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Changed line(s) 2,3 (click to see context) from:
[-''[[Characters/QuakeI Quake (1996)]]'' ([[Characters/QuakeRanger Ranger]]) | ''Characters/QuakeII'' ([[Characters/QuakeTheStrogg The Strogg]]) | '''Quake III Arena''' | ''Characters/QuakeIV'' | ''Characters/QuakeChampions''-]]]]]
to:
[-''[[Characters/QuakeI Quake (1996)]]'' ([[Characters/QuakeRanger Ranger]]) | ''Characters/QuakeII'' ([[Characters/QuakeTheStrogg The Strogg]]) | '''Quake III Arena''' | ''Characters/QuakeIV'' | ''Characters/QuakeChampions''-]]]]]
Changed line(s) 36 (click to see context) from:
For tropes regarding him, go to [[Characters/QuakeRanger his own character sheet]].
to:
For tropes regarding him, go to [[Characters/QuakeRanger his own [[Characters/QuakeI the Quake (1996) character sheet]].
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Changed line(s) 77,78 (click to see context) from:
--> ''"Your parental unit."''
--> ''"Your female parental unit."''
--> ''"Your female parental unit."''
to:
-->
''"Your female parental unit."''
Changed line(s) 176,177 (click to see context) from:
--> ''"Here lies, <player>, the scab. Fought a god and bought a slab."''
--> ''"Here lies, <player>, the whining puke. He'd have had more chance if he swallowed a nuke."''
--> ''"Here lies, <player>, the whining puke. He'd have had more chance if he swallowed a nuke."''
to:
-->
''"Here lies, <player>, the whining puke. He'd have had more chance if he swallowed a nuke."''
Changed line(s) 197 (click to see context) from:
--> '''Angel''': ''Ooh, I like the rough stuff.''
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Changed line(s) 199 (click to see context) from:
--> '''Angel''': ''Now you think I'm hot, right?''
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--> ''"Robot?!?! I'm a synthetic humanoid, thank you very much."''
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--> ''"Hey, <player>, repeat after me ... I WILL brush my teeth."''
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--> '''''VideoGame/QuakeIIIArena'' manual description'''
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* RollerbladeGood: She doesn't walk or run, she ''skates''. Several costumes in ''Champions'' have additional decorations for it such as blades and spikes. [[GameplayAndStorySegregation Too bad she can't use them in battle]].
to:
* RollerbladeGood: She doesn't walk or run, she ''skates''. Several costumes in ''Champions'' have additional decorations for it such as blades and spikes. [[GameplayAndStorySegregation Too bad she can't use them in battle]].battle.]]
Changed line(s) 264 (click to see context) from:
-> ''Power up ... systems on-line. Pathetic carbon-based [fighter]s targeted.''
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-> ''Selecting [random enemy] for initial termination.''
-> '' Sensors indicate [random enemy] as best choice for minimal risk 'frag.' ''
-> ''Nothing but inferior lifeforms indicated in [map name].''
* DistinctiveAppearances: He doesn't resemble the Tank enemies in Quake 2, his head seems more organic than his predecessors, who had the skin of their presumably organic selves, stapled on their endoskeleton. His legs do not match the plantigrade anatomy, looking more along the lines of a chicken walker digitigrade. His orange color doesn't match the metal-green tones nor the red and black of the regular Tanks or their commander class. He doesn't even have the neck cables his counterparts have. There is also the fact that despite being a cyborg, he doesn't have pain sounds/flinching, something his Quake 2 contemporaries have. Ironically he looks more properly consistent than his fellow cyborg, Bitterman.
* CompositeCharacter: His arm weapons (what seems to be some sort of maul and a blade) make him resemble a Berserker Strogg.
* RoboSpeak: Many of his dialogues in the text chat revolve around.
* SiliconSnarker: Tank Jr. During chat often boasts in a stilted, stereotypically robotic way. Sometimes it is hard to tell if some of what he says are just sarcastic remarks (like having a nuke inside of him, that he can't activate) or plain facts. He mocks his enemies and sometimes references the Strogg modus operandi of removing his enemies' flesh to supply his own. He even says [[{{SophisticatedAsHell}} some things that aren't as dispassionate as he usually is]]:
-> ''Systems indicate sniveling baby that's ready to die.''
-> ''DATA INQUIRY: How many hits to reach the juicy center?''
-> ''PLAYBACK RECORDING: '[fighter]! Scumsucking re-wound ball of puke!''
-> '' Sensors indicate [random enemy] as best choice for minimal risk 'frag.' ''
-> ''Nothing but inferior lifeforms indicated in [map name].''
* DistinctiveAppearances: He doesn't resemble the Tank enemies in Quake 2, his head seems more organic than his predecessors, who had the skin of their presumably organic selves, stapled on their endoskeleton. His legs do not match the plantigrade anatomy, looking more along the lines of a chicken walker digitigrade. His orange color doesn't match the metal-green tones nor the red and black of the regular Tanks or their commander class. He doesn't even have the neck cables his counterparts have. There is also the fact that despite being a cyborg, he doesn't have pain sounds/flinching, something his Quake 2 contemporaries have. Ironically he looks more properly consistent than his fellow cyborg, Bitterman.
* CompositeCharacter: His arm weapons (what seems to be some sort of maul and a blade) make him resemble a Berserker Strogg.
* RoboSpeak: Many of his dialogues in the text chat revolve around.
* SiliconSnarker: Tank Jr. During chat often boasts in a stilted, stereotypically robotic way. Sometimes it is hard to tell if some of what he says are just sarcastic remarks (like having a nuke inside of him, that he can't activate) or plain facts. He mocks his enemies and sometimes references the Strogg modus operandi of removing his enemies' flesh to supply his own. He even says [[{{SophisticatedAsHell}} some things that aren't as dispassionate as he usually is]]:
-> ''Systems indicate sniveling baby that's ready to die.''
-> ''DATA INQUIRY: How many hits to reach the juicy center?''
-> ''PLAYBACK RECORDING: '[fighter]! Scumsucking re-wound ball of puke!''
to:
''Sensors indicate [random enemy] as best choice for minimal risk 'frag.'''\\
''Nothing but inferior lifeforms indicated in [map name].''
-> ''Nothing but inferior lifeforms indicated in [map name].''
* CompositeCharacter: His arm weapons (what seems to be some sort of maul and a blade) make him resemble a Berserker
* RoboSpeak: Many of his dialogues in the text chat revolve
* SiliconSnarker: Tank Jr. During chat often boasts in a stilted, stereotypically robotic way. Sometimes it is hard to tell if some of what he says are just sarcastic remarks (like having a nuke inside of him, that he can't activate) or plain facts. He mocks his enemies and sometimes references the Strogg modus operandi of removing his enemies' flesh to supply his own. He even says
->
''DATA INQUIRY: How many hits to reach the juicy
->
''PLAYBACK RECORDING: '[fighter]! Scumsucking re-wound ball of puke!''
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-> [If the player kills himself] ''Opponent [enemy] successful in activation of self-destruct sequence.''
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--> '''''VideoGame/QuakeIIIArena'' manual description'''
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--> ''"Oh ~d00d! <map> is like my totally favorite place to hang."''
--> ''"I ride in kewler circles, lamer. CU [=L8r=]."''
--> ''"I ride in kewler circles, lamer. CU [=L8r=]."''
to:
-->
''"I ride in kewler circles, lamer. CU [=L8r=]."''
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--> '''''VideoGame/QuakeIIIArena'' manual description'''
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--> '''''VideoGame/QuakeIIIArena'' manual description'''
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--> ''"This gauntlet ''thingy'' gnaws right to the bone."''
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--> (Description in the manual) ''"This fearsome foe showcases the powers of the Vadrigar, for it has no true life of its own. But it begs the question: Where do the gibs and blood come from??"''
to:
Changed line(s) 436,438 (click to see context) from:
--> ''"Yo, <player>, I got a ''bone'' to pick with you."''
--> ''"I'm NOT gonna need to work my fingers to the ''bone'' to beat this crew."''
--> ''"They all die! Isn't that enough! How many more will be thrown at me?"''
--> ''"I'm NOT gonna need to work my fingers to the ''bone'' to beat this crew."''
--> ''"They all die! Isn't that enough! How many more will be thrown at me?"''
to:
-->
''"I'm NOT gonna need to work my fingers to the ''bone'' to beat this crew.
-->
''"They all die! Isn't that enough! How many more will be thrown at me?"''
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--> '''''VideoGame/QuakeIIIArena'' manual description'''
to:
Changed line(s) 468,469 (click to see context) from:
--> ''"You and your little dog Toto too!"''
* CallBack: Every one of his skins in ''Champions'' is a call back to the armour worn by older Doomguys of his franchise. This includes ''{{VideoGame/Doom}} 1'' and ''[[VideoGame/DoomII 2]]'', ''VideoGame/Doom3'', and his ''Quake III'' incarnation.
* CallBack: Every one of his skins in ''Champions'' is a call back to the armour worn by older Doomguys of his franchise. This includes ''{{VideoGame/Doom}} 1'' and ''[[VideoGame/DoomII 2]]'', ''VideoGame/Doom3'', and his ''Quake III'' incarnation.
to:
* CallBack: Every one of his skins in ''Champions'' is a call back to the armour worn by older Doomguys of his franchise. This includes
Changed line(s) 476 (click to see context) from:
* ThemeMusicPowerUp: When he uses his "Berserk" ability in ''Champions'', a snippet of ''At DOOM's Gate'' from ''[[VideoGame/{{Doom2016}} DOOM]]'' plays.
to:
* ThemeMusicPowerUp: When he uses his "Berserk" ability in ''Champions'', a snippet of ''At DOOM's Gate'' from ''[[VideoGame/{{Doom2016}} DOOM]]'' ''VideoGame/{{D|oom2016}}OOM'' plays.
Changed line(s) 484,485 (click to see context) from:
[[labelnote:Click here to see her in ''VideoGame/QuakeIIIArena''.]]https://static.tvtropes.org/pmwiki/pub/images/sorlag.png[[/labelnote]]]]
to:
[[labelnote:Click here to see her in ''VideoGame/QuakeIIIArena''.''Quake III Arena''.]]https://static.tvtropes.org/pmwiki/pub/images/sorlag.png[[/labelnote]]]]
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--> '''''VideoGame/QuakeIIIArena'' manual description'''
to:
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--> ''"Well lookie here! It's the infamous <player>. Time to ph34r those l33t 5k1ll5 again, eh?"''
to:
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--> ''"[[AGodAmI I am Vadrigar, the arena master, the supreme being]]. [[BadassBoast You shall never be free. You will live out an everlasting and torturous defeat at my hands]]."''
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Changed line(s) 633,638 (click to see context) from:
--> (Disabling the shields) ''"It seems I have caught you well. Maybe you're strong."''
--> (Halving his health) ''"You are strong, indeed, but you will not have victory!"''
--> (On frag) ''[[EvilLaugh "Ha! Ha! Ha!"]]''
--> (On hit, but the player not dying) ''"Beware, warrior! You were weak!"''
--> (On being hit, but no dying) ''[[YouFightLikeACow "Is that your best? This will be easier than I thought!"]]''
--> (On being fragged) ''"Ah! Enjoy that moment! You shall not have it again!"''
--> (Halving his health) ''"You are strong, indeed, but you will not have victory!"''
--> (On frag) ''[[EvilLaugh "Ha! Ha! Ha!"]]''
--> (On hit, but the player not dying) ''"Beware, warrior! You were weak!"''
--> (On being hit, but no dying) ''[[YouFightLikeACow "Is that your best? This will be easier than I thought!"]]''
--> (On being fragged) ''"Ah! Enjoy that moment! You shall not have it again!"''
to:
-->
(Halving his health) ''"You are strong, indeed, but you will not have
-->
(On frag) ''[[EvilLaugh "Ha! Ha!
-->
(On hit, but the player not dying) ''"Beware, warrior! You were
-->
(On being hit, but no dying) ''[[YouFightLikeACow "Is that your best? This will be easier than I
-->
(On being fragged) ''"Ah! Enjoy that moment! You shall not have it again!"''
* OrnamentalWeapon: He is in possession of a large sword during his appearance in ''Revolution'', but he never uses it in combat.
Changed line(s) 643 (click to see context) from:
--> ''"What kind of trickery is this? Never has a warrior triumphed in so many of my arenas! Are you more than you appear? No matter! You will now taste and swallow the bitter pill of defeat!"''
to:
* WingedHumanoid: He possesses two sets of wings; one pair angelic, and one pair demonic.
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Changed line(s) 584 (click to see context) from:
* AscendedExtra: Originally a selectable character in the PC version and the first opponent in the small 4-map duel ladder exclusive to ''Team Arena''. She became a full-fledged AI in ''Arena Arcade'', and even made it as a boss.
to:
* AscendedExtra: Originally a selectable character in the PC version and the first second opponent in the small 4-map duel ladder exclusive to ''Team Arena''. She became a full-fledged AI in ''Arena Arcade'', and even made it as a boss.
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Addressed missing image quality upgrades
Changed line(s) 40,41 (click to see context) from:
[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/q3a_phobos.png]]
%%[[caption-width-right:248:some caption text]]
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%%[[caption-width-right:262:some caption text]]
%%[[caption-width-right:262:some caption text]]
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Changed line(s) 363 (click to see context) from:
* EvilLaugh: His taunt in ''Champions'' is a particularly hammy one.
to:
* EvilLaugh: His taunt in ''Champions'' ''III: Arena'' is a particularly hammy one.
Changed line(s) 367 (click to see context) from:
%% * TheRematch: In ''Arena Arcade'' he's ashamed to lose against to you, so the challenge "Saving Face" is a rematch against him.
to:
%% * TheRematch: In ''Arena Arcade'' he's ashamed to lose against to you, so the challenge "Saving Face" is a rematch against him.
Changed line(s) 469 (click to see context) from:
* CallBack: Every one of his skins in ''Champions'' are a call back to the armour worn by older Doomguys of his franchise. This includes ''{{VideoGame/Doom}} 1'' and ''[[VideoGame/DoomII 2]]'', ''VideoGame/Doom3'', and his ''Quake III'' incarnation.
to:
* CallBack: Every one of his skins in ''Champions'' are is a call back to the armour worn by older Doomguys of his franchise. This includes ''{{VideoGame/Doom}} 1'' and ''[[VideoGame/DoomII 2]]'', ''VideoGame/Doom3'', and his ''Quake III'' incarnation.
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Added images, Image quality upgrade; Original renders were captured with textures quality set to lowest. Hossman was missing the back of his head, Angel was a complete mess, Bones' image was straight up wrong, etc. Phobos, Daemia & Stripe image upgrades + Vadrigar image TBA.
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[[quoteright:209:https://static.tvtropes.org/pmwiki/pub/images/q3a_crash.png]]
%%[[caption-width-right:209:some caption text]]
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%%[[caption-width-right:265:some caption text]]
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[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/q3a_bitterman.png]]
%%[[caption-width-right:237:some caption text]]
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[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/q3a_grunt.png]]
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[[quoteright:286:https://static.tvtropes.org/pmwiki/pub/images/q3a_hossman.png]]
%%[[caption-width-right:286:some caption text]]
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[[quoteright:293:https://static.tvtropes.org/pmwiki/pub/images/q3a_hunter.png]]
%%[[caption-width-right:293:some caption text]]
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[[quoteright:389:https://static.tvtropes.org/pmwiki/pub/images/q3a_gorre.png]]
%%[[caption-width-right:389:some caption text]]
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%%[[caption-width-right:266:some caption text]]
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* PaletteSwap: A different-colored Ranger.
to:
* PaletteSwap: A different-colored recolored Ranger.
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[[quoteright:273:https://static.tvtropes.org/pmwiki/pub/images/q3a_angel.png]]
%%[[caption-width-right:273:some caption text]]
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[[labelnote:Click here to see her in ''Quake III Arena'']]https://static.tvtropes.org/pmwiki/pub/images/q3a_slash.png[[/labelnote]]]]
to:
[[labelnote:Click here to see her in ''Quake III Arena'']]https://static.tvtropes.org/pmwiki/pub/images/q3a_slash.org/pmwiki/pub/images/slash_9.png[[/labelnote]]]]
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[[labelnote:Click here to see him in ''Quake III Arena'']]https://static.tvtropes.org/pmwiki/pub/images/q3a_anarki.png[[/labelnote]]]]
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[[labelnote:Click here to see him in ''Quake III Arena'']]https://static.tvtropes.org/pmwiki/pub/images/q3a_anarki.org/pmwiki/pub/images/anarki.png[[/labelnote]]]]
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[[labelnote:Click here to see him in ''Quake III Arena'']]https://static.tvtropes.org/pmwiki/pub/images/q3a_visor.png[[/labelnote]]]]
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[[labelnote:Click here to see him in ''Quake III Arena'']]https://static.tvtropes.org/pmwiki/pub/images/q3a_visor.org/pmwiki/pub/images/visor.png[[/labelnote]]]]
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[[labelnote:click here to see him in ''Quake III Arena'']]https://static.tvtropes.org/pmwiki/pub/images/q3a_keel.org/pmwiki/pub/images/keel.png[[/labelnote]]]]
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[[labelnote:Click here to see him in ''Quake III Arena'']]https://static.tvtropes.org/pmwiki/pub/images/q3a_doom.png[[/labelnote]]]]
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[[labelnote:Click here to see him in ''Quake III Arena'']]https://static.tvtropes.org/pmwiki/pub/images/q3a_doom.org/pmwiki/pub/images/doom_3.png[[/labelnote]]]]
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[[labelnote:Click here to see her in ''VideoGame/QuakeIIIArena''.]]https://static.tvtropes.org/pmwiki/pub/images/q3a_sorlag.png[[/labelnote]]]]
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[[labelnote:Click here to see her in ''VideoGame/QuakeIIIArena''.]]https://static.tvtropes.org/pmwiki/pub/images/q3a_sorlag.org/pmwiki/pub/images/sorlag.png[[/labelnote]]]]
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Spelling/grammar fix(es), Added example(s), General clarification on works content
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* DecompositeCharacter: He's the default selectable skin in ''II'', so he's usually associated with the name Bitterman. In this game, Bitterman is a separate entity from Grunt, with the former having the name and personality in addition to an exclusive look, while the latter has the appearance and the name alongside with his personality.
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* DecompositeCharacter: He's the default selectable skin in ''II'', so he's usually associated with the name Bitterman. In this game, Bitterman is a separate entity from Grunt, with the former having the name and personality in addition to an exclusive look, while the latter has the appearance and the name alongside with his personality.
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->''"The spawn of a human Tank Commander and an Iron Maiden of Stroggos, Tankjr is a sadistic bio-tech nightmare."''
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->''"The spawn of a human Tank Commander and an Iron Maiden of Stroggos, Tankjr Tank Jr is a sadistic bio-tech nightmare."''
* OurVampiresAreDifferent: Described as "a sort of hip, Cyber Vampire" in his profile, with pale skin and gruesome cybernetics contrasting his biker aesthetic.
* EvilLaugh: His taunt in ''Champions'' is a particularly hammy one.
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* PaletteSwap: Subverted in the PC release of Arena Arcade where, unlike every vanilla ''Quake III: Arena'' model, he doesn't come with team skins. He possesses them in the console release.
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* PaletteSwap: Subverted in the PC release of Arena Arcade where, unlike every vanilla ''Quake III: Arena'' model, Subverted; he doesn't come with team skins. He possesses lacked them in the console release.''Team Arena'', only receiving them in ''Arena Arcade''.
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* AscendedExtra: Originally a selectable character in the PC version and the first opponent in the small 4-map duel ladder exclusive to Team Arena. She became a full-fledged AI in ''Arena Arcade'', and even made it as a boss.
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* AscendedExtra: Originally a selectable character in the PC version and the first opponent in the small 4-map duel ladder exclusive to Team Arena.''Team Arena''. She became a full-fledged AI in ''Arena Arcade'', and even made it as a boss.
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* PaletteSwap: Subverted in the PC release of Arena Arcade where, unlike every vanilla ''Quake III: Arena'' model, she doesn't come with team skins. She possesses them in the console release.
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* PaletteSwap: Subverted in the PC release of Arena Arcade where, unlike every vanilla ''Quake III: Arena'' model, Subverted; she doesn't come with team skins. She possesses lacked them in the console release.''Team Arena'', only receiving them in ''Arena Arcade''.