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--> ""Agent"": [[spoiler: If the Empire wins, victory will come at a price. I believe that price is too high.]]

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--> ""Agent"": '''Agent''': [[spoiler: If the Empire wins, victory will come at a price. I believe that price is too high.]]
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* DefectorFromDecadence: If the agent [[spoiler: spares Ardun Kothe, gives him the Black Codex, and accepts his offer to become a double agent for the Republic]], s/he practically states this trope out loud:
--> "Agent": [[spoiler: If the Empire wins, victory will come at a price. I believe that price is too high.]]

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* DefectorFromDecadence: If the agent [[spoiler: spares [[spoiler:spares Ardun Kothe, gives him the Black Codex, and accepts his offer to become a double agent for the Republic]], s/he she/he practically states this trope out loud:
--> "Agent": ""Agent"": [[spoiler: If the Empire wins, victory will come at a price. I believe that price is too high.]]
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* DefectorFromDecadence: If the agent [[spolier: spares Ardun Kothe, gives him the Black Codex, and accepts his offer to become a double agent for the Republic]], s/he practically states this trope out loud:

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* DefectorFromDecadence: If the agent [[spolier: [[spoiler: spares Ardun Kothe, gives him the Black Codex, and accepts his offer to become a double agent for the Republic]], s/he practically states this trope out loud:

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* [[HiredGuns Hired Gun]]: She is a mercenary at heart, after all.

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* [[HiredGuns Hired Gun]]: HiredGuns: She is a mercenary at heart, after all.willing to work for the highest bidder or whomever she thinks will show her a fun time.



* TokenEvilTeammate: While the other companions generally tend to be pragmatic at worst, Kaliyo is a violent criminal who almost always favor Dark Side options, though she'll favor Light Side options if it means screwing someone over.

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* TokenEvilTeammate: While the other companions generally tend to be pragmatic at worst, Kaliyo is a violent criminal who almost always favor the cruelest and most selfish Dark Side options, actions, though she'll favor Light Side options if it means screwing someone over.over.
* TookALevelInBadass: Her time with Imperial Intelligence means that she's picked up some of the Agent's tricks, making her even more dangerous by the time of Knights of the Fallen Empire to the point that [[spoiler:she's capable of waging a one-woman war against the Eternal Empire]].
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* DefectorFromDecadence: If the agent [[spolier: spares Ardun Kothe, gives him the Black Codex, and accepts his offer to become a double agent for the Republic]], s/he practically states this trope out loud:
--> "Agent": [[spoiler: If the Empire wins, victory will come at a price. I believe that price is too high.]]
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The design was similar, but unless there\'s confirmation, which I haven\'t found, we can\'t call it like this.


* CanonImmigrant: [[spoiler: Has a cameo in ''Film/TheForceAwakens''.]]
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* MeaningfulName: An anagram of Judas.
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* ItsPersonal: Hints at this in the Fallen Empire content against Arcann. [[spoiler: A cutscene right after recruiting her show him talking to a droid controlling some of his ships that bears a very strong resemblance to SCORPIO, hinting that she might have created a 'child' during the 5 years gap, and the Eternal Empire got it.]]
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* [[spoiler: CanonImmigrant]]: [[spoiler: Has a cameo in TheForceAwakens.]]

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* [[spoiler: CanonImmigrant]]: CanonImmigrant: [[spoiler: Has a cameo in TheForceAwakens.''Film/TheForceAwakens''.]]

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* PragmaticVillainy

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* PragmaticVillainyPragmaticVillainy: While still an evil psychopath, Jadus avoids the more self-destructive traits of most Sith. [[spoiler:If you manage to outwit him, he'll be willing to negotiate for a retreat whereas other Sith in his position would have went through a self-destructive VillainousBreakdown]]



* ProperlyParanoid: Considering that the Agent actually is a mole, putting them under mind control was probably the smarter choice.

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* ProperlyParanoid: Considering that the Agent actually is a mole, putting them under mind control was probably the smarter choice.completely justified.



* {{Jerkass}}: Compared to other members of Kothe's squad, Hunter is an utter ass to the Agent and is all too happy to use their trigger word for practically any occasion.

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* {{Jerkass}}: Compared to other members of Kothe's squad, Hunter is an utter ass to the Agent and is all too happy to use their trigger word for practically any occasion.on a whim.



** BiggerBad: They are also behind Kothe's actions in Act Two and are implied to have influenced and supported the Eagle's network, specifically the Ghost Cell.

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** BiggerBad: GreaterScopesVillain: They are also behind Kothe's actions in Act Two and are implied to have influenced and supported the Eagle's network, specifically the Ghost Cell.
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* AerithAndBob: Played with. SCORPIO is possibly the only droid in the extended universe with a proper name, rather than a serial number.


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* [[spoiler: CanonImmigrant]]: [[spoiler: Has a cameo in TheForceAwakens.]]
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* AndThatLittleGirlWasMe: A theory put forth on SFDebris's review of the storyline is that it's possible that Cipher Twelve, whose memory he toasts every year, is in fact himself. He wanted out of the game, but still keeps his skills from those days sharp--just in case. It would certainly explain how a simple Fixer, who are supposed to just scientists, techs, and the like, would have dozens of safe houses across the galaxy--and why he seems to embody the real-world US Army Field Manual's ideal traits of an interrogator: self-motivated, alert, patient, self-controlled, intiative, and an aura of professionalism.

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* AndThatLittleGirlWasMe: A theory put forth on SFDebris's WebSite/SFDebris' review of the storyline is that it's possible that Cipher Twelve, whose memory he toasts every year, is in fact himself. He wanted out of the game, but still keeps his skills from those days sharp--just in case. It would certainly explain how a simple Fixer, who are supposed to just scientists, techs, and the like, would have dozens of safe houses across the galaxy--and why he seems to embody the real-world US Army Field Manual's ideal traits of an interrogator: self-motivated, alert, patient, self-controlled, intiative, and an aura of professionalism.
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** They're also at least somewhat involved in all 7 of the other class stories on Corellia, and a variety of characters from those stories turn out to be members.

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* EvilCounterpart[=/=]ShadowArchetype: To General Garza on the Republic side since he handles the Empire's special operations group. Both are running pretty much neck-and-neck in the race to see who is the most ruthless, though both do still occasionally show the sympathetically human side underneath. Both are also less-than-fond of their managers, though Keeper's are {{Evil Sorcerer}}s while Garza's are mere {{Obstructive Bureaucrat}}s. (And occasionally, in Garza's case, the JerkassHasAPoint.)

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* EvilCounterpart[=/=]ShadowArchetype: To General Garza on the Republic side since he handles the Empire's special operations group. Both are running pretty much neck-and-neck in the race to see who is the most ruthless, though both do still occasionally show the sympathetically human side underneath. Both are also less-than-fond of their managers, though Keeper's are {{Evil Sorcerer}}s while Garza's are mere {{Obstructive Bureaucrat}}s. Bureaucrat}}s (And occasionally, in Garza's case, the JerkassHasAPoint.)JerkassHasAPoint).



* PragmaticVillainy: A fairly practical man who dislikes senseless acts of villainy. He disapproves of both overt idealism and brutality, seeing them as both equally inefficient.

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* PragmaticVillainy: A fairly practical man who dislikes senseless acts of villainy. He disapproves of both overt idealism and brutality, seeing them tends to prefer an even-handed approach; doing whatever it takes to complete a mission efficiently but also not using violence as both equally inefficient.a crutch.

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* AndThatLittleGirlWasMe: Its possible that the Cipher that he drinks to every year is in fact himself. That he wanted out of the game yet still keeps his skill's from those days exercised just in case. It would certainly explain how a simple Fixer, who are supposed to just scientists techs and slicers would have dozens of safe houses across the galaxy and why he seems to embody the army field manual's ideal traits of an interrogator: Self-motivated, Alert, Patient, Self Controlled, an aura of professionalism, Initiative.

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* AndThatLittleGirlWasMe: Its A theory put forth on SFDebris's review of the storyline is that it's possible that the Cipher that Twelve, whose memory he drinks to toasts every year year, is in fact himself. That he He wanted out of the game yet game, but still keeps his skill's skills from those days exercised just sharp--just in case. It would certainly explain how a simple Fixer, who are supposed to just scientists techs scientists, techs, and slicers the like, would have dozens of safe houses across the galaxy and galaxy--and why he seems to embody the army field manual's real-world US Army Field Manual's ideal traits of an interrogator: Self-motivated, Alert, Patient, Self Controlled, self-motivated, alert, patient, self-controlled, intiative, and an aura of professionalism, Initiative.professionalism.



** Five years later and dying of genetic complications from his experiments in ''Knights of the Fallen Empire'' he's as tough and capable as ever, and more than willing to pitch in against the Eternal Empire if the Outlander can supply him with the necessary equipment to stave off the worst of the genetic degradation. He's even considered both a scientific and military asset and the Outlander has to decide whether to make him a scientist full-time or to make him a part-time spymaster.

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** Five years later and dying of genetic complications from his experiments in ''Knights of the Fallen Empire'' he's as tough and capable as ever, and more than willing to pitch in against the Eternal Empire if the Outlander can supply him with the necessary equipment to stave off the worst of the genetic degradation. He's even considered both a scientific and military asset and the Outlander has to decide whether to make him a scientist spymaster full-time or to make have him a part-time spymaster.split his time with the science division.



* CripplingOverspecialization: While in his human form he is a pretty good medic but he has no attacks stronger than the default pistol shots and he is considerably weaker than Vector as a melee [=DPSer=] while in Rakghoul form.

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* CripplingOverspecialization: In gameplay, before the Knights of the Fallen Empire revamp of companions. While in his human form he is was a pretty good medic but he has had no attacks stronger than the default pistol shots and he is was considerably weaker than Vector as a melee [=DPSer=] while in Rakghoul form.



* GadgeteerGenius: His rank is Fixer 15. Fixers are Imperial Intelligence agents that specialize in technology.
* GuileHero: He tends to favor the Agent making intelligent, pragmatic and at times manipulative decisions and responses.

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* GadgeteerGenius: His former rank (or so he tells you) is Fixer 15. Fixers are Imperial Intelligence agents that specialize in technology.science and technology--research and development, engineering, slicing (computer hacking), mechanical repair, and so on.
* GuileHero: He tends to favor the Agent making intelligent, pragmatic and at times manipulative decisions and responses.responses to either idealistic or monstrous options.



* OneDegreeOfSeparation: It makes sense that Lokin might have some vague knowledge of the other Imperial characters' interesting backgrounds, but he knows more than just that. He was an old buddy of Keeper before the man took on that role. Knows of the circumstances of Temple's father issues. And he's even closely connected to Vector and his "condition," with them both being targeted by Lokin's scientific rivals, the rivals actually having manipulated Vector's situation to make him a Joiner. You can point out this oddness about Vector to Lokin, but it will only peeve him off.

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* OneDegreeOfSeparation: It makes sense that Lokin might have some vague knowledge of the other Imperial characters' interesting backgrounds, but he knows more than just that. He was an old buddy of Keeper before the man took on that role. Knows role, knows of the circumstances of Temple's father issues. And he's issues, and is even closely connected to Vector and his "condition," with them both being targeted by Lokin's scientific rivals, the rivals actually having manipulated Vector's situation to make him a Joiner. You can point out this oddness about Vector to Lokin, but it will only peeve him off.



* PragmaticVillainy: He dislikes pointless violence and cruelty, but will show disapproval if you pick a Light Side option that is obviously Stupid Good. He recognizes that sometimes you just have to shoot someone. Lokin tends to favour [[TakeAThirdOption taking a third option]] if available, because those often net you more than simply killing someone or letting them go.
* ProperlyParanoid: He has a string of safe-houses set up that Imperial Intelligence doesn't know about and he has them booby-trapped to boot.

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* PragmaticVillainy: He dislikes pointless violence and cruelty, but will show disapproval if you pick a Light Side option that is obviously Stupid Good. He recognizes disapproves of idealism over ruthless practicality, recognizing that sometimes you just have to shoot someone. Lokin tends to favour [[TakeAThirdOption taking a third option]] if available, because those often net you more than simply killing someone or letting them go.
* ProperlyParanoid: He has a string of safe-houses safehouses set up that Imperial Intelligence doesn't know about and he has them booby-trapped to boot.



* StatStick: As a Cunning companion, can equip a vibro-knife, despite never using it.

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* StatStick: As a Cunning companion, can Before the ''Knights of the Fallen Empire'' revamp, he could equip a vibro-knife, despite never using it.



-->''"Is that all you've got? I've done worse to ''family''."''
** Of course it's somewhat ruined by him not being the one undergoing torture at the time.

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-->''"Is that all you've got? I've -->''"I've done worse to ''family''."''
** Of course it's somewhat Somewhat ruined by him not being the one undergoing torture at the time.time, but it does take some stones to criticize an enemy's torture technique in any circumstances.


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* UndyingLoyalty: Regardless of the situation, she is so loyal to the Empire and its goals one might suspect her of being under one of the many, many forms of mind control in the Agent storyline.


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* ResidualSelfImage: [[spoiler:In her penultimate companion mission, she projects herself as a hologram. She apparently imagines herself as a bald, dark-skinned human woman with elaborate makeup.]]

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* ...And That Little Girl Was Me: Its possible that the Cipher that he drinks to every year is in fact himself. That he wanted out of the game yet still keeps his skill's from those days exercised just in case. It would certainly explain how a simple Fixer, who are supposed to just scientists techs and slicers. Would have dozens of Safe houses across the Galaxy and why his personally seems to embody the Army field manuals ideal traits of an interrogator. Self Motivated, Alert, Patient, Self Controlled, an aura of professionalism, Initiative.

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* ...And That Little Girl Was Me: * AndThatLittleGirlWasMe: Its possible that the Cipher that he drinks to every year is in fact himself. That he wanted out of the game yet still keeps his skill's from those days exercised just in case. It would certainly explain how a simple Fixer, who are supposed to just scientists techs and slicers. Would slicers would have dozens of Safe safe houses across the Galaxy galaxy and why his personally he seems to embody the Army army field manuals manual's ideal traits of an interrogator. Self Motivated, interrogator: Self-motivated, Alert, Patient, Self Controlled, an aura of professionalism, Initiative.



** Five years later and dying of genetic complications from his experiments in ''Knights of the Fallen Empire'' he's as tough and capable as ever, and more than willing to pitch in against the Eternal Empire if the Outlander can supply him with the necessary equipment to stave off the worst of the genetic degradation.

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** Five years later and dying of genetic complications from his experiments in ''Knights of the Fallen Empire'' he's as tough and capable as ever, and more than willing to pitch in against the Eternal Empire if the Outlander can supply him with the necessary equipment to stave off the worst of the genetic degradation. He's even considered both a scientific and military asset and the Outlander has to decide whether to make him a scientist full-time or to make him a part-time spymaster.
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* ...And That Little Girl Was Me: Its possible that the Cipher that he drinks to every year is in fact himself. That he wanted out of the game yet still keeps his skill's from those days exercised. It would certainly explain how a simple Fixer, who are supposed to just scientists and engineers. Would have dozens of Safe houses across the Galaxy and why his personally seems to embody the Army field manuals ideal traits of an interrogator. Self Motivated, Alert, Patient, Self Controlled, an aura of professionalism, Initiative.

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* ...And That Little Girl Was Me: Its possible that the Cipher that he drinks to every year is in fact himself. That he wanted out of the game yet still keeps his skill's from those days exercised. exercised just in case. It would certainly explain how a simple Fixer, who are supposed to just scientists techs and engineers.slicers. Would have dozens of Safe houses across the Galaxy and why his personally seems to embody the Army field manuals ideal traits of an interrogator. Self Motivated, Alert, Patient, Self Controlled, an aura of professionalism, Initiative.
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*...And That Little Girl Was Me: Its possible that the Cipher that he drinks to every year is in fact himself. That he wanted out of the game yet still keeps his skill's from those days exercised. It would certainly explain how a simple Fixer, who are supposed to just scientists and engineers. Would have dozens of Safe houses across the Galaxy and why his personally seems to embody the Army field manuals ideal traits of an interrogator. Self Motivated, Alert, Patient, Self Controlled, an aura of professionalism, Initiative.
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* BadBoss: See TheCaligula below.

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* BadBoss: See TheCaligula below.She has no regard for the lives of her subordinates and sacrifices them at a moment's whim.



* CloudCuckoolander: Albeit a dark version.
* DaddysLittleVillain: Though it's clear that their relationship is strained at best.
* FauxAffablyEvil: Apparently thinks of the Agent as her friend, or at least her [[TheDragon Dragon]].

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* CloudCuckoolander: Albeit a dark version.
She's completely out of touch with reality, although it's played for drama and not laughs.
* DaddysLittleVillain: Though it's clear At first, she appears to have idolized her father, although it turns out that their relationship is strained at best.
* FauxAffablyEvil: Apparently thinks of the Agent as her friend, or at least her [[TheDragon Dragon]].She speaks with a very friendly manner, but she's a an insane and brutal Sith Lord.



* GlasgowGrin

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* GlasgowGrinGlasgowGrin: She has scars that make it seem like she is always smiling.
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** Or in the words of the developers, a mix of Grand Moff Tarkin and [[SplinterCell Sam Fisher]].

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** Or in the words of the developers, a mix of Grand Moff Tarkin and [[SplinterCell [[VideoGame/SplinterCell Sam Fisher]].

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* TheCasanova: Male Agents can become one.

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* TheCasanova: The Male Agents can become one.Agent is one, albeit for professional purposes rather than selfish ones. He gets a lot of opportunities to seduce women, get the information he needs from them, and then dump them immediately afterwards.



* TheVamp: Female Agents can become one.

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* TheVamp: The Female Agents Agent can become one.be one, in the same way the Male is TheCasanova.



* BombThrowingAnarchist: While she doesn't really care much for political ideals, she really doesn't like major establishments and will gain approval from talking down to authority. ''Knights of the Fallen Empire'' shows that she's back to her old tricks, but now directing her wrath towards the Eternal Empire.

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* BombThrowingAnarchist: While she doesn't really care much for political ideals, she really doesn't like major establishments and will gain approval from talking down to authority. ''Knights [[spoiler:''Knights of the Fallen Empire'' shows that she's back to her old tricks, but now directing her wrath towards the Eternal Empire.]]



* [[ManipulativeBastard Manipulative Bitch]]

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* [[ManipulativeBastard Manipulative Bitch]]Bitch]]: She will lie to and/or manipulate anyone she wants for her own benefit.



* MysteriousPast: One of the few companions whose past is never fully explained. Even what little we do learn should be treated skeptically, given her [[ConsummateLiar nature]].
* NotSoDifferent: From the Agent, whether they're Light or Dark. If they're Dark, then they, along with Kaliyo, enjoy indulging in blood, violence and credits--they just happen to do it on a paycheck. If Light, then their ''modus operandi'' typically involves manipulating and seducing others before backstabbing them--exactly what Kaliyo herself does. She'll even point it out to the Male Agent during her romance.



* TheVamp

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* TheVampTheVamp: Her dossier includes a note from Keeper that male agents shouldn't respond to any attempts to seduce them for this reason.
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* BunnyEarsLawyer: The things the Agent can get away with saying to superiors is probably due to this. The Agent was one of the best they'd seen during training, and certainly gets results in the field.

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A female Rattataki and companion to the Imperial Agent, Kaliyo is an anarchistic freelance criminal, known to associate with three individuals named Anspi'shel, Nohn Veyaiko, and The Wheezer. Potential love interest for male Imperial Agents. Mechanically, she's the class's ranged tank companion. Voiced by Tasia Valenza.

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A female Rattataki and companion to the Imperial Agent, Kaliyo is an anarchistic freelance criminal, known to associate with three individuals named Anspi'shel, Nohn Veyaiko, and The Wheezer. Potential love interest for male Imperial Agents. Mechanically, she's she was the class's ranged tank companion. Voiced by Tasia Valenza.



* GlacierWaif: Despite having the Type 1 body, she's a tanking character who uses heavy armor and can equip a personal shield projector.

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* GlacierWaif: Despite having the Type 1 body, she's she was originally a tanking character who uses used heavy armor and can could even equip a personal shield projector.



A male human Imperial diplomat who was assimilated by a Killik hive as a Joiner and subsequently recruited by the Imperial Agent on Alderaan. Holds the position of Dawn Herald, an advanced scout and diplomat of the Killik and thus granted greater autonomy and individuality than most Joiners. Potential love interest for female Imperial Agents. Mechanically, he's the class's melee damage companion. Voiced by Ifran Meredith.

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A male human Imperial diplomat who was assimilated by a Killik hive as a Joiner and subsequently recruited by the Imperial Agent on Alderaan. Holds the position of Dawn Herald, an advanced scout and diplomat of the Killik and thus granted greater autonomy and individuality than most Joiners. Potential love interest for female Imperial Agents. Mechanically, he's Originally, he was the class's melee damage companion. Voiced by Ifran Meredith.



* GlassCannon: His melee damage output is very impressive but since he wears light armor he can't take too many hits.



Raina Temple is an enigma: a human raised among Chiss and a member of the Chiss military. [[spoiler:She is actually the Force-sensitive daughter of Imperial Intelligence agents who sent her to be raised by the Chiss when she was discovered to be Force-sensitive rather than have her be taken by the Sith.]] She is recruited on Hoth. Romance option for male Imperial Agents. Mechanically, she is the class's ranged damage companion. Voiced by Georgia Van Cuylenberg.

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Raina Temple is an enigma: a human raised among Chiss and a member of the Chiss military. [[spoiler:She is actually the Force-sensitive daughter of Imperial Intelligence agents who sent her to be raised by the Chiss when she was discovered to be Force-sensitive rather than have her be taken by the Sith.]] She is recruited on Hoth. Romance option for male Imperial Agents. Mechanically, Originally, she is was the class's ranged damage companion. Voiced by Georgia Van Cuylenberg.



A female-looking assassin droid and a companion character for the Imperial Agent. "Recruited" by the Imperial Agent on Belsavis, not that she likes it at all. Mechanically, she's the Agent's melee tank companion. Voiced by Deborah Unger.

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A female-looking assassin droid and a companion character for the Imperial Agent. "Recruited" by the Imperial Agent on Belsavis, not that she likes it at all. Mechanically, she's Originally, she was the Agent's melee tank companion. Voiced by Deborah Unger.



* GameplayAndStorySegregation: First she fights you with a blaster pistol and her super-strong body, then suddenly switches to a techstaff once recruited.

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* GameplayAndStorySegregation: First she fights you with a blaster pistol and her super-strong body, then suddenly switches to a techstaff once recruited. However, after the retooling of Companions she can use blaster rifles.



* SimpleStaff

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* {{Badass}}: As Watcher Two states, Jadus's power is second only to the Emperor, who is a borderline ''PhysicalGod''.

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* {{Badass}}: As Watcher Two states, Jadus's power is second only to the Emperor, who is a borderline ''PhysicalGod''. [[spoiler:In ''Knights of the Fallen Empire'', Vitiate himself (as Valkorian) corroborates this by saying that Jadus is the finest Sith produced by the Empire, though this could also be him playing mind games with the Agent.]]
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* TeleportSpam: Operatives gained a new ability in 4.0 that functions as this, letting them "blink" across to anyone it targets, ally or enemy.


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* PetTheDog: In Chapter 1 of ''Fallen Empire'', she seems reluctant to abandon the Agent on Marr's ambushed flagship, and has to be talked into leaving.

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* BombThrowingAnarchist: While she doesn't really care much for political ideals, she really doesn't like major establishments and will gain approval from talking down to authority.

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* BombThrowingAnarchist: While she doesn't really care much for political ideals, she really doesn't like major establishments and will gain approval from talking down to authority. ''Knights of the Fallen Empire'' shows that she's back to her old tricks, but now directing her wrath towards the Eternal Empire.


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* RedBaron: [[spoiler:As of ''Fallen Empire'', she's become known as "Firebrand"]].

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* DeadpanSnarker: Emphasis on "deadpan". The Agent gets their fair share of drily witty one-liners.



* IJustWantToBeFree: After [[spoiler:they break free of their brainwashing]], the Agent can express the desire to just never be controlled by anyone, ever again. [[spoiler:They can get their chance at the end of Act III.]]



* MoralityChain: The Agent is hers, to an extent. They can never fully control what she says or does, but they ''are'' the only person alive who can talk her out of a vendetta.




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* WarriorPoet: His bizarre way of speaking and variety of cultural tastes make Vector come off as one of these, if a slightly odd one.

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** Five years later and dying of genetic complications from his experiments in ''Knights of the Fallen Empire'' he's as tough and capable as ever, and more than willing to pitch in against the Eternal Empire if the Outlander can supply him with the necessary equipment to stave off the worst of the genetic degradation.



* DeadpanSnarker: Lokin's more subtle then Kaliyo but a lot of what he says is still pretty sarcastic.

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* DeadpanSnarker: Lokin's more subtle then Kaliyo but a lot of what he says is still pretty sarcastic. He can be bitingly sarcastic in ''Knights of the Fallen Empire'' if the Outlander isn't the Imperial Agent and has reservations about working with a man who turns into a rakghoul

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[[AC:Imperial Agent & Companions]]

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[[AC:Imperial [[foldercontrol]]

[[folder:Imperial
Agent & Companions]]
Companions]]




[[AC:Supporting Characters]]

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\n[[AC:Supporting [[/folder]]

[[folder:Supporting
Characters]]


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[[/folder]]

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[[Characters/StarWarsTheOldRepublicImperialClassSpecificCharacters Back to Imperial Class]]
----
[[AC:Imperial Agent & Companions]]

!'''The Imperial Agent (Cipher Nine)'''

-->''"Controlling an empire takes more than raw power. It takes discipline, focus, and precision. Threats must be dealt with quickly and quietly. This is the mission of Imperial Intelligence. As the Empire's most elite agent, I will trace the line between truth and treachery. And I will ensure the Empire achieves galactic domination."''

A member of Imperial Intelligence fresh out of training, the Agent is sent to Hutta to persuade the crime lord Nem'ro the Hutt to side with the Empire. As a member of Imperial Intelligence, the Agent's goal to ensure that the Empire is victorious over the Republic, although some Agents have their own agendas. The female Imperial Agent is voiced by Jo Wyatt. The male Imperial Agent is voiced by Bertie Carvel.


* AgentProvocateur: You start the game by convincing Nem'ro the Hutt to side against the Republic, and that isn't the last time you can convince a group to launch attacks on people and organizations you dislike or goad someone into a potentially foolish action.
* AntiVillain: A fully Light Side Agent is too nice to qualify for being a WellIntentionedExtremist.
** AmbiguouslyEvil: That said, Kaliyo comments that it takes a certain type of person to willingly ''choose'' a life where they are prepared to lie, manipulate and even ''assassinate'' others on a regular basis.
* AmazonChaser: Male Agents romancing Kaliyo.
* BadassLongcoat: Agents in promotional trailers are often depicted wearing one and one can be obtained as early as the Black Talon flashpoint, which being moddable can stay useful for most, if not all of the game. Many players never even bother replacing it.
* BadassNormal: The class was inspired by the long-standing question of what kind of non-Force user would be considered an equal in an Empire dominated by the Sith, particularly when compared alongside the Sith player characters. The answer seems to be, those who [[HadToBeSharp purposely train]] themselves to be ''more'' dangerous than the Sith due to their sheer [[CrazyPrepared preparedness]]. Later on, the Agent is indeed fully capable of taking on Jedi and Sith opponents.
-->'''Jedi Master Gnost-Dural:''' Imperial Intelligence operatives are clearly just as deadly as their Sith superiors.
* BadassBoast: The Agent gets a few good ones along the story, sometimes overlaps with TalkingYourWayOut
-->'''Imperial Agent:''' I've already marched across the swamps, fought Faathra's army of thugs and invaded your palace. You really think you can stop me now?\\
'''Nohn Veyaiko:''' You are... confident aren't you? Perhaps I should have waited longer before striking.
* BoomHeadshot: One of the Sniper's attacks is to fire off a powerful shot to a low-health target's head to finish them off.
* {{Brainwashed}}: [[spoiler:Becomes half of the plot of Chapter 2. Interestingly enough, you're still allowed to choose different responses to your triggered commands even though the Agent will always say the same thing regardless, reflecting that the Agent still has their mind.]]
* BrokenPedestal: The Agent gets plenty of options to display this mindset about Imperial Intelligence once the truth behind [[spoiler:their brainwashing]] comes out.
* ByTheBookCop: A Dark Side Agent, ironically. The Agent's dark side options usually involve obeying orders to ShootTheDog or ruthlessly following Imperial Intelligence's standard operating procedures. Light Side Agents usually pull of unconventional solutions even when obeying orders.
* CantKillYouStillNeedYou: [[spoiler: If you choose to sever ties with the Sith at the end of Chapter Three, at the beginning of the Makeb story-line Darth Marr says that in earlier times he would have issued your death warrant but with the Empire in dire straits he needs someone of your proven skills and abilities to handle things on Makeb.]]
* TheCasanova: Male Agents can become one.
* CatchPhrase:
** "What's the assignment?"
** "I am not afraid of a little challenge."
** "Acknowledged and understood."
** "I could use a break from the tough jobs."
** "Let's hear some more."
** "That will do nicely."
** "I can't make any promises."
** "I'll make sure to leave no survivors."
* CoolShades: Cyborg agents can make it part of their standard appearance.
* CoolShip: The Agent's X-70 Phantom is what James Bond's Aston-Martin would look like if Q turned it into a spaceship.
* ColdSniper: The Sniper advanced class can be role-played as such. [[FriendlySniper Or you could go in the other direction.]]
* CombatPragmatist: It shouldn't come as a surprise for a class that sneaks up behind people and stabs them or shoots them in the head before they can fight back, but in the cutscenes when fighting powerful Jedi the Agent usually has to use a trick or two to get the upperhand.
* ConsummateProfessional: Can be played this way.
* CrazyJealousGuy: The option for a Male Agent to act like this for Kaliyo comes up often enough. For instance, telling one of her exes to his face that Kaliyo's with ''him'' now, hope that's not a problem. Though given [[TheVamp her nature]], it may not be entirely uncalled for.
* CrazyPrepared: An obvious requirement for being a Imperial Agent.
* DemolitionsExpert: Despite being a class that focuses on stealth and accuracy, the Agent has a lot of explosive attacks. Explosive Probe at the start, then frag grenades, and as a Sniper you eventually get control codes for ships in orbit and KillSat. Snipers specced to the Engineering tree gain a lot of extra abilities that make things go ''BOOM!''
* [[DidYouJustPunchOutCthulhu Did You Just Blackmail Cthulhu]]: The Agent can [[spoiler:[[CrowningMomentOfAwesome resolve the situation with Darth Jadus through a mix of persuasion and]] ''[[CrowningMomentOfAwesome blackmail]]''.]]
* TheDreaded: After [[spoiler:dealing with Darth Jadus]], the Dark Council considers Cipher Nine a credible-enough threat to their power that [[spoiler:they force the Minister of Intelligence to initiate a brainwashing program on them.]]
* TheDragon: Can become one to [[spoiler:Darth Jadus]].
** Near the end of the storyline, the Agent is forced to become one to Sith Lord Razer. Of course, their tenure ends [[spoiler:as soon as Razer is killed by a Jedi]].
** By the end of the Makeb story-line you become an Imperial Special Projects Commander under the direct authority of, and answerable only to, Darth Marr, [[spoiler: who has become the de facto leader of the Empire.]]
* [[DroneDeployer Droid Deployer]]: Uses probe droids for a lot of things. Starts out with with a kamikaze like Explosive Probe, gains a Shield Probe (to mitigate damage) and a Adrenaline Probe (to restore energy) droids later. Snipers specced to the Engineering skill tree gain a Torture Droid and Plasma Probes. Operatives specced to healing skill tree use them for healing.
* DoAnythingSoldier: The Agent is a military officer and can fill in variety of roles. CombatMedic? Sure, no problem. Sniper? Can do. StealthExpert? Sure, why not. Artillery spotter for orbital gun emplacements? Sounds like fun. Fighter pilot? The Agent is not afraid of a little challenge.
** Justified in that they're said to have received specialised training in multiple fields.
* TheDogBitesBack: When the Agent starts going after the Star Cabal they respond by telling people the Agent screwed over in previous missions about their real identity and current location. [[spoiler: The big one is Faathra the Hutt, who is rather pissed with how you made Nemro win the war between the rival Hutt clans.]]
* DoubleAgent: You actually get this as a title in the second chapter of the Agent's story. Guess how you earned said title.
** DoubleReverseQuadrupleAgent: Imperial Agents have several opportunities to do this and decide on the fly whose they're actually on, if anyone's. One of the most notable cases is Act 2 in Imperial Agent's story, where you're at least nominally an Imperial agent, pretending to betray the Empire and join the Republic, in actuality a double agent, [[spoiler:then have your Imperial brainwashing hijacked by the Republic and actually forced to betray the Empire and becoming an unwilling triple agent until you can figure out a way to get free...and all the while you can also decide whether or not you ''do'' want to join the Republic in truth]]. There's an extra layer of this for a Chiss Agent, who while a member of Imperial Intelligence might not be an Imperial citizen and was (is?) part of the Ascendancy's secret police.
* EstablishingCharacterMoment: Dealing with Karrels Javis on Hutta. For most of the game up till that point you have been helping Javis with his problems and getting him in good with Nem'ro the Hutt; getting to know him in the process, he is portrayed as a likable and sympathetic character. In fact, he actually comes to view you as a friend. Then, without any warning, [[spoiler: Keeper informs you that Karrels' sons got into a fight with a Sith Apprentice, one was killed and the other crippled, and Karrels has now become a liability for the Empire's plans on Hutta. You are than ordered to kill Karrels and frame Nem'ro's rival and make it look like he had Republic help. This entire incident, and how you decide to handle it, sets the tone for the rest of the Agent's story.]]
* EvilBrit: Depends on how Evil you play the Agent, though.
** TheMeanBrit: Even Light Side Agents tend to mix ruthlessness and snark in equal measure.
* {{Expy}}[=/=]CompositeCharacter: Of Grand Moff Tarkin and Film/JamesBond.
** Or a non-force sensitive [[StarWarsExpandedUniverse Mara Jade]].
** Given how a Chiss agent has several unique dialog options compared to agents of other races, another possibility is Grand Admiral Thrawn.
* FakeDefector: The Agent's mission for Chapter 2, where they pretend to be a defector following the events of Chapter 1 in order to get close to the new head of SIS.
* FiveManBand: The Agent and their companions:
** TheLeader: The Imperial Agent
** TheLancer: Ensign Temple
** TheBigGuy: Kaliyo Djannis
** TheSmartGuy: Doctor Lokin
** TheChick: Vector Hyllus
** TheSixthRanger: Scorpio
* FormerRegimePersonnel: During the section on Voss delving into the Agent's backstory, a human Agent will say they served in the military for several years before joining Intelligence.
* GameplayAndStorySegregation: All cutscenes have the Agent with a blaster pistol, even when they're not using it. However, Agents use rifles (also visible in the cutscenes) and not pistols in actual gameplay.
* GuileHero: The Agent often achieves his/her goals by playing politics and manipulating third parties.
* HadToBeSharp: To succeed in an Empire dominated by the Sith and whose military will execute entire regiments for failure, this is practically a job requirement.
* HoneyTrap: The Agent can frequently employ this tactic.
* ImmuneToMindControl: The Imperial Agent PlayerCharacter [[spoiler:spends most of Act 2 of their storyline mind-controlled by the Republican Intelligence to do their bidding]]. After this is resolved, the agent becomes immune to all forms of mind control.
* TheInfiltration: Several times in the story the Agent is called upon to infiltrate enemy or neutral organizations.
* InstantSedation: The sleep dart ability does this.
* InstantSeduction: A favorite tool of the Agent, with varying degrees of success. They are a spy after all!
* JackBauerInterrogationTechnique: An option at times.
* KillSat: A high level ability allows the Agent to use one against enemies.
* KnifeNut: The Agent can equip a Vibroknife and as an Operative can be geared as a stealthy backstabber.
* MageKiller: The Agent can mention that they are trained to kill Jedi.
* ManchurianAgent: [[spoiler:The Agent still has their mind, but they must do whatever the person who uses the codeword "onomatophobia" commands.]]
* LeaveNoWitnesses: The Agent is given this order on multiple occasions from high command. It's your choice if you decide to obey it or pull off an alternative solution to the problem.
* ManipulativeBastard: You are encouraged to be one.
* MasterPoisoner: The Lethality/Virulence skill tree is all about using PoisonedWeapons and Critical Hits to inflict massive damage.
* MeanCharacterNiceActor: Entirely possible to play the Agent this way during infiltrations. A good example of this is whilst on Hutta, where the Agent tends to play the "Red Blade" as a LoveableRogue, while in conversations with Keeper they are more of a ConsummateProfessional.
** Or more literally, if one tends to take Dark Side options whilst undercover, whilst Light Side options the rest of the time.
* MindScrew: Let's just say there's a certain scene in Act 2 after [[spoiler:the IA's brainwashing]] starts to break your mind. It might break yours as well.
** DisneyAcidSequence: A pretty concise summary of the scene in question.
* TheMole: For the SIS.
* MushroomSamba: [[spoiler: Once the brainwashing starts to tear apart the Agent's brain in Act II, a terrifying hallucinatory sequence follows on your ship.]]
* MyCountryRightOrWrong: A Light-sided Agent can be played as a devoted patriot who honestly wants the best for the people of the Empire. [[spoiler: However, in one of the light sided endings you can work as a double agent for the Republic to reform the Empire from within.]]
** MyMasterRightOrWrong: While the Agent can be completely loyal to the Empire, they can frequently express the opinion that [[BadBoss the Sith]] are complete dangers to themselves and those around them, who need to stop interfering in Intelligence affairs and just let them do their ''damn'' jobs!
* NotEvenBotheringWithTheAccent: Adopts a [[FakeAmerican Republic accent]] whilst undercover as "The Red Blade" on Hutta and when infiltrating a terror cell on Balmorra. However, during side missions that coincide with undercover work (more glaringly on Hutta, where your quest givers aren't fellow Imperials), the Agent casually speaks with an obvious Imperial accent.
* OvertOperative: Just about every NPC Sith and Imperial officer knows who you are. And you can tell just about every one you meet you are an Imperial Intelligence officer, sometimes with hilarious results.
* PragmaticVillainy: The Imperial Agent's Dark Side choices aren't "eat this kitten - for fun!" like some of the other characters. The Agent is merely ruthless.
* PreMortemOneLiner: Before shooting a stumbling Jedi Master Berin Fraal into a pit of hazardous chemicals, the Agent gives off a pithy "Watch your step, Jedi."
* PrettyBoy: [[InformedAttractiveness Regardless of what he actually looks like]], the male Agent gets called pretty at least a couple of times, including one alien woman on Nar Shaddaa and a human woman on Dromund Kaas (even if one isn't human).
* ProfessionalKiller: Cipher Agents specialize in sabotage, infiltration, seduction, and ''assassination.''
* ProperlyParanoid: The Agent's introduction shows them performing a SherlockScan of their surroundings.
* PuttingOnTheReich: Several of the Agent's armor sets embody this concept.
* ReallyGetsAround: The Agent has the most one night stand options of all the classes.
* RogueAgent: [[spoiler:One possible ending has you erasing any trace of your existence so you can serve the Empire any way you see fit and off the record.]]
* SecretPolice: In addition to conducting espionage against external threats such as the Republic, when you are operating inside the Empire's borders, your missions are to ensure stability of the Imperial government by fighting internal dissidents and terrorists.
** Kaliyo outright says you are this whenever you enter the Citadel with her.
-->'''Kaliyo:''' The people here, they're scared of you. You come, you go, you're the freaking secret police.\\

** A Chiss Imperial Agent has unique dialogue revealing that before joining Imperial Intelligence, they previously were part of the secret police in the Chiss Ascendancy. They ''[[AmbiguousSituation might]]'' even [[DoubleAgent still]] be a member. [[note]] Chiss Agents have unique dialogue when asked to cover up the death of a Chiss diplomat on Balmorra, where they can refuse, citing that it'd be betraying their government; on Voss, their past in the secret police is briefly mentioned.[[/note]]
* ShadowArchetype: To the Republic Trooper. Both the Trooper and the Agent are officers (one is special forces and the other is intelligence) in their sides' respective military-security establishments and both are running black-ops behind the scenes to ensure their side comes out on top in the coming war. And, if Light Side, both are patriots who struggle with the moral conundrums their work frequently foists onto them.
* ShootTheDog: Is often ordered to take morally questionable actions to defend the Empire. Light side options usually involve working around it.
* SniperRifle: The main weapon of the Sniper advanced class. [[{{BFG}} Some of those rifles are almost as long as the agent is tall.]]
* SpyShip: The X-70 Phantom is designed to look like a luxury yacht while having the combat capabilities of a heavy gunship and is fitted with all sorts of electronic warfare equipment, though Kaliyo complains about the relatively Spartan interior and low-quality rations.
* StateSec: You're an officer in one such organization. That's right, you are role-playing as the equivalent of an SS or KGB officer.
* StatStick: If going the Sniper route your combat vibroblade rarely gets used as a weapon and is mostly used to increase your Cunning and Endurance.
* StealthExpert: The Operative advanced class.
* TheStoic: Likely as a result of their Intelligence training, the Agent rarely reacts with open emotion during times when they really should, and much of their class-specific dialogue portrays them as very serious and cool-headed.
* StreetUrchin: During the section on Voss delving into the Agent's backstory, a non-Chiss alien Agent will say they lived on the streets before being picked up by Intelligence, who saw "something greater" in them.
* SweetOnPollyOliver[=/=]HoYay : [[spoiler:You know that Hunter guy who's been obsessing over you since you first met him at the beginning of Chapter 2? Yeah, about that... Regardless of the Agent's gender, their FoeRomanceSubtext with Hunter can be the closest thing to SGR within the base game: the male Agent can say that they always knew that Hunter liked them romantically, then kiss her, while the female Agent may have flirted with Hunter's male projection throughout the story (though they don't get to kiss at the end).]]
* TakeCover: Though the Sniper finds more use for it, both specializations of this class are able to duck into cover to cut down on incoming ranged damage.
* TalkingYourWayOut: There are many situations where The Agent is outnumbered and outgunned, but the proper conversation option can turn the odds back in The Agent's favor, making some fights a lot easier, or allowing you to skip fighting entirely.
* TargetSpotter: For orbiting battleships no less. (As of 3.0, this is only for Snipers.) Also, on Corellia, one of the Agent's class missions involves marking targets for Imperial bomber squadrons.
* TooDumbToLive: One of the more amusing ways to play the Agent, and there are a surprising number of dialogue options to support it. By way of example, [[https://www.youtube.com/watch?v=4LghZc1dM8A a scene on Hutta involves the Agent meeting an informant who tells him/her to walk away quietly so as not to attract attention.]]
-->'''Imperial Agent:''' Oh, I understand -- you work for Keeper, too!
-->'''Informant:''' ...you're an idiot.
** ObfuscatingStupidity: Alternatively, you could also play the part of being a total dumbass when on missions, but choosing the smart dialogue options when speaking to Keeper and Imperial Intelligence.
* TriggerPhrase: [[spoiler: After being put in Castellan mind-shackles between Acts 1 and 2, the Agent must do whatever the person who uses the codeword "onomatophobia" commands. In the climax of Act 2, the Agent (with the help of Watcher X) uses "Iconoclasm" as the new codeword that only they can use.]]
* UncertainDoom: If the Agent did not become the Outlander in ''Fallen Empire'', the codex states they disappeared sometime during the invasion.
* {{Unperson}}: [[spoiler:In the ending, if the Agent has the Black Codex, the Minister of Intelligence gives them the chance to erase their identity in order to serve the Empire without the need to answer to anyone. However, Darth Marr eventually tracks you down for the Makeb storyline, warning you that he'd have you killed if he didn't need you]]
* TheVamp: Female Agents can become one.
* WalkingArmory: Maybe not quite to the same degree as the Bounty Hunter but Agents have a rifle (either a regular blaster rifle or a sniper rifle), a combat knife, a heavy blaster pistol (tends to only be used in cut scenes), several different types of grenades (frag, flash bang, posion gas), a wrist mounted dart launcher with several kinds of darts, various probe droids, a repulsor built into their armor, target designator for an orbital artillery piece...
* WellIntentionedExtremist: Most of Intelligence encourages the Agent to do horrible things in the name of the greater good, the crowner being [[spoiler:allowing Jadus to activate the Eradicators, causing thousands of deaths...so they can capture him and prevent millions of deaths in the future]].
* WideEyedIdealist: One of the ways the class can be roleplayed. [[SillyRabbitIdealismIsForKids Keeper disapproves]].
** BloodKnight: Hilariously, [[PragmaticVillainy Keeper also objects]] if the player goes in the ''opposite'' direction, as well.
* WorthyOpponent: Possibly to [[spoiler:Darth Jadus]].
** Definitely to Hunter. The Agent can return the feeling once they beat him.
* XMeetsY: While the other classes are more or less [[{{Expy}} Expys]] of different Star Wars Characters, the closest movie character to the Agent would be Grand Moff Tarkin... mixed with Film/JamesBond.
** Or in the words of the developers, a mix of Grand Moff Tarkin and [[SplinterCell Sam Fisher]].
* YouAreNumberSix: Upon being officially inducted into the ranks of Imperial Intelligence, the Agent receives a codename: Cipher Nine.
** When infiltrating the SIS, the Agent is given the codename "Legate".
** Later Darth Marr bestow the Agent with the title of "Commander".

!'''Kaliyo Djannis'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/300px-swtor_2014-01-31_15-13-52-12_3739.png]]

-->''"I avoid Imperial space. I wanna die in a cantina fight, not ticking off some Imperial bureaucrat."''

A female Rattataki and companion to the Imperial Agent, Kaliyo is an anarchistic freelance criminal, known to associate with three individuals named Anspi'shel, Nohn Veyaiko, and The Wheezer. Potential love interest for male Imperial Agents. Mechanically, she's the class's ranged tank companion. Voiced by Tasia Valenza.

* ArmsDealer: She used to run with one, who comes after her because she pulled a shell game on him and the Agent ends up having to deal with, and she still dabbles in the trade. For example, bring her into the Shadow Arsenal and ask what to do about the missiles. Kaliyo replies give her ten minutes and she will have a dozen buyers lined up.
* BaldOfEvil: Or, at the very least, extreme moral ambiguity.
* BaldWoman: Ratataki have no hair, male or female, so this is inevitable.
* BattleCouple: With a male Agent, if romanced.
* BiTheWay: Is all but outright stated to be bisexual: she refers to several of her old female partners as "exes", in the same tone one uses for an ex-boyfriend, and one of said exes outright says that Kaliyo "seduced" her away from her normal life. Despite this she's only available as a LoveInterest for male Agents.
* TheBigGuy: Despite being the smallest member of the team, she is still your ranged tank and the most gung-ho member of your crew.
* BloodKnight: Kaliyo likes fighting and likes killing. Choosing violent options tends to gain affection with her.
* BombThrowingAnarchist: While she doesn't really care much for political ideals, she really doesn't like major establishments and will gain approval from talking down to authority.
--> '''Kaliyo''': Kaas City. All shiny and new; makes you wanna burn the whole place down...
* BoringButPractical: Gameplay perspective - Imperial Agents are essentially forced to use her until the end of Alderaan, when every other class has recruited their second or even third companion. Some still use her all the way until the end of the game [[spoiler:omitting Corellia's story missions, where the Empire has taken her into custody]], because after you've put in the work she simply is better-geared than the others.
* [[BrosBeforeHoes Chicks Before Dicks]]. Some of the interactions with a female Agent can lean this way during conversations.
* TheCameo: [[spoiler:Appears in Doc's Companion Quest if you're a Jedi Knight.]]
* ChronicBackstabbingDisorder: Most of the people that you and her go after are those that she's screwed over at some point and are now looking for revenge. [[spoiler:Eventually it's revealed that she's selling Imperial secrets to her old anarchist cell behind your back.]]
* CombatPragmatist: Her profile notes that she "has been known to bite when disarmed." [[spoiler:If she's there for the final confrontation with Jadus, Kaliyo will decide to just shoot him in the middle of his speech. Unfortunately, Jadus simply teleports out of the way and Force Chokes her.]]
* ConsummateLiar: Never take anything she says at face value.
* DarkActionGirl
* DeadpanSnarker: Kaliyo is ''very'' sarcastic, to the point of giving the Sith Inquisitor a run for their money. A good way to earn influence with her is to be sarcastic yourself.
* TheDragon: She was serving Nemro in this position before she signed on with you.
--> '''Kaliyo (Introducing herself to the Agent)''': I'm Kaliyo. Nemro puts me in charge of the good stuff; his guns, his troops.
* EvenEvilHasStandards: Even she finds Jadus disgusting and monstrous.
** A dialog on Balmorra reveals that, violence-loving as she is, she finds trench warfare too ''stupid'' to be fun.
** Even she's disturbed by [[spoiler:the massacre on Isen 4]].
* {{Expy}}: Of [[VideoGame/MassEffect2 Jack]], more or less.
* FriendsWithBenefits: How her romance with the male Agent starts. Of course, it eventually grows beyond that.
* GlacierWaif: Despite having the Type 1 body, she's a tanking character who uses heavy armor and can equip a personal shield projector.
* TheHedonist: The overall core of her being. Kaliyo is very much a "live in the moment" type of person, with her three greatest pleasures being fighting, money, and sex; she loves to indulge herself, and ''hates'' being bored. As soon as her current partner stops being interesting, she ditches them and looks for someone more exciting, which is exactly why she joined the Agent--she figured she'd have more fun with them than with Nem'ro.
* [[HiredGuns Hired Gun]]: She is a mercenary at heart, after all.
* HugeGuyTinyGirl: The official encyclopedia lists her height as 1.5 meters, or ''less than five feet tall'', so even though [[GameplayAndStorySegregation she and the male Agent don't look it in-game]], they almost certainly are this.
* HyperAwareness: Is the only member of Nem'ro's outfit to suspect that "The Red Blade" is not who they say they are.
* {{Hypocrite}}: Claims to be a freedom loving anarchist but ends up in the employ of the StateSec of one of the most authoritarian governments around. You can point this out to her but you lose affection because of it.
** HypocrisyNod: Though eventually she'll recognize that she's being hypocritical by working for a bunch of dictators. She just doesn't care, since the Agent and their crew have grown on her.
* IUhYouToo: Pretty much her reaction when she tells the Agent she's considering making their relationship serious.
* LackOfEmpathy: She makes it pretty clear through her actions on class missions and when talking about her past that she only cares about herself and will gladly screw over anybody who has ever helped her for the most petty of reasons. The Agent can eventually break her out of this habit.
* LightningBruiser: Wears heavy armor, carries quite a bit of firepower and uses a jetpack to rocket into combat.
* [[ManipulativeBastard Manipulative Bitch]]
* MeaningfulName: She's [[ConsummateLiar two-faced]], and her name is Djannis. It's not ''spelled'' [[Myth/GreekMythology Janus]], but it's pronounced the same way.
* [[OneManArmy One-Woman Army]]: [[spoiler:Previews for Chapter 10 of ''Fallen Empire'' suggest that Kaliyo's been waging a one-woman war against the Eternal Empire, and doing fairly well.]]
* OnlyInItForTheMoney: Being an anarchist, she's only associating with Imperial Intelligence because Keeper offered her a small fortune. If you get her approval high enough, she decides to stick around because you're fun. She also tends to approve of choices that pad your pocketbook.
* PintsizedPowerhouse: She's 1.5 meters tall. She also wears heavy armor and, as mentioned, is your ranged tank.
* PoisonousFriend: Tends to act like this to Light Side agents.
* ProperlyParanoid: From her first meeting, she immediately cottons on that "The Red Blade" is hiding something and can be seen watching them in the background throughout the Prologue. She's barely fazed when the Agent drops their assumed accent and Keeper confirms they're actually with Imperial Intelligence.
* PutOnABus: [[spoiler:Near the end of the storyline, Lord Razer has her arrested, temporarily removing her from your party. However, the Minister of Intelligence springs her out of jail for the endgame.]]
* RecruitingTheCriminal: Upon learning that you're actually an Imperial Intelligence agent, Keeper hires her as a mercenary under your juristiction to keep her quiet. Comes to bite her in the ass near the end when [[spoiler:Imperial Intelligence is disbanded, she no longer has any protection and is immediately arrested for her crimes]].
* RebelRelaxation: Her pose aboard the ship.
* ReliableTraitor: Kaliyo is motivated by pure self-interest; just about everybody she works for she ends up screwing over. Naturally, the Agent can make her change her ways.
* SawedOffShotgun: Can't equip one but uses one for an attack regardless.
* TokenEvilTeammate: While the other companions generally tend to be pragmatic at worst, Kaliyo is a violent criminal who almost always favor Dark Side options, though she'll favor Light Side options if it means screwing someone over.
* TriggerHappy: Kaliyo has a philosophy of shoot first, shoot some more, keep firing till her gun overheats and never ask questions. She also needles the Agent about their one-shot one-kill philosophy, noting that aiming before you pull the trigger is no fun.
* {{Tsundere}}: Type A for the male Agent. If he tries to get her to confess her love, she gets flustered, rapidly mutters the words, and then threatens to bite his tongue off if he tells anyone.
* TheVamp
* VillainessesWantHeroes: Her romance arc with a [[DatingCatwoman Light Side Agent]] in a [[ILoveYouBecauseICantControlYou nutshell.]]
* YourCheatingHeart: [[spoiler:If romanced, the Agent catches her the morning after she slept with some random dock worker. It's subtly implied this was a SecretTestOfCharacter to see how he'd react, but either way it doesn't happen again.]]

!'''Vector Hyllus'''
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/vector_hyllis_2060.png]]

A male human Imperial diplomat who was assimilated by a Killik hive as a Joiner and subsequently recruited by the Imperial Agent on Alderaan. Holds the position of Dawn Herald, an advanced scout and diplomat of the Killik and thus granted greater autonomy and individuality than most Joiners. Potential love interest for female Imperial Agents. Mechanically, he's the class's melee damage companion. Voiced by Ifran Meredith.

* {{Ambadassador}}: Of a sort, having been a diplomat prior to being made a Joiner, and still occasionally acting as one. This does not diminish his ability to wreck bad guys when it becomes necessary, as becoming a Joiner and the Dawn Herald has made him literally superhuman. He even joins your crew as a Covert Assault Agent.
* BattleCouple: With a female Agent, if romanced.
* BioAugmentation: His profile lists him as an enhanced human. Joiners turn out to be stronger, faster and tougher than the baseline of their species (and even more so in the case of Dawn Heralds/Night Hunters). For how much more, he fills exactly the same role as Kira Carsen, the Jedi Knight's melee DPS companion and a Jedi herself, and does it without a lightsaber. Also...
* BizarreAlienSenses: All of Vector's senses are sharper than those of an ordinary human, and that's not even counting the ones that humans don't even have in the first place.
* BlueAndOrangeMorality: Subverted. The Killik hive follows this trope, but Vector, despite his claims, consistently approves of Light Side actions and disapproves of Dark Side Actions.
* TheChick: Despite being male, Vector otherwise fits all the characteristics of this trope, being the most moral and soft-spoken of the Agent's companions.
* ExoticEyeDesigns: He has completely black eyes due to his status as a Joiner. Were he actually evil, they'd count as BlackEyesOfEvil.
** When he suppresses his bond to the Killik hive later on, so he and a romanced Agent can have a private moment together, he has normal human [[GrayEyes gray eyes]] instead.
* FantasticRacism: Is often the target of this. Aliens are bad enough to the xenophobic Empire, but a human who has been ''altered'' by aliens and seems entirely content with his lot? Not acceptable. It's even to the point that a ''Zabrak'' Imperial diplomat considers him repulsive.
* GlassCannon: His melee damage output is very impressive but since he wears light armor he can't take too many hits.
* GentlemanSnarker: Vector's always polite but once in awhile he gets a good snide remark in; especially where Kaliyo is concerned.
-->'''Cipher Nine:''' Look at it this way, we get to lie to a whole new group of people.\\
'''Kaliyo''': Don't I know it. Just make sure to squeeze them for everything they got. \\
'''Vector''': As always Kaliyo, you are the conscience of this team.
* TheHandler: Serves in this function for you on Alderaan when you first met him.
* HiveMind: However, he sees no conflict in being a Joiner ''and'' a loyal citizen of the Empire. Others are not so convinced.
* LimitedAdvancementOpportunities: His dossier notes that, although an extremely talented and capable individual, his mixed heritage, lack of family connections, and liberal politics (enthusiastic xenophile, advocate for human rights, etc.) he is unlikely to advance further in either diplomatic or military channels before joining your team.
* NiceGuy: Quite possibly the most moral member of the Agent's crew. For all his weirdness, Vector strongly approves of helping others, showing tolerance and open-mindedness towards other cultures, and [[GuileHero solving problems without violence]].
* SimpleStaff: He uses a Techstave as his primary weapon.
* VerbalTic: Refers to himself in the plural, using We instead of I. Also tends to speak a [[AcCENTUponTHEwrongSyLLAble little disjointedly]], much like, but not exactly like, the [[VideoGame/HalfLife G-Man]]. It's enough to add to his bizarreness, but not enough to really distract.

!'''Doctor Eckhard Lokin'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/300px-doctor_lokin_2596.jpg]]

A male human biochemist formerly affiliated with Imperial Intelligence, Dr. Lokin's agenda and past are a mystery to most. By far his most remarkable--and disturbing--development is his ability to shapeshift between human and rakghoul form. The Imperial Agent recruits him on Taris. In his human form he is a healer companion, while in his rakghoul form he focuses on melee damage. Voiced by Anthony Cochrane.

* BadassGrandpa: Despite being in his sixties and supposedly retired, he's still incredibly canny and his Rakghoul powers at least ensure that he's still got some kick to him. He takes the fact that he's survived to old age as a testament to his abilities.
* BewareTheNiceOnes: Possibly to the point of AffablyEvil. Not quite as erudite and cultured as Vector, he is nonetheless unfailingly polite and chipper. He also happens to be almost completely amoral and can turn into a face-eating monster.
* CombatMedic: When in human form.
* CoolOldGuy: Lokin's has got decades of service in Imperial Intelligence behind him, has got a lot of interesting stories and is pretty fun to be around.
* CripplingOverspecialization: While in his human form he is a pretty good medic but he has no attacks stronger than the default pistol shots and he is considerably weaker than Vector as a melee [=DPSer=] while in Rakghoul form.
* DeadpanSnarker: Lokin's more subtle then Kaliyo but a lot of what he says is still pretty sarcastic.
* GameplayAndStorySegregation: In-story, his transformation is a rare thing, requiring time and a change of clothes. He even explicitly says he can't do it at a moment's notice. In-game, it's as easy as clicking a button.
* GadgeteerGenius: His rank is Fixer 15. Fixers are Imperial Intelligence agents that specialize in technology.
* GuileHero: He tends to favor the Agent making intelligent, pragmatic and at times manipulative decisions and responses.
* INeedToGoIronMyDog: He excuses himself because of the cold when Ensign Temple questions him about knowing her father. [[SubvertedTrope Then again, it is]] [[IceWorld Hoth]]. [[DoubleSubversion Then again, again, he uses this to excuse himself to go]] ''[[DoubleSubversion outside]]''.
* MagicPants: First time we see him shift back from Rakghoul form, his shorts are somehow undamaged. In gameplay, his clothes just magically reappear whenever he transforms.
* NobleDemon: Despite acting like a cold-blooded intelligence agent, he often approves of Light Side actions and disapproves of pointless cruelty, provided taking the LS option isn't a bit stupid. He will call you out on [[WhatTheHellHero needless violence]]. He will also call you out on [[StupidGood dangerous sentimentality]].
* NoodleIncident: Lokin is basically "NoodleIncident: The Character," with almost every conversation being littered with cryptic references to his storied career in Imperial Intellegence.
* OneDegreeOfSeparation: It makes sense that Lokin might have some vague knowledge of the other Imperial characters' interesting backgrounds, but he knows more than just that. He was an old buddy of Keeper before the man took on that role. Knows of the circumstances of Temple's father issues. And he's even closely connected to Vector and his "condition," with them both being targeted by Lokin's scientific rivals, the rivals actually having manipulated Vector's situation to make him a Joiner. You can point out this oddness about Vector to Lokin, but it will only peeve him off.
* OurWerebeastsAreDifferent: Lokin is a [=WereRakghoul=].
* ProfessorGuineaPig: He tends to use himself as a subject for his experiments.
* PragmaticVillainy: He dislikes pointless violence and cruelty, but will show disapproval if you pick a Light Side option that is obviously Stupid Good. He recognizes that sometimes you just have to shoot someone. Lokin tends to favour [[TakeAThirdOption taking a third option]] if available, because those often net you more than simply killing someone or letting them go.
* ProperlyParanoid: He has a string of safe-houses set up that Imperial Intelligence doesn't know about and he has them booby-trapped to boot.
* TheSmartGuy: Definitely the most intellectual member of your team and probably the most GenreSavvy to boot. Being logical, pragmatic and intellectually curious is the best way to gain approval of him.
* StatStick: As a Cunning companion, can equip a vibro-knife, despite never using it.
* TooKinkyToTorture:
-->''"Is that all you've got? I've done worse to ''family''."''
** Of course it's somewhat ruined by him not being the one undergoing torture at the time.
* VoluntaryShapeshifting: He can transform into a Rakghoul at will.

!'''Ensign Raina Temple'''
[[quoteright:231:http://static.tvtropes.org/pmwiki/pub/images/imagestemple_7980.jpg]]

Raina Temple is an enigma: a human raised among Chiss and a member of the Chiss military. [[spoiler:She is actually the Force-sensitive daughter of Imperial Intelligence agents who sent her to be raised by the Chiss when she was discovered to be Force-sensitive rather than have her be taken by the Sith.]] She is recruited on Hoth. Romance option for male Imperial Agents. Mechanically, she is the class's ranged damage companion. Voiced by Georgia Van Cuylenberg.

* ActionGirl
* AlwaysOnDuty
* BattleCouple: With a male Agent, if romanced.
* CulturedBadass: A big fan of Sith opera.
* GoodLookingPrivates: She is pretty easy on the eyes for a professional soldier.
* GunsAkimbo: She uses two blaster pistols in combat.
* GameplayAndStorySegregation: In-story, [[spoiler: the extent of her Force sensitivity is listed below, and carefully hidden.]] In gameplay, [[spoiler: she openly incorporates telekinetic blasts into her attack chain.]]
* {{Hypocrite}}: She's a proud Imperial who seeks to be completely loyal to her Sith overlords, [[spoiler:but is guilty of a capital crime by virtue of being a non-Sith Force sensitive.]] She is completely aware of how hypocritical this is and it weighs on her heavily.
* JediMindTrick: [[spoiler:She is capable of performing this to a certain degree, though due to her lack of actual Force training it's about all she can do.]]
* TheLancer: She's perhaps the most professional and patriotic companion of the Agent and once she joins up she starts acting like your right-hand man.
* MyCountryRightOrWrong: She mostly supports Light Side decisions except when they involve opposing the Empire and/or the Sith.
* NaiveNewcomer: She is new to intelligence operations and several of her side-conversations are requests for additional training from you.
* SelfMadeOrphan: [[spoiler:When the Sith track down her father, she goes to kill him to spare him from Sith tortures and to prevent him from exposing her identity as a non-Sith Force sensitive. According to Temple, her father understood completely.]]
* StudentTeacherRomance: As she signs on as your protege, a romance with her is more or less this, including "private lessons" regarding interaction and seduction.
* UnequalPairing: Male agents can romance her despite being her superior. She even continues to call you "Sir" after being married.
* UnexplainedAccent: Her accent is more Australian-sounding than the usual Imperial accent due to her voice actress being Australian.
* WideEyedIdealist: She is in many ways a victim to the Imperial policies of [[spoiler:forcing all force sensitive children to be taken from their families and be trained in the Sith Academy]], but she is still very patriotic and loyal to both the Sith and the Empire

!'''SCORPIO'''
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/300px-scorpio_7013.jpg]]

A female-looking assassin droid and a companion character for the Imperial Agent. "Recruited" by the Imperial Agent on Belsavis, not that she likes it at all. Mechanically, she's the Agent's melee tank companion. Voiced by Deborah Unger.

* ArtificialIntelligence: For a droid, goes without saying. But SCORPIO is rather unique in that she was designed to eventually achieve this from the beginning, rather than appearing to be a side function requiring a restraining bolt like most other droids.
* CantKillYouStillNeedYou: You can convince her that having you around will be more beneficial to her self-improvement than simply stabbing you in the back. Most notably, after you give your speech to the crew in the ending, they all vow loyalty to you save for SCORPIO.
-->'''SCORPIO''': I'm not done with you yet...
* CreepyMonotone: She's always talking in a calm monotone voice, save for when you really piss her off.
* DefeatEqualsFriendship: If you define 'friendship' as programming that won't allow you to purposefully harm someone.
* TheDon: [[spoiler:In ''Fallen Empire'', she becomes The Lady of Sorrows, a crimelord who rules over Zakuul's underworld.]]
* {{Fembot}}
* GameplayAndStorySegregation: First she fights you with a blaster pistol and her super-strong body, then suddenly switches to a techstaff once recruited.
* HartmanHips: Despite being a robot and all. The male Agent can even comment on it.
* MechanicalEvolution: SCORPIO was designed with "heuristic self-improvement" and to "iterate on functionality." Her conversations also lead to her upgrading herself to better deal with the wider galaxy beyond Belsavis.
* SimpleStaff
* TheStarscream: She freely admits that she plans on killing you slowly and painfully if she were to get the chance.
** She does come around, though, if you decide to help her out with her whole "heuristic self-improvement" thing. She decides it would be more interesting and rewarding for her to stick around, and [[BreadEggsMilkSquick perhaps observe your offspring]].
* TheSixthRanger: She is forced to join your crew late in the game and she is none too happy about it.
* {{Tsundere}}: ...sort of. It's rather hard to describe. She'll casually talk about killing you, but responds very well to complements and gifts with what appear to be sincere thankfulness and appreciation. She is just largely unconcerned with you, treating you with equally neutral disdain and politeness, until you reach full affection and her last conversation, wherein she has come to respect you.
** The change in SCORPIO has elements of gaining prospective with the relationship she has with the Agent. She comes to accept that being with him is a unique life experience that is unlikely to present itself again. Because she's a robot and effectively immortal, she intends to capitalize upon this and see it through the end. From her viewpoint, spending several decades with the Agent will pass in the blink of an eye... thus her interest in also watching the Agent's offspring to help make the situation last (and perhaps unspoken restitution to the Agent).

[[AC:Supporting Characters]]
!'''Keeper'''

The head of Imperial Intelligence. A ruthless and pragmatic man who is only known by his codename. He has managed to maintain his position for over a decade, a difficult accomplishment considering [[BadBoss his employers]]. Voiced by Francis Guinan.

* AntiVillain: Type I. He's not a particularly nice man by any means, but he cares for his agents as individuals, and his disapproval of Light Side agents comes from the fact that he thinks they're [[WideEyedIdealist naive and going to be broken]]. [[spoiler:Just before the finale he expresses regret for the things he's done in service to the Sith, and states he never lost sight of his goal to make the Empire a better place all the while acknowledging that he's ultimately failed.]]
* TheAtoner: As of "Shadow of Revan", he's trying to undo some of his mistakes. [[spoiler:Most notably, he gives Shara Jenn the chance to chose her own path in life.]]
* BenevolentBoss: At least by Imperial standards, while largely professional and detached in his dealings with the Agent, he's mostly fair and reasonable and it's implied that he does show some care for their basic well-being, such as his concerns with a Light-sided Agent and their dealings with Jadus. [[spoiler:When confronted with the fact that he authorized their brainwashing, he's fairly honest about what he did and doesn't expect forgiveness.]]
* DeadManSwitch: [[spoiler:The Sith allow him to retire peacefully after he goes rogue in the Imperial Agent's endgame because they fear that he's arranged for compromising documents to be released in the event of his death.]]
** DidYouJustScamCthulhu: [[spoiler:It's heavily implied that he just straight-up blackmailed the Dark Council into letting him retire]].
* EveryoneCallsHimBarkeep: His real name is classified, so he is referred to by his code name, "Keeper". [[spoiler:Upon his promotion he becomes known simply as the Minister of Intelligence.]]
* EvilBrit: Although whether he is truly evil is up for debate, he is still on the "bad" side. In Shadow of Revan however, he speaks with an American accent, likely as part of his retirement.
* EvilCounterpart[=/=]ShadowArchetype: To General Garza on the Republic side since he handles the Empire's special operations group. Both are running pretty much neck-and-neck in the race to see who is the most ruthless, though both do still occasionally show the sympathetically human side underneath. Both are also less-than-fond of their managers, though Keeper's are {{Evil Sorcerer}}s while Garza's are mere {{Obstructive Bureaucrat}}s. (And occasionally, in Garza's case, the JerkassHasAPoint.)
* HypercompetentSidekick: A lot of Imperial Intelligence's work involves cleaning up the messes made by some of the more reckless Sith. While Keeper is not particularly fond of the Sith, he is at least careful enough to try and avoid getting on their bad side.
* MyMasterRightOrWrong: It's implied he believes the Sith should stay out of Intelligence affairs, but isn't stupid enough to actually voice that opinion in the presence of others, since he frequently reminds the Agent of the danger of that sort of talk, but never actually ''disagrees'' with the sentiment. In your final conversation with him, you can get him to admit that he considers the Sith to be obstacles.
* NobleDemon: He tends to avoid doing evil things unless directly forced into it by the Sith. His ruthless reputation seems to be the image he's cultivated for himself to survive in his position.
* OneLastJob: In the Agent's personal mission in Shadow of Revan, he comes out of retirement and recruits you to settle some old business: namely, [[spoiler:rescuing Watcher Two.]]
* OnlySaneEmployee: Notes that between the Sith's power-plays and the military's incompetence, it falls to Imperial Intelligence to actually keep everything in the Empire running properly.
* PutOnABus: [[spoiler:After Chapter 1, he gets promoted to Minister of Intelligence and his duties are taken over by the former Watcher Two.]]
** TheBusCameBack: [[spoiler:In Chapter 3, things have gotten dire enough that he starts to intervene again.]] He makes an appearance in the Agent's personal mission in Shadow of Revan.
* PragmaticVillainy: A fairly practical man who dislikes senseless acts of villainy. He disapproves of both overt idealism and brutality, seeing them as both equally inefficient.
* ReasonableAuthorityFigure: He takes the threats that come up seriously, and has Intelligence follow up on all the intel the Agent brings in. He also provides the Agent with all the support personnel and equipment s/he needs, including the Agent's CoolShip. [[spoiler:He does authorize your brainwashing, but if you call him out on this, he points out that the only alternative that the Dark Council would have accepted was your execution.]] He also shows some basic concern for the Agent's well-being, even asking Jadus to leave when they are around (not that Jadus bothers to listen to him).[[spoiler: After Imperial Intelligence is disbanded by the Sith in Chapter 3 he calls in every favor he has to secretly rebuild it just to give The Agent a shot at taking down The Star Cabal and save the Empire that just discarded him.]] In the ending, [[spoiler:he offers to use the Black Codex to allow the Agent to protect the Empire in their own way.]]
* RogueAgent: [[spoiler:Rebuilds Imperial Intelligence, without Sith knowledge or approval, after they had disbanded it.]]
* ShroudedInMyth: Little is known about him other than his appearance.
* SillyRabbitIdealismIsForKids: Chastises the Agent for trying to be an idealist in this line of work, though it's more that he's worried about them potentially burning out. [[spoiler:However, one of the reasons he encourages the Agent to take his offer to use the Black Codex is so that s/he is free to practice their idealism on their own terms.]]
* TheSpymaster: He's the head of Imperial Intelligence. [[spoiler:Eventually he's promoted to Minister of Intelligence, which means Watcher Two takes over.]]

!'''Watcher Two'''/[[spoiler:Keeper]] (Real name [[spoiler:Shara Jenn]])

A data analyst of Imperial Intelligence. She is the product of an Imperial eugenics program designed to create the ultimate data analyst. She serves as mission control for the Agent. A minor romance option for male Agents. Voiced by Mary Stockley.

* {{Brainwashed}}: A relatively mild example (on the surface, anyway). Along with a eugenically-enhanced brain, she was given loyalty programming that results in her getting a massive headache from even doing unofficial operations, let alone disobeying an order. [[spoiler:After being saved in the Agent's personal quest in ''Shadow of Revan'', Keeper plans to undo her brainwashing so that she can live her own life]].
* DefrostingIceQueen: Initially rejects a male Agent's advances, but can ultimately fall for their charms.
* DefusingTheTykebomb: [[spoiler:After rescuing her, the former Minister of Intelligence sends her to a special clinic so that her brainwashing can be undone. She admits to being reluctant about this, to which you can point out that's simply the brainwashing kicking in.]]
* DesignerBabies: She is a product of the Empire's eugenics program.
* FantasticRacism: Seems to be uncomfortable about aliens. Especially Kaliyo. Then again, she has no problems with the Agent, but when first meeting a nonhuman Agent does get a pretty blatant "YouAreACreditToYourRace" in. (The Agent can point this out, to which she says she didn't realize you were so "sensitive".)
** Especially evident if pursuing her romance as an alien: it takes a full chapter for them to get together, as opposed to at the end of the prologue with a human. That said, she seems to warm up to alien Agents over time, romanced or not.
* TheHandler: Serves as your primary one for a good chunk of the game.
* ReasonableAuthorityFigure: [[spoiler:After being made Keeper.]]
* PutOnABus: After the events of chapter 3, [[spoiler:Shara vanishes. It turns out that the operation to bring down the Star Cabal took a lot out of her, and in the chaos of Imperial Intelligence's dissolution, the Republic captured her. The former Minister comes out of retirement for OneLastJob for you to free her, after which he's going to see she gets the best medical care available, and, if possible, deprogram her.]]
* UnequalPairing: [[spoiler:Subverted. She dumps you after she gets promoted to prevent the problems that would arise from this.]]
* VoiceWithAnInternetConnection
* WhatTheHellHero: She calls you out big time [[spoiler:if you side with Jadus.]]

!'''Darth Jadus'''

[[quoteright:186:http://static.tvtropes.org/pmwiki/pub/images/Darth-Jadus-001_6526.png]]

A member of the Dark Council and head of the Imperial Intelligence network, controlling it through various liaisons, Darth Jadus sired Zhorrid, a daughter who would become his only known apprentice. A prominent yet enigmatic figure among the Sith, Darth Jadus was known for showing more self-restraint than his fellow Lords, rarely succumbing to the passions and emotions that powered the dark side of the Force. He is suddenly assassinated at the end of the Agent's prologue and the Agent is promoted to Cipher to avenge him. Voiced by Stephen Rashbrook.

* AbusiveParents: [[spoiler:Zhorrid is little more than a disposable pawn to him. If you kill her on his behalf, he admits that he can't use the Force to tell if she's dead because doing so would require that he have an emotional attachment to her. In other words, he felt nothing for her.]]
** Also, according to Zhorrid, as a young girl he had her attend intense singing lessons. When she gave a public performance she sang until her throat was damaged and she could no longer sing anymore. She then saw her father smile and soon after was made his apprentice.
* AffablyEvil: Jadus is always rather reserved and polite when speaking with the Agent and is generous with both the praise and the rewards for your service. It is implied that he actually ''does'' like and respect you to some degree.
** FauxAffablyEvil: Despite his respect for the Agent and his reserved nature, [[spoiler: his plans involve instilling a doctrine of fear and using a bunch of [[KillSat Kill Sats]] on Imperial civilian locations as a means of doing so.]] Also, there's his [[AbusiveParents treatment]] of his daughter, [[TheCaligula Darth Zhorrid]].
* AGodAmI: Acts like he's some sort of higher being than everyone else.
* {{Badass}}: As Watcher Two states, Jadus's power is second only to the Emperor, who is a borderline ''PhysicalGod''.
* BadBoss[=/=]BenevolentBoss: Jadus kind of straddles the line here. On one hand, he will shock you with Force Lighting if you refuse to kneel before him. On the other, as long as you do what he says he is perfectly willing to manipulate Imperial Intelligence, the Sith and the Empire in general for your benefit.
* ClimaxBoss: [[spoiler:Of Chapter One of the Agent's story.]]
* CoolMask: Like most Sith, he wears a face-obscuring mask. It's not unique, instead being one available for Inquisitors (and even Vector can equip a similar-looking helmet).
* DystopiaJustifiesTheMeans: When the Agent meets with him after Hutta he states that he wishes to share the Sith ideas with every citizen of the galaxy. [[spoiler: If you side with him at the end of Act One the game lampshades this as the final mission in said Act is titled ''Tyranny Triumphant.'']]
-->'''Jadus:''' I believe we should spread the ways of the Sith throughout the Empire entirely. Plant terror and hatred in every heart. I believe in the democratization of fear.
* EnigmaticMinion: Nobody knows much about him, not even his Sith colleagues. In fact, he was uninterested in concerning himself with the squabbles and power struggles so common among his people, instead focusing his influence on the Imperial Intelligence network. Couple that with his tendency to contract outsiders who had earned their own reputations for intelligence missions rather than other Sith, and he's inadvertently fostered a sense of unease and distrust among his peers.
* EqualOpportunityEvil: As stated above, Jadus is unlike most other Sith in that he doesn't look down upon non-Force users simply because they lack the ability to use the Force and has no problem with making capable Muggles his most-trusted lieutenants and operatives. In fact, he even wants to spread the teachings of the Sith to ''everybody'', Force and Non-Force users alike. He also lacks the bigotry rampant in the Sith towards aliens [[spoiler: and if the Agent is an alien, he will use the fact that species won't matter in his new Empire to tempt the Agent to join him.]]
* EvilBrit: Like all other Sith.
* EvilMentor: He does seem to be genuinely fond of the Agent, puts them on the fast track for promotion after returning from Hutta and [[spoiler: is perfectly willing to make them his Dragon.]]
* TheFaceless: According to his entry in the Encyclopedia, no living being has ever seen his face before. Even his mask doesn't translate to something recognizable as a face.
* FakingTheDead: [[spoiler:Turns out he didn't go down with his flagship.]]
* LackOfEmpathy: He seems to display very little emotion, to the point that some people in the Empire wonder if there's an actual human being under that mask. According to Darth Zhorrid, he didn't smile at her singing rehearsals when she was young until she was no longer able to sing.
* LargeAndInCharge: Despite being a shadowy spymaster and a Sith Sorcerer who makes good use of Force Lightning, Jadus has Body Type 3, meaning that he has a large, muscular frame and towers over most characters.
* KilledOffForReal: Supposedly dies from a terrorist attack. His daughter replaces him as a member of the Dark Council.
* KneelBeforeZod: Orders the Agent to kneel before him. Defiance comes with a dose of Force Lightning.
* KnowWhenToFoldEm: [[spoiler: Surprisingly, it is possible to simply talk him out of carrying out his plan by pointing out how you can foil his plans even if he kills you.]]
* TheManBehindTheMan: [[spoiler:To the Eagle.]]
* OffingTheOffspring: [[spoiler:If the Agent sides with him, the Agent is ordered to kill Zhorrid so Jadus can reclaim his seat on the Dark Council.]]
* PragmaticVillainy
* ReasonableAuthorityFigure: Jadus lacks the emotional outbursts typical of Sith and is portrayed as very calm and rational. [[spoiler: This is evidenced by the fact you ''can'' talk him out of his plan and later on, if you sided with him, he is one of the few Sith who believe you about the Star Cabal and helps Keeper go behind the Dark Council's back to go after them. He also doesn't look down on you or other Intellegience operatives because you lack the ability to use the Force.]]
* TheSpymaster: While Keeper's the one officially in charge, Jadus is the one making him do what he wants.
* TheStoic: He's always in control of his emotions and speaks primarily in a CreepyMonotone.
* TalkingTheMonsterToDeath: [[spoiler:With the right words, the Agent can convince him that his plan is doomed for failure, upon which [[KnowWhenToFoldEm he'll willingly give up on his own terms]] and states that he now both [[WorthyOpponent despises and respects you.]]]]
* VillainousBreakdown: [[spoiler:If you start to succeed in talking him down, he'll eventually start dropping his stoic mannerisms and become visibly agitated. However, he recomposes himself once he realizes that you've outwitted him.]]
* VillainHasAPoint: [[spoiler:The current state of affairs in the Empire, with minor civil wars breaking out because of Sith power plays all the time, ''is'' weakening the Empire. The rampant anti-alien bigotry ''is'' holding the Empire back. This evidenced in the Inquisitor and Warrior storylines and Darth Marr says as much on Makeb. The Empire would definitely benefit from increased unity and a stronger common purpose along with kicking the institutionalized racism to the curb. Whether that is worth the price of terrorist attacks using weapons of mass destruction is another matter.]]
* VillainTakesAnInterest: After your successes on Hutta and Dromund Kaas, the Agent ends up earning Jadus' favor.
-->'''Keeper''': Congratulations, you just made a friend on the Dark Council. I don't envy you.
* VisionaryVillain: [[spoiler:He wants a stronger, more united Sith Empire, free of the political squabbling and petty power plays that currently define Sith Politics.]]
* {{Ubermensch}}: "Herald of a new era." [[spoiler:This new era is one in which all Imperial citizens are united through terror.]]
* WalkingSpoiler: Just Googling his name reveals most of the plot for the first Chapter of the Agent's story line.
* WeCanRuleTogether: [[spoiler:He give the Agent the chance to work for him, a chance that you can take]].
* XanatosGambit: [[spoiler:Jadus pulls one off on the Agent at the climax of Chapter 1. Jadus has half the codes to his super weapon, and the Agent has the other half. If the Agent refuses to enter their codes, the weapons will fire randomly and kill millions. If the Agent enters their codes to disarm the weapon, Jadus will then have the codes and simply kill the Agent and reactivate the weapon. Either way, Jadus wins, unless the Agent can figure out how to TakeAThirdOption.]]

!'''The Eagle'''

An anti-Imperial terrorist who was considered to be of little consequence by Imperial Intelligence until his organization destroyed the flag ship of Darth Jadus, killing the Dark Councilor and over 3,000 people who were on board the ship. The Agent's first task upon being made a Cipher Agent is to destroy his organization. Voiced by Simon Templeman.

* ArcVillain: Of the Agent's Chapter I.
* DefectorFromDecadence: [[spoiler:He used to be an Imperial figher pilot, until the loss of his comrades during the war made him grow to hate the Empire.]]
* EvilBrit
* InTheHood: His costume for his public broadcasts is the same type of hood that sneaky enemy types wear.
* TakingYouWithMe: [[spoiler:He uses a detonator to blow himself up after being defeated. The Agent is unharmed, but is knocked out for a few hours.]]
* UnwittingPawn: [[spoiler:To Darth Jadus]]
* VillainHasAPoint: His insistence that the Empire cares nothing for the soldiers who support her is shown to have merit when [[spoiler:the Agent's reward for stopping Jadus is to be brainwashed.]]

!'''Ardun Kothe'''

A 54 year old human spymaster [[spoiler:and former Jedi]] for the Strategic Information Service, the Republic's counterpart to Imperial Intelligence. He specializes in converting enemy agents into friends and creating subversion and rebellion. Much of his past is unknown, as is how he came to lead an SIS unit. The Republic believes he is the key to winning the war, and Imperial Intelligence dispatches the Agent to ensure they aren't right.

* ArcVillain: Of Act II of the Agent's storyline.
* ApologeticAttacker: He apologizes to the the Agent for his actions and even states he hopes he'll be held accountable some day.
* TheAtoner: Someday. For now he has a war to win. [[spoiler:If you let him go, then he decides to become one anyway.]]
* BackForTheFinale: [[spoiler:If you spared his life, he will appear again on Corellia and in the final quest of the Agent's story.]]
* {{Foreshadowing}}: When sending you to Taris to hunt down a rogue Jedi he starts acting like he is taking said Jedi's actions personally, which you can point out. [[spoiler: This is because he used to be a Jedi himself]]. That and the fact that [[spoiler:he's always carrying a lightsaber]] should tip you off about him. He admits in the end that he's never really hid it all that well and considers it his "secret pride".
* HeroAntagonist: While Kothe can be fairly ruthless, he's self-aware enough to not fall into KnightTemplar status and compared to the Agent's other antagonists is legitimately heroic. [[spoiler:Compared to other Jedi antagonists, he lacks the fanaticism and self-righteousness that they tend to display.]]
* NecessarilyEvil: Kothe sees his actions as this.
* NoPlaceForMeThere: Even though he believes he's incapable of living up the standards of [[spoiler:the Jedi Order]], he still fights for it.
* ProperlyParanoid: Considering that the Agent actually is a mole, putting them under mind control was probably the smarter choice.
* UnwittingPawn: [[spoiler:To the Star Cabal. If he ever got his hands on the Shadow Arsenal, Ardun would end up starting the war he's trying to prevent. The Agent is free to point out the glaring flaw in his plan - and is apparently the first one to do so.[[note]]The Empire's Sith rulers already consider Imperials (and each other) expendable. The mere threat of citybusters over Dromund Kaas and Korriban won't impress them, and certainly won't be a deterrent to war. But if Ardun responds to his bluff being called by actually using the Shadow Arsenal, it will whip the Sith into a killing frenzy. Either way, the Star Cabal wins.[[/note]]]]
* VillainHasAPoint: The Empire really is evil and must be stopped. [[spoiler:After the climax of Act I, his argument has quite a bit of weight.]]
* WellIntentionedExtremist: He seem to view himself as this. [[spoiler: but he is judging himself by the rigid standards of the Jedi Order.]] Compared to a good many of the people the Agent meets he's really not that bad.
* WorthyOpponent: Imperial Intelligence views him as this, which is why they sent The Agent after him in the first place. [[spoiler:If you tell him that you've been waiting to fight him, he admits that he feels the same way.]]

!'''Hunter'''

The codename of a member of Ardun Kothe's SIS cell. Hunter is a ruthless agent who has a bizarre hatred for Cipher Nine. Voiced by Creator/QuintonFlynn.

* BelligerentSexualTension: A lot of his interactions with the Agent, [[HoYay male or]] [[FoeYay female]], tend to come across as this.
* DoesThisRemindYouOfAnything: In keeping with the IA story's recurring theme of identity. [[spoiler:Hunter adopted a male persona while working for the Star Cabal. Revealing her 'true' face to the Agent is clearly important to her. At the end, she tells the female Agent that she's "so jealous" that they seem to be comfortable leading double lives in their own skin, when she wasn't. WordOfGod says Hunter isn't really intended to be commentary on gender identity and dysphoria - but the parallels can easily be drawn.]]
* TheDragon: [[spoiler:He's the enforcer of the Star Cabal.]]
** DragonInChief: [[spoiler:He's the only member of the Star Cabal that the Agent gets to interact with for an extended period of time.]]
** DragonTheirFeet: [[spoiler:You fight him after you've killed or arranged the arrests of most of the Star Cabal's inner circle.]]
* FalseFlagOperation: [[spoiler: Massacres an entire mining colony and tries to lay the blame at the Empire's feet.]]
* FinalBoss: Of the Agent's class quest.
* FoeRomanceSubtext: [[spoiler: Flirts increasingly openly with an Agent of either gender. The male Inquisitor can even end up sharing a BigDamnKiss with her in the finale, complementing her as "[[WorthyOpponent the best enemy I could have hoped for]]".]]
* FreudianExcuse: [[spoiler:The Star Cabal denied her the chance to develop her own identity. "Hunter" was what resulted when she tried.]]
* GracefulLoser: When he's defeated in in your final confrontation with him, he acknowledges you as the superior agent and [[spoiler:drops her disguise to show you her true face]]
* TheHeavy: He's your primary antagonist of Act III, but he's simply an agent of even greater forces.
* {{Jerkass}}: Compared to other members of Kothe's squad, Hunter is an utter ass to the Agent and is all too happy to use their trigger word for practically any occasion.
* KickTheDog[=/=]ShootTheDog: He does some very nasty stuff [[spoiler: such as using your brainwashing to order you to kill Ensign Temple if she ever becomes a liability and wiping out an entire Republic mining colony and trying to blame the massacre on the Empire.]]
* TheMole: [[spoiler:Is actually the enforcer of the Star Cabal.]]
* TheRival: Hunter is always antagonistic towards Cipher Nine and by Act III becomes their nemesis.
* SamusIsAGirl: [[spoiler:The ending of the Agent's story reveals that Hunter is actually a woman who has been compelled to disguise herself as a man via holographic technology for most of her life.]]
* SmugSnake: He is arrogant and condescending from the first time the Agent meets him; not to mention he severely underestimates the Agent's determination, resourcefulness and other capabilities. Eventually you get to wipe that smug little smile off his face.
* TheSociopath: He's cruel and unempathetic compared to other SIS agents, who are all straightforward {{Hero Antagonist}}s.
* TokenEvilTeammate: To Kothe. Not only is he by far the most ruthless member, [[spoiler:unlike the rest of the cell, he has no qualms about exploiting the Agent's brainwashing.]]
* {{Tykebomb}}: Hunter has been trained as a child to be the ultimate spy.
* WalkingSpoiler: Most of the details about the character spoils much of the third act.
* WorthyOpponent: Sees the Agent as this. In their final confrontation, he laments the fact that the two of you are on different sides and wishes that you could have been a great ally had you not been an Imperial.

!'''The Star Cabal'''

A mysterious organization that the Agent comes into conflict with.

* AncientConspiracy: Founded in the aftermath of the Great Hyperspace War, 1,000 years ago.
* AntiMagicalFaction: They are dedicated to the eradication of the Jedi and Sith, at least as the rulers of the galaxies.
* BigBad: Of the Agent's third chapter.
** BiggerBad: They are also behind Kothe's actions in Act Two and are implied to have influenced and supported the Eagle's network, specifically the Ghost Cell.
* ContinuityNod: The inner circle consists mostly of characters from other storylines.
* CloakAndDagger: The Star Cabal is pretty much a rogue intelligence agency devoted to its own profit.
* {{Expy}}: They bare a lot of similarity to S.P.E.C.T.R.E. from the ''Film/JamesBond'' series. Given that the Agent is roughly the Star Wars equivalent of James Bond, this is not too surprising.
* FallenHero: The Cabal's methods were always extreme, but their intentions used to be good. Not the case anymore.
* TheManBehindTheMan: [[spoiler:To the Old Man and Hunter.]]
* OmnicidalNeutral: [[spoiler:They want to destroy the Republic, the Empire, the Jedi, and the Sith.]]
* TheOmniscientCouncilOfVagueness: The inner circle.
* WellIntentionedExtremist: [[spoiler:The Cabal was founded in the aftermath of the Great Hyperspace War to prevent another war between the Jedi and Sith. To accomplish this, the Cabal kidnaps or kills anyone who takes an action that would lead to the Republic's rediscovery of the Empire. When this failed, they decided to trick the two sides into wiping one another out so they can rule the galaxy themselves. They claim that once this is done, the galaxy will be freed from the tyranny of force users.]]

!'''Watcher X'''

A product of an Imperial eugenics program. The individual codenamed Watcher X was a member of Imperial Intelligence until he was deemed unstable and sent to the Empire's Shadow Town prison on Nar Shadaa. He is ordered to help the Agent with their business on Nar Shadaa. Voiced by Nicholas Boulton.

* BookEnds: [[spoiler:If you choose to prevent his escape, he begins your final confrontation by saying aloud your analysis of the situation. He did the same thing when you first met him.]]
* ChekhovsBoomerang: [[spoiler:Watcher X himself, but also the implant he gives The Agent toward the end of the Nar Shaddaa mission becomes very important again in Chapter 2.]]
* CreepyMonotone: He always speaks in an unnervingly calm voice.
* DesignerBabies: He, along with Watcher Two, were the result of the Empire's eugenics program.
* EvilBrit: He's an Imperial, though he's less evil and more manipulative and shady.
* EvilCounterpart: To Watcher Two, as they are both graduates of the same eugenics program and serve as the Agent's MissionControl.
* {{Foreshadowing}}: [[spoiler:If the Agent asks if anyone else has ever received conditioning similar to Watcher X's before, he'll cryptically say yes then change the subject. This becomes important in Chapter 2.]]
* GoneHorriblyRight: The Empire wanted to genetically engineer the perfect Watcher who could see connections and predict outcomes no one else could. It worked just a bit too well resulting in a paranoid sociopath.
* ProperlyParanoid: [[spoiler:Everything he says about Imperial Intelligence techniques for controlling their own agents and how agents always end up like him turns out to be true.]]
* ShadowArchetype: Lampshades this during his first meeting with the Agent, noting that his fate could very well be their own, if and when, Imperial Intelligence no longer finds them valuable as an asset.
* SpiritAdvisor: [[spoiler: In Chapter 2, long after his demise, following the Agent's brainwashing. Exactly ''what'' is going on is left ambiguous, though several explanations are floated between the two of them.]]
* TheStoic: He avoids overt emotion and is generally direct in his dealings with you.
* VoiceWithAnInternetConnection: On Nar Shaddaa. [[spoiler: And later, in chapter two, from inside the Agent's own head.]]

!'''Darth Zhorrid'''

The daughter of Darth Jadus, Zhorrid is insane even by the standards of the Sith. She succeeds her father as a Dark Councillor after his sudden assassination.

* ZeroPercentApprovalRating: The only reasons she's on the Dark Council is because the other Councilors believed that she knew Jadus' secrets. When it becomes apparent that she doesn't, she loses all of her political clout. Even Keeper, who makes a habit of not judging the Sith, is not afraid to call her insane.
* BadBoss: See TheCaligula below.
* TheCaligula: Again, she's considered insane even by Sith standards. Her first scene has her trying to kill the Agent by having her "delightful bodyguard" kill you for the sake of testing you. At a later point, she orders a droid to disassemble himself as punishment.
* CloudCuckoolander: Albeit a dark version.
* DaddysLittleVillain: Though it's clear that their relationship is strained at best.
* FauxAffablyEvil: Apparently thinks of the Agent as her friend, or at least her [[TheDragon Dragon]].
* GigglingVillain: She will continue to speak in an amused, sing-song and girly manner, even whilst giving orders to kill someone.
* GlasgowGrin
* KickTheDog: After growing displeased with your lack of progress in finding Jadus' killer, she takes her anger out on Keeper and several Intelligence agents via Force Lightning.
* [[PsychopathicManchild Psychopathic Womanchild]]: She can be very enthusiastic despite being clearly insane, especially with her so-called "delightful bodyguards". Again, [[AbusiveParents we know who to blame for her mental state.]]
* VillainousBreakdown: She's prone to this [[spoiler: especially if you side with Jadus and tell her you have come to kill her on Jadus's orders. She completely loses it.]]
* WeHaveReserves: She sends her bodyguards to kill the Agent upon their first meeting as a test of the Agent's strength.
* WhatHappenedToTheMouse: She pretty much disappears at the end of Chapter One [[spoiler: assuming you didn't side with Jadus and gun her down yourself. It's implied that she was killed by the other members of the Dark Council but it is never confirmed.]]
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