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* DropTheHammer: Armed with a heavy armour-piercing warhammer, a shield and plate armour, the Venetian Heavy Infantry are some of the greatest heavy infantry since the Roman legions.

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* DropTheHammer: Armed with a heavy armour-piercing warhammer, a shield and plate armour, the Venetian Heavy Infantry are some of the greatest heavy infantry since the Roman legions.

Added: 1308

Changed: 498

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Religion: Pagan\\

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Religion: Pagan\\Great Spirit/Pagan \\



[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]

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[This description was copied Native American tribe that resides in violation of our Administrivia/{{Plagiarism}} policy. Please replace it Southern North America. Alongside with original writing.]
the Chichimec tribes, they can unlock more units by conquering settlements and winning against battles of the Europeon powers. Also uniquely, they can call in Warpaths, which functions similar to the main game's Jihad.

* ACommanderIsYou: Spammer/Ranger type. Like all Native American factions, they lack armor, focusing on mere numbers to outdo their enemies. Unlike the other Native American factions, the Apache has access to better archer units. They are the only Native American faction that has access to mounted archers and mounted gunpowder units (Outside of European factions)
* NotTheIntendedUse: The Apache can use Warpath to just travel long distances to anywhere they would want to conquer. Just note that your Warpath army will desert if you take too long.



Religion: Pagan\\

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Religion: Pagan\\Sun God/Pagan\\



Religion: Pagan\\
Notable Units: Guachichil Warriors

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Religion: Pagan\\
Sun God/Pagan\\
Notable Units: Guachichil Warriors
Warriors, Zacateco Archers



* ACommanderIsYou: Guerilla faction. Their Zacateco Archers can hide anywhere in the battlefield. Like all other Native American factions, they lack armor.
* PaletteSwap: They function similar to the Apaches without the ability to use Warpath. Like the Apaches, they have to conquer or win battles with the Europeon powers to gain the ability to create certain units.



Religion: Pagan

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Religion: PaganSun God/Pagan



* AbnormalAmmo: Their [[ExactlyWhatItSaysOnTheTin Hornet Throwers throws hornet nests]] at enemies. This affects morale of units affected by the hornets, friend or foe.



Religion: Pagan\\

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Religion: Pagan\\Sun God/Pagan\\



* PaletteSwap: They function similar to the Aztec Empire- with the same unit roster, except as a weaker faction.



Religion: Pagan\\

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Religion: Pagan\\Sun God/Pagan\\



* PaletteSwap: They function similar to the Aztec Empire- with the same unit roster, except as a weaker faction.



Notable Units: Deisi Javelinmen

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Notable Units: Deisi Javelinmen
Javelinmen, Ridire, Muire, Ulster Swordsmen, Calivermen, Ceitherne, Ostmen

Added: 337

Changed: 315

Removed: 300

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* ArchEnemy: The Turks, who are pushing west along the Anatolian peninsula and represent an existential threat to the empire. In the Short Campaign the Turks have to be eliminated as a win condition.



* ArchEnemy: The Turks, who are pushing west along the Anatolian peninsula and represent an existential threat to the empire. In the Short Campaign the Turks have to be eliminated as a win condition.



* BladeOnAStick: The Voulgier infantry fight with a Voulge, a curved-bladed polearm of French origin.



* NationalWeapon: The Voulgier infantry fight with a voulge, a curved-bladed polearm of French origin that no other faction has access to.



* ArtisticLicenseHistory: Scotland in this game is depicted as "Film/{{Braveheart}}-land". Their best units are highlanders going for the Mel Gibson's William Wallace look, complete with ahistorical kilt and blue woad. Averted by their late-game units, who follow the medieval fashion and wouldn't have looked so out of place in Scotland at the time.

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* ArtisticLicenseHistory: Scotland in this game is depicted as "Film/{{Braveheart}}-land". Their best units are highlanders going for the Mel Gibson's Creator/MelGibson's William Wallace look, complete with ahistorical kilt and blue woad. Averted by their late-game units, who follow the medieval fashion and wouldn't have looked so out of place in Scotland at the time.



* UsefulNotes/MeltingPot: A medieval European example. Sicily is a mish-mash of Norman, Christian and Muslim influences, and this is reflected in their units.

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* UsefulNotes/MeltingPot: A medieval European example. Sicily is a mish-mash of Norman, Christian and Muslim influences, and this is reflected in their units.




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* DiscardAndDraw: Converting to Christianity disbands all of Lithuania's pagan units in exchange for access to Arquebusiers and Chivalric Knights.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Many Danish units are armed with axes instead of swords, and this gives them significantly more punch against heavily armoured troops than even their decent stats would indicate.



* AnAxeToGrind: Tabardaiyya are normally found around the Sultan's palace, guarding him and keeping him safe. Their weapon of choice is the tabar axe, similar in size and function to the famous Danish greataxe.
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Culture: Southern European\\

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Culture: -->Culture: Southern European\\
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* NonIndicativeName: The Holy Roman Empire is not Roman in culture or origin, it continually feuds with the Pope, and it doesn't even qualify as an empire in the classic sense, being a collection of feuding petty kingdoms and fiefdoms instead.

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* NonIndicativeName: {{Zigzagged|Trope}}. The Holy Roman Empire is not Roman in culture or origin, origin (although parts of it did include remnants of the roman empire), it continually feuds with the Pope, Pope (but recieved the approval of the papal states a few times during its existence), and it doesn't even qualify as an empire in the classic sense, being a collection of feuding petty kingdoms and fiefdoms instead.instead (all of whom did theorically answer to the emperor, at least).
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The Kingdom of Denmark in 1080 has only recently embraced Catholicism, but their style of warfare is still influenced by the Vikings. Infantry have axes, cavalry have axes, even archers have axes... Starting in Arhus, Denmark has the Swedish and Norwegian rebels to subjugate, or maybe it can take on the rebels in northern Germany?

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The Kingdom of Denmark in 1080 has only recently embraced Catholicism, but their style of warfare is still influenced by the Vikings. Infantry have axes, cavalry have axes, some infantry even archers have big axes... Starting in Arhus, Denmark has the Swedish and Norwegian rebels to subjugate, or maybe it can take on the rebels in northern Germany?
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Notable Units: Famiglia Ducale, Genoese Crossbowmen, Genoese Crossbow Militia, Carroccio Standard,

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Notable Units: Famiglia Ducale, Genoese Crossbowmen, Genoese Crossbow Militia, Carroccio Standard,
Standard
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faction units! :D


Notable Units: Varangian Guard, Kataphractoi, Fire Ships


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Notable Units: Varangian Guard, Kataphractoi, Fire Ships

Ships, Vardariotai, Byzantine Guard Archers, Latinkon




Notable Units: Norse Axemen, Obudshaer, Norse War Clerics

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Notable Units: Norse Axemen, Viking Raiders, Obudshaer, Norse War Clerics
Clerics, Huscarls, Norse Archers, Norse Swordsmen



Notable Units: Tabardaiyya, Mamluks, Royal Mamluks

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Notable Units: Tabardaiyya, Tabardariyya, Mamluks, Royal Mamluks
Mamluks, Mamluk Archers, Naffatun



Notable Units: Longbowmen, Sherwood Archers, English Knights

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Notable Units: Longbowmen, Sherwood Archers, English Knights
Knights, Retinue Longbowmen, Armoured Swordsmen, Heavy Billmen, Demi Lancers, Yeoman Archers



Notable Units: Lancers, Noble Knights, Aventurier

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Notable Units: Lancers, Noble Knights, Aventurier
Aventurier, Gendarmes, French Mounted Archers, Scots Guard, Voulgier



Notable Units: Forlorn Hope, Zweihanders, Gothic Knights

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Notable Units: Forlorn Hope, Zweihanders, Gothic Knights, Teutonic Knights, Reiters, Imperial Knights



Notable Units: Battlefield Assassins, Magyar Cavalry, Bosnian Archers

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Notable Units: Battlefield Assassins, Magyar Cavalry, Bosnian Archers
Archers, Royal Banderium, Hungarian Nobles, Croat Axemen, Transylvanian Peasants, Pavise Spearmen



Notable Units: Famiglia Ducale, Genoese Crossbowmen, Genoese Crossbow Militia

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Notable Units: Famiglia Ducale, Genoese Crossbowmen, Genoese Crossbow Militia
Militia, Carroccio Standard,



Notable Units: Tuareg Camel Spearmen, Christian Guard, Lamtuna Spearmen, Camel Gunners

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Notable Units: Tuareg Camel Spearmen, Christian Guard, Lamtuna Spearmen, Camel Gunners
Gunners, Desert Cavalry, Granadine Jinetes, Granadine Lancers, Granadine Crossbow Cavalry, Crossbow Militia



Notable Units: Hussars, Polish Nobles, Strzelcy, Lithuanian Cavalry

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Notable Units: Hussars, Polish Nobles, Strzelcy, Lithuanian Cavalry
Cavalry, Polish Knights, Polish Retainers, Polish Guard, Polish Shooters, Lithuanian Archers



Notable Units: Portuguese Arquebusiers, Portuguese Knights, Aventuros

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Notable Units: Portuguese Arquebusiers, Portuguese Knights, Aventuros
Aventuros, Lusitanian Javelinmen, Jinetes



Notable Units: Boyar Sons, Tsar's Guard, Cossack Musketeers

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Notable Units: Boyar Sons, Tsar's Guard, Cossack Musketeers
Musketeers, Kazaks, Dvor Cavalry, Cossack Cavalry, Bardiche Axemen, Druzhina



Notable Units: Highland Nobles, Highland Rabble, Highland Pikemen

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Notable Units: Highland Nobles, Highlanders, Highland Rabble, Highland Pikemen
Pikemen, Noble Highland Archers, Scots Pike Militia, Heavy Pike Militia, Noble Pikemen, Noble Swordsmen



Notable Units: Tercio Pikemen, Conquistadores, Jinetes

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Notable Units: Tercio Pikemen, Conquistadores, Jinetes
Jinetes, Gendarmes



Notable Units: Sipahi Lancers, Janissary Archers, Janissary Musketeers, Janissary Heavy Infantry, Ottoman Infantry, Qapukulu

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Notable Units: Sipahi Lancers, Janissary Archers, Janissary Musketeers, Janissary Heavy Infantry, Ottoman Infantry, Qapukulu
Qapukulu, Naffatun



Notable Units: Venetian Heavy Infantry, Stradiots, Venetian Archers

Italian merchant republic with ambitions of a maritime empire, starting in control of the island of Crete. Tough Italian spearmen and Venetian Heavy Infantry form the backbone of their armies. Really hates Milan.

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Notable Units: Venetian Heavy Infantry, Stradiots, Venetian Archers

Archers, Carroccio Standard

Italian merchant republic with ambitions of a maritime empire, starting in control of the prosperous city of Venice, nearby rocky Ragusa, and the island of Crete. Tough Italian spearmen and Venetian Heavy Infantry form the backbone of their armies. Really hates Milan.
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Notable Units: Hussars, Polish Nobles, Strzelcy

Poland forms the eastern front of Christendom, and is known for fantastic cavalry, at least later on in the game.

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Notable Units: Hussars, Polish Nobles, Strzelcy

Strzelcy, Lithuanian Cavalry

Poland forms the eastern front of Christendom, and is known for fantastic cavalry, at least later on in the game.
game. Even early on, Poland has both horse archers and horse crossbowmen, giving them a unique advantage. It has plenty of room to expand East towards Russia, but will quickly find rebel territories run out in the west, taken by factions like Denmark, the Holy Roman Empire, and Hungary.



[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]

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[This description was copied The Portuguese start out splintered, Lisbon in violation of our Administrivia/{{Plagiarism}} policy. Please replace it the west and Pamplona in the east. They share Spain's affinity with original writing.]
skirmishers and light troops, but later on distinguish themselves with superior Portuguese Arquebusiers and Aventuros, deadly pikemen that can stand up to even Scottish pikes. However, they are clearly threatened by Spain driving a wedge between both halves of Portugal, and the Moors to the south look eager for conquest...



Hailing from isolated Novgorod, the faction of Russia faces rebels galore. Russia eventually gains both great melee and missile cavalry, playing quite differently from any other faction.

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Hailing from isolated Novgorod, the faction of Russia faces rebels galore. While it may be a relaxing change of pace away from the crowded Europe, Russia still needs to expand into the world before the world expands into Russia. Russia eventually gains both great melee and missile cavalry, playing quite differently from any other faction.



Notable Units: Tercio Pikemen, Conquistadores

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Notable Units: Tercio Pikemen, Conquistadores
Conquistadores, Jinetes



Notable Units: Janissary Musketeers, Ottoman Infantry, Qapakulu

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Notable Units: Sipahi Lancers, Janissary Archers, Janissary Musketeers, Janissary Heavy Infantry, Ottoman Infantry, Qapakulu
Qapukulu



* BornInTheSaddle: The Turks have exceptional cavalry, like the famous Sipahi lancers and Qapakulu.

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* BornInTheSaddle: The Turks have exceptional cavalry, like the famous Sipahi lancers and Qapakulu.Qapukulu.
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more faction descriptions!


Famously described by Voltaire as "neither Holy, nor Roman, nor an Empire" the Holy Roman Empire starts out in Germany with lots of regions, but also lots of potential enemies. Care must be taken that the HRE does not run into too many conflicts at once... In the case that it needs to fight though, the HRE is fairly well-rounded and its signature unit is the Zweihander, used to slice through enemy formations.

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Famously described by Voltaire as "neither Holy, nor Roman, nor an Empire" the Holy Roman Empire starts out in Germany with lots of regions, but also mostly in Germany, it even controls one region in Italy! As a result it has to deal with lots of potential enemies. Care must be taken that the HRE does not run into too many conflicts at once... In the case that it needs to fight though, the HRE is fairly well-rounded and its signature unit is the Zweihander, used to slice through enemy formations.



[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]

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[This description was copied The rich state of Milan already controls Genoa and Milan on Italy, instantly giving it a better position in violation Italy over its hated rival Venice. That's it, though. Milan must move quickly to take rebel settlements before nearby factions do, leaving Milan weak and cornered in its little spot in Italy. The Milanese specialty unit is the Genoese Crossbowmen, which can take a lot of our Administrivia/{{Plagiarism}} policy. Please replace it punishment with original writing.]
pavise shields and deal it right back, and then some more with the most powerful crossbows in the entire game!



Notable Units: Tuareg Camel Spearmen, Christian Guard, Lamtuna Spearmen

[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]

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Notable Units: Tuareg Camel Spearmen, Christian Guard, Lamtuna Spearmen

[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it
Spearmen, Camel Gunners

The Moors represent the Moroccan and Granadan Muslim sultanates. Pushed back by the Reconquista, the Moors must take on two Catholic factions at once, Spain and Portugal, if they hope to claim the Iberian Peninsula all for themselves. They might have to fight long wars
with original writing.]
Sicily and maybe even Egypt over control of Tunis. Though the Moors possess excellent skirmishers and mastery over camel units, their heaviest units come in the form of the Christian Guard...



[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]

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[This description was copied Poland forms the eastern front of Christendom, and is known for fantastic cavalry, at least later on in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]
the game.
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more faction descriptions!


Having recently taken England from the Saxons, England actually represents the Norman realm ruled by William the Conqueror, as shown by its control of Caen in Normandy in northern France. English longbows only get better and better as time goes on, and never lose their utility as long range armor piercing archers. The greatest obstacle in unifying the British Isles is Scotland, and after taking care of them, you can conquer just about anywhere with longbows backed by tough English Knights!

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Having recently taken England from the Saxons, the faction of England actually represents the Norman realm ruled by William the Conqueror, as shown by its control of Caen in Normandy in northern France. English longbows only get better and better as time goes on, and never lose their utility as long range armor piercing archers. The greatest obstacle in unifying the British Isles is Scotland, and after taking care of them, you can conquer just about anywhere with longbows backed by tough English Knights!



[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]

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[This description was copied The Kingdom of France starts mostly unified, but the map represents the decentralized nature of French nobility as a few settlements such as Bordeaux and Dijon start under rebel control. It has also seen the region of Normandy slip away into English hands. It is boxed in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]
by numerous powers like Spain and the Holy Roman Empire. France will need to rely on its elite cavalry to drive them back, though later France does gain some powerful infantry and ranged units.



* BladeOnAStick: The Voulgier infantry fight with a Voulgier, a curved-bladed polearm of French origin.

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* BladeOnAStick: The Voulgier infantry fight with a Voulgier, Voulge, a curved-bladed polearm of French origin.



[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]

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[This description was copied Famously described by Voltaire as "neither Holy, nor Roman, nor an Empire" the Holy Roman Empire starts out in violation of our Administrivia/{{Plagiarism}} policy. Please replace it Germany with original writing.]
lots of regions, but also lots of potential enemies. Care must be taken that the HRE does not run into too many conflicts at once... In the case that it needs to fight though, the HRE is fairly well-rounded and its signature unit is the Zweihander, used to slice through enemy formations.



[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]

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[This description was copied in violation The Kingdom of our Administrivia/{{Plagiarism}} policy. Please replace it Hungary is a recent (re-)addition to the Catholic flock. Positioned on the border between Christendom and Orthodox and Muslims, Hungary faces a variety of enemies. It is much the better that the Hungarian roster of units is well varied, with original writing.]
heavy knights, Magyar horse archers, shielded Bosnian Archers, and even halberd wielding Transylvanian peasants.
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more faction descriptions!


A remnant of the Roman Empire that lives on in the east!

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A remnant of the Roman Empire that lives on in the east!
east. The Byzantine Empire still holds on to Constantinople, jewel of the East. A long history of warfare with the Turks has given the Byzantines quite a few horse archer units. It is uncertain whether the old empire can catch up to the up and coming Catholic and Muslim factions surrounding it...



[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]

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[This description was copied The Kingdom of Denmark in violation 1080 has only recently embraced Catholicism, but their style of our Administrivia/{{Plagiarism}} policy. Please replace warfare is still influenced by the Vikings. Infantry have axes, cavalry have axes, even archers have axes... Starting in Arhus, Denmark has the Swedish and Norwegian rebels to subjugate, or maybe it with original writing.]
can take on the rebels in northern Germany?



[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]

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[This description was copied Represents the Fatimid dynasty, later the Mamluk rule of Egypt. Egypt starts in violation of our Administrivia/{{Plagiarism}} policy. Please replace very close proximity to the Holy Land, and will be a prime target for Crusades from the Catholics even if they don't take it as the Pope seems happy to call a crusade on Cairo as well. Its main advantage is the extremely fertile lands in Egypt that will serve well as an economic hub, as long as you keep them safe from rampaging Crusaders with original writing.]
your Mamluk armies...



* KillItWithFire: Naffatuns are men who throw burning pots of Naphtha, a sticky burning concoction, at enemies. Needless to say even the most heavily armoured troops are not safe and even the bravest warriors are unnerved at the prospect of a fiery death, but they are few in number, short ranged and not the greatest fighters in melee.

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* KillItWithFire: Naffatuns are men who throw burning pots of Naphtha, a sticky burning concoction, at enemies. Needless to say even the most heavily armoured troops are not safe and even the bravest warriors are unnerved at the prospect of a fiery death, but death. However they are short ranged, and though they are decent melee fighters, they are few in number, short number and will quickly get overwhelmed in melee or annihilated by ranged and not the greatest fighters in melee.troops (they have no shields) should they come under fire.



[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]

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[This description was copied Having recently taken England from the Saxons, England actually represents the Norman realm ruled by William the Conqueror, as shown by its control of Caen in violation Normandy in northern France. English longbows only get better and better as time goes on, and never lose their utility as long range armor piercing archers. The greatest obstacle in unifying the British Isles is Scotland, and after taking care of our Administrivia/{{Plagiarism}} policy. Please replace it them, you can conquer just about anywhere with original writing.]
longbows backed by tough English Knights!



* KnightInShiningArmour: Where would England be without her English Knights? Clad in steel plate and exceptionally well trained, English Knights lack the wild abandon of their mainland counterparts in France and Germany.

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* KnightInShiningArmour: Where would England be without her English Knights? Clad in steel plate and exceptionally well trained, English Knights lack the wild abandon of their mainland counterparts in France and Germany.Germany but remain solid warriors nonetheless.
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faction descriptions!


[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]

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[This description was copied A remnant of the Roman Empire that lives on in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]
the east!



[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]

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[This description was copied in violation Hailing from isolated Novgorod, the faction of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]
Russia faces rebels galore. Russia eventually gains both great melee and missile cavalry, playing quite differently from any other faction.



[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]

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[This description was copied The small kingdom of Scotland is pinned in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]
the British Isles by England down south. Take down the English, or strike out into Europe, or maybe even the Holy Land? Any way you choose, Scotland is famous for their pikes that can stop even the heaviest cavalry charge in its tracks.



[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]

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[This description was copied The Norman kingdom of Sicily is renowned for its fierce knights, and controls Naples and Sicily in violation of our Administrivia/{{Plagiarism}} policy. Please replace it Italy. It starts with original writing.]
great expansion opportunities to the west (Sardinia and Corsica), east (Durazzo), and south (Tunis).



[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]

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[This description was copied Represents the Christian kingdoms in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]
Spain but mostly Castile (as they historically rose to prominence), Spain enjoys both tough knights and speedy javelinmen and Jinetes that can harass enemies. But the Iberian Peninsula is shattered between Spain, the Moors, and Portugal...



[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]

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[This description was copied Represents the Seljuk Turks and later the Ottoman Empire. Notorious for an extensive roster of horse archers early on, and professional Janissary troops make excellent infantry in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]
the late game, wielding muskets, bows, and halberds.



[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]

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[This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it Italian merchant republic with original writing.]
ambitions of a maritime empire, starting in control of the island of Crete. Tough Italian spearmen and Venetian Heavy Infantry form the backbone of their armies. Really hates Milan.
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These descriptions were copied from the game itself in violation of our plagiarism policy. Please use original wording.


Byzantium is the shadow that remains of the old Roman Empire. It is a mere shadow because despite retaining the civilised ways of the Roman legacy, the Byzantines have done little to further it. Despite boasting the world's trade capital and home of Orthodox Christianity in Constantinople, the Byzantine Empire is well past its zenith and is now in steady decline. The outer regions of the empire have been slipping from the Emperor's grasp for decades now. To the west, the Normans have taken southern Italy, and in the east the Turks have moved into Asia Minor after their decisive and terrible victory at Manzikert. The latter of these two losses was the worst defeat the Empire had suffered in its entire history. To make matters worse, general corruption, chaos and dissent has lead to some of the other provinces closer to home to rebel. If the Byzantine Empire is to once again become the dominant power of the east, then it will first need to reclaim its heartlands wholly before encroaching upon the borders of another power. The Byzantine legacy is long and predominantly proud, but unless the Emperor can turn things around in a hurry, it is a legacy that will soon end.

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Byzantium is the shadow that remains of the old Roman Empire. It is a mere shadow because despite retaining the civilised ways of the Roman legacy, the Byzantines have done little to further it. Despite boasting the world's trade capital and home of Orthodox Christianity in Constantinople, the Byzantine Empire is well past its zenith and is now in steady decline. The outer regions of the empire have been slipping from the Emperor's grasp for decades now. To the west, the Normans have taken southern Italy, and in the east the Turks have moved into Asia Minor after their decisive and terrible victory at Manzikert. The latter of these two losses [This description was the worst defeat the Empire had suffered copied in its entire history. To make matters worse, general corruption, chaos and dissent has lead to some violation of the other provinces closer to home to rebel. If the Byzantine Empire is to once again become the dominant power of the east, then our Administrivia/{{Plagiarism}} policy. Please replace it will first need to reclaim its heartlands wholly before encroaching upon the borders of another power. The Byzantine legacy is long and predominantly proud, but unless the Emperor can turn things around in a hurry, it is a legacy that will soon end.
with original writing.]



Denmark is a relatively new kingdom in the world of Christendom, emerging from centuries of paganism under Viking rule. Exactly one hundred years ago, Harold Bluetooth, the Viking King of the Danes, embraced Christianity, not just personally, but also on behalf of his people. The Danes have no illusions that maintaining such authority abroad is an easy feat, having lost control of England within the last half century. So it would seem that both diplomatic and militaristic expansion are something the Danish Kings are yet to master. Arguably the most expedient move that the present King Knut II could now make would be to try to take the Scandinavian lands to the north rather than continue to negotiate with them. No mortal army could possibly dream of approaching Norway or Sweden's northern reaches, making the region an ideal set of easily defendable homelands. Crossing the Baltic Sea is also an obvious option that offers the Danes several access points into Eastern Europe without having to deal with the Imperial forces in Saxony. It is more than little ironic that the Catholic powers of Europe that have secured Denmark's future are now the main obstacles to seeing that future improve.

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Denmark is a relatively new kingdom [This description was copied in the world violation of Christendom, emerging from centuries of paganism under Viking rule. Exactly one hundred years ago, Harold Bluetooth, the Viking King of the Danes, embraced Christianity, not just personally, but also on behalf of his people. The Danes have no illusions that maintaining such authority abroad is an easy feat, having lost control of England within the last half century. So our Administrivia/{{Plagiarism}} policy. Please replace it would seem that both diplomatic and militaristic expansion are something the Danish Kings are yet to master. Arguably the most expedient move that the present King Knut II could now make would be to try to take the Scandinavian lands to the north rather than continue to negotiate with them. No mortal army could possibly dream of approaching Norway or Sweden's northern reaches, making the region an ideal set of easily defendable homelands. Crossing the Baltic Sea is also an obvious option that offers the Danes several access points into Eastern Europe without having to deal with the Imperial forces in Saxony. It is more than little ironic that the Catholic powers of Europe that have secured Denmark's future are now the main obstacles to seeing that future improve.
original writing.]



At a time where religious intolerance is common throughout the known world, Egypt stands out as an enlightened melting pot of religions and ideologies. Descendents of Mohammed's daughter Fatima, the Fatimid rulers of Egypt are Shiite Muslims, but Sunnis, Jews and Christians still hold offices and government positions. Unlike the age of the Pharaoh, bloodline is now considered secondary to ability and talent in Egypt, making it a very progressive and balanced nation. Though the problems facing the Egyptians close to home aren't anything a decisive ruler can't deal with, any Egyptian forays into the Holy lands will no doubt be subject to Catholic invasion from across the Mediterranean. Regular military pilgrimages by European Christians to Jerusalem seem an inevitability, as do counter-attacks from other Muslim powers such as the Turks. Expand and consolidate quickly and the world could be your oyster.

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At a time where religious intolerance is common throughout the known world, Egypt stands out as an enlightened melting pot [This description was copied in violation of religions and ideologies. Descendents of Mohammed's daughter Fatima, the Fatimid rulers of Egypt are Shiite Muslims, but Sunnis, Jews and Christians still hold offices and government positions. Unlike the age of the Pharaoh, bloodline is now considered secondary to ability and talent in Egypt, making our Administrivia/{{Plagiarism}} policy. Please replace it a very progressive and balanced nation. Though the problems facing the Egyptians close to home aren't anything a decisive ruler can't deal with, any Egyptian forays into the Holy lands will no doubt be subject to Catholic invasion from across the Mediterranean. Regular military pilgrimages by European Christians to Jerusalem seem an inevitability, as do counter-attacks from other Muslim powers such as the Turks. Expand and consolidate quickly and the world could be your oyster.
with original writing.]



Having recently wrestled control of England from the Saxons, many would expect the conquering Normans to be somewhat spent and weakened. However, the new rulers of England have swiftly replaced and improved the taxation system so as to replenish their coffers in quick time. Most importantly, William the Conqueror came with the support of the Pope, as well as a mixed force of well-trained infantry, archers and heavy cavalry. England's new masters have a more modern approach to the art of warfare, and the will to utilise the country's rich resources to maximum effect. Though they presently face trouble on multiple fronts, the English are in a rather promising position. The Scots to the north are isolated from the rest of Europe, and should be easy to wear down without a strong ally from the mainland. The French royal forces are more than a match for the armies in Normandy, but they also have enough fronts to deal with right now that they are unlikely to be able to drive them from the continent anytime soon.

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Having recently wrestled control [This description was copied in violation of England from the Saxons, many would expect the conquering Normans to be somewhat spent and weakened. However, the new rulers of England have swiftly replaced and improved the taxation system so as to replenish their coffers in quick time. Most importantly, William the Conqueror came our Administrivia/{{Plagiarism}} policy. Please replace it with the support of the Pope, as well as a mixed force of well-trained infantry, archers and heavy cavalry. England's new masters have a more modern approach to the art of warfare, and the will to utilise the country's rich resources to maximum effect. Though they presently face trouble on multiple fronts, the English are in a rather promising position. The Scots to the north are isolated from the rest of Europe, and should be easy to wear down without a strong ally from the mainland. The French royal forces are more than a match for the armies in Normandy, but they also have enough fronts to deal with right now that they are unlikely to be able to drive them from the continent anytime soon.
original writing.]



France is a shining example of feudalism in its rawest, and arguably, most delicate form. The French lords eagerly embrace the system that splits the country up into smaller provinces, duchies and fiefdoms, actively building up their forces to ensure their own security and power. About the only thing the French lack at this point is a sense of unity. The Ile de France may be where the monarchy resides, but the royal family rarely leave Paris. This is not because of a great love for the city, but rather because the surrounding lands are under the shadow of bastions owned by "Robber Barons" that serve their own interests. Frankly, the way things are now, the King isn't truly safe to wander a kingdom that is supposedly his. Even less pressing concerns like Spanish and Milanese expansions will soon become a royal headache for the monarchy if France does not establish solid fronts to the south.

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France is a shining example [This description was copied in violation of feudalism in its rawest, and arguably, most delicate form. The French lords eagerly embrace the system that splits the country up into smaller provinces, duchies and fiefdoms, actively building up their forces to ensure their own security and power. About the only thing the French lack at this point is a sense of unity. The Ile de France may be where the monarchy resides, but the royal family rarely leave Paris. This is not because of a great love for the city, but rather because the surrounding lands are under the shadow of bastions owned by "Robber Barons" that serve their own interests. Frankly, the way things are now, the King isn't truly safe to wander a kingdom that is supposedly his. Even less pressing concerns like Spanish and Milanese expansions will soon become a royal headache for the monarchy if France does not establish solid fronts to the south.
our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]



The Holy Roman Empire is a particularly misleading name for Europe's largest collective of kingdoms and fiefdoms, regardless which way one looks at it. For starters, it is the Byzantine Empire that truly carries on the legacy of the ancient Romans, and the notion that the Kaiser (the Germanic name for "Emperor") truly serves the Roman Catholic Church is presently quite laughable. The Empire itself is Europe's middle ground, centrally located, with opportunities to expand in almost every direction, but also potential competition to come with each opportunity. It is a far cry from the days of Charlemagne when all of Western Europe answered to the Emperor. Now France is a separate entity, Italy has become a formidable group of city states, the Danes block the route into Scandinavia and the kingdoms to the east are more of a threat than a place to lay claim to.

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The Holy Roman Empire is a particularly misleading name for Europe's largest collective [This description was copied in violation of kingdoms and fiefdoms, regardless which way one looks at it. For starters, our Administrivia/{{Plagiarism}} policy. Please replace it is the Byzantine Empire that truly carries on the legacy of the ancient Romans, and the notion that the Kaiser (the Germanic name for "Emperor") truly serves the Roman Catholic Church is presently quite laughable. The Empire itself is Europe's middle ground, centrally located, with opportunities to expand in almost every direction, but also potential competition to come with each opportunity. It is a far cry from the days of Charlemagne when all of Western Europe answered to the Emperor. Now France is a separate entity, Italy has become a formidable group of city states, the Danes block the route into Scandinavia and the kingdoms to the east are more of a threat than a place to lay claim to.
original writing.]



Exactly a full millennium since the birth of the Messiah, the Christian Kingdom of Hungary was born when Pope Silvester II sent the "Holy Crown" to signify that the pious noble István I, had become the founding Christian monarch of the realm. Dying without leaving an heir, pagans soon once again assumed control of Hungary, but it would seem this is a land Christendom was destined to call its own. Regardless what László's first move is, nothing will change the fact that Hungary has become Catholicism's physical front line against all other faiths - Something that will doubtlessly bring great glory, yet even greater bloodshed.

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Exactly a full millennium since the birth of the Messiah, the Christian Kingdom of Hungary [This description was born when Pope Silvester II sent the "Holy Crown" to signify that the pious noble István I, had become the founding Christian monarch copied in violation of the realm. Dying without leaving an heir, pagans soon once again assumed control of Hungary, but our Administrivia/{{Plagiarism}} policy. Please replace it would seem this is a land Christendom was destined to call its own. Regardless what László's first move is, nothing will change the fact that Hungary has become Catholicism's physical front line against all other faiths - Something that will doubtlessly bring great glory, yet even greater bloodshed.
with original writing.]



Milan is a city of both possibility and problems. The Archbishop of Milan was until very recently the most powerful political figure in Northern Italy, with the city well and truly under his thumb. Though still Catholic, the Milanese are breaking free from the control of the church to form a mighty, expanding municipality. Though better positioned to expand into the rest of Europe than the other Italian peoples, the Milanese are also the most likely to have to confront the Northern European powers first, and will need to consolidate their position swiftly by working their way into the nearby provinces that the French and Germanic forces have not secured... yet.

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Milan is a city of both possibility and problems. The Archbishop of Milan [This description was until very recently the most powerful political figure copied in Northern Italy, violation of our Administrivia/{{Plagiarism}} policy. Please replace it with the city well and truly under his thumb. Though still Catholic, the Milanese are breaking free from the control of the church to form a mighty, expanding municipality. Though better positioned to expand into the rest of Europe than the other Italian peoples, the Milanese are also the most likely to have to confront the Northern European powers first, and will need to consolidate their position swiftly by working their way into the nearby provinces that the French and Germanic forces have not secured... yet.
original writing.]



The Moors were originally a nomadic people, the original inhabitants of Mauretania on the north coast of Africa. They rose from obscurity in the 8th century when they converted to Islam, and proceeded to spread rapidly in several directions - including north-west into the Iberian peninsula. They soon had almost total dominion over all of Iberia with the exception of the lands to the north where some resilient Christians held fast, but Islamic Spain was a collection of cities more than a true caliphate - until now. Once weak, uncultured and disorganised, the kingdoms of Leon and Castile are now unified in their challenge against Islamic rule of the peninsula, and look set to actually launch a genuine offensive to revive their Reconquista. Their heroes such as El Cid are extremely admirable adversaries, as men who are driven with what they believe to be a noble purpose always are.

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The Moors were originally a nomadic people, the [This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original inhabitants of Mauretania on the north coast of Africa. They rose from obscurity in the 8th century when they converted to Islam, and proceeded to spread rapidly in several directions - including north-west into the Iberian peninsula. They soon had almost total dominion over all of Iberia with the exception of the lands to the north where some resilient Christians held fast, but Islamic Spain was a collection of cities more than a true caliphate - until now. Once weak, uncultured and disorganised, the kingdoms of Leon and Castile are now unified in their challenge against Islamic rule of the peninsula, and look set to actually launch a genuine offensive to revive their Reconquista. Their heroes such as El Cid are extremely admirable adversaries, as men who are driven with what they believe to be a noble purpose always are.
writing.]



The Kingdom of Poland is still a relative infant, but an infant that already appears to boast a considerable grip on the lands around the capital of Krakow. The Polish people can attribute their rapid rise out of obscurity to the Drang nach Osten (Drive towards the East) of the Holy Roman Empire, which saw the Kaiser searching for allies to help crush the Polabian Slavs. However, the lack of an immediate Imperial threat does not ensure that the Poles have an easy option to expand either. The Hungarian King László is simply too formidable and familiar with Polish ways to make moving southward a viable option, making securing the lands of the Baltic Sea the most appealing choice... Despite the fact it involves beating the Danes, the Russians and the Reich to the draw.

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The Kingdom [This description was copied in violation of Poland is still a relative infant, but an infant that already appears to boast a considerable grip on the lands around the capital of Krakow. The Polish people can attribute their rapid rise out of obscurity to the Drang nach Osten (Drive towards the East) of the Holy Roman Empire, which saw the Kaiser searching for allies to help crush the Polabian Slavs. However, the lack of an immediate Imperial threat does not ensure that the Poles have an easy option to expand either. The Hungarian King László is simply too formidable and familiar our Administrivia/{{Plagiarism}} policy. Please replace it with Polish ways to make moving southward a viable option, making securing the lands of the Baltic Sea the most appealing choice... Despite the fact it involves beating the Danes, the Russians and the Reich to the draw.
original writing.]



Of all of the European royal courts, Portugal is the youngest, having only just recently come of age, growing from county to Kingdom. As is typical at this stage of life, there have been more than a few growing pains for Portugal, and its inaugural King, Afonso Henrique. As if being recognised as the sovereign of a land were not hard enough at the best of times, Afonso's own mother attempted to seize power for herself before he was forced to defeat and then exile her! Some of the Portuguese believe that the best tyranny to face is that of distance. Poised on the edge of the civilised world, perhaps Portugal's fortunes lie across the seas and oceans, rather than across her immediate borders.

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Of all of the European royal courts, Portugal is the youngest, having only just recently come of age, growing from county to Kingdom. As is typical at this stage of life, there have been more than a few growing pains for Portugal, and its inaugural King, Afonso Henrique. As if being recognised as the sovereign of a land were not hard enough at the best of times, Afonso's own mother attempted to seize power for herself before he [This description was forced to defeat and then exile her! Some copied in violation of the Portuguese believe that the best tyranny to face is that of distance. Poised on the edge of the civilised world, perhaps Portugal's fortunes lie across the seas and oceans, rather than across her immediate borders.
our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]



The Rus' are a people divided, though that is hardly a character judgement for the folk who live in the largest single kingdom in Europe. Kiev may actually be the royal capital of this Kingdom, and the site where the Rus' embraced Christianity, but it is far to the north that the true power of the realm currently lies. Positioned just off the eastern end of the Baltic Sea, Novgorod is presently one of the most important trade hubs in the region, while in Kiev, disputes over succession have destroyed any sense of organisation or unity. The fledgling kingdoms of Poland and Hungary to the southwest are just as well placed to move and assume control of the Rus' capital. Byzantium to the south is also desperate to restore its former glory by taking new territories. Unless they can start recruiting from several population centres at once again, they will not be able to field a force capable of stopping any of the serious foreign powers at all.

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The Rus' are a people divided, though that is hardly a character judgement for the folk who live [This description was copied in the largest single kingdom in Europe. Kiev may actually be the royal capital violation of this Kingdom, and the site where the Rus' embraced Christianity, but our Administrivia/{{Plagiarism}} policy. Please replace it is far to the north that the true power of the realm currently lies. Positioned just off the eastern end of the Baltic Sea, Novgorod is presently one of the most important trade hubs in the region, while in Kiev, disputes over succession have destroyed any sense of organisation or unity. The fledgling kingdoms of Poland and Hungary to the southwest are just as well placed to move and assume control of the Rus' capital. Byzantium to the south is also desperate to restore its former glory by taking new territories. Unless they can start recruiting from several population centres at once again, they will not be able to field a force capable of stopping any of the serious foreign powers at all.
with original writing.]



William the Conqueror may have undisputed claim over the Kingdom of England, but he must still deal with the Celtic Lords of Scotland should he have designs on calling himself monarch of the British Isles. Scotland may have a proud track record of defying much greater powers south of the border, including the mighty Roman Empire, but some of the highland nation's more brilliant scholars are now preaching caution to Canmore. The Britons are no longer a distant set of islands on the edge of civilisation, and to continue to think of this position as being truly secure would be to lie to one's self. The arrival of the Normans, with their heavy cavalry is proof that continental powers are now capable of arriving in force across the sea, and that warfare itself is evolving. At present, the French would appear to be Scotland's most logical ally.

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William the Conqueror may have undisputed claim over the Kingdom [This description was copied in violation of England, but he must still deal our Administrivia/{{Plagiarism}} policy. Please replace it with the Celtic Lords of Scotland should he have designs on calling himself monarch of the British Isles. Scotland may have a proud track record of defying much greater powers south of the border, including the mighty Roman Empire, but some of the highland nation's more brilliant scholars are now preaching caution to Canmore. The Britons are no longer a distant set of islands on the edge of civilisation, and to continue to think of this position as being truly secure would be to lie to one's self. The arrival of the Normans, with their heavy cavalry is proof that continental powers are now capable of arriving in force across the sea, and that warfare itself is evolving. At present, the French would appear to be Scotland's most logical ally.
original writing.]



Although Sicily's proximity to Rome has given the island a rich history, it now stands as a true fledgling among the European powers. Six years before the Normans successfully conquered England, their first true island invasion was launched against the Saracens that occupied Sicily... with more than a little encouragement from the Papacy. King Roger I's nation may be a relative infant, but with an island capital, southern Italy under his control and a healthy relationship with the Papal States, it is an infant that looks likely to survive the journey to adulthood. It would seem that the Normans will once again have to take to the waters to expand their latest kingdom. Close to home, other islands like Sardinia and Corsica make tempting targets for invasion. However, the Sicilians will need to look over the horizon to have a hope of long term survival. To the east, the Byzantine Empire is fractured and relatively vulnerable, and there's ample opportunity to take advantage of the chaos on the Iberian peninsula to the west.

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Although Sicily's proximity to Rome has given the island a rich history, it now stands as a true fledgling among the European powers. Six years before the Normans successfully conquered England, their first true island invasion [This description was launched against the Saracens that occupied Sicily... copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with more than a little encouragement from the Papacy. King Roger I's nation may be a relative infant, but with an island capital, southern Italy under his control and a healthy relationship with the Papal States, it is an infant that looks likely to survive the journey to adulthood. It would seem that the Normans will once again have to take to the waters to expand their latest kingdom. Close to home, other islands like Sardinia and Corsica make tempting targets for invasion. However, the Sicilians will need to look over the horizon to have a hope of long term survival. To the east, the Byzantine Empire is fractured and relatively vulnerable, and there's ample opportunity to take advantage of the chaos on the Iberian peninsula to the west.
original writing.]



Any man who is born on the Iberian Peninsula would call himself a "Spaniard", so when King Alfonso VI declared himself the "Emperor of all Spain" three years ago, it was a truly bold claim. After all, not since the times of the Western Roman Empire has one noble court truly ruled the peninsula unopposed. Currently, the Moors hold southern Iberia quite tightly, and Portugal's declaration of independence really proves Alfonso wrong. The first moves for the King of Spain are obvious, but beyond Iberia, there is far less certainty. The king of France may be cowering in Paris to avoid facing other French noble robber barons, but crossing the Pyranees to take his southern fiefdoms is more likely to unify his people than split their loyalties. The Spaniards have always shown an affinity for the water, and make fine seafarers. Who knows, perhaps the great empires of the future will be forged at sea rather than on dry land - If so, the people who mastered this art of war first would inherit the earth.

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Any man who is born on the Iberian Peninsula would call himself a "Spaniard", so when King Alfonso VI declared himself the "Emperor of all Spain" three years ago, it [This description was a truly bold claim. After all, not since the times copied in violation of the Western Roman Empire has one noble court truly ruled the peninsula unopposed. Currently, the Moors hold southern Iberia quite tightly, and Portugal's declaration of independence really proves Alfonso wrong. The first moves for the King of Spain are obvious, but beyond Iberia, there is far less certainty. The king of France may be cowering in Paris to avoid facing other French noble robber barons, but crossing the Pyranees to take his southern fiefdoms is more likely to unify his people than split their loyalties. The Spaniards have always shown an affinity for the water, and make fine seafarers. Who knows, perhaps the great empires of the future will be forged at sea rather than on dry land - If so, the people who mastered this art of war first would inherit the earth.
our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]



The Turks may very much be relative newcomers to both Anatolia and the Holy Lands, but the impact that they have had upon these realms since they migrated from the steppes east of the Caspian has been profound enough to shake the pillars of the oldest and mightiest neighbouring dynasties. Having seized control of the Abbasid Caliphate from the Buyids, and utterly crushed the Byzantines at Manzikert, the Turks have restored unity to the eastern Islamic region, making them arguably the greatest power Arabia or Persia has seen for centuries. In the foreseeable future, arrogance and complacency are likely to be the biggest threats to the mighty Seljuk Empire. To expect Byzantium to underestimate Turkish forces after the slaughter of Manzikert would be folly, and it can be taken as given that they will attempt to regain control of Anatolia. So long as the Turks manage to combine their new system of centralised government with their innate abilities as mounted warriors, then their position in this corner of the world looks most secure. After all, [[TemptingFate how likely is it that an even more fierce and formidable race of nomadic warriors sweep down from the steppes?]]

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The Turks may very much be relative newcomers to both Anatolia and the Holy Lands, but the impact that they have had upon these realms since they migrated from the steppes east [This description was copied in violation of the Caspian has been profound enough to shake the pillars of the oldest and mightiest neighbouring dynasties. Having seized control of the Abbasid Caliphate from the Buyids, and utterly crushed the Byzantines at Manzikert, the Turks have restored unity to the eastern Islamic region, making them arguably the greatest power Arabia or Persia has seen for centuries. In the foreseeable future, arrogance and complacency are likely to be the biggest threats to the mighty Seljuk Empire. To expect Byzantium to underestimate Turkish forces after the slaughter of Manzikert would be folly, and our Administrivia/{{Plagiarism}} policy. Please replace it can be taken as given that they will attempt to regain control of Anatolia. So long as the Turks manage to combine their new system of centralised government with their innate abilities as mounted warriors, then their position in this corner of the world looks most secure. After all, [[TemptingFate how likely is it that an even more fierce and formidable race of nomadic warriors sweep down from the steppes?]]
original writing.]



The city of canals is a reminder that starting from a great defensive position is an ideal foundation upon which to build an empire. With the city itself perched on the Ri'Alto island and the Venetian Lagoon serving as a massive moat for the city, Venice is a natural fortress. Although the Venetians do not boast a noteworthy land army, they are the leading seafarers of the time. this gives them the ability to confidently defend their capital from direct attack, as well as establish trade routes more readily than most any other major power. Through clever diplomacy, Pietro Orseolo, "Doge" of the Venetian Republic was able to isolate the marauding pirate Slavs into small, manageable groups that he then forced to surrender. this opened the door for Venice to evolve from an isolated trading city into a European power in its own right.

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The city of canals is a reminder that starting from a great defensive position is an ideal foundation upon which to build an empire. With the city itself perched on the Ri'Alto island and the Venetian Lagoon serving as a massive moat for the city, Venice is a natural fortress. Although the Venetians do not boast a noteworthy land army, they are the leading seafarers of the time. this gives them the ability to confidently defend their capital from direct attack, as well as establish trade routes more readily than most any other major power. Through clever diplomacy, Pietro Orseolo, "Doge" of the Venetian Republic [This description was able to isolate the marauding pirate Slavs into small, manageable groups that he then forced to surrender. this opened the door for Venice to evolve from an isolated trading city into a European power copied in its own right.
violation of our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]



On open plains and under a pale blue sky, around mountains and rugged mesas, the many Apachean tribes roam far and wide over the north of the New World. Most peoples of the Apachean tribes hunt bison on the plains and live in hide tents that are easily constructed and taken down, so they can follow the movements of the herds. Some tribes use dogs to haul their belongings and carry trade goods, which they exchange for goods such as corn. The Apachean warriors are brave, fearless, and highly skilled at warfare, whether using bows, spears, hatchets, or weapons taken from their enemies. The tribes have a deep spiritual connection with the land, passed down through stories of heroes and spirits. Spiritual dances are often practised to bring improvements to the lives of the tribes, such as rain and good harvests. Although the tribes fight amongst themselves, they band together to fight off foreign invaders, including the Chichimecs to the south, and other nearby enemies. Woe betides the enemy who angers the Apacheans enough to go on the warpath.

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On open plains and under a pale blue sky, around mountains and rugged mesas, the many Apachean tribes roam far and wide over the north [This description was copied in violation of the New World. Most peoples of the Apachean tribes hunt bison on the plains and live in hide tents that are easily constructed and taken down, so they can follow the movements of the herds. Some tribes use dogs to haul their belongings and carry trade goods, which they exchange for goods such as corn. The Apachean warriors are brave, fearless, and highly skilled at warfare, whether using bows, spears, hatchets, or weapons taken from their enemies. The tribes have a deep spiritual connection our Administrivia/{{Plagiarism}} policy. Please replace it with the land, passed down through stories of heroes and spirits. Spiritual dances are often practised to bring improvements to the lives of the tribes, such as rain and good harvests. Although the tribes fight amongst themselves, they band together to fight off foreign invaders, including the Chichimecs to the south, and other nearby enemies. Woe betides the enemy who angers the Apacheans enough to go on the warpath.
original writing.]



The Aztec Empire of the Triple Alliance dominates the heart of the New World. Formed by the three great cities of Tlacopan, Texcoco, and the Aztec capital of Tenochtitlan, it is ruled by Moctezuma II, the ‘Hueyi Tlatoani’, or great speaker. Made up of three separate tribes, the Aztec alliance acquires its name from the dominant Mexica tribe, known amongst the others as the ‘Aztecs’. The Alliance rules over many nearby city-states, enforcing tribute on pain of invasion and sacrifice. There have been many troubling portents for the Aztecs lately. A comet has been seen streaking through the heavens, the temple of Huitzilopochtli was destroyed by a great fire, and another temple was destroyed by a bolt of lightening! For the Aztecs, these are sure signs of defeat and conquest. If these omens were not worrying enough, a mysterious ghost woman has been seen wailing through the night and strange visions of men riding deer have been seen. The Aztecs are surrounded by enemies - the Tlaxcalas to the east, Tarascans to the west and Chichimecs to the north.

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The Aztec Empire of the Triple Alliance dominates the heart of the New World. Formed by the three great cities of Tlacopan, Texcoco, and the Aztec capital of Tenochtitlan, it is ruled by Moctezuma II, the ‘Hueyi Tlatoani’, or great speaker. Made up of three separate tribes, the Aztec alliance acquires its name from the dominant Mexica tribe, known amongst the others as the ‘Aztecs’. The Alliance rules over many nearby city-states, enforcing tribute on pain of invasion and sacrifice. There have been many troubling portents for the Aztecs lately. A comet has been seen streaking through the heavens, the temple of Huitzilopochtli [This description was destroyed by a great fire, and another temple was destroyed by a bolt copied in violation of lightening! For the Aztecs, these are sure signs of defeat and conquest. If these omens were not worrying enough, a mysterious ghost woman has been seen wailing through the night and strange visions of men riding deer have been seen. The Aztecs are surrounded by enemies - the Tlaxcalas to the east, Tarascans to the west and Chichimecs to the north.
our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]



The Chichimec tribes are a fractured and nomadic people. When they roamed the scrubby deserts to the north of the hated Aztecs, the Chichimeca were prone to vicious infighting and raiding, especially between the two major tribes, the Zacatecos and the Guachichil. A recent series of events have forced the Chichimeca to put their internal disputes aside. With the Aztecs sending out more and more raiding parties from the south to capture people for their lurid sacrifices, and the rumour of strange new men appearing far to the south, the tribes of the Chichimeca are now unifying and mobilising for war! The Chichimec themselves are a fierce and hardy people, well-versed in hunting and guerrilla warfare. Many Chichimec warriors ritually paint themselves with red dye before going into battle. The Aztecs are very cautious when launching raids into Chichimec territory, as they are often turned into ambushes by the crafty Chichimec commanders.

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The Chichimec tribes are a fractured and nomadic people. When they roamed the scrubby deserts to the north [This description was copied in violation of the hated Aztecs, the Chichimeca were prone to vicious infighting and raiding, especially between the two major tribes, the Zacatecos and the Guachichil. A recent series of events have forced the Chichimeca to put their internal disputes aside. With the Aztecs sending out more and more raiding parties from the south to capture people for their lurid sacrifices, and the rumour of strange new men appearing far to the south, the tribes of the Chichimeca are now unifying and mobilising for war! The Chichimec themselves are a fierce and hardy people, well-versed in hunting and guerrilla warfare. Many Chichimec warriors ritually paint themselves our Administrivia/{{Plagiarism}} policy. Please replace it with red dye before going into battle. The Aztecs are very cautious when launching raids into Chichimec territory, as they are often turned into ambushes by the crafty Chichimec commanders.
original writing.]



The Mayan people of the New World are not dominated by one ruling aristocracy. Instead, they are formed from many small city-states, each with their own royalty and a large temple for worshipping their gods. The Mayan people have a long history when compared to their Aztec neighbours, spanning over a millennia, during which the Mayan’s riches, power, and territory waxed and waned. The Mayans are once again on the rise, with many strong city-states, including the Itza Maya, Kowoj Maya, and K’iche Maya. They are resettling previously abandoned areas and creating new settlements. With many proud temples being raised to the great Kukulcan, the quetzal-feathered serpent god, the Mayans believe that destiny is once again at hand. The reinvigorated Mayans are now in a position to strike out across the New World, spreading their influence amongst all the peoples, from small nearby villages all the way to mighty Tenochtitlan itself!

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The Mayan people [This description was copied in violation of the New World are not dominated by one ruling aristocracy. Instead, they are formed from many small city-states, each our Administrivia/{{Plagiarism}} policy. Please replace it with their own royalty and a large temple for worshipping their gods. The Mayan people have a long history when compared to their Aztec neighbours, spanning over a millennia, during which the Mayan’s riches, power, and territory waxed and waned. The Mayans are once again on the rise, with many strong city-states, including the Itza Maya, Kowoj Maya, and K’iche Maya. They are resettling previously abandoned areas and creating new settlements. With many proud temples being raised to the great Kukulcan, the quetzal-feathered serpent god, the Mayans believe that destiny is once again at hand. The reinvigorated Mayans are now in a position to strike out across the New World, spreading their influence amongst all the peoples, from small nearby villages all the way to mighty Tenochtitlan itself!
original writing.]



The Tarascan people have a bloody past, something they share with others who have had contact with the warmongering Aztecs. Having been at war with the Aztecs for over a hundred years, the Tarascans have fortified their common border, preventing the Aztecs from moving into Tarascan lands. However, things are now changing. The Aztecs, in fear of a great calamity, have been repeatedly raiding Tarascan lands in search of sacrifices to quench the thirst of their gods. Under the wise leadership of Tangáxuan II, the Tarascans have begun to rapidly increase their military forces. They are all too aware that the Aztecs will soon attempt to invade their country and capture them all for blood sacrifice.

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The Tarascan people have a bloody past, something they share [This description was copied in violation of our Administrivia/{{Plagiarism}} policy. Please replace it with others who have had contact with the warmongering Aztecs. Having been at war with the Aztecs for over a hundred years, the Tarascans have fortified their common border, preventing the Aztecs from moving into Tarascan lands. However, things are now changing. The Aztecs, in fear of a great calamity, have been repeatedly raiding Tarascan lands in search of sacrifices to quench the thirst of their gods. Under the wise leadership of Tangáxuan II, the Tarascans have begun to rapidly increase their military forces. They are all too aware that the Aztecs will soon attempt to invade their country and capture them all for blood sacrifice.
original writing.]



The recent history of the Tlaxcalans is one of hatred and bloodshed. With the misfortune of having the belligerent and powerful Aztecs as neighbours, the Tlaxcalans have been in a state of war for the last hundred years. These so-called 'flowery wars' are little more than the Aztecs harvesting able-bodied Tlaxcalan warriors for their sacrificial altars. Only the fear of becoming weakened and vulnerable to other nearby enemies has kept the Aztecs from total invasion. This fear is now fading as the Aztecs increase in power, thrusting the Tlaxcalan army into a constant state of alert. A new development has brought a surprising shift in the balance of power. Strange, new men dressed in metal, who ride deer-like creatures and wield fearsome, new weapons, have been encountered. Could these people be convinced to help in the fight against the hated Aztecs, or will they too attack the Tlaxcalans?

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The recent history [This description was copied in violation of the Tlaxcalans is one of hatred and bloodshed. With the misfortune of having the belligerent and powerful Aztecs as neighbours, the Tlaxcalans have been in a state of war for the last hundred years. These so-called 'flowery wars' are little more than the Aztecs harvesting able-bodied Tlaxcalan warriors for their sacrificial altars. Only the fear of becoming weakened and vulnerable to other nearby enemies has kept the Aztecs from total invasion. This fear is now fading as the Aztecs increase in power, thrusting the Tlaxcalan army into a constant state of alert. A new development has brought a surprising shift in the balance of power. Strange, new men dressed in metal, who ride deer-like creatures and wield fearsome, new weapons, have been encountered. Could these people be convinced to help in the fight against the hated Aztecs, or will they too attack the Tlaxcalans?
our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]



England’s invasion of Ireland which began some one hundred years ago is still well under way. English lords have now divided up sections of their Irish conquest amongst themselves, each ruling his section mostly independently, as their King now focuses his attention on issues closer to home. The Irish chieftains have determined their best chance of driving the English from their lands is to throw their support behind one man, fellow chieftain Brian O’Connor, who they have recently appointed King of Ireland. As their English overlords are no longer unified, the Irish people ready themselves for conflict under the banner of their new King, confident that once they reclaim their own lands, they are more than capable of taking the fight to England and beyond.

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England’s invasion [This description was copied in violation of Ireland which began some one hundred years ago is still well under way. English lords have now divided up sections of their Irish conquest amongst themselves, each ruling his section mostly independently, as their King now focuses his attention on issues closer to home. The Irish chieftains have determined their best chance of driving the English from their lands is to throw their support behind one man, fellow chieftain Brian O’Connor, who they have recently appointed King of Ireland. As their English overlords are no longer unified, the Irish people ready themselves for conflict under the banner of their new King, confident that once they reclaim their own lands, they are more than capable of taking the fight to England and beyond.
our Administrivia/{{Plagiarism}} policy. Please replace it with original writing.]



Norway has used its considerable naval power to control the Isle of Man and Orkney Islands for many decades now and has only recently shown interest in establishing a greater presence on the Scottish mainland. While King Haakon remains in Norway, dealing with issues at home, he has placed his son Magnus Haakonsson in charge of the war effort in Britannia. As the Norwegian people look to establish a foothold on the British mainland, they may choose to adopt their traditional naval raiding approach of surprising and sacking poorly defended settlements, before returning to the ocean as quickly as they appeared. Scotland is Norways first obvious target for expansion, however it may be in their best interest to assault the east coast of England or Northern Ireland, as the factions in these regions will surely be distracted with their own war efforts.

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Norway has used its considerable naval power to control the Isle [This description was copied in violation of Man and Orkney Islands for many decades now and has only recently shown interest in establishing a greater presence on the Scottish mainland. While King Haakon remains in Norway, dealing our Administrivia/{{Plagiarism}} policy. Please replace it with issues at home, he has placed his son Magnus Haakonsson in charge of the war effort in Britannia. As the Norwegian people look to establish a foothold on the British mainland, they may choose to adopt their traditional naval raiding approach of surprising and sacking poorly defended settlements, before returning to the ocean as quickly as they appeared. Scotland is Norways first obvious target for expansion, however it may be in their best interest to assault the east coast of England or Northern Ireland, as the factions in these regions will surely be distracted with their own war efforts.
original writing.]



Determined to prevent the ongoing English encroachment into Welsh territory, Llewelyn ap Gruffydd has now declared himself King of Wales, and with the help of his brother Daydd, recently succeeded in liberating the people of Gwynedd Is Conwy from their English overlords. With these defiant acts, Llewelyns intentions are now apparent to all, and open warfare on the Welsh English border is nigh. Llewelyns greatest strength is his ability to unify the Welsh people, something which the English nobles are most aware of, and they will surely seek to end his life as quickly as possible in an effort to break the spirit of the Welsh people who follow him. As Welsh armies are primarily comprised of light infantry and archers, their generals will need to employ clever tactics to ensure their forces can overcome the armoured juggernaught that is England. If Llewelyn is successful in ending the English threat to Wales, many believe he will not simply be content with this victory, and will instead look to ensure the Welsh people are never again threatened by another faction of the British Isles.

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Determined to prevent the ongoing English encroachment into Welsh territory, Llewelyn ap Gruffydd has now declared himself King [This description was copied in violation of Wales, and our Administrivia/{{Plagiarism}} policy. Please replace it with the help of his brother Daydd, recently succeeded in liberating the people of Gwynedd Is Conwy from their English overlords. With these defiant acts, Llewelyns intentions are now apparent to all, and open warfare on the Welsh English border is nigh. Llewelyns greatest strength is his ability to unify the Welsh people, something which the English nobles are most aware of, and they will surely seek to end his life as quickly as possible in an effort to break the spirit of the Welsh people who follow him. As Welsh armies are primarily comprised of light infantry and archers, their generals will need to employ clever tactics to ensure their forces can overcome the armoured juggernaught that is England. If Llewelyn is successful in ending the English threat to Wales, many believe he will not simply be content with this victory, and will instead look to ensure the Welsh people are never again threatened by another faction of the British Isles.
original writing.]



Labelled as heathens by their neighbours, the Balts are some of the last remaining pagan worshippers in the region. Under the leadership of the great Mindaugas, they have been compelled to unify under the banner of the Kingdom of Lithuania. The new Kingdom achieved some early military success and earned respect as a true nation of the region. The gods have been with them so far, bringing hope that their culture and beliefs will continue to prosper through many Lithuanian generations. Lithuania is locked in a bitter war with the Teutonic Order and their parent nation, the Holy Roman Empire. Lithuania can draw much strength by holding to the old ways. Following the pagan Gods of Perkunas, Giltine, and Dievas will unleash religious warriors that instil fear in the hearts of all men. However, surrounded by Christian armies on all sides, the Lithuanians may be forced to change their ways to avoid death, enslavement, or exile at the hands of the Christians.

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Labelled as heathens by their neighbours, the Balts are some [This description was copied in violation of the last remaining pagan worshippers in the region. Under the leadership of the great Mindaugas, they have been compelled to unify under the banner of the Kingdom of Lithuania. The new Kingdom achieved some early military success and earned respect as a true nation of the region. The gods have been our Administrivia/{{Plagiarism}} policy. Please replace it with them so far, bringing hope that their culture and beliefs will continue to prosper through many Lithuanian generations. Lithuania is locked in a bitter war with the Teutonic Order and their parent nation, the Holy Roman Empire. Lithuania can draw much strength by holding to the old ways. Following the pagan Gods of Perkunas, Giltine, and Dievas will unleash religious warriors that instil fear in the hearts of all men. However, surrounded by Christian armies on all sides, the Lithuanians may be forced to change their ways to avoid death, enslavement, or exile at the hands of the Christians.
original writing.]



The Teutonic Order, fuelled by a need to redeem their souls through conquest, has grown into an unrivalled military power on the shores of the Baltic. Their religious fervour comes at a great cost to the lives of their pagan and Orthodox neighbours, but even their fellow Catholics are not exempt. They war with many and are trusted by none. Poland looks on with fear, concerned where the fervent expansion of the Order will take them next and when they will turn their greedy gaze to Poland. The Orthodox people of Novgorod, always mindful of the atrocities they suffered during the Order’s failed attempt on their great city, stand strong and ready for further assaults. Denmark remains neutral, but grows wary of the Order’s presence in the Baltic and watchful of their increased interest in trade. The Holy Roman Empire watches the Order’s actions like a proud parent, but the knights are forging their own great empire. It is the pagans of Lithuania, however, that feel the full force of the Order’s zeal and the sting of their swords. Hunting pagans has become almost a sport with so-called “Crusaders” flocking in from the West to kill their share.

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The Teutonic Order, fuelled by a need to redeem their souls through conquest, has grown into an unrivalled military power on the shores [This description was copied in violation of the Baltic. Their religious fervour comes at a great cost to the lives of their pagan and Orthodox neighbours, but even their fellow Catholics are not exempt. They war our Administrivia/{{Plagiarism}} policy. Please replace it with many and are trusted by none. Poland looks on with fear, concerned where the fervent expansion of the Order will take them next and when they will turn their greedy gaze to Poland. The Orthodox people of Novgorod, always mindful of the atrocities they suffered during the Order’s failed attempt on their great city, stand strong and ready for further assaults. Denmark remains neutral, but grows wary of the Order’s presence in the Baltic and watchful of their increased interest in trade. The Holy Roman Empire watches the Order’s actions like a proud parent, but the knights are forging their own great empire. It is the pagans of Lithuania, however, that feel the full force of the Order’s zeal and the sting of their swords. Hunting pagans has become almost a sport with so-called “Crusaders” flocking in from the West to kill their share.
original writing.]
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* ArchEnemy: To the north, the Holy Roman Empire looms over Venice, and to the east the Byzantines represent Venice's greatest obstacle in founding a Mediterrainean trade empire.

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* ArchEnemy: To the west, the Milanese are poised to go to war for control over Italy. To the north, the Holy Roman Empire looms over Venice, and looms, blocking the path for northward expansion. And to the east east, the Byzantines represent Venice's greatest obstacle in founding a Mediterrainean trade empire.
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* NotTheIntendedUse: When playing as Russia, several campaign guides advise that you load your starting forces onto a ship and take them to Scotland. There are several Rebel settlements present to gain a foothold and, being an Eastern Orthodox rather than Catholic faction, you don't have to worry about excommunication when the time comes to wage war on your Catholic neighbors. Russia's biggest weakness is its [[EarlyGameHell impoverished, resource-poor territories which are surrounded by enemies]] that keep it from reaching its [[MagikarpPower elite, late-game roster units]] for a very long time. The territories of the British Isles and western Europe generally don't have this problem, turning Russia into a juggernaut. Plus, you'll be very far from the eastern edge of the map when the Mongols show up, another major obstacle for the Russians when remaining in their historical territories.

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* ArmyOfThievesAndWhores: The Forlorn Hope, prisoners and volunteers desperate for glory, armed with thick armour and heavy swords and thrown into wall breaches and pike formations. They are strong, but lack discipline.

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* ArmyOfThievesAndWhores: The Forlorn Hope, prisoners and volunteers desperate for glory, armed with thick armour and heavy swords and thrown into wall breaches and pike formations. They are strong, but lack discipline.discipline and numbers.


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** Gothic Knights of both varieties are this - they wear the distinctive style of armor like their name suggests, but dismounted ones suffer from the aforementioned drawbacks of two-handed weapons, and while the mounted ones even get to use armor-piercing maces in melee, their lack of shield and no defense bonus because of this still means they will probably lose against other comparable late-game cavalry despite being of a greater cost than them.

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* ACommanderIsYou: Brute[=/=]Specialist (Shock Infantry). Denmark has some of the best infantry available to any faction - Dismounted Huscarls, Viking Raiders, Norse Axemen and soon Obudshaer and Swordstaff Militia. However the rest of the army is rather subpar, with basic archers and crossbowmen. Heavy cavalry is quite decent however.

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* ACommanderIsYou: Brute[=/=]Specialist (Shock Infantry). Denmark has some of the best melee infantry available to any faction - Dismounted Huscarls, Viking Raiders, Norse Axemen and soon Obudshaer and Swordstaff Militia.Militia. All are devastating especially on the offense and most have armour-piercing attacks as they use axes and other heavy weapons. However the rest of the army is rather subpar, with basic archers and crossbowmen. Heavy cavalry is quite decent however.



* ACommanderIsYou: Generalist/Economist. Quite strong all-around army, with some really outstanding units such as the Tabardariyya and the Mamluks. Holds some of the richest provinces in the game, and as such boast a very powerful economy. It's hard to go wrong with Egypt really.

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* ACommanderIsYou: Generalist/Economist. Quite strong all-around army, with some really outstanding units that can easily rival or surpass their European counterparts, such as the Tabardariyya and the Mamluks. Holds some of the richest provinces in the game, and as such boast a very powerful economy. It's hard to go wrong with Egypt really.



* ACommanderIsYou: Brute Force/Elitist. France has some of the best heavy infantry and cavalry in the game, but also fields very good late ranged units in their Aventuriers (armoured crossbowmen) and Scots Guard (armoured longbowmen) and very good gunpowder artillery later on.

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* ACommanderIsYou: Brute Force/Elitist. France has some of the best heavy infantry and cavalry in the game, but also fields very good late ranged units in their Aventuriers (armoured crossbowmen) and Scots Guard (armoured longbowmen) and very good gunpowder artillery later on. However you pay a premium for these expensive, heavily-armoured noble units.



* ACommanderIsYou: Elitist[=/=]Specialist (Two-handed Swords): Has some of the best heavy troops in the game, both infantry and cavalry, but more focused on infantry with hefty two-handed swords, devastating on the charge but suffer in a protracted melee due to the lack of a shield, and also drop like flies when shot at. Though like the Byzantines they are lacking in late-game technology and professional troops.

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* ACommanderIsYou: Elitist[=/=]Specialist (Two-handed Swords): Has some of the best heavy troops in the game, both infantry and cavalry, but more focused on infantry with hefty two-handed swords, devastating on the charge but suffer in a protracted melee due to the lack of a shield, and also drop like flies when shot at.shield. Though like the Byzantines they are lacking in late-game technology and professional troops.



* CoolButInefficient: In vanilla, infantry with two-handed weapons have a considerable windup before each attack and are prone to being stunlocked, making them much weaker in combat than their stats would indicate. No other faction is affected as badly as the [=HRE=], as two-handed sword infantry are the kingdom's main feature. It also bears repeating that as they lack shields, missile troops will usually pick them apart, especially armour-piercing troops like gunpowder, crossbows and English longbows. This bug is rectified in the ''Teutonic'' campaign and German zweihander swordsmen are fierce troops indeed.



* ACommanderIsYou: Guerilla early on, Elitist/Brute later. Has some of the best skirmisher units in the game that stay useful throughout the game, but later gets things like Conquistadores from New World settlements (both mounted and on foot), Portuguese Arquebusiers and Aventuros (elite pikemen).

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* ACommanderIsYou: Guerilla early on, Elitist/Brute later. Has some of the best skirmisher units in the game that stay useful throughout the game, but later gets things like Conquistadores from New World settlements (both mounted and on foot), Portuguese Arquebusiers and Aventuros (elite pikemen).pikemen) allowing for very powerful and relatively high-tech pike and shot armies. Portugal also has a very good naval game too.



* ACommanderIsYou: Spammer early on, later Ranger, Technician or Generalist, depending on the playstyle: Lots of cheap troops early on. Good all around roster mid-game, with excellent cavalry units, both melee and missile. Like all the Eastern factions, it relies more on cavalry (especially missile cavalry) then western Europeans.

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* ACommanderIsYou: Spammer early on, later Ranger, Technician or Generalist, depending on the playstyle: Lots of cheap playstyle. In the early game, Russian troops early on. Good all around roster mid-game, with excellent are strictly mediocre, especially in regards to infantry. Russia's cavalry units, both melee is a much different story, with superb missile, medium and missile. Like all the Eastern factions, it relies more on heavy cavalry (especially in the Cossack Cavalry, Boyar Sons and Tsar's Guard. In late-game Russia's infantry improves marketedly with good (and in the case of missile cavalry) then western Europeans.infantry, downright impressive) units like Berdiche Axemen, Dismounted Dvor and Cossack Musketeers.



* CripplingOverspecialization: Scotland is considered one of the lower tier kingdoms in the game, as they are heavy infantry specialists in a game and time period where cavalry was king. As many Scottish units are lacking shields and armour, they also drop like flies when missile troops shoot at them or when they are counter-charged.

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* CripplingOverspecialization: Scotland is considered one of the lower tier kingdoms in the game, as they are heavy infantry specialists in a game and time period where cavalry was king. As many Scottish units are lacking shields and armour, they also drop like flies take casualties when shot at by missile troops shoot at them or when they are counter-charged.counter-charged by heavy cavalry.



* ACommanderIsYou: Guerrilla/Ranger early on, Brute force/Technician later. Starts out with mostly light infantry and ranged units, later gets Qapukulu, Janissary units and Monster Bombards, becoming a real force to be reckoned with.

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* ACommanderIsYou: Guerrilla/Ranger early on, Brute force/Technician Force/Technician later. Starts out with mostly light infantry and ranged units, later gets leaving them with issues when contending with heavier opponents and in sieges. Later on the Turks get Qapukulu, Janissary units and Monster Bombards, becoming all very impressive units. While Byzantium is strong and slowly peters out as her rivals catch up, the Turks start out leaving quite a real bit to be desired, but soon become a force to be reckoned with.



* ACommanderIsYou: Spammer early on, Specialist/Technician later, Economist throughout. Starts with lots and lots of cheap and better-than-average militia, but later gets units like Stradiots (one of the best light cavalry in the game), Venetians Archers and armor-piercing Venetian Heavy Infantry. Venice is in a good starting position to build a trade empire and benefits a lot from gunpowder technology.

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* ACommanderIsYou: Spammer early on, Specialist/Technician later, Economist throughout. Starts with lots and lots of cheap and better-than-average militia, but later gets units like Stradiots (one of the best light cavalry in the game), Venetians Archers and armor-piercing Venetian Heavy Infantry. Venice is in a good starting position to build a trade empire and benefits a lot from gunpowder technology.technology, with armies bristling with matchlock muskets and ships equally bristling with cannons.
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* ArmyOfTheivesAndWhores: The Forlorn Hope, prisoners and volunteers desperate for glory, armed with thick armour and heavy swords and thrown into wall breaches and pike formations. They are strong, but lack discipline.

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* ArmyOfTheivesAndWhores: ArmyOfThievesAndWhores: The Forlorn Hope, prisoners and volunteers desperate for glory, armed with thick armour and heavy swords and thrown into wall breaches and pike formations. They are strong, but lack discipline.



* ArmyOfTheivesAndWhores: The famed Janissary troops, made up of levies of Christian boys and prisoners who have converted to Islam, often at the point of a sword. They are renowned for their courage and skill.

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* ArmyOfTheivesAndWhores: ArmyOfThievesAndWhores: The famed Janissary troops, made up of levies of Christian boys and prisoners who have converted to Islam, often at the point of a sword. They are renowned for their courage and skill.
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* NationalWeapon: Nearly Russian units prefer axes over swords in a fight, but Bardiche axemen particularly strike fear into the hearts of their enemies, right before striking at their enemies!
* PalletteSwap: Novgorod in the ''Teutonic'' campaign is functionally the vanilla Russia with a new colour scheme. They have all the same units.

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* NationalWeapon: Nearly all Russian units prefer axes over swords in a fight, but Bardiche axemen particularly strike fear into the hearts of their enemies, right before striking at their enemies!
* PalletteSwap: PaletteSwap: Novgorod in the ''Teutonic'' campaign is functionally the vanilla Russia with a new colour scheme. They have all the same units.
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* PalletteSwap: Novgorod in the ''Teutonic'' campaign is functionally the vanilla Russia with a new colour scheme. They have all the same units.
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* ACommanderIsYou: Guerrilla/Technician. Lots of skirmishers and light troops, very good Calivermen gunpowder units (infantry and cavalry), and some decent light and medium cavalry too. Unfortunately they lack quality spearmen and heavy cavalry, and their line infantry while decent are also unreliable.


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* ACommanderIsYou: Brute Force. Mostly a copy of Denmark, with the addition of Gotland Footmen, heavy two-handed swordsmen. Focused on heavy infantry with some cavalry and ranged units acting in support.


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* ACommanderIsYou: Guerrilla/Ranger: Wales has a focus on superior longbowmen (better even than England's) and light infantry, but no real heavy infantry. Many Welsh units have multiple functions; their Magnelwyr gunners for instance also have heavy armour and an axe, so they are quite capable faux-heavy infantry as well.


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* ACommanderIsYou: Guerilla/Loyal as Pagans, Generalist as Christians. Unable to stand to the Teutonic Order man-to-man, but with some really scary pagan melee troops and high-morale religious fanatics. After their conversion to Christianity, they get heavier infantry and some very good gunpowder troops.


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* ACommanderIsYou: Brute Force/Elitist. Brimming with heavy troops, yet little in the way of skirmishers and only mediocre ranged units, save the Livonian Auxiliaries.

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%%!Apachean Tribes
%%!!!Culture: Native American
%%!!!Religion: Pagan

%%-->Notable Units: Koitsenko

%%!The Aztecs
%%!!!Culture: Mesoamerican
%%!!!Religion: Pagan

%%-->Notable Units: Jaguar Warriors

%%!Chichimec Tribes
%%!!!Culture: Mesoamerican
%%!!!Religion: Pagan

%%-->Notable Units: Guachichil Warriors

%%!The Mayans
%%!!!Culture: Mesoamerican
%%!!!Religion: Pagan

%%-->Notable Units: Hornet Throwers

%%!The Tarascans
%%!!!Culture: Mesoamerican
%%!!!Religion: Pagan

%%-->Notable Units: Priests of Quetzalcoatl

%%!The Tlaxcalans
%%!!!Culture: Mesoamerican
%%!!!Religion: Pagan

%%-->Notable Units: Priests of Quetzalcoatl

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%%!Apachean !!Apachean Tribes
%%!!!Culture: -->Culture: Native American
%%!!!Religion: Pagan

%%-->Notable
American\\
Religion: Pagan\\
Notable
Units: Koitsenko

%%!The On open plains and under a pale blue sky, around mountains and rugged mesas, the many Apachean tribes roam far and wide over the north of the New World. Most peoples of the Apachean tribes hunt bison on the plains and live in hide tents that are easily constructed and taken down, so they can follow the movements of the herds. Some tribes use dogs to haul their belongings and carry trade goods, which they exchange for goods such as corn. The Apachean warriors are brave, fearless, and highly skilled at warfare, whether using bows, spears, hatchets, or weapons taken from their enemies. The tribes have a deep spiritual connection with the land, passed down through stories of heroes and spirits. Spiritual dances are often practised to bring improvements to the lives of the tribes, such as rain and good harvests. Although the tribes fight amongst themselves, they band together to fight off foreign invaders, including the Chichimecs to the south, and other nearby enemies. Woe betides the enemy who angers the Apacheans enough to go on the warpath.

!!The
Aztecs
%%!!!Culture: Mesoamerican
%%!!!Religion: Pagan

%%-->Notable
-->Culture: Mesoamerican\\
Religion: Pagan\\
Notable
Units: Jaguar Warriors

%%!Chichimec The Aztec Empire of the Triple Alliance dominates the heart of the New World. Formed by the three great cities of Tlacopan, Texcoco, and the Aztec capital of Tenochtitlan, it is ruled by Moctezuma II, the ‘Hueyi Tlatoani’, or great speaker. Made up of three separate tribes, the Aztec alliance acquires its name from the dominant Mexica tribe, known amongst the others as the ‘Aztecs’. The Alliance rules over many nearby city-states, enforcing tribute on pain of invasion and sacrifice. There have been many troubling portents for the Aztecs lately. A comet has been seen streaking through the heavens, the temple of Huitzilopochtli was destroyed by a great fire, and another temple was destroyed by a bolt of lightening! For the Aztecs, these are sure signs of defeat and conquest. If these omens were not worrying enough, a mysterious ghost woman has been seen wailing through the night and strange visions of men riding deer have been seen. The Aztecs are surrounded by enemies - the Tlaxcalas to the east, Tarascans to the west and Chichimecs to the north.

!!Chichimec
Tribes
%%!!!Culture: Mesoamerican
%%!!!Religion: Pagan

%%-->Notable
-->Culture: Mesoamerican\\
Religion: Pagan\\
Notable
Units: Guachichil Warriors

%%!The The Chichimec tribes are a fractured and nomadic people. When they roamed the scrubby deserts to the north of the hated Aztecs, the Chichimeca were prone to vicious infighting and raiding, especially between the two major tribes, the Zacatecos and the Guachichil. A recent series of events have forced the Chichimeca to put their internal disputes aside. With the Aztecs sending out more and more raiding parties from the south to capture people for their lurid sacrifices, and the rumour of strange new men appearing far to the south, the tribes of the Chichimeca are now unifying and mobilising for war! The Chichimec themselves are a fierce and hardy people, well-versed in hunting and guerrilla warfare. Many Chichimec warriors ritually paint themselves with red dye before going into battle. The Aztecs are very cautious when launching raids into Chichimec territory, as they are often turned into ambushes by the crafty Chichimec commanders.

!!The
Mayans
%%!!!Culture: Culture: Mesoamerican
%%!!!Religion: Pagan

%%-->Notable
Religion: Pagan
Notable
Units: Hornet Throwers

%%!The The Mayan people of the New World are not dominated by one ruling aristocracy. Instead, they are formed from many small city-states, each with their own royalty and a large temple for worshipping their gods. The Mayan people have a long history when compared to their Aztec neighbours, spanning over a millennia, during which the Mayan’s riches, power, and territory waxed and waned. The Mayans are once again on the rise, with many strong city-states, including the Itza Maya, Kowoj Maya, and K’iche Maya. They are resettling previously abandoned areas and creating new settlements. With many proud temples being raised to the great Kukulcan, the quetzal-feathered serpent god, the Mayans believe that destiny is once again at hand. The reinvigorated Mayans are now in a position to strike out across the New World, spreading their influence amongst all the peoples, from small nearby villages all the way to mighty Tenochtitlan itself!

!!The
Tarascans
%%!!!Culture: Mesoamerican
%%!!!Religion: Pagan

%%-->Notable
-->Culture: Mesoamerican\\
Religion: Pagan\\
Notable
Units: Priests of Quetzalcoatl

%%!The The Tarascan people have a bloody past, something they share with others who have had contact with the warmongering Aztecs. Having been at war with the Aztecs for over a hundred years, the Tarascans have fortified their common border, preventing the Aztecs from moving into Tarascan lands. However, things are now changing. The Aztecs, in fear of a great calamity, have been repeatedly raiding Tarascan lands in search of sacrifices to quench the thirst of their gods. Under the wise leadership of Tangáxuan II, the Tarascans have begun to rapidly increase their military forces. They are all too aware that the Aztecs will soon attempt to invade their country and capture them all for blood sacrifice.

!!The
Tlaxcalans
%%!!!Culture: Mesoamerican
%%!!!Religion: Pagan

%%-->Notable
-->Culture: Mesoamerican\\
Religion: Pagan\\
Notable
Units: Priests of Quetzalcoatl
Quetzalcoatl

The recent history of the Tlaxcalans is one of hatred and bloodshed. With the misfortune of having the belligerent and powerful Aztecs as neighbours, the Tlaxcalans have been in a state of war for the last hundred years. These so-called 'flowery wars' are little more than the Aztecs harvesting able-bodied Tlaxcalan warriors for their sacrificial altars. Only the fear of becoming weakened and vulnerable to other nearby enemies has kept the Aztecs from total invasion. This fear is now fading as the Aztecs increase in power, thrusting the Tlaxcalan army into a constant state of alert. A new development has brought a surprising shift in the balance of power. Strange, new men dressed in metal, who ride deer-like creatures and wield fearsome, new weapons, have been encountered. Could these people be convinced to help in the fight against the hated Aztecs, or will they too attack the Tlaxcalans?



%%!Ireland

to:

%%!Ireland!!Ireland
-->Culture: Northern European\\
Religion: Catholic\\
Notable Units: Deisi Javelinmen

England’s invasion of Ireland which began some one hundred years ago is still well under way. English lords have now divided up sections of their Irish conquest amongst themselves, each ruling his section mostly independently, as their King now focuses his attention on issues closer to home. The Irish chieftains have determined their best chance of driving the English from their lands is to throw their support behind one man, fellow chieftain Brian O’Connor, who they have recently appointed King of Ireland. As their English overlords are no longer unified, the Irish people ready themselves for conflict under the banner of their new King, confident that once they reclaim their own lands, they are more than capable of taking the fight to England and beyond.

!!Norway
-->Culture: Northern European\\
Religion: Catholic\\
Notable Units: Gotland Footmen

Norway has used its considerable naval power to control the Isle of Man and Orkney Islands for many decades now and has only recently shown interest in establishing a greater presence on the Scottish mainland. While King Haakon remains in Norway, dealing with issues at home, he has placed his son Magnus Haakonsson in charge of the war effort in Britannia. As the Norwegian people look to establish a foothold on the British mainland, they may choose to adopt their traditional naval raiding approach of surprising and sacking poorly defended settlements, before returning to the ocean as quickly as they appeared. Scotland is Norways first obvious target for expansion, however it may be in their best interest to assault the east coast of England or Northern Ireland, as the factions in these regions will surely be distracted with their own war efforts.

!!Wales
-->Culture: Northern European\\
Religion: Catholic\\
Notable Units: Saethwyr

Determined to prevent the ongoing English encroachment into Welsh territory, Llewelyn ap Gruffydd has now declared himself King of Wales, and with the help of his brother Daydd, recently succeeded in liberating the people of Gwynedd Is Conwy from their English overlords. With these defiant acts, Llewelyns intentions are now apparent to all, and open warfare on the Welsh English border is nigh. Llewelyns greatest strength is his ability to unify the Welsh people, something which the English nobles are most aware of, and they will surely seek to end his life as quickly as possible in an effort to break the spirit of the Welsh people who follow him. As Welsh armies are primarily comprised of light infantry and archers, their generals will need to employ clever tactics to ensure their forces can overcome the armoured juggernaught that is England. If Llewelyn is successful in ending the English threat to Wales, many believe he will not simply be content with this victory, and will instead look to ensure the Welsh people are never again threatened by another faction of the British Isles.

[[/folder]]

[[folder:Crusades Campaign]]

%%!Principality of Antioch



%%-->Notable Units: Deisi Javelinmen

%%!Norway

to:

%%-->Notable Units: Deisi Javelinmen

%%!Norway
Marshall of the Hospitallers

%%!The Kingdom of Jerusalem



%%-->Notable Units: Gotland Footmen

%%!Wales
%%!!!Culture: Northern European
%%!!!Religion: Catholic

%%--Notable Units: Saethwyr

to:

%%-->Notable Units: Gotland Footmen

%%!Wales
%%!!!Culture: Northern European
%%!!!Religion: Catholic

%%--Notable Units: Saethwyr
Marshall of the Templars



[[folder:Crusades Campaign]]

%%!Principality of Antioch
%%!!!Culture: Northern European
%%!!!Religion: Catholic

%%-->Notable Units: Marshall of the Hospitallers

%%!The Kingdom of Jerusalem
%%!!!Culture: Northern European
%%!!!Religion: Catholic

%%-->Notable Units: Marshall of the Templars

[[/folder]]



%%!Lithuania
%%!!!Culture: Eastern European
%%!!!Religion: Pagan

%%-->Notable Units: Dievas' Guard

%%!The Teutonic Order
%%!!!Culture: Northern European
%%!!!Religion: Catholic

%%-->Notable Units: Ritterbruder

to:

%%!Lithuania
%%!!!Culture:
!!Lithuania
-->Culture:
Eastern European
%%!!!Religion: Pagan

%%-->Notable
European\\
Religion: Pagan\\
Notable
Units: Dievas' Guard

%%!The Labelled as heathens by their neighbours, the Balts are some of the last remaining pagan worshippers in the region. Under the leadership of the great Mindaugas, they have been compelled to unify under the banner of the Kingdom of Lithuania. The new Kingdom achieved some early military success and earned respect as a true nation of the region. The gods have been with them so far, bringing hope that their culture and beliefs will continue to prosper through many Lithuanian generations. Lithuania is locked in a bitter war with the Teutonic Order and their parent nation, the Holy Roman Empire. Lithuania can draw much strength by holding to the old ways. Following the pagan Gods of Perkunas, Giltine, and Dievas will unleash religious warriors that instil fear in the hearts of all men. However, surrounded by Christian armies on all sides, the Lithuanians may be forced to change their ways to avoid death, enslavement, or exile at the hands of the Christians.

!!The
Teutonic Order
%%!!!Culture: -->Culture: Northern European
%%!!!Religion: Catholic

%%-->Notable
European\\
Religion: Catholic\\
Notable
Units: Ritterbruder
Ritterbruder

The Teutonic Order, fuelled by a need to redeem their souls through conquest, has grown into an unrivalled military power on the shores of the Baltic. Their religious fervour comes at a great cost to the lives of their pagan and Orthodox neighbours, but even their fellow Catholics are not exempt. They war with many and are trusted by none. Poland looks on with fear, concerned where the fervent expansion of the Order will take them next and when they will turn their greedy gaze to Poland. The Orthodox people of Novgorod, always mindful of the atrocities they suffered during the Order’s failed attempt on their great city, stand strong and ready for further assaults. Denmark remains neutral, but grows wary of the Order’s presence in the Baltic and watchful of their increased interest in trade. The Holy Roman Empire watches the Order’s actions like a proud parent, but the knights are forging their own great empire. It is the pagans of Lithuania, however, that feel the full force of the Order’s zeal and the sting of their swords. Hunting pagans has become almost a sport with so-called “Crusaders” flocking in from the West to kill their share.

Added: 122

Removed: 125

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* BadassGrandpa: Sultan Al-Zahir, your starting faction leader, is sixty years old and can lead troops into battle and fight.


Added DiffLines:

* OldSoldier: Sultan Al-Zahir, your starting faction leader, is sixty years old and can lead troops into battle and fight.

Added: 1296

Changed: 630

Removed: 277

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* AnAxeToGrind: Many Danish units are armed with axes instead of swords, and this gives them significantly more punch against heavily armoured troops.

to:

* AnAxeToGrind: Many Danish units are armed with axes instead of swords, and this gives them significantly more punch against heavily armoured troops.troops than even their decent stats would indicate.



* AnAxeToGrind: Tabardaiyya are normally found around the Sultan's palace, guarding him and keeping him safe. Their weapon of choice is the tabar axe, similar in size and function to the famous Danish greataxe.



* KillItWithFire: Naffatuns are men who throw burning pots of Naphtha, a sticky burning concoction, at enemies. Needless to say even the most heavily armoured troops are not safe and even the bravest warriors are unnerved at the prospect of a fiery death, but they are few in number, short ranged and not the greatest fighters in melee.



* KnightInShiningArmour: Where would England be without her English Knights? Clad in steel plate and exceptionally well trained, English Knights lack the wild abandon of their mainland counterparts in France and Germany.



Notable Units: Lancers, Aventurier, Scots Guard

to:

Notable Units: Lancers, Aventurier, Scots Guard
Noble Knights, Aventurier



* ACommanderIsYou: Brute Force/Elitist. France has some of the best heavy infantry and cavalry in the game, but also fields very good late ranged units in their Aventuriers (armoured crossbowmen) and Scots Guard (armoured longbowmen) and very good gunpowder artillery later on.



* KnightInShiningArmour: What France is famous for. France is largely flat and has a large noble population, so heavy cavalry on the charge is a key component of warfare.

to:

* ACommanderIsYou: Brute Force/Elitist. France has some of the best heavy infantry and cavalry in the game, but also fields very good late ranged units in their Aventuriers (armoured crossbowmen) and Scots Guard (armoured longbowmen) and very good gunpowder artillery later on.
* KnightInShiningArmour: What If France is famous for. France is largely flat and has a large [[PlanetOfHats hat]], it is surely a shiny knight's helmet. Noble Knights are the creme-de-la-creme of France's noble population, so class, who fight on horseback in steel armour with a deadly lance and a headstrong spirit that shocks their enemies. French Lancers are arguably the ultimate evolution of the European knight, with sophisticated all-body protection that will stop any attack short of a well-aimed musket bullet. No other faction besides arguably Poland has such supremacy in heavy cavalry on the charge is a key component of warfare.cavalry.



* KnightInShiningArmour: The Gothic Knights, so named for the distinctive style of their plate armour, are the elite German heavy shock cavalry.

to:

* KnightInShiningArmour: The Gothic Knights, so named for the distinctive style of their plate armour, are the elite German heavy shock cavalry.
cavalry, armed with a lance and a hefty mace.



Notable Units: Battlefield Assassins, Magyar Cavalry

to:

Notable Units: Battlefield Assassins, Magyar Cavalry
Cavalry, Bosnian Archers



Notable Units: Famiglia Ducale, Genoese Crossbowmen and Genoese Pavise Crossbowmen

to:

Notable Units: Famiglia Ducale, Genoese Crossbowmen and Crossbowmen, Genoese Pavise Crossbowmen
Crossbow Militia



* NationalWeapon: The axe, especially the Bardiche.

to:

* NationalWeapon: The axe, especially Nearly Russian units prefer axes over swords in a fight, but Bardiche axemen particularly strike fear into the Bardiche.hearts of their enemies, right before striking at their enemies!

Added: 3011

Changed: 1645

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* CadreOfForeignBodyguards: The Varangian Guard, Scandivanians and Englishmen fighting as royal bodyguards for the Byzantine emperor, in the classic nordic style of war - two-handed great axe and round wooden shield, in mail.

to:

* CadreOfForeignBodyguards: CadreOfForeignBodyguards:
**
The Varangian Guard, Scandivanians and Englishmen fighting as royal bodyguards for the Byzantine emperor, in the classic nordic style of war - two-handed great axe and round wooden shield, in mail.mail.
** Latinkons, foreign mercenaries from all over Europe who fight with swords and kite shields in heavy mail, on foot or on horseback as knights.



* HornyVikings: The days of the viking raids have come and gone, but many Danish units retain a nordic flavour.

to:

* HornyVikings: The days of the viking raids have come and gone, but many Danish units retain a nordic flavour.flavour like Viking Raiders, Norse Axemen and Huscarls. They also use longboats and dragon ships in the early game, though these get phased out soon.



* SlaveMooks: Mamluks and Royal Mamluks.

to:

* SlaveMooks: Mamluks and Royal Mamluks.
Mamluks are soldiers recruited from slaves. They form into elite cavalry groups.



Notable Units: Longbowmen, English Knights

to:

Notable Units: Longbowmen, Sherwood Archers, English Knights



* MenOfSherwood: You can recruit the famed expert archers of Sherwood Forest.



* BowAndSwordInAccord: Aventuriers, French nobles equally skilled in the use of the sword and the crossbow, fighting to protect France from her enemies in heavy plate.
* CadreOfForeignBodyguards: The Scots Guard are Scottish soldiers who fight for the French king as archers.






* ArmyOfTheivesAndWhores: The Forlorn Hope, prisoners and volunteers desperate for glory, armed with thick armour and heavy swords and thrown into wall breaches and pike formations. They are strong, but lack discipline.




to:

* KnightInShiningArmour: The Gothic Knights, so named for the distinctive style of their plate armour, are the elite German heavy shock cavalry.



* KnightInShiningArmour: The so-called "Royal Banderium", who fight on horseback with lances, swords and heavy plate armour as the bodyguards and personal retainers of Hungarian nobles.



Notable Units: Famiglia Ducale, Broken Lances


to:

Notable Units: Famiglia Ducale, Broken Lances

Genoese Crossbowmen and Genoese Pavise Crossbowmen



* NationalWeapon: The crossbow, wielded by Milanese and other Italian militias and favoured for ease of use and stopping power.

to:

* NationalWeapon: The crossbow, wielded by Milanese and other Italian militias and favoured for ease of use and stopping power.
power. The Genoese who fight for Milan are professional mercenaries who fight with the crossbow and sometimes with a pavise, a large shield that provides cover while the crossbows reload.



Notable Units: Camel Gunners, Christian Guard, Berber Spearmen

to:

Notable Units: Tuareg Camel Gunners, Spearmen, Christian Guard, Berber Lamtuna Spearmen



* BornInTheSaddle: The Poles pride themselves on the quality and diversity of their cavalry. They adopted western knightly traditions quickly, and their Polish Knights are some of the most formidable in all Europe.



* CoolBoat: The Caravel, the most powerful late-game warship, ensuring Portuguese dominance in naval affairs.



* TheMusketeer: Portuguese Arquebusiers are deadly with their guns, but also comfortable in melee, fighting with swords.



* BornInTheSaddle: Who else but the famous Cossacks, who fight as skilled (if unruly) horse archers?



* HornyVikings: The Rus retain much of their Nordic ancestry. Druzhina fight in the classic Scandinavian style, with a wicked axe, chainmail or brigandine and a round wooden shield. The Lad'ya ship is like a cross of a Cog and a longship.




to:

* ThePowerOfFriendship: Druzhina roughly translates to "Fellowship" or "Brothers" in Ukrainian. They serve as the bodyguards to Rus chieftains and are formidable in battle.






* BarbarianTribe: The most isolated and primitive of the European kingdoms, but fierce in battle and lovers of war.
* BraveScot: Scottish troops, even their basic Highland Rabble, are {{Blood Knight}}s with high morale who will only ever flee if the situation is clearly utterly hopeless.



* KnightInShiningArmour: Of all the knigtly traditions in Europe, none surpass the Normans. They practically invented the concept! So it comes as no surprise that Sicilian Norman Knights are some of the strongest knights available to any kingdom, with incredibly heavy armour and high morale.




to:

* WarForFunAndProfit: Conquistadores are some of the bravest, most skilled and most ruthless fighting men around. They can only be recruited in America, and are devastating against the Aztec natives.



* ArmyOfTheivesAndWhores: The famed Janissary troops, made up of levies of Christian boys and prisoners who have converted to Islam, often at the point of a sword. They are renowned for their courage and skill.



* BornInTheSaddle: The Turks have exceptional cavalry.

to:

* BornInTheSaddle: The Turks have exceptional cavalry.cavalry, like the famous Sipahi lancers and Qapakulu.
* BowAndSwordInAccord: Armed with a composite bow, a sword and light armour, Ottoman Infantry are just as much at home fighting in melee as shooting at enemies.




to:

* SlaveMooks: The Qapakulu, or "court slaves", are fierce heavy cavalry raised from poor noble sons. The entry requirements are strict and so is the training, but they are one of the few troops who outrank a Janissary.




to:

* BowAndSwordInAccord: Venetian archers are the ultimate fusion of east and west; clad in European armour but equipped with an Asian composite bow. They hit hard and defend well.
* DropTheHammer: Armed with a heavy armour-piercing warhammer, a shield and plate armour, the Venetian Heavy Infantry are some of the greatest heavy infantry since the Roman legions.
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!The Byzantine Empire
!!!Culture: Greek
!!!Religion: Orthodox

-->Notable Units: Varangian Guard, Kataphractoi, Fire Ships


to:

!The !!The Byzantine Empire
!!!Culture: Greek
!!!Religion: Orthodox

-->Notable
-->Culture: Greek\\
Religion: Orthodox\\
Notable
Units: Varangian Guard, Kataphractoi, Fire Ships




!Denmark
!!!Culture: Northern European
!!!Religion: Catholic

-->Notable Units: Norse Axemen, Obudshaer, Norse War Clerics


to:

!Denmark
!!!Culture:
!!Denmark
-->Culture:
Northern European
!!!Religion: Catholic

-->Notable
European\\
Religion: Catholic\\
Notable
Units: Norse Axemen, Obudshaer, Norse War Clerics

Clerics



!Egypt
!!!Culture: Middle-Eastern
!!!Religion: Islam

-->Notable Units: Tabardaiyya, Mamluks, Royal Mamluks


to:

!Egypt
!!!Culture: Middle-Eastern
!!!Religion: Islam

-->Notable
!!Egypt
-->Culture: Middle-Eastern\\
Religion: Islam\\
Notable
Units: Tabardaiyya, Mamluks, Royal Mamluks

Mamluks



!England
!!!Culture: Northern European
!!!Religion: Catholic

-->Notable Units: Longbowmen, English Knights


to:

!England
!!!Culture:
!!England
-->Culture:
Northern European
!!!Religion: Catholic

-->Notable
European\\
Religion: Catholic\\
Notable
Units: Longbowmen, English Knights

Knights



!France
!!!Culture: Northern European
!!!Religion: Catholic

-->Notable Units: Lancers, Aventurier, Scots Guard


to:

!France
!!!Culture:
!!France
-->Culture:
Northern European
!!!Religion: Catholic

-->Notable
European\\
Religion: Catholic\\
Notable
Units: Lancers, Aventurier, Scots Guard

Guard



!The Holy Roman Empire
!!!Culture: Northern European
!!!Religion: Catholic

-->Notable Units: Forlorn Hope, Zweihanders, Gothic Knights


to:

!The !!The Holy Roman Empire
!!!Culture: -->Culture: Northern European
!!!Religion: Catholic

-->Notable
European\\
Religion: Catholic\\
Notable
Units: Forlorn Hope, Zweihanders, Gothic Knights




!Hungary
!!!Culture: Eastern European
!!!Religion: Catholic

-->Notable Units: Battlefield Assassins, Magyar Cavalry


to:

!Hungary
!!!Culture:
!!Hungary
-->Culture:
Eastern European
!!!Religion: Catholic

-->Notable
European\\
Religion: Catholic\\
Notable
Units: Battlefield Assassins, Magyar Cavalry

Cavalry



!Milan
!!!Culture: Southern European
!!!Religion: Catholic

-->Notable Units: Famiglia Ducale, Broken Lances


to:

!Milan
!!!Culture:
!!Milan
-->Culture:
Southern European
!!!Religion: Catholic

-->Notable
European\\
Religion: Catholic\\
Notable
Units: Famiglia Ducale, Broken Lances




!Moors
!!!Culture: Middle-Eastern
!!!Religion: Islam

-->Notable Units: Camel Gunners, Christian Guard, Berber Spearmen


to:

!Moors
!!!Culture: Middle-Eastern
!!!Religion: Islam

-->Notable
!!Moors
-->Culture: Middle-Eastern\\
Religion: Islam\\
Notable
Units: Camel Gunners, Christian Guard, Berber Spearmen

Spearmen



!Poland
!!!Culture: Eastern European
!!!Religion: Catholic

-->Notable Units: Hussars, Polish Nobles, Strzelcy


to:

!Poland
!!!Culture:
!!Poland
-->Culture:
Eastern European
!!!Religion: Catholic

-->Notable
European\\
Religion: Catholic\\
Notable
Units: Hussars, Polish Nobles, Strzelcy

Strzelcy



!Portugal
!!!Culture: Southern European
!!!Religion: Catholic

-->Notable Units: Portuguese Arquebusiers, Portuguese Knights, Aventuros


to:

!Portugal
!!!Culture:
!!Portugal
-->Culture:
Southern European
!!!Religion: Catholic

-->Notable
European\\
Religion: Catholic\\
Notable
Units: Portuguese Arquebusiers, Portuguese Knights, Aventuros

Aventuros



!Russia
!!!Culture: Eastern European
!!!Religion: Orthodox

-->Notable Units: Boyar Sons, Tsar's Guard, Cossack Musketeers


to:

!Russia
!!!Culture:
!!Russia
-->Culture:
Eastern European
!!!Religion: Orthodox

-->Notable
European\\
Religion: Orthodox\\
Notable
Units: Boyar Sons, Tsar's Guard, Cossack Musketeers

Musketeers



!Scotland
!!!Culture: Northern European
!!!Religion: Catholic

-->Notable Units: Highland Nobles, Highland Rabble, Highland Pikemen


to:

!Scotland
!!!Culture:
!!Scotland
-->Culture:
Northern European
!!!Religion: Catholic

-->Notable
European\\
Religion: Catholic\\
Notable
Units: Highland Nobles, Highland Rabble, Highland Pikemen




!Sicily
!!!Culture: Southern European
!!!Religion: Catholic

-->Notable Units: Norman Knights, Muslim Archers


to:

!Sicily
!!!Culture:
!!Sicily
-->Culture:
Southern European
!!!Religion: Catholic

-->Notable
European\\
Religion: Catholic\\
Notable
Units: Norman Knights, Muslim Archers

Archers



!Spain
!!!Culture: Southern European
!!!Religion: Catholic

-->Notable Units: Tercio Pikemen, Conquistadores


to:

!Spain
!!!Culture:
!!Spain
-->Culture:
Southern European
!!!Religion: Catholic

-->Notable
European\\
Religion: Catholic\\
Notable
Units: Tercio Pikemen, Conquistadores

Conquistadores



!The Turks
!!!Culture: Middle-Eastern
!!!Religion: Islam

-->Notable Units: Janissary Musketeers, Ottoman Infantry, Qapakulu


to:

!The !!The Turks
!!!Culture: Middle-Eastern
!!!Religion: Islam

-->Notable
-->Culture: Middle-Eastern\\
Religion: Islam\\
Notable
Units: Janissary Musketeers, Ottoman Infantry, Qapakulu

Qapakulu



!Venice
!!!Culture: Southern European
!!!Religion: Catholic

-->Notable Units: Venetian Heavy Infantry, Stradiots, Venetian Archers


to:

!Venice
!!!Culture:
!!Venice
Culture:
Southern European
!!!Religion: Catholic

-->Notable
European\\
Religion: Catholic\\
Notable
Units: Venetian Heavy Infantry, Stradiots, Venetian Archers

Added: 5924

Changed: 2680

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* ArchEnemy: The Turks, who are pushing west along the Anatolian peninsula and represent an existential threat to the empire. In the Short Campaign the Turks have to be eliminated as a win condition.



* ShiningCity: The capital, Constantinople is one of the largest and richest cities in the world.



* ArchEnemy: Conflict with the Holy Roman Empire is practically inevitable as Denmark, and it represents the one kingdom you have to eliminate as a win condition.




to:

* NationalWeapon: Danes just love [[IncrediblyLamePun giving all their neighbours the axe]].



-->Notable Units: Tabardaiyya, Royal Mamluks


to:

-->Notable Units: Tabardaiyya, Mamluks, Royal Mamluks





to:

* ArchEnemy: The Moors and the Turks, who you must eliminate to win in the Short campaign.
* BadassGrandpa: Sultan Al-Zahir, your starting faction leader, is sixty years old and can lead troops into battle and fight.
* SlaveMooks: Mamluks and Royal Mamluks.



* AerithAndBob: Despite ostensibly starting as Norman and Plantagenet England, you can have members of your royal family with Anglo-Saxon names like Tostig, Morcar and Uhtred well into the 15th Century. It gets even worse when you have a general with a very Anglo-Saxon first name and a very Norman surname, such as "Aelfgar Beaufort". England in the ''Britannia'' expansion generally averts this.




to:

* ArchEnemy: Eliminating Scotland in the north is not only a win condition, but it will leave you unchallenged in the British isles, and Scotland is considerably weaker than you so focusing on them first is recommended. France is also a target but France will be harder to destroy.
* AnnoyingArrows: Averted, hard. Longbows and their long-range, armour-piercing projectiles give England an absurd edge in the opening skirmish. Only end-game gunpowder units have a chance of outshooting them.
* NationalWeapon: Two. The longbow, a large bow crafted of English yew wood that can shoot arrows at incredible distances and velocities, and the bill, a polearm derived from an agricultural tool where the cutting blade curves inwards, able to sever limbs and find weakspots in armour.




to:

* ArchEnemy: Perfide Albion has the gall to claim Normandy as their own, when it is rightfully French land. Eliminating England is a win condition for France.
* BladeOnAStick: The Voulgier infantry fight with a Voulgier, a curved-bladed polearm of French origin.
* CheeseEatingSurrenderMonkeys: Averted. France is the bane of the Moors or the Holy Roman Empire, with large armies of formidable units pulled out of nowhere, and France is also one of the most aggressive factions in the game, constantly calling Crusades on the Muslim and Pagans and waging war with their neighbours for little reason at all.
* KnightInShiningArmour: What France is famous for. France is largely flat and has a large noble population, so heavy cavalry on the charge is a key component of warfare.
* ShiningCity: Paris, of course!




to:

* ArchEnemy: Denmark represents the main rival of the HRE in the north (and the faction you have to eliminate to win) but honestly the kingdom is surrounded by them: France to the west, Venice to the south, Poland and Russia to the east...
* NationalWeapon: The mighty [[{{BFS}} zweihander sword]], able to shatter pikes and cleave armour with ease. Also, crossbows represent the ranged weapon of choice for the Germans.
* NonIndicativeName: The Holy Roman Empire is not Roman in culture or origin, it continually feuds with the Pope, and it doesn't even qualify as an empire in the classic sense, being a collection of feuding petty kingdoms and fiefdoms instead.




to:

* BornInTheSaddle: The Magyar peoples who constitute much of Hungary's population and lend one of their most notable unique units.
* {{Ruritania}}: [[TropeCodifier Accept no substitute.]]




to:

* ArchEnemy: Venice is your main rival in the Italian peninsula, and France also presents an existential crisis for Milan.
* ChronicBackstabbingDisorder: The Milanese AI tends to betray any alliances made with it and attack their neigbours at the worst possible moment.
* NationalWeapon: The crossbow, wielded by Milanese and other Italian militias and favoured for ease of use and stopping power.




to:

* ArchEnemy: Sandwiched between Spain and Egypt, the Moors have a desperate fight on their hands on two fronts.
* CadreOfForeignBodyguards: Christian Guard combine this with TheQuisling. They are Christian knights who lend their services to Muslim Sultans, which is beneficial for the latter as guards from outside the Muslim culture cannot attain power themselves and their loyalty can thus be relied upon.
* CrutchCharacter: They have exceptional light cavalry and infantry in the early period, some of the best available, but they lack heavier late-game units.
* FromNobodyToNightmare: In the 8th Century the Moors were a simple nomadic people living along the north coast of Africa. They converted to Islam and spread rapidly in all directions, including into the Iberian peninsula.




to:

* ArchEnemy: Russia will be sweeping west to get contact with the other courts of Europe, and while weaker than you initially, they have plenty of room to grow and lack other immediate rivals unlike you - you have the Holy Roman Empire breathing down your neck, and Hungary to the south.
* NationalWeapon: The javelin, a weapon used by Polish nobles on horseback to deal heavy damage before closing into melee.




to:

* ArchEnemy: Spain is the faction you must eliminate to win. King Alfonso has made it his goal to become King of all Iberia, so you are right in the firing line.
* MagikarpPower: They start with good militia and skirmishers but little else. However they soon develop large and powerful professional armies bristling with gunpowder weapons and elite cavalry.
* RisingEmpire: The youngest fledging power in Europe, Portugal is a nation with a lot of potential, as they proved in real life.




to:

* ArchEnemy: Poland is the kingdom that separates Russia from the rest of the world and will be your main competitor in vying for territory in the east. Later on, the Mongols will arrive and pose the greatest threat to Russia's existence.
* EarlyGameHell: You start isolated with no nearby allies, facing a Polish kingdom who likely will have superior forces to you, and what's worse, you are right in the firing line of the Mongols, so you will be wiped out if you do not prepare for their coming.
* MagikarpPower: Poor and isolated from the rest of Europe, Russia is a kingdom with very limited power early on. Poorly-armed militia and Woodsmen will make up the bulk of your armies. Survive, and the rewards are great: superb heavy cavalry and [[DiscOneNuke one of the best gunpowder units available, the Cossack Musketeers]].
* NationalWeapon: The axe, especially the Bardiche.




to:

* ArchEnemy: Eliminating England and establishing Scotland's control of Britain is the first task at hand, but Denmark might also attempt to invade.
* ArtisticLicenseHistory: Scotland in this game is depicted as "Film/{{Braveheart}}-land". Their best units are highlanders going for the Mel Gibson's William Wallace look, complete with ahistorical kilt and blue woad. Averted by their late-game units, who follow the medieval fashion and wouldn't have looked so out of place in Scotland at the time.
* CripplingOverspecialization: Scotland is considered one of the lower tier kingdoms in the game, as they are heavy infantry specialists in a game and time period where cavalry was king. As many Scottish units are lacking shields and armour, they also drop like flies when missile troops shoot at them or when they are counter-charged.
* NationalWeapon: The pike, and the [[{{BFS}} claymore]].




to:

* UsefulNotes/MeltingPot: A medieval European example. Sicily is a mish-mash of Norman, Christian and Muslim influences, and this is reflected in their units.




to:

* ArchEnemy: The Moors. The Muslims must be driven out of the Iberian peninsula, and Portugal also represents an early rival as well.
* EliteArmy: By the end game, Spain will have one of the most powerful and varied unit rosters in the game, fittingly as they became a superpower in the time-frame represented in game.



The Turks may very much be relative newcomers to both Anatolia and the Holy Lands, but the impact that they have had upon these realms since they migrated from the steppes east of the Caspian has been profound enough to shake the pillars of the oldest and mightiest neighbouring dynasties. Having seized control of the Abbasid Caliphate from the Buyids, and utterly crushed the Byzantines at Manzikert, the Turks have restored unity to the eastern Islamic region, making them arguably the greatest power Arabia or Persia has seen for centuries. In the foreseeable future, arrogance and complacency are likely to be the biggest threats to the mighty Seljuk Empire. To expect Byzantium to underestimate Turkish forces after the slaughter of Manzikert would be folly, and it can be taken as given that they will attempt to regain control of Anatolia. So long as the Turks manage to combine their new system of centralised government with their innate abilities as mounted warriors, then their position in this corner of the world looks most secure. After all, how likely is it that an even more fierce and formidable race of nomadic warriors sweep down from the steppes?

* ACommanderIsYou: Guerrilla/Ranger early on, Brute force/Technician later. Starts out with mostly light infantry and ranged units, later gets Qapukulu, Janissary units and Monster Bombards, becoming a real force to be reckoned with.

to:

The Turks may very much be relative newcomers to both Anatolia and the Holy Lands, but the impact that they have had upon these realms since they migrated from the steppes east of the Caspian has been profound enough to shake the pillars of the oldest and mightiest neighbouring dynasties. Having seized control of the Abbasid Caliphate from the Buyids, and utterly crushed the Byzantines at Manzikert, the Turks have restored unity to the eastern Islamic region, making them arguably the greatest power Arabia or Persia has seen for centuries. In the foreseeable future, arrogance and complacency are likely to be the biggest threats to the mighty Seljuk Empire. To expect Byzantium to underestimate Turkish forces after the slaughter of Manzikert would be folly, and it can be taken as given that they will attempt to regain control of Anatolia. So long as the Turks manage to combine their new system of centralised government with their innate abilities as mounted warriors, then their position in this corner of the world looks most secure. After all, [[TemptingFate how likely is it that an even more fierce and formidable race of nomadic warriors sweep down from the steppes?

steppes?]]

* ACommanderIsYou: Guerrilla/Ranger early on, Brute force/Technician later. Starts out with mostly light infantry and ranged units, later gets Qapukulu, Janissary units and Monster Bombards, becoming a real force to be reckoned with.
with.
* BarbarianTribe: Early on, the Turks represent the Seljuks, a tribal people who migrated west from the steppes of the Caspian.
* {{BFG}}: The famous Dardanelles gun is available as the Grand Bombard. It is an insanely effective siege gun able to smash most walls in one shot, but it is inaccurate against infantry.
* BornInTheSaddle: The Turks have exceptional cavalry.
* CompositeCharacter: The Turks represent the Seljuk early on, and the Ottomans later.




to:

* ArchEnemy: To the north, the Holy Roman Empire looms over Venice, and to the east the Byzantines represent Venice's greatest obstacle in founding a Mediterrainean trade empire.
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[[foldercontrol]]

[[folder:Grand Campaign]]

!The Byzantine Empire
!!!Culture: Greek
!!!Religion: Orthodox

-->Notable Units: Varangian Guard, Kataphractoi, Fire Ships


Byzantium is the shadow that remains of the old Roman Empire. It is a mere shadow because despite retaining the civilised ways of the Roman legacy, the Byzantines have done little to further it. Despite boasting the world's trade capital and home of Orthodox Christianity in Constantinople, the Byzantine Empire is well past its zenith and is now in steady decline. The outer regions of the empire have been slipping from the Emperor's grasp for decades now. To the west, the Normans have taken southern Italy, and in the east the Turks have moved into Asia Minor after their decisive and terrible victory at Manzikert. The latter of these two losses was the worst defeat the Empire had suffered in its entire history. To make matters worse, general corruption, chaos and dissent has lead to some of the other provinces closer to home to rebel. If the Byzantine Empire is to once again become the dominant power of the east, then it will first need to reclaim its heartlands wholly before encroaching upon the borders of another power. The Byzantine legacy is long and predominantly proud, but unless the Emperor can turn things around in a hurry, it is a legacy that will soon end.

* CadreOfForeignBodyguards: The Varangian Guard, Scandivanians and Englishmen fighting as royal bodyguards for the Byzantine emperor, in the classic nordic style of war - two-handed great axe and round wooden shield, in mail.
* ACommanderIsYou: Ranger[=/=]Specialist (Naval) with a bit of Economist. Byzantium has poor infantry but strong archers despite the lack of armour-piercing longbows or crossbows. Heavy cavalry start out terrible but Latinkons and Kataphractoi soon make Byzantium competitive in this regard. Fire boats have an incredible advantage against early game navies. Constantinople is one of the largest and most developed cities in the world by the start date of 1080, but being surrounded by enemies, you will need it.
* CrutchCharacter: Byzantium starts with very strong professional units while everyone else is making do with militia and rabble. They start strong overall, but they are also completely lacking in strong late-game units and technologies. No late period gunpowder infantry or artillery for you; in real life Byzantium didn't make it that far. To overcome this, a Byzantine player must ensure they keep hold of veteran units with plenty of upgrades and experience to make up the technology deficit.
* VestigialEmpire: Make no mistake, the Byzantine Empire has seen better days. The Turks are closing in and the Byzantine ways are falling behind, but it is possible to avert Byzantium's fate.

!Denmark
!!!Culture: Northern European
!!!Religion: Catholic

-->Notable Units: Norse Axemen, Obudshaer, Norse War Clerics


Denmark is a relatively new kingdom in the world of Christendom, emerging from centuries of paganism under Viking rule. Exactly one hundred years ago, Harold Bluetooth, the Viking King of the Danes, embraced Christianity, not just personally, but also on behalf of his people. The Danes have no illusions that maintaining such authority abroad is an easy feat, having lost control of England within the last half century. So it would seem that both diplomatic and militaristic expansion are something the Danish Kings are yet to master. Arguably the most expedient move that the present King Knut II could now make would be to try to take the Scandinavian lands to the north rather than continue to negotiate with them. No mortal army could possibly dream of approaching Norway or Sweden's northern reaches, making the region an ideal set of easily defendable homelands. Crossing the Baltic Sea is also an obvious option that offers the Danes several access points into Eastern Europe without having to deal with the Imperial forces in Saxony. It is more than little ironic that the Catholic powers of Europe that have secured Denmark's future are now the main obstacles to seeing that future improve.

* ACommanderIsYou: Brute[=/=]Specialist (Shock Infantry). Denmark has some of the best infantry available to any faction - Dismounted Huscarls, Viking Raiders, Norse Axemen and soon Obudshaer and Swordstaff Militia. However the rest of the army is rather subpar, with basic archers and crossbowmen. Heavy cavalry is quite decent however.
* AnAxeToGrind: Many Danish units are armed with axes instead of swords, and this gives them significantly more punch against heavily armoured troops.
* ChurchMilitant: Norse War Clerics, Scandinavian bishops who take to battle on horseback, clad in heavy armour and wielding maces. These men of the cloth are a formidable force on the battlefield.
* HornyVikings: The days of the viking raids have come and gone, but many Danish units retain a nordic flavour.

!Egypt
!!!Culture: Middle-Eastern
!!!Religion: Islam

-->Notable Units: Tabardaiyya, Royal Mamluks


At a time where religious intolerance is common throughout the known world, Egypt stands out as an enlightened melting pot of religions and ideologies. Descendents of Mohammed's daughter Fatima, the Fatimid rulers of Egypt are Shiite Muslims, but Sunnis, Jews and Christians still hold offices and government positions. Unlike the age of the Pharaoh, bloodline is now considered secondary to ability and talent in Egypt, making it a very progressive and balanced nation. Though the problems facing the Egyptians close to home aren't anything a decisive ruler can't deal with, any Egyptian forays into the Holy lands will no doubt be subject to Catholic invasion from across the Mediterranean. Regular military pilgrimages by European Christians to Jerusalem seem an inevitability, as do counter-attacks from other Muslim powers such as the Turks. Expand and consolidate quickly and the world could be your oyster.

* ACommanderIsYou: Generalist/Economist. Quite strong all-around army, with some really outstanding units such as the Tabardariyya and the Mamluks. Holds some of the richest provinces in the game, and as such boast a very powerful economy. It's hard to go wrong with Egypt really.

!England
!!!Culture: Northern European
!!!Religion: Catholic

-->Notable Units: Longbowmen, English Knights


Having recently wrestled control of England from the Saxons, many would expect the conquering Normans to be somewhat spent and weakened. However, the new rulers of England have swiftly replaced and improved the taxation system so as to replenish their coffers in quick time. Most importantly, William the Conqueror came with the support of the Pope, as well as a mixed force of well-trained infantry, archers and heavy cavalry. England's new masters have a more modern approach to the art of warfare, and the will to utilise the country's rich resources to maximum effect. Though they presently face trouble on multiple fronts, the English are in a rather promising position. The Scots to the north are isolated from the rest of Europe, and should be easy to wear down without a strong ally from the mainland. The French royal forces are more than a match for the armies in Normandy, but they also have enough fronts to deal with right now that they are unlikely to be able to drive them from the continent anytime soon.

* ACommanderIsYou: Ranger early on, Generalist later. Starts out with excellent Longbowmen archers and Billmen to protect them, and later get much stronger equivalents like Retinue Longbowmen, Armoured Swordsmen (a Dismounted Feudal Knight with more armor and less upkeep), and English Knights for a well-rounded army. So England is quite strong overall and their isolated island position keep them relatively safe as well, making them a good choice for a first time player.

!France
!!!Culture: Northern European
!!!Religion: Catholic

-->Notable Units: Lancers, Aventurier, Scots Guard


France is a shining example of feudalism in its rawest, and arguably, most delicate form. The French lords eagerly embrace the system that splits the country up into smaller provinces, duchies and fiefdoms, actively building up their forces to ensure their own security and power. About the only thing the French lack at this point is a sense of unity. The Ile de France may be where the monarchy resides, but the royal family rarely leave Paris. This is not because of a great love for the city, but rather because the surrounding lands are under the shadow of bastions owned by "Robber Barons" that serve their own interests. Frankly, the way things are now, the King isn't truly safe to wander a kingdom that is supposedly his. Even less pressing concerns like Spanish and Milanese expansions will soon become a royal headache for the monarchy if France does not establish solid fronts to the south.

* ACommanderIsYou: Brute Force/Elitist. France has some of the best heavy infantry and cavalry in the game, but also fields very good late ranged units in their Aventuriers (armoured crossbowmen) and Scots Guard (armoured longbowmen) and very good gunpowder artillery later on.

!The Holy Roman Empire
!!!Culture: Northern European
!!!Religion: Catholic

-->Notable Units: Forlorn Hope, Zweihanders, Gothic Knights


The Holy Roman Empire is a particularly misleading name for Europe's largest collective of kingdoms and fiefdoms, regardless which way one looks at it. For starters, it is the Byzantine Empire that truly carries on the legacy of the ancient Romans, and the notion that the Kaiser (the Germanic name for "Emperor") truly serves the Roman Catholic Church is presently quite laughable. The Empire itself is Europe's middle ground, centrally located, with opportunities to expand in almost every direction, but also potential competition to come with each opportunity. It is a far cry from the days of Charlemagne when all of Western Europe answered to the Emperor. Now France is a separate entity, Italy has become a formidable group of city states, the Danes block the route into Scandinavia and the kingdoms to the east are more of a threat than a place to lay claim to.

* ACommanderIsYou: Elitist[=/=]Specialist (Two-handed Swords): Has some of the best heavy troops in the game, both infantry and cavalry, but more focused on infantry with hefty two-handed swords, devastating on the charge but suffer in a protracted melee due to the lack of a shield, and also drop like flies when shot at. Though like the Byzantines they are lacking in late-game technology and professional troops.

!Hungary
!!!Culture: Eastern European
!!!Religion: Catholic

-->Notable Units: Battlefield Assassins, Magyar Cavalry


Exactly a full millennium since the birth of the Messiah, the Christian Kingdom of Hungary was born when Pope Silvester II sent the "Holy Crown" to signify that the pious noble István I, had become the founding Christian monarch of the realm. Dying without leaving an heir, pagans soon once again assumed control of Hungary, but it would seem this is a land Christendom was destined to call its own. Regardless what László's first move is, nothing will change the fact that Hungary has become Catholicism's physical front line against all other faiths - Something that will doubtlessly bring great glory, yet even greater bloodshed.

* ACommanderIsYou: Guerilla/Ranger. Starts with good light infantry and ranged cavalry, but no heavy melee cavalry to speak of. Later gets excellent heavy cavalry and Hussars, one of the best light cavalry in the game, but their heavy infantry is always lacking.

!Milan
!!!Culture: Southern European
!!!Religion: Catholic

-->Notable Units: Famiglia Ducale, Broken Lances


Milan is a city of both possibility and problems. The Archbishop of Milan was until very recently the most powerful political figure in Northern Italy, with the city well and truly under his thumb. Though still Catholic, the Milanese are breaking free from the control of the church to form a mighty, expanding municipality. Though better positioned to expand into the rest of Europe than the other Italian peoples, the Milanese are also the most likely to have to confront the Northern European powers first, and will need to consolidate their position swiftly by working their way into the nearby provinces that the French and Germanic forces have not secured... yet.

* ACommanderIsYou: Spammer early on, Specialist/Technician later, Economist through out. Starts with lots and lots of cheap and better-than-average Italian militia, but later gets units like Famiglia Ducale, Genoese Crossbowmen and their Militia variant, also Musketeers and Monster Ribaults once gunpowder has been discovered. Genoese Crossbowmen are the best missile infantry in the game, but Milan's melee infantry and cavalry options are lackluster, leading them into a Specialist role. Like Venice on the other side of Italy, Milan has a very good starting position to build up a trade empire.

!Moors
!!!Culture: Middle-Eastern
!!!Religion: Islam

-->Notable Units: Camel Gunners, Christian Guard, Berber Spearmen


The Moors were originally a nomadic people, the original inhabitants of Mauretania on the north coast of Africa. They rose from obscurity in the 8th century when they converted to Islam, and proceeded to spread rapidly in several directions - including north-west into the Iberian peninsula. They soon had almost total dominion over all of Iberia with the exception of the lands to the north where some resilient Christians held fast, but Islamic Spain was a collection of cities more than a true caliphate - until now. Once weak, uncultured and disorganised, the kingdoms of Leon and Castile are now unified in their challenge against Islamic rule of the peninsula, and look set to actually launch a genuine offensive to revive their Reconquista. Their heroes such as El Cid are extremely admirable adversaries, as men who are driven with what they believe to be a noble purpose always are.

* ACommanderIsYou: Guerilla/Specialist (Cavalry) and a dash of Economist. Very good skirmishers and desert units, strong sword infantry in the Urban Militia and Dismounted Christian Guard, adequate heavy cavalry, and in the late-game very dangerous gunpowder units with Sudanese Gunners and Camel Gunners. Potential GameBreaker with Timbuktu and Arguin, two of the richest provinces in the game, isolated from everyone else in the world and almost impossible to lose once you take them.

!Poland
!!!Culture: Eastern European
!!!Religion: Catholic

-->Notable Units: Hussars, Polish Nobles, Strzelcy


The Kingdom of Poland is still a relative infant, but an infant that already appears to boast a considerable grip on the lands around the capital of Krakow. The Polish people can attribute their rapid rise out of obscurity to the Drang nach Osten (Drive towards the East) of the Holy Roman Empire, which saw the Kaiser searching for allies to help crush the Polabian Slavs. However, the lack of an immediate Imperial threat does not ensure that the Poles have an easy option to expand either. The Hungarian King László is simply too formidable and familiar with Polish ways to make moving southward a viable option, making securing the lands of the Baltic Sea the most appealing choice... Despite the fact it involves beating the Danes, the Russians and the Reich to the draw.

* ACommanderIsYou: Guerilla early on, Brute Force later. Needs to employ hit-and-run-tactics early on, due to the generic Mailed Knights being replaced by ranged Polish Nobles, but gets some very good heavy cavalry units later. Generally lacks good missile infantry, so Polish armies will often be outshot.

!Portugal
!!!Culture: Southern European
!!!Religion: Catholic

-->Notable Units: Portuguese Arquebusiers, Portuguese Knights, Aventuros


Of all of the European royal courts, Portugal is the youngest, having only just recently come of age, growing from county to Kingdom. As is typical at this stage of life, there have been more than a few growing pains for Portugal, and its inaugural King, Afonso Henrique. As if being recognised as the sovereign of a land were not hard enough at the best of times, Afonso's own mother attempted to seize power for herself before he was forced to defeat and then exile her! Some of the Portuguese believe that the best tyranny to face is that of distance. Poised on the edge of the civilised world, perhaps Portugal's fortunes lie across the seas and oceans, rather than across her immediate borders.

* ACommanderIsYou: Guerilla early on, Elitist/Brute later. Has some of the best skirmisher units in the game that stay useful throughout the game, but later gets things like Conquistadores from New World settlements (both mounted and on foot), Portuguese Arquebusiers and Aventuros (elite pikemen).

!Russia
!!!Culture: Eastern European
!!!Religion: Orthodox

-->Notable Units: Boyar Sons, Tsar's Guard, Cossack Musketeers


The Rus' are a people divided, though that is hardly a character judgement for the folk who live in the largest single kingdom in Europe. Kiev may actually be the royal capital of this Kingdom, and the site where the Rus' embraced Christianity, but it is far to the north that the true power of the realm currently lies. Positioned just off the eastern end of the Baltic Sea, Novgorod is presently one of the most important trade hubs in the region, while in Kiev, disputes over succession have destroyed any sense of organisation or unity. The fledgling kingdoms of Poland and Hungary to the southwest are just as well placed to move and assume control of the Rus' capital. Byzantium to the south is also desperate to restore its former glory by taking new territories. Unless they can start recruiting from several population centres at once again, they will not be able to field a force capable of stopping any of the serious foreign powers at all.

* ACommanderIsYou: Spammer early on, later Ranger, Technician or Generalist, depending on the playstyle: Lots of cheap troops early on. Good all around roster mid-game, with excellent cavalry units, both melee and missile. Like all the Eastern factions, it relies more on cavalry (especially missile cavalry) then western Europeans.

!Scotland
!!!Culture: Northern European
!!!Religion: Catholic

-->Notable Units: Highland Nobles, Highland Rabble, Highland Pikemen


William the Conqueror may have undisputed claim over the Kingdom of England, but he must still deal with the Celtic Lords of Scotland should he have designs on calling himself monarch of the British Isles. Scotland may have a proud track record of defying much greater powers south of the border, including the mighty Roman Empire, but some of the highland nation's more brilliant scholars are now preaching caution to Canmore. The Britons are no longer a distant set of islands on the edge of civilisation, and to continue to think of this position as being truly secure would be to lie to one's self. The arrival of the Normans, with their heavy cavalry is proof that continental powers are now capable of arriving in force across the sea, and that warfare itself is evolving. At present, the French would appear to be Scotland's most logical ally.

* ACommanderIsYou: Brute/Specialist (melee infantry). All of Scotland's melee infantry hit hard on the charge with near-unbreakable morale and shred armour like chainsaws, and they also have good pikemen, but by far the worst ranged units in the game (with poor range and zero access to armour-piercing) and below-average cavalry. Possibly also a Pariah, due to the dominance of cavalry over infantry generally.

!Sicily
!!!Culture: Southern European
!!!Religion: Catholic

-->Notable Units: Norman Knights, Muslim Archers


Although Sicily's proximity to Rome has given the island a rich history, it now stands as a true fledgling among the European powers. Six years before the Normans successfully conquered England, their first true island invasion was launched against the Saracens that occupied Sicily... with more than a little encouragement from the Papacy. King Roger I's nation may be a relative infant, but with an island capital, southern Italy under his control and a healthy relationship with the Papal States, it is an infant that looks likely to survive the journey to adulthood. It would seem that the Normans will once again have to take to the waters to expand their latest kingdom. Close to home, other islands like Sardinia and Corsica make tempting targets for invasion. However, the Sicilians will need to look over the horizon to have a hope of long term survival. To the east, the Byzantine Empire is fractured and relatively vulnerable, and there's ample opportunity to take advantage of the chaos on the Iberian peninsula to the west.

* ACommanderIsYou: Spammer early on, Generalist later. Starts with high-quality Italian militia, above-average Muslim Archers, and excellent Norman Knights once Palermo has been upgraded once; later fans out into an average all around, but without the Carracio Standard for Italian armies morale can be a problem.

!Spain
!!!Culture: Southern European
!!!Religion: Catholic

-->Notable Units: Tercio Pikemen, Conquistadores


Any man who is born on the Iberian Peninsula would call himself a "Spaniard", so when King Alfonso VI declared himself the "Emperor of all Spain" three years ago, it was a truly bold claim. After all, not since the times of the Western Roman Empire has one noble court truly ruled the peninsula unopposed. Currently, the Moors hold southern Iberia quite tightly, and Portugal's declaration of independence really proves Alfonso wrong. The first moves for the King of Spain are obvious, but beyond Iberia, there is far less certainty. The king of France may be cowering in Paris to avoid facing other French noble robber barons, but crossing the Pyranees to take his southern fiefdoms is more likely to unify his people than split their loyalties. The Spaniards have always shown an affinity for the water, and make fine seafarers. Who knows, perhaps the great empires of the future will be forged at sea rather than on dry land - If so, the people who mastered this art of war first would inherit the earth.

* ACommanderIsYou: Guerilla early on, Elitist/Brute Force later. Has some of the best skirmisher units in the game that stay useful throughout the game, but later gets units like Sword & Buckler Men, Tercio Pikemen and Conquistadores once they capture settlements in America.

!The Turks
!!!Culture: Middle-Eastern
!!!Religion: Islam

-->Notable Units: Janissary Musketeers, Ottoman Infantry, Qapakulu


The Turks may very much be relative newcomers to both Anatolia and the Holy Lands, but the impact that they have had upon these realms since they migrated from the steppes east of the Caspian has been profound enough to shake the pillars of the oldest and mightiest neighbouring dynasties. Having seized control of the Abbasid Caliphate from the Buyids, and utterly crushed the Byzantines at Manzikert, the Turks have restored unity to the eastern Islamic region, making them arguably the greatest power Arabia or Persia has seen for centuries. In the foreseeable future, arrogance and complacency are likely to be the biggest threats to the mighty Seljuk Empire. To expect Byzantium to underestimate Turkish forces after the slaughter of Manzikert would be folly, and it can be taken as given that they will attempt to regain control of Anatolia. So long as the Turks manage to combine their new system of centralised government with their innate abilities as mounted warriors, then their position in this corner of the world looks most secure. After all, how likely is it that an even more fierce and formidable race of nomadic warriors sweep down from the steppes?

* ACommanderIsYou: Guerrilla/Ranger early on, Brute force/Technician later. Starts out with mostly light infantry and ranged units, later gets Qapukulu, Janissary units and Monster Bombards, becoming a real force to be reckoned with.

!Venice
!!!Culture: Southern European
!!!Religion: Catholic

-->Notable Units: Venetian Heavy Infantry, Stradiots, Venetian Archers


The city of canals is a reminder that starting from a great defensive position is an ideal foundation upon which to build an empire. With the city itself perched on the Ri'Alto island and the Venetian Lagoon serving as a massive moat for the city, Venice is a natural fortress. Although the Venetians do not boast a noteworthy land army, they are the leading seafarers of the time. this gives them the ability to confidently defend their capital from direct attack, as well as establish trade routes more readily than most any other major power. Through clever diplomacy, Pietro Orseolo, "Doge" of the Venetian Republic was able to isolate the marauding pirate Slavs into small, manageable groups that he then forced to surrender. this opened the door for Venice to evolve from an isolated trading city into a European power in its own right.

* ACommanderIsYou: Spammer early on, Specialist/Technician later, Economist throughout. Starts with lots and lots of cheap and better-than-average militia, but later gets units like Stradiots (one of the best light cavalry in the game), Venetians Archers and armor-piercing Venetian Heavy Infantry. Venice is in a good starting position to build a trade empire and benefits a lot from gunpowder technology.

[[/folder]]

[[folder:Americas Campaign]]

%%!Apachean Tribes
%%!!!Culture: Native American
%%!!!Religion: Pagan

%%-->Notable Units: Koitsenko

%%!The Aztecs
%%!!!Culture: Mesoamerican
%%!!!Religion: Pagan

%%-->Notable Units: Jaguar Warriors

%%!Chichimec Tribes
%%!!!Culture: Mesoamerican
%%!!!Religion: Pagan

%%-->Notable Units: Guachichil Warriors

%%!The Mayans
%%!!!Culture: Mesoamerican
%%!!!Religion: Pagan

%%-->Notable Units: Hornet Throwers

%%!The Tarascans
%%!!!Culture: Mesoamerican
%%!!!Religion: Pagan

%%-->Notable Units: Priests of Quetzalcoatl

%%!The Tlaxcalans
%%!!!Culture: Mesoamerican
%%!!!Religion: Pagan

%%-->Notable Units: Priests of Quetzalcoatl

[[/folder]]

[[folder:Britannia Campaign]]

%%!Ireland
%%!!!Culture: Northern European
%%!!!Religion: Catholic

%%-->Notable Units: Deisi Javelinmen

%%!Norway
%%!!!Culture: Northern European
%%!!!Religion: Catholic

%%-->Notable Units: Gotland Footmen

%%!Wales
%%!!!Culture: Northern European
%%!!!Religion: Catholic

%%--Notable Units: Saethwyr

[[/folder]]

[[folder:Crusades Campaign]]

%%!Principality of Antioch
%%!!!Culture: Northern European
%%!!!Religion: Catholic

%%-->Notable Units: Marshall of the Hospitallers

%%!The Kingdom of Jerusalem
%%!!!Culture: Northern European
%%!!!Religion: Catholic

%%-->Notable Units: Marshall of the Templars

[[/folder]]

[[folder:Teutonic Campaign]]

%%!Lithuania
%%!!!Culture: Eastern European
%%!!!Religion: Pagan

%%-->Notable Units: Dievas' Guard

%%!The Teutonic Order
%%!!!Culture: Northern European
%%!!!Religion: Catholic

%%-->Notable Units: Ritterbruder

[[/folder]]

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