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    Ranger, Slipgate Marine 
https://static.tvtropes.org/pmwiki/pub/images/ranger_thumb.jpg
"Let's go, you sons of bitches!"

Two decades ago, a lone Marine stepped through the Slipgate and into nightmare. He cut through countless horrors to find four eldritch Runes, then laid waste to the abomination known as Shub-Niggurath. Trapped in these realms ever since, he has survived using the power of the Dire Orb seized from within the hot gore of the All-Mother. Time and delirium have eroded his resolve and even his name, but a worn family photograph tucked away in his armor serves as a scrap of hope and sanity.

Ranger's active ability is Dire Orb. Ranger throws the orb in a straight line and can teleport to it by reactivating the ability, potentially telefragging enemies near it. If Ranger chooses not to teleport, it instead detonates to deal heavy damage.

His passive ability is Son of a Gun, which reduces the damage Ranger takes from his own explosives by 20%.


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    Visor, Cybernetic Clone 
https://static.tvtropes.org/pmwiki/pub/images/visor_thumb.jpg
"You can't hide from me."
To produce the perfect infantry, Moscow’s GRU deployed cybernetics, genetics, and even cloning. The result: tireless operatives impervious to panic or pain, with “manageable” psychopathy. But their senses were dulled—especially sight. The GRU turned to a cryptic American scientist and double agent. Just 3 of 20 subjects returned, each with a grafted mask, inexplicably normal vision, and the ability to see through matter. Attempts to reverse-engineer the mask were fatal, and revealed only a layer of putrefied blood within the mask. Disposal of the casualties remains unconfirmed.

Visor's active ability is Piercing Sight, which allows him to see enemy players through walls for 5 seconds.

His passive ability is Strafe Jump. Visor can indefinitely increase his movement speed via strafe jumping.


  • Artificial Limbs: His legs are cybernetic, which allows him to pick up extra speed with Grasshopper.
  • Bilingual Bonus: All of his voice lines are in Russian.
  • The Blank: Courtesy of the visor on his face.
  • Body Horror: Aside from that lovely tidbit about his mask, Visor's skin isn't strictly part of his body according to flavor text - he simply grafted his old human skin over his cybernetics, and some of his alternate costumes play this element up for a patchwork appearance.
  • Evil Laugh: His taunt is a particularly hammy one.
  • Facial Horror: The masks on Visor and his fellow super soldiers are grafted onto their skulls and impossible to remove without killing the owner. The GRU attempted to surgically remove one of the masks for study, and found nothing but unidentifiable blood and gore underneath.
  • Hollywood Cyborg: It seems like everything below his waist is cybernetic, as well as various other parts of his body, most notable his face.
  • My Brain Is Big: The "Psionic" costume features a swollen, malformed forehead with an optional armored covering.
  • Psychic Powers: Alluded to in Visor's "Psionic" costume. One of the remaining supersoldiers in Visor's unit had such a power, and the project to further explore this was terminated when he convinced a team of researchers to rip out their own organs.
  • Soviet Superscience: While not Soviet, Visor was created through Russian supersoldier experiments. He definitely has the accent down though.
  • X-Ray Vision: Visor's Piercing Sight ability allows him to see through walls.

    Slash, Roller Queen 
https://static.tvtropes.org/pmwiki/pub/images/champion_thumbs_slash.png
"I'm gonna flip you like a table!"
It was her grandmother’s music box. Its tiny ice-skater twirled to Swan Lake. She loved it. She couldn’t sleep without hearing its tune. Then she heard it in her dreams. Then always. She would become a skater herself. She would twirl and twirl until the music stopped. But it never stopped. She began to see dark, spidery things. When the clozapine didn’t help, she turned to heroin. In the shooting gallery, she met Anarki. He saw things, too. They became inseparable... until the things they saw became real.

Slash's active ability is Plasma Trail. When activated, Slash leaves a destructive trail of plasma behind her. By activating the ability a second time, she can cause the trail to explode, dealing more damage.

Her passive ability is Crouch Slide. If Slash crouches while moving, she continues moving at full speed for a short time.


  • Artificial Limbs: Confirmed in Anarki's Lore Codex to be a transhuman like him.
  • Cute and Psycho: She still has the teddy bear from her childhood, while being a murderous drug addict.
  • Cyborg: Downplayed Trope compared to her Quake 3's appearance, where her variants tend to show her with no cybernetic implants except for implied ocular implants for Darque skin variant and Kitty Tail implant.
  • Dark Is Not Evil: Slash has plenty of spiked accessories (among other details usually found in bad guys such as plenty of sharp objects made for cutting and, well, slashing) across her costumes, yet her evilness or goodness is left ambiguous.
  • Electronic Eyes: Her eyes while wearing the "Darque" costume are this. Even the head attachment "Unknowable sights" provides another style.
  • Flipping the Bird: Slash does this when activating her ability.
  • Foil: Both she and Anarki are rebellious extreme sports enthusiasts who met each other at a shooting gallery and went into the portal. The major differences are that Slash is generally appeared to be "normal", her preference for in-line rollerskates, her minuscule amounts of cybernetic implants tend to be subtle ones like electronic eyes for Darque set, and raised in an impoverished background.
  • No Name Given: Her Lore Codex entries refuse to reveal her name, just adding [juvenile] where her name should be.
  • Rollerblade Good: Slash has her rollers. Several costumes have additional decoration for it such as blades and spikes. Too bad she can't use them in battle.
  • Stripperiffic: Many of her costumes bare the upper part, some of them bare her midriff and display a bit of leg meat to say the least.
  • Trash Talk: Most of her lines.

    Anarki, Transhuman Punk 
https://static.tvtropes.org/pmwiki/pub/images/champ5_thumb.jpg
"If I don't see some action soon, I'm gonna start FLIPPING TABLES!"
Anarki’s rebellion began with the usual self-vandalism, but he craved something greater, and found it in transhumanism. Addiction, injury, disease… Why tolerate flesh if he could replace it? Using family riches, he underwent increasingly extreme cybernetic surgeries. After a microelectrode pierced his pineal gland, Anarki perceived a surreal, alien reality breakthrough! He eagerly sought more procedures, ignoring the insomnia. Each strengthened his perception of the hidden realm. But only once he met a girl who saw it, too, was he sure he could reach it.

Anarki's active ability is Health Injection. On use, Anarki restores his health to full while also permanently increasing his maximum health and gaining a temporary speed boost.

His passive ability is Hoverboard Air Control, which allows Anarki to change direction more easily when in the air.


  • Artificial Limbs: His robotic left arm.
  • Bourgeois Bohemian: A darker example of the trope, he was implied to be a member of privileged background where he was able to obtain funds to sport his extensive cybernetic implants.
  • Cybernetics Eat Your Soul: To the point that Anarki's grip on reality began to loosen as he replaced more and more of himself with machinery, and he started to perceive eldritch alternate realities.
  • Cyborg: Anarki's bio states that he underwent extreme cybernetic surgeries in order to achieve transhumanism.
  • Delinquent Hair: Sports a moehawk.
  • Dem Bones: Anarki's "Bone Daddy" costume turns him into an undead skeleton.
  • Foil: Both he and Slash are extreme sports enthusiasts with rebellious streaks, which act as catalyst for their friendship when they met together at a shooting gallery. In contrast to Slash, Anarki is a (former) member of an upper class who used his wealth for his extensive cybernetic surgeries along with his use of skateboard.
  • Fragile Speedster: Anarki has below-average health stats (75 HP -the lowest in the game, though permanently increasable with his ability up to 150- and 50 AP) yet he's a bit faster than most characters and has the CPMA-style movement which already gives him an edge.
  • Heal Thyself: Anarki can regenerate his entire health bar with his "Health Injection" ability, and increase the top health up to 150 health points, two pints each time the ability is used. As a countermeasure, its cooldown time is the highest in the game (45 seconds).
  • Hover Board: Though it's purely cosmetic.
  • L33t L1ng0: Everywhere.
  • Musical Assassin: Anarki's "Shrieker" guitar accessory in the "Vanity" category. The guitar itself was sold to him by a musician who made a Deal with the Devil, so the guitar whispers dark thoughts in Anarki's mind after he stopped playing it.
  • Pineal Weirdness: He began to perceive alien dimenaions after a microelectrode pierced his pineal gland.
  • The Quincy Punk: He's the futuristic cyborg version of this trope.
  • Rollerblade Good: Anarki's skateboard, which allows him to stay in the air for a bit longer than his enemies.
  • Totally Radical/Cyber Punk: His appearance, and his voicelines has several of these attitudes...
  • The Undead Anarki's "Bone Daddy" costume is the logical extreme, turning him into a punk skeleton.
  • Walking Shirtless Scene: Anarki's default costume.

    Nyx, Fathom Agent 
https://static.tvtropes.org/pmwiki/pub/images/nyx_thumb.jpg
"They won't even see me coming."
Ages have passed since the peaceable Melem learned to harness the Fathom Orb, imbuing themselves with a trace of its baleful energy to enable “Ghost Walk”—a momentary phase-shift into another dimension. Even when they were sieged by hulking, chitinous marauders, the Ghost Walk saved them as it had many times before. Then, the unthinkable: One of the attackers returned and breached the Orb. With no alternative, the Melem broke their inviolable law and sent their most skilled assassin to the Fathom Orb, not knowing whether she would survive, let alone how she might return.

Nyx's active ability is Ghost Walk. Nyx becomes invisible, intangible and invulnerable, but is unable to attack. If she manages to reappear inside of an enemy, she will telefrag them.

Her passive ability is Wall Jump, which allows her to gain extra height by jumping off of walls.


  • Action Girl: Benefit as a member of an assassin in her home realm.
  • Beauty Is Never Tarnished: Inverted. She's a very attractive woman whose nice body is shown off with a tight suit. That nice body can be dismembered or reduced to a puddle of blood and some chunks of meat.
  • Expy: She can turn herself invisible and has a skin reminiscent of the Ghost unit in Starcraft I. The only thing that's missing is an ability to pinpoint where nukes should be directed.
  • Flash Step: Her "Ghost Walk" ability. It allows her to phase to nearby locations, becoming invincible and intangible. This ability allows her to Tele-Frag enemies, but doesn't let her use weapons.
  • Fragile Speedster: She walks faster than any other character, having 800 speed points (the highest in the game). She also has average health and armor.
  • Human Aliens: Other than her odd-hair color, except for her blonde hair of her Ascension skin, her origin as an inhabitant of another dimension isn't different from average humans.
  • Not Afraid to Die: Stated on her bio. She will try to recover the Orb at any cost.
  • Power Gives You Wings: Her "Phase projector" item in the "Vanity" category projects a pair of wings on her back using a bit of phase energy.
  • Spy Cat Suit/Sensual Spandex: Nyx's skins are made up of form fitting spandex-esque suits that showed off her curves well.
  • Tele-Frag: She can do this to opponents by ending her active, Ghost Walk while inside them.
  • Wall Jump: Her passive.
  • You Gotta Have Blue Hair: Her hair is ice-like, except in the "Ascension" (blonde) and "Ruby" (redhead) costumes.

    Scalebearer, Planetary War General 
https://static.tvtropes.org/pmwiki/pub/images/scalebearer_thumb.jpg
"I will rise to take my place among the gods."
As a warlord of the marauding Greiss, he conquered countless worlds, plundering technology to strengthen his armies. But defeat by a reclusive, phase-shifting race led to his exile. Obsessed with vengeance, he discovered their power source: an ancient shrine with a seething sphere of liquid within. When at last he slaughtered its guardians and entered, the sphere consumed him—and he vanished. He awoke in a bizarre, brutal realm, transformed by arcane energy. Now he seeks a way back, to regain his command and wield his newfound might.

Scalebearer's active ability is Bull Rush. When activated, Scalebearer charges forward, gaining movement speed and dealing damage to enemies he runs into, at the cost of reduced turning. While charging, Scalebearer is also resistant to damage.

His passive ability is Heavyweight. While moving at high speeds in the air, Scalebearer deals damage to enemies he comes into contact with.


  • A God Am I
    "I will rise to take my place among the gods!"
  • Alien Blood: Scalebearer bleeds cyan.
  • Asskicking Equals Authority: He's a galactic warlord!
  • Dash Attack: Scale Bearer's "Bull Rush" ability, which allows him to frag any enemy he crosses during the trajectory of the rush.
  • Empowered Badass Normal: He was a conquering warlord of the Greiss, but nearly met his end when he tried to tap into the power source of a mysterious Reality Warper species. While he survived, he found that the power source had somehow altered him or fused with him, which explains why he glows and has a conspicuous cavity in his chest (which is optionally plugged by power capacitor devices in several costumes). It's unknown exactly how he has changed, however.
  • Foe-Tossing Charge: Performs this via Bull Rush.
  • Meaningful Name: Scalebearer, as seen across his costumes and accessories, bears the scales (either pieces of armor or scales made of bones) of fallen enemies. This rings especially true of the "Bone" costume.
  • The Rival: To Nyx. Scalebearer lead the Greiss in conquering worlds until they were defeated by Nyx's people. This lead to Scalebearer's exile, where he discovered the Orb, the source of the powers of Nyx's people. He stole it, and Nyx was sent after him in order to retrieve it.
  • Squashed Flat: Scalebearer's "Heavyweight" passive allows him to fall above an enemy and frag them.
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    Clutch, Awakened Automaton 
https://static.tvtropes.org/pmwiki/pub/images/champ7_thumb.jpg
"Cower before my perfection."
It was just a mining automaton with limited AI and a force-shield to protect organics and drills. But it was the first to return from the cavern filled with floating ruins and strange markings. Its custodians transferred the data it had gathered to their master neural network. But, after analysis, the network… malfunctioned? Suddenly, Clutch was returning to the cavern as automata began killing organics. Clutch killed them, too, if they were in its path. Once at the cavern, Clutch followed the network’s instructions. A dark mass of writhing tendrils materialized. Clutch stepped into it.

Clutch has two active abilities. The first is "Barrier"; when activated, Clutch gains a frontal shield that absorbs all damage for a short time. The shield is temporarily dropped when Clutch fires his weapon. The second is "Mining Drill," which lets him fire a sustained laser beam for three seconds, similar to the Lightning Gun.

Clutch has two passives: Still Defense allows Clutch to take less damage while standing still. An update later added Hydraulic Dodge, which allows it to dodge upcoming attacks á la Unreal; the ability can even be activated in mid-air, essentially giving it a dash.


  • A.I. Is a Crapshoot: Just a simple mining robot before it came into contact with strange ruins and became a violent killer.
  • Barrier Warrior: Its "Barrier" ability.
  • Card-Carrying Villain: It enjoys killing organic beings and it's proud of it.
  • Cyber Cyclops: It has a single glowing point on the top of his torso, which is presumably his eye.
  • Expy: A former mining robot turned into a killing machine with superiority complex who can even dodge? Are we talking about Clutch or Xan Kriegor?note 
  • Fantastic Racism: Highly disdainful of organic life, declaring that it will grease his gears with their blood. It specifically calls humans "pitiful", which it likely extends to all other organics. Ironically, its Barrier was made to protect organics.
  • Kill All Humans: Seems to be his new purpose.
  • Mighty Glacier: It has a huge amount of health (150) and armor (150), yet it's one of two characters with the lowest amount of speed points (280, alongside Scale Bearer).
  • No-Sell: It's "Still Defense" passive, which deflects damage as long as it isn't running.
  • Prepare to Die: On the Champion select screen, Clutch says "Prepare to be deleted.".
  • Robotic Psychopath: Robot? Check. Psychopath? Check. It's even described as a "woke AF killing machine."
  • Sophisticated as Hell: Most of its quotes are statements of its superiority and/or the inferiority of organics. But sometimes it'll let out a "Rekt." after killing an opponent.
  • Things Man Was Not Meant to Know: Clutch and the other robots of the mine were originally just laborers with limited AI until the human operators scanned eldritch ruins and uploaded the data to their shared network for analysis. The robots promptly went berserk and slaughtered everyone in the mine, and Clutch was sent to activate the ruins and explore the alternate realities.
  • Turned Against Their Masters: Alongside the rest of the robots in the mine, after their neural network was corrupted by data from the eldritch ruins they uncovered. Though it once idolized its human makers, now Clutch seeks only to eradicate them all.
  • Used to Be a Sweet Kid: The optional accessories of the "Drillbit" costume reveal that, as a humble laborer robot, Clutch once idolized his human masters and strived to emulate them by wearing ill-fitting clothing. Clutch views his previous self with disgust.
  • This Is a Drill: Its "Drillbit" costume replaces its left hand with a drill.

    Galena, Unholy Paladin 
https://static.tvtropes.org/pmwiki/pub/images/quake_champions_galena.jpg
"I will harvest your soul."
She was 4 years old when given as an offering to the Celebrants of Volkerh. The talon-priests weaned her on ash-milk and consulted the Gaunt Shepherd to learn her fate. She would live as we do, it whispered, and in so doing would shape herself by the gloaming will of He Who Walks In Blood. Like all children, she watched and imitated. She learned that crying and laughing were no different, so she stopped. She learned that blood is judgment and penance is sacrament. She has grown powerful and grateful. She does not dream of her mother’s world.

Galena's active ability is Unholy Totem. Galena places a totem on the ground that heals allies and Galena herself and damages enemies in a short radius around it. After healing an ally, the totem becomes inert until Galena places another one. Galena can have multiple totems active at once. After damaging an enemy or after getting damaged by an enemy, the totem is destroyed.

Her passive ability is Channeling, which causes her Unholy Totem's cooldown to be reduced by 5% every time she collects a health pickup.


  • Animal Motifs: Her "Retribution" costume, crows.
  • Authority Equals Asskicking: Her "Imperator" costume. The highest rank, yet still able to deliver copious amounts of righteous asskicking.
  • Black Eyes of Evil: Only on her "Inquisitor" costume. Comes along with the curse.
  • Body Horror: Her "Inquisitor" costume. She's infested with a curse. Also her "Wyvern's wings" gives her a pair of, well, wings, ripped from a creature still working through dark magic.
  • Creepy Doll: Her Artifact in the Lore Codex is a creepy ragdoll.
  • Damage Discrimination: Her Unholy Totems will heal her and her allies, but will cause severe damage to enemies.
  • God-Created Canon Foreigner: She bears the Serpent Riders icon on her armor. This suggests that she comes from the same universe as Heretic and Hexen (which id Software published). However, she has not appeared in any of the four games in that franchise, and it's not likely that a sequel featuring her will be made due to the copyright disputes between id Software and Heretic/Hexen developer Raven Software.
  • Heavily Armored Mook: Her Imperator outfit puts her in an impossibly cool set of Scary Impractical Armor, complete with Spikes of Villainy and other such bells and whistles. It's just a skin though, so it has no gameplay effect.
  • Jack-of-All-Stats: Her movement and health/armor stack is very middle of the road and identical to Ranger's.
  • The Paladin: Though in a twist, it's pretty ambiguous as to just how good she is. Her bio hints that the religion she serves is a Religion of Evil, especially given that she is referred to as an unholy paladin.
  • Power Gives You Wings: Optional "Vanity" item, "Wyvern's Wings".
  • Start of Darkness: Her backstory points to this.
  • Stripperiffic: Her "Acolyte" costume, the most conservative of her costumes, only averting Bare Your Midriff because of the amulet covering it.

    Sorlag, Sorg Flesh-Trader 
https://static.tvtropes.org/pmwiki/pub/images/tumblr_orhixllypi1vtoljyo1_1280.jpg
"I do ssso enjoy the ssslaughter!"

Her clan harvested the most warmbloods; they gorged themselves and had flesh-stock left over. Many credited the Haruspex, who could open terrifying windows to the Other Place using the warmbloods’ steaming guts. As their best hunter, Sorlag credited herself. She would expose him by using the warmblood’s forcefield devices to spill his “sacred” bowel-bowl. Morning came, the ritual began, and all saw the Other Place—dark, metal, cold. Sorlag leapt with the device. But her claws had crossed the window. She saw the bowl topple as she was pulled in, screeching.

Sorlag's active ability is Acid Spit. Sorlag vomits up a potent acid, dealing damage over time to enemies hit by it and also coating the ground to damage enemies that step in it for a short time.

Sorlag has two passives. Bunny Hop allows her to gain speed by repeatedly jumping in a single direction. Acid Fiend makes Sorlag immune to her own Acid Spit, as well as those of enemy Sorlags.


  • Damage Over Time: The effect of her Acid Spit.
  • Expy: Her iteration in this game: she can throw a puddle of acid on the floor which damages her enemies, there's her Lizard motif, and she has a rather lengthy tongue. It brings up Reptile to mind.
  • Hollywood Acid: Sorlag's ability spits an area-of-effect acid pool which causes damage over time and can cause blindness if hit directly.
  • Like Cannot Cut Like: The Acid Pool doesn't work on other Sorlags.
  • Lizard Folk
  • Ninja Pirate Zombie Robot: Sorlag's "Savage" costume turns her into a fully-armored lizard.
  • Outliving One's Offspring: Sorlag's "Void" costume's description. A Void interloper dared to eat her unhatched eggs, so Sorlag went on a Roaring Rampage of Revenge and tore the interloper a new one, using its remains as armor.
  • The Rival: To Hunter, according to her Bio.

    B.J. Blazkowicz, One-Man Army 
https://static.tvtropes.org/pmwiki/pub/images/quake_champions_bj_blazkowicz.jpg
"Soldier on, Billy Boy."

During World War II, William B.J. Blazkowicz was the top agent of the Office of Secret Actions (OSA), a joint American-British agency responsible of thwarting several occult research operations by the German war effort. When the notorious General Wilhelm “Deathshead” Strasse attempted to harness the power of the so-called “Black Sun Dimension,” B.J. entered the dreamlike realm to destroy the apparatus that would power Deathshead’s doomsday weapon. After an explosion sent B.J. into a coma for 14 years, he awoke to a world ruled by the Germans. B.J. vowed to revive the dormant resistance and overthrow their evil empire.

Blazkowicz's active ability is Dual Wield. When activated, B.J. draws a second version of his current weapon, greatly increasing his damage output for a short time.

His passive ability is Regeneration. Three seconds after last taking damage, B.J.'s health is healed up to the nearest increment of 25.


    DOOM Slayer, Hell Walker 
https://static.tvtropes.org/pmwiki/pub/images/doom_thumbs.jpg

The UAC’s most remarkable discovery was in Hell’s Kadingir Sanctum. Surrounded by nearly impassable terrain, the team discovered a sealed tomb – its entrance and walls covered in protective runes and imprisonment incantations. The tomb revealed many artifacts, including the Praetor suit. Most notable, however, was an enormous sarcophagus bound to the center bedrock of the tomb with thick iron bands – seemingly anchored to prevent anything from getting in or out. It was believed this sarcophagus must hold a rare or powerful demon, but when later opened, it revealed the body of a man. Unrelenting; unforgiving; driven by a rage that cannot be contained. The Doom Slayer has been to Hell and brought it to its knees. He has no records, and he seems to vanish as quickly as he appears. The few witness accounts available detail a ruthless killer.

The Doom Slayer's active ability is Berserk. Upon activation, the Doom Slayer enters a berserk state for 6 seconds, only being able to attack his enemies with bare hands, but his damage output increases dramatically. If the ability is used during this state, Doom will lunge at his enemy with a massive blow.

His passive ability is Double Jump. Doom can jump twice in succession.


  • Theme Music Power-Up: When the Doom Slayer uses his Berserk ability a snippet of At DOOM's Gate from DOOM plays.
  • The Voiceless: He doesn't utter a sound in the game. This is treated as a second passive ability, since his lack of voice lines means he doesn't give himself away to others by speaking.
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    Keel, Resurrected War Machine 
https://static.tvtropes.org/pmwiki/pub/images/keelimg.jpg
"I only got one thing to say: Stay outta my way."

The Terran Coalition’s reverse-engineering of Slipgate travel created new frontiers – and wars. In the Subic system, thousands of mining colonists were slaughtered by the Klesk, an indigenous chitinid race. The first casualty: Lance Corporal Ben Keel, a marine on perimeter duty.

To learn what happened, Coalition scientists used neuroprosthetics and poorly understood xenobiology to resurrect Keel. He returned to life with a mostly robotic body, but with his mind and memories seemingly intact.

Only weeks later did the fugues start, each bringing longer-lasting visions of a shadowy hellscape.

His active ability is Grenade Swarm, which simply consists of him firing his shoulder mounted grenade launchers. It can charge several times before use, and can be used along conventional weapons, giving Keel some serious firepower.

His passive ability is Stockpile, which reduces the cooldown time of his active ability every time he collects an ammo pickup.


  • Boisterous Bruiser: Has no problem in cracking jokes and just goofing around while blowing his opponents to bits.
  • Crazy-Prepared: Plenty of his accessories are supplies.
  • Cyborg: Same deal as with III, reconstructed after his body was torn.
  • Grenade Launcher: In the form of his two shoulder cannons.
  • Knife Nut: Has one in his default costume as an accessory.
  • Scary Black Man: He's an imposing cyborg with a very deep voice.
  • Shoulder Cannon: Two grenade launchers attached to his shoulders.
  • Secret Snack Stash: His artifact, obtained as the last piece of his Lore Codex, is a piece of cake he hides in his suit for "a very bad day".
  • Spam Attack: Grenade Swarm gives Keel another weapon to fire alongside the weapon he's currently holding. Since it's his ability, just by filling 20% of the meter he gets one grenade, and the meter can be further filled by picking up ammo boxes, Keel has the potential to fill the land with grenades.

    Strogg & Peeker, Undying Infiltrators 
https://static.tvtropes.org/pmwiki/pub/images/strogg.jpg
"None can stand in our way!"

They remember when all Strogg received the same order: to harvest the lone human before he reached the Slipgate. But they failed. All Strogg failed.

At the instant the human destroyed the Slipgate, the infiltrator was just a dozen paces behind, preparing to strike. But then a blast of crimson light engulfed it and all went dark. When it regained function, the infiltrator concluded that it was seeing its surroundings through its malfunctioning drone. But that conclusion was incorrect.

Now there is no order—only foes of the Strogg.

His active ability is Drone Strike. When using it, Strogg becomes invisible, and the player takes control of his companion drone for a while.

His passive ability is Stroyent Cells. Every time Strogg frags an enemy Champion, they will drop a Stroyent cell pickup that will restore Strogg's health.


  • Artificial Limbs: His legs and arms are cybernetic.
  • Bald of Evil: Across the Quake lore, the Strogg are unmistakably represented as the bad guys. And he lacks hair.
  • Battlecry:
    For the Strogg!
  • Body Horror: The Strogg is a reanimated corpse with mechanical parts.
  • Call-Back: The Oppresor skin is a Strogg featured in Enemy Territory: Quake Wars. The Gladiator skin is a Strogg from Quake IV. The Cerberon skin for Peeker references the capital city of the Stroggs, Cerberon, and the events of Quake II.
  • Chest Insignia: His "Oppressor" skin has the Strogg insignia in a chest accessory.
  • Cute and Psycho: The cute Peeker and the psycho Strogg.
  • Drone Deployer: His special ability allows him to control Peeker to navigate the map and shoot enemies.
  • Eyepatch of Power: His default skin has some kind of sensor in his right eye, resembling this.
  • Healing Potion: His passive ability makes any enemy he kills drop Stroyent containers which restore 25 hp.
  • Hidden Depths: Despite being a Strogg, he has feelings, emphasized by his close relations with his drone Peeker.
  • Innocent Inaccurate: Evident in the trailer, with the interactions between the two of them and playing happy music to a cyber-zombie killing people.
  • Invisibility: Once Peeker is deployed, Strogg becomes invisible.
  • Meaningful Name: He is a Strogg, and Peeker, well... peeks.
  • Ninja Pirate Zombie Robot: Just like the rest of his species.
  • Only Sane Man: According to the journals, The Strogg actually worried about the massive destruction brought by a single marine on Stroggos and doubted on Makron's command decision to the point that he willingly broke away from their hivemind just to stop the marine. However, it was all for naught.
  • Robot Buddy: A drone named Peeker, who has the ability to spot enemies and fire bullets.
  • Sigil Spam: The Strogg logo on his chest.
  • The Sneaky Guy: Their job as infiltrators.
  • Sole Survivor: He seems to be the only survivor of a Strogg unit.

    Death Knight, Warrior Eternal 
https://static.tvtropes.org/pmwiki/pub/images/deathknight_thumb.png
"Suffering is only the beginning."

When the blood rage abates, his desiccated mind asks again: Who were you? How many battles? When will it end?

The answers mattered once, before the blessing of the seethe-monks relieved him of mortality, long before the Trespasser debased his master and took her Dire Orb for himself.

The tungsten "heart" that pumps molten lead through his veins serves as a constant reminder of his plea to the Great Black Goat a dozen centuries ago—the only plea he has ever made: "Let me be forever at war."

His active ability is Flame Strike, which has him swipe his sword and send out three spreading fireballs that leave trails of fire behind and burn enemies over time; if the fireballs haven't collided with anything, activating the ability again causes them to close back in, creating a large explosion.

Death Knight has two passives. Charring allows him to set enemies on fire with a melee attack, while Forged Skin makes him immune to fire damage.


  • Ascended Extra: In Quake I he was just a generic enemy. In Quake Champions he is given a backstory and motivations.
  • Blood Knight: As told in his bacstory, he served Shub-Niggurath in order to be able to wage war for eternity.
  • Cool Helmet: Featuring huge horns and everything.
  • Flaming Sword: His active ability "Flame strike" comes from his sword. One of his passives is a variation on this, letting him have a flaming gauntlet.
  • No-Sell: His "Forged Skin" passive makes him immune to fire. That means he can swim in lava without taking damage and he's invulnerable to enemy Death Knights' active ability.
  • Plant Person: His "Dreygur" skin represents this.
  • Promoted to Playable: The Death Knight was originally an enemy in Quake I with an ability to swing his sword and create flaming projectiles that the player killed by the dozens. Now, a Death Knight is a playable Champion, complete with that same attack as his Active Ability.
  • SkeleBot 9000: His "Necrosis" skin consists of a partially cybernetic body, only preserving one of his arms and his skull.
  • Skeleton Motif: All of his skins and Vanity items have something to do with skeletons.
  • Spikes of Villainy: His main costume has some of this, even some barbed wire.

    Athena, Marooned GDF 
https://static.tvtropes.org/pmwiki/pub/images/hqdefault_811.jpg
"Death from above!"

Her GDF Academy recon training was cut short when the Strogg invaded Earth. When the Terran were ready to counterattack the Strogg homeworld years later, Athena was among the first in line.

But the Strogg were expecting them. Just after the dropships launched their pods, a powerful EMP disabled all but a few. She assumed her pod would become her coffin. Then, a miracle: ground forces destroyed the Slipgate generator, sending a shockwave of otherworldly energy outward from the surface.

It swept across her pod, taking her… somewhere else.

Her active ability is "Grappling Hook". It latches on any surface, quickly propelling her towards it. Pressing the active ability key again while the grappling hook is in use lets her swing around using the grappling hook's rope.

Her passive ability is "Ramp Jump". Jumping on top of a ramp or a set of steps grants Athena a huge height boost to her jump.


  • Action Girl: A female soldier in the war against the Strogg, now a Champion in the arena.
  • Fragile Speedster: She has little on the way of health and armor, but moves fast, and both her passive and active abilities are geared towards increasing her mobility even further.
  • Grappling-Hook Pistol: Her active ability, which is Exactly What It Says on the Tin.
  • In a Single Bound: Her "Ramp Jump" passive allows for pretty impressive jumps if you build enough momentum.
  • Military Brat: Born to a family who served in the military.
  • Space Marine: She was one of the marines who took part in Operation Alien Overlord in Quake II where her pod was among the many that were disabled by Strogg's EMP weapons that left her stranded in their territory before an explosion from Slipgate generator sent her to this dimension.
  • Took a Level in Badass: From New Meat who couldn't even finish her training to a veteran combatant, and then to Champion.
  • "Well Done, Daughter" Girl: According to the lore, Athena was relegated by her parents over her sister until she deliberately flunks from military school due to stress. While Athena managed to achieve what her sister had failed, she is still not respected by her parents compared to the level of her sister.

    Eisen, Deft Engineer 
https://static.tvtropes.org/pmwiki/pub/images/quake_champions_eisen.jpg
"Turn 'em to scrap!"

When he married Akiko Tetsuo, executive and heiress of Tetsuo Manufacturing Corporation, he adopted her prestigious surname. For years he piloted the starship that shuttled her between exoplanetary mining projects.

But when the central AI controlling countless mining robots on Tau Ceti F became corrupted and homicidal, he arrived too late to rescue her. After working to evacuate the survivors, he swore to track down the source of the AI's corruption: the same mining bot that killed Akiko.

His hunt led him to a newly excavated cavern, where ornate stone carvings surrounded a swirling, squirming void of eldritch energy...

His active ability is Sentry Turret. Eisen deploys a stationary turret that attacks enemies on sight.

He has two passive abilities: Salvage and Repurpose, which reduce the cooldown time of his active ability every time he collects a Medium and Heavy armor respectively.



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