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* KnuckleCracking: Her idle animation has her doing the fingers laced, palms out variant of this.



* OpenMouthInsertFoot: He seems to mean well, but he can't seem to start a conversation with any of the female party members without offending them. Pallegina resents his assumption that they're alike, Maia has an inborn dislike of the Huana, and she and Xoti get along when they're just talking and on the subject of faith, but her opinion of him drops precipitously when he starts talking about his carousing lifestyle.



* SuspiciouslySimilarSubstitute: A physically massive, deep-voiced chanter and naive young idealist out seeing the world first-hand, torn between his people's traditions and his own wish for progress... No, it's ''not'' Kana this time.

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* SuspiciouslySimilarSubstitute: A physically massive, deep-voiced chanter and naive young idealist out seeing the world first-hand, torn between his people's traditions and his own wish for progress... No, it's ''not'' not Kana this time.time...



* BadPowersGoodPeople: As Harvester of Gaun, a priest of Eothas in his aspect of the GrimReaper, Gaun, her priestly powers revolve around death, reaping, and darkness -- specifically, reaping the souls of those who've passed, lighting the darkness in which they find themselves, and easing their passage into the Beyond. As a monk, she's a Sister of the Reaping Moon, meaning she's empowered by Wounds, both by taking damage and by killing enemies. [[spoiler:Though it eventually gets subverted if the player should allow her indulge too much in this. If she is not discouraged from harvesting every spirit she comes across, Xoti will gradually start losing her grasp on reality, and get increasingly obsessed with the experience of reaping spirits, and by the time of the epilogue, she eventually cracks completely, and starts targeting living subjects to reap their spirits, beginning with secretly killing animals in gruesome ways, before eventually becoming a fully fledged SerialKiller.]]

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* BadPowersGoodPeople: As a Harvester of Gaun, a priest of Eothas in his aspect of the GrimReaper, Gaun, her priestly powers revolve around death, reaping, and darkness -- specifically, reaping the souls of those who've passed, lighting the darkness in which they find themselves, and easing their passage into the Beyond. As a monk, she's a Sister of the Reaping Moon, meaning she's empowered by Wounds, both by taking damage and by killing enemies. [[spoiler:Though it eventually gets subverted if the player should allow her indulge too much in this. If she is not discouraged from harvesting every spirit she comes across, Xoti will gradually start losing her grasp on reality, and get increasingly obsessed with the experience of reaping spirits, and by the time of the epilogue, she eventually cracks completely, and starts targeting living subjects to reap their spirits, beginning with secretly killing animals in gruesome ways, before eventually becoming a fully fledged SerialKiller.]]



* DeepSouth: Fits a lot of the stereotypes. She's from Readceras, which means she has a southern accent, and she's a Farm Girl who's an enthusiastic missionary of her church -- the Children of the Dawnstars, who worship MessianicArchetype Eothas. Their congregations closely resemble [[CrystalDragonJesus Christian revivalist gatherings]].

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* CombatMedic: As a member of the healing/buff-centric priest class, she's also handy with a sickle, uses her lantern as a shield, and worships the god of healing and rebirth. Her monk powers and high spike damage against low-health enemies make her pretty deadly in battle, too.
* DeepSouth: Fits a lot of the stereotypes. She's from Readceras, which means she has a southern accent, and she's a Farm Girl FarmGirl who's an enthusiastic missionary of her church -- the Children of the Dawnstars, who worship MessianicArchetype Eothas. Their congregations closely resemble [[CrystalDragonJesus Christian revivalist gatherings]].gatherings]].
* DreamingOfThingsToCome: She has nightmarish visions of the future. [[spoiler:Eventually, as her lantern gets heavier, she starts dreaming while she's awake, too.]]



* FarmGirl: She grew up on a farm with her Uncle Angferth.



* HealerSignsOnEarly: She's the game's first priest, available as soon as you reach Port Maje.
* InTheHood: Wears the vivid green hood of the Dawnstars by default, as seen in her portrait above. Other than the color, it fits her worship of [[GrimReaper Gaun]] nicely.
* ItIsPronouncedTroPAY: ''SHOW-tee.'' It's an [[{{Mayincatec}} Ixamitl (Savannah Human) name]].
* JumpedAtTheCall: If you let her join your party:
-->'''Xoti:''' I know an offer rare as hens' teeth when I see it. Yeah, I'm taking it.
* MyParentsAreDead: She doesn't like to talk about them.



* WaifProphet: She's a young woman with prophetic dreams [[spoiler:who becomes progressively sicker as she reaps more souls, suffering pain, hallucinations, and waking dreams.]]

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* TalksLikeASimile: Uses strange comparisons, being as she's a good country girl from Readceras, something of a DeepSouth analog in this game.
* WaifProphet: She's a young woman with prophetic dreams [[spoiler:who becomes progressively sicker as she reaps more souls, suffering pain, hallucinations, wracked with pain and waking dreams.hallucinations.]]



* WarRefugees: Her family fled to the Deadfire from Readceras during the Saint's War, along with thousands of others. Like most Readcerans, they're devout Eothasians and brought their faith along with them.
* YourSoulIsMine: Subverted -- Xoti collects the souls of the dead in her lantern, which does grant her certain powers (like [[DreamingOfThingsToCome prophetic dreams]]), but her goal in doing so is to shepherd them back onto the Wheel and into the next life.



* ForScience: She's dedicated to pursuing her studies in animancy--the science of the soul in-universe.

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* ForScience: She's dedicated to pursuing her studies in animancy--the animancy -- the science of the soul.
* HeroicAlbino: Remains to be seen. She hasn't hurt anybody (other than, debatably, herself) and doesn't intend to, but of course undeath is a slippery slope.
* OurVampiresAreDifferent: They're called fampyrs, and are more or less souls which continue to inhabit dead bodies, which rot unless they can feed on a steady diet of the living -- or any other source of
soul in-universe.energy, for that matter. Animals will suffice, but once the process of decay begins, the hunger tends to overtake the fampyr's sanity, causing them to decay further into guls, darguls, and eventually mindless skeletons.



[[folder:Fessina]]
!!Fessina

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[[folder:Fessina]]
!!Fessina
[[folder:Fassina]]
!!Fassina




* JumpedAtTheCall: Arkemyr is such an demanding employer that Fessina has no problem giving up her apprenticeship to him to join the Watcher, even though it means giving up training at the hands of one of the greatest living mages on Eora.

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\n----
* JumpedAtTheCall: Arkemyr is such an demanding employer that Fessina Fassina has no problem giving up her apprenticeship to him to join the Watcher, even though it means giving up training at the hands of one of the greatest living mages on Eora.



* MauveShirt: Like Heodan, Calisca gets some characterisation and even a couple of possible plot hooks, but no matter what, she still dies at the end of the intro.

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* MauveShirt: Like Heodan, Calisca gets some characterisation characterization and even a couple of possible plot hooks, but no matter what, she still dies at the end of the intro.

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* ProfessorGuineaPig: As her quote shows, she's not above experimenting on herself if she considers the risks acceptable enough.

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* ProfessorGuineaPig: As She experimented on her quote shows, she's not above experimenting on herself own soul to see if she considers the risks acceptable enough.
it was possible to separate a soul from Berath's wheel, preventing it from ever reincarnating. She succeeded.



An ocean folk wizard.

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An ocean folk wizard.The disgruntled apprentice of the legendary wizard Arkemyr.

* JumpedAtTheCall: Arkemyr is such an demanding employer that Fessina has no problem giving up her apprenticeship to him to join the Watcher, even though it means giving up training at the hands of one of the greatest living mages on Eora.
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* BadPowersGoodPeople: As Harvester of Gaun, a priest of Eothas in his aspect of the GrimReaper, Gaun, her priestly powers revolve around death, reaping, and darkness -- specifically, reaping the souls of those who've passed, lighting the darkness in which they find themselves, and easing their passage into the Beyond. As a monk, she's a Sister of the Reaping Moon, meaning she's empowered by Wounds, both by taking damage and by killing enemies. [[spoiler:Though it eventually gets subverted if the player should allow her indulge too much in this. If she is not discouraged from harvest every spirit she comes across, Xoti will gradually start losing her grasp on reality, and get increasingly obsessed with the experience of reaping spirits, and by the time of the epilogue, she eventually cracks completely, and starts targeting living subjects to reap their spirits, beginning with secretly killing animals in gruesome ways, before eventually becoming a fully fledged SerialKiller.]]

to:

* BadPowersGoodPeople: As Harvester of Gaun, a priest of Eothas in his aspect of the GrimReaper, Gaun, her priestly powers revolve around death, reaping, and darkness -- specifically, reaping the souls of those who've passed, lighting the darkness in which they find themselves, and easing their passage into the Beyond. As a monk, she's a Sister of the Reaping Moon, meaning she's empowered by Wounds, both by taking damage and by killing enemies. [[spoiler:Though it eventually gets subverted if the player should allow her indulge too much in this. If she is not discouraged from harvest harvesting every spirit she comes across, Xoti will gradually start losing her grasp on reality, and get increasingly obsessed with the experience of reaping spirits, and by the time of the epilogue, she eventually cracks completely, and starts targeting living subjects to reap their spirits, beginning with secretly killing animals in gruesome ways, before eventually becoming a fully fledged SerialKiller.]]
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* BadPowersGoodPeople: As Harvester of Gaun, a priest of Eothas in his aspect of the GrimReaper, Gaun, her priestly powers revolve around death, reaping, and darkness-- specifically, reaping the souls of those who've passed, lighting the darkness in which they find themselves, and easing their passage into the Beyond. As a monk, she's a Sister of the Reaping Moon, meaning she's empowered by Wounds, both by taking damage and by killing enemies.

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* BadPowersGoodPeople: As Harvester of Gaun, a priest of Eothas in his aspect of the GrimReaper, Gaun, her priestly powers revolve around death, reaping, and darkness-- darkness -- specifically, reaping the souls of those who've passed, lighting the darkness in which they find themselves, and easing their passage into the Beyond. As a monk, she's a Sister of the Reaping Moon, meaning she's empowered by Wounds, both by taking damage and by killing enemies. [[spoiler:Though it eventually gets subverted if the player should allow her indulge too much in this. If she is not discouraged from harvest every spirit she comes across, Xoti will gradually start losing her grasp on reality, and get increasingly obsessed with the experience of reaping spirits, and by the time of the epilogue, she eventually cracks completely, and starts targeting living subjects to reap their spirits, beginning with secretly killing animals in gruesome ways, before eventually becoming a fully fledged SerialKiller.]]

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* BiTheWay: Two of her contacts, one female, one male, hint that they were more than just friends with her during her personal mission.



* BadassBeard: Cerulean in hue with Blackbeard-style braids.
* BarbarianHero: He comes from a "Wild" Orlan tribe and was taken as a slave as a child. In-game, however, his barbarian class represents his ferocious pirate fighting style.
* BiTheWay: Expresses admiration for both lads and lasses and flirts with a Watcher of either gender.



* BrokenPedestal: His personal quest involves seeking out the man who raised him, a Principi pirate now being hunted down for mutiny.
* DeadpanSnarker: Almost everything he says is a joke, insult, boast, or some combination of the three, even in his most serious moments.
* GunsAkimbo: His default backup weapon: two pistols, because you can do that in this game. [[spoiler:When you finish his personal quest, he gets an additional hand mortar called Fire In The Hole, which means he can dual wield mini-grenade launchers.]]



* SophisticatedAsHell: He'll have you know that he's the high fucking model of the gentleman of fortune.

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* NinjaPirateZombieRobot: Blue-furred halfling psychic freed slave barbarian pirate.
* PsychicPowers: He's a cipher, meaning he can read minds, create illusions, and blast enemies with psychic force.
* SirSwearsALot: Waxes lyrically profane at every occasion, the most of any character in the game.
* SophisticatedAsHell: He'll have you know that he's Talks in a somewhat flowery manner while also swearing every second sentence or so.
* SwordAndGun: In true pirate fashion -- a handheld mortar in one hand and a battle axe in
the high fucking model of the gentleman of fortune.
other.
* TalkLikeAPirate: Well, ''somebody'' had to.
* YouGottaHaveBlueHair: Has bluish-green fur.



* AbhorrentAdmirer: He flirts with Pallegina if she's in the party when you first meet him. She's clearly displeased and annoyed with his attention and makes it very clear she wants to hear none of it.

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* AbhorrentAdmirer: He flirts with Pallegina if she's in the party when you first meet him. She's clearly displeased and annoyed with his attention and makes it very clear she wants to hear none of it. [[spoiler:He then tries to bond with her over their shared experience as godlike, which only aggravates her further -- she wasn't revered as a demigod back in the Republics, certainly. Eventually they do bury the hatchet, however, with Tekēhu gifting her a tiny intricate water sculpture of a ship -- not as a token of affection, simply as a peace offering.]]
* AmazingTechnicolorPopulation: He has white skin with blue markings.


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* DesperatelyLookingForAPurposeInLife: He's extremely reluctant to take on the power, responsibility, and fame being Godlike bestows upon him in Huana society. His "mother", the sea goddess Ondra takes a surprisingly direct hand in seeing that you ensure he lives up to his potential.
-->'''Ondra:''' A life without friction or challenge has left the boy in need of guidance.
* DoingItForTheArt: He's spent most of his life using his watershaping powers for sculpting purposes rather than to fight, and believes that using them for expression is nobler than using them for war.
* DreadlockWarrior: His tentacled hair resembles this, bound up in a bunch behind his head.
* IJustWantToBeNormal: He doesn't seem to dislike himself so much as the status his unique birth affords him. He doesn't so much want to be like everyone else as he wants some of their anonymity.
* ImADoctorNotAPlaceholder: More of an admission than a denial, however -- he knows he's not the experienced adventurer the rest of your party might be.
-->'''Tekēhu:''' I say I am no sailor and I know even less about death. I am an artist.


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* MakingASplash: He's one of the Huana's watershapers, druids with powerful control over water. He receives a number of unique water-element versions of summons and other attacks. He can also create huge, long-lasting sculptures, as well as tiny, intricate ones, out of living water.
* MySpeciesDothProtestTooMuch: Technically speaking, he's a member the Mataru, the Huana's warrior caste. He is decidedly less than warlike.
* NaiveNewcomer: He's spent most of his sheltered young life as a pampered watershaping prodigy, creating the huge sculptures of molded water you see throughout Neketaka. a He's powerful enough watershaper to stand alongside your returning companions, however.
* PrehensileHair: Has undulating tendrils for hair, with glowing tips like certain kinds of anemone.


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* ShockAndAwe: As a chanter, he's a Storm Speaker, giving him power over storms and lightning.
* SmallNameBigEgo: He can seem pretty full of himself at times. Given his appearance and abilities, this is actually sort of understandable, and he actually seems more resigned to the attention he receives, playing up expectations rather than actually thinking of himself as inherently better.
* SpoiledSweet: He's been revered as a demigod for most of his life, living in opulent comfort near the height of Neketaka, but he cares about his people and about principles beyond mere pragmatism.
* SuspiciouslySimilarSubstitute: A physically massive, deep-voiced chanter and naive young idealist out seeing the world first-hand, torn between his people's traditions and his own wish for progress... No, it's ''not'' Kana this time.
* VerbalTic: The usual Huana ones: "What say?" as a way of opening conversation or turning a general statement into a request for an opinion; "I say," as a way of ending a sentence or emphasizing a point; and "ekera", for agreement or emphasis, just about all the time.


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* YouGottaHaveBlueHair: Blue tentacles for hair, with glowing tips.

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* DeadpanSnarker: She's got a dry, cynical soldier's wit, and snarks constantly to her superiors.

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* DeadpanSnarker: She's got a dry, cynical soldier's wit, and snarks constantly to her superiors. That includes the Watcher.



* NonHumanSidekick: Ishiza, a bird of prey that looks to be ''orlan-sized'' in the concept art. He's a little smaller.

to:

* NonHumanSidekick: Ishiza, a bird of prey that looks to be ''orlan-sized'' in the concept art. He's a little smaller.smaller in the game proper.



->''"If it untangles me from the guild's apron strings, then you can mount me as the figurehead of your fair ship. Our quarters may smell of fish before long, but your crew will be more beautiful by association, I say."''

to:

->''"If it untangles me from the guild's apron strings, then you can mount me ->''"For as the figurehead of your fair ship. Our quarters may smell of fish before long, but your crew will be more beautiful by association, I say."''
long as there have been Huana there have been watershapers. But only since Tekēhu has watershaping been ''art.''"''



* VoluntaryShapeshifter: He can transform into a wereshark.

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* JumpedAtTheCall: Only too happy to see the world from outside the guild if you ask.
-->'''Tekēhu:''' If it untangles me from the guild's apron strings, then you can mount me as the figurehead of your fair ship. Our quarters may smell of fish before long, but your crew will be more beautiful by association, I say.
* SharkMan: All auamaua have aspects of this. Tekēhu takes it further, with his druid spiritshift allowing him to turn into a humanoid hammerhead shark.
* VoluntaryShapeshifter: He can transform into His spiritform as a druid is a wereshark. A ''hammerhead'' wereshark.

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* DeadpanSnarker: Picking the Clever dialogue options generally involves giving witty retorts.



* DeadpanSnarker: Picking the Clever dialogue options generally involves giving witty retorts.

to:

* DeadpanSnarker: Picking DreamingOfThingsToCome: Mostly you dream of the Clever dialogue options generally involves giving witty retorts.past, but ''The White March, Part I'' ends with a vision of [[spoiler:what the army that will march against the White March, Caed Nua, and eventually the whole Dyrwood]], as set up for the CosmicHorror elements of ''Part II''.



->''"Funny thing about Dyrwoodans. With all that fire and light, they just treated him like another authority figure."''

to:

->''"Funny thing about Dyrwoodans. With all that fire ->''"Tough to walk very far without a soul. The Hollowborn, usually you'd have to stack 'em in a wheelbarrow and light, they just treated him like another authority figure.push 'em around."''



-->'''Pallegina:''' At their best, the gods are powerful children. At their worst, they are little more than mad beasts taking out their anger on our world.



* TheChosenOne: The Tacan high priestess forced the Nalpazca warriors to accept him because she had a vision--after tripping on malcacho and other drugs--that Zahua would be a chieftain who would lead them to victory over a rival tribe. Doing so would require becoming the anitlei, a perfect warrior free of worldly snares. [[spoiler:This rival tribe instead ended up conquering his people and completely breaking them. Though Zahua's initial goal is to free them, he comes to accept that his tribe is truly gone.]]
* ClapYourHandsIfYouBelieve: As the anitlei he became invincible so long as he believed he was invincible. [[spoiler:The second doubt entered his mind when facing off against a rival chieftain, he lost this ability and was defeated.]]



* TheChosenOne: The Tacan high priestess forced the Nalpazca warriors to accept him because she had a vision--after tripping on malcacho and other drugs--that Zahua would be a chieftain who would lead them to victory over a rival tribe. Doing so would require becoming the anitlei, a perfect warrior free of worldly snares. [[spoiler:This rival tribe instead ended up conquering his people and completely breaking them. Though Zahua's initial goal is to free them, he comes to accept that his tribe is truly gone.]]
* ClapYourHandsIfYouBelieve: As the anitlei he became invincible so long as he believed he was invincible. [[spoiler:The second doubt entered his mind when facing off against a rival chieftain, he lost this ability and was defeated.]]



* BadassBoast: Made on her behalf by the hazanui (admiral) of the RTC fleet in Deadfire:
-->'''Hazanui Karu:''' Maia's an expert sailor and a better sharpshooter -- the best the Brass Citadel has to offer. Whatever comes your way, she'll see it first.
* BoomerangBigot: She's an Island Aumaua, but considers herself a Rauataian to her core, and is condescending and dismissive of the Huana.
* ColdSniper: She's a soldier. She follows orders. [[spoiler:Including assassinating a Huana chieftain -- who was only calling for greater unity among the tribes -- on the RTC's behalf during her personal quest.]]
* DeadpanSnarker: She's got a dry, cynical soldier's wit, and snarks constantly to her superiors.



* NonHumanSidekick: Ishiza, a bird of prey that looks to be ''orlan-sized'' in the concept art.
* SiblingYinYang: She dislikes poetry, she's very sardonic, a DeadpanSnarker who is often very blunt, unlike her brother. He also tends to be far more down to earth than Kana.

to:

* FriendlySniper: Sort of. She's a deadly sharpshooter who likes cracking jokes to break up the tension in between missions, but she can be harsh as well. The mission comes first.
* LoyalAnimalCompanion: She trained as what Rauataians call a gunhawk, an arquebus marksman bonded with an attack hawk. Her ranger companion is Ishiza, a bird of prey with bright red-and-blue plumage.
* MyCountryRightOrWrong: She's aware of some of Rauatai's more questionable actions in the Deadfire, but she's a soldier and a patriot, and believes that they serve a higher purpose.
* NonHumanSidekick: Ishiza, a bird of prey that looks to be ''orlan-sized'' in the concept art.
art. He's a little smaller.
* {{Realpolitik}}: She doesn't always like it, but she accepts it.
* SiblingYinYang: She dislikes poetry, she's very sardonic, a DeadpanSnarker who is often very blunt, with both feet planted firmly on the ground, unlike her brother. He also tends to be far Even more down unlike Kana, a peace-loving academic who wanted a more open Rauatai, she's a dedicated career soldier [[spoiler:who's fully clued in to earth than Kana.
the nastier side of Rauatai's operations in the Deadfire.]]



[[folder:Tekēhu]]
!!Tekēhu
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/isocyf3cv0l.png]]
-> '''Voiced by:''' Creator/TravisWillingham

->''"If it untangles me from the guild's apron strings, then you can mount me as the figurehead of your fair ship. Our quarters may smell of fish before long, but your crew will be more beautiful by association, I say."''

Tekēhu is the 7th and final companion, a aumaua marine godlike chanter/druid. He is one of the Huana, the native people of Deadfire and is a master of manipulating water for art.
----
* AbhorrentAdmirer: He flirts with Pallegina if she's in the party when you first meet him. She's clearly displeased and annoyed with his attention and makes it very clear she wants to hear none of it.
* BiTheWay: He's openly bisexual, having had female lovers before, and will romance a male watcher.
* TheChosenOne: He is chosen by Ondra, It makes him feel insecure, that he's only exceptional because she chose him. Ondra however tells the player she chose Tekēhu ''because'' he's exceptional, not the other way around.
* InferioritySuperiorityComplex: For all his swagger, he's extremely insecure, due to the expectations fostered on him by his people and his goddess, Ondra. Ondra outright tells the player she hopes being exposed to the Watcher will make Tekēhu get over his own issues.
* VoluntaryShapeshifter: He can transform into a wereshark.
[[/folder]]



[[folder:Tekēhu]]
!!Tekēhu
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/isocyf3cv0l.png]]
-> '''Voiced by:''' Creator/TravisWillingham

->''"If it untangles me from the guild's apron strings, then you can mount me as the figurehead of your fair ship. Our quarters may smell of fish before long, but your crew will be more beautiful by association, I say."''

Tekēhu is the 7th and final companion, a aumaua marine godlike chanter/druid. He is one of the Huana, the native people of Deadfire and is a master of manipulating water for art.
----
* AbhorrentAdmirer: He flirts with Pallegina if she's in the party when you first meet him. She's clearly displeased and annoyed with his attention and makes it very clear she wants to hear none of it.
* BiTheWay: He's openly bisexual, having had female lovers before, and will romance a male watcher.
* TheChosenOne: He is chosen by Ondra, It makes him feel insecure, that he's only exceptional because she chose him. Ondra however tells the player she chose Tekēhu ''because'' he's exceptional, not the other way around.
* InferioritySuperiorityComplex: For all his swagger, he's extremely insecure, due to the expectations fostered on him by his people and his goddess, Ondra. Ondra outright tells the player she hopes being exposed to the Watcher will make Tekēhu get over his own issues.
* VoluntaryShapeshifter: He can transform into a wereshark.
[[/folder]]
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** In the sequel, he's got the same reaction to Maia's bird.
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to:

* SiblingYinYang: She dislikes poetry, she's very sardonic, a DeadpanSnarker who is often very blunt, unlike her brother. He also tends to be far more down to earth than Kana.
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* AbhorrentAdmirer: He flirts with Pallegina if she's in the party when you first meet him. She's clearly displeased and annoyed with his attention and makes it very clear she wants to hear none of it.
* BiTheWay: He's openly bisexual, having had female lovers before, and will romance a male watcher.
* TheChosenOne: He is chosen by Ondra, It makes him feel insecure, that he's only exceptional because she chose him. Ondra however tells the player she chose Tekēhu ''because'' he's exceptional, not the other way around.
* InferioritySuperiorityComplex: For all his swagger, he's extremely insecure, due to the expectations fostered on him by his people and his goddess, Ondra. Ondra outright tells the player she hopes being exposed to the Watcher will make Tekēhu get over his own issues.

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->''"Sometimes I hear them like a whisper in the back of my mind. All those souls wandering the darkness."''

to:

->''"Sometimes I hear them like ->''"This here's a whisper in final call for all souls! Last stop for the back of my mind. All those souls wandering lost! Gather around now -- I'll cut you loose and haul you into the darkness.light."''



* BadPowersGoodPeople: As Harvester of Gaun, a priest of Eothas in his aspect of the GrimReaper, Gaun, her priestly powers revolve around death, reaping, and darkness-- specifically, reaping the souls of those who've passed, lighting the darkness in which they find themselves, and easing their passage into the Beyond. As a monk, she's a Sister of the Reaping Moon, meaning she's empowered by Wounds, both by taking damage and by killing enemies.



* DeepSouth: Fits a lot of the stereotypes. She's from Readceras, which means she has a southern accent, and she's a Farm Girl who's an enthusiastic missionary of her church -- the Children of the Dawnstars, who worship MessianicArchetype Eothas. Their congregations closely resemble [[CrystalDragonJesus Christian revivalist gatherings]].
* DontFearTheReaper: Central to faith in Gaun, who appears as a hooded man wielding a scythe. Gaun, however, is an aspect of Eothas, who is the god of light, forgiveness, and rebirth.



* GenkiGirl: She's bright, cheerful, and forceful when she wants to be.
* OurSoulsAreDifferent: Her lantern pulls the souls of the dead inside of it, "reaping" them for Gaun, for passage into the next life. As a Watcher, you can actually see it happening.



* SinisterScythe: As a follower of Gaun, the aspect of Eothas associated with harvests, she wields a sickle and a lantern.
* SirSwearsalot: She's prone to swearing a lot, which stands out when coming from a ''Cleric''.

to:

* SinisterScythe: As a follower of Gaun, the aspect of Eothas associated with harvests, [[GrimReaper harvests and death]], she wields a sickle sickle. Many of her unique abilities involve "reaping" foes, gaining bonus damage and a lantern.
extra monk resources for killing with melee attacks, with her unique 1st level priest spell Blessed Harvest dealing massive damage to targets that are bloodied or near death.
* SirSwearsalot: She's SirSwearsALot: Not as much as Serafen, but she's prone to swearing a lot, the occasional curse, which stands out when coming from a ''Cleric''.''priest''.
* WaifProphet: She's a young woman with prophetic dreams [[spoiler:who becomes progressively sicker as she reaps more souls, suffering pain, hallucinations, and waking dreams.]]
-->'''Xoti:''' Sometimes I hear them like a whisper in the back of my mind. All those souls wandering the darkness.
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* BareFistedMonk: She can pick the monk class, meaning she can do this.
* DueToTheDead: As a priestess of Gaun, the aspect of Eothas as the god of death, she puts a lot of emphasis on overseeing the passing of the dead.


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* SirSwearsalot: She's prone to swearing a lot, which stands out when coming from a ''Cleric''.
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A mountain dwarf chanter.

to:

A mountain dwarf chanter.chanter/barbarian working as a masseuse in Nekataka. He is bored of his job and craves excitement.

----
* JumpedAtTheCall: All the Watcher has to do to recruit Konstanten is ask him, as pursing a rogue God is a lot more interesting than his mundane job.
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* WeHardlyKnewYe: Calisca dies at the end of the introduction dungeon.

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* WeHardlyKnewYe: Calisca dies at the end of the introduction dungeon. (It is possible to have her die a plot-related death before this point, but the way to trigger said death is nowhere near as obvious as in Heodan's case.)

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* BadassGay: Can be played this way, since any background that lets you mention having a husband/wife or boyfriend/girlfriend in the past doesn't limit the gender of your partner(s), and you can have a [[OptionalSexualEncounter optional same-sex encounters]] at [[DoubleEntendre The Salty Mast]].

to:

* BadassGay: Can be played this way, since any background that lets you mention having a husband/wife or boyfriend/girlfriend in the past doesn't limit the gender of your partner(s), and you can have a [[OptionalSexualEncounter optional same-sex encounters]] at [[DoubleEntendre The Salty Mast]]. This also extends to companions in the second game that you can have relations with.



** In the "Bloodlines" quest, you have the option of [[spoiler:taking baby Vela and keeping her]]. When confronted, you can even respond with [[spoiler:"I'm keeping this baby."]] The guy confronting you is not amused. If Grieving Mother is in your party, she will also not be amused. The ending even changes a bit if you do this.

to:

** In the "Bloodlines" quest, you have the option of [[spoiler:taking baby Vela and keeping her]]. When confronted, you can even respond with [[spoiler:"I'm keeping this baby."]] The guy confronting you is not amused. If Grieving Mother is in your party, she will also not be amused. The ending even changes a bit if you do this. [[spoiler:''Deadfire'' shows that you kept your word: a 5 year old Vela appears as an NPC crew member.]]



* PullTheThread: High Intelligence and/or Perception allows you to do this with less-than-honest [=NPC=]'s.

to:

* PullTheThread: High Intelligence and/or Perception allows you to do this with less-than-honest [=NPC=]'s.[=NPCs=].



* OffModel: Her character portrait appears to be a bit off, due to the position of her left eye. About a week after the game came out, [[http://www.nexusmods.com/pillarsofeternity/mods/24 someone released a mod that raised it up some]]. That said, since she's an ''Avian'' godlike, it's possible that her eyes are wide-set like a bird's, more specifically birds of prey.

to:

* OffModel: Her character portrait appears to be a bit off, due to the position of her left eye. About a week after the game came out, [[http://www.nexusmods.com/pillarsofeternity/mods/24 someone released a mod that raised it up some]]. That said, since she's an ''Avian'' godlike, it's possible that her eyes are wide-set like a bird's, more specifically birds of prey. ''Deadfire'' fixes this by using a new portrait that's facing forward.



%%* TribalFacepaint: No word on what it actually means. %%Commenting out. It's his natural skin colour, aumaua being somewhat like orcs by way of sharks and tropical fish.



* ProudWarriorRaceGal: An aversion. Her class is barbarian, but she came from a peaceful village in Rauatai, and while she was a mercenary and raider for some forty years, she was in it for the adventure, not the bloodshed.

to:

* ProudWarriorRaceGal: [[ProudWarriorRaceGuy Proud Warrior Race Gal]]: An aversion. Her class is barbarian, but she came from a peaceful village in Rauatai, and while she was a mercenary and raider for some forty years, she was in it for the adventure, not the bloodshed.



* ShipTease: She's rather taken with Eder.

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* ShipTease: She's rather taken with Eder. Eder, and he with her.
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* ShipTease: She's rather taken with Eder.
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* EvilLaugh: A guttural chuckle when he scores a crit.



* WouldHurtAChild: Doesn't consider the Hollowborn children to be alive, to be less than the animal-souled wichts [[spoiler:and basically admits to having killed a few of them in dialogue.]]



* TheHeart: He'd like to be this, and he does try to keep everyone in good spirits, but frequently finds it's not that easy given the DarkAndTroublePast of every teammate other than himself.

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* TheHeart: He'd like to be this, and he does try to keep everyone in good spirits, but frequently finds it's not that easy given the DarkAndTroublePast DarkAndTroubledPast of every teammate other than himself.

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* DeadlyEuphemism: Edér, relating an old joke:
-->'''The Watcher: ''' What's a Dyrwoodan Hello?\\
'''Edér:''' ''[smiling]'' We blew him up.



* CatPerson: "Catmen" is a slur for orlans, who have fur, pointed ears, and slitted pupils.



* DeadpanSnarker: A much more filthy one than Edér.

to:

* DeadpanSnarker: A much more filthy filthier one than Edér.Edér.
* {{Druid}}: His in-game class. He was initiated at a young age into the Celebrants of the Hawk and Ivy of the Fisher Crane Tribe.



* BewareTheCuteOnes: Sagani then warns Edér that if he tries, he's going to lose a hand. [[spoiler:Edér tries anyway. He doesn't ''lose'' his hand, but he gets a painful gash for his trouble.]]

to:

* BewareTheCuteOnes: Sagani then warns Edér that if he tries, tries [[CutenessProximity petting Itumaak]], he's going to lose a hand. [[spoiler:Edér tries anyway. He doesn't ''lose'' his hand, but he gets a painful gash for his trouble.]]]]
-->'''Edér:''' If I'm not supposed to pet him then why is he so soft!?
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* WeHardlyKnewYe: He the potential to get it much worse than Calisca, since he can die even earlier than the end of the introduction dungeon if the player doesn't pass a couple of fairly high checks.

to:

* WeHardlyKnewYe: He has the potential to get it much worse than Calisca, since he can die even earlier than the end of the introduction dungeon if the player doesn't pass a couple of fairly high checks.
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A merchant from the the Aedyr Empire, travelling with the same caravan as the Watcher in the intro. Heodan left home in the hopes of expanding his family's mercantile enterprise, which had been taken over by his brothers.

to:

A merchant from the the Aedyr Empire, travelling with the same caravan as the Watcher in the intro. Heodan has left home in the hopes of expanding helping to expand his family's mercantile enterprise, which had has been taken over by his brothers.
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* WeHardlyKnewYe: Has the potential to get it much worse than Calisca, since he can die even earlier than the end of the introduction dungeon if the player doesn't pass a somewhat high dexterity check.

to:

* WeHardlyKnewYe: Has He the potential to get it much worse than Calisca, since he can die even earlier than the end of the introduction dungeon if the player doesn't pass a somewhat couple of fairly high dexterity check.checks.

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Adding Calisca and Heodan.





!!!Cut Party Members

[[folder:Cadegund]]
!! Cadegund

[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/Cadegund_4692.png]]
A priestess of Magran, goddess of war. Wields an arquebus and hammer, and wears Magran's emblem, a bomb, on her breastplate.

to:

!!!Cut !!!Temporary Party Members

[[folder:Cadegund]]
Members
[[folder:Calisca]]
!! Cadegund

[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/Cadegund_4692.png]]
Calisca
A priestess mercenary who has been hired on as a guard on caravan the Watcher is travelling with in the intro. She is headed to Gilded Vale out of Magran, goddess worry for the safety of war. Wields an arquebus and hammer, and wears Magran's emblem, a bomb, on her breastplate.sister, Aufra, who is a resident of the village.



* ChainmailBikini: Averted. She wears full plate armor that is pretty but functional. An early design emphasized her buxom significantly, however.
* ChurchMilitant: She carries an arquebus and a warhammer and her deity's holy symbol is a ''bomb''...if she doesn't live up to this trope, it will probably still be worth mentioning as an aversion. Remains to be seen...
* DropTheHammer: Switches to a warhammer when forced into melee.
* DummiedOut: In the original Kickstarter pitch, she was planned as a recruitable companion. She seems to have been replaced with Durance in the release version.
%%* LadyOfWar
* TheMusketeer: Arquebus and warhammer.
%%* ReligionIsMagic
%%* WarriorMonk: Western version.

to:

* ChainmailBikini: Averted. She wears full plate armor that is pretty MauveShirt: Like Heodan, Calisca gets some characterisation and even a couple of possible plot hooks, but functional. An early design emphasized her buxom significantly, however.
* ChurchMilitant: She carries an arquebus and a warhammer and her deity's holy symbol is a ''bomb''...if
no matter what, she doesn't live up to this trope, it will probably still be worth mentioning as an aversion. Remains to be seen...
* DropTheHammer: Switches to a warhammer when forced into melee.
* DummiedOut: In
dies at the original Kickstarter pitch, she was planned as a recruitable companion. She seems to have been replaced with Durance in end of the release version.
%%* LadyOfWar
intro.
* TheMusketeer: Arquebus and warhammer.
%%* ReligionIsMagic
%%* WarriorMonk: Western version.
WeHardlyKnewYe: Calisca dies at the end of the introduction dungeon.


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[[folder:Heodan]]
!! Heodan
A merchant from the the Aedyr Empire, travelling with the same caravan as the Watcher in the intro. Heodan left home in the hopes of expanding his family's mercantile enterprise, which had been taken over by his brothers.
----
* MauveShirt: Like Calisca, Heodan gets some characterisation and even a couple of possible plot hooks, but no matter what, if he even makes it that long in the first place, he still dies at the end of the intro.
* WeHardlyKnewYe: Has the potential to get it much worse than Calisca, since he can die even earlier than the end of the introduction dungeon if the player doesn't pass a somewhat high dexterity check.
[[/folder]]

!!!Cut Party Members

[[folder:Cadegund]]
!! Cadegund

[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/Cadegund_4692.png]]
A priestess of Magran, goddess of war. Wields an arquebus and hammer, and wears Magran's emblem, a bomb, on her breastplate.
----
* ChainmailBikini: Averted. She wears full plate armor that is pretty but functional. An early design emphasized her buxom significantly, however.
* ChurchMilitant: She carries an arquebus and a warhammer and her deity's holy symbol is a ''bomb''...if she doesn't live up to this trope, it will probably still be worth mentioning as an aversion. Remains to be seen...
* DropTheHammer: Switches to a warhammer when forced into melee.
* DummiedOut: In the original Kickstarter pitch, she was planned as a recruitable companion. She seems to have been replaced with Durance in the release version.
%%* LadyOfWar
* TheMusketeer: Arquebus and warhammer.
%%* ReligionIsMagic
%%* WarriorMonk: Western version.
[[/folder]]
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[[/folder]]

to:

[[/folder]][[/folder]]
----

Added: 121415

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The Watcher and joinable party members and sidekicks from ''VideoGame/PillarsOfEternity'' and ''VideoGame/PillarsOfEternityIIDeadfire''. For the main index, see [[Characters/PillarsOfEternity here]].

%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%

[[foldercontrol]]

!! The Watcher

[[folder:The Watcher]]
!!The Watcher

->''"No sleep for the Watcher."''

The main protagonist of the story. [[CharacterCustomization Starting with a race and background tailored to the choosing of the player,]] the Watcher is a newcomer to the area, travelling with a caravan to Gilded Vale on a promise of cheap land and a place to settle. Due to unforeseen circumstances, the caravan is forced to stop for the night, however, it’s in a dangerous part of the woods, home to hostile natives who don't take kindly to interlopers.

The caravan is soon destroyed and the PC, along with other survivors, manage to evade the tribesmen and enter the ruins of Cilanth Lis. Thereafter, they get involved in a supernatural event that will thrust them to the forefront of the main conflict, awakening their powers as a Watcher, a person who can see past lives, perceive souls and manipulate them as they see fit.
----
* AnAdventurerIsYou:
** The implementation in-game is especially interesting - while you can be [[FeaturelessProtagonist nearly anyone]] at character creation, your choice of home culture and place in that culture gives you some identity out of the gate, and then during the intro sequence, you're given the opportunity to define just what has brought you to Dyrwood and flesh out your character's backstory a bit, which is updated in your quest journal, to boot, as it keeps a rolling biography on you. The only options a player ''doesn't'' have is to be from Dyrwood or its neighbors like Glanfath, Readceras or the Vailian Republics - the set-up of the story requires your character to be a foreigner new to the region. [[spoiler:And the general arc of the story would be particularly difficult for a Glanfathan or Readceran protagonist, anyway.]]
** [[spoiler:It goes even further in that you're allowed to define who you were in your ''previous'' life, and why that person joined the Leaden Key.]]
* ArmorPiercingQuestion: The very crux of the matter, the question that caused the Watcher's soul to Awaken after witnessing the Leaden Key ritual in the ruins of Cilant Lis. [[spoiler:''Are there no gods?'']] Subverted, in that it's [[spoiler:the Watcher's past self asking the question, and their own metaphysical armor which is pierced by the asking of it; you can put the question to Thaos, but he's already made up his mind on the subject and is entirely unshakable. The Watcher's past self, meanwhile, had so much of their personal identity wrapped up in the gods that the truth rent their soul apart. That truth? See the Antagonist folder for details.]]
* TheAntiNihilist: It's possible to be one through dialogue choices.
* BadassBeard: A fine assortment of beard styles await the male Watcher. Some are just downright wild.
* BadassBookworm: By default if you choose the Wizard class, as they get their magic through intense study. Also, if from an intellectually inclined background, such as a Scholar, Scientist, or Philosopher.
* BadassGay: Can be played this way, since any background that lets you mention having a husband/wife or boyfriend/girlfriend in the past doesn't limit the gender of your partner(s), and you can have a [[OptionalSexualEncounter optional same-sex encounters]] at [[DoubleEntendre The Salty Mast]].
* BadassPreacher: If a Priest, and/or if you have the Clergyman background.
* BadassTeacher: If you have the Philosopher background and tell Calisca that you were a teacher.
* BarbarianHero: If you picked that as a class, anyway.
* BareFistedMonk: As a, well, monk.
* TheBeastmaster: If a Ranger, you have your very own animal companion.
* BewareTheSillyOnes: If you consistently click Clever dialogue options.
* BoldExplorer: With the Explorer background.
* BloodKnight: The aggressive dialogue choices paint the picture of a Watcher who enjoys violence.
* BlessedWithSuck: Being a Watcher carries the risk of being driven to insanity, as past lives are recalled without the ability to separate one from the other. And in the Dyrwood in particular, Watchers are regarded with suspicion by the populace. However, the Watcher can potentially see it as CursedWithAwesome instead for the other things that go with it.
* BroughtDownToBadass: The Watcher is brought down to level 1 in the start of the sequel, what with Eothas sucking his or her soul and everything.
* BrutalHonesty:
** You can tell [[spoiler:Iovara]] outright that [[spoiler: the reason that you're seeing her again is that you were assigned to spy on her.]]
** In fact, one can gain an Honest reputation by being brutally honest in various encounters.
* ConflictingLoyalty: [[spoiler: Your dilemma in your past life. It's particularly important, given that the people you betrayed were [[BigGood Iovara,]] as well as [[BigBad Thaos]]. The exact nature of the betrayal of each person is up to you.]]
* CursedWithAwesome: Being a Watcher carries all sorts of perks. They can communicate with the dead, peer into people's souls, and learn a host of unique abilities that can come in handy in a fight. The player is free to decide whether the protagonist's status as a Watcher is a curse or a blessing.
* TheDreaded: If the Watcher has a high enough Cruel reputation, many of the enemies, who in a non-Cruel playthrough would itching for a fight and reject or laugh off attempts to find a peaceful solution, will actually start to seriously consider that going up against a person who is known to be highly dangerous and having a reputation of brutally and viciously killing people at the slightest provocation, in addition to occasionally maim and torture others just for the fun of it, might be a really, ''really'' terrible idea. Of course, being Cruel, the Watcher often simply won't allow them to act on these doubts.
* DeadpanSnarker: Picking the Clever dialogue options generally involves giving witty retorts.
* {{Foreshadowing}}: [[ArcWords No sleep for the watcher]]. [[IAmWho That's you.]]
** The release itself foreshadowed plenty of sleepless nights amongst the fans of the genre.
** Also, in the start of the game the Watcher sees a vision of Thaos, stating that you have a question which he has to know the answer to...
* FriendToAllChildren / ChildHater: And anywhere in between, depending on how you respond to kids you encounter and/or hear about. Careful being the latter around Grieving Mother, though.
* GameplayAndStoryIntegration:
** As befitting a choose your own adventure CRPG, your characters stats can open the door towards certain outcomes, or lock you out entirely.
** You can perform a dungeon bypass during "Never Far From The Queen" if you have a resolve score of 18.
** One of the biggest examples involves the ExpansionPack. [[spoiler: If the Watcher stays behind to strike Ionni Brathr, it's possible for them to survive with a constitution score of 19. [[GuideDangIt Or a piece of equipment from an obscure side quest.]] ]]
* GameplayAndStorySegregation:
** The game opens with your caravan stopping because you've taken suddenly ill, yet your stats are just fine. You're also told you need water or you'll be dead in a day, yet after witnessing the ritual that turns you into a Watcher your illness is never mentioned again, despite not drinking water. This was rectified in the 3.0 patch, where the Watcher starts off with a status effect that reflects their illness.
** Godlike and Orlans are subject to FantasticRacism, and Pale Elves are considered a rare and exotic sight outside their homeland, yet no one ever bats an eye at you (even as they blink at [=NPC=]'s and companions of those races standing right next to you).
* HeelFaceTurn: [[spoiler:One of the possible reasons your past self turned on Thaos: they saw exactly what he had become and tried to stop him.]]
* HeroicAlbino: If playing as a Pale Elf, a race of semi-albino arctic elves.
* HeroicWillpower: Resolve, which determines your drive, determination, and emotional intensity. It works in combat, as well as dialogue with NPC's. (See RefugeInAudacity below.)
* IAmWho: You are a Watcher, someone who somehow has the ability to perceive souls and interact with them. [[spoiler:Far more important, however, is who you ''used'' to be...]]
* ImTakingHerHomeWithMe:
** In the "Bloodlines" quest, you have the option of [[spoiler:taking baby Vela and keeping her]]. When confronted, you can even respond with [[spoiler:"I'm keeping this baby."]] The guy confronting you is not amused. If Grieving Mother is in your party, she will also not be amused. The ending even changes a bit if you do this.
** A considerable number of pets are these, actually. Notably, the Black Cat, the White Wurm, etc.
* {{Jerkass}}: Cruel dialogue options generally have you doling out unnecessary pain or just being a dick.
* TheLadette: Can be played this way if female, if you choose snarkier and/or uncouth dialogue options.
* LadyOfWar: Potentially if female, if you choose more classy dialogue and/or are from the nobility background.
* LivingEmotionalCrutch: Can become this for quite a few companions, [[spoiler:especially Aloth]].
* MadeASlave: With the aptly named Slave background, this happened to the Watcher in the past.
* NatureHero: If you play a Druid or Ranger.
* NiceGuy: If frequently choosing the Benevolent dialogue options, The Watcher is this.
* NumberTwo: [[spoiler: To Thaos, in the Watcher's past life.]]
* ThePaladin: Another class option.
* PullTheThread: High Intelligence and/or Perception allows you to do this with less-than-honest [=NPC=]'s.
* RefugeInAudacity: A high resolve score allows the Watcher to pull off feats like "borrowing" a cultist's hood, or making someone drink poison.
* SecondHourSuperpower: Fairly early into the game the player character will witness a ritual that will change them forever. Surviving the ritual at the ruins of Cilanth Lis awakens their capabilities as a Watcher, with more powers triggered as the plot advances.
* SelfMadeOrphan: A Watcher with the drifter background can self-describe as this when explaining their backstory to Calisca. The Watcher says their parents had it coming; whether this is true or not is left to the player's imagination.
* SoleSurvivor: Of an incident on the way to Gilded Vale.
* SpannerInTheWorks: Being a Watcher allows you to uncover details of other people's best-laid plans that they usually wish you didn't find. Most often by communing with the souls of people they secretly killed.
* TheSpock: A Watcher that chooses the Rational and Intellect dialogue options.
* TheStoic: Picking the Stoic and Rational options consistently during dialogue.
* VoluntaryShapeshifting: If a Druid, during combat you can "spirit-shift" into a giant, bipedal animal.
* WorthyOpponent: If you're Aggressive enough and if you greet him by declaring that you're accepting his challenge, [[spoiler:the revived Raedric]] will respond that he knew you would, since you are no coward.
* YouKillItYouBoughtIt: After putting down Maerwald, you become the new lord of Caed Nua. The 3.0 patch added a new questline where your claim is contested by a lord with a more legitimate claim. [[spoiler: Unfortunately, the authorities uphold the claim. But hilariously, however, add that because you did all of the actual work in reclaiming and rebuilding Caed Nua, the lord has to ''pay you'' for it. The UpperClassTwit leaves the proceedings in a huff vowing revenge, and the bemused chancellor who announced the decision says that since the other guy refused to pay compensation, Caed Nua is still yours. The other lord doesn't give up, and his efforts escalate from assassination, to framing you for overtaxing and attacking innocent villagers, and finally to outright warfare. It only ends after you finally slay him on the battlefield.]]
* YourCheatingHeart: A few background options let you say you cheated with a married person, or cheated on your husband/wife.

[[/folder]]

!!Party Members
!!!Recurring Party Members

[[folder:Aloth]]
!!Aloth Corfiser
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/2ddc99116bc7a50de778326922bd3c4c.jpg]]
-> '''Voiced by:''' Creator/MatthewMercer

->''"It's hard to be comfortable in your own skin when you're sharing it with someone else."''

An elven wizard first encountered outside the Black Hound Inn in Gilded Vale. Being a foreign noble, [[FantasticRacism and an elf to boot]], he's had difficulty acclimating to the locals, who now want to kick his teeth in. The Watcher gets involved and Aloth, grateful for the assistance, invites himself to the party. He returns as a companion in ''Deadfire''.
----
* AbusiveParents: Suffered quite a bit of physical abuse from his father as a child. [[spoiler: In fact, it was during a beating that he Awakened and Iselmyr manifested, [[LaserGuidedKarma breaking his father's arm in the process]].]]
* AmbiguouslyBi: [[spoiler:Aloth's LiteralSplitPersonality, Iselmyr, openly flirts with at least Kana Rua (who is male) and Pallegina (who is female) in party banter.]]
* BerserkButton: Really doesn't like animancy. While the arguments he gives against the practice have some valid points [[spoiler:his animosity may also be due to his past as a member of the Leaden Key.]]
* BlatantLies: When you first meet him, he'll claim he got into that tussle with the villagers over some simple "misunderstandings and mistranslations," badly hiding the fact that he has a split personality that did it. [[spoiler:That story about being a settler? Also a lie; he was waiting to hear from his contact in the Leaden Key.]]
* CharacterDevelopment: If the Watcher doesn't reject him outright at a critical moment, Aloth eventually goes from a quiet, submissive, and indecisive young man to [[spoiler:a much more assertive and independent young man who takes his fate into his own hands rather than being led around by others, and either takes charge of or takes down the Leaden Key.]]
* TheComicallySerious: His decidedly uptight personality is part of what makes [[spoiler: Iselmyr's occasional outburst even funnier]].
* CommonalityConnection: When [[spoiler:the sanitarium consultant suggests that Aloth's Awakened personality appears as a result of his liver producing excess black bile]], the Watcher can't tell which personality is looking out his eyes when he responds "That's utter horseshit." The two get along a little better after that.
* CosmicPlaything: If anything bad is going to happen to anyone in your party, it's going to be Aloth. The party: Scales a cliff and someone falls the rest of the way down? It's Aloth. Jumps across chasm and someone breaks their ankle? Aloth. Wades through a curtain of sentient vines only for someone to get whacked? Guess who. To say nothing of his backstory. [[spoiler:Drunken abusive father, Awakened personality, fell in with the Leaden Key, got abandoned by his contact after arriving in Gilded Vale...]]
* TheDitherer:
** During Act 1 Aloth often acts like he wants to tell you something but always fidgets instead, until [[spoiler:one outburst too many from Iselmyr]] forces him to fess up. [[spoiler:He also has an Awakened soul and would like help looking into it.]]
** This turns out to be a huge part of his characterization, as Aloth never knew what he wanted in life, so he just went along with what other people told him. [[spoiler:As a kid he trained to be a magic knight like his drunken abusive father wanted. When Iselmyr Awakened he went with his mother's plan to hide her. He "fell in" with the Leaden Key and left his homeland as instructed, then he met and decided to [[LivingEmotionalCrutch follow you]].]] Part of his CharacterDevelopment is learning to grow out of this.
* DownerEnding: [[spoiler: If you turn him away after he reveals himself to be a member of the Leaden Key, he'll sacrifice himself to one of the Engwithian engines.]]
* {{Elfeminate}}: Just look at him! He also has the mannerisms to match, which [[DirtyOldMan Durance]] frequently mocks in party banter. [[spoiler:Ironically, he happens to have a second personality who ''is'' a woman. Double ironically, [[TheLadette she's manlier than him]].]]
* EvenTheGuysWantHim: Actually, the guys like Durance and Edér don't necessarily want ''him''. [[spoiler:They're more interested in Iselmyr. Ironically, she's more interested in women [[AmbiguouslyBi and]] [[BiggerIsBetterInBed Kana]].]]
* FreudianExcuse: Aloth's uptight and tight-lipped personality makes a lot of sense when it's revealed that [[spoiler:he grew up hiding the abuse he received from his father, and then later his split personality Iselmyr. And that's not even getting into his involvement with the Leaden Key--a cult centered around secrets.]]
* FriendlessBackground: [[spoiler:Due to hiding Iselmyr most of his life.]]
* TheFriendNobodyLikes: While other party members don't dislike him, [[spoiler: they far prefer Iselmyr's company to his]].
* FourTemperamentEnsemble: Melancholic. Even stated in-universe. [[spoiler:Iselmyr is Choleric.]]
* HeelFaceTurn: [[spoiler: Turns out to be a former member of the Leaden Key.]]
** HeelFaceRevolvingDoor: [[spoiler: One of his possible endings suggests that he will become the new, [[ALighterShadeOfGrey less brutal]] High Inquisitor after Thaos' death.]]
* {{Irony}}: Hid his LiteralSplitPersonality his whole life to avoid being rejected or lynched, only for [[spoiler:the new friends he makes to decide they like her better than him.]] ''Ouch''.
* TheLadette: Not Aloth himself, obviously. [[spoiler:But Iselmyr is loud, incredibly crude, and mostly interested in violence, cursing, and occasional flirtation with pretty women.]]
* LiteralSplitPersonality: [[spoiler:His soul was awakened and is currently housing a previous life he'd lived, Iselmyr.]]
* LivingEmotionalCrutch: The Watcher may just be one for Aloth, even if he doesn't openly admit it, and most players probably won't be cruel enough to find out. Being rejected at a crucial point leads to the worst ending for him.
-->[[spoiler:"After the Watcher sent him away, Aloth found himself cut off from every authority and ally he had ever known – his family, his homeland, the Leaden Key, and, finally, the Watcher." He wanders away and effectively commits suicide a few days later.]]
* MasculineGirlFeminineBoy:
** With [[spoiler:Iselmyr]]. Aloth is a prim, proper, diplomatic scholar while [[spoiler:Iselmyr]] is HotBlooded, [[SirSwearsALot foul-mouthed]], [[HairTriggerTemper quick-tempered]], and [[TheLadette loves drinking and brawling in cheap taverns.]]
** He also shares this dynamic with Sagani and Maneha in party banter, since he's very delicate, effeminate, and appreciates the finer things in life (fancy drinks, literature, etc.), while they're very weather-worn, rough-around-the-edges ladies who've spent a good deal of their lives surviving in the wilderness, and have tastes and interests to match.
* TheMole: [[{{PlayingWithATrope}} In an interesting take on the trope]] he reveals that [[spoiler: he is in fact a member of the Leaden Key, but was not actually tasked to spy on the player per se. In fact, he was about to abandon the organization altogether until he saw you in Gilded Vale.]]
* NobleMaleRoguishMale: [[spoiler: He seems to have a split-personality that's rough around the edges, which is against his normally prim and proper persona. Interestingly enough, Iselmyr's female.]]
* OlderThanTheyLook: He's at least 65, since he mentions [[spoiler:Iselmyr had Awakened]] when he was fifteen, and he's been living with her for at least 50 years. {{Justified}} in that he's an elf[[note]]Eora elves can potentially live to be about 300-350 years old, provided they don't get sick, get killed, etc. before then.[[/note]]
* OtherMeAnnoysMe: [[spoiler: He doesn't like Iselmyr's HairTriggerTemper]].
* OurElvesAreBetter: {{Averted}} - while Aloth plays the haughty "better than you" elf, [[spoiler: his father was an abusive drunk]].
* PermanentlyMissableContent: His side quest can be missed if not completed before the end of Act 2.
* RoaringRampageOfRevenge: If you encourage him to be more independent, he'll take it upon himself to take down [[spoiler: the Leaden Key]].
* SamusIsAGirl: [[spoiler:His uncouth, sweary alter-ego? She's a girl.]]
* SarcasticDevotee: Aloth tends to snarkily criticize and second-guess the Watcher more than any other companion, but he's also one of the most steadfastly loyal. [[spoiler:Makes sense, given his involvement with the Leaden Key...]]
* SinkOrSwimMentor: The Watcher can suggest that [[spoiler:Iselmyr forcing a fight whenever Aloth is in trouble could be her way of trying to make him more assertive and confront his problems]]. He doesn't seem too convinced, but promises to think on it.
* SplitPersonality: Appears to have one Scottish sounding one, with a runny mouth that gets him in trouble.
* SugarAndIcePersonality: Normally very cold and aloof, he can show a much warmer and more trusting side to a Watcher who gains his trust and friendship [[spoiler:and doesn't outright reject him when he reveals his involvement with the Leaden Key]].
* TakingUpTheMantle: One of his possible endings suggests he takes up [[spoiler: ''[[BigBad Thaos]]''' mantle of High Inquisitor, of all things, if he's convinced that keeping the secret of the gods is worth doing and Thaos [[JumpingOffTheSlipperySlope just went too far]]]].
* ThisIsSomethingHesGotToDoHimself: Both of his endings lead to this. The "authority" ending has him [[spoiler: replacing Thaos as leader of the Leaden Key and working to reforming the group]], whereas the "independence" ending has him [[spoiler: using his knowledge of the Leaden Key in order to ultimately destroy them.]]
* UnwantedAssistance: [[invoked]] It's revealed that [[spoiler:his {{literal split personality}} tends to come out when he's under pressure or distress]]. Since her methods tend to get him into even more trouble, he wishes she didn't.
* ViolentGlaswegian: [[spoiler:Iselmyr.]]
* WalkingSpoiler: Aloth is very tight-lipped about himself, which makes every revelation, [[spoiler:including the facts about his split personality and connections with the Leaden Key]], a spoiler.

[[/folder]]

[[folder:Edér]]
!! Edér Teylecg
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/3a5fa703848c33a45eaeae20581fedd1.jpg]]
-> '''Voiced by:''' Creator/MatthewMercer

->''"Funny thing about Dyrwoodans. With all that fire and light, they just treated him like another authority figure."''

A human fighter and veteran of the Saint's War. Edér's not welcome in his hometown Gilded Vale, [[DarkAndTroubledPast for various reasons,]] chief among them being a worshiper of Eothas. Seeing that his prospects in his hometown are dim, he decides to tag along with the Watcher. He returns as a companion in ''Deadfire''.
----
* {{Adorkable}}: Edér may be a big, strong guy, but he has quite a few quirks. He has moments of having his head in the clouds, some of the things he says ''make no damn sense'', and he has this unhealthy obsession with petting things. He also likes Iselmyr, and is none too subtle about showing it, [[spoiler:to the point where he doesn't even seem to think that her sharing a body with Aloth is an issue]].
* BadassBeard: As shown in his portrait, he has a pretty nice one.
* BeCarefulWhatYouWishFor: In ''Deadfire'', Eothas finally returns. Unfortunately, Eothas's first act after returning nearly kills Edér's friend the Watcher:
--> ''I used to dream that when my god came back, he would forgive us. That's the trouble with dreams: we all have to wake up.''
* BigBrotherWorship: Edér idolized his brother and thought the world of him. It's why he takes the rumor that his brother defected to the other side during the Saint's War so hard. [[spoiler:Especially when the rumor turns out to be true and Edér is left doubting whether he fought for the right side.]]
* BrokenPedestal: He heard rumors that his brother actually fought for the other side during the Saint's War, but refuses to believe it. [[spoiler: Doing his quest lets you discover that he did join the opposing force, but not the reasons why his brother did it.]]
* ChekhovsGunman: He can be seen and spoken to as soon as you enter Gilded Vale, but he won't join you until a certain event happens in the town.
* CloudCuckooLander: Some of the things he says is...''out there''. He also has the bright idea of petting Itumaak, and the even more brilliant idea of petting a staelgaer (Fantasy Sabre-Tooth Tiger). Hiravias actually wonder how Dyrwoodans survive with whims like that.
* CrisisOfFaith:
** One which is central to his character: his god was allegedly nuked when possessing Waidwen, and followers of Eothas were killed on sight during purges. He didn't fight for Eothas during the Saint's war, believing Waidwen to be an impostor and ultimately fought against Raedceras (probably the only reason for which he is still alive). Years later, he still wonders if he fought for the right side, and if he didn't in fact betray his god. [[spoiler:Then he discovers that his brother actually fought for Waidwen during the war, that Waidwen may really have been Eothas himself, and that his god is really dead because his god was ''artificial''. Like all of them. Needless to say, he is quite shaken as a result]].
** However, depending on your conversations with him, [[spoiler:he will have his faith renewed even though he knows the Gods are man-made and his own god is probably dead. He will join a secret society of Eothasians and quickly become an important member.]] Alternatively, [[spoiler:he will let go of his faith and move to Dyrwood where he becomes a fixture of the community and eventually mayor.]]
* CutenessProximity: If it's cute and fluffy, chances are Edér will want to pet it. He does it to Sagani's fox, Ituumak, despite warnings that he bites, and even asks Hiravias if he can pet him at one point.
* DeadpanSnarker: Edér has a very laid-back wit which he shows off at every available opportunity.
-->'''Edér:''' Say what you want about Dyrwoodians... but they haven't met a problem yet that they couldn't solve by killing some scapegoats.\\
'''Edér:''' Just like a militia, the Dozens. Except for the training. And the discipline. And the code of honor.
* DidIJustSayThatOutLoud: If Edér is with you while talking to Osrya in Raedric's keep, after she asks you to kill Nedmar Edér may say the following line:
-->'''Edér:''' Hey, let's take the deal and then double-cross her! Sorry, I said that louder than I meant to. Got excited.
* DumbMuscle: Downplayed. He might seem a bit slow, but he's actually quite observant, which is [[GameplayAndStoryIntegration reflected in his above-averge Intellect and Resolve stats]]. He's still a big buff tank, though.
-->'''Hiravias:''' The circumference of his neck exceeds the circumference of my torso at its thickest point... They sure do breed them big and dumb in the Dyrwood, don't they?
* FarmBoy: Used to be. Even tried to go back to being one after the war. It didn't stick.
* FourTemperamentEnsemble: Phlegmatic (reserved and easy-going).
* FriendToAllLivingThings: Hiravias points out that Edér is very kind to animals, a sign of his HiddenHeartOfGold buried under the barbs and largeness. He also ''loves'' petting soft animals, to his detriment.
* GallowsHumor: He regularly makes light about his status as a pariah and the fact that a lot of people in Dyrwood would like to see him dead. One of the first things you'll even see him doing is joking that he'll likely be the 19th person to be hanged in Gilded Vale.
* HairOfGoldHeartOfGold: Without a doubt one of the kindest companion you can recruit, and the only one who still worships Eothas (a god known for his kindness and benevolence), despite his being allegedly dead. He also has a soft spot for animals.
* HeroOfAnotherStory: Edér was a veteran of the Saint's War, which ended the reign of an usurper pretending to be the incarnation of a god. [[spoiler: Or so he thought.]]
* HeroesLoveDogs: Edér [[CutenessProximity loves pets]] in general. He pets Ituumak, and notably has a number of random banters commenting on the various animals the Watcher can put in their pet slot, particularly dogs.
-->'''Edér:''' Hey, you think we could get another dog? Keep this one company? Just a thought.
* IllegalReligion: He's a victim of this, as the town is against him for being a follower of Eothas.
* InnocentlyInsensitive: The Dyrwoodan tendency of FantasticRacism for orlans show in his banter with Hiravias. He immediately apologizes, meekly stating that he didn't know he was saying something bad.
* MellowFellow: Edér is notably casual and laidback in his manners, most speaks in a calm tone of voice, and is hard to anger or even make upset.
* NeverAcceptedInHisHometown: Despite fighting for Dyrwood, he's not accepted in his town for his faith.
* NiceGuy: Beneath the dry humor, the intimidating stature (at least according to Hiravias), he's a pretty friendly guy. He never raises his voice to the Watcher except during his personal quest, and that was out of desperation, not hate.
* SadClown: Most of his jokes are a reaction to the insanity that surrounds him, and duly barbed.
* ShaggyDogStory: [[spoiler: Edér never does find out why his brother joined Waidwen's army.]]
* ShipTease: Offers to buy [[spoiler:Iselmyr]] a drink. Could just be a friendly gesture, but given his open admiration of her and frequent gushing about how funny she is and how awesome she is to be around...
* SiblingRivalry: Affectionate oneupsmanship, as Edér remembers it now.
-->'''Edér:''' We got along how brothers do. He used to throw water on me to wake me up in the morning. I used to fill his boots with stinging ants.
* SmokingIsCool: The player first meets him as he's casually smoking a pipe while observing a bunch of corpses hanging down a tree. He is also frequently seen calmly smoking his pipe in much of the promotional material.
* TheSnarkKnight: Has a quip for almost every occasion.
* TheStoner: Conversations with Hiravias and Zahua suggest he's [[DownplayedTrope a casual user]] of the Dyrwood's milder drugs.
* TheUnFavorite: Ultimately averted, since Edér's parents never thought any less of Edér or tried to change him, but they all thought of his big brother Woden as TheAce.
* YouAreACreditToYourRace: He, at one point, compliments Hiravias like this, pointing out how he might be a hairy (i.e. Wild) orlan but in his eyes he is as good as one of the hairless ones (i.e. the Hearth orlans, who are viewed as more "civilised"). Hiravias is understandably quite incensed about this compliment, and Edér quickly backtracks, stating that he didn't mean to offend him. Hiravias does end up forgiving him.

[[/folder]]

[[folder: Pallegina]]
!!Pallegina mes Rèi
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/b35f933c55e6809b7deea64ba9113be2.jpg]]
-> '''Voiced by:''' Creator/MelaLee

->''"The safety of the Republics is being decided here. If I do what needs to be done, there'll be time enough to beg forgiveness when the dust settles."''

A Vailian paladin, she's first encountered when the Watcher wanders into Ondra's Gift, the docks of Defiance Bay, offering to join after the manager at the Vailian import/export warehouse is tended to first. She joins the Watcher in the hopes of serving the larger interests of the Vailian Republics, rather than the relatively short-sighted goals of the Council of Ducs. She returns as a companion in ''Deadfire''.
----
* AbusiveParents: Pallegina's father hated her both because she was born godlike, meaning she was sterile, and because her birth caused her mother injuries so severe that she was incapable of baring anymore children, effectively ending his line. Perhaps the nicest thing that could be said about him is that he didn't throttle her at birth like other parents of godlike children.
* AfroAsskicker: Sports a magnificent mane of hair (and plumage).
* AllOfTheOtherReindeer: Pallegina sympathizes with outcasts, since her unusual appearance as a godlike has forever marked her as different from other people, who tend to shun her as a result.
-->'''Pallegina:''' We all have to protect ourselves, no matter where we are. Being different means always looking over your shoulder, no matter what company you keep.
* AmbiguouslyGay: She becomes flustered when Maneha flirts with her by complimenting her accent, and implies that men paying her similar compliments in the past had not caused the same reaction. Her sexuality is not relevant to her story, however, so there is no proper confirmation.
* AntiNihilist: Out of all companions, she probably takes TheReveal that [[spoiler: the gods aren't real the best, claiming that finding a cause that has meaning and defending the people you love are reason enough to live for. It helps that she already has a longstanding bone to pick with Hylea.]]
* BadassGay: She is a paladin who is highly trained in combat and AmbiguouslyGay.
* BetterTheDevilYouKnow: While she's not necessarily fond of [[TheMafia House Doemenel]], she favors them over The Dozens since she considers the former [[PragmaticVillainy smart enough]] to at least keep order in Defiance Bay.
* ByTheBookCop: Somewhat clouded, probably deliberately. She's introduced alongside the Doemenel crime family, who are also the faction whose influence on Defiance Bay she most supports. However, this is because the Doemenels are businessmen at heart, and the only rules Pallegina is interested in following are those set down by her ducs.
* CallingTheOldManOut: [[spoiler:It's not her biological parents, she's already come to terms with them. No... her beef is with ''Hylea herself'', as the source of her Avian godlike features. She can give Hylea [[RageAgainstTheHeavens a piece of her mind]] if and when the Watcher meets up with the goddess.]]
* EvenTheGirlsWantHer: She attracts the attention of Maneha and Iselmyr, [[spoiler:the latter being a female soul cohabiting in Aloth's male body notwithstanding]].
* TheExile: [[spoiler:If the Dyrwood isn't strengthened by the souls and Pallegina makes up a new trade agreement instead of the one she was ordered to offer, she ends up banished from the Republics. If she makes up a new deal and the Dyrwood is strengthened by souls, however, the Republics benefit from her trade deal and her exile is only temporary.]]
* {{Expy}}: Of [[Videogame/NeverwinterNights2 Kaelyn the Dove]], a divinely powered warrior with avian features and a celestial heritage, who starts to have doubts over the rightness of her cause, and the wisdom of her elders. [[spoiler: Right down to one possible ending for Pallegina, where she's exiled from the Republics and pledges her sword to a more altruistic order of paladins.]] If you play your cards right, however, [[spoiler: her exile may only be temporary.]]
* FourTemperamentEnsemble: Choleric (strong-willed and task-oriented).
* GratuitousForeignLanguage: Gratuitous fantasy Italian. She drops enough Vailian into her dialogue to count as PoirotSpeak at times.
* KnightInSourArmor: She'll do what the ducs ask. She might ''complain'' at some length, but she'll do it. [[spoiler: It takes convincing from the Watcher to make her do otherwise.]]
* LadyOfWar: Starts equipped with a great sword and knowing the Soldier weapon mastery, and despite her sharp tongue she's a poised and courteous mediator between her native Vailia and the merchants of the Dyrwood.
* LongGame: She's frustrated that her ducs are only focused on short-term gains to secure footholds of power, rather than long term stability which would ensure Vallia's future.
* LoopholeAbuse: How she gained access to the Brotherhood - only [[StayInTheKitchen women that can bear children are considered "women"]] in Vailia, so her being infertile (due to her godlike status) was enough for the recruiter to happily agree to take her.
* TheMusketeer: She starts off with a Great Sword and a Pistol as her weapons.
* MyCountryRightOrWrong: The crux of her conflict. She feels that the mission she's currently doing for the ducs isn't what's best for the Republic overall. [[spoiler:Whether she obeys or disobeys orders, and whether she's rewarded or punished for doing so, depends on the player's actions.]]
* NayTheist: She resents the gods -- particularly Hylea -- for creating godlike like herself and then abandoning them into the world.
* NoGoodDeedGoesUnpunished: [[spoiler:Making up a new trade deal so as not to take advantage of the Dyrwood's weakened state for the Republics short-term gain can end disastrously for her if the Watcher doesn't end up strengthening the Dyrwood with their stolen souls. With the Dyrwood not in a position to challenge the Republics for trade, Pallegina ends up exiled from her beloved homeland.]]
* OffModel: Her character portrait appears to be a bit off, due to the position of her left eye. About a week after the game came out, [[http://www.nexusmods.com/pillarsofeternity/mods/24 someone released a mod that raised it up some]]. That said, since she's an ''Avian'' godlike, it's possible that her eyes are wide-set like a bird's, more specifically birds of prey.
* ThePaladin: Paladins in this setting serve ideals, and don't necessarily directly commune with the gods. Pallegina is a Paladin of the Brotherhood of the Five Suns, an order loyal to the Vailian legislature.
* ProperlyParanoid: She's worried that the Republics usurping the Dyrwood's trade deals during the latter's weakened state could cause a long-term conflict with the Dyrwood if they recover. [[spoiler:If the Watcher empowers Dyrwood with thousands of stolen souls, this proves exactly the case as the Dyrwood fights back against the Republics. If Pallegina had amended the trade agreement to something more fair then in this scenario, she ends up temporarily exiled for her insubordination but eventually pardoned for her foresight.]]
* {{Realpolitik}}: All the actions that Pallegina is favorable to are those that she feels will benefit her nation the most. To this end, she sees maintaining the stability of the Dyrwood as vital to the Vailian Republics, as it serves as both a buffer between them and Aedyr, and is a reliable trading partner for Animancy research.
* ScrewTheRulesImDoingWhatsRight: If she decides not to make a sweetheart deal with Eir Glanfath to take advantage of the Dyrwood's weakness in the wake of the Saint's War and Hollowborn Crisis. [[spoiler:[[NoGoodDeedGoesUnpunished This can come back to bite her]].]]
* ShipTease: With Maneha, who openly crushes on her.
* ShoutOut: To [[Music/WolfgangAmadeusMozart Mozart's]] ''Theatre/TheMagicFlute''. Unlike her counterpart Papagena in the opera, a woman dressed in a feathered costume, Pallegina is an Avian godlike who ''has'' feathers. Furthermore, rather than finding her perfect mate, Pallegina has resigned herself to a life of celibacy without children -- not without bitterness.
* SupernaturalGoldEyes: Yellow eyes are yet another birdlike feature given to her by her Avian godlike status.
* ToBeLawfulOrGood: To [[MyCountryRightOrWrong obey orders]], or [[ScrewTheRulesImDoingWhatsRight to do what she believes is right]], not just for the Dyrwood but the Republics as well.
* TouchedByVorlons: As one of the godlike, she's the result of prenatal tampering by one of the gods.
* TheUnfavorite: She's quite open about the fact that her father sold her to the Brotherhood, [[spoiler:despising her for effectively ending the bloodline by being born godlike, and thus sterile]].
[[/folder]]

!!!''Pillars of Eternity'' Party Members

[[folder:Durance]]
!!Durance
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/b0b8ff753ae5babdf6390523dd28e418.jpg]]

->''"Have you seen a man branded by flame? He remembers it always -- in every waking moment. It is a lesson writ in the only ink and vellum that matters -- blood and flesh."''

A human priest of Magran, Durance preaches the word of Magran to any who pass by Magran's Fork, complete with a flaming statue. Upon meeting the Watcher, he takes a particular interest in them, and more or less dragoons himself into your party to follow you around and "test" you and your worthiness. Beneath his very embittered, gruff exterior, however, it seems he might have somewhat deeper reasons for following you...
----
* AbhorrentAdmirer: Implied to be one for [[spoiler:Aloth's female LiteralSplitPersonality, Iselmyr]]. Aloth warns him that he cannot be held responsible for what she does if [[PoliticallyIncorrectHero Durance]] calls her a "whore."
* ActivistFundamentalistAntics: As evidenced by his actions during the purges. He is very quick to judge people, and wish to pass judgement upon them.
* BrokeYourArmPunchingOutCthulhu: [[spoiler:It's obvious, even early on, that being involved in the development of Eora's first ever weapon of mass destruction ''and'' said weapon's apparent killing of a god has not been especially kind to Durance's psyche. Especially since Magran seemed to stop speaking to him afterwards, despite the Godhammer seemingly being her will.]]
* CarryABigStick: Joins with a staff with good reach that deals fire damage. Said staff is also full of runes hiding a special meaning...
* ComicBookFantasyCasting: ''[[AndStarring And]] [[UsefulNotes/RasputinTheMadMonk Grigoriy Rasputin]] as Durance.''
* CombatMedic: He is perfectly able to hold his ground on the frontlines once correctly equipped. As a Magran priest, his unique talent (if picked) gives him a major boost in accuracy when using swords or arquebuses, making him perfectly suited for both close and ranged combat, and his numerous healing and buffing spells make him an invaluable asset.
* CrisisOfFaith: Other characters in your party have an internal struggle with their faith, but Durance's story takes the cake by far. Events prior to your meeting led him to have a rather strained relationship with his goddess (who doesn't speak to him anymore). He's trying desperately -- fanatically -- to reconnect with her, but his opinion of her has fallen so far that he habitually calls her a whore. [[spoiler:He can eventually discover that he was being used by his goddess, and that she intended him to die along the rest of the Dozen after killing Eothas in order to hide her hand in his death. The only reason he's still alive is because she no longer recognizes his soul, which was damaged following the explosion of the Godhammer. This revelation leads him to abandon his faith in Magran, and he intends to find and kill her personally at the end of the story]].
* DeadpanSnarker: Love him or hate him, you have to admit Durance can turn a phrase.
-->'''Durance:''' If doubts and curiosity plague you, you're skinning your knuckles on the wrong door.
* DidYouJustPunchOutCthulhu: [[spoiler:He was one of the architects of the Godhammer Bomb, and was instrumental in its development, deployment and use against Waidwen.]]
* DirtyOldMan: Makes quite a few lewd comments towards female party members, especially at the Salty Mast.
* DoesntTrustThoseGuys: He thinks most -- if not all -- Eothas worshippers and people from Aedyr are secretly plotting the downfall of Dyrwood.
* DownerEnding: [[spoiler: If you don't convince Durance that he was just a pawn of Magran, he'll still be discontent and decide to burn himself alive.]]
* DrivenToSuicide: [[spoiler:As mentioned in DownerEnding, if you don't convince Durance he was used and cast aside by Magran, his continued discontentment will result in him committing suicide by self-immolation.]]
* FantasticRacism: A tremendous bigot. He's openly racist against all nonhumans, but has a particular disdain of orlans. Naturally, an orlan Watcher can call him out on this. He's also dismissive of worshipers of gods other than Magran, with a special hatred for those who worshiped Eothas -- he proudly admits to having taken part in the Purges, even if Eothas is in the party, although oddly he doesn't have anything in particular to say to an Eothasian Watcher, or vice-versa. He's contemptuous of foreigners in general, especially Aedyrans. And for good measure, he implies that he's taken part in violence against animancers in the past, too.
* {{Foreshadowing}}: Durance tags along with the Watcher to see if the latter's a "field to be put to flame." [[spoiler: It's as much a reference to the Watcher as his own fate in his DownerEnding.]]
* FourTemperamentEnsemble: Choleric (hot-tempered and mission-focused).
* TheFriendNobodyLikes: Pretty much every other party member, [[NotSoAboveItAll even Grieving Mother]], sees fit to make jokes and quips at his expense. Edér doesn't appreciate his virulent hatred of Eothasians, Hiravias isn't exactly happy with his racism against orlans, [[{{Elfeminate}} Aloth]] doesn't appreciate Durance shaming him for not being "manly" enough [[spoiler:nor does Iselmyr appreciate his AbhorrentAdmirer tendencies]], none of the women are keen on his misogyny and lechery... The Devil of Caroc, who's a serial-murdering robot, has an easier time getting along with the rest of the group, and even Kana, who otherwise has a good word for everybody -- he tries to get Devil to sing folk songs for him -- washes his hands of Durance.
* TheFundamentalist: Thoroughly obsessed with the rightness of his faith... and the wrongness of others', even fellow believers of Magran.
* GameBreakingBug: His quest was rather hard to trigger. Patches made it easier to unlock it.
* GameplayAndStorySegregation:
** Somewhat oddly given the usual robustness of the dialogue system, he never comments on it if the PC is a [[BerserkButton priest of Eothas]]. Being a Watcher may override that.
** While he is a priest of Magran, his goddess no longer communicates with him, which makes one wonder how he is still able to use his priest powers. The Watcher can actually lampshade this during one of his conversation with Durance, who replies the following:
--->'''Durance''': Eothas burned, yet his worshippers still suck power from his smoldering cock... [...] If I give my goddess offense, then I serve her according to her aspects.
* HealerSignsOnEarly: Can be found on the road in Magran's Fork, directly south of Gilded Vale, and is the third (permanent) party member you're likely to happen across after Aloth and Edér.
* HeroicBSOD: The ''Watcher themselves'' can induce one in Durance [[BreakingSpeech if they know exactly what to say]]. In addition, [[spoiler:after losing the connection to Magran that once drove him, Durance, presumably a high-ranking priest at the time, walked out of Ashfall Citadel with his burnt robes and staff and never looked back, effectively turning the last ''fifteen years'' of his life into this.]]
* HolierThanThou: Very much so, as highlighted by his opinion of the Magran's priest of Defiance Bay. He seems to think that he alone has the right to test others and judge them as failures by his own standards. He even judges the goddess to whom he's devoted.
* HowlOfSorrow: [[spoiler:If the Watcher manages to convince him that Magran had conspired with Woedica and planned for him to die among the other creators of the Godhammer, he lets out one in response at the realization that the Watcher is right and that his god has essentially cast him aside.]]
* {{Hypocrite}}: What he despises above all else. [[spoiler:It's part of why he's so vocal and ''loud'' -- he needs to convince himself of his own convictions, to keep his nagging doubts from eating away at them.]] Which is why [[spoiler:Magran abandoning him for doing what he thought she wanted affected him when completely shattered his sense of self]] and why [[spoiler:when it turns out Magran killed the other eleven builders of the Godhammer after having convinced them it was right to begin with, it broke him all over again.]]
-->'''Durance:''' Do I value [Magran]? Why, I hold value in all whores — for a whore, their motivations are honest. And if one such as I who truly seeks to embody trials and purification, one such as I who basks in war... why, if I do not even dare to take that fight to the principles of a goddess and her chosen fires... I would bleed to death on my own hypocrisy.
* ItsAllAboutMe: Durance comes off as rather pompous and full of himself quite frequently, acting as a holier-than-thou character who despises everything and everyone who doesn't share his point of view, and he goes to great lengths to rationalize his most abject words.
* {{Jerkass}}: Durance is an unpleasant person to just about everyone, and he doesn't care what other people think of him.
* KnightTemplar: He's firmly of the belief that all Eothasians must be purged, [[spoiler:and has a history of putting many to the stake after the Saints War.]]
* KillItWithFire: He is a priest of Magran, the goddess of war and fire, and he can be a little enthusiastic about punishing people by fire (not to mention he burned himself quite a few Eothasians at the stake during the purges). His unique talent also unlocks a fire-based spell.
* LargeHam: A hellfire and brimstone preacher who speaks in a dramatically overwrought, didactic manner.
* MadEye: One of his eyes is visibly wider and offset compared to the other.
* MadOracle: Everything about his initial appearance, from his cryptic manner of speech to his disheveled appearance to the flames that light up the monument to his goddess points to Durance being this. [[spoiler:Only for it to turn out that Durance is, if anything, even more lost and cut off from the gods than anyone.]]
* AManIsNotAVirgin: Being a bigoted, misogynistic DirtyOldMan, Durance firmly believes this. At one point in party banter he rather rudely asks Aloth if he ever chased skirts, or just hides behind one.
* ManOnFire: In addition to his preference for killing others with fire, [[spoiler:a possible ending for him has him committing suicide via self-immolation out of his growing discontent.]]
* MeaningfulName: Durance is both an archaic form of "endurance" as well as a term meaning restraint or imprisonment, such as in the phrase ''durance vile'', meaning a very long prison sentence. Durance as a character both physically and especially mentally enduring (with his base 18 in Resolve), and [[spoiler:has also been in something of a self-inflicted prison for the last fifteen years, living as a wandering fanatic in a desperate attempt to regain the attentions of his goddess.]] Made even more meaningful [[spoiler:when it turns out that all his trials were never going to regain Magran's attentions in the first place.]]
* MightMakesRight: Firmly believes this, being a dedicated priest of Magran, the Goddess of War. He'll even tell an Orlan Watcher to their face that their people ''deserved'' to get conquered and enslaved because they were too ''weak'' to fight off their attackers. He also criticizes Kana Rua's attempt to bring peace to his people, since Durance thinks their conquering, warmongering ways are [[FantasticRacism the only worthwhile thing about their entire culture.]]
* MotorMouth: He doesn't speak quickly, but once he gets going, you can expect a nonstop torrent of adages and homilies [[spoiler:all to simply cover up for the fact that he's trying just as hard to convince himself of what he's saying as he is everyone else.]]
* MyGodWhatHaveIDone: Upon realizing that he was played by [[spoiler: Magran and Woedica,]] he considers that [[spoiler: Eothas]] might have actually been doing the right thing.
* MythologyGag:
** [[VideoGame/PlanescapeTorment Durance wishes to speak of flames and burning...]]
** "Many marks may I make upon your flesh, but flame leaves marks that cannot heal." Or, as the Unbroken Circle of Zerthimon would have it, "Steel marks flesh, but flesh cannot mark steel." [[spoiler:Right down to the very foundation of Durance's beliefs turning out to be based on a lie.]]
* NayTheist: Due to [[spoiler:the aftermath of the Godhammer and Magran seeming to abandon him,]] he has started referring to Magran as "whore". He still follows her religion, and is able to draw power from his belief. [[spoiler:If you manage to complete his personal quest, he forgoes Magran completely after the ending. He makes it clear that he is continuing to use his priest powers only because you need them for beating Thaos, and that he intends to suck his whore dry while he still can]].
* NoCelebritiesWereHarmed: In his creation of the Godhammer, he's basically the Eoran equivalent of [[UsefulNotes/RobertOppenheimer Oppenheimer]], except rather than becoming like unto a god by killing countless mortals, he and the other twelve became the first mortals to kill a god -- gods in this setting being made up of the soul energy of countless mortals.
* NotSoStoic: As you learn more about his past, [[spoiler:it turns out most of his sermonizing is just that: practiced speeches delivered for effect, and as much for his own benefit as yours. Everything he's done, the Eothasian Purges, attacks against animancers, it's all just to try and find a way to recapture the sense of purpose he had when he was creating the Godhammer in the name of Magran, to try and recapture her attention. When he says that in spite of all that, the world he created seemed worse for his actions, not better, it's rather plaintive, and the Watcher's response leaves him, for the first time, at a loss for words.]]
* OnlyKnownByTheirNickname: Durance is more of a self-applied title than a name. His real name is [[spoiler:never given.]]
* ThePigPen: He's worn the same burned robes for fifteen years, and has obvious pox-scars. Combine that with his general disdain for personal hygiene and most of the party can't bear to be around him.
* PoliticallyIncorrectHero: He hates every country that isn't the Dyrwood, scorns the worshippers for most of the gods, thinks Eothasians deserve to be put to the flame, is racist against Orlans, has misogynistic attitudes...there are very few people he's not bigoted towards.
* PrinciplesZealot: Durance is a fairly horrible person, but he at least tries to stick to his principles rather than be a hypocrite. To the point where he wants to put others of similar faith -- even his goddess herself -- to the test, to see if they live up to what they preach.
* RageAgainstTheHeavens: [[spoiler:If you complete his sidequest, he will go after his former goddess in order to make her face his judgement. Considering that he actually successfully killed a god before, Magran has serious reason to worry]].
* RoaringRampageOfRevenge: In one of his endings, [[spoiler:after learning he was used by Magran in a plot orchestrated by Woedica, he forgoes being a priest of Magran and begun to think on how best to put Woedica to judgement]].
* TheScream: [[spoiler:Lets out one full of anguish when he finally realizes that his goddess basically betrayed him, and that he was a fool all along]].
* ShutUpHannibal: If the Watcher has completed Durance's personal quest and made him understand why Magran no longer speaks to him, then Thaos is left with no way to shock him.
* ShaggyDogStory: He built a god-killing bomb because he believed it was the will of Magran, only for her to turn away from him when it was finished. He then spent the last fifteen years trying to regain his goddess's favor [[spoiler:only for it to turn out the only thing stopping her from killing him [[ShootTheBuilder to cover her tracks]] was a disfigurement of the soul caused by the very same weapon he once created in her name.]]
* SinisterMinister: Wild-eyed and disheveled in a ragged, singed robe, preaching fire and brimstone and [[SaltTheEarth scorched earth]].
* SoleSurvivor: [[spoiler:Of the twelve priests of Magran who created the Godhammer, [[ShootTheBuilder only he survived]] the aftermath.]]
* TokenEvilTeammate: While he's not evil ''per se'', he's the party member who prefers to dispense violence immediately and even let people suffer while they're at it. He did happily join in the Purges against the Eothasians following the Saint's War, and suggests he also took part in Dyrwood's various witchhunts against animancers. As is often the case with such characters, unlike your other party members, it's possible to dismiss Durance from your party permanently even after recruiting him.
* UngratefulBastard: Not him. [[spoiler: Magran.]] The only reason he's still alive was because [[spoiler: his soul was different from it was before.]]
* UnwittingPawn: [[spoiler:Magran helped him and the rest of the Dozen construct the Godhammer to kill Waidwen, believing he would die in the process. If you convince him his goddess was just using him, Durance is righteously pissed off and plans on getting his revenge.]]
* YouKnowImBlackRight: He does know. He does it on purpose.
** During one of his MightMakesRight HolierThanThou rants, he'll mention that the Orlans ''deserved'' to get enslaved for being ''too weak'' to fight off their attackers. An Orlan Watcher can, naturally, point out that they're an Orlan. He's very aware of what you are, and is not at all concerned with how offended you might be, and even takes the time to rub salt in your people's wounds.
** He's also quite aware Edér is a practicing Eothasian, even as he proudly goes on about taking part in the Purges.
[[/folder]]

[[folder:Grieving Mother]]
!!Grieving Mother
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/ce44d809d4edbcdca4ff7945cd32fd01.jpg]]

-> ''"Your mind comes bearing questions, Watcher."''

A female human cipher. Formerly a midwife at the Birthing Bell, she's devoted her life and cipher powers to ending the Hollowborn curse by any means necessary.
----
* BrainwashingForTheGreaterGood: She's a proponent of using her cipher powers for this, arguing it well, accepting it as DirtyBusiness and, if permitted, can use it to TakeAThirdOption in a tricky situation. The Watcher can agree with her philosophy or push her away from it. [[spoiler:She even asks the Watcher to do it to her; to remove her traumatic memories so she can have peace.]]
* CreepyGood: She never reveals her name, uses her PsychicPowers questionably, eerily pale, has a DarkAndTroubledPast, and never drops the PerceptionFilter she hides behind. She also takes very strong (if sometimes [[WellIntentionedExtremist messy]]) moral stances, and near the endgame, will outright leave the party in disgust if the Watcher [[spoiler:offers an infant as a sacrifice]].
* DarkAndTroubledPast: It's bad enough being a midwife during the Hollowborn epidemic, where the vast majority of children are born [[EmptyShell without souls]]. [[spoiler:Using her cipher powers to convince the villagers their children were born healthy, though, is darker still.]]
* DarkIsNotEvil: Her clothing colors are dark grey and black, she's an EeriePaleSkinnedBrunette, and her past is full of tragedies and regrets. But she's one of the most reliably good and compassionate party members you'll find.
* DownerEnding: [[spoiler: If you do as she asks and wipe her memories at the end of her personal quest, then she returns to the Birthing Bell as its sole resident, awaiting expectant mothers who would never come.]]
* EeriePaleSkinnedBrunette: Almost as pale as the nigh-albino pale elves, and an enigmatic, tragic figure.
* FourTemperamentEnsemble: Melancholic (introverted and task-oriented).
* FriendToAllChildren: She loves children dearly, and if she is in your party when you interact with them or pregnant mothers, she will always advocate the kindest solution (and [[WhatTheHellHero call you out on the spot if you act aggressive or cruel towards them]]). She can downright [[spoiler:leave your party if you decide to sacrifice a baby during a quest in Twin Elms]].
* MistakenForBadass: Because of her cipher powers being able to read people's minds and sense their emotions, she was actually mistaken for a full-blown Watcher and was respected more then she actually deserved. She even embraced the title as it meant it would give comfort for people to have more hope in receiving her help. Needless to say, when she meets the main character and finds out they really are a Watcher, she's both incredibly intimidated and feels guilty.
* MyGreatestFailure: [[spoiler:She's tortured by the memories of psychically tricking the villagers into thinking their Hollowborn children were healthy, which resulted in the death of a mother who put the welfare of her soulless child over her own health.]]
* {{Namedar}}: Played with; initially, her lack of explicit name and unassuming appearance might make an inattentive player assume she's a generic village NPC until talking to her. ([[InterfaceSpoiler Except that she's clearly marked on the map with text, as only potential party members are]].) Later, an option comes up in early conversations with her to ask her why she's known as Grieving Mother. She'll point out she never actually called herself that (or anything), but accepts it as an apt title.
* NamesToRunAwayFromReallyFast: An unconventional and subtle example, but ominous nonetheless.
* NoNameGiven: As above, she is only ever known as "Grieving Mother".
* NotSoStoic: Her companion quest has her break down, almost in tears, showing the grief in her title.
* NotSoAboveItAll: She has very few moments, her quiet nature and perception filter keeping her out of even TheComicallySerious, but there's still some:
** Even ''she'' isn't above mocking [[TheFriendNobodyLikes Durance]].
---> Grieving Mother (if Durance dies): ''A voice falls silent, at last.''
** During Zahua's quest, her response to Zahua cheerfully offering the party the ingredients to a MushroomSamba is a wry "one must seek insight where one can". It's the tone that does it; she sounds like a put-upon babysitter reluctantly joining a child's game.
* PerceptionFilter: She appears to all who see her, save the Watcher and certain other powerful individuals, to be nothing more than a forgettable peasant woman. [[spoiler: Even Thaos outright ''ignores'' her when all your other companions get a HannibalLecture from him, and it would be hard to imagine he'd ''choose'' not to give her one too if he knew who she was. Iovara is the only one who seems to actually 'see' her.]] This extends to the rest of your party members as well, none of whom ever realize who she is. Hiravias, for instance, has no idea why "that strange peasant lady" keeps following you. It [[GameplayAndStorySegregation doesn't carry over to combat]], however, and she will draw aggro at about the same rate as other party members of comparable power.
* PragmaticHero: She wants to cure the Hollowborn plague, and protect the future of as many children as possible, but she can be a tad extreme in her methods.
* PsychicPowers: Like all ciphers, though she's especially aggressive in their use.
* ScrewThisImOuttaHere: [[spoiler:If you try to sacrifice a baby during a quest, she will be pissed enough to leave]].
* TheStoic: Her PerceptionFilter typically keeps her out of the other party members' banter, and in a WorldOfSnark, she stands out as making jokes [[NotSoAboveItAll very rarely]] and very dryly.
* TragicKeepsake: The chimes on her arms.
* UnskilledButStrong: Her cipher abilities are quite powerful even though she never received formal training. Until the Watcher met her, she didn't even know what a cipher ''was''.
* UnwittingInstigatorOfDoom: [[spoiler: Her suggestions to the mother of Hollowborn children resulted in a few Wicht-induced fatalities.]]
* VagueAge: Even more so than your other companions. While her portrait shows her as relatively young (maybe in her 30s), she's already got gray hairs and the events of her backstory have broke her to the point that even the description of her when you meet her says "she simply feels old, like a crumbling watchtower".
* WellIntentionedExtremist: Her backstory. [[spoiler: Upon experiencing the first Hollowborn in her village, she psychically forced the mother to believe it was a healthy baby and care for it as such. And she did that for all births since. It went well until one day her psychic suggestion was too powerful, and the mother died because she prioritized caring for the child over eating, sleeping, or even drinking.]]

[[/folder]]

[[folder:Hiravias]]
!!Hiravias
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/cc66689c1c0ff5340861f87ff5ca5bd9.jpg]]

->''"If you really want an angry orlan screaming and defecating in the middle of the night, you could just ask me."''

An Orlan druid following Wael, he joins up with the Watcher in Stormwall Gorge so he has a group to travel with to visit the druids in Twin Elms.
----
* TheBeastmaster: Thanks to his "''Charm Beast''" spell.
* BladeOnAStick: He comes equipped with a spear and the "Peasant" weapon training.
* BlowYouAway: Can conjures powerful winds to either push back enemies or heal his allies (with the "''Cleansing Wind''" spell doing both).
* CovertPervert: When asking about his eyepatch, he remarks that he figures perhaps Wael (the All-Seeing and Never-Seen God) will make use of it.
-->''So if you catch my gaze wandering to a chest or rump, it's Wael's doing. [[BlatantLies I swear]]!''
* CrisisOfFaith: Part of his sidequest involves his faith towards Galawain and Wael, and especially his waning trust in the former. You can help him reconcile with his view of Galawain, or make him embrace Wael's philosophy. [[spoiler:The last arc's revelations hit him quite hard as a result]].
* DeadpanSnarker: A much more filthy one than Edér.
* ElementalPowers: As a Druid, it comes with the territory, allowing him to cast Fire, Water, Ice, Wind and Lightning spells, among others nature-related.
* EyepatchOfPower: Wears one on his right eye after being mauled by an autumn stelgaer.
* EyeScream: On the receiving end of that trope after a fight with an autumn stelgaer.
* FieryRedhead: A HotBlooded LovableSexManiac with [[SignificantGreenEyedRedhead green eyes]] and a head of bright red curls.
* FourTemperamentEnsemble: Sanguine (friendly, cheerful, talkative, and people-oriented).
* GreenThumb: As a Druid, he [[{{Pun}} naturally]] has access to a lot of spells granting power over plants.
* HandicappedBadass: He's missing an eye and ear, but he's still a capable fighter.
* {{Hobbits}}: Orlans take on something of this role in Eora, as short, slight humanoids, but they're also [[FantasticRacism discriminated against as (supposedly) being thieving, savage, and animalistic]].
* HyperAwareness: He is actually the only character who is capable of independently noticing Grieving Mother being in the party.
* AnIcePerson: Has access to some very hard-hitting Freeze spells, such as "''Winter Wind''" and "''Hail Storm''".
* InsufferableGenius: He loudly voices his good opinion of himself, loves to talk, and having wandered extensively across the length and breadth of Eir Glanfath, provides a lot of commentary and advice about the eastern half of the world map if you bring him along.
* JustLikeMakingLove:
-->'''Hiravias:''' Maybe eating souls is like fucking -- I just meet the right person, instinct will take over, and I'll feel ashamed yet smug the following morning.
* LargeHam: Has a dramatic way of speaking, to put it mildly.
* LovableSexManiac:
** Easily the dirtiest of the group, even daring to ask if Pallegina has feathers "everywhere" (and receiving a threat of evisceration for his trouble).
** During one conversation with the player character, he also wonders if she has a cloaca.
** If he's present when player earns a discount at [[MeaningfulName The Salty Mast]], Hiravias ''immediately'' starts rummaging through his pockets for loose coin, and offers to let anyone in the group watch if they want.
** In one party banter, he tells Sagani about a time he got pinned by a female stelgar in head while he was spirit-shifted into a male stelgar, and happily satisfied the female's lust.
* MakingASplash: Can use water spells to either knockback his targets or heal his allies.
* MotorMouth: Has a lot to say and frequently says things in a highly roundabout manner.
* TheNapoleon: Short, loud, high opinion of himself, chip on his shoulder... Checks all the boxes.
* NeverAcceptedInHisHometown: His first spiritform, an orange-furred [[PantheraAwesome Autumn Stelgaer]], is believed to devour souls by his home druid circle. Even though he can take other forms, and never actually di anything of the sort, they cast him out, never to return. [[spoiler:In his Galawain ending, he returns home and humiliates all his tribal elders in combat, forcing them to recognize him as a member of the tribe... and then leaves on his wanderings all over again, having proven his point.]]
* ObfuscatingStupidity: Played with. He's not as dumb as he acts, but the act itself is being played so hard that it's obviously a big joke.
* PantheraAwesome: As a druid, his spiritshift allows him to turn into a humanoid {{Werecat}} with AbsurdlySharpClaws.
* PestController: Has some nasty spells allowing him to use insects against his enemies (such as "''Insect Swarm''" and "''Plague of Insects''").
* ThePigPen: A justified example. He's spent years deliberately making sure that he smells of the surrounding nature as not to scare off potential downwind game.
* PlayingWithFire: Can directly channel the power of the sun ("''Sunbeam''" and "''Sunlance''") and cast other fire spells.
* PluckyComicRelief:
** Virtually nothing, not even facing down [[spoiler:the chosen agent of an ancient and powerful god]], can stop Hiravias from making quips and jokes. Often very dirty ones.
* RuggedScar: Missing an eye and most of an ear after a run-in with a stelgaer the first time he shapeshifted.
* SadClown: Underneath the nonstop barrage of quips and his insistent perkiness, he's an outcast from his tribe and harbors some serious nagging doubts about his own worth.
* ShockAndAwe: Able to call lightning with "''Returning Storm''" and "''Relentless Storm''", or channel it directly with "''Dancing Bolts''". Those spells have the advantage to only target foes.
* SophisticatedAsHell: Peppers his vulgarisms with three- and five-dollar words-- they're used correctly but fit a little [[DelusionsOfEloquence strangely]] into his speech patterns, which is probably intentional. Doesn't quite achieve total SesquipedalianLoquaciousness but brushes up against it at times.
* TheStoner: Banter with Zahua and Eder mentions that he's a [[DownplayedTrope casual user]] of whiteleaf, with occasional forays into mushrooms.
* VoluntaryShapeshifting: Can transform into a giant autumn stelgaer. However, the very nature of his preferred form of shapeshifting is actually a plot point in his sidequest, since many believe that autumn stelgaers eat and destroy souls, and shun him as a result. [[spoiler:The truth behind this belief is a tad more complicated]].
* WalkingTheEarth: [[spoiler:Both of his endings involve him becoming a wanderer once again.]]
* YouAreACreditToYourRace: "Hearth" or meadow orlans like Hiravias have less fur and are considered less "wild" than their forest cousins. Edér makes the mistake of thinking that this is a ''[[FantasticRacism compliment]]'', though Hiravias does eventually [[InnocentlyInsensitive forgive him for it]].
* YourMom: Your mom jokes are a part of his repertoire of snark, though if the Watcher tries to do the same to Hiravias in a conversation, he will protest that only he is allowed to insult his own mother (but he gives the Watcher a pass, seeing as how the line was ActuallyPrettyFunny). He goes so far as to even pull one out against [[spoiler:[[BigBad Thaos]]]]:
-->'''Hiravias:''' Ostracism? Is that the name for the groin rash your mother gave me?
[[/folder]]

[[folder:Kana Rua]]
!!Kana Rua
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/kana_rua_portrait_updated.jpg]]
-> '''Voiced by:''' Creator/PatrickSeitz

->''"There is a wealth of knowledge just within the walls of the college. And beyond it, more than I could learn in ten lifetimes. But I can try, all the same."''

A chanter hailing from Rautai, Kana Rua can first be encountered among the ruins of Caed Nua. Far away from home, he has embarked on a quest to recover a most sacred book revered among chanters, the Tanvii ora Toha. Seeing as the Watcher is going to explore the ruins as well, he happily tags along.
----
* {{Adorkable}}: Despite his intimidating appearance, he's incredibly endearing because of his affable demeanor, constant curiosity about the world around him, and boundless enthusiasm in the face of darkness and hardship.
* AndTheAdventureContinues: [[spoiler:One possible ending for him has Kana briefly returning home to report his findings on the Tanvii ora Toha before setting sail on another expedition to find the answers to new questions.]]
* BadassBaritone: His voice is pretty deep, though his jovial personality keeps it from sounding too menacing. And as a chanter, he's a fabulous singer.
* BadPowersGoodPeople: Being a Chanter, he can debuff opponents and potentially summon all kinds of undead, but he's a really sweet guy.
* TheBard: As a chanter, he sings magical songs and is familiar with a great deal of the lore and history of Eora.
* BecameTheirOwnAntithesis: [[spoiler:In one possible ending. Kana initially is an optimist who wants to discover knowledge abroad to dissuade the isolationist factions in Rautai and convince them of the value of cooperating with other nations. If the Watcher dissuades him of this mentality, Kana ends up becoming solemn and jaded, preaches that searching for answers abroad will only sow discord among Rautai, and joins the isolationists as one of their most respected proponents.]]
* TheBigGuy: Subverted, as despite his size (about twice the size of any non-aumaua in the party), he's a cheerful scholar who tries to be TheHeart of the group. He's [[TheSmartGuy quite intelligent]] as well, but his naivete places him closer to being TheChick.
* BlackSheep: His family build weapons and walls for Rauatai, and are all proud of its militaristic, isolationist traditions. Kana, on the other hand, wants to open their borders and learn what they can from other nations through diplomacy, trade, and academic exchange.
* CasualDangerDialogue: Brings up the fact that he's being hunted by Leaden Key assassins without any fear during conversations.
* CombatMedic: He starts out knowing the Field Triage ability (assuming you recruit him at level 4), which allows him to restore a character's health. He also knows Ancient Memory, which provides some small Stamina regeneration to all his allies in battle.
* ConstantlyCurious: Often annoys the rest of the party with endless questions about themselves and their nations/cultures. He also wants to stop to take notes and/or ask the locals questions roughly every two steps of your journey.
* CynicismCatalyst: [[VideoGameCrueltyPotential You]] can turn [[spoiler:the end of his personal quest]] into this.
* CrisisOfFaith: Sensing a pattern, here? Kana's quest centers around his faith that finding an ancient tablet filled with philanthropic teachings by a scholar still revered by his people will unite his warring people and bring about a GoldenAge of education, philosophy, commerce, etc. [[spoiler:Discovering the tablet long destroyed and the scholar hardly the role model Kana thought he'd be shakes his faith in said teachings, and his ability to unite his people. [[LivingEmotionalCrutch The Watcher]] may encourage him to see the teachings as worth sharing anyway even if the scholar was not, encourage him to find some other way to unite his people, [[VideoGameCrueltyPotential or mock him for his naivete and send him home a broken man]].]]
* {{Dissimile}}: When entering Stealth/Scouting mode, he states "I shall be as quiet as a calm sea! Which is... not very quiet."
* DownerEnding: If you don't complete his quest, or are extremely dismissive about it the whole way through, [[spoiler:Kana may return home completely crushed, or wander back into the depths of the Endless Paths alone despite knowing how dangerous they are, effectively committing suicide.]]
* EarnYourHappyEnding: [[spoiler:If the Watcher helps Kana by doing things like supporting his idealism, building up his confidence, and encouraging his search for knowledge from foreign cultures, when Kana returns to Rauatai, it's possible for him to encourage a new age of cultural growth for his homeland.]]
* FishPerson: A very mild example, but while the aumaua arenèt actually aquatic and don't have gills or fins, they do have sharklike teeth and skin tones resembling those of tropical fish.
* FourTemperamentEnsemble: Sanguine (friendly, cheerful, talkative, and people-oriented).
* GeniusBruiser: Comes with the territory of being an aumaua scholar. This is even reflected in his stats; his Might is 16 and his Intelligence is 17.
* GentleGiant: As an aumaua, meaning he's quite large, and his shark-like teeth give him an intimidating appearance. However, he's really just a jolly fellow who gets along well with everyone.
* TheHeart: He'd like to be this, and he does try to keep everyone in good spirits, but frequently finds it's not that easy given the DarkAndTroublePast of every teammate other than himself.
* HeroicBSOD: [[spoiler:He's devastated once he finally discovers the shattered remains of the Tanvii ora Toha, and that the esteemed scholar who wrote it was a madman who turned himself into an undead sorcerer.]]
* IncompatibleOrientation: He quickly forms a crush on Maneha, who tells him outright that she prefers girls. He tries to be her wingman instead.
* {{Irony}}: Despite being the tallest, largest, and deepest voiced of the group, he's also the youngest and most optimistic. He also ''looks'' the scariest (being a giant aumaua with tribal face paint and shark teeth), but he's arguably the friendliest and most good-natured of the companions.
* ItsTheJourneyThatCounts: At the end of his quest, you have the option of reminding him that even though [[spoiler:his quest for the Tanvii ora Toha was all for naught]], it did give him quite an adventure that allowed him to learn plenty of new things along the way. That's enough to give Kana some peace of mind.
* JackOfAllStats: As often the case with bards. Not his actual stats -- his Consitution, Dexterity, and Resolve are only average, but his high Might, Perception, and Intelligence mean he can fight well in melee or at range, his chants can deal damage, buff, debuff, summon and don't really suffer much from wearing heavy armor, and his bonuses to Lore means he can cast spells from scrolls. He [[MasterOfNone won't be the best at any of those things]], but he supplements them all well.
* LikesOlderWomen: He initially crushes on Maneha, who's decades older than him.
* MagicMusic: Sings songs which cause [[RiseFromYourGrave skeletons to erupt from the ground]], among other things.
* MakeMeWannaShout: Some of his invocations allow him to shout at his enemies, damaging or inflicting status debuffs on them.
* MassiveNumberedSiblings: He has five elder siblings. According to him, his house never knew a moment's peace.
* MultipleEndings: Quite a few. [[spoiler:If you finish his quest, he can become a highly visible proponent in favor of foreign influence, [[BecameTheirOwnAntithesis become a prominent voice against it]], encourage Rauatai to look inward toward its own progress, or set sail in search of further answers to replace the ones he felt the Tanvii ora Toha could no longer give. If you don't finish his quest, he can descend back into the Endless Paths, only to disappear, never to be seen again, or return home in defeat to become a minor lore keeper, teaching students in obscurity, [[JokingMode never to be seen again]].]] All this depends on whether you encourage his quest or knowledge, as well as whether or not you agree with his views.
* TheMusketeer: He starts off with an Arquebus and an Estoc as his weapons.
* MySpeciesDothProtestTooMuch: Downplayed. He's a self-described patriot, but he doesn't approve of Rauatai's expansionism and reputation as conquerors.
* NaiveNewcomer: Out of everyone he's the youngest, and is the most optimistic of your party.
* NiceGuy: Despite his large stature, he's very amiable, due in no small part to his friendliness. Only Edér is anywhere near him in niceness.
* NiceHat: Wears a turban that improves his Intelligence.
* OurOrcsAreDifferent: Still musclebound and sharp of tooth, but favoring a more civilized brand of warmongering, with multicolored skin patterns like those of a tropical fish. Contrary to being the token ProudWarriorRaceGuy, Kana is easily the nicest and most innocent party member you can recruit.
* QuirkyBard: Downplayed. He's the BlackSheep of his family, and he's quite chipper and naive, but still relatively down to earth.
* RousseauWasRight: One possible quest outcome. [[spoiler:The Watcher can encourage Kana to return home and spread the teachings of the tablet and scholar he was searching for anyway, even though the tablet was destroyed and the scholar hardly a role model after all, arguing that teachings themselves are still worthwhile and his people will be able to see the merit in them. It works, and brings about the closest thing to a GoldenAge his [[ProudWarriorRaceGuy warmongering people]] can muster.]]
* ScaryTeeth: Well, he is Aumaua. While Aumaua aren't exactly [[FishPeople shark people]], they do have their teeth. Kana is no exception.
* ShaggyDogStory: [[spoiler: The tablet he's been looking for was destroyed a LONG time ago, and the scholar is now a skeletal vessel who spent his final years among the living torturing countless test subjects for research, hardly a role model for peace and tolerance that Kana hoped he would be.]]
* SillyRabbitIdealismIsForKids: A few party members have this reaction to Kana's persistent optimism, particularly [[{{Jerkass}} Durance]] and (potentially) a {{Jerkass}} Watcher. Kana does an impressive job of fending them off and standing up for himself [[spoiler:at least until [[CynicismCatalyst the end of his personal quest]].]]
* SoMuchForStealth: He's huge, brightly colored, and when combat breaks out he breaks out in song -- naturally he's not great at this. In addition to the lampshaded example listed under {{Dissimile}}, there's this alternate quote for entering stealth:
-->'''Kana:''' ''[loudly]'' Hello? ''[even louder]'' ...Hello??
* SummonMagic: Can summon monsters to aid him during fights thanks to his invocations, such as skeletons, ogres or a drake.
* SympathyForTheDevil: Out of the party, he's the only one who expresses pity over [[spoiler:Thaos']] death at the endgame, remarking that [[spoiler:anyone else would've changed their opinion 500 years into doing this gambit]].
%%* TribalFacepaint: No word on what it actually means. %%Commenting out. It's his natural skin colour, aumaua being somewhat like orcs by way of sharks and tropical fish.
* WideEyedIdealist: Of all the party he is easily the most idealistic, which is why he takes it especially hard when [[spoiler:you find out the tablet he hoped would unite his people has been destroyed, and the scholar who wrote it wasn't as philanthropic as he'd thought]]. A few party members find this annoying (especially Durance), and even the Watcher can frequently mock him for his naïveté.

[[/folder]]

[[folder:Sagani]]
!!Sagani
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/1ad5a73f1d016e70e5ee8df18983501f.png]]
-> '''Voiced by:''' Creator/CindyRobinson

-> ''"Short version? I'm looking for a very, very old friend. I'm not sure what skin he's wearing now, but I'll know him when I see him."''

A boreal dwarf ranger, the Watcher encounters her, along with her companion Itumaak, on the crossroads into Defiance Bay. She is searching for the reincarnation of her Village Elder, Persoq, to tell his soul how the tribe is coming along. The journey has taken her five years, and she has grown despondent over time. When she the Watcher's abilities though, she finds herself tagging along so that she can finally finish her quest.
----
* AbsenceMakesTheHeartGoYonder: {{Defied}} and played for laughs. Sagani is very much in love with her husband, and flatly rejects the idea that he might cheat on her with the remark that, aside from the strength of their relationship, she's the best shot in the village.
* AmazonianBeauty: Height notwithstanding, she is powerfully muscled and the concept art highlights it, and she does definitely have a certain charm.
* ArcherArchetype: She fits this well, seeing as Rangers are better at ranged attacks and work in tandem with their animal companions.
* BareYourMidriff: Her default garb. One would think this would leave her ExposedToTheElements in her native land but it's possible she just altered her outfit for the warmer climes of the Eastern Reach.
* TheBeastmaster: As a ranger, she is accompanied by an animal which helps in her fights. Hers is a snow fox, Itumaak.
* BewareTheCuteOnes: Sagani then warns Edér that if he tries, he's going to lose a hand. [[spoiler:Edér tries anyway. He doesn't ''lose'' his hand, but he gets a painful gash for his trouble.]]
* BittersweetEnding: [[spoiler:A number of her endings turn out to be this, with Sagani finding parts of her quest or life unsatisfactory (like leaving her children for so long for a tradition that turned out to be pointless) but learning to find meaning and joy in others, such as her family or community.]]
* CrisisOfFaith: Sagani is from a small arctic village where family and tradition are revered above all else. However, their tradition of sending one non-childless woman every generation to seek out the reincarnation of their previous elder, ''[[MissingMom no matter how long it takes]]'', has shaken her once iron-hard faith in her village's traditions. [[spoiler:If the Watcher is a dick about it, or refuses to help her, her faith is shattered for good, and she returns home suicidally depressed. If the Watcher helps her and encourages her, she may return home to find her faith in her village's traditions reaffirmed, or find joy in raising her family despite her long departure.]]
* TheDeterminator: Sagani will finish her quest, no matter how long it takes. She's already been searching for five years by the time the Watcher meets her, [[spoiler:and if you never finish her quest, she eventually finds Persoq's reincarnation on her own. Twenty years later.]]
* DownerEnding: If you are consistently dismissive of her quest and make her feel like it's all a waste of time, [[spoiler:when she returns home she finds that nothing brings her joy anymore. Being around her children depresses her since she had to spend so long away from them for what she now sees as a pointless tradition, and maintaining her village's traditions depresses her because they took her away from her children, and do so to at least one mother every generation. The only thing that gives her anything resembling satisfaction is hunting, and she goes on longer and longer hunts, until one day she pushes on into a deadly blizzard, effectively committing suicide.]]
* DrawingStraws: Literally, how her village determines which of the non-childless women gets to go look for the reincarnation of the previous elder. Sagani drew the short straw.
* DualWielding: Her secondary weapon set is a dagger and a hatchet.
* EarnYourHappyEnding: [[spoiler:Two of her quest's endings result in Sagani having a long and happy life. If you encourage her to tell Persoq about his impact on Massuk, she'll return home confident in her village's traditions and become a respected village elder. If you encourage her to tell Persoq about his family, she'll return home with a new appreciation for her own family, and she eventually passes away surrounded by five generations of people who love her.]]
* FourTemperamentEnsemble: Phlegmatic (reserved and easy-going).
* GuideDangIt: Her sidequest isn't the only thing that affects her ending. [[spoiler:It isn't even the most important, since it only ends [[ShaggyDogStory one way]]. What actually determines most of her endings is your conversations with her, whether you tell her that returning home to her family is the most important thing, or tribal tradition -- or that the whole journey is a pointless waste of time.]] You won't know this, of course, until finishing the game.
* HonorBeforeReason: Technically nothing is stopping her from going home and making up a story except her own sense of duty to her culture and her village. She will see this quest through no matter how long it takes, or how much her kids grow up and grow apart from her in her absence. [[spoiler:Thus, her meeting with her elder just deflates her.]]
* MasculineGirlFeminineBoy: She's the masculine girl to her husband, Kallu's, feminine boy. At least, she's an ActionGirl who spends most of her time tracking and hunting while Kallu is a stay-at-home dad.
* MissingMom: She's one to her children, as her quest has taken her away from home for 5 years. She pointedly dislikes this and misses her husband and three surviving children[[note]]She's had five, but two died of starvation over bad winters.[[/note]] intensely (commenting that her youngest probably won't even know her when she gets back). She and the other non-childless women of the tribe had to draw straws to decide who would be sent on the quest, and she drew the short straw.
* MultipleEndings: And you might not realize which one you're getting until you're already locked in. [[spoiler:She can return home and become a respected elder like Persoq, come home and rededicate herself to being a mother (and eventually, a beloved grandmother), return home [[DownerEnding disheartened and depressed]] to [[ShaggyDogStory eventually go missing in a blizzard]], or, if you didn't finish her quest at all, Persoq's trail goes cold and her search continues for another twenty years.]]
* NonHumanSidekick: Itumaak, her snow fox animal companion.
* OurDwarvesAreAllTheSame: Obsidian seems to be working overtime to avert dwarf stereotypes. Boreal dwarves ("Enutanik" in their own language) are an ethnic subtype that are [[FantasyCounterpartCulture equivalent to the Inuit]], living on the tundra and snowy forests of the southern island of Naasitaq. She is also a ranger, a class not normally associated with dwarves, and carries a bow, possibly the least stereotypically dwarven weapon imaginable in a fantasy setting.
* OutlivingOnesOffspring: By the time the game starts, two of Sagani's five children have died because of the harsh, lean winters. [[spoiler:If you never finish her quest, by the time she finishes it on her own, twenty years have passed and another of her children died before she returns.]]
* PerfectlyArrangedMarriage: She states that her mate was chosen for her by their parents when she was young, but she and Kallu eventually grew to see each other as friends and later as lovers.
* RidiculouslyCuteCritter: Itumaak is so white and fluffy Edér can't help but wanna pet it.
* StepfordSnarker[=/=]SadClown: Her sardonic demeanor is almost certainly a coping mechanism to hide how much she misses her family, and how much she just wants to end this quest and go home already.
* StrangerInAFamiliarLand: [[spoiler:Several of her personal quest endings result in this. If the Watcher encourages her disillusionment in her people's traditions, returning to said village where everyone still reveres their traditions results in her feeling emotionally isolated from everyone.]]
* ShaggyDogStory: Sensing a pattern? [[spoiler:The elder she's trying to find was reborn as a stag, which is why he's been wandering all over the damn place but never showing up in any of the actual settlements she's been through, and she gets there just in time for him to die of his wounds after being attacked by a wolf. You can convince her to tell him what he meant to Massuk regardless of whether or not he'll understand.]]
* TribalFacepaint: Seen in all concept artworks of her released to date, along with paint or tattoos on her midriff in the one image where it is visible.
[[/folder]]

!!!''The White March'' Party Members

[[folder:The Devil of Caroc]]
!!The Devil of Caroc
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/8e2d14fa7ed4260f9350b0497a8e3b30.png]]

->''"Murder, tracking, and the best materials for kindling – those are more my area of expertise."''

A construct Rogue, the Devil of Caroc was once a villager in Cold Morn who sought revenge for her fellow villagers who were murdered during the Eothasian Purges. She was eventually caught and executed, but her soul was powerful enough not to pass on and now resides in a bronze golem.
----
* AffablyEvil: Mildly so. She's clearly dangerous and some of the things she says are unnerving, but if you stay out of her way and don't go getting all judgmental on her, she doesn't go out of her way to pick fights. As opposed to, say, [[TheFriendNobodyLikes Durance]].
* AlasPoorVillain: [[spoiler:She may be a crazy SerialKiller but it's hard not to pity her given how nightmarish her current state is. She's unable to feel anything, unable to die, and without even vengeance to look forward to there's nothing to distract her from how horrifying her condition really is. If you trick her into letting the man who killed her family go free, she keeps up the hunt as her body fails, and she's eventually ripped apart by a mob of villagers, screaming as she's destroyed yet unable to feel any of it.]]
* AndIMustScream: See SenseLossSadness. Thirteen years spent living in the middle of nowhere with [[MadScientist Galvino]] can't have helped. In one of her endings, [[spoiler:if you let her kill Harmke, with her mechanical body beginning to fail, she walks into the ocean and sinks to the bottom, unable to move -- [[SubvertedTrope and finally content]].]]
* AntiHero: The Devil is ruthless, relentless, and a convicted murderer but she is willing to fight at the Watcher's side.
* AssholeVictim: Most the people she killed took part in the Purges, which started with her hometown of Cold Morn. [[spoiler:If you let her kill just the one more during her personal quest, it actually does bring her the closure she's looking for.]] Before you start getting too sympathetic, however, a few of the people she burned alive [[WouldHurtAChild were children]].
* BittersweetEnding: If you [[spoiler:let her take her revenge on Harmke]], her desire for revenge will be replaced with a desire to feel anything new in her unfeeling body. She [[WalkingTheEarth keeps traveling]] and her body continues to fail her, until [[spoiler:she sees something a farmgirl like her had never seen before -- the ocean. She walks into it and sinks to the bottom, [[AndIMustScream now completely unable to move]] but finally [[SubvertedTrope at rest]].]]
* BladeOnAStick: She starts with a spear, rather than any sort of firearm like she was shown using in preview footage.
* CycleOfRevenge: The Purges killed her family, so she hunted them down and killed them. Then they gave her to Galvino and he turned her into a living construct. You have the option of trying to break the cycle, convincing her to spare Harmke [[spoiler:but [[DownerEnding it doesn't go]] [[NiceJobBreakingItHero the way]] [[RoaringRampageOfRevenge you might expect]].]]
* DoomedHometown: She's from Cold Morn, known as the first town the Readceran army marched through -- and Cold Morn let them, and was burnt to the ground during the Purges in retaliation. [[spoiler:Given that the entire Readceran army was on top of them at the time, it wasn't like they had much choice about surrendering.]]
* DownerEnding: If you [[spoiler:convince her to let Harmke go]], she [[NiceJobBreakingItHero continues her]] RoaringRampageOfRevenge [[spoiler:knowing full well how futile it is, until an angry mob catches up with her in Maiden Falls and tears her metal body apart piece by piece.]]
* DeadpanSnarker: During her EstablishingCharacterMoment, every other line out of her mouth is simply laden with sarcasm.
* EvenEvilHasLovedOnes: Even all these years later she still morns her parents and siblings. She also admits she's glad they never saw what she became.
* EvilLaugh: In combat, often after killing an enemy.
* {{Expy}}: Of Literature/{{Frankenstein}}'s monster. Inverted in that if anything she's probably calmed down a lot since before the experiment, but she still stirs up her share of angry mobs.
* FaceOfAnAngelMindOfADemon: Galvino's workmanship is exquisite, and the Devil's filigreed bronze body bears none of the scars she picked up in life. She doesn't consider that any kind of favor, though, since those scars were just another part of her past she's lost.
* FarmGirl: Her mother was a trapper and her father was a tinker, but she's essentially a dark spin on this, right down to the DoomedHometown. This also creeps into the way she speaks -- she's at least as folksy as Edér, if not even more so.
* {{Golem}}: Her soul now inhabits a construct made from bronze.
* GoodScarsEvilScars: She was badly burned when the Purges came to Cold Morn. It's implied that her appearance is part of what earned her her name.
* TheGunslinger: All footage of her in combat shows her wielding either a pistol or an arquebus. In the game proper, she starts out with a spear.
* HighlyVisibleNinja: Despite being bound to a construct body made of highly polished bronze, old habits die hard. She starts out with BackStab, [[{{Invisibility}} Shadowing Beyond]], and a number of ranks in Stealth, which made sense in her old life as a trapper.
* HunterTrapper: Her in-game background is listed as Trapper, which is how her mother earned her living. Devil of Caroc would put those same skills to use hunting down the men and women who put Cold Morn to the torch.
* HuntingTheMostDangerousGame: As a SerialKiller with a background as a HunterTrapper.
* IJustWantToBeNormal: [[spoiler:After killing the man who burned down her home]], she no longer has anything else to distract her from thinking about how much it sucks to be an unfeeling golem. One of the reasons she is still traveling with you is because she hopes that the White Forge in Durgan's Battery has something that would allow her to be human again. You can point out that even if there was, her original body has likely rotted away long ago and the best-case scenario would be her turning into a fampyr (and being an undead is ''worse'' than becoming a golem).
* KickTheSonOfABitch: Her murders boil down to this: Her hometown was burned down for not trying to stop an army at least an order of magnitude bigger than the town. Everyone she went after was directly involved in the murder... although prompting can make her admit that while everyone she went ''after'' was directly involved in the murder, she didn't really have a problem with causing collateral damage while doing so.
* MythologyGag: A riff on [[VideoGame/PlanescapeTorment Vhailor]], with her burnished metal body, [[DoubleMeaning hollow interior]], and need to exact her own brand of "justice".
* NamesToRunAwayFromReallyFast: The '''Devil''' of Caroc.
* NiceJobBreakingItHero: In her ending, [[spoiler:if you convince her to spare Harmke in the hopes of letting go of her quest for revenge, she's unable to find peace and picks up the hunt all over again, killing a lot more people before she's finally surrrounded and torn to pieces, [[NotSoStoic screaming all the while]]. PlayedWith in that the IntendedAudienceReaction is probably to assume that, in a game like this, sparing Harmke is the default correct/"good" choice. Harmke was [[AssholeVictim a murderer who'd escaped justice for his crimes]] in his own right, however, and in killing him, Devil actually ''does'' find [[BittersweetEnding a kind of peace]].]]
* OneLastJob: [[spoiler:Killing Harmke. If you let her go through with it, it really does turn out to be the last murder she commits in her ending.]]
-->'''Kana:''' He wasn't my monster... Did it help?\\
'''Devil of Caroc:''' No. But it needed doing.
* OnlyKnownByTheirNickname: "The Devil of Caroc", which she picked up after burning over a dozen people to death in their homes in Caroc.
* PyroManiac: She killed a dozen people in Caroc by burning their houses down with them inside, as poetic justice for burning down Cold Morn in the Purges.
* RoaringRampageOfRevenge: Her killing spree was one against the people who razed her home of Cold Morn, though she didn't care if there was collateral damage.
* SenseLossSadness: [[spoiler:Once her vengeance is complete]], she no longer has anything to distract her from her new body's inability to feel anything. If you point out that a golem body has its advantages, she retorts that she'd give them all up just to be able to feel the cold snow again.
* SerialKiller: Hunting and killing the men and women who burnt down her hometown and killed her family. She burned over a dozen people alive in Caroc -- burned like her family burned.
* StealthExpert: She was a trapper in life. Despite now being [[HighlyVisibleNinja a metal golem]] whose body counts as (unremovable) heavy armor, she's a rogue whose initial abilities are geared toward backstabbing and stealth.
* TheStoic: She was a cold-blooded murderer in life. She's even colder now. It's part of what made her such an effective killer. She [[VillainousFriendship gets along especially well]] with a Watcher with the Cruel and Rational reputations.
* TokenEvilTeammate: Her general lack of remorse, especially regarding the collateral damage she's caused, makes her this.
* VengeanceFeelsEmpty: Feels no satisfaction after [[spoiler:tracking down the person who burned down her home.]] She thinks it's because of her golem body and its lack of feeling. Without the desire for revenge motivating her, she is no longer distracted from the full horror of her condition. [[spoiler:Subverted, however, in that in killing him and realizing exactly how empty it feels, it allows her to finally let go. If you don't let her kill Harmke, she continues seeking her revenge, no matter how futile it might seem.]]
* {{Vigilante}}: The people she killed were the people who burned down her village, Cold Morn.
* WouldHurtAChild: She burned down her victims' houses in Caroc, along with their families. They did the same to hers. [[CycleOfRevenge Tit for tat.]]
* YouKilledMyFather: She's out for revenge against the people who razed Cold Morn and murdered her family and friends. [[spoiler:It's possible to help her track down and kill the one who personally burned down her home, but it doesn't make her feel any better.]]
[[/folder]]

[[folder:Zahua]]
!!Zahua
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/ec0b8edc1582ff1889938cd91e6ad2bd.png]]

->''"A scar is a wound that heals. A living reminder of our power over suffering. They cause no pain, only the echo of pain which cannot hurt you. Show me a scarred man and I will show you a man who can overcome."''

A human Monk, Zahua is the greatest of the Nalpazca, the warrior-monks that serve as the army of the Tacan people. The Nalpazca seek to distinguish between the physical and imaginary world. Zahua seeks to pursue to ideals of the Nalpazca in the hopes that it will make him become an unstoppable combatant.
----
* BadassGrandpa: He may be an old man, but he's a powerful monk and the greatest of the Nalpazca.
* BaldOfAwesome: Male pattern baldness and fists of fury.
* BareFistedMonk: Monks are most powerful when they fight with their fists. And he is never depicted with any weapon in official artwork. In game, he uses a hatchet and saber as secondary weapons.
* CombatSadomasochist: He reveres pain to the point of masochism. Subverted in that it's not out of pleasure or titillation.
-->'''Zahua:''' If I did not suffer, I would not aspire to free myself from it. I would wander from one unfulfilling goal to the next -- more wealth, a better station. My soul would wither. But to search for a place beyond suffering's reach is to nurture the soul. To harden it against the elements.
* TheComicallySerious: He's the source of a good deal of ComicRelief, while remaining almost entirely straight-faced.
* CommonalityConnection: Not that they're friends, but [[TheFriendNobodyLikes Durance]] of all people is surprisingly sympathetic to Zahua on his spiritual journey... [[{{Jerkass}} in his own way]], of course. He's snide as always, but understands enough not to interfere.
-->'''Zahua:''' Keep to your own trial, Durance, and I will keep to mine.\\
'''Durance:''' Oh, I wouldn't dream of interfering. I await the sounds of broken bonds or a broken back. There is a music to both, if you listen for it.
* CoveredWithScars: Zahua believes that suffering is the path to enlightenment and so he has wounded himself many times, leaving his body covered in nasty scars.
* TheChosenOne: The Tacan high priestess forced the Nalpazca warriors to accept him because she had a vision--after tripping on malcacho and other drugs--that Zahua would be a chieftain who would lead them to victory over a rival tribe. Doing so would require becoming the anitlei, a perfect warrior free of worldly snares. [[spoiler:This rival tribe instead ended up conquering his people and completely breaking them. Though Zahua's initial goal is to free them, he comes to accept that his tribe is truly gone.]]
* ClapYourHandsIfYouBelieve: As the anitlei he became invincible so long as he believed he was invincible. [[spoiler:The second doubt entered his mind when facing off against a rival chieftain, he lost this ability and was defeated.]]
* EnlightenmentSuperpowers: Like all Eoran monks, he has unique magical powers derived from his own pain.
* EruditeStoner: He's a thoughtful man with a deep understanding of life and suffering. It's just that part of that understanding was attained on a variety of powerful hallucinogenics.
* FantasticDrug: Takes a great deal of them.
* GameplayAndStoryIntegration: The warrior will become the ''Anitlei'', invincible in battle, after they free themselves from all worldly snares. [[spoiler:Becoming the Anitlei is itself a worldly snare, and when Zahua accepts that the knowledge is truly lost, he gains a bonus talent which grants him a 10% bonus to attack speed. That talent's name? Anitlei, implying that whatever the original knowledge entailed, it is only a word, and the Aanitlei will be whatever the Tacan need them to be -- even if the Tacan are only Zahua himself.]]
* GameplayAndStorySegregation: His banter indicates he's constantly taking more drugs, but they're not in his inventory and you still need to have him take them for him to gain the effects. Probably easier than the alternative of [[AcceptableBreaksFromReality him taking whatever drugs he wanted without the player's input]].
* GuideDangIt: Fittingly, given [[MushroomSamba the source of his wisdom]], figuring out how to deal with Zahua can be a little obtuse.
** You recruit him by finding him inside a seemingly innocuous barrel of fish on the Stalwart docks. There's a cutscene where a villager runs away from said barrel screaming, but still.
** His sidequest is easy to trigger by accident and hard to trigger on purpose. Doing so involves exhausting his dialogue options and changing areas/reloading the game, but not [[spoiler:in Whitestone Hollow]].
** Also, like Kana and Sagani, Zahua has [[MultipleEndings many different ending states]], influenced not only by his personal quest, but by what the Watcher says to him while traveling with him. [[spoiler:Zahua has different endings depending on whether or not you finish his quest and two values, Legacy and Persistence. The former corresponds to telling him to value the Tacan's memory and teachings, the latter on himself and his own actions. The two aren't dependent on each other, and it's possible for both to be positive or negative. Softened in that the only truly bad ending he gets is if both are negative and you don't complete his quest.]]
* HermitGuru: WalkingTheEarth variant.
* HigherUnderstandingThroughDrugs: The Nalpazca believes that drug induced hallucinations convey wisdom, and Zahua is no exception. His sidequest has the entire party get high so they can share in his vision quest.
* ItWasWithYouAllAlong: His sidequest ends with Zahua realizing that the secret of the Anitlei is lost forever, but [[spoiler:this is subverted with the realization that all he needed to do to become stronger was to accept the past and move on from it. The secrets of the Anitlei may be lost, but lifting the psychological burden made him stronger anyway -- and he gains [[GameplayAndStoryIntegration a bonus talent]] saying as much.]]
* JerkWithAHeartOfGold: Zahua's belief that all suffering is good makes him come off as callous, but he is a compassionate man.
* MasterApprenticeChain: The Anitlei. The fact that Zahua's predecessor died without ever teaching him the Anitlei's secrets is actually the crux of Zahua's conflict.
* MultipleEndings: Depending on whether or not you finish his [[GuideDangIt difficult-to-trigger]] personal quest and what you tell him about his life's goal of becoming the [[TheChosenOne Anitlei]] and freeing his people. [[spoiler:He can take over an abandoned monastery in the White March and found a new order (there are two ways this can happen, depending on whether or not you finished his quest) or rebuild the Nalpazca, return to Ixamitl and unite several small tribes under the beliefs of the Tacan, or head to Defiance Bay and either take an apprentice or tell all his secrets to a scrivener in the Hand Occult.]]
* MushroomSamba: He's tripping on mushrooms (the ''malcachoa'', known as whitecap in the Dyrwood) when you first meet him, is constantly taking other drugs while he's in the party, and on his personal quest he takes the rest of the party along for the trip.
* MyGreatestFailure: [[spoiler:Zahua holds himself responsible for the destruction of his tribe. As the anitlei he was meant to be the perfect warrior and free of world snares. He achieved it briefly, but eventually felt doubt when facing a rival chieftain, which led to the rival tribe to completely absorb and destroy his own. While he spent years planning on returning and liberating his people, he ultimately realizes it's impossible.]]
* OldMaster: Zahua is an old man, but is also a powerful monk.
* ShaggyDogStory: [[spoiler:Yep, another one. His vision quest reveals nothing except what he already knew all along: that the Tacan people and its culture are gone and there's nothing he can do about it. The vision is simply telling him that he needs to let go of the past.]]
* TheStoner: He abuses hallucinogenics as part of his training.
* SuperToughness: As a monk, he's preternaturally durable thanks to his EnlightenmentSuperpowers.
* ThirdPersonPerson: He frequently refers to himself with his own name.
* ToBeAMaster: Zahua believes pursuing the ideals of the Nalpazca will make him an unstoppable monk. While this initially seems to be the goal in itself, with ''The White March Part II'' installed it turns out Zahua mostly just wants to [[spoiler: free the Tacan people from their subjugation to a rival tribe, and redeem himself for failing to lead them to victory as their chieftain]] -- he just believes the only way that is possible is to become the archetypical unstoppable Nalpazca master.
* WackyGuy: His antics make him sound sound like this, but in terms of personality he's TheComicallySerious.
* WalkingShirtlessScene: His artwork and default clothing/armor has him just going around in pants and Shoalin-style leg wraps. Even during the time he was Forton. All the better to show off his scars.
* WalkingTheEarth: What he's doing when you meet him, searching for knowledge within and without. He's just been to the abandoned monastery of the order of the Thousand Dreams in nearby Coldflow Lake, but found it empty.
* WarriorMonk: A given. His ambition is to become the anitlei, the perfect warrior freed from all worldly snares who becomes invincible in the process.
[[/folder]]

[[folder:Maneha]]
!!Maheha
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/maneha_lg.png]]

->''"I've done my share of fighting these forty-odd years, but I've never drawn my blade just to watch someone bleed. And I've never drawn it on someone who didn't have his own in hand."''

A female aumaua barbarian who, like Kana, originally hails from Rautai. Unlike Kana, however, Maneha is quite the experienced traveler who has seen much of the world and been through a lot. A member of the Giftbearer order, she is currently searching for the mysterious Abbey of the Fallen Moon; a hunt that causes her to cross paths with the Watcher in Stalwart Village.
----
* AmazonianBeauty: Pretty much a given as an aumaua, a race who tends towards being tall and muscular.
* AnAxeToGrind: One of her starting weapons.
* AndTheAdventureContinues: [[spoiler:If you erase her Awakened memories, Maneha continues her life of thrill-seeking and adventure.]]
* ArousedByTheirVoice: Part of her flirting with Pallegina involves complimenting her accent and asking her to speak in it.
* BadassGay: She's a skilled barbarian warrior who happens to prefer women.
* CarryABigStick: Her secondary weapon is a morning star.
* DualWielding: She starts with a battle axe and a sword.
* EveryoneHasStandards: She's a mercenary and a pirate, but she's not a bad person. She's never killed someone for the sake of killing and she doesn't start a fight with someone unprepared for one.
* HiredGuns: Her past as a mercenary involved fighting for and against pirates.
* IHatePastMe: The reason she is searching for the Abbey. [[spoiler:She Awakened past memories of one of her previous incarnations, one who committed terrible crimes. She has heard that the Abbey has a method of erasing memories and wants to use it. Whether or not she actually goes through with it is up to you.]]
* TheLadette: Maneha enjoys nothing more than fighting, drinking and sleeping around with pretty women.
* LaserGuidedAmnesia: [[spoiler:Her true goal in seeking the Abbey of the Fallen Moon is to use its power to rid her of her painful memories of a past life. It depends on the Watcher whether she goes through with it or not.]]
* LuminescentBlush: She "turns a deeper shade of blue" if the Watcher asks point-blank what's her thing with Pallegina.
* NiceGirl: She's perky and friendly to just about everyone, even [[TheFriendNobodyLikes Durance.]] Though she's also clearly trolling him at certain points.
* ProudWarriorRaceGal: An aversion. Her class is barbarian, but she came from a peaceful village in Rauatai, and while she was a mercenary and raider for some forty years, she was in it for the adventure, not the bloodshed.
* RetiredBadass: [[spoiler:If you help her come to terms with her memory instead of erasing it, Maneha settles back down in Rauatai and starts building a life there.]]
* SadClown: She's friendly and makes a lot of jokes, but she tries to hide just how much pain her Awakened memories are causing her.
* ShipTease: Party banter and a direct question from the Watcher implies she has a crush on Pallegina. Pallegina implies that she might be receptive.
* SorryImGay: Her reaction to Kana's attempts to flirt with her. [[IncompatibleOrientation After he finds out]], he tries to be her wingman instead.
* WarriorMonk: She is a Giftbearer of Ondra, and a barbarian/mercenary/pirate raider.
[[/folder]]

!!!''Deadfire'' Party Members

[[folder:Maia Rua]]
!!Maia Rua
-> '''Voiced by:''' Marisha Rey

->''"Captain, I just wanted to say I enjoy these little moments where we negotiate with things that can eat us."''

Maia Rua is an island aumaua ranger whose animal companion, Ishiza, is a bird of prey that can scout outdoor environments both in and out of combat. Like Kana, her brother, she's a loyal Rauataian of Huana ancestry. Her boldness and dedication have earned her an enviable position as a ship captain, which in turn has brought her to Deadfire as part of her country's mission to "civilize" the wild archipelago.
----
* EarlyBirdCameo: Kana mentions his siblings in one of his dialogue trees and recalls Maia fondly.
* NonHumanSidekick: Ishiza, a bird of prey that looks to be ''orlan-sized'' in the concept art.

[[/folder]]

[[folder:Serafen]]
!!Serafen
-> '''Voiced by:''' Creator/LiamOBrien

->''"Unrefined? Begging your pardon, captain, but I be the high fucking model of the gentleman of fortune!"''

Serafen is an orlan cipher/barbarian and a member of the Príncipi sen Patrena, the dominant pirate organization in the region. He was born into slavery and put to work as a rigger and powder monkey since his small size made him ideal for scurrying around ships. During those years, he discovered his talents as a cipher and used them to lure his masters' ship into the path of the Príncipi. Impressed, the pirates offered him a position as one of their infamous "ship hunters", and he in turn found acceptance and freedom among his new comrades. He worries, however, that the growing schism in the Príncipi will destroy the community he has come to love.
----
* BornIntoSlavery: Though he was eventually freed by the Príncipi, earning them his loyalty.
* HandCannon: Rather than using a standard pistol, Serafen comes equipped with a hand mortar; a unique pistol-sized grenade launcher capable of dispatching multiple foes.
* SophisticatedAsHell: He'll have you know that he's the high fucking model of the gentleman of fortune.

[[/folder]]

[[folder:Xoti]]
!!Xoti
-> '''Voiced by:''' Creator/LauraBailey

->''"Sometimes I hear them like a whisper in the back of my mind. All those souls wandering the darkness."''

When Xoti was a young girl, she was one of thousands of Readcerans who came to Deadfire fleeing the devastation that followed the vorlas blight and the Saint's War. Her family, like many others, established themselves as farmers, and she fell in love with the lush jungles and bright beaches of her adopted homeland. She is intrigued by the rumors of Eothas' manifestation, but she fears what that will mean for her fellow expatriates, many of whom followed his previous incarnation into war and defeat.
----
* SinisterScythe: As a follower of Gaun, the aspect of Eothas associated with harvests, she wields a sickle and a lantern.
[[/folder]]

[[folder:Tekēhu]]
!!Tekēhu
-> '''Voiced by:''' Creator/TravisWillingham

->''"If it untangles me from the guild's apron strings, then you can mount me as the figurehead of your fair ship. Our quarters may smell of fish before long, but your crew will be more beautiful by association, I say."''

Tekēhu is the 7th and final companion, a aumaua marine godlike chanter/druid. He is one of the Huana, the native people of Deadfire and is a master of manipulating water for art.
----
* VoluntaryShapeshifter: He can transform into a wereshark.
[[/folder]]

!!!''Deadfire'' Sidekicks

%%[[folder:In General]]
%%!! In General
%%
%%''Deadfire'' adds Sidekicks, optional party members met as {{Non Player Character}}s in various questlines throughout the game. They operate similarly to the companions from Pillars of Eternity 1, lacking the character development, relationship mechanics and story involvement of Deadfire's Companions.
%%----
%%
%%[[/folder]]
%%This strikes me as information that's better suited for the main entry than the character listing, no?

[[folder:Konstanten]]
A mountain dwarf chanter.
[[/folder]]

[[folder:Ydwin]]
!!Ydwin
-> '''Voiced by:''' Creator/AshleyJohnson

->''"I'd not experiment upon myself without relative certainty it would be a success."''

Ydwin, is a pale elf mindstalker (rogue/cipher) with extensive training as an animancer. She was born in a remote, lawless settlement in the White that Wends, where she witnessed the cruelest extremes of kith and nature. Her observations fueled a fascination with animancy, and she eventually made her way to the Vailian Republics to study. She's since become an accomplished master in the field, and advances with luminous adra in the Deadfire have drawn her to the archipelago. Originally a potential 8th companion, Ydwin is one of the potential Sidekicks you can recruit in the ''Deadfire''.
----
* ForScience: She's dedicated to pursuing her studies in animancy--the science of the soul in-universe.
* ProfessorGuineaPig: As her quote shows, she's not above experimenting on herself if she considers the risks acceptable enough.

[[/folder]]

[[folder:Rekke]]
!!Rekke
-> '''Voiced by:''' Creator/SamRiegel

->''"Lap pile kiku? Lakaris? Ke zilas tahun?"''

A storm folk fighter. He does not speak any language known in the Archipelago.
----
* ThePrankster: He amuses himself by playing pranks on other members of the party.
* TheUnintelligible: No one in the party has any idea what language he's speaking, but that doesn't stop Rekke from speaking his mind regardless.
[[/folder]]

[[folder:Fessina]]
!!Fessina
An ocean folk wizard.
[[/folder]]

!!!Cut Party Members

[[folder:Cadegund]]
!! Cadegund

[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/Cadegund_4692.png]]
A priestess of Magran, goddess of war. Wields an arquebus and hammer, and wears Magran's emblem, a bomb, on her breastplate.
----
* ChainmailBikini: Averted. She wears full plate armor that is pretty but functional. An early design emphasized her buxom significantly, however.
* ChurchMilitant: She carries an arquebus and a warhammer and her deity's holy symbol is a ''bomb''...if she doesn't live up to this trope, it will probably still be worth mentioning as an aversion. Remains to be seen...
* DropTheHammer: Switches to a warhammer when forced into melee.
* DummiedOut: In the original Kickstarter pitch, she was planned as a recruitable companion. She seems to have been replaced with Durance in the release version.
%%* LadyOfWar
* TheMusketeer: Arquebus and warhammer.
%%* ReligionIsMagic
%%* WarriorMonk: Western version.
[[/folder]]

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