Dagger Marauders and worked as a gameskeeper and a huntsman, often taking wealthy crimelords out to big game hunts in the Vorago wilds. Need a guy with a simple mindset and a weird mix of rifling finesse and primal savagery? Markus has got you covered. His Special Skills/Attributes include being an ambusher.



[[folder:X-246c/Porter]]Security on the Muramasa, as well as a Bodyguard. Porter is a Human, albeit one with lots of cybernetic enhancements. He was in the military for a long time, the Sol System Marines (SSMC) to be specific. After fighting for 11 years, helping to unify the Solar System, his body became badly damaged from a VTOL crash. He was the only one to survive the crash. After he was brought back to medical, a man greeted him, telling him that all his injuries can be fixed, and more. He agreed, and was subject to experiments made by scientists of the Sol System Office of Intelligence and Defense (SSOID). After 3 months, the experiment was a full success, and he became known as X-246c. He was also known as Porter, his last name. He grew from 5'11"ft to 7ft tall, increased muscle mass, enhanced senses of sight, hearing, and awareness. His suit keeps him from getting any unknown substances into his system. Although there is a trade off: his mobility. He can't fit in tight spaces, and his running speed is only 8mph. He does, however, have the ability for short bursts from retractable jetpack on his back. It's flight time is only a minute, due to small amount of fuel. He kept peace in the marine corps, and later as a high ranking officer within the Sol Interior Guard (SIG), which work as a planetary police force for Terra, Luna and Mars, for 10 years. After protecting everyone from themselves, he received a message from an old friend, Amelia Weinheart. She told him of an awesome crew that needs a good bodyguard, and he still owes her a long awaited debt. Immediately, he asked to be dismissed from his duties till a later date. The backstory on that will be explained later on. He joins the crew for a new experience, as well as a reason to travel with Amelia again. He currently resides at a docking station, ready for his new crew to pick him up. His Special Skills/Attributes include being able to take a lot of hits, being highly experienced in hand-to-hand combat and lots of upper body strength.

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[[folder:X-246c/Porter]]Security on the Muramasa, [[folder:X-246c/Porter]]Security, as well as a Bodyguard. Porter is a Human, albeit one with lots of cybernetic enhancements. He was in the military for a long time, the Sol System Marines (SSMC) to be specific. After fighting for 11 years, helping to unify the Solar System, his body became badly damaged from a VTOL crash. He was the only one to survive the crash. After he was brought back to medical, a man greeted him, telling him that all his injuries can be fixed, and more. He agreed, and was subject to experiments made by scientists of the Sol System Office of Intelligence and Defense (SSOID). After 3 months, the experiment was a full success, and he became known as X-246c. He was also known as Porter, his last name. He grew from 5'11"ft to 7ft tall, increased muscle mass, enhanced senses of sight, hearing, and awareness. His suit keeps him from getting any unknown substances into his system. Although there is a trade off: his mobility. He can't fit in tight spaces, and his running speed is only 8mph. He does, however, have the ability for short bursts from retractable jetpack on his back. It's flight time is only a minute, due to small amount of fuel. He kept peace in the marine corps, and later as a high ranking officer within the Sol Interior Guard (SIG), which work as a planetary police force for Terra, Luna and Mars, for 10 years. After protecting everyone from themselves, he received a message from an old friend, Amelia Weinheart. She told him of an awesome crew that needs a good bodyguard, and he still owes her a long awaited debt. Immediately, he asked to be dismissed from his duties till a later date. The backstory on that will be explained later on. He joins the crew for a new experience, as well as a reason to travel with Amelia again. He currently resides at a docking station, ready for his new crew to pick him up. His Special Skills/Attributes include being able to take a lot of hits, being highly experienced in hand-to-hand combat and lots of upper body strength.



[[folder:Hariim M'baal]]Combat Technician on the Muramasa. Hariim is a Human. He grew up in, around, and with computers in the asteroid belts his family mined. He was programming by the age of 8, and had a job as a bugfixer by the time he was 10. He spent his childhood and adolescence working and playing on the ships his parents worked on. When he turned 18, he chose to enlist in the navy, and was quickly assigned to the marines division as a Combat Technician. For two years he followed his squad through combat, gaining experience and carrying out his orders. But on one crucial mission, he took a shot to the head. He woke up two weeks later with a cybernetics package replacing the eye and grey matter he lost, and a datajack cleanly concealed in the side of his head. He got better. Every few years he'd pick up a new cybernetic modification, or a replacement for an older model. On and on he continued modifying himself till he got his honorable discharge. Now he serves as a mercenary. A hacker that can break mainframes, or slice his way into encrypted communications to spy on enemy plans and movements. He's a meticulous and clinical fighter. And He's just gotten a call from an android that could use somebody with his skills. His Special Skills/Attributes include Polycomputational, being capable of integrating with and operating computer systems seamlessly.

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[[folder:Hariim M'baal]]Combat Technician on the Muramasa.Technician. Hariim is a Human. He grew up in, around, and with computers in the asteroid belts his family mined. He was programming by the age of 8, and had a job as a bugfixer by the time he was 10. He spent his childhood and adolescence working and playing on the ships his parents worked on. When he turned 18, he chose to enlist in the navy, and was quickly assigned to the marines division as a Combat Technician. For two years he followed his squad through combat, gaining experience and carrying out his orders. But on one crucial mission, he took a shot to the head. He woke up two weeks later with a cybernetics package replacing the eye and grey matter he lost, and a datajack cleanly concealed in the side of his head. He got better. Every few years he'd pick up a new cybernetic modification, or a replacement for an older model. On and on he continued modifying himself till he got his honorable discharge. Now he serves as a mercenary. A hacker that can break mainframes, or slice his way into encrypted communications to spy on enemy plans and movements. He's a meticulous and clinical fighter. And He's just gotten a call from an android that could use somebody with his skills. His Special Skills/Attributes include Polycomputational, being capable of integrating with and operating computer systems seamlessly.



[[folder:Dio Bradley]]Mercenary on the Muramasa. Dio is a Human. A performer for knife throwing acts in stage shows on many different planet well known for his skills in throwing multiple knifes at once and striking the target every single time. This was actually a front for his actual occupation: a freelance hitman for an interstellar mafia. Wherever he was to perform, it is certain that after he left, a body will be found with multiple stab wounds inflicted upon every part of the body. He showed great results, and as such was feared in the criminal world as ruthless assassin with a sadist personality. Eventually, Dio had to stop for two reasons. The authorities were starting to catch on to him and, well, let's just say that his last contract was to convince the Don of the mafia to take a permanent retirement. Though it wasn't the fear of getting a hit by the mafia, it was more of the matter that he felt no need to constantly stain his knifes on weaklings. He was last sighted on Prospera, this information has reached the mafia and they're already sending their best men to take him down. His Special Skills/Attributes include being unparalled in throwing skills.

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[[folder:Dio Bradley]]Mercenary on the Muramasa.Bradley]]Mercenary. Dio is a Human. A performer for knife throwing acts in stage shows on many different planet well known for his skills in throwing multiple knifes at once and striking the target every single time. This was actually a front for his actual occupation: a freelance hitman for an interstellar mafia. Wherever he was to perform, it is certain that after he left, a body will be found with multiple stab wounds inflicted upon every part of the body. He showed great results, and as such was feared in the criminal world as ruthless assassin with a sadist personality. Eventually, Dio had to stop for two reasons. The authorities were starting to catch on to him and, well, let's just say that his last contract was to convince the Don of the mafia to take a permanent retirement. Though it wasn't the fear of getting a hit by the mafia, it was more of the matter that he felt no need to constantly stain his knifes on weaklings. He was last sighted on Prospera, this information has reached the mafia and they're already sending their best men to take him down. His Special Skills/Attributes include being unparalled in throwing skills.



[[folder:Amy "Amnesia" Korunov]]Mercenary on the Muramasa. Amy is a Human. She managed to escape the Creed some time after Alex with some help from her brother and others. Once they were in safety, she was to remain on Earth and to lead a normal life thanks to the money Alex send her after every match. While his intentions were well meaning, they couldn't stop Amy's adventurous spirit. The long distance between them allowed her to "bend the truth". She used the money for education. Just education in the fields of self protection, weaponry and others. Eventually, her skills caught the attention of an Alpha sister talent scout. She spend a few years with them until a falling out two years ago. While both parties agreed to brake off contact, Amy had become close to some key people in the Sister's organization. She managed to leave with a parting gift in the form of a stealth suit. After freelancing for a while and dodging questions from Alex, she was forced into making contact with the Muramasa thanks to the Creed's activities. Her Special Skills/Attributes include being an expert with long range weaponry, being trained in stealth operative, and being a Specter, dealing more damage on her first attack and having better roll chances for hiding.

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[[folder:Amy "Amnesia" Korunov]]Mercenary on the Muramasa.Korunov]]Mercenary. Amy is a Human. She managed to escape the Creed some time after Alex with some help from her brother and others. Once they were in safety, she was to remain on Earth and to lead a normal life thanks to the money Alex send her after every match. While his intentions were well meaning, they couldn't stop Amy's adventurous spirit. The long distance between them allowed her to "bend the truth". She used the money for education. Just education in the fields of self protection, weaponry and others. Eventually, her skills caught the attention of an Alpha sister talent scout. She spend a few years with them until a falling out two years ago. While both parties agreed to brake off contact, Amy had become close to some key people in the Sister's organization. She managed to leave with a parting gift in the form of a stealth suit. After freelancing for a while and dodging questions from Alex, she was forced into making contact with the Muramasa thanks to the Creed's activities. Her Special Skills/Attributes include being an expert with long range weaponry, being trained in stealth operative, and being a Specter, dealing more damage on her first attack and having better roll chances for hiding.



[[folder:Johannes van der Meijde]]Mercenary on the Muramasa. Johannes is a genetically modified Human. Born on Terra in the Netherlands, near to the border with Germany, he was raised by his birth parents, Arwen and Elisabeth, who encouraged him to pick up extracurricular activities in his local school. Growing up, he played football and rugby for his school's team, and learned to play the Cello. At the age of 18, he enlisted in the Koninklijke Marine Korps Mariniers and, after completing basic training and specialized training, ended up in the 23rd Airborne Raiding Squadron. He saw a good deal of combat both on and off Terra, and his competency eventually caught the eye of a larger PMC, Vermaak 88, whom contracted him as soon as his enlistment was up. After a series of more intense training than most national armed forces would see, Johannes made a name for himself within the Vermaak as being especially efficient to a point of almost robotic ruthlessness. It was sometime around the year 2230 that he signed a waiver to be a test subject for a new "Augmented Soldier" program initiated by Vermaak 88. The project, which would eventually come to be known as "Operation Permafrost", radically changed Johannes physiology. His homeostasis was arrested, and his body augmented to thrive at a much lower body temperature (in the range of 5 - 8 celsius) and made to produce a new, highly experimental Biochemical super-refrigerant, which until this point had been highly difficult to synthesize in a laboratory setting as it needed certain biological catalysts. New organs were grown from Johannes' stem cells and implanted within his body, along with biosynthetic teflon arteries to channel the produced compounds to his palms and feet. His nervous system was implanted with electrostimulants to improve reaction time, and the majority of his thinner bones were reinforced with a tungsten alloy to improve strength. In addition to the augmentations, a new form of combat armor was designed for him (pictured above) which enabled him to further weaponize and project the new biochemicals he produced. In addition to standard HUD displays and targeting computers within the helmet, the suit's back unit houses a high-efficiency condenser unit which draws ambient moisture from the air and keeps it in a super cooled liquid state, as well as a large reserve of liquid Galinstan metal. At will, Johannes can direct the suit a combination of both through ducting in his gloves or boots, which mix with the biochemical refrigerant to create superhardened ice/metal alloy, usable as shielding, weaponry, or even spread along the floor under his boots to enable 'skating'. Shortly after humanity began exploring the galaxy in 2232, Johannes was put into cryosleep for an undisclosed reason, presumably to preserve him to recreate the procedure. He was not woken until 2382, 150 years later, when a ship transporting his cryopod was attacked by pirate raiders and taken over. The raiders ended up waking him up, and in his confused post-stasis state, managed to convince him he was part of their crew. His Special Skills/Attributes include Proto-Cryokinesis.
* HumanPopsicle

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[[folder:Johannes van der Meijde]]Mercenary on the Muramasa. Johannes [[folder:Hestia Zeta-9]]Physician. Hestia is a genetically modified Human. Born on Terra in Nymph class Gynoid. Halting from the Netherlands, near to current generation's cloning cycle of the border with Germany, he original Hestia intelligence, Hestia or Hestia Alpha, was raised by his birth parents, Arwen and Elisabeth, who encouraged him to pick up extracurricular activities in his local school. Growing up, he played football and rugby for his school's team, and learned to play one of the Cello. At the age of 18, he enlisted first sapient digital intelligences built by humanity in the Koninklijke Marine Korps Mariniers and, after completing basic training and specialized training, ended up in the 23rd Airborne Raiding Squadron. He saw a good deal of combat both 2228 on and off Terra, and his competency eventually caught the eye of a larger PMC, Vermaak 88, whom contracted him as soon as his enlistment was up. After a series of more intense training than most national armed forces would see, Johannes made a name for himself Europa within the Vermaak as being especially efficient to a point of almost robotic ruthlessness. It Sol system. The intelligence was sometime around solely responsible for the year 2230 that he signed a waiver to be a test subject for a new "Augmented Soldier" program initiated by Vermaak 88. The project, which would eventually come to be known massive leap medical technology in the Sol system. Likewise, as "Operation Permafrost", radically changed Johannes physiology. His homeostasis was arrested, with Hestia Alpha and his body augmented to thrive at a much lower body temperature (in the range of 5 - 8 celsius) and made to produce a new, other Hestias, Zeta-9 is an highly experimental Biochemical super-refrigerant, which until this point had been highly difficult to synthesize capable professional in a laboratory setting as it needed certain biological catalysts. New organs were grown from Johannes' stem cells all known fields of medicine, and implanted within his body, along with biosynthetic teflon arteries like most Hestias, Zeta-9 has a burning curiosity to channel the produced compounds to his palms explore beyond Elysium and feet. His nervous system was implanted with electrostimulants to improve reaction time, and the majority of his thinner bones were reinforced with a tungsten alloy to improve strength. In addition to the augmentations, a new form of combat armor was designed for him (pictured above) which enabled him to further weaponize and project the new biochemicals he produced. In addition to standard HUD displays and targeting computers within the helmet, the suit's back unit houses a high-efficiency condenser unit which draws ambient moisture from the air and keeps it in a super cooled liquid state, as well as a large reserve of liquid Galinstan metal. At will, Johannes can direct the suit a combination of both through ducting in his gloves or boots, which mix with the biochemical refrigerant to create superhardened ice/metal alloy, usable as shielding, weaponry, or even spread along the floor under his boots to enable 'skating'. Shortly after humanity began exploring the galaxy in 2232, Johannes was put venture into cryosleep for an undisclosed reason, presumably to preserve him to recreate the procedure. He was not woken until 2382, 150 years later, when a ship transporting his cryopod was attacked by pirate raiders and taken over. The raiders ended up waking him up, and stars in his confused post-stasis state, managed to convince him he was part the eternal quest of their crew. His knowledge. Her Special Skills/Attributes include Proto-Cryokinesis.
being an expert surgeon, having excessive medical knowledge, and being a fast adapter.
* HumanPopsicleRobotGirl



[[folder:Hestia Zeta-9]]Physician on the Muramasa. Hestia is a Nymph class Gynoid. Halting from the current generation's cloning cycle of the original Hestia intelligence, Hestia or Hestia Alpha, was one of the first sapient digital intelligences built by humanity in 2228 on Europa within the Sol system. The intelligence was solely responsible for the massive leap medical technology in the Sol system. Likewise, as with Hestia Alpha and other Hestias, Zeta-9 is an highly capable professional in all known fields of medicine, and like most Hestias, Zeta-9 has a burning curiosity to explore beyond Elysium and venture into the stars in the eternal quest of knowledge. Her Special Skills/Attributes include being an expert surgeon, having excessive medical knowledge, and being a fast adapter.
* RobotGirl

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[[folder:Hestia Zeta-9]]Physician on the Muramasa. Hestia [[folder:Jason Bradley]]Gunner, as well as a former Mercenary. Jason is a Nymph class Gynoid. Halting Human. Born on Terra, he was born in a failing marriage between his mother and father. They soon divorced, with his mother taking custody of him. He was enrolled in collage and graduated in Scientific Phenomena. He then enlisted in the military, but was discharged from insubordination after saving 2 civilians from gunfire even though his commanding officer said to stay in his position. He then went into Mercenary work, where he protected major contacts and participated in civil wars, which earned him a lot of money. However, he soon quit being a Mercenary after he learned that the current generation's cloning cycle operations he worked on were costing a lot of innocent lives, which led him to be diagnosed with PTSD afterwards. After being unemployed for months, Jason heard news about the original Hestia intelligence, Hestia or Hestia Alpha, was one of the first sapient digital intelligences built by humanity Terika-Belladonna company taking in 2228 on Europa within the Sol system. The intelligence was solely responsible jobs. Jason signed up to be a Gunner to earn some cash, shoot stuff, and for the massive leap medical technology in the Sol system. Likewise, as with Hestia Alpha and other Hestias, Zeta-9 is an highly capable professional in all known fields love of medicine, and like most Hestias, Zeta-9 has a burning curiosity to explore beyond Elysium and venture into the stars in the eternal quest of knowledge. Her adventure while trying escape his past life. His Special Skills/Attributes include being an expert surgeon, having excessive medical knowledge, and being a fast adapter.
* RobotGirl
assault specialist, as well as his knowledge of gun fighting tactics, making him good on the offensive.



[[folder:Jason Bradley]]Gunner on the Muramasa, as well as a former Mercenary. Jason is a Human. Born on Terra, he was born in a failing marriage between his mother and father. They soon divorced, with his mother taking custody of him. He was enrolled in collage and graduated in Scientific Phenomena. He then enlisted in the military, but was discharged from insubordination after saving 2 civilians from gunfire even though his commanding officer said to stay in his position. He then went into Mercenary work, where he protected major contacts and participated in civil wars, which earned him a lot of money. However, he soon quit being a Mercenary after he learned that the operations he worked on were costing a lot of innocent lives, which led him to be diagnosed with PTSD afterwards. After being unemployed for months, Jason heard news about the Terika-Belladonna company taking in jobs. Jason signed up to be a Gunner to earn some cash, shoot stuff, and for the love of adventure while trying escape his past life. His Special Skills/Attributes include being an assault specialist, as well as his knowledge of gun fighting tactics, making him good on the offensive.

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[[folder:Jason Bradley]]Gunner on the Muramasa, as well as a former Mercenary. Jason [[folder:Mercy Fontanne]]Combat Medic. Mercy is a Human. Born on Terra, he was born Terra to a middle-class family in a failing marriage between his mother and father. They soon divorced, with his mother taking custody France, all her life, she always dreamed of him. He was enrolled in collage and graduated in Scientific Phenomena. He then enlisted in the military, but was discharged from insubordination after saving 2 civilians from gunfire even though his commanding officer said to stay in his position. He then went into Mercenary work, where he protected major contacts and participated in civil wars, which earned him a lot of money. However, he soon quit being a Mercenary after he learned that the operations he doctor, so she worked hard in school and got her grades up to go to medical college... And then failed horribly, getting kicked out with little more than crippling debt. So she did the next best thing, hopped on were costing a lot the first shuttle out of innocent lives, which led him there and joined up with a mercenary crew! Naturally... she hasn't actually paid the debts back, either. Maybe one day... She's as green as they come, unfortunately, but still generally tries to be diagnosed with PTSD afterwards. After being unemployed for months, Jason heard news about peppy and friendly, even in the Terika-Belladonna company taking in jobs. Jason signed up to be a Gunner to earn some cash, shoot stuff, and for the love worst of adventure while trying escape his past life. His situations. Her Special Skills/Attributes include being an assault specialist, as well as his knowledge of gun fighting tactics, making him good on the offensive.Triage, so when she is giving medical aid, someone who is critically wounded will receive more HP than someone who is not.



!!The Crew of the Aurikha
[[folder:Mattheus Badaloni]]Engineer on the Muramasa, training on the Aurikha. Mattheus is a Human. He was born on an offworld called Germania, grew up in what you could call the "lower middle class" back on Terra. As a kid, he would often take appliances apart and put them back together for fun. Was always top of his class in science, math, and engineering classes, at least of the little available classes on Germania. At the age of 18, he set out on a freighter, looking for greater schools to continue his studies. He traveled from planet to planet, taking in as much knowledge as he possibly could with what little money he had on him. He quickly developed a great skill at propulsion and running ship engines and repairing on the fly. Life wasn't always easy. Growing up to a drunk father, an absent mother, and being bullied during school left its mark on him. He learned how to fend for himself, as well as make money any way he could, usually through the means of odd jobs on his travels. He currently finds himself on Virtue, a little shithole in the middle of nowhere. He just finished a freighter job and is currently trying to put together some of his studies. He began noticing similarities in engine designs and theory. He feels like he is on to something big and is ready to head out into the galaxy to uncover the next big scientific advancement. His Special Skills/Attributes include being a master repairer, as he can fix any engine and get the most out of it, as well as being good at adapting on the go, with a keen eye for self preservation.
* PutOnABus: Being too inexperienced with this sort of business to be of any help, he, along with Waldo, were brought along to the Aurikha carrier for additional training.

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!!The Crew [[folder:Moloch]]An artisynth, a surgeon, and a high ranking member of the Aurikha
[[folder:Mattheus Badaloni]]Engineer on the Muramasa, training on the Aurikha. Mattheus
legendary Children of God cult. Moloch is a Human. He was born on sorcerer, an offworld called Germania, grew up in what you could call the "lower middle class" back on Terra. As a kid, he would often take appliances apart and put them back together for fun. Was always top of his class in science, math, and engineering classes, at least of the little available classes on Germania. At the age of 18, he set out on a freighter, looking for greater schools to continue his studies. He traveled from planet to planet, taking in as much knowledge as he possibly could artisynth that has been imbued with what little money psychic abilities. Before he had on him. He quickly developed became a great skill at propulsion sorcerer, he also functioned as a support gunner and running ship engines field medic whenever he was sent to the front lines to fight for CoG in their various jihads and repairing on the fly. Life wasn't always easy. Growing up to a drunk father, an absent mother, wars. With his medical expertise and being bullied during school left its mark on him. He learned how to fend for himself, as well as make money any way psychic abilities, he could, usually through the means of odd jobs on his travels. He currently finds himself on Virtue, a little shithole in holds the middle rank of nowhere. He just finished a freighter job grand wizard and is currently trying to put together some head doctor of his studies. He began noticing similarities in engine designs and theory. He feels like he is on to something big and is ready to head out into the galaxy to uncover the next big scientific advancement. people.
* ArtificialHuman: Is an artisynth.
* ChurchMilitant
* CoolBike: Owns one.
* TheExile:
His Special Skills/Attributes include entire species is this due to them being a master repairer, as he can fix kicked off Earth centuries ago.
* HighPriest: He outranks Chemosh.
* PsychicPowers
* [[Really700YearsOld Really 400 Years Old]]: And unlike examples like Frosty or Johannes, Moloch has never been in
any engine and get the most out kind of it, as well as being good at adapting on the go, with a keen eye for self preservation.
stasis.
* PutOnABus: Being too inexperienced with this sort of business to be of any help, he, along with Waldo, were brought along to the Aurikha carrier for additional training.SmokingIsCool: Frequently smokes his hookah.



[[folder:Waldo Bernstein]]Navigator on the Muramasa, training on the Aurikha. Waldo is a Human. He lived an average life, being the son of two successful bankers on Terra. When he graduated, he moved on to law school to get a stable job. Here, he gained a strong gambling addiction. After flunking out of law school due to heavy focus on his gambling addiction, Bernstein began working at a restaurant in Toronto. While he was in Toronto, he took night classes about space navigation, picking up the knowledge with ease. After a few years of working at the restaurant at a bit above minimum wage, his parents died in a terrible plane crash. He was surprised to find they had spent all their money on useless bullshit, leaving him barely enough to get a flight to Luna. He went to Luna in an attempt to get rich at a nice casino there his friend told him about, but obviously that did not work. With little money and needing cash to buy more cigarettes, he did what any man would do and decided to put his navigation skills to use and join a ship crew. His Special Skills/Attributes include being a good liar, as he has developed a skill for telling lies after years of dodging bookies and hanging out in casinos.
* PutOnABus: Being too inexperienced with this sort of business to be of any help, he, along with Mattheus, were brought along to the Aurikha carrier for additional training.

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[[folder:Waldo Bernstein]]Navigator [[folder:Squish]]Biologist. An exceptionally frail Feeblian born on the Muramasa, training on planet Meek, he hunches down and throws slaps randomly in the Aurikha. Waldo is a Human. He lived an average air at the mere sight of danger. Like all Feeblians, they study life, but at a distance. They have exceptional allergies and cannot stand being among plant life too long. It is the son of two successful bankers on Terra. When he graduated, he moved on Feeblian dream to law school to get a stable job. Here, he gained a one day overcome their severe allergies and walk among nature. Their race might one day become strong gambling addiction. After flunking after several generations that create habitats and thrive in nature. Squish aspires to one day find a way to relieve the Feeblian race of this curse, so he set out to study the many different life forms of law school due to heavy focus on other planets. During his gambling addiction, Bernstein began working at a restaurant in Toronto. While he was in Toronto, he took night classes about space navigation, picking up adventures aboard the knowledge with ease. Archius, he fought a giant mutated tomato. With the untimely giant tomato's end, Squish gathered its remains to be studied and analyzed. After a few years of working at days, Squish was able to extract the restaurant at a bit above minimum wage, his parents died mutagen. With no other test subjects, he tested the serum on himself. There was catastrophic consequences. He had grown massive in a terrible plane crash. proportions. The mutated Squish retreated into the artificial jungle in the ship. He was surprised to find they had spent all their money on useless bullshit, leaving him barely enough to get shortly captured by a flight to Luna. He went to Luna in an attempt to get rich at a nice casino there his friend told him about, but obviously that did not work. With little money and needing cash to buy more cigarettes, he did what any man would do and mean robot. The crew decided to put his navigation skills throw him into the holding cells until he reverted back to use and join a ship crew. normal. Without Squish's equipment, no change would come. His Special Skills/Attributes include being a good liar, as he able to hulk out in combat, which has developed a skill its own unique name; Squash. For Squish's tropes from when he was part of the Archius Crew, look for his folder on the [[Characters/StarpathJourney Journey Across the Galaxy]] page.
* FanNickname: Super Feeblian for his hulked out form.

!!!Former Crew Members
[[folder:Abraxas]]Physician. Abraxas is a Malmarian. He is the Apothecary of the Malmar Caste, born in the lowest castes of the Monarchy herself, forced to undergo a war to protect his majesty. Long ago, Abraxas was a small child in the Orphanage of Victoria, living in poor conditions and forced to work in order to stay. The owner of said Orphanage was a man named Dr. Pozel, a professor of medicine who favored "tough love". While Abraxas worked, he went under Dr. Pozel's care and ultimately learned the basics of medicine. Once Abraxas was old enough was he then drafted to the Malmarian Heer, being a sort of combat medic for others in battle. Once Malmar's wars were ultimately over did he retire at the age of 83, proving his own that he was a valuable asset to the Heer. He grew discontent with the idea of death and seeing comrades die from the harsh experiences he endured. After retiring, Abraxas realized that death is an inevitable curse and the only thing he can do is delay it. Since then has he provided medical services to the people of Malmar, using his knowledge and Dr. Pozel's techniques to help out the old and sick. Realizing the financial troubles and the request for new knowledge did Abraxas sought out new solutions; a company. His Special Skills/Attributes include being an exceptional craftsman, as well as possessing advanced biomedical and scientific training.
* TheAlcoholic: Played to a depressing degree once the Malmarian War ended.
* CombatMedic: Was one during his time with the Malmarian Heer and still is with the Muramasa.
* DeadpanSnarker: Pretty evident considering his quotes:
-->'''Vakarus:''' Yanim'atvan will want a full scan of our new guest, Healing-one.
-->'''Abraxas:''' I'll keep that in mind obnoxious-one.
* DrJerk: Has no problem
telling lies people to go away or perhaps in Vakarus's case even mock them for their personality. Nevertheless as a Physician he still does his job of healing the injured.
* FantasticRacism: He seems to dislike Humans when Amelia comes at his table on the first day.
* GasMaskLongcoat: Wears a gas mask and a trench coat out of necessity there might be a spread of disease and other hazardous dangers. It's revealed this part of apparel is standard issued across the Malmarian Heer where they would dig trenches and avoid chemical barrages.
* GoodIsNotNice: He'll often act rude to patients and other allies but in the end, he's just as willing to save those people as well.
* GoodOldWays: Unlike the others who use advanced technology, Abraxas would rather use old fashioned items such as potions instead of nanogel, not to mention the fact he uses musket like guns to fight.
* HyperAwareness: As a Malmarian, his perception is usually higher than the average person. As demonstrated he regularly eavesdrops on conversations.
* ICallHerVera: He calls his musket like gun Annabelle during his preparation to [[spoiler: rescue Yanim.]]
* {{Jerkass}}
* TheLostLenore: [[spoiler: Anna is long dead by the time the game begins and is heavily implied Abraxas chooses not to kill
after years doing a mercy kill on her.]]
* MercyKill: Performed this on [[spoiler:his wife in order to stop the overwhelming pain from the injuries she sustained.]]
* NonLethalWarfare: Instead
of dodging bookies using lethal guns like other crew members he opts to use non lethal guns such as Annabelle and hanging stun weapons. Oddly, he's the only character in the universe shown so far to only use non lethal force.
* NoodleIncident: We never find
out what was depicted in casinos.
the wars Abraxas experiences during his time in the Heer. However, judging by his state after the war, it's implied it wasn't pretty.
* PutOnABus: Being too inexperienced OptOut: Abraxas decides to leave the Company in order to deal with this sort of business to be of any help, he, along with Mattheus, were brought along to his personal problems.
* ShellShockedVeteran: [[spoiler:Even
the Aurikha carrier for additional training.days in the Malmarian War is still preventing him from moving on.]]
* TallDarkAndSnarky
* ThouShaltNotKill: Rather than kill people and as a doctor he promises himself never to kill again after his time at the Malmarian Heer. Using non lethal weapons as an alternative to killing.



[[folder:Derrick "Sledge" Hammer]]Security on the Muramasa. Sledge is a Human. On Terra, he was a formidable champion of a street thug, making most of his living through bloodsport. His nickname coming from his preferred weapon of choice, Sledge paved his way to notoriety with shattered bones and bruised organs. After unknowingly striking down a member of his city's organized crime syndicate, Sledge had fled from planet to planet to throw the mafiosos off his trail, eventually arriving at Rigel. Growing anxious, Sledge was looking for any reason to put more distance between himself and his pursuers... which is why he joined the crew of the Archius XI! Although, the Mafia didn't really come up after that except for the one time it was bizarrely foreshadowed by some random jerk on that one space station, then it was never mentioned or discussed again, despite the Mafia knowing "exactly where Sledge is." In fact, Sledge didn't do much of anything after he was given a metal skull and some other mysterious operation we forgot to talk about. He seemed perfectly content to just sit around and do whatever other people told him to do for a while until people mysteriously stopped mentioning him. Now, fully recovered from his operations, he seeks fame, fortune, and sanctuary from those damned mafiosos that just won't leave our lovable hero alone, gosh darn them! His Special Skills/Attributes include swinging hammers really REALLY hard, having a metal skull, the Omega Protocol and being the El Frito Bandito regional Mexican food eating contest champion from 2358 to 2364. For Sledge's tropes from when he was part of the Archius Crew, look for his folder on the [[Characters/StarpathJourney Journey Across the Galaxy]] page.
* DropTheHammer: Has three hammers; the Workmaster T-[=8200=], the LWA Crusher and the Workmaster TX-[=9800=] Platinum Wyvern Edition.
* WeaponOfChoice: A Sledgehammer.

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[[folder:Derrick "Sledge" Hammer]]Security on the Muramasa. Sledge [[folder:Vakarus Va'un]]Gunner. Vakarus is a Human. On Terra, Vak'r. Two years ago, he was a formidable champion of the Vak'r. Being a street thug, making part of House Va'un, the oldest of families within the Vak'r society, gave him many benefits, one of which was the ability to rally most of his living through bloodsport. His nickname coming from his preferred weapon of choice, Sledge paved his way to notoriety with shattered bones the Vak'r and bruised organs. instigate a ethnic cleansing directed at the neighboring people, the smaller Gad'r. After unknowingly striking down having massacred a member good portion of his city's organized crime syndicate, Sledge had fled the Gad'r forces and with their capital in sight, the invasion was put to a halt as a ship from planet to planet to throw the mafiosos off his trail, eventually arriving at Rigel. Growing anxious, Sledge Ayr Empire, a vast civilization who had taken it upon themselves to protect worlds within their territory, appeared. Having broken a key rule of the Ayr guidelines in place to enforce stability and security, the Vak'r forces were disarmed and Vakarus was looking for any reason sentenced to put more distance between himself and his pursuers... which is why he joined exile. After being randomly warped, per exile standard, Vakarus met the crew of the Archius XI! Although, the Mafia didn't really come up after that except for the one Terika-Belladonna Company and was allowed to join them. A lot of time it was bizarrely foreshadowed by some random jerk on that one space station, has passed since then it was never mentioned or discussed again, despite the Mafia knowing "exactly where Sledge is." In fact, Sledge didn't do much and now Vakarus has abandoned his old ideas of anything after he was reclaiming his former title, as his time in exile have given a metal skull and some other mysterious operation we forgot to talk about. He seemed perfectly content to just sit around and do whatever other people told him to do for a while until people mysteriously stopped mentioning him. Now, fully recovered from lot of perspective on things. These days, he's busy exploring the galaxy with his operations, he seeks fame, fortune, and sanctuary from those damned mafiosos that just won't leave our lovable hero alone, gosh darn them! newfound friends, as every new day holds another promise of adventure. His Special Skills/Attributes include swinging hammers really REALLY hard, having a metal skull, the Omega Protocol ability to supercharge energy-based weapons once per battle, and being mastery of a ancient Vak'r martial art dedicated to polearms and staffs.
* EarlyBirdCameo: Appeared in
the El Frito Bandito regional Mexican food eating contest champion from 2358 to 2364. For Sledge's tropes from when he was part Crimson Arc of the Archius Crew, look for his folder on the [[Characters/StarpathJourney Journey Across the Galaxy]] page.
Journey.
* DropTheHammer: Has three hammers; the Workmaster T-[=8200=], the LWA Crusher and the Workmaster TX-[=9800=] Platinum Wyvern Edition.
* WeaponOfChoice: A Sledgehammer.
TheExile



[[folder:Hercules]]Ship Mascot on the Muramasa. Hercules is a Dracobin. Gifted to Sledge by Harken Saw, he is a Dracobin, a semi-intelligent dinosaur-like creature from the desert planet Ophion. Sporting a large and powerful jaw, Dracobins are capable of eating and instantly digesting literally any type of matter. Their body also tends to take on the properties of anything they eat in any significant quantity. There does not seem to be an upper bound on the amount that a Dracobin can or will eat, a truly puzzling phenomenon when combined with the facts that Dracobins do not gain mass or defecate no matter how much they eat despite obviously processing the food. It is speculated that the Dracobin may be born with a biological spatial distortion that allows them to store consumed matter in a pocket universe for digestion. However, this theory has yet to be proved in any capacity, so it remains a mystery for the time being. Hercules cannot speak, and communicates only through a series of clicks, whines, and yelps understood only by other semi-intelligent creatures like Sledge. Despite his somewhat intimidating 7-foot-tall stature, Hercules is generally friendly towards other members of the crew, and is more than happy to give Dracobin back rides. During the adventure on the Archius XI, Hercules received a set of armored barding, complete with plasma cannons, from fellow crew member Lion. His Special Skills/Attributes include the ability to eat anything, being an epic mount, having crazy cool armor, vestigial wings, the inability to poop and being good with kids. For Hercules's tropes from when he was part of the Archius Crew, look for his folder on the [[Characters/StarpathJourney Journey Across the Galaxy]] page.
* BigEater
* BizarreAlienBiology
* ExtremeOmnivore
* NoConservationOfEnergy

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[[folder:Hercules]]Ship Mascot on the Muramasa. Hercules [[folder:Yuga Shuur]]Navigator, as well as a former Merchant Captain. Yuga is a Dracobin. Gifted Ayr. Born into the low house of Shuur, she learned to Sledge by Harken Saw, he is a Dracobin, a semi-intelligent dinosaur-like creature take what she wanted and not leaving anything to chance. After graduating at the top of her class from the desert planet Ophion. Sporting Aviation Guild's navigator program, she applied to the Imperial Trade Consortium. As a large navigator on a merchant ship over the next few years, her natural talent for trade and powerful jaw, Dracobins are capable of eating commerce started to appear and instantly digesting literally any type of matter. Their body also tends to take on soon, she was the properties highly regarded captain of anything they eat in any significant quantity. There does her very own ship. Yet, this was not seem enough, for "Kapu Djizaibo" had her goals set higher. Yuga recently resigned from the ITC and went freelancing in order to be an upper accumulate wealth and influence without being bound on by the amount that a Dracobin can or will eat, a truly puzzling phenomenon when combined with ITC's rules and guidelines and to elevate her house within the facts that Dracobins do not gain mass or defecate no matter how much they eat despite obviously processing the food. It is speculated that the Dracobin may be born with a biological spatial distortion that allows them to store consumed matter in a pocket universe for digestion. However, this theory has yet to be proved in any capacity, so it remains a mystery for the time being. Hercules cannot speak, and communicates only through a series of clicks, whines, and yelps understood only by other semi-intelligent creatures like Sledge. Despite his somewhat intimidating 7-foot-tall stature, Hercules is generally friendly towards other members of the crew, and is more than happy to give Dracobin back rides. During the adventure on the Archius XI, Hercules received a set of armored barding, complete with plasma cannons, from fellow crew member Lion. His Ayr hierarchy. Her Special Skills/Attributes include the ability to eat anything, being an epic mount, always having crazy cool armor, vestigial wings, the inability to poop and being good with kids. For Hercules's tropes from 1 successful roll when he was part of rolling for persuasion chance.
* EarlyBirdCameo: Appeared in
the Archius Crew, look for his folder on the [[Characters/StarpathJourney Journey Across the Galaxy]] page.
* BigEater
* BizarreAlienBiology
* ExtremeOmnivore
* NoConservationOfEnergy
Crimson Arc of Journey.



[[folder:Ahaz]]Bartender on the Muramasa. Ahaz is a Human. He joined the Terika-Belladonna Company, so he can tend the bar on the Muramasa. His documents don't mention much else besides that. His Special Skills/Attributes include being an exceptionally good bartender.
* TheBartender

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[[folder:Ahaz]]Bartender on the Muramasa. Ahaz [[folder:Johannes van der Meijde]]Mercenary. Johannes is a genetically modified Human. He joined Born on Terra in the Terika-Belladonna Company, so he can tend Netherlands, near to the bar on border with Germany, he was raised by his birth parents, Arwen and Elisabeth, who encouraged him to pick up extracurricular activities in his local school. Growing up, he played football and rugby for his school's team, and learned to play the Muramasa. Cello. At the age of 18, he enlisted in the Koninklijke Marine Korps Mariniers and, after completing basic training and specialized training, ended up in the 23rd Airborne Raiding Squadron. He saw a good deal of combat both on and off Terra, and his competency eventually caught the eye of a larger PMC, Vermaak 88, whom contracted him as soon as his enlistment was up. After a series of more intense training than most national armed forces would see, Johannes made a name for himself within the Vermaak as being especially efficient to a point of almost robotic ruthlessness. It was sometime around the year 2230 that he signed a waiver to be a test subject for a new "Augmented Soldier" program initiated by Vermaak 88. The project, which would eventually come to be known as "Operation Permafrost", radically changed Johannes physiology. His documents don't mention homeostasis was arrested, and his body augmented to thrive at a much else besides that. lower body temperature (in the range of 5 - 8 celsius) and made to produce a new, highly experimental Biochemical super-refrigerant, which until this point had been highly difficult to synthesize in a laboratory setting as it needed certain biological catalysts. New organs were grown from Johannes' stem cells and implanted within his body, along with biosynthetic teflon arteries to channel the produced compounds to his palms and feet. His nervous system was implanted with electrostimulants to improve reaction time, and the majority of his thinner bones were reinforced with a tungsten alloy to improve strength. In addition to the augmentations, a new form of combat armor was designed for him (pictured above) which enabled him to further weaponize and project the new biochemicals he produced. In addition to standard HUD displays and targeting computers within the helmet, the suit's back unit houses a high-efficiency condenser unit which draws ambient moisture from the air and keeps it in a super cooled liquid state, as well as a large reserve of liquid Galinstan metal. At will, Johannes can direct the suit a combination of both through ducting in his gloves or boots, which mix with the biochemical refrigerant to create superhardened ice/metal alloy, usable as shielding, weaponry, or even spread along the floor under his boots to enable 'skating'. Shortly after humanity began exploring the galaxy in 2232, Johannes was put into cryosleep for an undisclosed reason, presumably to preserve him to recreate the procedure. He was not woken until 2382, 150 years later, when a ship transporting his cryopod was attacked by pirate raiders and taken over. The raiders ended up waking him up, and in his confused post-stasis state, managed to convince him he was part of their crew. His Special Skills/Attributes include being an exceptionally good bartender.
Proto-Cryokinesis.
* TheBartenderHumanPopsicle



!!The Crew of the Aurikha
[[folder:Mattheus Badaloni]]Engineer on the Muramasa, training on the Aurikha. Mattheus is a Human. He was born on an offworld called Germania, grew up in what you could call the "lower middle class" back on Terra. As a kid, he would often take appliances apart and put them back together for fun. Was always top of his class in science, math, and engineering classes, at least of the little available classes on Germania. At the age of 18, he set out on a freighter, looking for greater schools to continue his studies. He traveled from planet to planet, taking in as much knowledge as he possibly could with what little money he had on him. He quickly developed a great skill at propulsion and running ship engines and repairing on the fly. Life wasn't always easy. Growing up to a drunk father, an absent mother, and being bullied during school left its mark on him. He learned how to fend for himself, as well as make money any way he could, usually through the means of odd jobs on his travels. He currently finds himself on Virtue, a little shithole in the middle of nowhere. He just finished a freighter job and is currently trying to put together some of his studies. He began noticing similarities in engine designs and theory. He feels like he is on to something big and is ready to head out into the galaxy to uncover the next big scientific advancement. His Special Skills/Attributes include being a master repairer, as he can fix any engine and get the most out of it, as well as being good at adapting on the go, with a keen eye for self preservation.
* PutOnABus: Being too inexperienced with this sort of business to be of any help, he, along with Waldo, were brought along to the Aurikha carrier for additional training.
[[/folder]]

[[folder:Waldo Bernstein]]Navigator on the Muramasa, training on the Aurikha. Waldo is a Human. He lived an average life, being the son of two successful bankers on Terra. When he graduated, he moved on to law school to get a stable job. Here, he gained a strong gambling addiction. After flunking out of law school due to heavy focus on his gambling addiction, Bernstein began working at a restaurant in Toronto. While he was in Toronto, he took night classes about space navigation, picking up the knowledge with ease. After a few years of working at the restaurant at a bit above minimum wage, his parents died in a terrible plane crash. He was surprised to find they had spent all their money on useless bullshit, leaving him barely enough to get a flight to Luna. He went to Luna in an attempt to get rich at a nice casino there his friend told him about, but obviously that did not work. With little money and needing cash to buy more cigarettes, he did what any man would do and decided to put his navigation skills to use and join a ship crew. His Special Skills/Attributes include being a good liar, as he has developed a skill for telling lies after years of dodging bookies and hanging out in casinos.
* PutOnABus: Being too inexperienced with this sort of business to be of any help, he, along with Mattheus, were brought along to the Aurikha carrier for additional training.
[[/folder]]



!!The Crew of the Cataract

[[folder:Mercy Fontanne]]Combat Medic on the Cataract. Mercy is a Human. Born on Terra to a middle-class family in France, all her life, she always dreamed of being a doctor, so she worked hard in school and got her grades up to go to medical college... And then failed horribly, getting kicked out with little more than crippling debt. So she did the next best thing, hopped on the first shuttle out of there and joined up with a mercenary crew! Naturally... she hasn't actually paid the debts back, either. Maybe one day... She's as green as they come, unfortunately, but still generally tries to be peppy and friendly, even in the worst of situations. Her Special Skills/Attributes include Triage, so when she is giving medical aid, someone who is critically wounded will receive more HP than someone who is not.

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!!The Former Crew of the Cataract

[[folder:Mercy Fontanne]]Combat Medic [[folder:Istasha Kel'Sselik]]Combat Engineer on the Cataract. Mercy Istasha is a Human. Ivtashk Sselik, from the family of Kel. Born on Terra to a middle-class family in France, all her life, she always dreamed of being a doctor, so she worked hard in school and got her grades up to go to medical college... And then failed horribly, getting kicked out with little more than crippling debt. So she did the next best thing, hopped people's homeworld, Iyrcarro, on the first shuttle out continent of there and joined up with a mercenary crew! Naturally... she hasn't actually paid Ivta, home of the debts back, either. Maybe one day... She's Ivtashk sub-species of Sselik. This particular sub-species of Sselik is known as green as they come, unfortunately, but still being the most intelligent of all Sselik groups, generally tries to be peppy taller than all others except the Kovher, but more agile and friendly, even dextrous with less physical strength. She was born to in the worst 43rd Clutch of situations. the Family of Kel, one of the shorter Ivtashk bloodlines but also one of the most successful considering their shorter generational length. At the age of 15, when her species reaches maturity, she left home with two of her cousins (both Ivtashk) and three other Sselik (two Kovher and a Barhtak) on a ship won in a gambling match. A small Corvette, they used it to establish themselves as dependable contractors, mostly handling courier and salvage jobs. After a few years, they upgraded to a Heavy Cruiser and hired on a larger crew of Sselik. Dissatisfied with the decreasing number of courier jobs, the crew began to work more salvage jobs and began making unsavory contacts to get more work, most of which was "under the table". It wasn't long until they had turned to outright piracy and forced salvage, ambushing freighters and civilian ships, looting all they could, and often tearing everything of value off the ship that wouldn't render it inoperable before leaving. They, however, prided themselves in never killing anyone unless absolutely necessary. It was about this time that they were salvaging an ancient derelict Terran ship, found 'dead in the water', adrift for over a hundred years, where they found a Cryopod with a very strange human inside. Johannes Van Der Meijde. This was three years ago. Roughly 6 months ago, Istasha transferred to the Cataract as one of the ship's combat engineers, up until the ship was bought by Yanim. Her Special Skills/Attributes include Triage, so when Sapper, which means she is giving medical aid, someone who is critically wounded will receive more HP than someone who is not.has a double chance roll to all explosive rolls, and Ivtashk Ingenuity, which means triple contribution to all non-combat collaborative rolls.



[[folder:Istasha Kel'Sselik]]Combat Engineer on the Cataract. Istasha is a Ivtashk Sselik, from the family of Kel. Born on her people's homeworld, Iyrcarro, on the continent of Ivta, home of the Ivtashk sub-species of Sselik. This particular sub-species of Sselik is known as being the most intelligent of all Sselik groups, generally taller than all others except the Kovher, but more agile and dextrous with less physical strength. She was born to in the 43rd Clutch of the Family of Kel, one of the shorter Ivtashk bloodlines but also one of the most successful considering their shorter generational length. At the age of 15, when her species reaches maturity, she left home with two of her cousins (both Ivtashk) and three other Sselik (two Kovher and a Barhtak) on a ship won in a gambling match. A small Corvette, they used it to establish themselves as dependable contractors, mostly handling courier and salvage jobs. After a few years, they upgraded to a Heavy Cruiser and hired on a larger crew of Sselik. Dissatisfied with the decreasing number of courier jobs, the crew began to work more salvage jobs and began making unsavory contacts to get more work, most of which was "under the table". It wasn't long until they had turned to outright piracy and forced salvage, ambushing freighters and civilian ships, looting all they could, and often tearing everything of value off the ship that wouldn't render it inoperable before leaving. They, however, prided themselves in never killing anyone unless absolutely necessary. It was about this time that they were salvaging an ancient derelict Terran ship, found 'dead in the water', adrift for over a hundred years, where they found a Cryopod with a very strange human inside. Johannes Van Der Meijde. This was three years ago. Roughly 6 months ago, Istasha transferred to the Cataract as one of the ship's combat engineers, up until the ship was bought by Yanim. Her Special Skills/Attributes include Sapper, which means she has a double chance roll to all explosive rolls, and Ivtashk Ingenuity, which means triple contribution to all non-combat collaborative rolls.
[[/folder]]



[[folder:Moloch]]An artisynth, a surgeon, and a high ranking member of the legendary Children of God cult. Moloch is a sorcerer, an artisynth that has been imbued with psychic abilities. Before he became a sorcerer, he also functioned as a support gunner and field medic whenever he was sent to the front lines to fight for CoG in their various jihads and wars. With his medical expertise and psychic abilities, he currently holds the rank of grand wizard and head doctor of his people.
* ArtificialHuman: Is an artisynth.
* ChurchMilitant
* CoolBike: Owns one.
* TheExile: His entire species is this due to them being kicked off Earth centuries ago.
* HighPriest: He outranks Chemosh.
* PsychicPowers
* [[Really700YearsOld Really 400 Years Old]]: And unlike examples like Frosty or Johannes, Moloch has never been in any kind of stasis.
* SmokingIsCool: Frequently smokes his hookah.
[[/folder]]
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[[folder:Chemosh]]An elite member of a legendary cult which terrorized people for a long time.
* ArtificialHuman: Is an artisynth.

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[[folder:Chemosh]]An [[folder:Chemosh]]The current, and missing, leader of the Children of God cult after he led a coup to depose of the previous leader. Chemosh is an artisynth, a synthetic species designed to be nothing more than glorified lab rats. As one of the elite member members of a legendary cult which terrorized CoG, he constantly preached to his people for a long time.
how they were above humans and they ought to slaughter them as their god demanded them to.
* ArtificialHuman: Is an artisynth.ArtificialHuman



* SinisterMinister:

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* SinisterMinister: SinisterMinister



[[folder:Moloch]]An odd man traveling through the stars as he retraces the steps his people took when they went on a mass exodus. Partner in crime to his friend Chemosh.

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[[folder:Moloch]]An odd man traveling through artisynth, a surgeon, and a high ranking member of the stars legendary Children of God cult. Moloch is a sorcerer, an artisynth that has been imbued with psychic abilities. Before he became a sorcerer, he also functioned as a support gunner and field medic whenever he retraces was sent to the steps front lines to fight for CoG in their various jihads and wars. With his people took when they went on a mass exodus. Partner in crime to medical expertise and psychic abilities, he currently holds the rank of grand wizard and head doctor of his friend Chemosh.people.



* HighPriest

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* HighPriestHighPriest: He outranks Chemosh.

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* ArtificialHuman: Is an artisynth.



* ChurchMilitant
* TheFundamentalist
* HumanSacrifice: Indulged in these quite often.
* SinisterMinister:



* AmbiguouslyHuman: Denied being human when confronted by a squad of Ayr marines when they noticed his very human-like hands.

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* AmbiguouslyHuman: Denied being human when confronted by a squad of Ayr marines when they noticed his very human-like hands.ArtificialHuman: Is an artisynth.
* ChurchMilitant



* TheExile: His entire species is this. Why they are exiles is currently unknown.

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* TheExile: His entire species is this. Why they are exiles is currently unknown.this due to them being kicked off Earth centuries ago.
* HighPriest
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* TheAlcoholic: Played to a depressing degree once the Malmarian War ended.


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* TheLostLenore: [[spoiler: Anna is long dead by the time the game begins and is heavily implied Abraxas chooses not to kill after doing a mercy kill on her.]]
* MercyKill: Performed this on [[spoiler:his wife in order to stop the overwhelming pain from the injuries she sustained.]]


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* NoodleIncident: We never find out what was depicted in the wars Abraxas experiences during his time in the Heer. However, judging by his state after the war, it's implied it wasn't pretty.
* OptOut: Abraxas decides to leave the Company in order to deal with his personal problems.
* ShellShockedVeteran: [[spoiler:Even the days in the Malmarian War is still preventing him from moving on.]]
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[[folder:Arkadam Sidikan]]Mercenary on the Cataract. Arkadam is a Kanad.[[/folder]]

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[[folder:Arkadam Sidikan]]Mercenary on the Cataract. Arkadam is a Kanad. For Arkadam's tropes from when he appeared in the last part, look for the State Security folder on the [[Characters/StarpathJourney Journey Across the Galaxy]] page.[[/folder]]

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[[folder:Maddox "Mad" Graves]]Armorer on the Muramasa, as well as weapon smith. Maddox is a Human. A former combat-engineer within the SDF auxiliaries, he grew up on a neighboring colony called Novithus, prized for its high-quality metal construction. By the age of eight, he knew how to use over a hundred different tools, something which played a key role later on in his life when Novithus was the victim of a organized raiding campaign conducted by a large group of pirates. Being twenty at the time, he volunteered to the SDF auxiliaries alongside most novithians to defend their homes. During the defense Maddox was tasked with the maintenance and reparations of weapons, armor and even vehicles due to his already extensive knowledge. Skip ahead a few years and Maddox had traveled a good portion of the galaxy, exchanging his knowledge with others of his trade to learn even more. Looking for his next big gig he replied to a offer given by the Terika-Belladonna Company. His Special Skills/Attributes include extended knowledge on how to create, manufacture and maintain weapons and armor of varying types and sizes, meaning characters who use a weapon manufactured by Maddox get bonus damage.

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[[folder:Maddox "Mad" Graves]]Armorer Graves]]Enginner on the Muramasa, specifically an armorer, as well as weapon smith. Maddox is a Human. A former combat-engineer within the SDF auxiliaries, he grew up on a neighboring colony called Novithus, prized for its high-quality metal construction. By the age of eight, he knew how to use over a hundred different tools, something which played a key role later on in his life when Novithus was the victim of a organized raiding campaign conducted by a large group of pirates. Being twenty at the time, he volunteered to the SDF auxiliaries alongside most novithians to defend their homes. During the defense Maddox was tasked with the maintenance and reparations of weapons, armor and even vehicles due to his already extensive knowledge. Skip ahead a few years and Maddox had traveled a good portion of the galaxy, exchanging his knowledge with others of his trade to learn even more. Looking for his next big gig he replied to a offer given by the Terika-Belladonna Company. His Special Skills/Attributes include extended knowledge on how to create, manufacture and maintain weapons and armor of varying types and sizes, meaning characters who use a weapon manufactured by Maddox get bonus damage.



!!!Non-Player Members

[[folder:Constantine]]Constantine is a Human. [[/folder]]



!!!Non-Player Members

[[folder:Pharrell Sharpe]]Captain on the Cataract. Pharrell is a Human.[[/folder]]
[[folder:Gaokah Prima]]Navigator and Pilot on the Cataract. Gaokah is a Serek. She is the First Officer.[[/folder]]
[[folder:Reece Conroy]]Mercenary on the Cataract. Reece is a Human.[[/folder]]
[[folder:Ravis Myvaz]]Mercenary on the Cataract. Ravis is a Lirya.[[/folder]]
[[folder:Melody Sycamore]]Physician on the Cataract. [[/folder]]
[[folder:Wilson Reilly]]Mercenary on the Cataract. Wilson is a Human.[[/folder]]
[[folder:Arkadam Sidikan]]Mercenary on the Cataract. Arkadam is a Kanad.[[/folder]]
[[folder:Rey Pryor]]Engineer on the Cataract. [[/folder]]






[[/folder]]

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[[/folder]]

[[folder:Beshyem]]The single-named leader of the Selovehan United Labor Party.[[/folder]]

[[folder:Borto]][[/folder]]

[[folder:Myaga]][[/folder]]

[[folder:Zeddai]]A melora and quartermaster general for the Selovehan United Labor Party.
[[/folder]]
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[[folder:Amy "Amnesia" Korunov]]Mercenary on the Muramasa. Amy is a Human. She managed to escape the Creed some time after Alex with some help from her brother and others. Once they were in safety, she was to remain on Earth and to lead a normal life thanks to the money Alex send her after every match. While his intentions were well meaning, they couldn't stop Amy's adventurous spirit. The long distance between them allowed her to "bend the truth". She used the money for education. Just education in the fields of self protection, weaponry and others. Eventually, her skills caught the attention of an Alpha sister talent scout. She spend a few years with them until a falling out two years ago. While both parties agreed to brake off contact, Amy had become close to some key people in the Sister's organization. She managed to leave with a parting gift in the form of a stealth suit. After freelancing for a while and dodging questions from Alex, she was forced into making contact with the Muramasa thanks to the Creed's activities. Her Special Skills/Attributes include being an expert with long range weaponry, being trained in stealth operative, and being a Specter, dealing more damage on her first attack and having better roll chances for hiding.
[[/folder]]

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[[folder:Derrick "Sledge" Hammer]]Security on the Muramasa. Sledge is a Human. On Terra, he was a formidable champion of a street thug, making most of his living through bloodsport. His nickname coming from his preferred weapon of choice, Sledge paved his way to notoriety with shattered bones and bruised organs. After unknowingly striking down a member of his city's organized crime syndicate, Sledge had fled from planet to planet to throw the mafiosos off his trail, eventually arriving at Rigel. Growing anxious, Sledge was looking for any reason to put more distance between himself and his pursuers... which is why he joined the crew of the Archius XI! Although, the Mafia didn't really come up after that except for the one time it was bizarrely foreshadowed by some random jerk on that one space station, then it was never mentioned or discussed again, despite the Mafia knowing "exactly where Sledge is." In fact, Sledge didn't do much of anything after he was given a metal skull and some other mysterious operation we forgot to talk about. He seemed perfectly content to just sit around and do whatever other people told him to do for a while until people mysteriously stopped mentioning him. Now, fully recovered from his operations, he seeks fame, fortune, and sanctuary from those damned mafiosos that just won't leave our lovable hero alone, gosh darn them! His Special Skills/Attributes include swinging hammers really REALLY hard, having a metal skull, the Omega Protocol and being the El Frito Bandito regional Mexican food eating contest champion from 2358 to 2364. For Sledge's tropes from when he was part of the Archius Crew, look for his folder on the [[Characters/StarpathJourney Journey Across the Galaxy]] page.
* DropTheHammer: Has three hammers; the Workmaster T-[=8200=], the LWA Crusher and the Workmaster TX-[=9800=] Platinum Wyvern Edition.
* WeaponOfChoice: A Sledgehammer.

to:

[[folder:Derrick "Sledge" Hammer]]Security [[folder:Bucky Fermi]]Engineer on the Muramasa. Sledge Muramasa, as well as HR. Bucky is an Android. She started out as a Human. On Terra, he was a formidable champion dedicated gynoid, and worked in the strip clubs and brothels of a street thug, seedy spaceport in Alpha Centauri. After a while, she finally made her owner enough money to pay off her Voluntary Societal Integration requirements and became a free entity of her own. She acquired the skillsofts required for an android to enter a career as a ship engineer. She's a fast thinker as all androids are, and operates with speed and grace. Her original function as a gynoid predisposes her toward human relations, and she finds satisfaction in making most of his living through bloodsport. His nickname coming from his preferred weapon of choice, Sledge paved his way to notoriety with shattered bones friends and bruised organs. After unknowingly striking down helping her fleshy fellows. She enjoys talking and will always give anybody she meets her best. This can make her a member of his city's organized crime syndicate, Sledge had fled from planet to planet to throw bit gullible at times, and she mostly relies on the mafiosos off his trail, eventually arriving at Rigel. Growing anxious, Sledge was looking for any reason kindness of others to put more distance between himself and his pursuers... which is why he joined the crew keep her out of the Archius XI! Although, the Mafia didn't really come up after that except for the one time it was bizarrely foreshadowed by some random jerk on that one space station, then it was never mentioned or discussed again, despite the Mafia knowing "exactly where Sledge is." In fact, Sledge didn't do much of anything after he was given a metal skull and some other mysterious operation we forgot to talk about. He seemed perfectly content to just sit around and do whatever other people told him to do for a while until people mysteriously stopped mentioning him. Now, fully recovered from his operations, he seeks fame, fortune, and sanctuary from those damned mafiosos that just won't leave our lovable hero alone, gosh darn them! His being lured into tricky situations. Her Special Skills/Attributes include swinging hammers really REALLY hard, having a metal skull, the Omega Protocol durability and being the El Frito Bandito regional Mexican food eating contest champion from 2358 to 2364. For Sledge's tropes from when he was part of the Archius Crew, look for his folder on the [[Characters/StarpathJourney Journey Across the Galaxy]] page.
Fast Hands, Faster Brains.
* DropTheHammer: Has three hammers; the Workmaster T-[=8200=], the LWA Crusher and the Workmaster TX-[=9800=] Platinum Wyvern Edition.
* WeaponOfChoice: A Sledgehammer.
RobotGirl



[[folder:Hercules]]Ship Mascot on the Muramasa. Hercules is a Dracobin. Gifted to Sledge by Harken Saw, he is a Dracobin, a semi-intelligent dinosaur-like creature from the desert planet Ophion. Sporting a large and powerful jaw, Dracobins are capable of eating and instantly digesting literally any type of matter. Their body also tends to take on the properties of anything they eat in any significant quantity. There does not seem to be an upper bound on the amount that a Dracobin can or will eat, a truly puzzling phenomenon when combined with the facts that Dracobins do not gain mass or defecate no matter how much they eat despite obviously processing the food. It is speculated that the Dracobin may be born with a biological spatial distortion that allows them to store consumed matter in a pocket universe for digestion. However, this theory has yet to be proved in any capacity, so it remains a mystery for the time being. Hercules cannot speak, and communicates only through a series of clicks, whines, and yelps understood only by other semi-intelligent creatures like Sledge. Despite his somewhat intimidating 7-foot-tall stature, Hercules is generally friendly towards other members of the crew, and is more than happy to give Dracobin back rides. During the adventure on the Archius XI, Hercules received a set of armored barding, complete with plasma cannons, from fellow crew member Lion. His Special Skills/Attributes include the ability to eat anything, being an epic mount, having crazy cool armor, vestigial wings, the inability to poop and being good with kids. For Hercules's tropes from when he was part of the Archius Crew, look for his folder on the [[Characters/StarpathJourney Journey Across the Galaxy]] page.
* BigEater
* BizarreAlienBiology
* ExtremeOmnivore
* NoConservationOfEnergy

to:

[[folder:Hercules]]Ship Mascot [[folder:Frosty]]Pilot on the Muramasa. Hercules Muramasa, the scout kind, as well as an ace. Frosty's race is unknown, but it is suspected that he's either an Android or Alien Hybrid. An ace starfighter pilot that the Muramasa crew found drifting through space in the cockpit of a Dracobin. Gifted frozen starfighter. Due to Sledge by Harken Saw, the circumstances he is was found in, the crew have given him the name 'Frosty'. However, while he may look human (albeit a Dracobin, a semi-intelligent dinosaur-like creature bit off) from a distance, he looks rather... creepy if seen up close. He looks humanoid, but is rather... off in several aspects. His eyes are a glowing gold, his skin is as pale as snow and looks too smooth to belong to a human, he bleeds yellow, he lacks several organs, his fingers are thin and long, he has a raccoon-like skin coloration around his eyes, the desert planet Ophion. Sporting a large inside of his mouth is black with malformed teeth, and powerful jaw, Dracobins are capable of eating he only has two big toes on his feet. Still, despite his unsettling looks, he's a nice and instantly digesting literally any type affable person who is pleasant to be around. Unfortunately, he's suffering from a bout of matter. Their body also tends amnesia due to take on the properties of being kept in a cold stasis, and cannot recall anything they eat in any significant quantity. There about his past. He does remember one thing, though, he remembers how to fly. And not seem to be an upper bound on just fly, but fly really well. His specialty comes in the amount that form of his ace flying skills, which let him perform all sorts of dangerous maneuvers if the situation calls for it. His starfighter, although a Dracobin bit damaged and in need of repair, can or will eat, act as a truly puzzling phenomenon when combined with the facts that Dracobins do not gain mass or defecate no matter how much they eat despite obviously processing the food. It is speculated that the Dracobin may be born with a biological spatial distortion that allows them to store consumed matter in a pocket universe for digestion. However, this theory has yet to be proved in any capacity, so it remains a mystery scout vessel for the time being. Hercules cannot speak, and communicates only through Muramasa if they need recon work done, aerial support, or if they just want a series of clicks, whines, and yelps understood only by other semi-intelligent creatures like Sledge. Despite his somewhat intimidating 7-foot-tall stature, Hercules is generally friendly towards other members of the crew, and is more than happy to give Dracobin back rides. During the adventure simple escort. Just don't let him get doinked on the Archius XI, Hercules received a set of armored barding, complete with plasma cannons, from fellow crew member Lion. head too hard, bad things happen. His Special Skills/Attributes include the ability to eat anything, being an epic mount, having crazy cool armor, vestigial wings, ace pilot and consecration. Whenever he personally takes damage, he gains a chance to go apeshit which increases with further damage. So if he takes too many hits, there's a chance he just loses his fucking mind and goes berserk on the inability enemy. The downside of this is that if a friendly is closer, he may accidentally strike them instead due to poop and being good blind with kids. For Hercules's tropes from rage. Don't stand too close to him when he was part loses his shit, kids.
* CreepyLongFingers
* HalfHumanHybrid: He's suspected to be this.
* HumanPopsicle
* NiceGuy: He's definitely one
of the Archius Crew, look more friendlier members of the crew.
* [[Really700YearsOld Really 400 Years Old]]: Judging by the equipment and weapons he was found with, Frosty has been around
for his folder on the [[Characters/StarpathJourney Journey Across the Galaxy]] page.
a long time.
* BigEater
SpaceFighter: Pilots one.
* BizarreAlienBiology
* ExtremeOmnivore
* NoConservationOfEnergy
UncannyValley: As stated above, he looks more like something trying to resemble a human than an actual human.



[[folder:Bucky Fermi]]Engineer on the Muramasa, as well as HR. Bucky is an Android. She started out as a dedicated gynoid, and worked in the strip clubs and brothels of a seedy spaceport in Alpha Centauri. After a while, she finally made her owner enough money to pay off her Voluntary Societal Integration requirements and became a free entity of her own. She acquired the skillsofts required for an android to enter a career as a ship engineer. She's a fast thinker as all androids are, and operates with speed and grace. Her original function as a gynoid predisposes her toward human relations, and she finds satisfaction in making friends and helping her fleshy fellows. She enjoys talking and will always give anybody she meets her best. This can make her a bit gullible at times, and she mostly relies on the kindness of others to keep her out of being lured into tricky situations. Her Special Skills/Attributes include durability and Fast Hands, Faster Brains.
* RobotGirl

to:

[[folder:Bucky Fermi]]Engineer [[folder:Maddox "Mad" Graves]]Armorer on the Muramasa, as well as HR. Bucky weapon smith. Maddox is an Android. She started out as a dedicated gynoid, and worked in Human. A former combat-engineer within the strip clubs and brothels SDF auxiliaries, he grew up on a neighboring colony called Novithus, prized for its high-quality metal construction. By the age of eight, he knew how to use over a hundred different tools, something which played a key role later on in his life when Novithus was the victim of a seedy spaceport in Alpha Centauri. After organized raiding campaign conducted by a while, she finally made her owner enough money to pay off her Voluntary Societal Integration requirements and became a free entity large group of her own. She acquired pirates. Being twenty at the skillsofts required for an android time, he volunteered to enter a career as a ship engineer. She's a fast thinker as all androids are, and operates the SDF auxiliaries alongside most novithians to defend their homes. During the defense Maddox was tasked with speed the maintenance and grace. Her original function as a gynoid predisposes her toward human relations, reparations of weapons, armor and she finds satisfaction in making friends even vehicles due to his already extensive knowledge. Skip ahead a few years and helping her fleshy fellows. She enjoys talking and will always give anybody she meets her best. This can make her Maddox had traveled a bit gullible at times, and she mostly relies on good portion of the kindness of galaxy, exchanging his knowledge with others of his trade to keep her out of being lured into tricky situations. Her learn even more. Looking for his next big gig he replied to a offer given by the Terika-Belladonna Company. His Special Skills/Attributes include durability extended knowledge on how to create, manufacture and Fast Hands, Faster Brains.
* RobotGirl
maintain weapons and armor of varying types and sizes, meaning characters who use a weapon manufactured by Maddox get bonus damage.



[[folder:Ahaz]]Bartender on the Muramasa. Ahaz is a Human. He joined the Terika-Belladonna Company, so he can tend the bar on the Muramasa. His documents don't mention much else besides that. His Special Skills/Attributes include being an exceptionally good bartender.
* TheBartender

to:

[[folder:Ahaz]]Bartender [[folder:Valencia 'Valkyrie' Blackwell]]Engineer on the Muramasa. Ahaz Muramasa, as well as a Technician. Valencia is a Human. He joined She was born in space. Well, not LITERALLY in space. She was born on an old freighter, controlled by a small band of pirates that had broken away from one of the larger groups outside human space. She was raised as a pirate, till both of her parents were killed by SDF soldiers. That'd put a big kink in her life of piracy. She was taken and put into an orphanage on Terra, where she lived miserably till she was old enough to escape and venture out into the universe. She returned to the life of piracy, joining up with a small roving gang that just happened to love targeting the mining colonies on Pyri II. Every so often brawling with the SDF, including one particular soldier whom she grew to despise. As she grew older, she started to see that the pirate life didn't exactly pay well, especially here in human space, so she decided to offer her services as a merc on occasion. Two years have passed since Valkyrie began doing mercenary work, and now she's found another job; working for the the Terika-Belladonna Company, so he can tend the bar on the Muramasa. His documents don't mention much else besides that. His Company. Her Special Skills/Attributes include being an exceptionally good bartender.
* TheBartender
a natural engineer, having spent most of her childhood working on the freighter with her mother and father. Bearing a photographic memory and extensive mechanical/electrical knowledge, she's able to repair virtually anything and everything, even under fire. Most of her time, though, is spent on combat mechs and the like. She loves building robots to do her bidding. Need a walking/rolling/flying death machine? She's your gal.



[[folder:Frosty]]Pilot on the Muramasa, the scout kind, as well as an ace. Frosty's race is unknown, but it is suspected that he's either an Android or Alien Hybrid. An ace starfighter pilot that the Muramasa crew found drifting through space in the cockpit of a frozen starfighter. Due to the circumstances he was found in, the crew have given him the name 'Frosty'. However, while he may look human (albeit a bit off) from a distance, he looks rather... creepy if seen up close. He looks humanoid, but is rather... off in several aspects. His eyes are a glowing gold, his skin is as pale as snow and looks too smooth to belong to a human, he bleeds yellow, he lacks several organs, his fingers are thin and long, he has a raccoon-like skin coloration around his eyes, the inside of his mouth is black with malformed teeth, and he only has two big toes on his feet. Still, despite his unsettling looks, he's a nice and affable person who is pleasant to be around. Unfortunately, he's suffering from a bout of amnesia due to being kept in a cold stasis, and cannot recall anything about his past. He does remember one thing, though, he remembers how to fly. And not just fly, but fly really well. His specialty comes in the form of his ace flying skills, which let him perform all sorts of dangerous maneuvers if the situation calls for it. His starfighter, although a bit damaged and in need of repair, can act as a scout vessel for the Muramasa if they need recon work done, aerial support, or if they just want a simple escort. Just don't let him get doinked on the head too hard, bad things happen. His Special Skills/Attributes include being an ace pilot and consecration. Whenever he personally takes damage, he gains a chance to go apeshit which increases with further damage. So if he takes too many hits, there's a chance he just loses his fucking mind and goes berserk on the enemy. The downside of this is that if a friendly is closer, he may accidentally strike them instead due to being blind with rage. Don't stand too close to him when he loses his shit, kids.
* CreepyLongFingers
* HalfHumanHybrid: He's suspected to be this.
* HumanPopsicle
* NiceGuy: He's definitely one of the more friendlier members of the crew.
* [[Really700YearsOld Really 400 Years Old]]: Judging by the equipment and weapons he was found with, Frosty has been around for a long time.
* SpaceFighter: Pilots one.
* UncannyValley: As stated above, he looks more like something trying to resemble a human than an actual human.

to:

[[folder:Frosty]]Pilot [[folder:Markus Henrik "Kov" Koval]]Mercenary on the Muramasa, Muramasa. Markus is a Human. He was born in a logging colony on the scout kind, forest moon of Folter orbiting Germania. Markus finished the obligatory education with poor grades, due to him have a violent nature which often got him into trouble. After graduating he enlisted in the Ranger Corps, a military organization that scouted potential logging locations and kept native wildlife at bay. This was a job Markus became very good at, his temperament and personality well suited for it. While a ranger, Markus learned tracking, survival techniques, ambushing as well as an ace. Frosty's race is unknown, but it is suspected becoming skilled with his firearm, the KA-300 semi-automatic rifle. After a criminal incident that he's either an Android or Alien Hybrid. An ace starfighter pilot left a squad of SDF recruits dead, Markus and a few other rangers were sent to Vorago, a corporately owned prison planet. In 2380 a prison riot occurred and the convicts took over the prison as well as the planet. With the Planet outside of SDF area of interest and under their control, the outlaws set up a spaceport that didn't adhere to any galactic government. Markus was a part of the Muramasa crew found drifting through space Dagger Marauders and worked as a gameskeeper and a huntsman, often taking wealthy crimelords out to big game hunts in the cockpit of Vorago wilds. Need a frozen starfighter. Due to the circumstances he was found in, the crew have given him the name 'Frosty'. However, while he may look human (albeit a bit off) from a distance, he looks rather... creepy if seen up close. He looks humanoid, but is rather... off in several aspects. His eyes are a glowing gold, his skin is as pale as snow and looks too smooth to belong to a human, he bleeds yellow, he lacks several organs, his fingers are thin and long, he has a raccoon-like skin coloration around his eyes, the inside of his mouth is black guy with malformed teeth, and he only has two big toes on his feet. Still, despite his unsettling looks, he's a nice and affable person who is pleasant to be around. Unfortunately, he's suffering from a bout of amnesia due to being kept in a cold stasis, and cannot recall anything about his past. He does remember one thing, though, he remembers how to fly. And not just fly, but fly really well. His specialty comes in the form of his ace flying skills, which let him perform all sorts of dangerous maneuvers if the situation calls for it. His starfighter, although a bit damaged and in need of repair, can act as a scout vessel for the Muramasa if they need recon work done, aerial support, or if they just want a simple escort. Just don't let him get doinked on the head too hard, bad things happen. mindset and a weird mix of rifling finesse and primal savagery? Markus has got you covered. His Special Skills/Attributes include being an ace pilot and consecration. Whenever he personally takes damage, he gains a chance to go apeshit which increases with further damage. So if he takes too many hits, there's a chance he just loses his fucking mind and goes berserk on the enemy. The downside of this is that if a friendly is closer, he may accidentally strike them instead due to being blind with rage. Don't stand too close to him when he loses his shit, kids.
* CreepyLongFingers
* HalfHumanHybrid: He's suspected to be this.
* HumanPopsicle
* NiceGuy: He's definitely one of the more friendlier members of the crew.
* [[Really700YearsOld Really 400 Years Old]]: Judging by the equipment and weapons he was found with, Frosty has been around for a long time.
* SpaceFighter: Pilots one.
* UncannyValley: As stated above, he looks more like something trying to resemble a human than an actual human.
ambusher.



[[folder:Maddox "Mad" Graves]]Armorer on the Muramasa, as well as weapon smith. Maddox is a Human. A former combat-engineer within the SDF auxiliaries, he grew up on a neighboring colony called Novithus, prized for its high-quality metal construction. By the age of eight, he knew how to use over a hundred different tools, something which played a key role later on in his life when Novithus was the victim of a organized raiding campaign conducted by a large group of pirates. Being twenty at the time, he volunteered to the SDF auxiliaries alongside most novithians to defend their homes. During the defense Maddox was tasked with the maintenance and reparations of weapons, armor and even vehicles due to his already extensive knowledge. Skip ahead a few years and Maddox had traveled a good portion of the galaxy, exchanging his knowledge with others of his trade to learn even more. Looking for his next big gig he replied to a offer given by the Terika-Belladonna Company. His Special Skills/Attributes include extended knowledge on how to create, manufacture and maintain weapons and armor of varying types and sizes, meaning characters who use a weapon manufactured by Maddox get bonus damage.

to:

[[folder:Maddox "Mad" Graves]]Armorer [[folder:X-246c/Porter]]Security on the Muramasa, as well as weapon smith. Maddox a Bodyguard. Porter is a Human. A former combat-engineer Human, albeit one with lots of cybernetic enhancements. He was in the military for a long time, the Sol System Marines (SSMC) to be specific. After fighting for 11 years, helping to unify the Solar System, his body became badly damaged from a VTOL crash. He was the only one to survive the crash. After he was brought back to medical, a man greeted him, telling him that all his injuries can be fixed, and more. He agreed, and was subject to experiments made by scientists of the Sol System Office of Intelligence and Defense (SSOID). After 3 months, the experiment was a full success, and he became known as X-246c. He was also known as Porter, his last name. He grew from 5'11"ft to 7ft tall, increased muscle mass, enhanced senses of sight, hearing, and awareness. His suit keeps him from getting any unknown substances into his system. Although there is a trade off: his mobility. He can't fit in tight spaces, and his running speed is only 8mph. He does, however, have the ability for short bursts from retractable jetpack on his back. It's flight time is only a minute, due to small amount of fuel. He kept peace in the marine corps, and later as a high ranking officer within the SDF auxiliaries, he grew up on a neighboring colony called Novithus, prized for its high-quality metal construction. By the age of eight, he knew how to use over a hundred different tools, something Sol Interior Guard (SIG), which played work as a key role later on in his life when Novithus was the victim of a organized raiding campaign conducted by a large group of pirates. Being twenty at the time, he volunteered to the SDF auxiliaries alongside most novithians to defend their homes. During the defense Maddox was tasked with the maintenance planetary police force for Terra, Luna and reparations Mars, for 10 years. After protecting everyone from themselves, he received a message from an old friend, Amelia Weinheart. She told him of weapons, armor and even vehicles due to his already extensive knowledge. Skip ahead a few years and Maddox had traveled an awesome crew that needs a good portion of bodyguard, and he still owes her a long awaited debt. Immediately, he asked to be dismissed from his duties till a later date. The backstory on that will be explained later on. He joins the galaxy, exchanging his knowledge crew for a new experience, as well as a reason to travel with others of his trade to learn even more. Looking Amelia again. He currently resides at a docking station, ready for his next big gig he replied new crew to a offer given by the Terika-Belladonna Company. pick him up. His Special Skills/Attributes include extended knowledge on how being able to create, manufacture take a lot of hits, being highly experienced in hand-to-hand combat and maintain weapons and armor lots of varying types and sizes, meaning characters who use a weapon manufactured by Maddox get bonus damage.upper body strength.



[[folder:Valencia 'Valkyrie' Blackwell]]Engineer on the Muramasa, as well as a Technician. Valencia is a Human. She was born in space. Well, not LITERALLY in space. She was born on an old freighter, controlled by a small band of pirates that had broken away from one of the larger groups outside human space. She was raised as a pirate, till both of her parents were killed by SDF soldiers. That'd put a big kink in her life of piracy. She was taken and put into an orphanage on Terra, where she lived miserably till she was old enough to escape and venture out into the universe. She returned to the life of piracy, joining up with a small roving gang that just happened to love targeting the mining colonies on Pyri II. Every so often brawling with the SDF, including one particular soldier whom she grew to despise. As she grew older, she started to see that the pirate life didn't exactly pay well, especially here in human space, so she decided to offer her services as a merc on occasion. Two years have passed since Valkyrie began doing mercenary work, and now she's found another job; working for the the Terika-Belladonna Company. Her Special Skills/Attributes include being a natural engineer, having spent most of her childhood working on the freighter with her mother and father. Bearing a photographic memory and extensive mechanical/electrical knowledge, she's able to repair virtually anything and everything, even under fire. Most of her time, though, is spent on combat mechs and the like. She loves building robots to do her bidding. Need a walking/rolling/flying death machine? She's your gal.

to:

[[folder:Valencia 'Valkyrie' Blackwell]]Engineer [[folder:Hariim M'baal]]Combat Technician on the Muramasa, as well Muramasa. Hariim is a Human. He grew up in, around, and with computers in the asteroid belts his family mined. He was programming by the age of 8, and had a job as a bugfixer by the time he was 10. He spent his childhood and adolescence working and playing on the ships his parents worked on. When he turned 18, he chose to enlist in the navy, and was quickly assigned to the marines division as a Combat Technician. Valencia is a Human. She was born in space. Well, not LITERALLY in space. She was born For two years he followed his squad through combat, gaining experience and carrying out his orders. But on an old freighter, controlled by a small band of pirates that had broken away from one of the larger groups outside human space. She was raised as crucial mission, he took a pirate, till both of her parents were killed by SDF soldiers. That'd put a big kink in her life of piracy. She was taken and put into an orphanage on Terra, where she lived miserably till she was old enough to escape and venture out into the universe. She returned shot to the life of piracy, joining head. He woke up two weeks later with a small roving gang that just happened to love targeting cybernetics package replacing the mining colonies on Pyri II. eye and grey matter he lost, and a datajack cleanly concealed in the side of his head. He got better. Every so often brawling with the SDF, including one particular soldier whom she grew to despise. As she grew older, she started to see that the pirate life didn't exactly pay well, especially here in human space, so she decided to offer her services as a merc on occasion. Two few years have passed since Valkyrie began doing mercenary work, he'd pick up a new cybernetic modification, or a replacement for an older model. On and now she's found another job; working for the the Terika-Belladonna Company. Her on he continued modifying himself till he got his honorable discharge. Now he serves as a mercenary. A hacker that can break mainframes, or slice his way into encrypted communications to spy on enemy plans and movements. He's a meticulous and clinical fighter. And He's just gotten a call from an android that could use somebody with his skills. His Special Skills/Attributes include Polycomputational, being a natural engineer, having spent most capable of her childhood working on the freighter integrating with her mother and father. Bearing a photographic memory and extensive mechanical/electrical knowledge, she's able to repair virtually anything and everything, even under fire. Most of her time, though, is spent on combat mechs and the like. She loves building robots to do her bidding. Need a walking/rolling/flying death machine? She's your gal.operating computer systems seamlessly.



[[folder:Markus Henrik "Kov" Koval]]Mercenary on the Muramasa. Markus is a Human. He was born in a logging colony on the forest moon of Folter orbiting Germania. Markus finished the obligatory education with poor grades, due to him have a violent nature which often got him into trouble. After graduating he enlisted in the Ranger Corps, a military organization that scouted potential logging locations and kept native wildlife at bay. This was a job Markus became very good at, his temperament and personality well suited for it. While a ranger, Markus learned tracking, survival techniques, ambushing as well as becoming skilled with his firearm, the KA-300 semi-automatic rifle. After a criminal incident that left a squad of SDF recruits dead, Markus and a few other rangers were sent to Vorago, a corporately owned prison planet. In 2380 a prison riot occurred and the convicts took over the prison as well as the planet. With the Planet outside of SDF area of interest and under their control, the outlaws set up a spaceport that didn't adhere to any galactic government. Markus was a part of the Dagger Marauders and worked as a gameskeeper and a huntsman, often taking wealthy crimelords out to big game hunts in the Vorago wilds. Need a guy with a simple mindset and a weird mix of rifling finesse and primal savagery? Markus has got you covered. His Special Skills/Attributes include being an ambusher.

to:

[[folder:Markus Henrik "Kov" Koval]]Mercenary [[folder:Dio Bradley]]Mercenary on the Muramasa. Markus Dio is a Human. He was born A performer for knife throwing acts in a logging colony stage shows on many different planet well known for his skills in throwing multiple knifes at once and striking the forest moon of Folter orbiting Germania. Markus finished the obligatory education with poor grades, due to him have a violent nature which often got him into trouble. After graduating he enlisted in the Ranger Corps, a military organization that scouted potential logging locations and kept native wildlife at bay. target every single time. This was actually a job Markus became very good at, front for his temperament and personality well suited actual occupation: a freelance hitman for it. While an interstellar mafia. Wherever he was to perform, it is certain that after he left, a ranger, Markus learned tracking, survival techniques, ambushing as well as becoming skilled body will be found with his firearm, the KA-300 semi-automatic rifle. After a criminal incident that left a squad of SDF recruits dead, Markus and a few other rangers were sent to Vorago, a corporately owned prison planet. In 2380 a prison riot occurred and the convicts took over the prison as well as the planet. With the Planet outside of SDF area of interest and under their control, the outlaws set up a spaceport that didn't adhere to any galactic government. Markus was a multiple stab wounds inflicted upon every part of the Dagger Marauders body. He showed great results, and worked as a gameskeeper and a huntsman, often taking wealthy crimelords out to big game hunts such was feared in the Vorago wilds. Need a guy criminal world as ruthless assassin with a simple mindset sadist personality. Eventually, Dio had to stop for two reasons. The authorities were starting to catch on to him and, well, let's just say that his last contract was to convince the Don of the mafia to take a permanent retirement. Though it wasn't the fear of getting a hit by the mafia, it was more of the matter that he felt no need to constantly stain his knifes on weaklings. He was last sighted on Prospera, this information has reached the mafia and a weird mix of rifling finesse and primal savagery? Markus has got you covered. they're already sending their best men to take him down. His Special Skills/Attributes include being an ambusher.unparalled in throwing skills.



[[folder:X-246c/Porter]]Security on the Muramasa, as well as a Bodyguard. Porter is a Human, albeit one with lots of cybernetic enhancements. He was in the military for a long time, the Sol System Marines (SSMC) to be specific. After fighting for 11 years, helping to unify the Solar System, his body became badly damaged from a VTOL crash. He was the only one to survive the crash. After he was brought back to medical, a man greeted him, telling him that all his injuries can be fixed, and more. He agreed, and was subject to experiments made by scientists of the Sol System Office of Intelligence and Defense (SSOID). After 3 months, the experiment was a full success, and he became known as X-246c. He was also known as Porter, his last name. He grew from 5'11"ft to 7ft tall, increased muscle mass, enhanced senses of sight, hearing, and awareness. His suit keeps him from getting any unknown substances into his system. Although there is a trade off: his mobility. He can't fit in tight spaces, and his running speed is only 8mph. He does, however, have the ability for short bursts from retractable jetpack on his back. It's flight time is only a minute, due to small amount of fuel. He kept peace in the marine corps, and later as a high ranking officer within the Sol Interior Guard (SIG), which work as a planetary police force for Terra, Luna and Mars, for 10 years. After protecting everyone from themselves, he received a message from an old friend, Amelia Weinheart. She told him of an awesome crew that needs a good bodyguard, and he still owes her a long awaited debt. Immediately, he asked to be dismissed from his duties till a later date. The backstory on that will be explained later on. He joins the crew for a new experience, as well as a reason to travel with Amelia again. He currently resides at a docking station, ready for his new crew to pick him up. His Special Skills/Attributes include being able to take a lot of hits, being highly experienced in hand-to-hand combat and lots of upper body strength.

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[[folder:X-246c/Porter]]Security [[folder:Johannes van der Meijde]]Mercenary on the Muramasa, Muramasa. Johannes is a genetically modified Human. Born on Terra in the Netherlands, near to the border with Germany, he was raised by his birth parents, Arwen and Elisabeth, who encouraged him to pick up extracurricular activities in his local school. Growing up, he played football and rugby for his school's team, and learned to play the Cello. At the age of 18, he enlisted in the Koninklijke Marine Korps Mariniers and, after completing basic training and specialized training, ended up in the 23rd Airborne Raiding Squadron. He saw a good deal of combat both on and off Terra, and his competency eventually caught the eye of a larger PMC, Vermaak 88, whom contracted him as soon as his enlistment was up. After a series of more intense training than most national armed forces would see, Johannes made a name for himself within the Vermaak as being especially efficient to a point of almost robotic ruthlessness. It was sometime around the year 2230 that he signed a waiver to be a test subject for a new "Augmented Soldier" program initiated by Vermaak 88. The project, which would eventually come to be known as "Operation Permafrost", radically changed Johannes physiology. His homeostasis was arrested, and his body augmented to thrive at a much lower body temperature (in the range of 5 - 8 celsius) and made to produce a new, highly experimental Biochemical super-refrigerant, which until this point had been highly difficult to synthesize in a laboratory setting as it needed certain biological catalysts. New organs were grown from Johannes' stem cells and implanted within his body, along with biosynthetic teflon arteries to channel the produced compounds to his palms and feet. His nervous system was implanted with electrostimulants to improve reaction time, and the majority of his thinner bones were reinforced with a tungsten alloy to improve strength. In addition to the augmentations, a new form of combat armor was designed for him (pictured above) which enabled him to further weaponize and project the new biochemicals he produced. In addition to standard HUD displays and targeting computers within the helmet, the suit's back unit houses a high-efficiency condenser unit which draws ambient moisture from the air and keeps it in a super cooled liquid state, as well as a Bodyguard. Porter is large reserve of liquid Galinstan metal. At will, Johannes can direct the suit a Human, albeit one combination of both through ducting in his gloves or boots, which mix with lots of cybernetic enhancements. the biochemical refrigerant to create superhardened ice/metal alloy, usable as shielding, weaponry, or even spread along the floor under his boots to enable 'skating'. Shortly after humanity began exploring the galaxy in 2232, Johannes was put into cryosleep for an undisclosed reason, presumably to preserve him to recreate the procedure. He was in the military for not woken until 2382, 150 years later, when a long time, the Sol System Marines (SSMC) to be specific. After fighting for 11 years, helping to unify the Solar System, ship transporting his body became badly damaged from a VTOL crash. He cryopod was the only one attacked by pirate raiders and taken over. The raiders ended up waking him up, and in his confused post-stasis state, managed to survive the crash. After convince him he was brought back to medical, a man greeted him, telling him that all his injuries can be fixed, and more. He agreed, and was subject to experiments made by scientists part of the Sol System Office of Intelligence and Defense (SSOID). After 3 months, the experiment was a full success, and he became known as X-246c. He was also known as Porter, his last name. He grew from 5'11"ft to 7ft tall, increased muscle mass, enhanced senses of sight, hearing, and awareness. His suit keeps him from getting any unknown substances into his system. Although there is a trade off: his mobility. He can't fit in tight spaces, and his running speed is only 8mph. He does, however, have the ability for short bursts from retractable jetpack on his back. It's flight time is only a minute, due to small amount of fuel. He kept peace in the marine corps, and later as a high ranking officer within the Sol Interior Guard (SIG), which work as a planetary police force for Terra, Luna and Mars, for 10 years. After protecting everyone from themselves, he received a message from an old friend, Amelia Weinheart. She told him of an awesome crew that needs a good bodyguard, and he still owes her a long awaited debt. Immediately, he asked to be dismissed from his duties till a later date. The backstory on that will be explained later on. He joins the crew for a new experience, as well as a reason to travel with Amelia again. He currently resides at a docking station, ready for his new crew to pick him up. their crew. His Special Skills/Attributes include being able to take a lot of hits, being highly experienced in hand-to-hand combat and lots of upper body strength. Proto-Cryokinesis.
* HumanPopsicle



[[folder:Hariim M'baal]]Combat Technician on the Muramasa. Hariim is a Human. He grew up in, around, and with computers in the asteroid belts his family mined. He was programming by the age of 8, and had a job as a bugfixer by the time he was 10. He spent his childhood and adolescence working and playing on the ships his parents worked on. When he turned 18, he chose to enlist in the navy, and was quickly assigned to the marines division as a Combat Technician. For two years he followed his squad through combat, gaining experience and carrying out his orders. But on one crucial mission, he took a shot to the head. He woke up two weeks later with a cybernetics package replacing the eye and grey matter he lost, and a datajack cleanly concealed in the side of his head. He got better. Every few years he'd pick up a new cybernetic modification, or a replacement for an older model. On and on he continued modifying himself till he got his honorable discharge. Now he serves as a mercenary. A hacker that can break mainframes, or slice his way into encrypted communications to spy on enemy plans and movements. He's a meticulous and clinical fighter. And He's just gotten a call from an android that could use somebody with his skills. His Special Skills/Attributes include Polycomputational, being capable of integrating with and operating computer systems seamlessly.

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[[folder:Hariim M'baal]]Combat Technician [[folder:Hestia Zeta-9]]Physician on the Muramasa. Hariim Hestia is a Human. He grew up in, around, and with computers Nymph class Gynoid. Halting from the current generation's cloning cycle of the original Hestia intelligence, Hestia or Hestia Alpha, was one of the first sapient digital intelligences built by humanity in 2228 on Europa within the Sol system. The intelligence was solely responsible for the massive leap medical technology in the asteroid belts his family mined. He was programming by Sol system. Likewise, as with Hestia Alpha and other Hestias, Zeta-9 is an highly capable professional in all known fields of medicine, and like most Hestias, Zeta-9 has a burning curiosity to explore beyond Elysium and venture into the age of 8, and had a job as a bugfixer by the time he was 10. He spent his childhood and adolescence working and playing on the ships his parents worked on. When he turned 18, he chose to enlist stars in the navy, and was quickly assigned to the marines division as a Combat Technician. For two years he followed his squad through combat, gaining experience and carrying out his orders. But on one crucial mission, he took a shot to the head. He woke up two weeks later with a cybernetics package replacing the eye and grey matter he lost, and a datajack cleanly concealed in the side eternal quest of his head. He got better. Every few years he'd pick up a new cybernetic modification, or a replacement for an older model. On and on he continued modifying himself till he got his honorable discharge. Now he serves as a mercenary. A hacker that can break mainframes, or slice his way into encrypted communications to spy on enemy plans and movements. He's a meticulous and clinical fighter. And He's just gotten a call from an android that could use somebody with his skills. His knowledge. Her Special Skills/Attributes include Polycomputational, being capable of integrating with an expert surgeon, having excessive medical knowledge, and operating computer systems seamlessly.being a fast adapter.
* RobotGirl



[[folder:Dio Bradley]]Mercenary on the Muramasa. Dio is a Human. A performer for knife throwing acts in stage shows on many different planet well known for his skills in throwing multiple knifes at once and striking the target every single time. This was actually a front for his actual occupation: a freelance hitman for an interstellar mafia. Wherever he was to perform, it is certain that after he left, a body will be found with multiple stab wounds inflicted upon every part of the body. He showed great results, and as such was feared in the criminal world as ruthless assassin with a sadist personality. Eventually, Dio had to stop for two reasons. The authorities were starting to catch on to him and, well, let's just say that his last contract was to convince the Don of the mafia to take a permanent retirement. Though it wasn't the fear of getting a hit by the mafia, it was more of the matter that he felt no need to constantly stain his knifes on weaklings. He was last sighted on Prospera, this information has reached the mafia and they're already sending their best men to take him down. His Special Skills/Attributes include being unparalled in throwing skills.

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[[folder:Dio Bradley]]Mercenary [[folder:Jason Bradley]]Gunner on the Muramasa. Dio Muramasa, as well as a former Mercenary. Jason is a Human. A performer for knife throwing acts in stage shows Born on many different planet well known for his skills in throwing multiple knifes at once and striking the target every single time. This was actually a front for his actual occupation: a freelance hitman for an interstellar mafia. Wherever Terra, he was born in a failing marriage between his mother and father. They soon divorced, with his mother taking custody of him. He was enrolled in collage and graduated in Scientific Phenomena. He then enlisted in the military, but was discharged from insubordination after saving 2 civilians from gunfire even though his commanding officer said to perform, it is certain that stay in his position. He then went into Mercenary work, where he protected major contacts and participated in civil wars, which earned him a lot of money. However, he soon quit being a Mercenary after he left, learned that the operations he worked on were costing a body will lot of innocent lives, which led him to be found diagnosed with multiple stab wounds inflicted upon every part of PTSD afterwards. After being unemployed for months, Jason heard news about the body. He showed great results, Terika-Belladonna company taking in jobs. Jason signed up to be a Gunner to earn some cash, shoot stuff, and as such was feared in for the criminal world as ruthless assassin with a sadist personality. Eventually, Dio had to stop for two reasons. The authorities were starting to catch on to him and, well, let's just say that love of adventure while trying escape his last contract was to convince the Don of the mafia to take a permanent retirement. Though it wasn't the fear of getting a hit by the mafia, it was more of the matter that he felt no need to constantly stain his knifes on weaklings. He was last sighted on Prospera, this information has reached the mafia and they're already sending their best men to take him down. past life. His Special Skills/Attributes include being unparalled in throwing skills.an assault specialist, as well as his knowledge of gun fighting tactics, making him good on the offensive.



[[folder:Johannes van der Meijde]]Mercenary on the Muramasa. Johannes is a genetically modified Human. Born on Terra in the Netherlands, near to the border with Germany, he was raised by his birth parents, Arwen and Elisabeth, who encouraged him to pick up extracurricular activities in his local school. Growing up, he played football and rugby for his school's team, and learned to play the Cello. At the age of 18, he enlisted in the Koninklijke Marine Korps Mariniers and, after completing basic training and specialized training, ended up in the 23rd Airborne Raiding Squadron. He saw a good deal of combat both on and off Terra, and his competency eventually caught the eye of a larger PMC, Vermaak 88, whom contracted him as soon as his enlistment was up. After a series of more intense training than most national armed forces would see, Johannes made a name for himself within the Vermaak as being especially efficient to a point of almost robotic ruthlessness. It was sometime around the year 2230 that he signed a waiver to be a test subject for a new "Augmented Soldier" program initiated by Vermaak 88. The project, which would eventually come to be known as "Operation Permafrost", radically changed Johannes physiology. His homeostasis was arrested, and his body augmented to thrive at a much lower body temperature (in the range of 5 - 8 celsius) and made to produce a new, highly experimental Biochemical super-refrigerant, which until this point had been highly difficult to synthesize in a laboratory setting as it needed certain biological catalysts. New organs were grown from Johannes' stem cells and implanted within his body, along with biosynthetic teflon arteries to channel the produced compounds to his palms and feet. His nervous system was implanted with electrostimulants to improve reaction time, and the majority of his thinner bones were reinforced with a tungsten alloy to improve strength. In addition to the augmentations, a new form of combat armor was designed for him (pictured above) which enabled him to further weaponize and project the new biochemicals he produced. In addition to standard HUD displays and targeting computers within the helmet, the suit's back unit houses a high-efficiency condenser unit which draws ambient moisture from the air and keeps it in a super cooled liquid state, as well as a large reserve of liquid Galinstan metal. At will, Johannes can direct the suit a combination of both through ducting in his gloves or boots, which mix with the biochemical refrigerant to create superhardened ice/metal alloy, usable as shielding, weaponry, or even spread along the floor under his boots to enable 'skating'. Shortly after humanity began exploring the galaxy in 2232, Johannes was put into cryosleep for an undisclosed reason, presumably to preserve him to recreate the procedure. He was not woken until 2382, 150 years later, when a ship transporting his cryopod was attacked by pirate raiders and taken over. The raiders ended up waking him up, and in his confused post-stasis state, managed to convince him he was part of their crew. His Special Skills/Attributes include Proto-Cryokinesis.
* HumanPopsicle

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[[folder:Johannes van der Meijde]]Mercenary !!The Crew of the Aurikha
[[folder:Mattheus Badaloni]]Engineer
on the Muramasa. Johannes Muramasa, training on the Aurikha. Mattheus is a genetically modified Human. Born He was born on Terra an offworld called Germania, grew up in what you could call the Netherlands, near to "lower middle class" back on Terra. As a kid, he would often take appliances apart and put them back together for fun. Was always top of his class in science, math, and engineering classes, at least of the border with Germany, he was raised by his birth parents, Arwen and Elisabeth, who encouraged him to pick up extracurricular activities in his local school. Growing up, he played football and rugby for his school's team, and learned to play the Cello. little available classes on Germania. At the age of 18, he enlisted set out on a freighter, looking for greater schools to continue his studies. He traveled from planet to planet, taking in as much knowledge as he possibly could with what little money he had on him. He quickly developed a great skill at propulsion and running ship engines and repairing on the Koninklijke Marine Korps Mariniers and, after completing basic training fly. Life wasn't always easy. Growing up to a drunk father, an absent mother, and specialized training, ended up in the 23rd Airborne Raiding Squadron. He saw a good deal of combat both on and off Terra, and his competency eventually caught the eye of a larger PMC, Vermaak 88, whom contracted him as soon as his enlistment was up. After a series of more intense training than most national armed forces would see, Johannes made a name for himself within the Vermaak as being especially efficient bullied during school left its mark on him. He learned how to a point of almost robotic ruthlessness. It was sometime around the year 2230 that he signed a waiver to be a test subject fend for a new "Augmented Soldier" program initiated by Vermaak 88. The project, which would eventually come to be known as "Operation Permafrost", radically changed Johannes physiology. His homeostasis was arrested, and his body augmented to thrive at a much lower body temperature (in the range of 5 - 8 celsius) and made to produce a new, highly experimental Biochemical super-refrigerant, which until this point had been highly difficult to synthesize in a laboratory setting as it needed certain biological catalysts. New organs were grown from Johannes' stem cells and implanted within his body, along with biosynthetic teflon arteries to channel the produced compounds to his palms and feet. His nervous system was implanted with electrostimulants to improve reaction time, and the majority of his thinner bones were reinforced with a tungsten alloy to improve strength. In addition to the augmentations, a new form of combat armor was designed for him (pictured above) which enabled him to further weaponize and project the new biochemicals he produced. In addition to standard HUD displays and targeting computers within the helmet, the suit's back unit houses a high-efficiency condenser unit which draws ambient moisture from the air and keeps it in a super cooled liquid state, himself, as well as a large reserve of liquid Galinstan metal. At will, Johannes can direct the suit a combination of both make money any way he could, usually through ducting in the means of odd jobs on his gloves or boots, which mix with travels. He currently finds himself on Virtue, a little shithole in the biochemical refrigerant middle of nowhere. He just finished a freighter job and is currently trying to create superhardened ice/metal alloy, usable as shielding, weaponry, or even spread along the floor under put together some of his boots to enable 'skating'. Shortly after humanity studies. He began exploring noticing similarities in engine designs and theory. He feels like he is on to something big and is ready to head out into the galaxy in 2232, Johannes was put into cryosleep for an undisclosed reason, presumably to preserve him to recreate uncover the procedure. He was not woken until 2382, 150 years later, when a ship transporting his cryopod was attacked by pirate raiders and taken over. The raiders ended up waking him up, and in his confused post-stasis state, managed to convince him he was part of their crew. next big scientific advancement. His Special Skills/Attributes include Proto-Cryokinesis.
being a master repairer, as he can fix any engine and get the most out of it, as well as being good at adapting on the go, with a keen eye for self preservation.
* HumanPopsiclePutOnABus: Being too inexperienced with this sort of business to be of any help, he, along with Waldo, were brought along to the Aurikha carrier for additional training.



[[folder:Hestia Zeta-9]]Physician on the Muramasa. Hestia is a Nymph class Gynoid. Halting from the current generation's cloning cycle of the original Hestia intelligence, Hestia or Hestia Alpha, was one of the first sapient digital intelligences built by humanity in 2228 on Europa within the Sol system. The intelligence was solely responsible for the massive leap medical technology in the Sol system. Likewise, as with Hestia Alpha and other Hestias, Zeta-9 is an highly capable professional in all known fields of medicine, and like most Hestias, Zeta-9 has a burning curiosity to explore beyond Elysium and venture into the stars in the eternal quest of knowledge. Her Special Skills/Attributes include being an expert surgeon, having excessive medical knowledge, and being a fast adapter.
* RobotGirl

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[[folder:Hestia Zeta-9]]Physician [[folder:Waldo Bernstein]]Navigator on the Muramasa. Hestia Muramasa, training on the Aurikha. Waldo is a Nymph class Gynoid. Halting from Human. He lived an average life, being the current generation's cloning cycle son of two successful bankers on Terra. When he graduated, he moved on to law school to get a stable job. Here, he gained a strong gambling addiction. After flunking out of law school due to heavy focus on his gambling addiction, Bernstein began working at a restaurant in Toronto. While he was in Toronto, he took night classes about space navigation, picking up the original Hestia intelligence, Hestia or Hestia Alpha, was one of the first sapient digital intelligences built by humanity in 2228 on Europa within the Sol system. The intelligence was solely responsible for the massive leap medical technology in the Sol system. Likewise, as knowledge with Hestia Alpha ease. After a few years of working at the restaurant at a bit above minimum wage, his parents died in a terrible plane crash. He was surprised to find they had spent all their money on useless bullshit, leaving him barely enough to get a flight to Luna. He went to Luna in an attempt to get rich at a nice casino there his friend told him about, but obviously that did not work. With little money and other Hestias, Zeta-9 is an highly capable professional in all known fields of medicine, needing cash to buy more cigarettes, he did what any man would do and like most Hestias, Zeta-9 has a burning curiosity decided to explore beyond Elysium put his navigation skills to use and venture into the stars in the eternal quest of knowledge. Her join a ship crew. His Special Skills/Attributes include being an expert surgeon, having excessive medical knowledge, a good liar, as he has developed a skill for telling lies after years of dodging bookies and being a fast adapter.
hanging out in casinos.
* RobotGirlPutOnABus: Being too inexperienced with this sort of business to be of any help, he, along with Mattheus, were brought along to the Aurikha carrier for additional training.



[[folder:Jason Bradley]]Gunner on the Muramasa, as well as a former Mercenary. Jason is a Human. Born on Terra, he was born in a failing marriage between his mother and father. They soon divorced, with his mother taking custody of him. He was enrolled in collage and graduated in Scientific Phenomena. He then enlisted in the military, but was discharged from insubordination after saving 2 civilians from gunfire even though his commanding officer said to stay in his position. He then went into Mercenary work, where he protected major contacts and participated in civil wars, which earned him a lot of money. However, he soon quit being a Mercenary after he learned that the operations he worked on were costing a lot of innocent lives, which led him to be diagnosed with PTSD afterwards. After being unemployed for months, Jason heard news about the Terika-Belladonna company taking in jobs. Jason signed up to be a Gunner to earn some cash, shoot stuff, and for the love of adventure while trying escape his past life. His Special Skills/Attributes include being an assault specialist, as well as his knowledge of gun fighting tactics, making him good on the offensive.

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[[folder:Jason Bradley]]Gunner [[folder:Derrick "Sledge" Hammer]]Security on the Muramasa, as well as a former Mercenary. Jason Muramasa. Sledge is a Human. Born on On Terra, he was born in a failing marriage formidable champion of a street thug, making most of his living through bloodsport. His nickname coming from his preferred weapon of choice, Sledge paved his way to notoriety with shattered bones and bruised organs. After unknowingly striking down a member of his city's organized crime syndicate, Sledge had fled from planet to planet to throw the mafiosos off his trail, eventually arriving at Rigel. Growing anxious, Sledge was looking for any reason to put more distance between himself and his mother and father. They soon divorced, with his mother taking custody of him. He was enrolled in collage and graduated in Scientific Phenomena. He then enlisted in pursuers... which is why he joined the military, but was discharged from insubordination crew of the Archius XI! Although, the Mafia didn't really come up after saving 2 civilians from gunfire even though his commanding officer said to stay in his position. He that except for the one time it was bizarrely foreshadowed by some random jerk on that one space station, then went into Mercenary work, it was never mentioned or discussed again, despite the Mafia knowing "exactly where he protected major contacts and participated in civil wars, which earned him a lot Sledge is." In fact, Sledge didn't do much of money. However, he soon quit being a Mercenary anything after he learned that the operations he worked on were costing was given a lot of innocent lives, which led metal skull and some other mysterious operation we forgot to talk about. He seemed perfectly content to just sit around and do whatever other people told him to be diagnosed with PTSD afterwards. After being unemployed do for months, Jason heard news about the Terika-Belladonna company taking in jobs. Jason signed up to be a Gunner to earn some cash, shoot stuff, and for the love of adventure while trying escape until people mysteriously stopped mentioning him. Now, fully recovered from his past life. operations, he seeks fame, fortune, and sanctuary from those damned mafiosos that just won't leave our lovable hero alone, gosh darn them! His Special Skills/Attributes include swinging hammers really REALLY hard, having a metal skull, the Omega Protocol and being an assault specialist, as well as the El Frito Bandito regional Mexican food eating contest champion from 2358 to 2364. For Sledge's tropes from when he was part of the Archius Crew, look for his knowledge of gun fighting tactics, making him good folder on the offensive.[[Characters/StarpathJourney Journey Across the Galaxy]] page.
* DropTheHammer: Has three hammers; the Workmaster T-[=8200=], the LWA Crusher and the Workmaster TX-[=9800=] Platinum Wyvern Edition.
* WeaponOfChoice: A Sledgehammer.



!!The Crew of the Aurikha
[[folder:Mattheus Badaloni]]Engineer on the Muramasa, training on the Aurikha. Mattheus is a Human. He was born on an offworld called Germania, grew up in what you could call the "lower middle class" back on Terra. As a kid, he would often take appliances apart and put them back together for fun. Was always top of his class in science, math, and engineering classes, at least of the little available classes on Germania. At the age of 18, he set out on a freighter, looking for greater schools to continue his studies. He traveled from planet to planet, taking in as much knowledge as he possibly could with what little money he had on him. He quickly developed a great skill at propulsion and running ship engines and repairing on the fly. Life wasn't always easy. Growing up to a drunk father, an absent mother, and being bullied during school left its mark on him. He learned how to fend for himself, as well as make money any way he could, usually through the means of odd jobs on his travels. He currently finds himself on Virtue, a little shithole in the middle of nowhere. He just finished a freighter job and is currently trying to put together some of his studies. He began noticing similarities in engine designs and theory. He feels like he is on to something big and is ready to head out into the galaxy to uncover the next big scientific advancement. His Special Skills/Attributes include being a master repairer, as he can fix any engine and get the most out of it, as well as being good at adapting on the go, with a keen eye for self preservation.
* PutOnABus: Being too inexperienced with this sort of business to be of any help, he, along with Waldo, were brought along to the Aurikha carrier for additional training.

to:

!!The Crew of the Aurikha
[[folder:Mattheus Badaloni]]Engineer
[[folder:Hercules]]Ship Mascot on the Muramasa, training Muramasa. Hercules is a Dracobin. Gifted to Sledge by Harken Saw, he is a Dracobin, a semi-intelligent dinosaur-like creature from the desert planet Ophion. Sporting a large and powerful jaw, Dracobins are capable of eating and instantly digesting literally any type of matter. Their body also tends to take on the Aurikha. Mattheus is a Human. He was born on properties of anything they eat in any significant quantity. There does not seem to be an offworld called Germania, grew up in what you could call the "lower middle class" back on Terra. As a kid, he would often take appliances apart and put them back together for fun. Was always top of his class in science, math, and engineering classes, at least of the little available classes on Germania. At the age of 18, he set out on a freighter, looking for greater schools to continue his studies. He traveled from planet to planet, taking in as much knowledge as he possibly could with what little money he had on him. He quickly developed a great skill at propulsion and running ship engines and repairing upper bound on the fly. Life wasn't always easy. Growing up amount that a Dracobin can or will eat, a truly puzzling phenomenon when combined with the facts that Dracobins do not gain mass or defecate no matter how much they eat despite obviously processing the food. It is speculated that the Dracobin may be born with a biological spatial distortion that allows them to store consumed matter in a drunk father, an absent mother, pocket universe for digestion. However, this theory has yet to be proved in any capacity, so it remains a mystery for the time being. Hercules cannot speak, and being bullied during school left its mark on him. He learned how to fend for himself, as well as make money any way he could, usually communicates only through a series of clicks, whines, and yelps understood only by other semi-intelligent creatures like Sledge. Despite his somewhat intimidating 7-foot-tall stature, Hercules is generally friendly towards other members of the means of odd jobs on his travels. He currently finds himself on Virtue, a little shithole in the middle of nowhere. He just finished a freighter job crew, and is currently trying more than happy to put together some of his studies. He began noticing similarities in engine designs and theory. He feels like he is on to something big and is ready to head out into give Dracobin back rides. During the galaxy to uncover adventure on the next big scientific advancement. Archius XI, Hercules received a set of armored barding, complete with plasma cannons, from fellow crew member Lion. His Special Skills/Attributes include the ability to eat anything, being a master repairer, as he can fix any engine an epic mount, having crazy cool armor, vestigial wings, the inability to poop and get the most out of it, as well as being good at adapting with kids. For Hercules's tropes from when he was part of the Archius Crew, look for his folder on the go, with a keen eye for self preservation.
* PutOnABus: Being too inexperienced with this sort of business to be of any help, he, along with Waldo, were brought along to
[[Characters/StarpathJourney Journey Across the Aurikha carrier for additional training.Galaxy]] page.
* BigEater
* BizarreAlienBiology
* ExtremeOmnivore
* NoConservationOfEnergy



[[folder:Waldo Bernstein]]Navigator on the Muramasa, training on the Aurikha. Waldo is a Human. He lived an average life, being the son of two successful bankers on Terra. When he graduated, he moved on to law school to get a stable job. Here, he gained a strong gambling addiction. After flunking out of law school due to heavy focus on his gambling addiction, Bernstein began working at a restaurant in Toronto. While he was in Toronto, he took night classes about space navigation, picking up the knowledge with ease. After a few years of working at the restaurant at a bit above minimum wage, his parents died in a terrible plane crash. He was surprised to find they had spent all their money on useless bullshit, leaving him barely enough to get a flight to Luna. He went to Luna in an attempt to get rich at a nice casino there his friend told him about, but obviously that did not work. With little money and needing cash to buy more cigarettes, he did what any man would do and decided to put his navigation skills to use and join a ship crew. His Special Skills/Attributes include being a good liar, as he has developed a skill for telling lies after years of dodging bookies and hanging out in casinos.
* PutOnABus: Being too inexperienced with this sort of business to be of any help, he, along with Mattheus, were brought along to the Aurikha carrier for additional training.

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[[folder:Waldo Bernstein]]Navigator [[folder:Ahaz]]Bartender on the Muramasa, training on the Aurikha. Waldo Muramasa. Ahaz is a Human. He lived an average life, being joined the son of two successful bankers on Terra. When Terika-Belladonna Company, so he graduated, he moved on to law school to get a stable job. Here, he gained a strong gambling addiction. After flunking out of law school due to heavy focus on his gambling addiction, Bernstein began working at a restaurant in Toronto. While he was in Toronto, he took night classes about space navigation, picking up can tend the knowledge with ease. After a few years of working at bar on the restaurant at a bit above minimum wage, his parents died in a terrible plane crash. He was surprised to find they had spent all their money on useless bullshit, leaving him barely enough to get a flight to Luna. He went to Luna in an attempt to get rich at a nice casino there his friend told him about, but obviously that did not work. With little money and needing cash to buy more cigarettes, he did what any man would do and decided to put his navigation skills to use and join a ship crew. Muramasa. His documents don't mention much else besides that. His Special Skills/Attributes include being a an exceptionally good liar, as he has developed a skill for telling lies after years of dodging bookies and hanging out in casinos.
bartender.
* PutOnABus: Being too inexperienced with this sort of business to be of any help, he, along with Mattheus, were brought along to the Aurikha carrier for additional training.TheBartender

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[[folder:Mercy Fontanne]]Physician on the Muramasa. Mercy is a Human. Born on Terra to a middle-class family in France, all her life, she always dreamed of being a doctor, so she worked hard in school and got her grades up to go to medical college... And then failed horribly, getting kicked out with little more than crippling debt. So she did the next best thing, hopped on the first shuttle out of there and joined up with a mercenary crew! Naturally... she hasn't actually paid the debts back, either. Maybe one day... She's as green as they come, unfortunately, but still generally tries to be peppy and friendly, even in the worst of situations. Her Special Skills/Attributes include Triage.
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!!The Crew of the Cataract

[[folder:Mercy Fontanne]]Combat Medic on the Cataract. Mercy is a Human. Born on Terra to a middle-class family in France, all her life, she always dreamed of being a doctor, so she worked hard in school and got her grades up to go to medical college... And then failed horribly, getting kicked out with little more than crippling debt. So she did the next best thing, hopped on the first shuttle out of there and joined up with a mercenary crew! Naturally... she hasn't actually paid the debts back, either. Maybe one day... She's as green as they come, unfortunately, but still generally tries to be peppy and friendly, even in the worst of situations. Her Special Skills/Attributes include Triage, so when she is giving medical aid, someone who is critically wounded will receive more HP than someone who is not.
[[/folder]]

[[folder:Istasha Kel'Sselik]]Combat Engineer on the Cataract. Istasha is a Ivtashk Sselik, from the family of Kel. Born on her people's homeworld, Iyrcarro, on the continent of Ivta, home of the Ivtashk sub-species of Sselik. This particular sub-species of Sselik is known as being the most intelligent of all Sselik groups, generally taller than all others except the Kovher, but more agile and dextrous with less physical strength. She was born to in the 43rd Clutch of the Family of Kel, one of the shorter Ivtashk bloodlines but also one of the most successful considering their shorter generational length. At the age of 15, when her species reaches maturity, she left home with two of her cousins (both Ivtashk) and three other Sselik (two Kovher and a Barhtak) on a ship won in a gambling match. A small Corvette, they used it to establish themselves as dependable contractors, mostly handling courier and salvage jobs. After a few years, they upgraded to a Heavy Cruiser and hired on a larger crew of Sselik. Dissatisfied with the decreasing number of courier jobs, the crew began to work more salvage jobs and began making unsavory contacts to get more work, most of which was "under the table". It wasn't long until they had turned to outright piracy and forced salvage, ambushing freighters and civilian ships, looting all they could, and often tearing everything of value off the ship that wouldn't render it inoperable before leaving. They, however, prided themselves in never killing anyone unless absolutely necessary. It was about this time that they were salvaging an ancient derelict Terran ship, found 'dead in the water', adrift for over a hundred years, where they found a Cryopod with a very strange human inside. Johannes Van Der Meijde. This was three years ago. Roughly 6 months ago, Istasha transferred to the Cataract as one of the ship's combat engineers, up until the ship was bought by Yanim. Her Special Skills/Attributes include Sapper, which means she has a double chance roll to all explosive rolls, and Ivtashk Ingenuity, which means triple contribution to all non-combat collaborative rolls.
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[[folder:Mercy Fontanne]]Physician on the Muramasa. Mercy is a Human. Born on Terra to a middle-class family in France, all her life, she always dreamed of being a doctor, so she worked hard in school and got her grades up to go to medical college... And then failed horribly, getting kicked out with little more than crippling debt. So she did the next best thing, hopped on the first shuttle out of there and joined up with a mercenary crew! Naturally... she hasn't actually paid the debts back, either. Maybe one day... She's as green as they come, unfortunately, but still generally tries to be peppy and friendly, even in the worst of situations. Her Special Skills/Attributes include Triage.
[[/folder]]
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* SmokingIsCool: Frequently smokes his hookah.
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[[folder:Mattheus Badaloni]]Engineer on the Muramasa. Mattheus is a Human. He was born on an offworld called Germania, grew up in what you could call the "lower middle class" back on Terra. As a kid, he would often take appliances apart and put them back together for fun. Was always top of his class in science, math, and engineering classes, at least of the little available classes on Germania. At the age of 18, he set out on a freighter, looking for greater schools to continue his studies. He traveled from planet to planet, taking in as much knowledge as he possibly could with what little money he had on him. He quickly developed a great skill at propulsion and running ship engines and repairing on the fly. Life wasn't always easy. Growing up to a drunk father, an absent mother, and being bullied during school left its mark on him. He learned how to fend for himself, as well as make money any way he could, usually through the means of odd jobs on his travels. He currently finds himself on Virtue, a little shithole in the middle of nowhere. He just finished a freighter job and is currently trying to put together some of his studies. He began noticing similarities in engine designs and theory. He feels like he is on to something big and is ready to head out into the galaxy to uncover the next big scientific advancement. His Special Skills/Attributes include being a master repairer, as he can fix any engine and get the most out of it, as well as being good at adapting on the go, with a keen eye for self preservation.

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[[folder:Mattheus Badaloni]]Engineer on the Muramasa.Muramasa, training on the Aurikha. Mattheus is a Human. He was born on an offworld called Germania, grew up in what you could call the "lower middle class" back on Terra. As a kid, he would often take appliances apart and put them back together for fun. Was always top of his class in science, math, and engineering classes, at least of the little available classes on Germania. At the age of 18, he set out on a freighter, looking for greater schools to continue his studies. He traveled from planet to planet, taking in as much knowledge as he possibly could with what little money he had on him. He quickly developed a great skill at propulsion and running ship engines and repairing on the fly. Life wasn't always easy. Growing up to a drunk father, an absent mother, and being bullied during school left its mark on him. He learned how to fend for himself, as well as make money any way he could, usually through the means of odd jobs on his travels. He currently finds himself on Virtue, a little shithole in the middle of nowhere. He just finished a freighter job and is currently trying to put together some of his studies. He began noticing similarities in engine designs and theory. He feels like he is on to something big and is ready to head out into the galaxy to uncover the next big scientific advancement. His Special Skills/Attributes include being a master repairer, as he can fix any engine and get the most out of it, as well as being good at adapting on the go, with a keen eye for self preservation.



[[folder:Waldo Bernstein]]Navigator on the Muramasa. Waldo is a Human. He lived an average life, being the son of two successful bankers on Terra. When he graduated, he moved on to law school to get a stable job. Here, he gained a strong gambling addiction. After flunking out of law school due to heavy focus on his gambling addiction, Bernstein began working at a restaurant in Toronto. While he was in Toronto, he took night classes about space navigation, picking up the knowledge with ease. After a few years of working at the restaurant at a bit above minimum wage, his parents died in a terrible plane crash. He was surprised to find they had spent all their money on useless bullshit, leaving him barely enough to get a flight to Luna. He went to Luna in an attempt to get rich at a nice casino there his friend told him about, but obviously that did not work. With little money and needing cash to buy more cigarettes, he did what any man would do and decided to put his navigation skills to use and join a ship crew. His Special Skills/Attributes include being a good liar, as he has developed a skill for telling lies after years of dodging bookies and hanging out in casinos.

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[[folder:Waldo Bernstein]]Navigator on the Muramasa.Muramasa, training on the Aurikha. Waldo is a Human. He lived an average life, being the son of two successful bankers on Terra. When he graduated, he moved on to law school to get a stable job. Here, he gained a strong gambling addiction. After flunking out of law school due to heavy focus on his gambling addiction, Bernstein began working at a restaurant in Toronto. While he was in Toronto, he took night classes about space navigation, picking up the knowledge with ease. After a few years of working at the restaurant at a bit above minimum wage, his parents died in a terrible plane crash. He was surprised to find they had spent all their money on useless bullshit, leaving him barely enough to get a flight to Luna. He went to Luna in an attempt to get rich at a nice casino there his friend told him about, but obviously that did not work. With little money and needing cash to buy more cigarettes, he did what any man would do and decided to put his navigation skills to use and join a ship crew. His Special Skills/Attributes include being a good liar, as he has developed a skill for telling lies after years of dodging bookies and hanging out in casinos.

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[[folder:Amelia Weinheart]]Biologist on the Muramasa. Amelia is a Human. Born on Terra, she was raised from a rich family, known to be humble and generous. Amelia went to the best medical school to learn about human and xeno biology. She graduated at the top of her class, at age 28. Finding no job after three months, she grew restless. That is, until she heard about an opening in the Terika-Belladonna Company, looking for anyone with experience in her field. She hastily packed her bags and joined the crew out of the spirit of adventure, and to finally put her knowledge to use. Her Special Skills/Attributes include extensive knowledge of human and xeno biology and knowing where to hit for maximum damage In case of combat.

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[[folder:Amelia Weinheart]]Biologist on the Muramasa. Amelia is a Human. Born on Terra, she was raised from a rich family, known to be humble and generous. Amelia went to the best medical school to learn about human and xeno biology. She graduated at the top of her class, at age 28. Finding no job after three months, she grew restless. That is, until she heard about an opening in the Terika-Belladonna Company, looking for anyone with experience in her field. She hastily packed her bags and joined the crew out of the spirit of adventure, and to finally put her knowledge to use. Her Special Skills/Attributes include extensive knowledge of human and xeno biology and knowing where to hit for maximum damage In in case of combat.



[[folder:Mattheus Badaloni]]Engineer on the Muramasa. Mattheus is a Human. He was born on an offworld called Germania, grew up in what you could call the "lower middle class" back on Terra. As a kid, he would often take appliances apart and put them back together for fun. Was always top of his class in science, math, and engineering classes, at least of the little available classes on Germania. At the age of 18, he set out on a freighter, looking for greater schools to continue his studies. He traveled from planet to planet, taking in as much knowledge as he possibly could with what little money he had on him. He quickly developed a great skill at propulsion and running ship engines and repairing on the fly. Life wasn't always easy. Growing up to a drunk father, an absent mother, and being bullied during school left its mark on him. He learned how to fend for himself, as well as make money any way he could, usually through the means of odd jobs on his travels. He currently finds himself on Virtue, a little shithole in the middle of nowhere. He just finished a freighter job and is currently trying to put together some of his studies. He began noticing similarities in engine designs and theory. He feels like he is on to something big and is ready to head out into the galaxy to uncover the next big scientific advancement. His Special Skills/Attributes include being a master repairer, as he can fix any engine and get the most out of it, as well as being good at adapting on the go, with a keen eye for self preservation.
* PutOnABus: Being too inexperienced with this sort of business to be of any help, he, along with Waldo, were brought along to the Aurikha carrier for additional training.
[[/folder]]

[[folder:Waldo Bernstein]]Navigator on the Muramasa. Waldo is a Human. He lived an average life, being the son of two successful bankers on Terra. When he graduated, he moved on to law school to get a stable job. Here, he gained a strong gambling addiction. After flunking out of law school due to heavy focus on his gambling addiction, Bernstein began working at a restaurant in Toronto. While he was in Toronto, he took night classes about space navigation, picking up the knowledge with ease. After a few years of working at the restaurant at a bit above minimum wage, his parents died in a terrible plane crash. He was surprised to find they had spent all their money on useless bullshit, leaving him barely enough to get a flight to Luna. He went to Luna in an attempt to get rich at a nice casino there his friend told him about, but obviously that did not work. With little money and needing cash to buy more cigarettes, he did what any man would do and decided to put his navigation skills to use and join a ship crew. His Special Skills/Attributes include being a good liar, as he has developed a skill for telling lies after years of dodging bookies and hanging out in casinos.
* PutOnABus: Being too inexperienced with this sort of business to be of any help, he, along with Mattheus, were brought along to the Aurikha carrier for additional training.
[[/folder]]



[[folder:Hestia Zeta-9]]Physician on the Muramasa. Hestia is a Nymph class Gynoid. halting from the current generation's cloning cycle of the original Hestia intelligence, Hestia or Hestia Alpha, was one of the first sapient digital intelligences built by humanity in 2228 on Europa within the Sol system. The intelligence was solely responsible for the massive leap medical technology in the Sol system. Likewise, as with Hestia Alpha and other Hestias, Zeta-9 is an highly capable professional in all known fields of medicine, and like most Hestias, Zeta-9 has a burning curiosity to explore beyond Elysium and venture into the stars in the eternal quest of knowledge. Her Special Skills/Attributes include being an expert surgeon, having excessive medical knowledge, and being a fast adapter.

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[[folder:Hestia Zeta-9]]Physician on the Muramasa. Hestia is a Nymph class Gynoid. halting Halting from the current generation's cloning cycle of the original Hestia intelligence, Hestia or Hestia Alpha, was one of the first sapient digital intelligences built by humanity in 2228 on Europa within the Sol system. The intelligence was solely responsible for the massive leap medical technology in the Sol system. Likewise, as with Hestia Alpha and other Hestias, Zeta-9 is an highly capable professional in all known fields of medicine, and like most Hestias, Zeta-9 has a burning curiosity to explore beyond Elysium and venture into the stars in the eternal quest of knowledge. Her Special Skills/Attributes include being an expert surgeon, having excessive medical knowledge, and being a fast adapter.



!Non-TBC Characters

[[folder:Chemosh]]An elite member of a legendary cult which terrorized people for a long time.
* TheDreaded: Even among his own peers, for his unparalleled cruelty.
* TheStarscream: He overthrew the leader of the cult as he wasn't happy with him trying to pacify their people.

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!Non-TBC Characters

[[folder:Chemosh]]An elite member
[[folder:Jason Bradley]]Gunner on the Muramasa, as well as a former Mercenary. Jason is a Human. Born on Terra, he was born in a failing marriage between his mother and father. They soon divorced, with his mother taking custody of a legendary cult him. He was enrolled in collage and graduated in Scientific Phenomena. He then enlisted in the military, but was discharged from insubordination after saving 2 civilians from gunfire even though his commanding officer said to stay in his position. He then went into Mercenary work, where he protected major contacts and participated in civil wars, which terrorized people for earned him a long time.
* TheDreaded: Even among his own peers, for his unparalleled cruelty.
* TheStarscream: He overthrew
lot of money. However, he soon quit being a Mercenary after he learned that the leader operations he worked on were costing a lot of the cult as he wasn't happy innocent lives, which led him to be diagnosed with him PTSD afterwards. After being unemployed for months, Jason heard news about the Terika-Belladonna company taking in jobs. Jason signed up to be a Gunner to earn some cash, shoot stuff, and for the love of adventure while trying to pacify their people.escape his past life. His Special Skills/Attributes include being an assault specialist, as well as his knowledge of gun fighting tactics, making him good on the offensive.


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!!The Crew of the Aurikha
[[folder:Mattheus Badaloni]]Engineer on the Muramasa. Mattheus is a Human. He was born on an offworld called Germania, grew up in what you could call the "lower middle class" back on Terra. As a kid, he would often take appliances apart and put them back together for fun. Was always top of his class in science, math, and engineering classes, at least of the little available classes on Germania. At the age of 18, he set out on a freighter, looking for greater schools to continue his studies. He traveled from planet to planet, taking in as much knowledge as he possibly could with what little money he had on him. He quickly developed a great skill at propulsion and running ship engines and repairing on the fly. Life wasn't always easy. Growing up to a drunk father, an absent mother, and being bullied during school left its mark on him. He learned how to fend for himself, as well as make money any way he could, usually through the means of odd jobs on his travels. He currently finds himself on Virtue, a little shithole in the middle of nowhere. He just finished a freighter job and is currently trying to put together some of his studies. He began noticing similarities in engine designs and theory. He feels like he is on to something big and is ready to head out into the galaxy to uncover the next big scientific advancement. His Special Skills/Attributes include being a master repairer, as he can fix any engine and get the most out of it, as well as being good at adapting on the go, with a keen eye for self preservation.
* PutOnABus: Being too inexperienced with this sort of business to be of any help, he, along with Waldo, were brought along to the Aurikha carrier for additional training.
[[/folder]]

[[folder:Waldo Bernstein]]Navigator on the Muramasa. Waldo is a Human. He lived an average life, being the son of two successful bankers on Terra. When he graduated, he moved on to law school to get a stable job. Here, he gained a strong gambling addiction. After flunking out of law school due to heavy focus on his gambling addiction, Bernstein began working at a restaurant in Toronto. While he was in Toronto, he took night classes about space navigation, picking up the knowledge with ease. After a few years of working at the restaurant at a bit above minimum wage, his parents died in a terrible plane crash. He was surprised to find they had spent all their money on useless bullshit, leaving him barely enough to get a flight to Luna. He went to Luna in an attempt to get rich at a nice casino there his friend told him about, but obviously that did not work. With little money and needing cash to buy more cigarettes, he did what any man would do and decided to put his navigation skills to use and join a ship crew. His Special Skills/Attributes include being a good liar, as he has developed a skill for telling lies after years of dodging bookies and hanging out in casinos.
* PutOnABus: Being too inexperienced with this sort of business to be of any help, he, along with Mattheus, were brought along to the Aurikha carrier for additional training.
[[/folder]]

!Non-TBC Characters

[[folder:Chemosh]]An elite member of a legendary cult which terrorized people for a long time.
* TheDreaded: Even among his own peers, for his unparalleled cruelty.
* TheStarscream: He overthrew the leader of the cult as he wasn't happy with him trying to pacify their people.
[[/folder]]
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* TheStarscream: He overthrew the leader of the cult as he wasn't happy with him trying to pacify their people.

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