Follow TV Tropes

Following

History Characters / MonsterSanctuary

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SignatureMon: He's the only keeper who uses a Skorch, and the only way to obtain one of your own is when he gives you an egg after defeating him in a duel for the last time.

Added: 642

Changed: 121

Is there an issue? Send a MessageReason:
None



A Keeper Dragoon who helps the Spectral Keepers against the Alchemists.
----
* DeadAllAlong: [[spoiler:The real Eric was murdered by Marduk, who has impersonated his appearance to deceive the Keepers.]]
* FurnaceBodyDisposal: [[spoiler:Considering that Marduk murdered him in the [[LethalLavaLand Magma Chamber]], it is obvious what Marduk did with the body afterwards.]]
* ImpersonationExclusiveCharacter: [[spoiler:Little is known about the real Eric, aside from his rank, as Marduk murdered and impersonated him 23 years before the plot began.]]



** Ostanes is named after a [[https://en.wikipedia.org/wiki/Ostanes legendary Persian alchemist]].




to:

* FatBastard: His mask gives off an appearance of a fat man, even if his body appears identical to his fellow Alchemists.
Is there an issue? Send a MessageReason:
None


* GracefulLoser: He sees being bested by the Keeper as a reason to respect them, and gifts them a monster he recently stole from another Keeper in recognition of their victory.

to:

* GracefulLoser: He sees being bested by the Keeper as a reason to [[DefeatMeansRespect respect them, and them]]. The first time he's beaten, he gifts them a monster he recently stole from another Keeper in recognition of their victory.
Is there an issue? Send a MessageReason:
None


* NonActionGuy: He he doesn't keep tamed monsters or engage in monster fights, preferring to let others do the fighting for him and avoiding wild monsters with [[SmokeOut smoke bombs]].

to:

* NonActionGuy: He he doesn't keep tamed monsters or engage in monster fights, preferring to let others do the fighting for him and avoiding wild monsters with [[SmokeOut smoke bombs]].

Added: 263

Changed: 22

Is there an issue? Send a MessageReason:
None


* NonActionGuy: He tells the keeper that he doesn't keep tamed monsters or engage in monster fights, preferring to let others do the fighting for him and avoiding wild monsters with [[SmokeOut smoke bombs]].

to:

* NonActionGuy: He tells the keeper that he doesn't keep tamed monsters or engage in monster fights, preferring to let others do the fighting for him and avoiding wild monsters with [[SmokeOut smoke bombs]].bombs]].
* TokenGoodTeammate: He already had doubts about the alchemists and their master's motivations before meeting the Keeper. As such, he works with the Keeper and doesn't fight them.
* TheUnfought: The only member of the alchemists who is not fought in a Keeper duel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NonActionGuy: He tells the keeper that he doesn't keep tamed monsters or engage in monster fights, preferring to let others do the fighting for him and avoiding wild monsters with [[SmokeOut smoke bombs]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GracefulLoser: He sees being bested by the Keeper as a reason to respect them, and gifts them a monster he recently stole from another Keeper in recognition of their victory.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The leader of the alchemists.
----
* BigBad: He's the leader of the Alchemists trying to steal the power of Spectral Familiars for themselves after being banished from the mainland, and whose presence is causing the powerful monsters to run wild.
* CartesianKarma: [[spoiler:After defeating the final boss, Marduk accepts arrest for the crimes he committed while possessed by the Mad Lord, because he's not sure how much agency he had.]]
* DealWithTheDevil: He made one with [[spoiler:the Mad Lord, ruler of all Mad Eyes, to gain his immortality]].
* DemonicPossession: [[spoiler:Following his DealWithTheDevil, Marduk became the host of the Mad Lord. When this is revealed, he states that he's not entirely sure how many of his following actions were his Master's will instead of his own.]]
* KillAndReplace: [[spoiler:Prior to the game's events, he killed Eric and stole his appearance.]]
Is there an issue? Send a MessageReason:
None


Characters/MonsterSanctuarySpecies

to:

* Characters/MonsterSanctuarySpecies
Is there an issue? Send a MessageReason:
Null edit so the subpage is indexed.

Added: 11

Changed: 25

Removed: 17

Is there an issue? Send a MessageReason:
None


!Subpages:

to:

!Subpages:[[foldercontrol]]

!!Subpages:



[[foldercontrol]]

Added: 63

Removed: 87401

Is there an issue? Send a MessageReason:


!Subpages:
[[index]]
Characters/MonsterSanctuarySpecies
[[/index]]




!Monsters
Monsters are creatures of immense power and magic. They were originally found around the Old World, until they were relocated by the Monster Keepers to protect them from conflict. Since then, they have thrived in the Sanctuary. Some of them have existed since prehistoric times, while others only existed since the creation of the Sanctuary.

[[folder:1. Spectral Wolf]]
!!1. Spectral Wolf
!!!Type: Spirit Beast | Weakness: Earth | Resistance: Wind | Explore Ability: Claws
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/spectral_wolf_journal.png]]

One of the four Spectral Familiars, who played a role in the creation of the Monster Sanctuary. He is a cunning and aloof creature who is both feared and revered.
----
* BeenThereShapedHistory: He was responsible for creating the forests and mountains in the Monster Sanctuary.
* BlowYouAway: His secondary element is Wind, which is also his resistance. He can cast Air Sickle and Gale as his standard skills while one of his ultimate skills is Typhoon Cut.
* CriticalHitClass: The Spectral Wolf relies on critical hits for some of his abilities. For example, Claws deals additional critical damage, while Ice Spears inflicts Bleed to targets when dealing critical hits. In addition, he can grant Glory to himself and his allies to improve their critical chance while his Hunt ability creates an aura that boosts the party's critical chance.
* GravityMaster: One of his ultimate skills is Gravity, a multi-targeting Neutral spell that deals additional damage based on the target's health and defense rating.
* AnIcePerson: While it is classified as [[MakingASplash Water]], his abilities are ice-based, like Ice Hail and Ice Spears. One of his ultimate skills is Blizzard, a multi-targeting water spell that can inflict Chill.
* LifeDrain: Lifesteal allows the Spectral Wolf to heal himself by dealing damage to his target.
* NobleWolf: While he is an aloof animal that prefers being with other beasts than people, he is a respected contributor of the Sanctuary and a reliable ally.
* StarterMon: He is one of four choices as your first Monster.
[[/folder]]

[[folder:2. Spectral Toad]]
!!2. Spectral Toad
!!!Type: Aquatic Spirit | Weakness: Fire | Resistance: Water | Explore Ability: Tackle
[[quoteright:307:https://static.tvtropes.org/pmwiki/pub/images/spectral_toad_journal.png]]

One of the four Spectral Familiars, who played a role in the creation of the Monster Sanctuary. He is a wise creature who can guide others, even outside his Keeper bloodline.
----
* AmphibianAtLarge: He is a Familiar in the shape of a giant toad.
* ArmorPiercingAttack: Tackle ignores 25% of the enemy’s damage reduction.
* BeenThereShapedHistory: He is responsible for creating the rivers and lakes in the Monster Sanctuary.
* BewitchedAmphibians: He references frog’s connection to witches and the occult. According to his bio, he was worshipped by witches, his known habitats are dark swamps and forgotten frontiers, and he’s known as “the Warlock’s Frog.” One of his skills is Warlock Healing, which may inflict Poison, Weaken, or Armor Break to a random enemy when he heals an ally.
* DishingOutDirt: His primary element is Earth. His main Earth-type attack is Mud Cannon.
* InjuredVulnerability: Poison Eater deals additional hits based on the number of Poison debuffs.
* LifeDrain:
** Poison Eater restores his health based on the damage inflicted.
** In addition, Toxic Feedback restores 5% of his health for each Poisoned enemy.
* MakingASplash: His secondary element is Water, which is also his resistance. He can learn [[BubbleGun Bubble Burst]] and [[GiantWallOfWateryDoom Tidal Wave]].
* PoisonousPerson: Toxin allows his attacks to inflict Poison on his enemies.
* StarterMon: He is one of four potential choices as your first Monster. If he is not chosen, he will be Will’s default Familiar.
* TakingTheBullet: Taunt allows it a chance to take a single-target attack for an ally. This synergizes with Poison Glands, which may inflict Poison on the attacker.
[[/folder]]

[[folder:3. Spectral Eagle]]
!!3. Spectral Eagle
!!!Type: Aerial Spirit Bird | Weakness: Water | Resistance: Fire | Explore Ability: Flying
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spectral_eagle_journal.png]]

One of the four Spectral Familiars, who played a role in the creation of the Monster Sanctuary. He is associated with the sun due to his ability to manipulate the weather.
----
* AlwaysAccurateAttack: Sure Strike allows his first hit to never be dodged.
* AutoRevive: Phoenix Affinity can resurrect the eagle after he is knocked out for the first time in battle. If Reborn From Ashes is present, he will revive with 30% more health and is compensated with 7 charge stacks.
* BeenThereShapedHistory: He was responsible for creating the Sun Palace in the Monster Sanctuary.
* BornUnderTheSail: The Spectral Eagle is associated with seafaring, as the Thiazi family were known for their mercantile lifestyle. Sailors and pirates respect and honor him as well.
* ChoiceOfTwoWeapons: His dark-shifted ability Dual Wield allows him to equip two different weapons at once.
* FeatherFlechettes: He can cast Feather Storm to rain sharp feathers at a single target.
* HavingABlast: Explosion and Explosive Blast both make up his physical fire moveset.
* InjuredVulnerability: Thunder Strike deals additional hits if the target is afflicted with Shock.
* NobleBirdOfPrey: He is the Spectral Familiar of the Thiazi family. It is also popular amongst sailors, with pirates owning colorful birds to honor the Eagle.
* ThePhoenix: According to his history, the Eagle and his keeper [[HeroicSacrifice sacrificed themselves to end a conflict between the Monster Keepers and the kings of the Old World]]. While the Eagle revived himself by rising from his ashes, his Keeper didn’t survive the battle, which the Eagle mourned for. The Spectral Eagle can revive an ally monster with [[ExactlyWhatItSaysOnTheTin Revive]] and he has the ability Reborn from Ashes, which heals an additional amount of HP and grant Charges[[note]]It increases the damage of the next attack[[/note]] to the revived monster (including himself).
* PowerOfTheSun: It is believed that the Eagle is an embodiment of the sun as he has the power to control the weather and created a miniature sun within the Sun Palace. One of his skills is Solar Burst, a multi-targeting Fire spell.
* ShockAndAwe: He can cast lightning spells, like Lightning Bolt and Lightning Strike.
* StarterMon: He is one of four potential choices as your first Monster. If he is not chosen, he will be Julia’s default Familiar.
* StatusBuff: His Power skill grants Might and Sorcery buffs, both of which increase both attack and magic damage by 20% respectively.
[[/folder]]

[[folder:4. Spectral Lion]]
!!4. Spectral Lion
!!!Type: Spirit Beast | Weakness: Wind | Resistance: Earth | Explore Ability: Claws
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spectral_lion_journal.png]]

One of the four Spectral Familiars, who played a role in the creation of the Monster Sanctuary. A noble creature known to fight against demons.
----
* BeenThereShapedHistory: He is responsible for creating the Keeper’s Sanctuary and other bricked structures in the Monster Sanctuary. His bio states that ancient civilizations believed he created the deserts as well.
* CriticalHitClass: His skills, like Claws and Jewel Blast, deal additional critical damage, which incentivizes building his critical chance. He has several critical hit-based abilities like Critical Heat, Critical Mass, and Critical Boon.
* DishingOutDirt: His secondary element is Earth, which is also his resistance. He can cast Stone Rain and [[GemstoneAssault Jewel Blast]].
* KingOfBeasts: He is described as “the noblest and most heroic of the Familiars.” He protects those that earned his trust by having a pure heart.
* NaturalWeapon: Since he is a lion, he can attack with his claws. Claws, Fireclaws, and Shred can deal additional damage when he inflicts a critical hit.
* RegeneratingMana: Despite the name, Mana Burn increases his mana when Burn inflicts damage on the foe.
* PlayingWithFire: His primary element is Fire as he learns Ignite, Fireclaws, and Firestorm. He is also [[FireIsRed red]].
* StarterMon: He is one of four potential choices as your first Monster. If he is not chosen, he will be Leonard’s default Familiar.
[[/folder]]

[[folder:5. Blob]]
!!5. Blob
!!!Type: Slime | Weakness: Wind | Resistance: Water | Explore Ability: Bubble Burst
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blob_journal.png]]

A slime creature that existed since the founding of the Monster Sanctuary.
----
* BlobMonster: It is the first type of Slime you encounter, with [[UndergroundMonkey stronger variants]] appearing in later areas.
* ComMons: It is the first monster you encounter in your journey, as well as the first monster you acquire, as its egg is dropped immediately after your first battle.
* DishingOutDirt: Learns the Earth attack Slime Shot, and the ultimate skill Slime-aggedon.
* MakingASplash: Learns the Water attacks Acid Rain, Bubble Burst, and the ultimate skill Acid Hurricane.
[[/folder]]

[[folder:6. Magmapillar]]
!!6. Magmapillar
!!!Type: Insect | Weakness: Water | Resistance: Fire | Explore Ability: Ignite
[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/magmapillar_journal.png]]

A caterpillar that is capable of generating its own heat.
----
* BigCreepyCrawlies: It is a large caterpillar that can spit fire and burn anything that touches it.
* DamageIncreasingDebuff: The ability Burn Down increases the damage dealt to a burned target.
* PlayingWithFire: Its primary element and resistance is Fire. It can cast Ignite and Fireball Storm as its standard skills, while its ultimate skill is Inferno.
* SupportPartyMember: Magmapillar's main strategy involves applying shields and buffs to its allies, while inflicting Burn to its enemies.
[[/folder]]

[[folder:7. Rocky]]
!!7. Rocky
!!!Type: Nature Spirit | Weakness: Fire | Resistance: Earth | Explore Ability: Summon Rock
[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/rocky_journal.png]]

A shy rock spirit that lives in the forests and mountains.
----
* AlwaysAccurateAttack: The skill Leaf Slash can never be dodged.
* ArmlessBiped: Rockies have no arms, which makes it odd that it can learn Punch Combo.
* DishingOutDirt: Its primary element and resistance is Earth. It can learn Leaf Slash and Earthquake as its standard skills, while its ultimate skills are 1000 Leaves and Spore Nebula.
* GatheringSteam: It has the Aging ability, which grants it the Age buff, which improves its attack, defense, and mana regeneration, at the end of its turn and can stack so long as it is active. With Primal Rage (which multiplies its attack with each Age stack) and Aeon (which restores HP equal to its Age stack) combined, Rockies grow strong as the battle is prolonged.
* InvisibleToAdults: It is seldom-seen by adults or travelers, but it is commonly seen by children. According to its history, a young boy once got lost in the woods and a group of Rockies helped him return home.
[[/folder]]

[[folder:8. Vaero]]
!!8. Vaero
!!!Type: Aerial Bird | Weakness: Earth | Resistance: Wind | Explore Ability: Flying
[[quoteright:277:https://static.tvtropes.org/pmwiki/pub/images/vaero_journal.png]]

A large, fierce bird that resembles a blue jay.
----
* ArmorPiercingAttack: It can learn Armor Bypass twice, allowing it to ignore 40% of the enemy's damage reduction.
* BlowYouAway: Its primary element and resistance is Wind.
* CriticalHitClass:
** It has some critical chance and critical damage boosting skills, the Hunt skill that boosts the party's critical chance, and the Evasion skill that increases its dodge based on its critical chance.
** As a dark-shifted Vaero, it gains the shift passive Critical Apex, which increases the critical chance of every consecutive hit of an attack.
* FeatherFlechettes: It can cast Feather Storm to rain sharp feathers at a single target.
* FragileSpeedster: While it has a Health rating of 4, it has the Defense rating of 1 and can only avoid attacks by dodging.
* GiantFlyer: It is a giant bird that resembles a harmless blue jay. Several hunters made that mistake and were hurt in retaliation.
* MagicallyIneptFighter: Vaero has a Magic rating of 1, the lowest rating in the game, compared to its Attack rating of 5. With that said, all of its skills involve dealing physical damage and granting buffs.
[[/folder]]

[[folder:9. Catzerker]]
!!9. Catzerker
!!!Type: Beast Warrior | Weakness: Earth | Resistance: Wind | Explore Ability: Slash
[[quoteright:241:https://static.tvtropes.org/pmwiki/pub/images/catzerker_journal.png]]

A cat that picked up a sword to fight, and slay, tough monsters.
----
* AlwaysAccurateAttack: Sure Strike allows its first hit to never be dodged.
* BlowYouAway: Its primary element and resistance is Wind. Its single standard skill is Air Sickle, while its ultimate skill is Typhoon Cut.
* CombatMedic: While it has no healing skills, its Auto Heal skill allows it to heal a lower-health ally.
* CriticalHitClass: Its skills rely on critical hits to deal their effects, like Slash and Claws. Fortunately, Catzerkers have several critical chance and damage boosting skills, Precision, and Sure Strike. In addition, it has several critical hit-based skills like Recuperate (regenerates mana), Bleed (inflicts bleeding), and Critical Mass (grants a buff).
* HeroesPreferSwords: It's a feline swordsman, like its ancestor. It utilizes its sword for attacks like Slash and Long Slash, and for the ultimate skills, Fatal Cut and Typhoon Cut.
* LifeDrain: Lifesteal allows the Catzerker to restore health based on the damage it inflict.
* MagicallyIneptFighter: Catzerker lacks any magical skills despite its Magic rating of 4.
* PlayingWithFire: Its only fire skill is Fireclaws.
* UpliftedAnimal: The Catzerkers are descended from the pet cat of the hero Siegfried. According to its history, when the cat fruitlessly searched for its missing master, the cat dragged the sword with its paws for so long that its body transformed to suitably carry the sword.
* TragicKeepsake: The first Catzerker's sword belonged to Siegfried, which was the only thing left behind by the hero. While it tried to search for his missing master, it never found him during all of its nine lives.
[[/folder]]

[[folder:10. Yowie]]
!!10. Yowie
!!!Type: Beast | Weakness: Fire | Resistance: Wind | Explore Ability: Tackle
[[quoteright:333:https://static.tvtropes.org/pmwiki/pub/images/yowie_journal.png]]

A hairy humanoid that lives in mountain.
----
* ArmorPiercingAttack: Its standard skill Tackle and ultimate skill Ram Charge ignores 25% of the enemy's damage reduction.
* BigfootSasquatchAndYeti: It is a yeti-like monster who is named after the [[https://en.wikipedia.org/wiki/Yowie yowies]] from Aboriginal Australian folklore.
* HealingFactor: Yowies can restore their own HP with Recover and restore other allies based on its HP with Supply.
* AnIcePerson: It can cast Ice Hail, Ice Storm, and Icicle Spears as its standard attacks. In addition, one of its ultimate skill is Blizzard.
* SupportPartyMember: Yowie's strategy involves keeping its allies alive through regeneration, while inflicting Chill to its enemies.
* TakingTheBullet: Taunt allows it a chance to take a single-target attack for an ally. This synergizes with Icy Skin, which may inflict Chill on the attacker.
[[/folder]]

[[folder:11. Steam Golem]]
!!11. Steam Golem
!!!Type: Construct | Weakness: Wind | Resistance: Fire | Explore Ability: Tackle
[[quoteright:211:https://static.tvtropes.org/pmwiki/pub/images/steam_golem_journal.png]]

A mechanical worker created by alchemy.
----
* ArmorPiercingAttack: Its standard skill Tackle ignores 25% of the enemy's damage reduction.
* DegradedBoss: It is your first introduction to champion Monsters, used by Old Man Buran as a training test. However, you later encounter them in the Mystical Workshop as a common enemy.
* MagicallyIneptFighter: It has a Magic rating of 1 and a Mana rating of 2, which makes sustaining mana and casting high-cost skills difficult. Its low mana can be compensated by its skills, like Improved Mana Regen and Mana Burn, and its dark-shift passive Relentless, which reduces mana cost of skills.
* ManaDrain: Despite its name, Mana Burn regenerates mana whenever Burn damages the enemy.
* MechanicalLifeforms: Despite being manmade, it is considered a monster suitable to live in the Sanctuary.
* PlayingWithFire: Its primary element and resistance is Fire. Its only fire skill is Fiery Punches.
* TurnedAgainstTheirMasters: In the past, the Steam Golems rebelled against their creator and destroyed their mean of production. The Monster Keepers relocated them to the Sanctuary and built the Mystical Workshop to help maintain the Golems, until they replicated and took over the Workshop. Since then, the Keepers have cut off their supplies to halt their replication.
* WakeUpCallBoss: It is your first introduction to Champion monsters. As a Champion, it has a lot more health and can act twice.
[[/folder]]

[[folder:12. Monk]]
!!12. Monk
!!!Type: Spirit Warrior | Weakness: Earth | Resistance: Wind | Explore Ability: Heavy Punch
[[quoteright:205:https://static.tvtropes.org/pmwiki/pub/images/monk_journal.png]]

A mysterious warrior who lives atop the mountains.
----
* BareFistedMonk: Since it is based on Buddhist monks, it is the master of unarmed combat. Its standard skills are the three elemental punches (Fiery Punches, Lightning Punches, and Freezing Punches), Flurry of Blows, and Blessed Strikes, while its ultimate skills are Elemental Strikes and Godly Strikes.
* CombatMedic: While it can punch its foes, it can also heal allies with the Heal skill. Its healing effectiveness is improved with Power Healing (which heals the most-wounded ally equal to its attack) and Critical Healing. Its healing power is referenced in its bio, which states that they help injured mountain hikers and guide them through the mountain.
* DegradedBoss: A Monk is a Champion Monster in the Mountain Path but is an encounterable monster in the Blue Cave.
* PlayingWithFire: Aside from the Fiery Punches, its only Fire skill is Fireball Storm.
[[/folder]]

[[folder:13. Grummy]]
!!13. Grummy
!!!Type: Aquatic Occult | Weakness: Fire | Resistance: Water | Explore Ability: Bubble Burst
[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/grummy_journal.png]]

A seemingly eternal creature that lives in the abyss.
----
* EldritchAbomination: Much of this creature's origin is detailed in [[TomeOfEldritchLore the Ahrimaaya, written by the Blind Starseer]]. According to the text, it is a follower of the great Graamu, an undying dreamer who is eternally resting until he awakens and takes over the dimension where the Sanctuary resides.
* PoisonousPerson: Its skin is so toxic that it is impossible to remove the impurities when cooking it. In gameplay, it can use standard skills, like Slime Shot and Poison Bomb, and the ultimate skill Slime-aggeddon to inflict Poison.
* StatusBuffDispel: Cleanse gives attacks a chance to remove a buff.
* TimeAbyss: Contemporary scholars have yet to estimate its lifespan.
[[/folder]]

[[folder:14. Tengu]]
!!14. Tengu
!!!Type: Nature Spirit Mage | Weakness: Water | Resistance: Fire | Explore Ability: Ignite
[[quoteright:227:https://static.tvtropes.org/pmwiki/pub/images/tengu_journal.png]]

A spirit known for its mischief and arrogance.
----
* WaddlingHead: It has a mask-like face and no arms.
* PlayingWithFire: Save for [[PoisonousPerson Poison Bomb and Poison Cloud]], all of its skills involve dealing fire damage. It can also cast Fire Shield to both shield allies and inflict Burn.
* SquishyWizard: While Tengus have both physical and magical powers, more proficient on the latter, their poor Defense rating makes it vulnerable to focus fire.
* {{Tengu}}: An arrogant trickster spirit that can cast fire and poison. It also possesses a GagNose, like its inspiration.
* TheTrickster: They loves playing pranks and performing magic tricks for humans. The Tengus were beaten at their own game, though, when Monster Keeper Gakuto tricked the Tengus into moving to the Monster Sanctuary for their protection.
[[/folder]]

[[folder:15. Fungi]]
!!15. Fungi
!!!Type: Nature | Weakness: Fire | Resistance: Earth | Explore Ability: Summon Mushroom
[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/fungi_journal.png]]

A sentient fungus that produces mushrooms and defends itself with its spores.
----
* ExoticEntree: Nobles developed a craving for the Fungi themselves, instead of the mushrooms they plant. While the Fungi are far from becoming endangered, the Monster Keeper was disgusted by the way they were hunted and took them to the Monster Sanctuary.
* HealingFactor: Recover restores 10% of its own HP.
* MushroomMan: A mushroom that grew arms and muscles. The bio describes it as a "biological miracle."
* PoisonousPerson: Its main strategy involves poisoning enemies with Poison Bomb and Poison Cloud. In addition, it has several debilitating abilities relating to poison, including Multi Poison, Poisoned Nerve, and Initial Poison.
[[/folder]]

[[folder:16. Frosty]]
!!16. Frosty
!!!Type: Aerial Nature Spirit | Weakness: Wind | Resistance: Fire | Explore Ability: Flying
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/frosty_journal.png]]

A flame spirit that emits chills.
----
* ArmoredButFrail: Its initial HP rating of 1 is downright pitiful. However, it has a Defense rating of 4 and many Shield-based abilities to protect it.
* ArmorPiercingAttack: It can learn Armor Bypass, which ignores a portion of the enemy's damage reduction.
* AnIcePerson: It can cast many ice-based skills with standard skills, like Chilling Wind and Ice Storm, and the ultimate skill Polar Winds.
* SecretArt: It is the only monster to learn Spirit Strength, which improves the effectiveness of buffs to allied Spirit monsters.
[[/folder]]

[[folder:17. Minitaur]]
!!17. Minitaur
!!!Type: Beast Warrior | Weakness: Fire | Resistance: Earth | Explore Ability: Slash
[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/minitaur_journal.png]]

A mighty warrior with the strength to wield a heavy axe.
----
* ArmorPiercingAttack: His ultimate skill Boulder Toss ignores half of the enemy’s damage reduction. [[AlwaysAccurateAttack It is also undodgeable]].
* AnAxeToGrind: He carries a massive axe.
* BareFistedMonk: Two of his standard skills are fist-based attacks, which are Heavy Punch and Freezing Punch.
* DishingOutDirt: His primary element and resistance is Earth. He can use the standard skill Stone Rain and the ultimate skill Boulder Toss.
* OurMinotaursAreDifferent: The Minitaur is a bovine warrior that wields an axe too heavy for human hands. According to his history, a minitaur came into existence when five adventurers entered his labyrinth for the treasure hidden in his lair. He split himself into five smaller individuals to deal with the adventurers.
[[/folder]]

[[folder:18. Specter]]
!!18. Specter
!!!Type: Spirit Occult Mage | Weakness: Magical | Resistance: Physical, Debuff | Explore Ability: Ignite
[[quoteright:169:https://static.tvtropes.org/pmwiki/pub/images/specter_journal.png]]

A burning spirit in the form of a skeleton.
----
* BackFromTheDead: It has the Revive skill, which allows it to revive a fallen monster.
* DemBones: A spirit that takes the form of a skeleton.
* GravityMaster: One of its ultimate skills is Gravity, a multi-targeting Neutral spell that deals additional damage based on the target's health and defense rating.
* PlayingWithFire: It is capable of dealing fire damage through standard skills, like Ignite and Flamestrike, and its ultimate skill Fire Pillar. Although its standard skill Spectral Flame and ultimate skill Hades resembles fire, they are classified as Neutral and Earth element, respectively.
* WeakToMagic: It is weak to magical damage, to balance out its resistance to physical damage and damage received from debuffs.
[[/folder]]

[[folder:19. Crackle Knight]]
!!19. Crackle Knight
!!!Type: Spirit Construct Warrior | Weakness: Water | Resistance: Wind | Explore Ability: Lightning Bolt
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/crackle_knight_journal.png]]

An animated suit of armor that possesses the power of lightning.
----
* AnimatedArmor: It is unknown how Crackle Knights came into existence, but there are legends of great warriors returning to the land of the living.
* CriticalStatusBuff: Revenge grants Charges each time the Crackle Knight receives hits. This allows Crackle Knight to deal damage back to its abuser.
* DrawAggro: Magnetize gives shocked enemies a chance to target an allied monster with the highest defense, which is usually the Crackle Knight itself. This synergizes with Electric Field, Mana Generator, and Revenge to help retaliate against its enemies.
* HeroesPreferSwords: It wields a lightning sword, with its bio emphasizing its chivalry and honor. It has several standard skills, like Slash, Lightning Slash, Shocking Slash, and Severe Cuts.
* KnightInShiningArmor: There was a legend of the Knight Gawain, who made a vow to protect his land, even after death. This vow came true when bandits pillaged a village in the land he swore to protect, where he revived and struck down the rogues.
* ShockAndAwe: While its primary element and resistance is [[BlowYouAway Wind]], its attacks are lightning-based.
* StatusBuffDispel: Cleanse gives attacks a chance to remove a buff.
[[/folder]]

[[folder:20. G'rulu]]
!!20. G'rulu
!!!Type: Aquatic Occult | Weakness: Wind | Resistance: Water | Explore Ability: Bubble Burst
[[quoteright:302:https://static.tvtropes.org/pmwiki/pub/images/g27rulu_journal.png]]

An altered but powerful Grummy that possesses dark powers. It evolves from a Grummy using the Stardust catalyst.
----
* DiscardAndDraw: Upon evolving from a Grummy, G'rulu exchanges its poison-based skill tree for a fire-based skill tree.
* EldritchAbomination: It even looks like Cthulhu himself. According to [[TomeOfEldritchLore the Ahrimaaya]], it is the Great Grammu's servant who performs dark rituals to awaken its master. Between 113 AC and 136 AC, two expeditions attempted to explore its hidden lair discovered in the Old World. The only survivor was a Keeper Novice from the second expedition, who was dumbstruck by the massacre.
* PlayingWithFire: Unlike the Grummy, the G'rulu specializes in fire attacks, like Solar Rays and Solar Burst.
[[/folder]]

[[folder:21. Mad Eye]]
!!21. Mad Eye
!!!Type: Aerial Occult | Weakness: Magical | Resistance: Physical, Debuff | Explore Ability: Flying
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mad_eye_journal.png]]

A creature composed of a single eye and wings. It's known for its keen observation.
----
* DamageOverTime: It specializes in inflicting status effects that wear down enemies over time. It can afflict Burn and Shock through its abilities, while Toxic Reaction allows damage received from Shock damage to inflict Poison. In addition, Fatal Upkeep increases the damage received from Burn, Poison, and Congeal (an ability that deals damage to enemies afflicted with Chill).
* JackOfAllTrades: The Mad Eye can deal magical damage based on the four elements with each element having certain status effects. It can deal Fire damage to inflict Burn, Water damage to inflict Armor Break, Earth damage to inflict Weaken, and Wind damage to inflict Shock.
* {{Oculothorax}}: The Mad Eye is an eye with wings and a tail, which contains a second brain.
* RegeneratingMana: Despite the name, Mana Burn increases his mana when Burn inflicts damage on the foe.
* StatusBuffDispel: Cleanse gives attacks a chance to remove a buff.
* WeakToMagic: It is weak to magical damage, to balance out its resistance to physical damage and damage received from debuffs.
[[/folder]]

[[folder:22. Nightwing]]
!!22. Nightwing
!!!Type: Aerial Beast | Weakness: Fire | Resistance: Wind | Explore Ability: Sonar
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nightwing_journal.png]]

A stealthy bat known for drinking bloods of its prey.
----
* BatOutOfHell: It's a monstrous bat known for flying through the night stealthily and drinking blood from its prey. They were primal monsters during the early days of humanity until their homes were pushed out by progress. They were more than eager to move into the Monster Sanctuary.
* BlowYouAway: Their primary element and resistance is Wind. Its standard skills, Air Sickle and Cyclone, and the ultimate skill Typhoon Cut deal physical wind damage.
* LifeDrain: Bite restores their health upon dealing damage to the target.
[[/folder]]

[[folder:23. Toxiquus]]
!!23. Toxiquus
!!!Type: Aquatic Fish | Weakness: Wind | Resistance: Earth | Explore Ability: Slime Shot
[[quoteright:165:https://static.tvtropes.org/pmwiki/pub/images/toxiquus_journal.png]]

A seahorse-like monster that lives in polluted parts of the ocean.
----
* BlowYouAway: Toxiquus can learn the standard skills Whirlwind and Gale and the ultimate skill Tornado to deal magical wind damage. Ironically, its weakness is Wind.
* HealingFactor: Toxiquus can restore allies' health through Supply, while healing itself depending on the number of poisoned enemies through Toxic Feedback.
* MrSeahorse: A male Toxiquus carries the eggs inside a pouch under his belly, like real-life seahorses.
* PoisonousPerson: It adapted to the polluted ocean by gathering the wastes and storing them in the toxic sac inside its belly. Gameplay-wise, Toxiquus is resistance to [[DishingOutDirt Earth element]] and is capable of inflicting and spreading poison through Slime Shot and Slime Volley.
[[/folder]]

[[folder:24. Beetloid]]
!!24. Beetloid
!!!Type: Construct Insect | Weakness: Earth | Resistance: Wind | Explore Ability: Lightning Bolt
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/beetloid_journal.png]]

A robotic beetle that can generate electrical energy.
----
* CombatMedic: Its Energize passive ability restores an ally’s health when the enemy receives Shock damage. With the Buffing Heal ability, it can heal an ally by applying a buff to a target.
* CriticalStatusBuff:
** Revenge grants Charges each time Beetloid receives hits.
** Glare allows Beetloid to inflict Blind on the attacker.
* MechanicalInsects: It is a robot that resembles a beetle. It is believed to have been constructed during an industrial era, perhaps even [[GaiasVengeance nature’s response to humanity’s hubris]].
* MoneyMultiplier: Gold Sense increases the amount of gold earned from winning a battle.
* ShockAndAwe: While its element and resistance is [[BlowYouAway Wind]], it mainly focuses on lightning attacks. Its standard attacks are Lightning Bolt, Voltage, Charge Beam, and Thunderstorm, while one of its ultimate skills is Electrocute.
* {{Unobtainium}}: Its horn and lower abdomen are made of a unique metal called beetlium.
[[/folder]]

[[folder:25. Druid Oak]]
!!25. Druid Oak
!!!Type: Nature Spirit Mage | Weakness: Fire | Resistance: Earth | Explore Ability: Ignite
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/druid_oak_journal.png]]

A living wooden creature known for its resilience and longevity.
----
* AcidAttack: It can cast Acid Rain and Acid Tempest to deal magical Water damage and inflict Armor Break.
* AlwaysAccurateAttack: The skill Leaf Slash can never be dodged.
* AntiDebuff: Restoration gives allies with Regeneration a 50% chance to remove a debuff at the start of their turn.
* AntiRegeneration: Demotivate grants an aura that reduces the effectiveness of the enemy’s healing and shielding abilities when afflicted with Weakness.
* GatheringSteam: It has the Aging ability, which grants it the Age buff, which improves its attack, defense, and mana regeneration, at the end of its turn and can stack so long as it is active.
* GradualRegeneration:
** Druid Oak can cast Life Channel, which grants Regeneration and Channel to allies. It also has Multi Regeneration, which stacks the effect up to three times, with each additional stack having half of the last stack's effectiveness.
** Shared Regeneration allows Druid Oak to grant its allies Regeneration when granting itself the buff, and Remunerate grants it Regeneration when applying a debuff.
* ScissorsCutsRock: Elemental Break allows Armor Break to reduce the enemy’s resistance while increasing the enemy’s weakness.
* SoulJar: It is said that a Druid Oak was made of dead wood and a druid’s soul that was transferred into the wood.
* StoneWall: Druid Oak may have a low Attack, Magic, and even Defense rating, but its Health and Mana rating is high. However, its Light-shifted form drastically raises its Attack and Magic up to 8, making it a GlassCannon in spite of its high Health.
* {{Treants}}: It is a living tree with a druid's soul.
[[/folder]]

[[folder:26. Magmamoth]]
!!26. Magmamoth
!!!Type: Aerial Insect | Weakness: Water | Resistance: Fire | Explore Ability: Ignite
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/magmamoth_journal.png]]

A mature form of a Magmapillar. It evolves from a Magmapillar using the Cocoon catalyst.
----
* ArmorPiercingAttack: Lava Rush ignores half of the enemy’s damage reduction if they are afflicted with Burn.
* AlwaysAccurateAttack: Two of its ultimate skills, Lava Stream and Tornado, cannot be dodged.
* DiscardAndDraw: Upon evolving from a Magmapillar, Magmamoth exchanges the Barrier and Shield-based skill tree for an Agility and Wind-based skill tree.
* BlowYouAway: It can learn Air Sickle and Gale as its standard skills and Tornado as one of its ultimate skills .
* FragileSpeedster: Magmamoth is more fragile than its original form due to the lack of its Barrier skill and downplaying its shield-based skills (its only form of shielding is Fire Shield, Mana Shielding, and Copy Shield, which is small compared to the Magmapillar's shielding potential). Its form of defense is dodging through Quicken, which grants both Agility and Sidekick, and Evasion.
* InjuredVulnerability: Death Blow increases damage dealt for each debuff on the target.
* MagicKnight: Magmamoth has 7 in both Attack and Magic rating, allowing it to be efficient in dealing both physical and magical damage.
* MakeMeWannaShout: Its standard skill Sonic Assault deals magical Neutral damage and inflicts Weakness.
* MothMenace: It is a giant moth that can blow hot air onto its enemies.
* PlayingWithFire: Its primary element and resistance is Fire. It can use Ignite, Firestorm, and Lava Rush as its standard skills, and Inferno and Lava Stream as its ultimate skills.
* SmallRoleBigImpact: It played a big role in the game’s backstory. When humans began pushing into its territory, the dying Magmamoth burned the forest, which led to the first war between the Monster Keepers and the kings of the Old World. The Monster Keepers were able to hatch the Magmamoth’s eggs with the Spectral Familiars’ help, allowing them to tame monsters.
* StatusBuffDispel: Tornado removes a single buff on enemies.
[[/folder]]

[[folder:27. Molebear]]
!!27. Molebear
!!!Type: Beast | Weakness: Water | Resistance: Earth | Explore Ability: Claws
[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/molebear_journal.png]]

A fearsome beast that can dig tunnels underground.
----
* CriticalHitClass: Its claw attacks deal additional damage when dealing a critical hit, and it learns several critical hit-based skills, including Critical Ground and Rampage, which boosts allied Beasts’ critical rate. Bleed and Recuperate relies on critical hits to inflict bleeding and restore mana, respectively.
* CriticalStatusBuff: Revenge grants Charges each time the Crackle Knight receives hits. Molebear can learn [[TakingTheBullet Taunt]] to ensure that he takes those hits.
* DishingOutDirt: Its primary element and resistance is Earth. It learns Burrow, Stone Rain, and Earthquake as its standard skills, and Tectonic Spikes as one of its ultimate skills.
* HealingFactor: Recover restores 10% of its health at the start of its turn.
* LifeDrain: Its ultimate skill Carnage heals it and its allies after dealing damage to enemies.
* MixAndMatchCritters: It is a combination of a [[MoleMiner mole]] and a [[BearsAreBadNews bear]].
* NaturalWeapon: With its powerful claw, it has Claws, Fireclaws, and Shred as its standard skills, and Carnage as one of its ultimate skills.
* ThisIsADrill: Due to its connection to [[DrillMole moles]], one of its ultimate skills is Gigadrill, a physical Neutral skill that inflicts Armor Break to the target while granting Might and Barrier to itself.
* TunnelKing: Molebears’ claws make them sufficient diggers, allowing them to burrow through the earth and create a vast network of tunnels, including a tunnel that connects the Ancient Woods to the Stronghold Dungeon. Gameplay-wise, Molebears learn Burrow, a physical Earth skill that grants them Barrier.
[[/folder]]

[[folder:28. Glowfly]]
!!28. Glowfly
!!!Type: Aerial Insect | Weakness: Earth | Resistance: Wind | Explore Ability: Light
[[quoteright:251:https://static.tvtropes.org/pmwiki/pub/images/glowfly_journal.png]]

A tiny firefly-like monster that shines in the darkness.
----
* ArmorPiercingAttack: Forceful Sorcery grants an aura that allows monster’s attacks to ignore a portion of the enemy’s damage reduction when under the effect of Sorcery.
* BlindedByTheLight: Blinding Sunlight allows Fire and Wind skills a chance to inflict Blind.
* CuteMonster: They were so cute that [[WhatMeasureIsANonCute they weren’t labeled as “monsters”]] until the 187 AC.
* InjuredVulnerability: Thunder Strike deals additional hits if the target is afflicted with Shock.
* LightingBug: It is a firefly-like monster that can glow in the dark. Its explore ability is utilized as a torch to dark rooms.
* PowerOfTheSun: Its standard skills are Solar Rays and Solar Burst, and one of its ultimate skills is Solar Blaze. They are all classified as [[PlayingWithFire Fire]] element.
* ShockAndAwe: While it is classified as [[BlowYouAway Wind]], its primary attack is lightning-based. Its standard skills are Voltage and Thunder Strike.
* SupportPartyMember:
** While it has several offensive skills, it has two support skills, Enlighten and Rejuvenate, to boost its allies. Enlighten grants Sorcery and Barrier, while Rejuvenate grants Agility and Regeneration. One of its ultimate skills, Full Potential, grants a shield and many buffs, including Might, Sorcery, Regeneration, Sidekick, Agility, and Spellshield, to a single ally.
** Insect Charge grants Charge to allied Insect monsters, allowing them to deal more damage.
** Both of its shift passives benefit the party. Its Light-shift grants Buff Mastery, which allows an additional stack on any buff to the party, while its Dark-shift grants Mana Conflux, which grants a Charge to any allied monster that consumed 75 mana.
[[/folder]]

[[folder:29. Goblin Brute]]
!!29. Goblin Brute
!!!Type: Goblin Warrior | Weakness: Physical | Resistance: Magical | Explore Ability: Toxic Slam
[[quoteright:262:https://static.tvtropes.org/pmwiki/pub/images/goblin_brute_journal.png]]

A Goblin warrior wielding branches gathered from the Ancient Woods and possessing martial skills.
----
* AttackReflector: Reflect returns 40% (20% in Keeper battles) of the damage it received back to the attacker.
* OurGoblinsAreDifferent: The bruiser of the goblin tribe, they excel in defending their goblin brethren. Its Goblin-related ability is Goblin Defense, which raises allied Goblin’s defense.
* TakingTheBullet: Protect allows the Goblin Brute to take an attack meant for another ally, while granting themselves a shield.
[[/folder]]

[[folder:30. Goblin Hood]]
!!30. Goblin Hood
!!!Type: Goblin Warrior | Weakness: Physical | Resistance: Magical | Explore Ability: Fiery Shots
[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/goblin_hood_journal.png]]

A Goblin archer that relies on their cunning and survival instinct.
----
* ArcherArchetype: The Goblin Hood is their tribe's archer and excels in ranged combat. Their standard skills are Fiery Shots and Icy Shots, which possess high hits and deal additional critical damage.
* OurGoblinsAreDifferent: The ranger of the goblin tribe, they excel in attacking their foes. Its Goblin-related ability is Goblin Offense, which raises allied Goblin’s attack.
* MagicKnight: Though it has a Magic rating of 1, it is capable of wielding fire and ice. In the past, the ‘’second’’ Goblin Hood spied on its warlock master to learn their magic.
* MoneyMultiplier: Since it is called [[Myth/RobinHood Goblin Hood]], it has Gold Sense, an ability that increases the amount of gold earned after battle.

[[/folder]]

[[folder:31. Goblin Warlock]]

!!31. Goblin Warlock
!!!Type: Goblin Mage | Weakness: Physical | Resistance: Magical | Explore Ability: Lightning Bolt
[[quoteright:251:https://static.tvtropes.org/pmwiki/pub/images/goblin_warlock_journal.png]]

A Goblin shaman that possesses magical power.
----
* ArmorPiercingAttack: Magic Penetration allows it and allied Mage monsters to ignore a portion of the enemy’s damage reduction.
* OurGoblinsAreDifferent: The spellcaster of the goblin tribe, they deal magical damage to their foes. Its Goblin-related ability is Goblin Recovery, which raises allied Goblin’s mana regeneration.
* LastChanceHitPoint: It has Phoenix Affinity, which allows it to revive at 10% HP upon receiving damage that would have killed them.
* SquishyWizard: It has a Defense rating of 2 and is weak to any physical attacks, a weakness shared with other Goblins.
* ShockAndAwe: It learns several standard lightning-based skills, like Lightning Bolt, Thunderstorm, and Thunder Strike.

[[/folder]]

[[folder:32. Goblin King]]

!!32. Goblin King
!!!Type: Goblin Warrior | Weakness: Physical | Resistance: Magical | Explore Ability: Jewel Blast
[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/goblin_king_journal.png]]

The king of the Goblins.
----
* DishingOutDirt: With the exception of Slash and Severe Cut, many of its standard skills deal Earth damage, like Stone Rain and Jewel Blast. Two of its ultimate skills that deal Earth damage are Boulder Toss and Gemstone Barrage.
* DualWielding: It is depicted holding two knives in each hand. Its Dark-shifted passive ability, [[ExactlyWhatItSaysOnTheTin Dual Wield]], allows it to wield another weapon with halved stat bonuses.
* OurGoblinsAreDifferent: The ruler of the Goblins, it is capable of fighting and supporting its allies. Its Goblin-related ability is Goblin Provision, which heals allied Goblins at the start of each turn.
* KingMook: It is the strongest and most cunning of the Goblins, allowing it to unite the warring tribes under a single banner.
* MagicKnight: Its Attack and Magic rating is both 4, and it has a plethora of physical and magical skills.
* TurnedAgainstTheirMasters: When the Goblin reunited under a single but powerful Goblin, they defeated their warlock master.

[[/folder]]

[[folder:33. Raduga]]

!!33. Raduga
!!!Type: Aerial Nature Bird | Weakness/Resistance: Elemental Shift | Explore Ability: Flying
[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/raduga_journal.png]]

A beautiful avian monster, second to the Spectral Eagle.
----
* AlwaysAccurateAttack: Two of its standard skills, Whirlwind and Spark Shower, cannot be dodged.
* BlowYouAway: It can cast Whirlwind and Charge Beam to deal Wind damage and then shift to its element.
* DishingOutDirt: It can cast Gemstone Rain and Soul Beam to deal Earth damage and then shift to its element. In addition, one of its ultimate skills, Gemstone Barrage, deals Earth damage.
* GatheringSteam: It has the Aging ability, which grants it the Age buff, which improves its attack, defense, and mana regeneration, at the end of its turn and can stack so long as it is active.
* JackOfAllTrades: It can cast magical skills of all four elements, in which the Raduga changes its resistance and weakness based on the element the skill was used.
* LastChanceHitPoint: It has Phoenix Affinity, which allows it to revive at 10% HP upon receiving damage that would have killed them.
* MakingASplash: It can cast Freeze and Snow Veil to deal Water damage and then adapt to its element. In addition, one of its ultimate skills, Ice Breath, deals Water damage.
* NobleBirdOfPrey: A magnificent and powerful avian monster, like the Spectral Eagle.
* PlayingWithFire: It can cast Spark Shower and Heat Shimmer to deal Fire damage and then adapt to its element. In addition, one of its ultimate skills, Fire Pillar, deals Fire damage.
[[/folder]]

[[folder:34. Ice Blob]]

!!34. Ice Blob
!!!Type: Slime | Weakness: Fire | Resistance: Water | Explore Ability: Freeze
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ice_blob_journal.png]]

A Blob that adapted to the cold weather of Snowy Peaks.
----
* BlobMonster: A Blob that developed freezing powers as a result of adapting to the wintry Snowy Peaks.
* AnIcePerson: Due to adapting to the snow, it is capable of freezing its enemies. Its ice-related standard skills are Freeze, Deep Freeze, Ice Storm, and Chilling Wind, and one of its ultimate skills is Blizzard.
* InjuredVulnerability:
** Deep Freeze deals additional hits for every stack of Chill on the target.
** Ice Blob’s Sub Zero ability grants an aura that causes Chilled enemies to receive more damage.
* MakingASplash: While it is themed around ice, its primary element and resistance is Water.
* UndergroundMonkey: It is an icy version of Blob.
[[/folder]]

[[folder:35. Caraglow]]
!!35. Caraglow
!!!Type: Beast Mage | Weakness: Water | Resistance: Earth | Explore Ability: Light
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/caraglow_journal.png]]

A friendly feline monster that carries a glowing orb.
----
* AntiDebuff: Restore heals an ally and removes a number of debuffs on them, depending on its level.
* BackFromTheDead: It has the Revive skill, which allows it to revive a fallen monster.
* CatsHateWater: It is a feline monster that has a weakness to Water skills.
* NaturalWeapon: Based on a feline, it has claw-based attacks, such as Claws, Shred, and Carnage.
* LifeDrain: Lifesteal allows the Caraglow to heal itself by dealing damage to its target. In addition, its ultimate skill Carnage heals it and its allies after dealing damage to enemies
* SupportPartyMember: It lacks offensive skills, but compensates with healing, reviving, and buffing its allies.
[[/folder]]

[[folder:36. Aurumtail]]
!!36. Aurumtail
!!!Type: Reptile Beast | Weakness: Physical | Resistance: Magical | Explore Ability: Mount
[[quoteright:301:https://static.tvtropes.org/pmwiki/pub/images/aurumtail_journal.png]]

A reptilian-canine mixed monster known for being riding animals.
----
* BlowYouAway: It has two standard skills, Whirlwind and Gale, and an ultimate skill, Ion Beam, that deals Wind damage.
* DishingOutDirt: It has two standard skills, Gemstone Rain and Soul Beam, and an ultimate skill, Gemstone Barrage, that deals Earth damage.
* EatDirtCheap: Its primary diet is Mana, which is contained in gems found underground. As a result of this diet, it developed its physiology, which makes it resistant to magical attacks at a cost of frailty to physical attacks, and [[GemstoneAssault combative capabilities]].
* GemstoneAssault: Learns Gemstone Rain and Gemstone Barrage.
* MoneyMultiplier: Aurumtail has the skill Gold Sense, which raises the amount of gold earned after battle.
* PowerUpMount: Aurumtail can be ridden by the Player. Compared to other mounts, it hops and skips along the path.
* SecretArt: It is the only monster to learn the ability Glitter, which raises damage dealt and lower damage received to the party based on the number of allied monsters with Gold Sense.
* UndyingLoyalty: They are loyal to a fault. Treasure seekers often take Aurumtail from their natural environment for their ability to find gems, which is detrimental to the species. As a result, raising an Aurumtail is a big responsibility for any would-be Keepers.
[[/folder]]

[[folder:37. Megataur]]
!!37. Megataur
!!!Type: Beast Warrior | Weakness: Fire | Resistance: Earth | Explore Ability: Freeze
[[quoteright:219:https://static.tvtropes.org/pmwiki/pub/images/megataur_journal.png]]

A giant beast-warrior that lives in the Snowy Peaks, known for their unparalleled strength and resilience. It evolves from a Minitaur using the Shard of Winter catalyst.
----
* DiscardAndDraw: When the Keepers relocated a tribe of Minitaurs to the Monster Sanctuary, they settled in the Snowy Peaks where they returned to their ancient roots. They discarded their axe and trained themselves to become muscular forces of nature. Gameplay-wise, it replaces a physical-based skill tree with a magic-based skill tree when it evolved from a Minitaur.
* AnIcePerson: Due to its association with the Snowy Peaks, the Megataur harnesses ice magic in battle. It can use Freeze and Snow Veil as standard skills, and Blizzard as one of its ultimate skills.
* MagicKnight: In contrast to the Minotaur, the Megataur is proficient in dealing both physical and magical damage.
* OurMinotaursAreDifferent: A giant beast-warrior that matches the strength of the original Minotaur.
[[/folder]]

[[folder:38. Mogwai]]
!!38. Mogwai
!!!Type: Nature Beast Mage | Weakness: Fire | Resistance: Wind | Explore Ability: Snowball Toss
[[quoteright:255:https://static.tvtropes.org/pmwiki/pub/images/mogwai_journal.png]]

A small, furry monster known for its impish personality.
----
* ArmorPiercingAttack:
** Spectral Cannon deals a heavy amount of Neutral magical damage and ignores half of the enemy’s damage reduction.
** Sure Strike allows its first hit to never be dodged.
** Magic Penetration allows it and allied Mage monsters to ignore a portion of the enemy’s damage reduction.
* GravityMaster: One of its ultimate skills is Gravity, a multi-targeting Neutral spell that deals additional damage based on the target's health and defense rating.
* HealingFactor: Recover restores 10% of its own HP.
* InjuredVulnerability: Shatter grants an aura that causes Chilled enemies to more likely receive a critical hit.
* SecretArt: It is the only monster that can learn the standard skill [[SnowballFight Snowball Toss]].
* AWolfInSheepsClothing: Mogwai might look cute and docile, but it has been known to throw snowballs at a person's back and steal their belongings if one places too much trust on it.
[[/folder]]

[[folder:39. Crystal Snail]]
!!39. Crystal Snail
!!!Type: Aquatic Nature | Weaknesses: Water, Wind | Resistance: Physical | Explore Ability: Jewel Blast
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/crystal_snail_journal.png]]

Crystal Snails are responsible for all the gemstones found throughout Snowy Peaks. It is one of the oldest species of monsters, having existed since prehistoric times.
----
* AntiDebuff: Its light-shift passive, Curse Breaker, removes one debuff from each allied monsters at the start of its turn.
* ArmorPiercingAttack: Its standard skill Tackle and ultimate skill Ram Charge ignores 25% of the enemy's damage reduction.
* GemstoneAssault: It learns Gemstone Rain and Jewel Blast, the latter of which doubles as its explore ability, which activates earth orbs. One of its ultimate attacks is Gemstone Barrage.
* AnIcePerson: It learns Snow Veil and the passive ability Icy Skin, the latter of which can inflict chill on any monster that attacks it.
* PoisonousPerson: Learns Toxic Slam, and its passive skill Poisoning Soil gives all Earth attacks a chance of inflincting poison.
* StoneWall: Its highest stat is defence, and its moveset revolves around applying shields and the Barrier status to its team.
[[/folder]]

[[folder:40. Akhlut]]
!! 40. Akhlut
!!! Type: Aquatic Beast | Weakness: Wind | Resistance: Water | Explore Ability: Sonar
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/akhlut_journal.png]]
Akhlut were once the apex predators of the ocean, but when humans overhunted their prey, they walked onto land and started eating humans until shamans learned to control them. The Oracle summons a champion Akhlut to test the player.
----
* AlwaysAccurateAttack: It learns Aqua Blast, which cannot be dodged.
* CriticalHitClass: It learns Claws and Ice Spear Volley, both of which have bonus effects activated by critical hits, and it learns several passive abilities that increase the frequency and damage of them.
* AnIcePerson: It's fought in the Snowy Peaks, and most of its Water attacks are ice-themed.
* MinorlyMentionedMythsAndMonsters: It is named after an [[https://en.wikipedia.org/wiki/Akhlut akhlut]], an orca-like creature from Inuit folklore.
* SecretArt: The Akhlut is the only monster to learn the passive skill Aquatic Predator, which raises allied Aquatic monsters’ critical chance and critical damage.
* TerrestrialSeaLife: It's an orca that grew legs so it could hunt on land.
* ToServeMan: According to legends, when humans overhunted the Akhlut’s natural prey, [[GaiasVengeance it hunted humans when it evolved to survive on land]]. The Akhlut stopped hunting humans due to the shamans' powers.
[[/folder]]

[[folder:41. Blade Widow]]
!! 41. Blade Widow
!!! Type: Insect Warrior | Weakness: Earth | Resistance: Wind | Explore Ability: Slash
[[quoteright:262:https://static.tvtropes.org/pmwiki/pub/images/blade_widow_journal.png]]
Blade Widows are ruthless, mantis-like monsters that prey on anything in their territory.
----
* AlwaysAccurateAttack: It learns Leaf Slash, which cannot be dodged.
* BlowYouAway: Learns the Wind attacks Air Sickle and Cyclone.
* GenderRarityValue: According to the Monster Journal, most Blade Widows encountered in the wild are female because the males are much smaller and don't live as long.
* GreenThumb: The Earth attack Leaf Slash, as its name suggests, attacks opponents with a flurry of leaves.
* MagicallyIneptFighter: Its learnset is based around physical attacks. It has a magic rating of 1 and doesn't learn any magical attacks.
* SlayingMantis: It's a giant mantis that learns a lot of attacks that involve slashing.
[[/folder]]

[[folder:42. Ninki]]
!!42. Ninki
!!!Type: Reptile Dragon | Weakness: Fire, Wind | Resistance: Magic | Explore Ability: Slime Shot
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ninki_journal.png]]

The juvenile stage of the river dragon Ninki Nanka. It is covered with mud, which grants it its longevity and healing powers.
----
* CombatMedic: In addition to its offensive Earth and Water skills, the Ninki is capable of healing its allies and granting buffs.
* DishingOutDirt: It learns two Earth-element attacks, Mud Cannon and Slime Shot, both as part of the same skill tree.
* OurDragonsAreDifferent: Classified as dragons, the Ninka has a top half of a stag and a bottom half of a crocodile. It is also the juvenile stage of the Ninki Nanka.
* MakingASplash: Its only Water skill is Aqua Blast, which [[AlwaysAccurateAttack cannot be dodged]].
[[/folder]]

[[folder:43. Ninki Nanka]]
!!43. Ninki Nanka
!!!Type: Reptile Dragon | Weakness: Fire, Wind | Resistance: Magic | Explore Ability: Slime Shot
[[quoteright:286:https://static.tvtropes.org/pmwiki/pub/images/ninki_nanka_journal.png]]

A mighty river dragon that coated its scales and fur with volcanic mud, granting it increased strength. It evolves from Ninki using the Magical Clay catalyst.
----
* DiscardAndDraw: The Ninki Nanka exchanges its healing skills for a Fire-based skill tree when it evolved from a Ninki.
* DishingOutDirt: Like its pre-evolution, it learns Mud Cannon and Slime Shot.
* OurDragonsAreDifferent: The adult stage of the Ninki, it is a river dragon that coats itself with volcanic mud to grow into adulthood.
* HealingFactor: Ninki Nanka can restore their own HP with Recover and restore other allies based on its HP with Supply.
* MakingASplash: It can use Aqua Blast and Tidal Wave as standard skills, and Tsunami as one of its ultimate skills.
* MamaBear: Ninki Nankas are known to be fiercely protective of their young. The Monster Keepers weren’t able to relocate the Ninkis into the Sanctuary until 331 AC, when they nurtured Ninki orphans and earned the respect of the Ninki Nankas.
* PlayingWithFire: The Ninki Nanka gains a skill tree that specializes in Fire skills, such as Fiery Shots and Firestorm. One of its ultimate skills is Fire Breath.
[[/folder]]

[[folder:44. Vasuki]]
!!44. Vasuki
!!!Type: Reptile | Weakness: Water | Resistance: Fire | Explore Ability: Tackle
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vasuki_journal.png]]

A snake with two heads sharing the same body.
----
* AntiDebuff: Its passive ability Antitoxin removes a debuff at the start of its turn.
* AntiRegeneration: The passive ability, Severe Upkeep, allows Burn or Poison to have a 50% chance to inflict Wound, a debuff that reduces healing effects.
* DamageOverTime: Vasuki relies on Burn and Poison to deal damage on their foes.
* JustSoStory: According to its history, there were two brothers who were given half the kingdom by their father, but the two kings selfishly wanted the whole kingdom for themselves and declared war on each other. When they were the only two left to fight, the gods punished them by reincarnating them into the first Vasuki. They have since been humbled and ruled the animal kingdom together.
* LifeDrain:
** Poison Eater restores its health based on the damage inflicted.
** In addition, Toxic Feedback restores 5% of its health for each Poisoned enemy.
* MultipleHeadCase: Each head acts independent of each other. It is used as an example to teach cooperation, as Vasuki’s venom is even deadlier when the heads strike at the same time.

[[/folder]]

[[folder:45. Kame]]
!!45. Kame
!!!Type: Aquatic Reptile Warrior | Weakness: Magical | Resistance: Physical | Explore Ability: Summon Rock
[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/kame_journal.png]]

A giant turtle monster who mastered martial arts and chi manipulation.
----
* KiManipulation: The Kame can utilize chi to improve its strikes and manifest them in a form of [[HavingABlast heat blasts]].
* OldMaster: In the past, Kame taught young fighters in the way of martial arts. As a result of the Kame's training, these fighters became legendary heroes.
* PlayingWithFire: It learns Fiery Punches and Explosive Blast as standard skills, and [[MeteorSummoningAttack Meteorite Shower]] as one of its ultimate skills.
* SturdyAndSteadyTurtles: Kame is a MightyGlacier that relies on its strong attack and sturdy defense to win battles. It also has a SecretArt, Carapace, which raises the effect of healing and shielding skills to allied Reptile monsters.
* TurtlePower: A bipedal turtle monster who is a martial art master, training many fighters to become legendary heroes.
[[/folder]]

[[folder:46. Sycophantom]]
!!46. Sycophantom
!!!Type: Spirit Beast | Weakness: Fire | Resistance: Wind | Explore Ability: Ghost Form
[[quoteright:283:https://static.tvtropes.org/pmwiki/pub/images/sycophantom_journal.png]]

A ghost with a head of an elephant calf, due to being hunted by poachers at a young age.
----
* BlowYouAway: Its primary element and resistance is Wind. It can learn Chilling Wind and Gale as standard skills, and Polar Wind as one of its ultimate skills.
* CastingAShadow: It can learn Shadow Grasp, a neutral magical skill that targets multiple foes and inflicts Blind.
* EncounterRepellant: Sycophantom’s Ghost Form explore ability turns the Hero invisible and makes them intangible to monsters, which allows them to avoid battle.
* FromNobodyToNightmare: They were originally lesser demons until more Sycophantoms are born from unregulated poaching. They finally ended the poaching by uniting together and haunting them until they are too scared to hunt the elephants.
* AnIcePerson: It can learn Snow Veil as a standard skill, and Ice Breath as one of its ultimate skills.
* InjuredVulnerability: Its passive ability, Exposed, increases damage dealt to blinded enemies.
* VengefulGhost: In a form of [[CruelElephant elephants]], they tried to cause suffering to the world that was unkind to them. However, because they are ghost of calves, they are often outsmarted and help them instead.
[[/folder]]

[[folder:47. Imori]]
!!47. Imori
!!!Type: Reptile Warrior | Weakness: Earth | Resistance: Fire | Explore Ability: Ignite
[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/imori_journal.png]]

Imoris are believed to be the reincarnations of fallen warriors. In ancient times, they lived in their own villages in tropical forests and mountain ranges, and many lords and kings used them as bodyguards in the Old World.
----
* AntiDebuff: Its passive ability Antitoxin removes a debuff at the start of its turn.
* CriticalHitClass: Its skillset revolves around using critical hits to inflict the Bleed status.
* DamageOverTime: It is capable of reducing enemy’s HP through debuffs, like Poison, Bleeding, Burn, and Chill with the ability Congeal.
* AnIcePerson: Learns the attacks Ice Spears, Ice Spear Volley, Ice Spear Barrage, and Frost Pierce. It can also learn the passive skills Cooling, which gives all of its attacks a 10% chance to inflict Chill, and Congeal, which damages chilled opponents.
* LizardFolk: It's an anthropomorphic lizard that wears armour and wields a spear.
* PlayingWithFire: Learns the attacks Fiery Stabs and Lava Stream. It can also learn the passives Kindle, which gives every attack a 10% chance to inflict Burn, and Burning Heat, which gives every Fire attack a 15% chance to inflict Burn.
* PoisonousPerson: Learns Toxic Slash and Toxic Slam.
[[/folder]]

[[folder:48. Qilin]]
!!48. Qilin
!!!Type: Spirit Beast | Weakness: Debuff | Resistance: Water, Wind | Explore Ability: Mount
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/qilin_journal.png]]

A magical equine creature who is said to be a symbol of good luck.
----
* BlowYouAway: One of its specialized elements and resistances is Wind. With the exception of the ultimate skill Polar Winds, its Wind skills are based around [[ShockAndAwe lightning]].
* DegradedBoss: It is first encountered in the Sun Palace as a Champion monster, but is an encounterable monster in the Abandoned Tower.
* AnIcePerson: One of its specialized elements and resistances is [[IceMagicIsWater Water]]. It can cast Ice Storm and Deep Freeze as standard skills, and Blizzard as one of its ultimate skills.
* InjuredVulnerability: Deep Freeze deals additional hits for every stack of Chill on the target.
* {{Kirin}}: Although its appearance is similar to that of its [[{{Unicorn}} Western counterpart]], the Qilin resembles the kirin with its scaled body, cloven hooves, and association with purity.
* PowerUpMount: The Hero can ride on a Qilin, increasing their movement in the field.
* ShockAndAwe: It can cast lighting attacks, like Lightning Bolt and Thunderstorm as standard skills and Ball Lightning as an ultimate skill.
* StatusBuffDispel: Cleanse gives attacks a chance to remove the opponents' buffs.
[[/folder]]

[[folder:49. Sizzle Knight]]
!!49. Sizzle Knight
!!!Type: Spirit Construct Warrior | Weakness: Water | Resistance: Wind | Explore Ability: Lightning Bolt
[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/sizzle_knight_journal_7.png]]

A Crackle Knight who is blessed by the miniature sun of the Sun Palace. It evolves from a Crackle Knight using the Sun Stone catalyst.
----
* BlindedByTheLight: Blinding Sunlight allows Fire and Wind skills a chance to inflict Blind.
* InjuredVulnerability:
** Thunder Strike deals additional hits if the target is afflicted with Shock.
** Its passive ability, Exposed, increases damage dealt to blinded enemies.
* KnightInShiningArmor: Upon becoming Sizzle Knights, they leave the Sun Palace to help those in need and hide Sun Stones throughout the Sanctuary, so that other Crackle Knights could rise as Sizzle Knights.
* PlayingWithFire: It can learn Fiery Stab and Solar Rays as standard skills, and Solar Blaze as one of its ultimate skills.
* ShockAndAwe: It can learn Lightning Bolt, Lightning Slash, and Thunder Strike as standard skills, and Electrocute as one of its ultimate skills.
* StatusBuffDispel: Cleanse gives attacks a chance to remove the opponents' buffs.
* TakingTheBullet: Protect allows Sizzle Knights to take an attack for an ally. It synergizes with Electric Field and Glare, which inflicts Shock and Blind, respectively, to the enemy that attacks the Sizzle Knight.
* TookALevelInCheerfulness: Crackle Knights, who are usually gloomy, that embrace the sun become energetic and cheerful Sizzle Knights.
[[/folder]]

[[folder:50. Koi]]
!!50. Koi
!!!Type: Aquatic Aerial Fish | Weakness: Wind | Resistance: Water | Explore Ability: Swimming
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/koi_journal.png]]

A fish that can swim in both water and air and guides ordinary koi to safer waters.
----
* CallASmeerpARabbit: Its journal entry notes that it shouldn't be confused with ordinary koi, which can only swim in water.
* FlyingSeafoodSpecial: According to the monster journal, it can swim in any direction, including through air.
* HeroicSacrifice: [[spoiler:When Zosimos returns the Dark-shifted Koi to the Hero and the Caretaker, it regains its senses and ascends into the corrupted Sun to neutralize it and save the Sanctuary.]]
* LastChanceHitPoint: It has Phoenix Affinity, which allows it to revive at 10% HP upon receiving damage that would have killed them.
* MakingASplash: Most of its attacks use the element of water.
* ReplacementGoldfish: Literally. [[spoiler:After the Sun Palace Caretaker's Koi sacrifices its life to restore balance to the dark-shifted sun, two more Koi eggs emerge from the newly restored sun, and the Caretaker calls it a miracle that his beloved companion has come back to him. The game isn't quite clear on whether it really is, or if it's just a new monster of the same type, though.]]
[[/folder]]

[[folder:51. Tanuki]]
!!51. Tanuki
!!!Type: Nature Beast Mage | Weakness/Resistance: Elemental Shift | Explore Ability: Summon Mushroom
[[quoteright:314:https://static.tvtropes.org/pmwiki/pub/images/tanuki_journal.png]]

A raccoon spirit that has the ability to shapeshift into any monster encountered through the Monster Sanctuary.
----
* AlwaysAccurateAttack: Its standard skills, Leaf Slash and Whirlwind, and ultimate skills, 1000 Leaves and Tornado, cannot be dodged.
* AntiFrustrationFeature: The player is guaranteed to encounter a Tanuki if they haven't found one within 50 battles.
* BlowYouAway: It can learn Whirlwind, as a standard skill, and Tornado, as one of its ultimate skills.
* DishingOutDirt: It can learn Leaf Slash, Shielding Leaves, and Soul Beam, as standard skills, and 1000 Leaves, as one of its ultimate skills.
* MinorlyMentionedMythsAndMonsters: Tanukis are rarely seen in non-Japanese works.
* PinataEnemy: Defeating a Tanuki increases the gold earned by 300%.
* PowerCopying: Imitate allows the Tanuki to use the last ability that an ally monster used.
* SecretArt: It is the only monster that can learn Sheltered Nature, a passive skill that grants shield and damage reduction based on their Health to Nature monsters.
* {{Shapeshifting}}: Tanukis can shapeshift into any monsters that is seen throughout the Sanctuary. At the start of a wild encounter, there is a chance that a monster will remove its disguise to reveal a Tanuki.
* {{Tanuki}}: Obviously. It's a shapeshifter that can appear disguised as any monster commonly found in the area, and it wears a leaf on its head, which tanukis use to transform in the original myths.
[[/folder]]

[[folder:52. Kanko]]
!!51. Kanko
!!!Type: Aerial Spirit Beast | Weakness: Earth | Resistance: Fire | Explore Ability: Ghost Form
[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/kanko_journal.png]]

A protective fox spirit that can only be summoned through smoke.
----
* AntiDebuff: It can learn the passive skill Buffing Restore, which has a 50% chance of removing a debuff from the target when it applies a buff.
* BonusBoss: Champion Kanko can be found in an optional room in the Sun Palace.
* CriticalHitClass: Several of its skills revolve around critical hits. It has Crit Damage Plus in its skill tree twice, Precision gives the first hit of its attacks an added 20% critical chance, Critical Consistency boosts Critical Damage by 10%, and its dark form has the aura Heroic Assault, which adds an extra percent to their critical chance for each buff they have.
* EncounterRepellant: Kanko’s Ghost Form explore ability turns the Hero invisible and makes them intangible to monsters, which allows them to avoid battle.
* {{Familiar}}: Kankos are summoned by shamans to protect them and ward away evil spirits.
* FantasticFoxes: A fox spirit who protects their summoner from evil spirits.
* MagicallyIneptFighter: It learns no magic attacks and has a minimal magic stat.
* RazorWind: Learns the Wind attacks Air Sickle and Cyclone.
* StuffBlowingUp: Learns the Fire attacks Explosion and Explosive Blast.
[[/folder]]

[[folder:53. Dodo]]
!!53. Dodo
!!!Type: Beast Bird | Weakness: Water | Resistance: Wind | Explore Ability: Mount
[[quoteright:297:https://static.tvtropes.org/pmwiki/pub/images/dodo_journal.png]]

These terrestrial birds had to learn to defend themselves when they faced extinction, but fortunately they were aided by the first Keepers.
----
* AntiDebuff: Its light-shifted form has the Curse Breaker aura, which removes one debuff from each party member at the start of each turn.
* DishingOutDirt: Learns Earthquake.
* DoofyDodo: Zig-zagged. At first, the Dodos’ naivety ended up endangering them when humans found their tropical island. However, unlike our real-world counterparts, they soon quickly learned how to fight back. Through the help of the first Keepers from the recently built Monster Sanctuary, they successfully warded off their invaders. To repay their benefactors, the Dodos became faithful mounts for the keepers ever since.
* FeatherFlechettes: Learns Feather Storm.
* HasTwoMommies: It's mentioned in their bio that same-sex couples of dodos sometimes adopt orphaned eggs.
* MakeMeWannaShout: Learn Sonic Wave.
* NotSoExtinct: Unlike the [[CallASmeerpARabbit Koi]], it's implied that these are the same species as the dodos that went extinct in real life, but they survived by becoming faithful mounts for the first Keepers.
* SecretArt: It is the only monster that can learn Wildlife Conservation, a passive skill that reduces damage dealt to Bird and Beast monsters.
* SupportPartyMember: It learns many healing-based skills, both passive and active, as well as passives that reduce the damage party members take under certain conditions.
[[/folder]]

[[folder:54. Kongamato]]
!!54. Kongamato
!!! Type: Aerial Reptile Bird | Weakness: Earth | Resistance: Fire | Explore Ability: Improved Flying
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kongamato_journal.png]]

A solitarty and individualistic pterosaur-like monster that has been around for millions of years.
----
* BlowYouAway: It learns the Wind-element attacks Air Sickle and Cyclone, and the ultimate skill Tornado.
* DinosaursAreDragons: Its history section in the Monster Journal describes it as the ancestor of dragon monsters, as well as bird.
* MakeMeWannaShout: Its bio mentions that it can shatter a boat to splinters with its screams, and it can learn Sonic Wave and Sonic Assault.
* PlayingWithFire: It learns the Fire-element attacks Fiery Shots, Flamestrike, and the ultimate skill Lava Stream.
* PteroSoarer: It's a pterosaur with bat-like wings that's described as incredibly strong.
* RazorWind: Learns Air Sickle.
* SecretArt: It's the only monster with the Prehistoric Screech aura, which causes Aerial and Reptile monsters in the party to deal 7.5% extra damage against enemies, plus 15% for shielded ones.
[[/folder]]

[[folder:55. Ucan]]
!! 55. Ucan
!!! Type: Aquatic Beast | Weakness: Fire | Resistance: Water | Explore Ability: Slash
[[quoteright:345:https://static.tvtropes.org/pmwiki/pub/images/ucan_journal.png]]

Crab-like monsters that are believed to have been bio-engineered by the Elderjels millions of years ago.
----
* ArmoredButFrail: While it possesses a high Defense rating, it has a low Health rating.
* GiantEnemyCrab: It's a giant crab that mainly attacks by cutting and was created by alien invaders.
* MagicallyIneptFighter: It has a sizeable magic stat, but doesn't learn any attacks to use it with, just the healing skill Restore. While it can't make use of Sorcery, its passive ability Brawn over Brain turns it into a Might buff instead.
* MakingASplash: It has an entire tree of Water-element skills, including the Water Affinity passive that powers such attacks up; it can also have the Water Allegiance passive, which turns its Neutral attacks into Water ones and [[ScissorsCutsRock bypasses other monsters' resistance to it]].
* PowerPincers: Ucans possess a single, large pincer to fight. This is represented with its standard skills: Slash, Long Slash, and Pincer.
* SecretArt:
** It is the only monster that can learn the skill, [[PowerPincers Pincer]], which deals physical Neutral damage and inflicts Armor Break to the target.
** It is also the only monster that can learn Water Allegiance.
* TurnedAgainstTheirMasters: According to their history, the Ucans used to serve the Elderjels by building their empire. However, the Ucans refused to attack their fellow aquatic monsters when the Elderjels ordered them to, so they rebelled and now only swear loyalty to the ocean.
[[/folder]]

[[folder:56. Brawlish]]
!! 56. Brawlish
!!! Type: Aquatic Fish | Weakness: Wind | Resistance: Water | Explore Ability: Heavy Punch
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/brawlish_journal.png]]

These amphibious fish are incredibly muscular and athletic.
----
* AntiDebuff: Its Buffing Restore passive causes it to have a 50% chance to remove a debuff from a monster in the party after applying a buff to it.
* DishingOutDirt: It learns the Earth attacks Burrow, Earthquake, and the ultimate Tectonic Spikes.
* FiendishFish: According to the journal, there's a popular folktale about a man who caught a brawlish that beat and bruised him, then destroyed his house when he tried to fry it.
* MakingASplash: It learns the Water attacks Freezing Punches, Tidal Wave, and the ultimate Tsunami.
[[/folder]]

[[folder:57. Thornish]]
!! 57. Thornish
!!! Type: Aquatic Fish | Weakness: Wind | Resistance: Earth | Explore Ability: Improved Swimming
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thornish_journal.png]]

These ruthless pufferfish are believed to be an offshoot of Brawlish who adapted to life in the ocean depths.
----
* MakingASplash: Learns the Water attacks Tidal Wave, Water Surge, and the ultimate Tsunami.
* PainfulPointyPufferfish: It's covered in spikes, has a vengeful and ruthless disposition, and almost all of its body contains the most poisonous substance in the world.
* PoisonousPerson: It learns many Earth skills that can inflict poisoning, as well as the Poison Glands passive, which gives it a 50% chance to poison any monster that attacks it.
* SecretArt: It's the only monster that can learn the Fish Scales aura, which has a 35% chance to give a stack of bleed to an opponent who attacks any allied Fish monsters.
[[/folder]]

[[folder:58. Nautilid]]
!! 58. Nautilid
!!! Type: Aquatic Occult Fish | Weaknesses: Wind, debuffs | Resistance: Physical | Explore Ability: Improved Swimming
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/nautilid_journal.png]]

Nautilids look like nautiluses, but they're more closely related to squids. Like the Ucans, they were created by the Elderjels.
----
* AntiDebuff: Whirlpool removes two debuffs from the user.
* MakingASplash: It learns the Water attacks Acid Rain and Whirlpool.
* PoisonousPerson: Slime Shot always poisons the target, while the Toxin passive gives every hit of an attack a 10% chance to inflict poison on the target.
* ShockAndAwe: It learns the Wind skills Voltage and Charge Beam.
* SquishyWizard: It has an attack rating of one and doesn't learn any physical skills. It can learn the Brains over Brawn passive, which causes it to gain the sorcery buff if it would've gained might.
[[/folder]]

[[folder:59. Silvaero]]
!! 59. Silvaero
!!! Type: Aerial Bird | Weakness: Earth | Resistance: Wind | Explore Ability: Improved Flying
[[quoteright:344:https://static.tvtropes.org/pmwiki/pub/images/silvaero_journal.png]]

Silvaero's large size is believed to be a case of island gigantism, having adapted to live in the Horizon Beach. It evolves from Vaero using the Silver Feather catalyst.
----
* BlowYouAway: Most of its attacks use the Wind element.
* FeatherFlechettes: It learns Feather Storm.
* AnIcePerson: It learns Ice Storm and the ultimate skill Blizzard, as well as Sub Zero, a unique aura which causes chilled opponents to take 10% more damage, and Initial Chill, which applies chill to a random opponent at the start of battle.
* LastChanceHitPoint: It has Phoenix Affinity, which allows it to revive at 10% HP upon receiving damage that would have killed them.
* SecretArt: It is the only monster that can learn the passive ability Pecking Order, which allows Bird monsters to deal an additional hit.
[[/folder]]

[[folder:60. Elderjel]]
!! 60. Elderjel
!!! Type: Aquatic Occult Fish | Weakness: Neutral | Resistances: Water, debuffs | Explore Ability: Improved Swimming
[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/elderjel_journal.png]]

Long ago, the Elderjels arrived on Earth from another planet and ruled an underwater kingdom. They created several monster species to do their bidding, such as the Ucans and the Nautilids.
----
* PlayingWithFire: It learns the Fire attacks Fireball, Heat Shimmer, and the ultimate skill Fire Pillar.
* MakingASplash: It learns the Water attacks Bubble Burst, Whirlpool, and the ultimate skill Bubble Deluge.
* MyBrainIsBig: Most of its body consists of its brain, and it's certainly intelligent enough to create life.
* ShockAndAwe: It learns the Wind attacks Voltage, Thunderstorm, and the ultimate skill Electrocute. Also, its Electric Field and Electrify passives both inflict shock on opponents.
* SquishyWizard: Elderjel has an impressive magic stat, but its attack and defense ratings are both one.
[[/folder]]

[[folder:61. Manticorb]]
!! 61. Manticorb
!!! Type: Beast Mage | Weakness: Physical | Resistance: Magic | Explore Ability: Light
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/manticorb_journal.png]]

Manticorbs lack physical prowess, but they make up for it with their aptitude for magic. It was designed by Kickstarter backer [=RacieB=].
----
* CriticalHitClass: Its dark-shifted form has the passive Critical Apex, which increases the critical chance of its attacks by 3% with each consecutive hit, and it has a few critical-related passives in its skill tree.
* KillerRabbit: They may look like cute pets with their soft fur and curious demeanour, but they're expert magic users and can become aggressive if they absorb too much mana.
* NoMouth: Since Manticorbs have no mouths, they absorb mana to sustain themselves.
* OurManticoresAreSpinier: It barely resembles a manticore at all besides its sharp-tipped tail and tiger-striped fur.
* SquishyWizard: It has a high magic rating, but learns no physical attacks and is weak to them.
* WaddlingHead: Its body mainly consists of a single eye, with stubby legs and a tail.
[[/folder]]

[[folder:62. Goblin Miner]]
!! 62. Goblin Miner
!!! Type: Goblin | Weakness: Water | Resistance: Fire | Explore Ability: Crush
[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/goblin_miner_journal.png]]

These goblins work in the mines of the Magma Chamber. They're so organised that they even have a union that supplies most of the sanctuary's coal and minerals... but they have a complete disregard for work ethics.
----
* DishingOutDirt: Most of its attacks use the Earth element.
* OurGoblinsAreDifferent: These goblins are miners, and fitting with the modern interpretation of goblins as a ProudMerchantRace, one of them runs a shop. Its goblin-related aura is Goblin Smith, which increases the non-attacking stats from equipment by 15% for all goblins on its team.
* MagicallyIneptFighter: It has a magic rating of one and learns no magical attacks.
* PlayingWithFire: It learns the Fire attacks Lava Wave and Lava Rush.
* PoisonousPerson: It learns the Poison Glands passive, which has a 50% chance of poisoning monsters that attack it.
[[/folder]]

[[folder:63. Salahammer]]
!! 63. Salahammer
!!! Type: Reptile Warrior | Weakness: Water | Resistance: Fire | Explore Ability: Crush
[[quoteright:287:https://static.tvtropes.org/pmwiki/pub/images/salahammer_journal.png]]

These reptiles live in hot places and are master blacksmiths, seeking to create hammers that can cut through diamonds or indestructible suits of armour. Before the sanctuary was created, lords enticed them to create weapons for their armies or even join them.

It was designed by Kickstarter backer [=Taggerung559=].
----
* DishingOutDirt: It learns the Earth attacks Coal Toss and Earthquake.
* DropTheHammer: It wields a hammer; while it sees no use in battle, it can break hidden walls and diamond blocks in the overworld.
* PlayingWithFire: It learns the Fire attacks Spark Shower, Firestorm, and the ultimate skill Meteorite Shower.
[[/folder]]

[[folder:64. Lava Blob]]
!! 64. Lava Blob
!!! Type: Slime | Weakness: Water | Resistance: Fire | Explore Ability: Ignite
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lava_blob_journal.png]]

These blobs lived in the Magma Chamber for so long that their bodies took on the properties of magma.
----
* ArmorPiercingAttack: It learns Spectral Cannon, which ignores 50% of the target's damage reduction stat.
* BlobMonster: A Blob that adapted to the heat of the Magma Chamber.
* LivingLava: Their bodies are made of a magma-like substance that is in a constant state of fluidity, so it requires effort to hold themselves together.
* MagicKnight: Its attack and magic ratings are equal in all of its forms, and it learns plenty of physical and magical attacks.
* PlayingWithFire: Most of its attacks use the element of Fire, including all three of its ultimate skills.
* UndergroundMonkey: It is a lava version of Blob.
[[/folder]]

[[folder:65. Glowdra]]
!! 65. Glowdra
!!! Type: Aerial Dragon Insect | Weakness: Earth | Resistance: Wind | Explore Ability: Light
[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/glowdra_journal.png]]

Glowdras live for a century and migrate all over the world. It is believed that they evolved from mundane insects during the Jurassic. It evolves from Glowfly using the Volcanic Ash catalyst.
----
* BlindedByTheLight: Blinding Sunlight allows Fire and Wind skills a chance to inflict Blind.
* DiscardAndDraw: It exchanges Glowfly's buff-based skill tree for Charge Beam, which applies the sorcery buff to itself. It also loses some mana points, but gains higher magic in return.
* ThePowerOfTheSun: It keeps Glowfly's sun-themed Fire attacks.
* ShockAndAwe: All of its Wind attacks are themed around electricity.
* SquishyWizard: It learns no physical attacks and has a low HP rating.
[[/folder]]

[[folder:66. Draconov]]
!! 66. Draconov
!!! Type: Aerial Reptile Dragon | Weakness: Physical | Resistances: Debuffs, Neutral | Explore Ability: Flying
[[quoteright:242:https://static.tvtropes.org/pmwiki/pub/images/draconov_journal.png]]

Draconovs may be small, but they can be as ferocious as their evolutions if a Keeper unlocks their full potential.
----
* NonElemental: All of its attacks are Neutral.
* OurWyvernsAreDifferent: It's a dragon-type monster with two legs and two wings.
* SecretArt: It's the only monster to learn Dragon Blood, an aura that causes dragon monsters in the party to regain 9% of their health at the start of each turn, and increases their mana regeneration by 9%.
* SupportPartyMember: It learns two skill trees' worth of skills that apply buffs to the whole party, as well as Helping Hand (which heals the target and applies the sidekick buff) and several healing passives.
[[/folder]]

[[folder:67. Dracogran]]
!! 67. Dragogran
!!! Type: Aerial Reptile Dragon | Weakness: Physical | Resistances: Fire, Wind | Explore Ability: Improved Flying
[[quoteright:337:https://static.tvtropes.org/pmwiki/pub/images/dracogran_journal.png]]

A Dracogran's blood is so hot that it can burn through most materials known to man, and they're so prideful that they only allow Keepers who have proven themselves to take charge of them. It evolves from Draconov using the Fire Stone catalyst.
----
* BlowYouAway: It learns several Wind attacks, including the ultimate skill Full Aerial Assault.
* DiscardAndDraw: It exchanges Draconov's Neutral attacks for Fire and Wind ones, and has higher defence but lower mana.
* PlayingWithFire: It learns many Fire attacks, including two of its ultimate skills, as well as the Fire Affinity passive to power them up.
[[/folder]]

[[folder:68. Asura]]
!! 68. Asura
!!! Type: Occult Warrior | Weakness: Water | Resistance: Fire | Explore Ability: Crush
[[quoteright:228:https://static.tvtropes.org/pmwiki/pub/images/asura_journal.png]]

A fierce demon known for its passion. Asuras desire to ascend to godhood, but doing so requires letting go of their many earthly desires.
----
* HuMons: It's the most human-like monster in the game, distinguished by its six arms and bright red skin.
* MultiArmedAndDangerous: It has six arms, which according to the Monster Journal represent their ability to master many different skills and desire to grasp things they don't have. It also learns a lot of punching attacks.
* PlayingWithFire: It learns the Fire attacks Fiery Punches, Lava Rush, and the ultimate skill Meteorite Shower. It also learns the Kindle passive, which gives all of its attacks a 10% chance to inflict burn.
* SecretArt: It's the only monster to learn the Demonic Theft aura, which allows occult monsters on its team to steal buffs from their opponents.
[[/folder]]

[[folder:69. Skorch]]
!! 69. Skorch
!!! Type: Nature Dragon | Weakness: Fire | Resistance: Earth | Explore Ability: Ignite
[[quoteright:314:https://static.tvtropes.org/pmwiki/pub/images/skorch_journal.png]]

With their cheerful and friendly personalities, Skorches make great pets, but they can become powerful fighters if a human loves and respects them. It's the SignatureMon of a wandering Keeper named Bex.
----
* CatlikeDragons: It's classified as a dragon, but looks like a cat made of melting wax.
* DishingOutDirt: It learns the Earth attacks Mud Cannon and Soul Beam.
* PlayingWithFire: It learns the Fire attacks Ignite, Firestorm, and the ultimate skill Inferno. It also learns the Multi Burn aura, which allows it to apply extra burn stacks to its opponents.
* SquishyWizard: It learns no physical attacks and has poor defense.
* SupportPartyMember: It learns many skills that can heal and apply buffs to its teammates.
[[/folder]]

[[folder:70. Stolby]]
!! 70. Stolby
!!! Type: Occult Bird Mage | Weakness: Physical | Resistances: Earth, debuffs | Explore Ability: Ghost Form
[[quoteright:147:https://static.tvtropes.org/pmwiki/pub/images/stolby_journal.png]]

Stolbies are masters of herbs and gemstones, and are eager to share their knowledge with others.
----
* DishingOutDirt: Most of its attacks are Earth-type.
* GemstoneAssault: Learns Gemstone Rain.
* OminousOwl: Being occult-type monsters, they were believed to be descendants of a demon prince in the Old World, and in the present, some people fear that they're plotting something.
* TheOwlKnowingOne: They resemble flightless owls, and they're described as being experts at making medicines and poisons.
* PoisonousPerson: It learns Poison Bomb and Poison Cloud, as well as several passives related to the poison debuff.
* SquishyWizard: It learns no physical attacks and is weak to them.
[[/folder]]

Removed: 19

Is there an issue? Send a MessageReason:
Please do not add this phrase to pages.


Under construction.
Is there an issue? Send a MessageReason:
None


* SecretArt: It's the only monster to learn Dragon Blood, and aura that causes dragon monsters in the party to regain 9% of their health at the start of each turn, and increases their mana regeneration by 9%.

to:

* SecretArt: It's the only monster to learn Dragon Blood, and an aura that causes dragon monsters in the party to regain 9% of their health at the start of each turn, and increases their mana regeneration by 9%.



A fierce demon known for its passion. Asuras desire to ascend to godhood, but few are willing to let go of their desires to do so.

to:

A fierce demon known for its passion. Asuras desire to ascend to godhood, but few are willing to let doing so requires letting go of their desires to do so.many earthly desires.
Is there an issue? Send a MessageReason:
None


Asuras desire to ascend to godhood, but few are willing to let go of their desires to do so.

to:

A fierce demon known for its passion. Asuras desire to ascend to godhood, but few are willing to let go of their desires to do so.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DishingOutDirt: Learns the Earth attack Slime Shot, and the ultimate skill Slime-aggedon.
* MakingASplash: Learns the Water attacks Acid Rain, Bubble Burst, and the ultimate skill Acid Hurricane.
Is there an issue? Send a MessageReason:
None



to:

[[quoteright:242:https://static.tvtropes.org/pmwiki/pub/images/draconov_journal.png]]




to:

[[quoteright:337:https://static.tvtropes.org/pmwiki/pub/images/dracogran_journal.png]]




to:

[[quoteright:228:https://static.tvtropes.org/pmwiki/pub/images/asura_journal.png]]




to:

[[quoteright:314:https://static.tvtropes.org/pmwiki/pub/images/skorch_journal.png]]




to:

[[quoteright:147:https://static.tvtropes.org/pmwiki/pub/images/stolby_journal.png]]

Changed: 1

Removed: 1

Is there an issue? Send a MessageReason:
None





* PoionousPerson: It learns Poison Bomb and Poison Cloud, as well as several passives related to the poison debuff.

to:

* PoionousPerson: PoisonousPerson: It learns Poison Bomb and Poison Cloud, as well as several passives related to the poison debuff.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[folder:70. Stolby]]
!! 70. Stolby
!!! Type: Occult Bird Mage | Weakness: Physical | Resistances: Earth, debuffs | Explore Ability: Ghost Form

Stolbies are masters of herbs and gemstones, and are eager to share their knowledge with others.
----
* DishingOutDirt: Most of its attacks are Earth-type.
* GemstoneAssault: Learns Gemstone Rain.
* OminousOwl: Being occult-type monsters, they were believed to be descendants of a demon prince in the Old World, and in the present, some people fear that they're plotting something.
* TheOwlKnowingOne: They resemble flightless owls, and they're described as being experts at making medicines and poisons.
* PoionousPerson: It learns Poison Bomb and Poison Cloud, as well as several passives related to the poison debuff.
* SquishyWizard: It learns no physical attacks and is weak to them.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[folder:68. Asura]]
!! 68. Asura
!!! Type: Occult Warrior | Weakness: Water | Resistance: Fire | Explore Ability: Crush

Asuras desire to ascend to godhood, but few are willing to let go of their desires to do so.
----
* HuMons: It's the most human-like monster in the game, distinguished by its six arms and bright red skin.
* MultiArmedAndDangerous: It has six arms, which according to the Monster Journal represent their ability to master many different skills and desire to grasp things they don't have. It also learns a lot of punching attacks.
* PlayingWithFire: It learns the Fire attacks Fiery Punches, Lava Rush, and the ultimate skill Meteorite Shower. It also learns the Kindle passive, which gives all of its attacks a 10% chance to inflict burn.
* SecretArt: It's the only monster to learn the Demonic Theft aura, which allows occult monsters on its team to steal buffs from their opponents.
[[/folder]]

[[folder:69. Skorch]]
!! 69. Skorch
!!! Type: Nature Dragon | Weakness: Fire | Resistance: Earth | Explore Ability: Ignite

With their cheerful and friendly personalities, Skorches make great pets, but they can become powerful fighters if a human loves and respects them. It's the SignatureMon of a wandering Keeper named Bex.
----
* CatlikeDragons: It's classified as a dragon, but looks like a cat made of melting wax.
* DishingOutDirt: It learns the Earth attacks Mud Cannon and Soul Beam.
* PlayingWithFire: It learns the Fire attacks Ignite, Firestorm, and the ultimate skill Inferno. It also learns the Multi Burn aura, which allows it to apply extra burn stacks to its opponents.
* SquishyWizard: It learns no physical attacks and has poor defense.
* SupportPartyMember: It learns many skills that can heal and apply buffs to its teammates.
[[/folder]]
Is there an issue? Send a MessageReason:
None


[[/folder]]

to:

[[/folder]][[/folder]]

[[folder:66. Draconov]]
!! 66. Draconov
!!! Type: Aerial Reptile Dragon | Weakness: Physical | Resistances: Debuffs, Neutral | Explore Ability: Flying

Draconovs may be small, but they can be as ferocious as their evolutions if a Keeper unlocks their full potential.
----
* NonElemental: All of its attacks are Neutral.
* OurWyvernsAreDifferent: It's a dragon-type monster with two legs and two wings.
* SecretArt: It's the only monster to learn Dragon Blood, and aura that causes dragon monsters in the party to regain 9% of their health at the start of each turn, and increases their mana regeneration by 9%.
* SupportPartyMember: It learns two skill trees' worth of skills that apply buffs to the whole party, as well as Helping Hand (which heals the target and applies the sidekick buff) and several healing passives.
[[/folder]]

[[folder:67. Dracogran]]
!! 67. Dragogran
!!! Type: Aerial Reptile Dragon | Weakness: Physical | Resistances: Fire, Wind | Explore Ability: Improved Flying

A Dracogran's blood is so hot that it can burn through most materials known to man, and they're so prideful that they only allow Keepers who have proven themselves to take charge of them. It evolves from Draconov using the Fire Stone catalyst.
----
* BlowYouAway: It learns several Wind attacks, including the ultimate skill Full Aerial Assault.
* DiscardAndDraw: It exchanges Draconov's Neutral attacks for Fire and Wind ones, and has higher defence but lower mana.
* PlayingWithFire: It learns many Fire attacks, including two of its ultimate skills, as well as the Fire Affinity passive to power them up.
[[/folder]]
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlindedByTheLight: Blinding Sunlight allows Fire and Wind skills a chance to inflict Blind.


Added DiffLines:

* BlobMonster: A Blob that adapted to the heat of the Magma Chamber.


Added DiffLines:

* UndergroundMonkey: It is a lava version of Blob.


Added DiffLines:

* BlindedByTheLight: Blinding Sunlight allows Fire and Wind skills a chance to inflict Blind.
Is there an issue? Send a MessageReason:
None



to:

[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/goblin_miner_journal.png]]




to:

[[quoteright:287:https://static.tvtropes.org/pmwiki/pub/images/salahammer_journal.png]]




to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lava_blob_journal.png]]




to:

[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/glowdra_journal.png]]
Is there an issue? Send a MessageReason:
None


!!! Type: Aerial Dragon Insect | Weakness: Earth | Resistance: Wind| Explore Ability: Light

to:

!!! Type: Aerial Dragon Insect | Weakness: Earth | Resistance: Wind| Wind | Explore Ability: Light

Top