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* BlindWithoutEm: Exaggerated and Justified as her glasses comes with her eyes.

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* BlindWithoutEm: Exaggerated {{Exaggerated}} and Justified {{Justified}} as her glasses comes with her eyes.



* Forshadowing: the costume storage area reveals the Puppets have replacement noses and eyes, and She's a threat when her eyes are detached, [[spoiler: it also is utilized by the Unfriendly Neighbors as an intimidation tactic.]]

to:

* Forshadowing: {{Forshadowing}}: the costume storage area reveals the Puppets have replacement noses and eyes, and She's a threat when her eyes are detached, [[spoiler: it also is utilized by the Unfriendly Neighbors as an intimidation tactic.]]
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* KickTheDog: Played With. It's obvious their treatment, and them leaving, had a profound impact on the Puppets, essentially treating them like living props.[[spoiler: But it does seem like some of them cared more for at least some of the Puppets, such as the Norman in the Shooting Gallery, who one of them didn't mind playing games with. They also didn't seem to have a much of a choice once the Higher-Ups stated that the Puppets were their property, and the cancelation forced them out very quickly, judging by just how much equipment, and leisure activities have been left behind. Them leaving also left the Puppets to see how Mean the rest of the world had become since the War, and that's what actually caused their new hostile behaviors. Played a little straighter in that not one of them cared to ever actually come back to check in on the Puppets in the interveningyears...]]

to:

* KickTheDog: Played With. It's obvious their treatment, and them leaving, had a profound impact on the Puppets, essentially treating them like living props.[[spoiler: But it does seem like some of them cared more for at least some of the Puppets, such as the Norman in the Shooting Gallery, who one of them didn't mind playing games with. They also didn't seem to have a much of a choice once the Higher-Ups stated that the Puppets were their property, and the cancelation forced them out very quickly, judging by just how much equipment, and leisure activities have been left behind. Them leaving also left the Puppets to see how Mean the rest of the world had become since the War, and that's what actually caused their new hostile behaviors. Played a little straighter in that not one of them cared to ever actually come back to check in on the Puppets in the interveningyears...intervening years...]]

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* KickTheDog: Played With. It's obvious their treatment, and them leaving, had a profound impact on the Puppets, essentially treating them like living props.[[spoiler: But it does seem like some of them cared more for at least some of the Puppets, such as the Norman in the Shooting Gallery, who one of them didn't mind playing games with. They also didn't seem to have a much of a choice once the Higher-Ups stated that the Puppets were their property, and the cancelation forced them out very quickly, judging by just how much equipment, and leisure activities have been left behind. Them leaving also left the Puppets to see how Mean the rest of the world had become since the War, and that's what actually caused their new hostile behaviors.]]

to:

* KickTheDog: Played With. It's obvious their treatment, and them leaving, had a profound impact on the Puppets, essentially treating them like living props.[[spoiler: But it does seem like some of them cared more for at least some of the Puppets, such as the Norman in the Shooting Gallery, who one of them didn't mind playing games with. They also didn't seem to have a much of a choice once the Higher-Ups stated that the Puppets were their property, and the cancelation forced them out very quickly, judging by just how much equipment, and leisure activities have been left behind. Them leaving also left the Puppets to see how Mean the rest of the world had become since the War, and that's what actually caused their new hostile behaviors. Played a little straighter in that not one of them cared to ever actually come back to check in on the Puppets in the interveningyears...]]


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* NoNameGiven: Averted, despite not being said aloud, their dog bowls list their names as Scraps (left doghouse), Flooper (middle) and Mahoney (right).
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* UniqueEnemy: [[spoiler:Two particular, peculiar, variants of these puppets show up during the story. A Gordon that walks into Ray's Workshop rips himself apart in a flurry of shadowy stuffing to split into a crowd of other Gordons, the copies do not show up in the room again and nothing like that happens again. Once you make enough progress, just about to the Gardens, the seemingly inanimate Lenard statue in the entrance plaza comes to life with an electric trill to his voice; unlike the splitting Gordon, the statue is there to stay.]]
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* BloodKnight: downplayed, the only real reason they had to develop weapons was because The Puppets had no grasp of their own strength, and the weapons tend to only knock out the puppets temporarily. However it begins leaning into absurdity when they started developing ''shotguns, grenades and a chaingun.''


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* KickTheDog: Played With. It's obvious their treatment, and them leaving, had a profound impact on the Puppets, essentially treating them like living props.[[spoiler: But it does seem like some of them cared more for at least some of the Puppets, such as the Norman in the Shooting Gallery, who one of them didn't mind playing games with. They also didn't seem to have a much of a choice once the Higher-Ups stated that the Puppets were their property, and the cancelation forced them out very quickly, judging by just how much equipment, and leisure activities have been left behind. Them leaving also left the Puppets to see how Mean the rest of the world had become since the War, and that's what actually caused their new hostile behaviors.]]
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Added DiffLines:

* Forshadowing: the costume storage area reveals the Puppets have replacement noses and eyes, and She's a threat when her eyes are detached, [[spoiler: it also is utilized by the Unfriendly Neighbors as an intimidation tactic.]]


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* OralFixation: hard to notice, but he has a toothpick in his mouth, the artwork in the Garden give him multiple at once.
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* FreudianExcuse: [[spoiler: It becomes clear that Gordon's time in the war took a serious toll on him, turning him into a rough, short-tempered jerk.]]
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* EasterEgg: Using free-Range Mode reveals them all over their version of the set, unmoving but positioned in ways the player will likely never notice. Such as in Windows, clinging to cables, and strung up on clotheslines. Entering one of the doors up there also transitions to the normal version of said set. In another room, an Unfriendly Gordon is hanging off the edge of the Map, making it look like ''he's trying to clamber in.''



** The Amalgam twists it a bit by overlapping dialog akin to what the player has probably been used to hearing in rooms full of normal puppets. All together it's indecipherable, but attacks the monster makes have all the voices grunting as one.

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** The Amalgam twists it a bit by overlapping dialog akin to what the player has probably been used to hearing in rooms full of normal puppets. All together it's indecipherable, but attacks the monster makes and being damaged have all the voices grunting as one.
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Due to centering around a children's show (as well as being an homage to, a certain other cast of [[Series/TheMuppetShow familiar puppets]], My Friendly Neighborhood is full of strange characters to list here as well as some of the staff and humans that accompany them (by that we mean Gordon and the Staff).

to:

Due to centering around a children's show (as well as being an homage to, a certain other cast of [[Series/TheMuppetShow familiar puppets]], My Friendly Neighborhood is full of strange characters to list here as well as some of the staff and humans that accompany them (by that that, we mean Gordon and the Staff).
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** If he has a problem with someone, he will -in no uncertain terms- let them know how irritated he is. His mood only worsens when he finds out just ''how bad'' the Puppets have gotten as he has life-or-death encounters. That being said, should the Player choose to perform actions, the more dangerous Puppets are ironically the ones he tends to share meaningful interactions with, to the point that they are no longer a threat once he does so. [[spoiler:Later gets {{deconstructed|Trope}} as a core part of his CharacterDevelopment is that he realizes, as a man involved in the war, he had to toughen up, but in doing so he closed himself off emotionally and forgot about the lighter side of life in general.]]

to:

** If he has a problem with someone, he will -in no uncertain terms- let them know how irritated he is. His mood only worsens when he finds out just ''how bad'' the Puppets have gotten as he has life-or-death encounters. That being said, should the Player choose to perform actions, the more dangerous Puppets are ironically the ones he tends to share meaningful interactions with, to the point that they are no longer a threat once he does so. [[spoiler:Later gets {{deconstructed|Trope}} as a core part of his CharacterDevelopment is that he realizes, as a man involved in the war, he had to toughen up, but in doing so so, he closed himself off emotionally and forgot about the lighter side of life in general.]]
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-->'''Voiced by:''' Lindsay Sheppard

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-->'''Voiced by:''' Lindsay Sheppard
Creator/LindsaySheppard



-->'''Voiced by:''' Gianni Matragrano

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-->'''Voiced by:''' Gianni Matragrano
Creator/GianniMatragrano



-->'''Voiced by:''' Lindsay Sheppard

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-->'''Voiced by:''' Lindsay Sheppard
Creator/LindsaySheppard



-->'''Voiced by:''' Marissa Lenti, Tom Laflin, Emily Fajardo (The Amalgam)

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-->'''Voiced by:''' Marissa Lenti, Creator/MarissaLenti, Tom Laflin, Emily Fajardo Creator/EmilyFajardo (The Amalgam)
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* HiddenInPlainSight: A giant, seemingly pointless hole in the outdoor area seemingly leads to a storage place for extra props and sets fallen to direpair after cancelation. It's this area where the secret, more traditional horror monsters of the game dwell.

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* HiddenInPlainSight: A giant, seemingly pointless hole in the outdoor area seemingly leads to a storage place for extra props and sets fallen to direpair disrepair after cancelation. It's this area where the secret, more traditional horror monsters of the game dwell.
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** A functioning carboard computer, complete with notes to himself, simple games, controls to some secret rooms, and pictures.

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** A functioning carboard cardboard computer, complete with notes to himself, simple games, controls to some secret rooms, and pictures.
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* CuteButCacophonic: Just as obnoxiously loud as the regular MotorMouth Puppets are, just higher in pitch, which arguably make them ''worse.''

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* CuteButCacophonic: Just as obnoxiously loud as the regular MotorMouth Puppets are, just higher in pitch, which arguably make makes them ''worse.''



* {{Expy}}: Of Cookie Monster, both being larger, googly-eyed puppets who's entire gimmick is a focusing on ravenous eating. With Gobblette, it's more of an in general hunger, and this, coupled with her larger frame, brings to mind the larger "Grackle" full-body Muppet extras who also tended to eat other Muppets in their segments.

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* {{Expy}}: Of Cookie Monster, both being larger, googly-eyed puppets who's whose entire gimmick is a focusing on ravenous eating. With Gobblette, it's more of an in general hunger, and this, coupled with her larger frame, brings to mind the larger "Grackle" full-body Muppet extras who also tended to eat other Muppets in their segments.
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to:

-->'''Voiced by:''' Tom Schalk




A blue sock puppet with red yarn hair and googly eyes. He seems to be the Mascot for The Neighborhood, having designated spaces to pop up from and welcoming Gordon when he arrives and rings the bell at the front desk of the studio. He not hostile per say, but he's strongly passive aggressive about not wanting Gordon to shut down the broadcast tower.

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\n-->'''Voiced by:''' ''WebVideo/{{Arlo}}''

A blue sock puppet with red yarn hair and googly eyes. He seems to be the Mascot for The Neighborhood, having designated spaces to pop up from and welcoming Gordon when he arrives and rings the bell at the front desk of the studio. He He's not hostile per say, but he's strongly passive aggressive passive-aggressive about not wanting Gordon to shut down the broadcast tower.



!Norman, Lilliana, Junebug, Lenard and George

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!Norman, Lilliana, Liliana, Junebug, Lenard and George
-->'''Voiced by:''' Leo Wiggins (Norman), Natalie Roers (Junebug), Joshua Cookingham (Lenard), Kamran Nikhad (George), Erin Blaber (Liliana)




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-->'''Voiced by:''' Lindsay Sheppard




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-->'''Voiced by:''' Paul Greene-Dennis




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-->'''Voiced by:''' E.G. Simmons



[[folder:Goblette]]
!Goblette

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[[folder:Goblette]]
!Goblette
[[folder:Gobblette]]
!Gobblette
-->'''Voiced by:''' Blythe Melin



* {{Expy}}: Of Cookie Monster, both being larger, googly-eyed puppets who's entire gimmick is a focusing on ravenous eating. With Goblette, it's more of an in general hunger, and this, coupled with her larger frame, brings to mind the larger "Grackle" full-body Muppet extras who also tended to eat other Muppets in their segments.

to:

* {{Expy}}: Of Cookie Monster, both being larger, googly-eyed puppets who's entire gimmick is a focusing on ravenous eating. With Goblette, Gobblette, it's more of an in general hunger, and this, coupled with her larger frame, brings to mind the larger "Grackle" full-body Muppet extras who also tended to eat other Muppets in their segments.




to:

-->'''Voiced by:''' Gianni Matragrano




to:

-->'''Voiced by:''' Lindsay Sheppard




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-->'''Voiced by:''' E.G. Simmons




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-->'''Voiced by:''' Marissa Lenti, Tom Laflin, Emily Fajardo (The Amalgam)

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[[foldercontrol]]



[[foldercontrol]]



!!Gordon O'Brian the Maintenance Man

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!!Gordon !Gordon O'Brian the Maintenance Man



!!The ''My Friendly Neighborhood'' Show Staff

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!!The !The ''My Friendly Neighborhood'' Show Staff



!!As a Whole

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!!As !As a Whole



!!Ricky the Sock

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!!Ricky !Ricky the Sock



!!Norman, Lilliana, Junebug, Lenard and George

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!!Norman, !Norman, Lilliana, Junebug, Lenard and George



!!Pearl the Bird

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!!Pearl !Pearl the Bird



!!Ray

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!!Ray
!Ray



!!Hand, Randy and Pig, the Hand Puppets

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!!Hand, !Hand, Randy and Pig, the Hand Puppets



!!Goblette

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!!Goblette
!Goblette



!!The Curtain

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!!The !The Curtain



!!The Pups

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!!The !The Pups



!!Arnold

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!!Arnold
!Arnold



!!The Unfriendly Neighborhood

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!!The !The Unfriendly Neighborhood

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! The Neighborhood

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! The Neighborhood
!The Neighborhood

[[folder:As a Whole]]
!!As a Whole



[[folder:As a whole]]
!!As a Whole:

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[[folder:As a whole]]
!!As a Whole:
----

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(Currently under construction)

----

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(Currently under construction)

----
[[foldercontrol]]



----

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----
[[folder:Gordon]]




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[[/folder]]

[[folder:The Show Staff]]
!!The ''My Friendly Neighborhood'' Show Staff

The crew behind the former hit children's program ''My Friendly Neighborhood''. While none of them appear in-game, notes and letters can be found in the abandoned buildings, detailing the rise and fall of the program.

----

* ParentalAbandonment: In a sense concerning the puppets. When the show was cancelled, the entire crew up and left behind the puppets. [[spoiler:This allowed the puppets to watch TV for the first time, since the handlers would not let them beforehand. Things went downhill from there]].
----
[[/folder]]



[[folder:As a whole]]





!!Ricky

A blue sock puppet with red yarn hair and googly eyes. He seems to be the Mascot for The Neighborhood, having designated spaces to pop up from and welcoming Gordon when he arrives and rings the bell at the front desk of the studio. He not hostile per say, but he's strongly passive aggressive about not wanting Gordon to shut down the broadcast tower.




to:

[[/folder]]

[[folder:Ricky]]
!!Ricky the Sock

A blue sock puppet with red yarn hair and googly eyes. He seems to be the Mascot for The Neighborhood, having designated spaces to pop up from and welcoming Gordon when he arrives and rings the bell at the front desk of the studio. He not hostile per say, but he's strongly passive aggressive about not wanting Gordon to shut down the broadcast tower.

----




to:

----
[[/folder]]

[[folder:The Main Puppets]]





!!Pearl the Bird

A giant pink puppet bird who lacks eyes, blindly wandering about and poking at the Neighborhood Set as her fellow Puppets blather around her. She is nonhostile, but is a constant hazard that will hurt Gordon while blind.




to:

[[/folder]]

[[folder:Pearl]]
!!Pearl the Bird

A giant pink puppet bird who lacks eyes, blindly wandering about and poking at the Neighborhood Set as her fellow Puppets blather around her. She is nonhostile, but is a constant hazard that will hurt Gordon while blind.

----





!! Ray

A large grumpy red puppet who "worked" as host handyman on his portion of The Neighborhood. Tends to try and fix things by smacking them with his wrench, and his temper got him put down in the sewers after the show's cancelation.




to:

[[/folder]]

[[folder:Ray]]
!!Ray

A large grumpy red puppet who "worked" as host handyman on his portion of The Neighborhood. Tends to try and fix things by smacking them with his wrench, and his temper got him put down in the sewers after the show's cancelation.

----





!!Hand, Randy and Pig, the Hand Puppets

Small hand puppets that cling to surfaces with their base (where the hand would usually go), leaping at Gordon when he gets too close to their spot.




to:

[[/folder]]

[[folder:The Hand Puppets]]
!!Hand, Randy and Pig, the Hand Puppets

Small hand puppets that cling to surfaces with their base (where the hand would usually go), leaping at Gordon when he gets too close to their spot.

----





!!Goblette

A big green, toad-like Puppet with a bib and gloves tipped with seasoning shakers, she wanders about the Studios' office/theatre building, and is only concerned on snacking on Gordon when she catches sight of him.




to:

[[/folder]]

[[folder:Goblette]]
!!Goblette

A big green, toad-like Puppet with a bib and gloves tipped with seasoning shakers, she wanders about the Studios' office/theatre building, and is only concerned on snacking on Gordon when she catches sight of him.

----





!!The Curtain

A large, strange living pink stage curtain that drapes itself over the exit of the offices when Gordon gets key items for another building, forcing a fight.




to:

[[/folder]]

[[folder:The Curtain]]
!!The Curtain

A large, strange living pink stage curtain that drapes itself over the exit of the offices when Gordon gets key items for another building, forcing a fight.

----





!!The Pups

A trio of strange six-legged dog puppets that wander around the outside areas of the Studio, in particular the garden, sticking to confined areas around the place in order to try and catch Gordon as he passes by.




to:

[[/folder]]

[[folder:The Pups]]
!!The Pups

A trio of strange six-legged dog puppets that wander around the outside areas of the Studio, in particular the garden, sticking to confined areas around the place in order to try and catch Gordon as he passes by.

----





!!Arnold

A monstrous looking red Puppet with a square shaped head and long arms, who hangs out at his... odd looking... penthouse, up higher in the Hotel. Apparently fancies himself a musician, crudely hammering tones of ''Fur Elise'' on the keys of his favorite piano.




to:

[[/folder]]

[[folder:Arnold]]
!!Arnold

A monstrous looking red Puppet with a square shaped head and long arms, who hangs out at his odd-looking penthouse up higher in the Hotel. Apparently fancies himself a musician, crudely hammering tones of ''Fur Elise'' on the keys of his favorite piano.

----





!! [[spoiler:The Unfriendly Neighborhood]]

[[spoiler:A group of Puppets that took a look at the programming outside the studio, and took it ''hard.'' So hard in fact that they secluded themselves in the absolute deepest part of the studio. While the regular Puppets still mostly hold on to their optimism, it seems this group, as well as their giant, cobbled together apparent leader, dove into full-blown violent insanity.]]




* EyelessFace: [[spoiler:They all - disturbingly - lack eyes, and it's probably [[EyeScream self-inflicted]]. Despite this, they can track Gordon just fine.]]
* FaceRevealingTurn: [[spoiler:Their EstablishingCharacterMoment is the Unfriendly Junebug suddenly seen by Gordon leaning forward against the opposite wall, only to bend backward to show off her NightmareFace. ''The moment'' Gordon looks away and looks back, she's gone. It sets the first of many contrasts with the other Puppets encountered by showing how much they love playing with a victim.]]
* {{Foil}}: [[spoiler:Whereas the normal Puppets above them subvert most of the tropes of MascotHorror, the Unfriendly Neighborhood Puppets play them straight in order to show the logical extreme of what becoming completely "Unfriendly" can entail. These puppets are deliberately mean, and though they seem a little smarter for it, are ultimately worse off when Gordon escapes/prevails over the Amalgam and the normal Puppets go on to live a better life in the true ending.]]
* HiddenInPlainSight: [[spoiler:A giant, seemingly pointless hole in the outdoor area seemingly leads to a storage place for extra props and sets fallen to direpair after cancelation. It's this area where the secret, more traditional horror monsters of the game dwell.]]
* ItCanThink: [[spoiler:They've seemingly developed more than the Puppets that live above them in any case, which is surprising considering they seem to be just as (if not more) isolated. Unlike other Puppets, the Unfriendly Neighbors chase Gordon as a group right off the bat towards a ramp, but stop just short of actually climbing up it. Meaning they ''want'' you to get into the arena with the Amalgam so they can watch. If they see Gordon lay the giant out in the dirt, they don't chase him any further; their biggest member couldn't take Gordon out, so they don't dare to attack him.]]
* MoreTeethThanTheOsmondFamily: [[spoiler:Probably their biggest shared defining feature is the set of distressing human-like teeth they each sport. The normal variants don't have them, so it raises concerning questions about where they came from. The Amalgam has a mouth full of fangs sprouting from a separate part of its main face.]]
* NightmareFace: [[spoiler:The Unfriendly Neighbors each have a dirtied, EyelessFace combined with a toothy SlasherSmile set in their default puppet smiles. The Amalgam, meanwhile, has a more traditional looking series of puppet faces that are stretched around its frame]]
* NothingIsScarier: [[spoiler:How the Amalgam even came into being is never elaborated on.]]
* SlasherSmile: [[spoiler:The Puppets all have big dopey/mindlessly friendly smiles by default, so setting human molars in their mouths is a surefire method of turning that into something much more menacing.]]
* TragicMonster: [[spoiler:Puppets of the studio that became so broken by seeing the "mean" programming of other channels that they started rejecting humanity and kindness entirely, to frankly horrific results.]]
* VoiceOfTheLegion: [[spoiler:The individual corrupted versions of Norman, Junebug, Lilliana, Lenard and George have a reverb to their voices. It makes the already creepy dialog they babble much worse.]]
** [[spoiler:The Amalgam twists it a bit by overlapping dialog akin to what the player has probably been used to hearing in rooms full of normal puppets. All together it's indecipherable, but attacks the monster makes have all the voices grunting as one.]]
* WalkingSpoiler: To put it lightly, their reveal spoils a majorly dark development in the world building of the Studio, as well as some fairly disturbing implications based on how they look, let alone act...

to:

\n[[/folder]]

[[folder:'''**UNMARKED SPOILERS**''' [[spoiler:The Unfriendly Neighborhood]]]]
!!The Unfriendly Neighborhood

A group of Puppets that took a look at the programming outside the studio, and took it ''hard.'' So hard in fact that they secluded themselves in the absolute deepest part of the studio. While the regular Puppets still mostly hold on to their optimism, it seems this group, as well as their giant, cobbled together apparent leader, dove into full-blown violent insanity.

'''All spoilers tags are turned off for this section. Read at your own risk!'''

----

* EyelessFace: [[spoiler:They They all - disturbingly - lack eyes, and it's probably [[EyeScream self-inflicted]]. Despite this, they can track Gordon just fine.]]
fine.
* FaceRevealingTurn: [[spoiler:Their Their EstablishingCharacterMoment is the Unfriendly Junebug suddenly seen by Gordon leaning forward against the opposite wall, only to bend backward to show off her NightmareFace. ''The moment'' Gordon looks away and looks back, she's gone. It sets the first of many contrasts with the other Puppets encountered by showing how much they love playing with a victim.]]
victim.
* {{Foil}}: [[spoiler:Whereas Whereas the normal Puppets above them subvert most of the tropes of MascotHorror, the Unfriendly Neighborhood Puppets play them straight in order to show the logical extreme of what becoming completely "Unfriendly" can entail. These puppets are deliberately mean, and though they seem a little smarter for it, are ultimately worse off when Gordon escapes/prevails over the Amalgam and the normal Puppets go on to live a better life in the true ending.]]
ending.
* HiddenInPlainSight: [[spoiler:A A giant, seemingly pointless hole in the outdoor area seemingly leads to a storage place for extra props and sets fallen to direpair after cancelation. It's this area where the secret, more traditional horror monsters of the game dwell.]]
dwell.
* ItCanThink: [[spoiler:They've They've seemingly developed more than the Puppets that live above them in any case, which is surprising considering they seem to be just as (if not more) isolated. Unlike other Puppets, the Unfriendly Neighbors chase Gordon as a group right off the bat towards a ramp, but stop just short of actually climbing up it. Meaning they ''want'' you to get into the arena with the Amalgam so they can watch. If they see Gordon lay the giant out in the dirt, they don't chase him any further; their biggest member couldn't take Gordon out, so they don't dare to attack him.]]
him.
* MoreTeethThanTheOsmondFamily: [[spoiler:Probably Probably their biggest shared defining feature is the set of distressing human-like teeth they each sport. The normal variants don't have them, so it raises concerning questions about where they came from. The Amalgam has a mouth full of fangs sprouting from a separate part of its main face.]]
face.
* NightmareFace: [[spoiler:The The Unfriendly Neighbors each have a dirtied, EyelessFace combined with a toothy SlasherSmile set in their default puppet smiles. The Amalgam, meanwhile, has a more traditional looking series of puppet faces that are stretched around its frame]]
frame.
* NothingIsScarier: [[spoiler:How How the Amalgam even came into being is never elaborated on.]]
on.
* SlasherSmile: [[spoiler:The The Puppets all have big dopey/mindlessly friendly smiles by default, so setting human molars in their mouths is a surefire method of turning that into something much more menacing.]]
menacing.
* TragicMonster: [[spoiler:Puppets Puppets of the studio that became so broken by seeing the "mean" programming of other channels that they started rejecting humanity and kindness entirely, to frankly horrific results.]]
results.
* VoiceOfTheLegion: [[spoiler:The The individual corrupted versions of Norman, Junebug, Lilliana, Lenard and George have a reverb to their voices. It makes the already creepy dialog they babble much worse.]]
worse.
** [[spoiler:The The Amalgam twists it a bit by overlapping dialog akin to what the player has probably been used to hearing in rooms full of normal puppets. All together it's indecipherable, but attacks the monster makes have all the voices grunting as one.]]
one.
* WalkingSpoiler: To put it lightly, their reveal spoils a majorly dark development in the world building of the Studio, as well as some fairly disturbing implications based on how they look, let alone act...act...
----
[[/folder]]
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* BlindWithoutEm: Exaggerated and Justified as her glasses {{EyelessFace comes with her eyes}}.

to:

* BlindWithoutEm: Exaggerated and Justified as her glasses {{EyelessFace comes with her eyes}}.eyes.
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Is there an issue? Send a MessageReason:
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* EyelessFace: Lacks these as her glasses (which comes with her eyes) are sealed in a vault, and is thus blindly stumbling about the area.

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* EyelessFace: Lacks these as her glasses (which comes with her eyes) are sealed in a vault, vault within stage 4, and is thus blindly stumbling about the area.
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* {{Expy}}: Of Oscar the Grouch, being an irritable character who's only seen from the waist down and who's associated with filth.

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* {{Expy}}: Of Oscar the Grouch, being an irritable character who's only seen from the waist down up and who's associated with filth.

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* {{Expy}}: Of Big Bird, they are both sweetheart GentleGiant birds whose size and stumbling means they're prone to cause unintentional damage.

to:

* BlindWithoutEm: Exaggerated and Justified as her glasses {{EyelessFace comes with her eyes}}.
* EyelessFace: Lacks these as her glasses (which comes with her eyes) are sealed in a vault, and is thus blindly stumbling about the area.
* {{Expy}}: Of Big Bird, they are both sweetheart GentleGiant birds whose size and stumbling means mean they're prone to cause unintentional damage.



* NonMaliciousMonster: Easily one of the largest puppets in the studio and quite intimidating despite her colorful appearance. It initially looks like she's deliberately patrolling Stage 4 for some reason and that she's aggressive if you get too close... but keep observing Pearl and it becomes clear that she's unable to see and is trying to find something. Once she receives her eyes, she calms down and will not bother Gordon any more.


to:

* NonMaliciousMonster: Easily one of the largest puppets in the studio and quite intimidating despite her colorful appearance. It initially looks like she's deliberately patrolling Stage 4 for some reason and that she's aggressive if you get too close... but keep observing Pearl and it becomes clear that she's unable to see and is trying to find something. Once she receives her eyes, she calms down and will not bother Gordon any more.

anymore.

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* KillerBearHug: The puppets' primary method of attack is to wrap their arms around Gordon and squeeze as if they are trying to crush him to death. However, the puppets aren't actually aware of what they're doing, they are so desperate and overexcited for human company that they've forgotten their own strength and how to respect personal space.

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** A functioning computer, complete with notes to himself, simple games, controls to some secret rooms, and pictures.

to:

** A functioning carboard computer, complete with notes to himself, simple games, controls to some secret rooms, and pictures.



* {{Expy}}: An unholy-looking [[CompositeCharacter cross between]] Animal of the Muppets (a gutteral sounding, wild musician who can only exclaim single words), and Elmo from Sesame Street (a childlike sensibility, a piano player and lives in a space akin to the set of ''Elmo's World''). His legless nature, long arms and love of classical music in particular also brings to mind Rowlf the Dog.
* HiddenDepths: He's a wild Puppet who doesn't look particularly bright or reasonable, but his "Imagination Penthouse" section has the heaviest puzzle elements in the game, with multiple aspects locking you out of progression until you figure out what to do.
** Apart from his main set, which has things such as a functioning cardboard computer, and a ''study'', there's a whole back area with a pool, art gallery and "outdoor" patio area that he's implied to have made ''himself'' over the years with the extra space behind these initial rooms.

to:

* {{Expy}}: An unholy-looking [[CompositeCharacter cross between]] Animal of the Muppets ''Franchise/TheMuppets'' (a gutteral guttural sounding, wild musician who can only exclaim single words), words and prefers to hammer at their instrument), and Elmo from Sesame Street ''Series/SesameStreet'' (a childlike sensibility, a piano player and lives in a space akin to the set of ''Elmo's World''). His legless nature, long arms and love of classical music in particular also brings to mind Rowlf the Dog.
* HiddenDepths: HiddenDepths:
**
He's a wild Puppet who doesn't look particularly bright or reasonable, but his "Imagination Penthouse" section has the heaviest puzzle elements in the game, with multiple aspects locking you out of progression until you figure out what to do.
** Apart from his main set, which has things such as a functioning ''functioning cardboard computer, computer'' and a ''study'', there's a whole back area with a pool, art gallery and "outdoor" patio area that area... all of which he's implied to have made ''himself'' over the years with the extra space behind these initial rooms.



[[spoiler:A group of Puppets that took a look at the programming outside the studio, and took it ''hard.'' So hard in fact that they secluded themselves in the absolute deepest part of the studio. While the regular Puppets still mostly hold on to their optimism, it seems this group, as well as their giant, cobbled together apparent leader, dove into full blown violent insanity.]]

to:

[[spoiler:A group of Puppets that took a look at the programming outside the studio, and took it ''hard.'' So hard in fact that they secluded themselves in the absolute deepest part of the studio. While the regular Puppets still mostly hold on to their optimism, it seems this group, as well as their giant, cobbled together apparent leader, dove into full blown full-blown violent insanity.]]



* ItCanThink: [[spoiler:They've seemingly developed more than the Puppets that live above them in any case, which is surprising considering they seem to be just as (if not more) isolated. Unlike other Puppets, the Unfriendly Neighbors chase Gordon as a group right off the bat towards a ramp, but stop just short of actually climbing up it. Meaning they ''want'' you to get into the arena with the Amalgam so they can watch. If they see Gordon lay the giant out in the dirt, they don't chase him any further.]]

to:

* ItCanThink: [[spoiler:They've seemingly developed more than the Puppets that live above them in any case, which is surprising considering they seem to be just as (if not more) isolated. Unlike other Puppets, the Unfriendly Neighbors chase Gordon as a group right off the bat towards a ramp, but stop just short of actually climbing up it. Meaning they ''want'' you to get into the arena with the Amalgam so they can watch. If they see Gordon lay the giant out in the dirt, they don't chase him any further.further; their biggest member couldn't take Gordon out, so they don't dare to attack him.]]

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* ExperiencedProtagonist: [[spoiler:Is a war veteran, heavily implied to have fought in the Vietnam War, and earned a Purple Heart, meaning he is at least someone capable of operating while injured already. As a result, once he adapts to the living puppets, he quickly shows NervesOfSteel and a GenreSavvy awareness of potential dangers.]]

to:

* ExperiencedProtagonist: [[spoiler:Is a war veteran, heavily implied to have fought in the Vietnam War, and earned a Purple Heart, meaning he is at least someone capable of operating while injured already. As a result, once he adapts to the living puppets, puppets and finds weapons to fight back with, he quickly shows NervesOfSteel and a GenreSavvy awareness of potential dangers.]]



* KnightInSourArmor: [[spoiler:Having fought in TheGreatOffscreenWar will result in you being kind of a sour jerk, but choosing to do the sidequests will reveal Gordon is still a kind, empathetic, and forgiving man even under his trauma.]]
* JerkWithAHeartOfGold: If he has a problem with someone, he will -in no uncertain terms- let them know how irritated he is. His mood only worsens when he finds out just ''how bad'' the Puppets have gotten as he has life-or-death encounters. That being said, should the Player choose to perform actions, the more dangerous Puppets are ironically the ones he tends to share meaningful interactions with, to the point that they are no longer a threat once he does so. [[spoiler:Later gets {{deconstructed|Trope}} as a core part of his CharacterDevelopment is that he's realizing, as a man involved in the war, he had to toughen up, but in doing so, he closed himself off emotionally and forgot about the lighter side of life in general.]]
** A puzzle requires him to play a board game with a creepy slumped-over Norman at a shooting gallery lounge, he notes that he actually looks like fun, and doesn't get too upset if the Norman in question [[DisproportionateRetribution slaps the crap out of him for breaking a rule or losing. Which can ''kill him'' eventually.]]

to:

* KnightInSourArmor: [[spoiler:Having fought in TheGreatOffscreenWar will result in you being kind of a sour jerk, but choosing to do the sidequests will reveal Gordon is still a kind, empathetic, and forgiving man even under his trauma.]]
* JerkWithAHeartOfGold:
JerkWithAHeartOfGold:
**
If he has a problem with someone, he will -in no uncertain terms- let them know how irritated he is. His mood only worsens when he finds out just ''how bad'' the Puppets have gotten as he has life-or-death encounters. That being said, should the Player choose to perform actions, the more dangerous Puppets are ironically the ones he tends to share meaningful interactions with, to the point that they are no longer a threat once he does so. [[spoiler:Later gets {{deconstructed|Trope}} as a core part of his CharacterDevelopment is that he's realizing, he realizes, as a man involved in the war, he had to toughen up, but in doing so, so he closed himself off emotionally and forgot about the lighter side of life in general.]]
** A puzzle requires him to play a board game with a creepy slumped-over Norman at a shooting gallery lounge, but he notes that he actually looks like fun, and doesn't get too upset if the Norman in question [[DisproportionateRetribution slaps the crap out of him for breaking a rule or losing. Which can ''kill him'' eventually.]]
* KnightInSourArmor: [[spoiler:Having fought in TheGreatOffscreenWar will result in you being kind of a sour jerk, but choosing to do the sidequests will reveal Gordon is still a kind, empathetic, and forgiving man even under his trauma, something that also surprises him.
]]



* TakeThisJobAndShoveIt: [[spoiler:In the best ending, he's fired by his boss for having not only not torn down the antenna, but actively become the producer for the rebooted Neighborhood show. He couldn't care less.]]

to:

* TakeThisJobAndShoveIt: [[spoiler:In the best ending, he's fired by his boss for having not only not torn down the antenna, but actively become becoming the producer for the rebooted Neighborhood show. He couldn't care less.]]



* AndCallHimGeorge: Upon inspecting their "attacks", it's clear that they're really just trying to give Gordon an honest-to-god hug but have gone so long without human interaction that they don't realize how unnecessarily rough they're being.

to:

* AndCallHimGeorge: Upon inspecting their "attacks", it's clear that they're all really just trying to give Gordon an honest-to-god hug but have gone so long without human interaction that they don't realize how unnecessarily rough they're being.



** Most Mascot monsters of the genre are animal-like predators who are deceptively cunning tactics. The Puppets, by contrast, tend to be pretty inattentive and simply run at and attack the player. While they sometimes enter rooms in unexpected ways and can successfully pull off a JumpScare, they are consistently UnskilledButStrong, with their main threat being able to get back up and reposition themselves when you leave a room.
** Mascot monsters are usually hostile by anger, vengeance, or outright madness and tend to be unreasonable. They also tend to have some kind of leader or driving force. [[spoiler:While the Puppets are certainly weird, they're more like children who don't know how to take care of themselves. They are aimless, but can learn if someone properly interacts with them. While they have a "leader", Ricky, he's [[OnlySaneMan the least hostile and sanest by far]] and his interaction with Gordon is largely trying to find a middle ground while explaining their goal is simply to get on the air. Their violent ramblings and behavior are made-up and/or learned and re-enacted so they can be accepted. Which is why they are rebroadcasting themselves over established showslots.]]

to:

** Most Mascot monsters of the genre are animal-like predators who are deceptively cunning tactics. The Puppets, by contrast, tend to be pretty inattentive and simply run at and attack the player. While they sometimes enter rooms in unexpected ways and can successfully pull off a JumpScare, they are consistently UnskilledButStrong, with their main threat being their numbers and being able to get back up and reposition themselves when you leave a room.
** Mascot monsters are usually hostile by anger, vengeance, or outright madness and tend to be unreasonable. They also tend to have some kind of leader or driving force. [[spoiler:While the Puppets are certainly weird, they're more like children who don't know how to take care of themselves. They are aimless, but can learn if someone properly interacts with them. While they have a "leader", Ricky, he's [[OnlySaneMan the least hostile and sanest by far]] and his interaction interactions with Gordon is are largely trying to find a middle ground while explaining their goal is simply to get back on the air. Their violent ramblings and behavior are made-up and/or learned and re-enacted so they can be accepted.accepted by people again. Which is why they are rebroadcasting themselves over established showslots.]]



* ObliviouslyEvil: Arguably their defining characteristic is that they don't realize how unsettling they act or how strong they are. Most of them are just trying to give Gorden a simple ''hug'' but are so rough about it that he has to fight them off and/or bind them. [[spoiler: It's implied that a lot of this because they are trying to be as relevant as the "mean" things they see on TV. The ones that embrace this completely, completely avert this, and lurk in the Unfriendly Neighborhood.]]

to:

* ObliviouslyEvil: Arguably their defining characteristic is that they don't realize how unsettling they act or how strong they are. Most of them are just trying to give Gorden Gordon a simple ''hug'' but are so rough about it that he has to fight them off and/or bind them. [[spoiler: It's implied that a lot of this because they are trying to be as relevant as the "mean" things they see on TV. The ones that embrace this completely, completely avert this, and lurk in the Unfriendly Neighborhood.]]



* {{Expy}}: To Kermit the Frog, as the first of many Jim Henson Puppet expies in the game, it's suitable despite being a sock puppet. He's the ultimately Optimistic face of the franchise (appearing the most on posters), genuinely friendly, though passive aggressive and a DeadpanSnarker when frustrated, and has a love for his friends and performing.
* InnocentlyInsensitive: While well meaning, Gordon's persistence at doing his job leads to Ricky getting more and more snarky, which reaches a tipping point in the Studios' Gardens when [[spoiler:he compares Gordon, a former participant in a horrific War, to a bloodthirsty G.I. while accosting him for being violent. Gordon, rightfully, shoots at him for it.]] Even when on better terms his childish way of speaking sometime makes Gordon think he's mocking him when he's really not.

to:

* {{Expy}}: To Kermit the Frog, as the first of many Jim Henson Puppet expies in the game, it's suitable despite being a sock puppet. He's the ultimately ultimate Optimistic face of the franchise (appearing the most on posters), genuinely friendly, though passive aggressive and a DeadpanSnarker when frustrated, and has a love for his friends and performing.
* InnocentlyInsensitive: While well meaning, Gordon's persistence at doing his job leads to Ricky getting more and more snarky, which reaches a tipping point in the Studios' Gardens when [[spoiler:he compares Gordon, a former participant in a horrific War, to a bloodthirsty G.I. looking for a village to attack while accosting lambasting him for being violent. Gordon, rightfully, a violent bully. Gordon rightfully loses his temper and shoots at him Ricky for it.]] Even when on better terms terms, his childish way of speaking sometime makes Gordon think he's mocking him when he's really not.



* WellIntentionedExtremist: [[spoiler:Ricky truly believes that the world has gone too mean and needs My Friendly Neighborhood's guidance so everyone can be happy. This also explains why Ricky wants to tell Gordon to not disconnect the antenna.]]

to:

* WellIntentionedExtremist: [[spoiler:Ricky truly believes that the world has gone too mean and needs My Friendly Neighborhood's guidance so everyone can be happy. happy and nice to each other again. This also explains why Ricky wants to tell keeps telling Gordon to not disconnect the antenna.]]



* {{Cloudcuckoolander}}: As a result of their isolation, they have some bizarrely violent strings of thought running through their heads

to:

* {{Cloudcuckoolander}}: As a result of their isolation, they have some bizarrely violent strings of thought running through their headsheads.



* HellIsThatNoise: When not talking or humming they make odd, slurpy breath like noises. It could be inferred that they were sleeping, if they didn't detect Gordon as they normally do.
* IronButtMonkey: Since they are the most consistent obstacle, they are often the ones getting sent flying like ragdolls once knocked out, however by the time you re-enter the room, they will be standing again no worse for wear. Normans and Leonards in particular get it the worst of the bunch.
* JumpScare: Quite good at it, despite by all accounts ''not meaning to do it.'' aside from events, it's sometimes tough to gauge how far you reach and when they will detect you from behind. It leads to players getting too close and the puppet snapping into getting a free hit on them.

to:

* HellIsThatNoise: When not talking or humming they make odd, slurpy breath like breath-like noises. It could be inferred that they were sleeping, if they didn't detect Gordon as they normally do.
* IronButtMonkey: Since they are the most consistent obstacle, they are often the ones getting sent flying like ragdolls once knocked out, however out... however, by the time you re-enter the room, they will be standing again no worse for wear. Normans and Leonards in particular get it the worst of the bunch.
bunch, being the ones typically stuffed into lockers or otherwise left in pieces.
* JumpScare: Quite good at it, despite by all accounts ''not meaning to do it.'' aside Aside from events, it's sometimes tough to gauge how far you reach and when they will detect you from behind. It leads to players getting too close and the puppet snapping into getting a free hit on them.



* {{Expy}}: Of Big Bird, they are both sweetheart GentleGiant birds who's size and stumbling means theyre prone to cause damages.
* GentleGiant: Is non hostile by default, and while she wonders around feeling things, she's not drawn to your noise in particular, and does not attack Gordon on-sight. Even when Gordon accidentally upsets her a little, the most that happens is that she let's out an offended chirp before he apologizes for the remark.


to:

* {{Expy}}: Of Big Bird, they are both sweetheart GentleGiant birds who's whose size and stumbling means theyre they're prone to cause damages.
unintentional damage.
* GentleGiant: Is non hostile by default, default and while she wonders wanders around feeling things, she's not drawn to your noise in particular, and does not attack Gordon on-sight. Even when Gordon accidentally upsets her a little, the most that happens is that she let's out an offended chirp before he apologizes for the remark.

remark.
* NonMaliciousMonster: Easily one of the largest puppets in the studio and quite intimidating despite her colorful appearance. It initially looks like she's deliberately patrolling Stage 4 for some reason and that she's aggressive if you get too close... but keep observing Pearl and it becomes clear that she's unable to see and is trying to find something. Once she receives her eyes, she calms down and will not bother Gordon any more.




* HiddenDepths: Implied that he actually dislikes being surrounded by the sewage, and that part of the reason that he defaulted to wacking with his wrench is that he was unsure of how to actually fix things, losing himself to frustration and panic.
* PercussiveMaintenance: His preferred method of trying to fix things is to wack them with his wrench. Notably the script for an episode that's supposed to teach him not to do this is beside his stage, which means that it either went unaired, or he didn't learn the lesson. [[spoiler:Once Gordon gets the means to fix the pump for the sewer and turns the valve that washes away the nearby sewage, it seems Ray finally understands there are other ways to fix problems, contemplatively turning the valve handle.]]

to:

* HiddenDepths: Implied It's implied that he actually dislikes being surrounded by the sewage, sewage in his area, and that part of the reason that he defaulted defaults to wacking whacking with his wrench is that he was is unsure of how to actually fix things, losing himself to frustration and panic.
* PercussiveMaintenance: His preferred method of trying to fix things is to wack whack them with his wrench. Notably the script for an episode that's supposed to teach him not ''not to do this on everything'' is beside his stage, which means that it either went unaired, or he didn't learn the lesson. [[spoiler:Once Gordon gets the means to fix the pump for the sewer and turns the valve that washes away the nearby sewage, it seems Ray finally understands there are other ways to fix problems, contemplatively turning the valve handle.]]

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* {{Expy}}: To Kermit the Frog, as the first of many Jim Henson Puppet expies in the game, its suitable despite being a sock puppet. He's the ultimately Optimistic face of the franchise (appearing the most on posters, genuinely friendly, though passive aggressive and a DeadpanSnarker when frustrated, and has a love for his friends and performing).
* InnocentlyInsensitive: While well meaning, Gordon's persistence at doing his job leads to Ricky getting more and more snarky, which reaches a tipping point in the Studios' Gardens when [[spoiler: he compares Gordon, a former participant in a horrific War, to a bloodthirsty G.I. while accosting him for being violent. Gordon, rightfully, shoots at him for it.]] Even when on better terms his childish way of speaking sometime makes Gordon think he's mocking him when he's really not.
* OnlySaneMan: He's Childish in his dialog, and downplays how dangerous the Studio is constantly, but he's also the only Puppet that converses with people on a level other than chattering nonsense or indecipherable noises, and mostly is trying to reason with Gordon.
* WellIntentionedExtremist: [[spoiler: Ricky truly believes that the world has gone too mean and needs My Friendly Neighborhood's guidance so everyone can be happy. This also explains why Ricky wants to tell Gordon to not disconnect the antenna.]]

to:

* {{Expy}}: To Kermit the Frog, as the first of many Jim Henson Puppet expies in the game, its it's suitable despite being a sock puppet. He's the ultimately Optimistic face of the franchise (appearing the most on posters, posters), genuinely friendly, though passive aggressive and a DeadpanSnarker when frustrated, and has a love for his friends and performing).
performing.
* InnocentlyInsensitive: While well meaning, Gordon's persistence at doing his job leads to Ricky getting more and more snarky, which reaches a tipping point in the Studios' Gardens when [[spoiler: he [[spoiler:he compares Gordon, a former participant in a horrific War, to a bloodthirsty G.I. while accosting him for being violent. Gordon, rightfully, shoots at him for it.]] Even when on better terms his childish way of speaking sometime makes Gordon think he's mocking him when he's really not.
* OnlySaneMan: He's Childish childish in his dialog, and downplays how dangerous the Studio is constantly, but he's also the only Puppet that converses with people on a level other than chattering nonsense or indecipherable noises, and mostly is trying to reason with Gordon.
* WellIntentionedExtremist: [[spoiler: Ricky [[spoiler:Ricky truly believes that the world has gone too mean and needs My Friendly Neighborhood's guidance so everyone can be happy. This also explains why Ricky wants to tell Gordon to not disconnect the antenna.]]



* {{Expy}}: Normans in particular look and sound akin to Sesame Street's Ernie.

to:

* {{Expy}}: Normans in particular look and sound akin to Sesame Street's {{Series/Sesame Street}}'s Ernie.



* HiddenDepths: Implied that he actually dislikes being surrounded by the sewage, and that part of the reason that he defaulted to wacking with his wrench is that he was unsure of how, losing himself to frustration and panic.
* PercussiveMaintenance: His preferred method of trying to fix things is to wack them with his wrench. Notably the script for an episode that's supposed to teach him not to do this is beside his stage, which means that it either went unaired, or he didn't learn the lesson. [[spoiler: Once Gordon gets the means to fix the pump for the sewer and turns the valve that washes away the nearby sewage, it seems Ray finally understands there are other ways to fix problems, contemplatively turning the valve handle.]]
* PsychologicalProjection: Implied that Gordon eventually [[spoiler: getting frustrated, yelling at and explaining that Ray can't just hit things to make them better has this element to it.]]

to:

* HiddenDepths: Implied that he actually dislikes being surrounded by the sewage, and that part of the reason that he defaulted to wacking with his wrench is that he was unsure of how, how to actually fix things, losing himself to frustration and panic.
* PercussiveMaintenance: His preferred method of trying to fix things is to wack them with his wrench. Notably the script for an episode that's supposed to teach him not to do this is beside his stage, which means that it either went unaired, or he didn't learn the lesson. [[spoiler: Once [[spoiler:Once Gordon gets the means to fix the pump for the sewer and turns the valve that washes away the nearby sewage, it seems Ray finally understands there are other ways to fix problems, contemplatively turning the valve handle.]]
* PsychologicalProjection: Implied that Gordon eventually [[spoiler: getting [[spoiler:getting frustrated, yelling at and explaining that Ray can't just hit things to make them better has this element to it.]]



* HiddenDepths: Playing recent films lures her into the theatre but she doesn't seem interested until [[spoiler: Gordon plays an older film on the horrors of war, making her weep in the front row. When he goes down to the front row, he relays a film moment that was special to him, and helps her begin to process the impact it had on her.]]

to:

* HiddenDepths: Playing recent films lures her into the theatre but she doesn't seem interested until [[spoiler: Gordon [[spoiler:Gordon plays an older film on the horrors of war, making her weep in the front row. When he goes down to the front row, he relays a film moment that was special to him, and helps her begin to process the impact it had on her.]]



* AttackItsWeakPoint: Is defeated by shooting it's many eyes.



* GiantSpaceFleaFromNowhere: It appears without much of any prompting before being fought, and then leaves by smashing through the front window. Nothing quite as horridly outlandish as it appears again [[spoiler: until arguably the endgame.]]

to:

* GiantSpaceFleaFromNowhere: It appears without much of any prompting before being fought, and then leaves by smashing through the front window. Nothing quite as horridly outlandish as it appears again [[spoiler: until [[spoiler:until arguably the endgame.]]



* BigFriendlyDog: Their role based on context is to be an attraction in the outdoor park section of the Studio. In current day they act like feral wolves [[spoiler: until they're finally fed again.]]

to:

* BigFriendlyDog: Their role based on context is to be an attraction in the outdoor park section of the Studio. In current day they act like feral wolves [[spoiler: until [[spoiler:until they're finally fed again.]]



** A kitchen with [[MindScrew ingredients that change from using a Cardboard knife, which also change to other things when you're not looking]] and eventually [[spoiler: become a false key for the puzzle.]]

to:

** A kitchen with [[MindScrew ingredients that change from using a Cardboard knife, which also change to other things when you're not looking]] and eventually [[spoiler: become [[spoiler:become a false key for the puzzle.]]



** His crazed mannerisms belie a genuine appreciation of music, it's just that he's a sloppy player. [[spoiler: Once Gordon obliges his request to play something, he applauds him for doing well despite stating he couldn't read music, and lets Gordon use his elevator to get up to the top of the building without further issue.]]


!! [[spoiler: The Unfriendly Neighborhood]]

[[spoiler: A group of Puppets that took a look at the programming outside the studio, and took it ''hard.'' So hard in fact that they secluded themselves in the absolute deepest part of the studio. While the regular Puppets still mostly hold on to their optimism, it seems this group, as well as their giant, cobbled together apparent leader, dove into full blown violent insanity.]]

to:

** His crazed mannerisms belie a genuine appreciation of music, it's just that he's a sloppy player. [[spoiler: Once [[spoiler:Once Gordon obliges his request to play something, he applauds him for doing well despite stating he couldn't read music, and lets Gordon use his elevator to get up to the top of the building without further issue.]]


!! [[spoiler: The [[spoiler:The Unfriendly Neighborhood]]

[[spoiler: A [[spoiler:A group of Puppets that took a look at the programming outside the studio, and took it ''hard.'' So hard in fact that they secluded themselves in the absolute deepest part of the studio. While the regular Puppets still mostly hold on to their optimism, it seems this group, as well as their giant, cobbled together apparent leader, dove into full blown violent insanity.]]



* EyelessFace: [[spoiler:They all - disturbingly - lack eyes, and probably [[EyeScream self-inflicted]]. Despite this, they can track Gordon just fine.]]

to:

* EyelessFace: [[spoiler:They all - disturbingly - lack eyes, and it's probably [[EyeScream self-inflicted]]. Despite this, they can track Gordon just fine.]]



* HiddenInPlainSight: [[spoiler: A giant, seemingly pointless hole in the outdoor area seemingly leads to a storage place for extra props and sets fallen to direpair after cancelation. It's this area where the secret, more traditional horror monsters of the game dwell.]]

to:

* HiddenInPlainSight: [[spoiler: A [[spoiler:A giant, seemingly pointless hole in the outdoor area seemingly leads to a storage place for extra props and sets fallen to direpair after cancelation. It's this area where the secret, more traditional horror monsters of the game dwell.]]
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* AndCallHimGeorge: Upon inspecting their "attacks", it's clear that they're really just trying to give Gordon and honest-to-god hug but have gone so long without human interaction that they don't realize how unnecessarily rough they're being.

to:

* AndCallHimGeorge: Upon inspecting their "attacks", it's clear that they're really just trying to give Gordon and an honest-to-god hug but have gone so long without human interaction that they don't realize how unnecessarily rough they're being.

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