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* CreativeSterility: His curse, which, given his nature as an artist of both magic and regular art, is awful for him. Worse, it has a few intentional loopholes which all require him to do what he despises most to circumvent it: interact with other people.
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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: She has the ability to polymorph people into ravens, either changing a whole group with her gaze (once per day) or by individually touching them (at will). It's common for her to use this to "punish" intruders, often sparing a single soul to spread her tale beyond the sea, or to force people to do her bidding by transforming their friends.


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* ForcedTransformation: She has the ability to polymorph people into ravens, either changing a whole group with her gaze (once per day) or by individually touching them (at will). It's common for her to use this to "punish" intruders, often sparing a single soul to spread her tale beyond the sea, or to force people to do her bidding by transforming their friends.
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Up To Eleven is being dewicked.


The platonic form of an EvilSorcerer in appearance, Meredoth is a {{necromancer}} native to TabletopGame/{{Mystara}}'s [[TheMagocracy Alphatian Empire]]. A loner taken UpToEleven, Meredoth responded to being given dominion over a small colony by killing all of his subjects due to his disdain for the living, reanimating them as a vital experiment that would lead to his creation of the first [[EliteMook lebendtod]]. The Dark Powers gave him his own private island on the newly formed Nocturnal Sea, but also removed his ability to have ideas of his own -- he literally has to interact with other people to craft magic items, or at the very least steal ideas from others, which is sheer agony to his artistic impulses.

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The platonic form of an EvilSorcerer in appearance, Meredoth is a {{necromancer}} native to TabletopGame/{{Mystara}}'s [[TheMagocracy Alphatian Empire]]. A loner taken UpToEleven, up to eleven, Meredoth responded to being given dominion over a small colony by killing all of his subjects due to his disdain for the living, reanimating them as a vital experiment that would lead to his creation of the first [[EliteMook lebendtod]]. The Dark Powers gave him his own private island on the newly formed Nocturnal Sea, but also removed his ability to have ideas of his own -- he literally has to interact with other people to craft magic items, or at the very least steal ideas from others, which is sheer agony to his artistic impulses.

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Darklords on other pages:
* [[Characters/RavenloftDarklordsOfTheSouthernCore Darklords of the Southern Core]]
* [[Characters/RavenloftDarklordsOfTheNorthernCore Darklords of the Northern Core]]
* [[Characters/RavenloftDarklordsOfTheWesternSea Darklords of the Western Sea]]
* '''Darklords of the Eastern Sea'''
* [[Characters/RavenloftDarklordsBeyondTheCore Darklords of domains beyond the Core]]
* [[Characters/RavenloftOtherDarklords Other Darklords]]
* [[Characters/RavenloftFormerDarklords Former Darklords]]

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Darklords [[WMG:[[center:Darklords on other pages:
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[[Characters/{{Ravenloft}} Main page]]\\
[[Characters/RavenloftDarklordsOfTheSouthernCore Darklords of the Southern Core]]
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Core]] - [[Characters/RavenloftDarklordsOfTheNorthernCore Darklords of the Northern Core]]
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Core]] - [[Characters/RavenloftDarklordsOfTheWesternSea Darklords of the Western Sea]]
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Sea]] - '''Darklords of the Eastern Sea'''
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Sea''' - [[Characters/RavenloftDarklordsBeyondTheCore Darklords of domains beyond the Core]]
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Core]] - [[Characters/RavenloftOtherDarklords Other Darklords]]
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Darklords]] - [[Characters/RavenloftFormerDarklords Former Darklords]]
Darklords]] ]] ]]

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Darklords on other pages:
* [[Characters/RavenloftDarklordsOfTheSouthernCore Darklords of the Southern Core]]
* [[Characters/RavenloftDarklordsOfTheNorthernCore Darklords of the Northern Core]]
* [[Characters/RavenloftDarklordsOfTheWesternSea Darklords of the Western Sea]]
* '''Darklords of the Eastern Sea'''
* [[Characters/RavenloftDarklordsBeyondTheCore Darklords of domains beyond the Core]]
* [[Characters/RavenloftOtherDarklords Other Darklords]]
* [[Characters/RavenloftFormerDarklords Former Darklords]]

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* TheDreaded: The people of Claveria hate and fear him.



* ZeroPercentApprovalRating: The people of Claveria hate and fear him.
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[[folder:Meredoth, Darklord of the Nocturnal Sea]]
!!Meredoth, Darklord of the Nocturnal Sea
The platonic form of an EvilSorcerer in appearance, Meredoth is a {{necromancer}} native to TabletopGame/{{Mystara}}'s [[TheMagocracy Alphatian Empire]]. A loner taken UpToEleven, Meredoth responded to being given dominion over a small colony by killing all of his subjects due to his disdain for the living, reanimating them as a vital experiment that would lead to his creation of the first [[EliteMook lebendtod]]. The Dark Powers gave him his own private island on the newly formed Nocturnal Sea, but also removed his ability to have ideas of his own -- he literally has to interact with other people to craft magic items, or at the very least steal ideas from others, which is sheer agony to his artistic impulses.
----
* AbusiveParents: What caused his initial misanthropy, at least in the netbook version. His father, an obsessive and introverted creator of {{golem}}s and other constructs, wanted nothing to do with him and instead left him solely to the care of construct caretakers, only interacting with Meredoth to chastise him for trying to get his attention by subverting the control of his constructs. His mother was a vapid and frivolous enchantress who only cared about her own pleasures and had no qualms about using MindControl spells to punish or discipline her son.
* TheAloner: He would desperately like to be this, and he's willing to enforce it.
* AlwaysABiggerFish: In the fiction for the Nocturnal Sea Gazetteer fan-splat, he serves as this to the Fraternity of Shadows[[note]]a cabal of [[EvilSorcerer malevolent]] [[MasterOfIllusion illusionists]] who seek to understand the true nature of the Demiplane in order to control the world[[/note]]. In the Todstein section's ending, he effortlessly dispatches the agent investigating his island by deflecting the agent's spell back at him. By the time the agent has managed to escape back to his ship by the skin of his teeth, he discovers that Meredoth has ransacked his spellbook, stealing every spell bar the illusion spells, and left behind a note. A spell impregnated into the note promptly {{Mind Rape}}s the agent when he reads it, nearly shattering his sanity with visions of the magical power of Meredoth's homeland as the old Jackdaw himself lambastes the Fraternity as pathetic dabblers who fail to even begin to grasp magic's true potential, culminating in a warning to leave him and his island alone. Terrified, the agent can only sail away from Todstein, giving his superiors his utmost exhortation to leave Meredoth in peace.
* BadassBoast: Gives a truly epic one in the Nocturnal Sea Gazetteer:
--> A real wizard doesn't let reality frighten him away from true power, he frightens '''REALITY''' into heeding his bidding! The power to bend worlds, to own them, to destroy them, is his to '''TAKE''', not covet in impotent envy.
* ChaoticEvil: His official InUniverse alignment.
* TheChessmaster: How he works around his curse while dealing as little with others as possible.
* EvilIsDeathlyCold:
** Meredoth resides on the island of Todstein, which is in a permanent arctic winter; ice, snow and freezing winds all year around.
** In the fanmade Nocturnal Sea Gazetteer, Meredoth has the "Cold One" feat, which makes him so cool and clammy that not only does he feel like a dead body to the touch, non-sentient undead are likely to believe he's also dead.
* EvilOldFolks: You ''really'' should listen when he tells you to get off his lawn/island...
* EvilSorcerer: The only one stronger than Azalin, in fact! Not that he ''uses'' it...
* FantasticRacism:
** Meredoth hates life in general, but he is especially demeaning towards people who don't know anything about magic, due to having come from an empire where social status was determined exclusively by magical proficiency.
** In the Nocturnal Sea Gazetteer, this is part of the reason why Meredoth and Azalin will never be able to form an alliance with each other (which, given their curses are practically mirror-images of each other, would make for a ''serious'' GameBreaker):
*** Meredoth is/would be revolted at the fact that Azalin allows [[{{Muggles}} "drudges"]] to hold not only token positions of authority (Darkon's barons) but to actually be of vital importance to him (the Kargat), and similarly would jeer in disdain at Azalin's emotional conflict over his "failures" with his son Irik; in Meredoth's eyes, Irik's total lack of spellcasting ability would have disqualified him from ever being heir to the throne in the first place! Meredoth also looks down on Azalin for being a lich, because arcanists in the Alphatian Empire have other, "more efficient" ways to preserve their lives and so undeath is looked upon as something only an inept bungler would choose.
*** Meanwhile, Azalin disdains Meredoth for his lack of interest in escaping Ravenloft, his ineptitude at political gamesmanship, and the similarity between Meredoth's wilful neglect of his domain prior to and after becoming a Darklord and that of Azalin's brother Ranald.
* FisherKing: The Nocturnal Sea Gazetteer version has an ability called "What's Mine Is Mine", which lets him immediately sense any sentient creature that sets foot on Todstein. He can also create and control storms around Todstein.
* FreudianExcuse: A combination of AbusiveParents, being raised solely by mindlessly obedient golems, and one of his first "friends" stealing Meredoth's ideas for a new form of bone golem, all led to a man who believes that living beings are inherently unreliable and untrustworthy, and only artificially created lifeforms and the undead are worthy company.
* TheHermit: Meredoth lives alone on Todstein, and enforces it by killing any being who gets near his island.
* {{Irony}}: As is common with Darklord curses; Meredoth currently can only create magic items or spells that others have invented, but before being swept up by the Mists he would regularly steal ideas that other wizards had invented (before arranging for them to die or become mindless drug addicts so they couldn't reveal he had stolen them) as well as fight lethal wizard duels for the purpose of stealing his victim's spellbooks as his prize.
* LonersAreFreaks: Particularly when they're homicidally insistent about being alone.
* {{Magitek}}: Being from a mystically-inclined region of Mystara, Meredoth has a ''lot'' more equipped than other inhabitants of the Land of Mists. Subtle things, mind you, but it's pretty convenient compared to normal living accommodations in Ravenloft.
* TheMagocracy: Meredoth is originally from the Alphatian Empire in Mystara, which is one of these.
* MisanthropeSupreme: Meredoth ''hates'' living creatures; he craves to only have to deal with reliable, dependable, obedient undead and construct slaves.
* {{Necromancer}}: Whether Meredoth or Strahd is the most triumphant example of this to be seen in the Demiplane of Dread is a matter of debate; Meredoth has higher level and invented the lebendtod, which can perfectly imitate a living human and has full sentience whilst being totally obedient to the creator, while Strahd invented the more combat-lethal Strahd Zombie/Skeleton/Skeletal Steed and lacks Meredoth's curse to prevent him from inventing new undead.
* PetTheDog: In the Nocturnal Sea Gazetteer, Meredoth has shown honest kindness towards a single living creature; his huptzeen, Hoarfrost. He actually made a fumbling effort to soothe her fear and discomfort whilst transforming her from a white-fang (a form of giant, fur-covered, cold-immune snake) into a sentient magic item.
** Also, not only does she sleep against him every night, on rare occasions, maybe once or twice a year, he will sense her doing so and gently pet her in his sleep. It says a lot about Meredoth that this, combined with his willingness to forgive her for making mistakes, is the most sign of caring any creature has ''ever'' received from him.
* PutThemAllOutOfMyMisery: His general attitude towards sapient life.
* TheReasonYouSuckSpeech: Towards the Fraternity of Shadows in the Nocturnal Sea Gazetteer.
--> Call yourselves "wizards", do you? 'Esteemed Brother', yet? '''HAH!''' Cringing cowards, the lot of you, [[TheMasquerade hiding your power]] from [[FantasticRacism ignorant]] [[{{Muggles}} drudges]] who rightly should ''BEG'' to lick your boots! [[SufficientlyAnalyzedMagic Aping science in your practices]], of all fool things: are you '''[[MagicVersusScience ASHAMED]]''' of your magic?\\
Look upon '''MY''' [[TabletopGame/{{Mystara}} world]], dabbler, and behold how arcane might '''[[TheMagocracy TRULY]]''' rules! Not craven conspiracies lurking in shadow, but '''POWER'''! Not wheedling schemers' paltry dreams of usurpation, but '''CONQUEST'''! A real wizard doesn't let reality frighten him away from true power, he frightens '''REALITY''' into [[RealityWarper heeding his bidding]]! [[PhysicalGod The power to bend worlds, to own them, to destroy them]], is his to '''TAKE''', not covet in impotent envy.\\
So timid a will does not deserve magic's full bounty. I have relieved you of what you never earned, pretender; [[MasterOfIllusion flimsy spells of falsehood]] are all you deserve to keep.\\
Tell your spineless masters your turncoat "friend" is not here. If he were, rest assured that I would have leashed him by now: he, at least, had the courage to seek [[{{Necromancer}} power worthy of a mage's effort]], and might have made a useful tool.\\
[[NightOfTheLivingMooks The dead of Nebligtode do as they're told.]] The living emulate or join them.\\
Learn from their wisdom, mageling … and '''[[PunctuatedForEmphasis LEAVE. ME. ALONE!!!]]'''
* SlippySlideyIceWorld: Todstein, his home island.
* UnequalRites: In the Nocturnal Sea Gazetteer, part of Meredoth's [[CursedWithAwesome "curse"]] is that he has gained the ability to cast all of his spells spontaneously, like a sorcerer. Meredoth ''hates'' this ability, because it reminds him of both the envious resentment he held for sorcerers as a youth and because he despises sorcerers as lacking in diligence.
[[/folder]]

[[folder:Captain Alain Monette, Darklord of L'île de la Tempête]]
!!Captain Alain Monette, Darklord of L'île de la Tempête
A violent and cruel privateer, he was nearly killed by his mutinous crew, but washed up in the shores of his island domain.
----
* {{Animorphism}}: As a werebat, when high tide strikes he takes on the form of a half-human half-slow loris. No, wait...
* {{Autocannibalism}}: The reason he became a werebat was because he fed upon bats that had drunk his blood.
* AxCrazy: Makes sure to never leave a victim alive.
* BadBoss: As a pirate captain, even the slightest question or delay in following his orders meant a brutal beating before the crew. [[MistreatmentInducedBetrayal He paid for it in spades.]]
* BatOutOfHell: The last thing any survivors from the shipwrecks he causes see is his werebat form.
* BetterToDieThanBeKilled: ''Darklords'' mentions that even though those who try to escape the island have only the endless sea to look forward to, many choose to die in freedom or kill themselves rather than wait to be killed by Alain.
* ClosedCircle: He's tried numerous times to leave the isle, but the further he gets away from the island the weaker he gets, to the point where he would likely die before losing sight of it.
* DisproportionateRetribution: As mentioned, flogging was his answer for even the ''slightest'' error.
* GoMadFromTheIsolation: Unable to leave his island and forever denied the freedom of the seas, Monette has devoted himself to causing countless shipwrecks.
* GoodScarsEvilScars: A long scar that snakes diagonally across his face.
* HazardousWater: Even without his interference, the area around his island is covered in reefs and other hazards.
* HumanResources: The "light" for his lighthouse is a skull with a ''continual light'' spell cast upon it.
* IcyGrayEyes: His eyes are a cold steel grey, as of the sea on an overcast day, and he was a vicious disciplinarian as a sea captain.
* LawfulEvil: In-universe.
* MadeOfIron: Keelhauled thrice by his mutinous crew, who then proceeded to flog him for a straight hour before he finally lost consciousness. He was still alive when they tossed him into the sea and he drifted into the Mists.
* MakingASplash: Has absolute control of the ocean around his island, thus he can bring the tide in and change to his other form whenever he pleases, or drag in victims.
* MorphicResonance: Keeps his scar even as a werebat.
* TheMusketeer: An expert with cutlass and arquebus.
* NoSell: Monette may only be harmed by silver or magical weapons, in either form.
* OurWerebeastsAreDifferent: An infected werebat who changes uncontrollably with every high tide.
* SummonMagic: The beacon from his light can even reach worlds outside Ravenloft. The second someone decides to investigate, they are drawn into range of his island.
[[/folder]]

[[folder:The Lady of Ravens, Darklord of the Isle of the Ravens]]
!!The Lady of Ravens, Darklord of the Isle of the Ravens
The vain and selfish scion to a degenerate family of nobles, she was born with sorcerous powers and used them to enforce her will, becoming a petty tyrant who was convinced that all others existed only to serve her. Indifferent to all people, she spent all her time in the Tower of Flints with her beloved ravens... until the day she realised one of the children she had once ignored had grown into a handsome young man, and she instantly fell head over heels in love with him. In her solipsism, she believed he loved her back, until the day he returned from war and she saw him run into the arms of his ''real'' sweetheart. Enraged and heartbroken, she used her ravens to murder them both, for which she was damned to the Demiplane of Dread.
----
* BalefulPolymorph: She has the ability to polymorph people into ravens, either changing a whole group with her gaze (once per day) or by individually touching them (at will). It's common for her to use this to "punish" intruders, often sparing a single soul to spread her tale beyond the sea, or to force people to do her bidding by transforming their friends.
* EnfanteTerrible: Her self-centeredness developed into sociopathy -- and was bolstered by budding sorcerer powers -- at an early age, which further shaped her into the monster who eventually damned herself to the Mists.
* FreudianExcuse: Not invoked by her, she's too self-absorbed to bother, but in her netbook backstory; her family were insane, the servants mindlessly obedient to her due to social protocol, her sorcerer powers allowed her to conjure fae and elemental servitors who were magically compelled to obey her every thought, and the ravens loved her and believed everything she said absolutely. It's only natural that she become sociopathically self-centered.
* ItsAllAboutMe: The ultimate root of her damnation; her complete inability to understand that she ''isn't'' the center of the universe.
* NameAmnesia: Worked into her backstory in the netbooks, which says that she forgot her name as part of her curse. Consequently, she endlessly seeks to find her name, believing that this will allow her to speak to ravens once more.
* NeutralEvil: InUniverse -- it's the official CharacterAlignment given in her profile writeups, fitting her utter self-centeredness, sociopathic nature and disregard of the value and worth of anyone save herself.
* RavenHairIvorySkin: Described as such in ''Domains of Dread''. Given that she's a Darklord, she probably also qualifies as an EeriePaleSkinnedBrunette.
* ShoutOut: Her backstory in the netbooks is very reminiscent of ''Literature/{{Gormenghast}}''.
* ShroudedInMyth: Never given a canon writeup, though the netbooks have supplied one.
* SpeaksFluentAnimal: Originally, she could communicate with ravens as if they were people. Her curse is that she can no longer speak to them, even though they obey her every whim.
[[/folder]]

[[folder:Baron Lyron Evensong, Darklord of Liffe]]
!!Baron Lyron Evensong, Darklord of Liffe
Come to the wonderful village of Claveria on the pastoral island of Liffe and spend an enchanting evening of food and music with the skilled minstrel Lyron Evensong. Stay a while. Stay ''forever''.
----
* AllCrimesAreEqual: Philanderer? Kill 'em. Greedy ruler? Kill 'em. ''Baby crying too much?'' Guess what?
* ConstantlyCurious: He wants to know ''everything'' about his guests.
* CursedWithAwesome: The incident with the harpsichord proved to be this, since being an IntangibleMan meant he could kill with impunity.
* EmotionBomb: Once he's [[SummonMagic summoned]] some interesting people into Claveria, the Baron sends them an invitation which curses the first person who touches it with an array of phobias until they come to visit. Actually declining his invitation in person causes these phobias to intensify drastically.
* EurekaMoment: In ''Book of Crypts'', his study seems designed to provoke a constant stream of these. Every single portrait and sculpture has the Baron with his harpsichord or a reference to it, there's a statue of a destroyed harpsichord and a melting Baron, and to cap it all off, there's a ''poem'' the Baron wrote ''himself'' about how destroying the harpsichord would kill him. [[CaptainObvious Gosh, this is going to be a tough one...]]
* FauxAffablyEvil: He's planning to be spending a long, long, ''long'' time with you, so he'll turn on the charm...but he hasn't really changed a bit, as he'll show when people start disobeying him or if he thinks they know about his connection to the harpsichord.
* GoMadFromTheIsolation: A hundred years is a long time to spend trapped in a single room, and no one's been able to stick out the whole time with him. It's also happened at least thirteen times by his own reckoning, according to ''Book of Crypts'', though he's lost count. (In canon, Liffe is around at least from ''Domains of Dread'' to the 3.5 Player's Handbook, a good few years... or millennia for the Baron.)
* HoistByHisOwnPetard: Hired a mage to enchant his harpsichord to allow him to [[CompellingVoice force people to obey him]]. Unfortunately, the mage botched it, and the Baron's life-force was drawn into it, instead.
* HolierThanThou: Murderously so.
* ImplausibleDeniability: "What did you say happened to your friend when he touched my invitation? How strange. Well, they ''do'' say adventuring is an ''awfully'' stressful occupation. Why not come in and relax?"
* IntangibleMan: The Baron spends most of the time like this, though he can fully materialize within a few seconds.
* KnightTemplar: On Krynn, he believed that his self-righteous disdain for humanity's foibles made him LawfulGood, and sought to impose his beliefs upon others, by song if possible -- and by dagger and club if necessary. He'd be doing the same in the Land of Mists, if his curse would let him.
* TheNeedless: Once you're trapped in the Baron's study, you no longer need to eat or drink for the rest of your natural life--provided you ate enough at the feast. The Baron himself is sustained for the next hundred years.
* NeutralEvil: In-universe, but he believes himself LawfulGood.
* NoMrBondIExpectYouToDine: Sets out a sumptuous feast for his guests. No SchmuckBanquet here; the food's perfectly fine, and even heals you. You'd better get your fill, too.
* SealedRoomInTheMiddleOfNowhere: The Baron's study becomes this at the end of every day it spends in Claveria, and stays so for a hundred years (from its occupants' perspective). It's also ''literally'' nowhere, as there's nothing but an airy void outside the windows.
* SoulJar: His harpsichord.
* SummonMagic: The Baron can summon interesting people to spend time with (i.e. adventurers) to Claveria--even those from outside the Mists.
* {{Transplant}}: From [[{{TabletopGame/Dragonlance}} Krynn]].
* VillainSong: "Ode to Lyron Evensong", a peasant jig about poor, poor misunderstood Baron Evensong, and how people were just too ''stupid'' to agree with his idea of justice, leading to his perfectly reasonable and justified murders.
* WanderingMinstrel: Used to be one.
* YearInsideHourOutside: One night in the outside world equals a hundred years in the study.
* ZeroPercentApprovalRating: The people of Claveria hate and fear him.
[[/folder]]

[[folder:Easan the Mad, Darklord of Vechor]]
!!Easan the Mad, Darklord of Vechor
A wood elf unwillingly possesed by a fiend, which later merged with him. He secluded himself in an island mansion and studied souls for a means to free himself, but instead went on to perform experiments on other creatures. The mists drew him and his island, Vechor, into Ravenloft.
----
* BanOnMagic: Refuses to allow any wizard magic but wild magic in his domain. Mostly because it gives him an excuse to confiscate it and bully said wizards into working for him if he finds them.
* ChaoticEvil: His official InUniverse alignment. He is 'the Mad', after all.
* DemonicPossession: He was possessed by a fiend that eventually fused with his soul. However, one netbook has raised the idea that he was never ''actually'' possessed at all, only [[PlaceboEffect tricked into thinking so]].
* EvilLaugh: Not only does Easan do this, but when someone tries to leave Vechor when the borders are sealed, that person hears horrid, maddening laughter in his head. The victim is quickly driven insane unless he halts trying to leave.
* FacialMarkings: All Vechorite infants are branded with the Mark of Easan (their equivalent of "E").
* MadGod: Effectively. Vechorians know he's a madman, but see no problem with worshipping an insane god.
* MadScientist: Originally, in his more lucid moments, he turned to arcane magic and science to try and expel the fiend from his mind. Decades of horrific mad science later, he's all but forgotten why he even started.
* {{Magitek}}: He built the first known mechanical golems. One text claims he was inspired by a falling star, but most see this as proof of his madness.
* OurElvesAreDifferent: When they're possessed by demons, they are.
* RealityWarper: Easan is a master of Wild Magic, and can also change the landscape of his domain to whatever his mad whim dictates, including walls of flesh and green skies.
* {{Telepathy}}: He can read the minds of every sentient being in his domain.
* {{Transplant}}: Originally from TabletopGame/{{Greyhawk}}.
* UnfazedEveryman: The people of Vechor have learned to accept the weirdness around them, to the extent that it's easier for them to be taken in by illusions -- no matter how bizarre, it would be par for the course in Vechor.
* WorldOfChaos: Vechor. Easan is able to use his Wild Magic to control every aspect of its nature and landscape, which since he's utterly insane means that Vechor is an ever-changing surrealist nightmare, with bizarre apparitions and surrealistic landscapes constantly forcing themselves upon reality, replacing and alternating with each other seemingly at random.

[[/folder]]

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