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This page is for the Greek and Roman pantheon creatures that are not playable in SMITE.
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This page is for the Greek and Roman pantheon pantheons creatures that are not playable in SMITE.
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This page is for the Greek And Roman Pantheon creatures that are not-playable in Smite.
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This page is for the Greek And and Roman Pantheon pantheon creatures that are not-playable not playable in Smite.
SMITE.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/h6ml6up.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/h6ml6up.org/pmwiki/pub/images/cryzz86wwaaffnw.png]]
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The female critter, Cynthia interacts with gods like Denton does, but she is almost never bullied. Some animations use her old model.
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The female critter, Cynthia interacts with gods like Denton does, but she is almost never bullied. Some animations use her old model. Her current name is given by the communitty because of a glitch during Ullr's release.
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I won't lie, this page was a bit of a mess.
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The Titans of Order and Chaos are the main objectives in most of SMITE's game modes, and when one is defeated the match is over. The Titans act in a similar way to Towers, but have Melee-ranged attacks and the ability to move from their designated spot and chase their target up to their range limit. Titans are invulnerable as long as it's team's Phoenixes are still up, and become increasingly weaker as they go down. The modes featuring Titans are Conquest, Joust, Assault, Siege, and Clash.In the communitty consideres that the Chaos titan is Perses (Actual titan of chaos in the Greek mythology) and the Order titan to be Alexiares and Anicetus (Deities of youth and sports,along with their father - Zeus, the guardians of Mount Olympus. Their names mean "he who wards off war" and "the unconquerable one".)
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The Titans of Order and Chaos are the main objectives in most of SMITE's game modes, and when one is defeated the match is over. The Titans act in a similar way to Towers, but have Melee-ranged attacks and the ability to move from their designated spot and chase their target up to their range limit. Titans are invulnerable as long as it's team's Phoenixes are still up, and become increasingly weaker as they go down. The modes featuring Titans are Conquest, Joust, Assault, Siege, and Clash.In the communitty The community consideres that the Chaos titan is to be Perses (Actual (an actual titan of chaos in the Greek mythology) and the Order titan to be Alexiares and Anicetus (Deities (deities of youth and sports,along with their father - Zeus, the guardians of Mount Olympus.sports. Their names mean "he who wards off war" and "the unconquerable one".)
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One of the strongest neutral monsters in Conquest. This monster has 35 Physical and Magical Protections, a 50% reduction on the Lifesteal from attackers, and can break player deployables that bar its path. Defeating it grants 150 (+8 per minute, to a maximum of 350) gold and 100 (+10 per minute, to a maximum of 250) experience to each member of the team who lands the killing blow.
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One of the strongest neutral monsters in Conquest. This monster She has 35 Physical and Magical Protections, a 50% reduction on the Lifesteal from attackers, and can break player deployables that bar its path. Defeating it grants 150 (+8 per minute, to a maximum of 350) gold and 100 (+10 per minute, to a maximum of 250) experience to each member of the team who lands the killing blow.
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These creatures appeared in the beta Conquest maps serving the role of the modern Harpies.In the mythology these are the minor goddesses of vengeance.Their task is to hear complaints brought by mortals against the insolence of the young to the aged, of children to parents, of hosts to guests, and of householders or city councils to suppliants - and to punish such crimes by hounding culprits relentlessly.
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These creatures appeared in the beta Conquest maps maps, serving the role of the modern Harpies.Harpies. In the mythology mythology, these are the minor goddesses of vengeance.vengeance. Their task is to hear complaints brought by mortals against the insolence of the young to the aged, of children to parents, of hosts to guests, and of householders or city councils to suppliants - -- and to punish such crimes by hounding culprits relentlessly.
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[[folder:Cyclops]]
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[[caption-width-right:250:A Brute]][[labelnote:Thief]]https://static.tvtropes.org/pmwiki/pub/images/card_steropes.png[[/labelnote]];[[labelnote:Mages]]https://static.tvtropes.org/pmwiki/pub/images/773232587_preview_h36ohhx.jpg[[/labelnote]];[[labelnote:Rogues]]https://static.tvtropes.org/pmwiki/pub/images/uaa5m4d.jpg]][[/labelnote]];[[labelnote:Siege Elder]]https://static.tvtropes.org/pmwiki/pub/images/ukjivkc.png[[/labelnote]];[[labelnote:Siege Regular]]https://static.tvtropes.org/pmwiki/pub/images/fbsqrba.png[[/labelnote]]
There are 4 types of cyclops.Most appeared in Conquest but with the new map their camps are changed to other creatures.The Brutes are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience. The Thiefs are are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience. The Rogues are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience and there are the Mages which are cyclops who use ranged Magical basic attacks. Defeating them grants 20 gold and 40 experience.In each camp there is a stronger version of the camp-type cyclops. Defeating it grants 60 gold and 160 experience and will cause it to drop a special buff (Damage - increases Physical and Magical damage by 20%, +10 Magical Power and +5 Physical Power; Speed - increases movement speed by 20%; Mana - This grants +25 [=MP5=] and 10% cooldown reduction; Void - reduces nearby enemy God's protections by 10).Cyclopses appear also in Siege serving the same function.
There are 4 types of cyclops.Most appeared in Conquest but with the new map their camps are changed to other creatures.The Brutes are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience. The Thiefs are are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience. The Rogues are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience and there are the Mages which are cyclops who use ranged Magical basic attacks. Defeating them grants 20 gold and 40 experience.In each camp there is a stronger version of the camp-type cyclops. Defeating it grants 60 gold and 160 experience and will cause it to drop a special buff (Damage - increases Physical and Magical damage by 20%, +10 Magical Power and +5 Physical Power; Speed - increases movement speed by 20%; Mana - This grants +25 [=MP5=] and 10% cooldown reduction; Void - reduces nearby enemy God's protections by 10).Cyclopses appear also in Siege serving the same function.
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[[caption-width-right:250:[[labelnote:Thief]]https://static.tvtropes.org/pmwiki/pub/images/card_steropes.
[[caption-width-right:250:[[labelnote:Mages]]https://static.tvtropes.org/pmwiki/pub/images/773232587_preview_h36ohhx.
[[caption-width-right:250:[[labelnote:Rogues]]https://static.tvtropes.org/pmwiki/pub/images/uaa5m4d.
[[caption-width-right:250:[[labelnote:Siege Elder]]https://static.tvtropes.org/pmwiki/pub/images/ukjivkc.
[[caption-width-right:250:[[labelnote:Siege Regular]]https://static.tvtropes.org/pmwiki/pub/images/fbsqrba.
There are
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[[labelnote:Click here for their older models]]https://static.tvtropes.org/pmwiki/pub/images/vwnfous.png[[/labelnote]]
Phoenixes are defensive structures that prevent minions and enemy gods from advancing. These structures are immune to most abilities and can largely only be harmed with Basic Attacks.Destroying a Phoenix rewards each player on the destroying team with gold, and rewards participating players with a slight increased bounty while destroying it will spawn Flaming Minions in that respective lane and weaken the enemy Titan.
All of these structures feature a mechanism known as 'Backdoor Protections' which grants them 50% damage mitigation when no enemy minions are in their attack range. This is meant to deter players moving ahead of their minions to 'backdoor' the enemy structures and instead follow a more advisable strategy.
Phoenixes are defensive structures that prevent minions and enemy gods from advancing. These structures are immune to most abilities and can largely only be harmed with Basic Attacks.Destroying a Phoenix rewards each player on the destroying team with gold, and rewards participating players with a slight increased bounty while destroying it will spawn Flaming Minions in that respective lane and weaken the enemy Titan.
All of these structures feature a mechanism known as 'Backdoor Protections' which grants them 50% damage mitigation when no enemy minions are in their attack range. This is meant to deter players moving ahead of their minions to 'backdoor' the enemy structures and instead follow a more advisable strategy.
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Phoenixes are defensive structures that prevent minions and enemy gods from advancing.
All of these structures feature a mechanism known as 'Backdoor Protections' which grants them 50% damage mitigation when no enemy minions are in their attack range. This is meant to deter players moving ahead of their minions to
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[[caption-width-right:350:Elder to the left,Regular to the right]]
Harpies are the most common creatures found in the Greek themed map.Their camps is made of 22 minor and one Elder harpy.The normal harpy is one of the weaker neutral monsters in Conquest.Defeating it grants 28 gold and 45 experience.The Elder harpy is a stronger version of the regular ones.Defeating it grants 38 gold and 55 experience.
Harpies are the most common creatures found in the Greek themed map.Their camps is made of 22 minor and one Elder harpy.The normal harpy is one of the weaker neutral monsters in Conquest.Defeating it grants 28 gold and 45 experience.The Elder harpy is a stronger version of the regular ones.Defeating it grants 38 gold and 55 experience.
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Harpies are the most common creatures found in the
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An special type of harpies found in Conquest found around the Gold Fury.Defeating it grants 42 gold and 85 experience. If a team defeats all Oracle Harpies, they will be granted vision of the Gold Fury pit for 90 seconds.
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An special type of harpies found in Conquest found around the Gold Fury. Defeating it one grants 42 gold and 85 experience. If a team defeats all Oracle Harpies, they will be granted vision of the Gold Fury pit for 90 seconds.
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One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Damage buff.It's model was used in an adventure game-mode as a boss with the same name.
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One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Damage buff.It's Its model was used in an adventure game-mode as a boss with the same name.
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One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop an Attack Speed buff.It's model was used in an adventure game-mode as a boss with the same name.
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One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop an Attack Speed buff.It's Its model was used in an adventure game-mode as a boss with the same name.
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These Creatures served the role of the modern titans in the beta maps.
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These Creatures creatures served the role of the modern titans in the beta maps.
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A background creature that is seen rarely and very difficult.
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A background creature that is seen rarely and very difficult.%%"Difficult" meaning what?
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One of the creatures in Conquest, found around the Fire Giant before his appearing from the chest.Their camps includes 2 Fire Elementals and an Elder one.Defeating a regular one grants 30 gold and 100 experience and Defeating the Elder grants 46 gold and 105 experience.
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One of the creatures in Conquest, found around the Fire Giant before his appearing from the chest. Their camps includes 2 two Fire Elementals and an Elder one.elemental. Defeating a regular one grants 30 gold and 100 experience and Defeating defeating the Elder grants 46 gold and 105 experience.
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One of the strongest neutral monsters in Conquest. Defeating it grants 100 gold and 100 experience to each member of the team who lands the killing blow, and a one-way portal will be created from their base to the Fire Giant pit that lasts for 1 minute.It appears as a fire Elemental but bigger.
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One of the strongest neutral monsters in Conquest. Defeating it grants 100 gold and 100 experience to each member of the team who lands the killing blow, and a one-way portal will be created from their base to the Fire Giant pit that lasts for 1 minute. It appears as a fire Elemental but bigger.
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Conquest minions are more Greek culture inpired.But in the beta version the brutes were actually cyclops in the form of Denton from where he comes.Some even had zombies skin as they were part of Arena too.
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Conquest minions are more inspired by Greek culture inpired.But culture, but in the beta version the brutes were actually cyclops in the form of Denton from where he comes.cyclopes resembling Denton . Some even had zombies skin as they were part of Arena too.
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Arena minions are Roman culture inpired.For Halloween they have zombie skins.
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Arena minions are inspired by Roman culture inpired.For Halloween culture. On Halloween, they have zombie skins.
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These are actually the first non-ancient themed minions as they appear as Medieval knights.
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These are actually the first non-ancient themed minions minions, as they appear as Medieval medieval knights.
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Escorting a friendly Arena Juggernaut to the enemy portal, which deducts 15 tickets.They appear as massive men carrying a metal sphere containing some energy.In their Halloween skin it's a big pumpkin, and for Cristmas - a big toy.
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Escorting a friendly Arena Juggernaut to the enemy portal, which portal deducts 15 tickets.tickets. They appear as massive men carrying a metal sphere containing some energy.form of energy. In their Halloween skin it's a big pumpkin, and for Cristmas - Christmas a big toy.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/z20e8zf.png]]
This character actually never appeared in-game but it was used as an early model.
This character actually never appeared in-game but it was used as an early model.
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This character actually never appeared in-game but
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The Female critter that interacts with gods as does Denton, but she is almost never bullied.In some animations it is used her old model.
[[/folder]]
[[/folder]]
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The Female critter that female critter, Cynthia interacts with gods as does Denton, like Denton does, but she is almost never bullied.In some bullied. Some animations it is used use her old model.
[[/folder]][[/folder]]
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There are 4 types of cyclops.Most appeared in Conquest but with the new map their camps are changed to other creatures.The Brutes are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience. The Thiefs are are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience. The Rogues are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience and there are the Mages which are cyclops who use ranged Magical basic attacks. Defeating them grants 20 gold and 40 experience.In each camp there is a stronger version of the camp-type cyclops. Defeating it grants 60 gold and 160 experience and will cause it to drop a special buff (Damage - increases Physical and Magical damage by 20%, +10 Magical Power and +5 Physical Power; Speed - increases movement speed by 20%; Mana - This grants +25 MP5 and 10% cooldown reduction; Void - reduces nearby enemy God's protections by 10).Cyclopses appear also in Siege serving the same function.
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There are 4 types of cyclops.Most appeared in Conquest but with the new map their camps are changed to other creatures.The Brutes are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience. The Thiefs are are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience. The Rogues are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience and there are the Mages which are cyclops who use ranged Magical basic attacks. Defeating them grants 20 gold and 40 experience.In each camp there is a stronger version of the camp-type cyclops. Defeating it grants 60 gold and 160 experience and will cause it to drop a special buff (Damage - increases Physical and Magical damage by 20%, +10 Magical Power and +5 Physical Power; Speed - increases movement speed by 20%; Mana - This grants +25 MP5 [=MP5=] and 10% cooldown reduction; Void - reduces nearby enemy God's protections by 10).Cyclopses appear also in Siege serving the same function.
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[[caption-width-right:350:Elder to the left,Regular to the right]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/r0zjqqj.png]][[labelnote:Click here for their older chaos models]]http://static.tvtropes.org/pmwiki/pub/images/bk4exsa.png[[/labelnote]][[labelnote:Click here for their beta models]]http://static.tvtropes.org/pmwiki/pub/images/smite.jpg[[/labelnote]]
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[[labelnote:Click here for her older model]]http://static.tvtropes.org/pmwiki/pub/images/flvkhll.png[[/labelnote]]
[[labelnote:Click here for her older model]]http://static.tvtropes.org/pmwiki/pub/images/flvkhll.png[[/labelnote]]
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[[folder:Towers and Phoenixes]]
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Towers and Phoenixes are defensive structures that prevent minions and enemy gods from advancing. These structures are immune to most abilities and can largely only be harmed with Basic Attacks. Every structure, except for Tier 1 Towers, is invulnerable until the structure preceding it is destroyed. Destroying a Tower or Phoenix rewards each player on the destroying team with gold, and rewards participating players with a slight increased bounty. Destroying a Tower will also reward the team with experience, while destroying a Phoenix will spawn Flaming Minions in that respective lane and weaken the enemy Titan.
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When a physical god attacks a Tower with their Basic Attack, Towers will only receive 85% of their Basic Attack damage. However, when a magical god attacks, the Tower will take 120% of their Basic Attack damage.
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[[caption-width-right:250:A Brute]][[labelnote:Thief]]http://static.tvtropes.org/pmwiki/pub/images/card_steropes.png[[/labelnote]];[[labelnote:Mages]]http://static.tvtropes.org/pmwiki/pub/images/773232587_preview_h36ohhx.jpg[[/labelnote]];[[labelnote:Rogues]]http://static.tvtropes.org/pmwiki/pub/images/uaa5m4d.jpg]][[/labelnote]];[[labelnote:Siege Elder]]http://static.tvtropes.org/pmwiki/pub/images/ukjivkc.png[[/labelnote]];[[labelnote:Siege Regular]]http://static.tvtropes.org/pmwiki/pub/images/fbsqrba.png[[/labelnote]]
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/titanchaos.jpg]]
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The Titans of Order and Chaos are the main objectives in most of SMITE's game modes, and when one is defeated the match is over. The Titans act in a similar way to Towers, but have Melee-ranged attacks and the ability to move from their designated spot and chase their target up to their range limit. Titans are invulnerable as long as it's team's Phoenixes are still up, and become increasingly weaker as they go down. The modes featuring Titans are Conquest, Joust, Assault, Siege, and Clash.In the communitty is considered that the Chaos titan is Perses (Actual titan of chaos in the Greek mythology) and the Order titan to be Alexiares and Anicetus (Deities of youth and sports,along with their father - Zeus, the guardians of Mount Olympus. Their names mean "he who wards off war" and "the unconquerable one".)
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The Titans of Order and Chaos are the main objectives in most of SMITE's game modes, and when one is defeated the match is over. The Titans act in a similar way to Towers, but have Melee-ranged attacks and the ability to move from their designated spot and chase their target up to their range limit. Titans are invulnerable as long as it's team's Phoenixes are still up, and become increasingly weaker as they go down. The modes featuring Titans are Conquest, Joust, Assault, Siege, and Clash.In the communitty is considered consideres that the Chaos titan is Perses (Actual titan of chaos in the Greek mythology) and the Order titan to be Alexiares and Anicetus (Deities of youth and sports,along with their father - Zeus, the guardians of Mount Olympus. Their names mean "he who wards off war" and "the unconquerable one".))
[[/folder]]
[[folder:The Gold Fury]]
One of the strongest neutral monsters in Conquest. This monster has 35 Physical and Magical Protections, a 50% reduction on the Lifesteal from attackers, and can break player deployables that bar its path. Defeating it grants 150 (+8 per minute, to a maximum of 350) gold and 100 (+10 per minute, to a maximum of 250) experience to each member of the team who lands the killing blow.
[[/folder]]
[[folder:Furies]]
These creatures appeared in the beta Conquest maps serving the role of the modern Harpies.In the mythology these are the minor goddesses of vengeance.Their task is to hear complaints brought by mortals against the insolence of the young to the aged, of children to parents, of hosts to guests, and of householders or city councils to suppliants - and to punish such crimes by hounding culprits relentlessly.
[[/folder]]
[[folder:Cyclops]]
There are 4 types of cyclops.Most appeared in Conquest but with the new map their camps are changed to other creatures.The Brutes are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience. The Thiefs are are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience. The Rogues are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience and there are the Mages which are cyclops who use ranged Magical basic attacks. Defeating them grants 20 gold and 40 experience.In each camp there is a stronger version of the camp-type cyclops. Defeating it grants 60 gold and 160 experience and will cause it to drop a special buff (Damage - increases Physical and Magical damage by 20%, +10 Magical Power and +5 Physical Power; Speed - increases movement speed by 20%; Mana - This grants +25 MP5 and 10% cooldown reduction; Void - reduces nearby enemy God's protections by 10).Cyclopses appear also in Siege serving the same function.
[[/folder]]
[[folder:Towers and Phoenixes]]
Towers and Phoenixes are defensive structures that prevent minions and enemy gods from advancing. These structures are immune to most abilities and can largely only be harmed with Basic Attacks. Every structure, except for Tier 1 Towers, is invulnerable until the structure preceding it is destroyed. Destroying a Tower or Phoenix rewards each player on the destroying team with gold, and rewards participating players with a slight increased bounty. Destroying a Tower will also reward the team with experience, while destroying a Phoenix will spawn Flaming Minions in that respective lane and weaken the enemy Titan.
All of these structures feature a mechanism known as 'Backdoor Protections' which grants them 50% damage mitigation when no enemy minions are in their attack range. This is meant to deter players moving ahead of their minions to 'backdoor' the enemy structures and instead follow a more advisable strategy.
All structures also feature damage escalation; each successive hit deals an additional 20% of the initial hit as damage (i.e., the second hit is 120% of the first, the third hit is 140% of the first, etc.)
When a physical god attacks a Tower with their Basic Attack, Towers will only receive 85% of their Basic Attack damage. However, when a magical god attacks, the Tower will take 120% of their Basic Attack damage.
In Conquest, Assault and Siege, each side's lanes are protected by two Towers and a Phoenix. In Joust and Clash, there is only one Tower and Phoenix per lane. Arena has two Invulnerable Phoenixes, each guarding an entrance to the fountains.
[[/folder]]
[[folder:Harpies]]
Harpies are the most common creatures found in the Greek themed map.Their camps is made of 22 minor and one Elder harpy.The normal harpy is one of the weaker neutral monsters in Conquest.Defeating it grants 28 gold and 45 experience.The Elder harpy is a stronger version of the regular ones.Defeating it grants 38 gold and 55 experience.
[[/folder]]
[[folder:Oracle Harpies]]
An special type of harpies found in Conquest found around the Gold Fury.Defeating it grants 42 gold and 85 experience. If a team defeats all Oracle Harpies, they will be granted vision of the Gold Fury pit for 90 seconds.
[[/folder]]
[[folder:Basilisk]]
One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Mana buff.
[[/folder]]
[[folder:Nemean Lion]]
One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Damage buff.It's model was used in an adventure game-mode as a boss with the same name.
[[/folder]]
[[folder:Erymanthian Boar]]
One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop an Attack Speed buff.It's model was used in an adventure game-mode as a boss with the same name.
[[/folder]]
[[folder:Hydra]]
The last boss from King Hercules' Trials.
[[/folder]]
[[folder:Minotaur]]
These Creatures served the role of the modern titans in the beta maps.
[[/folder]]
[[folder:Lava Elemental]]
A background creature which is similar to the Sea Elemental.
[[/folder]]
[[folder:Sea Elemental]]
A background creature that is seen rarely and very difficult.
[[/folder]]
[[folder:Fire Elementals]]
One of the creatures in Conquest, found around the Fire Giant before his appearing from the chest.Their camps includes 2 Fire Elementals and an Elder one.Defeating a regular one grants 30 gold and 100 experience and Defeating the Elder grants 46 gold and 105 experience.
[[/folder]]
[[folder:Portal Demon]]
One of the strongest neutral monsters in Conquest. Defeating it grants 100 gold and 100 experience to each member of the team who lands the killing blow, and a one-way portal will be created from their base to the Fire Giant pit that lasts for 1 minute.It appears as a fire Elemental but bigger.
[[/folder]]
!!Minions and human critters
[[folder:Conquest Minions]]
[[https://smite.gamepedia.com/Minions The entirety of what a minion is can be found on the official Smite website]]
Conquest minions are more Greek culture inpired.But in the beta version the brutes were actually cyclops in the form of Denton from where he comes.Some even had zombies skin as they were part of Arena too.
[[/folder]]
[[folder:Arena Minions]]
[[https://smite.gamepedia.com/Minions The entirety of what a minion is can be found on the official Smite website]]
Arena minions are Roman culture inpired.For Halloween they have zombie skins.
[[/folder]]
[[folder:Old Joust Minions]]
These are actually the first non-ancient themed minions as they appear as Medieval knights.
[[/folder]]
[[folder:Arena Juggernaut]]
Escorting a friendly Arena Juggernaut to the enemy portal, which deducts 15 tickets.They appear as massive men carrying a metal sphere containing some energy.In their Halloween skin it's a big pumpkin, and for Cristmas - a big toy.
[[/folder]]
[[folder:Old Man Critter]]
This character actually never appeared in-game but it was used as an early model.
[[/folder]]
[[folder:Cynthia]]
The Female critter that interacts with gods as does Denton, but she is almost never bullied.In some animations it is used her old model.
[[/folder]]
[[folder:The Gold Fury]]
One of the strongest neutral monsters in Conquest. This monster has 35 Physical and Magical Protections, a 50% reduction on the Lifesteal from attackers, and can break player deployables that bar its path. Defeating it grants 150 (+8 per minute, to a maximum of 350) gold and 100 (+10 per minute, to a maximum of 250) experience to each member of the team who lands the killing blow.
[[/folder]]
[[folder:Furies]]
These creatures appeared in the beta Conquest maps serving the role of the modern Harpies.In the mythology these are the minor goddesses of vengeance.Their task is to hear complaints brought by mortals against the insolence of the young to the aged, of children to parents, of hosts to guests, and of householders or city councils to suppliants - and to punish such crimes by hounding culprits relentlessly.
[[/folder]]
[[folder:Cyclops]]
There are 4 types of cyclops.Most appeared in Conquest but with the new map their camps are changed to other creatures.The Brutes are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience. The Thiefs are are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience. The Rogues are cyclops who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience and there are the Mages which are cyclops who use ranged Magical basic attacks. Defeating them grants 20 gold and 40 experience.In each camp there is a stronger version of the camp-type cyclops. Defeating it grants 60 gold and 160 experience and will cause it to drop a special buff (Damage - increases Physical and Magical damage by 20%, +10 Magical Power and +5 Physical Power; Speed - increases movement speed by 20%; Mana - This grants +25 MP5 and 10% cooldown reduction; Void - reduces nearby enemy God's protections by 10).Cyclopses appear also in Siege serving the same function.
[[/folder]]
[[folder:Towers and Phoenixes]]
Towers and Phoenixes are defensive structures that prevent minions and enemy gods from advancing. These structures are immune to most abilities and can largely only be harmed with Basic Attacks. Every structure, except for Tier 1 Towers, is invulnerable until the structure preceding it is destroyed. Destroying a Tower or Phoenix rewards each player on the destroying team with gold, and rewards participating players with a slight increased bounty. Destroying a Tower will also reward the team with experience, while destroying a Phoenix will spawn Flaming Minions in that respective lane and weaken the enemy Titan.
All of these structures feature a mechanism known as 'Backdoor Protections' which grants them 50% damage mitigation when no enemy minions are in their attack range. This is meant to deter players moving ahead of their minions to 'backdoor' the enemy structures and instead follow a more advisable strategy.
All structures also feature damage escalation; each successive hit deals an additional 20% of the initial hit as damage (i.e., the second hit is 120% of the first, the third hit is 140% of the first, etc.)
When a physical god attacks a Tower with their Basic Attack, Towers will only receive 85% of their Basic Attack damage. However, when a magical god attacks, the Tower will take 120% of their Basic Attack damage.
In Conquest, Assault and Siege, each side's lanes are protected by two Towers and a Phoenix. In Joust and Clash, there is only one Tower and Phoenix per lane. Arena has two Invulnerable Phoenixes, each guarding an entrance to the fountains.
[[/folder]]
[[folder:Harpies]]
Harpies are the most common creatures found in the Greek themed map.Their camps is made of 22 minor and one Elder harpy.The normal harpy is one of the weaker neutral monsters in Conquest.Defeating it grants 28 gold and 45 experience.The Elder harpy is a stronger version of the regular ones.Defeating it grants 38 gold and 55 experience.
[[/folder]]
[[folder:Oracle Harpies]]
An special type of harpies found in Conquest found around the Gold Fury.Defeating it grants 42 gold and 85 experience. If a team defeats all Oracle Harpies, they will be granted vision of the Gold Fury pit for 90 seconds.
[[/folder]]
[[folder:Basilisk]]
One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Mana buff.
[[/folder]]
[[folder:Nemean Lion]]
One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Damage buff.It's model was used in an adventure game-mode as a boss with the same name.
[[/folder]]
[[folder:Erymanthian Boar]]
One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop an Attack Speed buff.It's model was used in an adventure game-mode as a boss with the same name.
[[/folder]]
[[folder:Hydra]]
The last boss from King Hercules' Trials.
[[/folder]]
[[folder:Minotaur]]
These Creatures served the role of the modern titans in the beta maps.
[[/folder]]
[[folder:Lava Elemental]]
A background creature which is similar to the Sea Elemental.
[[/folder]]
[[folder:Sea Elemental]]
A background creature that is seen rarely and very difficult.
[[/folder]]
[[folder:Fire Elementals]]
One of the creatures in Conquest, found around the Fire Giant before his appearing from the chest.Their camps includes 2 Fire Elementals and an Elder one.Defeating a regular one grants 30 gold and 100 experience and Defeating the Elder grants 46 gold and 105 experience.
[[/folder]]
[[folder:Portal Demon]]
One of the strongest neutral monsters in Conquest. Defeating it grants 100 gold and 100 experience to each member of the team who lands the killing blow, and a one-way portal will be created from their base to the Fire Giant pit that lasts for 1 minute.It appears as a fire Elemental but bigger.
[[/folder]]
!!Minions and human critters
[[folder:Conquest Minions]]
[[https://smite.gamepedia.com/Minions The entirety of what a minion is can be found on the official Smite website]]
Conquest minions are more Greek culture inpired.But in the beta version the brutes were actually cyclops in the form of Denton from where he comes.Some even had zombies skin as they were part of Arena too.
[[/folder]]
[[folder:Arena Minions]]
[[https://smite.gamepedia.com/Minions The entirety of what a minion is can be found on the official Smite website]]
Arena minions are Roman culture inpired.For Halloween they have zombie skins.
[[/folder]]
[[folder:Old Joust Minions]]
These are actually the first non-ancient themed minions as they appear as Medieval knights.
[[/folder]]
[[folder:Arena Juggernaut]]
Escorting a friendly Arena Juggernaut to the enemy portal, which deducts 15 tickets.They appear as massive men carrying a metal sphere containing some energy.In their Halloween skin it's a big pumpkin, and for Cristmas - a big toy.
[[/folder]]
[[folder:Old Man Critter]]
This character actually never appeared in-game but it was used as an early model.
[[/folder]]
[[folder:Cynthia]]
The Female critter that interacts with gods as does Denton, but she is almost never bullied.In some animations it is used her old model.
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This page is for the Greek And Roman Pantheon creatures that are not-playable in Smite.
[[foldercontrol]]
!!Creatures
[[folder:Order Titan and Chaos Titan]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/titanorder.jpg]]
The Titans of Order and Chaos are the main objectives in most of SMITE's game modes, and when one is defeated the match is over. The Titans act in a similar way to Towers, but have Melee-ranged attacks and the ability to move from their designated spot and chase their target up to their range limit. Titans are invulnerable as long as it's team's Phoenixes are still up, and become increasingly weaker as they go down. The modes featuring Titans are Conquest, Joust, Assault, Siege, and Clash.In the communitty is considered that the Chaos titan is Perses (Actual titan of chaos in the Greek mythology) and the Order titan to be Alexiares and Anicetus (Deities of youth and sports,along with their father - Zeus, the guardians of Mount Olympus. Their names mean "he who wards off war" and "the unconquerable one".)
[[/folder]]
[[foldercontrol]]
!!Creatures
[[folder:Order Titan and Chaos Titan]]
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/titanorder.jpg]]
The Titans of Order and Chaos are the main objectives in most of SMITE's game modes, and when one is defeated the match is over. The Titans act in a similar way to Towers, but have Melee-ranged attacks and the ability to move from their designated spot and chase their target up to their range limit. Titans are invulnerable as long as it's team's Phoenixes are still up, and become increasingly weaker as they go down. The modes featuring Titans are Conquest, Joust, Assault, Siege, and Clash.In the communitty is considered that the Chaos titan is Perses (Actual titan of chaos in the Greek mythology) and the Order titan to be Alexiares and Anicetus (Deities of youth and sports,along with their father - Zeus, the guardians of Mount Olympus. Their names mean "he who wards off war" and "the unconquerable one".)
[[/folder]]