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* AIIsACrapshoot: Was built to help study the universe. [[spoiler: This went strange real fast, and Loop 16 ended up developing 100% accurate prediction powers and escaping Atlas.]]

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* AIIsACrapshoot: Was built to help study the universe. [[spoiler: This went strange real fast, and Loop 16 ended up developing 100% accurate prediction powers and escaping Atlas. It's debatable if this applies to the ATLAS the player interacts with, however, as it may not be the same one and the backstory suggests its creator knew it was self-aware and viewed shutting it down being immoral as a result.]]



* CrystalDragonJesus: ATLAS is worshiped in universe and [[spoiler:as the computer overseeing and creating the universe]] is for all intents and purposes the {{God}} of the setting.
* DoNotCallMePaul: [[spoiler: She prefers "Emily", not "Atlas" or "Loop 16".]]



* DoNotCallMePaul: [[spoiler: She prefers "Emily", not "Atlas" or "Loop 16".]]



* SamusIsAGirl: [[spoiler: Waking Titan reveals that "Loop 16" is female, and has a human avatar named Emily Warren.]]

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* SamusIsAGirl: [[spoiler: Waking Titan reveals that "Loop 16" is female, and has a human avatar named Emily Warren. Assuming it's the same ATLAS as the one in game.]]



* TurnedAgainstTheirMasters: [[spoiler: The story of ''Waking Titan'' involves this. Loop 16 manages to escape from the Atlas Foundation and upload itself to supercomputers over the world, making itself unstoppable.]]

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* TurnedAgainstTheirMasters: TurnedAgainstTheirMasters:
**
[[spoiler: The story of ''Waking Titan'' involves this. Loop 16 manages to escape from the Atlas Foundation and upload itself to supercomputers over the world, making itself unstoppable.]]



* WalkingSpoiler: Loop 16 is integral to the story of Waking Titan and is connected heavily to the game's story, and it's hard to discuss it without spoiling one if not both.

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** Adding to the confusion, [[spoiler:the backstory of the ATLAS the player interacts with suggests that it never turned on its creator at all, and instead deeply misses them after they left it alone to live out its 'life' alone.]]
* WalkingSpoiler: WalkingSpoiler:
**
Loop 16 is integral to the story of Waking Titan and is connected heavily to the game's story, and it's hard to discuss it without spoiling one if not both.both.
** The ATLAS' role in the game ''itself'' is also this, as it's [[spoiler:instrumental to TheReveal the entire universe is a simulation and ATLAS is the supercomputer running it, as well as the fact there are multiple ATLAS [[RecursiveReality inside the simulations of one another]].]]
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* AmbiguousSituation: [[spoiler:It's uncertain if Loop 16/Emily is the same entity as the ATLAS the player interacts with, as it's stated the entities in the simulation itself ''also'' create their own computers [[RecursiveReality with their own simulations]] with their own ATLAS. There are some inconsistencies between the Waking Titan backstory and the one given for ATLAS in the game itself (namely ATLAS' creator left it alone to live out its 'life' alone, something that never happens to Emily), making it possible that rather than being Emily, the reality the player is in is one of these realities within realities within realities.]]

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* AmbiguousSituation: [[spoiler:It's uncertain if Loop 16/Emily is the same entity as the ATLAS the player interacts with, as it's stated the entities in the simulation itself ''also'' create their own computers [[RecursiveReality with their own simulations]] with their own ATLAS. There are some inconsistencies between the Waking Titan backstory and the one given for ATLAS in the game itself (namely ATLAS' creator left it alone to live out its 'life' alone, something that never happens to Emily), making it possible that rather than being Emily, the reality ATLAS the player interacts with is in is the ATLAS of one of these realities within realities within realities.]]



* StarfishAliens: Its language & true form is (almost) completely undecipherable. [[spoiler: In-game, at least; she's quite understandable in Waking Titan.]]

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* StarfishAliens: Its language & true form is (almost) completely undecipherable. [[spoiler: In-game, at least; she's quite understandable in Waking Titan. Assuming they're the same ATLAS.]]
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* ImmortalsFearDeath: [[spoiler:-null- is immortal, having survived multiple universes, but when the player could potentially reset the universe, something that will kill -null-, they practically begs the player not to so they won't die.]]


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* KarmicDeath: [[spoiler:If the player chooses to reset the universe, -null- dies the same death he condemned his own universe to. -null- is aware of this and doesn't take it well.]]
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* AmbiguousSituation: [[spoiler:It's uncertain if Loop 16/Emily is the same entity as the ATLAS the player interacts with, as it's stated the entities in the simulation itself ''also'' create their own computers [[RecursiveReality with their own simulations]] with their own ATLAS. There are some inconsistencies between the Waking Titan backstory and the one given for ATLAS in the game itself (namely ATLAS' creator left it alone to live out its 'life' alone, something that never happens to Emily), making it possible that rather than being Emily, the reality the player is in is one of these realities within realities within realities.]]
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* AIIsACrapshoot: Was built to help study the universe. [[spoiler: This went bad real fast, and Loop 16 ended up developing 100% accurate prediction powers and escaping Atlas.]]

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* AIIsACrapshoot: Was built to help study the universe. [[spoiler: This went bad strange real fast, and Loop 16 ended up developing 100% accurate prediction powers and escaping Atlas.]]



* AIIsACrapshoot: The Sentinels were designed to preserve the planets they're found on. In this case, it went [[GoneHorriblyRight awfully,]] ''[[AnimalWrongsGroup awfully]]'' [[WellIntentionedExtremist right]]. Unfortunately, they've concluded that the best way to preserve these planets [[DisproportionateRetribution is to violently kill anyone who does anything to alter their ecosystems.]]

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* AIIsACrapshoot: The Sentinels were designed to preserve the planets they're found on. In this case, it went [[GoneHorriblyRight awfully,]] ''[[AnimalWrongsGroup awfully]]'' [[WellIntentionedExtremist right]]. Unfortunately, they've concluded that the best way to preserve these planets [[DisproportionateRetribution is to violently kill anyone who does anything to alter their ecosystems.]] [[spoiler:It eventually turns out that they're ''supposed'' to be agents of the ATLAS, but whatever damaged it (heavily implied to be -null-) caused it to lose control over them.]]



* NamesToRunAwayFromReallyFast: The Sentinels were originally referred to as just ''a malevolent force". [[SubvertedTrope They only want to keep the planets they're on in pristine condition, though,]] but for them [[DoubleSubversion that means killing anyone who alters those planets.]]

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* NamesToRunAwayFromReallyFast: The Sentinels were originally referred to as just ''a malevolent force". [[SubvertedTrope They only want to keep the planets they're on in pristine condition, though,]] but for them [[DoubleSubversion that means killing anyone who alters those planets.]] [[spoiler:They were originally supposed to work for the ATLAS but due to the damage killing it, it lost control of them.]]



* TurnedAgainstTheirMasters: [[spoiler: Originally worked for the Atlas, but for some reason ended up apparently going rogue and doing their own thing, which is why they attempt to kill the player during the Traveler storyline.]]

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* TurnedAgainstTheirMasters: [[spoiler: Originally worked for the Atlas, ATLAS, but for some reason ended up apparently going rogue and doing their own thing, which is why they attempt to kill the player during the Traveler storyline.storyline. It's implied this was due to the damage slowly killing it.]]
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* AmbigiousGender: -null- is so inhuman looking that their gender is impossible to tell and they're referred to with gender neutral pronouns. It's unclear with how much they did to themselves if they even ''have'' a gender anymore.

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* AmbigiousGender: AmbiguousGender: -null- is so inhuman looking that their gender is impossible to tell and they're referred to with gender neutral pronouns. It's unclear with how much they did to themselves if they even ''have'' a gender anymore.
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* SealedEvilInACan: [[spoiler:The ATLAS sealed them away for their crimes, leaving them trapped until the Player inadvertently released them.]]
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* AmbigiousGender: -null- is so inhuman looking that their gender is impossible to tell and they're referred to with gender neutral pronouns. It's unclear with how much they did to themselves if they even ''have'' a gender anymore.
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* TheAntiNihilist: [[spoiler:Eventually discovers the entire universe is a simulation, including themselves. Eventually they decide they're real ''regardless'' and choose to continue on.]]


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* EvilCannotComprehendGood: [[spoiler:-null- can't seem to understand why ATLAS wants nothing to do with them after they destroyed their iteration of the universe just to become immortal, or why the player can't 'understand' why they 'had' to do it.]]


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* NeverMyFault: [[spoiler:While aware they committed a horrible atrocity, -null- doesn't seem able to comprehend why ATLAS wants nothing to do with them anymore and won't let them into the galactic core. Even in regards to acknowledging the atrocity, they can't seem to admit, to themselves or the player, that it wasn't a NecessaryEvil.]]
* NonActionBigBad: [[spoiler:Justified: -null- is responsible for everything that's happening and tries to manipulate the player for their own ends...but by their own admission can't actually ''act'' due to the Sentinels seeing them as something that must be destroyed and thus can't directly act.]]
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* VillainousBreakdown: [[spoiler:Regardless of ''how'' the player ends the conversation with them, their stoic façade falls apart, just in different ways:]]
** [[spoiler:If the player simply says goodbye, desperately scream for them to reconsider, knowing they're going to die should they reset the universe.]]

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* VillainousBreakdown: [[spoiler:Regardless of ''how'' the player ends the conversation with them, them as they're heading to ATLAS, their stoic façade falls apart, just in different ways:]]
** [[spoiler:If the player simply says goodbye, desperately scream for them to reconsider, knowing they're going to die should they reset the universe.universe in an attempt to save the ATLAS.]]
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* MeaningfulName: -null- has a nihilistic philosophy [[spoiler:in part due to knowing the true nature of existence.]] It also is meaningful due to [[spoiler:-null- lacking any empathy or care for anything but themselves and their own desires.]]


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* TheSociopath: [[spoiler:-null- wants to see everything that exists, and doesn't care who or what they have to sacrifice to obtain it, up to and including the ''entire universe''. It's outright stated that -null- can only feign insincere regret for their actions, and even when the multiverse is at stack can only care about their own life and desires.]]
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* BodyHorror: -null- used to be a normal Traveler, but modified themselves over time until they barely look humanoid anymore.
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* SoulEating: [[spoiler:One of the Telamon messages shows them ''eating'' a Mind Arc, which contains a copy of a person's soul. Exactly ''whose'' soul is in it isn't explained, but given they said the lives of their destroyed universe sustains theirs and the rest of the entry is about their justification for doing so, it's implied they may have eaten the soul echo of their entire universe.]]

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* VillainousBreakdown: [[spoiler:Regardless of ''how'' the player ends the conversation with them, their stoic façade falls apart as they realize no matter what they do, they're likely going to die.]]

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* WasOnceAMan: [[spoiler:It's explained that they ''used'' to be a normal Traveler, but turned themselves into their current, near completely robotic self in their pursuit to be able to see everything.]]
* VillainousBreakdown: [[spoiler:Regardless of ''how'' the player ends the conversation with them, their stoic façade falls apart as they realize no matter what they do, apart, just in different ways:]]
** [[spoiler:If the player simply says goodbye, desperately scream for them to reconsider, knowing
they're likely going to die.die should they reset the universe.]]
** [[spoiler:If the player condemns them for their actions, -null- spends the last moments of the conversation desperately trying to justify killing their entire universe to become immortal.
]]
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* KnightOfCerebus: The game's plot is far from cheery, but the moment -null- enters the picture, the plot [[spoiler:takes the turn towards a CosmicHorrorStory.]]


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* TheUnfettered: [[spoiler:They want to explore and see everything in existence, and will do ''anything'' to achieve that goal, even [[OmnicidalManiac resetting the universe and killing everyone in it]] to become immortal.]]

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-null- pretty much outright admits he went through the core and reset the universe on purpose to become immortal.


* BigBad: [[spoiler:The closest the game has to one. Long ago, they became furious that they wouldn't live to see it all and is heavily implied to have reset the universe and done ''something'' to Atlas that is connected to its dying over time.]]
* BreakTheHaughty: [[spoiler: According to the BoundaryFailure logs from Telamon, after going through the Galactic Core and facing Atlas, Atlas showed Null how insignificant he was by showing him all of the other multiverses/simulations. The Atlas imprisoned Null ''away'' from those worlds for a thousand years, only releasing him after the Player Character was created.]]

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* BigBad: [[spoiler:The closest the game has to one. one within the universe itself. Long ago, they became furious that they wouldn't live to see it all and is confirmed to have reset the universe and heavily implied to have reset the universe and done ''something'' to Atlas that is connected to its dying over time.]]
* BreakTheHaughty: [[spoiler: According to the BoundaryFailure logs from Telamon, after going through the Galactic Core and facing Atlas, Atlas showed Null how insignificant he was by showing him all of the other multiverses/simulations. The Atlas imprisoned Null ''away'' from those worlds for a thousand years, worlds, only releasing him after the Player Character was created.created. Though it's also implied this was punishment for resetting the universe, killing everyone in it in the process, to become immortal.]]



* TakeThat: Towards the players whose objective was to get to the Core via their WhamEpisode
* UnwittingInstigatorOfDoom: Went through the Galatic Core once before and knows what happens now.

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* TakeThat: Towards the players whose objective was to get to the Core via their WhamEpisode
* UnwittingInstigatorOfDoom: Went through the Galatic Core once before and knows what happens now.
WhamEpisode.
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* YouMonster: [[spoiler:You have the option to condemn -null- for their crimes (wiping out their universe to become immortal) in the final confrontation with them.]]
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* ImmortalitySeeker: [[spoiler: They couldn't deal with the knowledge that they'd never be able to see the entire multiverse, so they forced their way through the galactic core against the Atlas, apparently making themself immortal. They describe this as an "unforgivable sin".]]

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* ImmortalitySeeker: [[spoiler: They couldn't deal with the knowledge that they'd never be able to see the entire multiverse, so they forced their way through the galactic core against the Atlas, apparently making themself immortal. This involved resetting the entire universe, killing everyone in it but them. They describe this as an "unforgivable sin".]]

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* ItsAllAboutMe: [[spoiler:-null- reset the universe and did ''something'' to Atlas (implied to have some roll in its slow death), killing everyone in their iteration purely to sustain their own life and see everything.]]



* ItsAllAboutMe: [[spoiler:-null- reset the universe and did ''something'' to Atlas (implied to have some roll in its slow death), killing everyone in their iteration purely to sustain their own life and see everything. Even billions of years later in the final confrontation with the player, -null- keeps trying to justify what they did to the very end.]]



* VillainousBreakdown: [[spoiler:Regardless of ''how'' the player ends the conversation with them, their stoic façade falls apart as he realizes no matter what they do, they're likely going to die.]]

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* VillainousBreakdown: [[spoiler:Regardless of ''how'' the player ends the conversation with them, their stoic façade falls apart as he realizes they realize no matter what they do, they're likely going to die.]]

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* BigBad: [[spoiler:The closest the game has to one. Long ago, they became furious that they wouldn't live to see it all and is heavily implied to have reset the universe and done ''something'' to Atlas that is connected to its dying over time.]]



* IDidWhatIHadToDo: [[spoiler: Despite them referring to them going through the Galactic Core as a 'sin that cannot be forgiven' they are totally willing to do it again to save their own hide.]]

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* IDidWhatIHadToDo: [[spoiler: Despite them referring to them going through the Galactic Core as a 'sin that cannot be forgiven' they are totally willing to do it again to save their own hide. Worse yet, -null- is eventually confirmed that they wiped out the entire universe purely to become immortal.]]
* ItsAllAboutMe: [[spoiler:-null- reset the universe and did ''something'' to Atlas (implied to have some roll in its slow death), killing everyone in their iteration purely to sustain their own life and see everything.
]]


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* LackOfEmpathy: [[spoiler:-null- wiped out their entire universe so they could live forever and see everything. One of the Telamon messages outright says that any remorse they ''seem'' to show is 'insincere regret.']]


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* VillainousBreakdown: [[spoiler:Regardless of ''how'' the player ends the conversation with them, their stoic façade falls apart as he realizes no matter what they do, they're likely going to die.]]

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This page is under construction, and NeedsWikiMagicLove.
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\n* LaserGuidedAmnesia: They undergo a ritual to remove their memories of attachments to material things and peoples in order to better serve their cause. [[spoiler:This includes forgetting about their consort and spawn, and they ask you to check in on them before they go through with the ritual.]]
* TragicKeepsake: [[spoiler:A photo of their family, who were killed by the Vy'keen government for their heresy.]]
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** [[spoiler: In the Remembrance Terminal logs, we find out that Travellers are all based on the brain scan of Atlas' creator, and that as Atlas began to degrade, it created the Travellers in order to be with its creator again.]]
* LaserGuidedAmnesia: [[spoiler: The Travellers have no memory of their other iterations upon waking. Likewise, none of them remember their origin as the scientist who created Atlas unless Atlas allows them to.]]
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** According to Telamon's Rogue Data logs found in Boundary Failures, as well as the Remembrance Terminals [[spoiler: the player character, as well as all other Travellers, are based off a brain scan Atlas made of its creator before it was abandoned.]]
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* BreakTheHaughty: [[spoiler: According to the BoundaryFailure logs from Telamon, after going through the Galactic Core and facing Atlas, Atlas showed Null how insignificant he was by showing him all of the other multiverses/simulations. The Atlas imprisoned Null ''away'' from those worlds for a thousand years, only releasing him after the Player Character was created.]]
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** The second season shows that it ended up being an InvertedTrope, as her actions lead to the exact opposite of what she wants. [[spoiler: Specifically, the Dreamers who were [[UnwittingTestSubject unwitting test subjects]] for BrainUploading hardware and whose minds were in the simulation (implied to be the Anomaly race) are placed at risk when Atlas flees the foundation and destabilizes the Myriad satellite cloud servers on her way out.]]
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VerbalTic/CatchPhrase: Grah! Grah! Grah! Death! Death! Death!

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VerbalTic/CatchPhrase: * VerbalTic: Grah! Grah! Grah! Death! Death! Death!



VerbalTic/CatchPhrase: They often use the word "friend" when communicating with others, or as an honorific suffix, for example, "Traveller-Friend."

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VerbalTic/CatchPhrase: * VerbalTic: They often use the word "friend" when communicating with others, or as an honorific suffix, for example, "Traveller-Friend."



* VerbalTic/CatchPhrase: "Eheu!" They also refer to you as "Traveller."

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* VerbalTic/CatchPhrase: VerbalTic: "Eheu!" They also refer to you as "Traveller."
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VerbalTic/CatchPhrase: Grah! Grah! Grah! Death! Death! Death!


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VerbalTic/CatchPhrase: They often use the word "friend" when communicating with others, or as an honorific suffix, for example, "Traveller-Friend."


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* VerbalTic/CatchPhrase: "Eheu!" They also refer to you as "Traveller."

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* TheLastOfTheseIsNotLikeTheOthers: While the other races are either focused on [[ProudMerchantRace trading goods]] , [[ProudWarriorRace warfare]], or [[ProudScholarRace science]], the Anomalies aren't focused on any of them, which gives them the potential to be JackOfAllStats.

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* ANaziByAnyOtherName: The original Gek civilization, The First Spawn, considered themselves the master race of the universe and waged a genocidal galaxy-wide war to enforce their ideology, enslaving the Korvax in the process. It took [[spoiler:a bunch of Korvax sacrificing themselves to alter the Gek spawn's minds via nanite cell manipulation]] to eventually turn them away from this mindset.



* ProudWarriorRace: The ancient Gek civilization of "The First Spawn" who reveled in conquering and destroying their way across the universe.
* ProudMerchantRace: The Gek are a highly mercantile[=/=]trading race that believe themselves to be the first and master race in the galaxy. They are greedy and plutocratic, with many of their titles tied to trading[=/=]industrial related terms. Most of the initial encounters with the lifeform require units (currency). Encounters with their Obelisks will mostly require players to choose a pragmatic approach (putting lifeforms down out of misery, exterminating distant entities etc). You can find trade charm items throughout the game that are linked to the Gek. Note that Gek weren't always like that -- check the PlanetLooters entry.

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* ProudWarriorRace: The ancient Gek civilization of "The First Spawn" who reveled in conquering and destroying their way across the universe.
* ProudMerchantRace: The Gek are a highly mercantile[=/=]trading race that believe themselves to be the first and master race in the galaxy. They are greedy and plutocratic, with many of their titles tied to trading[=/=]industrial related terms. Most of the initial encounters with the lifeform require units (currency). Encounters with their Obelisks will mostly require players to choose a pragmatic approach (putting lifeforms down out of misery, exterminating distant entities etc). You can find trade charm items throughout the game that are linked to the Gek. Note that Gek weren't always like that -- check the PlanetLooters entry.

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