Is there an issue? Send a MessageReason:
Added Nøkk's Elite Skin.
[[quoteright:300:[[labelnote:Click here to see Nøkk's Elite Skin ''Midnight Crown'']] https://static.tvtropes.org/pmwiki/pub/images/r6s_nokk_elite.png[[/labelnote]]]]
Changed line(s) 123 (click to see context) from:
* HeroicBastard: Heavily-implied in her bio. Nøkk was raised solely by her mother for a while and her father's family didn't even know she existed until much later. The family seems to be very prominent in Denmark, since Nøkk agreed to keep her identity a secret for their sake, knowing it will cause a ''huge'' scandal if it ever got out to the public.[[note]]Since her identity is also said to be "a matter of National Security", she is possibly an illegitimate child of the ''Danish royal family''. If true, this is possibly a nod to Crown Prince Frederik of Denmark, [[https://sofrep.com/specialoperations/denmarks-fromandskorpset-frogman-corps/ who passed the Frømandskorpset selection course]] at one point.[[/note]]
to:
* HeroicBastard: Heavily-implied in her bio. Nøkk was raised solely by her mother for a while and her father's family didn't even know she existed until much later. The family seems to be very prominent in Denmark, since Nøkk agreed to keep her identity a secret for their sake, knowing it will cause a ''huge'' scandal if it ever got out to the public.[[note]]Since her identity is also said to be "a matter of National Security", she is possibly an illegitimate child of the ''Danish royal family''. If true, this is possibly likely a nod to Crown Prince Frederik of Denmark, [[https://sofrep.com/specialoperations/denmarks-fromandskorpset-frogman-corps/ who passed the Frømandskorpset selection course]] at one point.[[/note]]
Is there an issue? Send a MessageReason:
Added the Year Nine Operators link
Changed line(s) 2 (click to see context) from:
'''Operators:''' [[Characters/RainbowSixSiegeOperatorsBaseGame Base Game]] | [[Characters/RainbowSixSiegeOperatorsYearOne Year One]] | [[Characters/RainbowSixSiegeOperatorsYearTwo Year Two]] | [[Characters/RainbowSixSiegeOperatorsYearThree Year Three]] | '''Year Four''' | [[Characters/RainbowSixSiegeOperatorsYearFive Year Five]] | [[Characters/RainbowSixSiegeOperatorsYearSix Year Six]] | [[Characters/RainbowSixSiegeOperatorsYearSeven Year Seven]] | [[Characters/RainbowSixSiegeOperatorsYearEight Year Eight]]]]-]]]
to:
'''Operators:''' [[Characters/RainbowSixSiegeOperatorsBaseGame Base Game]] | [[Characters/RainbowSixSiegeOperatorsYearOne Year One]] | [[Characters/RainbowSixSiegeOperatorsYearTwo Year Two]] | [[Characters/RainbowSixSiegeOperatorsYearThree Year Three]] | '''Year Four''' | [[Characters/RainbowSixSiegeOperatorsYearFive Year Five]] | [[Characters/RainbowSixSiegeOperatorsYearSix Year Six]] | [[Characters/RainbowSixSiegeOperatorsYearSeven Year Seven]] | [[Characters/RainbowSixSiegeOperatorsYearEight Year Eight]]]]-]]]Eight]] | [[Characters/RainbowSixSiegeOperatorsYearNine Year Nine]]]]-]]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 94 (click to see context) from:
* SkillGateCharacter: Higher level players are less likely to drive their drones recklessly and into the waiting arms of Mozzie. They are more likely to use Mozzie less as an intel gatherer and more as drone denial, as Attackers get a big red blinking warning if they are near a Pest and know well enough to steer clear.
to:
* SkillGateCharacter: SkillGateCharacters: Higher level players are less likely to drive their drones recklessly and into the waiting arms of Mozzie. They are more likely to use Mozzie less as an intel gatherer and more as drone denial, as Attackers get a big red blinking warning if they are near a Pest and know well enough to steer clear.
Changed line(s) 170 (click to see context) from:
* SkillGateCharacter: Inverted, where Warden is more commonly seen at higher tiers in Ranked, but even then he's still a relative rarity compared to the usual "safe" picks. Making effective use of his Glance and anchor-centric loadout requires at least a decent level of coordination with his fellow Defenders to allow Warden to safely play in positions facing the push, and in such a case he's actually rather okay at rotating around the site to defend it, especially if the Attackers try to rush with flashes and smokes. However, he is often passed up in favor other Defenders that bring more utility like Maestro.
to:
* SkillGateCharacter: SkillGateCharacters: Inverted, where Warden is more commonly seen at higher tiers in Ranked, but even then he's still a relative rarity compared to the usual "safe" picks. Making effective use of his Glance and anchor-centric loadout requires at least a decent level of coordination with his fellow Defenders to allow Warden to safely play in positions facing the push, and in such a case he's actually rather okay at rotating around the site to defend it, especially if the Attackers try to rush with flashes and smokes. However, he is often passed up in favor other Defenders that bring more utility like Maestro.
Is there an issue? Send a MessageReason:
Added the remaining Squads in the Operators' entries.
'''Squad:''' Redhammer
Changed line(s) 109 (click to see context) from:
'''Squad:''' Ghosteyes\\
to:
'''Squad:''' Ghosteyes\\Ghosteyes
Changed line(s) 146 (click to see context) from:
'''Squad:''' Ghosteyes\\
to:
'''Squad:''' Ghosteyes\\Ghosteyes
'''Squad:''' Redhammer
'''Squad:''' Redhammer
Changed line(s) 246 (click to see context) from:
'''Squad:''' Nighthaven\\
to:
'''Squad:''' Nighthaven\\Nighthaven
Changed line(s) 285 (click to see context) from:
'''Squad:''' Nighthaven\\
to:
'''Squad:''' Nighthaven\\Nighthaven
Is there an issue? Send a MessageReason:
Deleted line(s) 128 (click to see context) :
* NoPronunciationGuide: Her callsign is supposed to be pronounced as "Nuhk", with the "uh/ø" being slightly drawn-out. While the official guide video released with ''Phantom Sight'' does provide a proper pronunciation guide, the game itself does not, leading to many players mispronouncing her name as "knock".
Is there an issue? Send a MessageReason:
Added a link to the Year Eight page
Changed line(s) 2 (click to see context) from:
'''Operators:''' [[Characters/RainbowSixSiegeOperatorsBaseGame Base Game]] | [[Characters/RainbowSixSiegeOperatorsYearOne Year One]] | [[Characters/RainbowSixSiegeOperatorsYearTwo Year Two]] | [[Characters/RainbowSixSiegeOperatorsYearThree Year Three]] | '''Year Four''' | [[Characters/RainbowSixSiegeOperatorsYearFive Year Five]] | [[Characters/RainbowSixSiegeOperatorsYearSix Year Six]] | [[Characters/RainbowSixSiegeOperatorsYearSeven Year Seven]]]]-]]]
to:
'''Operators:''' [[Characters/RainbowSixSiegeOperatorsBaseGame Base Game]] | [[Characters/RainbowSixSiegeOperatorsYearOne Year One]] | [[Characters/RainbowSixSiegeOperatorsYearTwo Year Two]] | [[Characters/RainbowSixSiegeOperatorsYearThree Year Three]] | '''Year Four''' | [[Characters/RainbowSixSiegeOperatorsYearFive Year Five]] | [[Characters/RainbowSixSiegeOperatorsYearSix Year Six]] | [[Characters/RainbowSixSiegeOperatorsYearSeven Year Seven]]]]-]]]Seven]] | [[Characters/RainbowSixSiegeOperatorsYearEight Year Eight]]]]-]]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
'''Squad:''' Ghosteyes\\
Added DiffLines:
'''Squad:''' Ghosteyes\\
Is there an issue? Send a MessageReason:
None
Changed line(s) 110 (click to see context) from:
A NATO covert agent from Denmark whose existence is known only by a few, Nøkk's HEL Presence Reduction temporarily renders her invisible to camera feeds and reduces the noise of her footsteps only when moving at a slow pace.
to:
A NATO covert agent from Denmark whose existence is known only by a few, Nøkk's HEL Presence Reduction temporarily renders her invisible to camera feeds and reduces the noise of her footsteps only when moving at a slow pace.not sprinting.
Added DiffLines:
* [[HellIsThatNoise HEL Is That Noise]]: While they can't see her, Defenders can hear a subtle wobbling noise in their cameras when Nøkk's cloak is affecting them, a clue that she is nearby.
Added DiffLines:
* TrickedOutGloves: The HEL device is mounted on a glove that glows when active.
Is there an issue? Send a MessageReason:
Added Warden's Elite Skin.
[[quoteright:300:[[labelnote:Click here to see Warden's Elite Skin ''Spec Ops: Beach'']] https://static.tvtropes.org/pmwiki/pub/images/r6s_warden_elite.png]][[/labelnote]]
Deleted line(s) 153 (click to see context) :
* HighlySpecificCounterplay: Due to the Glance being designed to protect against flash grenades, Warden is technically the hard counter to Ying, whose special ability literally is just overwhelming the Defenders with clusters of small flashes. He's also reasonably strong against Blitz, whose flash shield cannot be mitigated by simply looking away from it, so the Glance's on-demand blindness removal actually [[{{Pun}} shines]] in such an encounter. Warden is also effective against Attackers trying to plant in smoke.
Added DiffLines:
* HawaiianShirtedTourist: Warden's Elite Skin has him wearing a stereotypical aloha shirt, sunglasses, and white hat, in addition to his combat gear.
* HighlySpecificCounterplay: Due to the Glance being designed to protect against flash grenades, Warden is technically the hard counter to Ying, whose special ability literally is just overwhelming the Defenders with clusters of small flashes. He's also reasonably strong against Blitz, whose flash shield cannot be mitigated by simply looking away from it, so the Glance's on-demand blindness removal actually [[{{Pun}} shines]] in such an encounter. Warden is also effective against Attackers trying to plant in smoke.
* HighlySpecificCounterplay: Due to the Glance being designed to protect against flash grenades, Warden is technically the hard counter to Ying, whose special ability literally is just overwhelming the Defenders with clusters of small flashes. He's also reasonably strong against Blitz, whose flash shield cannot be mitigated by simply looking away from it, so the Glance's on-demand blindness removal actually [[{{Pun}} shines]] in such an encounter. Warden is also effective against Attackers trying to plant in smoke.
Is there an issue? Send a MessageReason:
Added Kali's and Wamai's Squad.
Added DiffLines:
'''Squad:''' Nighthaven\\
Added DiffLines:
'''Squad:''' Nighthaven\\
Is there an issue? Send a MessageReason:
Nice Hat is being dewicked.
Changed line(s) 70 (click to see context) from:
* BashBrothers: As said in Gridlock’s entry, she and Mozzie have known each other for a long time and are rarely seen apart after they joined the military. Their claim to fame was the [[https://en.wikipedia.org/wiki/2015_Esperance_bushfires 2015 Esperance bushfires]], where they were both commended for leading a daring rescue mission into the blaze to save some trapped firefighters. His Elite Skin also references this event, with Mozzie donning a [[NiceHat bushwhacker hat]] and firefighter trousers alongside his military gear.
to:
* BashBrothers: As said in Gridlock’s entry, she and Mozzie have known each other for a long time and are rarely seen apart after they joined the military. Their claim to fame was the [[https://en.wikipedia.org/wiki/2015_Esperance_bushfires 2015 Esperance bushfires]], where they were both commended for leading a daring rescue mission into the blaze to save some trapped firefighters. His Elite Skin also references this event, with Mozzie donning a [[NiceHat bushwhacker hat]] hat and firefighter trousers alongside his military gear.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NoSell: The Trax are simply too big to get zapped by Jager's ADS, although Wamai's [=Mag-NETs=] can intercept them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 279 (click to see context) from:
A Kenyan Navy veteran and NIGHTHAVEN contractor, Wamai throws Magnetic Neutralizing Electronic Targeting Systems or [="Mag-NETs"=] that stick onto surfaces. Each [=Mag-NET=] intercepts one incoming enemy projectile by pulling it towards themselves and reseting their timers, detonating them away from their intended targets. Wamai starts with one device and gains more over time.
to:
A Kenyan Navy veteran and NIGHTHAVEN contractor, Wamai throws Magnetic Neutralizing Electronic Targeting Systems or [="Mag-NETs"=] that stick onto surfaces. Each [=Mag-NET=] intercepts one incoming enemy projectile by pulling it towards themselves and reseting their timers, its timer, detonating them it away from their its intended targets.target. Wamai starts with one device and gains more over time.
Is there an issue? Send a MessageReason:
None
* NoSell: The LVEL is immune to electricity and jamming, allowing it to remove breach denial on the other side of a wall. It can still be intercepted by grenade catchers, however.
Changed line(s) 278 (click to see context) from:
A Kenyan Navy veteran and NIGHTHAVEN contractor, Wamai gains Magnetic Neutralizing Electronic Targeting Systems or [="Mag-NETs"=] over time where he then throws and sticks them onto surfaces. Each [=Mag-NET=] detects one incoming enemy projectile where it will then pull it towards themselves and reset their timers, detonating them away from their intended targets.
to:
A Kenyan Navy veteran and NIGHTHAVEN contractor, Wamai gains throws Magnetic Neutralizing Electronic Targeting Systems or [="Mag-NETs"=] over time where he then throws and sticks them that stick onto surfaces. Each [=Mag-NET=] detects intercepts one incoming enemy projectile where it will then pull by pulling it towards themselves and reset reseting their timers, detonating them away from their intended targets.targets. Wamai starts with one device and gains more over time.
Is there an issue? Send a MessageReason:
None
Changed line(s) 278 (click to see context) from:
A Kenyan Navy veteran and NIGHTHAVEN contractor, Wamai gains [=Mag-NETs=] over time and throws them onto surfaces. Each [=Mag-NET=] detects one incoming enemy projectile where it will then pull it towards themselves and reset their timers, detonating them away from their intended targets.
to:
A Kenyan Navy veteran and NIGHTHAVEN contractor, Wamai gains [=Mag-NETs=] Magnetic Neutralizing Electronic Targeting Systems or [="Mag-NETs"=] over time and where he then throws and sticks them onto surfaces. Each [=Mag-NET=] detects one incoming enemy projectile where it will then pull it towards themselves and reset their timers, detonating them away from their intended targets.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MortonsFork: Take damage and make noise shuffling slowly through the Trax, or waste even more time making noise shooting them out.
Is there an issue? Send a MessageReason:
None
Changed line(s) 61 (click to see context) from:
A brash motorcyclist and off-road recon expert, Mozzie uses his Pest Launcher to fire and deploy miniature robots that ambush and override Attacker drones that drive too close to them, allowing him to drive them and adding them to the Defenders' camera feeds.
to:
A brash motorcyclist and off-road recon expert, Mozzie uses his a Pest Launcher to fire and deploy miniature robots that ambush and override Attacker drones that drive too close to them, allowing him to drive them and adding them to the Defenders' camera feeds.