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[[folder:Gender Based Counterparts]]

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[[folder:Gender Based [[folder:Gender-Based Counterparts]]

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adding a few images of official acknowledgement


The first Pokémon you receive in the game. Entrusted to you by the regional Professor, they always come in three different types: Grass, Fire, or Water. Your rival gets one you don't choose, teaching a basic ElementalRockPaperScissors relationship between them.[[note]]Earlier games always have the rival choosing the starter stronger to yours, while some later games have the rival choosing the starter weaker to yours; some games have ''two'' rivals who take both.[[/note]] Since abilities were introduced, starters get one of three abilities that are type variants of each other: Overgrow, Blaze, and Torrent, which boosts the power of their primary type when their HP gets low. \\

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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/gotcha_first_partner_pokmon.png]]
[[caption-width-right:1000:The First Partners of Gens I-VIII. Even Pikachu and Eevee if you squint at the bottom]]
[[caption-width-right:1000:[[labelnote:
The Grass Starters]]https://static.tvtropes.org/pmwiki/pub/images/grass_6.png[[/labelnote]]]]
[[caption-width-right:1000:[[labelnote: The Fire Starters]]https://static.tvtropes.org/pmwiki/pub/images/fire_85.png[[/labelnote]]]]
[[caption-width-right:1000:[[labelnote: The Water Starters]]https://static.tvtropes.org/pmwiki/pub/images/water_32.jpg[[/labelnote]]]]

The Starter Pokémon. The Big Three. Later officially renamed the First Partners. They are, true to name, the
first Pokémon you receive in the game. core series games. Entrusted to you by the regional Professor, they always come in three different types: Grass, Fire, or Water. Your rival gets one you don't choose, teaching a basic ElementalRockPaperScissors relationship between them.[[note]]Earlier games always have the rival choosing the starter stronger to yours, while some later games have the rival choosing the starter weaker to yours; some games have ''two'' rivals who take both.[[/note]] Since abilities were introduced, starters get one of three abilities that are type variants of each other: Overgrow, Blaze, and Torrent, which boosts the power of their primary type when their HP gets low. \\


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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/rats_6.png]]
[[caption-width-right:1000:The Normal-types of Gens I-VIII]]


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[[caption-width-right:1000:The Early Birds of Gens I-VIII]]


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[[caption-width-right:1000:The Early Evolving Bugs. Not pictured: Gens II, VI, and IX]]


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[[caption-width-right:1000:The Poké Ball Decoys]]

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[[folder:The Minor Legendary Team]]
!!The Minor Legendary Team
A group of legendaries designed around a single theme. Often referred to as legendary trios, they have since grown to include [[SixthRanger fourth rangers]] or just been a larger group to start with. Compared to the "mascot" Legendary teams, they are considerably less powerful, though still powerful among most other Pokémon, and therefore allowed in Battle facilities and official tournaments.

->'''Pokémon of this archetype:''' Legendary Birds[[note]]Articuno, Zapdos, and Moltres[[/note]] (''Gen I''); Legendary Beasts[[note]]Raikou, Entei, and Suicune[[/note]] (''Gen II''); Eon Duo[[note]]Latios and Latias[[/note]] and Legendary Titans[[note]]initially Regirock, Regice, and Registeel; later Regieleki and Regidrago[[/note]] (''Gen III''); Lake Guardians[[note]]Uxie, Mesprit, and Azelf[[/note]] (''Gen IV''); Forces of Nature[[note]]Tornadus, Thundurus, Landorus, and later Enamorus[[/note]] and Swords of Justice[[note]]Cobalion, Terrakion, Virizion, and Keldeo[[/note]] (''Gen V''); Guardian Deities[[note]]Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini[[/note]] (''Gen VII''); Galarian Legendary Birds[[note]]Articuno, Zapdos, and Moltres[[/note]] (''Gen VIII''); Treasures of Ruin[[note]]Ting-Lu, Chien-Pao, Wo-Chien, and Chi-Yu[[/note]] and Loyal Three[[note]]Okidogi, Munkidori, and Fezandipiti[[/note]] (''Gen IX'')

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[[folder:The Minor Legendary Team]]
Invasive Species]]
!!The Minor Legendary Team
A
Invasive Species
Incredibly powerful and deadly Pokémon who are critical to the plots of their games of origin. The members of this
group of legendaries designed around have been displaced from their proper worlds/timelines and their introduction into this one is an ecological disaster waiting to happen. They typically are a single theme. Often referred to as legendary trios, they have since grown to include [[SixthRanger fourth rangers]] or just been stage Pokémon with 570 BST[[note]]Though Poipole only has a larger group to start with. Compared to the "mascot" Legendary teams, they are considerably less powerful, though still powerful among BST of 420 while Nagandel caps out at 540, Roaring Moon, Walking Wake, Gouging Fire, Raging Bolt, Iron Valiant, Iron Leaves, Iron Boulder, and Iron Crown all possess a BST of 590, and Koraidon and Miraidon each boasts a whopping 670 BST[[/note]] and an ability that boosts their most other Pokémon, and therefore allowed in Battle facilities and official tournaments.

noteworthy stat.
->'''Pokémon of this archetype:''' Legendary Birds[[note]]Articuno, Zapdos, and Moltres[[/note]] Ultra Beasts[[note]]Nihelego, Buzzwole, Pheromosa, Xurkitree, Celesteela, Kartana, Guzzlord, Stakataka, Blacephelon[[/note]] (''Gen I''); Legendary Beasts[[note]]Raikou, Entei, and Suicune[[/note]] VII''), Ancient Paradox Pokémon[[note]]Great Tusk, Scream Tail, Brute Bonnet, Flutter Mane, Slither Wing, Sandy Shocks, Roaring Moon, Walking Wake, Gouging Fire, Raging Bolt[[/note]], Future Paradox Pokémon[[note]]Iron Treads, Iron Bundle, Iron Hands, Iron Jugulis, Iron Moth, Iron Thorns, Iron Valiant, Iron Leaves, Iron Boulder, Iron Crown[[/note]] (''Gen II''); Eon Duo[[note]]Latios XI'')
->'''Pokémon who are atypical examples of this archetype:''' Poipole line[[note]]Despite being an Ultra Beast, Poipole evolves into Naganadel as apart of a two-stage evolutionary live rather than a single-stage one like its contemporaries. It is also relatively passive for an Ultra Beast
and Latias[[/note]] and Legendary Titans[[note]]initially Regirock, Regice, and Registeel; later Regieleki and Regidrago[[/note]] has never played an antagonistic role in any ''Pokémon'' media[[/note]] (''Gen III''); Lake Guardians[[note]]Uxie, Mesprit, VII''), Paradox Duo[[note]]They possess different signature abilities from their brethren, in addition to not following the traditional naming conventions for Paradox Pokémon, at least not normally, as Koraidon and Azelf[[/note]] Miraidon are also known as 'Winged King' and 'Iron Serpent' respectively.[[/note]] (''Gen IV''); Forces XI'')
->'''Pokémon that only have elements
of Nature[[note]]Tornadus, Thundurus, Landorus, this archetype:''' Deoxys[[note]]Introduced well before the archetype was cemented and later Enamorus[[/note]] and Swords has no plot significance in its introductory generation but does fit the broad strokes of Justice[[note]]Cobalion, Terrakion, Virizion, and Keldeo[[/note]] the concept being an otherworldly OutsideContextProblem[[/note]] (''Gen V''); Guardian Deities[[note]]Tapu Koko, Tapu Lele, Tapu Bulu, III''), Cosmog line, Necrozma[[note]]The Light Trio is viewed as being similar in nature to the Ultra Beasts due to their ability to open Ultra Wormholes but aren't officially considered ones themselves. Additionally, Solgaleo and Tapu Fini[[/note]] Lunala are a part of a three-stage evolutionary line rather a single stage one[[/note]] (''Gen VII''); Galarian Legendary Birds[[note]]Articuno, Zapdos, and Moltres[[/note]] VII''), Eternatus[[note]]Fills a similar role in the narrative, but is a single Pokémon divorced from others.[[/note]] (''Gen VIII''); Treasures of Ruin[[note]]Ting-Lu, Chien-Pao, Wo-Chien, and Chi-Yu[[/note]] and Loyal Three[[note]]Okidogi, Munkidori, and Fezandipiti[[/note]] (''Gen IX'')VIII'')



* FireIceLightning: How they were introduced, though they've moved away from being strictly three members over time.
* InfinityMinusOneSword: They are not PurposefullyOverpowered like mascot Legendaries and even surpassed by fully evolved Pseudo-Legendaries in raw stats, but they are still quite powerful and are generally available far before the mascot Legendaries.
* OlympusMons: Albeit at the lower end of the scale when it comes to legendaries.
* OurCryptidsAreMoreMysterious: Whereas most people assume all legendaries are meant to be like gods, it's more common for minor legendaries to be akin to cryptids and in-universe urban legends -- the Legendary Birds in particular are clearly presented in the games as only being exceptionally rare and powerful and not truly godlike. Latios and Latias even moreso, as the Pokédex claims that they travel in groups.
* SequelEscalation: The original bird trio were essentially extremely rare and powerful animals. In every generation since, they have become more integral to the legends and lore of their respective regions, some outright being called deities.

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* FireIceLightning: How they were introduced, though they've moved away from AlwaysChaoticEvil: {{Subverted|Trope}}. Despite being strictly three members over time.
incredibly aggressive and deadly, they are essentially just displaced wild animals acting out of fear and/or natural instinct rather than genuine malice. Once caught, they can be just as affectionate as any other Pokémon.
* InfinityMinusOneSword: BadassAdorable: They include the likes of Kartana, Poiple, Scream Tail, and Iron Bundle, all of which are as threatening as they are cute.
* BossBattle: You tend face an uncatchable, wild specimen towards the mid-game to serve as your introduction to these otherworldly creatures: The Alola games have you fight a Nihelego in Aether Paradise and depending on whether you're playing ''Scarlet'' or ''Violet'', the Quaking Earth Titan will either be Great Tusk or Iron Treads.
* IntroducedSpeciesCalamity: In their places of origin, many of these creatures are simply just normal Pokémon. In the regions the player encounters them, they're forces of destruction that threaten to upset the natural world of Pokémon.
* KnightOfCerebus: The stakes tend to rapidly escalate once these guys enter the picture. Notably, amongst their numbers are some of the few Pokémon who've been explicitly confirmed to have killed and/or seriously injured humans, namely Nihilego (who has parasitized a human) and Koraidon/Miraidon (who have killed/mortally wounded a human).
* LivingMacguffin:
They are the objects of obsession for the [[BigBad Big Bads]] of their debut games, who seek to live amongst them despite the disastrous consequences that would come about from unleashing them upon the world.
* NoBiologicalSex: All of them are officially genderless and incapable of breeding in-game.
* NumerologicalMotif: The Ultra Beasts are themed on prime numbers, with there always being a known amount of species equal to a prime number, their base stats are all prime numbers[[note]]except for Naganadel's Speed of 121[[/note]], and they learn moves only at prime number levels except for level 1. Similarly,
not PurposefullyOverpowered like mascot Legendaries counting Koraidon and Miraidon, the base stats are all odd numbers for Ancient Paradox Pokémon and even surpassed numbers for Future Paradox Pokémon.
* OddNameOut: They tend to be referred to
by fully evolved Pseudo-Legendaries vague titles to highlight their enigmatic nature: The Ultra Beast are codenamed "UB ___" based off of their most notable features while the names of the Paradox Pokémon come across more as broad descriptions than actual names. However this is ultimately {{Downplayed|Trope}}, as all the Ultra Beast are given genuine names upon being caught. Conversely, the Paradox Duo, "Winged King" and "Iron Serpent", initially followed the naming convention before being renamed Koraidon and Miraidon respectively, implying that it's possible that the other Paradox Pokémon may also one day receive proper names of their own.
* OlympusMons: {{Averted|Trope}}. Despite possessing stats comparable to legendaries, none of them are inherently special or unique. In fact, most of them are actually fairly common
in raw their natural habitats.
* OutsideContextProblem: None of them are native to the Pokémon World as we know it, the Ultra Beast being from different dimensions and the Paradox Pokémon being from either the prehistoric era or distant future. They are also far more powerful and aggressive than the standard Pokémon and could potentially devastate entire regions if left unchecked.
* RuleOfSeven: The archetype was created for Generation VII. There are seven original Ultra Beasts (before ''Ultra Sun and Ultra Moon'' added more), seven Ancient Paradox Pokémon, and seven Future Paradox Pokémon introduced in the base game. Paradox Pokémon always learn new moves at levels that are multiples of seven.
* StatusBuff: The Ultra Beast all possess the ability Beast Boost, which raises their dominant stat by one increment for [[ChainLethalityEnabler every Pokémon they defeat]]. The Paradox Pokémon possess similar abilities, Protosynthesis for the Ancient Paradoxes and Quark Drive for the Future ones, which are activated by sunny weather and electric terrains respectively. Koraidon's Orichalcum Pulse and Miraidon's Haldron Engine are essentially upgraded versions of the standard Paradox abilities, as not only do the boost the Paradox Duo's
stats, but they are still quite powerful and are generally available far before also cause the mascot Legendaries.
* OlympusMons: Albeit at the lower end of the scale when it comes to legendaries.
* OurCryptidsAreMoreMysterious: Whereas most people assume all legendaries are meant to be like gods, it's more common for minor legendaries to be akin to cryptids and in-universe urban legends -- the Legendary Birds in particular are clearly presented in the games as only being exceptionally rare and powerful and not truly godlike. Latios and Latias even moreso, as the Pokédex claims
field conditions that they travel in groups.
* SequelEscalation: The original bird trio were essentially extremely rare and powerful animals. In every generation since, they have become more integral to the legends and lore of
allow their respective regions, some outright being called deities.branches of Paradox Pokémon activate their own stat boosts.
* VersionExclusiveContent:
** Buzzwole, Kartana, and Blacephalon are exclusive to ''Sun/Ultra Sun'', while Pheromosa, Celesteela, and Stakataka are exclusive to ''Moon/Ultra Moon''.
** The Ancient Paradox Pokémon can only be found in ''Scarlet''. Conversely, the Future Paradox ones are only available in ''Violet''.


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[[folder:The Minor Legendary Team]]
!!The Minor Legendary Team
A group of legendaries designed around a single theme. Often referred to as legendary trios, they have since grown to include [[SixthRanger fourth rangers]] or just been a larger group to start with. Compared to the "mascot" Legendary teams, they are considerably less powerful, though still powerful among most other Pokémon, and therefore allowed in Battle facilities and official tournaments.

->'''Pokémon of this archetype:''' Legendary Birds[[note]]Articuno, Zapdos, and Moltres[[/note]] (''Gen I''); Legendary Beasts[[note]]Raikou, Entei, and Suicune[[/note]] (''Gen II''); Eon Duo[[note]]Latios and Latias[[/note]] and Legendary Titans[[note]]initially Regirock, Regice, and Registeel; later Regieleki and Regidrago[[/note]] (''Gen III''); Lake Guardians[[note]]Uxie, Mesprit, and Azelf[[/note]] (''Gen IV''); Forces of Nature[[note]]Tornadus, Thundurus, Landorus, and later Enamorus[[/note]] and Swords of Justice[[note]]Cobalion, Terrakion, Virizion, and Keldeo[[/note]] (''Gen V''); Guardian Deities[[note]]Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini[[/note]] (''Gen VII''); Galarian Legendary Birds[[note]]Articuno, Zapdos, and Moltres[[/note]] (''Gen VIII''); Treasures of Ruin[[note]]Ting-Lu, Chien-Pao, Wo-Chien, and Chi-Yu[[/note]] and Loyal Three[[note]]Okidogi, Munkidori, and Fezandipiti[[/note]] (''Gen IX'')
----
* FireIceLightning: How they were introduced, though they've moved away from being strictly three members over time.
* InfinityMinusOneSword: They are not PurposefullyOverpowered like mascot Legendaries and even surpassed by fully evolved Pseudo-Legendaries in raw stats, but they are still quite powerful and are generally available far before the mascot Legendaries.
* OlympusMons: Albeit at the lower end of the scale when it comes to legendaries.
* OurCryptidsAreMoreMysterious: Whereas most people assume all legendaries are meant to be like gods, it's more common for minor legendaries to be akin to cryptids and in-universe urban legends -- the Legendary Birds in particular are clearly presented in the games as only being exceptionally rare and powerful and not truly godlike. Latios and Latias even moreso, as the Pokédex claims that they travel in groups.
* SequelEscalation: The original bird trio were essentially extremely rare and powerful animals. In every generation since, they have become more integral to the legends and lore of their respective regions, some outright being called deities.
[[/folder]]
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Cresselia is no longer listed as a member of this archetype.


* PinkMeansFeminine: Miltank, Cresselia, and the Hatenna line as a whole are all pinker than their male counterparts.

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* PinkMeansFeminine: Miltank, Cresselia, Miltank and the Hatenna line as a whole are all pinker than their male counterparts.
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* SingleSpecimenSpecies: PlayedWith. Some of these creatures are legitimately one of a kind such as Jirachi, but there are others which are simply exceedingly rare but otherwise have multiple members such as Manaphy and Phione.

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calyrex is a legendary, not a mythical. I believe Keldeo belongs in this group due to its perceived cuteness, its mythical status and perception as younger, its Damsel In Distress status. I feel like meltan should be here too but I'm not too confident


->'''Pokémon of this archetype:''' Rayquaza (''Gen III''); Giratina (''Gen IV''); Kyurem (''Gen V''); Zygarde (''Gen VI''); Necrozma (''Gen VII''); Eternatus (''Gen VIII''); Terapagos (''Gen IX'')

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->'''Pokémon of this archetype:''' Rayquaza (''Gen III''); Giratina (''Gen IV''); Kyurem (''Gen V''); Zygarde (''Gen VI''); Necrozma (''Gen VII''); Eternatus (''Gen VIII''); Terapagos (DLC) (''Gen IX'')



->'''Pokémon of this archetype:''' Mew (''Gen I''); Celebi (''Gen II''); Jirachi (''Gen III''); Manaphy, Arceus and Shaymin (''Gen IV''); Victini and Meloetta (''Gen V''); Diancie and Hoopa (''Gen VI''); Magearna and Marshadow (''Gen VII''); Calyrex (DLC) (''Gen VIII''); Pecharunt (DLC) (''Gen IX'')

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->'''Pokémon of this archetype:''' Mew (''Gen I''); Celebi (''Gen II''); Jirachi (''Gen III''); Manaphy, Arceus and Shaymin (''Gen IV''); Victini Victini, Keldeo and Meloetta (''Gen V''); Diancie and Hoopa (''Gen VI''); Magearna and Marshadow (''Gen VII''); Calyrex (DLC) (''Gen VIII''); Pecharunt (DLC) (''Gen IX'')


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* AscendedExtra: The anime centered movies tend to give these Mythicals a lot more focus and importance than the games do and make them a LivingMacGuffin or DamselInDistress. This makes ''Legends: Arceus'' and also ''Scarlet'' and ''Violet'' notable in this regard as they make these Mythicals play a large part in the story as well.


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* OutOfFocus: Unlike Legendaries, who are either the mascot of the game and/or play a major part of the game's climax, Mythicals tend to be regulated to events and often distributed after the game's main story is over. They aren't even needed to be captured to complete a Pokédex for that reason.


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* RiddleForTheAges: They are in-universe seen so rarely that they have their very existence questioned. To emphasize this point they are very rarely, if ever, actually caught in a battle and often given to the player through events.

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[[center: [- [[Characters/{{Pokemon}} Main Character Index]] > '''Recurring Archetypes''' -]]]

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[[center: [- [[Characters/{{Pokemon}} [[center:[-[[Characters/{{Pokemon}} Main Character Index]] > '''Recurring Archetypes''' -]]]
Archetypes'''-]]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1000002313.jpg]]
[[caption-width-right:350:Not pictured: Pawmi line]]



->'''Pokémon of this archetype:''' Magikarp line (''Gen I''); Feebas line(''Gen III''); Wimpod line & Wishiwashi (''Gen VII''); Finizen line (''Gen IX'')

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->'''Pokémon of this archetype:''' Magikarp line (''Gen I''); Feebas line(''Gen line (''Gen III''); Wimpod line & Wishiwashi (''Gen VII''); Finizen line (''Gen IX'')



Items in the Pokémon series are generally represented by Pokéballs that litter the landscape or other items. However, due to this, several Pokémon have been introduced that take advantage of this fact, and bear a similar design in order to trick players into running into them. Generally they are fairly balanced in their stats, albeit excelling in a few areas and falling flat in others.

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Items in the Pokémon series are generally represented by Pokéballs Poké Balls that litter the landscape or other items. However, due to this, several Pokémon have been introduced that take advantage of this fact, and bear a similar design in order to trick players into running into them. Generally they are fairly balanced in their stats, albeit excelling in a few areas and falling flat in others.



* AnimateInanimateObject: They're almost all based on Pokéballs.
* ChestMonster: Essentially what their gimmick is; tricking you into thinking it's an item before revealing it's a Pokémon. Voltorb, Foongus, and Galarian Stunfisk all resemble the Pokéballs that represent items on the overworld in their generations, while Greavard instead mimics the sparkling item pickups in ''Scarlet and Violet''.
* EarlyInstallmentWeirdness: While the [[GameplayAndStorySegregation player]] may be tricked into activating a Voltorb or Electrode thinking it was an item ball, this is only because they use the [[GraphicsInducedSuperDeformed same icon on the world map]]. InUniverse, a Pokéball can fit in a ten-year-old's palm, while an Electrode is a little over ''three'' feet in diameter. In non-game material, they're simply living land mines rather than Pokéball fake-outs. Foongus is appropriately much smaller, and Stunfisk only shows its small Pokéball-shaped mouth while concealing the rest of its body.

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* AnimateInanimateObject: They're almost all based on Pokéballs.
Poké Balls.
* ChestMonster: Essentially what their gimmick is; tricking you into thinking it's an item before revealing it's a Pokémon. Voltorb, Foongus, and Galarian Stunfisk all resemble the Pokéballs Poké Balls that represent items on the overworld in their generations, while Greavard instead mimics the sparkling item pickups in ''Scarlet and Violet''.
* EarlyInstallmentWeirdness: While the [[GameplayAndStorySegregation player]] may be tricked into activating a Voltorb or Electrode thinking it was an item ball, this is only because they use the [[GraphicsInducedSuperDeformed same icon on the world map]]. InUniverse, a Pokéball Poké Ball can fit in a ten-year-old's palm, while an Electrode is a little over ''three'' feet in diameter. In non-game material, they're simply living land mines rather than Pokéball Poké Ball fake-outs. Foongus is appropriately much smaller, and Stunfisk only shows its small Pokéball-shaped Poké Ball-shaped mouth while concealing the rest of its body.



->'''Pokémon of this archetype:''' Grimer line, Koffing line (''Gen I''); Gulpin line (''Gen III''); Trubbish line (''Gen V'); Varoom line (''Gen IX'')

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->'''Pokémon of this archetype:''' Grimer line, Koffing line (''Gen I''); Gulpin line (''Gen III''); Trubbish line (''Gen V'); V''); Varoom line (''Gen IX'')



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1000002315.png]]
[[caption-width-right:350:Fossil Pokémon with their real-life inspirations, excluding the Galarian Fossils]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1000002314.png]]
[[caption-width-right:350:Not pictured: Dragapult, Hisuian Goodra, and Baxcalibur]]



* InterfaceSpoiler: While they're pitched as a duo of mascots, it's immediately obvious that most are actually part of a trio when you just look at the Pokédex. It's no surprise when Blastoise becomes the mascot of a ''Blue Version'' any more than Rayquaza getting an ''Emerald Version''. It was surprising that Zygarde never got a proper "Z Version", though.[[note]]''Pokémon Legends: Z-A'', rather than a true UpdatedReRelease of ''X and Y'', is part of the subseries launched with ''Legends: Arceus'' and more of a sequel/spin-off of the Kalos games.[[/note]]

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* InterfaceSpoiler: While they're pitched as a duo of mascots, it's immediately obvious that most are actually part of a trio when you just look at the Pokédex. It's no surprise when Blastoise becomes the mascot of a ''Blue Version'' any more than Rayquaza getting an ''Emerald Version''. It was surprising that Zygarde never got a proper "Z Version", though.[[note]]''Pokémon Legends: Z-A'', rather than a true UpdatedReRelease UpdatedRerelease of ''X and Y'', is part of the subseries launched with ''Legends: Arceus'' and more of a sequel/spin-off of the Kalos games.[[/note]]



A group that largely overlaps with the Version Mascots. They are generally a secret part of the lore between the paired mascots, and in turn become the mascots of the [[UpdatedReRelease enhanced version]]. Since each pair tends to incorporate a theme of duality, the Third Legendary often symbolizes balance between the two. Like the Version Mascots, their role has been largely codified in Gen III and IV.

to:

A group that largely overlaps with the Version Mascots. They are generally a secret part of the lore between the paired mascots, and in turn become the mascots of the [[UpdatedReRelease [[UpdatedRerelease enhanced version]]. Since each pair tends to incorporate a theme of duality, the Third Legendary often symbolizes balance between the two. Like the Version Mascots, their role has been largely codified in Gen III and IV.



* BreakingOldTrends: Eternatus isn't technically the third member of a group alongside Zacian and Zamazenta, but it's their arch-enemy. Its story is also resolved in the paired versions rather than in an UpdatedReRelease, and it's the ClimaxBoss of said versions' Legendary Pokémon plot instead of the respective Warrior Pokémon.
* EarlyInstallmentWeirdness: Suicune is the first case of a Legendary Pokémon being used as the mascot of an UpdatedReRelease, but it belongs to an entirely different group than Lugia and Ho-Oh (but is implied to be subordinate to the latter), isn't the focus of the story of ''Crystal'' (though it is the focus of a sub-plot), and it doesn't have a SuperMode nor Dragon-typing.

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* BreakingOldTrends: Eternatus isn't technically the third member of a group alongside Zacian and Zamazenta, but it's their arch-enemy. Its story is also resolved in the paired versions rather than in an UpdatedReRelease, UpdatedRerelease, and it's the ClimaxBoss of said versions' Legendary Pokémon plot instead of the respective Warrior Pokémon.
* EarlyInstallmentWeirdness: Suicune is the first case of a Legendary Pokémon being used as the mascot of an UpdatedReRelease, UpdatedRerelease, but it belongs to an entirely different group than Lugia and Ho-Oh (but is implied to be subordinate to the latter), isn't the focus of the story of ''Crystal'' (though it is the focus of a sub-plot), and it doesn't have a SuperMode nor Dragon-typing.



** In the paired versions up until Generation VII, they are found as [[OptionalBoss Optional Bosses]] with little to no explanation or plot relevance. This allows them to be the focus of publicity for the UpdatedReRelease.
** Has become a ForgottenTrope from Generation VIII onwards. The "original" Third Legendary from that generation, Eternatus, is faced during the base game's story as the ClimaxBoss, and the changes in the main series's release model -- from UpdatedReRelease to DownloadableContent -- means that following plotline-relevant legendaries like Terapagos are the stars of their own DLC campaigns.

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** In the paired versions up until Generation VII, they are found as [[OptionalBoss Optional Bosses]] {{Optional Boss}}es with little to no explanation or plot relevance. This allows them to be the focus of publicity for the UpdatedReRelease.
UpdatedRerelease.
** Has become a ForgottenTrope from Generation VIII onwards. The "original" Third Legendary from that generation, Eternatus, is faced during the base game's story as the ClimaxBoss, and the changes in the main series's release model -- from UpdatedReRelease UpdatedRerelease to DownloadableContent -- means that following plotline-relevant legendaries like Terapagos are the stars of their own DLC campaigns.



** Gen III and Gen IV are the main codifiers of the archetype, with Rayquaza and Giratina being the Version Mascot of the respective generation's UpdatedReRelease and belonging to the same trios as the original paired versions' mascots.
** Gen V and Gen VII experiment with the concept, each having a pair of [[UpdatedReRelease Updated Re Releases]] instead of a single one, whose mascot is the fusion between Kyurem/Necrozma and one of the paired versions' mascots.
** Gen VI eschews this completely, having no UpdatedReRelease and no role for poor Zygarde, until the release of ''Pokémon Legends: Z-A'' in Gen IX.

to:

** Gen III and Gen IV are the main codifiers of the archetype, with Rayquaza and Giratina being the Version Mascot of the respective generation's UpdatedReRelease UpdatedRerelease and belonging to the same trios as the original paired versions' mascots.
** Gen V and Gen VII experiment with the concept, each having a pair of [[UpdatedReRelease [[UpdatedRerelease Updated Re Releases]] instead of a single one, whose mascot is the fusion between Kyurem/Necrozma and one of the paired versions' mascots.
** Gen VI eschews this completely, having no UpdatedReRelease UpdatedRerelease and no role for poor Zygarde, until the release of ''Pokémon Legends: Z-A'' in Gen IX.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* CrutchCharacter: ZigZagged. Their decent starting level of 5 and quick access to their early game STAB move means that, barring a few inconvenient matchups, they can usually solo the early game with no issue. The game is designed for the player to rely on them at the outset [[ComplacentGamingSyndrome if not the entire game if they end up overleveled.]] They can all easily overpower generic trainers and early ComMons. When it comes to gyms, depending on them is a rough answer to DifficultyLevels for how much [[ThresholdGuardians grinding]] or [[ConvenientWeaknessPlacement catching]] and [[SocializationBonus trading]] it takes to win.[[note]]Famously, Bulbasaur and Squirtle Brock dealing 4x STAB damage to breeze through Brock on their own and at least having a defensive resistance to Misty, where Charmander is inconvenienced by dealing x0.5 to both and is weak to Misty's Bubblebeam, without getting an advantage on a gym until the fourth.[[/note]] Gen V goes out of its way to challenge this playstyle by giving the first gym the advantage with the Elemental Monkeys regardless of your choice in ''BW'', and then having a neutral Normal Gym up first for ''[=B2W2=]''.

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* CrutchCharacter: ZigZagged. Their decent starting level of 5 and quick access to their early game STAB move means that, barring a few inconvenient matchups, they can usually solo the early game with no issue. The game is designed for the player to rely on them at the outset [[ComplacentGamingSyndrome if not the entire game if they end up overleveled.]] They can all easily overpower generic trainers and early ComMons. When it comes to gyms, depending on them is a rough answer to DifficultyLevels for how much [[ThresholdGuardians grinding]] or [[ConvenientWeaknessPlacement catching]] and [[SocializationBonus trading]] it takes to win.[[note]]Famously, Bulbasaur and Squirtle Brock dealing 4x STAB damage to breeze through Brock on their own and at least having a defensive resistance to Misty, where Charmander is inconvenienced by dealing x0.5 to both and is weak to Misty's Bubblebeam, without getting an advantage on a gym until the fourth.[[/note]] Gen V goes out of its way to challenge this playstyle by giving the first gym the advantage with the Elemental Monkeys regardless of your choice in ''BW'', and then having a neutral Normal Gym up first for ''[=B2W2=]''.

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Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* CrutchCharacter: ZigZagged. Their decent starting level of 5 and quick access to their early game STAB move means that, barring a few inconvenient matchups, they can usually solo the early game with no issue. The game is designed for the player to rely on them at the outset [[ComplacentGamingSyndrome if not the entire game if they end up overleveled.]] They can all easily overpower generic trainers and early ComMons. When it comes to gyms, depending on them is a rough answer to DifficultyLevels for how much [[ThresholdGuardians grinding]] or [[ConvenientWeaknessPlacement catching]] and [[SocializationBonus trading]] it takes to win. [[note]]Famously Bulbasaur and Squirtle Brock dealing 4x STAB damage to breeze through Brock on their own and at least having a defensive resistance to Misty, where Charmander is inconvenienced by dealing x0.5 to both and is weak to Misty's Bubblebeam, without getting an advantage on a gym until the fourth.[[/note]] Gen V goes out of its way to challenge this playstyle by giving the first gym the advantage with the Elemental Monkeys regardless of your choice in ''BW'', and then having a neutral Normal Gym up first for ''[=B2W2=]''.

to:

* CrutchCharacter: ZigZagged. Their decent starting level of 5 and quick access to their early game STAB move means that, barring a few inconvenient matchups, they can usually solo the early game with no issue. The game is designed for the player to rely on them at the outset [[ComplacentGamingSyndrome if not the entire game if they end up overleveled.]] They can all easily overpower generic trainers and early ComMons. When it comes to gyms, depending on them is a rough answer to DifficultyLevels for how much [[ThresholdGuardians grinding]] or [[ConvenientWeaknessPlacement catching]] and [[SocializationBonus trading]] it takes to win. [[note]]Famously [[note]]Famously, Bulbasaur and Squirtle Brock dealing 4x STAB damage to breeze through Brock on their own and at least having a defensive resistance to Misty, where Charmander is inconvenienced by dealing x0.5 to both and is weak to Misty's Bubblebeam, without getting an advantage on a gym until the fourth.[[/note]] Gen V goes out of its way to challenge this playstyle by giving the first gym the advantage with the Elemental Monkeys regardless of your choice in ''BW'', and then having a neutral Normal Gym up first for ''[=B2W2=]''.



** In Gen IV, Torterra is Grass/Ground, Infernape is Fire/Fighting, and Empoleon is Water/Steel, meaning every member is capable of dealing super-effective damage to the other two. [[note]]Except Empoleon, whose [=STABs=] are only neutral against Torterra, but Torterra has a double weakness to the [[IceMagicIsWater Ice Beam]] that Empoleon [[ComplacentGamingSyndrome is practically guaranteed to run]][[/note]]

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** In Gen IV, Torterra is Grass/Ground, Infernape is Fire/Fighting, and Empoleon is Water/Steel, meaning every member is capable of dealing super-effective damage to the other two. [[note]]Except Empoleon, whose [=STABs=] are only neutral against Torterra, but Torterra has a double weakness to the [[IceMagicIsWater Ice Beam]] that Empoleon [[ComplacentGamingSyndrome is practically guaranteed to run]][[/note]]run]].[[/note]]



** In Gen IX, Meowscarada is Grass/Dark, Skeledirge is Fire/Ghost, and Quaquaval is Water/Fighting, creating a reverse triangle along with the classic starter one. [[note]]Except for Skeledirge's Ghost type, which is only neutral against Quaquaval but is immune to its Fighting-type moves in turn[[/note]]

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** In Gen IX, Meowscarada is Grass/Dark, Skeledirge is Fire/Ghost, and Quaquaval is Water/Fighting, creating a reverse triangle along with the classic starter one. [[note]]Except for Skeledirge's Ghost type, which is only neutral against Quaquaval but is immune to its Fighting-type moves in turn[[/note]]turn.[[/note]]



->'''Pokémon of this archetype:''' Caterpie & Weedle lines (''Gen I''); Ledyba & Spinarak lines (''Gen II''); Wurmple branched lines [[note]]to Beautifly & Dustox[[/note]](''Gen III''); Kricketot line (''Gen IV''); Sewaddle & Venipede lines ("Gen V"); Scatterbug line (''Gen VI''); Grubbin line (''Gen VII'') Blipbug line (''Gen VIII''); Tarountula & Nymble lines (''Gen IX'')

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->'''Pokémon of this archetype:''' Caterpie & Weedle lines (''Gen I''); Ledyba & Spinarak lines (''Gen II''); Wurmple branched lines [[note]]to lines[[note]]to Beautifly & Dustox[[/note]](''Gen Dustox[[/note]] (''Gen III''); Kricketot line (''Gen IV''); Sewaddle & Venipede lines ("Gen V"); (''Gen V''); Scatterbug line (''Gen VI''); Grubbin line (''Gen VII'') VII''); Blipbug line (''Gen VIII''); Tarountula & Nymble lines (''Gen IX'')



* StatusEffects: The Caterpie's have a tendency to learn the "powder" moves usually used by Grass-types, such as Stun Spore, Sleep Powder, and Poison Powder.

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* StatusEffects: The Caterpie's Caterpies have a tendency to learn the "powder" moves usually used by Grass-types, such as Stun Spore, Sleep Powder, and Poison Powder.



As the first Generation came with version exclusive pairs, sometimes this archetype comes in twos.

->'''Pokémon of this archetype:''' Oddish line & Bellsprout line (''Gen I''); Lotad line & Seedot line (''Gen III''); Budew line [[note]]Roselia debuted alone in Gen III, but gained a pre-evolution and stone evolution in Gen IV making it this for ''Diamond & Pearl'', not its native ''Ruby & Sapphire''[[/note]] (''Gen IV''); Cottonee line & Petilil line (''Gen V''); Bounsweet line (''Gen VII'')

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As the first Generation came with version exclusive version-exclusive pairs, sometimes this archetype comes in twos.

->'''Pokémon of this archetype:''' Oddish line & Bellsprout line (''Gen I''); Lotad line & Seedot line (''Gen III''); Budew line [[note]]Roselia line[[note]]Roselia debuted alone in Gen III, but gained a pre-evolution and stone evolution in Gen IV IV, making it this for ''Diamond & Pearl'', not its native ''Ruby & Sapphire''[[/note]] (''Gen IV''); Cottonee line & Petilil line (''Gen V''); Bounsweet line (''Gen VII'')



->'''Pokémon of this archetype:''' Paras line (''Gen I''); Shroomish line (''Gen III''); Foongus line (''Gen V''); Morelull line (''Gen VII''); Toedscool line and Brute Bonnet [[note]]by way of being related to Amoongus[[/note]] (''Gen IX'')

to:

->'''Pokémon of this archetype:''' Paras line (''Gen I''); Shroomish line (''Gen III''); Foongus line (''Gen V''); Morelull line (''Gen VII''); Toedscool line and Brute Bonnet [[note]]by Bonnet[[note]]by way of being related to Amoongus[[/note]] (''Gen IX'')



* StatusEffects: In addition to their sleep-inducing Spore move, they also share the Effect Spore ability (except for Toedscool, who has an exclusive ability), allowing contacting moves a 30% chance of triggering poison, paralysis, or sleep on the opponent. Notably, Effect Spore is only found on this archetype as a normal ability, with other Pokémon only receiving it as a hidden ability.

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* StatusEffects: In addition to their sleep-inducing Spore move, they also share the Effect Spore ability (except for Toedscool, who has an exclusive ability), allowing contacting moves granting them a 30% chance of to retaliate against contact-making moves by triggering poison, paralysis, or sleep on the opponent. Notably, Effect Spore is only found on this archetype as a normal ability, with other Pokémon only receiving it as a hidden ability.



->'''Pokémon of this archetype:''' Pikachu line (''Gen I''); Pichu [[note]]Can be lumped with the Pikachu line, but a newly introduced baby form for Gen II that [[WordOfGod was meant]] to be "the next Pikachu"[[/note]] and Marill line[[note]]A water type with some design similarities that was popular pre-release[[/note]] ("Gen II"); Plusle & Minun (''Gen III''); Pachirisu (''Gen IV''); Emolga (''Gen V''); Dedenne (''Gen VI''); Togedemaru and Mimikyu[[note]]Togedemaru is a straighforrwad example, Mimikyu is a Ghost type that deliberately but poorly mimics Pikachu in order to make friends[[/note]] (''Gen VII''); Morpeko (''Gen VIII''); Pawmi line (''Gen IX'')

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->'''Pokémon of this archetype:''' Pikachu line (''Gen I''); Pichu [[note]]Can be lumped with the Pikachu line, but a newly introduced baby form for Gen II that [[WordOfGod was meant]] to be "the next Pikachu"[[/note]] and Marill line[[note]]A water type with some design similarities that was popular pre-release[[/note]] ("Gen II"); Plusle & Minun (''Gen III''); Pachirisu (''Gen IV''); Emolga (''Gen V''); Dedenne (''Gen VI''); Togedemaru and Mimikyu[[note]]Togedemaru is a straighforrwad straightforward example, Mimikyu is a Ghost type Ghost/Fairy-type that deliberately but poorly [[PaperThinDisguise poorly]] mimics Pikachu in order to make friends[[/note]] (''Gen VII''); Morpeko (''Gen VIII''); Pawmi line (''Gen IX'')



* EarlyInstallmentWeirdness: The archetype is a series staple, but Generation II didn't exactly follow it to the letter. The [[WordOfGod intended]] [[https://www.ign.com/articles/2009/02/23/pokemon-creators-on-platinum Pikaclone is Pichu,]] a pre-evolution for Pikachu rather that a unique new line. The fanbase also took to Marill line, which debuted early in the anime and had incidental similarities to Pikachu such as a rodent design, zig-zagging tail, two-stage evolution, with a baby pre-evolution introduced a generation later, and placement in the Fairy egg group. It was even given the FanNickname "Pikablu" in its day. The archetype wasn't well and truly established until Generation III, where Plusle and Minun established the obligatory non-evolving electric rodent for each generation from then on.

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* EarlyInstallmentWeirdness: The archetype is a series staple, but Generation II didn't exactly follow it to the letter. The [[WordOfGod intended]] [[https://www.ign.com/articles/2009/02/23/pokemon-creators-on-platinum Pikaclone is Pichu,]] a pre-evolution for Pikachu rather that a unique new line. The fanbase also took to the Marill line, which debuted early in the anime and had incidental similarities to Pikachu such as a rodent design, zig-zagging tail, two-stage evolution, with a baby pre-evolution introduced a generation later, and placement in the Fairy egg group. It was even given the FanNickname "Pikablu" in its day. The archetype wasn't well and truly established until Generation III, where Plusle and Minun established the obligatory non-evolving electric rodent for each generation from then on.



* SpotlightStealingSquad: Despite having a "new Pikachu" in every Generation, the original Pikachu always sticks around to get top billing. For example marketing often packages the three new starters and Pikachu, rather than the three new starters and the new Pikaclone, despite Pikachu only officially having starter status in Kanto. Even ''Anime/PokemonHorizonsTheSeries'' (post Ash retirement) puts the new Captain Pikachu in a more prominent role than the Pawmi that roams around the ship.

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* SpotlightStealingSquad: Despite having a "new Pikachu" in every Generation, the original Pikachu always sticks around to get top billing. For example example, marketing often packages the three new starters and Pikachu, rather than the three new starters and the new Pikaclone, despite Pikachu only officially having starter status in Kanto. Even ''Anime/PokemonHorizonsTheSeries'' (post Ash retirement) puts the new Captain Pikachu in a more prominent role than the Pawmi that roams around the ship.



Water-type Pokémon that share a common quirk: they start out very weak, but can achieve high stats. The way they do this is dependent on the species: Magikarp itself must reach Level 20 but the others require a special gimmick to evolve and/or achieve their special powerful forms. While there are several Pokémon that go under the umbrella of MagikarpPower (The bugs, pseudo-legendaries, Abra only using Teleport to Alakazam being a GameBreaker, and Cosmog going from sharaing Magikarp's stat total to sharing Mewtwo's in its final form etc.) these Water-types tend to have this be their defining characteristic.

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Water-type Pokémon that share a common quirk: they start out very weak, but can achieve high stats. The way they do this is dependent on the species: Magikarp itself must reach Level 20 but the others require a special gimmick to evolve and/or achieve their special powerful forms. While there are several Pokémon that go under the umbrella of MagikarpPower (The (the bugs, pseudo-legendaries, Abra only using Teleport to Alakazam being a GameBreaker, and Cosmog going from sharaing Magikarp's stat total to sharing Mewtwo's in its final form form, etc.) these Water-types tend to have this be their defining characteristic.



* NecessaryDrawback: The ability-based members of the archetype have base stats that surpass Pseudo-Legendaries (totaling above 600) but have a catch to them that prevents their SuperMode from being superior to a normal evolution.

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* NecessaryDrawback: The ability-based members of the archetype have base stats that surpass Pseudo-Legendaries (totaling above 600) 600), but have a catch to them that prevents their SuperMode from being superior to a normal evolution.



* SuperMode: Wishiwashi achieves its power not through evolution, but through its ability once it reaches Level 20. Finizen on the other hand composites the Feebas and Wishiwashi methods by evolving through a SocializationBonus, then achieving its own special form through its ability.

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* SuperMode: Wishiwashi achieves its power not through evolution, but through its ability once it reaches Level 20. Finizen Finizen, on the other hand hand, composites the Feebas and Wishiwashi methods by evolving through a SocializationBonus, then achieving its own special form through its ability.



** Feebas from Feeble. Wimpod from Wimpy. Wishiwashi from wishy-washy. The most complimentary is of them, Finizen, comes from [[{{Muggle}} ordinary citizen]], in contrast to its superhero-like evolved form.

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** Feebas from Feeble. Wimpod from Wimpy. Wishiwashi from wishy-washy. The most complimentary is of them, Finizen, comes from [[{{Muggle}} ordinary citizen]], in contrast to its superhero-like evolved form.



A multi-stage Psychic-type line most notable for being among the most human-looking Pokémon, usually looking rather feminine. Being Psychic-types they naturally have great special-oriented stats offset by poor physical stats with HP and Speed being hit-or-miss, usually with a stat total in the low 500s. They often take time to train up but when fully evolved make very good partners well into the late game.

to:

A multi-stage Psychic-type line most notable for being among the most human-looking Pokémon, usually looking rather feminine. Being Psychic-types Psychic-types, they naturally have great special-oriented stats offset by poor physical stats with HP and Speed being hit-or-miss, usually with a stat total in the low 500s. They often take time to train up up, but when fully evolved evolved, make very good partners well into the late game.



* CuteMonsterGirl: Due to their highly feminine appearances, the Ralts, Gothita, and Hatenna lines are very cute in each stages. Adding to this, the Gothita line has a 3 females to 1 male ratio, while Hatenna is entirely female. This may have been inspired by the entirely female Jynx line, which were also part Psychic. However Jynx is more used by Ice specialists like Lorelei over Psychic specialists, and was part of a trio with [[FireIceLightning Magmar and Electabuzz]] before becoming OutOfFocus.

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* CuteMonsterGirl: Due to their highly feminine appearances, the Ralts, Gothita, and Hatenna lines are very cute in each stages.stage. Adding to this, the Gothita line has a 3 females to 1 male ratio, while Hatenna is entirely female. This may have been inspired by the entirely female Jynx line, which were also part Psychic. However However, Jynx is more used by Ice specialists like Lorelei over Psychic specialists, and was part of a trio with [[FireIceLightning Magmar and Electabuzz]] before becoming OutOfFocus.



* MagikarpPower: They start out very underwhelming and take a while to reach their final forms, but once they do they get a massive increase in power. As an example, Ralts has lower stats than the TropeNamer and Kirlia is the weakest of all non-cocoon evolved Pokémon, yet both Gardevoir and Gallade are strong Pokémon both capable of Mega Evolution.

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* MagikarpPower: They start out very underwhelming and take a while to reach their final forms, but once they do do, they get a massive increase in power. As an example, Ralts has lower stats than the TropeNamer and Kirlia is the weakest of all non-cocoon evolved Pokémon, yet both Gardevoir and Gallade are strong Pokémon both capable of Mega Evolution.



* ChestMonster: Essentially what their gimmick is; tricking you into thinking it’s an item before revealing it's a Pokémon. Voltorb, Foongus, and Galarian Stunfisk all resemble the Pokéballs that represent items on the overworld in their generations, while Greavard instead mimics the sparkling item pickups in ''Scarlet and Violet''.
* EarlyInstallmentWeirdness: While the [[GameplayAndStorySegregation player]] may be tricked into activating a Voltorb or Electrode thinking it was an item ball, this is only because they use the [[GraphicsInducedSuperDeformed same icon on the world map.]] InUniverse a Pokéball can fit in a ten year olds palm, while an Electrode is a little over ''three'' feet in diameter. In non-game material they're simply living land mines rather than Pokéball fake-outs. Foongus is appropriately much smaller, and Stunfisk only shows it's small Pokéball shaped mouth while concealing the rest of its body.

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* ChestMonster: Essentially what their gimmick is; tricking you into thinking it’s it's an item before revealing it's a Pokémon. Voltorb, Foongus, and Galarian Stunfisk all resemble the Pokéballs that represent items on the overworld in their generations, while Greavard instead mimics the sparkling item pickups in ''Scarlet and Violet''.
* EarlyInstallmentWeirdness: While the [[GameplayAndStorySegregation player]] may be tricked into activating a Voltorb or Electrode thinking it was an item ball, this is only because they use the [[GraphicsInducedSuperDeformed same icon on the world map.]] InUniverse map]]. InUniverse, a Pokéball can fit in a ten year olds ten-year-old's palm, while an Electrode is a little over ''three'' feet in diameter. In non-game material material, they're simply living land mines rather than Pokéball fake-outs. Foongus is appropriately much smaller, and Stunfisk only shows it's its small Pokéball shaped Pokéball-shaped mouth while concealing the rest of its body.



* LandSeaSky: The Grimer, Koffing and Trubbish lines are based on liquid, gaseous, and solid waste respectively, forming a take on this trope focused on pollution.

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* LandSeaSky: The Grimer, Koffing Koffing, and Trubbish lines are based on liquid, gaseous, and solid waste respectively, forming a take on this trope focused on pollution.



->'''Pokémon of this archetype:''' Magnemite line (''Gen I''); Beldum line (''Gen III''); Klink line (''Gen V''); Honedge line (''Gen VI'');
->'''Pokémon that only have elements of this archetype:''' Alolan Diglett line[[note]]Only has two evolutionary forms, are also based on organic creatures.[[/note]], Meltan line[[note]]Only two evolutionary forms, and the second form, unlike the others of this archetype, are a full on fusion between the Meltan[[/note]], (''Gen VII'');Gimmighoul line[[note]]Only has two evolutionary forms, the first form isn't a Steel-Type.[[/note]] (''Gen IX'')

to:

->'''Pokémon of this archetype:''' Magnemite line (''Gen I''); Beldum line (''Gen III''); Klink line (''Gen V''); Honedge line (''Gen VI'');
VI'')
->'''Pokémon that only have elements of this archetype:''' Alolan Diglett line[[note]]Only has two evolutionary forms, are also based on organic creatures.[[/note]], creatures[[/note]], Meltan line[[note]]Only two evolutionary forms, and the second form, unlike the others of this archetype, are a full on fusion between the Meltan[[/note]], (''Gen VII'');Gimmighoul VII''); Gimmighoul line[[note]]Only has two evolutionary forms, the first form isn't a Steel-Type.[[/note]] Steel-type[[/note]] (''Gen IX'')



* ExtraOreDinary: All members of this archetype are Steel-types. Diglett is pure Ground but got a Steel regional form, though it’s still only a two stage evolution.

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* ExtraOreDinary: All members of this archetype are Steel-types. Diglett is pure Ground but got a Steel regional form, though it’s it's still only a two stage two-stage evolution.



->'''Pokémon of this archetype:''' Omanyte & Kabuto lines and Aerodactyl (''Gen I''); Lileep & Anorith lines (''Gen III''); Cranidos & Shieldon lines (''Gen IV''); Tirtouga & Archen lines (''Gen V''); Tyrunt & Amaura lines (''Gen VI'') Dracozolt, Dracovish, Arctozolt, and Arctovish (''Gen VIII'')

to:

->'''Pokémon of this archetype:''' Omanyte & Kabuto lines and Aerodactyl (''Gen I''); Lileep & Anorith lines (''Gen III''); Cranidos & Shieldon lines (''Gen IV''); Tirtouga & Archen lines (''Gen V''); Tyrunt & Amaura lines (''Gen VI'') VI''); Dracozolt, Dracovish, Arctozolt, and Arctovish (''Gen VIII'')



* DeconstructedCharacterArchetype: The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon are MixAndMatchCritters that CameBackWrong as a result of a faulty FossilRevival process.

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* DeconstructedCharacterArchetype: The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon are MixAndMatchCritters that CameBackWrong as a result of a faulty FossilRevival process.



* LaterInstallmentWeirdness: The Galarian fossils break several conventions of previous fossil mons. They are not Rock-type, there are four of them, none of them evolve (unlike the fossil mons from every previous generation (except for Gen I)), and they don’t have the typical gender ratio of 7 males to 1 female that all previous fossil mons have since they [[NoBiologicalSex don’t have a gender at all]], presumably because they’re [[MixAndMatchCritters combinations of body parts from completely different species]].

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* LaterInstallmentWeirdness: The Galarian fossils break several conventions of previous fossil mons. They are not Rock-type, there are four of them, none of them evolve (unlike the fossil mons from every previous generation (except for Gen I)), and they don’t don't have the typical gender ratio of 7 males to 1 female that all previous fossil mons have since they [[NoBiologicalSex don’t have a gender at all]], presumably because they’re they're [[MixAndMatchCritters combinations of body parts from completely different species]].



** The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, due to not being part of a duo, having no evolutions, lacking the Rock-type, and not being true prehistoric creatures. Instead, each of these Pokémon is created through a combination of two different fossils, one for the body and one for the head. The combination of fossils determines the Pokémon's types, none of which are Rock-type. And none of these Pokémon ever actually existed in nature, instead being chimerae artifically created from different parts of Pokémon that did exist.

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** The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, Arctovish, due to not being part of a duo, having no evolutions, lacking the Rock-type, and not being true prehistoric creatures. Instead, each of these Pokémon is created through a combination of two different fossils, one for the body and one for the head. The combination of fossils determines the Pokémon's types, none of which are Rock-type. And none of these Pokémon ever actually existed in nature, instead being chimerae artifically created from different parts of Pokémon that did exist.



Because the games are paired, several Pokémon mirror each other (foils, rivals, [[VersionExclusiveContent version exclusive counterparts]] etc.) to [[SocializationBonus encourage trading.]] Some pairs however go further than most. These pairs are so closely related that they have all the hallmarks of being an evolutionary family, but typically aren't linked by evolution in game. The games consistently make a point to pair them in their appearances. Notably, Gen III introduced a lot of these alongside double battles.

to:

Because the games are paired, several Pokémon mirror each other (foils, rivals, [[VersionExclusiveContent version exclusive counterparts]] counterparts]], etc.) to [[SocializationBonus encourage trading.]] Some pairs however pairs, however, go further than most. These pairs are so closely related that they have all the hallmarks of being an evolutionary family, but typically aren't linked by evolution in game. The games consistently make a point to pair them in their appearances. Notably, Gen III introduced a lot of these alongside double battles.



They look alike, have similar names, and share a base stat total as if from branching evolutions. Despite having all the hallmarks of being an evolutionary family they are not directly linked in gameplay.

to:

They look alike, have similar names, and share a base stat total as if from branching evolutions. Despite having all the hallmarks of being an evolutionary family family, they are not directly linked in gameplay.



** Hitmonlee and Hitmonchan were unrelated in Gen I. In Gen II they got a baby form and a third member. No other pairs have ever been retroactively linked like this.
** Pinsir and Scyther were just version exclusive counterparts in Gen I. Both received evolutions in Gen II's betas. Somewhere in development however it was decided to separate Pinsir and Heracross into a cross-gen thematic duo, while Scyther still evolved into Scizor. Down the road this also had the weird effect of giving us Mega Pinsir, Heracross, and Scizor, but because only fully evolved Pokémon are capable of mega evolution, there is no Mega Scyther.
** Scyther and Scizor. Uniquely, the thematic duo here is formed from a Pokémon and its immediate evolution. Scyther is ''the only'' Pokémon that doesn't change base stat total upon evolving. Scyther and Scizor are equally powerful, just differently balanced (like all other thematic duo pairs). This would be reprised with Hisuian Kleavor making them three that share stat totals.

to:

** Hitmonlee and Hitmonchan were unrelated in Gen I. In Gen II II, they got a baby form and a third member. No other pairs have ever been retroactively linked like this.
** Pinsir and Scyther were just version exclusive counterparts in Gen I. Both received evolutions in Gen II's betas. Somewhere in development however development, however, it was decided to separate Pinsir and Heracross into a cross-gen thematic duo, while Scyther still evolved into Scizor. Down the road road, this also had the weird effect of giving us Mega Pinsir, Heracross, and Scizor, but because only fully evolved Pokémon are capable of mega evolution, Mega Evolution, there is no Mega Scyther.
** Scyther and Scizor. Uniquely, the thematic duo here is formed from a Pokémon and its immediate evolution. Scyther is ''the only'' Pokémon that doesn't change base stat total upon evolving. Scyther and Scizor are equally powerful, just differently balanced (like all other thematic duo pairs). This would be reprised with Hisuian Kleavor making them three that share stat totals.



Two complementary single-gender species. These Pokémon take sexual dimorphism to the point of literally being different creatures. The Nidoran's may have been separate lines because Gen I predated assigning gender to almost every Pokémon. However later Gen's would introduce all female and all male separate species, some of which produce eggs that hatch into either. And while legendaries are typically of the genderless undiscovered gender group in gameplay, in lore they sometimes get this treatment too.

->'''Pokémon of this archetype:''' Nidoran female & male lines (''Gen I''); Tauros and Miltank ("Gen I and Gen II"); Volbeat & Illumise, Latios & Latias (''Gen III''); Rufflet & Vullaby lines (''Gen V''); Solgaleo and Lunala[[note]]Genderless in game, but described as gendered evolutions of the Cosmog line, Solgaleo male and Lunala female[[/note]] (''Gen VII''); Hatenna & Impidimp lines (''Gen VIII''); Zacian and Zamazenta[[note]]Genderless in game, but described as siblings, Zacian the sister and Zamazenta the brother[[/note]] (''Gen VIII'')

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Two complementary single-gender species. These Pokémon take sexual dimorphism to the point of literally being different creatures. The Nidoran's may have been separate lines because Gen I predated assigning gender to almost every Pokémon. However However, later Gen's generations would introduce all female and all male separate species, some of which produce eggs that hatch into either. And while legendaries are typically of the genderless undiscovered gender group in gameplay, in lore they sometimes get this treatment too.

->'''Pokémon of this archetype:''' Nidoran female & male lines (''Gen I''); Tauros and Miltank ("Gen (''Gen I and Gen II"); II''); Volbeat & Illumise, Latios & Latias (''Gen III''); Rufflet & Vullaby lines (''Gen V''); Solgaleo and Lunala[[note]]Genderless in game, in-game, but described as gendered evolutions of the Cosmog line, Solgaleo male and Lunala female[[/note]] (''Gen VII''); Hatenna & Impidimp lines (''Gen VIII''); Zacian and Zamazenta[[note]]Genderless in game, in-game, but described as siblings, Zacian the sister and Zamazenta the brother[[/note]] (''Gen VIII'')



* PinkGirlBlueBoy: Played straight with Latias. Inverted on three occasions. Nidoran female is blue, while the male is a pinkish purple. Volbeat is a red male to Illumise's blue female. Zacian is Cyan and Zamazenta is a dark Magenta color
* PinkMeansFeminine: Miltank, Cresselia and the Hatenna line as a whole are all pinker than their male counterparts.

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* PinkGirlBlueBoy: Played straight with Latias.Latias and Latios. Inverted on three occasions. Nidoran female is blue, while the male is a pinkish purple. Volbeat is a red male to Illumise's blue female. Zacian is Cyan and Zamazenta is a dark Magenta color
color.
* PinkMeansFeminine: Miltank, Cresselia Cresselia, and the Hatenna line as a whole are all pinker than their male counterparts.



Pokémon that are direct territorial rivals to each other, possibly as a predator/prey relationship. Note while some Pokémon are said to hunt others (from Pidgeot eating Magikarp to Tinkaton hunting Corviknight) these Pokémon are made with their predator relationship top of mind, often in how they're grouped in the Pokédex or in their very builds.

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Pokémon that are direct territorial rivals to each other, possibly as a predator/prey relationship. Note while some Pokémon are said to hunt others (from Pidgeot eating Magikarp to Tinkaton hunting Corviknight) Corviknight), these Pokémon are made with their predator predator-prey relationship top of mind, first and foremost, often in how they're grouped in the Pokédex or in their very builds.



* CarnivoreConfusion: The Pokémon series stresses the personhood of each monster making a point that battles are purely for sport, and being coy about whether even humans eat them. These pairs are straight up about them attacking and eating each other in a more animalistic way.

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* CarnivoreConfusion: The Pokémon series stresses the personhood of each monster making a point that battles are purely for sport, and being coy about whether even humans eat them. These pairs are straight up straight-up about them attacking and eating each other in a more animalistic way.



** Yungoos is an invasive species introduced to quell the Rattata population, but they became nocturnal and took on Alolan forms to avoid them. In their evolved forms Gumshoos is a detective where Raticate is a mob boss.

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** Yungoos is an invasive species introduced to quell the Rattata population, but they became nocturnal and took on Alolan forms to avoid them. In their evolved forms forms, Gumshoos is a detective where Raticate is a mob boss.






** Kommo-o and Hydreigon both possess two of the three types that are weak to Fairy-type attacks, making them both doubly weak to them.[[note]]The latter was originaly an [[AvertedTrope aversion]] [[{{Nerf}} before the introduction of the Fairy-type]].[[/note]]

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** Kommo-o and Hydreigon both possess two of the three types that are weak to Fairy-type attacks, making them both doubly weak to them.[[note]]The latter was originaly originally an [[AvertedTrope aversion]] [[{{Nerf}} before the introduction of the Fairy-type]].[[/note]]



** Metagross, Kalosian and Hisuian Goodra, Dragapult and Baxcalibur all [[AvertedTrope avert]] this, as Kalosian Goodra has only one type, and the others' typings don't result in stacked weaknesses (although Dragapult is weak to both of its own types, and Baxcalibur's Ice type leaves it with several regular weaknesses).
* BreakoutCharacter: The pseudo-legendaries are routinely among the most popular and iconic Pokémon of their generations, being subjected to heavy marketing, being used as the ace Pokémon for major endgame trainers, and most games will have past pseudo-legendaries natively available. Even less popular pseudo-legendaries like Kommo-o and Salamence still rank very high in popularity polls.

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** Metagross, Kalosian and Hisuian Goodra, Dragapult Dragapult, and Baxcalibur all [[AvertedTrope avert]] this, as Kalosian Goodra has only one type, and the others' typings don't result in stacked weaknesses (although Dragapult is weak to both of its own types, and Baxcalibur's Ice type leaves it with several regular weaknesses).
* BreakoutCharacter: The pseudo-legendaries are routinely among the most popular and iconic Pokémon of their generations, being subjected to heavy marketing, being used as the ace Pokémon (or at least part of the team) for major endgame trainers, and most games will have past pseudo-legendaries natively available. Even less popular pseudo-legendaries like Kommo-o and Salamence still rank very high in popularity polls.



* {{Foil}}: The Pseudo-Legendaries to to the Early Bugs. Both archetypes are three-stage Pokémon, but while the Early Bug is very easy to evolve but gets outclassed later than the early game, the Pseudo-Legendary is difficult to evolve, but is highly rewarding to use in the late game. The contrast is best shown off by the Larvitar and Bagon lines, both of which have clear larval, pupal, and imaginal stages like the Early Bug.

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* {{Foil}}: The Pseudo-Legendaries to to the Early Bugs. Both archetypes are three-stage Pokémon, but while the Early Bug is very easy to evolve but gets outclassed later than the early game, the Pseudo-Legendary is difficult to evolve, but is highly rewarding to use in the late game. The contrast is best shown off by the Larvitar and Bagon lines, both of which have clear larval, pupal, and imaginal stages like the Early Bug.



* UltimateLifeForm: Paradox Pokémon, which are seemingly versions of Pokémon from the past or future, generally have superior base stat totals than their current forms, implying that these mons were and/or will become stronger at some point in their evolutionary history. The only exceptions are the three Paradoxes derived from pseudo-legendaries—Roaring Moon (Salamence), Iron Jugulis (Hydreigon), and Iron Thorns (Tyranitar)—which actually have ''inferior'' base stat totals to their modern counterparts, implying that pseudos are at the peak of their evolutionary history ''right now''.

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* UltimateLifeForm: Paradox Pokémon, which are seemingly versions of Pokémon from the past or future, generally have superior base stat totals than their current forms, implying that these mons were and/or will become stronger at some point in their evolutionary history. The only exceptions are the three Paradoxes derived from pseudo-legendaries—Roaring pseudo-legendaries — Roaring Moon (Salamence), Iron Jugulis (Hydreigon), and Iron Thorns (Tyranitar)—which (Tyranitar) — which actually have ''inferior'' base stat totals to their modern counterparts, implying that pseudos are at the peak of their evolutionary history ''right now''.



A group of legendaries designed around a single theme. Often referred to as legendary trios, they have since grown to include [[SixthRanger fourth rangers]] or just been a larger group to start with. Compared to the "mascot" Legendary teams, they are considerably less powerful, though still powerful among most other Pokémon and therefore allowed in Battle facilities and official tournaments.

->'''Pokémon of this archetype:''' Legendary Birds[[note]]Articuno, Zapdos, and Moltres[[/note]] (''Gen I''); Legendary Beasts[[note]]Raikou, Entei, and Suicune[[/note]] (''Gen II''); Eon Duo[[note]]Latios and Latias[[/note]] and Legendary Titans[[note]]Regirock, Regice, Registeel, later Regieleki, and Regidrago[[/note]] (''Gen III''); Lake Guardians[[note]]Uxie, Mesprit, and Azelf[[/note]] (''Gen IV''); Forces of Nature[[note]]Tornadus, Thundurus, Landorus, and later Enamorus[[/note]] and Swords of Justice[[note]]Cobalion, Terrakion, Virizion, and Keldeo[[/note]] (''Gen V''); Guardian Deities[[note]]Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini[[/note]] (''Gen VII''); Galarian Legendary Birds[[note]]Articuno, Zapdos, and Moltres[[/note]] (''Gen VIII''); Treasures of Ruin[[note]]Ting-Lu, Chien-Pao, Wo-Chien, and Chi-Yu[[/note]] and Loyal Three[[note]]Okidogi, Munkidori, and Fezandipiti[[/note]] (''Gen IX'')

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A group of legendaries designed around a single theme. Often referred to as legendary trios, they have since grown to include [[SixthRanger fourth rangers]] or just been a larger group to start with. Compared to the "mascot" Legendary teams, they are considerably less powerful, though still powerful among most other Pokémon Pokémon, and therefore allowed in Battle facilities and official tournaments.

->'''Pokémon of this archetype:''' Legendary Birds[[note]]Articuno, Zapdos, and Moltres[[/note]] (''Gen I''); Legendary Beasts[[note]]Raikou, Entei, and Suicune[[/note]] (''Gen II''); Eon Duo[[note]]Latios and Latias[[/note]] and Legendary Titans[[note]]Regirock, Titans[[note]]initially Regirock, Regice, Registeel, and Registeel; later Regieleki, Regieleki and Regidrago[[/note]] (''Gen III''); Lake Guardians[[note]]Uxie, Mesprit, and Azelf[[/note]] (''Gen IV''); Forces of Nature[[note]]Tornadus, Thundurus, Landorus, and later Enamorus[[/note]] and Swords of Justice[[note]]Cobalion, Terrakion, Virizion, and Keldeo[[/note]] (''Gen V''); Guardian Deities[[note]]Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini[[/note]] (''Gen VII''); Galarian Legendary Birds[[note]]Articuno, Zapdos, and Moltres[[/note]] (''Gen VIII''); Treasures of Ruin[[note]]Ting-Lu, Chien-Pao, Wo-Chien, and Chi-Yu[[/note]] and Loyal Three[[note]]Okidogi, Munkidori, and Fezandipiti[[/note]] (''Gen IX'')



-->'''Pokémon similar to this archetype''': The Kanto Starters and the Mew Duo [[note]]as outlined below, elements of the archetype come from combining traits of Charizard, Venusaur & Blastoise and Mewtwo & Mew. [[/note]](''Gen I'')

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-->'''Pokémon similar to this archetype''': The Kanto Starters and the Mew Duo [[note]]as Duo[[note]]as outlined below, elements of the archetype come from combining traits of Charizard, Venusaur Venusaur, & Blastoise and Mewtwo & Mew. [[/note]](''Gen I'')Mew.[[/note]] (''Gen I'')
%%-->'''Pokémon with elements of this archetype''': Eternatus[[note]]tied to Zacian and Zamazenta in the lore as their ArchEnemy, but is otherwise unrelated to them and does not represent any sort of balance between them[[/note]] ('''Gen VIII'''); Terapagos[[note]]implied to have a connection not only to Koraidon and Miraidon, but all of the Paradox Pokémon as the one who (through Sada/Turo's time machine harnessing its power) either created them or brought them into the modern day, and its Stellar Form's ability counteracts Orichalchum Pulse and Hadron Engine, but otherwise has no relation or resemblance to the Paradox Duo[[/note]] ('''Gen IX''')



** Kanto doubled down on starter mascots again in the ''Let's Go'' series with Pikachu and Eevee.

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** Kanto doubled down on starter mascots again in the ''Let's Go'' series with Pikachu and Eevee. Then again, its only real alternative is Mewtwo.



** Dialga is the hard edged master of time, and Palkia the smooth master of space. Giratina represents antimatter and chaos.

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** Dialga is the hard edged hard-edged master of time, and Palkia the smooth master of space. Giratina represents antimatter and chaos.



** Zacian is the sword, Zamazenta is the shield, Urshifu is the armor, and Calyrex the crown. Together they make a full set of regalia. Eternatus could be said to represent a cannon, or a [[DragonsVersusKnights dragon to be slain.]]

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** Zacian is the sword, Zamazenta is the shield, Urshifu is the armor, and Calyrex the crown. Together they make a full set of regalia. Eternatus could be said to represent a cannon, or a [[DragonsVersusKnights dragon to be slain.]]slain]].



* InterfaceSpoiler: While they’re pitched as a duo of mascots, it’s immediately obvious that most are actually part of a trio when you just look at the Pokédex. It’s no surprise when Blastoise becomes the mascot of a ''Blue Version'' any more than Rayquaza getting an ''Emerald Version.'' It was surprising that Zygarde never got a proper "Z Version", though.[[note]]''Pokémon Legends: Z-A'', rather than a true UpdatedReRelease of ''X and Y'', is part of the subseries launched with ''Legends: Arceus'' and more of a sequel/spin-off of the Kalos games.[[/note]]

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* InterfaceSpoiler: While they’re pitched as a duo of mascots, it’s immediately obvious that most are actually part of a trio when you just look at the Pokédex. It’s no surprise when Blastoise becomes the mascot of a ''Blue Version'' any more than Rayquaza getting an ''Emerald Version.'' Version''. It was surprising that Zygarde never got a proper "Z Version", though.[[note]]''Pokémon Legends: Z-A'', rather than a true UpdatedReRelease of ''X and Y'', is part of the subseries launched with ''Legends: Arceus'' and more of a sequel/spin-off of the Kalos games.[[/note]]



* SwordOfPlotAdvancement: The starters of course are the original [[ItMayHelpYouOnYourQuest sword of plot beginnings.]] In later games, you may be forced to battle or catch the mascot legendary to progress. This happens typically during the showdown with the boss of the evil team, or as a rite of passage before facing the Elite Four.
* VersionExclusiveContent: The mascot of the game you're playing takes the starring legendary role in the main story while the other is a post game OptionalBoss, if not totally unavailable. Subverted by the Kanto Starters. You can only pick one, but which one you pick isn't tied to which Version you're playing... until the ''Let's Go'' remakes.

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* SwordOfPlotAdvancement: The starters of course are the original [[ItMayHelpYouOnYourQuest sword of plot beginnings.]] beginnings]]. In later games, you may be forced to battle or catch the mascot legendary to progress. This happens typically during the showdown with the boss of the evil team, or as a rite of passage before facing the Elite Four.
* VersionExclusiveContent: The mascot of the game you're playing takes the starring legendary role in the main story while the other is a post game post-game OptionalBoss, if not totally unavailable. Subverted by the Kanto Starters. You can only pick one, but which one you pick isn't tied to which Version you're playing... playing… until the ''Let's Go'' remakes.



*** The warm/cool ColorContrast on the cover art came from the Kanto starters. Charizard the warm-colored mascot in ''Red'' and ''[=FireRed=]'' in all regions and the cool-colored mascots being Venusaur (''Green'' in Japan, ''[=LeafGreen=]'' in all regions) and Blastoise (''Blue''). Pikachu in ''Yellow'' set the standard for ChromaticArrangement with the "third member". Only Pikachu (only in the anime) was the target of the evil Team. While not Legendaries, in the Gen I games they are one of a kind for their species. In the Gen III remakes and beyond you can get more by breeding.
*** The Mew Duo is the blueprint for plot relevant legendaries with a theme beyond color and typing. They represent nature vs technology as the ancestor of natural born Pokémon and a man-made clone/genetic experiment. Mewtwo is also associated with Giovanni the way some team bosses are associated with a mascot legendary, even if Team Rocket isn't obsessed with catching it. In some continuities, he’s partially responsible for creating it.
** Ho-oh and Lugia still weren't pursued by the evil team, but they share Mewtwo's base stat total and appear as proper mascots. They were a true duo, but still ended up getting an enhanced third version. Suicune was made thrown in as the most popular of the Legendary Beasts.

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*** The warm/cool ColorContrast on the cover art came from the Kanto starters. Charizard the warm-colored mascot in ''Red'' and ''[=FireRed=]'' in all regions and the cool-colored mascots being Venusaur (''Green'' in Japan, ''[=LeafGreen=]'' in all regions) and Blastoise (''Blue''). Pikachu in ''Yellow'' set the standard for ChromaticArrangement with the "third member". Only Pikachu (only in the anime) was the target of the evil Team. team. While not Legendaries, in the Gen I games games, they are one of a kind for their species. In the Gen III remakes and beyond beyond, you can get more by breeding.
*** The Mew Duo is the blueprint for plot relevant plot-relevant legendaries with a theme beyond color and typing. They represent nature vs technology as the ancestor of natural born Pokémon and a man-made clone/genetic experiment. Mewtwo is also associated with Giovanni the way some team bosses are associated with a mascot legendary, even if Team Rocket isn't obsessed with catching it. In some continuities, he’s he's partially responsible for creating it.
** Ho-oh and Lugia still weren't pursued by the evil team, but they share Mewtwo's base stat total and appear as proper mascots. They were a true duo, but still ended up getting an enhanced third version. Suicune was made thrown in as the mascot due to being the most popular of the Legendary Beasts.



** Gen IV only had one evil team that was after either mascot, and gave the third member a unique Forme Change in their enhanced game. Otherwise it echoed Gen III closely.

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** Gen IV only had one evil team that was after either mascot, and gave the third member a unique Forme Change in their enhanced game. Otherwise Otherwise, it echoed Gen III closely.



** Gen VIII looked like it would reprise Necrozma with Eternatus. However, instead of a new enhanced version, the original versions were enhanced with DLC. The DLC mascots Urshifu and Calyrex don't have much to do with the original duo. Interestingly, it is the first time since Gen I that there are four distinct mascots in a single generation, and like Gen I they correspond to the [[ChromaticArrangement full four Red, Blue, Green, Yellow color scheme.]]

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** Gen VIII looked like it would reprise Necrozma with Eternatus. However, instead of a new enhanced version, the original versions were enhanced with DLC. The DLC mascots Urshifu and Calyrex don't have much to do with the original duo. Interestingly, it is the first time since Gen I that there are four distinct mascots in a single generation, and like Gen I I, they correspond to the [[ChromaticArrangement full four Red, Blue, Green, Yellow color scheme.]]scheme]].



*** Terapagos follows in Eternatus' footsteps by being the source of the regional gimmick, albeit only being revealed in the DLC after being hinted at in the main story.

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*** Terapagos follows in Necrozma and Eternatus' footsteps by being the source of the regional gimmick, albeit only being revealed in the DLC after being hinted at in the main story.
story.



A group that largely overlaps with the Version Mascots, They are generally a secret part of the lore between the paired mascots, and in turn become the mascots of the [[UpdatedReRelease enhanced version.]] Since each pair tends to incorporate a theme of duality, the Third Legendary often symbolizes balance between the two. Like the Version Mascots, their role has been largely codified in Gen III and IV.

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A group that largely overlaps with the Version Mascots, Mascots. They are generally a secret part of the lore between the paired mascots, and in turn become the mascots of the [[UpdatedReRelease enhanced version.]] version]]. Since each pair tends to incorporate a theme of duality, the Third Legendary often symbolizes balance between the two. Like the Version Mascots, their role has been largely codified in Gen III and IV.



* AntiVillain: The case for "evil" Third Legendaries: Kyurem has been enslaved by the human BigBad, Necrozma [[BeingTorturedMakesYouEvil was driven mad by being forcibly exploited by humans]] and Eternatus arguably runs on BlueAndOrangeMorality and may just be trying to feed itself.

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* AntiVillain: The case for "evil" Third Legendaries: Kyurem has been enslaved by the human BigBad, Necrozma [[BeingTorturedMakesYouEvil was driven mad by being forcibly exploited by humans]] humans]], and Eternatus arguably runs on BlueAndOrangeMorality and may just be trying to feed itself.



* EarlyInstallmentWeirdness: Suicune is the first case of a Legendary Pokémon being used as the mascot of an UpdatedReRelease, but it belongs to an entirely different group than Lugia and Ho-Oh (but is implied to be subordinate to the latter), isn't the focus of the story of ''Crystal'' (though it is the focus of a sub-plot), and it doesn't have a SuperMode nor Dragon typing.

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* EarlyInstallmentWeirdness: Suicune is the first case of a Legendary Pokémon being used as the mascot of an UpdatedReRelease, but it belongs to an entirely different group than Lugia and Ho-Oh (but is implied to be subordinate to the latter), isn't the focus of the story of ''Crystal'' (though it is the focus of a sub-plot), and it doesn't have a SuperMode nor Dragon typing.Dragon-typing.



* OptionalBoss: In the original paired versions up until Generation VII.
* OurDragonsAreDifferent: Excepting Terapagos[[note]]Though, technically speaking, his Stellar Tera type means he can wield ''all'' Pokémon types, Dragon included[[/note]] they all are part-Dragon type (Necrozma only in its Ultra form).

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* OptionalBoss: In the original paired versions up until Generation VII.
VIII.
* OurDragonsAreDifferent: Excepting Terapagos[[note]]Though, Terapagos,[[note]]Though, technically speaking, his Stellar Tera type means he can wield ''all'' Pokémon types, Dragon included[[/note]] they all are part-Dragon type (Necrozma only in its Ultra form).



** Has become a ForgottenTrope from Generation VIII onwards. The "original" Third Legendary from that generation, Eternatus, is faced during the base game's story as the ClimaxBoss, and the changes in the main series's release model -- from UpdatedReRelease to DownloadableContent -- means that following plotline relevant legendaries like Terapagos are the stars of their own DLC campaigns.
* SortingAlgorithmOfEvil: They become more and more villainous with each passing generation. Rayquaza is firmly heroic and quells the fight between Groudon and Kyogre, Giratina acts on its own to stop the human BigBad but involuntarily threatens reality, Kyurem is enslaved by the BigBad, Necrozma was originally benevolent but was driven mad by a GameBreakingInjury that forced it to steal light to survive, and Eternatus is a perfectly sane WalkingWasteland which may or may not be aware of the devastation it causes. The exceptions are Zygarde (who is heroic, and never was the focus of a game) and Terapagos (goes berserk at the climax of his plot and needs to be stopped, but it isn't clear how malicious is he being.)

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** Has become a ForgottenTrope from Generation VIII onwards. The "original" Third Legendary from that generation, Eternatus, is faced during the base game's story as the ClimaxBoss, and the changes in the main series's release model -- from UpdatedReRelease to DownloadableContent -- means that following plotline relevant plotline-relevant legendaries like Terapagos are the stars of their own DLC campaigns.
* SortingAlgorithmOfEvil: They become more and more villainous with each passing generation. Rayquaza is firmly heroic and quells the fight between Groudon and Kyogre, Giratina acts on its own to stop the human BigBad but involuntarily threatens reality, Kyurem is enslaved by the BigBad, Necrozma was originally benevolent but was driven mad by a GameBreakingInjury that forced it to steal light to survive, and Eternatus is a perfectly sane WalkingWasteland which may or may not [[ObliviouslyEvil be aware of the devastation it causes. causes]]. The exceptions are Zygarde (who is heroic, and never was the focus of a game) and Terapagos (goes berserk at the climax of his plot and needs to be stopped, but it isn't clear how malicious is he being.)being).



** Gen IX: Terapagos plays the archetype straighter compared to the preceding generation, as he's directly connected to the Area Zero plot of the base game, though he too only appears in ''The Indigo Disk'' DLC and eschews Dragon typing for the newly introduced [[AllYourPowersCombined Stellar type]].

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** Gen IX: Terapagos plays the archetype straighter compared to the preceding generation, as he's directly connected to the Area Zero plot of the base game, though he too only appears in ''The Indigo Disk'' DLC and eschews Dragon typing Dragon-typing for the newly introduced [[AllYourPowersCombined Stellar type]].
type]].



Owing to the UrbanLegendOfZelda and PermanentlyMissableContent nature in games, they tend to get a starring role for a movie in the anime where they are the ultimate MacGuffin. In lore they almost always play more [[CombatAndSupport support as opposed to combat]] oriented legendary co-stars. That's not to say they can't throw down when need be. \\

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Owing to the UrbanLegendOfZelda and PermanentlyMissableContent nature in games, they tend to get a starring role for a movie in the anime where they are the ultimate MacGuffin. In lore lore, they almost always play more [[CombatAndSupport support as opposed to combat]] oriented legendary co-stars. That's not to say they can't throw down when need be. \\



In the first five generations the straightest examples had a completely even 100 across all six stats, wide movepools, and in 4/5 cases Psychic-typing. Starting around Gen IV they started to incorporate forme changes, and since then the archetype has been increasingly played with. Still every generation has included at least one cute tiny Mythical as an homage to the original Mew.

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In the first five generations the straightest examples had a completely even 100 across all six stats, wide movepools, and in 4/5 cases Psychic-typing. Starting around Gen IV they started to incorporate forme changes, and since then the archetype has been increasingly played with. Still Still, every generation has included at least one cute tiny Mythical as an homage to the original Mew.



* CuteCrittersActChildlike: In the anime, they tend to be portrayed as cheerful and playful, just wanting to have fun. Pecharunt is the dark side of this being as petulant as its name implies.

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* CuteCrittersActChildlike: In the anime, they tend to be portrayed as cheerful and playful, just wanting to have fun. Pecharunt is the dark side of this this, being as petulant as its name implies.



* MasterOfAll: Mew is said to be the ancestor of all Pokémon and has the genetic code to be able to use every teachable move in the game. Other mythical fairies have large movepools but are more limited to their type specialties. Arceus obviously doesn't look like the others, but [[SequelEscalation reprises and outdoes]] Mew's "ancestor of all Pokémon" as the ''TopGod'' [[OlympusMons of Pokémon.]] Like Mew it can learn all teachable moves (except those that explicitly use hands, since it's a quadruped), goes even further in versatility by changing its type, and each of its stats are 20 points higher than Mew's.

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* MasterOfAll: Mew is said to be the ancestor of all Pokémon and has the genetic code to be able to use every teachable move in the game. Other mythical fairies have large movepools but are more limited to their type specialties. Arceus obviously doesn't look like the others, but [[SequelEscalation reprises and outdoes]] Mew's "ancestor of all Pokémon" as the ''TopGod'' [[OlympusMons of Pokémon.]] Pokémon]]. Like Mew Mew, it can learn all teachable moves (except those that explicitly use hands, since it's a quadruped), goes even further in versatility by changing its type, and each of its stats are 20 points higher than Mew's.
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Trope was cut/disambiguated due to cleanup


** In Gen VII, Incineroar (a {{Heel}} wrestler with high physical stats) is the Fighter, Primarina (a SquishyWizard with high special stats) is the Mage, and Decidueye (an ArcherArchetype with balanced stats and Ghost typing) is the Thief.

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** In Gen VII, Incineroar (a {{Heel}} wrestler with high physical stats) is the Fighter, Primarina (a SquishyWizard with high special stats) is the Mage, and Decidueye (an ArcherArchetype archer with balanced stats and Ghost typing) is the Thief.
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None


* BreakoutCharacter: Being a StarterMon vastly increases a Pokémon's chance of gaining widespread popularity and recognition. In particular, all three Kanto starter lines (especially Charizard), Blaziken, and Greninja have become major icons of the franchise.

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* BreakoutCharacter: Being a StarterMon vastly increases a Pokémon's chance of gaining widespread popularity and recognition. In particular, all three Kanto starter lines (especially Charizard), Blaziken, Greninja, and Greninja Cinderace have become major icons of the franchise.



** Durant evolved a steel shell to protect from being eaten, but this ironically actually made it more vulnerable to Heatmor's fire.

to:

** Durant evolved a steel shell to protect from being eaten, but this ironically actually made it more vulnerable to Heatmor's fire. Though it could be interpreted as Heatmor eventually developing fire capabilities to bypass Durant's steel armor, not having previously had such power before.



* BreakoutCharacter: The pseudo-legendaries are routinely among the most popular and iconic Pokémon of their generations, being subjected to heavy marketing, being used as the ace Pokémon for major endgame trainers, and most games will have past pseudo-legendaries natively available. Even less popular pseudo-legendaries like Kommo-o and Goodra still rank very high in popularity polls.

to:

* BreakoutCharacter: The pseudo-legendaries are routinely among the most popular and iconic Pokémon of their generations, being subjected to heavy marketing, being used as the ace Pokémon for major endgame trainers, and most games will have past pseudo-legendaries natively available. Even less popular pseudo-legendaries like Kommo-o and Goodra Salamence still rank very high in popularity polls.
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Added example(s)


** ZigZagged in Gen VIII. Zacian has mainly blue fur and a more pastel palette, while Zamazenta is mainly red and more saturated, but Zacian wields a sword and has higher Attack and Speed stats while Zamazenta holds a shield and its peak stats are Defense and Special Defense. Note that they are both [[PrimaryColorChampion Primary Color Champions]], especially in their powered-up forms.

to:

** ZigZagged in In Gen VIII. VIII, Zacian has mainly blue fur and a more pastel palette, while Zamazenta is mainly red and more saturated, but saturated. In a subversion of RedOniBlueOni, it's Zacian who wields a sword and has higher Attack and Speed stats while Zamazenta holds a shield and its peak stats are has Defense and Special Defense.Defense as its peak stats. Note that they are both [[PrimaryColorChampion Primary Color Champions]], especially in their powered-up forms.



* InterfaceSpoiler: While they’re pitched as a duo of mascots, it’s immediately obvious that most are actually part of a trio when you just look at the Pokédex. It’s no surprise when Blastoise becomes the mascot of a ''Blue Version'' any more than Rayquaza getting an ''Emerald Version.'' It was surprising that Zygarde never got a "Z Version", though.

to:

* InterfaceSpoiler: While they’re pitched as a duo of mascots, it’s immediately obvious that most are actually part of a trio when you just look at the Pokédex. It’s no surprise when Blastoise becomes the mascot of a ''Blue Version'' any more than Rayquaza getting an ''Emerald Version.'' It was surprising that Zygarde never got a proper "Z Version", though.[[note]]''Pokémon Legends: Z-A'', rather than a true UpdatedReRelease of ''X and Y'', is part of the subseries launched with ''Legends: Arceus'' and more of a sequel/spin-off of the Kalos games.[[/note]]



** Gen VI skipped any sort of enhanced version for Zygarde, who ended up becoming just a sidequest in Gen VII.

to:

** Gen VI skipped any sort of enhanced version for Zygarde, who ended up becoming just a sidequest in Gen VII.VII and had to wait until 2025 (12 years and 3 generations after ''X and Y'') to receive a starring role in ''Pokémon Legends: Z-A''.



* FusionDance: Kyurem and Necrozma can do this with either of the respective paired versions' mascots. Calyrex does the same with Glastrier or Spectrier (though, while the gameplay treats this the same way as Kyurem and Necrozma, lore-wise Calyrex merely mounts its steed without actually "fusing" with them). Zygarde is also this in the lore when switching between forms: it gains or loses the autonomous cells and cores which make up its being.

to:

* FusionDance: Kyurem and Necrozma can do this with either of the respective paired versions' mascots. Calyrex does the same with Glastrier or Spectrier (though, while the gameplay treats this the same way as Kyurem and Necrozma, lore-wise Calyrex merely mounts its steed without actually "fusing" with them). Zygarde is also this in the lore when switching between forms: it gains or loses the autonomous cells and cores which make up its being.



** Gen VI eschews this completely, having no UpdatedReRelease and no role for poor Zygarde.

to:

** Gen VI eschews this completely, having no UpdatedReRelease and no role for poor Zygarde.Zygarde, until the release of ''Pokémon Legends: Z-A'' in Gen IX.
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Reducing redundancy


An archetype that has appeared in every odd-numbered generation thus far, these Pokémon are all based on mushrooms. They are Grass-types found rather early on and usually evolve in the 20's, but what makes this archetype particularly unique is the move Spore, which is exclusive to this archetype and is the only perfect-accuracy move that causes Sleep. The general archetype likely persists entirely to provide access to this move. Until to at least Generation 9 new ones are introduced in odd numbered Gens.

to:

An archetype that has appeared in every odd-numbered generation thus far, until to at least Generation IX, these Pokémon are all based on mushrooms. They are Grass-types found rather early on and usually evolve in the 20's, but what makes this archetype particularly unique is the move Spore, which is exclusive to this archetype and is the only perfect-accuracy move that causes Sleep. The general archetype likely persists entirely to provide access to this move. Until to at least Generation 9 new ones are introduced in odd numbered Gens.
move.
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Spelling/grammar fix(es)


With so many Pokémon in the franchise, it is perhaps inevitable that the game's designers sometimes fall back on familiar patterns [[RecurringElement between generations]]. Pokémon that serve similar roles as far as gameplay, availability, and lore. Looking alike or sharing real world animal basis is only one element. Though subjective, this is for the ones that ''feel'' alike, or that there's more pointing towards intent than coincidence in how the Pokémon Company uses them.

to:

With so many Pokémon in the franchise, it is perhaps inevitable that the game's games' designers sometimes fall back on familiar patterns [[RecurringElement familiar patterns between generations]]. Pokémon that serve similar roles as far as gameplay, availability, and lore. Looking alike or sharing real world animal basis is only one element. Though subjective, this is for the ones that ''feel'' alike, or that there's more pointing towards intent than coincidence in how the Pokémon Company uses them.
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None

Added DiffLines:

* ChromaticArrangement: GreenMeansNatural, FireIsRed, and WaterIsBlue (and [[YellowLightningBlueLightning Pikachu is Yellow]]). The Grass-types may also be part plant, and the Fire-types are sometimes literally on fire. The first games in the series were named after their respective colors.

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->'''Pokémon of this archetype:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> Caterpie & Weedle lines (''Gen I''); Ledyba & Spinarak lines (''Gen II''); Wurmple branched lines [[note]]to Beautifly & Dustox[[/note]](''Gen III''); Kricketot line (''Gen IV''); Sewaddle & Venipede lines ("Gen V"); Scatterbug line (''Gen VI''); Grubbin line (''Gen VII'') Blipbug line (''Gen VIII''); Tarountula & Nymble lines (''Gen IX'')

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->'''Pokémon of this archetype:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->
archetype:''' Caterpie & Weedle lines (''Gen I''); Ledyba & Spinarak lines (''Gen II''); Wurmple branched lines [[note]]to Beautifly & Dustox[[/note]](''Gen III''); Kricketot line (''Gen IV''); Sewaddle & Venipede lines ("Gen V"); Scatterbug line (''Gen VI''); Grubbin line (''Gen VII'') Blipbug line (''Gen VIII''); Tarountula & Nymble lines (''Gen IX'')



-->'''Pokémon of this archetype:''' Oddish line & Bellsprout line (''Gen I''); Lotad line & Seedot line (''Gen III''); Budew line [[note]]Roselia debuted alone in Gen III, but gained a pre-evolution and stone evolution in Gen IV making it this for ''Diamond & Pearl'', not its native ''Ruby & Sapphire''[[/note]] (''Gen IV''); Cottonee line & Petilil line (''Gen V''); Bounsweet line (''Gen VII'')

to:

-->'''Pokémon ->'''Pokémon of this archetype:''' Oddish line & Bellsprout line (''Gen I''); Lotad line & Seedot line (''Gen III''); Budew line [[note]]Roselia debuted alone in Gen III, but gained a pre-evolution and stone evolution in Gen IV making it this for ''Diamond & Pearl'', not its native ''Ruby & Sapphire''[[/note]] (''Gen IV''); Cottonee line & Petilil line (''Gen V''); Bounsweet line (''Gen VII'')
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Spelling/grammar fix(es)


* CrutchCharacter: ZigZagged. Their decent starting level of 5 and quick access to their early game STAB move means that, barring a few inconvenient matchups, they can usually solo the early game with no issue. The game is designed for the player to rely on them at the outset [[ComplacentGamingSyndrome if not the entire game if they end up overleveled.]] They can all easily overpower generic trainers and early ComMons. A few of the starters fall off in power later on, but most of them remain powerful for the entire game, if not quite as much as they were early in your adventure. When it comes to gyms, depending on them is a rough answer to DifficultyLevels for how much [[ThresholdGuardians grinding]] or [[ConvenientWeaknessPlacement catching]] and [[SocializationBonus trading]] it takes to win. [[note]]Famously Bulbasaur and Squirtle Brock dealing 4x STAB damage to breeze through Brock on their own and at least having a defensive resistance to Misty, where Charmander is inconvenienced by dealing x0.5 to both and is weak to Misty's Bubblebeam, without getting an advantage on a gym until the fourth.[[/note]] Gen V goes out of its way to challenge this playstyle by giving the first gym the advantage with the Elemental Monkeys regardless of your choice in ''BW'', and then having a neutral Normal Gym up first for ''[=B2W2=]''.

to:

* CrutchCharacter: ZigZagged. Their decent starting level of 5 and quick access to their early game STAB move means that, barring a few inconvenient matchups, they can usually solo the early game with no issue. The game is designed for the player to rely on them at the outset [[ComplacentGamingSyndrome if not the entire game if they end up overleveled.]] They can all easily overpower generic trainers and early ComMons. A few of the starters fall off in power later on, but most of them remain powerful for the entire game, if not quite as much as they were early in your adventure. When it comes to gyms, depending on them is a rough answer to DifficultyLevels for how much [[ThresholdGuardians grinding]] or [[ConvenientWeaknessPlacement catching]] and [[SocializationBonus trading]] it takes to win. [[note]]Famously Bulbasaur and Squirtle Brock dealing 4x STAB damage to breeze through Brock on their own and at least having a defensive resistance to Misty, where Charmander is inconvenienced by dealing x0.5 to both and is weak to Misty's Bubblebeam, without getting an advantage on a gym until the fourth.[[/note]] Gen V goes out of its way to challenge this playstyle by giving the first gym the advantage with the Elemental Monkeys regardless of your choice in ''BW'', and then having a neutral Normal Gym up first for ''[=B2W2=]''.



* RecurringBoss: At least one rivals Ace will be a starter, so you'll watch one you didn't pick steadily grow in power as an adversary over the game. Generic [=NPC=]s rarely use Pokémon from any of these lines.

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* RecurringBoss: At least one rivals rival's Ace will be a starter, so you'll watch one you didn't pick steadily grow in power as an adversary over the game. Generic [=NPC=]s rarely use Pokémon from any of these lines.



\\

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\\

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Replacing with the sandbox per the discussion. This is where consensus lands as of now. Feel free to start a new discussion to re-add any cuts or propose new archetypes. The idea is to limit the sprawl, the "similar to's", and what feels like arbitrary coincidences as opposed to some clear design intent.


!This page is [[https://tvtropes.org/pmwiki/remarks.php?trope=Characters.PokemonRecurringArchetypes&id=145330#145330 under discussion]] to be revised into [[Sandbox/PokemonRecurringArchetypes this Sandbox.]] Please join the discussion before editing the Sandbox.



With so many Pokémon in the franchise, it is perhaps inevitable that different evolutionary lines [[RecurringElement serve similar roles between generations]]. Pokémon that serve these recurring roles often share typing, stats, location, design elements, and role in the story/lore, usually some combination of any of the five.

It's also notable that many archetypes were clearly reprised in Gen III and Gen V, both of which were {{Soft Reboot}}s with limited access to monsters from previous Gens.

to:

With so many Pokémon in the franchise, it is perhaps inevitable that different evolutionary lines the game's designers sometimes fall back on familiar patterns [[RecurringElement serve similar roles between generations]]. Pokémon that serve these recurring similar roles often share typing, stats, location, design elements, as far as gameplay, availability, and role in lore. Looking alike or sharing real world animal basis is only one element. Though subjective, this is for the story/lore, usually some combination of any of ones that ''feel'' alike, or that there's more pointing towards intent than coincidence in how the five.

Pokémon Company uses them.

It's also notable that Gen II had a lot of EarlyInstallmentWeirdness. The archetypes were still mostly [[UnbuiltTrope unbuilt]], and many Pokémon were shared between the two accessible regions.

However
many archetypes were clearly reprised in Gen III and Gen V, both of which were {{Soft Reboot}}s with limited access to monsters from previous Gens.Gens. In cases like these it might be important to rely on archetypes to ensure the games feel like a Pokémon experience (Gen V in particular has a lot of one off Expy's to previous mons that haven't recurred in other Gens to fully be considered an archetype). The archetypes bring a sense of familiarity and reinforce the cadence of the franchise in each new entry.

As a LongRunner, later games are more likely to experiment with the archetypes instead of playing them completely straight yet again. And with games from the Switch era onward not including the entire dex, several monsters just reprise their own role instead of getting a new direct counterpart.



The first Pokémon you receive in the game. Usually given to you as a choice of one of three by the local Pokémon professor, they always come in three different types: Grass, Fire, or Water. Your primary rival gets one you don't choose, and the contrast between your starter and the rival's starter teaches a basic ElementalRockPaperScissors relationship between them.[[note]]Earlier games always have the rival choosing the starter stronger to yours, while some later games have the rival choosing the starter weaker to yours; some games have ''two'' rivals who result in both.[[/note]] Since abilities were introduced, starters get one of three abilities that are type variants of each other: Overgrow, Blaze, and Torrent, which boosts the power of their primary type when their HP gets low.\\

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The first Pokémon you receive in the game. Usually given Entrusted to you as a choice of one of three by the local Pokémon professor, regional Professor, they always come in three different types: Grass, Fire, or Water. Your primary rival gets one you don't choose, and the contrast between your starter and the rival's starter teaches teaching a basic ElementalRockPaperScissors relationship between them.[[note]]Earlier games always have the rival choosing the starter stronger to yours, while some later games have the rival choosing the starter weaker to yours; some games have ''two'' rivals who result in take both.[[/note]] Since abilities were introduced, starters get one of three abilities that are type variants of each other: Overgrow, Blaze, and Torrent, which boosts the power of their primary type when their HP gets low. \\



-->'''Grass-type Starters:''' Bulbasaur line, Chikorita line, Treecko line, Turtwig line, Snivy line, Chespin line, Rowlet line, Grookey line, Sprigatito line

to:

-->'''Grass-type Starters:''' Bulbasaur line, line (''Gen I''); Chikorita line, line (''Gen II''); Treecko line, line (''Gen III''); Turtwig line, line (''Gen IV''); Snivy line, line (''Gen V''); Chespin line, line (''Gen VI''); Rowlet line, line (''Gen VII''); Grookey line, line (''Gen VIII''); Sprigatito lineline (''Gen IX'')



-->'''Fire-type Starters:''' Charmander line, Cyndaquil line, Torchic line, Chimchar line, Tepig line, Fennekin line, Litten line, Scorbunny line, Fuecoco line

to:

-->'''Fire-type Starters:''' Charmander line, line (''Gen I''); Cyndaquil line, line (''Gen II''); Torchic line, line (''Gen III''); Chimchar line, line (''Gen IV''); Tepig line, line (''Gen V''); Fennekin line, line (''Gen VI''); Litten line, line (''Gen VII''); Scorbunny line, line (''Gen VIII''); Fuecoco lineline (''Gen IX'')



-->'''Water-type Starters:''' Squirtle line, Totodile line, Mudkip line, Piplup line, Oshawott line, Froakie line, Popplio line, Sobble line, Quaxly line

->'''Pokémon that only have elements of this archetype:'''

to:

-->'''Water-type Starters:''' Squirtle line, line (''Gen I''); Totodile line, line (''Gen II''); Mudkip line, line (''Gen III''); Piplup line, line (''Gen IV''); Oshawott line, line (''Gen V''); Froakie line, line (''Gen VI''); Popplio line, line (''Gen VII''); Sobble line, line (''Gen VIII''); Quaxly line

line (''Gen IX'')

->'''Pokémon that only have elements of this archetype:''' archetype:'''



-->'''Starters of different types:''' Pikachu, Eevee
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Non-starter Grass/Water/Fire Trios''': The Elemental Monkeys[[note]]Pansage line, Pansear line, Panpour line, none of which is the first Pokémon the player will obtain, one of which is gifted to the player depending on which starter they selected, and all of which can be encountered in the wild.[[/note]]

to:

-->'''Starters of different types:''' Pikachu, Eevee
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Non-starter Grass/Water/Fire Trios''': The Elemental Monkeys[[note]]Pansage line, Pansear line, Panpour line, none of which is the first Pokémon
Pikachu & Eevee [[note]]Used as the player will obtain, one of which is gifted to and rivals respective starters in ''Yellow,'' and again in the ''Let's Go'' remakes now letting the player depending on which starter to choose Eevee as well. When used by the player they selected, and all of which can be encountered in the wild.[[/note]]are not allowed to evolve[[/note]] (''Gen I'')



* BossBattle: Chances are, if you see a trainer using one of these Pokémon, they're usually going to be a boss, and their starter is usually their ace Pokémon. Regular trainers rarely, if ever, use Pokémon from any of these lines.



* CrutchCharacter: ZigZagged. Their decent starting level of 5 and quick access to their early game STAB move means that, barring a few inconvenient matchups, they can usually solo the early game with no issue. The game is designed for the player to rely on them at the outset [[ComplacentGamingSyndrome if not the entire game if they end up overleveled.]] They can all easily overpower generic trainers and early ComMons. A few of the starters fall off in power later on, but most of them remain powerful for the entire game, if not quite as much as they were early in your adventure. When it comes to gyms, depending on them is a rough answer to DifficultyLevels for how much [[ThresholdGuardians grinding]] or [[ConvenientWeaknessPlacement catching]] and [[SocializationBonus trading]] it takes to win. [[note]]Famously Bulbasaur and Squirtle Brock dealing 4x STAB damage to breeze through Brock on their own and at least having a defensive resistance to Misty, where Charmander is inconvenienced by dealing x0.5 to both and is weak to Misty's Bubblebeam, without getting an advantage on a gym until the fourth.[[/note]] Gen V goes out of its way to challenge this playstyle by giving the first gym the advantage with the Elemental Monkeys regardless of your choice in ''BW'', and then having a neutral Normal Gym up first for ''[=B2W2=]''.



* TheHero: The closest monsters to being main characters. They get a lot of facetime in the marketing and their designs give them pretty strong "canon" personalities. They're also heavily associated with the human lead characters. However they have no actual importance within the games themselves except for in the Lets Go games, with your starter choice having no plot importance nor any gameplay ramifications beyond a slight influence to the rivals' teams, with you being free to bench and even release your starter as you soon as you catch another Pokémon.

to:

* TheHero: The closest monsters to being main characters. They get a lot of facetime in the marketing and their marketing. Their designs give them pretty strong "canon" personalities. personalities (i.e. Sobble is anxious, Scorbunny is energetic.) They're also heavily associated with the human lead characters. Protagonists in spinoffs and marketing materials almost always have them. However they have no actual importance within the games themselves except for in the Lets Go games, with your player's starter choice having no plot importance nor any gameplay ramifications beyond a slight influence to the basically only influences some rivals' teams, with you being free to bench and even release your starter them as you soon as you catch another Pokémon.Pokémon. Only in ''Yellow'' and ''Let's Go'' do they play a deeper role.



* SecretArt:

to:

* SecretArt: RecurringBoss: At least one rivals Ace will be a starter, so you'll watch one you didn't pick steadily grow in power as an adversary over the game. Generic [=NPC=]s rarely use Pokémon from any of these lines.
* RidiculouslyCuteCritter: Their first forms are usually designed to be adorable and highly appealing.
* SecretArt:



[[folder:The Common Rodent]]
!!The Common Rodent
A Normal-type, two-stage mon that can be found everywhere in their region, from early-game to late-game. They are generally designed to be unremarkable, having low stats even upon evolution and often serving as team members on the early-game opponent trainers such as Youngsters and Lasses.\\

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[[folder:The Rattata]]
!!The Rattata | The
Common Rodent]]
!!The Common Rodent
Mammal
A Normal-type, two-stage mon mon, always Normal-type (sometimes with a Dark-type counterpart after Poochyena in Gen III) that can be found everywhere in their region, from early-game to late-game. is particularly common on early game routes, if not throughout the entire region. They are generally designed to be unremarkable, having low stats even upon evolution and often serving as team members on the early-game evolution. Early-game opponent trainers such as Youngsters Youngsters, Lasses, and Lasses.Grunts may favor them. Especially the Dark-types for the latter.\\



Note that while the archetype is commonly called a "rodent" and most often are rodents, some Pokémon of this archetype are based on animals not scientifically classified as rodents, such as rabbits, raccoons, badgers, mongooses, and even pigs. Some fans refer to the archetype as "The Common Mammal" for this reason.

->'''Pokémon of this archetype:''' Rattata line, Zigzagoon line, Bidoof line, Patrat line, Bunnelby line, Yungoos line, Skwovet line, Lechonk line
->'''Pokémon that only have elements of this archetype:''' Sentret line[[note]]Is Normal-type and has a two-stage evolution, but is exclusively found on early routes[[/note]], Lillipup line[[note]]Is a three-stage line available early on, though the final stage has relatively high stats.[[/note]] Wooloo line[[note]]A two-stage Normal-type line but is only found on early routes[[/note]]

to:

Note that while the archetype is commonly Sometimes called the "rodent," they've been a "rodent" variety of field and most often are rodents, some Pokémon of this archetype are based on animals not scientifically classified as rodents, such urban mammals that live near humans (such as rabbits, raccoons, badgers, mongooses, and even pigs. Some fans refer to pigs). They typically evolve once around level 20 and have a base stat total in the archetype as "The Common Mammal" for this reason.

lower 400s. Moderately useful early on, but poor coverage options, plain typing and low stats make them obsolete quickly. However they may have abilities (like Runaway or Pick Up) that make them a good UtilityPartyMember if you have extra space in your party. In addition they can usually learn a lot of field moves in Generations that use [=HMs=].\\
\\
->'''Pokémon of this archetype:''' Rattata line, line (''Gen I''); Sentret line (''Gen II''); Zigzagoon line, line (''Gen III''); Bidoof line, line (''Gen IV''); Patrat line, line (''Gen V''); Bunnelby line, line (''Gen VI''); Yungoos line, line (''Gen VII''); Skwovet line, line (''Gen VIII''); Lechonk line
line (''Gen IX'')
->'''Pokémon that only have elements of the Poochyena sub-type:''' Poochyena line (''Gen III''); Purrloin line (''Gen V''); Alolan Rattata line (''Gen VII''); Nickit line (''Gen VIII''); Maschiff line (''Gen IX'')
->'''Pokémon similar to
this archetype:''' Sentret line[[note]]Is Normal-type and has a two-stage evolution, but is exclusively found on early routes[[/note]], Lillipup line[[note]]Is a three-stage line available early on, though the final [[note]]A three stage has relatively high stats.line, and competes with Patrat in the same Gen for the Normal-slot.[[/note]] (''Gen V''); Wooloo line [[note]]Competes with Skwovet in the same Gen for the Normal-slot and is less common overall[[/note]] Galarian Zigzagoon line[[note]]A two-stage Normal-type line Dark regional variant of a previous Rattata (like Alolan Rattata) but is only found on early routes[[/note]]has a third form and competes with Nickit in the same Gen for the Dark-slot.[[/note]] (''Gen VIII'')



* BewareOfViciousDog: The Poochyena, Nickit, and Maschiff lines are all canid in design, and they all have the Dark-type to denote their vicious nature.



* ComMons: Found everywhere on land routes.
* EarlyInstallmentWeirdness:
** Johto is notably the only region that doesn't have a Common Rodent of its own, as it shares the Rattata line with nearby Kanto. While the Sentret line has elements of the archetype, it is only found during the daytime and exclusive to early routes.
** On a smaller scale, Zigzagoon is the only archetype member that lacks [[PercentDamageAttack Super Fang]], which is otherwise shared with every other Common Rodent.
* TheGenericGuy: They're about as unremarkable as you can get with Pokémon, having the [[NonElemental Normal type]], perpetually subpar stats, and closely resembling very common everyday animals.

to:

* ComMons: Found everywhere on land routes.
routes. Their evolved forms tend to be mediocre at best, but can be useful early on due to being fully evolved sometimes as early as level 20 and having faster than average leveling rates. As the game progresses, though, their uninspiring stats and movepools will really start to hold them back.
* EarlyInstallmentWeirdness:
**
CombatPragmatist: Both sides of the archetype tend to learn moves based on trickery to stay relevant, like Bite and Sucker Punch. The Dark-types of course get more mileage out of them.
* EarlyInstallmentWeirdness:
Johto is notably the only region that doesn't have a Common Rodent of its own, standalone Normal-type, as it shares the Rattata line with nearby Kanto. While the Sentret line has elements of the archetype, is a Rattata in almost every sense, it is only found during the daytime and exclusive to early routes.
** On a smaller scale, Zigzagoon is the only archetype member that lacks [[PercentDamageAttack Super Fang]], which is otherwise shared with every other Common Rodent.
* TheGenericGuy: They're about as unremarkable as you can get with Pokémon, having the being [[NonElemental Normal type]], having perpetually subpar stats, and closely resembling very common everyday animals.



* NonElemental: They are always Normal-type, though some second forms like Bibarel and Diggersby also gain secondary typings.
* PercentDamageAttack: All of them [[EarlyInstallmentWeirdness except the Zigzagoon line]] have access to the move Super Fang, which always halves the target's HP. While they won't win battles this way, it gives them a bit of utility should you keep one of them into the later levels.

to:

* NonElemental: They are The Rattata is always Normal-type, though some second forms like Bibarel and Diggersby also gain secondary typings.
* PercentDamageAttack: All Many of them [[EarlyInstallmentWeirdness except the Zigzagoon line]] Normal-types have access to the move Super Fang, which always halves the target's HP. While they won't win battles this way, it gives them a bit of utility should you keep one of them into the later levels.levels.
* PredatorsAreMean: They Dark-types are more geared towards carnivorous predators and to the more herbivorous/omnivorous Normal counterpart.



* UtilityPartyMember: A number of them tend to learn several Hidden Machine moves, which makes them surprisingly good at map utility. The Bidoof line in particular is capable of learning almost all of Gen IV's [=HMs=].

to:

* UnpleasantAnimalCounterpart: The Rattatas (or rather the Zigzagoons) to the Poochyenas. Zigzagoon and Poochyena replace each other in the opening sequences for ''Ruby & Sapphire'' and ''Emerald''. Yungoos and Alolan Rattata are expressly rivals. Both sides of the archetype are found on low level trainers like Youngsters, Lasses, Evil Grunts but the Grunts tend to favor the Dark-types when available.
* UtilityPartyMember: A number of them tend to the Normal-types learn several Hidden Machine moves, which makes them surprisingly good at map utility. The Bidoof line in particular is capable of learning almost all of Gen IV's [=HMs=].



[[folder:The Common Bird]]
!!The Common Bird
A Flying-type, either three-stage or two-stage, these Pokémon can be found everywhere in their regions alongside their fellow rodents. While they also often appear on the early-game opponents, their evolution, stats, and typing can be useful throughout the game. If nothing else, they can be useful as HM Fly mounts to quickly ferry you between towns.

->'''Pokémon of this archetype:'''
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-->'''Three-stage subtype:''' Pidgey line, Starly line, Pidove line, Fletchling line, Pikipek line, Rookidee line
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Two-stage subtype:''' Spearow line, Wingull line, Wattrel line
->'''Pokémon that only have elements of this archetype:''' Hoothoot line, Taillow line[[note]]Neither of these Pokémon are particularly common in their native generations[[/note]]

to:

[[folder:The Common Bird]]
Pidgey]]
!!The Pidgey | The Common Bird
A Flying-type, either three-stage or two-stage, these Pokémon can be found everywhere in their regions alongside their fellow rodents. While they also often appear on the early-game opponents, their evolution, stats, and typing can be useful throughout the game. If nothing else, they can be useful as HM Fly mounts to quickly ferry you between towns. \n\n Their stats are typically on the low side, but with a better typing and more utility they can last longer in the party than the likes of Rattata.\\

->'''Pokémon of this archetype:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Three-stage subtype:''' Pidgey line, Starly line, Pidove line, Fletchling line, Pikipek line, Rookidee line
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Two-stage subtype:''' Spearow line, Wingull line, Wattrel line
->'''Pokémon that only have elements of this
archetype:''' Pidgey line & Spearow line (''Gen I''); Hoothoot line, line (''Gen II''); Taillow line[[note]]Neither of these Pokémon are particularly common in their native generations[[/note]]line & Wingull line (Gen III); Starly line (Gen IV); Pidove line (Gen V); Fletchling line (Gen VI); Pikipek line (Gen VII); Rookidee line (Gen VIII); Wattrel line (Gen IX)



* AirborneMook: Being Flying-types, they're this when encountered in the wild or sent out by another trainer.
* BlowYouAway: They are always Flying-types, fitting of birds.
* ComMons: Like the common rodents, they are ubiquitous on land routes.

to:

* AirborneMook: Being Flying-types, they're this when encountered in the wild or sent out by another trainer.
trainer. While the archetype is most firmly established on land sharing space with The Rattata, both Wingull and Wattrel play with it by being common over sea routes instead.
* BlowYouAway: They are always partial Flying-types, fitting of birds.
birds. Despite being the mascot of Flying-types, Rookidee is the first and only of them to ever be pure Flying in any of its forms.
* ComMons: Like the common rodents, they are ubiquitous on land routes.routes and pretty unremarkable in their base forms. They do have greater potential overall than the Rattatas.



* EarlyInstallmentWeirdness: Most regions are well-known for their "Pidgey clones", but surprisingly, Generations II and III didn't introduce new ones. In Johto, Pidgey reprises its role as the Common Bird as it does in nearby Kanto. Hoenn had no real Pidgey clone at all, with the closest thing, Taillow, not being especially common and only having a two-stage evolution — if anything, it was closer in concept to Spearow. Starly in Generation IV was the first real Common Bird to play all of Pidgey's characteristics straight, and almost every succeeding generation has followed its lead.
* TheGenericGuy: Similarly to the common rodent Pokémon, these Pokémon tend to closely resemble everyday animals and have little in the way of supernatural abilities. Fewer of them have this design philosophy, though, especially in the later generations.

to:

* EarlyInstallmentWeirdness: Most EarlyInstallmentWeirdness:
** Gen I had two basic birds, Pidgey and Spearow as unpleasant animal counterparts to each other. Pidgey being docile, or heroic three stage mon, and Spearow as an aggressive two stage mon. Some of the birds in later
regions are well-known for their would take on Spearow traits, as below:
** While the
"Pidgey clones", but surprisingly, clone" is one of the more recognizable archetypes, Generations II and III didn't introduce new ones. played with the mold more than most. In Johto, Pidgey reprises its role as the Common Bird as it does in nearby Kanto. Hoenn had no real Pidgey clone at all, with Kanto in the closest thing, Taillow, not daytime, but Hoothoot replaces it at night to emphasis the new clock mechanics. In Hoenn, Taillow has more similarities to Spearow, being especially less common and only having a two-stage evolution — if anything, it was closer more aggressive, while Wingull is about as common as Pidgey, but in concept water as opposed to Spearow. tall grass. Starly in Generation IV was the first real Common Bird to play all most of Pidgey's characteristics straight, and almost every succeeding generation has followed its lead.
lead. Still Hoothoot and Taillow are grouped with the Pidgey clones in marketing, and Ash had the new "Pidgey" for the first 6 generations of the anime, further solidifying them as part of this group.
* TheGenericGuy: Similarly to the common rodent Pokémon, these Pokémon tend to closely resemble everyday animals and have little in the way of supernatural abilities. Fewer of Later generations would play with their typings, stats, and abilities to make them have this design philosophy, though, especially in the later generations.stand out more.



** Paldea's resident "common bird", Wattrel, is not a direct Pidgey clone unlike every other common bird from Generations IV-VIII. Instead, it functions as an Electric-type take on Wingull, establishing the two-stage variant as a subtype of its own.
* MascotMook: In Generations 1-6, Ash always had one in his lineup, boosting the popularity of the archetype above its counterpart rodent. Corviknight is also omnipresent as a taxi service in Gen 8. The only exception is Pikipek's line, who never got a ton of spotlight in its day, despite being the only one that's [[SignatureMon the ace]] of an EliteFour member.

to:

** Paldea's resident "common bird", Wattrel, is not a direct Pidgey clone unlike every other common bird from Generations IV-VIII. Instead, it functions as an Electric-type take on Wingull, establishing the two-stage variant as a subtype bird extremely common on ''water'' routes instead of its own.
on land.
* MascotMook: In Generations 1-6, Ash always had one in his lineup, lineup for the first six Gens, boosting the popularity of the archetype above its counterpart rodent. Corviknight is also omnipresent as a taxi service in Gen 8. The only exception is Gen 7's Pikipek's line, who line never got a ton of spotlight in its day, despite being the only one that's but was [[SignatureMon the ace]] of an EliteFour member.



* NonElemental: The three-stage members are usually Normal-type alongside their Flying type, though later evolutions of the archetype may be typed as something else. Only Rookidee doesn't start out as a Normal-type, though it gains the Steel type upon its final evolution.

to:

* NonElemental: The three-stage members are usually main bird was always Normal-type alongside their Flying type, though later evolutions of the archetype may be typed as something else. Only Rookidee doesn't start out as a Normal-type, though it gains the Steel type upon its final evolution.Flying-type until Gen VI.



[[folder:The Common Dark-type]]
!!The Common Dark-type
A later addition to the early ComMons. A Dark-type, two-stage mon as a third wheel to the rodent and bird above. While they aren't that remarkable, they usually serve as common opponents on antagonistic or less savory trainer classes. They usually debut in odd numbered generations.

->'''Pokémon of this archetype:''' Poochyena line, Purrloin line, Alolan Rattata line, Nickit line, Maschiff line
->'''Pokémon that only have elements of this archetype:''' Galarian Zigzagoon line[[note]]Similar to Alolan Rattata as a regional variant of a Common Rodent playing the role of the Common Dark-type, but has a third form[[/note]], Stunky line[[note]]Is version-exclusive to ''Diamond'' and is only found on a few routes[[/note]]

to:

[[folder:The Common Dark-type]]
!!The Common Dark-type
[[folder:Early Bugs]]
!!Caterpie & Weedle | The Early Bug(s)
A later addition Bug-type, found in early routes usually associated with "early forests" such as Viridian Forest and Santalune Forest.\\
\\
They mainly exist
to teach the mechanic of evolution early in the game, as they often evolve earlier than practically all other Pokémon. They may reach their second or even third stage by level 10. Earlier members of the archetype can be useful in the early ComMons. A Dark-type, game thanks to their early high stats and status effects, but they are generally outclassed anywhere later than the early game. Some that reach their final form at higher levels can be more powerful, especially those from later generations. The ones that evolve early tend to have base stat totals in the high 300s or low 400s.\\
\\
Three-stage versions usually resemble the larva, pupa, and adult stages of complete {{Metamorphosis}} of many RealLife insects, while
two-stage mon as versions are like incomplete metamorphosis with a third wheel to the rodent regular younger form and bird above. While they aren't bigger form-type evolution. They typically come in one of two flavors, a rounder one that remarkable, they usually serve as common opponents on antagonistic or less savory trainer classes. They usually debut in odd numbered generations.

may be flying and a sharper one that may be part poison, evoking the original Butterfree and Beedrill. .

->'''Pokémon of this archetype:''' Poochyena line, Purrloin line, Alolan Rattata line, Nickit line, Maschiff line
->'''Pokémon that only have elements of this archetype:''' Galarian Zigzagoon line[[note]]Similar to Alolan Rattata as a regional variant of a Common Rodent playing the role of the Common Dark-type, but has a third form[[/note]], Stunky line[[note]]Is version-exclusive to ''Diamond'' and is only found on a few routes[[/note]]
archetype:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> Caterpie & Weedle lines (''Gen I''); Ledyba & Spinarak lines (''Gen II''); Wurmple branched lines [[note]]to Beautifly & Dustox[[/note]](''Gen III''); Kricketot line (''Gen IV''); Sewaddle & Venipede lines ("Gen V"); Scatterbug line (''Gen VI''); Grubbin line (''Gen VII'') Blipbug line (''Gen VIII''); Tarountula & Nymble lines (''Gen IX'')



* BewareOfViciousDog: The Poochyena, Nickit, and Maschiff lines are all canid in design, and they all have the Dark-type to denote their vicious nature.
* ComMons: Found everywhere on land routes. Poochyena plays with this, though; in ''Ruby and Sapphire'' it served a Sentret-like role in being a less common, early game exclusive counterpart to the "rodent", Zigzagoon, but in ''Emerald'', it essentially swapped roles with Zigzagoon, being the common one while Zigzagoon was made less so (though still available even in mid-late game routes).
* CombatPragmatist: Their Dark-typing makes them edgier than their more docile Normal-type counterparts.
* DarkIsEvil: Tend to be the preferred mons for the local evil teams and "ruffian" trainers like Punks, Street Thugs, and Delinquents.
* EvilCounterpart: The Common Dark-type can be considered this to the Common Rodent, as while both are commonplace two-stage Pokémon, the Rodent is more docile and found on common opponents such as Youngsters and Lasses, the Dark-type is fiercer and found on evil team grunts.
* TheGoomba: They're largely on-par with the Common Rodents in terms of battling capacity and just as common to see on evil team grunts.
* ManBitesMan: Tend to learn biting moves like Bite or Crunch either naturally or by machine.
* PredatorsAreMean: They're generally based on carnivorous predators and essentially act as the evil counterparts to the more herbivorous/omnivorous Common Rodents.

to:

* BewareOfViciousDog: The Poochyena, Nickit, and Maschiff lines are all canid in design, and they all have the Dark-type to denote their vicious nature.
* ComMons: Found everywhere on land routes. Poochyena plays with this, though; in ''Ruby and Sapphire'' it served a Sentret-like role in being a less common, early game exclusive counterpart to the "rodent", Zigzagoon, but in ''Emerald'', it essentially swapped roles with Zigzagoon, being the common one while Zigzagoon was made less so (though still available even in mid-late game routes).
* CombatPragmatist: Their Dark-typing makes them edgier than their more docile Normal-type counterparts.
* DarkIsEvil: Tend to be the preferred mons for the local evil teams and "ruffian" trainers like Punks, Street Thugs, and Delinquents.
* EvilCounterpart: The Common Dark-type can be considered this to the Common Rodent, as while both are commonplace two-stage Pokémon, the Rodent is more docile and found on common opponents such as Youngsters and Lasses, the Dark-type is fiercer and found on evil team grunts.
* TheGoomba:
BigCreepyCrawlies: They're largely on-par always Bug-types. In their final stage, they're normally only medium-sized by Pokémon standards, but some like Scolipede can reach large sizes.
* BlowYouAway: Pokémon of the "Caterpie" subtype tend to end up Flying-type on their final evolution.
* CrutchCharacter: The earlier members of the archetype plus the Scatterbug line are able to evolve into their final form earlier than other mons — some as early as level 10 — at the expense of having weaker base stats in their final form. This can help players overcome early challenges such as the EarlyBirdBoss more easily, but are eventually overshadowed by other Pokémon once ''they'' reach their final forms. However, this overlaps somewhat
with the Common Rodents MagikarpPower in terms of battling capacity Generation V and just as common to see on evil team grunts.
* ManBitesMan: Tend to
beyond, where most of them learn biting [[StatusBuff Quiver Dance]] [[LastDiscMagic at the very end of their level-up movepool]] and are among the few Pokémon to do so. Even with their mediocre stats, they are more than capable of contributing in the lategame and can potentially even sweep entire teams of statistically stronger Pokémon as long as they can find opportunities to set up ([[ArtificialStupidity which the AI will give them many of]]).
* IncreasinglyLethalEnemy: Usually they have low HP, Defenses, and no reliable recovery making them easy to eliminate. But they can run strategies that get increasingly annoying the longer they're allowed to stay on the field. They might boost their own stats (through
moves like Bite Swords Dance or Crunch Quiver Dance) or be a TrapMaster (with Sticky Web, Spikes, and Toxic Spikes). They can also spam status effects (Stun Spore, Sleep Powder, Poisonpowder, Toxic especially if they have Compound Eyes to boost the accuracy of these moves) in between to give them time to set up. The Ledyba line uniquely uses barriers (Light Screen and Reflect) to boost defense rather than directly antagonizing the enemy. If you don't take them out immediately, they can cripple an entire team.
* LaterInstallmentWeirdness: Starting with Generation V, members of this archetype have started to avert the early-evolving CrutchCharacter aspects pioneered by Caterpie and Weedle by evolving at higher levels with appropriate stats while still retaining the three-stage evolution reflecting real-life complete {{Metamorphosis}}. The Scatterbug line is one exception, being a deliberate throwback to Caterpie, while the Grubbin line throws the idea of reaching the final form early ''completely'' out the window and into a raging bonfire, as evolving Charjabug into Vikavolt requires
either naturally leveling up in a late-game area (in ''Sun'', ''Moon'', ''Ultra Sun'', & ''Ultra Moon'') or by machine.
using a Thunder Stone (in ''Sword'' & ''Shield''). On the other hand, the Blipbug line is a sort of compromise between the original intentions with the Early Bug and later designs, reaching its second form at level 10 while reaching its final form at level 30, again with appropriate stats.
* PredatorsAreMean: They're generally {{Metamorphosis}}: While most Pokémon go through this as part of their EvolutionPowerup, the Early Bug often uses real-life complete metamorphosis (from larva, to pupa, to imago) to illustrate the evolution mechanic early on for newer players. This applies even to ones that are based on carnivorous predators and essentially act as arthropods that in real life don't go through a pupal stage, in which case they enter a stage that resembles a pupa in some way (namely with the evil counterparts to the body becoming more herbivorous/omnivorous Common Rodents.compact and less mobile in some way).
* PoisonousPerson: Pokémon of the "Weedle" sub-type tend to be Poison type.
* PsychicPowers: Following Butterfree, they usually learn low-level Psychic-type moves like Confusion and Psybeam. The Blipbug line takes it further by becoming a Psychic-type upon evolution.
* StatusEffects: The Caterpie's have a tendency to learn the "powder" moves usually used by Grass-types, such as Stun Spore, Sleep Powder, and Poison Powder.
* SuperMode: Beedrill has a Mega Evolution while Butterfree and Orbeetle have Gigantamax forms.
* UnpleasantAnimalCounterpart: Early on, these Pokémon tended to come in pairs, with one being friendlier-looking and the other being more intimidating.



[[folder:The Early Bug]]
!!The Early Bug
A Bug-type, either three-stage or two-stage, found exclusively in early routes (at least in their debut games), also associated with "early forests" such as Viridian Forest and Santalune Forest.\\

to:

[[folder:The Oddish & Bellsprout]]
!!The Oddish & Bellsprout | The
Early Bug]]
!!The Early Bug
Plant(s)
A Bug-type, either Grass-type Pokémon based on a plant that appear in early sections of the games. They usually have a three-stage or two-stage, found exclusively in early routes (at least in their debut games), also associated evolutionary line, with "early forests" such as Viridian Forest and Santalune Forest.the final stage requiring something special (usually an evolution stone) in order to be achieved. Their base stats tend to land in the high 400s. \\



They mainly exist to teach the mechanic of evolution early in the game, as they often evolve earlier than practically all other Pokémon, often evolving into their second or even third stage level 10. Earlier members of the archetype can be useful in the early game thanks to their early high stats and status effects, but they are generally outclassed anywhere later than the early game. Some that reach their final form at higher levels can be more powerful, especially those from later generations.\\
\\
Three-stage versions usually resemble the larva, pupa, and adult stages of complete {{Metamorphosis}} of many RealLife insects, while two-stage versions are like incomplete metamorphosis with a regular younger form and bigger form-type evolution. In the first five Generations, they tended to come in two flavors: the original more docile version, usually part Flying-Type that focuses on status effects to debilitate or change the field of play, and the sharper intimidating version, almost always Poison-type, that has better direct offense abilities. From Gen VI on, you only see one or the other per game.

->'''Pokémon of this archetype:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Docile subtype:''' Caterpie line, Ledyba line, Wurmple line (ending in Beautifly), Kricketot line, Sewaddle line, Scatterbug line, Tarountula line
--> '''Intimidating subtype:''' Weedle line, Spinarak line, Wurmple line (ending in Dustox), Venipede line, Grubbin line, Blipbug line, Nymble line
->'''Pokémon that only have elements of this archetype:''' Burmy line[[note]]Has a larval stage and similar stats and learnsets to other butterfly-like members of the archetype, but has a two-stage branching evolution based on gender with no pupal stage for the males and a lifelong pupal stage for the females[[/note]]

to:

They mainly exist to teach As the mechanic of evolution early in the game, as they often evolve earlier than practically all other Pokémon, often evolving into their second or even third stage level 10. Earlier members of the first Generation came with version exclusive pairs, sometimes this archetype can be useful comes in the early game thanks to their early high stats and status effects, but they are generally outclassed anywhere later than the early game. Some that reach their final form at higher levels can be more powerful, especially those from later generations.\\
\\
Three-stage versions usually resemble the larva, pupa, and adult stages of complete {{Metamorphosis}} of many RealLife insects, while two-stage versions are like incomplete metamorphosis with a regular younger form and bigger form-type evolution. In the first five Generations, they tended to come in two flavors: the original more docile version, usually part Flying-Type that focuses on status effects to debilitate or change the field of play, and the sharper intimidating version, almost always Poison-type, that has better direct offense abilities. From Gen VI on, you only see one or the other per game.

->'''Pokémon of this archetype:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Docile subtype:''' Caterpie line, Ledyba line, Wurmple line (ending in Beautifly), Kricketot line, Sewaddle line, Scatterbug line, Tarountula line
--> '''Intimidating subtype:''' Weedle line, Spinarak line, Wurmple line (ending in Dustox), Venipede line, Grubbin line, Blipbug line, Nymble line
->'''Pokémon that only have elements
twos.

-->'''Pokémon
of this archetype:''' Burmy line[[note]]Has Oddish line & Bellsprout line (''Gen I''); Lotad line & Seedot line (''Gen III''); Budew line [[note]]Roselia debuted alone in Gen III, but gained a larval stage pre-evolution and similar stats and learnsets to other butterfly-like members of the archetype, but has a two-stage branching stone evolution based on gender with no pupal stage in Gen IV making it this for the males and a lifelong pupal stage for the females[[/note]]''Diamond & Pearl'', not its native ''Ruby & Sapphire''[[/note]] (''Gen IV''); Cottonee line & Petilil line (''Gen V''); Bounsweet line (''Gen VII'')



* BigCreepyCrawlies: They're always Bug-types. In their final stage, they're normally only medium-sized by Pokémon standards, but some like Scolipede can reach large sizes.
* BlowYouAway: Pokémon of the "docile" subtype tend to end up Flying-type on their final evolution. Even the winged members of the intimidating subtype can usually learn some Flying-type moves.
* CrutchCharacter: The earlier members of the archetype plus the Scatterbug line are able to evolve into their final form earlier than other mons — some as early as level 10 — at the expense of having weaker base stats in their final form. This can help players overcome early challenges such as the EarlyBirdBoss more easily, but are eventually overshadowed by other Pokémon once ''they'' reach their final forms. However, this overlaps somewhat with MagikarpPower in Generation V and beyond, where most of them learn [[StatusBuff Quiver Dance]] [[LastDiscMagic at the very end of their level-up movepool]] and are among the few Pokémon to do so. Even with their mediocre stats, they are more than capable of contributing in the lategame and can potentially even sweep entire teams of statistically stronger Pokémon as long as they can find opportunities to set up ([[ArtificialStupidity which the AI will give them many of]]).
* LaterInstallmentWeirdness: Starting with Generation V, members of this archetype have started to avert the early-evolving CrutchCharacter aspects pioneered by Caterpie and Weedle by evolving at higher levels with appropriate stats while still retaining the three-stage evolution reflecting real-life complete {{Metamorphosis}}. The Scatterbug line is one exception, being a deliberate throwback to Caterpie, while the Grubbin line throws the idea of reaching the final form early ''completely'' out the window and into a raging bonfire, as evolving Charjabug into Vikavolt requires either leveling up in a late-game area (in ''Sun'', ''Moon'', ''Ultra Sun'', & ''Ultra Moon'') or using a Thunder Stone (in ''Sword'' & ''Shield''). On the other hand, the Blipbug line is a sort of compromise between the original intentions with the Early Bug and later designs, reaching its second form at level 10 while reaching its final form at level 30, again with appropriate stats.
* {{Metamorphosis}}: While most Pokémon go through this as part of their EvolutionPowerup, the Early Bug often uses real-life complete metamorphosis (from larva, to pupa, to imago) to illustrate the evolution mechanic early on for newer players. This applies even to ones that are based on arthropods that in real life don't go through a pupal stage, in which case they enter a stage that resembles a pupa in some way (namely with the body becoming more compact and less mobile in some way).
* PoisonousPerson: Pokémon of the "intimidating" subtype tend to be Poison type.
* PsychicPowers: Following Butterfree, they usually learn low-level Psychic-type moves like Confusion and Psybeam. The Blipbug line takes it further by becoming a Psychic-type upon evolution.
* StatusEffects: They have a tendency to learn the "powder" moves usually used by Grass-types, such as Stun Spore, Sleep Powder, and Poison Powder.
* SuperMode: Beedrill has a Mega Evolution while Butterfree and Orbeetle have Gigantamax forms.
* UnpleasantAnimalCounterpart: Early on, these Pokémon tended to come in pairs, with one being friendlier-looking and the other being more intimidating.

to:

* BigCreepyCrawlies: GreenThumb: They're always Bug-types. In their final stage, they're normally only medium-sized by Pokémon standards, but some like Scolipede can reach large sizes.
* BlowYouAway: Pokémon of the "docile" subtype tend to end up Flying-type on their final evolution. Even the winged members of the intimidating subtype can usually learn some Flying-type moves.
* CrutchCharacter: The earlier members of the archetype plus the Scatterbug line are able to evolve into their final form earlier than other mons — some as early as level 10 — at the expense of having weaker base stats in their final form. This can help players overcome early challenges such as the EarlyBirdBoss more easily, but are eventually overshadowed by other Pokémon once ''they'' reach their final forms. However, this overlaps somewhat with MagikarpPower in Generation V and beyond, where most of them learn [[StatusBuff Quiver Dance]] [[LastDiscMagic at the very end of their level-up movepool]] and are among the few Pokémon to do so. Even with their mediocre stats, they are more than capable of contributing in the lategame and can potentially even sweep entire teams of statistically stronger Pokémon as long as they can find opportunities to set up ([[ArtificialStupidity which the AI will give them many of]]).
Grass-types.
* LaterInstallmentWeirdness: Starting with Generation V, members of this archetype have started to avert the early-evolving CrutchCharacter aspects pioneered by Caterpie and Weedle by evolving at higher levels with appropriate stats while still retaining the three-stage evolution reflecting real-life complete {{Metamorphosis}}. The Scatterbug line is one exception, being a deliberate throwback to Caterpie, while the Grubbin line throws the idea of reaching the final form early ''completely'' out the window and into a raging bonfire, as evolving Charjabug into Vikavolt Steenee requires either leveling up in a late-game area (in ''Sun'', ''Moon'', ''Ultra Sun'', & ''Ultra Moon'') or using a Thunder Stone (in ''Sword'' & ''Shield''). On the other hand, the Blipbug line is a sort of compromise between the original intentions with the Early Bug and later designs, reaching its second form at level 10 while reaching its final form at level 30, again with appropriate stats.
* {{Metamorphosis}}: While most Pokémon go through this as part
knowing Stomp in order to evolve into Tsareena instead of their EvolutionPowerup, a stone like the Early Bug often uses real-life complete metamorphosis (from larva, to pupa, to imago) to illustrate the evolution mechanic early on for newer players. This applies even to ones that are based on arthropods that in real life don't go through a pupal stage, in which case they enter a stage that resembles a pupa in some way (namely with the body becoming more compact and less mobile in some way).
others.
* PoisonousPerson: Pokémon of the "intimidating" subtype MagikarpPower: Their first forms tend to be Poison type.
* PsychicPowers: Following Butterfree, they usually learn low-level Psychic-type moves like Confusion
quite weak, with low stats and Psybeam. The Blipbug line takes it further by becoming [[PoorPredictableRock shallow movepools]]. They tend to get a Psychic-type upon evolution.
big power boost in their final forms, though.
* {{Planimal}}: Being Grass-types, this comes with the territory.
* PowerOfTheSun: Nearly all of them have at least one ability that works under Sunny Day conditions, and several need a Sun Stone to reach their final evolution.
* StatusEffects: They have a tendency to learn A lot of them make use of the "powder" moves usually used by Grass-types, moves, such as Stun Spore, [[ForcedSleep Sleep Powder, Powder]] and Poison Powder.
* SuperMode: Beedrill has a Mega Evolution while Butterfree and Orbeetle have Gigantamax forms.
* UnpleasantAnimalCounterpart: Early on, these Pokémon tended to come in pairs, with one being friendlier-looking and the other being more intimidating.



[[folder:The Early Plant]]
!!The Early Plant
A Grass-type Pokémon based on a plant that appear in early sections of the games. They usually have a three-stage evolutionary line, with the final stage requiring something special (such as an evolution stone being used on the Pokémon) in order to be achieved.

->'''Pokémon of this archetype:''' Oddish line, Bellsprout line, Hoppip line, Lotad line, Seedot line, Budew line, Bounsweet line
->'''Pokémon that have elements of this archetype:''' Sunkern line, Cottonee line, Petilil line, Gossifleur line, Capsakid line[[note]]Each of these has only two stages.[[/note]], Flabébé line[[note]]Lacks the Grass type[[/note]], Smoliv line. [[note]]Lacks a special evolution method.[[/note]]

to:

[[folder:The Early Plant]]
Paras]]
!!The Early Plant
A Grass-type
Paras | The Spore Mushroom
An archetype that has appeared in every odd-numbered generation thus far, these
Pokémon are all based on a plant that appear in mushrooms. They are Grass-types found rather early sections of the games. They on and usually have a three-stage evolutionary line, with evolve in the final stage requiring something special (such as an evolution stone being used on 20's, but what makes this archetype particularly unique is the Pokémon) move Spore, which is exclusive to this archetype and is the only perfect-accuracy move that causes Sleep. The general archetype likely persists entirely to provide access to this move. Until to at least Generation 9 new ones are introduced in order to be achieved.

odd numbered Gens.

->'''Pokémon of this archetype:''' Oddish line, Bellsprout line, Hoppip line, Lotad line, Seedot line, Budew line, Bounsweet line
->'''Pokémon that have elements
Paras line (''Gen I''); Shroomish line (''Gen III''); Foongus line (''Gen V''); Morelull line (''Gen VII''); Toedscool line and Brute Bonnet [[note]]by way of this archetype:''' Sunkern line, Cottonee line, Petilil line, Gossifleur line, Capsakid line[[note]]Each of these has only two stages.[[/note]], Flabébé line[[note]]Lacks the Grass type[[/note]], Smoliv line. [[note]]Lacks a special evolution method.[[/note]]being related to Amoongus[[/note]] (''Gen IX'')



* GreenThumb: They're always Grass-types.
* LaterInstallmentWeirdness:
** Steenee requires leveling up while knowing Stomp in order to evolve into Tsareena.
** Dolliv to Arboliva is a no-frills level up evolution in contrast to almost every other second-to-third form evolution in the archetype which requires a special method.
* MagikarpPower: Their first forms tend to be quite weak, with low stats and [[PoorPredictableRock shallow movepools]]. They tend to get a big power boost in their final forms, though.
* {{Planimal}}: Being Grass-types, this comes with the territory.
* PowerOfTheSun: Nearly all of them have at least one ability that works under Sunny Day conditions, and several need a Sun Stone to reach their final evolution.
* StatusEffects: A lot of them make use of the "powder" moves, such as [[ForcedSleep Sleep Powder]] and Poison Powder.

to:

* ForcedSleep: While far from the only Pokémon move to cause this, the Spore move unique to this archetype takes this further by being the only 100% accuracy move that immediately causes sleep when it hits.[[note]]The only other 100% accuracy sleep-causing move is Yawn, but it requires that the target remain in battle for two turns before sleep activates.[[/note]]
* FungiArePlants: They are mushroom-based Pokémon and classified as Grass-type alongside other plant-based Pokémon.
* GreenThumb: They're They are always Grass-types.
Grass-type.
* LaterInstallmentWeirdness:
** Steenee requires leveling up while knowing Stomp
MushroomMan: They share a common basis in order to evolve into Tsareena.
** Dolliv to Arboliva is a no-frills level up evolution in contrast to almost every other second-to-third form evolution in
mushrooms.
* PinataEnemy: They may hold
the archetype Tiny Mushroom or Big Mushroom items that can be sold for money or exchanged for services.
* SecretArt: Spore,
which requires a special method.
* MagikarpPower: Their first forms tend
is fittingly called Mushroom Spore in Japanese, is exclusive to be quite weak, with low stats and [[PoorPredictableRock shallow movepools]]. They tend to get a big power boost in their final forms, though.
* {{Planimal}}: Being Grass-types,
this comes with the territory.
* PowerOfTheSun: Nearly all of them have at least one ability that works under Sunny Day conditions, and several need a Sun Stone to reach their final evolution.
archetype.
* StatusEffects: A lot In addition to their sleep-inducing Spore move, they also share the Effect Spore ability (except for Toedscool, who has an exclusive ability), allowing contacting moves a 30% chance of triggering poison, paralysis, or sleep on the opponent. Notably, Effect Spore is only found on this archetype as a normal ability, with other Pokémon only receiving it as a hidden ability.
* StoneWall: Most
of them make use are durable, but are lacking in speed to prevent them from completely negating most opponents by getting Spore off before they can even move. The only exceptions are Breloom, which is more of the "powder" moves, such as [[ForcedSleep Sleep Powder]] a GlassCannon, and Poison Powder.Toedscruel, which has a good 100 speed, but its ability gives it [[ActionInitiative negative priority]] on [[NonDamagingStatusInflictionAttack status moves]] as an ObviousRulePatch.



[[folder:The Mushroom]]
!!The Mushroom
An archetype that has appeared in every odd-numbered generation thus far, these Pokémon are all based on mushrooms. They are Grass-types found rather early on and usually evolve in the 20's, but what makes this archetype particularly unique is the move Spore, which is exclusive to this archetype and is the only perfect-accuracy move that causes Sleep.

->'''Pokémon of this archetype:''' Paras line, Shroomish line, Foongus line, Morelull line, Toedscool line
->'''Pokémon that only have elements of this archetype:''' Brute Bonnet[[note]]Is a mushroom that learns Spore and is introduced in an odd-numbered generation, but is a late-game single-stage Pokémon, albeit one whose design is derived from Amoonguss.[[/note]]

to:

[[folder:The Mushroom]]
!!The Mushroom
An archetype that has appeared in every odd-numbered generation thus far, these
!The General Game Archetypes
Once you get past the first gym or two, the adventure opens up. As you explore more dungeons, caves, lakes, and buildings, the
Pokémon are all based on mushrooms. They are Grass-types found rather early on diversify even more.

[[folder:The Pikaclone]]
!!The Pikaclone
Thanks to Pikachu's role as a SeriesMascot, the idea behind it expanded to a whole spiritual line of Pokémon sharing many of its elements: the Electric-type, a rodent-based design,
and usually evolve in the 20's, but what makes this archetype particularly unique is the move Spore, which is exclusive to this archetype and is the only perfect-accuracy move that causes Sleep.

noticeable {{Blush Sticker}}s on their cheeks. While Pikachu has an evolutionary line, Pikaclones almost never evolve.

->'''Pokémon of this archetype:''' Paras Pikachu line (''Gen I''); Pichu [[note]]Can be lumped with the Pikachu line, Shroomish line, Foongus line, Morelull line, Toedscool line
->'''Pokémon that only have elements of this archetype:''' Brute Bonnet[[note]]Is
but a mushroom that learns Spore and is newly introduced in an odd-numbered generation, but is a late-game single-stage Pokémon, albeit one whose baby form for Gen II that [[WordOfGod was meant]] to be "the next Pikachu"[[/note]] and Marill line[[note]]A water type with some design similarities that was popular pre-release[[/note]] ("Gen II"); Plusle & Minun (''Gen III''); Pachirisu (''Gen IV''); Emolga (''Gen V''); Dedenne (''Gen VI''); Togedemaru and Mimikyu[[note]]Togedemaru is derived from Amoonguss.[[/note]]a straighforrwad example, Mimikyu is a Ghost type that deliberately but poorly mimics Pikachu in order to make friends[[/note]] (''Gen VII''); Morpeko (''Gen VIII''); Pawmi line (''Gen IX'')



* ForcedSleep: While far from the only Pokémon move to cause this, the Spore move unique to this archetype takes this further by being the only 100% accuracy move that immediately causes sleep when it hits.[[note]]The only other 100% accuracy sleep-causing move is Yawn, but it requires that the target remain in battle for one more turn before sleep activates.[[/note]]
* FungiArePlants: They are mushroom-based Pokémon and classified as Grass-type alongside other plant-based Pokémon.
* GreenThumb: They are always Grass-type.
* MushroomMan: They share a common basis in mushrooms.
* PinataEnemy: They may hold the Tiny Mushroom or Big Mushroom items that can be sold for money or exchanged for services.
* SecretArt: Spore, which is fittingly called Mushroom Spore in Japanese, is exclusive to this archetype.
* StatusEffects: In addition to their sleep-inducing Spore move, they also share the Effect Spore ability (except for Toedscool, who has an exclusive ability), allowing contacting moves a 30% chance of triggering poison, paralysis, or sleep on the opponent. Notably, Effect Spore is only found on this archetype as a normal ability, with other Pokémon only receiving it as a hidden ability.
* StoneWall: Most of them have the capability to take damage, but are lacking in speed to prevent them from being fast users of Spore. The only exceptions are Breloom, which is more of a GlassCannon, and Toedscruel, which has a good 100 speed, but its ability gives it [[ActionInitiative negative priority]] on [[NonDamagingStatusInflictionAttack status moves]] as an ObviousRulePatch.
[[/folder]]

!The General Game Animal Archetypes
Once you get past the first gym or two, the adventure opens up. As you explore more dungeons, caves, lakes, and buildings, the Pokémon diversify even more. Most of them are still based on real-life animals, though, and certain kinds of animals tend to get used over and over, so they tend to fill similar roles through the various games.

[[folder:The Pikaclone]]
!!The Pikaclone
Thanks to Pikachu's role as a SeriesMascot, the idea behind it expanded to a whole spiritual line of Pokémon sharing many of its elements: the Electric-type, a rodent-based design, and noticeable {{Blush Sticker}}s on their cheeks. While Pikachu has an evolutionary line, Pikaclones almost never evolve.

->'''Pokémon of this archetype:''' Pikachu line, Plusle and Minun, Pachirisu, Emolga, Dedenne, Togedemaru, Morpeko, Pawmi line
->'''Pokémon that only have elements of this archetype:''' Marill line[[note]]Shares some visual and thematic similarities to its predecessor, even being referred to as "Pikablu" before its official name was release. However, it deviates from the standard color and typing of the standard Pikaclone, has a complete evolutionary line, and plays out like a MightyGlacier when every other example is some degree of FragileSpeedster.[[/note]], Minccino line[[note]]Though initially conceived as a Clefairy clone, in execution Minccino has many traits of the Pikaclones, including being a FragileSpeedster, being based on some sort of rodent (a chinchilla in this case) and serving as one of the mascots for the generation it was introduced. Like Marill though, it differs in typing and color, and while most Pikaclones focus on hitting hard with one element (typically electricity) this line focuses more on DeathOfAThousandCuts and [[ConfusionFu has access to many different elements to suit this style on top of its normal typing]].[[/note]], Mimikyu[[note]]Appears in the same generation as Togedemaru and plays out more like a DeconstructedCharacterArchetype than a true example.[[/note]]
----



* EarlyInstallmentWeirdness: The archetype is a series staple, but Generation II didn't exactly follow it to the letter. The closest things it had to Pikaclones were Pichu, a pre-evolution for Pikachu, and the Marill line, which had some similarities to Pikachu such as a rodent design, zig-zagging tail, two-stage evolution, and placement in the Fairy egg group, but otherwise the similarities ended there. The archetype wasn't well and truly established until Generation III, where Plusle and Minun established the obligatory non-evolving electric rodent for each generation from then on.

to:

* EarlyInstallmentWeirdness: The archetype is a series staple, but Generation II didn't exactly follow it to the letter. The closest things it had to Pikaclones were Pichu, [[WordOfGod intended]] [[https://www.ign.com/articles/2009/02/23/pokemon-creators-on-platinum Pikaclone is Pichu,]] a pre-evolution for Pikachu, and the Pikachu rather that a unique new line. The fanbase also took to Marill line, which debuted early in the anime and had some incidental similarities to Pikachu such as a rodent design, zig-zagging tail, two-stage evolution, with a baby pre-evolution introduced a generation later, and placement in the Fairy egg group, but otherwise group. It was even given the similarities ended there.FanNickname "Pikablu" in its day. The archetype wasn't well and truly established until Generation III, where Plusle and Minun established the obligatory non-evolving electric rodent for each generation from then on.



* SpotlightStealingSquad: Despite having a "new Pikachu" in every Generation, the original Pikachu always sticks around to get top billing. For example marketing often packages the three new starters and Pikachu, rather than the three new starters and the new Pikaclone, despite Pikachu only officially having starter status in Kanto. Even ''Anime/PokemonHorizonsTheSeries'' (post Ash retirement) puts the new Captain Pikachu in a more prominent role than the Pawmi that roams around the ship.



Water-type Pokémon that share a common quirk: they start out very weak, but can achieve high stats. The way they do this is dependent on the species: Magikarp itself must reach Level 20, but the others require a special gimmick to evolve and/or achieve their special powerful forms.

->'''Pokémon of this archetype:''' Magikarp line, Feebas line, Wishiwashi, Finizen line
-> '''Pokémon that only have elements of this archetype:''' Basculin line[[note]]A relatively weak Water-type with a powerful evolution, but it was only a single unimpressive stage when it was introduced. It’s also stronger than the other members of this archetype in its first form.[[/note]], Wimpod line[[note]]A Bug/Water MagikarpPower Pokémon line that's more land based due to its primary Bug-typing. Wimpod is quite pathetic in its first form, but it becomes a powerhouse after evolving into Golisopod.[[/note]]

to:

Water-type Pokémon that share a common quirk: they start out very weak, but can achieve high stats. The way they do this is dependent on the species: Magikarp itself must reach Level 20, 20 but the others require a special gimmick to evolve and/or achieve their special powerful forms.

forms. While there are several Pokémon that go under the umbrella of MagikarpPower (The bugs, pseudo-legendaries, Abra only using Teleport to Alakazam being a GameBreaker, and Cosmog going from sharaing Magikarp's stat total to sharing Mewtwo's in its final form etc.) these Water-types tend to have this be their defining characteristic.

->'''Pokémon of this archetype:''' Magikarp line, line (''Gen I''); Feebas line, Wishiwashi, line(''Gen III''); Wimpod line & Wishiwashi (''Gen VII''); Finizen line
-> '''Pokémon that only have elements of this archetype:''' Basculin line[[note]]A relatively weak Water-type with a powerful evolution, but it was only a single unimpressive stage when it was introduced. It’s also stronger than the other members of this archetype in its first form.[[/note]], Wimpod line[[note]]A Bug/Water MagikarpPower Pokémon
line that's more land based due to its primary Bug-typing. Wimpod is quite pathetic in its first form, but it becomes a powerhouse after evolving into Golisopod.[[/note]](''Gen IX'')



** Wimpod: Reach Level 30, retreats when its HP is below 50%



* MakingASplash: Most members of the archetype are pure Water-type; the one exception, Gyarados, is Water/Flying.

to:

* MakingASplash: Most members of the archetype are pure Water-type; the one exception, Gyarados, is Water/Flying.Water-type.



* UnfortunateName: While Magikarp (Koiking in the original Japanese) is an IronicName, the first forms of several of the others have PunnyNames that point out how PatheticallyWeak they are.
** Feebas from Feeble. Wimpod from Wimpy. Wishiwashi from wishy-washy. The most complimentary is of them, Finizen, comes from [[{{Muggle}} ordinary citizen]], in contrast to its superhero-like evolved form.
** Their Japanese names respectively include puns for poor, cowardly, weak or frail, and ordinary.



!The Miscellaneous Archetypes
While animal-inspired monsters are most common, Pokémon can be based on anything, from humanoid beings to inanimate objects to more abstract concepts, as you'll discover when you encounter them on your adventure. Here, the archetypes are a bit looser, but there are still some identifiable trends.

[[folder:The Three-Stage Rock-type]]
!!The Three-Stage Rock-type

to:

!The Miscellaneous Archetypes
While animal-inspired monsters are most common, Pokémon can be based on anything, from humanoid beings to inanimate objects to more abstract concepts, as you'll discover when you encounter them on your adventure. Here, the archetypes are a bit looser, but there are still some identifiable trends.

[[folder:The Three-Stage Rock-type]]
Geodude]]
!!The Three-Stage Geodude | The Main Rock-type



->'''Pokémon of this archetype:''' Geodude line, Aron line, Roggenrola line, Rolycoly line, Nacli line
->'''Pokémon that only have elements of this archetype:''' Rhyhorn line[[note]]The final stage wasn't introduced until well after its previous two stages, and wasn't as significant an upgrade from them as that of true Pokémon of this archetype.[[/note]]

to:

->'''Pokémon of this archetype:''' Geodude line, line (''Gen I''); Aron line, line (''Gen III''); Roggenrola line, line (''Gen V''); Rolycoly line, line (''Gen VIII''); Nacli line
->'''Pokémon that only have elements of this archetype:''' Rhyhorn line[[note]]The final stage wasn't introduced until well after its previous two stages, and wasn't as significant an upgrade from them as that of true Pokémon of this archetype.[[/note]]
line (''Gen IX'')



* RockMonster: With the exception of the reptilian Aron line, they are creatures entirely composed of rock pieces. While the Geodude and Roggenrola lines are made of ordinary rocks, the Rolycoly and Nacli lines are instead made of the human-used coal and salt respectively.

to:

* RockMonster: With the exception of the reptilian Aron line, they are creatures entirely composed of rock pieces. While the Geodude and Roggenrola lines are made of ordinary rocks, the Rolycoly and Nacli lines are instead made of the human-used coal and salt salt, respectively.



[[folder:The Humanoid Fighting-type]]
!!The Humanoid Fighting-type
Two or three-stage Fighting-type Pokémon that come off the most human-looking. They tend to be viewed as the high physical Attack counterpart to the more Special Attack oriented Humanoid Psychic-type. Furthering this comparison is that the Humanoid Fighting-type tend to look masculine while the Humanoid Psychic-type tend to look feminine.

-> '''Pokémon of this archetype:''' Machop line, Tyrogue lines, Makuhita line, Gallade, Timburr line, Throh and Sawk

to:

[[folder:The Humanoid Fighting-type]]
Abra]]
!!The Humanoid Fighting-type
Two or three-stage Fighting-type Pokémon that come off the most human-looking. They tend to be viewed as the high physical Attack counterpart to the more Special Attack oriented Humanoid Psychic-type. Furthering this comparison is that the Humanoid Fighting-type tend to look masculine while the Humanoid
Abra | The Main Psychic-type
A multi-stage
Psychic-type tend line most notable for being among the most human-looking Pokémon, usually looking rather feminine. Being Psychic-types they naturally have great special-oriented stats offset by poor physical stats with HP and Speed being hit-or-miss, usually with a stat total in the low 500s. They often take time to look feminine.

-> '''Pokémon
train up but when fully evolved make very good partners well into the late game.

->'''Pokémon
of this archetype:''' Machop line, Tyrogue lines, Makuhita line, Gallade, Timburr line, Throh and SawkAbra line (''Gen I''); Ralts line (''Gen III''); Gothita line & Solosis line (''Gen V''); Hatenna line (''Gen VIII'')



* BareFistedMonk: They all have the Fighting-type, and can learn a variety of fighting moves.
* CloseRangeCombatant: Given that they're Fighting-Types, they tend to rely on up close physical attacks.
* ElementalPunch: Usually to give them a bit of type-variety than just Fighting attacks, most of these Pokémon can learn the Elemental Punches (Fire Punch, Ice Punch, and Thunder Punch).
* HuMons: This archetype is defined by its members closely resembling (often masculine) humans.
* MagicallyIneptFighter: They tend to have high Attack while their Special Attack is quite low.
* WeakToMagic: Given their Fighting-typing, they're all weak to Psychic and Fairy attacks.

to:

* BareFistedMonk: They all ConfusionFu: Most have the Fighting-type, and can learn access to moves from a variety wide array of fighting moves.
* CloseRangeCombatant: Given
types that they're Fighting-Types, they tend can play off their amazing Special Attack.
* CuteMonsterGirl: Due
to rely on up close physical attacks.
* ElementalPunch: Usually
their highly feminine appearances, the Ralts, Gothita, and Hatenna lines are very cute in each stages. Adding to give them this, the Gothita line has a bit 3 females to 1 male ratio, while Hatenna is entirely female. This may have been inspired by the entirely female Jynx line, which were also part Psychic. However Jynx is more used by Ice specialists like Lorelei over Psychic specialists, and was part of type-variety than just Fighting attacks, most of these a trio with [[FireIceLightning Magmar and Electabuzz]] before becoming OutOfFocus.
* EarlyInstallmentWeirdness:
Pokémon can learn of this archetype are well-known for having very feminine appearances, but the Elemental Punches (Fire Punch, Ice Punch, originator of the archetype, the Abra line, is very masculine in appearance and Thunder Punch).
even has a 3 males to 1 female gender ratio. The Ralts line eventually codified the feminine looks for the archetype, and later archetype members have added on to this by being either mostly or entirely female.
* HuMons: This archetype is defined by its members closely resembling (often masculine) feminine) humans.
* MagicallyIneptFighter: MagikarpPower: They tend to have high Attack start out very underwhelming and take a while to reach their Special Attack final forms, but once they do they get a massive increase in power. As an example, Ralts has lower stats than the TropeNamer and Kirlia is quite low.
* WeakToMagic: Given their Fighting-typing, they're
the weakest of all weak to Psychic non-cocoon evolved Pokémon, yet both Gardevoir and Fairy attacks.Gallade are strong Pokémon both capable of Mega Evolution.
* PsychicPowers: Very potent powers at that.
* TheRival: While Alakazam and Gengar were made counterparts in lore, later examples of the archetype would have a built in counterpart. The Gothita and Solosis lines to each other, and the Hatenna line to the Impidimp line.
* SuperMode: Alakazam, Gardevoir, and Gallade are all capable of Mega Evolution, while Hatterene has a Gigantamax form.
* TropeCodifier: The Ralts line established the feminine characteristics of this archetype.




[[folder:The Humanoid Psychic-type]]
!!The Humanoid Psychic-type
A multi-stage Psychic-type line most notable for being among the most human-looking Pokémon, usually looking rather feminine. Being Psychic-types they naturally have great special-oriented stats offset by poor physical stats with HP and Speed being hit-or-miss. They often take time to train up but when fully evolved make very good partners well into the late game.

->'''Pokémon of this archetype:''' Abra line, Ralts line, Gothita line, Hatenna line
->'''Pokémon that only have elements of this archetype:''' Mr. Mime line, Jynx line [[note]]Retroactively after gaining evolutions in later Gens.[[/note]] Solosis line[[note]]Only vaguely resembles a humanoid, bearing greater resemblance to a fetus or [[https://en.wikipedia.org/wiki/Homunculus Homunculus]]. [[/note]]

to:

\n[[folder:The Humanoid Psychic-type]]
Fake Item]]
!!The Humanoid Psychic-type
A multi-stage Psychic-type line most notable for being among
Fake Item
Items in
the most human-looking Pokémon, usually looking rather feminine. Being Psychic-types Pokémon series are generally represented by Pokéballs that litter the landscape or other items. However, due to this, several Pokémon have been introduced that take advantage of this fact, and bear a similar design in order to trick players into running into them. Generally they naturally have great special-oriented stats offset by poor physical stats with HP are fairly balanced in their stats, albeit excelling in a few areas and Speed being hit-or-miss. They often take time to train up but when fully evolved make very good partners well into the late game.

falling flat in others.

->'''Pokémon of this archetype:''' Abra line, Ralts line, Gothita line, Hatenna line
->'''Pokémon that only have elements of this archetype:''' Mr. Mime line, Jynx
Voltorb line [[note]]Retroactively after gaining evolutions in later Gens.[[/note]] Solosis line[[note]]Only vaguely resembles a humanoid, bearing greater resemblance to a fetus or [[https://en.wikipedia.org/wiki/Homunculus Homunculus]]. [[/note]](standard form only) (''Gen I''); Foongus line (''Gen V''); Galarian Stunfisk (''Gen VIII''); Greavard line (''Gen IX'')



* ConfusionFu: Most have access to moves from a wide array of types that can play off their amazing Special Attack.
* CuteMonsterGirl: Due to their highly feminine appearances, the Smooochum, Ralts, Gothita, and Hatenna lines are very cute in each stages. Adding to this, the Gothita line has a 3 females to 1 male ratio, while Smoochum and Hatenna are entirely female.
* EarlyInstallmentWeirdness: Pokémon of this archetype are well-known for having very feminine appearances, but the originator of the archetype, the Abra line, is very masculine in appearance and even has a 3 males to 1 female gender ratio. The Ralts line eventually codified the feminine looks for the archetype, and later archetype members have added on to this by being either mostly or entirely female.
* EvilCounterpart: The Gothita line's {{Yandere}} vibes and Hatenna line's AxCrazy attitude make them both serve as one for the protective and compassionate Ralts line.
* HuMons: This archetype is defined by its members closely resembling (often feminine) humans.
* MagikarpPower: They start out very underwhelming and take a while to reach their final forms, but once they do they get a massive increase in power. As an example, Ralts has lower stats than the TropeNamer and Kirlia is the weakest of all non-cocoon evolved Pokémon, yet both Gardevoir and Gallade are strong Pokémon both capable of Mega Evolution.
* PsychicPowers: Very potent powers at that.
* SuperMode: Alakazam, Gardevoir, and Gallade are all capable of Mega Evolution, while Hatterene has a Gigantamax form.
* SixthRanger: The Solosis line fits the mold of a three-stage Psychic-type, but are instead based on ''embryos'', of all things.
* TropeCodifier: The Ralts line established the feminine characteristics of this archetype.

to:

* ConfusionFu: Most have access to moves from a wide array of types that can play off AnimateInanimateObject: They're almost all based on Pokéballs.
* ChestMonster: Essentially what
their amazing Special Attack.
* CuteMonsterGirl: Due to
gimmick is; tricking you into thinking it’s an item before revealing it's a Pokémon. Voltorb, Foongus, and Galarian Stunfisk all resemble the Pokéballs that represent items on the overworld in their highly feminine appearances, the Smooochum, Ralts, Gothita, and Hatenna lines are very cute in each stages. Adding to this, the Gothita line has a 3 females to 1 male ratio, generations, while Smoochum Greavard instead mimics the sparkling item pickups in ''Scarlet and Hatenna are entirely female.
Violet''.
* EarlyInstallmentWeirdness: Pokémon of While the [[GameplayAndStorySegregation player]] may be tricked into activating a Voltorb or Electrode thinking it was an item ball, this archetype are well-known for having very feminine appearances, but is only because they use the originator of [[GraphicsInducedSuperDeformed same icon on the archetype, the Abra line, is very masculine world map.]] InUniverse a Pokéball can fit in appearance and even has a 3 males to 1 female gender ratio. The Ralts line eventually codified the feminine looks for the archetype, and later archetype members have added on to this by being either mostly or entirely female.
* EvilCounterpart: The Gothita line's {{Yandere}} vibes and Hatenna line's AxCrazy attitude make them both serve as one for the protective and compassionate Ralts line.
* HuMons: This archetype is defined by its members closely resembling (often feminine) humans.
* MagikarpPower: They start out very underwhelming and take a
ten year olds palm, while to reach their final forms, but once they do they get an Electrode is a massive increase little over ''three'' feet in power. As an example, Ralts has lower stats diameter. In non-game material they're simply living land mines rather than the TropeNamer Pokéball fake-outs. Foongus is appropriately much smaller, and Kirlia is the weakest of all non-cocoon evolved Pokémon, yet both Gardevoir and Gallade are strong Pokémon both capable of Mega Evolution.
* PsychicPowers: Very potent powers at that.
* SuperMode: Alakazam, Gardevoir, and Gallade are all capable of Mega Evolution,
Stunfisk only shows it's small Pokéball shaped mouth while Hatterene has a Gigantamax form.
* SixthRanger: The Solosis line fits
concealing the mold rest of a three-stage Psychic-type, but are instead based on ''embryos'', of all things.
* TropeCodifier: The Ralts line established the feminine characteristics of this archetype.
its body.



[[folder:The Three-Stage Ghost-Type]]
!!The Three-Stage Ghost-Type
A Ghost-Type with a family of three evolutions, with the third form requiring a special method. They usually have a high Special Attack Stat. Because Ghost-Types are generally uncommon, the may be the most common Ghost available.
->'''Pokémon of this archetype:''' Gastly line, Duskull line, Litwick line, Honedge line
->'''Pokémon that only have elements of this archetype:''' Shuppet line [[note]]Its third form is a [[SuperMode Mega Evolution]] rather than an actual evolution[[/note]]

to:

[[folder:The Three-Stage Ghost-Type]]
Two-Stage Pollutant]]
!!The Three-Stage Ghost-Type
A Ghost-Type with a family of three evolutions, with
Two-Stage Pollutant
Two-stage Poison-type Pokémon in
the third form requiring a special method. mold of Koffing and Grimer. They usually have a high Special Attack Stat. Because Ghost-Types tend to appear in odd-numbered generations and embody something thematically related to poison, such as pollution or acid. They don't always get along; Muk and Garbodor, in particular, are generally uncommon, the may be the most common Ghost available.
natural enemies.

->'''Pokémon of this archetype:''' Gastly Grimer line, Duskull line, Litwick line, Honedge line
->'''Pokémon that only have elements of this archetype:''' Shuppet
Koffing line [[note]]Its third form is a [[SuperMode Mega Evolution]] rather than an actual evolution[[/note]](''Gen I''); Gulpin line (''Gen III''); Trubbish line (''Gen V'); Varoom line (''Gen IX'')



* AnimateInanimateObject: Litwick is a candle that turns into a lamp and later a chandelier, while the whole Honedge line is based on swords. Gastly is a downplayed example as a living cloud of toxic gas, but it still has significant ghostly features while its evolutions are an outright BedsheetGhost and LivingShadow.
* EarlyInstallmentWeirdness:
** Gengar and Dusknoir require a [[SocializationBonus trade]] to evolve, while the other two only need a Dusk Stone.
** The Duskull line is notable for becoming a member of this archetype by gaining a third form between generations. Litwick and Honedge instead have their own third forms introduced alongside their first and second from the get-go like Gastly.
* NoSell: Their Ghost-type gives them immunities to both Normal and Fighting.
* SoulPower: They're always Ghost-types.
* YourSoulIsMine: Several of their Pokédex entries make mention of them stealing humans' souls or life force. Haunter tries to lick people with its tongue and steal their lives away, the Litwick line's flames are fueled by souls, and Honedge will drain the life of anyone that tries to wield it like a real sword.

to:

* AnimateInanimateObject: Litwick is a candle that turns into a lamp BlobMonster: They're mostly somewhat shapeless, and later a chandelier, the Grimer and Gulpin lines in particular are living blobs of sludge.
* GreenIsGross: Alolan Grimer, Alolan Muk, Gulpin, Trubbish, and Garbodor are green,
while the whole Honedge line is Galarian Weezing produces clouds of pale green gas.
* LandSeaSky: The Grimer, Koffing and Trubbish lines are
based on swords. Gastly liquid, gaseous, and solid waste respectively, forming a take on this trope focused on pollution.
* LaterInstallmentWeirdness: The Varoom line otherwise plays the archetype straight as being based on a pollutant (engine exhaust) and evolving at Level 40 (comparable to Muk's 38 and Garbodor's 36), but mixes it up by being a Steel-type in addition to its Poison type and having a more definite shape as a living combustion engine.
* MuckMonster: Grimer, Koffing, and Trubbish are all formed from living pollution. Varoom
is a downplayed example as a living cloud of toxic gas, but it still has significant ghostly features while its evolutions are example, allegedly being an outright BedsheetGhost and LivingShadow.
* EarlyInstallmentWeirdness:
** Gengar and Dusknoir require a [[SocializationBonus trade]] to evolve, while the other two only need a Dusk Stone.
** The Duskull line is notable for becoming a member of this archetype
engine cylinder given life by gaining a third form between generations. Litwick and Honedge instead have their own third forms introduced alongside their first and second from the get-go like Gastly.
strange toxin.
* NoSell: Their Ghost-type gives them immunities to both Normal and Fighting.
* SoulPower:
PoisonousPerson: They're always Ghost-types.
mostly pure Poison-types, except for Alolan Grimer and Muk which gain secondary Dark typing, Galarian Weezing who gains a secondary Fairy typing, and the Varoom line which is entirely Steel/Poison.
* YourSoulIsMine: Several of their Pokédex entries make mention TechnicolorToxin: Most of them stealing humans' souls are primarily purple or life force. Haunter tries to lick people green. The Varoom line is mostly metallic, but its exhaust pipes are tipped with its tongue and steal their lives away, the Litwick line's flames are fueled by souls, and Honedge will drain the life of anyone that tries to wield it like a real sword. purple sludge.




[[folder:The Pokéball Decoy]]
!!The Pokéball Decoy
Items in the Pokémon series are generally represented by Pokéballs that litter the landscape. However, due to this, several Pokémon have been introduced that take advantage of this fact, and bear a similar design in order to trick players into running into them. Generally they are fairly balanced in their stats, albeit excelling in a few areas and falling flat in others.

->'''Pokémon of this archetype:''' Voltorb line (standard form only), Foongus line, Galarian Stunfisk
->'''Pokémon that only have elements of this archetype:''' Hisuian Voltorb line[[note]]Although it does resemble the Pokéballs of the time period, Hisuian Voltorb and Electrode aren't discoverable in the overworld like the others in this category[[/note]], Orthworm[[note]]Also not discoverable as a mimic, while some hide in the ground, vaguely looking like Pokéballs, they aren't easily interactable in this state. Some just roam around.[[/note]], Greavard line [[note]]Mimics overworld items in its first form when it's buried underground, but doesn't look like a Poké Ball[[/note]], Brute Bonnet[[note]]Also not discoverable as a mimic like Hisuian Voltorb and Electrode, albeit due to being Amoonguss' ancestor.[[/note]], Gimmighoul line[[note]]While these are discoverable as a mimic, they don't function as a ChestMonster, as they don't resemble item pickups.[[/note]]

to:

\n[[folder:The Pokéball Decoy]]
Multiplying Metal Object]]
!!The Pokéball Decoy
Items in the
Multiplying Metal Object
A
Pokémon series are generally represented by Pokéballs that litter the landscape. However, due evolves by apparently merging with other members of its kind, rather than simply metamorphosing on its own. They tend to this, several Pokémon have been introduced that take advantage of this fact, be three stage evolutions, part Steel-type, and bear a similar design in order to trick players into running into them. Generally they are fairly balanced in quite powerful by their stats, albeit excelling in a few areas and falling flat in others.

final form.

->'''Pokémon of this archetype:''' Voltorb Magnemite line (standard form only), Foongus line, Galarian Stunfisk
(''Gen I''); Beldum line (''Gen III''); Klink line (''Gen V''); Honedge line (''Gen VI'');
->'''Pokémon that only have elements of this archetype:''' Hisuian Voltorb line[[note]]Although it does resemble Alolan Diglett line[[note]]Only has two evolutionary forms, are also based on organic creatures.[[/note]], Meltan line[[note]]Only two evolutionary forms, and the Pokéballs of the time period, Hisuian Voltorb and Electrode aren't discoverable in the overworld like second form, unlike the others in of this category[[/note]], Orthworm[[note]]Also not discoverable as archetype, are a mimic, while some hide in full on fusion between the ground, vaguely looking like Pokéballs, they aren't easily interactable in this state. Some just roam around.[[/note]], Greavard line [[note]]Mimics overworld items in its Meltan[[/note]], (''Gen VII'');Gimmighoul line[[note]]Only has two evolutionary forms, the first form when it's buried underground, but doesn't look like isn't a Poké Ball[[/note]], Brute Bonnet[[note]]Also not discoverable as a mimic like Hisuian Voltorb and Electrode, albeit due to being Amoonguss' ancestor.[[/note]], Gimmighoul line[[note]]While these are discoverable as a mimic, they don't function as a ChestMonster, as they don't resemble item pickups.[[/note]]Steel-Type.[[/note]] (''Gen IX'')



* AnimateInanimateObject: They're all based on Pokéballs.
* ChestMonster: Essentially what their gimmick is; tricking you into thinking it’s an item before revealing it's a Pokémon.

to:

* AnimateInanimateObject: They're Metal objects like magnets, gears, and swords have all based on Pokéballs.
been used here.
* ChestMonster: Essentially what their gimmick is; tricking you into thinking BossBattle: Many of them are the SignatureMon of a master level trainer. Metagross with Champion Steven, Klinklang with Plasma Boss Colress (who also has Magnezone and Metagross in his party), Aegislash and Alolan Dugtrio with Elite Four members Wikstrom and Molayne, respectively.
* {{Cyclops}}: A good deal of them have at least one form where they only have one eye.
* ExtraOreDinary: All members of this archetype are Steel-types. Diglett is pure Ground but got a Steel regional form, though
it’s an item before revealing it's still only a Pokémon. two stage evolution.
* GameplayAndStorySegregation: Their Pokédex entries state that they evolve by fusing with other members of their kind, but in-game, a singular one of these Pokémon can evolve all by itself.



[[folder:The Two-Stage Pollutant]]
!!The Two-Stage Pollutant
Two-stage Poison-type Pokémon in the mold of Koffing and Grimer. They tend to appear in odd-numbered generations and embody something thematically related to poison, such as pollution or acid. They don't always get along; Muk and Garbodor, in particular, are natural enemies.

->'''Pokémon of this archetype:''' Grimer line, Koffing line, Gulpin line, Trubbish line
->'''Pokémon that only have elements of this archetype:''' Varoom line[[note]]Although it's a Poison-type Pokémon with two stages and represents a form of pollution, it's also part Steel-type and is less amorphous than the other members.[[/note]]

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[[folder:The Two-Stage Pollutant]]
!!The Two-Stage Pollutant
Two-stage Poison-type
[[folder:Fossils]]
!!Fossil Pokemon
A duo of
Pokémon in that can be obtained via FossilRevival. Usually, you are given the mold choice between one out of Koffing two fossils to obtain and Grimer. They tend later revive, though there may be a way to appear in odd-numbered generations and embody something thematically related obtain the other, particularly post-game. Fossil Pokémon specific to poison, such as pollution or acid. They don't this archetype were originally always get along; Muk and Garbodor, in particular, are natural enemies.

Rock-types with late evolutions, though more variation began appearing much later.

->'''Pokémon of this archetype:''' Grimer line, Koffing line, Gulpin line, Trubbish line
->'''Pokémon that only have elements of this archetype:''' Varoom line[[note]]Although it's a Poison-type Pokémon with two stages
Omanyte & Kabuto lines and represents a form of pollution, it's also part Steel-type Aerodactyl (''Gen I''); Lileep & Anorith lines (''Gen III''); Cranidos & Shieldon lines (''Gen IV''); Tirtouga & Archen lines (''Gen V''); Tyrunt & Amaura lines (''Gen VI'') Dracozolt, Dracovish, Arctozolt, and is less amorphous than the other members.[[/note]]Arctovish (''Gen VIII'')



* BlobMonster: They're mostly somewhat shapeless, and the Grimer and Gulpin lines in particular are living blobs of sludge.
* GreenIsGross: Alolan Grimer, Alolan Muk, Gulpin, Trubbish, and Garbodor are green, while Galarian Weezing produces clouds of pale green gas.
* LandSeaSky: The Grimer, Koffing and Trubbish lines are based on liquid, gaseous, and solid waste respectively, forming a take on this trope focused on pollution.
* LaterInstallmentWeirdness: The Varoom line otherwise plays the archetype straight as being based on a pollutant (engine exhaust) and evolving at Level 40 (comparable to Muk's 38 and Garbodor's 36), but mixes it up by being a Steel-type in addition to its Poison type and having a more definite shape as a living combustion engine.
* MuckMonster: Grimer, Koffing, and Trubbish are all formed from living pollution. Varoom is a downplayed example, allegedly being an engine cylinder given life by a strange toxin.
* PoisonousPerson: They're mostly pure Poison-types, except for Alolan Grimer and Muk which gain secondary Dark typing, Galarian Weezing who gains a secondary Fairy typing, and the Varoom line which is entirely Steel/Poison.
* TechnicolorToxin: Most of them are primarily purple or green. The Varoom line is mostly metallic, but its exhaust pipes are tipped with purple sludge.

to:

* BlobMonster: They're mostly somewhat shapeless, DeconstructedCharacterArchetype: The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon are MixAndMatchCritters that CameBackWrong as a result of a faulty FossilRevival process.
* DishingOutDirt: The Pokémon that play
the Grimer and Gulpin lines in particular archetype straight are living blobs of sludge.
* GreenIsGross: Alolan Grimer, Alolan Muk, Gulpin, Trubbish, and Garbodor are green, while
always Rock-type. The Galarian Weezing produces clouds fossils notably break the trend of pale green gas.
fossils always being Rock-type.
* LandSeaSky: FossilRevival: The Grimer, Koffing and Trubbish lines are based on liquid, gaseous, and solid waste respectively, forming means by which you receive them. You must acquire its fossil from somewhere, then bring it to a take on this trope focused on pollution.
scientist specializing in reviving from fossils.
* LaterInstallmentWeirdness: The Varoom line Galarian fossils break several conventions of previous fossil mons. They are not Rock-type, there are four of them, none of them evolve (unlike the fossil mons from every previous generation (except for Gen I)), and they don’t have the typical gender ratio of 7 males to 1 female that all previous fossil mons have since they [[NoBiologicalSex don’t have a gender at all]], presumably because they’re [[MixAndMatchCritters combinations of body parts from completely different species]].
* MixAndMatchCritters: The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, which are formed through a combination of two different fossils, one for the body and one for the head.
* MutuallyExclusivePartyMembers: In most cases, you are given the choice of only one of the fossils, though later on you may find the opportunity to get the other.
* PrehistoricAnimalAnalogue: They are inspired by real-life extinct animals, from some of the most famous dinosaurs to invertebrates and fish.
* SixthRanger:
** Aerodactyl, due to not being a member of a duo, having no evolutions (though it does have a Mega Evolution), and not even being revived from a fossil. Instead, Aerodactyl is revived from Old Amber, an item that existed alongside the fossils used to revive Omanyte and Kabuto, and available regardless of which fossil was picked earlier in the game. It
otherwise plays fits the archetype straight as being based on a pollutant (engine exhaust) and evolving at Level 40 (comparable to Muk's 38 and Garbodor's 36), but mixes it up by archetype, being a Steel-type in addition to prehistoric, partial Rock-type Pokémon revived from an item, with its Poison type status being a case of EarlyInstallmentWeirdness.
** The Dracozolt, Dracovish, Arctozolt,
and Arctovish Pokémon, due to not being part of a duo, having a more definite shape as a living combustion engine.
* MuckMonster: Grimer, Koffing,
no evolutions, lacking the Rock-type, and Trubbish are all formed from living pollution. Varoom is a downplayed example, allegedly not being an engine cylinder given life by true prehistoric creatures. Instead, each of these Pokémon is created through a strange toxin.
* PoisonousPerson: They're mostly pure Poison-types, except
combination of two different fossils, one for Alolan Grimer the body and Muk one for the head. The combination of fossils determines the Pokémon's types, none of which gain secondary Dark typing, Galarian Weezing who gains a secondary Fairy typing, and the Varoom line which is entirely Steel/Poison.
* TechnicolorToxin: Most of them
are primarily purple or green. The Varoom line is mostly metallic, but its exhaust pipes are tipped with purple sludge.Rock-type. And none of these Pokémon ever actually existed in nature, instead being chimerae artifically created from different parts of Pokémon that did exist.



[[folder:The Two-Stage Tree]]
!!The Two-Stage Tree
Two-stage Pokémon that are based on tall trees that can move about. Other than the Bonsly line, they tend to have the Grass-typing. Other than the Snover line, their evolution usually requires a special method.

->'''Pokémon of this archetype:''' Exeggcute lines, Snover line, Phantump line
->'''Pokémon that only have elements of this archetype:''' Bonsly line[[note]]Lacks a Grass-typing, and both evolutionary stages were introduced in different generations.[[/note]], Smoliv line[[note]]Has three stages.[[/note]]

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[[folder:The Two-Stage Tree]]
!!The Two-Stage Tree
Two-stage
!Paired Species
Because the games are paired, several
Pokémon mirror each other (foils, rivals, [[VersionExclusiveContent version exclusive counterparts]] etc.) to [[SocializationBonus encourage trading.]] Some pairs however go further than most. These pairs are so closely related that are based on tall trees that can move about. Other than the Bonsly line, they tend to have all the Grass-typing. Other than the Snover line, their hallmarks of being an evolutionary family, but typically aren't linked by evolution usually requires in game. The games consistently make a special method.

point to pair them in their appearances. Notably, Gen III introduced a lot of these alongside double battles.

[[folder:Counterparts]]
!!Counterparts
They look alike, have similar names, and share a base stat total as if from branching evolutions. Despite having all the hallmarks of being an evolutionary family they are not directly linked in gameplay.

->'''Pokémon of this archetype:''' Exeggcute lines, Snover line, Phantump line
->'''Pokémon that only have elements of this archetype:''' Bonsly line[[note]]Lacks a Grass-typing, and both evolutionary stages were introduced in different generations.[[/note]], Smoliv line[[note]]Has three stages.[[/note]]
Hitmonlee & Hitmonchan, later including Hitmontop (''Gen I''); Plusle & Minun, Lunatone & Solrock (''Gen III''); Throh & Sawk (''Gen V''); Oranguru & Passimian (''Gen VII'')



* GreenThumb: Given that they're based on trees, they have the Grass-typing. The one exception being the Bonsly line.
* MightyGlacier: They tend to be very slow, but have high stats in other areas to make up for it.
* {{Treants}}: Sudowoodo and Trevenant both have a humanoid shape. Humorously, one can be found in a horde of the other in the Kalos games.
* WhenTreesAttack: They're all trees that can walk around and fight.

to:

* GreenThumb: Given BirdsOfAFeather: Often partners, or friendly rivals.
* EarlyInstallmentWeirdness: Gen II is the weird one.
** Hitmonlee and Hitmonchan were unrelated in Gen I. In Gen II they got a baby form and a third member. No other pairs have ever been retroactively linked like this.
** Pinsir and Scyther were just version exclusive counterparts in Gen I. Both received evolutions in Gen II's betas. Somewhere in development however it was decided to separate Pinsir and Heracross into a cross-gen thematic duo, while Scyther still evolved into Scizor. Down the road this also had the weird effect of giving us Mega Pinsir, Heracross, and Scizor, but because only fully evolved Pokémon are capable of mega evolution, there is no Mega Scyther.
** Scyther and Scizor. Uniquely, the thematic duo here is formed from a Pokémon and its immediate evolution. Scyther is ''the only'' Pokémon
that they're doesn't change base stat total upon evolving. Scyther and Scizor are equally powerful, just differently balanced (like all other thematic duo pairs). This would be reprised with Hisuian Kleavor making them three that share stat totals.
* {{Foil}}:
** The original Hitmons split fighting techniques between kicking and punching.
** Scyther cuts while Scizor crushes.
** Pinsir and Heracross are JapaneseBeetleBrothers.
** The Pikaclones are positive and negative electrical charges.
** Lunatone and Solrock represent the [[SolarAndLunar moon and sun]], respectively.
** Throh and Sawk split fighting techniques between grappling and striking, or judo and karate.
** Oranguru and Passimian represent the mind and body. They may also stand in for coaches versus players.
** Tatsugiri and Dondozo fit the BrainsAndBrawn archetype, and are
based on trees, they have the Grass-typing. The one exception being the Bonsly line.
* MightyGlacier: They tend to be very slow, but have high stats in other areas to make up for it.
* {{Treants}}: Sudowoodo
a piece of sushi and Trevenant both have a humanoid shape. Humorously, one can be found in a horde of the other in the Kalos games.
* WhenTreesAttack: They're all trees that can walk around and fight.
sushi chef.



[[folder:The Multiplying Metal Object]]
!!The Multiplying Metal Object
A Pokémon that evolves by apparently merging with other members of its kind, rather than simply metamorphosing on its own. They tend to be three stage evolutions, part Steel-type, and quite powerful by their final form.

->'''Pokémon of this archetype:''' Magnemite line, Beldum line, Klink line, Honedge line
->'''Pokémon that only have elements of this archetype:''' Alolan Diglett line[[note]]Only has two evolutionary forms, are also based on organic creatures.[[/note]], Meltan line[[note]]Only two evolutionary forms, and the second form, unlike the others of this archetype, are a full on fusion between the Meltan[[/note]], Gimmighoul line[[note]]Only has two evolutionary forms, the first form isn't a Steel-Type.[[/note]]

to:

[[folder:The Multiplying Metal Object]]
!!The Multiplying Metal Object
A
[[folder:Gender Based Counterparts]]
!!!The Nidorans | The Gendered Duo
Two complementary single-gender species. These
Pokémon take sexual dimorphism to the point of literally being different creatures. The Nidoran's may have been separate lines because Gen I predated assigning gender to almost every Pokémon. However later Gen's would introduce all female and all male separate species, some of which produce eggs that evolves by apparently merging with other members hatch into either. And while legendaries are typically of its kind, rather than simply metamorphosing on its own. They tend to be three stage evolutions, part Steel-type, and quite powerful by their final form.

the genderless undiscovered gender group in gameplay, in lore they sometimes get this treatment too.

->'''Pokémon of this archetype:''' Magnemite Nidoran female & male lines (''Gen I''); Tauros and Miltank ("Gen I and Gen II"); Volbeat & Illumise, Latios & Latias (''Gen III''); Rufflet & Vullaby lines (''Gen V''); Solgaleo and Lunala[[note]]Genderless in game, but described as gendered evolutions of the Cosmog line, Beldum line, Klink line, Honedge line
->'''Pokémon that only have elements of this archetype:''' Alolan Diglett line[[note]]Only has two evolutionary forms, are also based on organic creatures.[[/note]], Meltan line[[note]]Only two evolutionary forms,
Solgaleo male and Lunala female[[/note]] (''Gen VII''); Hatenna & Impidimp lines (''Gen VIII''); Zacian and Zamazenta[[note]]Genderless in game, but described as siblings, Zacian the second form, unlike sister and Zamazenta the others of this archetype, are a full on fusion between the Meltan[[/note]], Gimmighoul line[[note]]Only has two evolutionary forms, the first form isn't a Steel-Type.[[/note]]brother[[/note]] (''Gen VIII'')



* AnimateInanimateObject: Metal objects like magnets, gears, and swords have all been used here.
* BossBattle: Many of them are the SignatureMon of a master level trainer. Metagross with Champion Steven, Klinklang with Plasma Boss Colress (who also has Magnezone and Metagross in his party), Aegislash and Alolan Dugtrio with Elite Four members Wikstrom and Molayne, respectively.
* {{Cyclops}}: A good deal of them have at least one form where they only have one eye.
* ExtraOreDinary: All members of this archetype are Steel-types. Diglett is pure Ground but got a Steel regional form, though it’s still only a two stage evolution.
* GameplayAndStorySegregation: Their Pokédex entries state that they evolve by fusing with other members of their kind, but in-game, a singular one of these Pokémon can evolve all by itself.

to:

* AnimateInanimateObject: Metal objects like magnets, gears, BizarreSexualDimorphism: Male and swords have all been used here.
* BossBattle: Many of them are the SignatureMon of a master level trainer. Metagross with Champion Steven, Klinklang with Plasma Boss Colress (who also has Magnezone and Metagross in his party), Aegislash and Alolan Dugtrio with Elite Four members Wikstrom and Molayne, respectively.
* {{Cyclops}}: A good deal of them have at least one form where they only have one eye.
* ExtraOreDinary: All members of this archetype are Steel-types. Diglett is pure Ground but got a Steel regional form, though it’s still only a two stage evolution.
* GameplayAndStorySegregation: Their Pokédex entries state
female counterparts that they evolve by fusing aren't even considered to be the same Pokémon.
* OlympusMons: Several times over for RuleOfSymbolism. But odd considering legendaries can't breed (in daycare conditions at least). As
with other members legendary archetypes below, this may be first derived by the more feminine Mew and masculine Mewtwo pair in Gen I.
* OneGenderRace: Technically these are pairs
of one gender races.
* PaleFemalesDarkMales: The male counterparts tend to have darker or more saturated colors.
* PinkGirlBlueBoy: Played straight with Latias. Inverted on three occasions. Nidoran female is blue, while the male is a pinkish purple. Volbeat is a red male to Illumise's blue female. Zacian is Cyan and Zamazenta is a dark Magenta color
* PinkMeansFeminine: Miltank, Cresselia and the Hatenna line as a whole are all pinker than
their kind, but in-game, a singular one of these Pokémon can evolve all by itself.male counterparts.



[[folder:The Possessed Object]]
!!The Possessed Object
Ghost-type Pokémon that take the form of an AnimateInanimateObject. These are somewhat inspired by a type of {{Youkai}} called a Tsukumogami, an everyday object that has gained a spirit of its own.

->'''Pokémon of this archetype:''' Shedinja, Shuppet line, Drifloon line, Yamask line, Litwick line, Golett line, Honedge line, Sandygast line, Sinistea line, Gimmighoul line, Poltchageist line
->'''Pokémon that only have elements of this archetype:''' Rotom[[note]]Loses its Ghost-typing once it possesses an object[[/note]], Dhelmise[[note]]Ghost-type that looks like an AnimateInanimateObject but is really seaweed that clings to an anchor and ship's wheel[[/note]]

to:

[[folder:The Possessed Object]]
!!The Possessed Object
Ghost-type
[[folder:Enemies]]
!!Enemies
Pokémon that take are direct territorial rivals to each other, possibly as a predator/prey relationship. Note while some Pokémon are said to hunt others (from Pidgeot eating Magikarp to Tinkaton hunting Corviknight) these Pokémon are made with their predator relationship top of mind, often in how they're grouped in the form of an AnimateInanimateObject. These are somewhat inspired by a type of {{Youkai}} called a Tsukumogami, an everyday object that has gained a spirit of its own.

Pokédex or in their very builds.

->'''Pokémon of this archetype:''' Shedinja, Shuppet line, Drifloon line, Yamask line, Litwick line, Golett line, Honedge line, Sandygast line, Sinistea line, Gimmighoul line, Poltchageist line
->'''Pokémon that only have elements of this archetype:''' Rotom[[note]]Loses its Ghost-typing once it possesses an object[[/note]], Dhelmise[[note]]Ghost-type that looks like an AnimateInanimateObject but is really seaweed that clings to an anchor and ship's wheel[[/note]]
Zangoose & Seviper (''Gen III''); Durant & Heatmor (''Gen V''); Yungoos & Alolan Rattata lines (''Gen VII'')



* AnimateInanimateObject: They are based on nonliving things, such as dolls, balloons, clay statues, and death masks.
* DishingOutDirt: The Golett, Sandygast, and Galarian Yamask lines are all part Ground-type.
* OurGhostsAreDifferent. They're all Ghost-types. Rather than having a vaporous or see-through form like many ghosts, their spirits inhabit physical objects.

to:

* AnimateInanimateObject: They CarnivoreConfusion: The Pokémon series stresses the personhood of each monster making a point that battles are based on nonliving things, such as dolls, balloons, clay statues, purely for sport, and death masks.
* DishingOutDirt: The Golett, Sandygast,
being coy about whether even humans eat them. These pairs are straight up about them attacking and Galarian Yamask lines are all part Ground-type.
eating each other in a more animalistic way.
* OurGhostsAreDifferent. They're all Ghost-types. Rather than having a vaporous or see-through form like many ghosts, GameplayAndStoryIntegration: In ''X and Y'', their spirits inhabit physical objects.rivalry takes effect when they're encountered in the wild. If encountered in a Horde Battle, wild Zangoose and Seviper will gang up on each other before going after the player, essentially turning the fight into a ProtectionMission if you want an opportunity to catch the one that's by itself. Similarly, wild Durant can occasionally be found fighting a Heatmor, though it stands a better chance of surviving against them.
* GameplayAndStorySegregation: If you stuck a Zangoose and a Seviper together in a Daycare, they'd be more likely to [[HotSkittyOnWailordAction copulate]] than kill each other -- they share an egg group. (The same goes for Yungoos and Rattata, though this trope is averted for Durant and Heatmor, who have completely different egg groups.)
* HollywoodEvolution: Oddly averted. It's implied that some of their attributes are driven by survival needs in a relatively realistic manner.
** Zangoose developed poison immunity from generations of fighting Seviper.
** Durant evolved a steel shell to protect from being eaten, but this ironically actually made it more vulnerable to Heatmor's fire.
** Yungoos is an invasive species introduced to quell the Rattata population, but they became nocturnal and took on Alolan forms to avoid them. In their evolved forms Gumshoos is a detective where Raticate is a mob boss.



[[folder:The Edible Fairy]]
!!The Edible Fairy
An archetype introduced in the later games alongside the creation of their type. These are always two-stage Fairy-type Pokémon made to look like some kind of food, and oddly sometimes canines.

->'''Pokémon of this archetype:''' Swirlix line, Milcery line, Fidough line
->'''Pokémon that only have elements of this archetype:''' Snubbull line [[note]] predates the food shape and Fairy-type, but is the first pink dog and was retroactively made pure Fairy[[/note]]

to:



!The Late, Legendary, and Mythical Archetypes
The monsters that let you know you're coming to the end. Like starters, they are also "main characters" who serve more traditional roles in the story like the SwordOfPlotAdvancement, the SignatureMon of the BigBad, the FinalBoss, or an OptionalBoss who gives you a PurposelyOverpowered reward by catching them.

Because Gen I had very few legendary mons, their various attributes served as [[UnbuiltTrope prototypes]] for ideas that became separate archetypes down the road.

[[folder:The Edible Fairy]]
Pseudo-Legendary]]
!!The Edible Fairy
An archetype introduced in the later games alongside the creation of their type. These are always two-stage Fairy-type
Pseudo-Legendary
Three-stage
Pokémon made to look like some kind of food, that are rare and/or only found late in the game, they are, when fully evolved, the strongest among non-Legendary Pokémon in stats. Their final base stat totals are always 600, which put them above the minor legendaries such as Zapdos and oddly sometimes canines.

Entei. They are almost always Dragon-type.

->'''Pokémon of this archetype:''' Swirlix line, Milcery line, Fidough line
->'''Pokémon that only have elements of this archetype:''' Snubbull
Dratini line [[note]] predates the food shape (''Gen I''); Larvitar line (''Gen II''); Bagon line and Fairy-type, but is the first pink dog and was retroactively made pure Fairy[[/note]]Beldum line (''Gen III''); Gible line (''Gen IV''); Deino line (''Gen V''); Goomy line (''Gen VI''); Jangmo-o line (''Gen VII''); Dreepy line (''Gen VIII''); Frigibax line (''Gen IX'')



* AnthropomorphicFood: All of them are creatures that look like food:
** Swirlix resembles a poodle based on cotton candy, and Slurpuff is based on meringue with some puppy-like traits.
** Milcery and Alcremie look like they're made of cream, with Gigantamax Alcremie resembling a large, fancy cake.
** Fidough and Dachsbun are dogs that look like they're made of bread.
* LightIsGood: They generally embody the brightly colored, benevolent form of most Fairy-types.
* NoSell: Being Fairy-types, they are immune to Dragon.
* OurFairiesAreDifferent: They're all pure Fairy-types based on food.
* PreciousPuppy: Both the Swirlix and Fidough lines are based on dogs (though it's more obvious in the latter) and are very cute. This might be a callback to Snubbull.
* RidiculouslyCuteCritter: Like most Fairy-types, they're all designed to be small, adorable creatures, even after they evolve.

to:

* AnthropomorphicFood: All EleventhHourRanger: Some of them are creatures that look like food:
** Swirlix resembles a poodle based on cotton candy, and Slurpuff is based on meringue with
can be found in their fully evolved forms right before the end of the game, allowing them to join the final battles, ready to kick some puppy-like traits.
** Milcery and Alcremie look like they're made of cream, with Gigantamax Alcremie resembling a large, fancy cake.
** Fidough and Dachsbun are dogs that look like they're made of bread.
* LightIsGood: They generally embody
ass without the brightly colored, benevolent form need of most Fairy-types.
* NoSell: Being Fairy-types, they are immune
raising it up to Dragon.
* OurFairiesAreDifferent: They're all pure Fairy-types based on food.
* PreciousPuppy: Both the Swirlix and Fidough lines are based on dogs (though it's more obvious
begin with. For instance, Metagross can be found in the latter) Giant Chasm in ''Black 2 and White 2'' right before the climax of the Team Plasma plot, Hydreigon can be found in Victory Road in ''X and Y'', and Dragapult can be encountered in Max Raids near the end of the game in ''Sword and Shield''.
* AchillesHeel: Most fully-evolved pseudo-legendaries have a defining double weakness, in order to keep them more balanced with weaker Pokémon.
** The most common double weakness is [[KillItWithIce Ice-type attacks]], which is shared by Dragonite, Salamence, and Garchomp, all of whom
are dragons that possess an additional typing weak to that type.
** Kommo-o and Hydreigon both possess two of the three types that are weak to Fairy-type attacks, making them both doubly weak to them.[[note]]The latter was originaly an [[AvertedTrope aversion]] [[{{Nerf}} before the introduction of the Fairy-type]].[[/note]]
** Tyranitar is doubly weak to Fighting-type moves.
** Metagross, Kalosian and Hisuian Goodra, Dragapult and Baxcalibur all [[AvertedTrope avert]] this, as Kalosian Goodra has only one type, and the others' typings don't result in stacked weaknesses (although Dragapult is weak to both of its own types, and Baxcalibur's Ice type leaves it with several regular weaknesses).
* BreakoutCharacter: The pseudo-legendaries are routinely among the most popular and iconic Pokémon of their generations, being subjected to heavy marketing, being used as the ace Pokémon for major endgame trainers, and most games will have past pseudo-legendaries natively available. Even less popular pseudo-legendaries like Kommo-o and Goodra still rank
very cute. This might be high in popularity polls.
* BossBattle: Their fully evolved forms are either the SignatureMon or at least
a callback team member of endgame bosses such as the eighth Gym Leader, the villainous team Boss, the EliteFour, or the Champion.
* {{Foil}}: The Pseudo-Legendaries
to Snubbull.
to the Early Bugs. Both archetypes are three-stage Pokémon, but while the Early Bug is very easy to evolve but gets outclassed later than the early game, the Pseudo-Legendary is difficult to evolve, but is highly rewarding to use in the late game. The contrast is best shown off by the Larvitar and Bagon lines, both of which have clear larval, pupal, and imaginal stages like the Early Bug.
* RidiculouslyCuteCritter: Like most Fairy-types, they're all InfinityMinusOneSword: They are designed to be small, adorable creatures, the strongest among non-Legendary Pokémon, their fully evolved forms having stats that rival even Legendaries themselves.
* LateCharacterSyndrome:
** With few exceptions, pseudo-legendaries in their debut generation tend to suffer from this, as they are only available when you've explored most of the region. The fact that their initial forms have low stats, they fully evolve at very high levels (usually around those of the initial fights with the Elite Four and Champion), and that they require a lot of experience to level up also does them no favors. Put in the effort to grind them up, though, and you'll be very happy that you did so.
** This is sometimes averted by pseudo-legendaries that appear
after their debut generation, particularly later on in the series, as they evolve.may appear much earlier on than that generation's debuting pseudo-legendary.
* LightningBruiser: Salamence and its Mega Evolution, Garchomp, Hydreigon, and Mega Metagross all have good Speed, have strong stat boosting moves, good to great bulk, and great attacking stats (with Hydreigon focusing on Special Attack and the rest with Attack). Comparatively, however, all of them boast high stat totals that exceed even some Legendary Pokémon.
* MagicKnight: All pseudo-legendaries are capable of attacking from either the physical or special end, with one attacking stat typically being more pronounced than the other. This is accompanied by their broad movepools, allowing them plenty of options for either physical or special attacks.
* MagikarpPower: Their initial stages tend to have low stats for the point in the game they are found, usually a base stat total of 300 (with Dreepy's being even lower at 270). Most of them also evolve later than the vast majority of other Pokémon. For reference, among Pokémon with a three stage evolution line that evolve only through level, the average level of the first evolution is 23, and the average level of the second evolution is 36. For the pseudo-legendary lines, those averages are instead 34 and 52, respectively. The Deino line is particularly egregious about this. Not only does its first evolution come at level 50 (which it shares with the Dreepy line), but its second evolution comes at level '''64''', which is higher than all other Pokémon (beating out even the Dreepy line by 4 levels). By the time the Deino line reaches its first evolution, over half of the other pseudo-legendary lines will have reached their second (Bagon and Goomy lines at the same level, Gible line at level 48, and Beldum and Jangmo-o lines at level 45). If all of that wasn't enough, they require a high amount of experience points to level up. But when they fully evolve, they rival actual legendaries.
* OurDragonsAreDifferent: The vast majority of them are Dragon-types. Only the Larvitar and Beldum lines avert this.
* SuperMode: Some of them are capable of Mega Evolution, namely Tyranitar, Salamence, Metagross, and Garchomp.
* UltimateLifeForm: Paradox Pokémon, which are seemingly versions of Pokémon from the past or future, generally have superior base stat totals than their current forms, implying that these mons were and/or will become stronger at some point in their evolutionary history. The only exceptions are the three Paradoxes derived from pseudo-legendaries—Roaring Moon (Salamence), Iron Jugulis (Hydreigon), and Iron Thorns (Tyranitar)—which actually have ''inferior'' base stat totals to their modern counterparts, implying that pseudos are at the peak of their evolutionary history ''right now''.



[[folder:The Blade-Armed Humanoid]]
!!The Blade-Armed Humanoid
A human-looking Pokémon with arms that either are bladed, resemble blades or flat-out ''are'' blades. Their highest base stat is their physical attack while their weakest is usually their special attack. Most of these Pokémon tend to have a masculine appearance.

-> '''Pokémon of this archetype:''' Gallade, Pawniard line, Ceruledge, Iron Valiant
->'''Pokémon that only have elements of this archetype:''' Scyther line (Kleavor)[[note]]Have blade-arms but don't resemble humans.[[/note]], Kabutops[[note]]Has blade-arms but doesn't resemble a human.[[/note]]

to:

[[folder:The Blade-Armed Humanoid]]
Minor Legendary Team]]
!!The Blade-Armed Humanoid
Minor Legendary Team
A human-looking group of legendaries designed around a single theme. Often referred to as legendary trios, they have since grown to include [[SixthRanger fourth rangers]] or just been a larger group to start with. Compared to the "mascot" Legendary teams, they are considerably less powerful, though still powerful among most other Pokémon with arms that either are bladed, resemble blades or flat-out ''are'' blades. Their highest base stat is their physical attack while their weakest is usually their special attack. Most of these Pokémon tend to have a masculine appearance.

-> '''Pokémon of this archetype:''' Gallade, Pawniard line, Ceruledge, Iron Valiant
and therefore allowed in Battle facilities and official tournaments.

->'''Pokémon that only have elements of this archetype:''' Scyther line (Kleavor)[[note]]Have blade-arms but don't resemble humans.[[/note]], Kabutops[[note]]Has blade-arms but doesn't resemble a human.[[/note]]Legendary Birds[[note]]Articuno, Zapdos, and Moltres[[/note]] (''Gen I''); Legendary Beasts[[note]]Raikou, Entei, and Suicune[[/note]] (''Gen II''); Eon Duo[[note]]Latios and Latias[[/note]] and Legendary Titans[[note]]Regirock, Regice, Registeel, later Regieleki, and Regidrago[[/note]] (''Gen III''); Lake Guardians[[note]]Uxie, Mesprit, and Azelf[[/note]] (''Gen IV''); Forces of Nature[[note]]Tornadus, Thundurus, Landorus, and later Enamorus[[/note]] and Swords of Justice[[note]]Cobalion, Terrakion, Virizion, and Keldeo[[/note]] (''Gen V''); Guardian Deities[[note]]Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini[[/note]] (''Gen VII''); Galarian Legendary Birds[[note]]Articuno, Zapdos, and Moltres[[/note]] (''Gen VIII''); Treasures of Ruin[[note]]Ting-Lu, Chien-Pao, Wo-Chien, and Chi-Yu[[/note]] and Loyal Three[[note]]Okidogi, Munkidori, and Fezandipiti[[/note]] (''Gen IX'')



* BareFistedMonk: Gallade and Iron Valiant are Fighting-types, and can learn a variety of fighting moves.
* BladeBelowTheShoulder: This archetype is partially defined by its members having arms that either are bladed, resemble blades or flat-out ''are'' blades.
* CloseRangeCombatant: The highest base stat of these Pokémon is always their physical attack.
* HuMons: This archetype is partially defined by its members closely resembling humans.
* MagicallyIneptFighter: They always have high Attack while their Special Attack is usually quite low, with Iron Valiant being the only exception to the latter thus far.
* WeakToMagic: Gallade is weak against Fairy-types, Ceruledge is weak against Ghost-types, and Iron Valiant is weak against both Fairy-types and Psychic-types. While the Pawniard line are immune to Psychic and resistant to Ghost while being neutral to Fairy, they have high Defense but lower Special Defense.

to:

* BareFistedMonk: Gallade and Iron Valiant are Fighting-types, and can learn a variety of fighting moves.
* BladeBelowTheShoulder: This archetype is partially defined by its
FireIceLightning: How they were introduced, though they've moved away from being strictly three members having arms that either are bladed, resemble blades or flat-out ''are'' blades.
over time.
* CloseRangeCombatant: The highest base stat of these Pokémon is always their physical attack.
* HuMons: This archetype is partially defined by its members closely resembling humans.
* MagicallyIneptFighter:
InfinityMinusOneSword: They always have high Attack while their Special Attack is usually are not PurposefullyOverpowered like mascot Legendaries and even surpassed by fully evolved Pseudo-Legendaries in raw stats, but they are still quite low, with Iron Valiant powerful and are generally available far before the mascot Legendaries.
* OlympusMons: Albeit at the lower end of the scale when it comes to legendaries.
* OurCryptidsAreMoreMysterious: Whereas most people assume all legendaries are meant to be like gods, it's more common for minor legendaries to be akin to cryptids and in-universe urban legends -- the Legendary Birds in particular are clearly presented in the games as only
being exceptionally rare and powerful and not truly godlike. Latios and Latias even moreso, as the only exception to the latter thus far.
Pokédex claims that they travel in groups.
* WeakToMagic: Gallade is weak against Fairy-types, Ceruledge is weak against Ghost-types, SequelEscalation: The original bird trio were essentially extremely rare and Iron Valiant is weak against both Fairy-types and Psychic-types. While the Pawniard line are immune to Psychic and resistant to Ghost while being neutral to Fairy, powerful animals. In every generation since, they have high Defense but lower Special Defense.become more integral to the legends and lore of their respective regions, some outright being called deities.



[[folder:The Extraterrestrial]]
!!The Extraterrestrial
Pokémon that are said to have come from outer space. They tend to have the Psychic-type.

-> '''Pokémon of this archetype:''' Cleffa line, Staryu line, Lunatone and Solrock, Elgyem line
->'''Pokémon that only have elements of this archetype:''' Minior[[note]]Lore establishes that it came to the planet from forming within its ozone layer rather than outer space.[[/note]], Blipbug line[[note]]There's nothing in the lore that confirms the Blipbug line as a group of aliens, but they have a lot of characteristics associated with outer space. The most obvious example is with Orbeetle's Gigantamax form, which is straight up based on a UFO.[[/note]]

to:

[[folder:The Extraterrestrial]]
Version Mascots]]
!!The Extraterrestrial
Version Mascots
The
Pokémon that are said to have appear on the cover art. Since the games come from outer space. They in pairs, the mascots tend to represent some sort of duality. When the enhanced version comes out, the duo is revealed to be a trio whose third member may represent balance. \\
\\
[[ZigZaggingTrope This archetype is never exactly the same from game to game]], though its purest form was defined in Gens III and Gen IV. In most cases, they are Legendary Pokémon which are far above both common wild Pokémon and minor Legendaries, often treated as major deities in their own right. Because of their overwhelming power, mascot Legendaries are generally banned from official tournaments and battle facilities and
have the Psychic-type.

-> '''Pokémon of this archetype:''' Cleffa line, Staryu line, Lunatone and Solrock, Elgyem line
highest stats in the game.

->'''Pokémon that only have of this archetype:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Mascot Legendary Teams:''' Tower Duo[[note]]Lugia and Ho-Oh[[/note]] (''Gen II''); Weather Trio[[note]]Kyogre, Groudon, and Rayquaza[[/note]] (''Gen III''); Creation Trio[[note]]Dialga, Palkia, and Giratina[[/note]] (''Gen IV''); Tao Trio[[note]]Reshiram, Zekrom, and Kyurem (Black & White versions)[[/note]] (''Gen V''); Aura Trio[[note]]Xerneas, Yveltal, and Zygarde[[/note]] (''Gen VI''); Light Trio[[note]]Solgaleo, Lunala, and Necrozma (Dusk Mane & Dawn Wings versions)[[/note]] (''Gen VII''); Hero Duo[[note]]Zacian and Zamazenta[[/note]] (''Gen VIII''); Paradox Duo[[note]]Koraidon and Miraidon[[/note]] (''Gen IX'')
-->'''Pokémon similar to this archetype''': The Kanto Starters and the Mew Duo [[note]]as outlined below,
elements of this archetype:''' Minior[[note]]Lore establishes that it came to the planet archetype come from forming within its ozone layer rather than outer space.[[/note]], Blipbug line[[note]]There's nothing in the lore that confirms the Blipbug line as a group combining traits of aliens, but they have a lot of characteristics associated with outer space. The most obvious example is with Orbeetle's Gigantamax form, which is straight up based on a UFO.[[/note]]Charizard, Venusaur & Blastoise and Mewtwo & Mew. [[/note]](''Gen I'')



* DishingOutDirt: Given how comets tend to be associated with space, some of the alien Pokémon are based around this idea of living rocks crashing down to the planet, such as Lunatone, Solrock, and Minior. Thus, they have the Rock-typing, and can learn a variety of Rock moves. The Cleffa line also uses Moon Stones to evolve into its final form.
* PowerFloats: Probably because of using their Psychic powers on themselves, some of these Pokémon, such as Lunatone, Solrock, and the Elgyem line, float around in the air.
* PsychicPowers: A majority of the alien-like Pokémon have the Psychic-typing, and can learn a variety of Psychic moves. Even the Fairy-type Cleffa line tends to be associated with using Psychic moves.

to:

* DishingOutDirt: Given ClimaxBoss: They usually are faced at the end of the "villainous team" plot. The mascots who play this straight are those from ''Ruby and Sapphire'', Gen IV, the Gen II remakes, Gen VI, and Gen VII. Others [[ZigZagged zig-zag]] the trope: Rayquaza in ''Emerald'' is awakened by the player in the main story but can only be fought (and caught) in the post-game; the Gen V mascots are fought ''before'' the last boss(es) of said plot; the Gen VIII mascots are the ClimaxBoss of the post-game plot, and before then they play a role similar to Rayquaza. The Kanto Starters for obvious reasons aren't hunted by the main villain team nor do they have a significant role in the plot, but depending on the one the player chose, the one in the boxart can be the FinalBoss of the rival's team during their championship battle.
* ColorContrast: There’s always a reddish-warm colored one and a bluish-cool colored one. The third member is usually green or yellow to complete ChromaticArrangement. Usually the cool colored one comes first in Pokédex order, regardless of
how comets tend the games were named.
** Note in the Kanto games, Venusaur was Charizard’s first cool colored mascot counterpart in the Japan only ''Red and Green'', a role that would be reprised in ''[=FireRed=] and [=LeafGreen=]'' in all regions. This tied in with the tradition of the Grass starter coming first in dex order.
** In Gen V, this is downplayed
to be eye color. Reshiram is a blue-eyed white dragon, Zekrom is a red-eyed black dragon, Kyurem is a yellow-eyed gray dragon. In the sequels, Black Kyurem is associated with space, some of the alien Pokémon are based around this idea of living rocks crashing down to the planet, such as Lunatone, Solrock, blue lightning, and Minior. Thus, they have the Rock-typing, and can learn a variety of Rock moves. The Cleffa line also uses Moon Stones to evolve into its final form.
* PowerFloats: Probably because of using their Psychic powers on themselves, some of these Pokémon, such as Lunatone, Solrock, and the Elgyem line, float around in the air.
* PsychicPowers: A majority of the alien-like Pokémon have the Psychic-typing, and can learn a variety of Psychic moves. Even the Fairy-type Cleffa line tends to be
White Kyrurem is associated with using Psychic moves.
red fire.
** ZigZagged in Gen VIII. Zacian has mainly blue fur and a more pastel palette, while Zamazenta is mainly red and more saturated, but Zacian wields a sword and has higher Attack and Speed stats while Zamazenta holds a shield and its peak stats are Defense and Special Defense. Note that they are both [[PrimaryColorChampion Primary Color Champions]], especially in their powered-up forms.
* EarlyInstallmentWeirdness: The Kanto games are the only ones to use starters as version mascots.
** The Kanto games also had two enhanced versions. ''Blue'' was the original third version in Japan. ''Yellow'' was actually a fourth version that uniquely tried to bridge the games and the anime, despite codifying the idea of a third version worldwide.
** Kanto doubled down on starter mascots again in the ''Let's Go'' series with Pikachu and Eevee.
* {{Foil}}: The paired mascots are direct counterparts in abilities, design, or lore.
** Charizard's fire contrasts with Venusaur's grass or Blastoise's water.
** Ho-oh is a rainbow colored bird of the heavens, while Lugia is a monochrome bird of the depths.
** Groudon is a red behemoth of the land, Kyogre a blue leviathan of the seas. Rayquaza represents the ziz of the skies.
** Dialga is the hard edged master of time, and Palkia the smooth master of space. Giratina represents antimatter and chaos.
** Reshiram is a white dragon of truth, and Zekrom a black dragon of ideals. Kyurem is the empty husk left behind when the two split apart. It can FusionDance with either of the others to approximate its orginal form, but all three still have never recombined together.
** Xerneas represents life, while Yveltal represents death. Zygarde represents the delicate balance of nature whose cells can scatter and combine as needed.
** Solgaleo represents the sun, where Lunala represents the moon. Necrozma is a prism that feeds on their light.
** Zacian is the sword, Zamazenta is the shield, Urshifu is the armor, and Calyrex the crown. Together they make a full set of regalia. Eternatus could be said to represent a cannon, or a [[DragonsVersusKnights dragon to be slain.]]
** Koraidon represents the primeval past and Miraidon represents the cybernetic future.
* InterfaceSpoiler: While they’re pitched as a duo of mascots, it’s immediately obvious that most are actually part of a trio when you just look at the Pokédex. It’s no surprise when Blastoise becomes the mascot of a ''Blue Version'' any more than Rayquaza getting an ''Emerald Version.'' It was surprising that Zygarde never got a "Z Version", though.
* OlympusMons: Mascot Legendaries are what people think when they think "Legendary Pokémon", being obscenely powerful Mons which are often worshipped as gods.
* PurposefullyOverpowered: Mascot Legendaries are generally extremely powerful in both stats and movepools, which leads them to be banned in battle facilities. Only Suicune and Urshifu are exempted from this, the former also being a Minor Legendary.
* SwordOfPlotAdvancement: The starters of course are the original [[ItMayHelpYouOnYourQuest sword of plot beginnings.]] In later games, you may be forced to battle or catch the mascot legendary to progress. This happens typically during the showdown with the boss of the evil team, or as a rite of passage before facing the Elite Four.
* VersionExclusiveContent: The mascot of the game you're playing takes the starring legendary role in the main story while the other is a post game OptionalBoss, if not totally unavailable. Subverted by the Kanto Starters. You can only pick one, but which one you pick isn't tied to which Version you're playing... until the ''Let's Go'' remakes.
* ZigZaggingTrope: The common traits of version mascots are constantly mixed up and subverted in every generation. The straightest examples are in Gen III and Gen IV.
** Several of the tropes associated with version mascots were [[CompositeCharacter composited]] from two Kanto sources:
*** The warm/cool ColorContrast on the cover art came from the Kanto starters. Charizard the warm-colored mascot in ''Red'' and ''[=FireRed=]'' in all regions and the cool-colored mascots being Venusaur (''Green'' in Japan, ''[=LeafGreen=]'' in all regions) and Blastoise (''Blue''). Pikachu in ''Yellow'' set the standard for ChromaticArrangement with the "third member". Only Pikachu (only in the anime) was the target of the evil Team. While not Legendaries, in the Gen I games they are one of a kind for their species. In the Gen III remakes and beyond you can get more by breeding.
*** The Mew Duo is the blueprint for plot relevant legendaries with a theme beyond color and typing. They represent nature vs technology as the ancestor of natural born Pokémon and a man-made clone/genetic experiment. Mewtwo is also associated with Giovanni the way some team bosses are associated with a mascot legendary, even if Team Rocket isn't obsessed with catching it. In some continuities, he’s partially responsible for creating it.
** Ho-oh and Lugia still weren't pursued by the evil team, but they share Mewtwo's base stat total and appear as proper mascots. They were a true duo, but still ended up getting an enhanced third version. Suicune was made thrown in as the most popular of the Legendary Beasts.
** Groudon and Kyogre were both pursued by separate evil teams in the same Generation. This was the first time the duality of the mascots was balanced by a third member, Rayquaza, who also got to be the mascot of the third game.
** Gen IV only had one evil team that was after either mascot, and gave the third member a unique Forme Change in their enhanced game. Otherwise it echoed Gen III closely.
** Gen V skipped doing a "Gray Version" for Kyurem, and instead introduced the idea of the third member doing a FusionDance with the duo. This gave us the first paired enhanced versions instead of just a single third version.
** Gen VI skipped any sort of enhanced version for Zygarde, who ended up becoming just a sidequest in Gen VII.
** Gen VII introduced the idea of the paired mascots coming from a branched evolution line. For the third member, it reprised both the FusionDance with other mascots for paired enhanced versions (Necrozma's Dusk Mane and Dawn Wings modes), as well as giving the third member a unique super mode (Ultra Necrozma).
** Gen VIII looked like it would reprise Necrozma with Eternatus. However, instead of a new enhanced version, the original versions were enhanced with DLC. The DLC mascots Urshifu and Calyrex don't have much to do with the original duo. Interestingly, it is the first time since Gen I that there are four distinct mascots in a single generation, and like Gen I they correspond to the [[ChromaticArrangement full four Red, Blue, Green, Yellow color scheme.]]
*** Urshifu in itself has mascot-like duality in two forms that evolve from Kubfu. This has echoes of Solgaleo and Lunala both evolving from the Cosmog line in Gen VII.
*** Calyrex has FusionDance style duality by combining with Glastrier or Spectrier, much like Kyurem and Necrozma.
** Gen IX generally followed in Gen VIII's footsteps, but with the Paradox Duo being more the subject of {{Urban Legend}}s rather than their region's mythology due to their paradoxical nature. In addition, the local evil team had nothing to do with them whatsoever.
*** Ogerpon inverts the "worshipped as deity" bit by virtue of being a HeroWithBadPublicity.
*** Terapagos follows in Eternatus' footsteps by being the source of the regional gimmick, albeit only being revealed in the DLC after being hinted at in the main story.



[[folder:The Noisemaker]]
!!The Noisemaker
Pokémon that are based on something related to sound, such as music or audio equipment, and rely heavily on sound-based moves. They tend to have the Normal-type.
-> '''Pokémon of this archetype:''' Igglybuff line, Whismur line, Chatot, Audino, Meloetta
->'''Pokémon that only have elements of this archetype:''' Chingling line, Kricketot line, Tympole line, Noibat line, Scream Tail[[note]]They all lack a Normal-typing.[[/note]]

to:

[[folder:The Noisemaker]]
Third Legendary]]
!!The Noisemaker
Pokémon
Third Legendary

A group
that are based on something related to sound, such as music or audio equipment, and rely heavily on sound-based moves. largely overlaps with the Version Mascots, They tend to have are generally a secret part of the Normal-type.
-> '''Pokémon
lore between the paired mascots, and in turn become the mascots of this archetype:''' Igglybuff line, Whismur line, Chatot, Audino, Meloetta
the [[UpdatedReRelease enhanced version.]] Since each pair tends to incorporate a theme of duality, the Third Legendary often symbolizes balance between the two. Like the Version Mascots, their role has been largely codified in Gen III and IV.

->'''Pokémon that only have elements of this archetype:''' Chingling line, Kricketot line, Tympole line, Noibat line, Scream Tail[[note]]They all lack a Normal-typing.[[/note]]Rayquaza (''Gen III''); Giratina (''Gen IV''); Kyurem (''Gen V''); Zygarde (''Gen VI''); Necrozma (''Gen VII''); Eternatus (''Gen VIII''); Terapagos (''Gen IX'')



* AstonishinglyAppropriateAppearance: Their appearance often reflects their association with sound or music. Whismur's ears resemble the bells of an alarm clock, while Chatot has an eighth note for a head and a metronome for a tail.
* CartoonCreature: Some of them, such as Jigglypuff, Exploud, and Audino, don't look like any real-life animal.
* MagicMusic: Some of them can learn Sing, including the Igglybuff line, the originator of this archetype.
* MakeSomeNoise: This archetype is based around the power of sound and uses a lot of sound-based moves.
* NonElemental: They tend to have the Normal-type, just like most of the sound-based moves that they have access to.
* SuperScream: Most of them can learn some screaming-related moves, such as Uproar, Echoed Voice, Noble Roar, Disarming Voice, Snarl, Sparkling Aria, and Hyper Voice.

to:

* AstonishinglyAppropriateAppearance: Their appearance often reflects AntiVillain: The case for "evil" Third Legendaries: Kyurem has been enslaved by the human BigBad, Necrozma [[BeingTorturedMakesYouEvil was driven mad by being forcibly exploited by humans]] and Eternatus arguably runs on BlueAndOrangeMorality and may just be trying to feed itself.
* BreakingOldTrends: Eternatus isn't technically the third member of a group alongside Zacian and Zamazenta, but it's
their association with sound or music. Whismur's ears resemble arch-enemy. Its story is also resolved in the bells paired versions rather than in an UpdatedReRelease, and it's the ClimaxBoss of said versions' Legendary Pokémon plot instead of the respective Warrior Pokémon.
* EarlyInstallmentWeirdness: Suicune is the first case of a Legendary Pokémon being used as the mascot
of an alarm clock, while Chatot has UpdatedReRelease, but it belongs to an eighth note for a head entirely different group than Lugia and a metronome for a tail.
* CartoonCreature: Some
Ho-Oh (but is implied to be subordinate to the latter), isn't the focus of them, such as Jigglypuff, Exploud, the story of ''Crystal'' (though it is the focus of a sub-plot), and Audino, don't look like any real-life animal.
it doesn't have a SuperMode nor Dragon typing.
* MagicMusic: Some of them EldritchAbomination: Giratina (a draconic insect-like creature), Zygarde (who's TheWormThatWalks), Necrozma (an extradimensional entity that feeds on light), Eternatus (a massive, skeletal alien), and Terapagos (a crystalline turtle who can learn Sing, including the Igglybuff line, the originator of this archetype.
* MakeSomeNoise: This archetype is based around
wield the power of sound all Pokémon types as well as manipulate time itself) all qualify.
* FusionDance: Kyurem
and uses a lot of sound-based moves.
* NonElemental: They tend to have the Normal-type, just like most
Necrozma can do this with either of the sound-based moves respective paired versions' mascots. Calyrex does the same with Glastrier or Spectrier (though, while the gameplay treats this the same way as Kyurem and Necrozma, lore-wise Calyrex merely mounts its steed without actually "fusing" with them). Zygarde is also this in the lore when switching between forms: it gains or loses the autonomous cells and cores which make up its being.
* GiantSpaceFleaFromNowhere: Since they usually become {{Ascended Extra}}s in later titles, their appearances as postgame encounters in their games of origin can come across as this.
* OptionalBoss: In the original paired versions up until Generation VII.
* OurDragonsAreDifferent: Excepting Terapagos[[note]]Though, technically speaking, his Stellar Tera type means he can wield ''all'' Pokémon types, Dragon included[[/note]] they all are part-Dragon type (Necrozma only in its Ultra form).
* SecretCharacter:
** In the paired versions up until Generation VII, they are found as [[OptionalBoss Optional Bosses]] with little to no explanation or plot relevance. This allows them to be the focus of publicity for the UpdatedReRelease.
** Has become a ForgottenTrope from Generation VIII onwards. The "original" Third Legendary from
that generation, Eternatus, is faced during the base game's story as the ClimaxBoss, and the changes in the main series's release model -- from UpdatedReRelease to DownloadableContent -- means that following plotline relevant legendaries like Terapagos are the stars of their own DLC campaigns.
* SortingAlgorithmOfEvil: They become more and more villainous with each passing generation. Rayquaza is firmly heroic and quells the fight between Groudon and Kyogre, Giratina acts on its own to stop the human BigBad but involuntarily threatens reality, Kyurem is enslaved by the BigBad, Necrozma was originally benevolent but was driven mad by a GameBreakingInjury that forced it to steal light to survive, and Eternatus is a perfectly sane WalkingWasteland which may or may not be aware of the devastation it causes. The exceptions are Zygarde (who is heroic, and never was the focus of a game) and Terapagos (goes berserk at the climax of his plot and needs to be stopped, but it isn't clear how malicious is he being.)
* {{Superboss}}: Often this, as they're likely the strongest wild Pokémon a player may find.
* SuperMode: Starting from Gen IV,
they all have access to.
* SuperScream: Most of them
one (or more), generally with higher stats, doubling as OneWingedAngel for hostile Pokémon:
** Giratina gains its Origin Forme in the Distortion World or when holding a Griseous Orb;
** Kyurem
can learn some screaming-related moves, such as Uproar, Echoed Voice, Noble Roar, Disarming Voice, Snarl, Sparkling Aria, do a FusionDance with either Reshiram or Zekrom, becoming respectively White and Hyper Voice.Black Kyurem;
** Rayquaza gains a Mega Evolution in the Gen III remakes;
** Zygarde has a 10% and a 50% Forme. A Zygarde of either Forme with the ability Power Construct turns into the Complete Forme when under 50% HP in battle[[note]]10% and Complete Formes, and Power Construct, debut in Gen VII; in its native Gen VI, Zygarde is stuck with the 50% Forme[[/note]].
** Necrozma has a Fusion Dance process similar to Kyurem, becoming Dusk Mane or Dawn Wings Necrozma; it can become Ultra Necrozma from either of these forms;
** Eternatus becomes Eternamax Eternatus[[note]]This form is only seen in a boss battle and, briefly, when using the move Eternabeam, but it is otherwise unusable in gameplay[[/note]].
** Terapagos switches between three forms: Normal, which is exclusive to non-battle situations; Terastal, which he automatically assumes in battle; and Stellar, which is exclusive to Terastallizing and has Stellar Tera type.
* UndeadAbomination: Giratina (a {{Dracolich}} whose realm is said to be where dead souls gather), Kyurem (said to be the husk of the dragon who split into Zekrom and Reshiram), Necrozma, and Eternatus (whose names include Greek words for "death"/"dead") are all associated with the concept of death.
* ZigZaggingTrope: Like the Version Mascot above, how closely each Third Legendary actually adheres to the archetype varies from generation to generation:
** The [[EarlyInstallmentWeirdness prototype]] for this in Gen II was Suicune as the mascot of ''Crystal.'' It has a lore connection to ''Gold's'' mascot Ho-Oh, but is wholly unrelated to ''Silver's'' Lugia.
** Gen III and Gen IV are the main codifiers of the archetype, with Rayquaza and Giratina being the Version Mascot of the respective generation's UpdatedReRelease and belonging to the same trios as the original paired versions' mascots.
** Gen V and Gen VII experiment with the concept, each having a pair of [[UpdatedReRelease Updated Re Releases]] instead of a single one, whose mascot is the fusion between Kyurem/Necrozma and one of the paired versions' mascots.
** Gen VI eschews this completely, having no UpdatedReRelease and no role for poor Zygarde.
** Gen VIII: Eternatus is not a version mascot but plays into Zacian and Zamazenta's story. The DLC mascots Urshifu and Calyrex are unrelated to the base games' narrative.
** Gen IX: Terapagos plays the archetype straighter compared to the preceding generation, as he's directly connected to the Area Zero plot of the base game, though he too only appears in ''The Indigo Disk'' DLC and eschews Dragon typing for the newly introduced [[AllYourPowersCombined Stellar type]].



[[folder:The Unrelated Related Duo]]
!!The Unrelated Related Duo
While many Pokémon mirror each other (foils, rivals, version exclusive counterparts etc.) these go one step further. These pairs are so closely related that they may even be categorized together. The games consistently make a point to pair them in their appearances. Notably, Gen III introduced a lot of these alongside double battles.

!!!The Thematic Duo
They look alike, have similar names, and may even have similar stats and types. Despite having all the hallmarks of being an evolutionary family they are not directly linked in gameplay.

->'''Pokémon of this archetype:''' Hitmonlee and Hitmonchan[[note]]before receiving a shared preevolution in Gen II[[/note]], Plusle and Minun, Lunatone and Solrock, Throh and Sawk, Oranguru and Passimian, Tatsugiri and Dondozo
->'''Pokémon that only have elements of this archetype:''' Scyther and Scizor[[note]]Introduced in different generations, and share the same evolutionary line.[[/note]], Pinsir and Heracross[[note]]JapaneseBeetleBrothers that have been introduced in different generations, and only loosely juxtapose one another in gameplay style.[[/note]], Armarouge and Ceruledge[[note]]They share a preevolution in Charcadet, but fit the archetype otherwise.[[/note]]

to:

[[folder:The Unrelated Related Duo]]
!!The Unrelated Related Duo
Mew-like Mythical]]
!!Mew-like Mythical
While Mythicals come in all shapes and sizes, most generations have at least one small pixie like sprite similar to Mew. Like most Mythicals they share a base stat total of 600, and are not obtainable through normal gameplay in their debut generation. The first example, Mew, was subject to many Pokémon mirror each other (foils, rivals, version exclusive counterparts etc.) these go one step further. These pairs are so closely related that [[UrbanLegendOfZelda theories]] as to how to acquire one, most of which did not pan out. As time went on some of them have become slightly easier to obtain, such as Jirachi being released as a preorder bonus for Colosseum. As of the Switch era they may even be categorized together. The games consistently make a point locked behind DLC. \\
\\
Owing
to pair them in their appearances. Notably, Gen III introduced a lot of these alongside double battles.

!!!The Thematic Duo
They look alike, have similar names,
the UrbanLegendOfZelda and may even have similar stats and types. Despite having all PermanentlyMissableContent nature in games, they tend to get a starring role for a movie in the hallmarks of being an evolutionary family anime where they are the ultimate MacGuffin. In lore they almost always play more [[CombatAndSupport support as opposed to combat]] oriented legendary co-stars. That's not directly linked to say they can't throw down when need be. \\
\\
In the first five generations the straightest examples had a completely even 100 across all six stats, wide movepools, and
in gameplay.4/5 cases Psychic-typing. Starting around Gen IV they started to incorporate forme changes, and since then the archetype has been increasingly played with. Still every generation has included at least one cute tiny Mythical as an homage to the original Mew.

%%TO PRESERVE FONT SIZE; DO NOT REMOVE
->'''Pokémon of this archetype:''' Hitmonlee Mew (''Gen I''); Celebi (''Gen II''); Jirachi (''Gen III''); Manaphy, Arceus and Hitmonchan[[note]]before receiving a shared preevolution in Gen II[[/note]], Plusle Shaymin (''Gen IV''); Victini and Minun, Lunatone Meloetta (''Gen V''); Diancie and Solrock, Throh Hoopa (''Gen VI''); Magearna and Sawk, Oranguru and Passimian, Tatsugiri and Dondozo
->'''Pokémon that only have elements of this archetype:''' Scyther and Scizor[[note]]Introduced in different generations, and share the same evolutionary line.[[/note]], Pinsir and Heracross[[note]]JapaneseBeetleBrothers that have been introduced in different generations, and only loosely juxtapose one another in gameplay style.[[/note]], Armarouge and Ceruledge[[note]]They share a preevolution in Charcadet, but fit the archetype otherwise.[[/note]]
Marshadow (''Gen VII''); Calyrex (DLC) (''Gen VIII''); Pecharunt (DLC) (''Gen IX'')



* BirdsOfAFeather: Often partners, or friendly rivals.
* EarlyInstallmentWeirdness:
** Hitmonlee and Hitmonchan were unrelated in Gen I. In Gen II they got a baby form and a third member. No other pairs have ever been retroactively linked like this.
** Pinsir and Scyther were just version exclusive counterparts in Gen I. Both received evolutions in Gen II's betas. But somewhere in development it was decided to separate Pinsir and Heracross into a cross-gen thematic duo, while Scyther still evolved into Scizor. Down the road this also had the weird effect of giving us Mega Pinsir, Heracross, and Scizor, but because only fully evolved Pokémon are capable of mega evolution, there is no Mega Scyther.
** Scyther and Scizor. Unlike the other examples, the thematic duo here is formed from a Pokémon and its immediate evolution. Notably, Scyther is the only Pokémon that doesn't change base stat total upon evolving. Scyther and Scizor are equally powerful, just differently balanced (like all other thematic duo pairs).
* {{Foil}}:
** The original Hitmons split fighting techniques between kicking and punching.
** Scyther cuts while Scizor crushes.
** Pinsir and Heracross are JapaneseBeetleBrothers.
** The Pikaclones are positive and negative electrical charges.
** Lunatone and Solrock represent the [[SolarAndLunar moon and sun]], respectively.
** Throh and Sawk split fighting techniques between grappling and striking, or judo and karate.
** Oranguru and Passimian represent the mind and body. They may also stand in for coaches versus players.
** Tatsugiri and Dondozo fit the BrainsAndBrawn archetype, and are based on a piece of sushi and a sushi chef.

!!!The Gendered Duo
Two complementary single-gender species. These Pokémon take sexual dimorphism to the point of literally being different creatures. Despite being separate evolutionary lines, some produce eggs that hatch into either. While legendaries are typically of the undiscovered gender group in gameplay, in lore they sometimes get this treatment too.

->'''Pokémon of this archetype:''' Nidoran male and female lines, Volbeat and Illumise, Latios and Latias, Rufflet and Vullaby lines, Hatenna and Impidimp lines
->'''Pokémon that only have elements of this archetype:''' Tauros and Miltank[[note]]Introduced in different generations, and have sharply contrasting character designs, with Miltank being more anthropomorphic and cartoony than Tauros.[[/note]], Mew and Mewtwo[[note]]In the Gen I games Mew is said to be Mewtwo's mother, though the latter is not gendered. In the anime and other contemporary spinoffs Mewtwo was gendered male[[/note]], Darkrai and Cresselia[[note]]While Cresselia is all female, Darkrai is undiscovered gender[[/note]], Meowstic[[note]]While the male and female are of the same species and have the same stats, they have very distinct designs and wildly diverging movepools[[/note]], Solgaleo and Lunala[[note]]Genderless in game, but described as gendered evolutions of the Cosmog line, Solgaleo male and Lunala female[[/note]], Indeedee[[note]]Similar to Meowstic in that the male and female are the same species with varying designs and movepools but Indeedee's stats also differ between the two[[/note]], Zacian and Zamazenta[[note]]Genderless in game, but described as siblings, Zacian the sister and Zamazenta the brother[[/note]], Lechonk line[[note]]Despite the second stages having different abilities, they are the same species. Lechonk itself is also not distinguished between genders.[[/note]]
----
* BizarreSexualDimorphism: Male and female counterparts that aren't even considered to be the same Pokémon.
* OlympusMons: Several times over for RuleOfSymbolism. But odd considering legendaries can't breed (in daycare conditions at least). As with other legendary archetypes below, this may be first derived by the more feminine Mew and masculine Mewtwo pair in Gen I.
* OneGenderRace: Technically these are pairs of one gender races.
* PaleFemalesDarkMales: The male counterparts tend to have darker or more saturated colors.
* PinkGirlBlueBoy: Played straight with Latias. Inverted on three occasions. Nidoran female is blue, while the male is a pinkish purple. Volbeat is a red male to Illumise's blue female. Zacian is Cyan and Zamazenta is a dark Magenta color
* PinkMeansFeminine: Miltank, Cresselia and the Hatenna line as a whole are all pinker than their male counterparts.

!!!The Natural Enemy Duo
Pokémon that are direct rivals to each other, possibly as a predator/prey relationship.

->'''Pokémon of this archetype:''' Zangoose and Seviper, Durant and Heatmor, Yungoos and Alolan Rattata lines
->'''Pokémon that only have elements of this archetype:''' The Pawniard line and Tinkatuff[[note]]Tinkatuff was introduced four generations after the Pawniard line and while Tinkatuff's ''Scarlet'' Pokédex entry does mention that it hunts Pawniard and Bisharp for their metal, there is no mention of whether or not Tinkatuff also hunts Kingambit.[[/note]], the Mareanie line and Johtonian Corsola[[note]]Mareanie was introduced five generations after Corsola; this does not apply to the Galarian Corsola line, as Mareanie do not eat them[[/note]], the Mareanie line and Pincurchin[[note]]Pincurchin was introduced one generation after Mareanie, and this dynamic between them was not introduced until a generation after that[[/note]], Corviknight and Tinkaton[[note]]Tinkaton was introduced one generation after Corviknight.[[/note]]
----
* CarnivoreConfusion: The Pokémon series stresses the personhood of each monster making a point that battles are purely for sport, and being coy about whether even humans eat them. These pairs are straight up about them attacking and eating each other in a more animalistic way.
* GameplayAndStoryIntegration: In ''X and Y'', their rivalry takes effect when they're encountered in the wild. If encountered in a Horde Battle, wild Zangoose and Seviper will gang up on each other before going after the player, essentially turning the fight into a ProtectionMission if you want an opportunity to catch the one that's by itself. Similarly, wild Durant can occasionally be found fighting a Heatmor, though it stands a better chance of surviving against them.
* GameplayAndStorySegregation: If you stuck a Zangoose and a Seviper together in a Daycare, they'd be more likely to [[HotSkittyOnWailordAction copulate]] than kill each other -- they share an egg group. (The same goes for Yungoos and Rattata, though this trope is averted for Durant and Heatmor, who have completely different egg groups.)
* HollywoodEvolution: Oddly averted. It's implied that some of their attributes are driven by survival needs in a relatively realistic manner.
** Zangoose developed poison immunity from generations of fighting Seviper.
** Durant evolved a steel shell to protect from being eaten, but this ironically actually made it more vulnerable to Heatmor's fire.
** Yungoos is an invasive species introduced to quell the Rattata population, but they became nocturnal and took on Alolan forms to avoid them. In their evolved forms Gumshoos is a detective where Raticate is a mob boss.

to:

* BirdsOfAFeather: Often partners, or friendly rivals.
BadassAdorable: Despite their small size, they're relatively balanced powerhouses.
* EarlyInstallmentWeirdness:
** Hitmonlee and Hitmonchan were unrelated in Gen I.
CuteCrittersActChildlike: In Gen II the anime, they got a baby form tend to be portrayed as cheerful and a third member. No other pairs playful, just wanting to have ever been retroactively linked like this.
** Pinsir and Scyther were just version exclusive counterparts in Gen I. Both received evolutions in Gen II's betas. But somewhere in development it was decided to separate Pinsir and Heracross into a cross-gen thematic duo, while Scyther still evolved into Scizor. Down
fun. Pecharunt is the road dark side of this also had being as petulant as its name implies.
* JackOfAllStats: In
the weird effect of giving us Mega Pinsir, Heracross, and Scizor, but because only fully evolved Pokémon are capable of mega evolution, there is no Mega Scyther.
** Scyther and Scizor. Unlike the other
straightest examples, they have perfectly balanced stats (100 in each) for a base stat total of 600. Looser examples play with strengths and weaknesses, but still add up to 600.
* LivingMacGuffin: Their role in a lot of
the thematic duo here anime movies, if not outright being a DamselInDistress.
* MasterOfAll: Mew
is formed from a said to be the ancestor of all Pokémon and its immediate evolution. Notably, Scyther is has the only Pokémon that doesn't change base stat total upon evolving. Scyther and Scizor are equally powerful, just differently balanced (like all other thematic duo pairs).
* {{Foil}}:
** The original Hitmons split fighting techniques between kicking and punching.
** Scyther cuts while Scizor crushes.
** Pinsir and Heracross are JapaneseBeetleBrothers.
** The Pikaclones are positive and negative electrical charges.
** Lunatone and Solrock represent the [[SolarAndLunar moon and sun]], respectively.
** Throh and Sawk split fighting techniques between grappling and striking, or judo and karate.
** Oranguru and Passimian represent the mind and body. They may also stand in for coaches versus players.
** Tatsugiri and Dondozo fit the BrainsAndBrawn archetype, and are based on a piece of sushi and a sushi chef.

!!!The Gendered Duo
Two complementary single-gender species. These Pokémon take sexual dimorphism to the point of literally being different creatures. Despite being separate evolutionary lines, some produce eggs that hatch into either. While legendaries are typically of the undiscovered gender group in gameplay, in lore they sometimes get this treatment too.

->'''Pokémon of this archetype:''' Nidoran male and female lines, Volbeat and Illumise, Latios and Latias, Rufflet and Vullaby lines, Hatenna and Impidimp lines
->'''Pokémon that only have elements of this archetype:''' Tauros and Miltank[[note]]Introduced in different generations, and have sharply contrasting character designs, with Miltank being more anthropomorphic and cartoony than Tauros.[[/note]], Mew and Mewtwo[[note]]In the Gen I games Mew is said
genetic code to be Mewtwo's mother, though able to use every teachable move in the latter is not gendered. In the anime and other contemporary spinoffs Mewtwo was gendered male[[/note]], Darkrai and Cresselia[[note]]While Cresselia is all female, Darkrai is undiscovered gender[[/note]], Meowstic[[note]]While the male and female are of the same species and game. Other mythical fairies have the same stats, they have very distinct designs and wildly diverging movepools[[/note]], Solgaleo and Lunala[[note]]Genderless in game, but described as gendered evolutions of the Cosmog line, Solgaleo male and Lunala female[[/note]], Indeedee[[note]]Similar to Meowstic in that the male and female are the same species with varying designs and large movepools but Indeedee's are more limited to their type specialties. Arceus obviously doesn't look like the others, but [[SequelEscalation reprises and outdoes]] Mew's "ancestor of all Pokémon" as the ''TopGod'' [[OlympusMons of Pokémon.]] Like Mew it can learn all teachable moves (except those that explicitly use hands, since it's a quadruped), goes even further in versatility by changing its type, and each of its stats also differ between the two[[/note]], Zacian and Zamazenta[[note]]Genderless in game, but described as siblings, Zacian the sister and Zamazenta the brother[[/note]], Lechonk line[[note]]Despite the second stages having different abilities, they are the same species. Lechonk itself is also not distinguished between genders.[[/note]]
----
20 points higher than Mew's.
* BizarreSexualDimorphism: Male and female counterparts that aren't even considered to be the same Pokémon.
* OlympusMons: Several times over for RuleOfSymbolism. But odd considering legendaries can't breed (in daycare conditions at least). As with other legendary archetypes below, this may be first derived by the more feminine Mew and masculine Mewtwo pair in Gen I.
* OneGenderRace: Technically these are pairs of one gender races.
* PaleFemalesDarkMales:
PsychicPowers: The male counterparts tend to vast majority have darker or more saturated colors.
* PinkGirlBlueBoy: Played straight with Latias. Inverted on three occasions. Nidoran female is blue, while
the male is a pinkish purple. Volbeat is a red male to Illumise's blue female. Zacian is Cyan Psychic-type.
* WolverinePublicity: Being tiny
and Zamazenta is a dark Magenta color
* PinkMeansFeminine: Miltank, Cresselia and the Hatenna line as a whole are all pinker than their male counterparts.

!!!The Natural Enemy Duo
Pokémon that are direct rivals to each other, possibly as a predator/prey relationship.

->'''Pokémon of this archetype:''' Zangoose and Seviper, Durant and Heatmor, Yungoos and Alolan Rattata lines
->'''Pokémon that only have elements of this archetype:''' The Pawniard line and Tinkatuff[[note]]Tinkatuff was introduced four generations after the Pawniard line and while Tinkatuff's ''Scarlet'' Pokédex entry does mention that it hunts Pawniard and Bisharp for their metal, there is no mention of whether or not Tinkatuff also hunts Kingambit.[[/note]], the Mareanie line and Johtonian Corsola[[note]]Mareanie was introduced five generations after Corsola; this does not apply to the Galarian Corsola line, as Mareanie do not eat them[[/note]], the Mareanie line and Pincurchin[[note]]Pincurchin was introduced one generation after Mareanie, and this dynamic between them was not introduced until a generation after that[[/note]], Corviknight and Tinkaton[[note]]Tinkaton was introduced one generation after Corviknight.[[/note]]
----
* CarnivoreConfusion: The Pokémon series stresses the personhood of each monster making a point that battles are purely for sport, and being coy about whether even humans eat them. These pairs are straight up about them attacking and eating each other in a more animalistic way.
* GameplayAndStoryIntegration: In ''X and Y'', their rivalry takes effect when
adorable, they're encountered in always at the wild. If encountered in a Horde Battle, wild Zangoose forefront of movies, marketing, and Seviper will gang up on each other before going after the player, essentially turning the fight into a ProtectionMission if you want an opportunity to catch the one that's by itself. Similarly, wild Durant can occasionally be found fighting a Heatmor, though it stands a better chance of surviving against them.
* GameplayAndStorySegregation: If you stuck a Zangoose and a Seviper together
merchandise in a Daycare, they'd be more likely to [[HotSkittyOnWailordAction copulate]] than kill each other -- they share an egg group. (The same goes for Yungoos and Rattata, though this trope is averted for Durant and Heatmor, who have completely different egg groups.)
* HollywoodEvolution: Oddly averted. It's implied that some of
their attributes are driven by survival needs in a relatively realistic manner.
** Zangoose developed poison immunity from generations of fighting Seviper.
** Durant evolved a steel shell to protect from being eaten, but this ironically actually made it more vulnerable to Heatmor's fire.
** Yungoos is an invasive species introduced to quell the Rattata population, but they became nocturnal and took on Alolan forms to avoid them. In their evolved forms Gumshoos is a detective where Raticate is a mob boss.
respective generations.



[[folder:The Fossil Duo]]
!!The Fossil Duo
A duo of Pokémon that can be obtained via FossilRevival. Usually, you are given the choice between one of the two fossils to obtain and later revive, though there may be a way to obtain the other, particularly post-game. Fossil Pokémon specific to this archetype are always Rock-type, and they generally evolve around level 40.

->'''Pokémon of this archetype:''' Omanyte and Kabuto lines, Lileep and Anorith lines, Cranidos and Shieldon lines, Tirtouga and Archen lines, Tyrunt and Amaura lines
->'''Pokémon that only have elements of this archetype:''' Aerodactyl[[note]]A SixthRanger independent of the Omanyte and Kabuto lines from the same generation.[[/note]], Dracozolt, Dracovish, Arctozolt, and Arctovish[[note]]Four different Pokémon based off of [[MixAndMatchCritters two different variables]], none of which are Rock-type.[[/note]]
----
* DeconstructedCharacterArchetype: The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon are MixAndMatchCritters that CameBackWrong as a result of a faulty FossilRevival process.
* DishingOutDirt: The Pokémon that play the archetype straight are always Rock-type. The Galarian fossils notably break the trend of fossils always being Rock-type.
* FossilRevival: The means by which you receive them. You must acquire its fossil from somewhere, then bring it to a scientist specializing in reviving from fossils.
* LaterInstallmentWeirdness: The Galarian fossils break several conventions of previous fossil mons. They are not Rock-type, there are four of them, none of them evolve (unlike the fossil mons from every previous generation (except for Gen I)), and they don’t have the typical gender ratio of 7 males to 1 female that all previous fossil mons have since they [[NoBiologicalSex don’t have a gender at all]], presumably because they’re [[MixAndMatchCritters combinations of body parts from completely different species]].
* MixAndMatchCritters: The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, which are formed through a combination of two different fossils, one for the body and one for the head.
* MutuallyExclusivePartyMembers: In most cases, you are given the choice of only one of the fossils, though later on you may find the opportunity to get the other.
* PrehistoricAnimalAnalogue: They are inspired by real-life extinct animals, from some of the most famous dinosaurs to invertebrates and fish.
* SixthRanger:
** Aerodactyl, due to not being a member of a duo, having no evolutions (though it does have a Mega Evolution), and not even being revived from a fossil. Instead, Aerodactyl is revived from Old Amber, an item that existed alongside the fossils used to revive Omanyte and Kabuto, and available regardless of which fossil was picked earlier in the game. It otherwise fits the archetype, being a prehistoric, partial Rock-type Pokémon revived from an item, with its status being a case of EarlyInstallmentWeirdness.
** The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, due to not being part of a duo, having no evolutions, lacking the Rock-type, and not being true prehistoric creatures. Instead, each of these Pokémon is created through a combination of two different fossils, one for the body and one for the head. The combination of fossils determines the Pokémon's types, none of which are Rock-type. And none of these Pokémon ever actually existed in nature, instead being chimerae artifically created from different parts of Pokémon that did exist.
[[/folder]]

!The Late, Legendary, and Mythical Archetypes
The monsters that let you know you're coming to the end. Like starters, they are also "main characters" who serve more traditional roles in the story like the SwordOfPlotAdvancement, the SignatureMon of the BigBad, the FinalBoss, or an OptionalBoss who gives you a PurposelyOverpowered reward by catching them.

Because Gen I had very few legendary mons, their various attributes served as [[UnbuiltTrope prototypes]] for ideas that became separate archetypes down the road.

[[folder:The Pseudo-Legendary]]
!!The Pseudo-Legendary
Three-stage Pokémon that are rare and/or only found late in the game, they are, when fully evolved, the strongest among non-Legendary Pokémon in stats. Their final base stat totals are always 600, which put them above the minor legendaries such as Zapdos and Entei. They are almost always Dragon-type.

->'''Pokémon of this archetype:''' Dratini line, Larvitar line, Bagon line, Beldum line, Gible line, Deino line, Goomy line, Jangmo-o line, Dreepy line, Frigibax line
->'''Pokémon that only have elements of this archetype:''' Slakoth line[[note]]While Slaking has a base stat total comparable to legendaries, it goes over the line and has a base stat total of 670 but with the drawback of not attacking every other turn[[/note]], Trapinch line[[note]]A three-stage line of Dragon-type Pokémon with a high evolution level, but Flygon is weaker than the true members of this archetype, and levels up faster.[[/note]], Axew line[[note]]Three-stage Dragon-type Pokémon with obscenely high Attack and a similarly-high level for evolving into its final form. However, its final stage's base stat totals are only 540, with its other stats ranging from decent to middling. Whereas true pseudo-legendaries [[MagicKnight can attack from either the physical or special end]], [[MagicallyIneptFighter Haxorus]] is [[PoorPredictableRock strictly limited to physical attacks]][[/note]], Duraludon line[[note]]Is only two-stage, even though Archaludon has 600 BST and is part-Dragon type[[/note]]
----
* EleventhHourRanger: Some of them can be found in their fully evolved forms right before the end of the game, allowing them to join the final battles, ready to kick some ass without the need of raising it up to begin with. For instance, Metagross can be found in the Giant Chasm in ''Black 2 and White 2'' right before the climax of the Team Plasma plot, Hydreigon can be found in Victory Road in ''X and Y'', and Dragapult can be encountered in Max Raids near the end of the game in ''Sword and Shield''.
* AchillesHeel: Most fully-evolved pseudo-legendaries have a defining double weakness, in order to keep them more balanced with weaker Pokémon.
** The most common double weakness is [[KillItWithIce Ice-type attacks]], which is shared by Dragonite, Salamence, and Garchomp, all of whom are dragons that possess an additional typing weak to that type.
** Kommo-o and Hydreigon both possess two of the three types that are weak to Fairy-type attacks, making them both doubly weak to them.[[note]]The latter was originaly an [[AvertedTrope aversion]] [[{{Nerf}} before the introduction of the Fairy-type]].[[/note]]
** Tyranitar is doubly weak to Fighting-type moves.
** Metagross, Kalosian and Hisuian Goodra, Dragapult and Baxcalibur all [[AvertedTrope avert]] this, as Kalosian Goodra has only one type, and the others' typings don't result in stacked weaknesses (although Dragapult is weak to both of its own types, and Baxcalibur's Ice type leaves it with several regular weaknesses).
* BreakoutCharacter: The pseudo-legendaries are routinely among the most popular and iconic Pokémon of their generations, being subjected to heavy marketing, being used as the ace Pokémon for major endgame trainers, and most games will have past pseudo-legendaries natively available. Even less popular pseudo-legendaries like Kommo-o and Goodra still rank very high in popularity polls.
* BossBattle: Their fully evolved forms are either the SignatureMon or at least a team member of endgame bosses such as the eighth Gym Leader, the founder of a villainous team, the EliteFour, or the Champion.
* {{Foil}}: The Pseudo-Legendaries to to the Early Bugs. Both archetypes are three-stage Pokémon, but while the Early Bug is very easy to evolve but gets outclassed later than the early game, the Pseudo-Legendary is difficult to evolve, but is highly rewarding to use in the late game. The contrast is best shown off by the Larvitar and Bagon lines, both of which have clear larval, pupal, and imaginal stages like the Early Bug.
* InfinityMinusOneSword: They are designed to be the strongest among non-Legendary Pokémon, their fully evolved forms having stats that rival even Legendaries themselves.
* LateCharacterSyndrome:
** With few exceptions, pseudo-legendaries in their debut generation tend to suffer from this, as they are only available when you've explored most of the region. The fact that their initial forms have low stats, they fully evolve at very high levels (usually around those of the initial fights with the Elite Four and Champion), and that they require a lot of experience to level up also does them no favors. Put in the effort to grind them up, though, and you'll be very happy that you did so.
** This is sometimes averted by pseudo-legendaries that appear after their debut generation, particularly later on in the series, as they may appear much earlier on than that generation's debuting pseudo-legendary.
* LightningBruiser: Salamence and its Mega Evolution, Garchomp, Hydreigon, and Mega Metagross all have good Speed, have strong stat boosting moves, good to great bulk, and great attacking stats (with Hydreigon focusing on Special Attack and the rest with Attack). Comparatively, however, all of them boast high stat totals that exceed even some Legendary Pokémon.
* MagicKnight: All pseudo-legendaries are capable of attacking from either the physical or special end, with one attacking stat typically being more pronounced than the other. This is accompanied by their broad movepools, allowing them plenty of options for either physical or special attacks.
* MagikarpPower: Their initial stages tend to have low stats for the point in the game they are found, usually a base stat total of 300 (with Dreepy's being even lower at 270). Most of them also evolve later than the vast majority of other Pokémon. For reference, among Pokémon with a three stage evolution line that evolve only through level, the average level of the first evolution is 23, and the average level of the second evolution is 36. For the pseudo-legendary lines, those averages are instead 34 and 52, respectively. The Deino line is particularly egregious about this. Not only does its first evolution come at level 50 (which it shares with the Dreepy line), but its second evolution comes at level '''64''', which is higher than all other Pokémon (beating out even the Dreepy line by 4 levels). By the time the Deino line reaches its first evolution, over half of the other pseudo-legendary lines will have reached their second (Bagon and Goomy lines at the same level, Gible line at level 48, and Beldum and Jangmo-o lines at level 45). If all of that wasn't enough, they require a high amount of experience points to level up. But when they fully evolve, they rival actual legendaries.
* OurDragonsAreDifferent: The vast majority of them are Dragon-types. Only the Larvitar and Beldum lines avert this.
* SuperMode: Some of them are capable of Mega Evolution, namely Tyranitar, Salamence, Metagross, and Garchomp.
* UltimateLifeForm: Paradox Pokémon, which are seemingly versions of Pokémon from the past or future, generally have superior base stat totals than their current forms, implying that these mons were and/or will become stronger at some point in their evolutionary history. The only exceptions are the three Paradoxes derived from pseudo-legendaries—Roaring Moon (Salamence), Iron Jugulis (Hydreigon), and Iron Thorns (Tyranitar)—which actually have ''inferior'' base stat totals to their modern counterparts, implying that pseudos are at the peak of their evolutionary history ''right now''.
[[/folder]]

[[folder:The Lucariolikes]]
Generation IV marketed Lucario as a new secondary mascot to the franchise, filling in for the "cool" appeal of the series where Pikachu and its clones provided the cute aspect. After Lucario's [[BreakoutCharacter breakout popularity]], this archetype became established, defined by being difficult to find in their games of origin (they're rare, only found in the lategame, only one exists per game, they're event-exclusive, etc.), having an anthropomorphic animal design, usually canines, and generally being cool to some degree.
->'''Pokémon of this archetype:''' Riolu line, Zorua line, Rockruff line[[note]]Especially Own Tempo Rockruff/Dusk Form Lycanroc[[/note]], Zeraora, Zarude
----
* ADayInTheLimelight: Each one has their own movie where they play a central role: Lucario in ''Anime/PokemonLucarioAndTheMysteryOfMew'', Zoroark in ''Anime/PokemonZoroarkMasterOfIllusions'', Zeraora in ''Anime/PokemonThePowerOfUs'', and Zarude in ''Anime/PokemonSecretsOfTheJungle''. Downplayed with Lycanroc, who didn't get movie but it's forms are used by important trainers including Ash from the anime.
* EarlyInstallmentWeirdness: As of Gen IX, the Riolu line is the only one to be obtainable without an event in its game of origin. An egg with a Riolu inside it is given to the player by Riley at Iron Island in ''Diamond and Pearl''.
* FunnyAnimal: This archetype is defined by being humanoid animals.
* TropeCodifier: This archetype didn't really exist until Gen IV. Once Lucario became a BreakoutCharacter, however, Lucariolikes started gaining presence, with multiple generations since introducing their own version of Lucario to [[WolverinePublicity provide appeal to Lucario fans]].
* WolverinePublicity: After Lucario became a BreakoutCharacter, Pokémon of this archetype often receive lots of attention in marketing materials and merchandise.
[[/folder]]

[[folder:The Minor Legendary Team]]
!!The Minor Legendary Team
A group of legendaries designed around a single theme. Often referred to as legendary trios, they have since grown to include [[SixthRanger fourth rangers]] or just been a larger group to start with. Compared to the "mascot" Legendary teams, they are considerably less powerful, though still powerful among most other Pokémon and therefore allowed in Battle facilities and official tournaments.

->'''Pokémon of this archetype:''' Legendary Birds[[note]]Articuno, Zapdos, and Moltres[[/note]](and their Galarian forms), Legendary Beasts[[note]]Raikou, Entei, and Suicune[[/note]], Eon Duo[[note]]Latios and Latias[[/note]], Legendary Titans[[note]]Regirock, Regice, Registeel, Regieleki, and Regidrago[[/note]], Lake Guardians[[note]]Uxie, Mesprit, and Azelf[[/note]], Forces of Nature[[note]]Tornadus, Thundurus, Landorus, and Enamorus[[/note]], Swords of Justice[[note]]Cobalion, Terrakion, Virizion, and Keldeo[[/note]], Guardian Deities[[note]]Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini[[/note]], Treasures of Ruin[[note]]Ting-Lu, Chien-Pao, Wo-Chien, and Chi-Yu[[/note]], Loyal Three[[note]]Okidogi, Munkidori, and Fezandipiti[[/note]]
----
* FireIceLightning: How they were introduced, though they've moved away from being strictly three members over time.
* InfinityMinusOneSword: They are not PurposefullyOverpowered like mascot Legendaries and even surpassed by fully evolved Pseudo-Legendaries in raw stats, but they are still quite powerful and are generally available far before the mascot Legendaries.
* OlympusMons: Albeit at the lower end of the scale when it comes to legendaries.
* OurCryptidsAreMoreMysterious: Whereas most people assume all legendaries are meant to be like gods, it's more common for minor legendaries to be akin to cryptids and in-universe urban legends -- the Legendary Birds in particular are clearly presented in the games as only being exceptionally rare and powerful and not truly godlike. Latios and Latias even moreso, as the Pokédex claims that they travel in groups.
* SequelEscalation: The original bird trio were essentially extremely rare and powerful animals. In every generation since, they have become more integral to the legends and lore of their respective regions, some outright being called deities.
[[/folder]]

[[folder:The Version Mascots]]
!!The Version Mascots
The Pokémon that appear on the cover art. Since the games come in pairs, the mascots tend to represent some sort of duality. When the enhanced version comes out, the duo is revealed to be a trio whose third member may represent balance. \\
\\
[[ZigZaggingTrope This archetype is never exactly the same from game to game]], though its purest form was defined in Gens III and Gen IV. In most cases, they are Legendary Pokémon which are far above both common wild Pokémon and minor Legendaries, often treated as major deities in their own right. Because of their overwhelming power, mascot Legendaries are generally banned from official tournaments and battle facilities.

->'''Pokémon of this archetype:'''
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-->'''Mascot Legendary Teams:''' Tower Duo[[note]]Lugia and Ho-Oh[[/note]], Weather Trio[[note]]Kyogre, Groudon, and Rayquaza[[/note]], Creation Trio[[note]]Dialga, Palkia, and Giratina[[/note]], Tao Trio[[note]]Reshiram, Zekrom, and Kyurem (White & Black versions)[[/note]], Aura Trio[[note]]Xerneas, Yveltal, and Zygarde[[/note]], Light Trio[[note]]Solgaleo, Lunala, and Necrozma (Dusk Mane and Dawn Wings versions)[[/note]], Hero Duo[[note]]Zacian and Zamazenta[[/note]], Paradox Duo[[note]]Koraidon and Miraidon[[/note]]
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-->'''DLC Mascot Legendaries:''' Urshifu, Calyrex, Ogerpon, Terapagos
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Other Mascots:''' All Kanto Starters[[note]]Charizard, Venusaur, Blastoise, Pikachu, and Eevee[[/note]], Suicune
->'''Pokémon that only have elements of this archetype:''' Mew Duo[[note]]Mewtwo and Mew. They don't actually appear on the cover art of the games they're introduced in, despite effectively serving this role for these games, and [[AvertedTrope aren't]] [[ClimaxBoss encountered in the story proper]]. The two also share different legendary roles, with Mewtwo being a Hostile Legendary and Mew being a Mythical Fairy.[[/note]], Eternatus[[note]]Has very strong ties to Zacian and Zamazenta and battling it serves as the climax to the main story, but isn't seen or even mentioned until late into the game.[[/note]], Arceus[[note]]Is ostensibly the mascot of ''Legends: Arceus'', being its namesake and the [[MissionFromGod catalyst for the entire story]], but plays a limited role throughout said story as a mysterious MissionControl and [[TrueFinalBoss only makes a personal appearance at the very end of the postgame]]. It also [[ArsonMurderAndJaywalking doesn't actually appear on the cover]].[[/note]]
----
* ClimaxBoss: They usually are faced at the end of the "villainous team" plot. The mascots who play this straight are those from ''Ruby and Sapphire'', Gen IV, the Gen II remakes, Gen VI, and Gen VII. Others [[ZigZagged zig-zag]] the trope: Rayquaza in ''Emerald'' is awakened by the player in the main story but can only be fought (and caught) in the post-game; the Gen V mascots are fought ''before'' the last boss(es) of said plot; the Gen VIII mascots are the ClimaxBoss of the post-game plot, and before then they play a role similar to Rayquaza; and the Gen IX mascots are both encountered right at the start of the game where they become the player's partner ''and'' serve as the games' TrueFinalBoss. The Kanto Starters for obvious reasons aren't hunted by the main villain team nor do they have a significant role in the plot, but depending on the one the player chose, the one in the boxart can be the FinalBoss of the rival's team during their championship battle.
* ColorContrast: There’s always a reddish-warm colored one and a bluish-cool colored one. The third member is usually green or yellow to complete ChromaticArrangement. Usually the cool colored one comes first in Pokédex order, regardless of how the games were named.
** Note in the Kanto games, Venusaur was Charizard’s first cool colored mascot counterpart in the Japan only ''Red and Green'', a role that would be reprised in ''[=FireRed=] and [=LeafGreen=]'' in all regions. This tied in with the tradition of the Grass starter coming first in dex order.
** In Gen V, this is downplayed to eye color. Reshiram is a blue-eyed white dragon, Zekrom is a red-eyed black dragon, Kyurem is a yellow-eyed gray dragon. In the sequels, Black Kyurem is associated with blue lightning, and White Kyrurem is associated with red fire.
** ZigZagged in Gen VIII. Zacian has mainly blue fur and a more pastel palette, while Zamazenta is mainly red and more saturated, but Zacian wields a sword and has higher Attack and Speed stats while Zamazenta holds a shield and its peak stats are Defense and Special Defense. Note that they are both [[PrimaryColorChampion Primary Color Champions]], especially in their powered-up forms.
* EarlyInstallmentWeirdness: The Kanto games are the only ones to use starters as version mascots.
** The Kanto games also had two enhanced versions. ''Blue'' was the original third version in Japan. ''Yellow'' was actually a fourth version despite codifying the idea of a third version worldwide.
** Kanto doubled down on starter mascots again in the ''Let's Go'' series with Pikachu and Eevee.
* {{Foil}}: The paired mascots are direct counterparts in abilities, design, or lore.
** Charizard's fire contrasts with Venusaur's grass or Blastoise's water.
** Ho-oh is a rainbow colored bird of the heavens, while Lugia is a monochrome bird of the depths.
** Groudon is a red behemoth of the land, Kyogre a blue leviathan of the seas. Rayquaza represents the ziz of the skies.
** Dialga is the hard edged master of time, and Palkia the smooth master of space. Giratina represents antimatter and chaos.
** Reshiram is a white dragon of truth, and Zekrom a black dragon of ideals. Kyurem is the empty husk left behind when the two split apart. It can FusionDance with either of the others to approximate its orginal form, but all three still have never recombined together.
** Xerneas represents life, while Yveltal represents death. Zygarde represents the delicate balance of nature whose cells can scatter and combine as needed.
** Solgaleo represents the sun, where Lunala represents the moon. Necrozma is a prism that feeds on their light.
** Zacian is the sword, Zamazenta is the shield, Urshifu is the armor, and Calyrex the crown. Together they make a full set of regalia. Eternatus could be said to represent a cannon, or a [[DragonsVersusKnights dragon to be slain.]]
** Koraidon represents the primeval past and Miraidon represents the cybernetic future.
* InterfaceSpoiler: While they’re pitched as a duo of mascots, it’s immediately obvious that most are actually part of a trio when you just look at the Pokédex. It’s no surprise when Blastoise becomes the mascot of a ''Blue Version'' any more than Rayquaza getting an ''Emerald Version.'' It was surprising that Zygarde never got a "Z Version", though.
* OlympusMons: Mascot Legendaries are what people think when they think "Legendary Pokémon", being obscenely powerful Mons which are often worshipped as gods.
* PurposefullyOverpowered: Mascot Legendaries are generally extremely powerful in both stats and movepools, which leads them to be banned in battle facilities. Only Suicune and Urshifu are exempted from this, the former also being a Minor Legendary.
* SwordOfPlotAdvancement: The starters of course are the original [[ItMayHelpYouOnYourQuest sword of plot beginnings.]] In later games, you may be forced to battle or catch the mascot legendary to progress. This happens typically during the showdown with the boss of the evil team, or as a rite of passage before facing the Elite Four.
* ZigZaggingTrope: The common traits of version mascots are constantly mixed up and subverted in every generation. The straightest examples are in Gen III and Gen IV.
** Several of the tropes associated with version mascots were [[CompositeCharacter composited]] from two Kanto sources:
*** The idea of the version mascots having warm/cool ColorContrast was originated by the Kanto starters, with Charizard being the warm-colored mascot in ''Red'' and ''[=FireRed=]'' in all regions and the cool-colored mascots being Venusaur (''Green'' in Japan, ''[=LeafGreen=]'' in all regions) and Blastoise (''Blue''). Pikachu in ''Yellow'' would additionally establish yellow as one of the common colors for the "third member". Obviously, none of the Kanto starters are legendaries and so have no connotations of being rare, powerful, or valuable to evil factions.
*** The Mew duo represents nature vs technology as the ancestor of natural born Pokémon, and a man-made clone/genetic experiment. Mewtwo is also associated with Giovanni the way some team bosses are associated with a mascot legendary, even if Team Rocket isn't obsessed with catching it. In some continuities, he’s partially responsible for creating it. Of course, Mewtwo and Mew obviously aren't the mascots of any game, nor do they have the usual warm/cool ColorContrast.
** Ho-oh and Lugia still weren't pursued by the evil team, but they share Mewtwo's stat total and appear as proper mascots. They were a true duo, but still ended up getting an enhanced third version. Suicune was thrown in as the new mascot as the most popular of the Legendary Beasts.
** Groudon and Kyogre were both pursued by separate evil teams in the same Generation. This was the first time the duality of the mascots was balanced by a third member, Rayquaza, who also got to be the mascot of the third game.
** Gen IV only had one evil team that was after either mascot, and gave the third member a unique Forme Change in their enhanced game. Otherwise it echoed Gen III closely.
** Gen V skipped doing a "Gray Version" for Kyurem, and instead introduced the idea of the third member doing a FusionDance with the duo. This resulted in the first paired enhanced versions instead of just a single third version.
** Gen VI skipped any sort of enhanced version for Zygarde, who ended up becoming just a sidequest in Gen VII.
** Gen VII did a lot with legendaries, and the newly christened Ultra Beasts. For the duo, it introduced the idea of the mascots coming from a branched evolution line. For the third member, it reprised both the FusionDance with other mascots for paired enhanced versions (Necrozma's Dusk Mane and Dawn Wings modes), as well as giving the third member a unique super mode (Ultra Necrozma).
** Gen VIII looked like it would reprise Necrozma with Eternatus. However, instead of a new enhanced version, the original versions were enhanced with DLC. The DLC mascots Urshifu and Calyrex don't have much to do with the original duo. Interestingly, it is the first time since Gen I that there are four distinct mascots in a single generation.
*** Urshifu in itself has mascot-like duality in two forms that evolve from Kubfu. This has echoes of Solgaleo and Lunala both evolving from the Cosmog line in Gen VII.
*** Calyrex has FusionDance style duality by combining with Glastrier or Spectrier, much like Kyurem and Necrozma.
** Gen IX generally followed in Gen VIII's footsteps, but with the Paradox Duo being more the subject of {{Urban Legend}}s rather than their region's mythology due to their paradoxical nature. In addition, the local evil team had nothing to do with them whatsoever.
*** Ogerpon inverts the "worshipped as deity" bit by virtue of being a HeroWithBadPublicity.
*** Terapagos follows in Eternatus' footsteps by being the source of the regional gimmick, albeit only being revealed in the DLC after being hinted at in the main story.
[[/folder]]

[[folder:The Third Legendary]]
!!The Third Legendary

A group that largely overlaps with the Version Mascots, they generally are the secret third member of the group composed of the paired versions' mascots, and usually become in turn the mascots of each generation's UpdatedReRelease. Since each pair tends to incorporate a theme of duality, the Third Legendary often symbolizes balance between the two. Like the Version Mascots, their role has been largely codified in Gen III and IV.

->'''Pokémon of this archetype:''' Rayquaza, Giratina, Kyurem, Necrozma, Terapagos
->'''Pokémon that only have elements of this archetype:''' Suicune[[note]]Belongs to a different group of Legendary Pokémon than Ho-Oh and Lugia[[/note]], Zygarde[[note]]Not a version mascot[[/note]], Eternatus[[note]]Not a version mascot, and technically does not belong to the duo of Zacian and Zamazenta[[/note]], Calyrex[[note]]Like Eternatus, it doesn't belong to the duo of Zacian and Zamazenta from the base game, and is instead the leader of its own separate trio of Legendary Pokémon[[/note]]
----
* AntiVillain: The case for "evil" Third Legendaries: Kyurem has been enslaved by the human BigBad, Necrozma [[BeingTorturedMakesYouEvil was driven mad by being forcibly exploited by humans]] and Eternatus arguably runs on BlueAndOrangeMorality and may just be trying to feed itself.
* BreakingOldTrends:
** Eternatus isn't technically the third member of a group alongside Zacian and Zamazenta, but it's their arch-enemy. Its story is also resolved in the paired versions rather than in an UpdatedReRelease, and it's the ClimaxBoss of said versions' Legendary Pokémon plot instead of the respective Warrior Pokémon.
** Calyrex, the mascot of ''The Crown Tundra'' DLC, leads its own trio of Legendary Pokémon and can do a FusionDance with them, but its role in the plot is completely distinct from the base games. It also completely subverts the SortingAlgorithmOfEvil and lacks Dragon typing.
** Terapagos has no relationship whatsoever with Koraidon and Miraidon besides their presence at Area Zero. It also lacks Dragon-typing, being pure Normal-type in its base and Terastal Form, while adopting the [[AllYourPowersCombined Stellar-type]] in its Stellar Form. It's also the first one of its archetype to have a discernible gender, with the in-game one being male.
* EarlyInstallmentWeirdness: Suicune is the first case of a Legendary Pokémon being used as the mascot of an UpdatedReRelease, but it belongs to an entirely different group than Lugia and Ho-Oh (but is implied to be subordinate to the latter), isn't the focus of the story of ''Crystal'' (though it is the focus of a sub-plot), and it doesn't have a SuperMode nor Dragon typing.
* EldritchAbomination: Giratina (a draconic insect-like creature), Zygarde (who's TheWormThatWalks), Necrozma (an extradimensional entity that feeds on light), Eternatus (a massive, skeletal alien), and Terapagos (a crystalline turtle who can wield the power of all Pokémon types as well as manipulate time itself) all qualify.
* FusionDance: Kyurem and Necrozma can do this with either of the respective paired versions' mascots. Calyrex does the same with Glastrier or Spectrier (though, while the gameplay treats this the same way as Kyurem and Necrozma, lore-wise Calyrex merely mounts its steed without actually "fusing" with them). Zygarde is also this in the lore when switching between forms: it gains or loses the autonomous cells and cores which make up its being.
* GiantSpaceFleaFromNowhere: Since they usually become {{Ascended Extra}}s in later titles, their appearances as postgame encounters in their games of origin can come across as this.
* OptionalBoss: In the original paired versions up until Generation VII.
* OurDragonsAreDifferent: Excepting Suicune, Calyrex, and Terapagos[[note]]Though, technically speaking, his Stellar Tera type means he can wield ''all'' Pokémon types, Dragon included[[/note]] they all are part-Dragon type (Necrozma only in its Ultra form).
* SecretCharacter:
** In the paired versions up until Generation VII, they are found as [[OptionalBoss Optional Bosses]] with little to no explanation or plot relevance. This allows them to be the focus of publicity for the UpdatedReRelease.
** Has become a ForgottenTrope from Generation VIII onwards. The "original" Third Legendary from that generation, Eternatus, is faced during the base game's story as the ClimaxBoss, and the changes in the main series's release model -- from UpdatedReRelease to DownloadableContent -- means that following Third Legendaries such as Calyrex and Terapagos are the stars of their own DLC campaigns.
* SortingAlgorithmOfEvil: They become more and more villainous with each passing generation. Rayquaza is firmly heroic and quells the fight between Groudon and Kyogre, Giratina acts on its own to stop the human BigBad but involuntarily threatens reality, Kyurem is enslaved by the BigBad, Necrozma was originally benevolent but was driven mad by a GameBreakingInjury that forced it to steal light to survive, and Eternatus is a perfectly sane WalkingWasteland which may or may not be aware of the devastation it causes. Those who are exceptions are Suicune (who isn't connected to the main plot), Zygarde (who is heroic, and never was the focus of a game) and Calyrex (fully heroic, and like Suicune, its relevant plotline is separate from the base games' one). Terapagos does go berserk at the climax of his plot and needs to be stopped, but it isn't clear how malicious is he being.
* {{Superboss}}: Often this, as they're likely the strongest wild Pokémon a player may find.
* SuperMode: Starting from Gen IV, they all have one (or more), generally with higher stats, doubling as OneWingedAngel for hostile Pokémon:
** Giratina gains its Origin Forme in the Distortion World or when holding a Griseous Orb;
** Kyurem can do a FusionDance with either Reshiram or Zekrom, becoming respectively White and Black Kyurem;
** Rayquaza gains a Mega Evolution in the Gen III remakes;
** Zygarde has a 10% and a 50% Forme. A Zygarde of either Forme with the ability Power Construct turns into the Complete Forme when under 50% HP in battle[[note]]10% and Complete Formes, and Power Construct, debut in Gen VII; in its native Gen VI, Zygarde is stuck with the 50% Forme[[/note]].
** Necrozma has a Fusion Dance process similar to Kyurem, becoming Dusk Mane or Dawn Wings Necrozma; it can become Ultra Necrozma from either of these forms;
** Eternatus becomes Eternamax Eternatus[[note]]This form is only seen in a boss battle and, briefly, when using the move Eternabeam, but it is otherwise unusable in gameplay[[/note]].
** Calyrex can use the Reins of Unity to mount Glastrier or Spectrier, becoming respectively Ice Rider Calyrex and Ghost Rider Calyrex, swapping its Grass type for the one of its steed and boosting its base stat total to 680;
** Terapagos switches between three forms: Normal, which is exclusive to non-battle situations; Terastal, which he automatically assumes in battle; and Stellar, which is exclusive to Terastallizing and has Stellar Tera type.
* UndeadAbomination: Giratina (a {{Dracolich}} whose realm is said to be where dead souls gather), Kyurem (said to be the husk of the dragon who split into Zekrom and Reshiram), Necrozma, and Eternatus (whose names include Greek words for "death"/"dead") are all associated with the concept of death.
* ZigZaggingTrope: Like the Version Mascot above, how closely each Third Legendary actually adheres to the archetype varies from generation to generation:
** Gen II has Suicune as the mascot of ''Crystal'', and while it has a lore connection to ''Gold'''s mascot Ho-Oh, it's otherwise unrelated to the main plot of the game.
** Gen III and Gen IV are the main codifiers of the archetype, with Rayquaza and Giratina being the Version Mascot of the respective generation's UpdatedReRelease and belonging to the same trios as the original paired versions' mascots.
** Gen V and Gen VII experiment with the concept, each having a pair of [[UpdatedReRelease Updated Re Releases]] instead of a single one, whose mascot is the fusion between Kyurem/Necrozma and one of the paired versions' mascots.
** Gen VI eschews this completely, having no UpdatedReRelease and no role for poor Zygarde.
** Gen VIII: Eternatus is not a version mascot, while Calyrex is the mascot of its own separate DLC campaign and is otherwise unrelated from the base games' mascots.
** Gen IX: Terapagos plays the archetype straighter compared to the preceding generation, as he's directly connected to the Area Zero plot of the base game, though he too only appears in ''The Indigo Disk'' DLC and eschews Dragon typing for the newly introduced [[AllYourPowersCombined Stellar type]].
[[/folder]]

[[folder:The Hostile Legendary]]
!!The Hostile Legendary
An extremely rare Pokémon that doesn't play well with humans. Going after them isn't just difficult but actually dangerous. Some are distrustful of mankind because they're hyper in tune with nature. Others are hostile because they themselves have been corrupted by science, or are alien in origin.

->'''Pokémon of this archetype:''' Mewtwo, Deoxys, Darkrai, Genesect, Type: Null, Zeraora, Zarude, Spectrier, Glastrier
->'''Pokémon that only have elements of this archetype:''' Koraidon and Miraidon[[note]]Unlike the others, they're not a SingleSpecimenSpecies; one Koraidon/Miraidon is a friendly mascot legendary, while the second is antagonistic a-la this archetype, fighting the player and causing problems in the backstory[[/note]], the Loyal Three and Pecharunt[[note]]Rather than being {{Anti Villain}}s, the Loyal Three and Pecharunt are straight-up evil, with Pecharunt directing the Loyal Three to steal from innocents and decieve humans into giving them food and gifts. Pecharunt itself brainwashes people and Pokémon with its toxic mochi.[[/note]]
----
* AntiVillain: Unlike the fairies who are often to be protected, and the mascots that are just forces of nature, the hostile legendary is framed as an outright antagonist in the anime movies. Some may undergo a HeelFaceTurn by the end.
* ArtificialHuman: Mewtwo, Deoxys, Genesect, and Type: Null were all created/altered by humans in some way.
* DefrostingIceQueen: They tend to start out with a base happiness of 0, implying that it's a lot harder to earn their trust than it is with most Pokémon.
* HeelFaceTurn: In keeping with the anime's philosophy that no Pokémon is inherently evil. Whether they come around at the midpoint, the climax, or the epilogue, they do reach an understanding with the heroes eventually. In the games, however, it depends on the mon and often requries the player to catch them first. Type:Null takes this further by evolving into Silvally via friendship.
* HumansAreTheRealMonsters: Many of them lash out after being scorned by humans.
* PoorCommunicationKills: They might just be scary-looking customers that can't explain their actions. In this case, they're not hostile because they hate humans, but because humans hate them.
* UltimateLifeform: An interesting sub-archetype that crops up every odd numbered generation:
** Scientists cloned Mewtwo from the DNA of Mew to create the strongest Pokémon, and its two Mega Evolutions grant it the highest Attack and Special Attack of all Pokémon.
** Deoxys can freely change its form to specialize in either offense, defense, or speed, near maximizing their respective stats.
** Genesect was already an apex prehistoric predator before being revived and further enhanced by Team Plasma to act as a living superweapon.
** Type: Null is a chimeric Pokémon modeled after Arceus to adapt to any confrontation and combat [[EldritchAbomination Ultra Beasts]].
[[/folder]]

[[folder:The Mythical Fairy]]
!!The Mythical Fairy
A diminutive cute fairy-like Pokémon, typically with perfectly balanced stats and a massive movepool. Their most distinguishing feature in most games is the inability to actually encounter them. Most are locked behind real life in-person giveaway events or limited time online promotions. \\
\\
This archetype was a series staple for the first five generations, but has been retired afterwards for more unique Mythicals.

%%TO PRESERVE FONT SIZE; DO NOT REMOVE
->'''Pokémon of this archetype:''' Mew, Celebi, Jirachi, Manaphy and Shaymin, Victini
->'''Pokémon that only have elements of this archetype:''' Lake Guardians[[note]]Uxie, Mesprit, and Azelf. Superficially resemble this archetype through their [[BadassAdorable designs]] and [[TheFairFolk names]], but are properly considered Minor Legendaries with their in-game prominence and lower, uneven (even for [[JackOfAllStats Mesprit]]) base stats.[[/note]], Phione and Arceus[[note]]Phione is hatched from a Manaphy egg, and is [[MasterOfNone all-around far weaker]] than a standard Mythical Fairy. Arceus isn't a fairy at all, but otherwise fits the other criteria of having [[MasterOfAll all-around superior stats]] and being locked behind real-world events (originally unable to be encountered at all through legitimate means).[[/note]], Meloetta[[note]]Fluxes between being a specially-oriented MightyGlacier and physically-oriented LightningBruiser, depending on which form it's in.[[/note]], Diancie and Hoopa, Magearna and Marshadow[[note]]Neither duo of which have perfectly balanced stats; each Pokémon is designated towards specific playstyles.[[/note]], Calyrex[[note]]Can transform into either a physically-oriented MightyGlacier or a specially-oriented LightningBruiser. It only has balanced stats in its base form; even then, its HP is slightly more than its other stats, which are [[MasterOfNone all-around middling]] by this archetype's standards. Lastly, it is categorized as a Legendary and not as a Mythical Pokémon.[[/note]], Pecharunt[[note]]A small and cute mythical, its stats are all a flat 88 except for its monstrous 160 base Defense stat. It's also ''far'' more malicious than the others, giving it elements of the Hostile Legendary archetype.[[/note]]
----
* BadassAdorable: Despite their small size, they're relatively balanced powerhouses.
* CuteCrittersActChildlike: In the anime, they tend to be portrayed as cheerful and playful, just wanting to have fun.
* JackOfAllStats: In the straightest examples, they have perfectly balanced stats (100 in each) for a base stat total of 600. Looser examples play with strengths and weaknesses, but still add up to 600.
* LivingMacGuffin: Their role in a lot of the anime movies, if not outright being a DamselInDistress.
* MasterOfAll: Mew is said to be the ancestor of all Pokémon and has the genetic code to be able to use every teachable move in the game. Other mythical fairies have large movepools but are more limited to their type specialities. Arceus is not a fairy, but reprises Mew's role as the originator as the TopGod [[OlympusMons of Pokémon.]] It can learn all teachable moves (except those that explicitly use hands, since it's a quadruped) and can also change its type.
* PsychicPowers: The vast majority have the Psychic-type, with only Gen IV and Gen VII being the odd ones out (discounting Arceus holding the Mind Plate for Gen IV).
* WolverinePublicity: Being tiny and adorable, they're always at the forefront of movies, marketing, and merchandise in their respective generations.
[[/folder]]

[[folder:The Invasive Species]]
!!The Invasive Species
Incredibly powerful and deadly Pokémon who are critical to the plots of their games of origin. The members of this group have been displaced from their proper worlds/timelines and their introduction into this one is an ecological disaster waiting to happen. They typically are a single stage Pokémon with 570 BST[[note]]Though Poipole only has a BST of 420 while Nagandel caps out at 540, Roaring Moon, Walking Wake, Iron Valiant, and Iron Leaves all possess a BST of 590, and Koraidon and Miraidon each boasts a whopping 670 BST[[/note]] and an ability that boosts their most noteworthy stat.

->'''Pokémon of this archetype:''' Ultra Beasts[[note]]Nihelego, Buzzwole, Pheromosa, Xurkitree, Celesteela, Kartana, Guzzlord, Stakataka, Blacephelon[[/note]], Ancient Paradox Pokémon[[note]]Great Tusk, Scream Tail, Brute Bonnet, Flutter Mane, Slither Wing, Sandy Shocks, Roaring Moon, Walking Wake, Gouging Fire, Raging Bolt[[/note]], Future Paradox Pokémon[[note]]Iron Treads, Iron Bundle, Iron Hands, Iron Jugulis, Iron Moth, Iron Thorns, Iron Valiant, Iron Leaves, Iron Boulder, Iron Crown[[/note]]
->'''Pokémon who are atypical examples of this archetype:''' Poipole line[[note]]Despite being an Ultra Beast, Poipole evolves into Naganadel as apart of a two-stage evolutionary live rather than a single-stage one like its contemporaries. It is also relatively passive for an Ultra Beast and has never played an antagonistic role in any ''Pokémon'' media[[/note]], Paradox Duo[[note]]They possess different signature abilities from their brethren, in addition to not following the traditional naming conventions for Paradox Pokémon, at least not normally, as Koraidon and Miraidon are also known as 'Winged King' and 'Iron Serpent' respectively.[[/note]]
->'''Pokémon that only have elements of this archetype:''' Deoxys[[note]]Introduced well before the archetype was cemented and has no plot significance in its introductory generation but does fit the broad strokes of the concept being an otherworldly OutsideContextProblem[[/note]], Cosmog line, Necrozma[[note]]The Light Trio is viewed as being similar in nature to the Ultra Beasts due to their ability to open Ultra Wormholes but aren't officially considered ones themselves. Additionally, Solgaleo and Lunala are a part of a three-stage evolutionary line rather a single stage one[[/note]], Eternatus[[note]]Fills a similar role in the narrative, but is a single Pokémon divorced from others.[[/note]]
----
* AlwaysChaoticEvil: {{Subverted|Trope}}. Despite being incredibly aggressive and deadly, they are essentially just displaced wild animals acting out of fear and/or natural instinct rather than genuine malice. Once caught, they can be just as affectionate as any other Pokémon.
* BadassAdorable: They include the likes of Kartana, Poiple, Scream Tail, and Iron Bundle, all of which are as threatening as they are cute.
* BossBattle: You tend face an uncatchable, wild specimen towards the mid-game to serve as your introduction to these otherworldly creatures: The Alola games have you fight a Nihelego in Aether Paradise and depending on whether you're playing ''Scarlet'' or ''Violet'', the Quaking Earth Titan will either be Great Tusk or Iron Treads.
* IntroducedSpeciesCalamity: In their places of origin, many of these creatures are simply just normal Pokémon. In the regions the player encounters them, they're forces of destruction that threaten to upset the natural world of Pokémon.
* KnightOfCerebus: The stakes tend to rapidly escalate once these guys enter the picture. Notably, amongst their numbers are some of the few Pokémon who've been explicitly confirmed to have killed and/or seriously injured humans, namely Nihilego (who has parasitized a human) and Koraidon/Miraidon (who have killed/mortally wounded a human).
* LivingMacguffin: They are the objects of obsession for the [[BigBad Big Bads]] of their debut games, who seek to live amongst them despite the disastrous consequences that would come about from unleashing them upon the world.
* NoBiologicalSex: All of them are officially genderless and incapable of breeding in-game.
* NumerologicalMotif: The Ultra Beasts are themed on prime numbers, with there always being a known amount of species equal to a prime number, their base stats are all prime numbers[[note]]except for Naganadel's Speed of 121[[/note]], and they learn moves only at prime number levels except for level 1. Similarly, not counting Koraidon and Miraidon, the base stats are all odd numbers for Ancient Paradox Pokémon and even numbers for Future Paradox Pokémon.
* OddNameOut: They tend to be referred to by vague titles to highlight their enigmatic nature: The Ultra Beast are codenamed "UB ___" based off of their most notable features while the names of the Paradox Pokémon come across more as broad descriptions than actual names. However this is ultimately {{Downplayed|Trope}}, as all the Ultra Beast are given genuine names upon being caught. Conversely, the Paradox Duo, "Winged King" and "Iron Serpent", initially followed the naming convention before being renamed Koraidon and Miraidon respectively, implying that it's possible that the other Paradox Pokémon may also one day receive proper names of their own.
* OlympusMons: {{Averted|Trope}}. Despite possessing stats comparable to legendaries, none of them are inherently special or unique. In fact, most of them are actually fairly common in their natural habitats.
* OutsideContextProblem: None of them are native to the Pokémon World as we know it, the Ultra Beast being from different dimensions and the Paradox Pokémon being from either the prehistoric era or distant future. They are also far more powerful and aggressive than the standard Pokémon and could potentially devastate entire regions if left unchecked.
* RuleOfSeven: The archetype was created for Generation VII. There are seven original Ultra Beasts (before ''Ultra Sun and Ultra Moon'' added more), seven Ancient Paradox Pokémon, and seven Future Paradox Pokémon introduced in the base game. Paradox Pokémon always learn new moves at levels that are multiples of seven.
* StatusBuff: The Ultra Beast all possess the ability Beast Boost, which raises their dominant stat by one increment for [[ChainLethalityEnabler every Pokémon they defeat]]. The Paradox Pokémon possess similar abilities, Protosynthesis for the Ancient Paradoxes and Quark Drive for the Future ones, which are activated by sunny weather and electric terrains respectively. Koraidon's Orichalcum Pulse and Miraidon's Haldron Engine are essentially upgraded versions of the standard Paradox abilities, as not only do the boost the Paradox Duo's stats, but they also cause the field conditions that allow their respective branches of Paradox Pokémon activate their own stat boosts.
* VersionExclusiveContent:
** Buzzwole, Kartana, and Blacephalon are exclusive to ''Sun/Ultra Sun'', while Pheromosa, Celesteela, and Stakataka are exclusive to ''Moon/Ultra Moon''.
** The Ancient Paradox Pokémon can only be found in ''Scarlet''. Conversely, the Future Paradox ones are only available in ''Violet''.
[[/folder]]

to:

[[folder:The Fossil Duo]]
!!The Fossil Duo
A duo of Pokémon that can be obtained via FossilRevival. Usually, you are given the choice between one of the two fossils to obtain and later revive, though there may be a way to obtain the other, particularly post-game. Fossil Pokémon specific to this archetype are always Rock-type, and they generally evolve around level 40.

->'''Pokémon of this archetype:''' Omanyte and Kabuto lines, Lileep and Anorith lines, Cranidos and Shieldon lines, Tirtouga and Archen lines, Tyrunt and Amaura lines
->'''Pokémon that only have elements of this archetype:''' Aerodactyl[[note]]A SixthRanger independent of the Omanyte and Kabuto lines from the same generation.[[/note]], Dracozolt, Dracovish, Arctozolt, and Arctovish[[note]]Four different Pokémon based off of [[MixAndMatchCritters two different variables]], none of which are Rock-type.[[/note]]
----
* DeconstructedCharacterArchetype: The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon are MixAndMatchCritters that CameBackWrong as a result of a faulty FossilRevival process.
* DishingOutDirt: The Pokémon that play the archetype straight are always Rock-type. The Galarian fossils notably break the trend of fossils always being Rock-type.
* FossilRevival: The means by which you receive them. You must acquire its fossil from somewhere, then bring it to a scientist specializing in reviving from fossils.
* LaterInstallmentWeirdness: The Galarian fossils break several conventions of previous fossil mons. They are not Rock-type, there are four of them, none of them evolve (unlike the fossil mons from every previous generation (except for Gen I)), and they don’t have the typical gender ratio of 7 males to 1 female that all previous fossil mons have since they [[NoBiologicalSex don’t have a gender at all]], presumably because they’re [[MixAndMatchCritters combinations of body parts from completely different species]].
* MixAndMatchCritters: The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, which are formed through a combination of two different fossils, one for the body and one for the head.
* MutuallyExclusivePartyMembers: In most cases, you are given the choice of only one of the fossils, though later on you may find the opportunity to get the other.
* PrehistoricAnimalAnalogue: They are inspired by real-life extinct animals, from some of the most famous dinosaurs to invertebrates and fish.
* SixthRanger:
** Aerodactyl, due to not being a member of a duo, having no evolutions (though it does have a Mega Evolution), and not even being revived from a fossil. Instead, Aerodactyl is revived from Old Amber, an item that existed alongside the fossils used to revive Omanyte and Kabuto, and available regardless of which fossil was picked earlier in the game. It otherwise fits the archetype, being a prehistoric, partial Rock-type Pokémon revived from an item, with its status being a case of EarlyInstallmentWeirdness.
** The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, due to not being part of a duo, having no evolutions, lacking the Rock-type, and not being true prehistoric creatures. Instead, each of these Pokémon is created through a combination of two different fossils, one for the body and one for the head. The combination of fossils determines the Pokémon's types, none of which are Rock-type. And none of these Pokémon ever actually existed in nature, instead being chimerae artifically created from different parts of Pokémon that did exist.
[[/folder]]

!The Late, Legendary, and Mythical Archetypes
The monsters that let you know you're coming to the end. Like starters, they are also "main characters" who serve more traditional roles in the story like the SwordOfPlotAdvancement, the SignatureMon of the BigBad, the FinalBoss, or an OptionalBoss who gives you a PurposelyOverpowered reward by catching them.

Because Gen I had very few legendary mons, their various attributes served as [[UnbuiltTrope prototypes]] for ideas that became separate archetypes down the road.

[[folder:The Pseudo-Legendary]]
!!The Pseudo-Legendary
Three-stage Pokémon that are rare and/or only found late in the game, they are, when fully evolved, the strongest among non-Legendary Pokémon in stats. Their final base stat totals are always 600, which put them above the minor legendaries such as Zapdos and Entei. They are almost always Dragon-type.

->'''Pokémon of this archetype:''' Dratini line, Larvitar line, Bagon line, Beldum line, Gible line, Deino line, Goomy line, Jangmo-o line, Dreepy line, Frigibax line
->'''Pokémon that only have elements of this archetype:''' Slakoth line[[note]]While Slaking has a base stat total comparable to legendaries, it goes over the line and has a base stat total of 670 but with the drawback of not attacking every other turn[[/note]], Trapinch line[[note]]A three-stage line of Dragon-type Pokémon with a high evolution level, but Flygon is weaker than the true members of this archetype, and levels up faster.[[/note]], Axew line[[note]]Three-stage Dragon-type Pokémon with obscenely high Attack and a similarly-high level for evolving into its final form. However, its final stage's base stat totals are only 540, with its other stats ranging from decent to middling. Whereas true pseudo-legendaries [[MagicKnight can attack from either the physical or special end]], [[MagicallyIneptFighter Haxorus]] is [[PoorPredictableRock strictly limited to physical attacks]][[/note]], Duraludon line[[note]]Is only two-stage, even though Archaludon has 600 BST and is part-Dragon type[[/note]]
----
* EleventhHourRanger: Some of them can be found in their fully evolved forms right before the end of the game, allowing them to join the final battles, ready to kick some ass without the need of raising it up to begin with. For instance, Metagross can be found in the Giant Chasm in ''Black 2 and White 2'' right before the climax of the Team Plasma plot, Hydreigon can be found in Victory Road in ''X and Y'', and Dragapult can be encountered in Max Raids near the end of the game in ''Sword and Shield''.
* AchillesHeel: Most fully-evolved pseudo-legendaries have a defining double weakness, in order to keep them more balanced with weaker Pokémon.
** The most common double weakness is [[KillItWithIce Ice-type attacks]], which is shared by Dragonite, Salamence, and Garchomp, all of whom are dragons that possess an additional typing weak to that type.
** Kommo-o and Hydreigon both possess two of the three types that are weak to Fairy-type attacks, making them both doubly weak to them.[[note]]The latter was originaly an [[AvertedTrope aversion]] [[{{Nerf}} before the introduction of the Fairy-type]].[[/note]]
** Tyranitar is doubly weak to Fighting-type moves.
** Metagross, Kalosian and Hisuian Goodra, Dragapult and Baxcalibur all [[AvertedTrope avert]] this, as Kalosian Goodra has only one type, and the others' typings don't result in stacked weaknesses (although Dragapult is weak to both of its own types, and Baxcalibur's Ice type leaves it with several regular weaknesses).
* BreakoutCharacter: The pseudo-legendaries are routinely among the most popular and iconic Pokémon of their generations, being subjected to heavy marketing, being used as the ace Pokémon for major endgame trainers, and most games will have past pseudo-legendaries natively available. Even less popular pseudo-legendaries like Kommo-o and Goodra still rank very high in popularity polls.
* BossBattle: Their fully evolved forms are either the SignatureMon or at least a team member of endgame bosses such as the eighth Gym Leader, the founder of a villainous team, the EliteFour, or the Champion.
* {{Foil}}: The Pseudo-Legendaries to to the Early Bugs. Both archetypes are three-stage Pokémon, but while the Early Bug is very easy to evolve but gets outclassed later than the early game, the Pseudo-Legendary is difficult to evolve, but is highly rewarding to use in the late game. The contrast is best shown off by the Larvitar and Bagon lines, both of which have clear larval, pupal, and imaginal stages like the Early Bug.
* InfinityMinusOneSword: They are designed to be the strongest among non-Legendary Pokémon, their fully evolved forms having stats that rival even Legendaries themselves.
* LateCharacterSyndrome:
** With few exceptions, pseudo-legendaries in their debut generation tend to suffer from this, as they are only available when you've explored most of the region. The fact that their initial forms have low stats, they fully evolve at very high levels (usually around those of the initial fights with the Elite Four and Champion), and that they require a lot of experience to level up also does them no favors. Put in the effort to grind them up, though, and you'll be very happy that you did so.
** This is sometimes averted by pseudo-legendaries that appear after their debut generation, particularly later on in the series, as they may appear much earlier on than that generation's debuting pseudo-legendary.
* LightningBruiser: Salamence and its Mega Evolution, Garchomp, Hydreigon, and Mega Metagross all have good Speed, have strong stat boosting moves, good to great bulk, and great attacking stats (with Hydreigon focusing on Special Attack and the rest with Attack). Comparatively, however, all of them boast high stat totals that exceed even some Legendary Pokémon.
* MagicKnight: All pseudo-legendaries are capable of attacking from either the physical or special end, with one attacking stat typically being more pronounced than the other. This is accompanied by their broad movepools, allowing them plenty of options for either physical or special attacks.
* MagikarpPower: Their initial stages tend to have low stats for the point in the game they are found, usually a base stat total of 300 (with Dreepy's being even lower at 270). Most of them also evolve later than the vast majority of other Pokémon. For reference, among Pokémon with a three stage evolution line that evolve only through level, the average level of the first evolution is 23, and the average level of the second evolution is 36. For the pseudo-legendary lines, those averages are instead 34 and 52, respectively. The Deino line is particularly egregious about this. Not only does its first evolution come at level 50 (which it shares with the Dreepy line), but its second evolution comes at level '''64''', which is higher than all other Pokémon (beating out even the Dreepy line by 4 levels). By the time the Deino line reaches its first evolution, over half of the other pseudo-legendary lines will have reached their second (Bagon and Goomy lines at the same level, Gible line at level 48, and Beldum and Jangmo-o lines at level 45). If all of that wasn't enough, they require a high amount of experience points to level up. But when they fully evolve, they rival actual legendaries.
* OurDragonsAreDifferent: The vast majority of them are Dragon-types. Only the Larvitar and Beldum lines avert this.
* SuperMode: Some of them are capable of Mega Evolution, namely Tyranitar, Salamence, Metagross, and Garchomp.
* UltimateLifeForm: Paradox Pokémon, which are seemingly versions of Pokémon from the past or future, generally have superior base stat totals than their current forms, implying that these mons were and/or will become stronger at some point in their evolutionary history. The only exceptions are the three Paradoxes derived from pseudo-legendaries—Roaring Moon (Salamence), Iron Jugulis (Hydreigon), and Iron Thorns (Tyranitar)—which actually have ''inferior'' base stat totals to their modern counterparts, implying that pseudos are at the peak of their evolutionary history ''right now''.
[[/folder]]

[[folder:The Lucariolikes]]
Generation IV marketed Lucario as a new secondary mascot to the franchise, filling in for the "cool" appeal of the series where Pikachu and its clones provided the cute aspect. After Lucario's [[BreakoutCharacter breakout popularity]], this archetype became established, defined by being difficult to find in their games of origin (they're rare, only found in the lategame, only one exists per game, they're event-exclusive, etc.), having an anthropomorphic animal design, usually canines, and generally being cool to some degree.
->'''Pokémon of this archetype:''' Riolu line, Zorua line, Rockruff line[[note]]Especially Own Tempo Rockruff/Dusk Form Lycanroc[[/note]], Zeraora, Zarude
----
* ADayInTheLimelight: Each one has their own movie where they play a central role: Lucario in ''Anime/PokemonLucarioAndTheMysteryOfMew'', Zoroark in ''Anime/PokemonZoroarkMasterOfIllusions'', Zeraora in ''Anime/PokemonThePowerOfUs'', and Zarude in ''Anime/PokemonSecretsOfTheJungle''. Downplayed with Lycanroc, who didn't get movie but it's forms are used by important trainers including Ash from the anime.
* EarlyInstallmentWeirdness: As of Gen IX, the Riolu line is the only one to be obtainable without an event in its game of origin. An egg with a Riolu inside it is given to the player by Riley at Iron Island in ''Diamond and Pearl''.
* FunnyAnimal: This archetype is defined by being humanoid animals.
* TropeCodifier: This archetype didn't really exist until Gen IV. Once Lucario became a BreakoutCharacter, however, Lucariolikes started gaining presence, with multiple generations since introducing their own version of Lucario to [[WolverinePublicity provide appeal to Lucario fans]].
* WolverinePublicity: After Lucario became a BreakoutCharacter, Pokémon of this archetype often receive lots of attention in marketing materials and merchandise.
[[/folder]]

[[folder:The Minor Legendary Team]]
!!The Minor Legendary Team
A group of legendaries designed around a single theme. Often referred to as legendary trios, they have since grown to include [[SixthRanger fourth rangers]] or just been a larger group to start with. Compared to the "mascot" Legendary teams, they are considerably less powerful, though still powerful among most other Pokémon and therefore allowed in Battle facilities and official tournaments.

->'''Pokémon of this archetype:''' Legendary Birds[[note]]Articuno, Zapdos, and Moltres[[/note]](and their Galarian forms), Legendary Beasts[[note]]Raikou, Entei, and Suicune[[/note]], Eon Duo[[note]]Latios and Latias[[/note]], Legendary Titans[[note]]Regirock, Regice, Registeel, Regieleki, and Regidrago[[/note]], Lake Guardians[[note]]Uxie, Mesprit, and Azelf[[/note]], Forces of Nature[[note]]Tornadus, Thundurus, Landorus, and Enamorus[[/note]], Swords of Justice[[note]]Cobalion, Terrakion, Virizion, and Keldeo[[/note]], Guardian Deities[[note]]Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini[[/note]], Treasures of Ruin[[note]]Ting-Lu, Chien-Pao, Wo-Chien, and Chi-Yu[[/note]], Loyal Three[[note]]Okidogi, Munkidori, and Fezandipiti[[/note]]
----
* FireIceLightning: How they were introduced, though they've moved away from being strictly three members over time.
* InfinityMinusOneSword: They are not PurposefullyOverpowered like mascot Legendaries and even surpassed by fully evolved Pseudo-Legendaries in raw stats, but they are still quite powerful and are generally available far before the mascot Legendaries.
* OlympusMons: Albeit at the lower end of the scale when it comes to legendaries.
* OurCryptidsAreMoreMysterious: Whereas most people assume all legendaries are meant to be like gods, it's more common for minor legendaries to be akin to cryptids and in-universe urban legends -- the Legendary Birds in particular are clearly presented in the games as only being exceptionally rare and powerful and not truly godlike. Latios and Latias even moreso, as the Pokédex claims that they travel in groups.
* SequelEscalation: The original bird trio were essentially extremely rare and powerful animals. In every generation since, they have become more integral to the legends and lore of their respective regions, some outright being called deities.
[[/folder]]

[[folder:The Version Mascots]]
!!The Version Mascots
The Pokémon that appear on the cover art. Since the games come in pairs, the mascots tend to represent some sort of duality. When the enhanced version comes out, the duo is revealed to be a trio whose third member may represent balance. \\
\\
[[ZigZaggingTrope This archetype is never exactly the same from game to game]], though its purest form was defined in Gens III and Gen IV. In most cases, they are Legendary Pokémon which are far above both common wild Pokémon and minor Legendaries, often treated as major deities in their own right. Because of their overwhelming power, mascot Legendaries are generally banned from official tournaments and battle facilities.

->'''Pokémon of this archetype:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Mascot Legendary Teams:''' Tower Duo[[note]]Lugia and Ho-Oh[[/note]], Weather Trio[[note]]Kyogre, Groudon, and Rayquaza[[/note]], Creation Trio[[note]]Dialga, Palkia, and Giratina[[/note]], Tao Trio[[note]]Reshiram, Zekrom, and Kyurem (White & Black versions)[[/note]], Aura Trio[[note]]Xerneas, Yveltal, and Zygarde[[/note]], Light Trio[[note]]Solgaleo, Lunala, and Necrozma (Dusk Mane and Dawn Wings versions)[[/note]], Hero Duo[[note]]Zacian and Zamazenta[[/note]], Paradox Duo[[note]]Koraidon and Miraidon[[/note]]
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''DLC Mascot Legendaries:''' Urshifu, Calyrex, Ogerpon, Terapagos
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Other Mascots:''' All Kanto Starters[[note]]Charizard, Venusaur, Blastoise, Pikachu, and Eevee[[/note]], Suicune
->'''Pokémon that only have elements of this archetype:''' Mew Duo[[note]]Mewtwo and Mew. They don't actually appear on the cover art of the games they're introduced in, despite effectively serving this role for these games, and [[AvertedTrope aren't]] [[ClimaxBoss encountered in the story proper]]. The two also share different legendary roles, with Mewtwo being a Hostile Legendary and Mew being a Mythical Fairy.[[/note]], Eternatus[[note]]Has very strong ties to Zacian and Zamazenta and battling it serves as the climax to the main story, but isn't seen or even mentioned until late into the game.[[/note]], Arceus[[note]]Is ostensibly the mascot of ''Legends: Arceus'', being its namesake and the [[MissionFromGod catalyst for the entire story]], but plays a limited role throughout said story as a mysterious MissionControl and [[TrueFinalBoss only makes a personal appearance at the very end of the postgame]]. It also [[ArsonMurderAndJaywalking doesn't actually appear on the cover]].[[/note]]
----
* ClimaxBoss: They usually are faced at the end of the "villainous team" plot. The mascots who play this straight are those from ''Ruby and Sapphire'', Gen IV, the Gen II remakes, Gen VI, and Gen VII. Others [[ZigZagged zig-zag]] the trope: Rayquaza in ''Emerald'' is awakened by the player in the main story but can only be fought (and caught) in the post-game; the Gen V mascots are fought ''before'' the last boss(es) of said plot; the Gen VIII mascots are the ClimaxBoss of the post-game plot, and before then they play a role similar to Rayquaza; and the Gen IX mascots are both encountered right at the start of the game where they become the player's partner ''and'' serve as the games' TrueFinalBoss. The Kanto Starters for obvious reasons aren't hunted by the main villain team nor do they have a significant role in the plot, but depending on the one the player chose, the one in the boxart can be the FinalBoss of the rival's team during their championship battle.
* ColorContrast: There’s always a reddish-warm colored one and a bluish-cool colored one. The third member is usually green or yellow to complete ChromaticArrangement. Usually the cool colored one comes first in Pokédex order, regardless of how the games were named.
** Note in the Kanto games, Venusaur was Charizard’s first cool colored mascot counterpart in the Japan only ''Red and Green'', a role that would be reprised in ''[=FireRed=] and [=LeafGreen=]'' in all regions. This tied in with the tradition of the Grass starter coming first in dex order.
** In Gen V, this is downplayed to eye color. Reshiram is a blue-eyed white dragon, Zekrom is a red-eyed black dragon, Kyurem is a yellow-eyed gray dragon. In the sequels, Black Kyurem is associated with blue lightning, and White Kyrurem is associated with red fire.
** ZigZagged in Gen VIII. Zacian has mainly blue fur and a more pastel palette, while Zamazenta is mainly red and more saturated, but Zacian wields a sword and has higher Attack and Speed stats while Zamazenta holds a shield and its peak stats are Defense and Special Defense. Note that they are both [[PrimaryColorChampion Primary Color Champions]], especially in their powered-up forms.
* EarlyInstallmentWeirdness: The Kanto games are the only ones to use starters as version mascots.
** The Kanto games also had two enhanced versions. ''Blue'' was the original third version in Japan. ''Yellow'' was actually a fourth version despite codifying the idea of a third version worldwide.
** Kanto doubled down on starter mascots again in the ''Let's Go'' series with Pikachu and Eevee.
* {{Foil}}: The paired mascots are direct counterparts in abilities, design, or lore.
** Charizard's fire contrasts with Venusaur's grass or Blastoise's water.
** Ho-oh is a rainbow colored bird of the heavens, while Lugia is a monochrome bird of the depths.
** Groudon is a red behemoth of the land, Kyogre a blue leviathan of the seas. Rayquaza represents the ziz of the skies.
** Dialga is the hard edged master of time, and Palkia the smooth master of space. Giratina represents antimatter and chaos.
** Reshiram is a white dragon of truth, and Zekrom a black dragon of ideals. Kyurem is the empty husk left behind when the two split apart. It can FusionDance with either of the others to approximate its orginal form, but all three still have never recombined together.
** Xerneas represents life, while Yveltal represents death. Zygarde represents the delicate balance of nature whose cells can scatter and combine as needed.
** Solgaleo represents the sun, where Lunala represents the moon. Necrozma is a prism that feeds on their light.
** Zacian is the sword, Zamazenta is the shield, Urshifu is the armor, and Calyrex the crown. Together they make a full set of regalia. Eternatus could be said to represent a cannon, or a [[DragonsVersusKnights dragon to be slain.]]
** Koraidon represents the primeval past and Miraidon represents the cybernetic future.
* InterfaceSpoiler: While they’re pitched as a duo of mascots, it’s immediately obvious that most are actually part of a trio when you just look at the Pokédex. It’s no surprise when Blastoise becomes the mascot of a ''Blue Version'' any more than Rayquaza getting an ''Emerald Version.'' It was surprising that Zygarde never got a "Z Version", though.
* OlympusMons: Mascot Legendaries are what people think when they think "Legendary Pokémon", being obscenely powerful Mons which are often worshipped as gods.
* PurposefullyOverpowered: Mascot Legendaries are generally extremely powerful in both stats and movepools, which leads them to be banned in battle facilities. Only Suicune and Urshifu are exempted from this, the former also being a Minor Legendary.
* SwordOfPlotAdvancement: The starters of course are the original [[ItMayHelpYouOnYourQuest sword of plot beginnings.]] In later games, you may be forced to battle or catch the mascot legendary to progress. This happens typically during the showdown with the boss of the evil team, or as a rite of passage before facing the Elite Four.
* ZigZaggingTrope: The common traits of version mascots are constantly mixed up and subverted in every generation. The straightest examples are in Gen III and Gen IV.
** Several of the tropes associated with version mascots were [[CompositeCharacter composited]] from two Kanto sources:
*** The idea of the version mascots having warm/cool ColorContrast was originated by the Kanto starters, with Charizard being the warm-colored mascot in ''Red'' and ''[=FireRed=]'' in all regions and the cool-colored mascots being Venusaur (''Green'' in Japan, ''[=LeafGreen=]'' in all regions) and Blastoise (''Blue''). Pikachu in ''Yellow'' would additionally establish yellow as one of the common colors for the "third member". Obviously, none of the Kanto starters are legendaries and so have no connotations of being rare, powerful, or valuable to evil factions.
*** The Mew duo represents nature vs technology as the ancestor of natural born Pokémon, and a man-made clone/genetic experiment. Mewtwo is also associated with Giovanni the way some team bosses are associated with a mascot legendary, even if Team Rocket isn't obsessed with catching it. In some continuities, he’s partially responsible for creating it. Of course, Mewtwo and Mew obviously aren't the mascots of any game, nor do they have the usual warm/cool ColorContrast.
** Ho-oh and Lugia still weren't pursued by the evil team, but they share Mewtwo's stat total and appear as proper mascots. They were a true duo, but still ended up getting an enhanced third version. Suicune was thrown in as the new mascot as the most popular of the Legendary Beasts.
** Groudon and Kyogre were both pursued by separate evil teams in the same Generation. This was the first time the duality of the mascots was balanced by a third member, Rayquaza, who also got to be the mascot of the third game.
** Gen IV only had one evil team that was after either mascot, and gave the third member a unique Forme Change in their enhanced game. Otherwise it echoed Gen III closely.
** Gen V skipped doing a "Gray Version" for Kyurem, and instead introduced the idea of the third member doing a FusionDance with the duo. This resulted in the first paired enhanced versions instead of just a single third version.
** Gen VI skipped any sort of enhanced version for Zygarde, who ended up becoming just a sidequest in Gen VII.
** Gen VII did a lot with legendaries, and the newly christened Ultra Beasts. For the duo, it introduced the idea of the mascots coming from a branched evolution line. For the third member, it reprised both the FusionDance with other mascots for paired enhanced versions (Necrozma's Dusk Mane and Dawn Wings modes), as well as giving the third member a unique super mode (Ultra Necrozma).
** Gen VIII looked like it would reprise Necrozma with Eternatus. However, instead of a new enhanced version, the original versions were enhanced with DLC. The DLC mascots Urshifu and Calyrex don't have much to do with the original duo. Interestingly, it is the first time since Gen I that there are four distinct mascots in a single generation.
*** Urshifu in itself has mascot-like duality in two forms that evolve from Kubfu. This has echoes of Solgaleo and Lunala both evolving from the Cosmog line in Gen VII.
*** Calyrex has FusionDance style duality by combining with Glastrier or Spectrier, much like Kyurem and Necrozma.
** Gen IX generally followed in Gen VIII's footsteps, but with the Paradox Duo being more the subject of {{Urban Legend}}s rather than their region's mythology due to their paradoxical nature. In addition, the local evil team had nothing to do with them whatsoever.
*** Ogerpon inverts the "worshipped as deity" bit by virtue of being a HeroWithBadPublicity.
*** Terapagos follows in Eternatus' footsteps by being the source of the regional gimmick, albeit only being revealed in the DLC after being hinted at in the main story.
[[/folder]]

[[folder:The Third Legendary]]
!!The Third Legendary

A group that largely overlaps with the Version Mascots, they generally are the secret third member of the group composed of the paired versions' mascots, and usually become in turn the mascots of each generation's UpdatedReRelease. Since each pair tends to incorporate a theme of duality, the Third Legendary often symbolizes balance between the two. Like the Version Mascots, their role has been largely codified in Gen III and IV.

->'''Pokémon of this archetype:''' Rayquaza, Giratina, Kyurem, Necrozma, Terapagos
->'''Pokémon that only have elements of this archetype:''' Suicune[[note]]Belongs to a different group of Legendary Pokémon than Ho-Oh and Lugia[[/note]], Zygarde[[note]]Not a version mascot[[/note]], Eternatus[[note]]Not a version mascot, and technically does not belong to the duo of Zacian and Zamazenta[[/note]], Calyrex[[note]]Like Eternatus, it doesn't belong to the duo of Zacian and Zamazenta from the base game, and is instead the leader of its own separate trio of Legendary Pokémon[[/note]]
----
* AntiVillain: The case for "evil" Third Legendaries: Kyurem has been enslaved by the human BigBad, Necrozma [[BeingTorturedMakesYouEvil was driven mad by being forcibly exploited by humans]] and Eternatus arguably runs on BlueAndOrangeMorality and may just be trying to feed itself.
* BreakingOldTrends:
** Eternatus isn't technically the third member of a group alongside Zacian and Zamazenta, but it's their arch-enemy. Its story is also resolved in the paired versions rather than in an UpdatedReRelease, and it's the ClimaxBoss of said versions' Legendary Pokémon plot instead of the respective Warrior Pokémon.
** Calyrex, the mascot of ''The Crown Tundra'' DLC, leads its own trio of Legendary Pokémon and can do a FusionDance with them, but its role in the plot is completely distinct from the base games. It also completely subverts the SortingAlgorithmOfEvil and lacks Dragon typing.
** Terapagos has no relationship whatsoever with Koraidon and Miraidon besides their presence at Area Zero. It also lacks Dragon-typing, being pure Normal-type in its base and Terastal Form, while adopting the [[AllYourPowersCombined Stellar-type]] in its Stellar Form. It's also the first one of its archetype to have a discernible gender, with the in-game one being male.
* EarlyInstallmentWeirdness: Suicune is the first case of a Legendary Pokémon being used as the mascot of an UpdatedReRelease, but it belongs to an entirely different group than Lugia and Ho-Oh (but is implied to be subordinate to the latter), isn't the focus of the story of ''Crystal'' (though it is the focus of a sub-plot), and it doesn't have a SuperMode nor Dragon typing.
* EldritchAbomination: Giratina (a draconic insect-like creature), Zygarde (who's TheWormThatWalks), Necrozma (an extradimensional entity that feeds on light), Eternatus (a massive, skeletal alien), and Terapagos (a crystalline turtle who can wield the power of all Pokémon types as well as manipulate time itself) all qualify.
* FusionDance: Kyurem and Necrozma can do this with either of the respective paired versions' mascots. Calyrex does the same with Glastrier or Spectrier (though, while the gameplay treats this the same way as Kyurem and Necrozma, lore-wise Calyrex merely mounts its steed without actually "fusing" with them). Zygarde is also this in the lore when switching between forms: it gains or loses the autonomous cells and cores which make up its being.
* GiantSpaceFleaFromNowhere: Since they usually become {{Ascended Extra}}s in later titles, their appearances as postgame encounters in their games of origin can come across as this.
* OptionalBoss: In the original paired versions up until Generation VII.
* OurDragonsAreDifferent: Excepting Suicune, Calyrex, and Terapagos[[note]]Though, technically speaking, his Stellar Tera type means he can wield ''all'' Pokémon types, Dragon included[[/note]] they all are part-Dragon type (Necrozma only in its Ultra form).
* SecretCharacter:
** In the paired versions up until Generation VII, they are found as [[OptionalBoss Optional Bosses]] with little to no explanation or plot relevance. This allows them to be the focus of publicity for the UpdatedReRelease.
** Has become a ForgottenTrope from Generation VIII onwards. The "original" Third Legendary from that generation, Eternatus, is faced during the base game's story as the ClimaxBoss, and the changes in the main series's release model -- from UpdatedReRelease to DownloadableContent -- means that following Third Legendaries such as Calyrex and Terapagos are the stars of their own DLC campaigns.
* SortingAlgorithmOfEvil: They become more and more villainous with each passing generation. Rayquaza is firmly heroic and quells the fight between Groudon and Kyogre, Giratina acts on its own to stop the human BigBad but involuntarily threatens reality, Kyurem is enslaved by the BigBad, Necrozma was originally benevolent but was driven mad by a GameBreakingInjury that forced it to steal light to survive, and Eternatus is a perfectly sane WalkingWasteland which may or may not be aware of the devastation it causes. Those who are exceptions are Suicune (who isn't connected to the main plot), Zygarde (who is heroic, and never was the focus of a game) and Calyrex (fully heroic, and like Suicune, its relevant plotline is separate from the base games' one). Terapagos does go berserk at the climax of his plot and needs to be stopped, but it isn't clear how malicious is he being.
* {{Superboss}}: Often this, as they're likely the strongest wild Pokémon a player may find.
* SuperMode: Starting from Gen IV, they all have one (or more), generally with higher stats, doubling as OneWingedAngel for hostile Pokémon:
** Giratina gains its Origin Forme in the Distortion World or when holding a Griseous Orb;
** Kyurem can do a FusionDance with either Reshiram or Zekrom, becoming respectively White and Black Kyurem;
** Rayquaza gains a Mega Evolution in the Gen III remakes;
** Zygarde has a 10% and a 50% Forme. A Zygarde of either Forme with the ability Power Construct turns into the Complete Forme when under 50% HP in battle[[note]]10% and Complete Formes, and Power Construct, debut in Gen VII; in its native Gen VI, Zygarde is stuck with the 50% Forme[[/note]].
** Necrozma has a Fusion Dance process similar to Kyurem, becoming Dusk Mane or Dawn Wings Necrozma; it can become Ultra Necrozma from either of these forms;
** Eternatus becomes Eternamax Eternatus[[note]]This form is only seen in a boss battle and, briefly, when using the move Eternabeam, but it is otherwise unusable in gameplay[[/note]].
** Calyrex can use the Reins of Unity to mount Glastrier or Spectrier, becoming respectively Ice Rider Calyrex and Ghost Rider Calyrex, swapping its Grass type for the one of its steed and boosting its base stat total to 680;
** Terapagos switches between three forms: Normal, which is exclusive to non-battle situations; Terastal, which he automatically assumes in battle; and Stellar, which is exclusive to Terastallizing and has Stellar Tera type.
* UndeadAbomination: Giratina (a {{Dracolich}} whose realm is said to be where dead souls gather), Kyurem (said to be the husk of the dragon who split into Zekrom and Reshiram), Necrozma, and Eternatus (whose names include Greek words for "death"/"dead") are all associated with the concept of death.
* ZigZaggingTrope: Like the Version Mascot above, how closely each Third Legendary actually adheres to the archetype varies from generation to generation:
** Gen II has Suicune as the mascot of ''Crystal'', and while it has a lore connection to ''Gold'''s mascot Ho-Oh, it's otherwise unrelated to the main plot of the game.
** Gen III and Gen IV are the main codifiers of the archetype, with Rayquaza and Giratina being the Version Mascot of the respective generation's UpdatedReRelease and belonging to the same trios as the original paired versions' mascots.
** Gen V and Gen VII experiment with the concept, each having a pair of [[UpdatedReRelease Updated Re Releases]] instead of a single one, whose mascot is the fusion between Kyurem/Necrozma and one of the paired versions' mascots.
** Gen VI eschews this completely, having no UpdatedReRelease and no role for poor Zygarde.
** Gen VIII: Eternatus is not a version mascot, while Calyrex is the mascot of its own separate DLC campaign and is otherwise unrelated from the base games' mascots.
** Gen IX: Terapagos plays the archetype straighter compared to the preceding generation, as he's directly connected to the Area Zero plot of the base game, though he too only appears in ''The Indigo Disk'' DLC and eschews Dragon typing for the newly introduced [[AllYourPowersCombined Stellar type]].
[[/folder]]

[[folder:The Hostile Legendary]]
!!The Hostile Legendary
An extremely rare Pokémon that doesn't play well with humans. Going after them isn't just difficult but actually dangerous. Some are distrustful of mankind because they're hyper in tune with nature. Others are hostile because they themselves have been corrupted by science, or are alien in origin.

->'''Pokémon of this archetype:''' Mewtwo, Deoxys, Darkrai, Genesect, Type: Null, Zeraora, Zarude, Spectrier, Glastrier
->'''Pokémon that only have elements of this archetype:''' Koraidon and Miraidon[[note]]Unlike the others, they're not a SingleSpecimenSpecies; one Koraidon/Miraidon is a friendly mascot legendary, while the second is antagonistic a-la this archetype, fighting the player and causing problems in the backstory[[/note]], the Loyal Three and Pecharunt[[note]]Rather than being {{Anti Villain}}s, the Loyal Three and Pecharunt are straight-up evil, with Pecharunt directing the Loyal Three to steal from innocents and decieve humans into giving them food and gifts. Pecharunt itself brainwashes people and Pokémon with its toxic mochi.[[/note]]
----
* AntiVillain: Unlike the fairies who are often to be protected, and the mascots that are just forces of nature, the hostile legendary is framed as an outright antagonist in the anime movies. Some may undergo a HeelFaceTurn by the end.
* ArtificialHuman: Mewtwo, Deoxys, Genesect, and Type: Null were all created/altered by humans in some way.
* DefrostingIceQueen: They tend to start out with a base happiness of 0, implying that it's a lot harder to earn their trust than it is with most Pokémon.
* HeelFaceTurn: In keeping with the anime's philosophy that no Pokémon is inherently evil. Whether they come around at the midpoint, the climax, or the epilogue, they do reach an understanding with the heroes eventually. In the games, however, it depends on the mon and often requries the player to catch them first. Type:Null takes this further by evolving into Silvally via friendship.
* HumansAreTheRealMonsters: Many of them lash out after being scorned by humans.
* PoorCommunicationKills: They might just be scary-looking customers that can't explain their actions. In this case, they're not hostile because they hate humans, but because humans hate them.
* UltimateLifeform: An interesting sub-archetype that crops up every odd numbered generation:
** Scientists cloned Mewtwo from the DNA of Mew to create the strongest Pokémon, and its two Mega Evolutions grant it the highest Attack and Special Attack of all Pokémon.
** Deoxys can freely change its form to specialize in either offense, defense, or speed, near maximizing their respective stats.
** Genesect was already an apex prehistoric predator before being revived and further enhanced by Team Plasma to act as a living superweapon.
** Type: Null is a chimeric Pokémon modeled after Arceus to adapt to any confrontation and combat [[EldritchAbomination Ultra Beasts]].
[[/folder]]

[[folder:The Mythical Fairy]]
!!The Mythical Fairy
A diminutive cute fairy-like Pokémon, typically with perfectly balanced stats and a massive movepool. Their most distinguishing feature in most games is the inability to actually encounter them. Most are locked behind real life in-person giveaway events or limited time online promotions. \\
\\
This archetype was a series staple for the first five generations, but has been retired afterwards for more unique Mythicals.

%%TO PRESERVE FONT SIZE; DO NOT REMOVE
->'''Pokémon of this archetype:''' Mew, Celebi, Jirachi, Manaphy and Shaymin, Victini
->'''Pokémon that only have elements of this archetype:''' Lake Guardians[[note]]Uxie, Mesprit, and Azelf. Superficially resemble this archetype through their [[BadassAdorable designs]] and [[TheFairFolk names]], but are properly considered Minor Legendaries with their in-game prominence and lower, uneven (even for [[JackOfAllStats Mesprit]]) base stats.[[/note]], Phione and Arceus[[note]]Phione is hatched from a Manaphy egg, and is [[MasterOfNone all-around far weaker]] than a standard Mythical Fairy. Arceus isn't a fairy at all, but otherwise fits the other criteria of having [[MasterOfAll all-around superior stats]] and being locked behind real-world events (originally unable to be encountered at all through legitimate means).[[/note]], Meloetta[[note]]Fluxes between being a specially-oriented MightyGlacier and physically-oriented LightningBruiser, depending on which form it's in.[[/note]], Diancie and Hoopa, Magearna and Marshadow[[note]]Neither duo of which have perfectly balanced stats; each Pokémon is designated towards specific playstyles.[[/note]], Calyrex[[note]]Can transform into either a physically-oriented MightyGlacier or a specially-oriented LightningBruiser. It only has balanced stats in its base form; even then, its HP is slightly more than its other stats, which are [[MasterOfNone all-around middling]] by this archetype's standards. Lastly, it is categorized as a Legendary and not as a Mythical Pokémon.[[/note]], Pecharunt[[note]]A small and cute mythical, its stats are all a flat 88 except for its monstrous 160 base Defense stat. It's also ''far'' more malicious than the others, giving it elements of the Hostile Legendary archetype.[[/note]]
----
* BadassAdorable: Despite their small size, they're relatively balanced powerhouses.
* CuteCrittersActChildlike: In the anime, they tend to be portrayed as cheerful and playful, just wanting to have fun.
* JackOfAllStats: In the straightest examples, they have perfectly balanced stats (100 in each) for a base stat total of 600. Looser examples play with strengths and weaknesses, but still add up to 600.
* LivingMacGuffin: Their role in a lot of the anime movies, if not outright being a DamselInDistress.
* MasterOfAll: Mew is said to be the ancestor of all Pokémon and has the genetic code to be able to use every teachable move in the game. Other mythical fairies have large movepools but are more limited to their type specialities. Arceus is not a fairy, but reprises Mew's role as the originator as the TopGod [[OlympusMons of Pokémon.]] It can learn all teachable moves (except those that explicitly use hands, since it's a quadruped) and can also change its type.
* PsychicPowers: The vast majority have the Psychic-type, with only Gen IV and Gen VII being the odd ones out (discounting Arceus holding the Mind Plate for Gen IV).
* WolverinePublicity: Being tiny and adorable, they're always at the forefront of movies, marketing, and merchandise in their respective generations.
[[/folder]]

[[folder:The Invasive Species]]
!!The Invasive Species
Incredibly powerful and deadly Pokémon who are critical to the plots of their games of origin. The members of this group have been displaced from their proper worlds/timelines and their introduction into this one is an ecological disaster waiting to happen. They typically are a single stage Pokémon with 570 BST[[note]]Though Poipole only has a BST of 420 while Nagandel caps out at 540, Roaring Moon, Walking Wake, Iron Valiant, and Iron Leaves all possess a BST of 590, and Koraidon and Miraidon each boasts a whopping 670 BST[[/note]] and an ability that boosts their most noteworthy stat.

->'''Pokémon of this archetype:''' Ultra Beasts[[note]]Nihelego, Buzzwole, Pheromosa, Xurkitree, Celesteela, Kartana, Guzzlord, Stakataka, Blacephelon[[/note]], Ancient Paradox Pokémon[[note]]Great Tusk, Scream Tail, Brute Bonnet, Flutter Mane, Slither Wing, Sandy Shocks, Roaring Moon, Walking Wake, Gouging Fire, Raging Bolt[[/note]], Future Paradox Pokémon[[note]]Iron Treads, Iron Bundle, Iron Hands, Iron Jugulis, Iron Moth, Iron Thorns, Iron Valiant, Iron Leaves, Iron Boulder, Iron Crown[[/note]]
->'''Pokémon who are atypical examples of this archetype:''' Poipole line[[note]]Despite being an Ultra Beast, Poipole evolves into Naganadel as apart of a two-stage evolutionary live rather than a single-stage one like its contemporaries. It is also relatively passive for an Ultra Beast and has never played an antagonistic role in any ''Pokémon'' media[[/note]], Paradox Duo[[note]]They possess different signature abilities from their brethren, in addition to not following the traditional naming conventions for Paradox Pokémon, at least not normally, as Koraidon and Miraidon are also known as 'Winged King' and 'Iron Serpent' respectively.[[/note]]
->'''Pokémon that only have elements of this archetype:''' Deoxys[[note]]Introduced well before the archetype was cemented and has no plot significance in its introductory generation but does fit the broad strokes of the concept being an otherworldly OutsideContextProblem[[/note]], Cosmog line, Necrozma[[note]]The Light Trio is viewed as being similar in nature to the Ultra Beasts due to their ability to open Ultra Wormholes but aren't officially considered ones themselves. Additionally, Solgaleo and Lunala are a part of a three-stage evolutionary line rather a single stage one[[/note]], Eternatus[[note]]Fills a similar role in the narrative, but is a single Pokémon divorced from others.[[/note]]
----
* AlwaysChaoticEvil: {{Subverted|Trope}}. Despite being incredibly aggressive and deadly, they are essentially just displaced wild animals acting out of fear and/or natural instinct rather than genuine malice. Once caught, they can be just as affectionate as any other Pokémon.
* BadassAdorable: They include the likes of Kartana, Poiple, Scream Tail, and Iron Bundle, all of which are as threatening as they are cute.
* BossBattle: You tend face an uncatchable, wild specimen towards the mid-game to serve as your introduction to these otherworldly creatures: The Alola games have you fight a Nihelego in Aether Paradise and depending on whether you're playing ''Scarlet'' or ''Violet'', the Quaking Earth Titan will either be Great Tusk or Iron Treads.
* IntroducedSpeciesCalamity: In their places of origin, many of these creatures are simply just normal Pokémon. In the regions the player encounters them, they're forces of destruction that threaten to upset the natural world of Pokémon.
* KnightOfCerebus: The stakes tend to rapidly escalate once these guys enter the picture. Notably, amongst their numbers are some of the few Pokémon who've been explicitly confirmed to have killed and/or seriously injured humans, namely Nihilego (who has parasitized a human) and Koraidon/Miraidon (who have killed/mortally wounded a human).
* LivingMacguffin: They are the objects of obsession for the [[BigBad Big Bads]] of their debut games, who seek to live amongst them despite the disastrous consequences that would come about from unleashing them upon the world.
* NoBiologicalSex: All of them are officially genderless and incapable of breeding in-game.
* NumerologicalMotif: The Ultra Beasts are themed on prime numbers, with there always being a known amount of species equal to a prime number, their base stats are all prime numbers[[note]]except for Naganadel's Speed of 121[[/note]], and they learn moves only at prime number levels except for level 1. Similarly, not counting Koraidon and Miraidon, the base stats are all odd numbers for Ancient Paradox Pokémon and even numbers for Future Paradox Pokémon.
* OddNameOut: They tend to be referred to by vague titles to highlight their enigmatic nature: The Ultra Beast are codenamed "UB ___" based off of their most notable features while the names of the Paradox Pokémon come across more as broad descriptions than actual names. However this is ultimately {{Downplayed|Trope}}, as all the Ultra Beast are given genuine names upon being caught. Conversely, the Paradox Duo, "Winged King" and "Iron Serpent", initially followed the naming convention before being renamed Koraidon and Miraidon respectively, implying that it's possible that the other Paradox Pokémon may also one day receive proper names of their own.
* OlympusMons: {{Averted|Trope}}. Despite possessing stats comparable to legendaries, none of them are inherently special or unique. In fact, most of them are actually fairly common in their natural habitats.
* OutsideContextProblem: None of them are native to the Pokémon World as we know it, the Ultra Beast being from different dimensions and the Paradox Pokémon being from either the prehistoric era or distant future. They are also far more powerful and aggressive than the standard Pokémon and could potentially devastate entire regions if left unchecked.
* RuleOfSeven: The archetype was created for Generation VII. There are seven original Ultra Beasts (before ''Ultra Sun and Ultra Moon'' added more), seven Ancient Paradox Pokémon, and seven Future Paradox Pokémon introduced in the base game. Paradox Pokémon always learn new moves at levels that are multiples of seven.
* StatusBuff: The Ultra Beast all possess the ability Beast Boost, which raises their dominant stat by one increment for [[ChainLethalityEnabler every Pokémon they defeat]]. The Paradox Pokémon possess similar abilities, Protosynthesis for the Ancient Paradoxes and Quark Drive for the Future ones, which are activated by sunny weather and electric terrains respectively. Koraidon's Orichalcum Pulse and Miraidon's Haldron Engine are essentially upgraded versions of the standard Paradox abilities, as not only do the boost the Paradox Duo's stats, but they also cause the field conditions that allow their respective branches of Paradox Pokémon activate their own stat boosts.
* VersionExclusiveContent:
** Buzzwole, Kartana, and Blacephalon are exclusive to ''Sun/Ultra Sun'', while Pheromosa, Celesteela, and Stakataka are exclusive to ''Moon/Ultra Moon''.
** The Ancient Paradox Pokémon can only be found in ''Scarlet''. Conversely, the Future Paradox ones are only available in ''Violet''.
[[/folder]]
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!This page is [[https://tvtropes.org/pmwiki/remarks.php?trope=Characters.PokemonRecurringArchetypes&id=145330#145330 under discussion]] to be revised into [[Sandbox/PokemonRecurringArchetypes this Sandbox.]] Please join the discussion before editing the Sandbox.
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* WeakToMagic: Gallade is weak against Fairy-types, Ceruledge is weak against Ghost-types, and Iron Valiant is weak against both Fairy-types and Psychic-types.

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* WeakToMagic: Gallade is weak against Fairy-types, Ceruledge is weak against Ghost-types, and Iron Valiant is weak against both Fairy-types and Psychic-types. While the Pawniard line are immune to Psychic and resistant to Ghost while being neutral to Fairy, they have high Defense but lower Special Defense.

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* ClimaxBoss: They usually are faced at the end of the "villainous team" plot. The mascots who play this straight are those from ''Ruby and Sapphire'', Gen IV, the Gen II remakes, Gen VI, and Gen VII. Others [[ZigZagged zig-zag]] the trope: Rayquaza in ''Emerald'' is awakened by the player in the main story but can only be fought (and caught) in the post-game; the Gen V mascots are fought ''before'' the last boss(es) of said plot; the Gen VIII mascots are the ClimaxBoss of the post-game plot, and before then they play a role similar to Rayquaza. The Kanto Starters for obvious reasons aren't hunted by the main villain team nor do they have a significant role in the plot, but depending on the one the player chose, the one in the boxart can be the FinalBoss of the rival's team during their championship battle.

to:

* ClimaxBoss: They usually are faced at the end of the "villainous team" plot. The mascots who play this straight are those from ''Ruby and Sapphire'', Gen IV, the Gen II remakes, Gen VI, and Gen VII. Others [[ZigZagged zig-zag]] the trope: Rayquaza in ''Emerald'' is awakened by the player in the main story but can only be fought (and caught) in the post-game; the Gen V mascots are fought ''before'' the last boss(es) of said plot; the Gen VIII mascots are the ClimaxBoss of the post-game plot, and before then they play a role similar to Rayquaza.Rayquaza; and the Gen IX mascots are both encountered right at the start of the game where they become the player's partner ''and'' serve as the games' TrueFinalBoss. The Kanto Starters for obvious reasons aren't hunted by the main villain team nor do they have a significant role in the plot, but depending on the one the player chose, the one in the boxart can be the FinalBoss of the rival's team during their championship battle.



** Gen IX generally followed in Gen VIII's footsteps, but with the Paradox Duo being more the subject of {{Urban Legend}}s rather than their region's mythology due to their paradoxical nature. In addition, the local evil team had nothing to do with them whatsoever.
*** Ogerpon inverts the "worshipped as deity" bit by virtue of being a HeroWithBadPublicity.
*** Terapagos follows in Eternatus' footsteps by being the source of the regional gimmick, albeit only being revealed in the DLC after being hinted at in the main story.



** Terapagos has no relationship whatsoever with Koraidon and Miraidon besides their presence at Area Zero. It also lacks Dragon-typing, being pure Normal-type in its base and Terastal Form, while adopting the [[AllYourPowersCombined Stellar-type]] in its Stellar Form. It's also the first one of its archetype to have a discernible gender, with the in-game one being male.



->'''Pokémon of this archetype:''' Ultra Beasts[[note]]Nihelego, Buzzwole, Pheromosa, Xurkitree, Celesteela, Kartana, Guzzlord, Stakataka, Blacephelon[[/note]], Ancient Paradox Pokémon[[note]]Great Tusk, Scream Tail, Brute Bonnet, Flutter Mane, Slither Wing, Sandy Shocks, Roaring Moon, Walking Wake, Raging Bolt[[/note]], Future Paradox Pokémon[[note]]Iron Treads, Iron Bundle, Iron Hands, Iron Jugulis, Iron Moth, Iron Thorns, Iron Valiant, Iron Leaves, Iron Crown[[/note]]

to:

->'''Pokémon of this archetype:''' Ultra Beasts[[note]]Nihelego, Buzzwole, Pheromosa, Xurkitree, Celesteela, Kartana, Guzzlord, Stakataka, Blacephelon[[/note]], Ancient Paradox Pokémon[[note]]Great Tusk, Scream Tail, Brute Bonnet, Flutter Mane, Slither Wing, Sandy Shocks, Roaring Moon, Walking Wake, Gouging Fire, Raging Bolt[[/note]], Future Paradox Pokémon[[note]]Iron Treads, Iron Bundle, Iron Hands, Iron Jugulis, Iron Moth, Iron Thorns, Iron Valiant, Iron Leaves, Iron Boulder, Iron Crown[[/note]]
Is there an issue? Send a MessageReason:
Woops I thought this was the sandbox. I'll call a mod to revert it.

Added: 39634

Changed: 66385

Removed: 69901

Is there an issue? Send a MessageReason:
There seemed to be consensus that these were not worth keeping.


[[folder:The Early Cat]]
!!The Early Cat
A two-stage cat line that tends to be very common in the early game. Often of the Normal-type, though they tend to learn several Dark-type moves as well (with the Purrloin and Alolan Meowth lines outright being Dark-type). They often have have large, varied movepools, but lackluster stats in everything except for Speed.

->'''Pokémon of this archetype:''' Meowth line (Kantonian and Alolan), Skitty line, Glameow line, Purrloin line, Litleo line, Espurr line
->'''Pokémon that only have elements of this archetype:''' Shinx line[[note]]Though based off cats and available early in its home games, it's an Electric-type three-stage evolution line that's not particularly fast[[/note]], Galarian Meowth line[[note]]In addition to being Steel-type, it's built as a MightyGlacier[[/note]]

to:

[[folder:The Early Cat]]
Plant]]
!!The Early Cat
Plant
A two-stage cat line Grass-type Pokémon based on a plant that tends to be very common appear in the early game. Often sections of the Normal-type, though they tend to learn several Dark-type moves as well (with games. They usually have a three-stage evolutionary line, with the Purrloin and Alolan Meowth lines outright final stage requiring something special (such as an evolution stone being Dark-type). They often have have large, varied movepools, but lackluster stats used on the Pokémon) in everything except for Speed.

order to be achieved.

->'''Pokémon of this archetype:''' Meowth line (Kantonian and Alolan), Skitty Oddish line, Glameow Bellsprout line, Purrloin Hoppip line, Litleo Lotad line, Espurr Seedot line, Budew line, Bounsweet line
->'''Pokémon that only have elements of this archetype:''' Shinx line[[note]]Though based off cats and available early in its home games, it's an Electric-type three-stage Sunkern line, Cottonee line, Petilil line, Gossifleur line, Capsakid line[[note]]Each of these has only two stages.[[/note]], Flabébé line[[note]]Lacks the Grass type[[/note]], Smoliv line. [[note]]Lacks a special evolution line that's not particularly fast[[/note]], Galarian Meowth line[[note]]In addition to being Steel-type, it's built as a MightyGlacier[[/note]]method.[[/note]]



* CatsAreMean: Often portrayed as antagonistic, or being used by antagonists. They're commonly seen on the teams of their respective region's evil team grunts. The Skitty line is an exception, as it has never been used by any villains.
* CombatPragmatist: They often learn several Dark-type moves, which serves to emphasize their sneaky, pragmatic natures. The Purrloin and Alolan Meowth lines take it a step further by outright being Dark-type.
* ComMons: Like many other early game archetypes, most of them are everywhere on early land routes. Skitty is an exception; they're very rare in every game they appear in.
* ConfusionFu: They tend to learn lots of different moves from different types, with tons of utility moves as well. Unfortunately, they don't usually have the stats to back this up.
* CrutchCharacter: They tend to be catchable early on and evolve quickly, but have subpar stats in their final forms. Again, this varies depending on the Pokémon and game — Skitty is too weak to even really carry you through the early-game, while Meowth (in the Gen I games) and Litleo are strong choices for the whole game.
* CuteKitten: The first stages tend to be absolutely adorable. The Skitty line is this throughout its entire evolutionary line. Not coincidentally, it is the only one of them that is never used by any antagonists.
* FragileSpeedster: Their best stat is almost always Speed, while their defenses tend to be rather lacking.
* PantheraAwesome: Some of the fully-evolved cats look like big cats. Pyroar stands out, but Liepard isn't behind either.
* RightHandCat: Often a favorite among evil teams, as well as EliteFour members.
* UndergroundMonkey: Meowth has a whopping ''three'' variants, all of which fill the archetype in their respective regions.

to:

* CatsAreMean: Often portrayed as antagonistic, or being used by antagonists. GreenThumb: They're commonly seen on always Grass-types.
* LaterInstallmentWeirdness:
** Steenee requires leveling up while knowing Stomp in order to evolve into Tsareena.
** Dolliv to Arboliva is a no-frills level up evolution in contrast to almost every other second-to-third form evolution in
the teams of their respective region's evil team grunts. The Skitty line is an exception, as it has never been used by any villains.
* CombatPragmatist: They often learn several Dark-type moves,
archetype which serves requires a special method.
* MagikarpPower: Their first forms tend
to emphasize their sneaky, pragmatic natures. The Purrloin be quite weak, with low stats and Alolan Meowth lines take it a step further by outright being Dark-type.
* ComMons: Like many other early game archetypes, most of them are everywhere on early land routes. Skitty is an exception; they're very rare in every game they appear in.
* ConfusionFu:
[[PoorPredictableRock shallow movepools]]. They tend to learn lots of different moves from different types, with tons of utility moves as well. Unfortunately, they don't usually have the stats to back this up.
* CrutchCharacter: They tend to be catchable early on and evolve quickly, but have subpar stats
get a big power boost in their final forms. Again, forms, though.
* {{Planimal}}: Being Grass-types,
this varies depending on comes with the Pokémon and game — Skitty is too weak to even really carry you through the early-game, while Meowth (in the Gen I games) and Litleo are strong choices for the whole game.
territory.
* CuteKitten: The first stages tend to be absolutely adorable. The Skitty line is this throughout its entire evolutionary line. Not coincidentally, it is the only one PowerOfTheSun: Nearly all of them have at least one ability that is never used by any antagonists.
* FragileSpeedster: Their best stat is almost always Speed, while
works under Sunny Day conditions, and several need a Sun Stone to reach their defenses tend to be rather lacking.
final evolution.
* PantheraAwesome: Some StatusEffects: A lot of them make use of the fully-evolved cats look like big cats. Pyroar stands out, but Liepard isn't behind either.
* RightHandCat: Often a favorite among evil teams,
"powder" moves, such as well as EliteFour members.
* UndergroundMonkey: Meowth has a whopping ''three'' variants, all of which fill the archetype in their respective regions.
[[ForcedSleep Sleep Powder]] and Poison Powder.



[[folder:The Early Plant]]
!!The Early Plant
A Grass-type Pokémon based on a plant that appear in early sections of the games. They usually have a three-stage evolutionary line, with the final stage requiring something special (such as an evolution stone being used on the Pokémon) in order to be achieved.

->'''Pokémon of this archetype:''' Oddish line, Bellsprout line, Hoppip line, Lotad line, Seedot line, Budew line, Bounsweet line
->'''Pokémon that have elements of this archetype:''' Sunkern line, Cottonee line, Petilil line, Gossifleur line, Capsakid line[[note]]Each of these has only two stages.[[/note]], Flabébé line[[note]]Lacks the Grass type[[/note]], Smoliv line. [[note]]Lacks a special evolution method.[[/note]]

to:

[[folder:The Early Plant]]
Mushroom]]
!!The Early Plant
A Grass-type
Mushroom
An archetype that has appeared in every odd-numbered generation thus far, these
Pokémon are all based on a plant that appear in mushrooms. They are Grass-types found rather early sections of the games. They on and usually have a three-stage evolutionary line, with evolve in the final stage requiring something special (such as an evolution stone being used on 20's, but what makes this archetype particularly unique is the Pokémon) in order move Spore, which is exclusive to be achieved.

this archetype and is the only perfect-accuracy move that causes Sleep.

->'''Pokémon of this archetype:''' Oddish Paras line, Bellsprout Shroomish line, Hoppip Foongus line, Lotad Morelull line, Seedot line, Budew line, Bounsweet Toedscool line
->'''Pokémon that only have elements of this archetype:''' Sunkern line, Cottonee line, Petilil line, Gossifleur line, Capsakid line[[note]]Each of these has only two stages.[[/note]], Flabébé line[[note]]Lacks the Grass type[[/note]], Smoliv line. [[note]]Lacks Brute Bonnet[[note]]Is a special evolution method.mushroom that learns Spore and is introduced in an odd-numbered generation, but is a late-game single-stage Pokémon, albeit one whose design is derived from Amoonguss.[[/note]]



* GreenThumb: They're always Grass-types.
* LaterInstallmentWeirdness:
** Steenee requires leveling up while knowing Stomp in order to evolve into Tsareena.
** Dolliv to Arboliva is a no-frills level up evolution in contrast to almost every other second-to-third form evolution in the archetype which requires a special method.
* MagikarpPower: Their first forms tend to be quite weak, with low stats and [[PoorPredictableRock shallow movepools]]. They tend to get a big power boost in their final forms, though.
* {{Planimal}}: Being Grass-types, this comes with the territory.
* PowerOfTheSun: Nearly all of them have at least one ability that works under Sunny Day conditions, and several need a Sun Stone to reach their final evolution.
* StatusEffects: A lot of them make use of the "powder" moves, such as [[ForcedSleep Sleep Powder]] and Poison Powder.

to:

* ForcedSleep: While far from the only Pokémon move to cause this, the Spore move unique to this archetype takes this further by being the only 100% accuracy move that immediately causes sleep when it hits.[[note]]The only other 100% accuracy sleep-causing move is Yawn, but it requires that the target remain in battle for one more turn before sleep activates.[[/note]]
* FungiArePlants: They are mushroom-based Pokémon and classified as Grass-type alongside other plant-based Pokémon.
* GreenThumb: They're They are always Grass-types.
Grass-type.
* LaterInstallmentWeirdness:
** Steenee requires leveling up while knowing Stomp
MushroomMan: They share a common basis in order to evolve into Tsareena.
** Dolliv to Arboliva is a no-frills level up evolution in contrast to almost every other second-to-third form evolution in
mushrooms.
* PinataEnemy: They may hold
the archetype Tiny Mushroom or Big Mushroom items that can be sold for money or exchanged for services.
* SecretArt: Spore,
which requires a special method.
* MagikarpPower: Their first forms tend
is fittingly called Mushroom Spore in Japanese, is exclusive to be quite weak, with low stats and [[PoorPredictableRock shallow movepools]]. They tend to get a big power boost in their final forms, though.
* {{Planimal}}: Being Grass-types,
this comes with the territory.
* PowerOfTheSun: Nearly all of them have at least one ability that works under Sunny Day conditions, and several need a Sun Stone to reach their final evolution.
archetype.
* StatusEffects: A lot In addition to their sleep-inducing Spore move, they also share the Effect Spore ability (except for Toedscool, who has an exclusive ability), allowing contacting moves a 30% chance of triggering poison, paralysis, or sleep on the opponent. Notably, Effect Spore is only found on this archetype as a normal ability, with other Pokémon only receiving it as a hidden ability.
* StoneWall: Most
of them make use of have the "powder" moves, such as [[ForcedSleep Sleep Powder]] capability to take damage, but are lacking in speed to prevent them from being fast users of Spore. The only exceptions are Breloom, which is more of a GlassCannon, and Poison Powder.Toedscruel, which has a good 100 speed, but its ability gives it [[ActionInitiative negative priority]] on [[NonDamagingStatusInflictionAttack status moves]] as an ObviousRulePatch.



[[folder:The Mushroom]]
!!The Mushroom
An archetype that has appeared in every odd-numbered generation thus far, these Pokémon are all based on mushrooms. They are Grass-types found rather early on and usually evolve in the 20's, but what makes this archetype particularly unique is the move Spore, which is exclusive to this archetype and is the only perfect-accuracy move that causes Sleep.

->'''Pokémon of this archetype:''' Paras line, Shroomish line, Foongus line, Morelull line, Toedscool line
->'''Pokémon that only have elements of this archetype:''' Brute Bonnet[[note]]Is a mushroom that learns Spore and is introduced in an odd-numbered generation, but is a late-game single-stage Pokémon, albeit one whose design is derived from Amoonguss.[[/note]]

to:

[[folder:The Mushroom]]
!!The Mushroom
An archetype that has appeared in every odd-numbered generation thus far, these
!The General Game Animal Archetypes
Once you get past the first gym or two, the adventure opens up. As you explore more dungeons, caves, lakes, and buildings, the
Pokémon diversify even more. Most of them are all still based on mushrooms. They are Grass-types found rather early on real-life animals, though, and usually evolve in certain kinds of animals tend to get used over and over, so they tend to fill similar roles through the 20's, but what makes this archetype particularly unique is various games.

[[folder:The Pikaclone]]
!!The Pikaclone
Thanks to Pikachu's role as a SeriesMascot,
the move Spore, which is exclusive idea behind it expanded to this archetype a whole spiritual line of Pokémon sharing many of its elements: the Electric-type, a rodent-based design, and is the only perfect-accuracy move that causes Sleep.

noticeable {{Blush Sticker}}s on their cheeks. While Pikachu has an evolutionary line, Pikaclones almost never evolve.

->'''Pokémon of this archetype:''' Paras Pikachu line, Shroomish line, Foongus line, Morelull line, Toedscool Plusle and Minun, Pachirisu, Emolga, Dedenne, Togedemaru, Morpeko, Pawmi line
->'''Pokémon that only have elements of this archetype:''' Brute Bonnet[[note]]Is a mushroom that learns Spore Marill line[[note]]Shares some visual and is introduced in an odd-numbered generation, but is a late-game single-stage Pokémon, albeit one whose design is derived thematic similarities to its predecessor, even being referred to as "Pikablu" before its official name was release. However, it deviates from Amoonguss.the standard color and typing of the standard Pikaclone, has a complete evolutionary line, and plays out like a MightyGlacier when every other example is some degree of FragileSpeedster.[[/note]], Minccino line[[note]]Though initially conceived as a Clefairy clone, in execution Minccino has many traits of the Pikaclones, including being a FragileSpeedster, being based on some sort of rodent (a chinchilla in this case) and serving as one of the mascots for the generation it was introduced. Like Marill though, it differs in typing and color, and while most Pikaclones focus on hitting hard with one element (typically electricity) this line focuses more on DeathOfAThousandCuts and [[ConfusionFu has access to many different elements to suit this style on top of its normal typing]].[[/note]], Mimikyu[[note]]Appears in the same generation as Togedemaru and plays out more like a DeconstructedCharacterArchetype than a true example.[[/note]]



* ForcedSleep: While far from the only Pokémon move to cause this, the Spore move unique to this archetype takes this further by being the only 100% accuracy move that immediately causes sleep when it hits.[[note]]The only other 100% accuracy sleep-causing move is Yawn, but it requires that the target remain in battle for one more turn before sleep activates.[[/note]]
* FungiArePlants: They are mushroom-based Pokémon and classified as Grass-type alongside other plant-based Pokémon.
* GreenThumb: They are always Grass-type.
* MushroomMan: They share a common basis in mushrooms.
* PinataEnemy: They may hold the Tiny Mushroom or Big Mushroom items that can be sold for money or exchanged for services.
* SecretArt: Spore, which is fittingly called Mushroom Spore in Japanese, is exclusive to this archetype.
* StatusEffects: In addition to their sleep-inducing Spore move, they also share the Effect Spore ability (except for Toedscool, who has an exclusive ability), allowing contacting moves a 30% chance of triggering poison, paralysis, or sleep on the opponent. Notably, Effect Spore is only found on this archetype as a normal ability, with other Pokémon only receiving it as a hidden ability.
* StoneWall: Most of them have the capability to take damage, but are lacking in speed to prevent them from being fast users of Spore. The only exceptions are Breloom, which is more of a GlassCannon, and Toedscruel, which has a good 100 speed, but its ability gives it [[ActionInitiative negative priority]] on [[NonDamagingStatusInflictionAttack status moves]] as an ObviousRulePatch.
[[/folder]]

!The General Game Animal Archetypes
Once you get past the first gym or two, the adventure opens up. As you explore more dungeons, caves, lakes, and buildings, the Pokémon diversify even more. Most of them are still based on real-life animals, though, and certain kinds of animals tend to get used over and over, so they tend to fill similar roles through the various games.

[[folder:The Pikaclone]]
!!The Pikaclone
Thanks to Pikachu's role as a SeriesMascot, the idea behind it expanded to a whole spiritual line of Pokémon sharing many of its elements: the Electric-type, a rodent-based design, and noticeable {{Blush Sticker}}s on their cheeks. While Pikachu has an evolutionary line, Pikaclones almost never evolve.

->'''Pokémon of this archetype:''' Pikachu line, Plusle and Minun, Pachirisu, Emolga, Dedenne, Togedemaru, Morpeko, Pawmi line
->'''Pokémon that only have elements of this archetype:''' Marill line[[note]]Shares some visual and thematic similarities to its predecessor, even being referred to as "Pikablu" before its official name was release. However, it deviates from the standard color and typing of the standard Pikaclone, has a complete evolutionary line, and plays out like a MightyGlacier when every other example is some degree of FragileSpeedster.[[/note]], Minccino line[[note]]Though initially conceived as a Clefairy clone, in execution Minccino has many traits of the Pikaclones, including being a FragileSpeedster, being based on some sort of rodent (a chinchilla in this case) and serving as one of the mascots for the generation it was introduced. Like Marill though, it differs in typing and color, and while most Pikaclones focus on hitting hard with one element (typically electricity) this line focuses more on DeathOfAThousandCuts and [[ConfusionFu has access to many different elements to suit this style on top of its normal typing]].[[/note]], Mimikyu[[note]]Appears in the same generation as Togedemaru and plays out more like a DeconstructedCharacterArchetype than a true example.[[/note]]
----



[[folder:The Two-Stage Canine]]
!!The Two-Stage Canine
Two-stage, canine-based Pokémon that tend to be found in the early-to-mid game. Their evolutions are quite powerful, and as such are often used by more powerful trainers, such as Ace Trainers.

-> '''Pokémon of this archetype:''' Growlithe line, Vulpix line, Houndour line, Electrike line, Rockruff line, Greavard line
-> '''Pokémon that only have elements of this archetype:''' Snubbull line[[note]]More anthropomorphic than its contemporaries, but nonetheless deviates from the design choices seen from Lucario and its successors, being a [[BullyBulldog bulldog]] with [[PinkMeansFeminine feminine features]]. It's also [[MightyGlacier slower]] and [[MagicallyIneptFighter more physical]] than Pokémon of this archetype. Has appeared as TheAntagonist of ''[[Recap/PokemonPK1PikachusVacation Pikachu's Vacation]]'', as well as an AdvertisedExtra in ''Film/PokemonDetectivePikachu'', but has otherwise not been [[WolverinePublicity publicized]] to the same extent as Lucario and its successors.[[/note]], Poochyena line[[note]]They're more strongly associated with the Common Dark-type archetype, due to their lower stats and partial ComMon status. Also takes some inspiration from [[HeinousHyena hyenas]], which are ''not'' canids.[[/note]], Riolu line[[note]]They're fully bipedal and aren't available until the mid-lategame in their source games[[/note]], Zorua Line[[note]]Zoroark is bipedal and the line is event-exclusive in their source games[[/note]], Lillipup line[[note]]Is a three-stage line available early on, though the final stage has relatively high stats. It has lower-than-usual Speed without Sand Rush, however.[[/note]], Swirlix line[[note]]Swirlix is a more abstract representation of canines, while Slurpuff lacks any resemblance to them outside of its "ears" and {{Dogface}}. Additionally, it evolves via trade and has lower stats than most other examples.[[/note]], Yamper line[[note]]While their second stage mostly fits this archetype aside from lower-than-usual stats, their first stage deviates strongly from others, being based off a corgi and possessing StoneWall stats.[[/note]], Nickit line[[note]]Like the Poochyena line, moreso associated with the Common Dark-type archetype, despite being based on foxes.[[/note]], Fidough line[[note]]Comes earlier than other Pokémon of its archetype, and the final stage has lower stats than usual.[[/note]], Maschiff line[[note]]Again, comes earlier than usual, making it closely associated with the Common Dark-type archetype. However, Mabosstiff's base stats are more in-line with others of its archetype, minus lower-than-usual Speed.[[/note]]

to:

[[folder:The Two-Stage Canine]]
Aquatic Magikarp Power]]
!!The Two-Stage Canine
Two-stage, canine-based
Aquatic Magikarp Power
Water-type
Pokémon that tend to be found in share a common quirk: they start out very weak, but can achieve high stats. The way they do this is dependent on the early-to-mid game. Their evolutions are quite powerful, and as such are often used by more species: Magikarp itself must reach Level 20, but the others require a special gimmick to evolve and/or achieve their special powerful trainers, such as Ace Trainers.

-> '''Pokémon
forms.

->'''Pokémon
of this archetype:''' Growlithe Magikarp line, Vulpix Feebas line, Houndour line, Electrike line, Rockruff line, Greavard Wishiwashi, Finizen line
-> '''Pokémon that only have elements of this archetype:''' Snubbull line[[note]]More anthropomorphic Basculin line[[note]]A relatively weak Water-type with a powerful evolution, but it was only a single unimpressive stage when it was introduced. It’s also stronger than the other members of this archetype in its contemporaries, but nonetheless deviates from the design choices seen from Lucario and its successors, being a [[BullyBulldog bulldog]] with [[PinkMeansFeminine feminine features]]. It's also [[MightyGlacier slower]] and [[MagicallyIneptFighter more physical]] than first form.[[/note]], Wimpod line[[note]]A Bug/Water MagikarpPower Pokémon of this archetype. Has appeared as TheAntagonist of ''[[Recap/PokemonPK1PikachusVacation Pikachu's Vacation]]'', as well as an AdvertisedExtra in ''Film/PokemonDetectivePikachu'', but has otherwise not been [[WolverinePublicity publicized]] to the same extent as Lucario and its successors.[[/note]], Poochyena line[[note]]They're line that's more strongly associated with the Common Dark-type archetype, land based due to their lower stats and partial ComMon status. Also takes some inspiration from [[HeinousHyena hyenas]], which are ''not'' canids.[[/note]], Riolu line[[note]]They're fully bipedal and aren't available until the mid-lategame in their source games[[/note]], Zorua Line[[note]]Zoroark is bipedal and the line is event-exclusive in their source games[[/note]], Lillipup line[[note]]Is a three-stage line available early on, though the final stage has relatively high stats. It has lower-than-usual Speed without Sand Rush, however.[[/note]], Swirlix line[[note]]Swirlix is a more abstract representation of canines, while Slurpuff lacks any resemblance to them outside of its "ears" and {{Dogface}}. Additionally, it evolves via trade and has lower stats than most other examples.[[/note]], Yamper line[[note]]While their second stage mostly fits this archetype aside from lower-than-usual stats, their primary Bug-typing. Wimpod is quite pathetic in its first stage deviates strongly from others, being based off a corgi and possessing StoneWall stats.[[/note]], Nickit line[[note]]Like the Poochyena line, moreso associated with the Common Dark-type archetype, despite being based on foxes.[[/note]], Fidough line[[note]]Comes earlier than other Pokémon of its archetype, and the final stage has lower stats than usual.[[/note]], Maschiff line[[note]]Again, comes earlier than usual, making form, but it closely associated with the Common Dark-type archetype. However, Mabosstiff's base stats are more in-line with others of its archetype, minus lower-than-usual Speed.becomes a powerhouse after evolving into Golisopod.[[/note]]



* AngryGuardDog: A few of these dog Pokémon can be sinister, especially the Houndour line, which are often used by various villains.
* BigFriendlyDog: Many second-stage canine Pokémon are large, friendly, and fiercely loyal to their trainers, if properly trained.
* HeroicDog: They're sometimes portrayed as being used by the heroes, if not used by the evil teams.
* MagicKnight: Several members of this archetype have solid offenses on both the physical and special sides.
* PreciousPuppy: One of the contributing factors to this archetype's popularity is the adorable first stages.
* RightHandAttackDog: Houndour and Houndoom are used by multiple evil teams, and the other members of this archetype are commonly used by gym leaders and Elite Four members.

to:

* AngryGuardDog: A few of these dog Pokémon can be sinister, especially the Houndour line, which are often used by various villains.
* BigFriendlyDog: Many second-stage canine Pokémon are large, friendly, and fiercely loyal to their trainers, if properly trained.
* HeroicDog: They're sometimes portrayed as being used by the heroes, if not used by the evil teams.
* MagicKnight: Several members of
MagikarpPower: Not only does this archetype have solid offenses on both contain the physical TropeNamer, but it's defined by its members starting out very weak and special sides.
* PreciousPuppy: One
having some sort of unique gimmick to reach high levels of power.
** Magikarp line: Simply reach Level 20.
** Feebas line: Level up with a maxed-out Beauty stat in
the contributing factors to this archetype's popularity is the adorable first stages.
* RightHandAttackDog: Houndour
relevant games, or (starting with Generation V) trade with a Prism Scale.
** Wishiwashi: Reach Level 20,
and Houndoom are used by multiple evil teams, keep its HP above 25%.
** Finizen line: Reach Level 38 in multiplayer, then switch it out
and the other back in.
* MakingASplash: Most
members of this the archetype are commonly used by gym leaders pure Water-type; the one exception, Gyarados, is Water/Flying.
* NecessaryDrawback: The ability-based members of the archetype have base stats that surpass Pseudo-Legendaries (totaling above 600) but have a catch to them that prevents their SuperMode from being superior to a normal evolution.
** School Form Wishiwashi is both [[MightyGlacier extremely slow]]
and Elite Four members. [[ArmoredButFrail has very low HP]]. Both of these are coupled with its school breaking when its HP falls below 25%.
** Palafin must be [[SecretIdentityChangeTrick switched out of battle and switched back in]], therefore potentially exposing itself to danger on the latter stipulation.
* SeaSerpent: Both Magikarp and Feebas evolve into massive, powerful snakelike beasts.
* SocializationBonus: Feebas can evolve in games without Contest Stats (and sometimes even then) by trading with a Prism Scale. Finizen has a more atypical variant where it evolves by reaching a certain level in multiplayer.
* SuperMode: Wishiwashi achieves its power not through evolution, but through its ability once it reaches Level 20. Finizen on the other hand composites the Feebas and Wishiwashi methods by evolving through a SocializationBonus, then achieving its own special form through its ability.



[[folder:The Two-Stage Ursine]]
!!The Two-Stage Ursine
Small, adorable bear cub-like Pokémon evolve into big, ferocious adult bear Pokémon. Their stats are usually oriented toward the physical side.

->'''Pokémon of this archetype:''' Teddiursa line[[note]]before gaining a third stage in ''Legends: Arceus''[[/note]], Cubchoo line, Pancham line, Stufful line
-> '''Pokémon that only have elements of this archetype:''' Munchlax line[[note]]Munchlax wasn't introduced until well after its evolved form, and both only vaguely resemble bears.[[/note]], Kubfu line[[note]]Its second stage is a Legendary Pokémon with two different forms.[[/note]]

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[[folder:The Two-Stage Ursine]]
!!The Two-Stage Ursine
Small, adorable bear cub-like
!The Miscellaneous Archetypes
While animal-inspired monsters are most common,
Pokémon evolve into big, ferocious adult bear Pokémon. Their stats can be based on anything, from humanoid beings to inanimate objects to more abstract concepts, as you'll discover when you encounter them on your adventure. Here, the archetypes are usually oriented toward a bit looser, but there are still some identifiable trends.

[[folder:The Three-Stage Rock-type]]
!!The Three-Stage Rock-type
A Rock-type Pokémon that can be found in an early cave such as Mt. Moon or Granite Cave. Because of their three-stage evolution and high physical-oriented stats, they can seem like powerful team members to keep throughout
the physical side.

game. However, due to the Rock type's high amount of weaknesses and their special-oriented flaws, they tend to be hard-to-use at best from mid-game and on.

->'''Pokémon of this archetype:''' Teddiursa line[[note]]before gaining a third stage in ''Legends: Arceus''[[/note]], Cubchoo Geodude line, Pancham Aron line, Stufful Roggenrola line, Rolycoly line, Nacli line
-> '''Pokémon ->'''Pokémon that only have elements of this archetype:''' Munchlax line[[note]]Munchlax Rhyhorn line[[note]]The final stage wasn't introduced until well after its evolved form, previous two stages, and both only vaguely resemble bears.[[/note]], Kubfu line[[note]]Its second stage is a Legendary wasn't as significant an upgrade from them as that of true Pokémon with two different forms.of this archetype.[[/note]]



* BareFistedMonk: The Pancham and Stufful lines are half-Fighting-type. Ursaring, Beartic, and Snorlax can learn a variety of Fighting-type moves. Kubfu starts out as a pure Fighting-type, but gains either a secondary Water or Dark typing as Urshifu.
* BearsAreBadNews: They're adorable as babies, but intimidating and powerful as adults.
* KryptoniteFactor: All of them share a weakness to Fighting-type moves, the only exception being the Kubfu line, which itself can gain a weakness to Fighting-type moves if it evolves into Single Strike Style Urshifu.
* MagicallyIneptFighter: They've got high Attack and Defense stats, with paltry Special Attack stats.
* MightyGlacier: They tend to be slow and bulky, with strong Attack stats.
* RidiculouslyCuteCritter: The pre-evolutions are small, playful and cute. Not so much when they grow up (aside from Snorlax and Bewear).

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* BareFistedMonk: The Pancham and Stufful lines are half-Fighting-type. Ursaring, Beartic, and Snorlax can learn a variety of Fighting-type moves. Kubfu starts AchillesHeel: A crippling flaw that tends to keep them out as a pure Fighting-type, but gains either of the late game, they usually have a secondary Water or Dark typing that magnifies at least one (usually two) of the Rock type's weaknesses into a double weakness. Roggenrola and Nacli avert this by being pure Rock type.
* CrutchCharacter: They can be found early on and have both decent stats and powerful moves for that point in the game, but later on they tend to plateau due to their [[WeakToMagic low Special Defense]], [[MightyGlacier low Speed]], and [[AchillesHeel more common weaknesses]]. This is most present in the early members of the archetype; later ones, such
as Urshifu.
Rolycoly and Nacli, have the tools to remain useful later in the game despite their weaknesses.
* BearsAreBadNews: DishingOutDirt: They're adorable as babies, but intimidating and powerful as adults.
* KryptoniteFactor: All of them share
always Rock-type, usually also having a weakness secondary typing to Fighting-type moves, the only exception go with it.
* LaterInstallmentWeirdness: The Rolycoly line balances between
being a StoneWall and a MightyGlacier. While it has the Kubfu line, which itself can gain a weakness to Fighting-type moves if highest defensive stats of this archetype, and possesses the traditionally low Speed, it evolves into Single Strike Style Urshifu.
* MagicallyIneptFighter: They've got
foregoes the high Attack of others in favor of an equally mediocre Atttack and Special Attack. It also has a surprisingly high Special Defense stats, with paltry Special Attack stats.
for the standards of this archetype, although it's [[AchillesHeel still susceptible to its two double weaknesses]].
* MightyGlacier: They tend to be slow and bulky, Speed is almost always their lowest stat, [[DumpStat even more than their]] [[MagicallyIneptFighter Special Attack]], but compensate this with strong their high Attack stats.
* RidiculouslyCuteCritter: The pre-evolutions are small, playful
and cute. Not so much when even higher Defense.
* RockMonster: With the exception of the reptilian Aron line,
they grow up (aside from Snorlax are creatures entirely composed of rock pieces. While the Geodude and Bewear).Roggenrola lines are made of ordinary rocks, the Rolycoly and Nacli lines are instead made of the human-used coal and salt respectively.
* SocializationBonus: Two of them (Geodude and Roggenrola) can't reach their final evolutionary stage without being traded with someone else.
* SuperMode: Aggron has a Mega Evolution while Coalossal has a Gigantamax form.
* WeakToMagic: Special Defense tends to be one of their lowest stats, which isn't helped by [[AchillesHeel their greatest weaknesses]] frequently (and before the Special split exclusively) skewing towards the Special side.



[[folder:The Two-Stage Equine]]
!!The Two-Stage Equine
Cute ponies that evolve into powerful steeds. They tend to focus on speed and attack power at the cost of other stats.

->'''Pokémon of this archetype:''' Ponyta line, Blitzle line, Mudbray line, Galarian Ponyta line
->'''Pokémon that only have elements of this archetype:''' Skiddo line[[note]]Based on a goat, rather than a horse.[[/note]]

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[[folder:The Two-Stage Equine]]
Humanoid Fighting-type]]
!!The Two-Stage Equine
Cute ponies
Humanoid Fighting-type
Two or three-stage Fighting-type Pokémon
that evolve into powerful steeds. come off the most human-looking. They tend to focus on speed and attack power at be viewed as the cost of other stats.

->'''Pokémon
high physical Attack counterpart to the more Special Attack oriented Humanoid Psychic-type. Furthering this comparison is that the Humanoid Fighting-type tend to look masculine while the Humanoid Psychic-type tend to look feminine.

-> '''Pokémon
of this archetype:''' Ponyta Machop line, Blitzle Tyrogue lines, Makuhita line, Mudbray Gallade, Timburr line, Galarian Ponyta line
->'''Pokémon that only have elements of this archetype:''' Skiddo line[[note]]Based on a goat, rather than a horse.[[/note]]
Throh and Sawk



* BossBattle: If not a Gym Leader's SignatureMon, they're NumberTwo on a Gym Leader's lineup.
* CoolHorse: Most serve as mounts to their trainers, and to the player character when applicable.
* GlassCannon: Usually they have high striking power but low defenses overall. Mudsdale averts this by becoming a physical MightyGlacier whose Defense rises as it takes damage.
* MagicallyIneptFighter: They focus on high Attack and ramming [[{{Pun}} horsepower,]] but with little magic or Special Attack stats.
* ZebrasAreJustStripedHorses: Averted. Though Zebstrika might be framed as an electric Rapidash equivalent, it can't learn [[SecretArt High Horsepower]] since [[ExactlyWhatItSaysOnTheTin zebras aren't horses.]]

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* BossBattle: If not BareFistedMonk: They all have the Fighting-type, and can learn a Gym Leader's SignatureMon, variety of fighting moves.
* CloseRangeCombatant: Given that
they're NumberTwo on a Gym Leader's lineup.
* CoolHorse: Most serve as mounts to their trainers, and to the player character when applicable.
* GlassCannon: Usually
Fighting-Types, they have high striking power but low defenses overall. Mudsdale averts this by becoming a tend to rely on up close physical MightyGlacier whose Defense rises as it takes damage.
attacks.
* ElementalPunch: Usually to give them a bit of type-variety than just Fighting attacks, most of these Pokémon can learn the Elemental Punches (Fire Punch, Ice Punch, and Thunder Punch).
* HuMons: This archetype is defined by its members closely resembling (often masculine) humans.
* MagicallyIneptFighter: They focus on tend to have high Attack and ramming [[{{Pun}} horsepower,]] but with little magic or while their Special Attack stats.
is quite low.
* ZebrasAreJustStripedHorses: Averted. Though Zebstrika might be framed as an electric Rapidash equivalent, it can't learn [[SecretArt High Horsepower]] since [[ExactlyWhatItSaysOnTheTin zebras aren't horses.]]WeakToMagic: Given their Fighting-typing, they're all weak to Psychic and Fairy attacks.



[[folder:The Two-Stage Crustacean]]
!!The Two-Stage Crustacean
Two-stage crustacean-like Pokémon that can be found using a fishing rod (at least a Good Rod if it exists in the region). They have a low speed stat but high offensive power and share the SecretArt Crabhammer.

->'''Pokémon of this archetype:''' Krabby line, Corphish line, Clauncher line
-> '''Pokémon that only have elements of this archetype:''' Dwebble line[[note]]Lacks a [[MakingASplash Water-typing]] and cannot learn [[SecretArt Crabhammer]].[[/note]], Crabrawler line[[note]]Lacks a [[MakingASplash Water-typing]].[[/note]], Klawf[[note]]Lacks an evolved form and [[MakingASplash Water-typing]].[[/note]]

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[[folder:The Two-Stage Crustacean]]
Humanoid Psychic-type]]
!!The Two-Stage Crustacean
Two-stage crustacean-like Pokémon that can be found using a fishing rod (at least a Good Rod if it exists in
Humanoid Psychic-type
A multi-stage Psychic-type line most notable for being among
the region). most human-looking Pokémon, usually looking rather feminine. Being Psychic-types they naturally have great special-oriented stats offset by poor physical stats with HP and Speed being hit-or-miss. They have a low speed stat often take time to train up but high offensive power and share when fully evolved make very good partners well into the SecretArt Crabhammer.

late game.

->'''Pokémon of this archetype:''' Krabby Abra line, Corphish Ralts line, Clauncher Gothita line, Hatenna line
-> '''Pokémon ->'''Pokémon that only have elements of this archetype:''' Dwebble line[[note]]Lacks Mr. Mime line, Jynx line [[note]]Retroactively after gaining evolutions in later Gens.[[/note]] Solosis line[[note]]Only vaguely resembles a [[MakingASplash Water-typing]] and cannot learn [[SecretArt Crabhammer]].[[/note]], Crabrawler line[[note]]Lacks humanoid, bearing greater resemblance to a [[MakingASplash Water-typing]].[[/note]], Klawf[[note]]Lacks an evolved form and [[MakingASplash Water-typing]].fetus or [[https://en.wikipedia.org/wiki/Homunculus Homunculus]]. [[/note]]



* ArmoredButFrail: Most of the Pokémon under this archetype tend to have relatively low HP, but high physical Defense. The only exception is Crabominable.
* GiantEnemyCrab: They are certainly larger than the creatures they are based on, especially Gigantamax Kingler.
* MakingASplash: As they are often found fishing in water, they can learn Water type moves.
* MightyGlacier: Usually not extremely fast, but they hit hard and have high Defense to make up for it.
* PowerPincers: Typical for a crustacean-like creature.
* SecretArt: Crabhammer, a move used by Pokémon with pincers.

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* ArmoredButFrail: ConfusionFu: Most have access to moves from a wide array of types that can play off their amazing Special Attack.
* CuteMonsterGirl: Due to their highly feminine appearances,
the Smooochum, Ralts, Gothita, and Hatenna lines are very cute in each stages. Adding to this, the Gothita line has a 3 females to 1 male ratio, while Smoochum and Hatenna are entirely female.
* EarlyInstallmentWeirdness:
Pokémon under of this archetype tend are well-known for having very feminine appearances, but the originator of the archetype, the Abra line, is very masculine in appearance and even has a 3 males to 1 female gender ratio. The Ralts line eventually codified the feminine looks for the archetype, and later archetype members have relatively low HP, but high physical Defense. added on to this by being either mostly or entirely female.
* EvilCounterpart:
The only exception Gothita line's {{Yandere}} vibes and Hatenna line's AxCrazy attitude make them both serve as one for the protective and compassionate Ralts line.
* HuMons: This archetype
is Crabominable.
defined by its members closely resembling (often feminine) humans.
* GiantEnemyCrab: MagikarpPower: They are certainly larger start out very underwhelming and take a while to reach their final forms, but once they do they get a massive increase in power. As an example, Ralts has lower stats than the creatures they TropeNamer and Kirlia is the weakest of all non-cocoon evolved Pokémon, yet both Gardevoir and Gallade are based on, especially Gigantamax Kingler.
* MakingASplash: As they are often found fishing in water, they can learn Water type moves.
* MightyGlacier: Usually not extremely fast, but they hit hard and have high Defense to make up for it.
* PowerPincers: Typical for a crustacean-like creature.
* SecretArt: Crabhammer, a move used by
strong Pokémon with pincers.both capable of Mega Evolution.
* PsychicPowers: Very potent powers at that.
* SuperMode: Alakazam, Gardevoir, and Gallade are all capable of Mega Evolution, while Hatterene has a Gigantamax form.
* SixthRanger: The Solosis line fits the mold of a three-stage Psychic-type, but are instead based on ''embryos'', of all things.
* TropeCodifier: The Ralts line established the feminine characteristics of this archetype.



[[folder:The Two-Stage Fish]]
!!The Two-Stage Fish
Two-stage, fish-like Pokémon that can only be found in water. This is particularly the case in the mid-game once the player is able to Surf or use fishing rods.

->'''Pokémon of this archetype:''' Goldeen line, Carvanha line, Finneon line, Skrelp line, Arrokuda line, White-Striped Basculin line, Hisuian Qwilfish line
->'''Pokémon that only have elements of this archetype:''' Remoraid line[[note]]Its evolution into Octillery makes it less of a fish.[[/note]], Red/Blue-Striped Basculin[[note]]It's the common fish of Gen V, but is only a single-stage Pokémon. However, its Hisuian variant was given an evolution in Gen VIII.[[/note]], Wiglett line[[note]]Based on fish and is two-stage, but Wiglett can be found much earlier than the other examples due to being found on coasts rather than in the water.[[/note]], Finizen line[[note]]Two-stage, found in the water, but based on dolphins, which are mammals.[[/note]]

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[[folder:The Two-Stage Fish]]
Three-Stage Ghost-Type]]
!!The Two-Stage Fish
Two-stage, fish-like Pokémon that can only be found in water. This is particularly
Three-Stage Ghost-Type
A Ghost-Type with a family of three evolutions, with
the case in third form requiring a special method. They usually have a high Special Attack Stat. Because Ghost-Types are generally uncommon, the mid-game once may be the player is able to Surf or use fishing rods.

most common Ghost available.
->'''Pokémon of this archetype:''' Goldeen Gastly line, Carvanha Duskull line, Finneon Litwick line, Skrelp line, Arrokuda line, White-Striped Basculin line, Hisuian Qwilfish Honedge line
->'''Pokémon that only have elements of this archetype:''' Remoraid line[[note]]Its evolution into Octillery makes it less of a fish.[[/note]], Red/Blue-Striped Basculin[[note]]It's the common fish of Gen V, but Shuppet line [[note]]Its third form is only a single-stage Pokémon. However, its Hisuian variant was given an evolution in Gen VIII.[[/note]], Wiglett line[[note]]Based on fish and is two-stage, but Wiglett can be found much earlier than the other examples due to being found on coasts [[SuperMode Mega Evolution]] rather than in the water.[[/note]], Finizen line[[note]]Two-stage, found in the water, but based on dolphins, which are mammals.[[/note]]an actual evolution[[/note]]



* ComMons: Given that they're usually the common fish of their generation found in water, it's easy to come across them on the routes they were placed in.
* FlyingSeafoodSpecial: Due to most battles taking place on land, you can count on them just floating off the ground as if they were swimming.
* MakingASplash: Being Water-types that can only be found in water, they're primarily based on different kinds of fish, and of course come with Water-type attacks.

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* ComMons: Given AnimateInanimateObject: Litwick is a candle that they're usually turns into a lamp and later a chandelier, while the common fish whole Honedge line is based on swords. Gastly is a downplayed example as a living cloud of toxic gas, but it still has significant ghostly features while its evolutions are an outright BedsheetGhost and LivingShadow.
* EarlyInstallmentWeirdness:
** Gengar and Dusknoir require a [[SocializationBonus trade]] to evolve, while the other two only need a Dusk Stone.
** The Duskull line is notable for becoming a member of this archetype by gaining a third form between generations. Litwick and Honedge instead have their own third forms introduced alongside their first and second from the get-go like Gastly.
* NoSell: Their Ghost-type gives them immunities to both Normal and Fighting.
* SoulPower: They're always Ghost-types.
* YourSoulIsMine: Several
of their generation found in water, it's easy to come across Pokédex entries make mention of them on stealing humans' souls or life force. Haunter tries to lick people with its tongue and steal their lives away, the routes they were placed in.
* FlyingSeafoodSpecial: Due to most battles taking place on land, you can count on them just floating off
Litwick line's flames are fueled by souls, and Honedge will drain the ground as if they were swimming.
* MakingASplash: Being Water-types
life of anyone that can only be found in water, they're primarily based on different kinds of fish, and of course come with Water-type attacks.tries to wield it like a real sword.



[[folder:The Two-Stage Bat]]
!!The Two-Stage Bat
Two-Stage Pokémon that have characteristics based on bats. They're usually found in caves, and tend to have the Flying-typing given that they're winged creatures.

->'''Pokémon of this archetype:''' Zubat line[[note]]Gained a second evolution in Gen II[[/note]], Gligar line, Woobat line, Noibat line

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[[folder:The Two-Stage Bat]]
Pokéball Decoy]]
!!The Two-Stage Bat
Two-Stage
Pokéball Decoy
Items in the
Pokémon series are generally represented by Pokéballs that litter the landscape. However, due to this, several Pokémon have characteristics based on bats. They're usually found in caves, and tend to have the Flying-typing given been introduced that they're winged creatures.

take advantage of this fact, and bear a similar design in order to trick players into running into them. Generally they are fairly balanced in their stats, albeit excelling in a few areas and falling flat in others.

->'''Pokémon of this archetype:''' Zubat line[[note]]Gained a second evolution in Gen II[[/note]], Gligar Voltorb line (standard form only), Foongus line, Woobat line, Noibat lineGalarian Stunfisk
->'''Pokémon that only have elements of this archetype:''' Hisuian Voltorb line[[note]]Although it does resemble the Pokéballs of the time period, Hisuian Voltorb and Electrode aren't discoverable in the overworld like the others in this category[[/note]], Orthworm[[note]]Also not discoverable as a mimic, while some hide in the ground, vaguely looking like Pokéballs, they aren't easily interactable in this state. Some just roam around.[[/note]], Greavard line [[note]]Mimics overworld items in its first form when it's buried underground, but doesn't look like a Poké Ball[[/note]], Brute Bonnet[[note]]Also not discoverable as a mimic like Hisuian Voltorb and Electrode, albeit due to being Amoonguss' ancestor.[[/note]], Gimmighoul line[[note]]While these are discoverable as a mimic, they don't function as a ChestMonster, as they don't resemble item pickups.[[/note]]



* BatOutOfHell: They tend to look quite vicious by their final evolution; the only exception is Swoobat.
* BloodsuckingBats: Both the Zubat line and the Noibat line can learn Leech Life.
* BlowYouAway: They're all part Flying, and can learn a plethora of different Flying moves.
* ComMons: The Zubat and Woobat lines in particular are quite common to run into when it comes to cave encounters. Zubat even achieved BatScare level meme status in Gen I due to how often you run into them in Mt. Moon (you still don't have access to Repels at this point).

to:

* BatOutOfHell: They tend to look quite vicious by their final evolution; the only exception is Swoobat.
* BloodsuckingBats: Both the Zubat line and the Noibat line can learn Leech Life.
* BlowYouAway:
AnimateInanimateObject: They're all part Flying, and can learn a plethora of different Flying moves.
based on Pokéballs.
* ComMons: The Zubat and Woobat lines in particular are quite common to run ChestMonster: Essentially what their gimmick is; tricking you into when it comes to cave encounters. Zubat even achieved BatScare level meme status in Gen I due to how often you run into them in Mt. Moon (you still don't have access to Repels at this point).thinking it’s an item before revealing it's a Pokémon.



[[folder:The Two-Stage Arachnid]]
!!The Two-Stage Arachnid
Two-Stage Pokémon that have characteristics based on spiders. They tend to have the Bug-typing.

->'''Pokémon of this archetype:''' Spinarak line, Joltik line, Dewpider line, Tarountula line
->'''Pokémon that only have elements of this archetype:''' Skorupi line[[note]]It's a two-stage arachnid but is based on scorpions rather than spiders, and it loses its Bug-typing when it evolves.[[/note]]

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[[folder:The Two-Stage Arachnid]]
Pollutant]]
!!The Two-Stage Arachnid
Two-Stage
Pollutant
Two-stage Poison-type
Pokémon that have characteristics based on spiders. in the mold of Koffing and Grimer. They tend to have the Bug-typing.

appear in odd-numbered generations and embody something thematically related to poison, such as pollution or acid. They don't always get along; Muk and Garbodor, in particular, are natural enemies.

->'''Pokémon of this archetype:''' Spinarak Grimer line, Joltik Koffing line, Dewpider Gulpin line, Tarountula Trubbish line
->'''Pokémon that only have elements of this archetype:''' Skorupi line[[note]]It's Varoom line[[note]]Although it's a two-stage arachnid but Poison-type Pokémon with two stages and represents a form of pollution, it's also part Steel-type and is based on scorpions rather less amorphous than spiders, and it loses its Bug-typing when it evolves.the other members.[[/note]]



* AllWebbedUp: They tend to learn unique moves that are associated with spiders, such as Spider Web and Sticky Web.
* BigCreepyCrawlies: They're all part Bug-types, and are based on different types of spiders.
* ComMons: They're all usually quite common to find in certain areas compared to other Pokémon encounters.
* CrutchCharacter: ZigZagged. Some, like Spinarak and Tarountula, are designed to be most effective early-game, then fall off later. Others, such as Joltik and Dewpider, are found later in the game and have more powerful evolved forms which can stand up to late-game foes.
* FourLeggedInsect: Despite being based on spiders, none of the forms of the Spinarak, Joltik, or Dewpider lines have eight legs. Tarountula and its evolution Spidops avert this, being the first Pokémon of the archetype to have eight legs.
* FriendlyNeighborhoodSpider: They fulfill this trope mostly in their cuter first forms, but even in their larger, more imposing second forms, they can still be very friendly and affectionate to their trainers.
* GiantSpider: What each of these lines eventually evolve into.
* RidiculouslyCuteCritter: Their first stage form are small and a lot cuter compared to their more scary and imposing looking evolved GiantSpider forms.

to:

* AllWebbedUp: They tend to learn unique moves that are associated with spiders, such as Spider Web and Sticky Web.
* BigCreepyCrawlies:
BlobMonster: They're all part Bug-types, mostly somewhat shapeless, and the Grimer and Gulpin lines in particular are living blobs of sludge.
* GreenIsGross: Alolan Grimer, Alolan Muk, Gulpin, Trubbish, and Garbodor are green, while Galarian Weezing produces clouds of pale green gas.
* LandSeaSky: The Grimer, Koffing and Trubbish lines
are based on different types of spiders.
* ComMons: They're all usually quite common to find in certain areas compared to other Pokémon encounters.
* CrutchCharacter: ZigZagged. Some, like Spinarak
liquid, gaseous, and Tarountula, are designed to be most effective early-game, then fall off later. Others, such as Joltik and Dewpider, are found later in solid waste respectively, forming a take on this trope focused on pollution.
* LaterInstallmentWeirdness: The Varoom line otherwise plays
the game and have more powerful evolved forms which can stand up to late-game foes.
* FourLeggedInsect: Despite
archetype straight as being based on spiders, none of the forms of the Spinarak, Joltik, or Dewpider lines have eight legs. Tarountula a pollutant (engine exhaust) and its evolution Spidops avert this, evolving at Level 40 (comparable to Muk's 38 and Garbodor's 36), but mixes it up by being the first Pokémon of the archetype a Steel-type in addition to have eight legs.
its Poison type and having a more definite shape as a living combustion engine.
* FriendlyNeighborhoodSpider: They fulfill this trope MuckMonster: Grimer, Koffing, and Trubbish are all formed from living pollution. Varoom is a downplayed example, allegedly being an engine cylinder given life by a strange toxin.
* PoisonousPerson: They're
mostly in their cuter first forms, pure Poison-types, except for Alolan Grimer and Muk which gain secondary Dark typing, Galarian Weezing who gains a secondary Fairy typing, and the Varoom line which is entirely Steel/Poison.
* TechnicolorToxin: Most of them are primarily purple or green. The Varoom line is mostly metallic,
but even in their larger, more imposing second forms, they can still be very friendly and affectionate to their trainers.
* GiantSpider: What each of these lines eventually evolve into.
* RidiculouslyCuteCritter: Their first stage form
its exhaust pipes are small and a lot cuter compared to their more scary and imposing looking evolved GiantSpider forms.tipped with purple sludge.



[[folder:The Two-Stage Mollusk]]
!!The Two-Stage Mollusk
Two-stage Pokémon that are based on various of mollusks, such as bivalves, cephalopods, and gastropods. Often Water-types, but sometimes not. They tend to have low Speed but high Defense.

->'''Pokémon of this archetype:''' Shellder line, Omanyte line, Slugma line, Shellos line, Shelmet line, Clobbopus line
->'''Pokémon that only have elements of this archetype:''' Remoraid line, Clamperl line[[note]]Both are only mollusks in one stage.[[/note]]

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[[folder:The Two-Stage Mollusk]]
Tree]]
!!The Two-Stage Mollusk
Tree
Two-stage Pokémon that are based on various of mollusks, such as bivalves, cephalopods, and gastropods. Often Water-types, but sometimes not. They tall trees that can move about. Other than the Bonsly line, they tend to have low Speed but high Defense.

the Grass-typing. Other than the Snover line, their evolution usually requires a special method.

->'''Pokémon of this archetype:''' Shellder Exeggcute lines, Snover line, Omanyte line, Slugma line, Shellos line, Shelmet line, Clobbopus Phantump line
->'''Pokémon that only have elements of this archetype:''' Remoraid line, Clamperl line[[note]]Both are only mollusks Bonsly line[[note]]Lacks a Grass-typing, and both evolutionary stages were introduced in one stage.different generations.[[/note]], Smoliv line[[note]]Has three stages.[[/note]]



* DishingOutDirt: Magcargo and the Omanyte lines are part Rock-type, while the Shellos line is part Ground-type.
* HealThyself: Many of them can learn a healing move, such as Recover or Aqua Ring.
* MakingASplash: They are often Water-types. The Shelmet and Clobbopus lines are pure Bug and Fighting-types respectively but are known to learn Water-type moves. Averted with the Fire-types Slugma and Magcargo.
* MightyGlacier: Speed is their lowest base stat, while their other stats often range from decent to high. The one exception is Accelgor, which is a FragileSpeedster.
* StoneWall: The ones based on shelled mollusks, such as Magcargo, Shelmet, Clamperl, and the Shellder and Omanyte lines, all have Defense as their best stat.

to:

* DishingOutDirt: Magcargo and GreenThumb: Given that they're based on trees, they have the Omanyte lines are part Rock-type, while the Shellos line is part Ground-type.
* HealThyself: Many of them can learn a healing move, such as Recover or Aqua Ring.
* MakingASplash: They are often Water-types. The Shelmet and Clobbopus lines are pure Bug and Fighting-types respectively but are known to learn Water-type moves. Averted with the Fire-types Slugma and Magcargo.
* MightyGlacier: Speed is their lowest base stat, while their other stats often range from decent to high.
Grass-typing. The one exception is Accelgor, which is a FragileSpeedster.
* StoneWall: The ones based on shelled mollusks, such as Magcargo, Shelmet, Clamperl, and
being the Shellder and Omanyte lines, all Bonsly line.
* MightyGlacier: They tend to be very slow, but
have Defense as their best stat.high stats in other areas to make up for it.
* {{Treants}}: Sudowoodo and Trevenant both have a humanoid shape. Humorously, one can be found in a horde of the other in the Kalos games.
* WhenTreesAttack: They're all trees that can walk around and fight.



[[folder:The Two-Stage Primate]]
!!The Two-Stage Primate
Two-stage Pokémon that have characteristics based on monkeys and apes. They usually have high Attack or Special Attack, and are an overall mixed bag when it comes to the type chart.

->'''Pokémon of this archetype:''' Mankey line[[note]]Gains a second evolution in Gen IX[[/note]], Aipom line, Meditite line, The Elemental Monkey Trio (Pansage line, Pansear line, Panpour line), Darumaka line
->'''Pokémon that only have elements of this archetype:''' Oranguru and Passimian[[note]]Instead of being an evolution line, they're an Unrelated Related Duo as two one-stage ape Pokémon.[[/note]], Shroodle line[[note]]Fits more into the Venomous Grunt archetype. While the second stage ''is'' based on a primate, the first stage likely isn't, but is a close relative.[[/note]]

to:

[[folder:The Two-Stage Primate]]
Multiplying Metal Object]]
!!The Two-Stage Primate
Two-stage
Multiplying Metal Object
A
Pokémon that have characteristics based evolves by apparently merging with other members of its kind, rather than simply metamorphosing on monkeys and apes. its own. They usually have high Attack or Special Attack, tend to be three stage evolutions, part Steel-type, and are an overall mixed bag when it comes to the type chart.

quite powerful by their final form.

->'''Pokémon of this archetype:''' Mankey line[[note]]Gains a second evolution in Gen IX[[/note]], Aipom Magnemite line, Meditite Beldum line, The Elemental Monkey Trio (Pansage Klink line, Pansear line, Panpour line), Darumaka Honedge line
->'''Pokémon that only have elements of this archetype:''' Oranguru and Passimian[[note]]Instead of being an evolution line, they're an Unrelated Related Duo as Alolan Diglett line[[note]]Only has two one-stage ape Pokémon.evolutionary forms, are also based on organic creatures.[[/note]], Shroodle line[[note]]Fits more into the Venomous Grunt archetype. While Meltan line[[note]]Only two evolutionary forms, and the second stage ''is'' based form, unlike the others of this archetype, are a full on a primate, fusion between the Meltan[[/note]], Gimmighoul line[[note]]Only has two evolutionary forms, the first stage likely isn't, but is form isn't a close relative.Steel-Type.[[/note]]



* CrutchCharacter: In some cases, these Pokémon can be caught early to help with rounding out your team, but are outclassed by later foes. Particularly, the Mankey line (prior to Gen IX) and Elemental Monkeys.
* GlassCannon: Their Attack or Special Attack tend to be higher than their Defenses. In some cases ''a lot'' higher.
* SillySimian: These Pokémon all have some sort of characteristic based on monkeys or apes, and tend to be quite friendly. Some of them are [[ManiacMonkeys more vicious]], however.

to:

* CrutchCharacter: In some cases, AnimateInanimateObject: Metal objects like magnets, gears, and swords have all been used here.
* BossBattle: Many of them are the SignatureMon of a master level trainer. Metagross with Champion Steven, Klinklang with Plasma Boss Colress (who also has Magnezone and Metagross in his party), Aegislash and Alolan Dugtrio with Elite Four members Wikstrom and Molayne, respectively.
* {{Cyclops}}: A good deal of them have at least one form where they only have one eye.
* ExtraOreDinary: All members of this archetype are Steel-types. Diglett is pure Ground but got a Steel regional form, though it’s still only a two stage evolution.
* GameplayAndStorySegregation: Their Pokédex entries state that they evolve by fusing with other members of their kind, but in-game, a singular one of
these Pokémon can be caught early to help with rounding out your team, but are outclassed by later foes. Particularly, the Mankey line (prior to Gen IX) and Elemental Monkeys.
* GlassCannon: Their Attack or Special Attack tend to be higher than their Defenses. In some cases ''a lot'' higher.
* SillySimian: These Pokémon
evolve all have some sort of characteristic based on monkeys or apes, and tend to be quite friendly. Some of them are [[ManiacMonkeys more vicious]], however.by itself.



[[folder:The Two-Stage Yeti]]
!!The Two-Stage Yeti
Two-stage Pokémon that have characteristics based on the mythological Yeti (Abominable Snowman) creature that live in the cold mountains. They tend to have the Ice-typing.

->'''Pokémon of this archetype:''' Snover line, Crabrawler line, Galarian Darumaka line
->'''Pokémon that only have elements of this archetype:''' Cetoddle line[[note]]While they do live on mountains, are mammals, have two stages, and have the ice type, they lack characteristics of the yeti and are based on a land whale.[[/note]]

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[[folder:The Two-Stage Yeti]]
Possessed Object]]
!!The Two-Stage Yeti
Two-stage
Possessed Object
Ghost-type
Pokémon that have characteristics based on take the mythological Yeti (Abominable Snowman) creature form of an AnimateInanimateObject. These are somewhat inspired by a type of {{Youkai}} called a Tsukumogami, an everyday object that live in the cold mountains. They tend to have the Ice-typing.

has gained a spirit of its own.

->'''Pokémon of this archetype:''' Snover Shedinja, Shuppet line, Crabrawler Drifloon line, Galarian Darumaka Yamask line, Litwick line, Golett line, Honedge line, Sandygast line, Sinistea line, Gimmighoul line, Poltchageist line
->'''Pokémon that only have elements of this archetype:''' Cetoddle line[[note]]While they do live on mountains, are mammals, have two stages, Rotom[[note]]Loses its Ghost-typing once it possesses an object[[/note]], Dhelmise[[note]]Ghost-type that looks like an AnimateInanimateObject but is really seaweed that clings to an anchor and have the ice type, they lack characteristics of the yeti and are based on a land whale.[[/note]]ship's wheel[[/note]]



* BigfootSasquatchAndYeti: The Snover line, Crabominable, and Galarian Darumaka line have features to them based on the mountainous Yeti.
* AnIcePerson: Other than Crabominable's pre-evolution, they all share the Ice-type given that Yeti are associated with the cold. They are also capable of learning a plethora of Ice moves.
* MightyGlacier: Since they're based on the physically imposing Yeti, they tend to have high Attack compared to their really low speed. The Galarian Darumaka line has the highest Speed, and is at a rather respectable level, but is still nowhere near its massive Attack stat.

to:

* BigfootSasquatchAndYeti: AnimateInanimateObject: They are based on nonliving things, such as dolls, balloons, clay statues, and death masks.
* DishingOutDirt:
The Snover line, Crabominable, Golett, Sandygast, and Galarian Darumaka line have features to them based on the mountainous Yeti.
Yamask lines are all part Ground-type.
* AnIcePerson: Other OurGhostsAreDifferent. They're all Ghost-types. Rather than Crabominable's pre-evolution, they all share the Ice-type given that Yeti are associated with the cold. They are also capable of learning having a plethora of Ice moves.
* MightyGlacier: Since they're based on the physically imposing Yeti, they tend to have high Attack compared to
vaporous or see-through form like many ghosts, their really low speed. The Galarian Darumaka line has the highest Speed, and is at a rather respectable level, but is still nowhere near its massive Attack stat.spirits inhabit physical objects.



[[folder:The Two-Stage Serpent]]
Two-stage Pokémon that have serpent-like characteristics. The land-based serpents tend to be based on snakes while those associated with water are sea serpents.
->'''Pokémon of this archetype:''' Ekans line, Onix line, Magikarp line, Dunsparce line, Feebas line, Silicobra line
->'''Pokémon that only have elements of this archetype:''' Dratini line[[note]]Along with having a second evolution, the line starts off as a serpent, but ends as a dragon.[[/note]], Seviper[[note]]Only has one stage.[[/note]]

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[[folder:The Two-Stage Serpent]]
Two-stage
Edible Fairy]]
!!The Edible Fairy
An archetype introduced in the later games alongside the creation of their type. These are always two-stage Fairy-type
Pokémon that have serpent-like characteristics. The land-based serpents tend made to be based on snakes while those associated with water are sea serpents.
look like some kind of food, and oddly sometimes canines.

->'''Pokémon of this archetype:''' Ekans Swirlix line, Onix Milcery line, Magikarp line, Dunsparce line, Feebas line, Silicobra Fidough line
->'''Pokémon that only have elements of this archetype:''' Dratini line[[note]]Along with having a second evolution, the Snubbull line starts off as a serpent, [[note]] predates the food shape and Fairy-type, but ends as a dragon.[[/note]], Seviper[[note]]Only has one stage.[[/note]]is the first pink dog and was retroactively made pure Fairy[[/note]]



* ComMons: Many of these Pokémon tend to be a common encounter on the routes they're found on. Though in some generations, Onix and Dunsparce are usually the rare encounter of certain areas. Feebas was also quite rare early on in Gens III and IV due to the "only appears on certain water tiles" mechanic, but it becomes much easier to find from Gen V onward after said mechanic is done away with.
* MakingASplash: The sea serpent Pokémon are associated with water, and tend to learn Water-type moves.
* SeaSerpents: Magikarp and Feebas are fish that evolve into powerful sea serpent-like Pokémon. The Dratini-line is also this, but turns into a dragon in its final stage.
* SnakesAreSexy: Milotic and the Dratini-line (Dragonair in particular) make for some elegant looking Pokémon. And if the serpent starter Snivy-line is included, Serperior just oozes elegance.
* SnakesAreSinister: The land-based snakes, such as the Arbok, Steelix, and Seviper are quite intimidating. Gyarados does so as well for the sea serpents.

to:

* ComMons: Many AnthropomorphicFood: All of these Pokémon tend to be them are creatures that look like food:
** Swirlix resembles
a common encounter poodle based on the routes cotton candy, and Slurpuff is based on meringue with some puppy-like traits.
** Milcery and Alcremie look like
they're found on. Though in some generations, Onix made of cream, with Gigantamax Alcremie resembling a large, fancy cake.
** Fidough
and Dunsparce Dachsbun are usually dogs that look like they're made of bread.
* LightIsGood: They generally embody
the rare encounter brightly colored, benevolent form of certain areas. Feebas was also quite rare early most Fairy-types.
* NoSell: Being Fairy-types, they are immune to Dragon.
* OurFairiesAreDifferent: They're all pure Fairy-types based
on in Gens III food.
* PreciousPuppy: Both the Swirlix
and IV due to Fidough lines are based on dogs (though it's more obvious in the "only appears on certain water tiles" mechanic, but it becomes much easier latter) and are very cute. This might be a callback to find from Gen V onward Snubbull.
* RidiculouslyCuteCritter: Like most Fairy-types, they're all designed to be small, adorable creatures, even
after said mechanic is done away with.
* MakingASplash: The sea serpent Pokémon are associated with water, and tend to learn Water-type moves.
* SeaSerpents: Magikarp and Feebas are fish that evolve into powerful sea serpent-like Pokémon. The Dratini-line is also this, but turns into a dragon in its final stage.
* SnakesAreSexy: Milotic and the Dratini-line (Dragonair in particular) make for some elegant looking Pokémon. And if the serpent starter Snivy-line is included, Serperior just oozes elegance.
* SnakesAreSinister: The land-based snakes, such as the Arbok, Steelix, and Seviper are quite intimidating. Gyarados does so as well for the sea serpents.
they evolve.



[[folder:The Poison-Type Animal]]
!!The Poison-Type Animal
Two-stage primary Poison-type Pokémon that are based on animals with a toxic or chemical defense. In most games, these serve as the Pokémon of choice for members of the various villainous teams. Unlike [[RidiculouslyCuteCritter most first-stage Pokémon]], they tend to be [[CreepyCute somewhat creepy, sinister, or grotesque in their design]] [[UglyCute even in their "cuter" unevolved forms]].

->'''Pokémon of this archetype:''' Ekans line, Zubat line[[note]]Gained a second evolution in Gen II[[/note]], Stunky line, Skorupi line, Croagunk line, Mareanie line, Salandit line, Shroodle line
->'''Pokémon that only have elements of this archetype:''' Skrelp line[[note]]Its Poison typing doesn't derive from the defenses of the animal it's based on.[[/note]], Paldean Wooper line[[note]]Less unsettling in design than most Poison-types, being more of a RidiculouslyCuteCritter even after it evolves.[[/note]]

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[[folder:The Poison-Type Animal]]
Blade-Armed Humanoid]]
!!The Poison-Type Animal
Two-stage primary Poison-type
Blade-Armed Humanoid
A human-looking
Pokémon with arms that either are based on animals with a toxic bladed, resemble blades or chemical defense. In most games, flat-out ''are'' blades. Their highest base stat is their physical attack while their weakest is usually their special attack. Most of these serve as the Pokémon of choice for members of the various villainous teams. Unlike [[RidiculouslyCuteCritter most first-stage Pokémon]], they tend to be [[CreepyCute somewhat creepy, sinister, or grotesque in their design]] [[UglyCute even in their "cuter" unevolved forms]].

->'''Pokémon
have a masculine appearance.

-> '''Pokémon
of this archetype:''' Ekans Gallade, Pawniard line, Zubat line[[note]]Gained a second evolution in Gen II[[/note]], Stunky line, Skorupi line, Croagunk line, Mareanie line, Salandit line, Shroodle line
Ceruledge, Iron Valiant
->'''Pokémon that only have elements of this archetype:''' Skrelp line[[note]]Its Poison typing Scyther line (Kleavor)[[note]]Have blade-arms but don't resemble humans.[[/note]], Kabutops[[note]]Has blade-arms but doesn't derive from the defenses of the animal it's based on.[[/note]], Paldean Wooper line[[note]]Less unsettling in design than most Poison-types, being more of resemble a RidiculouslyCuteCritter even after it evolves.human.[[/note]]



* CombatPragmatist: Most of them can learn one or more Dark-type moves, with Drapion and the Stunky line being actual Dark-types.
* DarkIsNotEvil: Most of them look at least a bit menacing, and some are actual Dark-types, so it shouldn't come as a shock that the antagonists use them. However, despite their appearance, they're no more inherently evil than other Pokémon, and they can be caught and used by the player.
* EarlyInstallmentWeirdness: Ekans and Zubat can be [[ComMons caught much earlier]] in their debut game than most other examples.
* MakingASplash: Skrelp and the Mareanie line are part Water-type, giving them access to Water-type moves.
* PoisonIsEvil: They're not evil themselves, but the villains often use them because of their type.
* PoisonousPerson: They all have Poison as their primary type, though most of them have a secondary type that can be anything.
* TechnicolorToxin: Many of them are purple or have some purple on their bodies to show they are Poison-types.

to:

* CombatPragmatist: Most of them BareFistedMonk: Gallade and Iron Valiant are Fighting-types, and can learn one or more Dark-type moves, with Drapion and the Stunky line being actual Dark-types.
* DarkIsNotEvil: Most
a variety of them look at least a bit menacing, and some are actual Dark-types, so it shouldn't come as a shock that the antagonists use them. However, despite their appearance, they're no more inherently evil than other Pokémon, and they can be caught and used by the player.
* EarlyInstallmentWeirdness: Ekans and Zubat can be [[ComMons caught much earlier]] in their debut game than most other examples.
* MakingASplash: Skrelp and the Mareanie line are part Water-type, giving them access to Water-type
fighting moves.
* PoisonIsEvil: They're not evil themselves, but the villains often use them because BladeBelowTheShoulder: This archetype is partially defined by its members having arms that either are bladed, resemble blades or flat-out ''are'' blades.
* CloseRangeCombatant: The highest base stat
of these Pokémon is always their type.
physical attack.
* PoisonousPerson: HuMons: This archetype is partially defined by its members closely resembling humans.
* MagicallyIneptFighter:
They all always have Poison as high Attack while their primary type, though most of them have a secondary type that can be anything.
* TechnicolorToxin: Many of them are purple or have some purple on their bodies
Special Attack is usually quite low, with Iron Valiant being the only exception to show they are Poison-types.the latter thus far.
* WeakToMagic: Gallade is weak against Fairy-types, Ceruledge is weak against Ghost-types, and Iron Valiant is weak against both Fairy-types and Psychic-types.



[[folder:The Aquatic Magikarp Power]]
!!The Aquatic Magikarp Power
Water-type Pokémon that share a common quirk: they start out very weak, but can achieve high stats. The way they do this is dependent on the species: Magikarp itself must reach Level 20, but the others require a special gimmick to evolve and/or achieve their special powerful forms.

->'''Pokémon of this archetype:''' Magikarp line, Feebas line, Wishiwashi, Finizen line
-> '''Pokémon that only have elements of this archetype:''' Basculin line[[note]]A relatively weak Water-type with a powerful evolution, but it was only a single unimpressive stage when it was introduced. It’s also stronger than the other members of this archetype in its first form.[[/note]], Wimpod line[[note]]A Bug/Water MagikarpPower Pokémon line that's more land based due to its primary Bug-typing. Wimpod is quite pathetic in its first form, but it becomes a powerhouse after evolving into Golisopod.[[/note]]

to:

[[folder:The Aquatic Magikarp Power]]
Extraterrestrial]]
!!The Aquatic Magikarp Power
Water-type
Extraterrestrial
Pokémon that share a common quirk: they start out very weak, but can achieve high stats. The way they do this is dependent on are said to have come from outer space. They tend to have the species: Magikarp itself must reach Level 20, but the others require a special gimmick to evolve and/or achieve their special powerful forms.

->'''Pokémon of this archetype:''' Magikarp line, Feebas line, Wishiwashi, Finizen line
Psychic-type.

-> '''Pokémon of this archetype:''' Cleffa line, Staryu line, Lunatone and Solrock, Elgyem line
->'''Pokémon
that only have elements of this archetype:''' Basculin line[[note]]A relatively weak Water-type with a powerful evolution, but Minior[[note]]Lore establishes that it was only a single unimpressive stage when it was introduced. It’s also stronger came to the planet from forming within its ozone layer rather than the other members of this archetype in its first form.outer space.[[/note]], Wimpod line[[note]]A Bug/Water MagikarpPower Pokémon Blipbug line[[note]]There's nothing in the lore that confirms the Blipbug line that's more land as a group of aliens, but they have a lot of characteristics associated with outer space. The most obvious example is with Orbeetle's Gigantamax form, which is straight up based due to its primary Bug-typing. Wimpod is quite pathetic in its first form, but it becomes on a powerhouse after evolving into Golisopod.UFO.[[/note]]



* MagikarpPower: Not only does this archetype contain the TropeNamer, but it's defined by its members starting out very weak and having some sort of unique gimmick to reach high levels of power.
** Magikarp line: Simply reach Level 20.
** Feebas line: Level up with a maxed-out Beauty stat in the relevant games, or (starting with Generation V) trade with a Prism Scale.
** Wishiwashi: Reach Level 20, and keep its HP above 25%.
** Finizen line: Reach Level 38 in multiplayer, then switch it out and back in.
* MakingASplash: Most members of the archetype are pure Water-type; the one exception, Gyarados, is Water/Flying.
* NecessaryDrawback: The ability-based members of the archetype have base stats that surpass Pseudo-Legendaries (totaling above 600) but have a catch to them that prevents their SuperMode from being superior to a normal evolution.
** School Form Wishiwashi is both [[MightyGlacier extremely slow]] and [[ArmoredButFrail has very low HP]]. Both of these are coupled with its school breaking when its HP falls below 25%.
** Palafin must be [[SecretIdentityChangeTrick switched out of battle and switched back in]], therefore potentially exposing itself to danger on the latter stipulation.
* SeaSerpent: Both Magikarp and Feebas evolve into massive, powerful snakelike beasts.
* SocializationBonus: Feebas can evolve in games without Contest Stats (and sometimes even then) by trading with a Prism Scale. Finizen has a more atypical variant where it evolves by reaching a certain level in multiplayer.
* SuperMode: Wishiwashi achieves its power not through evolution, but through its ability once it reaches Level 20. Finizen on the other hand composites the Feebas and Wishiwashi methods by evolving through a SocializationBonus, then achieving its own special form through its ability.

to:

* MagikarpPower: Not only does this archetype contain the TropeNamer, but it's defined by its members starting out very weak and having DishingOutDirt: Given how comets tend to be associated with space, some sort of unique gimmick to reach high levels of power.
** Magikarp line: Simply reach Level 20.
** Feebas line: Level up with a maxed-out Beauty stat in the relevant games, or (starting with Generation V) trade with a Prism Scale.
** Wishiwashi: Reach Level 20, and keep its HP above 25%.
** Finizen line: Reach Level 38 in multiplayer, then switch it out and back in.
* MakingASplash: Most members
of the archetype alien Pokémon are pure Water-type; based around this idea of living rocks crashing down to the one exception, Gyarados, is Water/Flying.
* NecessaryDrawback: The ability-based members of the archetype
planet, such as Lunatone, Solrock, and Minior. Thus, they have base stats that surpass Pseudo-Legendaries (totaling above 600) but have a catch to them that prevents their SuperMode from being superior to a normal evolution.
** School Form Wishiwashi is both [[MightyGlacier extremely slow]]
the Rock-typing, and [[ArmoredButFrail has very low HP]]. Both can learn a variety of these are coupled with its school breaking when its HP falls below 25%.
** Palafin must be [[SecretIdentityChangeTrick switched out of battle and switched back in]], therefore potentially exposing itself
Rock moves. The Cleffa line also uses Moon Stones to danger on the latter stipulation.
* SeaSerpent: Both Magikarp and Feebas
evolve into massive, powerful snakelike beasts.
its final form.
* SocializationBonus: Feebas PowerFloats: Probably because of using their Psychic powers on themselves, some of these Pokémon, such as Lunatone, Solrock, and the Elgyem line, float around in the air.
* PsychicPowers: A majority of the alien-like Pokémon have the Psychic-typing, and
can evolve in games without Contest Stats (and sometimes even then) by trading learn a variety of Psychic moves. Even the Fairy-type Cleffa line tends to be associated with a Prism Scale. Finizen has a more atypical variant where it evolves by reaching a certain level in multiplayer.
* SuperMode: Wishiwashi achieves its power not through evolution, but through its ability once it reaches Level 20. Finizen on the other hand composites the Feebas and Wishiwashi methods by evolving through a SocializationBonus, then achieving its own special form through its ability.
using Psychic moves.



[[folder:The Aquatic Bird]]
!!The Aquatic Bird
Bird-like Pokémon that are usually found flying above or near areas of water. They tend to be the combination of the Water and Flying-type.

->'''Pokémon of this archetype:''' Wingull line, Ducklett line, Cramorant
-> '''Pokémon that only have elements of this archetype:''' Magikarp line[[note]]A pure-Water fish that evolves into the Water/Flying Gyarados. Gyarados tends to be associated with living underwater, but it has been depicted sometimes to be able to fly.[[/note]], Mantyke line[[note]]Has the Water/Flying typing, but is a Pokémon line based on a manta ray rather than a bird.[[/note]], Frillish line[[note]]Performs a similar role as a part Water-type that's usually found floating above areas of water, but is part-Ghost instead of part-Flying.[[/note]], Wattrel line[[note]]They're Flying-types based off of sea-faring birds and are commonly found in coastal areas, but they're part Electric-type rather than part Water-type.[[/note]]

to:

[[folder:The Aquatic Bird]]
Noisemaker]]
!!The Aquatic Bird
Bird-like
Noisemaker
Pokémon that are usually found flying above based on something related to sound, such as music or near areas of water. audio equipment, and rely heavily on sound-based moves. They tend to be have the combination of the Water and Flying-type.

->'''Pokémon of this archetype:''' Wingull line, Ducklett line, Cramorant
Normal-type.
-> '''Pokémon of this archetype:''' Igglybuff line, Whismur line, Chatot, Audino, Meloetta
->'''Pokémon
that only have elements of this archetype:''' Magikarp line[[note]]A pure-Water fish that evolves into the Water/Flying Gyarados. Gyarados tends to be associated with living underwater, but it has been depicted sometimes to be able to fly.[[/note]], Mantyke line[[note]]Has the Water/Flying typing, but is Chingling line, Kricketot line, Tympole line, Noibat line, Scream Tail[[note]]They all lack a Pokémon line based on a manta ray rather than a bird.[[/note]], Frillish line[[note]]Performs a similar role as a part Water-type that's usually found floating above areas of water, but is part-Ghost instead of part-Flying.[[/note]], Wattrel line[[note]]They're Flying-types based off of sea-faring birds and are commonly found in coastal areas, but they're part Electric-type rather than part Water-type.Normal-typing.[[/note]]



* BlowYouAway: They're part-Flying, and can learn a variety of Flying-type moves.
* ComMons: Other than Cramorant, they're usually quite easy to find on the Routes they were placed in. The Mantyke line is rare in earlier generations, but becomes easier to find in later ones.
* EarlyInstallmentWeirdness: The Magikarp and Mantine lines were more associated with living underwater before the Wingull line started the gimmick of having Pokémon that float above water.
* KryptoniteFactor: Given the Water/Flying combination, they have a massive weakness to Electric-types.
* MakingASplash: They're all part-Water, live in or near water, and can learn a large variety of Water-type moves.

to:

* BlowYouAway: They're part-Flying, AstonishinglyAppropriateAppearance: Their appearance often reflects their association with sound or music. Whismur's ears resemble the bells of an alarm clock, while Chatot has an eighth note for a head and a metronome for a tail.
* CartoonCreature: Some of them, such as Jigglypuff, Exploud, and Audino, don't look like any real-life animal.
* MagicMusic: Some of them
can learn a variety Sing, including the Igglybuff line, the originator of Flying-type this archetype.
* MakeSomeNoise: This archetype is based around the power of sound and uses a lot of sound-based
moves.
* ComMons: Other than Cramorant, they're usually quite easy NonElemental: They tend to find on have the Routes they were placed in. The Mantyke line is rare in earlier generations, but becomes easier to find in later ones.
* EarlyInstallmentWeirdness: The Magikarp and Mantine lines were more associated with living underwater before
Normal-type, just like most of the Wingull line started the gimmick of having Pokémon sound-based moves that float above water.
* KryptoniteFactor: Given the Water/Flying combination,
they have a massive weakness to Electric-types.
access to.
* MakingASplash: They're all part-Water, live in or near water, and SuperScream: Most of them can learn a large variety of Water-type moves.some screaming-related moves, such as Uproar, Echoed Voice, Noble Roar, Disarming Voice, Snarl, Sparkling Aria, and Hyper Voice.



!The Miscellaneous Archetypes
While animal-inspired monsters are most common, Pokémon can be based on anything, from humanoid beings to inanimate objects to more abstract concepts, as you'll discover when you encounter them on your adventure. Here, the archetypes are a bit looser, but there are still some identifiable trends.

[[folder:The Three-Stage Rock-type]]
!!The Three-Stage Rock-type
A Rock-type Pokémon that can be found in an early cave such as Mt. Moon or Granite Cave. Because of their three-stage evolution and high physical-oriented stats, they can seem like powerful team members to keep throughout the game. However, due to the Rock type's high amount of weaknesses and their special-oriented flaws, they tend to be hard-to-use at best from mid-game and on.

->'''Pokémon of this archetype:''' Geodude line, Aron line, Roggenrola line, Rolycoly line, Nacli line
->'''Pokémon that only have elements of this archetype:''' Rhyhorn line[[note]]The final stage wasn't introduced until well after its previous two stages, and wasn't as significant an upgrade from them as that of true Pokémon of this archetype.[[/note]]

to:

!The Miscellaneous Archetypes
[[folder:The Unrelated Related Duo]]
!!The Unrelated Related Duo
While animal-inspired monsters are most common, many Pokémon can mirror each other (foils, rivals, version exclusive counterparts etc.) these go one step further. These pairs are so closely related that they may even be based on anything, from humanoid beings categorized together. The games consistently make a point to inanimate objects to more abstract concepts, as you'll discover when you encounter pair them on your adventure. Here, the archetypes are a bit looser, but there are still some identifiable trends.

[[folder:The Three-Stage Rock-type]]
!!The Three-Stage Rock-type
A Rock-type Pokémon that can be found
in an early cave such as Mt. Moon or Granite Cave. Because of their three-stage evolution appearances. Notably, Gen III introduced a lot of these alongside double battles.

!!!The Thematic Duo
They look alike, have similar names,
and high physical-oriented stats, may even have similar stats and types. Despite having all the hallmarks of being an evolutionary family they can seem like powerful team members to keep throughout the game. However, due to the Rock type's high amount of weaknesses and their special-oriented flaws, they tend to be hard-to-use at best from mid-game and on.

are not directly linked in gameplay.

->'''Pokémon of this archetype:''' Geodude line, Aron line, Roggenrola line, Rolycoly line, Nacli line
Hitmonlee and Hitmonchan[[note]]before receiving a shared preevolution in Gen II[[/note]], Plusle and Minun, Lunatone and Solrock, Throh and Sawk, Oranguru and Passimian, Tatsugiri and Dondozo
->'''Pokémon that only have elements of this archetype:''' Rhyhorn line[[note]]The final stage wasn't Scyther and Scizor[[note]]Introduced in different generations, and share the same evolutionary line.[[/note]], Pinsir and Heracross[[note]]JapaneseBeetleBrothers that have been introduced until well after its previous two stages, in different generations, and wasn't as significant an upgrade from them as that of true Pokémon of this archetype.only loosely juxtapose one another in gameplay style.[[/note]], Armarouge and Ceruledge[[note]]They share a preevolution in Charcadet, but fit the archetype otherwise.[[/note]]



* AchillesHeel: A crippling flaw that tends to keep them out of the late game, they usually have a secondary typing that magnifies at least one (usually two) of the Rock type's weaknesses into a double weakness. Roggenrola and Nacli avert this by being pure Rock type.
* CrutchCharacter: They can be found early on and have both decent stats and powerful moves for that point in the game, but later on they tend to plateau due to their [[WeakToMagic low Special Defense]], [[MightyGlacier low Speed]], and [[AchillesHeel more common weaknesses]]. This is most present in the early members of the archetype; later ones, such as Rolycoly and Nacli, have the tools to remain useful later in the game despite their weaknesses.
* DishingOutDirt: They're always Rock-type, usually also having a secondary typing to go with it.
* LaterInstallmentWeirdness: The Rolycoly line balances between being a StoneWall and a MightyGlacier. While it has the highest defensive stats of this archetype, and possesses the traditionally low Speed, it foregoes the high Attack of others in favor of an equally mediocre Atttack and Special Attack. It also has a surprisingly high Special Defense for the standards of this archetype, although it's [[AchillesHeel still susceptible to its two double weaknesses]].
* MightyGlacier: Speed is almost always their lowest stat, [[DumpStat even more than their]] [[MagicallyIneptFighter Special Attack]], but compensate this with their high Attack and even higher Defense.
* RockMonster: With the exception of the reptilian Aron line, they are creatures entirely composed of rock pieces. While the Geodude and Roggenrola lines are made of ordinary rocks, the Rolycoly and Nacli lines are instead made of the human-used coal and salt respectively.
* SocializationBonus: Two of them (Geodude and Roggenrola) can't reach their final evolutionary stage without being traded with someone else.
* SuperMode: Aggron has a Mega Evolution while Coalossal has a Gigantamax form.
* WeakToMagic: Special Defense tends to be one of their lowest stats, which isn't helped by [[AchillesHeel their greatest weaknesses]] frequently (and before the Special split exclusively) skewing towards the Special side.
[[/folder]]

[[folder:The Humanoid Fighting-type]]
!!The Humanoid Fighting-type
Two or three-stage Fighting-type Pokémon that come off the most human-looking. They tend to be viewed as the high physical Attack counterpart to the more Special Attack oriented Humanoid Psychic-type. Furthering this comparison is that the Humanoid Fighting-type tend to look masculine while the Humanoid Psychic-type tend to look feminine.

-> '''Pokémon of this archetype:''' Machop line, Tyrogue lines, Makuhita line, Gallade, Timburr line, Throh and Sawk

to:

* AchillesHeel: A crippling flaw that tends to keep them out of the late game, BirdsOfAFeather: Often partners, or friendly rivals.
* EarlyInstallmentWeirdness:
** Hitmonlee and Hitmonchan were unrelated in Gen I. In Gen II
they usually got a baby form and a third member. No other pairs have a secondary typing that magnifies at least one (usually two) of the Rock type's weaknesses ever been retroactively linked like this.
** Pinsir and Scyther were just version exclusive counterparts in Gen I. Both received evolutions in Gen II's betas. But somewhere in development it was decided to separate Pinsir and Heracross
into a double weakness. Roggenrola and Nacli avert this by being pure Rock type.
* CrutchCharacter: They can be found early on and have both decent stats and powerful moves for that point in the game, but later on they tend to plateau due to their [[WeakToMagic low Special Defense]], [[MightyGlacier low Speed]], and [[AchillesHeel more common weaknesses]]. This is most present in the early members of the archetype; later ones, such as Rolycoly and Nacli, have the tools to remain useful later in the game despite their weaknesses.
* DishingOutDirt: They're always Rock-type, usually also having a secondary typing to go with it.
* LaterInstallmentWeirdness: The Rolycoly line balances between being a StoneWall and a MightyGlacier. While it has the highest defensive stats of this archetype, and possesses the traditionally low Speed, it foregoes the high Attack of others in favor of an equally mediocre Atttack and Special Attack. It also has a surprisingly high Special Defense for the standards of this archetype, although it's [[AchillesHeel
cross-gen thematic duo, while Scyther still susceptible to its two double weaknesses]].
* MightyGlacier: Speed is almost always their lowest stat, [[DumpStat even more than their]] [[MagicallyIneptFighter Special Attack]], but compensate
evolved into Scizor. Down the road this with their high Attack and even higher Defense.
* RockMonster: With
also had the exception weird effect of the reptilian Aron line, they are creatures entirely composed of rock pieces. While the Geodude and Roggenrola lines are made of ordinary rocks, the Rolycoly and Nacli lines are instead made of the human-used coal and salt respectively.
* SocializationBonus: Two of them (Geodude and Roggenrola) can't reach their final evolutionary stage without being traded with someone else.
* SuperMode: Aggron has a
giving us Mega Evolution while Coalossal has a Gigantamax form.
* WeakToMagic: Special Defense tends to be one
Pinsir, Heracross, and Scizor, but because only fully evolved Pokémon are capable of their lowest stats, which isn't helped by [[AchillesHeel their greatest weaknesses]] frequently (and before the Special split exclusively) skewing towards the Special side.mega evolution, there is no Mega Scyther.
[[/folder]]

[[folder:The Humanoid Fighting-type]]
!!The Humanoid Fighting-type
Two or three-stage Fighting-type
** Scyther and Scizor. Unlike the other examples, the thematic duo here is formed from a Pokémon and its immediate evolution. Notably, Scyther is the only Pokémon that come off doesn't change base stat total upon evolving. Scyther and Scizor are equally powerful, just differently balanced (like all other thematic duo pairs).
* {{Foil}}:
** The original Hitmons split fighting techniques between kicking and punching.
** Scyther cuts while Scizor crushes.
** Pinsir and Heracross are JapaneseBeetleBrothers.
** The Pikaclones are positive and negative electrical charges.
** Lunatone and Solrock represent
the most human-looking. [[SolarAndLunar moon and sun]], respectively.
** Throh and Sawk split fighting techniques between grappling and striking, or judo and karate.
** Oranguru and Passimian represent the mind and body.
They tend to be viewed as may also stand in for coaches versus players.
** Tatsugiri and Dondozo fit
the high physical Attack counterpart BrainsAndBrawn archetype, and are based on a piece of sushi and a sushi chef.

!!!The Gendered Duo
Two complementary single-gender species. These Pokémon take sexual dimorphism
to the more Special Attack oriented Humanoid Psychic-type. Furthering point of literally being different creatures. Despite being separate evolutionary lines, some produce eggs that hatch into either. While legendaries are typically of the undiscovered gender group in gameplay, in lore they sometimes get this comparison is that the Humanoid Fighting-type tend to look masculine while the Humanoid Psychic-type tend to look feminine.

-> '''Pokémon
treatment too.

->'''Pokémon
of this archetype:''' Machop line, Tyrogue Nidoran male and female lines, Makuhita Volbeat and Illumise, Latios and Latias, Rufflet and Vullaby lines, Hatenna and Impidimp lines
->'''Pokémon that only have elements of this archetype:''' Tauros and Miltank[[note]]Introduced in different generations, and have sharply contrasting character designs, with Miltank being more anthropomorphic and cartoony than Tauros.[[/note]], Mew and Mewtwo[[note]]In the Gen I games Mew is said to be Mewtwo's mother, though the latter is not gendered. In the anime and other contemporary spinoffs Mewtwo was gendered male[[/note]], Darkrai and Cresselia[[note]]While Cresselia is all female, Darkrai is undiscovered gender[[/note]], Meowstic[[note]]While the male and female are of the same species and have the same stats, they have very distinct designs and wildly diverging movepools[[/note]], Solgaleo and Lunala[[note]]Genderless in game, but described as gendered evolutions of the Cosmog
line, Gallade, Timburr line, Throh Solgaleo male and SawkLunala female[[/note]], Indeedee[[note]]Similar to Meowstic in that the male and female are the same species with varying designs and movepools but Indeedee's stats also differ between the two[[/note]], Zacian and Zamazenta[[note]]Genderless in game, but described as siblings, Zacian the sister and Zamazenta the brother[[/note]], Lechonk line[[note]]Despite the second stages having different abilities, they are the same species. Lechonk itself is also not distinguished between genders.[[/note]]



* BareFistedMonk: They all have the Fighting-type, and can learn a variety of fighting moves.
* CloseRangeCombatant: Given that they're Fighting-Types, they tend to rely on up close physical attacks.
* ElementalPunch: Usually to give them a bit of type-variety than just Fighting attacks, most of these Pokémon can learn the Elemental Punches (Fire Punch, Ice Punch, and Thunder Punch).
* HuMons: This archetype is defined by its members closely resembling (often masculine) humans.
* MagicallyIneptFighter: They tend to have high Attack while their Special Attack is quite low.
* WeakToMagic: Given their Fighting-typing, they're all weak to Psychic and Fairy attacks.

to:

* BareFistedMonk: They all have the Fighting-type, BizarreSexualDimorphism: Male and can learn a variety of fighting moves.
* CloseRangeCombatant: Given
female counterparts that they're Fighting-Types, they aren't even considered to be the same Pokémon.
* OlympusMons: Several times over for RuleOfSymbolism. But odd considering legendaries can't breed (in daycare conditions at least). As with other legendary archetypes below, this may be first derived by the more feminine Mew and masculine Mewtwo pair in Gen I.
* OneGenderRace: Technically these are pairs of one gender races.
* PaleFemalesDarkMales: The male counterparts
tend to rely have darker or more saturated colors.
* PinkGirlBlueBoy: Played straight with Latias. Inverted
on up close physical attacks.
* ElementalPunch: Usually
three occasions. Nidoran female is blue, while the male is a pinkish purple. Volbeat is a red male to give them Illumise's blue female. Zacian is Cyan and Zamazenta is a bit of type-variety dark Magenta color
* PinkMeansFeminine: Miltank, Cresselia and the Hatenna line as a whole are all pinker
than just Fighting attacks, most of these their male counterparts.

!!!The Natural Enemy Duo
Pokémon can learn the Elemental Punches (Fire Punch, Ice Punch, that are direct rivals to each other, possibly as a predator/prey relationship.

->'''Pokémon of this archetype:''' Zangoose
and Thunder Punch).
* HuMons: This archetype is defined by its members closely resembling (often masculine) humans.
* MagicallyIneptFighter: They tend to
Seviper, Durant and Heatmor, Yungoos and Alolan Rattata lines
->'''Pokémon that only
have high Attack elements of this archetype:''' The Pawniard line and Tinkatuff[[note]]Tinkatuff was introduced four generations after the Pawniard line and while Tinkatuff's ''Scarlet'' Pokédex entry does mention that it hunts Pawniard and Bisharp for their Special Attack metal, there is quite low.
no mention of whether or not Tinkatuff also hunts Kingambit.[[/note]], the Mareanie line and Johtonian Corsola[[note]]Mareanie was introduced five generations after Corsola; this does not apply to the Galarian Corsola line, as Mareanie do not eat them[[/note]], the Mareanie line and Pincurchin[[note]]Pincurchin was introduced one generation after Mareanie, and this dynamic between them was not introduced until a generation after that[[/note]], Corviknight and Tinkaton[[note]]Tinkaton was introduced one generation after Corviknight.[[/note]]
----
* WeakToMagic: Given CarnivoreConfusion: The Pokémon series stresses the personhood of each monster making a point that battles are purely for sport, and being coy about whether even humans eat them. These pairs are straight up about them attacking and eating each other in a more animalistic way.
* GameplayAndStoryIntegration: In ''X and Y'',
their Fighting-typing, rivalry takes effect when they're all weak to Psychic encountered in the wild. If encountered in a Horde Battle, wild Zangoose and Fairy attacks.Seviper will gang up on each other before going after the player, essentially turning the fight into a ProtectionMission if you want an opportunity to catch the one that's by itself. Similarly, wild Durant can occasionally be found fighting a Heatmor, though it stands a better chance of surviving against them.
* GameplayAndStorySegregation: If you stuck a Zangoose and a Seviper together in a Daycare, they'd be more likely to [[HotSkittyOnWailordAction copulate]] than kill each other -- they share an egg group. (The same goes for Yungoos and Rattata, though this trope is averted for Durant and Heatmor, who have completely different egg groups.)
* HollywoodEvolution: Oddly averted. It's implied that some of their attributes are driven by survival needs in a relatively realistic manner.
** Zangoose developed poison immunity from generations of fighting Seviper.
** Durant evolved a steel shell to protect from being eaten, but this ironically actually made it more vulnerable to Heatmor's fire.
** Yungoos is an invasive species introduced to quell the Rattata population, but they became nocturnal and took on Alolan forms to avoid them. In their evolved forms Gumshoos is a detective where Raticate is a mob boss.




[[folder:The Humanoid Psychic-type]]
!!The Humanoid Psychic-type
A multi-stage Psychic-type line most notable for being among the most human-looking Pokémon, usually looking rather feminine. Being Psychic-types they naturally have great special-oriented stats offset by poor physical stats with HP and Speed being hit-or-miss. They often take time to train up but when fully evolved make very good partners well into the late game.

->'''Pokémon of this archetype:''' Abra line, Ralts line, Gothita line, Hatenna line
->'''Pokémon that only have elements of this archetype:''' Mr. Mime line, Jynx line [[note]]Retroactively after gaining evolutions in later Gens.[[/note]] Solosis line[[note]]Only vaguely resembles a humanoid, bearing greater resemblance to a fetus or [[https://en.wikipedia.org/wiki/Homunculus Homunculus]]. [[/note]]

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\n[[folder:The Humanoid Psychic-type]]
Fossil Duo]]
!!The Humanoid Psychic-type
Fossil Duo
A multi-stage Psychic-type line most notable for being among duo of Pokémon that can be obtained via FossilRevival. Usually, you are given the most human-looking Pokémon, usually looking rather feminine. Being Psychic-types choice between one of the two fossils to obtain and later revive, though there may be a way to obtain the other, particularly post-game. Fossil Pokémon specific to this archetype are always Rock-type, and they naturally have great special-oriented stats offset by poor physical stats with HP and Speed being hit-or-miss. They often take time to train up but when fully evolved make very good partners well into the late game.

generally evolve around level 40.

->'''Pokémon of this archetype:''' Abra line, Ralts line, Gothita line, Hatenna line
Omanyte and Kabuto lines, Lileep and Anorith lines, Cranidos and Shieldon lines, Tirtouga and Archen lines, Tyrunt and Amaura lines
->'''Pokémon that only have elements of this archetype:''' Mr. Mime line, Jynx line [[note]]Retroactively after gaining evolutions in later Gens.[[/note]] Solosis line[[note]]Only vaguely resembles a humanoid, bearing greater resemblance to a fetus or [[https://en.wikipedia.org/wiki/Homunculus Homunculus]]. Aerodactyl[[note]]A SixthRanger independent of the Omanyte and Kabuto lines from the same generation.[[/note]], Dracozolt, Dracovish, Arctozolt, and Arctovish[[note]]Four different Pokémon based off of [[MixAndMatchCritters two different variables]], none of which are Rock-type.[[/note]]



* ConfusionFu: Most have access to moves from a wide array of types that can play off their amazing Special Attack.
* CuteMonsterGirl: Due to their highly feminine appearances, the Smooochum, Ralts, Gothita, and Hatenna lines are very cute in each stages. Adding to this, the Gothita line has a 3 females to 1 male ratio, while Smoochum and Hatenna are entirely female.
* EarlyInstallmentWeirdness: Pokémon of this archetype are well-known for having very feminine appearances, but the originator of the archetype, the Abra line, is very masculine in appearance and even has a 3 males to 1 female gender ratio. The Ralts line eventually codified the feminine looks for the archetype, and later archetype members have added on to this by being either mostly or entirely female.
* EvilCounterpart: The Gothita line's {{Yandere}} vibes and Hatenna line's AxCrazy attitude make them both serve as one for the protective and compassionate Ralts line.
* HuMons: This archetype is defined by its members closely resembling (often feminine) humans.
* MagikarpPower: They start out very underwhelming and take a while to reach their final forms, but once they do they get a massive increase in power. As an example, Ralts has lower stats than the TropeNamer and Kirlia is the weakest of all non-cocoon evolved Pokémon, yet both Gardevoir and Gallade are strong Pokémon both capable of Mega Evolution.
* PsychicPowers: Very potent powers at that.
* SuperMode: Alakazam, Gardevoir, and Gallade are all capable of Mega Evolution, while Hatterene has a Gigantamax form.
* SixthRanger: The Solosis line fits the mold of a three-stage Psychic-type, but are instead based on ''embryos'', of all things.
* TropeCodifier: The Ralts line established the feminine characteristics of this archetype.

to:

* ConfusionFu: Most have access to moves from a wide array of types that can play off their amazing Special Attack.
* CuteMonsterGirl: Due to their highly feminine appearances, the Smooochum, Ralts, Gothita,
DeconstructedCharacterArchetype: The Dracozolt, Dracovish, Arctozolt, and Hatenna lines are very cute in each stages. Adding to this, the Gothita line has a 3 females to 1 male ratio, while Smoochum and Hatenna are entirely female.
* EarlyInstallmentWeirdness:
Arctovish Pokémon are MixAndMatchCritters that CameBackWrong as a result of this a faulty FossilRevival process.
* DishingOutDirt: The Pokémon that play the
archetype straight are well-known always Rock-type. The Galarian fossils notably break the trend of fossils always being Rock-type.
* FossilRevival: The means by which you receive them. You must acquire its fossil from somewhere, then bring it to a scientist specializing in reviving from fossils.
* LaterInstallmentWeirdness: The Galarian fossils break several conventions of previous fossil mons. They are not Rock-type, there are four of them, none of them evolve (unlike the fossil mons from every previous generation (except
for having very feminine appearances, but Gen I)), and they don’t have the originator typical gender ratio of the archetype, the Abra line, is very masculine in appearance and even has a 3 7 males to 1 female that all previous fossil mons have since they [[NoBiologicalSex don’t have a gender ratio. at all]], presumably because they’re [[MixAndMatchCritters combinations of body parts from completely different species]].
* MixAndMatchCritters:
The Ralts line eventually codified the feminine looks for the archetype, Dracozolt, Dracovish, Arctozolt, and later archetype members have added on to this by being either mostly or entirely female.
* EvilCounterpart: The Gothita line's {{Yandere}} vibes and Hatenna line's AxCrazy attitude make them both serve as one for the protective and compassionate Ralts line.
* HuMons: This archetype is defined by its members closely resembling (often feminine) humans.
* MagikarpPower: They start out very underwhelming and take a while to reach their final forms, but once they do they get a massive increase in power. As an example, Ralts has lower stats than the TropeNamer and Kirlia is the weakest of all non-cocoon evolved
Arctovish Pokémon, yet both Gardevoir which are formed through a combination of two different fossils, one for the body and Gallade one for the head.
* MutuallyExclusivePartyMembers: In most cases, you
are strong given the choice of only one of the fossils, though later on you may find the opportunity to get the other.
* PrehistoricAnimalAnalogue: They are inspired by real-life extinct animals, from some of the most famous dinosaurs to invertebrates and fish.
* SixthRanger:
** Aerodactyl, due to not being a member of a duo, having no evolutions (though it does have a Mega Evolution), and not even being revived from a fossil. Instead, Aerodactyl is revived from Old Amber, an item that existed alongside the fossils used to revive Omanyte and Kabuto, and available regardless of which fossil was picked earlier in the game. It otherwise fits the archetype, being a prehistoric, partial Rock-type
Pokémon both capable revived from an item, with its status being a case of Mega Evolution.
* PsychicPowers: Very potent powers at that.
* SuperMode: Alakazam, Gardevoir,
EarlyInstallmentWeirdness.
** The Dracozolt, Dracovish, Arctozolt,
and Gallade are all capable of Mega Evolution, while Hatterene has a Gigantamax form.
* SixthRanger: The Solosis line fits the mold
Arctovish Pokémon, due to not being part of a three-stage Psychic-type, but duo, having no evolutions, lacking the Rock-type, and not being true prehistoric creatures. Instead, each of these Pokémon is created through a combination of two different fossils, one for the body and one for the head. The combination of fossils determines the Pokémon's types, none of which are Rock-type. And none of these Pokémon ever actually existed in nature, instead based on ''embryos'', being chimerae artifically created from different parts of all things.
* TropeCodifier: The Ralts line established the feminine characteristics of this archetype.
Pokémon that did exist.



[[folder:The Three-Stage Ghost-Type]]
!!The Three-Stage Ghost-Type
A Ghost-Type with a family of three evolutions, with the third form requiring a special method. They usually have a high Special Attack Stat. Because Ghost-Types are generally uncommon, the may be the most common Ghost available.
->'''Pokémon of this archetype:''' Gastly line, Duskull line, Litwick line, Honedge line
->'''Pokémon that only have elements of this archetype:''' Shuppet line [[note]]Its third form is a [[SuperMode Mega Evolution]] rather than an actual evolution[[/note]]

to:

!The Late, Legendary, and Mythical Archetypes
The monsters that let you know you're coming to the end. Like starters, they are also "main characters" who serve more traditional roles in the story like the SwordOfPlotAdvancement, the SignatureMon of the BigBad, the FinalBoss, or an OptionalBoss who gives you a PurposelyOverpowered reward by catching them.

Because Gen I had very few legendary mons, their various attributes served as [[UnbuiltTrope prototypes]] for ideas that became separate archetypes down the road.

[[folder:The Three-Stage Ghost-Type]]
Pseudo-Legendary]]
!!The Three-Stage Ghost-Type
A Ghost-Type with a family of three evolutions, with
Pseudo-Legendary
Three-stage Pokémon that are rare and/or only found late in
the third form requiring a special method. game, they are, when fully evolved, the strongest among non-Legendary Pokémon in stats. Their final base stat totals are always 600, which put them above the minor legendaries such as Zapdos and Entei. They usually have a high Special Attack Stat. Because Ghost-Types are generally uncommon, the may be the most common Ghost available.
almost always Dragon-type.

->'''Pokémon of this archetype:''' Gastly Dratini line, Duskull Larvitar line, Litwick Bagon line, Honedge Beldum line, Gible line, Deino line, Goomy line, Jangmo-o line, Dreepy line, Frigibax line
->'''Pokémon that only have elements of this archetype:''' Shuppet Slakoth line[[note]]While Slaking has a base stat total comparable to legendaries, it goes over the line [[note]]Its third form and has a base stat total of 670 but with the drawback of not attacking every other turn[[/note]], Trapinch line[[note]]A three-stage line of Dragon-type Pokémon with a high evolution level, but Flygon is a [[SuperMode Mega Evolution]] rather weaker than an actual evolution[[/note]]the true members of this archetype, and levels up faster.[[/note]], Axew line[[note]]Three-stage Dragon-type Pokémon with obscenely high Attack and a similarly-high level for evolving into its final form. However, its final stage's base stat totals are only 540, with its other stats ranging from decent to middling. Whereas true pseudo-legendaries [[MagicKnight can attack from either the physical or special end]], [[MagicallyIneptFighter Haxorus]] is [[PoorPredictableRock strictly limited to physical attacks]][[/note]], Duraludon line[[note]]Is only two-stage, even though Archaludon has 600 BST and is part-Dragon type[[/note]]



* AnimateInanimateObject: Litwick is a candle that turns into a lamp and later a chandelier, while the whole Honedge line is based on swords. Gastly is a downplayed example as a living cloud of toxic gas, but it still has significant ghostly features while its evolutions are an outright BedsheetGhost and LivingShadow.
* EarlyInstallmentWeirdness:
** Gengar and Dusknoir require a [[SocializationBonus trade]] to evolve, while the other two only need a Dusk Stone.
** The Duskull line is notable for becoming a member of this archetype by gaining a third form between generations. Litwick and Honedge instead have their own third forms introduced alongside their first and second from the get-go like Gastly.
* NoSell: Their Ghost-type gives them immunities to both Normal and Fighting.
* SoulPower: They're always Ghost-types.
* YourSoulIsMine: Several of their Pokédex entries make mention of them stealing humans' souls or life force. Haunter tries to lick people with its tongue and steal their lives away, the Litwick line's flames are fueled by souls, and Honedge will drain the life of anyone that tries to wield it like a real sword.

to:

* AnimateInanimateObject: Litwick EleventhHourRanger: Some of them can be found in their fully evolved forms right before the end of the game, allowing them to join the final battles, ready to kick some ass without the need of raising it up to begin with. For instance, Metagross can be found in the Giant Chasm in ''Black 2 and White 2'' right before the climax of the Team Plasma plot, Hydreigon can be found in Victory Road in ''X and Y'', and Dragapult can be encountered in Max Raids near the end of the game in ''Sword and Shield''.
* AchillesHeel: Most fully-evolved pseudo-legendaries have a defining double weakness, in order to keep them more balanced with weaker Pokémon.
** The most common double weakness
is a candle [[KillItWithIce Ice-type attacks]], which is shared by Dragonite, Salamence, and Garchomp, all of whom are dragons that turns into a lamp possess an additional typing weak to that type.
** Kommo-o
and later Hydreigon both possess two of the three types that are weak to Fairy-type attacks, making them both doubly weak to them.[[note]]The latter was originaly an [[AvertedTrope aversion]] [[{{Nerf}} before the introduction of the Fairy-type]].[[/note]]
** Tyranitar is doubly weak to Fighting-type moves.
** Metagross, Kalosian and Hisuian Goodra, Dragapult and Baxcalibur all [[AvertedTrope avert]] this, as Kalosian Goodra has only one type, and the others' typings don't result in stacked weaknesses (although Dragapult is weak to both of its own types, and Baxcalibur's Ice type leaves it with several regular weaknesses).
* BreakoutCharacter: The pseudo-legendaries are routinely among the most popular and iconic Pokémon of their generations, being subjected to heavy marketing, being used as the ace Pokémon for major endgame trainers, and most games will have past pseudo-legendaries natively available. Even less popular pseudo-legendaries like Kommo-o and Goodra still rank very high in popularity polls.
* BossBattle: Their fully evolved forms are either the SignatureMon or at least
a chandelier, team member of endgame bosses such as the eighth Gym Leader, the founder of a villainous team, the EliteFour, or the Champion.
* {{Foil}}: The Pseudo-Legendaries to to the Early Bugs. Both archetypes are three-stage Pokémon, but
while the whole Honedge line Early Bug is based on swords. Gastly is a downplayed example as a living cloud of toxic gas, very easy to evolve but it still has significant ghostly features while its evolutions are an outright BedsheetGhost and LivingShadow.
* EarlyInstallmentWeirdness:
** Gengar and Dusknoir require a [[SocializationBonus trade]]
gets outclassed later than the early game, the Pseudo-Legendary is difficult to evolve, while but is highly rewarding to use in the late game. The contrast is best shown off by the Larvitar and Bagon lines, both of which have clear larval, pupal, and imaginal stages like the Early Bug.
* InfinityMinusOneSword: They are designed to be the strongest among non-Legendary Pokémon, their fully evolved forms having stats that rival even Legendaries themselves.
* LateCharacterSyndrome:
** With few exceptions, pseudo-legendaries in their debut generation tend to suffer from this, as they are only available when you've explored most of the region. The fact that their initial forms have low stats, they fully evolve at very high levels (usually around those of the initial fights with the Elite Four and Champion), and that they require a lot of experience to level up also does them no favors. Put in the effort to grind them up, though, and you'll be very happy that you did so.
** This is sometimes averted by pseudo-legendaries that appear after their debut generation, particularly later on in the series, as they may appear much earlier on than that generation's debuting pseudo-legendary.
* LightningBruiser: Salamence and its Mega Evolution, Garchomp, Hydreigon, and Mega Metagross all have good Speed, have strong stat boosting moves, good to great bulk, and great attacking stats (with Hydreigon focusing on Special Attack and the rest with Attack). Comparatively, however, all of them boast high stat totals that exceed even some Legendary Pokémon.
* MagicKnight: All pseudo-legendaries are capable of attacking from either the physical or special end, with one attacking stat typically being more pronounced than the other. This is accompanied by their broad movepools, allowing them plenty of options for either physical or special attacks.
* MagikarpPower: Their initial stages tend to have low stats for the point in the game they are found, usually a base stat total of 300 (with Dreepy's being even lower at 270). Most of them also evolve later than the vast majority of other Pokémon. For reference, among Pokémon with a three stage evolution line that evolve only through level, the average level of the first evolution is 23, and the average level of the second evolution is 36. For the pseudo-legendary lines, those averages are instead 34 and 52, respectively. The Deino line is particularly egregious about this. Not only does its first evolution come at level 50 (which it shares with the Dreepy line), but its second evolution comes at level '''64''', which is higher than all other Pokémon (beating out even the Dreepy line by 4 levels). By the time the Deino line reaches its first evolution, over half of
the other two only need a Dusk Stone.
** The Duskull line is notable for becoming a member of this archetype by gaining a third form between generations. Litwick and Honedge instead
pseudo-legendary lines will have reached their own third forms introduced alongside their first and second (Bagon and Goomy lines at the same level, Gible line at level 48, and Beldum and Jangmo-o lines at level 45). If all of that wasn't enough, they require a high amount of experience points to level up. But when they fully evolve, they rival actual legendaries.
* OurDragonsAreDifferent: The vast majority of them are Dragon-types. Only the Larvitar and Beldum lines avert this.
* SuperMode: Some of them are capable of Mega Evolution, namely Tyranitar, Salamence, Metagross, and Garchomp.
* UltimateLifeForm: Paradox Pokémon, which are seemingly versions of Pokémon
from the get-go like Gastly.
* NoSell: Their Ghost-type gives them immunities to both Normal
past or future, generally have superior base stat totals than their current forms, implying that these mons were and/or will become stronger at some point in their evolutionary history. The only exceptions are the three Paradoxes derived from pseudo-legendaries—Roaring Moon (Salamence), Iron Jugulis (Hydreigon), and Fighting.
* SoulPower: They're always Ghost-types.
* YourSoulIsMine: Several
Iron Thorns (Tyranitar)—which actually have ''inferior'' base stat totals to their modern counterparts, implying that pseudos are at the peak of their Pokédex entries make mention of them stealing humans' souls or life force. Haunter tries to lick people with its tongue and steal their lives away, the Litwick line's flames are fueled by souls, and Honedge will drain the life of anyone that tries to wield it like a real sword. evolutionary history ''right now''.




[[folder:The Pokéball Decoy]]
!!The Pokéball Decoy
Items in the Pokémon series are generally represented by Pokéballs that litter the landscape. However, due to this, several Pokémon have been introduced that take advantage of this fact, and bear a similar design in order to trick players into running into them. Generally they are fairly balanced in their stats, albeit excelling in a few areas and falling flat in others.

->'''Pokémon of this archetype:''' Voltorb line (standard form only), Foongus line, Galarian Stunfisk
->'''Pokémon that only have elements of this archetype:''' Hisuian Voltorb line[[note]]Although it does resemble the Pokéballs of the time period, Hisuian Voltorb and Electrode aren't discoverable in the overworld like the others in this category[[/note]], Orthworm[[note]]Also not discoverable as a mimic, while some hide in the ground, vaguely looking like Pokéballs, they aren't easily interactable in this state. Some just roam around.[[/note]], Greavard line [[note]]Mimics overworld items in its first form when it's buried underground, but doesn't look like a Poké Ball[[/note]], Brute Bonnet[[note]]Also not discoverable as a mimic like Hisuian Voltorb and Electrode, albeit due to being Amoonguss' ancestor.[[/note]], Gimmighoul line[[note]]While these are discoverable as a mimic, they don't function as a ChestMonster, as they don't resemble item pickups.[[/note]]

to:

\n[[folder:The Pokéball Decoy]]
!!The Pokéball Decoy
Items
Lucariolikes]]
Generation IV marketed Lucario as a new secondary mascot to the franchise, filling in for the "cool" appeal of the series where Pikachu and its clones provided the cute aspect. After Lucario's [[BreakoutCharacter breakout popularity]], this archetype became established, defined by being difficult to find in their games of origin (they're rare, only found
in the Pokémon series are lategame, only one exists per game, they're event-exclusive, etc.), having an anthropomorphic animal design, usually canines, and generally represented by Pokéballs that litter the landscape. However, due being cool to this, several Pokémon have been introduced that take advantage of this fact, and bear a similar design in order to trick players into running into them. Generally they are fairly balanced in their stats, albeit excelling in a few areas and falling flat in others.

some degree.
->'''Pokémon of this archetype:''' Voltorb line (standard form only), Foongus Riolu line, Galarian Stunfisk
->'''Pokémon that only have elements of this archetype:''' Hisuian Voltorb line[[note]]Although it does resemble the Pokéballs of the time period, Hisuian Voltorb and Electrode aren't discoverable in the overworld like the others in this category[[/note]], Orthworm[[note]]Also not discoverable as a mimic, while some hide in the ground, vaguely looking like Pokéballs, they aren't easily interactable in this state. Some just roam around.[[/note]], Greavard line [[note]]Mimics overworld items in its first form when it's buried underground, but doesn't look like a Poké Ball[[/note]], Brute Bonnet[[note]]Also not discoverable as a mimic like Hisuian Voltorb and Electrode, albeit due to being Amoonguss' ancestor.[[/note]], Gimmighoul line[[note]]While these are discoverable as a mimic, they don't function as a ChestMonster, as they don't resemble item pickups.[[/note]]
Zorua line, Rockruff line[[note]]Especially Own Tempo Rockruff/Dusk Form Lycanroc[[/note]], Zeraora, Zarude



* AnimateInanimateObject: They're all based on Pokéballs.
* ChestMonster: Essentially what their gimmick is; tricking you into thinking it’s an item before revealing it's a Pokémon.

to:

* AnimateInanimateObject: They're all based on Pokéballs.
* ChestMonster: Essentially what
ADayInTheLimelight: Each one has their gimmick is; tricking you into thinking it’s an item before revealing own movie where they play a central role: Lucario in ''Anime/PokemonLucarioAndTheMysteryOfMew'', Zoroark in ''Anime/PokemonZoroarkMasterOfIllusions'', Zeraora in ''Anime/PokemonThePowerOfUs'', and Zarude in ''Anime/PokemonSecretsOfTheJungle''. Downplayed with Lycanroc, who didn't get movie but it's forms are used by important trainers including Ash from the anime.
* EarlyInstallmentWeirdness: As of Gen IX, the Riolu line is the only one to be obtainable without an event in its game of origin. An egg with
a Pokémon. Riolu inside it is given to the player by Riley at Iron Island in ''Diamond and Pearl''.
* FunnyAnimal: This archetype is defined by being humanoid animals.
* TropeCodifier: This archetype didn't really exist until Gen IV. Once Lucario became a BreakoutCharacter, however, Lucariolikes started gaining presence, with multiple generations since introducing their own version of Lucario to [[WolverinePublicity provide appeal to Lucario fans]].
* WolverinePublicity: After Lucario became a BreakoutCharacter, Pokémon of this archetype often receive lots of attention in marketing materials and merchandise.



[[folder:The Two-Stage Pollutant]]
!!The Two-Stage Pollutant
Two-stage Poison-type Pokémon in the mold of Koffing and Grimer. They tend to appear in odd-numbered generations and embody something thematically related to poison, such as pollution or acid. They don't always get along; Muk and Garbodor, in particular, are natural enemies.

->'''Pokémon of this archetype:''' Grimer line, Koffing line, Gulpin line, Trubbish line
->'''Pokémon that only have elements of this archetype:''' Varoom line[[note]]Although it's a Poison-type Pokémon with two stages and represents a form of pollution, it's also part Steel-type and is less amorphous than the other members.[[/note]]

to:

[[folder:The Two-Stage Pollutant]]
Minor Legendary Team]]
!!The Two-Stage Pollutant
Two-stage Poison-type
Minor Legendary Team
A group of legendaries designed around a single theme. Often referred to as legendary trios, they have since grown to include [[SixthRanger fourth rangers]] or just been a larger group to start with. Compared to the "mascot" Legendary teams, they are considerably less powerful, though still powerful among most other
Pokémon in the mold of Koffing and Grimer. They tend to appear therefore allowed in odd-numbered generations Battle facilities and embody something thematically related to poison, such as pollution or acid. They don't always get along; Muk and Garbodor, in particular, are natural enemies.

official tournaments.

->'''Pokémon of this archetype:''' Grimer line, Koffing line, Gulpin line, Trubbish line
->'''Pokémon that only have elements of this archetype:''' Varoom line[[note]]Although it's a Poison-type Pokémon with two stages
Legendary Birds[[note]]Articuno, Zapdos, and represents a form of pollution, it's also part Steel-type Moltres[[/note]](and their Galarian forms), Legendary Beasts[[note]]Raikou, Entei, and is less amorphous than the other members.[[/note]]Suicune[[/note]], Eon Duo[[note]]Latios and Latias[[/note]], Legendary Titans[[note]]Regirock, Regice, Registeel, Regieleki, and Regidrago[[/note]], Lake Guardians[[note]]Uxie, Mesprit, and Azelf[[/note]], Forces of Nature[[note]]Tornadus, Thundurus, Landorus, and Enamorus[[/note]], Swords of Justice[[note]]Cobalion, Terrakion, Virizion, and Keldeo[[/note]], Guardian Deities[[note]]Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini[[/note]], Treasures of Ruin[[note]]Ting-Lu, Chien-Pao, Wo-Chien, and Chi-Yu[[/note]], Loyal Three[[note]]Okidogi, Munkidori, and Fezandipiti[[/note]]



* BlobMonster: They're mostly somewhat shapeless, and the Grimer and Gulpin lines in particular are living blobs of sludge.
* GreenIsGross: Alolan Grimer, Alolan Muk, Gulpin, Trubbish, and Garbodor are green, while Galarian Weezing produces clouds of pale green gas.
* LandSeaSky: The Grimer, Koffing and Trubbish lines are based on liquid, gaseous, and solid waste respectively, forming a take on this trope focused on pollution.
* LaterInstallmentWeirdness: The Varoom line otherwise plays the archetype straight as being based on a pollutant (engine exhaust) and evolving at Level 40 (comparable to Muk's 38 and Garbodor's 36), but mixes it up by being a Steel-type in addition to its Poison type and having a more definite shape as a living combustion engine.
* MuckMonster: Grimer, Koffing, and Trubbish are all formed from living pollution. Varoom is a downplayed example, allegedly being an engine cylinder given life by a strange toxin.
* PoisonousPerson: They're mostly pure Poison-types, except for Alolan Grimer and Muk which gain secondary Dark typing, Galarian Weezing who gains a secondary Fairy typing, and the Varoom line which is entirely Steel/Poison.
* TechnicolorToxin: Most of them are primarily purple or green. The Varoom line is mostly metallic, but its exhaust pipes are tipped with purple sludge.

to:

* BlobMonster: They're mostly somewhat shapeless, FireIceLightning: How they were introduced, though they've moved away from being strictly three members over time.
* InfinityMinusOneSword: They are not PurposefullyOverpowered like mascot Legendaries
and even surpassed by fully evolved Pseudo-Legendaries in raw stats, but they are still quite powerful and are generally available far before the Grimer mascot Legendaries.
* OlympusMons: Albeit at the lower end of the scale when it comes to legendaries.
* OurCryptidsAreMoreMysterious: Whereas most people assume all legendaries are meant to be like gods, it's more common for minor legendaries to be akin to cryptids
and Gulpin lines in-universe urban legends -- the Legendary Birds in particular are living blobs of sludge.
* GreenIsGross: Alolan Grimer, Alolan Muk, Gulpin, Trubbish, and Garbodor are green, while Galarian Weezing produces clouds of pale green gas.
* LandSeaSky: The Grimer, Koffing and Trubbish lines are based on liquid, gaseous, and solid waste respectively, forming a take on this trope focused on pollution.
* LaterInstallmentWeirdness: The Varoom line otherwise plays
clearly presented in the archetype straight games as only being based on a pollutant (engine exhaust) exceptionally rare and evolving at Level 40 (comparable to Muk's 38 powerful and Garbodor's 36), but mixes it up by not truly godlike. Latios and Latias even moreso, as the Pokédex claims that they travel in groups.
* SequelEscalation: The original bird trio were essentially extremely rare and powerful animals. In every generation since, they have become more integral to the legends and lore of their respective regions, some outright
being a Steel-type in addition to its Poison type and having a more definite shape as a living combustion engine.
* MuckMonster: Grimer, Koffing, and Trubbish are all formed from living pollution. Varoom is a downplayed example, allegedly being an engine cylinder given life by a strange toxin.
* PoisonousPerson: They're mostly pure Poison-types, except for Alolan Grimer and Muk which gain secondary Dark typing, Galarian Weezing who gains a secondary Fairy typing, and the Varoom line which is entirely Steel/Poison.
* TechnicolorToxin: Most of them are primarily purple or green. The Varoom line is mostly metallic, but its exhaust pipes are tipped with purple sludge.
called deities.



[[folder:The Two-Stage Tree]]
!!The Two-Stage Tree
Two-stage Pokémon that are based on tall trees that can move about. Other than the Bonsly line, they tend to have the Grass-typing. Other than the Snover line, their evolution usually requires a special method.

->'''Pokémon of this archetype:''' Exeggcute lines, Snover line, Phantump line
->'''Pokémon that only have elements of this archetype:''' Bonsly line[[note]]Lacks a Grass-typing, and both evolutionary stages were introduced in different generations.[[/note]], Smoliv line[[note]]Has three stages.[[/note]]

to:

[[folder:The Two-Stage Tree]]
Version Mascots]]
!!The Two-Stage Tree
Two-stage
Version Mascots
The
Pokémon that are based appear on tall trees that can move about. Other than the Bonsly line, they cover art. Since the games come in pairs, the mascots tend to have represent some sort of duality. When the Grass-typing. Other than enhanced version comes out, the Snover line, duo is revealed to be a trio whose third member may represent balance. \\
\\
[[ZigZaggingTrope This archetype is never exactly the same from game to game]], though its purest form was defined in Gens III and Gen IV. In most cases, they are Legendary Pokémon which are far above both common wild Pokémon and minor Legendaries, often treated as major deities in
their evolution usually requires a special method.

own right. Because of their overwhelming power, mascot Legendaries are generally banned from official tournaments and battle facilities.

->'''Pokémon of this archetype:''' Exeggcute lines, Snover line, Phantump line
archetype:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Mascot Legendary Teams:''' Tower Duo[[note]]Lugia and Ho-Oh[[/note]], Weather Trio[[note]]Kyogre, Groudon, and Rayquaza[[/note]], Creation Trio[[note]]Dialga, Palkia, and Giratina[[/note]], Tao Trio[[note]]Reshiram, Zekrom, and Kyurem (White & Black versions)[[/note]], Aura Trio[[note]]Xerneas, Yveltal, and Zygarde[[/note]], Light Trio[[note]]Solgaleo, Lunala, and Necrozma (Dusk Mane and Dawn Wings versions)[[/note]], Hero Duo[[note]]Zacian and Zamazenta[[/note]], Paradox Duo[[note]]Koraidon and Miraidon[[/note]]
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''DLC Mascot Legendaries:''' Urshifu, Calyrex, Ogerpon, Terapagos
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Other Mascots:''' All Kanto Starters[[note]]Charizard, Venusaur, Blastoise, Pikachu, and Eevee[[/note]], Suicune
->'''Pokémon that only have elements of this archetype:''' Bonsly line[[note]]Lacks a Grass-typing, Mew Duo[[note]]Mewtwo and both evolutionary stages were Mew. They don't actually appear on the cover art of the games they're introduced in, despite effectively serving this role for these games, and [[AvertedTrope aren't]] [[ClimaxBoss encountered in the story proper]]. The two also share different generations.legendary roles, with Mewtwo being a Hostile Legendary and Mew being a Mythical Fairy.[[/note]], Smoliv line[[note]]Has three stages.Eternatus[[note]]Has very strong ties to Zacian and Zamazenta and battling it serves as the climax to the main story, but isn't seen or even mentioned until late into the game.[[/note]], Arceus[[note]]Is ostensibly the mascot of ''Legends: Arceus'', being its namesake and the [[MissionFromGod catalyst for the entire story]], but plays a limited role throughout said story as a mysterious MissionControl and [[TrueFinalBoss only makes a personal appearance at the very end of the postgame]]. It also [[ArsonMurderAndJaywalking doesn't actually appear on the cover]].[[/note]]



* GreenThumb: Given that they're based on trees, they have the Grass-typing. The one exception being the Bonsly line.
* MightyGlacier: They tend to be very slow, but have high stats in other areas to make up for it.
* {{Treants}}: Sudowoodo and Trevenant both have a humanoid shape. Humorously, one can be found in a horde of the other in the Kalos games.
* WhenTreesAttack: They're all trees that can walk around and fight.

to:

* GreenThumb: Given ClimaxBoss: They usually are faced at the end of the "villainous team" plot. The mascots who play this straight are those from ''Ruby and Sapphire'', Gen IV, the Gen II remakes, Gen VI, and Gen VII. Others [[ZigZagged zig-zag]] the trope: Rayquaza in ''Emerald'' is awakened by the player in the main story but can only be fought (and caught) in the post-game; the Gen V mascots are fought ''before'' the last boss(es) of said plot; the Gen VIII mascots are the ClimaxBoss of the post-game plot, and before then they play a role similar to Rayquaza. The Kanto Starters for obvious reasons aren't hunted by the main villain team nor do they have a significant role in the plot, but depending on the one the player chose, the one in the boxart can be the FinalBoss of the rival's team during their championship battle.
* ColorContrast: There’s always a reddish-warm colored one and a bluish-cool colored one. The third member is usually green or yellow to complete ChromaticArrangement. Usually the cool colored one comes first in Pokédex order, regardless of how the games were named.
** Note in the Kanto games, Venusaur was Charizard’s first cool colored mascot counterpart in the Japan only ''Red and Green'', a role
that they're based would be reprised in ''[=FireRed=] and [=LeafGreen=]'' in all regions. This tied in with the tradition of the Grass starter coming first in dex order.
** In Gen V, this is downplayed to eye color. Reshiram is a blue-eyed white dragon, Zekrom is a red-eyed black dragon, Kyurem is a yellow-eyed gray dragon. In the sequels, Black Kyurem is associated with blue lightning, and White Kyrurem is associated with red fire.
** ZigZagged in Gen VIII. Zacian has mainly blue fur and a more pastel palette, while Zamazenta is mainly red and more saturated, but Zacian wields a sword and has higher Attack and Speed stats while Zamazenta holds a shield and its peak stats are Defense and Special Defense. Note that they are both [[PrimaryColorChampion Primary Color Champions]], especially in their powered-up forms.
* EarlyInstallmentWeirdness: The Kanto games are the only ones to use starters as version mascots.
** The Kanto games also had two enhanced versions. ''Blue'' was the original third version in Japan. ''Yellow'' was actually a fourth version despite codifying the idea of a third version worldwide.
** Kanto doubled down
on trees, starter mascots again in the ''Let's Go'' series with Pikachu and Eevee.
* {{Foil}}: The paired mascots are direct counterparts in abilities, design, or lore.
** Charizard's fire contrasts with Venusaur's grass or Blastoise's water.
** Ho-oh is a rainbow colored bird of the heavens, while Lugia is a monochrome bird of the depths.
** Groudon is a red behemoth of the land, Kyogre a blue leviathan of the seas. Rayquaza represents the ziz of the skies.
** Dialga is the hard edged master of time, and Palkia the smooth master of space. Giratina represents antimatter and chaos.
** Reshiram is a white dragon of truth, and Zekrom a black dragon of ideals. Kyurem is the empty husk left behind when the two split apart. It can FusionDance with either of the others to approximate its orginal form, but all three still have never recombined together.
** Xerneas represents life, while Yveltal represents death. Zygarde represents the delicate balance of nature whose cells can scatter and combine as needed.
** Solgaleo represents the sun, where Lunala represents the moon. Necrozma is a prism that feeds on their light.
** Zacian is the sword, Zamazenta is the shield, Urshifu is the armor, and Calyrex the crown. Together they make a full set of regalia. Eternatus could be said to represent a cannon, or a [[DragonsVersusKnights dragon to be slain.]]
** Koraidon represents the primeval past and Miraidon represents the cybernetic future.
* InterfaceSpoiler: While they’re pitched as a duo of mascots, it’s immediately obvious that most are actually part of a trio when you just look at the Pokédex. It’s no surprise when Blastoise becomes the mascot of a ''Blue Version'' any more than Rayquaza getting an ''Emerald Version.'' It was surprising that Zygarde never got a "Z Version", though.
* OlympusMons: Mascot Legendaries are what people think when they think "Legendary Pokémon", being obscenely powerful Mons which are often worshipped as gods.
* PurposefullyOverpowered: Mascot Legendaries are generally extremely powerful in both stats and movepools, which leads them to be banned in battle facilities. Only Suicune and Urshifu are exempted from this, the former also being a Minor Legendary.
* SwordOfPlotAdvancement: The starters of course are the original [[ItMayHelpYouOnYourQuest sword of plot beginnings.]] In later games, you may be forced to battle or catch the mascot legendary to progress. This happens typically during the showdown with the boss of the evil team, or as a rite of passage before facing the Elite Four.
* ZigZaggingTrope: The common traits of version mascots are constantly mixed up and subverted in every generation. The straightest examples are in Gen III and Gen IV.
** Several of the tropes associated with version mascots were [[CompositeCharacter composited]] from two Kanto sources:
*** The idea of the version mascots having warm/cool ColorContrast was originated by the Kanto starters, with Charizard being the warm-colored mascot in ''Red'' and ''[=FireRed=]'' in all regions and the cool-colored mascots being Venusaur (''Green'' in Japan, ''[=LeafGreen=]'' in all regions) and Blastoise (''Blue''). Pikachu in ''Yellow'' would additionally establish yellow as one of the common colors for the "third member". Obviously, none of the Kanto starters are legendaries and so have no connotations of being rare, powerful, or valuable to evil factions.
*** The Mew duo represents nature vs technology as the ancestor of natural born Pokémon, and a man-made clone/genetic experiment. Mewtwo is also associated with Giovanni the way some team bosses are associated with a mascot legendary, even if Team Rocket isn't obsessed with catching it. In some continuities, he’s partially responsible for creating it. Of course, Mewtwo and Mew obviously aren't the mascots of any game, nor do
they have the Grass-typing. The one exception being usual warm/cool ColorContrast.
** Ho-oh and Lugia still weren't pursued by
the Bonsly line.
* MightyGlacier:
evil team, but they share Mewtwo's stat total and appear as proper mascots. They tend to be very slow, were a true duo, but have high stats still ended up getting an enhanced third version. Suicune was thrown in other areas to make up for it.
* {{Treants}}: Sudowoodo and Trevenant both have a humanoid shape. Humorously, one can be found in a horde
as the new mascot as the most popular of the other Legendary Beasts.
** Groudon and Kyogre were both pursued by separate evil teams
in the Kalos games.
* WhenTreesAttack: They're all trees
same Generation. This was the first time the duality of the mascots was balanced by a third member, Rayquaza, who also got to be the mascot of the third game.
** Gen IV only had one evil team
that can walk around was after either mascot, and fight.gave the third member a unique Forme Change in their enhanced game. Otherwise it echoed Gen III closely.
** Gen V skipped doing a "Gray Version" for Kyurem, and instead introduced the idea of the third member doing a FusionDance with the duo. This resulted in the first paired enhanced versions instead of just a single third version.
** Gen VI skipped any sort of enhanced version for Zygarde, who ended up becoming just a sidequest in Gen VII.
** Gen VII did a lot with legendaries, and the newly christened Ultra Beasts. For the duo, it introduced the idea of the mascots coming from a branched evolution line. For the third member, it reprised both the FusionDance with other mascots for paired enhanced versions (Necrozma's Dusk Mane and Dawn Wings modes), as well as giving the third member a unique super mode (Ultra Necrozma).
** Gen VIII looked like it would reprise Necrozma with Eternatus. However, instead of a new enhanced version, the original versions were enhanced with DLC. The DLC mascots Urshifu and Calyrex don't have much to do with the original duo. Interestingly, it is the first time since Gen I that there are four distinct mascots in a single generation.
*** Urshifu in itself has mascot-like duality in two forms that evolve from Kubfu. This has echoes of Solgaleo and Lunala both evolving from the Cosmog line in Gen VII.
*** Calyrex has FusionDance style duality by combining with Glastrier or Spectrier, much like Kyurem and Necrozma.



[[folder:The Multiplying Metal Object]]
!!The Multiplying Metal Object
A Pokémon that evolves by apparently merging with other members of its kind, rather than simply metamorphosing on its own. They tend to be three stage evolutions, part Steel-type, and quite powerful by their final form.

->'''Pokémon of this archetype:''' Magnemite line, Beldum line, Klink line, Honedge line
->'''Pokémon that only have elements of this archetype:''' Alolan Diglett line[[note]]Only has two evolutionary forms, are also based on organic creatures.[[/note]], Meltan line[[note]]Only two evolutionary forms, and the second form, unlike the others of this archetype, are a full on fusion between the Meltan[[/note]], Gimmighoul line[[note]]Only has two evolutionary forms, the first form isn't a Steel-Type.[[/note]]

to:

[[folder:The Multiplying Metal Object]]
Third Legendary]]
!!The Multiplying Metal Object
Third Legendary

A Pokémon group that evolves by apparently merging largely overlaps with other members the Version Mascots, they generally are the secret third member of its kind, rather than simply metamorphosing on its own. They tend to be three stage evolutions, part Steel-type, the group composed of the paired versions' mascots, and quite powerful by usually become in turn the mascots of each generation's UpdatedReRelease. Since each pair tends to incorporate a theme of duality, the Third Legendary often symbolizes balance between the two. Like the Version Mascots, their final form.

role has been largely codified in Gen III and IV.

->'''Pokémon of this archetype:''' Magnemite line, Beldum line, Klink line, Honedge line
Rayquaza, Giratina, Kyurem, Necrozma, Terapagos
->'''Pokémon that only have elements of this archetype:''' Alolan Diglett line[[note]]Only has two evolutionary forms, are also based on organic creatures.[[/note]], Meltan line[[note]]Only two evolutionary forms, Suicune[[note]]Belongs to a different group of Legendary Pokémon than Ho-Oh and Lugia[[/note]], Zygarde[[note]]Not a version mascot[[/note]], Eternatus[[note]]Not a version mascot, and technically does not belong to the second form, unlike duo of Zacian and Zamazenta[[/note]], Calyrex[[note]]Like Eternatus, it doesn't belong to the others duo of this archetype, are a full on fusion between Zacian and Zamazenta from the Meltan[[/note]], Gimmighoul line[[note]]Only has two evolutionary forms, base game, and is instead the first form isn't a Steel-Type.[[/note]]leader of its own separate trio of Legendary Pokémon[[/note]]



* AnimateInanimateObject: Metal objects like magnets, gears, and swords have all been used here.
* BossBattle: Many of them are the SignatureMon of a master level trainer. Metagross with Champion Steven, Klinklang with Plasma Boss Colress (who also has Magnezone and Metagross in his party), Aegislash and Alolan Dugtrio with Elite Four members Wikstrom and Molayne, respectively.
* {{Cyclops}}: A good deal of them have at least one form where they only have one eye.
* ExtraOreDinary: All members of this archetype are Steel-types. Diglett is pure Ground but got a Steel regional form, though it’s still only a two stage evolution.
* GameplayAndStorySegregation: Their Pokédex entries state that they evolve by fusing with other members of their kind, but in-game, a singular one of these Pokémon can evolve all by itself.

to:

* AnimateInanimateObject: Metal objects like magnets, gears, and swords have all AntiVillain: The case for "evil" Third Legendaries: Kyurem has been used here.
* BossBattle: Many of them are
enslaved by the SignatureMon human BigBad, Necrozma [[BeingTorturedMakesYouEvil was driven mad by being forcibly exploited by humans]] and Eternatus arguably runs on BlueAndOrangeMorality and may just be trying to feed itself.
* BreakingOldTrends:
** Eternatus isn't technically the third member
of a master level trainer. Metagross with Champion Steven, Klinklang with Plasma Boss Colress (who also has Magnezone group alongside Zacian and Metagross in his party), Aegislash and Alolan Dugtrio with Elite Four members Wikstrom and Molayne, respectively.
* {{Cyclops}}: A good deal of them have at least one form where they only have one eye.
* ExtraOreDinary: All members of this archetype are Steel-types. Diglett is pure Ground
Zamazenta, but got a Steel regional form, though it’s still only a two stage evolution.
* GameplayAndStorySegregation: Their Pokédex entries state that they evolve by fusing with other members of
it's their kind, but in-game, a singular one arch-enemy. Its story is also resolved in the paired versions rather than in an UpdatedReRelease, and it's the ClimaxBoss of these said versions' Legendary Pokémon plot instead of the respective Warrior Pokémon.
** Calyrex, the mascot of ''The Crown Tundra'' DLC, leads its own trio of Legendary Pokémon and
can evolve do a FusionDance with them, but its role in the plot is completely distinct from the base games. It also completely subverts the SortingAlgorithmOfEvil and lacks Dragon typing.
* EarlyInstallmentWeirdness: Suicune is the first case of a Legendary Pokémon being used as the mascot of an UpdatedReRelease, but it belongs to an entirely different group than Lugia and Ho-Oh (but is implied to be subordinate to the latter), isn't the focus of the story of ''Crystal'' (though it is the focus of a sub-plot), and it doesn't have a SuperMode nor Dragon typing.
* EldritchAbomination: Giratina (a draconic insect-like creature), Zygarde (who's TheWormThatWalks), Necrozma (an extradimensional entity that feeds on light), Eternatus (a massive, skeletal alien), and Terapagos (a crystalline turtle who can wield the power of
all Pokémon types as well as manipulate time itself) all qualify.
* FusionDance: Kyurem and Necrozma can do this with either of the respective paired versions' mascots. Calyrex does the same with Glastrier or Spectrier (though, while the gameplay treats this the same way as Kyurem and Necrozma, lore-wise Calyrex merely mounts its steed without actually "fusing" with them). Zygarde is also this in the lore when switching between forms: it gains or loses the autonomous cells and cores which make up its being.
* GiantSpaceFleaFromNowhere: Since they usually become {{Ascended Extra}}s in later titles, their appearances as postgame encounters in their games of origin can come across as this.
* OptionalBoss: In the original paired versions up until Generation VII.
* OurDragonsAreDifferent: Excepting Suicune, Calyrex, and Terapagos[[note]]Though, technically speaking, his Stellar Tera type means he can wield ''all'' Pokémon types, Dragon included[[/note]] they all are part-Dragon type (Necrozma only in its Ultra form).
* SecretCharacter:
** In the paired versions up until Generation VII, they are found as [[OptionalBoss Optional Bosses]] with little to no explanation or plot relevance. This allows them to be the focus of publicity for the UpdatedReRelease.
** Has become a ForgottenTrope from Generation VIII onwards. The "original" Third Legendary from that generation, Eternatus, is faced during the base game's story as the ClimaxBoss, and the changes in the main series's release model -- from UpdatedReRelease to DownloadableContent -- means that following Third Legendaries such as Calyrex and Terapagos are the stars of their own DLC campaigns.
* SortingAlgorithmOfEvil: They become more and more villainous with each passing generation. Rayquaza is firmly heroic and quells the fight between Groudon and Kyogre, Giratina acts on its own to stop the human BigBad but involuntarily threatens reality, Kyurem is enslaved
by itself.the BigBad, Necrozma was originally benevolent but was driven mad by a GameBreakingInjury that forced it to steal light to survive, and Eternatus is a perfectly sane WalkingWasteland which may or may not be aware of the devastation it causes. Those who are exceptions are Suicune (who isn't connected to the main plot), Zygarde (who is heroic, and never was the focus of a game) and Calyrex (fully heroic, and like Suicune, its relevant plotline is separate from the base games' one). Terapagos does go berserk at the climax of his plot and needs to be stopped, but it isn't clear how malicious is he being.
* {{Superboss}}: Often this, as they're likely the strongest wild Pokémon a player may find.
* SuperMode: Starting from Gen IV, they all have one (or more), generally with higher stats, doubling as OneWingedAngel for hostile Pokémon:
** Giratina gains its Origin Forme in the Distortion World or when holding a Griseous Orb;
** Kyurem can do a FusionDance with either Reshiram or Zekrom, becoming respectively White and Black Kyurem;
** Rayquaza gains a Mega Evolution in the Gen III remakes;
** Zygarde has a 10% and a 50% Forme. A Zygarde of either Forme with the ability Power Construct turns into the Complete Forme when under 50% HP in battle[[note]]10% and Complete Formes, and Power Construct, debut in Gen VII; in its native Gen VI, Zygarde is stuck with the 50% Forme[[/note]].
** Necrozma has a Fusion Dance process similar to Kyurem, becoming Dusk Mane or Dawn Wings Necrozma; it can become Ultra Necrozma from either of these forms;
** Eternatus becomes Eternamax Eternatus[[note]]This form is only seen in a boss battle and, briefly, when using the move Eternabeam, but it is otherwise unusable in gameplay[[/note]].
** Calyrex can use the Reins of Unity to mount Glastrier or Spectrier, becoming respectively Ice Rider Calyrex and Ghost Rider Calyrex, swapping its Grass type for the one of its steed and boosting its base stat total to 680;
** Terapagos switches between three forms: Normal, which is exclusive to non-battle situations; Terastal, which he automatically assumes in battle; and Stellar, which is exclusive to Terastallizing and has Stellar Tera type.
* UndeadAbomination: Giratina (a {{Dracolich}} whose realm is said to be where dead souls gather), Kyurem (said to be the husk of the dragon who split into Zekrom and Reshiram), Necrozma, and Eternatus (whose names include Greek words for "death"/"dead") are all associated with the concept of death.
* ZigZaggingTrope: Like the Version Mascot above, how closely each Third Legendary actually adheres to the archetype varies from generation to generation:
** Gen II has Suicune as the mascot of ''Crystal'', and while it has a lore connection to ''Gold'''s mascot Ho-Oh, it's otherwise unrelated to the main plot of the game.
** Gen III and Gen IV are the main codifiers of the archetype, with Rayquaza and Giratina being the Version Mascot of the respective generation's UpdatedReRelease and belonging to the same trios as the original paired versions' mascots.
** Gen V and Gen VII experiment with the concept, each having a pair of [[UpdatedReRelease Updated Re Releases]] instead of a single one, whose mascot is the fusion between Kyurem/Necrozma and one of the paired versions' mascots.
** Gen VI eschews this completely, having no UpdatedReRelease and no role for poor Zygarde.
** Gen VIII: Eternatus is not a version mascot, while Calyrex is the mascot of its own separate DLC campaign and is otherwise unrelated from the base games' mascots.
** Gen IX: Terapagos plays the archetype straighter compared to the preceding generation, as he's directly connected to the Area Zero plot of the base game, though he too only appears in ''The Indigo Disk'' DLC and eschews Dragon typing for the newly introduced [[AllYourPowersCombined Stellar type]].



[[folder:The Possessed Object]]
!!The Possessed Object
Ghost-type Pokémon that take the form of an AnimateInanimateObject. These are somewhat inspired by a type of {{Youkai}} called a Tsukumogami, an everyday object that has gained a spirit of its own.

->'''Pokémon of this archetype:''' Shedinja, Shuppet line, Drifloon line, Yamask line, Litwick line, Golett line, Honedge line, Sandygast line, Sinistea line, Gimmighoul line, Poltchageist line
->'''Pokémon that only have elements of this archetype:''' Rotom[[note]]Loses its Ghost-typing once it possesses an object[[/note]], Dhelmise[[note]]Ghost-type that looks like an AnimateInanimateObject but is really seaweed that clings to an anchor and ship's wheel[[/note]]

to:

[[folder:The Possessed Object]]
Hostile Legendary]]
!!The Possessed Object
Ghost-type
Hostile Legendary
An extremely rare
Pokémon that take the form of an AnimateInanimateObject. These doesn't play well with humans. Going after them isn't just difficult but actually dangerous. Some are somewhat inspired distrustful of mankind because they're hyper in tune with nature. Others are hostile because they themselves have been corrupted by a type of {{Youkai}} called a Tsukumogami, an everyday object that has gained a spirit of its own.

science, or are alien in origin.

->'''Pokémon of this archetype:''' Shedinja, Shuppet line, Drifloon line, Yamask line, Litwick line, Golett line, Honedge line, Sandygast line, Sinistea line, Gimmighoul line, Poltchageist line
Mewtwo, Deoxys, Darkrai, Genesect, Type: Null, Zeraora, Zarude, Spectrier, Glastrier
->'''Pokémon that only have elements of this archetype:''' Rotom[[note]]Loses Koraidon and Miraidon[[note]]Unlike the others, they're not a SingleSpecimenSpecies; one Koraidon/Miraidon is a friendly mascot legendary, while the second is antagonistic a-la this archetype, fighting the player and causing problems in the backstory[[/note]], the Loyal Three and Pecharunt[[note]]Rather than being {{Anti Villain}}s, the Loyal Three and Pecharunt are straight-up evil, with Pecharunt directing the Loyal Three to steal from innocents and decieve humans into giving them food and gifts. Pecharunt itself brainwashes people and Pokémon with its Ghost-typing once it possesses an object[[/note]], Dhelmise[[note]]Ghost-type that looks like an AnimateInanimateObject but is really seaweed that clings to an anchor and ship's wheel[[/note]]toxic mochi.[[/note]]



* AnimateInanimateObject: They are based on nonliving things, such as dolls, balloons, clay statues, and death masks.
* DishingOutDirt: The Golett, Sandygast, and Galarian Yamask lines are all part Ground-type.
* OurGhostsAreDifferent. They're all Ghost-types. Rather than having a vaporous or see-through form like many ghosts, their spirits inhabit physical objects.

to:

* AnimateInanimateObject: AntiVillain: Unlike the fairies who are often to be protected, and the mascots that are just forces of nature, the hostile legendary is framed as an outright antagonist in the anime movies. Some may undergo a HeelFaceTurn by the end.
* ArtificialHuman: Mewtwo, Deoxys, Genesect, and Type: Null were all created/altered by humans in some way.
* DefrostingIceQueen:
They are based on nonliving things, such as dolls, balloons, clay statues, and death masks.
* DishingOutDirt: The Golett, Sandygast, and Galarian Yamask lines are all part Ground-type.
* OurGhostsAreDifferent. They're all Ghost-types. Rather than having
tend to start out with a vaporous or see-through form like many ghosts, base happiness of 0, implying that it's a lot harder to earn their spirits inhabit physical objects.trust than it is with most Pokémon.
* HeelFaceTurn: In keeping with the anime's philosophy that no Pokémon is inherently evil. Whether they come around at the midpoint, the climax, or the epilogue, they do reach an understanding with the heroes eventually. In the games, however, it depends on the mon and often requries the player to catch them first. Type:Null takes this further by evolving into Silvally via friendship.
* HumansAreTheRealMonsters: Many of them lash out after being scorned by humans.
* PoorCommunicationKills: They might just be scary-looking customers that can't explain their actions. In this case, they're not hostile because they hate humans, but because humans hate them.
* UltimateLifeform: An interesting sub-archetype that crops up every odd numbered generation:
** Scientists cloned Mewtwo from the DNA of Mew to create the strongest Pokémon, and its two Mega Evolutions grant it the highest Attack and Special Attack of all Pokémon.
** Deoxys can freely change its form to specialize in either offense, defense, or speed, near maximizing their respective stats.
** Genesect was already an apex prehistoric predator before being revived and further enhanced by Team Plasma to act as a living superweapon.
** Type: Null is a chimeric Pokémon modeled after Arceus to adapt to any confrontation and combat [[EldritchAbomination Ultra Beasts]].



[[folder:The Edible Fairy]]
!!The Edible Fairy
An archetype introduced in the later games alongside the creation of their type. These are always two-stage Fairy-type Pokémon made to look like some kind of food, and oddly sometimes canines.

->'''Pokémon of this archetype:''' Swirlix line, Milcery line, Fidough line
->'''Pokémon that only have elements of this archetype:''' Snubbull line [[note]] predates the food shape and Fairy-type, but is the first pink dog and was retroactively made pure Fairy[[/note]]

to:

[[folder:The Edible Mythical Fairy]]
!!The Edible Mythical Fairy
An A diminutive cute fairy-like Pokémon, typically with perfectly balanced stats and a massive movepool. Their most distinguishing feature in most games is the inability to actually encounter them. Most are locked behind real life in-person giveaway events or limited time online promotions. \\
\\
This
archetype introduced in was a series staple for the later games alongside the creation of their type. These are always two-stage Fairy-type Pokémon made to look like some kind of food, and oddly sometimes canines.

first five generations, but has been retired afterwards for more unique Mythicals.

%%TO PRESERVE FONT SIZE; DO NOT REMOVE
->'''Pokémon of this archetype:''' Swirlix line, Milcery line, Fidough line
Mew, Celebi, Jirachi, Manaphy and Shaymin, Victini
->'''Pokémon that only have elements of this archetype:''' Snubbull line [[note]] predates Lake Guardians[[note]]Uxie, Mesprit, and Azelf. Superficially resemble this archetype through their [[BadassAdorable designs]] and [[TheFairFolk names]], but are properly considered Minor Legendaries with their in-game prominence and lower, uneven (even for [[JackOfAllStats Mesprit]]) base stats.[[/note]], Phione and Arceus[[note]]Phione is hatched from a Manaphy egg, and is [[MasterOfNone all-around far weaker]] than a standard Mythical Fairy. Arceus isn't a fairy at all, but otherwise fits the food shape other criteria of having [[MasterOfAll all-around superior stats]] and Fairy-type, but being locked behind real-world events (originally unable to be encountered at all through legitimate means).[[/note]], Meloetta[[note]]Fluxes between being a specially-oriented MightyGlacier and physically-oriented LightningBruiser, depending on which form it's in.[[/note]], Diancie and Hoopa, Magearna and Marshadow[[note]]Neither duo of which have perfectly balanced stats; each Pokémon is designated towards specific playstyles.[[/note]], Calyrex[[note]]Can transform into either a physically-oriented MightyGlacier or a specially-oriented LightningBruiser. It only has balanced stats in its base form; even then, its HP is slightly more than its other stats, which are [[MasterOfNone all-around middling]] by this archetype's standards. Lastly, it is categorized as a Legendary and not as a Mythical Pokémon.[[/note]], Pecharunt[[note]]A small and cute mythical, its stats are all a flat 88 except for its monstrous 160 base Defense stat. It's also ''far'' more malicious than the first pink dog and was retroactively made pure Fairy[[/note]]others, giving it elements of the Hostile Legendary archetype.[[/note]]



* AnthropomorphicFood: All of them are creatures that look like food:
** Swirlix resembles a poodle based on cotton candy, and Slurpuff is based on meringue with some puppy-like traits.
** Milcery and Alcremie look like they're made of cream, with Gigantamax Alcremie resembling a large, fancy cake.
** Fidough and Dachsbun are dogs that look like they're made of bread.
* LightIsGood: They generally embody the brightly colored, benevolent form of most Fairy-types.
* NoSell: Being Fairy-types, they are immune to Dragon.
* OurFairiesAreDifferent: They're all pure Fairy-types based on food.
* PreciousPuppy: Both the Swirlix and Fidough lines are based on dogs (though it's more obvious in the latter) and are very cute. This might be a callback to Snubbull.
* RidiculouslyCuteCritter: Like most Fairy-types, they're all designed to be small, adorable creatures, even after they evolve.

to:

* AnthropomorphicFood: All of them are creatures that look like food:
** Swirlix resembles a poodle based on cotton candy, and Slurpuff is based on meringue with some puppy-like traits.
** Milcery and Alcremie look like
BadassAdorable: Despite their small size, they're made relatively balanced powerhouses.
* CuteCrittersActChildlike: In the anime, they tend to be portrayed as cheerful and playful, just wanting to have fun.
* JackOfAllStats: In the straightest examples, they have perfectly balanced stats (100 in each) for a base stat total
of cream, 600. Looser examples play with Gigantamax Alcremie resembling a large, fancy cake.
** Fidough
strengths and Dachsbun weaknesses, but still add up to 600.
* LivingMacGuffin: Their role in a lot of the anime movies, if not outright being a DamselInDistress.
* MasterOfAll: Mew is said to be the ancestor of all Pokémon and has the genetic code to be able to use every teachable move in the game. Other mythical fairies have large movepools but
are dogs more limited to their type specialities. Arceus is not a fairy, but reprises Mew's role as the originator as the TopGod [[OlympusMons of Pokémon.]] It can learn all teachable moves (except those that look like explicitly use hands, since it's a quadruped) and can also change its type.
* PsychicPowers: The vast majority have the Psychic-type, with only Gen IV and Gen VII being the odd ones out (discounting Arceus holding the Mind Plate for Gen IV).
* WolverinePublicity: Being tiny and adorable,
they're made of bread.
* LightIsGood: They generally embody
always at the brightly colored, benevolent form forefront of most Fairy-types.
* NoSell: Being Fairy-types, they are immune to Dragon.
* OurFairiesAreDifferent: They're all pure Fairy-types based on food.
* PreciousPuppy: Both the Swirlix
movies, marketing, and Fidough lines are based on dogs (though it's more obvious merchandise in the latter) and are very cute. This might be a callback to Snubbull.
* RidiculouslyCuteCritter: Like most Fairy-types, they're all designed to be small, adorable creatures, even after they evolve.
their respective generations.



[[folder:The Blade-Armed Humanoid]]
!!The Blade-Armed Humanoid
A human-looking Pokémon with arms that either are bladed, resemble blades or flat-out ''are'' blades. Their highest base stat is their physical attack while their weakest is usually their special attack. Most of these Pokémon tend to have a masculine appearance.

-> '''Pokémon of this archetype:''' Gallade, Pawniard line, Ceruledge, Iron Valiant
->'''Pokémon that only have elements of this archetype:''' Scyther line (Kleavor)[[note]]Have blade-arms but don't resemble humans.[[/note]], Kabutops[[note]]Has blade-arms but doesn't resemble a human.[[/note]]

to:

[[folder:The Blade-Armed Humanoid]]
Invasive Species]]
!!The Blade-Armed Humanoid
A human-looking
Invasive Species
Incredibly powerful and deadly Pokémon who are critical to the plots of their games of origin. The members of this group have been displaced from their proper worlds/timelines and their introduction into this one is an ecological disaster waiting to happen. They typically are a single stage
Pokémon with arms 570 BST[[note]]Though Poipole only has a BST of 420 while Nagandel caps out at 540, Roaring Moon, Walking Wake, Iron Valiant, and Iron Leaves all possess a BST of 590, and Koraidon and Miraidon each boasts a whopping 670 BST[[/note]] and an ability that either are bladed, resemble blades or flat-out ''are'' blades. Their highest base stat is boosts their physical attack while their weakest is usually their special attack. Most of these Pokémon tend to have a masculine appearance.

-> '''Pokémon
most noteworthy stat.

->'''Pokémon
of this archetype:''' Gallade, Pawniard line, Ceruledge, Ultra Beasts[[note]]Nihelego, Buzzwole, Pheromosa, Xurkitree, Celesteela, Kartana, Guzzlord, Stakataka, Blacephelon[[/note]], Ancient Paradox Pokémon[[note]]Great Tusk, Scream Tail, Brute Bonnet, Flutter Mane, Slither Wing, Sandy Shocks, Roaring Moon, Walking Wake, Raging Bolt[[/note]], Future Paradox Pokémon[[note]]Iron Treads, Iron Valiant
Bundle, Iron Hands, Iron Jugulis, Iron Moth, Iron Thorns, Iron Valiant, Iron Leaves, Iron Crown[[/note]]
->'''Pokémon who are atypical examples of this archetype:''' Poipole line[[note]]Despite being an Ultra Beast, Poipole evolves into Naganadel as apart of a two-stage evolutionary live rather than a single-stage one like its contemporaries. It is also relatively passive for an Ultra Beast and has never played an antagonistic role in any ''Pokémon'' media[[/note]], Paradox Duo[[note]]They possess different signature abilities from their brethren, in addition to not following the traditional naming conventions for Paradox Pokémon, at least not normally, as Koraidon and Miraidon are also known as 'Winged King' and 'Iron Serpent' respectively.[[/note]]
->'''Pokémon that only have elements of this archetype:''' Scyther Deoxys[[note]]Introduced well before the archetype was cemented and has no plot significance in its introductory generation but does fit the broad strokes of the concept being an otherworldly OutsideContextProblem[[/note]], Cosmog line, Necrozma[[note]]The Light Trio is viewed as being similar in nature to the Ultra Beasts due to their ability to open Ultra Wormholes but aren't officially considered ones themselves. Additionally, Solgaleo and Lunala are a part of a three-stage evolutionary line (Kleavor)[[note]]Have blade-arms rather a single stage one[[/note]], Eternatus[[note]]Fills a similar role in the narrative, but don't resemble humans.[[/note]], Kabutops[[note]]Has blade-arms but doesn't resemble is a human.single Pokémon divorced from others.[[/note]]



* BareFistedMonk: Gallade and Iron Valiant are Fighting-types, and can learn a variety of fighting moves.
* BladeBelowTheShoulder: This archetype is partially defined by its members having arms that either are bladed, resemble blades or flat-out ''are'' blades.
* CloseRangeCombatant: The highest base stat of these Pokémon is always their physical attack.
* HuMons: This archetype is partially defined by its members closely resembling humans.
* MagicallyIneptFighter: They always have high Attack while their Special Attack is usually quite low, with Iron Valiant being the only exception to the latter thus far.
* WeakToMagic: Gallade is weak against Fairy-types, Ceruledge is weak against Ghost-types, and Iron Valiant is weak against both Fairy-types and Psychic-types.

to:

* BareFistedMonk: Gallade AlwaysChaoticEvil: {{Subverted|Trope}}. Despite being incredibly aggressive and deadly, they are essentially just displaced wild animals acting out of fear and/or natural instinct rather than genuine malice. Once caught, they can be just as affectionate as any other Pokémon.
* BadassAdorable: They include the likes of Kartana, Poiple, Scream Tail,
and Iron Valiant Bundle, all of which are Fighting-types, as threatening as they are cute.
* BossBattle: You tend face an uncatchable, wild specimen towards the mid-game to serve as your introduction to these otherworldly creatures: The Alola games have you fight a Nihelego in Aether Paradise
and can learn a variety of fighting moves.
* BladeBelowTheShoulder: This archetype is partially defined by its members having arms that
depending on whether you're playing ''Scarlet'' or ''Violet'', the Quaking Earth Titan will either are bladed, resemble blades be Great Tusk or flat-out ''are'' blades.
Iron Treads.
* CloseRangeCombatant: The highest base stat IntroducedSpeciesCalamity: In their places of origin, many of these creatures are simply just normal Pokémon. In the regions the player encounters them, they're forces of destruction that threaten to upset the natural world of Pokémon.
* KnightOfCerebus: The stakes tend to rapidly escalate once these guys enter the picture. Notably, amongst their numbers are some of the few
Pokémon is who've been explicitly confirmed to have killed and/or seriously injured humans, namely Nihilego (who has parasitized a human) and Koraidon/Miraidon (who have killed/mortally wounded a human).
* LivingMacguffin: They are the objects of obsession for the [[BigBad Big Bads]] of their debut games, who seek to live amongst them despite the disastrous consequences that would come about from unleashing them upon the world.
* NoBiologicalSex: All of them are officially genderless and incapable of breeding in-game.
* NumerologicalMotif: The Ultra Beasts are themed on prime numbers, with there
always being a known amount of species equal to a prime number, their physical attack.
base stats are all prime numbers[[note]]except for Naganadel's Speed of 121[[/note]], and they learn moves only at prime number levels except for level 1. Similarly, not counting Koraidon and Miraidon, the base stats are all odd numbers for Ancient Paradox Pokémon and even numbers for Future Paradox Pokémon.
* HuMons: This OddNameOut: They tend to be referred to by vague titles to highlight their enigmatic nature: The Ultra Beast are codenamed "UB ___" based off of their most notable features while the names of the Paradox Pokémon come across more as broad descriptions than actual names. However this is ultimately {{Downplayed|Trope}}, as all the Ultra Beast are given genuine names upon being caught. Conversely, the Paradox Duo, "Winged King" and "Iron Serpent", initially followed the naming convention before being renamed Koraidon and Miraidon respectively, implying that it's possible that the other Paradox Pokémon may also one day receive proper names of their own.
* OlympusMons: {{Averted|Trope}}. Despite possessing stats comparable to legendaries, none of them are inherently special or unique. In fact, most of them are actually fairly common in their natural habitats.
* OutsideContextProblem: None of them are native to the Pokémon World as we know it, the Ultra Beast being from different dimensions and the Paradox Pokémon being from either the prehistoric era or distant future. They are also far more powerful and aggressive than the standard Pokémon and could potentially devastate entire regions if left unchecked.
* RuleOfSeven: The
archetype is partially defined by its members closely resembling humans.
* MagicallyIneptFighter: They
was created for Generation VII. There are seven original Ultra Beasts (before ''Ultra Sun and Ultra Moon'' added more), seven Ancient Paradox Pokémon, and seven Future Paradox Pokémon introduced in the base game. Paradox Pokémon always have high Attack learn new moves at levels that are multiples of seven.
* StatusBuff: The Ultra Beast all possess the ability Beast Boost, which raises their dominant stat by one increment for [[ChainLethalityEnabler every Pokémon they defeat]]. The Paradox Pokémon possess similar abilities, Protosynthesis for the Ancient Paradoxes and Quark Drive for the Future ones, which are activated by sunny weather and electric terrains respectively. Koraidon's Orichalcum Pulse and Miraidon's Haldron Engine are essentially upgraded versions of the standard Paradox abilities, as not only do the boost the Paradox Duo's stats, but they also cause the field conditions that allow their respective branches of Paradox Pokémon activate their own stat boosts.
* VersionExclusiveContent:
** Buzzwole, Kartana, and Blacephalon are exclusive to ''Sun/Ultra Sun'',
while their Special Attack is usually quite low, with Iron Valiant being the Pheromosa, Celesteela, and Stakataka are exclusive to ''Moon/Ultra Moon''.
** The Ancient Paradox Pokémon can
only exception to be found in ''Scarlet''. Conversely, the latter thus far.
* WeakToMagic: Gallade is weak against Fairy-types, Ceruledge is weak against Ghost-types, and Iron Valiant is weak against both Fairy-types and Psychic-types.
Future Paradox ones are only available in ''Violet''.




[[folder:The Extraterrestrial]]
!!The Extraterrestrial
Pokémon that are said to have come from outer space. They tend to have the Psychic-type.

-> '''Pokémon of this archetype:''' Cleffa line, Staryu line, Lunatone and Solrock, Elgyem line
->'''Pokémon that only have elements of this archetype:''' Minior[[note]]Lore establishes that it came to the planet from forming within its ozone layer rather than outer space.[[/note]], Blipbug line[[note]]There's nothing in the lore that confirms the Blipbug line as a group of aliens, but they have a lot of characteristics associated with outer space. The most obvious example is with Orbeetle's Gigantamax form, which is straight up based on a UFO.[[/note]]
----
* DishingOutDirt: Given how comets tend to be associated with space, some of the alien Pokémon are based around this idea of living rocks crashing down to the planet, such as Lunatone, Solrock, and Minior. Thus, they have the Rock-typing, and can learn a variety of Rock moves. The Cleffa line also uses Moon Stones to evolve into its final form.
* PowerFloats: Probably because of using their Psychic powers on themselves, some of these Pokémon, such as Lunatone, Solrock, and the Elgyem line, float around in the air.
* PsychicPowers: A majority of the alien-like Pokémon have the Psychic-typing, and can learn a variety of Psychic moves. Even the Fairy-type Cleffa line tends to be associated with using Psychic moves.

[[/folder]]

[[folder:The Noisemaker]]
!!The Noisemaker
Pokémon that are based on something related to sound, such as music or audio equipment, and rely heavily on sound-based moves. They tend to have the Normal-type.
-> '''Pokémon of this archetype:''' Igglybuff line, Whismur line, Chatot, Audino, Meloetta
->'''Pokémon that only have elements of this archetype:''' Chingling line, Kricketot line, Tympole line, Noibat line, Scream Tail[[note]]They all lack a Normal-typing.[[/note]]
----
* AstonishinglyAppropriateAppearance: Their appearance often reflects their association with sound or music. Whismur's ears resemble the bells of an alarm clock, while Chatot has an eighth note for a head and a metronome for a tail.
* CartoonCreature: Some of them, such as Jigglypuff, Exploud, and Audino, don't look like any real-life animal.
* MagicMusic: Some of them can learn Sing, including the Igglybuff line, the originator of this archetype.
* MakeSomeNoise: This archetype is based around the power of sound and uses a lot of sound-based moves.
* NonElemental: They tend to have the Normal-type, just like most of the sound-based moves that they have access to.
* SuperScream: Most of them can learn some screaming-related moves, such as Uproar, Echoed Voice, Noble Roar, Disarming Voice, Snarl, Sparkling Aria, and Hyper Voice.
[[/folder]]

[[folder:The Unrelated Related Duo]]
!!The Unrelated Related Duo
While many Pokémon mirror each other (foils, rivals, version exclusive counterparts etc.) these go one step further. These pairs are so closely related that they may even be categorized together. The games consistently make a point to pair them in their appearances. Notably, Gen III introduced a lot of these alongside double battles.

!!!The Thematic Duo
They look alike, have similar names, and may even have similar stats and types. Despite having all the hallmarks of being an evolutionary family they are not directly linked in gameplay.

->'''Pokémon of this archetype:''' Hitmonlee and Hitmonchan[[note]]before receiving a shared preevolution in Gen II[[/note]], Plusle and Minun, Lunatone and Solrock, Throh and Sawk, Oranguru and Passimian, Tatsugiri and Dondozo
->'''Pokémon that only have elements of this archetype:''' Scyther and Scizor[[note]]Introduced in different generations, and share the same evolutionary line.[[/note]], Pinsir and Heracross[[note]]JapaneseBeetleBrothers that have been introduced in different generations, and only loosely juxtapose one another in gameplay style.[[/note]], Armarouge and Ceruledge[[note]]They share a preevolution in Charcadet, but fit the archetype otherwise.[[/note]]
----
* BirdsOfAFeather: Often partners, or friendly rivals.
* EarlyInstallmentWeirdness:
** Hitmonlee and Hitmonchan were unrelated in Gen I. In Gen II they got a baby form and a third member. No other pairs have ever been retroactively linked like this.
** Pinsir and Scyther were just version exclusive counterparts in Gen I. Both received evolutions in Gen II's betas. But somewhere in development it was decided to separate Pinsir and Heracross into a cross-gen thematic duo, while Scyther still evolved into Scizor. Down the road this also had the weird effect of giving us Mega Pinsir, Heracross, and Scizor, but because only fully evolved Pokémon are capable of mega evolution, there is no Mega Scyther.
** Scyther and Scizor. Unlike the other examples, the thematic duo here is formed from a Pokémon and its immediate evolution. Notably, Scyther is the only Pokémon that doesn't change base stat total upon evolving. Scyther and Scizor are equally powerful, just differently balanced (like all other thematic duo pairs).
* {{Foil}}:
** The original Hitmons split fighting techniques between kicking and punching.
** Scyther cuts while Scizor crushes.
** Pinsir and Heracross are JapaneseBeetleBrothers.
** The Pikaclones are positive and negative electrical charges.
** Lunatone and Solrock represent the [[SolarAndLunar moon and sun]], respectively.
** Throh and Sawk split fighting techniques between grappling and striking, or judo and karate.
** Oranguru and Passimian represent the mind and body. They may also stand in for coaches versus players.
** Tatsugiri and Dondozo fit the BrainsAndBrawn archetype, and are based on a piece of sushi and a sushi chef.

!!!The Gendered Duo
Two complementary single-gender species. These Pokémon take sexual dimorphism to the point of literally being different creatures. Despite being separate evolutionary lines, some produce eggs that hatch into either. While legendaries are typically of the undiscovered gender group in gameplay, in lore they sometimes get this treatment too.

->'''Pokémon of this archetype:''' Nidoran male and female lines, Volbeat and Illumise, Latios and Latias, Rufflet and Vullaby lines, Hatenna and Impidimp lines
->'''Pokémon that only have elements of this archetype:''' Tauros and Miltank[[note]]Introduced in different generations, and have sharply contrasting character designs, with Miltank being more anthropomorphic and cartoony than Tauros.[[/note]], Mew and Mewtwo[[note]]In the Gen I games Mew is said to be Mewtwo's mother, though the latter is not gendered. In the anime and other contemporary spinoffs Mewtwo was gendered male[[/note]], Darkrai and Cresselia[[note]]While Cresselia is all female, Darkrai is undiscovered gender[[/note]], Meowstic[[note]]While the male and female are of the same species and have the same stats, they have very distinct designs and wildly diverging movepools[[/note]], Solgaleo and Lunala[[note]]Genderless in game, but described as gendered evolutions of the Cosmog line, Solgaleo male and Lunala female[[/note]], Indeedee[[note]]Similar to Meowstic in that the male and female are the same species with varying designs and movepools but Indeedee's stats also differ between the two[[/note]], Zacian and Zamazenta[[note]]Genderless in game, but described as siblings, Zacian the sister and Zamazenta the brother[[/note]], Lechonk line[[note]]Despite the second stages having different abilities, they are the same species. Lechonk itself is also not distinguished between genders.[[/note]]
----
* BizarreSexualDimorphism: Male and female counterparts that aren't even considered to be the same Pokémon.
* OlympusMons: Several times over for RuleOfSymbolism. But odd considering legendaries can't breed (in daycare conditions at least). As with other legendary archetypes below, this may be first derived by the more feminine Mew and masculine Mewtwo pair in Gen I.
* OneGenderRace: Technically these are pairs of one gender races.
* PaleFemalesDarkMales: The male counterparts tend to have darker or more saturated colors.
* PinkGirlBlueBoy: Played straight with Latias. Inverted on three occasions. Nidoran female is blue, while the male is a pinkish purple. Volbeat is a red male to Illumise's blue female. Zacian is Cyan and Zamazenta is a dark Magenta color
* PinkMeansFeminine: Miltank, Cresselia and the Hatenna line as a whole are all pinker than their male counterparts.

!!!The Natural Enemy Duo
Pokémon that are direct rivals to each other, possibly as a predator/prey relationship.

->'''Pokémon of this archetype:''' Zangoose and Seviper, Durant and Heatmor, Yungoos and Alolan Rattata lines
->'''Pokémon that only have elements of this archetype:''' The Pawniard line and Tinkatuff[[note]]Tinkatuff was introduced four generations after the Pawniard line and while Tinkatuff's ''Scarlet'' Pokédex entry does mention that it hunts Pawniard and Bisharp for their metal, there is no mention of whether or not Tinkatuff also hunts Kingambit.[[/note]], the Mareanie line and Johtonian Corsola[[note]]Mareanie was introduced five generations after Corsola; this does not apply to the Galarian Corsola line, as Mareanie do not eat them[[/note]], the Mareanie line and Pincurchin[[note]]Pincurchin was introduced one generation after Mareanie, and this dynamic between them was not introduced until a generation after that[[/note]], Corviknight and Tinkaton[[note]]Tinkaton was introduced one generation after Corviknight.[[/note]]
----
* CarnivoreConfusion: The Pokémon series stresses the personhood of each monster making a point that battles are purely for sport, and being coy about whether even humans eat them. These pairs are straight up about them attacking and eating each other in a more animalistic way.
* GameplayAndStoryIntegration: In ''X and Y'', their rivalry takes effect when they're encountered in the wild. If encountered in a Horde Battle, wild Zangoose and Seviper will gang up on each other before going after the player, essentially turning the fight into a ProtectionMission if you want an opportunity to catch the one that's by itself. Similarly, wild Durant can occasionally be found fighting a Heatmor, though it stands a better chance of surviving against them.
* GameplayAndStorySegregation: If you stuck a Zangoose and a Seviper together in a Daycare, they'd be more likely to [[HotSkittyOnWailordAction copulate]] than kill each other -- they share an egg group. (The same goes for Yungoos and Rattata, though this trope is averted for Durant and Heatmor, who have completely different egg groups.)
* HollywoodEvolution: Oddly averted. It's implied that some of their attributes are driven by survival needs in a relatively realistic manner.
** Zangoose developed poison immunity from generations of fighting Seviper.
** Durant evolved a steel shell to protect from being eaten, but this ironically actually made it more vulnerable to Heatmor's fire.
** Yungoos is an invasive species introduced to quell the Rattata population, but they became nocturnal and took on Alolan forms to avoid them. In their evolved forms Gumshoos is a detective where Raticate is a mob boss.
[[/folder]]

[[folder:The Fossil Duo]]
!!The Fossil Duo
A duo of Pokémon that can be obtained via FossilRevival. Usually, you are given the choice between one of the two fossils to obtain and later revive, though there may be a way to obtain the other, particularly post-game. Fossil Pokémon specific to this archetype are always Rock-type, and they generally evolve around level 40.

->'''Pokémon of this archetype:''' Omanyte and Kabuto lines, Lileep and Anorith lines, Cranidos and Shieldon lines, Tirtouga and Archen lines, Tyrunt and Amaura lines
->'''Pokémon that only have elements of this archetype:''' Aerodactyl[[note]]A SixthRanger independent of the Omanyte and Kabuto lines from the same generation.[[/note]], Dracozolt, Dracovish, Arctozolt, and Arctovish[[note]]Four different Pokémon based off of [[MixAndMatchCritters two different variables]], none of which are Rock-type.[[/note]]
----
* DeconstructedCharacterArchetype: The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon are MixAndMatchCritters that CameBackWrong as a result of a faulty FossilRevival process.
* DishingOutDirt: The Pokémon that play the archetype straight are always Rock-type. The Galarian fossils notably break the trend of fossils always being Rock-type.
* FossilRevival: The means by which you receive them. You must acquire its fossil from somewhere, then bring it to a scientist specializing in reviving from fossils.
* LaterInstallmentWeirdness: The Galarian fossils break several conventions of previous fossil mons. They are not Rock-type, there are four of them, none of them evolve (unlike the fossil mons from every previous generation (except for Gen I)), and they don’t have the typical gender ratio of 7 males to 1 female that all previous fossil mons have since they [[NoBiologicalSex don’t have a gender at all]], presumably because they’re [[MixAndMatchCritters combinations of body parts from completely different species]].
* MixAndMatchCritters: The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, which are formed through a combination of two different fossils, one for the body and one for the head.
* MutuallyExclusivePartyMembers: In most cases, you are given the choice of only one of the fossils, though later on you may find the opportunity to get the other.
* PrehistoricAnimalAnalogue: They are inspired by real-life extinct animals, from some of the most famous dinosaurs to invertebrates and fish.
* SixthRanger:
** Aerodactyl, due to not being a member of a duo, having no evolutions (though it does have a Mega Evolution), and not even being revived from a fossil. Instead, Aerodactyl is revived from Old Amber, an item that existed alongside the fossils used to revive Omanyte and Kabuto, and available regardless of which fossil was picked earlier in the game. It otherwise fits the archetype, being a prehistoric, partial Rock-type Pokémon revived from an item, with its status being a case of EarlyInstallmentWeirdness.
** The Dracozolt, Dracovish, Arctozolt, and Arctovish Pokémon, due to not being part of a duo, having no evolutions, lacking the Rock-type, and not being true prehistoric creatures. Instead, each of these Pokémon is created through a combination of two different fossils, one for the body and one for the head. The combination of fossils determines the Pokémon's types, none of which are Rock-type. And none of these Pokémon ever actually existed in nature, instead being chimerae artifically created from different parts of Pokémon that did exist.
[[/folder]]

!The Late, Legendary, and Mythical Archetypes
The monsters that let you know you're coming to the end. Like starters, they are also "main characters" who serve more traditional roles in the story like the SwordOfPlotAdvancement, the SignatureMon of the BigBad, the FinalBoss, or an OptionalBoss who gives you a PurposelyOverpowered reward by catching them.

Because Gen I had very few legendary mons, their various attributes served as [[UnbuiltTrope prototypes]] for ideas that became separate archetypes down the road.

[[folder:The Pseudo-Legendary]]
!!The Pseudo-Legendary
Three-stage Pokémon that are rare and/or only found late in the game, they are, when fully evolved, the strongest among non-Legendary Pokémon in stats. Their final base stat totals are always 600, which put them above the minor legendaries such as Zapdos and Entei. They are almost always Dragon-type.

->'''Pokémon of this archetype:''' Dratini line, Larvitar line, Bagon line, Beldum line, Gible line, Deino line, Goomy line, Jangmo-o line, Dreepy line, Frigibax line
->'''Pokémon that only have elements of this archetype:''' Slakoth line[[note]]While Slaking has a base stat total comparable to legendaries, it goes over the line and has a base stat total of 670 but with the drawback of not attacking every other turn[[/note]], Trapinch line[[note]]A three-stage line of Dragon-type Pokémon with a high evolution level, but Flygon is weaker than the true members of this archetype, and levels up faster.[[/note]], Axew line[[note]]Three-stage Dragon-type Pokémon with obscenely high Attack and a similarly-high level for evolving into its final form. However, its final stage's base stat totals are only 540, with its other stats ranging from decent to middling. Whereas true pseudo-legendaries [[MagicKnight can attack from either the physical or special end]], [[MagicallyIneptFighter Haxorus]] is [[PoorPredictableRock strictly limited to physical attacks]][[/note]], Duraludon line[[note]]Is only two-stage, even though Archaludon has 600 BST and is part-Dragon type[[/note]]
----
* EleventhHourRanger: Some of them can be found in their fully evolved forms right before the end of the game, allowing them to join the final battles, ready to kick some ass without the need of raising it up to begin with. For instance, Metagross can be found in the Giant Chasm in ''Black 2 and White 2'' right before the climax of the Team Plasma plot, Hydreigon can be found in Victory Road in ''X and Y'', and Dragapult can be encountered in Max Raids near the end of the game in ''Sword and Shield''.
* AchillesHeel: Most fully-evolved pseudo-legendaries have a defining double weakness, in order to keep them more balanced with weaker Pokémon.
** The most common double weakness is [[KillItWithIce Ice-type attacks]], which is shared by Dragonite, Salamence, and Garchomp, all of whom are dragons that possess an additional typing weak to that type.
** Kommo-o and Hydreigon both possess two of the three types that are weak to Fairy-type attacks, making them both doubly weak to them.[[note]]The latter was originaly an [[AvertedTrope aversion]] [[{{Nerf}} before the introduction of the Fairy-type]].[[/note]]
** Tyranitar is doubly weak to Fighting-type moves.
** Metagross, Kalosian and Hisuian Goodra, Dragapult and Baxcalibur all [[AvertedTrope avert]] this, as Kalosian Goodra has only one type, and the others' typings don't result in stacked weaknesses (although Dragapult is weak to both of its own types, and Baxcalibur's Ice type leaves it with several regular weaknesses).
* BreakoutCharacter: The pseudo-legendaries are routinely among the most popular and iconic Pokémon of their generations, being subjected to heavy marketing, being used as the ace Pokémon for major endgame trainers, and most games will have past pseudo-legendaries natively available. Even less popular pseudo-legendaries like Kommo-o and Goodra still rank very high in popularity polls.
* BossBattle: Their fully evolved forms are either the SignatureMon or at least a team member of endgame bosses such as the eighth Gym Leader, the founder of a villainous team, the EliteFour, or the Champion.
* {{Foil}}: The Pseudo-Legendaries to to the Early Bugs. Both archetypes are three-stage Pokémon, but while the Early Bug is very easy to evolve but gets outclassed later than the early game, the Pseudo-Legendary is difficult to evolve, but is highly rewarding to use in the late game. The contrast is best shown off by the Larvitar and Bagon lines, both of which have clear larval, pupal, and imaginal stages like the Early Bug.
* InfinityMinusOneSword: They are designed to be the strongest among non-Legendary Pokémon, their fully evolved forms having stats that rival even Legendaries themselves.
* LateCharacterSyndrome:
** With few exceptions, pseudo-legendaries in their debut generation tend to suffer from this, as they are only available when you've explored most of the region. The fact that their initial forms have low stats, they fully evolve at very high levels (usually around those of the initial fights with the Elite Four and Champion), and that they require a lot of experience to level up also does them no favors. Put in the effort to grind them up, though, and you'll be very happy that you did so.
** This is sometimes averted by pseudo-legendaries that appear after their debut generation, particularly later on in the series, as they may appear much earlier on than that generation's debuting pseudo-legendary.
* LightningBruiser: Salamence and its Mega Evolution, Garchomp, Hydreigon, and Mega Metagross all have good Speed, have strong stat boosting moves, good to great bulk, and great attacking stats (with Hydreigon focusing on Special Attack and the rest with Attack). Comparatively, however, all of them boast high stat totals that exceed even some Legendary Pokémon.
* MagicKnight: All pseudo-legendaries are capable of attacking from either the physical or special end, with one attacking stat typically being more pronounced than the other. This is accompanied by their broad movepools, allowing them plenty of options for either physical or special attacks.
* MagikarpPower: Their initial stages tend to have low stats for the point in the game they are found, usually a base stat total of 300 (with Dreepy's being even lower at 270). Most of them also evolve later than the vast majority of other Pokémon. For reference, among Pokémon with a three stage evolution line that evolve only through level, the average level of the first evolution is 23, and the average level of the second evolution is 36. For the pseudo-legendary lines, those averages are instead 34 and 52, respectively. The Deino line is particularly egregious about this. Not only does its first evolution come at level 50 (which it shares with the Dreepy line), but its second evolution comes at level '''64''', which is higher than all other Pokémon (beating out even the Dreepy line by 4 levels). By the time the Deino line reaches its first evolution, over half of the other pseudo-legendary lines will have reached their second (Bagon and Goomy lines at the same level, Gible line at level 48, and Beldum and Jangmo-o lines at level 45). If all of that wasn't enough, they require a high amount of experience points to level up. But when they fully evolve, they rival actual legendaries.
* OurDragonsAreDifferent: The vast majority of them are Dragon-types. Only the Larvitar and Beldum lines avert this.
* SuperMode: Some of them are capable of Mega Evolution, namely Tyranitar, Salamence, Metagross, and Garchomp.
* UltimateLifeForm: Paradox Pokémon, which are seemingly versions of Pokémon from the past or future, generally have superior base stat totals than their current forms, implying that these mons were and/or will become stronger at some point in their evolutionary history. The only exceptions are the three Paradoxes derived from pseudo-legendaries—Roaring Moon (Salamence), Iron Jugulis (Hydreigon), and Iron Thorns (Tyranitar)—which actually have ''inferior'' base stat totals to their modern counterparts, implying that pseudos are at the peak of their evolutionary history ''right now''.
[[/folder]]

[[folder:The Lucariolikes]]
Generation IV marketed Lucario as a new secondary mascot to the franchise, filling in for the "cool" appeal of the series where Pikachu and its clones provided the cute aspect. After Lucario's [[BreakoutCharacter breakout popularity]], this archetype became established, defined by being difficult to find in their games of origin (they're rare, only found in the lategame, only one exists per game, they're event-exclusive, etc.), having an anthropomorphic animal design, usually canines, and generally being cool to some degree.
->'''Pokémon of this archetype:''' Riolu line, Zorua line, Rockruff line[[note]]Especially Own Tempo Rockruff/Dusk Form Lycanroc[[/note]], Zeraora, Zarude
----
* ADayInTheLimelight: Each one has their own movie where they play a central role: Lucario in ''Anime/PokemonLucarioAndTheMysteryOfMew'', Zoroark in ''Anime/PokemonZoroarkMasterOfIllusions'', Zeraora in ''Anime/PokemonThePowerOfUs'', and Zarude in ''Anime/PokemonSecretsOfTheJungle''. Downplayed with Lycanroc, who didn't get movie but it's forms are used by important trainers including Ash from the anime.
* EarlyInstallmentWeirdness: As of Gen IX, the Riolu line is the only one to be obtainable without an event in its game of origin. An egg with a Riolu inside it is given to the player by Riley at Iron Island in ''Diamond and Pearl''.
* FunnyAnimal: This archetype is defined by being humanoid animals.
* TropeCodifier: This archetype didn't really exist until Gen IV. Once Lucario became a BreakoutCharacter, however, Lucariolikes started gaining presence, with multiple generations since introducing their own version of Lucario to [[WolverinePublicity provide appeal to Lucario fans]].
* WolverinePublicity: After Lucario became a BreakoutCharacter, Pokémon of this archetype often receive lots of attention in marketing materials and merchandise.
[[/folder]]

[[folder:The Minor Legendary Team]]
!!The Minor Legendary Team
A group of legendaries designed around a single theme. Often referred to as legendary trios, they have since grown to include [[SixthRanger fourth rangers]] or just been a larger group to start with. Compared to the "mascot" Legendary teams, they are considerably less powerful, though still powerful among most other Pokémon and therefore allowed in Battle facilities and official tournaments.

->'''Pokémon of this archetype:''' Legendary Birds[[note]]Articuno, Zapdos, and Moltres[[/note]](and their Galarian forms), Legendary Beasts[[note]]Raikou, Entei, and Suicune[[/note]], Eon Duo[[note]]Latios and Latias[[/note]], Legendary Titans[[note]]Regirock, Regice, Registeel, Regieleki, and Regidrago[[/note]], Lake Guardians[[note]]Uxie, Mesprit, and Azelf[[/note]], Forces of Nature[[note]]Tornadus, Thundurus, Landorus, and Enamorus[[/note]], Swords of Justice[[note]]Cobalion, Terrakion, Virizion, and Keldeo[[/note]], Guardian Deities[[note]]Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini[[/note]], Treasures of Ruin[[note]]Ting-Lu, Chien-Pao, Wo-Chien, and Chi-Yu[[/note]], Loyal Three[[note]]Okidogi, Munkidori, and Fezandipiti[[/note]]
----
* FireIceLightning: How they were introduced, though they've moved away from being strictly three members over time.
* InfinityMinusOneSword: They are not PurposefullyOverpowered like mascot Legendaries and even surpassed by fully evolved Pseudo-Legendaries in raw stats, but they are still quite powerful and are generally available far before the mascot Legendaries.
* OlympusMons: Albeit at the lower end of the scale when it comes to legendaries.
* OurCryptidsAreMoreMysterious: Whereas most people assume all legendaries are meant to be like gods, it's more common for minor legendaries to be akin to cryptids and in-universe urban legends -- the Legendary Birds in particular are clearly presented in the games as only being exceptionally rare and powerful and not truly godlike. Latios and Latias even moreso, as the Pokédex claims that they travel in groups.
* SequelEscalation: The original bird trio were essentially extremely rare and powerful animals. In every generation since, they have become more integral to the legends and lore of their respective regions, some outright being called deities.
[[/folder]]

[[folder:The Version Mascots]]
!!The Version Mascots
The Pokémon that appear on the cover art. Since the games come in pairs, the mascots tend to represent some sort of duality. When the enhanced version comes out, the duo is revealed to be a trio whose third member may represent balance. \\
\\
[[ZigZaggingTrope This archetype is never exactly the same from game to game]], though its purest form was defined in Gens III and Gen IV. In most cases, they are Legendary Pokémon which are far above both common wild Pokémon and minor Legendaries, often treated as major deities in their own right. Because of their overwhelming power, mascot Legendaries are generally banned from official tournaments and battle facilities.

->'''Pokémon of this archetype:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Mascot Legendary Teams:''' Tower Duo[[note]]Lugia and Ho-Oh[[/note]], Weather Trio[[note]]Kyogre, Groudon, and Rayquaza[[/note]], Creation Trio[[note]]Dialga, Palkia, and Giratina[[/note]], Tao Trio[[note]]Reshiram, Zekrom, and Kyurem (White & Black versions)[[/note]], Aura Trio[[note]]Xerneas, Yveltal, and Zygarde[[/note]], Light Trio[[note]]Solgaleo, Lunala, and Necrozma (Dusk Mane and Dawn Wings versions)[[/note]], Hero Duo[[note]]Zacian and Zamazenta[[/note]], Paradox Duo[[note]]Koraidon and Miraidon[[/note]]
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''DLC Mascot Legendaries:''' Urshifu, Calyrex, Ogerpon, Terapagos
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Other Mascots:''' All Kanto Starters[[note]]Charizard, Venusaur, Blastoise, Pikachu, and Eevee[[/note]], Suicune
->'''Pokémon that only have elements of this archetype:''' Mew Duo[[note]]Mewtwo and Mew. They don't actually appear on the cover art of the games they're introduced in, despite effectively serving this role for these games, and [[AvertedTrope aren't]] [[ClimaxBoss encountered in the story proper]]. The two also share different legendary roles, with Mewtwo being a Hostile Legendary and Mew being a Mythical Fairy.[[/note]], Eternatus[[note]]Has very strong ties to Zacian and Zamazenta and battling it serves as the climax to the main story, but isn't seen or even mentioned until late into the game.[[/note]], Arceus[[note]]Is ostensibly the mascot of ''Legends: Arceus'', being its namesake and the [[MissionFromGod catalyst for the entire story]], but plays a limited role throughout said story as a mysterious MissionControl and [[TrueFinalBoss only makes a personal appearance at the very end of the postgame]]. It also [[ArsonMurderAndJaywalking doesn't actually appear on the cover]].[[/note]]
----
* ClimaxBoss: They usually are faced at the end of the "villainous team" plot. The mascots who play this straight are those from ''Ruby and Sapphire'', Gen IV, the Gen II remakes, Gen VI, and Gen VII. Others [[ZigZagged zig-zag]] the trope: Rayquaza in ''Emerald'' is awakened by the player in the main story but can only be fought (and caught) in the post-game; the Gen V mascots are fought ''before'' the last boss(es) of said plot; the Gen VIII mascots are the ClimaxBoss of the post-game plot, and before then they play a role similar to Rayquaza. The Kanto Starters for obvious reasons aren't hunted by the main villain team nor do they have a significant role in the plot, but depending on the one the player chose, the one in the boxart can be the FinalBoss of the rival's team during their championship battle.
* ColorContrast: There’s always a reddish-warm colored one and a bluish-cool colored one. The third member is usually green or yellow to complete ChromaticArrangement. Usually the cool colored one comes first in Pokédex order, regardless of how the games were named.
** Note in the Kanto games, Venusaur was Charizard’s first cool colored mascot counterpart in the Japan only ''Red and Green'', a role that would be reprised in ''[=FireRed=] and [=LeafGreen=]'' in all regions. This tied in with the tradition of the Grass starter coming first in dex order.
** In Gen V, this is downplayed to eye color. Reshiram is a blue-eyed white dragon, Zekrom is a red-eyed black dragon, Kyurem is a yellow-eyed gray dragon. In the sequels, Black Kyurem is associated with blue lightning, and White Kyrurem is associated with red fire.
** ZigZagged in Gen VIII. Zacian has mainly blue fur and a more pastel palette, while Zamazenta is mainly red and more saturated, but Zacian wields a sword and has higher Attack and Speed stats while Zamazenta holds a shield and its peak stats are Defense and Special Defense. Note that they are both [[PrimaryColorChampion Primary Color Champions]], especially in their powered-up forms.
* EarlyInstallmentWeirdness: The Kanto games are the only ones to use starters as version mascots.
** The Kanto games also had two enhanced versions. ''Blue'' was the original third version in Japan. ''Yellow'' was actually a fourth version despite codifying the idea of a third version worldwide.
** Kanto doubled down on starter mascots again in the ''Let's Go'' series with Pikachu and Eevee.
* {{Foil}}: The paired mascots are direct counterparts in abilities, design, or lore.
** Charizard's fire contrasts with Venusaur's grass or Blastoise's water.
** Ho-oh is a rainbow colored bird of the heavens, while Lugia is a monochrome bird of the depths.
** Groudon is a red behemoth of the land, Kyogre a blue leviathan of the seas. Rayquaza represents the ziz of the skies.
** Dialga is the hard edged master of time, and Palkia the smooth master of space. Giratina represents antimatter and chaos.
** Reshiram is a white dragon of truth, and Zekrom a black dragon of ideals. Kyurem is the empty husk left behind when the two split apart. It can FusionDance with either of the others to approximate its orginal form, but all three still have never recombined together.
** Xerneas represents life, while Yveltal represents death. Zygarde represents the delicate balance of nature whose cells can scatter and combine as needed.
** Solgaleo represents the sun, where Lunala represents the moon. Necrozma is a prism that feeds on their light.
** Zacian is the sword, Zamazenta is the shield, Urshifu is the armor, and Calyrex the crown. Together they make a full set of regalia. Eternatus could be said to represent a cannon, or a [[DragonsVersusKnights dragon to be slain.]]
** Koraidon represents the primeval past and Miraidon represents the cybernetic future.
* InterfaceSpoiler: While they’re pitched as a duo of mascots, it’s immediately obvious that most are actually part of a trio when you just look at the Pokédex. It’s no surprise when Blastoise becomes the mascot of a ''Blue Version'' any more than Rayquaza getting an ''Emerald Version.'' It was surprising that Zygarde never got a "Z Version", though.
* OlympusMons: Mascot Legendaries are what people think when they think "Legendary Pokémon", being obscenely powerful Mons which are often worshipped as gods.
* PurposefullyOverpowered: Mascot Legendaries are generally extremely powerful in both stats and movepools, which leads them to be banned in battle facilities. Only Suicune and Urshifu are exempted from this, the former also being a Minor Legendary.
* SwordOfPlotAdvancement: The starters of course are the original [[ItMayHelpYouOnYourQuest sword of plot beginnings.]] In later games, you may be forced to battle or catch the mascot legendary to progress. This happens typically during the showdown with the boss of the evil team, or as a rite of passage before facing the Elite Four.
* ZigZaggingTrope: The common traits of version mascots are constantly mixed up and subverted in every generation. The straightest examples are in Gen III and Gen IV.
** Several of the tropes associated with version mascots were [[CompositeCharacter composited]] from two Kanto sources:
*** The idea of the version mascots having warm/cool ColorContrast was originated by the Kanto starters, with Charizard being the warm-colored mascot in ''Red'' and ''[=FireRed=]'' in all regions and the cool-colored mascots being Venusaur (''Green'' in Japan, ''[=LeafGreen=]'' in all regions) and Blastoise (''Blue''). Pikachu in ''Yellow'' would additionally establish yellow as one of the common colors for the "third member". Obviously, none of the Kanto starters are legendaries and so have no connotations of being rare, powerful, or valuable to evil factions.
*** The Mew duo represents nature vs technology as the ancestor of natural born Pokémon, and a man-made clone/genetic experiment. Mewtwo is also associated with Giovanni the way some team bosses are associated with a mascot legendary, even if Team Rocket isn't obsessed with catching it. In some continuities, he’s partially responsible for creating it. Of course, Mewtwo and Mew obviously aren't the mascots of any game, nor do they have the usual warm/cool ColorContrast.
** Ho-oh and Lugia still weren't pursued by the evil team, but they share Mewtwo's stat total and appear as proper mascots. They were a true duo, but still ended up getting an enhanced third version. Suicune was thrown in as the new mascot as the most popular of the Legendary Beasts.
** Groudon and Kyogre were both pursued by separate evil teams in the same Generation. This was the first time the duality of the mascots was balanced by a third member, Rayquaza, who also got to be the mascot of the third game.
** Gen IV only had one evil team that was after either mascot, and gave the third member a unique Forme Change in their enhanced game. Otherwise it echoed Gen III closely.
** Gen V skipped doing a "Gray Version" for Kyurem, and instead introduced the idea of the third member doing a FusionDance with the duo. This resulted in the first paired enhanced versions instead of just a single third version.
** Gen VI skipped any sort of enhanced version for Zygarde, who ended up becoming just a sidequest in Gen VII.
** Gen VII did a lot with legendaries, and the newly christened Ultra Beasts. For the duo, it introduced the idea of the mascots coming from a branched evolution line. For the third member, it reprised both the FusionDance with other mascots for paired enhanced versions (Necrozma's Dusk Mane and Dawn Wings modes), as well as giving the third member a unique super mode (Ultra Necrozma).
** Gen VIII looked like it would reprise Necrozma with Eternatus. However, instead of a new enhanced version, the original versions were enhanced with DLC. The DLC mascots Urshifu and Calyrex don't have much to do with the original duo. Interestingly, it is the first time since Gen I that there are four distinct mascots in a single generation.
*** Urshifu in itself has mascot-like duality in two forms that evolve from Kubfu. This has echoes of Solgaleo and Lunala both evolving from the Cosmog line in Gen VII.
*** Calyrex has FusionDance style duality by combining with Glastrier or Spectrier, much like Kyurem and Necrozma.
[[/folder]]

[[folder:The Third Legendary]]
!!The Third Legendary

A group that largely overlaps with the Version Mascots, they generally are the secret third member of the group composed of the paired versions' mascots, and usually become in turn the mascots of each generation's UpdatedReRelease. Since each pair tends to incorporate a theme of duality, the Third Legendary often symbolizes balance between the two. Like the Version Mascots, their role has been largely codified in Gen III and IV.

->'''Pokémon of this archetype:''' Rayquaza, Giratina, Kyurem, Necrozma, Terapagos
->'''Pokémon that only have elements of this archetype:''' Suicune[[note]]Belongs to a different group of Legendary Pokémon than Ho-Oh and Lugia[[/note]], Zygarde[[note]]Not a version mascot[[/note]], Eternatus[[note]]Not a version mascot, and technically does not belong to the duo of Zacian and Zamazenta[[/note]], Calyrex[[note]]Like Eternatus, it doesn't belong to the duo of Zacian and Zamazenta from the base game, and is instead the leader of its own separate trio of Legendary Pokémon[[/note]]
----
* AntiVillain: The case for "evil" Third Legendaries: Kyurem has been enslaved by the human BigBad, Necrozma [[BeingTorturedMakesYouEvil was driven mad by being forcibly exploited by humans]] and Eternatus arguably runs on BlueAndOrangeMorality and may just be trying to feed itself.
* BreakingOldTrends:
** Eternatus isn't technically the third member of a group alongside Zacian and Zamazenta, but it's their arch-enemy. Its story is also resolved in the paired versions rather than in an UpdatedReRelease, and it's the ClimaxBoss of said versions' Legendary Pokémon plot instead of the respective Warrior Pokémon.
** Calyrex, the mascot of ''The Crown Tundra'' DLC, leads its own trio of Legendary Pokémon and can do a FusionDance with them, but its role in the plot is completely distinct from the base games. It also completely subverts the SortingAlgorithmOfEvil and lacks Dragon typing.
* EarlyInstallmentWeirdness: Suicune is the first case of a Legendary Pokémon being used as the mascot of an UpdatedReRelease, but it belongs to an entirely different group than Lugia and Ho-Oh (but is implied to be subordinate to the latter), isn't the focus of the story of ''Crystal'' (though it is the focus of a sub-plot), and it doesn't have a SuperMode nor Dragon typing.
* EldritchAbomination: Giratina (a draconic insect-like creature), Zygarde (who's TheWormThatWalks), Necrozma (an extradimensional entity that feeds on light), Eternatus (a massive, skeletal alien), and Terapagos (a crystalline turtle who can wield the power of all Pokémon types as well as manipulate time itself) all qualify.
* FusionDance: Kyurem and Necrozma can do this with either of the respective paired versions' mascots. Calyrex does the same with Glastrier or Spectrier (though, while the gameplay treats this the same way as Kyurem and Necrozma, lore-wise Calyrex merely mounts its steed without actually "fusing" with them). Zygarde is also this in the lore when switching between forms: it gains or loses the autonomous cells and cores which make up its being.
* GiantSpaceFleaFromNowhere: Since they usually become {{Ascended Extra}}s in later titles, their appearances as postgame encounters in their games of origin can come across as this.
* OptionalBoss: In the original paired versions up until Generation VII.
* OurDragonsAreDifferent: Excepting Suicune, Calyrex, and Terapagos[[note]]Though, technically speaking, his Stellar Tera type means he can wield ''all'' Pokémon types, Dragon included[[/note]] they all are part-Dragon type (Necrozma only in its Ultra form).
* SecretCharacter:
** In the paired versions up until Generation VII, they are found as [[OptionalBoss Optional Bosses]] with little to no explanation or plot relevance. This allows them to be the focus of publicity for the UpdatedReRelease.
** Has become a ForgottenTrope from Generation VIII onwards. The "original" Third Legendary from that generation, Eternatus, is faced during the base game's story as the ClimaxBoss, and the changes in the main series's release model -- from UpdatedReRelease to DownloadableContent -- means that following Third Legendaries such as Calyrex and Terapagos are the stars of their own DLC campaigns.
* SortingAlgorithmOfEvil: They become more and more villainous with each passing generation. Rayquaza is firmly heroic and quells the fight between Groudon and Kyogre, Giratina acts on its own to stop the human BigBad but involuntarily threatens reality, Kyurem is enslaved by the BigBad, Necrozma was originally benevolent but was driven mad by a GameBreakingInjury that forced it to steal light to survive, and Eternatus is a perfectly sane WalkingWasteland which may or may not be aware of the devastation it causes. Those who are exceptions are Suicune (who isn't connected to the main plot), Zygarde (who is heroic, and never was the focus of a game) and Calyrex (fully heroic, and like Suicune, its relevant plotline is separate from the base games' one). Terapagos does go berserk at the climax of his plot and needs to be stopped, but it isn't clear how malicious is he being.
* {{Superboss}}: Often this, as they're likely the strongest wild Pokémon a player may find.
* SuperMode: Starting from Gen IV, they all have one (or more), generally with higher stats, doubling as OneWingedAngel for hostile Pokémon:
** Giratina gains its Origin Forme in the Distortion World or when holding a Griseous Orb;
** Kyurem can do a FusionDance with either Reshiram or Zekrom, becoming respectively White and Black Kyurem;
** Rayquaza gains a Mega Evolution in the Gen III remakes;
** Zygarde has a 10% and a 50% Forme. A Zygarde of either Forme with the ability Power Construct turns into the Complete Forme when under 50% HP in battle[[note]]10% and Complete Formes, and Power Construct, debut in Gen VII; in its native Gen VI, Zygarde is stuck with the 50% Forme[[/note]].
** Necrozma has a Fusion Dance process similar to Kyurem, becoming Dusk Mane or Dawn Wings Necrozma; it can become Ultra Necrozma from either of these forms;
** Eternatus becomes Eternamax Eternatus[[note]]This form is only seen in a boss battle and, briefly, when using the move Eternabeam, but it is otherwise unusable in gameplay[[/note]].
** Calyrex can use the Reins of Unity to mount Glastrier or Spectrier, becoming respectively Ice Rider Calyrex and Ghost Rider Calyrex, swapping its Grass type for the one of its steed and boosting its base stat total to 680;
** Terapagos switches between three forms: Normal, which is exclusive to non-battle situations; Terastal, which he automatically assumes in battle; and Stellar, which is exclusive to Terastallizing and has Stellar Tera type.
* UndeadAbomination: Giratina (a {{Dracolich}} whose realm is said to be where dead souls gather), Kyurem (said to be the husk of the dragon who split into Zekrom and Reshiram), Necrozma, and Eternatus (whose names include Greek words for "death"/"dead") are all associated with the concept of death.
* ZigZaggingTrope: Like the Version Mascot above, how closely each Third Legendary actually adheres to the archetype varies from generation to generation:
** Gen II has Suicune as the mascot of ''Crystal'', and while it has a lore connection to ''Gold'''s mascot Ho-Oh, it's otherwise unrelated to the main plot of the game.
** Gen III and Gen IV are the main codifiers of the archetype, with Rayquaza and Giratina being the Version Mascot of the respective generation's UpdatedReRelease and belonging to the same trios as the original paired versions' mascots.
** Gen V and Gen VII experiment with the concept, each having a pair of [[UpdatedReRelease Updated Re Releases]] instead of a single one, whose mascot is the fusion between Kyurem/Necrozma and one of the paired versions' mascots.
** Gen VI eschews this completely, having no UpdatedReRelease and no role for poor Zygarde.
** Gen VIII: Eternatus is not a version mascot, while Calyrex is the mascot of its own separate DLC campaign and is otherwise unrelated from the base games' mascots.
** Gen IX: Terapagos plays the archetype straighter compared to the preceding generation, as he's directly connected to the Area Zero plot of the base game, though he too only appears in ''The Indigo Disk'' DLC and eschews Dragon typing for the newly introduced [[AllYourPowersCombined Stellar type]].
[[/folder]]

[[folder:The Hostile Legendary]]
!!The Hostile Legendary
An extremely rare Pokémon that doesn't play well with humans. Going after them isn't just difficult but actually dangerous. Some are distrustful of mankind because they're hyper in tune with nature. Others are hostile because they themselves have been corrupted by science, or are alien in origin.

->'''Pokémon of this archetype:''' Mewtwo, Deoxys, Darkrai, Genesect, Type: Null, Zeraora, Zarude, Spectrier, Glastrier
->'''Pokémon that only have elements of this archetype:''' Koraidon and Miraidon[[note]]Unlike the others, they're not a SingleSpecimenSpecies; one Koraidon/Miraidon is a friendly mascot legendary, while the second is antagonistic a-la this archetype, fighting the player and causing problems in the backstory[[/note]], the Loyal Three and Pecharunt[[note]]Rather than being {{Anti Villain}}s, the Loyal Three and Pecharunt are straight-up evil, with Pecharunt directing the Loyal Three to steal from innocents and decieve humans into giving them food and gifts. Pecharunt itself brainwashes people and Pokémon with its toxic mochi.[[/note]]
----
* AntiVillain: Unlike the fairies who are often to be protected, and the mascots that are just forces of nature, the hostile legendary is framed as an outright antagonist in the anime movies. Some may undergo a HeelFaceTurn by the end.
* ArtificialHuman: Mewtwo, Deoxys, Genesect, and Type: Null were all created/altered by humans in some way.
* DefrostingIceQueen: They tend to start out with a base happiness of 0, implying that it's a lot harder to earn their trust than it is with most Pokémon.
* HeelFaceTurn: In keeping with the anime's philosophy that no Pokémon is inherently evil. Whether they come around at the midpoint, the climax, or the epilogue, they do reach an understanding with the heroes eventually. In the games, however, it depends on the mon and often requries the player to catch them first. Type:Null takes this further by evolving into Silvally via friendship.
* HumansAreTheRealMonsters: Many of them lash out after being scorned by humans.
* PoorCommunicationKills: They might just be scary-looking customers that can't explain their actions. In this case, they're not hostile because they hate humans, but because humans hate them.
* UltimateLifeform: An interesting sub-archetype that crops up every odd numbered generation:
** Scientists cloned Mewtwo from the DNA of Mew to create the strongest Pokémon, and its two Mega Evolutions grant it the highest Attack and Special Attack of all Pokémon.
** Deoxys can freely change its form to specialize in either offense, defense, or speed, near maximizing their respective stats.
** Genesect was already an apex prehistoric predator before being revived and further enhanced by Team Plasma to act as a living superweapon.
** Type: Null is a chimeric Pokémon modeled after Arceus to adapt to any confrontation and combat [[EldritchAbomination Ultra Beasts]].
[[/folder]]

[[folder:The Mythical Fairy]]
!!The Mythical Fairy
A diminutive cute fairy-like Pokémon, typically with perfectly balanced stats and a massive movepool. Their most distinguishing feature in most games is the inability to actually encounter them. Most are locked behind real life in-person giveaway events or limited time online promotions. \\
\\
This archetype was a series staple for the first five generations, but has been retired afterwards for more unique Mythicals.

%%TO PRESERVE FONT SIZE; DO NOT REMOVE
->'''Pokémon of this archetype:''' Mew, Celebi, Jirachi, Manaphy and Shaymin, Victini
->'''Pokémon that only have elements of this archetype:''' Lake Guardians[[note]]Uxie, Mesprit, and Azelf. Superficially resemble this archetype through their [[BadassAdorable designs]] and [[TheFairFolk names]], but are properly considered Minor Legendaries with their in-game prominence and lower, uneven (even for [[JackOfAllStats Mesprit]]) base stats.[[/note]], Phione and Arceus[[note]]Phione is hatched from a Manaphy egg, and is [[MasterOfNone all-around far weaker]] than a standard Mythical Fairy. Arceus isn't a fairy at all, but otherwise fits the other criteria of having [[MasterOfAll all-around superior stats]] and being locked behind real-world events (originally unable to be encountered at all through legitimate means).[[/note]], Meloetta[[note]]Fluxes between being a specially-oriented MightyGlacier and physically-oriented LightningBruiser, depending on which form it's in.[[/note]], Diancie and Hoopa, Magearna and Marshadow[[note]]Neither duo of which have perfectly balanced stats; each Pokémon is designated towards specific playstyles.[[/note]], Calyrex[[note]]Can transform into either a physically-oriented MightyGlacier or a specially-oriented LightningBruiser. It only has balanced stats in its base form; even then, its HP is slightly more than its other stats, which are [[MasterOfNone all-around middling]] by this archetype's standards. Lastly, it is categorized as a Legendary and not as a Mythical Pokémon.[[/note]], Pecharunt[[note]]A small and cute mythical, its stats are all a flat 88 except for its monstrous 160 base Defense stat. It's also ''far'' more malicious than the others, giving it elements of the Hostile Legendary archetype.[[/note]]
----
* BadassAdorable: Despite their small size, they're relatively balanced powerhouses.
* CuteCrittersActChildlike: In the anime, they tend to be portrayed as cheerful and playful, just wanting to have fun.
* JackOfAllStats: In the straightest examples, they have perfectly balanced stats (100 in each) for a base stat total of 600. Looser examples play with strengths and weaknesses, but still add up to 600.
* LivingMacGuffin: Their role in a lot of the anime movies, if not outright being a DamselInDistress.
* MasterOfAll: Mew is said to be the ancestor of all Pokémon and has the genetic code to be able to use every teachable move in the game. Other mythical fairies have large movepools but are more limited to their type specialities. Arceus is not a fairy, but reprises Mew's role as the originator as the TopGod [[OlympusMons of Pokémon.]] It can learn all teachable moves (except those that explicitly use hands, since it's a quadruped) and can also change its type.
* PsychicPowers: The vast majority have the Psychic-type, with only Gen IV and Gen VII being the odd ones out (discounting Arceus holding the Mind Plate for Gen IV).
* WolverinePublicity: Being tiny and adorable, they're always at the forefront of movies, marketing, and merchandise in their respective generations.
[[/folder]]

[[folder:The Invasive Species]]
!!The Invasive Species
Incredibly powerful and deadly Pokémon who are critical to the plots of their games of origin. The members of this group have been displaced from their proper worlds/timelines and their introduction into this one is an ecological disaster waiting to happen. They typically are a single stage Pokémon with 570 BST[[note]]Though Poipole only has a BST of 420 while Nagandel caps out at 540, Roaring Moon, Walking Wake, Iron Valiant, and Iron Leaves all possess a BST of 590, and Koraidon and Miraidon each boasts a whopping 670 BST[[/note]] and an ability that boosts their most noteworthy stat.

->'''Pokémon of this archetype:''' Ultra Beasts[[note]]Nihelego, Buzzwole, Pheromosa, Xurkitree, Celesteela, Kartana, Guzzlord, Stakataka, Blacephelon[[/note]], Ancient Paradox Pokémon[[note]]Great Tusk, Scream Tail, Brute Bonnet, Flutter Mane, Slither Wing, Sandy Shocks, Roaring Moon, Walking Wake, Raging Bolt[[/note]], Future Paradox Pokémon[[note]]Iron Treads, Iron Bundle, Iron Hands, Iron Jugulis, Iron Moth, Iron Thorns, Iron Valiant, Iron Leaves, Iron Crown[[/note]]
->'''Pokémon who are atypical examples of this archetype:''' Poipole line[[note]]Despite being an Ultra Beast, Poipole evolves into Naganadel as apart of a two-stage evolutionary live rather than a single-stage one like its contemporaries. It is also relatively passive for an Ultra Beast and has never played an antagonistic role in any ''Pokémon'' media[[/note]], Paradox Duo[[note]]They possess different signature abilities from their brethren, in addition to not following the traditional naming conventions for Paradox Pokémon, at least not normally, as Koraidon and Miraidon are also known as 'Winged King' and 'Iron Serpent' respectively.[[/note]]
->'''Pokémon that only have elements of this archetype:''' Deoxys[[note]]Introduced well before the archetype was cemented and has no plot significance in its introductory generation but does fit the broad strokes of the concept being an otherworldly OutsideContextProblem[[/note]], Cosmog line, Necrozma[[note]]The Light Trio is viewed as being similar in nature to the Ultra Beasts due to their ability to open Ultra Wormholes but aren't officially considered ones themselves. Additionally, Solgaleo and Lunala are a part of a three-stage evolutionary line rather a single stage one[[/note]], Eternatus[[note]]Fills a similar role in the narrative, but is a single Pokémon divorced from others.[[/note]]
----
* AlwaysChaoticEvil: {{Subverted|Trope}}. Despite being incredibly aggressive and deadly, they are essentially just displaced wild animals acting out of fear and/or natural instinct rather than genuine malice. Once caught, they can be just as affectionate as any other Pokémon.
* BadassAdorable: They include the likes of Kartana, Poiple, Scream Tail, and Iron Bundle, all of which are as threatening as they are cute.
* BossBattle: You tend face an uncatchable, wild specimen towards the mid-game to serve as your introduction to these otherworldly creatures: The Alola games have you fight a Nihelego in Aether Paradise and depending on whether you're playing ''Scarlet'' or ''Violet'', the Quaking Earth Titan will either be Great Tusk or Iron Treads.
* IntroducedSpeciesCalamity: In their places of origin, many of these creatures are simply just normal Pokémon. In the regions the player encounters them, they're forces of destruction that threaten to upset the natural world of Pokémon.
* KnightOfCerebus: The stakes tend to rapidly escalate once these guys enter the picture. Notably, amongst their numbers are some of the few Pokémon who've been explicitly confirmed to have killed and/or seriously injured humans, namely Nihilego (who has parasitized a human) and Koraidon/Miraidon (who have killed/mortally wounded a human).
* LivingMacguffin: They are the objects of obsession for the [[BigBad Big Bads]] of their debut games, who seek to live amongst them despite the disastrous consequences that would come about from unleashing them upon the world.
* NoBiologicalSex: All of them are officially genderless and incapable of breeding in-game.
* NumerologicalMotif: The Ultra Beasts are themed on prime numbers, with there always being a known amount of species equal to a prime number, their base stats are all prime numbers[[note]]except for Naganadel's Speed of 121[[/note]], and they learn moves only at prime number levels except for level 1. Similarly, not counting Koraidon and Miraidon, the base stats are all odd numbers for Ancient Paradox Pokémon and even numbers for Future Paradox Pokémon.
* OddNameOut: They tend to be referred to by vague titles to highlight their enigmatic nature: The Ultra Beast are codenamed "UB ___" based off of their most notable features while the names of the Paradox Pokémon come across more as broad descriptions than actual names. However this is ultimately {{Downplayed|Trope}}, as all the Ultra Beast are given genuine names upon being caught. Conversely, the Paradox Duo, "Winged King" and "Iron Serpent", initially followed the naming convention before being renamed Koraidon and Miraidon respectively, implying that it's possible that the other Paradox Pokémon may also one day receive proper names of their own.
* OlympusMons: {{Averted|Trope}}. Despite possessing stats comparable to legendaries, none of them are inherently special or unique. In fact, most of them are actually fairly common in their natural habitats.
* OutsideContextProblem: None of them are native to the Pokémon World as we know it, the Ultra Beast being from different dimensions and the Paradox Pokémon being from either the prehistoric era or distant future. They are also far more powerful and aggressive than the standard Pokémon and could potentially devastate entire regions if left unchecked.
* RuleOfSeven: The archetype was created for Generation VII. There are seven original Ultra Beasts (before ''Ultra Sun and Ultra Moon'' added more), seven Ancient Paradox Pokémon, and seven Future Paradox Pokémon introduced in the base game. Paradox Pokémon always learn new moves at levels that are multiples of seven.
* StatusBuff: The Ultra Beast all possess the ability Beast Boost, which raises their dominant stat by one increment for [[ChainLethalityEnabler every Pokémon they defeat]]. The Paradox Pokémon possess similar abilities, Protosynthesis for the Ancient Paradoxes and Quark Drive for the Future ones, which are activated by sunny weather and electric terrains respectively. Koraidon's Orichalcum Pulse and Miraidon's Haldron Engine are essentially upgraded versions of the standard Paradox abilities, as not only do the boost the Paradox Duo's stats, but they also cause the field conditions that allow their respective branches of Paradox Pokémon activate their own stat boosts.
* VersionExclusiveContent:
** Buzzwole, Kartana, and Blacephalon are exclusive to ''Sun/Ultra Sun'', while Pheromosa, Celesteela, and Stakataka are exclusive to ''Moon/Ultra Moon''.
** The Ancient Paradox Pokémon can only be found in ''Scarlet''. Conversely, the Future Paradox ones are only available in ''Violet''.
[[/folder]]

Added: 352

Removed: 352

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Alphabetization


* InterfaceSpoiler: While they’re pitched as a duo of mascots, it’s immediately obvious that most are actually part of a trio when you just look at the Pokédex. It’s no surprise when Blastoise becomes the mascot of a ''Blue Version'' any more than Rayquaza getting an ''Emerald Version.'' It was surprising that Zygarde never got a "Z Version", though.


Added DiffLines:

* InterfaceSpoiler: While they’re pitched as a duo of mascots, it’s immediately obvious that most are actually part of a trio when you just look at the Pokédex. It’s no surprise when Blastoise becomes the mascot of a ''Blue Version'' any more than Rayquaza getting an ''Emerald Version.'' It was surprising that Zygarde never got a "Z Version", though.
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Bread isn't usually confectionery


An archetype introduced in the later games alongside the creation of their type. These are always two-stage Fairy-type Pokémon made to look like some kind of confectionery, and oddly sometimes canines.

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An archetype introduced in the later games alongside the creation of their type. These are always two-stage Fairy-type Pokémon made to look like some kind of confectionery, food, and oddly sometimes canines.
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I don't really know if Baxcalibur is that unpopular compared to the others, Goodra definitely is though


* BreakoutCharacter: The pseudo-legendaries are routinely among the most popular and iconic Pokémon of their generations, being subjected to heavy marketing, being used as the ace Pokémon for major endgame trainers, and most games will have past pseudo-legendaries natively available. Even less popular pseudo-legendaries like Kommo-o and Baxcalibur still rank very high in popularity polls.

to:

* BreakoutCharacter: The pseudo-legendaries are routinely among the most popular and iconic Pokémon of their generations, being subjected to heavy marketing, being used as the ace Pokémon for major endgame trainers, and most games will have past pseudo-legendaries natively available. Even less popular pseudo-legendaries like Kommo-o and Baxcalibur Goodra still rank very high in popularity polls.
Is there an issue? Send a MessageReason:
Adding newline


A Bug-type, either three-stage or two-stage, found exclusively in early routes (at least in their debut games), also associated with "early forests" such as Viridian Forest and Santalune Forest.

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A Bug-type, either three-stage or two-stage, found exclusively in early routes (at least in their debut games), also associated with "early forests" such as Viridian Forest and Santalune Forest.\\
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Got duplicated in the reversion


A Bug-type, either three-stage or two-stage, found exclusively in early routes (at least in their debut games), also associated with "early forests" such as Viridian Forest and Santalune Forest. They mainly exist to teach the mechanic of evolution early in the game, as they often evolve earlier than practically all other Pokémon, often evolving into their second or even third stage level 10. Earlier members of the archetype can be useful in the early game thanks to their early high stats and status effects, but they are generally outclassed anywhere later than the early game. Some that reach their final form at higher levels can be more powerful, especially those from later generations.\\

to:

A Bug-type, either three-stage or two-stage, found exclusively in early routes (at least in their debut games), also associated with "early forests" such as Viridian Forest and Santalune Forest. They mainly exist to teach the mechanic of evolution early in the game, as they often evolve earlier than practically all other Pokémon, often evolving into their second or even third stage level 10. Earlier members of the archetype can be useful in the early game thanks to their early high stats and status effects, but they are generally outclassed anywhere later than the early game. Some that reach their final form at higher levels can be more powerful, especially those from later generations.\\
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Or the Tyrogue lines.


-> '''Pokémon of this archetype:''' Machop line, Makuhita line, Gallade, Timburr line, Throh and Sawk

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-> '''Pokémon of this archetype:''' Machop line, Tyrogue lines, Makuhita line, Gallade, Timburr line, Throh and Sawk
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Don't get the Gallade and Throh/Sawk deletions. They're about as humanoid-fighting as they come.


-> '''Pokémon of this archetype:''' Machop line, Makuhita line, Timburr line

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-> '''Pokémon of this archetype:''' Machop line, Makuhita line, Gallade, Timburr lineline, Throh and Sawk

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