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Changed line(s) 18 (click to see context) from:
* ActionGirl: She was the one who taught Doom how to do what he does. Considering he was able to single-handedly wage an onslaught on Hell itself, it's safe to say she knows her way around the battlefield about as well.
to:
* ActionGirl: She was the one who taught Doom how to do what he does. Considering he was able to single-handedly wage an onslaught on Hell itself, it's safe to say she knows her way around the battlefield about as well.
Changed line(s) 24,25 (click to see context) from:
* WarriorTherapist: Gives advice while blowing you to bits.
* ZeroEffortBoss: In the lower levels, you have to be trying to lose to her, since she only walks very slowly around the map and prefers the shotgun (ignoring the perfectly good plasma-gun). Of course, this is only because the point of the map is to get acquainted to the controls and gameplay. Stops applying in [[HarderThanHard the Nightmare difficulty]] and in ''Live''.
* ZeroEffortBoss: In the lower levels, you have to be trying to lose to her, since she only walks very slowly around the map and prefers the shotgun (ignoring the perfectly good plasma-gun). Of course, this is only because the point of the map is to get acquainted to the controls and gameplay. Stops applying in [[HarderThanHard the Nightmare difficulty]] and in ''Live''.
to:
* WarriorTherapist: Gives advice Advises the player while blowing you them to bits.
* ZeroEffortBoss: In the lower levels, you have to be trying to lose to her, since she only walks very slowly around the map and prefers the shotgun (ignoring the perfectly goodplasma-gun). plasma gun). Of course, this is only because the point of the map is to get acquainted to with the controls and gameplay. Stops applying in [[HarderThanHard the Nightmare difficulty]] and in ''Live''.
* ZeroEffortBoss: In the lower levels, you have to be trying to lose to her, since she only walks very slowly around the map and prefers the shotgun (ignoring the perfectly good
Changed line(s) 34,35 (click to see context) from:
The PlayerCharacter from the first ''VideoGame/{{Quake}}'', Ranger is a former veteran of the Slipgate wars. His experiences left him more alien than human. The player fights against him in the Arena Gate.
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The PlayerCharacter from the first ''VideoGame/{{Quake}}'', Ranger is a former veteran of the Slipgate wars. His experiences left him more alien than human. The player fights against him in the Arena Gate.
Changed line(s) 50 (click to see context) from:
* SpaceMarine: He's modeled after the TropeCodifier, after all.
to:
* SpaceMarine: He's modeled modelled after the TropeCodifier, after all.
Changed line(s) 63 (click to see context) from:
* StatuesqueStunner: The tallest of the women in the roster. And that includes Sorlag.
to:
* StatuesqueStunner: The tallest of the women in on the roster. And that includes Sorlag.
Changed line(s) 74,75 (click to see context) from:
* FacelessEye: Literally, his whole form is an eye with robotic legs and a weapon carrying unit.
* {{Oculothorax}}: An eye with robotic legs.
* {{Oculothorax}}: An eye with robotic legs.
to:
* FacelessEye: Literally, his whole form is an eye with robotic techno-organic legs and a weapon carrying weapon-carrying unit.
* {{Oculothorax}}: An eye withrobotic techno-organic legs.
* {{Oculothorax}}: An eye with
Changed line(s) 115 (click to see context) from:
One of the characters from ''VideoGame/QuakeII''. Nathan Grunt is a Strogg invasion veteran who still fights a war which ended years ago. He's fought in the Place Of Many Deaths, the Camping Grounds, and the Temple of Retribution.
to:
One of the characters from ''VideoGame/QuakeII''. Nathan Grunt is a Strogg invasion veteran who still fights a war which that ended years ago. He's fought in the Place Of Many Deaths, the Camping Grounds, and the Temple of Retribution.
Changed line(s) 118 (click to see context) from:
* DecompositeCharacter: He's the default selectable skin in ''II'', so he's usually associated with the name Bitterman. In this game, Bitterman is a separate entity from Grunt, with the former having the name and personality in addition to an exclusive look, while the latter has the appearance and the name alongside with his own personality.
to:
* DecompositeCharacter: He's the default selectable skin in ''II'', so he's usually associated with the name Bitterman. In this game, Bitterman is a separate entity from Grunt, with the former having the name and personality in addition to an exclusive look, while the latter has the appearance and the name alongside with his own personality.
Changed line(s) 121 (click to see context) from:
* SleevesAreForWimps: Following the default appearance in ''II'', this hero of the Strogg war uses a sleeveless armor, showing his huge arms.
to:
* SleevesAreForWimps: Following the default appearance in ''II'', this hero of the Strogg war uses a sleeveless armor, showing his huge arms.
Changed line(s) 159 (click to see context) from:
* DemotedToExtra: {{ZigZagged|Trope}}. A boss in the PC version, a regular foe in ''Revolution''... then back to boss in ''Arena Arcade''.
to:
* DemotedToExtra: {{ZigZagged|Trope}}. A boss in the PC version, a regular foe in ''Revolution''... then back to a boss in ''Arena Arcade''.
Changed line(s) 162 (click to see context) from:
* RoaringRampageOfRevenge: What she wants on the Sorg race, specially Sorlag, according to AllThereInTheManual.
to:
* RoaringRampageOfRevenge: What she wants on the Sorg race, specially especially Sorlag, according to AllThereInTheManual.
Changed line(s) 198 (click to see context) from:
** There's also this other gem, when she dies in the lava:
to:
** There's also this other gem, gem when she dies in the lava:
Changed line(s) 233 (click to see context) from:
* {{Foil}}: According to ''Champions'', both she and Anarki are rebellious extreme sports enthusiasts who met each other at a shooting gallery and went into the portal. The major differences are that Slash is generally appeared to be "normal", her preference for in-line rollerskates, her minuscule amounts of cybernetic implants tend to be subtle ones like electronic eyes for Darque set and raised in an impoverished background.
to:
* {{Foil}}: According to ''Champions'', both she and Anarki are rebellious extreme sports enthusiasts who met each other at a shooting gallery and went into the portal. The major differences are that Slash is generally appeared to be "normal", her preference for in-line rollerskates, and her minuscule amounts of cybernetic implants tend to be subtle ones like electronic eyes for Darque set and raised in an impoverished background.
Changed line(s) 265 (click to see context) from:
* BadassBoast: In chat, he's very to the point about his threats and overall has a confident cadance about him.
to:
* BadassBoast: In chat, he's very to the point about his threats and overall has a confident cadance cadence about him.
Changed line(s) 269 (click to see context) from:
* DistinctiveAppearances: He doesn't really resemble the Tank enemies in Quake 2, his head seems more organic than his predecessors, who basically had the skin of their presumably organic selves, stapled on their endoskeleton. His legs do not match the plantigrade anatomy, looking more along the lines of a chicken walker digitigrade. His orange color doesn't match the metal-green tones nor the red and black of the regular Tanks or their commander class. He doesn't even have the neck cables his counterparts have. There is also the fact that despite being a cyborg, he doesn't have pain sounds/flinching, something his Quake 2 contemporaries have. Ironically he looks more properly consistent than his fellow cyborg, Bitterman.
to:
* DistinctiveAppearances: He doesn't really resemble the Tank enemies in Quake 2, his head seems more organic than his predecessors, who basically had the skin of their presumably organic selves, stapled on their endoskeleton. His legs do not match the plantigrade anatomy, looking more along the lines of a chicken walker digitigrade. His orange color doesn't match the metal-green tones nor the red and black of the regular Tanks or their commander class. He doesn't even have the neck cables his counterparts have. There is also the fact that despite being a cyborg, he doesn't have pain sounds/flinching, something his Quake 2 contemporaries have. Ironically he looks more properly consistent than his fellow cyborg, Bitterman.
Changed line(s) 272 (click to see context) from:
* SiliconSnarker: Tank Jr. During chat is often boasting in a very stilted, stereotypical robot like way. Sometimes it is hard to tell if some of what he says are just sarcastic remarks (like having a nuke inside of him, that he can't activate) or plain facts. He mocks his enemies and sometimes references the Strogg modus operandi of removing his enemies flesh to supply for his own. He even says [[{{SophisticatedAsHell}} some things that aren't as dispassionate as he usually is]]:
to:
* SiliconSnarker: Tank Jr. During chat is often boasting boasts in a very stilted, stereotypical robot like stereotypically robotic way. Sometimes it is hard to tell if some of what he says are just sarcastic remarks (like having a nuke inside of him, that he can't activate) or plain facts. He mocks his enemies and sometimes references the Strogg modus operandi of removing his enemies enemies' flesh to supply for his own. He even says [[{{SophisticatedAsHell}} some things that aren't as dispassionate as he usually is]]:
Changed line(s) 277 (click to see context) from:
-> [If player kills himself] ''Opponent [enemy] successful in activation of self-destruct sequence.''
to:
-> [If the player kills himself] ''Opponent [enemy] successful in activation of self-destruct sequence.''
Changed line(s) 292 (click to see context) from:
->''"A twisted combination of cybronic implants and supernatural powers, Patriot is a throwback to the days of nationalism-before mankind found other enemies among the stars."''
to:
->''"A twisted combination of cybronic implants and supernatural powers, Patriot is a throwback to the days of nationalism-before nationalism - before mankind found other enemies among the stars."''
Changed line(s) 309,310 (click to see context) from:
In ''Champions'', he gets a bit more of backstory: Anarki's rebellion began with the usual self-vandalism, but he craved something greater, and found it in transhumanism. Using family riches, he underwent increasingly extreme cybernetic surgeries. After a microelectrode pierced his pineal gland, Anarki perceived a surreal, alien reality breakthrough. He eagerly sought more procedures, ignoring the insomnia. Each strengthened his perception of the hidden realm. But only once he met a girl who saw it, too, was he sure he could reach it.
to:
In ''Champions'', he gets a bit more of backstory: Anarki's rebellion began with the usual self-vandalism, but he craved something greater, greater and found it in transhumanism. Using family riches, he underwent increasingly extreme cybernetic surgeries. After a microelectrode pierced his pineal gland, Anarki perceived a surreal, alien reality breakthrough. He eagerly sought more procedures, ignoring the insomnia. Each strengthened his perception of the hidden realm. But only once he met a girl who saw it, too, was he sure he could reach it.
Changed line(s) 314 (click to see context) from:
* BourgeoisBohemian: A darker example of the trope, in ''Champions'' he was implied to be a member of privileged background where he was able to obtain funds to sport his extensive cybernetic implants.
to:
* BourgeoisBohemian: A darker example of the trope, in ''Champions'' he was implied to be a member of a privileged background where he was able to obtain funds to sport his extensive cybernetic implants.
Changed line(s) 316 (click to see context) from:
* {{Cyborg}}: His bio in both games state that he underwent extreme cybernetic surgeries in order to achieve transhumanism.
to:
* {{Cyborg}}: His bio in both games state states that he underwent extreme cybernetic surgeries in order to achieve transhumanism.
Changed line(s) 319 (click to see context) from:
* {{Foil}}: In ''Champions'', both he and Slash are extreme sports enthusiasts with rebellious streaks, which act as a catalyst for their friendship when they met together at a shooting gallery. In contrast to Slash, Anarki is a (former) member of an upper class who used his wealth for his extensive cybernetic surgeries along with his use of a skateboard.
to:
* {{Foil}}: In ''Champions'', both he and Slash are extreme sports enthusiasts with rebellious streaks, which act as a catalyst for their friendship when they met meet together at a shooting gallery. In contrast to Slash, Anarki is a (former) member of an the upper class who used his wealth for his extensive cybernetic surgeries along with his use of a skateboard.
Changed line(s) 325,326 (click to see context) from:
* MusicalAssassin: His "Shrieker" guitar accessory in the "Vanity" category in ''Champions''. The guitar itself was sold to him by a musician who made a DealWithTheDevil, so the guitar whispers dark thoughts in Anarki's mind after he stopped playing it.
* PaintingTheMedium: His name shows up in a rainbow coloration to further cement his showboating personality.
* PaintingTheMedium: His name shows up in a rainbow coloration to further cement his showboating personality.
to:
* MusicalAssassin: His "Shrieker" guitar accessory in the "Vanity" category in ''Champions''. The guitar itself was sold to him by a musician who made a DealWithTheDevil, so the guitar whispers dark thoughts in Anarki's mind after he stopped stops playing it.
* PaintingTheMedium: His nameshows up appears in a rainbow coloration to further cement his showboating personality.
* PaintingTheMedium: His name
Changed line(s) 350,351 (click to see context) from:
In ''Champions'' he gets a bit more of backstory: To produce the perfect infantry, Moscow’s GRU deployed cybernetics, genetics, and even cloning. The result: tireless operatives impervious to panic or pain, with “manageable” psychopathy. But their senses were dulled—especially sight. The GRU turned to a cryptic American scientist and double agent. Just 3 of 20 subjects returned, each with a grafted mask, inexplicably normal vision, and the ability to see through matter. Attempts to reverse-engineer the mask were fatal and revealed only a layer of putrefied blood within the mask. Disposal of the casualties remains unconfirmed.
to:
In ''Champions'' he gets a bit more of backstory: To produce the perfect infantry, Moscow’s GRU deployed cybernetics, genetics, and even cloning. The result: tireless operatives impervious to panic or pain, with “manageable” psychopathy. But their senses were dulled—especially sight. The GRU turned to into a cryptic American scientist and double agent. Just 3 of 20 subjects returned, each with a grafted mask, inexplicably normal vision, and the ability to see through matter. Attempts to reverse-engineer the mask were fatal and revealed only a layer of putrefied blood within the mask. Disposal of the casualties remains unconfirmed.
Changed line(s) 357,358 (click to see context) from:
** ''VideoGame/QuakeChampions'' indicates he actually has no relation to the Strogg at all, and is in fact a Russian cyborg SuperSoldier from the same cyberpunk alternate universe that Slash and Anarki are from.
* BilingualBonus: All of his voice lines in ''Champions'' are in Russian.
* BilingualBonus: All of his voice lines in ''Champions'' are in Russian.
to:
** ''VideoGame/QuakeChampions'' indicates he actually has no relation to the Strogg at all, and is in fact a Russian cyborg SuperSoldier from the same cyberpunk alternate universe that Slash and Anarki are from.
* BilingualBonus:All Most of his voice lines in ''Champions'' are in Russian.
* BilingualBonus:
Changed line(s) 361,362 (click to see context) from:
* {{Cyborg}}: Everything below his waist is cybernetic, as well as various other parts of his body, most notable his face.
* EvilLaugh: His taunt in ''Champions'' is a particularly hammy one.
* EvilLaugh: His taunt in ''Champions'' is a particularly hammy one.
to:
* {{Cyborg}}: Everything below his waist is cybernetic, as well as various other parts of his body, most notable notably his face.
* EvilLaugh: His taunt in ''Champions'' is a particularly hammy one.face.
* EvilLaugh: His taunt in ''Champions'' is a particularly hammy one.
Changed line(s) 365 (click to see context) from:
* PsychicPowers: Alluded to in his "Psionic" costume in ''Champions''. One of the remaining supersoldiers in Visor's unit had such a power, and the project to further explore this was terminated when he convinced a team of researchers to rip out their own organs.
to:
* PsychicPowers: Alluded to in his "Psionic" costume in ''Champions''. One of the remaining supersoldiers in Visor's unit had such a power, and the project to further explore this was terminated when he convinced a team of researchers to rip out their own organs.
Changed line(s) 367 (click to see context) from:
* SovietSuperscience: While not Soviet, according to his ''Champions'' bio, Visor was created through Russian supersoldier experiments. He definitely has the accent down though.
to:
* SovietSuperscience: While not Soviet, according to his ''Champions'' bio, Visor was created through Russian supersoldier experiments. He definitely has the accent down though.
Changed line(s) 391 (click to see context) from:
->''"Lance Corporal Ben Keel died during the Spiker Insurrection-only to be revived as a humanoid battle machine by scientists experimenting with captured alien biotechnology."''
to:
->''"Lance Corporal Ben Keel died during the Spiker Insurrection-only Insurrection - only to be revived as a humanoid battle machine by scientists experimenting with captured alien biotechnology."''
Changed line(s) 394,395 (click to see context) from:
The Terran Coalition's reverse-engineering of Slipgate travel created new frontiers – and wars. In the Subic system, thousands of mining colonists were slaughtered by the Klesk, an indigenous chitinid race. The first casualty: Lance Corporal Ben Keel, a marine on perimeter duty. To learn what happened, Coalition scientists used neuroprosthetics and poorly understood xenobiology to resurrect Keel. He returned to life with a mostly robotic body, but with his mind and memories seemingly intact. Only weeks later did the fugues start, each bringing longer-lasting visions of a shadowy hellscape.
to:
->'''Voiced by''': Creator/AlexDesert (''Quake Champions'')
The Terran Coalition's reverse-engineering of Slipgate travel created new frontiers – and wars. In the Subic system, thousands of mining colonists were slaughtered by the Klesk, an indigenous chitinid race. The first casualty: Lance Corporal Ben Keel, a marine on perimeter duty. To learn what happened, Coalition scientists used neuroprosthetics and poorly understood xenobiology to resurrect Keel. He returned to life with a mostly roboticbody, body but with his mind and memories seemingly intact. Only weeks later did the fugues start, each bringing longer-lasting visions of a shadowy hellscape.
The Terran Coalition's reverse-engineering of Slipgate travel created new frontiers – and wars. In the Subic system, thousands of mining colonists were slaughtered by the Klesk, an indigenous chitinid race. The first casualty: Lance Corporal Ben Keel, a marine on perimeter duty. To learn what happened, Coalition scientists used neuroprosthetics and poorly understood xenobiology to resurrect Keel. He returned to life with a mostly robotic
Changed line(s) 403 (click to see context) from:
* {{Cyborg}}: In both games, eeconstructed after his body was torn.
to:
* {{Cyborg}}: In both games, eeconstructed reconstructed after his body was torn.
Changed line(s) 456,459 (click to see context) from:
->'''Voiced by''': Creator/MatthewJWatterson (''Champions'')
The UAC's most remarkable discovery was in Hell's Kadingir Sanctum. Surrounded by nearly impassable terrain, the team discovered a sealed tomb – its entrance and walls covered in protective runes and imprisonment incantations. The tomb revealed many artifacts, including the Praetor suit. Most notable, however, was an enormous sarcophagus bound to the center bedrock of the tomb with thick iron bands – seemingly anchored to prevent anything from getting in or out. It was believed this sarcophagus must hold a rare or powerful demon, but when later opened, it revealed the body of a man. Unrelenting; unforgiving; driven by a rage that cannot be contained. The Doom Slayer has been to Hell and brought it to its knees. He has no records, and he seems to vanish as quickly as he appears. The few witness accounts available detail a ruthless killer.
The UAC's most remarkable discovery was in Hell's Kadingir Sanctum. Surrounded by nearly impassable terrain, the team discovered a sealed tomb – its entrance and walls covered in protective runes and imprisonment incantations. The tomb revealed many artifacts, including the Praetor suit. Most notable, however, was an enormous sarcophagus bound to the center bedrock of the tomb with thick iron bands – seemingly anchored to prevent anything from getting in or out. It was believed this sarcophagus must hold a rare or powerful demon, but when later opened, it revealed the body of a man. Unrelenting; unforgiving; driven by a rage that cannot be contained. The Doom Slayer has been to Hell and brought it to its knees. He has no records, and he seems to vanish as quickly as he appears. The few witness accounts available detail a ruthless killer.
to:
->'''Voiced by''': Creator/MatthewJWatterson Matthew J Watterson (''Champions'')
The UAC's most remarkable discovery was in Hell's Kadingir Sanctum. Surrounded by nearly impassable terrain, the team discovered a sealed tomb – its entrance and walls covered in protective runes and imprisonment incantations. The tomb revealed many artifacts, including the Praetor suit. Most notable, however, was an enormous sarcophagus bound to thecenter centre bedrock of the tomb with thick iron bands – seemingly anchored to prevent anything from getting in or out. It was believed this sarcophagus must hold a rare or powerful demon, but when later opened, it revealed the body of a man. Unrelenting; unforgiving; driven by a rage that cannot be contained. The Doom Slayer has been to Hell and brought it to its knees. He has no records, and he seems to vanish as quickly as he appears. The few witness accounts available detail a ruthless killer.
The UAC's most remarkable discovery was in Hell's Kadingir Sanctum. Surrounded by nearly impassable terrain, the team discovered a sealed tomb – its entrance and walls covered in protective runes and imprisonment incantations. The tomb revealed many artifacts, including the Praetor suit. Most notable, however, was an enormous sarcophagus bound to the
Changed line(s) 467 (click to see context) from:
* CrazyPrepared: His "Arena" skin in ''Champions'' includes one-foot ornament called "Combat Knife", used "for last-ditch efforts" as well as a helmet with laser sightings and an armband filled with Shotgun shells. [[GameplayAndStorySegregation All of that for display, obviously.]]
to:
* CrazyPrepared: His "Arena" skin in ''Champions'' includes one-foot a foot ornament called "Combat Knife", used "for last-ditch efforts" as well as a helmet with laser sightings and an armband filled with Shotgun shells. [[GameplayAndStorySegregation All of that for display, obviously.]]
Changed line(s) 474 (click to see context) from:
* WrongGenreSavvy: He seems to be under the impression that the rules of single-player ''Doom'' still apply in his current situation, as he mentions searching for colored keys to unlock doors multiple times, despite keys not actually existing in this game.
to:
* WrongGenreSavvy: He seems to be under the impression that the rules of single-player ''Doom'' still apply in his current situation, as he mentions searching for colored keys to unlock doors multiple times, despite keys not actually existing in this game.
Changed line(s) 488,489 (click to see context) from:
A mercenary Sorg merchant who resorts to every measure in order to get ahead of the trade.
to:
A mercenary Sorg merchant who resorts to every measure in order to get ahead of the trade.
Changed line(s) 500 (click to see context) from:
* LizardFolk: On first glance, she seems like a just conventional play on this trope with a huge zeal for hunting, but she is also understandably [[MamaBear very protective]] of her unhatched children and will make a trophy out of anyone who harms them.
to:
* LizardFolk: On At first glance, she seems like a just conventional play on this trope with a huge zeal for hunting, but she is also understandably [[MamaBear very protective]] of her unhatched children and will make a trophy out of anyone who harms them.
Changed line(s) 526 (click to see context) from:
The FinalBoss of the base game, Xaero is the sole inhabitant of Tier Z, and is as difficult as that suggests.
to:
The FinalBoss of the base game, Xaero is the sole inhabitant of Tier Z, Z and is as difficult as that suggests.
Changed line(s) 533,534 (click to see context) from:
* RoboticReveal: His team skins point out that they're indeed cyborgs, in case if you haven't figured already.
* SniperDuel: The map you fight him sets up the final battle to be this, with a railgun in short range of every spawn-point. Not only that, he prefers to use the railgun, and is deadly accurate with it as well.
* SniperDuel: The map you fight him sets up the final battle to be this, with a railgun in short range of every spawn-point. Not only that, he prefers to use the railgun, and is deadly accurate with it as well.
to:
* RoboticReveal: His team skins point out that they're indeed cyborgs, in case if you haven't figured already.
* SniperDuel: The map you fight him sets up the final battle to be this, with a railgun in short range of everyspawn-point. spawn point. Not only that, he prefers to use the railgun, railgun and is deadly accurate with it as well.
* SniperDuel: The map you fight him sets up the final battle to be this, with a railgun in short range of every
Changed line(s) 538 (click to see context) from:
** In the ending of ''Arena Arcade'', [[spoiler: he uses his third arm in order to inject some sort of substance in his back that petrifies him]].
to:
** In the ending of ''Arena Arcade'', [[spoiler: he uses his third arm in order to inject some sort of substance in his back that petrifies him]].
Changed line(s) 543 (click to see context) from:
->''"During Earth's Second World War, Fritzkrieg was a brutal and deadly member of the German army. When the Vadrigar claimed him, however, they were a second too late. Instead of a healthy new warrior for the Arena Eternal, they found themselves in possession of a handful of shattered corpses-all that remained after an Allied shell had torn apart Fritzkrieg and his companions. Undaunted, they pieced together the intact elements of the various bodies to form a horrific collage of flesh and blood-with a mind as shattered as the bodies it had once occupied."''
to:
->''"During Earth's Second World War, Fritzkrieg was a brutal and deadly member of the German army. When the Vadrigar claimed him, however, they were a second too late. Instead of a healthy new warrior for the Arena Eternal, they found themselves in possession of a handful of shattered corpses-all corpses - all that remained after an Allied shell had torn apart Fritzkrieg and his companions. Undaunted, they pieced together the intact elements of the various bodies to form a horrific collage of flesh and blood-with blood - with a mind as shattered as the bodies it had once occupied."''
Changed line(s) 546 (click to see context) from:
* AscendedExtra: Just a selectable character in the PC version, became a full-fledged AI in ''Arena Arcade''.
to:
* AscendedExtra: Just Originally a selectable character in the PC version, version and the first opponent in the small 4-map duel ladder exclusive to Team Arena. He eventually became a full-fledged AI in ''Arena Arcade''.
Changed line(s) 550 (click to see context) from:
* PaletteSwap: Unlike every vanilla ''Quake III: Arena'' model, he doesn't come with team skins.
to:
* PaletteSwap: Unlike Subverted in the PC release of Arena Arcade where, unlike every vanilla ''Quake III: Arena'' model, he doesn't come with team skins.skins. He possesses them in the console release.
->''"James is a zealous crusader on a pilgrimage to remove the stain of humanity from the universe one arena at a time."''
Changed line(s) 555 (click to see context) from:
* AscendedExtra: Became a selectable member of the roster in ''Live'' and ''Arena Arcade'' after being just a skin over which all other ''Team Arena'' characters are generated from.
to:
* AscendedExtra: Became a selectable member of the roster in ''Live'' and ''Arena Arcade'' after being just a skin over which all other ''Team Arena'' characters are generated from.generated.
->''"Bored of her pampered life among the social elite, Janet donned combat armor and a shotgun to add some excitement to her daily routine."''
Changed line(s) 562 (click to see context) from:
* AscendedExtra: Became a selectable member of the roster in ''Live'' and ''Arena Arcade'' after being just a skin over which all other ''Team Arena'' characters are generated from.
to:
* AscendedExtra: Became a selectable member of the roster in ''Live'' and ''Arena Arcade'' after being just a skin over which all other ''Team Arena'' characters are generated from.generated.
Changed line(s) 571 (click to see context) from:
* AscendedExtra: Just a selectable character, became a full-fledged AI in ''Arena Arcade'', and even made it as a boss.
to:
* AscendedExtra: Just Originally a selectable character, character in the PC version and the first opponent in the small 4-map duel ladder exclusive to Team Arena. She became a full-fledged AI in ''Arena Arcade'', and even made it as a boss.
Changed line(s) 574 (click to see context) from:
* PaletteSwap: Unlike every vanilla ''Quake III: Arena'' model, she doesn't come with team skins.
to:
* PaletteSwap: Unlike Subverted in the PC release of Arena Arcade where, unlike every vanilla ''Quake III: Arena'' model, she doesn't come with team skins.skins. She possesses them in the console release.
Changed line(s) 608 (click to see context) from:
The ruler of the Arena Eternal itself, as well as the games' announcer. In ''Revolution'', he becomes the BigBad.
to:
The ruler of the Arena Eternal itself, as well as the games' game's announcer. In ''Revolution'', he becomes the BigBad.
Changed line(s) 610,611 (click to see context) from:
* [[NarratorAllAlong Announcer All Along]]: He's the announcer of the game, and the BigBad of ''Revolution''.
--> ''"[[AGodAmI I am Vadrigar, the arena master, the supreme being]]. [[BadassBoast You shall never be free. You will live out an everlasting and torturous defeated at my hands]]."''
--> ''"[[AGodAmI I am Vadrigar, the arena master, the supreme being]]. [[BadassBoast You shall never be free. You will live out an everlasting and torturous defeated at my hands]]."''
to:
* [[NarratorAllAlong Announcer All Along]]: He's the announcer of the game, game and the BigBad of ''Revolution''.
--> ''"[[AGodAmI I am Vadrigar, the arena master, the supreme being]]. [[BadassBoast You shall never be free. You will live out an everlasting and torturousdefeated defeat at my hands]]."''
--> ''"[[AGodAmI I am Vadrigar, the arena master, the supreme being]]. [[BadassBoast You shall never be free. You will live out an everlasting and torturous
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->'''Voiced by''': Creator/AndreyVaranov (''Quake Champions'')
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->'''Voiced by''': Creator/AndreyVaranov Andrey Baranov (''Quake Champions'')
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* SleevesAreForWimps: Following the default appearance in ''II'', this hero of the Strogg war uses a sleeveless armor, showing his huge arms.
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[[quoteright:307:https://static.tvtropes.org/pmwiki/pub/images/qc_slash.png]]
[[caption-width-right:307:As seen in ''VideoGame/QuakeChampions''\\
[[caption-width-right:307:As seen in ''VideoGame/QuakeChampions''\\
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[[quoteright:372:https://static.tvtropes.org/pmwiki/pub/images/qc_visor.png]]
[[caption-width-right:372:As seen in ''VideoGame/QuakeChampions''\\
[[caption-width-right:372:As seen in ''VideoGame/QuakeChampions''\\
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[[quoteright:525:https://static.tvtropes.org/pmwiki/pub/images/qc_keel.png]]
[[caption-width-right:525:As seen in ''VideoGame/QuakeChampions''\\
[[caption-width-right:525:As seen in ''VideoGame/QuakeChampions''\\
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[[quoteright:247:https://static.tvtropes.org/pmwiki/pub/images/q3a_doom.png]]
%%[[caption-width-right:247:some caption text]]
%%[[caption-width-right:247:some caption text]]
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[[quoteright:247:https://static.tvtropes.org/pmwiki/pub/images/qc_doomslayer.png]]
[[caption-width-right:247:As seen in ''VideoGame/QuakeChampions''\\
[[labelnote:Click here to see him in ''Quake III Arena'']]https://static.tvtropes.org/pmwiki/pub/images/q3a_doom.png]]
%%[[caption-width-right:247:some caption text]]png[[/labelnote]]]]
[[caption-width-right:247:As seen in ''VideoGame/QuakeChampions''\\
[[labelnote:Click here to see him in ''Quake III Arena'']]https://static.tvtropes.org/pmwiki/pub/images/q3a_doom.
%%[[caption-width-right:247:some caption text]]
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For tropes related to his ''VideoGame/{{Doom}}'' appearance, go [[Characters/{{Doom}} here]]. For tropes related to his ''VideoGame/QuakeChampions'' appearance, go [[Characters/QuakeChampions here]].
to:
->'''Voiced by''': Creator/MatthewJWatterson (''Champions'')
The UAC's most remarkable discovery was in Hell's Kadingir Sanctum. Surrounded by nearly impassable terrain, the team discovered a sealed tomb – its entrance and walls covered in protective runes and imprisonment incantations. The tomb revealed many artifacts, including the Praetor suit. Most notable, however, was an enormous sarcophagus bound to the center bedrock of the tomb with thick iron bands – seemingly anchored to prevent anything from getting in or out. It was believed this sarcophagus must hold a rare or powerful demon, but when later opened, it revealed the body of a man. Unrelenting; unforgiving; driven by a rage that cannot be contained. The Doom Slayer has been to Hell and brought it to its knees. He has no records, and he seems to vanish as quickly as he appears. The few witness accounts available detail a ruthless killer.
His active ability in ''Champions'' is "Berserk". Upon activation, the Doom Slayer enters a berserk state for 6 seconds ([[ThemeSongPowerUp signed by the first notes]] of the ''VideoGame/Doom2016'' rendition of [[AwesomeMusic/{{Doom}} "At Doom's Gate"]]), only being able to attack his enemies with bare hands, but his damage output increases dramatically. If the ability is used during this state, Doom will lunge at his enemy with a massive blow. His passive ability is "Double Jump". The Slayer can jump twice in succession.
For tropes related to his ''VideoGame/{{Doom}}'' appearance, go [[Characters/{{Doom}} here]]. For
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* AndYourLittleDogToo: Invoked:
to:
* AndYourLittleDogToo: Invoked:Invoked in a taunt in ''III'':
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* HeroOfAnotherStory: He's the main character of ''VideoGame/{{Doom}}''.
to:
* CallBack: Every one of his skins in ''Champions'' are a call back to the armour worn by older Doomguys of his franchise. This includes ''{{VideoGame/Doom}} 1'' and ''[[VideoGame/DoomII 2]]'', ''VideoGame/Doom3'', and his ''Quake III'' incarnation.
* CrazyPrepared: His "Arena" skin in ''Champions'' includes one-foot ornament called "Combat Knife", used "for last-ditch efforts" as well as a helmet with laser sightings and an armband filled with Shotgun shells. [[GameplayAndStorySegregation All of that for display, obviously.]]
* DoubleJump: His passive ability in ''Champions''.
* HeroOfAnotherStory: He's the main character of''VideoGame/{{Doom}}''.''Franchise/{{Doom}}''.
* CrazyPrepared: His "Arena" skin in ''Champions'' includes one-foot ornament called "Combat Knife", used "for last-ditch efforts" as well as a helmet with laser sightings and an armband filled with Shotgun shells. [[GameplayAndStorySegregation All of that for display, obviously.]]
* DoubleJump: His passive ability in ''Champions''.
* HeroOfAnotherStory: He's the main character of
Added DiffLines:
* SuddenlyVoiced: In ''Champions'', he went from TheVoiceless to having the pain grunts from ''VideoGame/DoomEternal'' played when taking damage.
* ThemeMusicPowerUp: When he uses his "Berserk" ability in ''Champions'', a snippet of ''At DOOM's Gate'' from ''[[VideoGame/{{Doom2016}} DOOM]]'' plays.
* ThemeMusicPowerUp: When he uses his "Berserk" ability in ''Champions'', a snippet of ''At DOOM's Gate'' from ''[[VideoGame/{{Doom2016}} DOOM]]'' plays.
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* [[NarratorAllAlong Announcer All Along]]:
to:
* [[NarratorAllAlong Announcer All Along]]:Along]]: He's the announcer of the game, and the BigBad of ''Revolution''.
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* AnnouncerAllAlong: He's the announcer of the game.
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-->'''Voiced by:''' Richard Ridings
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-->'''Voiced by:''' Richard Ridings
Ridings (''Quake III: Revolution'')
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->'''Voiced by''': Creator/FrydaWolff
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->'''Voiced by''': Creator/FrydaWolff
Creator/FrydaWolff (''Quake Champions'')
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->'''Voiced by''': Creator/AndreyVaranov (''Champions'')
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->'''Voiced by''': Creator/AndreyVaranov (''Champions'')
(''Quake Champions'')
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->'''Voiced by''': Creator/AlexDesert (''Champions'')
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->'''Voiced by''': Creator/AlexDesert (''Champions'')
(''Quake Champions'')
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->'''Voiced by:''' Christian Antkow
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->'''Voiced by:''' Christian Antkow
Antkow (''Quake III Arena/Quake III: Revolution'')
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* AnnouncerChatter: He's the announcer of the game.
to:
* AnnouncerChatter: AnnouncerAllAlong: He's the announcer of the game.
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* DescendedCreator: One of the Id developers, Christian Antkow, voices him.
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Tropes brought from Quake Champions. And yeah, the chatlines among the files in III definitely count as potential trope examples..
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[[quoteright:229:https://static.tvtropes.org/pmwiki/pub/images/q3a_slash.png]]
%%[[caption-width-right:229:some caption text]]
%%[[caption-width-right:229:some caption text]]
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[[caption-width-right:307:As seen in ''VideoGame/QuakeChampions''\\
[[labelnote:Click here to see her in ''Quake III Arena'']]https://static.tvtropes.org/pmwiki/pub/images/q3a_slash.
%%[[caption-width-right:229:some caption text]]
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For tropes related to her ''VideoGame/QuakeChampions'' appearance, go [[Characters/QuakeChampions here]].
to:
->'''Voiced by''': Creator/FrydaWolff
A test subject for cybronic implants who entered the Arena Eternal.
She gets a bit of extra story in ''Champions'': It was her
Her active ability in ''Champions'' is "Plasma Trail". When activated, Slash leaves a destructive trail of plasma behind her. By activating the ability a second time, she can cause the trail to explode, dealing more damage. Her passive ability is "Crouch Slide". If Slash crouches while moving, she continues moving at full speed for a short time.
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* ArtificialLimbs: Outright stated in her bio to be a "test bed for cybronic implants".
* CreditsGag: Trying to control her skates in TheStinger of the PC version.
* RollerbladeGood: She doesn't walk or run, she ''skates''.
* CreditsGag: Trying to control her skates in TheStinger of the PC version.
* RollerbladeGood: She doesn't walk or run, she ''skates''.
to:
* ArtificialLimbs: ArtificialLimbs:
** Outright stated in her ''III'' bio to be a "test bed for cybronic implants".
** Confirmed in Anarki's Lore Codex in ''Champions'' to be a transhuman like him.
%%* BackstoryHorror
* CreditsGag: Trying to control her skates in TheStinger of the PCversion.
version of ''III''.
* CuteAndPsycho: According to ''Champions'', she still has the teddy bear from her childhood, while being a murderous drug addict.
* {{Cyborg}}: DownplayedTrope compared to her ''III''[='=]s appearance, where her variants tend to show her with no cybernetic implants except for implied ocular implants for her "Darque" skin variant and "Kitty Tail" implant.
%%* DarkActionGirl
* DarkIsNotEvil: Slash has plenty of spiked accessories (among other details usually found in bad guys such as plenty of sharp objects made for cutting and, well, [[MeaningfulName slashing]]) across her costumes, yet her evilness or goodness is left ambiguous.
* ElectronicEyes: Her eyes while wearing the "Darque" costume in ''Champions'' are this. Even the head attachment "Unknowable sights" provides another style.
* FlippingTheBird: She does this when activating "Plasma Trail" in ''Champions''.
* {{Foil}}: According to ''Champions'', both she and Anarki are rebellious extreme sports enthusiasts who met each other at a shooting gallery and went into the portal. The major differences are that Slash is generally appeared to be "normal", her preference for in-line rollerskates, her minuscule amounts of cybernetic implants tend to be subtle ones like electronic eyes for Darque set and raised in an impoverished background.
* NoNameGiven: Her Lore Codex entries in ''Champions'' refuse to reveal her name, just adding ''[juvenile]'' where her name should be.
* RollerbladeGood: She doesn't walk or run, she ''skates''. Several costumes in ''Champions'' have additional decorations for it such as blades and spikes. [[GameplayAndStorySegregation Too bad she can't use them in battle]].
* {{Stripperiffic}}: Many of her costumes in ''Champions'' bare the upper part, some of them bare her midriff and [[ShowSomeLeg display a bit of leg meat]] to say the least.
%% (ZCE) * TrashTalk: Most of her lines.
** Outright stated in her ''III'' bio to be a "test bed for cybronic implants".
** Confirmed in Anarki's Lore Codex in ''Champions'' to be a transhuman like him.
%%* BackstoryHorror
* CreditsGag: Trying to control her skates in TheStinger of the PC
* CuteAndPsycho: According to ''Champions'', she still has the teddy bear from her childhood, while being a murderous drug addict.
* {{Cyborg}}: DownplayedTrope compared to her ''III''[='=]s appearance, where her variants tend to show her with no cybernetic implants except for implied ocular implants for her "Darque" skin variant and "Kitty Tail" implant.
%%* DarkActionGirl
* DarkIsNotEvil: Slash has plenty of spiked accessories (among other details usually found in bad guys such as plenty of sharp objects made for cutting and, well, [[MeaningfulName slashing]]) across her costumes, yet her evilness or goodness is left ambiguous.
* ElectronicEyes: Her eyes while wearing the "Darque" costume in ''Champions'' are this. Even the head attachment "Unknowable sights" provides another style.
* FlippingTheBird: She does this when activating "Plasma Trail" in ''Champions''.
* {{Foil}}: According to ''Champions'', both she and Anarki are rebellious extreme sports enthusiasts who met each other at a shooting gallery and went into the portal. The major differences are that Slash is generally appeared to be "normal", her preference for in-line rollerskates, her minuscule amounts of cybernetic implants tend to be subtle ones like electronic eyes for Darque set and raised in an impoverished background.
* NoNameGiven: Her Lore Codex entries in ''Champions'' refuse to reveal her name, just adding ''[juvenile]'' where her name should be.
* RollerbladeGood: She doesn't walk or run, she ''skates''. Several costumes in ''Champions'' have additional decorations for it such as blades and spikes. [[GameplayAndStorySegregation Too bad she can't use them in battle]].
* {{Stripperiffic}}: Many of her costumes in ''Champions'' bare the upper part, some of them bare her midriff and [[ShowSomeLeg display a bit of leg meat]] to say the least.
%% (ZCE) * TrashTalk: Most of her lines.
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[[quoteright:203:https://static.tvtropes.org/pmwiki/pub/images/q3a_anarki.png]]
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[[caption-width-right:605:As seen in ''VideoGame/QuakeChampions''.\\
[[labelnote:Click here to see him in ''Quake III Arena'']]https://static.tvtropes.org/pmwiki/pub/images/q3a_anarki.
%%[[caption-width-right:203:some caption text]]
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-->'''Voiced by:''' Lewis Macleod (''Quake III: Revolution'')
For tropes related to his ''VideoGame/QuakeChampions'' appearance, go [[Characters/QuakeChampions here]].
For tropes related to his ''VideoGame/QuakeChampions'' appearance, go [[Characters/QuakeChampions here]].
to:
->'''Voiced by:''' Lewis Macleod (''Quake III:
For tropes related to
A street punk who turned into transhumanism... out of boredom.
In ''Champions'', he gets a bit more of backstory: Anarki's rebellion began with the usual self-vandalism, but he craved something greater, and found it in transhumanism. Using family riches, he underwent increasingly extreme cybernetic surgeries. After a microelectrode pierced his
Anarki's active ability in ''Champions'' is "Injection". On use, Anarki restores his health to full while also permanently increasing his maximum health and gaining a temporary speed boost. His passive ability is "Hoverboard Pro", which allows Anarki to change direction more easily when in the air.
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%% (ZCE) * ArtificialLimbs
%% (ZCE) * CyberneticsEatYourSoul
* HoverBoard: Though it's purely cosmetic.
%% (ZCE) * CyberneticsEatYourSoul
* HoverBoard: Though it's purely cosmetic.
to:
%% (ZCE)
*
* CyberneticsEatYourSoul: To the point that his grip on reality, according to ''Champions'', began to loosen as he replaced more and more of himself with machinery, and he started to perceive eldritch alternate realities.
* {{Cyborg}}: His bio in both games state that he underwent extreme cybernetic surgeries in order to achieve transhumanism.
* DelinquentHair: Sports a mohawk in ''Champions''.
* DemBones: His "Bone Daddy" costume in ''Champions'' turns him into an undead skeleton.
* {{Foil}}: In ''Champions'', both he and Slash are extreme sports enthusiasts with rebellious streaks, which act as a catalyst for their friendship when they met together at a shooting gallery. In contrast to Slash, Anarki is a (former) member of an upper class who used his wealth for his extensive cybernetic surgeries along with his use of a skateboard.
* HealThyself: Anarki can regenerate his entire health bar in ''Champions'' with his "Health Injection" ability, and increase the top health up to 125 health points, two pints each time the ability is used. As a countermeasure, its cooldown time is the highest in the game (45 seconds).
* HoverBoard:
* MusicalAssassin: His "Shrieker" guitar accessory in the "Vanity" category in ''Champions''. The guitar itself was sold to him by a musician who made a DealWithTheDevil, so the guitar whispers dark thoughts in Anarki's mind after he stopped playing it.
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%% (ZCE) * ShirtlessScene
* TotallyRadical: His chatlines are written in XtremeKoolLetterz format, and has several of these attitudes:
* TotallyRadical: His chatlines are written in XtremeKoolLetterz format, and has several of these attitudes:
to:
* TheQuincyPunk: He's the futuristic cyborg version of this trope.
* RollerbladeGood: His skateboard, which allows him to stay in the air for a bit longer than his enemies.
* TotallyRadical: His chatlines are written in XtremeKoolLetterz format, and has several of these
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--> ''"I ride in kewler circles, lamer. CU L8r."''
* VerbalTic: Has a tendency to repeat "d00d!" every sentence.
* VerbalTic: Has a tendency to repeat "d00d!" every sentence.
to:
--> ''"I ride in kewler circles, lamer. CU L8r.[=L8r=]."''
* TheUndead: His "Bone Daddy" costume in ''III'' is the logical extreme, turning him into a punk skeleton.
* VerbalTic: Has a tendency to repeat "d00d!" everysentence.sentence in ''III''.
* WalkingShirtlessScene: Anarki's default costume in ''III''.
* TheUndead: His "Bone Daddy" costume in ''III'' is the logical extreme, turning him into a punk skeleton.
* VerbalTic: Has a tendency to repeat "d00d!" every
* WalkingShirtlessScene: Anarki's default costume in ''III''.
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[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/q3a_visor.png]]
%%[[caption-width-right:264:some caption text]]
%%[[caption-width-right:264:some caption text]]
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[[caption-width-right:372:As seen in ''VideoGame/QuakeChampions''\\
[[labelnote:Click here to see him in ''Quake III Arena'']]https://static.tvtropes.org/pmwiki/pub/images/q3a_visor.
%%[[caption-width-right:264:some caption text]]
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For tropes related to his ''VideoGame/QuakeChampions'' appearance, go [[Characters/QuakeChampions here]].
to:
->'''Voiced by''': Creator/AndreyVaranov (''Champions'')
Visor is an enigmatic combatant of the Arena Eternal.
In ''Champions'' he gets a bit more of backstory: To produce the perfect infantry, Moscow’s GRU deployed cybernetics, genetics, and even cloning. The result: tireless operatives impervious to
Visor's active ability in ''Champions'' is "Piercing Sight", which allows him to see enemy players through walls for 5 seconds. His passive ability in ''Champions'' is "Full Sprint", which gives him a Light champion's speed and a higher speed cap.
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%% (ZCE) * ArtificialLimbs
* AscendedExtra: Bears a distinct resemblance to the basic Strogg Guards fought in ''VideoGame/QuakeII''. ''VideoGame/QuakeChampions'' indicates he actually has no relation to the Strogg at all, and is in fact a Russian cyborg SuperSoldier from the same cyberpunk alternate universe that Slash and Anarki are from.
* AscendedExtra: Bears a distinct resemblance to the basic Strogg Guards fought in ''VideoGame/QuakeII''. ''VideoGame/QuakeChampions'' indicates he actually has no relation to the Strogg at all, and is in fact a Russian cyborg SuperSoldier from the same cyberpunk alternate universe that Slash and Anarki are from.
to:
*
** Bears a distinct resemblance to the basic Strogg Guards fought in
** ''VideoGame/QuakeChampions'' indicates he actually has no relation to the Strogg at all, and is in fact a Russian cyborg SuperSoldier from the same cyberpunk alternate universe that Slash and Anarki are
* BilingualBonus: All of his voice lines in ''Champions'' are in Russian.
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* EvilLaugh: His taunt is a particularly hammy one.
to:
* BodyHorror: Aside from [[FacialHorror that lovely tidbit about his mask]], Visor's skin isn't strictly part of his body according to flavour text - he simply grafted his old human skin over his cybernetics, and some of his alternate costumes play this element up for a patchwork appearance.
* {{Cyborg}}: Everything below his waist is cybernetic, as well as various other parts of his body, most notable his face.
* EvilLaugh: His taunt in ''Champions'' is a particularly hammyone.one.
* FacialHorror: According to his ''Champions'' bio, the masks on Visor and his fellow {{super soldier}}s are grafted onto their skulls and impossible to remove without killing the owner. The GRU attempted to surgically remove one of the masks for study and found [[TheBlank nothing but unidentifiable blood and gore underneath]].
* MyBrainIsBig: The "Psionic" costume in ''Champions'' features a swollen, malformed forehead with an optional armored covering.
* PsychicPowers: Alluded to in his "Psionic" costume in ''Champions''. One of the remaining supersoldiers in Visor's unit had such a power, and the project to further explore this was terminated when he convinced a team of researchers to rip out their own organs.
* {{Cyborg}}: Everything below his waist is cybernetic, as well as various other parts of his body, most notable his face.
* EvilLaugh: His taunt in ''Champions'' is a particularly hammy
* FacialHorror: According to his ''Champions'' bio, the masks on Visor and his fellow {{super soldier}}s are grafted onto their skulls and impossible to remove without killing the owner. The GRU attempted to surgically remove one of the masks for study and found [[TheBlank nothing but unidentifiable blood and gore underneath]].
* MyBrainIsBig: The "Psionic" costume in ''Champions'' features a swollen, malformed forehead with an optional armored covering.
* PsychicPowers: Alluded to in his "Psionic" costume in ''Champions''. One of the remaining supersoldiers in Visor's unit had such a power, and the project to further explore this was terminated when he convinced a team of researchers to rip out their own organs.
* SovietSuperscience: While not Soviet, according to his ''Champions'' bio, Visor was created through Russian supersoldier experiments. He definitely has the accent down though.
* XRayVision: His "Piercing Sight" ability in ''Champions'' allows him to see through walls.
* XRayVision: His "Piercing Sight" ability in ''Champions'' allows him to see through walls.
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[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/q3a_keel.png]]
%%[[caption-width-right:317:some caption text]]
%%[[caption-width-right:317:some caption text]]
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[[caption-width-right:525:As seen in ''VideoGame/QuakeChampions''\\
[[labelnote:click here to see him in ''Quake III Arena'']]https://static.tvtropes.org/pmwiki/pub/images/q3a_keel.
%%[[caption-width-right:317:some caption text]]
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For tropes related to his ''VideoGame/QuakeChampions'' appearance, go [[Characters/QuakeChampions here]].
to:
The Terran Coalition's reverse-engineering of Slipgate travel created new frontiers – and wars. In the Subic system, thousands of mining colonists were slaughtered by the Klesk, an indigenous chitinid race. The first casualty: Lance Corporal Ben Keel, a marine on perimeter duty. To learn what happened, Coalition scientists used neuroprosthetics and poorly understood xenobiology to resurrect Keel. He returned to life with a mostly robotic body, but with his
His active ability is "Grenade Swarm", which simply consists of him firing his shoulder-mounted grenade launchers. It can charge several times before use and can be used alongside conventional weapons, giving Keel some serious firepower. He has two passive abilities: "Stockpile" reduces the cooldown time of his active ability every time he collects an ammo pickup, while "Reinforced" reduces the splash damage by 15%.
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* BackFromTheDead: Died during an insurrection in his backstory, was revived as a {{cyborg}}.
* RoboticReveal: His team skins point out that they're indeed cyborgs, in case if you haven't figured already.
* RoboticReveal: His team skins point out that they're indeed cyborgs, in case if you haven't figured already.
to:
* BackFromTheDead: BackFromTheDead:
** Died during an insurrection in hisbackstory, backstory in ''III'', was revived as a {{cyborg}}.
** In ''Champions'', the cause of his death was slaughter at the hands of the Klesk.
* BoisterousBruiser: Has no problem in cracking jokes and just goofing around while blowing his opponents to bits.
* CrazyPrepared: Plenty of his accessories in ''Champions'' are [[SurvivalistStash supplies]].
* {{Cyborg}}: In both games, eeconstructed after his body was torn.
* GrenadeLauncher: In the form of his two {{shoulder cannon}}s in ''Champions''.
* OrWasItADream: It's insinuated in his ''Champions'' backstory that the cybernetics were what ultimately led him to see the wartorn setting of the game, but given that it's a reality for multiple characters, perhaps the scientists who gave him his upgrades were a figment of his imagination.
* RoboticReveal: His team skins in ''III'' point out thatthey're he's indeed cyborgs, a cyborg, in case if you haven't figured already.already.
* ScaryBlackMan: He's an imposing cyborg with a very deep voice.
* ShoulderCannon: Two grenade launchers attached to his shoulders in ''Champions''.
* SecretSnackStash: His artifact in ''Champions'', obtained as the last piece of his Lore Codex, is a piece of cake he hides in his suit for "a very bad day".
* SpamAttack: "Grenade Swarm" in ''Champions'' gives Keel another weapon to fire alongside the weapon he's currently holding. Since it's his ability, just by filling 20% of the meter he gets one grenade, and the meter can be further filled by picking up ammo boxes, Keel has the potential to fill the land with grenades.
** Died during an insurrection in his
** In ''Champions'', the cause of his death was slaughter at the hands of the Klesk.
* BoisterousBruiser: Has no problem in cracking jokes and just goofing around while blowing his opponents to bits.
* CrazyPrepared: Plenty of his accessories in ''Champions'' are [[SurvivalistStash supplies]].
* {{Cyborg}}: In both games, eeconstructed after his body was torn.
* GrenadeLauncher: In the form of his two {{shoulder cannon}}s in ''Champions''.
* OrWasItADream: It's insinuated in his ''Champions'' backstory that the cybernetics were what ultimately led him to see the wartorn setting of the game, but given that it's a reality for multiple characters, perhaps the scientists who gave him his upgrades were a figment of his imagination.
* RoboticReveal: His team skins in ''III'' point out that
* ScaryBlackMan: He's an imposing cyborg with a very deep voice.
* ShoulderCannon: Two grenade launchers attached to his shoulders in ''Champions''.
* SecretSnackStash: His artifact in ''Champions'', obtained as the last piece of his Lore Codex, is a piece of cake he hides in his suit for "a very bad day".
* SpamAttack: "Grenade Swarm" in ''Champions'' gives Keel another weapon to fire alongside the weapon he's currently holding. Since it's his ability, just by filling 20% of the meter he gets one grenade, and the meter can be further filled by picking up ammo boxes, Keel has the potential to fill the land with grenades.
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[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/q3a_sorlag.png]]
%%[[caption-width-right:341:some caption text]]
%%[[caption-width-right:341:some caption text]]
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[[caption-width-right:699:As seen in ''VideoGame/QuakeChampions''.\\
[[labelnote:Click here to see her in ''VideoGame/QuakeIIIArena''.]]https://static.tvtropes.org/pmwiki/pub/images/q3a_sorlag.
%%[[caption-width-right:341:some caption text]]
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For tropes related to her ''VideoGame/QuakeChampions'' appearance, go [[Characters/QuakeChampions here]].
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->'''Voiced by''': Creator/AlexDesert (''Champions'')
A mercenary Sorg merchant who resorts to every measure in order to get ahead of the trade.
In ''Champions'', her backstory is extended: Her clan harvested the most warmbloods; they gorged themselves and had flesh-stock left over. Many credited the Haruspex, who could open terrifying windows to the Other Place using the warmbloods' steaming guts. As their best hunter, Sorlag credited herself. She would expose him by using the warmblood's forcefield devices to spill his "sacred" bowel-bowl. Morning came, the ritual began, and all saw the Other Place—dark, metal, cold. Sorlag leapt with the device. But her claws had crossed the window. She saw the bowl topple as she was pulled in, screeching.
Sorlag's active ability in ''Champions'' is "Acid Spit". Sorlag vomits up a potent acid, dealing damage over time to enemies hit by it and also coating the ground to damage enemies that step in it for a short time. In addition, she has ''three'' passive abilities: "Bunny Hop" allows her to gain speed by repeatedly jumping in a single direction. "Acid Fiend" makes Sorlag immune to her
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* SamusIsAGirl: Being a non-humanoid character with a voice consisting of hisses and snarls, there’s nothing to really indicate her gender one way or another, to the point that even some official sources refer to her as a "he" by mistake.
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* DamageOverTime: The effect of her "Acid Spit".
* {{Expy}}:
** Her iteration in ''Champions'': she can throw a puddle of acid on the floor which damages her enemies, there's her lizard motif, and she has a rather lengthy tongue. It brings [[Franchise/MortalKombat Reptile]] to mind.
** Her design in ''Champions'' also bears a resemblance to the Lizard Men from ''VideoGame/TheElderScrollsArena'', which are also a race of carnivorous LizardFolk that are known to hunt in packs and have a paralysis attack comparable to Sorlag's Acid Spit.
* HollywoodAcid: Her "Acid Spit" ability spits an area-of-effect acid pool which causes damage over time and can cause blindness if hit directly.
* LikeCannotCutLike: The "Acid Spit" doesn't work on other Sorlags.
* LizardFolk: On first glance, she seems like a just conventional play on this trope with a huge zeal for hunting, but she is also understandably [[MamaBear very protective]] of her unhatched children and will make a trophy out of anyone who harms them.
* NinjaPirateZombieRobot: Her "Savage" costume in ''Champions'' turns her into a fully-armored lizard.
* OutlivingOnesOffspring: Her "Void" costume in ''Champions'' description. A Void interloper dared to eat her unhatched eggs, so Sorlag went on a RoaringRampageOfRevenge and tore the interloper a new one, using its remains as armor.
* TheRival: To Hunter, according to her bio in ''III''.
* SamusIsAGirl: Being a non-humanoid character with a voice consisting of hisses andsnarls, there’s snarls in ''III'', there's nothing to really indicate her gender one way or another, to the point that even some official sources refer to her as a "he" by mistake.mistake. ''Champions'' makes her gender reveal more obvious, if only by way of giving her a female voice actor.
* {{Expy}}:
** Her iteration in ''Champions'': she can throw a puddle of acid on the floor which damages her enemies, there's her lizard motif, and she has a rather lengthy tongue. It brings [[Franchise/MortalKombat Reptile]] to mind.
** Her design in ''Champions'' also bears a resemblance to the Lizard Men from ''VideoGame/TheElderScrollsArena'', which are also a race of carnivorous LizardFolk that are known to hunt in packs and have a paralysis attack comparable to Sorlag's Acid Spit.
* HollywoodAcid: Her "Acid Spit" ability spits an area-of-effect acid pool which causes damage over time and can cause blindness if hit directly.
* LikeCannotCutLike: The "Acid Spit" doesn't work on other Sorlags.
* LizardFolk: On first glance, she seems like a just conventional play on this trope with a huge zeal for hunting, but she is also understandably [[MamaBear very protective]] of her unhatched children and will make a trophy out of anyone who harms them.
* NinjaPirateZombieRobot: Her "Savage" costume in ''Champions'' turns her into a fully-armored lizard.
* OutlivingOnesOffspring: Her "Void" costume in ''Champions'' description. A Void interloper dared to eat her unhatched eggs, so Sorlag went on a RoaringRampageOfRevenge and tore the interloper a new one, using its remains as armor.
* TheRival: To Hunter, according to her bio in ''III''.
* SamusIsAGirl: Being a non-humanoid character with a voice consisting of hisses and
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[-''[[Characters/QuakeI Quake (1996)]]'' ([[Characters/QuakeRanger Ranger]]) | ''Characters/QuakeII'' | '''Quake III Arena''' | ''Characters/QuakeIV'' ([[Characters/QuakeIVSpaceMarineCorps SMC]] - [[Characters/QuakeIVTheStrogg Strogg]]) | ''Characters/QuakeChampions''-]]]]]
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[-''[[Characters/QuakeI Quake (1996)]]'' ([[Characters/QuakeRanger Ranger]]) | ''Characters/QuakeII'' ([[Characters/QuakeTheStrogg The Strogg]]) | '''Quake III Arena''' | ''Characters/QuakeIV'' ([[Characters/QuakeIVSpaceMarineCorps SMC]] - [[Characters/QuakeIVTheStrogg Strogg]]) | ''Characters/QuakeChampions''-]]]]]
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* BatmanCanBreatheInSpace: While par for the course in the game, she's introduced in Tier 6, composed entirely of platform maps set in the middle of space.
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%% (ZCE) * ShellShockedVeteran
%% (ZCE) * StatuesqueStunner
%% (ZCE) * StatuesqueStunner
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%% (ZCE)
*
* StatuesqueStunner: One of the tallest women in the roster alongside Sorlag and her PaletteSwap Daemia.
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!Tier 7: Elite
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!Tier 7: Z: Elite
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%% (ZCE) * ArtificialLimbs
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* FinalBoss: Of every version, par the [=PS2=] port, where you fight him before confronting Vadrigar for the last time.
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* FinalBoss: Of every version, par sans the [=PS2=] port, where you fight him before confronting Vadrigar for the last time.
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---
%% (ZCE) * ArtificialLimbs
%% (ZCE) * ArtificialLimbs
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%% (ZCE)
*
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%% (ZCE) * RollerbladeGood
%% (ZCE) * {{Stripperiffic}}
%% (ZCE) * {{Stripperiffic}}
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%% (ZCE) * {{Stripperiffic}}
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* DecompositeCharacter: He's the default selectable skin in ''II'', so he's usually associated with the name Bitterman. In this game, Bitterman is a separate entity from Grunt, with the former having the name and personality in addition to an exclusive look, while the latter has the appearance and the name alongside with his own personality.
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* ActivationSequence: One of his start quotes.
-> ''Power up ... systems on-line. Pathetic carbon-based [fighter]s targeted.''
-> ''Power up ... systems on-line. Pathetic carbon-based [fighter]s targeted.''
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* BootUpSequence: One of his start quotes.
-> ''Power up ... systems on-line. Pathetic carbon-based [fighter]s targeted.''
* DistinctiveApparencies : He doesn't really resemble the Tank enemies in Quake 2, his head seems more organic than his predecessors, who basically had the skin of their presumably organic selves, stapled on their endoskeleton. His legs do not match the plantigrade anatomy, looking more along the lines of a chicken walker digitigrade. His orange color doesn't match the metal-green tones nor the red and black of the regular Tanks or their commander class. He doesn't even have the neck cables his counterparts have. There is also the fact that despite being a cyborg, he doesn't have pain sounds/flinching, something his Quake 2 contemporaries have. Ironically he looks more properly consistent than his fellow cyborg, Bitterman.
-> ''Power up ... systems on-line. Pathetic carbon-based [fighter]s targeted.''
* DistinctiveApparencies : He doesn't really resemble the Tank enemies in Quake 2, his head seems more organic than his predecessors, who basically had the skin of their presumably organic selves, stapled on their endoskeleton. His legs do not match the plantigrade anatomy, looking more along the lines of a chicken walker digitigrade. His orange color doesn't match the metal-green tones nor the red and black of the regular Tanks or their commander class. He doesn't even have the neck cables his counterparts have. There is also the fact that despite being a cyborg, he doesn't have pain sounds/flinching, something his Quake 2 contemporaries have. Ironically he looks more properly consistent than his fellow cyborg, Bitterman.
to:
* BootUpSequence: One of his start quotes.
-> ''Power up ... systems on-line. Pathetic carbon-based [fighter]s targeted.''
* DistinctiveApparencies :DistinctiveAppearances: He doesn't really resemble the Tank enemies in Quake 2, his head seems more organic than his predecessors, who basically had the skin of their presumably organic selves, stapled on their endoskeleton. His legs do not match the plantigrade anatomy, looking more along the lines of a chicken walker digitigrade. His orange color doesn't match the metal-green tones nor the red and black of the regular Tanks or their commander class. He doesn't even have the neck cables his counterparts have. There is also the fact that despite being a cyborg, he doesn't have pain sounds/flinching, something his Quake 2 contemporaries have. Ironically he looks more properly consistent than his fellow cyborg, Bitterman.
-> ''Power up ... systems on-line. Pathetic carbon-based [fighter]s targeted.''
* DistinctiveApparencies :
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But mainly he goes for Spock Speak like mockery:
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But mainly he goes for Spock Speak like mockery:snark:
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hope it is ok to put some quote based tropes.
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* InNameOnly: He doesn't really resemble the Tank enemies in Quake 2, his head seems more organic than his predecessors, who basically had the skin of their presumably organic selves, stapled on their endoskeleton. His legs do not match the plantigrade anatomy, looking more along the lines of a chicken walker digitigrade. His orange color doesn't match the metal-green tones nor the red and black of the regular Tanks or their commander class. There is also the fact that despite being a cyborg, he doesn't have pain sounds/flinching, something his Quake 2 contemporaries have.
to:
* InNameOnly: BadassBoast: In chat, he's very to the point about his threats and overall has a confident cadance about him.
-> ''Selecting [random enemy] for initial termination.''
-> '' Sensors indicate [random enemy] as best choice for minimal risk 'frag.' ''
-> ''Nothing but inferior lifeforms indicated in [map name].''
* BootUpSequence: One of his start quotes.
-> ''Power up ... systems on-line. Pathetic carbon-based [fighter]s targeted.''
* DistinctiveApparencies : He doesn't really resemble the Tank enemies in Quake 2, his head seems more organic than his predecessors, who basically had the skin of their presumably organic selves, stapled on their endoskeleton. His legs do not match the plantigrade anatomy, looking more along the lines of a chicken walker digitigrade. His orange color doesn't match the metal-green tones nor the red and black of the regular Tanks or their commander class. He doesn't even have the neck cables his counterparts have. There is also the fact that despite being a cyborg, he doesn't have pain sounds/flinching, something his Quake 2 contemporaries have. Ironically he looks more properly consistent than his fellow cyborg, Bitterman.
-> ''Selecting [random enemy] for initial termination.''
-> '' Sensors indicate [random enemy] as best choice for minimal risk 'frag.' ''
-> ''Nothing but inferior lifeforms indicated in [map name].''
* BootUpSequence: One of his start quotes.
-> ''Power up ... systems on-line. Pathetic carbon-based [fighter]s targeted.''
* DistinctiveApparencies : He doesn't really resemble the Tank enemies in Quake 2, his head seems more organic than his predecessors, who basically had the skin of their presumably organic selves, stapled on their endoskeleton. His legs do not match the plantigrade anatomy, looking more along the lines of a chicken walker digitigrade. His orange color doesn't match the metal-green tones nor the red and black of the regular Tanks or their commander class. He doesn't even have the neck cables his counterparts have. There is also the fact that despite being a cyborg, he doesn't have pain sounds/flinching, something his Quake 2 contemporaries have. Ironically he looks more properly consistent than his fellow cyborg, Bitterman.
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* RoboSpeak: Many of his dialogues in the text chat revolve around
to:
* RoboSpeak: Many of his dialogues in the text chat revolve around around.
*SiliconSnarker: Tank Jr. During chat is often boasting in a very stilted, stereotypical robot like way. Sometimes it is hard to tell if some of what he says are just sarcastic remarks (like having a nuke inside of him, that he can't activate) or plain facts. He mocks his enemies and sometimes references the Strogg modus operandi of removing his enemies flesh to supply for his own. He even says [[{{SophisticatedAsHell}} some things that aren't as dispassionate as he usually is]]:
-> ''Systems indicate sniveling baby that's ready to die.''
-> ''DATA INQUIRY: How many hits to reach the juicy center?''
-> ''PLAYBACK RECORDING: '[fighter]! Scumsucking re-wound ball of puke!''
But mainly he goes for Spock Speak like mockery:
-> [If player kills himself] ''Opponent [enemy] successful in activation of self-destruct sequence.''
*SiliconSnarker: Tank Jr. During chat is often boasting in a very stilted, stereotypical robot like way. Sometimes it is hard to tell if some of what he says are just sarcastic remarks (like having a nuke inside of him, that he can't activate) or plain facts. He mocks his enemies and sometimes references the Strogg modus operandi of removing his enemies flesh to supply for his own. He even says [[{{SophisticatedAsHell}} some things that aren't as dispassionate as he usually is]]:
-> ''Systems indicate sniveling baby that's ready to die.''
-> ''DATA INQUIRY: How many hits to reach the juicy center?''
-> ''PLAYBACK RECORDING: '[fighter]! Scumsucking re-wound ball of puke!''
But mainly he goes for Spock Speak like mockery:
-> [If player kills himself] ''Opponent [enemy] successful in activation of self-destruct sequence.''
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* InNameOnly: He doesn't really resemble the Tank enemies in Quake 2, his head seems more organic than his predecessors, who basically had the skin of their presumably organic selves, stapled on their endoskeleton. His legs do not match the plantigrade anatomy, looking more along the lines of a chicken walker digitigrade. His orange color doesn't match the metal-green tones nor the red and black of the regular Tanks or their commander class. There is also the fact that despite being a cyborg, he doesn't have pain sounds/flinching, something his Quake 2 contemporaries have.
*CompositeCharacter: His arm weapons (what seems to be some sort of maul and a blade) make him resemble a Berserker Strogg.
*CompositeCharacter: His arm weapons (what seems to be some sort of maul and a blade) make him resemble a Berserker Strogg.
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* NoCampaignForTheWicked: You won't find him as a fightable opponent in the campaign of ''Arena Arcade'' outside of challenges.
to:
* NoCampaignForTheWicked: You won't find him her as a fightable opponent in the campaign of ''Arena Arcade'' outside of challenges.
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Bitterman's tropes moved to Characters.Quake II
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For tropes related to his appearance in ''VideoGame/QuakeII'', go [[VideoGame/QuakeII here]].
to:
For tropes related to his appearance in ''VideoGame/QuakeII'', him, go to [[VideoGame/QuakeII here]].the Quake II character sheet]].
[[/folder]]
[[folder:Grunt]]
[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/q3a_grunt.png]]
%%[[caption-width-right:259:some caption text]]
->''"A mentally shattered veteran of the invasion of Stroggos, Private Nathan Grunt is still fighting a war that ended years ago."''
One of the characters from ''VideoGame/QuakeII''. Nathan Grunt is a Strogg invasion veteran who still fights a war which ended years ago. He's fought in the Place Of Many Deaths, the Camping Grounds, and the Temple of Retribution.
[[/folder]]
[[folder:Grunt]]
[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/q3a_grunt.png]]
%%[[caption-width-right:259:some caption text]]
->''"A mentally shattered veteran of the invasion of Stroggos, Private Nathan Grunt is still fighting a war that ended years ago."''
One of the characters from ''VideoGame/QuakeII''. Nathan Grunt is a Strogg invasion veteran who still fights a war which ended years ago. He's fought in the Place Of Many Deaths, the Camping Grounds, and the Temple of Retribution.
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* DeepSouth:
--> (after dying in the lava) ''"This is like an Alabama August!"''
* GratuitousSpanish: Has an habit of sprouting an "Amigo" each 4 or 5 lines.
* HeroOfAnotherStory: He's the main character of ''VideoGame/QuakeII'', after all.
* ShellShockedVeteran: A survivor of the Strogg invasion and posterior strike on Stroggos.
* ShirtlessScene: Has nothing covering his chest. Justified in that he's now "more man than machine".
* TakeThat:
--> ''"Hey, <player>! [[YouFightLikeACow A sleeping cow makes a tougher target than you]]!"''
--> (after dying in the lava) ''"This is like an Alabama August!"''
* GratuitousSpanish: Has an habit of sprouting an "Amigo" each 4 or 5 lines.
* HeroOfAnotherStory: He's the main character of ''VideoGame/QuakeII'', after all.
* ShellShockedVeteran: A survivor of the Strogg invasion and posterior strike on Stroggos.
* ShirtlessScene: Has nothing covering his chest. Justified in that he's now "more man than machine".
* TakeThat:
--> ''"Hey, <player>! [[YouFightLikeACow A sleeping cow makes a tougher target than you]]!"''
to:
* DeepSouth:
--> (after dyingAscendedExtra: A selectable multiplayer skin in the lava) ''"This is like an Alabama August!"''
* GratuitousSpanish: Has an habit of sprouting an "Amigo" each 4 or 5 lines.
* HeroOfAnotherStory: He's the main character of''VideoGame/QuakeII'', after all.
he becomes a full-fledged warrior in this game.
* HisNameReallyIsBarkeep: "Grunt" is a slang word for a rank-and-file soldier such as himself, but it's also his actual last name.
* ShellShockedVeteran:A survivor Survivor of the Strogg invasion and posterior strike assault on Stroggos.
* ShirtlessScene: Has nothing covering his chest. Justified in that he's now "more man than machine".
* TakeThat:
--> ''"Hey, <player>! [[YouFightLikeACow A sleeping cow makes a tougher target than you]]!"''Stroggos.
--> (after dying
* GratuitousSpanish: Has an habit of sprouting an "Amigo" each 4 or 5 lines.
* HeroOfAnotherStory: He's the main character of
* HisNameReallyIsBarkeep: "Grunt" is a slang word for a rank-and-file soldier such as himself, but it's also his actual last name.
* ShellShockedVeteran:
* ShirtlessScene: Has nothing covering his chest. Justified in that he's now "more man than machine".
* TakeThat:
--> ''"Hey, <player>! [[YouFightLikeACow A sleeping cow makes a tougher target than you]]!"''
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[[folder:Grunt]]
[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/q3a_grunt.png]]
%%[[caption-width-right:259:some caption text]]
->''"A mentally shattered veteran of the invasion of Stroggos, Private Nathan Grunt is still fighting a war that ended years ago."''
One of the characters from ''VideoGame/QuakeII''. Nathan Grunt is a Strogg invasion veteran who still fights a war which ended years ago. He's fought in the Place Of Many Deaths, the Camping Grounds, and the Temple of Retribution.
----
* AscendedExtra: A selectable multiplayer skin in ''VideoGame/QuakeII'', he becomes a full-fledged warrior in this game.
* HisNameReallyIsBarkeep: "Grunt" is a slang word for a rank-and-file soldier such as himself, but it's also his actual last name.
* ShellShockedVeteran: Survivor of the Strogg invasion and posterior assault on Stroggos.
[[/folder]]
[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/q3a_grunt.png]]
%%[[caption-width-right:259:some caption text]]
->''"A mentally shattered veteran of the invasion of Stroggos, Private Nathan Grunt is still fighting a war that ended years ago."''
One of the characters from ''VideoGame/QuakeII''. Nathan Grunt is a Strogg invasion veteran who still fights a war which ended years ago. He's fought in the Place Of Many Deaths, the Camping Grounds, and the Temple of Retribution.
----
* AscendedExtra: A selectable multiplayer skin in ''VideoGame/QuakeII'', he becomes a full-fledged warrior in this game.
* HisNameReallyIsBarkeep: "Grunt" is a slang word for a rank-and-file soldier such as himself, but it's also his actual last name.
* ShellShockedVeteran: Survivor of the Strogg invasion and posterior assault on Stroggos.
[[/folder]]
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Changed line(s) 32 (click to see context) from:
For tropes regarding himself, go to [[Characters/QuakeRanger his own character sheet]].
to:
For tropes regarding himself, him, go to [[Characters/QuakeRanger his own character sheet]].
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Changed line(s) 2,3 (click to see context) from:
[-''[[Characters/QuakeI Quake (1996)]]'' | ''Characters/QuakeII'' | '''Quake III Arena''' | ''Characters/QuakeIV'' ([[Characters/QuakeIVSpaceMarineCorps SMC]] - [[Characters/QuakeIVTheStrogg Strogg]]) | ''Characters/QuakeChampions''-]]]]]
to:
[-''[[Characters/QuakeI Quake (1996)]]'' ([[Characters/QuakeRanger Ranger]]) | ''Characters/QuakeII'' | '''Quake III Arena''' | ''Characters/QuakeIV'' ([[Characters/QuakeIVSpaceMarineCorps SMC]] - [[Characters/QuakeIVTheStrogg Strogg]]) | ''Characters/QuakeChampions''-]]]]]
Changed line(s) 32,36 (click to see context) from:
For tropes regarding his appearance in ''VideoGame/QuakeI'', go [[Characters/QuakeI here]]. For tropes related to his appearance in ''VideoGame/QuakeChampions'' go [[Characters/QuakeChampions here]].
----
* GrumpyOldMan: At least, this is how his fellow combatants view him. One of his possible nick-names is "Old-Timer".
* HeroOfAnotherStory: He's the main character of ''VideoGame/{{Quake|I}}'', after all.
* ShellShockedVeteran: Survivor (and main hero) of the Slipgate Wars.
----
* GrumpyOldMan: At least, this is how his fellow combatants view him. One of his possible nick-names is "Old-Timer".
* HeroOfAnotherStory: He's the main character of ''VideoGame/{{Quake|I}}'', after all.
* ShellShockedVeteran: Survivor (and main hero) of the Slipgate Wars.
to:
For tropes regarding himself, go to [[Characters/QuakeRanger his appearance in ''VideoGame/QuakeI'', go [[Characters/QuakeI here]]. For tropes related to his appearance in ''VideoGame/QuakeChampions'' go [[Characters/QuakeChampions here]].
----
* GrumpyOldMan: At least, this is how his fellow combatants view him. One of his possible nick-names is "Old-Timer".
* HeroOfAnotherStory: He's the mainown character of ''VideoGame/{{Quake|I}}'', after all.
* ShellShockedVeteran: Survivor (and main hero) of the Slipgate Wars.sheet]].
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* GrumpyOldMan: At least, this is how his fellow combatants view him. One of his possible nick-names is "Old-Timer".
* HeroOfAnotherStory: He's the main
* ShellShockedVeteran: Survivor (and main hero) of the Slipgate Wars.
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None
For tropes regarding his appearance in ''VideoGame/QuakeI'', go [[Characters/QuakeI here]]. For tropes related to his appearance in ''VideoGame/QuakeChampions'' go [[Characters/QuakeChampions here]].
For tropes related to his appearance in ''VideoGame/QuakeII'', go [[VideoGame/QuakeII here]].
For tropes related to her ''VideoGame/QuakeChampions'' appearance, go [[Characters/QuakeChampions here]].
For tropes related to his ''VideoGame/QuakeChampions'' appearance, go [[Characters/QuakeChampions here]].
For tropes related to his ''VideoGame/QuakeChampions'' appearance, go [[Characters/QuakeChampions here]].
For tropes related to his ''VideoGame/QuakeChampions'' appearance, go [[Characters/QuakeChampions here]].
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%% (ZCE) * BackFromTheDead
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For tropes related to his ''VideoGame/{{Doom}}'' appearance, go [[Characters/{{Doom}} here]]. For tropes related to his ''VideoGame/QuakeChampions'' appearance, go [[Characters/QuakeChampions here]].
----
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For tropes related to her ''VideoGame/QuakeChampions'' appearance, go [[Characters/QuakeChampions here]].
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse
Deleted line(s) 340 (click to see context) :
* DoesNotLikeShoes: Xaero is depicted barefoot - which is more or less appropriate, given he looks like a typical Buddhist, and not only that - he is a ''cybernized'' Buddhist.
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* AdvertisedExtra: He's prominent in promo materials and appears in the intro cinematic of the game. In the game proper, he's just the first boss the player faces in the campaign.
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* DecoyProtagonist: He appears in the intro video, fighting against thousands of monsters. Later, he does appear, but as the first boss, and not as the player character.
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* AdaptedOut: Left out of ''Live''.
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* AdaptedOut: Left out of ''Live''.
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* BareYourMidriff: Her armor exposes her mid section.
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* BareYourMidriff: His shirt is short, and it displays his navel.
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* BareYourMidriff: Her outfit is quite skimpy and reveals a lot of skin, this includes the mid section.
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%% (ZCE) * BareYourMidriff
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* FinalBoss: Of every version, par the PS2 port, where you fight him before confronting Vadrigar for the last time.
to:
* FinalBoss: Of every version, par the PS2 [=PS2=] port, where you fight him before confronting Vadrigar for the last time.
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%% (ZCE) * ActionGirl
to:
* GracefulLoser: Most of his chat messages after getting fragged are him complimenting his killer's skills and wondering how far he and them would go as a team.
-->''"Congratulations, [Player], I am victim to your victor."''
-->''"Congratulations, [Player], I am victim to your victor."''
* RoboSpeak: Many of his dialogues in the text chat revolve around
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%% (ZCE) * LeetLingo: Everywhere.
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* PaintingTheMedium: His name shows up in a rainbow coloration to further cement his showboating personality.
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%% (ZCE) * DemBones
to:
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* MouthStitchedShut: It's never explained why his lips are stitched together, but that's why all of his vocalizations sound like they're going through a closed mouth.
* BossArenaIdiocy: Tends to jump towards the [=BFG10K=] trap more often than not - and getting him to either bump into the crusher or get smashed by it is pretty easy to do every time. Xaero can also make you lose frags this way, though it's less likely he will get to the switch first.
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* FinalBoss: Of the PC version.
to:
* FinalBoss: Of every version, par the PC version.PS2 port, where you fight him before confronting Vadrigar for the last time.
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* SNKBoss: Can easily snipe you from a mile away, all in the blink of an eye, and makes sniping him a lot more difficult by maneuvering and bouncing around. That said, it's also very likely he could fall off the arena you fight him in.
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* PaletteSwap: Unlike every vanilla ''Quake III: Arena'' model, he doesn't come with team skins.
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* PaletteSwap: Unlike every vanilla ''Quake III: Arena'' model, she doesn't come with team skins.
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* ActionGirl
to:
%% (ZCE) * ActionGirl
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* MeaningfulName: Crash, a military instructor, gives you a ''crash'' course on how the Arena Eternal operates.
* RememberTheNewGuy: She didn’t appear in ''VideoGame/{{Doom}}'', but she did train that game’s hero.
* RememberTheNewGuy: She didn’t appear in ''VideoGame/{{Doom}}'', but she did train that game’s hero.
to:
* MeaningfulName: PunnyName: Crash, a military instructor, gives you a ''crash'' course on how the Arena Eternal operates.
* RememberTheNewGuy: Shedidn’t didn't appear in ''VideoGame/{{Doom}}'', but she did train that game’s game's hero.
* RememberTheNewGuy: She
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* WarriorTherapist: Gives advices while blowing you to bits.
* ZeroEffortBoss: In the lower levels, you have to be trying to lose to her, since she only walks very slowly around the map and prefers the shotgun (ignoring the perfectly good plasma-gun). Of course, this is only because the point of the map is to get acquainted to the controls and gameplay. Stops applying in the Nightmare difficulty and in ''Live''.
* ZeroEffortBoss: In the lower levels, you have to be trying to lose to her, since she only walks very slowly around the map and prefers the shotgun (ignoring the perfectly good plasma-gun). Of course, this is only because the point of the map is to get acquainted to the controls and gameplay. Stops applying in the Nightmare difficulty and in ''Live''.
to:
* WarriorTherapist: Gives advices advice while blowing you to bits.
* ZeroEffortBoss: In the lower levels, you have to be trying to lose to her, since she only walks very slowly around the map and prefers the shotgun (ignoring the perfectly good plasma-gun). Of course, this is only because the point of the map is to get acquainted to the controls and gameplay. Stops applying in [[HarderThanHard the Nightmaredifficulty difficulty]] and in ''Live''.
* ZeroEffortBoss: In the lower levels, you have to be trying to lose to her, since she only walks very slowly around the map and prefers the shotgun (ignoring the perfectly good plasma-gun). Of course, this is only because the point of the map is to get acquainted to the controls and gameplay. Stops applying in [[HarderThanHard the Nightmare
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* RememberTheNewGuy: According to his backstory, he was the leader of the mission to Phobos depicted in the original ''Doom''. This could mean that he was one of Doom’s RedShirt “buddies” mentioned in that game’s instruction manual, but regardless, he was never named or described in ''Doom'' at all.
* SpaceMarine: He’s modeled after the TropeCodifier, after all.
* SpaceMarine: He’s modeled after the TropeCodifier, after all.
to:
* RememberTheNewGuy: According to his backstory, he was the leader of the mission to Phobos depicted in the original ''Doom''. This could mean that he was one of Doom’s RedShirt “buddies” "buddies" mentioned in that game’s game's instruction manual, but regardless, he was never named or described in ''Doom'' at all.
* SpaceMarine:He’s He's modeled after the TropeCodifier, after all.
* SpaceMarine:
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* DeepSouth
to:
* DeepSouthDeepSouth:
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* HisNameReallyIsBarkeep: “Grunt” is a slang word for a rank-and-file soldier such as himself, but it’s also his actual last name.
to:
* HisNameReallyIsBarkeep: “Grunt” "Grunt" is a slang word for a rank-and-file soldier such as himself, but it’s it's also his actual last name.
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* ActionGirl
to:
%% (ZCE) * ActionGirl
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* PaletteSwap: A reskin of Major
to:
* PaletteSwap: A reskin of MajorMajor.
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* ActionGirl
* AmazonianBeauty
* AmazonianBeauty
to:
%% (ZCE) * ActionGirl
%% (ZCE) * AmazonianBeauty
%% (ZCE) * AmazonianBeauty
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->''"Born in the breeder tank of a genetics lab and nurtured in a cybronics workshop, Gorre was created to be the ultimate warrior...at least in his own mind."''
* ArtificialHuman
* ArtificialHuman
to:
->''"Born in the breeder tank of a genetics lab and nurtured in a cybronics workshop, Gorre was created to be the ultimate warrior... at least in his own mind."''
"''
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%% (ZCE) * ArtificialHuman
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%% (ZCE) * ArtificialHuman
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* [[TurnedAgainstTheirMasters Turned Against Her Master]]: After being created by a sculptor to be his [[{{Robosexual}} ideal companion]], she lashed out and killed him.
to:
* [[TurnedAgainstTheirMasters Turned Against Her Master]]: TurnedAgainstTheirMasters: After being created by a sculptor to be his [[{{Robosexual}} ideal companion]], she lashed out and killed him.
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* ArtificialLimbs
to:
%% (ZCE) * ArtificialLimbs
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* RollerbladeGood
* {{Stripperiffic}}
* {{Stripperiffic}}
to:
%% (ZCE) * RollerbladeGood
%% (ZCE) * {{Stripperiffic}}
%% (ZCE) * {{Stripperiffic}}
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* ActionGirl
to:
%% (ZCE) * ActionGirl
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* {{Acrofatic}}
* IronicName
to:
%% (ZCE) * {{Acrofatic}}
%% (ZCE) * IronicName
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* WearingAFlagOnYourHead
to:
%% (ZCE) * WearingAFlagOnYourHead
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* ArtificialLimbs
* CyberneticsEatYourSoul
* CyberneticsEatYourSoul
to:
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%% (ZCE) * ArtificialLimbs
%% (ZCE) * CyberneticsEatYourSoul
%% (ZCE) * ArtificialLimbs
%% (ZCE) * CyberneticsEatYourSoul
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* LeetLingo: Everywhere.
to:
%% (ZCE) * LeetLingo: Everywhere.
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* ShirtlessScene
* TotallyRadical / CyberPunk: His appearance, his chatlines are wrote in XtremeKoolLetterz format, and has several of these attitudes...
* TotallyRadical / CyberPunk: His appearance, his chatlines are wrote in XtremeKoolLetterz format, and has several of these attitudes...
to:
%% (ZCE) * ShirtlessScene
*TotallyRadical / CyberPunk: TotallyRadical: His appearance, his chatlines are wrote written in XtremeKoolLetterz format, and has several of these attitudes...attitudes:
*
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* ArtificialLimbs
to:
%% (ZCE) * ArtificialLimbs
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to:
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* BackFromTheDead
to:
%% (ZCE) * BackFromTheDead
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to:
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* DemBones
to:
%% (ZCE) * DemBones
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* AdaptedOut: Is absent from ''Live'' due to his gory design.
* AdaptedOut: Is absent from ''Live'' due to his gory design.
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* PutOnABus: Is not in ''Live'' due to his gory design.
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* NamedInTheSequel: This is the first game to give ''Doom''’s protagonist a name, although the simple name of “Doom” wouldn’t stick; later games in his series, as well as ''VideoGame/QuakeChampions'', would christen him the Doom Slayer.
to:
* NamedInTheSequel: This is the first game to give ''Doom''’s ''Doom''[='=]s protagonist a name, although the simple name of “Doom” wouldn’t "Doom" wouldn't stick; [[VideoGame/Doom2016 later games games]] [[VideoGame/DoomEternal in his series, series]], as well as ''VideoGame/QuakeChampions'', would christen him [[RedBaron the Doom Slayer.Slayer]].
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-->''”Over? I haven't found the blue key card yet!"''
to:
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* SamusIsAGirl: Being a non-humanoid character with a voice consisting of hisses and snarls, there’s nothing to really indicate her gender one way or another, to the point that even some official sources refer to her as a “he” by mistake.
to:
* SamusIsAGirl: Being a non-humanoid character with a voice consisting of hisses and snarls, there’s nothing to really indicate her gender one way or another, to the point that even some official sources refer to her as a
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* ActionGirl
* BareYourMidriff
* DistaffCounterpart: Towards Bitterman.
* ShellShockedVeteran
* StatuesqueStunner
to:
%% (ZCE) * ActionGirl
%% (ZCE) * BareYourMidriff
* DistaffCounterpart: Towards
%% (ZCE) * ShellShockedVeteran
%% (ZCE) * StatuesqueStunner
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* ArtificialLimbs
to:
%% (ZCE) * ArtificialLimbs
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* IceCreamKoan: He loves these.
to:
%% (ZCE) * IceCreamKoan: He loves these.
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* AscendedExtra: Became a selectable member of the roster in ''Live'' and ''Arena Arcade''.
to:
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* AscendedExtra: Became a selectable member of the roster in ''Live'' and ''ArenaArcade''.Arcade'' after being just a skin over which all other ''Team Arena'' characters are generated from.
* AscendedExtra: Became a selectable member of the roster in ''Live'' and ''Arena
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* AscendedExtra: Became a selectable member of the roster in ''Live'' and ''Arena Arcade''.
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* AscendedExtra: Became a selectable member of the roster in ''Live'' and ''ArenaArcade''.Arcade'' after being just a skin over which all other ''Team Arena'' characters are generated from.
* AscendedExtra: Became a selectable member of the roster in ''Live'' and ''Arena
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* ActionGirl
to:
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%% (ZCE) * ActionGirl
%% (ZCE) * ActionGirl
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* BackFromTheDead
to:
%% (ZCE) * BackFromTheDead
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-->'''Voiced by:''' Christian Antkow
to:
The ruler of the Arena Eternal itself, as well as the games' announcer. In ''Revolution'', he becomes the BigBad.
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* NonActionGuy: In the PC version he's only limited to announcing awards and in-game events.
to:
* NonActionGuy: In the PC version all versions not named "Revolution", he's only limited to announcing awards and in-game events.
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