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* {{Reincarnation}}: Inverted. When an android has lived what it feels is a full enough life, it triggers it's nanites into an accelerated repair mode that fixes the body just like new, but their own soul will leave for the Boneyard while a brand new soul will come to inhabit it. They call this "Renewal".
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* {{Reincarnation}}: Inverted. When an android has lived what it feels is a full enough life, it triggers it's nanites into an accelerated repair mode that fixes the body just like new, but their own soul will leave the body for the Boneyard while and a brand new soul will come to inhabit it. They call this "Renewal"."Renewal", and consider it a form of procreation.
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* LongLived: Even more so than dwarves, with lifespans capping out near a thousand years.
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* LongLived: Even more so than dwarves, with lifespans capping out near a thousand years. Yes, this means that many Elves ''lived'' though the Gap, and they are ''not'' happy about that.
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->'''Size:''' Small
to:
->'''Size:''' Small
Small or Medium
A plant race originally created on Golarion long ago. Tired of being eaten by unscrupulous neighbors over the centuries, the Ghorans collectively abandoned the entire system soon after spaceflight was developed into order to find a homeworld of their own. Finding a planet they called Ghorus Prime, they eventually developed into two sub-races: The small Saplings and the towering Oaklings.
A plant race originally created on Golarion long ago. Tired of being eaten by unscrupulous neighbors over the centuries, the Ghorans collectively abandoned the entire system soon after spaceflight was developed into order to find a homeworld of their own. Finding a planet they called Ghorus Prime, they eventually developed into two sub-races: The small Saplings and the towering Oaklings.
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dewicking Our Elves Are Better per trs
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* OurElvesAreBetter: Zigzagged. Elves are still the same lithe, long-lived, whimsical and passionate race of humanoids with characteristic pointed ears that live in relative isolation with other races. They were also the hardest-hit race by the Gap, and have adopted xenophobia as a result of that.
to:
* OurElvesAreBetter: Zigzagged. OurElvesAreDifferent: Elves are still the same lithe, long-lived, whimsical and passionate race of humanoids with characteristic pointed ears that live in relative isolation with other races. They were also the hardest-hit race by the Gap, and have adopted xenophobia as a result of that.
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* BizarreAlienPsychology: If they ''aren't'' ObfuscatingStupidity, then they just genuinely don't understand that they've been conquered, or indeed the concept of ''being'' conquered. Either way, the Vesk are tearing their non-existent hair out.
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* BizarreAlienPsychology: If they ''aren't'' a case of ObfuscatingStupidity, then they just genuinely don't understand that they've been conquered, or indeed the concept of ''being'' conquered.conquered, or simply see no reason to care. Either way, the Vesk are tearing their non-existent hair out.
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* BizarreAlienPsychology: If they ''aren't'' ObfuscatingStupidity, then they just genuinely don't understand that they've been conquered, or indeed the concept of ''being'' conquered. Either way, the Vesk are tearing their non-existent hair out.
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* HadToBeSharp: When you're living on a cracked planet thats *infested* with local {{Kaijo}}, it helps to be able to survive in it. This is represented as a bonus to their Stealth and Survival skills, which is increased if the damai is underground.
to:
* HadToBeSharp: When you're living on a cracked planet thats *infested* with local {{Kaijo}}, {{Kaiju}}, it helps to be able to survive in it. This is represented as a bonus to their Stealth and Survival skills, which is increased if the damai is underground.
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* ProgressivelyPrettier: A variant; while they're still monstrous-looking beetles, their ''personalities'' are greatly improved from Pathfinder. In Pathfinder, trox were wild, ChaoticNeutral savages enslaved by the duergar to be used as war machines. The trox in Starfinder are closer to the original trox that the duergar corrupted; gentle, peaceful emissaries who worship the Forever Queen.
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* ProgressivelyPrettier: A variant; while they're still monstrous-looking beetles, their ''personalities'' are greatly improved from Pathfinder. ''Pathfinder''. In Pathfinder, ''Pathfinder'', trox were wild, ChaoticNeutral savages enslaved by the duergar to be used as war machines. The trox in Starfinder ''Starfinder'' are closer to the original trox that the duergar corrupted; gentle, peaceful emissaries who worship the Forever Queen.
Queen.
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* DisabilitySuperpower: Some vlakas are born blind or deaf, but with stronger other senses that negate the usual penalties and give them blindsight.
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Adding the recent reveal that they're Heavy Worlders, plus giving a bit more context on what a monoux is (it's an Oeddertchonk cow).
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* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize a large animal.
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* KillerRabbit: Skittermander whelps are as cute as the adults, save for a secondary mouth they use to take bites out of large prey. It's normally all-but harmless given their diminutive size, but a swarm of whelps can skeletonize their homeworld's equivalent of a large animal.cow.
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* HeavyWorlder: According to ''Near Space'', their homeworld has half-again standard gravity. Accordingly, they take no hit to Strength despite being the approximate size of a human toddler.
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* HeavyWorlder: According Downplayed, but according to ''Near Space'', their homeworld has half-again standard gravity. Accordingly, gravity. This likely explains why they take no hit penalty to Strength despite being the approximate size of a human toddler.
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* HeavyWorlder: According to ''Near Space'', their homeworld has half-again standard gravity. Accordingly, they take no hit to Strength despite being the approximate size of a human toddler.
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** The Character Operations Manual introduces a variant that actually ''were'' slaves under the Drow, and thus have different stat bonuses than freed Half-Orcs.
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* VideoGameCaringPotential: This race was made available for all Society members to play (provided they bought the book/pdf they came in) due to the majority of Society players opting to keep the Izalguun's secret (advanced tech) during their introductory adventure.
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* VideoGameCaringPotential: This race was made available for all Society members to play without requiring a boon (provided they bought the book/pdf they came in) due to the majority of Society players opting to keep the Izalguun's secret (advanced tech) during their introductory adventure.
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* VideoGameCaringPotential: This race was made available for all Society members to play (provided they bought the book/pdf they came in) due to the majority of Society players opting to keep the Izalguun's secret (advanced tech) during their introductory adventure.
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Damaya are tall, willowy, elegant, intellectual, and fragile. Korasha are short, stocky, cute, strong, and impetuous.
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[[caption-width-right:250:A damaya lashunta.]]
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[[caption-width-right:250:A damaya korasha lashunta.]]
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* {{Bishonen}}: A male korasha is this by default, given how willowy and graceful the caste is.
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* {{Bishonen}}: A male korasha damaya is this by default, given how willowy and graceful the caste is.
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* DiscardAndDraw: ''Starfinder'' androids don't have the Nanite Surge ability of the Androffan/Numerian androids of the past. Instead, they have a built-in armor upgrade slot. However, the *Character Operations Manual* offers a variant choice that replaces the slot with the classic Nanite Surge again.
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* DiscardAndDraw: ''Starfinder'' androids don't have the Nanite Surge ability of the Androffan/Numerian androids of the past. Instead, they have a built-in armor upgrade slot. However, the *Character ''Character Operations Manual* Manual'' offers a variant choice that replaces the slot with the classic Nanite Surge again.
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* DiscardAndDraw: ''Starfinder'' androids don't have the Nanite Surge ability of the Androffan/Numerian androids of the past. Instead, they have a built-in armor upgrade slot.
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* DiscardAndDraw: ''Starfinder'' androids don't have the Nanite Surge ability of the Androffan/Numerian androids of the past. Instead, they have a built-in armor upgrade slot. However, the *Character Operations Manual* offers a variant choice that replaces the slot with the classic Nanite Surge again.
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----
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* StarfishAliens: They look somewhere between a sea cucumber and a sea anemone, prefer to lie flat on the ground but typically stand upright on their three legs while around other species, and can reproduce via parthenogenesis but prefer not to.
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* StarfishAliens: They look somewhere between a sea cucumber and a sea anemone, prefer to lie flat on the ground but typically stand upright on their three legs while around other species, have tentacles for arms, seem to be radially symmetrical, and can reproduce via parthenogenesis but prefer not to.
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*BizarreAlienReproduction: All vilderaros can [[TrulySingleParent reproduce asexually]]; they develop the ability to reproduce sexually (which is preferred, due to it creating more variety within their [[GeneticMemory Genetic Memories]]) later in life.
* GeneticMemory: Vilderaro offspring inherit knowledge from their parents.
*OneGenderRace: The entire species defaults to using she/her.
*StarfishAliens: They look somewhere between a sea cucumber and a sea anemone, prefer to lie flat on the ground but typically stand upright on their three legs while around other species, and can reproduce via parthenogenesis but prefer not to.
* TrulySingleParent: A possibility for the species, but considered less than ideal.
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Usually being born as a result of a tryst between a good-aligned outsider and a mortal, assimars are the result of that. Already outliers in the community, their potent blood makes them ambitious, and thus many of them seek highly rewarding but also highly risky jobs, such as explorer, mercenary, spy, or pilot.
* TheCharmer: Noted as naturally being eloquent, which is represented as a racial bonus to Diplomacy.
* DivineParentage: Usually the way they were conceived, though it's not unheard of for them to be born as a side effect of powerful magic.
* LightEmUp: Assimars have the ability to light up an area around them, even from magical darkness (if they're powerful enough).
* TheCharmer: Noted as naturally being eloquent, which is represented as a racial bonus to Diplomacy.
* DivineParentage: Usually the way they were conceived, though it's not unheard of for them to be born as a side effect of powerful magic.
* LightEmUp: Assimars have the ability to light up an area around them, even from magical darkness (if they're powerful enough).
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* OneGenderRace: All Bolidas can both carry and fertilize eggs.
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An underground species who specialize in digging, they've only just made contact in the past few decades, when outsiders stumbled upon them. Though intentionally wary of the outsiders, a mutually beneficial trade agreement was able to be reached. Even those that go out into the galaxy prefer to be alone, or with another burrowing species that can share their love of digging.
* DashAttack: Bolidas are able to roll themselves up into a ball and charge at enemies, gaining multiple benefits from doing so.
* OneGenderRace: All Bolidas can both carry and fertilize
* WeakenedByTheLight: Being a species naturally adapted to being underground, Bolidas gain the light blindness weakness.
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Survivors of a shattered planet, Damai are a hardy, if sometimes foolish, people. Only making their way out of their underground bunkers a few decades ago, Damai are ambitious to the stability they once had, though it's a hard going process for them.
* HadToBeSharp: When you're living on a cracked planet thats *infested* with local {{Kaijo}}, it helps to be able to survive in it. This is represented as a bonus to their Stealth and Survival skills, which is increased if the damai is underground.
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[[quoteright:286:https://static.tvtropes.org/pmwiki/pub/images/aasimar_1.jpg]]
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!!Pact Worlds
[[folder:Astrazoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astrazoan.jpg]]
->'''Type:''' Aberration (Shapechanger)
[[folder:Astrazoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astrazoan.jpg]]
->'''Type:''' Aberration (Shapechanger)
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[[folder:Astrazoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/astrazoan.jpg]]
[[folder:Brenneri]]
->'''Type:'''
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* AFormYouAreComfortableWith: Astrazoans maintain their shapeshifted forms not to deceive or even out of fear, but out of consideration for their neighbors, as they understand that their natural form can be disturbing to humanoids.
* {{Hermaphrodite}}: Astrazoans can form both male and female reproductive organs and are effectively hermaphroditic.
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the ilee, the original natives of Apostae that supposedly went extinct.
* StarfishAliens: In their natural form, astrazoans look like seven-limbed, human-sized starfish with cartilaginous skeletons and jelly-like flesh.
* VoluntaryShapeshifting: Astrazoans can assume the appearance of almost any creature of the same size.
* {{Hermaphrodite}}: Astrazoans can form both male and female reproductive organs and are effectively hermaphroditic.
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the ilee, the original natives of Apostae that supposedly went extinct.
* StarfishAliens: In their natural form, astrazoans look like seven-limbed, human-sized starfish with cartilaginous skeletons and jelly-like flesh.
* VoluntaryShapeshifting: Astrazoans can assume the appearance of almost any creature of the same size.
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[[folder:Bantrid]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bantrid.jpg]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bantrid.jpg]]
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[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bantrid.jpg]]
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->'''Size:''' Small
* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
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->'''Size:''' Small
* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.Medium
* BizarreAlienLocomotion: They roll on a single sphere-shaped foot.
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
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[[folder:Borai]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
->'''Type:''' Undead
->'''Size:''' Medium
* TechnicallyLivingZombie: Despite being considered undead, borais are only mostly dead bodies that still have a sliver of the soul inside, usually because of a botched resurrection or because the borai was too stubborn to die. They still need to breathe, eat and sleep like normal living people.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
->'''Type:''' Undead
->'''Size:''' Medium
* TechnicallyLivingZombie: Despite being considered undead, borais are only mostly dead bodies that still have a sliver of the soul inside, usually because of a botched resurrection or because the borai was too stubborn to die. They still need to breathe, eat and sleep like normal living people.
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/borais.jpg]]
->'''Type:'''
->'''Size:'''
* TechnicallyLivingZombie: Despite being considered undead, borais are only mostly dead bodies that still have a sliver of the soul inside, usually because of a botched resurrection or because the borai was too stubborn to die. They still need to breathe, eat and sleep like normal living people.
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[[folder:Khizar]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/khizar_2.jpg]]
->'''Type:''' Humanoid (Khizar, Plantlike)
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/khizar_2.jpg]]
->'''Type:''' Humanoid (Khizar, Plantlike)
to:
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/khizar_2.jpg]]
->'''Type:''' Humanoid
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* BizarreAlienBiology: They're masses of roots and vines arranged in the structure of a bipedal humanoid with a glowing seedpod where the head would be.
* NatureHero: They're big on preserving nature and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're humanoids so physically and mentally they're a lot closer to other humanoid species than the ghorans of Golarion, despite looking more alien.
* NatureHero: They're big on preserving nature and the natural world from the constant encroachment of industrialization.
* PlantAliens: Technically they're humanoids so physically and mentally they're a lot closer to other humanoid species than the ghorans of Golarion, despite looking more alien.
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[[folder: Sentient Robotic Organism]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:''' Construct (Technological)
->'''Size:''' Small or Medium
* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:''' Construct (Technological)
->'''Size:''' Small or Medium
* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.
to:
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/sros.jpg]]
->'''Type:'''
->'''Size:'''
* RidiculouslyHumanRobots: [=SROs=] are constructs with positronic brains so complex that they've attracted souls and developed free will. They can eat and drink but don't need to, and they have to sleep by entering offline mode for 8 hours every day. Because of their healing circuits, [=SROs=] can heal naturally and be resurrected like organic creatures, and healing spells can also affect them to a lesser degree.
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[[folder: Strix]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/strix_5.jpg]]
->'''Type:''' Humanoid (Strix)
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/strix_5.jpg]]
->'''Type:''' Humanoid (Strix)
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[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/strix_5.jpg]]
->'''Type:''' Humanoid
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Another race formerly originating from Golarion, the Strix of the Pact Worlds come from a spire on the "Day" side of Verces.
* BirdPeople: They have several subtle avian qualities. For instance their eyes are fixed in their skulls and they have to turn their whole heads to look around.
* SlaveRace: They were originally bred as one by the syrinx, but since they seem to have vanished with Golarion, the strix in Starfinder are entirely free.
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand structures (though they do have digitigrade legs, and non-functional claws instead of nails).
* BirdPeople: They have several subtle avian qualities. For instance their eyes are fixed in their skulls and they have to turn their whole heads to look around.
* SlaveRace: They were originally bred as one by the syrinx, but since they seem to have vanished with Golarion, the strix in Starfinder are entirely free.
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand structures (though they do have digitigrade legs, and non-functional claws instead of nails).
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!!Adventure Paths
!!!Dead Suns
[[folder:Elebrian]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_elebrian.jpg]]
->'''Type:''' Humanoid (Elebrian)
!!!Dead Suns
[[folder:Elebrian]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_elebrian.jpg]]
->'''Type:''' Humanoid (Elebrian)
to:
!!!Dead Suns
[[folder:Elebrian]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/starfinder_elebrian.jpg]]
->'''Type:'''
->'''Size:''' Small
[[/folder]]
[[folder:Hortus]]
->'''Type:''' Plant
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Sentients native to Eox, most turned to undeath when the backlash from a superweapon decimated their world. A few survived in their normal, living forms.
----
* MyBrainIsBig: Their enlarged craniums signify their advanced intelligence.
* TheNecrocracy: Undead elebrians now far outnumber living ones, ruled by the bone sages.
* RubberForeheadAliens: They resemble humans with enlarged craniums.
* SuddenNameChange: The elebrians were originally just called Eoxians after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name, or that they were a distinct race from humans, back then.
* UndeadLaborers: The undead elebrians know that they won't age or weaken, there's no concept of retirement, and an elebrian tasked with guarding a wall knows that in 3 centuries, the wall will still be standing and the elebrian capable of doing so.
----
* MyBrainIsBig: Their enlarged craniums signify their advanced intelligence.
* TheNecrocracy: Undead elebrians now far outnumber living ones, ruled by the bone sages.
* RubberForeheadAliens: They resemble humans with enlarged craniums.
* SuddenNameChange: The elebrians were originally just called Eoxians after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name, or that they were a distinct race from humans, back then.
* UndeadLaborers: The undead elebrians know that they won't age or weaken, there's no concept of retirement, and an elebrian tasked with guarding a wall knows that in 3 centuries, the wall will still be standing and the elebrian capable of doing so.
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[[folder:Ferran]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ferran.jpg]]
->'''Type:''' Humanoid (Ferran)
->'''Size:''' Small
A stout race from a world consumed by a black hole. They now live on their moon, still floating just outside of the event horizon.
----
* DyingRace: Their planet being consumed by a black hole has put them in a precarious position, and they're currently one natural disaster away from being effectively extinct.
* RubberForeheadAliens: They look like stout yellow-skinned humans or, alternatively, yellow dwarves.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ferran.jpg]]
->'''Type:''' Humanoid (Ferran)
->'''Size:''' Small
A stout race from a world consumed by a black hole. They now live on their moon, still floating just outside of the event horizon.
----
* DyingRace: Their planet being consumed by a black hole has put them in a precarious position, and they're currently one natural disaster away from being effectively extinct.
* RubberForeheadAliens: They look like stout yellow-skinned humans or, alternatively, yellow dwarves.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ferran.jpg]]
->'''Type:'''
->'''Size:'''
A stout race from a world consumed by a black hole. They now live on their moon, still floating just outside of the event horizon.
----
* DyingRace: Their planet being consumed by a black hole has put them in a precarious position, and they're currently one natural disaster away from being effectively extinct.
* RubberForeheadAliens: They look like stout yellow-skinned humans or, alternatively, yellow dwarves.
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[[folder: Ghibrani]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ghibrani.png]]
->'''Type:''' Humanoid (Ghibrani)
->'''Size:''' Medium
* AfterTheEnd: Their homeworld, Elytrio, was devastated by nuclear war, with a portion of the survivors living in a protected dome city while the rest eek out a living in a harsh, radioactive wasteland.
* BizarreAlienBiology: Ghbrani are dimorphic, but this is due to environmental factors, with the membrane ghibrani living in comfort and luxury growing soft but retaining their ability to fly, while the husk ghibrani have adapted to life in a radioactive wasteland, becoming hardier but losing their wings.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their "affable" trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them her chosen people and had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, the membrane ghibrani have completely forgotten their own deception.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ghibrani.png]]
->'''Type:''' Humanoid (Ghibrani)
->'''Size:''' Medium
* AfterTheEnd: Their homeworld, Elytrio, was devastated by nuclear war, with a portion of the survivors living in a protected dome city while the rest eek out a living in a harsh, radioactive wasteland.
* BizarreAlienBiology: Ghbrani are dimorphic, but this is due to environmental factors, with the membrane ghibrani living in comfort and luxury growing soft but retaining their ability to fly, while the husk ghibrani have adapted to life in a radioactive wasteland, becoming hardier but losing their wings.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their "affable" trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them her chosen people and had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, the membrane ghibrani have completely forgotten their own deception.
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ghibrani.png]]
->'''Type:'''
->'''Size:'''
* AfterTheEnd: Their homeworld, Elytrio, was devastated by nuclear war, with a portion of the survivors living in a protected dome city while the rest eek out a living in a harsh, radioactive wasteland.
* BizarreAlienBiology: Ghbrani are dimorphic, but this is due to environmental factors, with the membrane ghibrani living in comfort and luxury growing soft but retaining their ability to fly, while the husk ghibrani have adapted to life in a radioactive wasteland, becoming hardier but losing their wings.
* InsectoidAliens: They're humanoid beetles.
* NiceGuy: Their "affable" trait gives them a racial bonus to diplomacy checks.
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them her chosen people and had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, the membrane ghibrani have completely forgotten their own deception.
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[[folder:Ilthisarian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ilthisarian.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ilthisarian.jpg]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ilthisarian.jpg]]
->'''Type:''' Plant
->'''Size:''' Tiny
[[/folder]]
[[folder:Sazaron]]
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* BizarreAlienBiology: They've got multiple heads and multiple sets of redundant organs.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
* GeniusBruiser: Large sized, and with racial bonuses to both strength and intelligence.
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their neck ad shoulders. Their language is particularly hard to master because all of these heads speak together in a way that isn't easy to immitate, to the point that many other races choose to send whole teams of diplomats trained to speak together as a chorus to deal with the ilthisarians.
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
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[[folder:Kish]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kish.jpg]]
->'''Type:''' Humanoid (Kish)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kish.jpg]]
->'''Type:''' Humanoid (Kish)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kish.jpg]]
->'''Type:''' Humanoid
Deleted line(s) 745,748 (click to see context) :
Primitive descendants of the kishalee, an advanced civilization that once ruled the stars, the kish live among the ruins of their former glory, ignorant of the power their people once held. They are humanoids with skull-like faces, mandibles, and digigrade feet.
----
* ExtraEyes: They have a literal third eye on their foreheads.
* FuturePrimitive: They're at a largely stone age level of development even though they're the descendants of a star-faring people.
----
* ExtraEyes: They have a literal third eye on their foreheads.
* FuturePrimitive: They're at a largely stone age level of development even though they're the descendants of a star-faring people.
Changed line(s) 751,753 (click to see context) from:
[[folder:Scyphozoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scyphozoan.jpg]]
->'''Type:''' Aberration
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scyphozoan.jpg]]
->'''Type:''' Aberration
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scyphozoan.jpg]]
->'''Type:'''
Deleted line(s) 756,760 (click to see context) :
* BioPunk: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby creatures even if they can't see them.
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby creatures even if they can't see them.
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[[folder:Selamid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/selamid.jpg]]
->'''Type:''' Ooze
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/selamid.jpg]]
->'''Type:''' Ooze
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/selamid.jpg]]
->'''Type:'''
Changed line(s) 768,773 (click to see context) from:
* BaseOnWheels: Selamids build their cities called megadoplexes upon the backs of their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.
to:
* BaseOnWheels: Selamids build their cities called megadoplexes upon the backs WormThatWalks: A spathinae colony is a swarm of their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable racehundreds of oozes inch-long component insects that swarm together in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be adjusted to allowa selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.humanoid shape.
* BlobMonster: The first playable race
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be adjusted to allow
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.
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[[folder: Seprevoi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/seprevoi.jpg]]
->'''Type:''' Monstrous Humanoid (Seprevoi)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/seprevoi.jpg]]
->'''Type:''' Monstrous Humanoid (Seprevoi)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/seprevoi.jpg]]
->'''Type:''' Monstrous
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* ArchaicWeaponForAnAdvancedAge: Due to the scarcity of resources they have access to, they've become very proficient with archaic weapons and receive bonuses to them.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from their homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* KillerSpaceMonkey: Well not especially killer given that they aren't particularly hostile or warlike, anymore so than anyone else. But they are a race of aliens who resemble simians, though with four legs.
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to their homeworld.
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from their homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* KillerSpaceMonkey: Well not especially killer given that they aren't particularly hostile or warlike, anymore so than anyone else. But they are a race of aliens who resemble simians, though with four legs.
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to their homeworld.
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.
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[[folder:Shimreen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shimreen.jpg]]
->'''Type:''' Humanoid (Shimreen)
->'''Size:''' Medium
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shimreen.jpg]]
->'''Type:''' Humanoid (Shimreen)
->'''Size:''' Medium
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shimreen.jpg]]
->'''Type:'''
->'''Size:'''
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[[folder:Woioko]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
->'''Type:''' Humanoid (Woioko)
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
->'''Type:''' Humanoid (Woioko)
to:
[[quoteright:200:https://static.
[[folder:Astrazoan]]
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
Changed line(s) 802,806 (click to see context) from:
A species from a watery world, the woiokos are separated into two subspecies. The Deepborn live deep in the oceans, while the Floatborn live in floating cities on the ocean's surface.
----
* FishPeople: Eel people.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.
----
* FishPeople: Eel people.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.
to:
* {{Hermaphrodite}}: Astrazoans can form both male and female reproductive organs and are effectively hermaphroditic.
* NotSoExtinct: Astrazoan DNA samples are suspiciously similar to that of the
----
*
* HumanoidAliens: They
*
Changed line(s) 809,816 (click to see context) from:
!!!Against the Aeon Throne
[[folder:Brakim]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brakim.jpg]]
->'''Type:''' Humanoid (Brakim)
->'''Size:''' Medium
Natives of Bortan II, a world reduced to an irradiated wasteland during the Gap. They were marginally conquered by the Azlanti Star Empire, with the only city on the planet arising around the empire's single outpost.
----
[[folder:Brakim]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brakim.jpg]]
->'''Type:''' Humanoid (Brakim)
->'''Size:''' Medium
Natives of Bortan II, a world reduced to an irradiated wasteland during the Gap. They were marginally conquered by the Azlanti Star Empire, with the only city on the planet arising around the empire's single outpost.
----
to:
[[folder:Brakim]]
[[quoteright:350:https://static.
[[quoteright:280:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
Natives of Bortan II, a world reduced to an irradiated wasteland during the Gap.
* BizarreAlienLocomotion: They
----
* {{Keet}}: They're very hyperactive; they literally cannot sit still for any length of time or else they start to experience a sensation similar to claustrophobia that causes them to hyperventilate and pass out.
* StarfishAliens: A bantrid is a single column head/torso mounted on a spherical, rolling foot, with two sets of hand-like tentacles extending from either side of their bodies. They also have no sense of smell at all.
* ThrillSeeker: They're always in search of new experiences.
* TrulySingleParent: They reproduce via budding.
Changed line(s) 819,821 (click to see context) from:
[[folder:Endiffian]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/endiffian_starfinder.PNG]]
->'''Type:''' Humanoid (Endiffian)
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/endiffian_starfinder.PNG]]
->'''Type:''' Humanoid (Endiffian)
to:
[[quoteright:200:https://static.
[[quoteright:300:https://static.tvtropes.
->'''Type:'''
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A race with highly malleable flesh they can reshape to look like other races.
to:
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[[folder:Gosclaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gosclaws.jpg]]
->'''Type:''' Humanoid (Gosclaw)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gosclaws.jpg]]
->'''Type:''' Humanoid (Gosclaw)
to:
[[quoteright:350:https://static.
[[quoteright:260:https://static.tvtropes.
->'''Type:''' Humanoid
Changed line(s) 832 (click to see context) from:
Natives of a volcanic continent on the planet Duren, glosclaws became experts at engineering to build safe subterranean homes. When the Azlanti Star Empire came to them they knew they could not resist and willingly submitted, becoming a citizen race.
to:
* NatureHero: They're big on preserving nature and the
* PlantAliens: Technically they're humanoids so physically and
Changed line(s) 835,840 (click to see context) from:
[[folder:Neskinti]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/neskintis.jpg]]
->'''Type:''' Humanoid (Neskinti)
->'''Size:''' Medium
Natives of the jungle world Gjor III, their lack of technological development made it easy for the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they are skilled ecologists even without such aids.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/neskintis.jpg]]
->'''Type:''' Humanoid (Neskinti)
->'''Size:''' Medium
Natives of the jungle world Gjor III, their lack of technological development made it easy for the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they are skilled ecologists even without such aids.
to:
[[quoteright:350:https://static.
[[quoteright:310:https://static.tvtropes.
->'''Type:'''
->'''Size:''' Small or Medium
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[[folder:Screedreep]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screedreeps.jpg]]
->'''Type:''' Humanoid (Screedreep)
->'''Size:''' Small
One of the first species ground under the heel of the Azlanti Star Empire. Their homeworld of Eostrillion was taken from them and the species was beaten down into a race of sycophants.
----
* NumberTwo: They're the Star Empire's favored non-human species and hold the highest possible status for such a race, but they're still second class citizens.
* SycophanticServant: The responded to centuries of Azlanti oppression by becoming ''very good'' at being subservient.
* WhiteCollarCrime: Screedreep who go bad tend to gravitate to this. With their size and dispositions, they're not much for violence, but their managerial talents come in handy as mob consiglieres.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screedreeps.jpg]]
->'''Type:''' Humanoid (Screedreep)
->'''Size:''' Small
One of the first species ground under the heel of the Azlanti Star Empire. Their homeworld of Eostrillion was taken from them and the species was beaten down into a race of sycophants.
----
* NumberTwo: They're the Star Empire's favored non-human species and hold the highest possible status for such a race, but they're still second class citizens.
* SycophanticServant: The responded to centuries of Azlanti oppression by becoming ''very good'' at being subservient.
* WhiteCollarCrime: Screedreep who go bad tend to gravitate to this. With their size and dispositions, they're not much for violence, but their managerial talents come in handy as mob consiglieres.
to:
[[quoteright:350:https://static.
[[quoteright:310:https://static.tvtropes.
->'''Type:''' Humanoid
->'''Size:'''
One
Another race formerly originating from Golarion, the Strix of the
----
*
* SycophanticServant: The responded to centuries of Azlanti oppression by becoming ''very good'' at being subservient.
* WhiteCollarCrime: Screedreep who go bad tend to gravitate to this. With
* SlaveRace: They were originally bred as one by the syrinx, but since they seem to have vanished with Golarion, the strix in Starfinder are entirely free.
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their
Changed line(s) 855,860 (click to see context) from:
[[folder:Stellifera]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stelliferas.jpg]]
->'''Type:''' Magical Beast
->'''Size:''' Diminutive
Diminutive psychic creatures from the deep oceans of Parin. The Azlanti Star Empire nearly wiped them out through pollution, not realizing they were sentient, and they have since integrated with the Empire in order to disperse across colonized space and ensure their race can't be wiped out in one fell swoop.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stelliferas.jpg]]
->'''Type:''' Magical Beast
->'''Size:''' Diminutive
Diminutive psychic creatures from the deep oceans of Parin. The Azlanti Star Empire nearly wiped them out through pollution, not realizing they were sentient, and they have since integrated with the Empire in order to disperse across colonized space and ensure their race can't be wiped out in one fell swoop.
to:
[[quoteright:350:https://static.
!!!Dead Suns
[[folder:Elebrian]]
[[quoteright:250:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
Diminutive psychic creatures
Sentients native to Eox, most turned to undeath when the backlash from
Changed line(s) 862,865 (click to see context) from:
* LittleGreenManInACan: Being aquatic cephalopods the size of small cats, they couldn't normally adventure on land or use vehicles and equipment made for humanoids. Stellifera who leave the seas use their MindOverMatter abilities to construct mobile aquariums/environment suits out of water.
* OctopoidAliens: They look more like cuttlefish than octopodes, but the same idea.
* PsychicPowers: They're telepathic and telekinetic.
* OctopoidAliens: They look more like cuttlefish than octopodes, but the same idea.
* PsychicPowers: They're telepathic and telekinetic.
to:
* LittleGreenManInACan: Being aquatic cephalopods the size of small cats, they couldn't normally adventure on land or use vehicles and equipment made for humanoids. Stellifera who leave the seas use MyBrainIsBig: Their enlarged craniums signify their MindOverMatter abilities to construct mobile aquariums/environment suits out of water.
advanced intelligence.
*OctopoidAliens: TheNecrocracy: Undead elebrians now far outnumber living ones, ruled by the bone sages.
* RubberForeheadAliens: Theylook more like cuttlefish than octopodes, but resemble humans with enlarged craniums.
* SuddenNameChange: The elebrians were originally just called Eoxians after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name, or that they were a distinct race from humans, back then.
* UndeadLaborers: The undead elebrians know that they won't age or weaken, there's no concept of retirement, and an elebrian tasked with guarding a wall knows that in 3 centuries, thesame idea.
* PsychicPowers: They're telepathicwall will still be standing and telekinetic.
the elebrian capable of doing so.
*
* RubberForeheadAliens: They
* SuddenNameChange: The elebrians were originally just called Eoxians after their home planet in ''Pathfinder'', as no one on Golarion knew their racial name, or that they were a distinct race from humans, back then.
* UndeadLaborers: The undead elebrians know that they won't age or weaken, there's no concept of retirement, and an elebrian tasked with guarding a wall knows that in 3 centuries, the
* PsychicPowers: They're telepathic
Changed line(s) 868,873 (click to see context) from:
[[folder:Vilderaro]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vilderaros.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Medium
Native to the superheated oceans of Oyojii, the vilderaros are recent additions to the Azlanti Star Empire. They might not remain so for long, as Azlanti monoculture is proving to be a difficult burden for them to accept.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vilderaros.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Medium
Native to the superheated oceans of Oyojii, the vilderaros are recent additions to the Azlanti Star Empire. They might not remain so for long, as Azlanti monoculture is proving to be a difficult burden for them to accept.
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:'''
->'''Size:'''
Native to the superheated oceans of Oyojii, the vilderaros are recent additions to the Azlanti Star Empire.
A stout race from a world consumed by a black hole. They
----
* DyingRace: Their planet being consumed by a
* RubberForeheadAliens: They look like stout yellow-skinned humans or, alternatively, yellow dwarves.
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!!Starfinder Society
[[folder:Copaxi]]
[[quoteright:217:https://static.tvtropes.org/pmwiki/pub/images/217px_therseis.jpg]]
->'''Type''': Humanoid
[[folder:Copaxi]]
[[quoteright:217:https://static.tvtropes.org/pmwiki/pub/images/217px_therseis.jpg]]
->'''Type''': Humanoid
to:
[[folder:Copaxi]]
[[quoteright:217:https://static.
[[quoteright:300:https://static.tvtropes.
->'''Type''': Humanoid
->'''Type:''' Humanoid (Ghibrani)
Changed line(s) 882,885 (click to see context) from:
Inhabitants of a dying world, they applied for admission to the Pact Worlds through the Starfinder Society. Whether by fleeing their homeworld or by gaining admittance, they contribute to the galaxy at large.
----
* StarfishAliens: They're a collection of papules inhabiting a coral-like body that's rough to the touch.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.
----
* StarfishAliens: They're a collection of papules inhabiting a coral-like body that's rough to the touch.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.
to:
* BizarreAlienBiology: Ghbrani are dimorphic, but this is due to environmental factors, with the membrane ghibrani living in comfort and luxury growing soft but retaining their
----
*
*
* ScamReligion: The husk ghibranis who live outside the domed city of Arkeost do so because hundreds of years ago, the ancestors of the membrane ghibranis told them the goddess Mother Touloo had declared them her chosen people and had a promised land for them in the wasteland. Problem being that Mother Touloo is entirely fictitious, invented for this purpose to save Arkeost from overpopulation. Centuries later, the membrane ghibrani have completely forgotten their own deception.
Changed line(s) 888,890 (click to see context) from:
[[folder:Morlamaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
to:
[[quoteright:350:https://static.tvtropes.
->'''Type:''' Monstrous
Changed line(s) 893 (click to see context) from:
A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.
to:
* GeniusBruiser: Large sized, and with
* MadeOfIron: Large and hearty, they've also got multiple sets of redundant organs.
* ManBitesMan: Ther multiple sets of powerful jaws and sharp teeth allow them to bite enemies and hold on and grapple enemies once bitten.
* MultipleHeadCase: They have one primary head, but have several (artwork depicts both six and seven) other, smaller heads that look like snakes sprouting from their
* SnakePeople: They're serpent-like aliens with a humanoid torso, but with a snake's tail as a lower body that forks into two tips at the end.
[[/folder]]
[[folder:Kish]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kish.jpg]]
->'''Type:''' Humanoid (Kish)
->'''Size:''' Medium
Primitive descendants of the
Added DiffLines:
* ExtraEyes: They have a literal third eye on their foreheads.
* FuturePrimitive: They're at a largely stone age level of development even though they're the descendants of a star-faring people.
[[/folder]]
[[folder:Scyphozoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scyphozoan.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
* BioPunk: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby creatures even if they can't see them.
[[/folder]]
[[folder:Selamid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/selamid.jpg]]
->'''Type:''' Ooze
->'''Size:''' Medium
* BaseOnWheels: Selamids build their cities called megadoplexes upon the backs of their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.
[[/folder]]
[[folder: Seprevoi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/seprevoi.jpg]]
->'''Type:''' Monstrous Humanoid (Seprevoi)
->'''Size:''' Medium
* ArchaicWeaponForAnAdvancedAge: Due to the scarcity of resources they have access to, they've become very proficient with archaic weapons and receive bonuses to them.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from their homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* KillerSpaceMonkey: Well not especially killer given that they aren't particularly hostile or warlike, anymore so than anyone else. But they are a race of aliens who resemble simians, though with four legs.
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to their homeworld.
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.
[[/folder]]
[[folder:Shimreen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shimreen.jpg]]
->'''Type:''' Humanoid (Shimreen)
->'''Size:''' Medium
[[/folder]]
[[folder:Woioko]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
->'''Type:''' Humanoid (Woioko)
->'''Size:''' Medium
A species from a watery world, the woiokos are separated into two subspecies. The Deepborn live deep in the oceans, while the Floatborn live in floating cities on the ocean's surface.
----
* FishPeople: Eel people.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.
[[/folder]]
!!!Against the Aeon Throne
[[folder:Brakim]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brakim.jpg]]
->'''Type:''' Humanoid (Brakim)
->'''Size:''' Medium
Natives of Bortan II, a world reduced to an irradiated wasteland during the Gap. They were marginally conquered by the Azlanti Star Empire, with the only city on the planet arising around the empire's single outpost.
----
[[/folder]]
[[folder:Endiffian]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/endiffian_starfinder.PNG]]
->'''Type:''' Humanoid (Endiffian)
->'''Size:''' Medium
A race with highly malleable flesh they can reshape to look like other races.
[[/folder]]
[[folder:Gosclaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gosclaws.jpg]]
->'''Type:''' Humanoid (Gosclaw)
->'''Size:''' Medium
Natives of a volcanic continent on the planet Duren, glosclaws became experts at engineering to build safe subterranean homes. When the Azlanti Star Empire came to them they knew they could not resist and willingly submitted, becoming a citizen race.
[[/folder]]
[[folder:Neskinti]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/neskintis.jpg]]
->'''Type:''' Humanoid (Neskinti)
->'''Size:''' Medium
Natives of the jungle world Gjor III, their lack of technological development made it easy for the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they are skilled ecologists even without such aids.
[[/folder]]
[[folder:Screedreep]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screedreeps.jpg]]
->'''Type:''' Humanoid (Screedreep)
->'''Size:''' Small
One of the first species ground under the heel of the Azlanti Star Empire. Their homeworld of Eostrillion was taken from them and the species was beaten down into a race of sycophants.
----
* NumberTwo: They're the Star Empire's favored non-human species and hold the highest possible status for such a race, but they're still second class citizens.
* SycophanticServant: The responded to centuries of Azlanti oppression by becoming ''very good'' at being subservient.
* WhiteCollarCrime: Screedreep who go bad tend to gravitate to this. With their size and dispositions, they're not much for violence, but their managerial talents come in handy as mob consiglieres.
[[/folder]]
[[folder:Stellifera]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stelliferas.jpg]]
->'''Type:''' Magical Beast
->'''Size:''' Diminutive
Diminutive psychic creatures from the deep oceans of Parin. The Azlanti Star Empire nearly wiped them out through pollution, not realizing they were sentient, and they have since integrated with the Empire in order to disperse across colonized space and ensure their race can't be wiped out in one fell swoop.
----
* LittleGreenManInACan: Being aquatic cephalopods the size of small cats, they couldn't normally adventure on land or use vehicles and equipment made for humanoids. Stellifera who leave the seas use their MindOverMatter abilities to construct mobile aquariums/environment suits out of water.
* OctopoidAliens: They look more like cuttlefish than octopodes, but the same idea.
* PsychicPowers: They're telepathic and telekinetic.
[[/folder]]
[[folder:Vilderaro]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vilderaros.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Medium
Native to the superheated oceans of Oyojii, the vilderaros are recent additions to the Azlanti Star Empire. They might not remain so for long, as Azlanti monoculture is proving to be a difficult burden for them to accept.
[[/folder]]
!!Starfinder Society
[[folder:Copaxi]]
[[quoteright:217:https://static.tvtropes.org/pmwiki/pub/images/217px_therseis.jpg]]
->'''Type''': Humanoid
->'''Size:''' Medium
Inhabitants of a dying world, they applied for admission to the Pact Worlds through the Starfinder Society. Whether by fleeing their homeworld or by gaining admittance, they contribute to the galaxy at large.
----
* StarfishAliens: They're a collection of papules inhabiting a coral-like body that's rough to the touch.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.
[[/folder]]
[[folder:Morlamaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
->'''Size:''' Large
A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.
----
* FuturePrimitive: They're at a largely stone age level of development even though they're the descendants of a star-faring people.
[[/folder]]
[[folder:Scyphozoan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scyphozoan.jpg]]
->'''Type:''' Aberration
->'''Size:''' Medium
* BioPunk: Scyphozoan technology depends on genetically manipulated organisms that function similar to mechanical and electronic devices.
* TheFederation: The most advanced and powerful economic and military force on Primoria is the Council States, a commercial and defensive confederation of scyphozoan city-states and tribes.
* FunnyAnimal: Scyphozoans are a race of civilised jellyfish that can breathe air as well as water, has two prehensile tentacles ('arms') and multiple ambulatory tentacles to walk on land.
* PoisonousPerson: Scyphozoans can secrete corrosive acid with their tentacles.
* XRayVision: The scyphozoan's bell and tentacles are sensitive to vibrations in the air or water, allowing them to sense nearby creatures even if they can't see them.
[[/folder]]
[[folder:Selamid]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/selamid.jpg]]
->'''Type:''' Ooze
->'''Size:''' Medium
* BaseOnWheels: Selamids build their cities called megadoplexes upon the backs of their gentle, half-mile-long cousins called megadolorids.
* BlobMonster: The first playable race of oozes in ''Starfinder'', selamids have mutable, flexible bodies made of protoplasm.
* ExtremeOmnivore: Selamids can eat nearly any organic matter.
* NoBiologicalSex: Since they reproduce asexually via binary fission, selamids have no concept of biological sex, and game material refers to them by the pronoun 'it'.
* OneSizeFitsAll: Invoked: equipment and armour of the appropriate size never needs to be adjusted to allow a selamid to use it.
* TrulySingleParent: Selamids reproduce by dividing into two identical ones at the end of their lifespan.
[[/folder]]
[[folder: Seprevoi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/seprevoi.jpg]]
->'''Type:''' Monstrous Humanoid (Seprevoi)
->'''Size:''' Medium
* ArchaicWeaponForAnAdvancedAge: Due to the scarcity of resources they have access to, they've become very proficient with archaic weapons and receive bonuses to them.
* BizarreAlienLocomotion: They have four legs, but rather than being arranged in a centaur-type configuration, it's more like if you had two legs coming out of either socket in your hip.
* TheExile: A whole race exiled from their homeworld by a virus that will kill them if they go back. Unfortunately for them this happened before the advent of drift travel, when they were confined to a single system. And perhaps more unfortunately, their homeworld is the only planet in their system that sustains life.
* FutureImperfect: Knowledge of exactly what it was that caused them to flee their planet has been lost to them and most believe that it was some crime against the gods for which they are being punished for all eternity.
* KillerSpaceMonkey: Well not especially killer given that they aren't particularly hostile or warlike, anymore so than anyone else. But they are a race of aliens who resemble simians, though with four legs.
* SinsOfOurFathers: Self-imposed by the Exilytes, a cult like organization that permeates every level of Seprevoi society. They believe that their race must pay eternal penance for some forgotten crime, and no technology or magic can ever bring them back to their homeworld.
* SpaceStation: They are confined to a series of them in orbit around their home planet, which they can no longer go to.
* TheVirus: They created a biological weapon that only targets their own race. Unfortunately it got loose and became air born, rendering their entire planet uninhabitable for their species, though other races are unaffected. The seprevoi themselves have forgotten this, and believe the virus to be a divine punishment.
[[/folder]]
[[folder:Shimreen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shimreen.jpg]]
->'''Type:''' Humanoid (Shimreen)
->'''Size:''' Medium
[[/folder]]
[[folder:Woioko]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/starfinder_woioko_0.jpg]]
->'''Type:''' Humanoid (Woioko)
->'''Size:''' Medium
A species from a watery world, the woiokos are separated into two subspecies. The Deepborn live deep in the oceans, while the Floatborn live in floating cities on the ocean's surface.
----
* FishPeople: Eel people.
* HumanoidAliens: They look like humanoid eels.
* SuperNotDrowningSkills: Both subspecies can breathe in water as well as in air.
[[/folder]]
!!!Against the Aeon Throne
[[folder:Brakim]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brakim.jpg]]
->'''Type:''' Humanoid (Brakim)
->'''Size:''' Medium
Natives of Bortan II, a world reduced to an irradiated wasteland during the Gap. They were marginally conquered by the Azlanti Star Empire, with the only city on the planet arising around the empire's single outpost.
----
[[/folder]]
[[folder:Endiffian]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/endiffian_starfinder.PNG]]
->'''Type:''' Humanoid (Endiffian)
->'''Size:''' Medium
A race with highly malleable flesh they can reshape to look like other races.
[[/folder]]
[[folder:Gosclaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gosclaws.jpg]]
->'''Type:''' Humanoid (Gosclaw)
->'''Size:''' Medium
Natives of a volcanic continent on the planet Duren, glosclaws became experts at engineering to build safe subterranean homes. When the Azlanti Star Empire came to them they knew they could not resist and willingly submitted, becoming a citizen race.
[[/folder]]
[[folder:Neskinti]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/neskintis.jpg]]
->'''Type:''' Humanoid (Neskinti)
->'''Size:''' Medium
Natives of the jungle world Gjor III, their lack of technological development made it easy for the Azlanti Star Empire to conquer them. Technology continues to baffle them, but they are skilled ecologists even without such aids.
[[/folder]]
[[folder:Screedreep]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screedreeps.jpg]]
->'''Type:''' Humanoid (Screedreep)
->'''Size:''' Small
One of the first species ground under the heel of the Azlanti Star Empire. Their homeworld of Eostrillion was taken from them and the species was beaten down into a race of sycophants.
----
* NumberTwo: They're the Star Empire's favored non-human species and hold the highest possible status for such a race, but they're still second class citizens.
* SycophanticServant: The responded to centuries of Azlanti oppression by becoming ''very good'' at being subservient.
* WhiteCollarCrime: Screedreep who go bad tend to gravitate to this. With their size and dispositions, they're not much for violence, but their managerial talents come in handy as mob consiglieres.
[[/folder]]
[[folder:Stellifera]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stelliferas.jpg]]
->'''Type:''' Magical Beast
->'''Size:''' Diminutive
Diminutive psychic creatures from the deep oceans of Parin. The Azlanti Star Empire nearly wiped them out through pollution, not realizing they were sentient, and they have since integrated with the Empire in order to disperse across colonized space and ensure their race can't be wiped out in one fell swoop.
----
* LittleGreenManInACan: Being aquatic cephalopods the size of small cats, they couldn't normally adventure on land or use vehicles and equipment made for humanoids. Stellifera who leave the seas use their MindOverMatter abilities to construct mobile aquariums/environment suits out of water.
* OctopoidAliens: They look more like cuttlefish than octopodes, but the same idea.
* PsychicPowers: They're telepathic and telekinetic.
[[/folder]]
[[folder:Vilderaro]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vilderaros.jpg]]
->'''Type:''' Monstrous Humanoid
->'''Size:''' Medium
Native to the superheated oceans of Oyojii, the vilderaros are recent additions to the Azlanti Star Empire. They might not remain so for long, as Azlanti monoculture is proving to be a difficult burden for them to accept.
[[/folder]]
!!Starfinder Society
[[folder:Copaxi]]
[[quoteright:217:https://static.tvtropes.org/pmwiki/pub/images/217px_therseis.jpg]]
->'''Type''': Humanoid
->'''Size:''' Medium
Inhabitants of a dying world, they applied for admission to the Pact Worlds through the Starfinder Society. Whether by fleeing their homeworld or by gaining admittance, they contribute to the galaxy at large.
----
* StarfishAliens: They're a collection of papules inhabiting a coral-like body that's rough to the touch.
* WeAreAsMayflies: Their lifespans are relatively short at only 40 standard years.
[[/folder]]
[[folder:Morlamaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mor.jpg]]
->'''Type:''' Monstrous Humanoid (Aquatic)
->'''Size:''' Large
A sentient species resembling walruses with opposable claws on their side flippers, morlamaws are pre-spaceflight natives of the cold, watery planet Arniselle. While the majority of the race remains on their home world, a few adventurous souls have joined the crews of starships to see the universe.
----
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Added DiffLines:
Another race formerly originating from Golarion, the Strix of the Pact Worlds come from a spire on the "Day" side of Verces.
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Changed line(s) 601 (click to see context) from:
* PapaWolf: In Pathfinder, trox could enter a pseudo-rage when they took damage. In Starfinder, trox go into a frenzy when their ''friends'' get hurt.
to:
* PapaWolf: In Pathfinder, ''Pathfinder'', trox could enter a pseudo-rage when they took damage. In Starfinder, ''Starfinder'', trox go into a frenzy when their ''friends'' get hurt.
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* PapaWolf: In Pathfinder, trox could enter a pseudo-rage when they took damage. In Starfinder, trox go into a frenzy when their ''friends'' get hurt.
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Changed line(s) 44 (click to see context) from:
* AscendedExtra: They started out as a fairly minor, background playable race in ''TabletopGame/{{Pathfinder}}'', but became one of the core races of ''Starfinder''.
to:
* AscendedExtra: They started out as a fairly minor, background playable race in ''TabletopGame/{{Pathfinder}}'', but ''TabletopGame/{{Pathfinder}}''—in fact, they were an example of what you can build in the Advanced Race Guide—but became one of the core races of ''Starfinder''.
Added DiffLines:
* SlaveRace: Orcs are enslaved by the drow on a grand scale.
Added DiffLines:
* SiliconBasedLife: Explicitly described as such.
Added DiffLines:
* DropTheHammer: Their racial WeaponOfChoice, as hammers can be used both as weapons and as constructive tools.
* FaceOfAThug: Don't let their huge size and monstrous buggy faces fool you; trox are kindhearted souls.
* GentleGiant: Trox are typically lawful or neutral good, and overall have kind hearts.
* LightningBruiser: They're a Large race with bonuses to Strength and Constitution, a base land speed of 40 feet, and they're the ''only'' race with '''''[[StoneWall eight]]''''' base HP.
* MartialPacifist: While trox are generally peaceful creatures, they are still some of the biggest and strongest people in the galaxy and will gladly DropTheHammer on evildoers.
* ProgressivelyPrettier: A variant; while they're still monstrous-looking beetles, their ''personalities'' are greatly improved from Pathfinder. In Pathfinder, trox were wild, ChaoticNeutral savages enslaved by the duergar to be used as war machines. The trox in Starfinder are closer to the original trox that the duergar corrupted; gentle, peaceful emissaries who worship the Forever Queen.
* FaceOfAThug: Don't let their huge size and monstrous buggy faces fool you; trox are kindhearted souls.
* GentleGiant: Trox are typically lawful or neutral good, and overall have kind hearts.
* LightningBruiser: They're a Large race with bonuses to Strength and Constitution, a base land speed of 40 feet, and they're the ''only'' race with '''''[[StoneWall eight]]''''' base HP.
* MartialPacifist: While trox are generally peaceful creatures, they are still some of the biggest and strongest people in the galaxy and will gladly DropTheHammer on evildoers.
* ProgressivelyPrettier: A variant; while they're still monstrous-looking beetles, their ''personalities'' are greatly improved from Pathfinder. In Pathfinder, trox were wild, ChaoticNeutral savages enslaved by the duergar to be used as war machines. The trox in Starfinder are closer to the original trox that the duergar corrupted; gentle, peaceful emissaries who worship the Forever Queen.
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Changed line(s) 438 (click to see context) from:
* SpaceX: [[ExactlyWhatItSaysOnTheTin Duh]].
to:
* SpaceX: [[ExactlyWhatItSaysOnTheTin Duh]].''Pathfinder''[='=]s standard, borderline suicidally stupid goblins but InSpace.
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Changed line(s) 670 (click to see context) from:
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand and foot structure (though they do have non-functional claws instead of nails).
to:
* WingedHumanoid: Despite their avian natures they do look more like this, as they lack feathers anywhere but their wings, don't have beaks, and have humanoid hand and foot structure structures (though they do have digitigrade legs, and non-functional claws instead of nails).
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* SpaceX: [[ExactlyWhatItSaysOnTheTin Duh]].