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Characters / Smite Greek Pantheon And Roman Pantheon Creatures

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This page is for the Greek and Roman pantheons creatures that are not playable in SMITE.

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Creatures

    Order Titan and Chaos Titan 

https://static.tvtropes.org/pmwiki/pub/images/titanorder.jpg
https://static.tvtropes.org/pmwiki/pub/images/titanchaos.jpg

The Titans of Order and Chaos are the main objectives in most of SMITE's game modes, and when one is defeated the match is over. The Titans act in a similar way to Towers, but have Melee-ranged attacks and the ability to move from their designated spot and chase their target up to their range limit. Titans are invulnerable as long as it's team's Phoenixes are still up, and become increasingly weaker as they go down. The modes featuring Titans are Conquest, Joust, Assault, Siege, and Clash. The community consideres the Chaos titan to be Perses (an actual titan of chaos in the Greek mythology) and the Order titan to be Alexiares and Anicetus (deities of youth and sports. Their names mean "he who wards off war" and "the unconquerable one".)

    The Gold Fury 

https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_430.jpg

One of the strongest neutral monsters in Conquest. She has 35 Physical and Magical Protections, a 50% reduction on the Lifesteal from attackers, and can break player deployables that bar its path. Defeating it grants 150 (+8 per minute, to a maximum of 350) gold and 100 (+10 per minute, to a maximum of 250) experience to each member of the team who lands the killing blow.

    Furies 

https://static.tvtropes.org/pmwiki/pub/images/vpurrvb.png

These creatures appeared in the beta Conquest maps, serving the role of the modern Harpies. In the mythology, these are minor goddesses of vengeance. Their task is to hear complaints brought by mortals against the insolence of the young to the aged, of children to parents, of hosts to guests, and of householders or city councils to suppliants — and to punish such crimes by hounding culprits relentlessly.

    Cyclopes 

https://static.tvtropes.org/pmwiki/pub/images/cyclopsbrute.jpg
A Brute
Thief 
Mages 
Rogues 
Siege Elder 
Siege Regular 

There are four types of cyclops. Most appeared in Conquest, but with the new map their camps are changed to those of other creatures. The Brutes are cyclopes who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience. The Thieves are are cyclopes who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience. The Rogues are cyclopes who use melee Physical basic attacks. Defeating them grants 20 gold and 40 experience. The Mages are cyclops who use ranged Magical basic attacks. Defeating them grants 20 gold and 40 experience. In each camp there is a stronger version of the camp's type of cyclops. Defeating it grants 60 gold and 160 experience and will cause it to drop a special buff (Damage — increases Physical and Magical damage by 20%, +10 Magical Power and +5 Physical Power; Speed — increases movement speed by 20%; Mana — grants +25 MP5 and 10% cooldown reduction; Void — reduces nearby enemy God's protections by 10). Cyclopes appear also in Siege serving the same function.

    Phoenixes 

https://static.tvtropes.org/pmwiki/pub/images/gd7tp5h.png
Click here for their older models 

Phoenixes are defensive structures that prevent minions and enemy gods from advancing. They are immune to most abilities and can largely only be harmed with Basic Attacks. Destroying a Phoenix rewards each player on the destroying team with gold, and rewards participating players with a slight increased bounty while destroying it will spawn Flaming Minions in that respective lane and weaken the enemy Titan.

All of these structures feature a mechanism known as 'Backdoor Protections' which grants them 50% damage mitigation when no enemy minions are in their attack range. This is meant to deter players moving ahead of their minions to "backdoor" the enemy structures and instead follow a more advisable strategy.

All structures also feature damage escalation; each successive hit deals an additional 20% of the initial hit as damage (i.e., the second hit is 120% of the first, the third hit is 140% of the first, etc.)

In Conquest, Assault and Siege, each side's lanes are protected by two Towers and a Phoenix. In Joust and Clash, there is only one Tower and Phoenix per lane. Arena has two Invulnerable Phoenixes, each guarding an entrance to the fountains.

    Harpies 
https://static.tvtropes.org/pmwiki/pub/images/smite__fury_xps_only____by_lezisell_d7qb4d9.png
Elder to the left, regular to the right

Harpies are the most common creatures found in the Greek=themed map. Their camps are made of twenty-two minor harpies and one Elder harpy. The normal harpy is one of the weaker neutral monsters in Conquest; defeating it grants 28 gold and 45 experience. The Elder harpy is a stronger version of the regular ones; defeating it grants 38 gold and 55 experience.

    Oracle Harpies 
https://static.tvtropes.org/pmwiki/pub/images/6lmuh1s.png

An special type of harpies found in Conquest found around the Gold Fury. Defeating one grants 42 gold and 85 experience. If a team defeats all Oracle Harpies, they will be granted vision of the Gold Fury pit for 90 seconds.

    Basilisk 
https://static.tvtropes.org/pmwiki/pub/images/smite_basilisk_by_giuseppedirosso_da2ez77.jpg

One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Mana buff.

    Nemean Lion 
https://static.tvtropes.org/pmwiki/pub/images/smite_new_arena_npc_lion_by_ptimm_d8tgjax.jpg

One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop a Damage buff. Its model was used in an adventure game-mode as a boss with the same name.

    Erymanthian Boar 
https://static.tvtropes.org/pmwiki/pub/images/smite_new_arena_npc_boar_by_ptimm_d8tgiya.jpg

One of the three neutral monsters in Arena. Defeating it grants gold and experience and will cause it to drop an Attack Speed buff. Its model was used in an adventure game-mode as a boss with the same name.

    Hydra 
https://static.tvtropes.org/pmwiki/pub/images/trials_defeat_bosses.jpg

The last boss from King Hercules' Trials.

    Minotaur 
https://static.tvtropes.org/pmwiki/pub/images/xdhymp6.png

These creatures served the role of the modern titans in the beta maps.

    Lava Elemental 
https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_266.jpg

A background creature which is similar to the Sea Elemental.

    Sea Elemental 
https://static.tvtropes.org/pmwiki/pub/images/rydledp.png

A background creature that is seen rarely and very difficult.

    Fire Elementals 
https://static.tvtropes.org/pmwiki/pub/images/card_fire_imp.png

One of the creatures in Conquest, found around the Fire Giant before his appearing from the chest. Their camps includes two Fire Elementals and an Elder elemental. Defeating a regular one grants 30 gold and 100 experience and defeating the Elder grants 46 gold and 105 experience.

    Portal Demon 
https://static.tvtropes.org/pmwiki/pub/images/smite_season4_portal_demon.jpg

One of the strongest neutral monsters in Conquest. Defeating it grants 100 gold and 100 experience to each member of the team who lands the killing blow, and a one-way portal will be created from their base to the Fire Giant pit that lasts for 1 minute. It appears as a fire Elemental but bigger.

Minions and human critters

    Conquest Minions 
https://static.tvtropes.org/pmwiki/pub/images/r0zjqqj.png
Click here for their older chaos models Click here for their beta models 

The entirety of what a minion is can be found on the official Smite websiteConquest minions are inspired by Greek culture, but in the beta version the brutes were actually cyclopes resembling Denton . Some even had zombies skin as they were part of Arena too.

    Arena Minions 
https://static.tvtropes.org/pmwiki/pub/images/sbqxv2u.png

The entirety of what a minion is can be found on the official Smite websiteArena minions are inspired by Roman culture. On Halloween, they have zombie skins.

    Old Joust Minions 
https://static.tvtropes.org/pmwiki/pub/images/xobv5dt.png

These are the first non-ancient themed minions, as they appear as medieval knights.

    Arena Juggernaut 
https://static.tvtropes.org/pmwiki/pub/images/lh6fmf9.png

Escorting a friendly Arena Juggernaut to the enemy portal deducts 15 tickets. They appear as massive men carrying a metal sphere containing some form of energy. In their Halloween skin it's a big pumpkin, and for Christmas a big toy.

    Old Man Critter 
https://static.tvtropes.org/pmwiki/pub/images/z20e8zf.png

This character actually never appeared in-game but was used as an early model.

    Cynthia 
https://static.tvtropes.org/pmwiki/pub/images/cryzz86wwaaffnw.png
Click here for her older model 

The female critter, Cynthia interacts with gods like Denton does, but she is almost never bullied. Some animations use her old model. Her current name is given by the communitty because of a glitch during Ullr's release.


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