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[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/TalonSquare_8867.png]]

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* InTheBack: This sort of effect happens with Talon's Cutthroat ability -- he teleports behind the enemy, silences them, and increases all damaged caused by himself to the target for 3 seconds.
* IOweYouMyLife: And he serves General Du Coteau because of it.

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* InTheBack: This sort of effect happens with Talon's Cutthroat ability -- he teleports behind the enemy, silences massively slowing them, and increases all damaged caused by himself to the target for 3 seconds.
* IOweYouMyLife: And he serves General Du Coteau Couteau because of it.

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Patches changed Talon\'s Cutthroat ability.


Talon is a assassin-fighter champion who can deal extreme physical burst damage, chasing and assasinating single targets, but must endanger himself by going into melee range. His passive, ''Mercy'', increases the damage his basic attacks deal against targets affected by movement-impairing effects. His first ability, ''Noxian Diplomacy'', makes his next basic attack deal bonus damage and make the target bleed, damaging and revealing them for a brief duration. His second ability, ''Rake'', throws three blades in a cone that immediately return to him, damaging and slowing enemies both in the way out and back. With his third ability, ''Cutthroat'', Talons instantly teleports behind a nearby enemy target, silencing them and increasing all damage he deals to them for a brief duration. With his ultimate ability, ''Shadow Assault'', Talon releases a ring of blades that damage all opponents they pass through, and then becomes invisible and gains movement speed for a brief duration. When the invisibility fades or the ability is reactivated the blades return to him, damaging all enemies they pass through again.

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Talon is a assassin-fighter champion who can deal extreme physical burst damage, chasing and assasinating single targets, but must endanger himself by going into melee range. His passive, ''Mercy'', increases the damage his basic attacks deal against targets affected by movement-impairing effects. His first ability, ''Noxian Diplomacy'', makes his next basic attack deal bonus damage and make the target bleed, damaging and revealing them for a brief duration. His second ability, ''Rake'', throws three blades in a cone that immediately return to him, damaging and slowing enemies both in the way out and back. With his third ability, ''Cutthroat'', Talons instantly teleports behind a nearby enemy target, silencing massively slowing them for a fraction of a second and increasing all damage he deals to them for a brief duration. With his ultimate ability, ''Shadow Assault'', Talon releases a ring of blades that damage all opponents they pass through, and then becomes invisible and gains movement speed for a brief duration. When the invisibility fades or the ability is reactivated the blades return to him, damaging all enemies they pass through again.


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** As of recent patches, he no longer silences his target.

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* MadeOfIron: Apparently can drink with the likes of Olaf and Gangplank and Gragas. When Teemo was used to surviving in the wild, beer is nothing to him

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* MadeOfIron: Apparently can drink with the likes of Olaf and Gangplank and Gragas. When Teemo was used to surviving in the wild, beer is nothing to himhim.
* NiceGuy: Teemo is one of the friendliest and most easy-going yordles in the league. Although his social isolation as a scout slowly took a toll in him. Luckily, he manages to befriend Tristana.

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In Freljord, the Spirit Walkers are a unique caste whose only goal is protecting the balance of nature from those who would disrupt it. Once a generation, a child is born under a full moon and is taken to the Spirit Walker to continue the tradition. Udyr was that child when, in the dead of winter, he and his master were attacked by the Ice Witch. The Spirit Walker gave his life in protecting Udyr. Udyr's primal cry was so fierce that it brought down an avalanche, burying him so deeply that the Ice Witch was long gone when he clawed his way to the surface. With no one to guide him, Udyr was taken over by the spirits of nature and became a wild man, surviving on his own for many years until one day he smelled a visitor approaching without fear. The intruder repulsed Udyr's assaults with ease, forcing his rage to subside to the point where he could speak once again. The man was Lee Sin the monk who had come seeking guidance only to find another who had lost his way. Lee Sin brought Udyr back to his home in Ionia where the monks taught him to control his rage and to work with the spirits of nature instead of being ruled by them. Grateful to his adopted home, Udyr fought against Noxus when they attempted to invade Ionia. But as time went on, he felt that an even greater threat was emanating from the land of his birth, so he returned to Freljord to continue protecting the balance of nature and joined the League to help him in his goal.

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In Freljord, the Spirit Walkers are a unique caste whose only goal is protecting the balance of nature from those who would disrupt it. Once a generation, a child is born under a full moon and is taken to the Spirit Walker to continue the tradition. Udyr was that child when, in the dead of winter, he and his master were attacked by the Ice Witch. The Spirit Walker gave his life in protecting Udyr. Udyr's primal cry was so fierce that it brought down an avalanche, burying him so deeply that the Ice Witch was long gone when he clawed his way to the surface. With no one to guide him, Udyr was taken over by the spirits of nature and became a wild man, surviving on his own for many years until one day he smelled a visitor approaching without fear. The intruder repulsed Udyr's assaults with ease, forcing his rage to subside to the point where he could speak once again. The man was Lee Sin the monk who had come seeking guidance only to find another who had lost his way. Lee Sin brought Udyr back to his home in Ionia where the monks taught him to control his rage and to work with the spirits of nature instead of being ruled by them. Grateful to his adopted home, Udyr fought against Noxus when they attempted to invade Ionia. But as time went on, he felt that an even greater threat was emanating from the land of his birth, so he returned to Freljord to continue protecting the balance of nature and joined the League Sejuani's Winter's Claws to help him in his goal.
oppose this disruption: The Ice Witch Lissandra.


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* TokenGoodTeammate: Another one along with Volibear for the Winter's Claws, Udyr have defended Ionia from Noxus and is a very zen individual with no aspirations of 'making the world only for the strong'. But he still believed that Sejuani's strength is absolutely necessary to restore the balance of nature that is disrupted by Lissandra.
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Note: Trundle was given a rework, which retconned his story and changed his character because Riot had no more stories to tell with the original iteration. If you're looking for tropes on old Trundle, look at the [[Characters/LeagueOfLegendsOthers Others]] page.

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Note: [[note]] Trundle was given a rework, which retconned his story and changed his character because Riot had no more stories to tell with the original iteration. If you're looking for tropes on old Trundle, look at the [[Characters/LeagueOfLegendsOthers Others]] page.[[/note]]
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-> Valori Olant, Sludge Analyst: ''"We were just scientists, working on refining human waste into inexpensive baby formula... [EDIT] I saw it! I don't know how else to describe this crazed, enormous RAT screaming at us! Kicking over vats! Spitting on food! [EDIT] The lab was sealed. Nowhere to run. Chemicals flooded in through the sprinklers [EDIT] I woke up in the dark. Well, the acid had melted my eyeballs. I could SMELL the twitchy bastard inches from my face. It said, "NOBODY STEALS TWITCH'S JUICE!" cackled wildly, and skittered off. I can still smell it in my mind. OH MY GODS, I CAN STILL SMELL IT!!"''

''End transcript. At this point victim began screaming; has yet to stop.''

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-> Valori Olant, '''Valori Olant''', Sludge Analyst: ''"We were just scientists, working on refining human waste into inexpensive baby formula... [EDIT] I saw it! I don't know how else to describe this crazed, enormous RAT screaming at us! Kicking over vats! Spitting on food! [EDIT] The lab was sealed. Nowhere to run. Chemicals flooded in through the sprinklers [EDIT] I woke up in the dark. Well, the acid had melted my eyeballs. I could SMELL the twitchy bastard inches from my face. It said, "NOBODY STEALS TWITCH'S JUICE!" cackled wildly, and skittered off. I can still smell it in my mind. OH MY GODS, I CAN STILL SMELL IT!!"''

-> ''End transcript. At this point victim began screaming; has yet to stop.''
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-> Valori Olant, Sludge Analyst: ''"We were just scientists, working on refining human waste into inexpensive baby formula... [EDIT] I saw it! I don't know how else to describe this crazed, enormous RAT screaming at us! Kicking over vats! Spitting on food! [EDIT] The lab was sealed. Nowhere to run. Chemicals flooded in through the sprinklers [EDIT] I woke up in the dark. Well, the acid had melted my eyeballs. I could SMELL the twitchy bastard inches from my face. It said, "NOBODY STEALS TWITCH'S JUICE!" cackled wildly, and skittered off. I can still smell it in my mind. OH MY GODS, I CAN STILL SMELL IT!!"

End transcript. At this point victim began screaming; has yet to stop.''

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-> Valori Olant, Sludge Analyst: ''"We were just scientists, working on refining human waste into inexpensive baby formula... [EDIT] I saw it! I don't know how else to describe this crazed, enormous RAT screaming at us! Kicking over vats! Spitting on food! [EDIT] The lab was sealed. Nowhere to run. Chemicals flooded in through the sprinklers [EDIT] I woke up in the dark. Well, the acid had melted my eyeballs. I could SMELL the twitchy bastard inches from my face. It said, "NOBODY STEALS TWITCH'S JUICE!" cackled wildly, and skittered off. I can still smell it in my mind. OH MY GODS, I CAN STILL SMELL IT!!"

End
IT!!"''

''End
transcript. At this point victim began screaming; has yet to stop.''

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->''"The existence of Twitch proves that anything is possible on Runeterra."''
-->-- '''Heimerdinger'''

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->''"The existence of Twitch proves that anything is possible -> Valori Olant, Sludge Analyst: ''"We were just scientists, working on Runeterra."''
refining human waste into inexpensive baby formula... [EDIT] I saw it! I don't know how else to describe this crazed, enormous RAT screaming at us! Kicking over vats! Spitting on food! [EDIT] The lab was sealed. Nowhere to run. Chemicals flooded in through the sprinklers [EDIT] I woke up in the dark. Well, the acid had melted my eyeballs. I could SMELL the twitchy bastard inches from my face. It said, "NOBODY STEALS TWITCH'S JUICE!" cackled wildly, and skittered off. I can still smell it in my mind. OH MY GODS, I CAN STILL SMELL IT!!"

End transcript. At this point victim began screaming; has yet to stop.''
-->-- '''Heimerdinger'''
'''From a police report, after one of Twitch's raids.'''
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* CaptainErsatz: Twisted Fate is definitely not [[ComicBook/{{X-Men}} Gambit]]. Or [[Manga/{{Hellsing}} Tubalcain Alhambra]], for that matter. He's also been mentioned to look like [[VideoGame/RedDeadRedemption John Marston]], especially in his [[{{Cowboy}} High Noon]] skin. Then there's also jokes about his Underworld skin looking like something out of DarkWatch.

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* CaptainErsatz: Twisted Fate is definitely not [[ComicBook/{{X-Men}} Gambit]]. Or [[Manga/{{Hellsing}} Tubalcain Alhambra]], for that matter. He's also been mentioned to look like [[VideoGame/RedDeadRedemption John Marston]], especially in his [[{{Cowboy}} High Noon]] skin. Then there's also jokes about his Underworld skin looking like something out of DarkWatch.VideoGame/DarkWatch.
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* DefeatMeansFriendship: He tried to defeat Lee Sin, but was quickly exhausted and unable to land a single attack. Lee offers to take him to a monastery where he could find peace. Udyr accepted and they have been good friends since then.
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and done for now


* ParanoiaFuel: Riot said outright that this is an intended design aspect for Thresh. Like Blitzcrank, he often hides in bushes to wait until you're in a position to be chained up, leaving his opponents paranoid about going anywhere near a bush if they've suddenly lost sight of him. However, he must leave the bushes every so often to grab fallen souls, giving you a glimpse of him every so often like horror movies do for the monsters. In addition, when Thresh finally does throw his chain, he doesn't look in the direction he's throwing it until it's already out.

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* ParanoiaFuel: Riot [[invoked]]Riot said outright that this is an intended design aspect for Thresh. Like Blitzcrank, he often hides in bushes to wait until you're in a position to be chained up, leaving his opponents paranoid about going anywhere near a bush if they've suddenly lost sight of him. However, he must leave the bushes every so often to grab fallen souls, giving you a glimpse of him every so often like horror movies do for the monsters. In addition, when Thresh finally does throw his chain, he doesn't look in the direction he's throwing it until it's already out.



Tristana is a marksman-assassin champion who excels at blasting opponents from afar with her basic attacks while also being able to deal strong magic burst damage. Her passive, ''Draw a Bead'', increases the range of her basic attacks, ''Explosive Shot'', and ''Buster Shot'' as she levels up, giving her the longest normal[[labelnote:*]]beaten by several characters with abilities active[[/labelnote]] attack range in the game at its maximum. Her first ability, ''Rapid Fire'', greatly increases her attack speed for a few seconds. With her second ability, ''Rocket Jump'', Tristana propels herself into the air with her rocket at a nearby area, damaging and slowing nearby enemies when she lands. The cooldown of the ability is refreshed when she kills or helps kill an enemy champion. Her third ability, ''Explosive Shot'', passively makes enemies slain by her basic attacks explode, damaging nearby foes, and can be activated to launch a ball of shrapnel at a nearby enemy, damaging and halving any healing effects on them for a duration. Her ultimate ability, ''Buster Shot'', fires a gigantic cannonball at a nearby enemy, damaging and heavily knocking them back, along with all surrounding foes.

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Tristana is a marksman-assassin champion who excels at blasting opponents from afar with her basic attacks while also being able to deal strong magic burst damage. Her passive, ''Draw a Bead'', increases the range of her basic attacks, ''Explosive Shot'', and ''Buster Shot'' as she levels up, giving her the longest normal[[labelnote:*]]beaten only by several characters with abilities active[[/labelnote]] Twitch during his ultimate and Kog'Maw during his W, neither of which are permanent[[/labelnote]] attack range in the game at its maximum. Her first ability, ''Rapid Fire'', greatly increases her attack speed for a few seconds. With her second ability, ''Rocket Jump'', Tristana propels herself into the air with her rocket at a nearby area, damaging and slowing nearby enemies when she lands. The cooldown of the ability is refreshed when she kills or helps kill an enemy champion. Her third ability, ''Explosive Shot'', passively makes enemies slain by her basic attacks explode, damaging nearby foes, and can be activated to launch a ball of shrapnel at a nearby enemy, damaging and halving any healing effects on them for a duration. Her ultimate ability, ''Buster Shot'', fires a gigantic cannonball at a nearby enemy, damaging and heavily knocking them back, back along with all surrounding foes.



* ComputersAreFast: Tristana Bot will nearly always Rocket Jump away then Buster Shot someone the nanosecond she lands to escape pursuit, something only the best players can do. However, combine this trope with zero latency and you can occasionally see a knocked-up or knocked-back Tristana Bot Rocket Jump away while ''still in midair,'' which is impossible for players. Tristana Bot doesn't wait until she lands, she shoots Buster Shot as soon as she's ''in mid-air!'' The reaction time required makes this almost humanly impossible.

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* ComputersAreFast: Tristana Bot will nearly always Rocket Jump away then Buster Shot someone the nanosecond she lands to escape pursuit, something only the best players can do. However, combine this trope with zero latency and you can occasionally see a knocked-up or knocked-back Tristana Bot Rocket Jump away while ''still in midair,'' which is impossible for players. Tristana Bot doesn't wait until she lands, lands; she shoots Buster Shot as soon as she's ''in mid-air!'' The reaction time and cursor speed required makes make this almost humanly impossible.



-->'''Rammus:''' Everyone does your job better. ''Everyone.'' [[note]]Ironically, Rammus also fits into this trope in terms of jungling[[/note]]
** This trope is slowly being averted. With many nerfs on some of the popular AD's like Graves, Corki, and Ezreal in season 2 along with the introduction of Blade of the Ruined King, she is being slowly seen in season 3 LCS competetive play. With many of the item nerfs of popular AD scaling items (i.e. The Bloodthrister) and the nerfs to the attack speed slow from Randuin's Omen and Frozen Heart, Tristana has experienced a powerful revival in season 4 LCS.

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-->'''Rammus:''' Everyone does your job better. ''Everyone.'' [[note]]Ironically, [[note]]In a fit of hypocrisy, though, Rammus also fits into this trope has the same problem in terms of jungling[[/note]]
jungling.[[/note]]
** This trope state is slowly being averted.turned around. With many nerfs on some of the popular AD's like Graves, Corki, and Ezreal in season 2 along with the introduction of Blade of the Ruined King, she is being slowly seen in season 3 LCS competetive play. With many of the item nerfs of popular AD scaling items (i.e. The Bloodthrister) and the nerfs to the attack speed slow from Randuin's Omen and Frozen Heart, Tristana has experienced a powerful revival in season 4 LCS.



* InNameOnly: Unlike the other 2 champions to have this trope (Evelynn and Karma) Trundle's relaunch changed very little about his kit, being mainly a series of buffs, nerfs and changes not too different from what any champ may get in a normal patch. However, his ''entire'' character concept was completely dumped and recreated from the ground up, to the point that, apart from being a club-wielding troll, his name is the only thing he has in common with his original iteration. And as a first for Riot, Trundle is the first champion since the beta ended to have his title changed after his release, from "the Cursed Troll" to "the Troll King".

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* InNameOnly: Unlike the other 2 two champions to have this trope one (Evelynn and Karma) Karma), Trundle's relaunch changed very little about his kit, being mainly a series of buffs, nerfs and changes not too different from what any champ may might get in a normal patch. However, his ''entire'' character concept was completely dumped and recreated from the ground up, to the point that, apart from being a club-wielding troll, his name is the only thing he has in common with his original iteration. And as a first for Riot, Trundle is the first champion since the beta ended to have his title changed after his release, from "the Cursed Troll" to "the Troll King".



* InsistentTerminology: Considering the LeonineContract he had to go trough to get there, he doesn't like when others refer to him as less than '''Troll King''', calling him 'troll chief' will just mean a club in your skull.

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* InsistentTerminology: Considering the LeonineContract he had to go trough to get there, he doesn't like when others refer to him as less than '''Troll King''', King'''; calling him 'troll chief' will just mean a club in your skull.



* ADateWithRosiePalms: His joke is clearly a DoubleEntendre with this trope [[OneHandedZweihander and how he uses his sword one-handed]].

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* ADateWithRosiePalms: His joke is clearly a DoubleEntendre with between this trope [[OneHandedZweihander and how he uses his sword one-handed]].



* UnstoppableRage: His ultimate is simply this trope reworded. Undying Rage makes it impossible to kill Tryndamere for five seconds. Even if you drain his entire health bar, he'll simply stay at 1 HP. This is when Tryndamere is at his most dangerous as he gains attack power for every percentage of health he's missing and extra critical strike rating the more Fury he has. For those five seconds, Tryndamere truly does become unstoppable.

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* UnstoppableRage: His ultimate is simply this trope reworded. Undying Rage makes it impossible to kill Tryndamere for five seconds. Even if you drain his entire health bar, he'll simply stay at 1 HP. This is when Tryndamere is at his most dangerous as he gains attack power for every percentage of health he's missing and extra critical strike rating the more Fury he has. For those five seconds, Tryndamere truly does become unstoppable.



* LaughingMad: Players of Twitch will notice he just seems to titter and giggle a lot while you're going about your playing. And when you activate his ultimate, it get's even crazier.
* LifeOrLimbDecision: Invoked, then hilariously subverted, when he gets caught in one of Caitlyn's Traps.

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* LaughingMad: Players of Twitch will notice he just seems to titter and giggle a lot while you're going about your playing. And when you activate his ultimate, it get's gets even crazier.
* LifeOrLimbDecision: Invoked, then hilariously subverted, when he gets caught in one of Caitlyn's Traps.traps.



* MoreDakka: His ''Rat-ta-tat-tat'' ability certainly brings up the trope.

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* MoreDakka: His ''Rat-ta-tat-tat'' ability certainly brings up the trope.gives him some and doubles as a pun on both it and his... er, approximate species.



* ThePhoenix: Udyr has a Phoenix Stance. Unlike the other uses of the trope, Phoenix Stance is merely uses the fire aspect of the creature to make Udyr's main-source of area-of-effect damage, radiating flames around him for its duration (used to also provide an attack damage and ability power boost as well), and in front of him like FireBreathingWeapon for the first hit and every three autoattacks while in the stance.

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* ThePhoenix: Udyr has a Phoenix Stance. Unlike the other uses of the trope, No revival, but his Phoenix Stance is merely uses the fire aspect of the creature to make Udyr's main-source of area-of-effect damage, radiating flames around him for its duration (used to also provide an attack damage and ability power boost as well), and in front of him like FireBreathingWeapon for the first hit and every three autoattacks thereafter while in the stance.

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edit lock was and is about to expire


Thresh is a support-fighter champion who grows stronger and more resilient the longer the game goes on, and excels at directing movement, displacing enemies and repositioning allies. His passive, ''Damnation'', is a completely unique mechanic; instead of gaining armor naturally as he levels up, he can collect souls that sometimes drop from nearby dying units, each soul granting him a permanent bonus to his armor and ability power that can stack indefinitely. With his first ability, ''Death Sentence'', Thresh launchs his chained hook forward, damaging, stunning and slowly dragging towards him the first enemy hit. He can also choose to reactivate the ability to make a ''Death Leap'', removing the stun but instantly pulling Thresh to the chained enemy. His second ability, ''Dark Passage'', hurls his lantern at a target location where it will stay for a few seconds, granting a damage-absorbing shield to the first ally to walk near it as well as to himself if he does so. Additionally, an ally can click on the lantern to be immediatelly pulled out alongside the lantern to Thresh's location. His third ability, ''Flay'', passively increases the damage of his basic attacks based on the number of souls he's collected and the time spent between each attack, and it can be activated to make Thresh sweep his chain in a direction, damaging, slowing and either pushing or pulling all opponents around him in the chosen direction. His ultimate ability, ''The Box'', summons a box of spectral energy around himself, inflicting large damage and a massive slow to the first enemy to pass through each of its five walls.

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Thresh is a support-fighter support[=/=]fighter champion who grows stronger and more resilient the longer the game goes on, and excels at directing movement, displacing enemies and repositioning allies. His passive, ''Damnation'', is a completely unique mechanic; instead of gaining armor naturally as he levels up, he can collect souls that sometimes drop from nearby dying units, each soul granting him a permanent bonus to his armor and ability power that can stack indefinitely. With his first ability, ''Death Sentence'', Thresh launchs his chained hook forward, damaging, stunning and slowly dragging towards him the first enemy hit. He can also choose to reactivate the ability to make a ''Death Leap'', removing the stun but instantly pulling Thresh to the chained enemy. His second ability, ''Dark Passage'', hurls his lantern at a target location where it will stay for a few seconds, granting a damage-absorbing shield to the first ally to walk near it as well as to himself if he does so. Additionally, an ally can click on the lantern to be immediatelly pulled out alongside the lantern to Thresh's location. His third ability, ''Flay'', passively increases the damage of his basic attacks based on the number of souls he's collected and the time spent between each attack, and it can be activated to make Thresh sweep his chain in a direction, damaging, slowing and either pushing or pulling all opponents around him in the chosen direction. His ultimate ability, ''The Box'', summons a box of spectral energy around himself, inflicting large damage and a massive slow to the first enemy to pass through each of its five walls.



* TheDreaded: See also ''this entire entry''.

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* TheDreaded: See also ''this entire entry''.In-universe as a mysterious figure who could appear at any time to visit upon you a FateWorseThanDeath, in-game as a high-tier kill support with the dreaded grab as but one of his powerful controlling abilities.



* ParanoiaFuel: [[invoked]]Riot said outright that this is an intended design aspect for Thresh. Like Blitzcrank he often hides in bushes to wait until you're in a position to be chained up leaving his opponents paranoid about going anywhere near a bush if they've suddenly lost sight of him. However he must leave the bushes every so often to grab fallen souls giving you a glimpse of him every so often like horror movies do for the monsters. In addition when Thresh finally does throw his chain he doesn't look in the direction he's throwing it until it's already out.

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* MundaneUtility: Thresh's lantern is a versatile tool, able to shield himself, shield his allies, save his allies, [[GuideDangIt harvest souls]], call in ganks, regroup for teamfights, engage in teamfights, [[AttackAttackRetreatRetreat disengage from teamfights]], provide vision, induce paranoia... and make his carry's walk back to lane three seconds shorter if he happens to be in front. Also, he drinks the souls from it during his /joke.
* ParanoiaFuel: [[invoked]]Riot Riot said outright that this is an intended design aspect for Thresh. Like Blitzcrank Blitzcrank, he often hides in bushes to wait until you're in a position to be chained up up, leaving his opponents paranoid about going anywhere near a bush if they've suddenly lost sight of him. However However, he must leave the bushes every so often to grab fallen souls souls, giving you a glimpse of him every so often like horror movies do for the monsters. In addition addition, when Thresh finally does throw his chain chain, he doesn't look in the direction he's throwing it until it's already out.



* SoftspokenSadist: Nearly all of his many lines are playful, sadistic mockery spoken in a magnified, echoing whisper. Pretty much the only time he raises his voice is when he's been killed and when he's laughing.

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* SoftspokenSadist: Nearly all of his many lines are playful, sadistic mockery spoken in a magnified, echoing whisper. Pretty much the only time times he raises his voice is are when he's been killed and when he's laughing.



* YourSoulIsMine: His central theme - collect the souls of nearby dying enemies to get stronger, more or less indefinitely. That lantern of his carries all of the souls he's gathered. This actually carries over into gameplay [[GuideDangIt even though it's said nowhere in the tooltips]] - throwing his lantern at souls can capture them from afar.

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* YourSoulIsMine: His central theme - collect the souls of nearby dying enemies to get stronger, more or less indefinitely. That lantern of his carries all of the souls he's gathered. This gathered, which actually carries over into gameplay [[GuideDangIt even though it's said nowhere in the tooltips]] - throwing his lantern at souls can capture them from afar.



Tristana is a Yordle girl who enjoys big guns and big explosions. She dreamed of living in the footsteps of a legendary sniper, and spent her childhood training to achieve this goal by joining the Megling Commandos, Bandle City's oldest and most venerable military unit. Now part of the League, her skill and dedication on the battlefield is contrasted by her cheerful personality among her fellows.

Tristana is a marksman-assassin champion who excels at blasting opponents from afar with her basic attacks, while also being able to deal strong magic burst damage. Her passive, ''Draw a Bead'', increases the range of her basic attacks and ''Explosive Shot'' ability as she levels up, giving her the longest attack range in the game at its maximum. Her first ability, ''Rapid Fire'', greatly increases her attack speed for a few seconds. With her second ability, ''Rocket Jump'', Tristana propels herself into the air with her rocket at a nearby area, damaging and slowing nearby enemies when she lands. The cooldown of the ability is refreshed when she kills or helps kill an enemy champion. Her third ability, ''Explosive Shot'', passively makes enemies slain by her basic attacks explode, damaging nearby foes, and can be activated to launch a ball of shrapnel at a nearby enemy, damaging and halving any healing effects on them for a duration. Her ultimate ability, ''Buster Shot'', fires a gigantic cannonball at a nearby enemy, damaging and heavily knocking them back, along with all surrounding foes.

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Tristana is a Yordle girl who enjoys big guns and big explosions. She dreamed of living in the footsteps of a legendary sniper, sniper and spent her childhood training to achieve this goal by joining the Megling Commandos, Bandle City's oldest and most venerable military unit. Now part of the League, her skill and dedication on the battlefield is are contrasted by her cheerful personality among her fellows.

Tristana is a marksman-assassin champion who excels at blasting opponents from afar with her basic attacks, attacks while also being able to deal strong magic burst damage. Her passive, ''Draw a Bead'', increases the range of her basic attacks and attacks, ''Explosive Shot'', and ''Buster Shot'' ability as she levels up, giving her the longest normal[[labelnote:*]]beaten by several characters with abilities active[[/labelnote]] attack range in the game at its maximum. Her first ability, ''Rapid Fire'', greatly increases her attack speed for a few seconds. With her second ability, ''Rocket Jump'', Tristana propels herself into the air with her rocket at a nearby area, damaging and slowing nearby enemies when she lands. The cooldown of the ability is refreshed when she kills or helps kill an enemy champion. Her third ability, ''Explosive Shot'', passively makes enemies slain by her basic attacks explode, damaging nearby foes, and can be activated to launch a ball of shrapnel at a nearby enemy, damaging and halving any healing effects on them for a duration. Her ultimate ability, ''Buster Shot'', fires a gigantic cannonball at a nearby enemy, damaging and heavily knocking them back, along with all surrounding foes.

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Thresh


Thresh is a support-fighter champion who grows stronger and more resilient the longer the game goes on, and excels at directing movement, displacing enemies and repositioning allies. His passive, ''Damnation'', is a completely unique mechanic; instead of gaining armor naturally as he levels up, he can collect souls that sometimes drop from nearby dying units, each soul granting him a permanent bonus to his armor and ability power that can stack indefinitely. With his first ability, ''Death Sentence'', Thresh launchs his chained hook forward, damaging, stunning and slowly dragging towards him the first enemy hit. He can also choose to reactivate the ability to make a ''Death Leap'', removing the stun but instantly pulling Thresh to the chained enemy. His second ability, ''Dark Passage'', hurls his lantern at a target location where it will stay for a few seconds, granting a damage-absorbing shield to all nearby allies. Additionally, an ally can click on the lantern to be immediatelly pulled out alongside the lantern to Thresh's location. His third ability, ''Flay'', passively increases the damage of Thresh's basic attacks based on the number of souls he's collected and the time spent between each attack, and can be activated to make Thresh sweep his chain in a direction, damaging, slowing and either pushing or pulling all opponents around him in the chosen direction. His ultimate ability, ''The Box'', summons a box of spectral energy around himself, inflicting large damage and a massive slow to the first enemy to pass through each of its five walls.

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Thresh is a support-fighter champion who grows stronger and more resilient the longer the game goes on, and excels at directing movement, displacing enemies and repositioning allies. His passive, ''Damnation'', is a completely unique mechanic; instead of gaining armor naturally as he levels up, he can collect souls that sometimes drop from nearby dying units, each soul granting him a permanent bonus to his armor and ability power that can stack indefinitely. With his first ability, ''Death Sentence'', Thresh launchs his chained hook forward, damaging, stunning and slowly dragging towards him the first enemy hit. He can also choose to reactivate the ability to make a ''Death Leap'', removing the stun but instantly pulling Thresh to the chained enemy. His second ability, ''Dark Passage'', hurls his lantern at a target location where it will stay for a few seconds, granting a damage-absorbing shield to all nearby allies.the first ally to walk near it as well as to himself if he does so. Additionally, an ally can click on the lantern to be immediatelly pulled out alongside the lantern to Thresh's location. His third ability, ''Flay'', passively increases the damage of Thresh's his basic attacks based on the number of souls he's collected and the time spent between each attack, and it can be activated to make Thresh sweep his chain in a direction, damaging, slowing and either pushing or pulling all opponents around him in the chosen direction. His ultimate ability, ''The Box'', summons a box of spectral energy around himself, inflicting large damage and a massive slow to the first enemy to pass through each of its five walls.



* DynamicEntry: Not him, his lantern has the potential to let ''others'' do this. Here's a tip: if an enemy Thresh throws his lantern into a brush you have no vision of for no obvious reason, start running. He's about to bring a ganker to you.

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* TheDreaded: See also ''this entire entry''.
* DynamicEntry: Not him, He can both do this himself by Death Leaping to a chained target and bring an ally in from the fog of war with his lantern has Dark Passage. Potentially both at the potential to let ''others'' do this. Here's a tip: same time. Protip: if an enemy Thresh throws his lantern into a brush you have no vision of BehindTheBlack for no obvious reason, start running. He's about it's probably to bring a ganker in an ally. [[ParanoiaGambit Or to you.make you think he's doing so.]]



* FlayingAlive: While his Flay ability doesn't do this in actual gameplay, he is a TortureTechnician, so its name suggests that he does a lot of this off-screen.



* GrapplingHookGun: Of the hook-on-a-chain that he throws variety. He can use this to yank an enemy closer to him ''and'' pull himself closer to them if he so chooses.

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* GrapplingHookGun: Of the hook-on-a-chain that he throws hook-on-a-chain-that-he-throws variety. He can use this to yank an enemy closer to him ''and'' pull himself closer to them if he so chooses.



* YouWillNotEvadeMe: Par for the course for a "kill" support, he has ''three'' ways to enact this trope. Death Sentence in particular lives up to its name; it stuns a hapless foe, pulls them a short distance back towards Thresh, and can be re-activated to bring Thresh back into melee range. Combined with Flay's re-direction potential and The Box's incredibly powerful slow, a well executed Thresh combo can lock down enemies with ease.

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* YouWillNotEvadeMe: Par for the course for a "kill" support, he has ''three'' ways to enact this trope.this. Death Sentence in particular lives up to its name; it stuns a hapless foe, pulls them a short distance back towards Thresh, and can be re-activated to bring Thresh back into melee range. Combined with Flay's re-direction potential and The Box's incredibly powerful slow, a well executed Thresh combo can lock down enemies with ease.
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** This trope is slowly being averted. With many nerfs on some of the popular AD's like Graves, Corki, and Ezreal in season 2 along with the introduction of Blade of the Ruined King, she is being slowly seen in season 3 LCS competetive play.

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** This trope is slowly being averted. With many nerfs on some of the popular AD's like Graves, Corki, and Ezreal in season 2 along with the introduction of Blade of the Ruined King, she is being slowly seen in season 3 LCS competetive play. With many of the item nerfs of popular AD scaling items (i.e. The Bloodthrister) and the nerfs to the attack speed slow from Randuin's Omen and Frozen Heart, Tristana has experienced a powerful revival in season 4 LCS.
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** Teemo's lore and his quotes also reflect this. He's usually chipper, charming and sociable, a legend amongst Bandle City. He's also aware of his growing insanity and ruthlessness, so he befriended Tristana to prevent that. Most of his quotes are also executed in a chipper tone like your typical goody-two-shoes boyscout. Except one of his quotes done when attacking, in which he considerably lowers his tone and sounds ''sinister'':
-->''[[http://images.wikia.com/leagueoflegends/images/3/38/Teemo.attack5.ogg That's gotta sting.]]''


* SkillGateCharacter: To an extent. He's still useful even after the gate has been passed, but higher up in the league he loses his dominance to more damaging characters. His main trick, the mushrooms, lose their edge if somebody simply gets the ability to see invisible, allowing them to be taken out. Even once they lose their edge as hidden traps of death, they are still mobile wards, and if they are concentrated in an area it can become hard to remove them all before they get run into. That being said, his poison is potent and lethal, and there is nothing you can do to render it more harmless, so even if his mushrooms are simply wards or road spikes if he's being chased he can still deal out a good bit of damage. Edit: With the recent changes to vision, this is now averted. Teemo is now one of the most dangerous characters in LoL. Despite nerfs to the shrooms ap ratio, Teemo is rapidly becoming a source of frustration even to high ranked players.

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* SkillGateCharacter: To an extent. He's still useful even after the gate has been passed, but higher up in the league he loses his dominance to more damaging characters. His main trick, the mushrooms, lose their edge if somebody simply gets the ability to see invisible, allowing them to be taken out. Even once they lose their edge as hidden traps of death, they are still mobile wards, and if they are concentrated in an area it can become hard to remove them all before they get run into. That being said, his poison is potent and lethal, and there is nothing you can do to render it more harmless, so even if his mushrooms are simply wards or road spikes if he's being chased he can still deal out a good bit of damage. Edit: With the recent changes to vision, this is now averted. Teemo is now one of the most dangerous characters in LoL. Despite nerfs to the shrooms ap ratio, Teemo is rapidly becoming a source of frustration even to high ranked players.



* CrutchCharacter: Urgot has a strong early game, but his skills scale poorly for the lategame. Mind you, he still has a fair bit of utility in his damage reduction, slowing and repositioning. Edit: Subverted. While Urgot is hard to catch up with if he loses his lane badly, it turns out the huge amount of armor penetration on his kit makes him amazing at killing targets he can nail with his grenade, especially tanks.

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* CrutchCharacter: Urgot has a strong early game, but his skills scale poorly for the lategame. Mind you, he still has a fair bit of utility in his damage reduction, slowing and repositioning. Edit: Subverted. While Urgot is hard to catch up with if he loses his lane badly, it turns out the huge amount of armor penetration on his kit makes him amazing at killing targets he can nail with his grenade, especially tanks.



** However, the developers still consider him a failure. While nowadays he's much more effective and playable than what he was at the beggining, Urgot is still a very niche character whose only strong point is bullying opponent during lane, as late game he can't deal noticeable damage. He's slated for a rework to make him less binary. Edit: Averted as far as not dealing damage late game. It turns out the massive amount of armor penetration on Urgot's kit when combined with a black cleaver makes him a highly effective tank killer and capable of wiping out squishier characters in a few shots.

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** However, the developers still consider him a failure. While nowadays he's much more effective and playable than what he was at the beggining, Urgot is still a very niche character whose only strong point is bullying opponent during lane, as late game he can't deal noticeable damage. He's slated for a rework to make him less binary. Edit: Averted as far as not dealing damage late game. It turns out the massive amount of armor penetration on Urgot's kit when combined with a black cleaver makes him a highly effective tank killer and capable of wiping out squishier characters in a few shots.
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* CrutchCharacter: Urgot has a strong early game, but his skills scale poorly for the lategame. Mind you, he still has a fair bit of utility in his damage reduction, slowing and repositioning.

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* CrutchCharacter: Urgot has a strong early game, but his skills scale poorly for the lategame. Mind you, he still has a fair bit of utility in his damage reduction, slowing and repositioning. Edit: Subverted. While Urgot is hard to catch up with if he loses his lane badly, it turns out the huge amount of armor penetration on his kit makes him amazing at killing targets he can nail with his grenade, especially tanks.
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** However, the developers still consider him a failure. While nowadays he's much more effective and playable than what he was at the beggining, Urgot is still a very niche character whose only strong point is bullying opponent during lane, as late game he can't deal noticeable damage. He's slated for a rework to make him less binary.

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** However, the developers still consider him a failure. While nowadays he's much more effective and playable than what he was at the beggining, Urgot is still a very niche character whose only strong point is bullying opponent during lane, as late game he can't deal noticeable damage. He's slated for a rework to make him less binary. Edit: Averted as far as not dealing damage late game. It turns out the massive amount of armor penetration on Urgot's kit when combined with a black cleaver makes him a highly effective tank killer and capable of wiping out squishier characters in a few shots.

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* HopeBringer: Ironically, he can become this for his team. Just got ambushed by enemy champs, only to see your ally Thresh toss his lantern over a wall to you? Your ass probably just got saved from a CurbStompBattle.


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* HopeBringer: [[TheDreaded Ironically]], he can become this for his team. Just got ambushed by enemy champs, only to see your ally Thresh toss his lantern over a wall to you? Your ass probably just got saved from a CurbStompBattle.
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* HopeBringer: Ironically, he can become this for his team. Just got ambushed by enemy champs, only to see your ally Thresh toss his lantern over a wall to you? Your ass probably just got saved from a CurbStompBattle.
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* CaptainErsatz: Twisted Fate is definitely not [[ComicBook/{{X-Men}} Gambit]]. Or [[{{Hellsing}} Tubalcain Alhambra]], for that matter. He's also been mentioned to look like [[VideoGame/RedDeadRedemption John Marston]], especially in his [[{{Cowboy}} High Noon]] skin. Then there's also jokes about his Underworld skin looking like something out of DarkWatch.

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* CaptainErsatz: Twisted Fate is definitely not [[ComicBook/{{X-Men}} Gambit]]. Or [[{{Hellsing}} [[Manga/{{Hellsing}} Tubalcain Alhambra]], for that matter. He's also been mentioned to look like [[VideoGame/RedDeadRedemption John Marston]], especially in his [[{{Cowboy}} High Noon]] skin. Then there's also jokes about his Underworld skin looking like something out of DarkWatch.
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Twisted Fate's alternate skins include PAX 2009 Twisted Fate, Jack of Hearts Twisted Fate, The Magnificent Twisted Fate, Tango Twisted Fate, High Noon Twisted Fate, Musketeer Twisted Fate, and Underworld Twisted Fate.

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Twisted Fate's alternate skins include PAX 2009 Twisted Fate, Jack of Hearts Twisted Fate, The Magnificent Twisted Fate, Tango Twisted Fate, High Noon Twisted Fate, Musketeer Twisted Fate, and Underworld Twisted Fate, and Red Card Twisted Fate.
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[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/UrgotSquare_6248.png]]

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[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/UrgotSquare_6248.org/pmwiki/pub/images/urgotsquare_4910.png]]

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* HeyItsThatVoice: [[Manga/FullmetalAlchemist Tiny mini skirts,]] anyone?



** Also, since her damage output all comes from autoattacks, many players can easily counter her by building items that reduces her autoattack speed (Randuin's Omen and Frozen Heart), items that reflect back autoattack damage (Thornmail), or tanks that have mechanics and skills that fuck up lategame hypercarries (Nasus, Rammus, and Malphite).

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** Also, since her damage output all comes from autoattacks, many players can easily counter her by building items that reduces her autoattack speed (Randuin's Omen and Frozen Heart), items that reflect back autoattack damage (Thornmail), or tanks that have mechanics and skills that fuck screw up lategame hypercarries (Nasus, Rammus, and Malphite).



* DumbMuscle: Notably averted. He might be BookDumb but he is clever, cunning, fast-thinking and witty all the same. His /joke voice commands, on the other hand, invoke this trope.
--> ''[[http://images.wikia.com/leagueoflegends/images/1/17/Trundle.joke03.ogg "It's alright Clubbems, we'll get to smashing soon."]]''

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* DumbMuscle: Notably averted. GeniusBruiser: He might be BookDumb BookDumb, but he is he's clever, cunning, fast-thinking and witty all the same. His /joke voice commands, on the other hand, invoke this trope.
--> ''[[http://images.wikia.com/leagueoflegends/images/1/17/Trundle.joke03.ogg "It's alright Clubbems, we'll get to smashing soon."]]''



* HeyItsThatVoice: His voice actor Brian Sommers also voices Warwick and Nunu's yeti.



* OddFriendship: He is listed as being friends with Zac. Probably because he reminds Twitch of home.

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* OddFriendship: He is He's listed as being friends with Zac. Probably because he reminds Twitch of home.



* BodyHorror: Being crippled with countless injuries over a long time-frame didn't help his physique. Being cut in half, killed, possibly mutilated further, and stitched back together with [[MagiTek techmaturgy]] didn't either.
* CaptainErsatz: Of Yagrum Bagarn, the corpus-infected dwarf from ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. [[ComicBook/{{X-Men}} Mojo]] also comes to mind.

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* BodyHorror: Being crippled with countless injuries over a long time-frame didn't help his physique. Being cut in half, killed, possibly mutilated further, and stitched back together with [[MagiTek [[{{Magitek}} techmaturgy]] didn't either.
* CaptainErsatz: Of Yagrum Bagarn, the corpus-infected dwarf Dwemer from ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. [[ComicBook/{{X-Men}} Mojo]] also comes to mind.



* WoobieDestroyerOfWorlds: He may be a monster, both inside and out, but with most of his lines expressing how painful his immortality is you can't help but feel a ''little'' sorry for him. On the other hand, lore outright states that the current in-universe theory by Urgot's creator for why Urgot is able to live in constant agony while all other attempts to create similar projects have failed is because of his all-consuming hatred and desire to kill Garen.

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* WoobieDestroyerOfWorlds: He may be a monster, both inside and out, but with most of his lines expressing how painful his immortality is you can't help but is, it's hard not to feel a ''little'' sorry for him. On the other hand, lore outright states that the current in-universe theory by Urgot's creator for why Urgot is able to live in constant agony while all other attempts to create similar projects have failed is because of his all-consuming hatred and desire to kill Garen.

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Taric is a support-fighter champion that prefers to aid allies in close-quarters combat, being much tankier than the average support and having powerful buffs, crowd control and healing. His passive, ''Gemcraft'', makes his next basic attack after using an ability deal bonus damage equal to a percentage of his armor and reduce the cooldown of all his abilities. His first ability, ''Imbue'', allows Taric to use earthen energy to either heal both an ally and himself at the same time, or only himself for a bonus amount of health. His second ability, ''Shatter'', passively protects Taric with a crystal armor that grants him bonus armor and also emits an aura that increases the armor of nearby allies. When the ability is activated, Taric shatters the crystal, damaging all nearby enemies and reducing their armor, but losing the passive armor bonus while the ability is on cooldown. His third ability, ''Dazzle'', fires a blast of light from his shield at a nearby enemy, stunning them and damaging them depending on how close they are to him. With his ultimate ability, ''Radiance'', Taric slams the ground with his hammer, damaging all nearby enemies and, for a brief duration, emitting an aura of light that gives himself and nearby allies an offensive stat bonus.

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Taric is a support-fighter champion that who prefers to aid allies in close-quarters combat, being much tankier than the average support and having powerful buffs, crowd control and healing. His passive, ''Gemcraft'', makes his next basic attack after using an ability deal bonus damage equal to a percentage of his armor and reduce the cooldown of all his abilities. His first ability, ''Imbue'', allows Taric to use earthen energy to either heal both an ally and himself at the same time, or only himself for a bonus amount of health. His second ability, ''Shatter'', passively protects Taric with a crystal armor that grants him bonus armor and also emits an aura that increases the armor of nearby allies. When the ability is activated, Taric shatters the crystal, damaging all nearby enemies and reducing their armor, but losing the passive armor bonus while the ability is on cooldown. His third ability, ''Dazzle'', fires a blast of light from his shield at a nearby enemy, stunning them and damaging them depending on how close they are to him. With his ultimate ability, ''Radiance'', Taric slams the ground with his hammer, damaging all nearby enemies and, for a brief duration, emitting an aura of light that gives himself and nearby allies an offensive stat bonus.



* AllNaturalGemPolish: Reconstructed... somewhat. Taric's classic art shows him in a cave of rock crystals, but these have the flaws and irregular shapes you'd expect from uncut minerals.



* DarkerAndEdgier: Bloodstone Taric discards the cape and dons a new set of red armor and even has RedEyesTakeWarning.

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* DarkerAndEdgier: Bloodstone Taric discards the cape and dons a new set of red armor and even has RedEyesTakeWarning.[[RedEyesTakeWarning menacing red eyes]].



* HeartIsAnAwesomePower: Enemies tend to not laugh at the gemstone knight when he uses his [[DropTheHammer gem-enchanted hammer]] [[GemstoneAssault to smash their faces in]]. The fact that they make him as durable as a a gem and he can use their magic to keep himself and his allies healthy is even better.

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* HeartIsAnAwesomePower: Enemies tend to not laugh won't be laughing at the gemstone knight when he uses Taric while he's using his [[DropTheHammer gem-enchanted hammer]] [[GemstoneAssault to smash their faces in]]. The fact that they make him He's not just as sparkly as a gem; he's as durable as a a gem one too, and he can use their his magic to keep himself and his allies healthy is even better.in the fight for a very long time.



* MagicKnight: Magic? Check. Handsome armor? Check. Hideously heavy-looking melee weapon? Double check.

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* MagicKnight: Magic? Check. Handsome Beautiful armor? Check. Hideously heavy-looking melee weapon? Double check.



* ShieldBash: One of his auto-attacks is to smash his giant gem shield into the enemy.
* ShootTheMedicFirst: Tanky or no, he ''will'' find himself the center of the enemy's attention more often than not.

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* ShieldBash: One of his auto-attacks is to smash his giant gem shield into the enemy.
his enemies.
* ShootTheMedicFirst: Tanky or no, he ''will'' find himself the center of the enemy's enemies' attention more often than not.



* StoneWall: Even if he heals his allies, it will heal himself as well, potentially making anyone resilient along with him. And if he heals just himself, it heals even ''more''. On top of that, his second skill passively increases his defenses, so he's able to start soaking damage that way anyways. Since another defensive aura also applies to his allies based on his own defense, Taric players have good reason for building lots and lots of it.

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* StoneWall: Even if he When Taric heals his allies, it will heal heals himself as well, potentially making anyone resilient along with him. And if he heals just himself, it heals even ''more''. On top of that, his second skill passively increases his defenses, so he's able to start soaking damage that way anyways. Since another defensive aura also applies to his allies based on his own defense, Taric players have good reason for building lots and lots of it.
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* IncrediblyLamePun: His ultimate. Originally it was ''[[ATeamFiring Spray]] and [[MoreDakka Pray]]''. Now? ''Rat-ta-tat-tat''.
** In fact, most players still refer to the ability as ''Spray and Pray'', mainly because the pun is ''just that bad''.
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Awesome Yet Practical is no longer a trope


* AwesomeYetPractical: Destiny provides large amounts of utility for his team by revealing the entire map and letting them know exactly where all enemies are and Gate is very versatile for ganking lanes and reaching faraway fights to help out (or even as an escape tool if one is desperate). He's a common tournament pick because top-tier players can be counted on to keep track of when his ultimate is available, letting Twisted Fate's team exploit this invisible map-wide pressure: even the act of using Destiny as a bluff (without following up with Gate) can be a powerful deterrent to force enemies to back off.
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Note: Trundle was given a rework, which retconned his story and changed his character because Riot had no more stories to tell with the original iteration. If you're looking for tropes on old Trundle, look at the bottom of the page.

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Note: Trundle was given a rework, which retconned his story and changed his character because Riot had no more stories to tell with the original iteration. If you're looking for tropes on old Trundle, look at the bottom of the [[Characters/LeagueOfLegendsOthers Others]] page.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.

This is part of the [[Characters/LeagueOfLegends character sheet]] for the game ''VideoGame/LeagueOfLegends''. Check back often, as new champions are added regularly. This page contains all champions beginning with the letters '''T''' through '''U'''.

[[center: [- [[Characters/LeagueOfLegendsAToC A -- C]] | [[Characters/LeagueOfLegendsDToF D -- F]] | [[Characters/LeagueOfLegendsGToJ G -- J]] | [[Characters/LeagueOfLegendsKToL K -- L]] | [[Characters/LeagueOfLegendsMToO M -- O]] | [[Characters/LeagueOfLegendsPToR P -- R]] | [[Characters/LeagueOfLegendsS S]] | '''T -- U''' | [[Characters/LeagueOfLegendsVToW V -- W]] | [[Characters/LeagueOfLegendsXToZ X -- Z]] | [[Characters/LeagueOfLegendsOthers Others]] -] ]]
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[[folder:Talon, the Blade's Shadow]]
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/TalonSquare_8867.png]]
[[caption-width-right:116:[-[[http://images.wikia.com/leagueoflegends/images/f/f1/Talon_Select.ogg Live and die by the blade.]]-] ]]

-> '''Voiced by:''' Creator/TravisWillingham

->''"The three deadliest blademasters in all of Valoran are bound to the house of Du Couteau: my father, myself, and Talon. Challenge us if you dare."''
-->-- '''Katarina Du Couteau'''

Talon was an orphan living on the streets at a very young age, surviving only on his wits and his skill with a blade. Eventually, assassin guilds began to send their agents to him, giving him the option of joining them or dying at their hand. Talon responded by returning the agents to their organizations dead and taking their weapons to add to his collection. One night, Talon was finally disarmed by a bladesman mightier than he and resolved himself to his fate. His opponent revealed himself to be General Du Couteau, Noxian nobleman and father of Katarina and Cassiopeia, and offered Talon a position in his service. Talon accepted servitude under the one condition that he served Du Couteau and no other, as he would not take orders from one unable to defeat him. With the General's sudden disappearance, Talon joined the League to find the man he had pledged his blades to.

Talon is a assassin-fighter champion who can deal extreme physical burst damage, chasing and assasinating single targets, but must endanger himself by going into melee range. His passive, ''Mercy'', increases the damage his basic attacks deal against targets affected by movement-impairing effects. His first ability, ''Noxian Diplomacy'', makes his next basic attack deal bonus damage and make the target bleed, damaging and revealing them for a brief duration. His second ability, ''Rake'', throws three blades in a cone that immediately return to him, damaging and slowing enemies both in the way out and back. With his third ability, ''Cutthroat'', Talons instantly teleports behind a nearby enemy target, silencing them and increasing all damage he deals to them for a brief duration. With his ultimate ability, ''Shadow Assault'', Talon releases a ring of blades that damage all opponents they pass through, and then becomes invisible and gains movement speed for a brief duration. When the invisibility fades or the ability is reactivated the blades return to him, damaging all enemies they pass through again.

Talon's alternate skins include Renegade Talon, Crimson Elite Talon, and Dragonblade Talon.

'''Associated tropes:'''

* AntiVillain: Fights for Noxus only because General Du Couteau spared his life.
* BadassCape: Made out of blades.
* BadassNormal: Even by League standards: he has no formal training and lives only by his sheer paranoia, distrust of everything but the General (According to WordOfGod, even after joining Du Couteau he lives in his sewer hideout and only heads out for assignments) and his collection of blades. Even though he inexplicably [[FlashStep Flash Steps]] like Katarina and can cloak, he explicitly has no magical capacity, he's just ''that'' fast and quiet.
* BecauseImGoodAtIt: He probably could have just vanished as far as the world was concerned once Du Coteau disappeared but he continues his assassinations and search for him because it's all he knows how to do.
* BladeBelowTheShoulder: Type I, most likely.
* BloodKnight: He doesn't care who his targets are or about things like morality, ideology, money, or allegiance. He does what he does because General Du Coteau tells him to... and for the sake of killing itself.
* CaptainErsatz: His default skin greatly resembles [[Franchise/AssassinsCreed Altaïr]], meanwhile his personality is that of [[VideoGame/{{Thief}} Garret]].
* CharlesAtlasSuperpower: He became almost superhumanly good at stealth and assassination without magic simply by doing it again and again from a young age.
* DeadlyEuphemism: "Noxian Diplomacy" is the name of the skill where he stabs his target hard enough to bleed them.
* DefeatMeansFriendship: General Du Couteau was sent to kill Talon and defeated him but decided that Talon would be better used serving Noxus more officially. Talon agreed, as long as Couteau was the only person to order him.
* FlashStep: Cutthroat has him blink to a target like Katarina's Shunpo, though Talon can only use it on enemies.
* {{Foil}}: To Riven. She [[HeelFaceTurn left]] [[TheEmpire Noxus]] due to being broken mentally while Talon joins them out of gratitude. Also worth Noting that Riven is a Melee Fighter while Talon is an Assassin. Curiously, both characters have Crimson elite skins despite their supposed differences in allegiance.
* GameplayAndStoryIntegration: As an assassin both story- and gameplay-wise, it's usually suicide for him to fight multiple enemies at once or in any situation where he doesn't have an inherent advantage. He needs to either track down vital targets, burst them down, then make his getaway or let someone else initiate a fight so that things still end up in his favor.
* GlassCannon: In theory, but he benefits from a tanky build much in the same manner that Nocturne does.
* HeyItsThatVoice: [[Manga/FullmetalAlchemist Tiny mini skirts,]] anyone?
* HonorBeforeReason: Defied by him several times.
--> ''[[http://images.wikia.com/leagueoflegends/images/1/16/Talon.move7.ogg Only fools pledge life to honor!]]''
* IFightForTheStrongestSide: His sole reason for fighting in the name of Noxus. Or rather, for Du Couteau as the moment Du Couteau bites it, he will go back to his loner ways.
* InTheBack: This sort of effect happens with Talon's Cutthroat ability -- he teleports behind the enemy, silences them, and increases all damaged caused by himself to the target for 3 seconds.
* IOweYouMyLife: And he serves General Du Coteau because of it.
* KnifeNut: His animations and abilities can be accurately described as "Blades everywhere". He also has a huge collection of blades from all the men he's killed.
--> ''[[http://images.wikia.com/leagueoflegends/images/e/ed/Talon.joke1.ogg "Ugh, I've lost another blade. I wonder who it's in this time?"]]''
* MageKiller: Although he isn't outright stated to be one, gameplay wise he does seem to be geared towards countering mage-type champions in the middle lane: he can blink to them and silence them at the same time, negating their main strengths (range and spells) in one move, slow them one they're in melee range so they can't escape, and turn invisible once they try to counterattack with their spells. He's also focused on attack and physical damage, which counters many squishies (that mages usually are) with how its relevant defensive stat armour is usually much lower than magic resistance early in the game.
* MercyKill: His passive, Mercy, which deals extra damage to crippled (crowd controlled) foes, definitely has this idea.
* NotMeThisTime: In Quinn's backstory, Talon was accused of assassinating 4 Demacians and attempting to strike at the king himself. Quinn (correctly) dismissed this as "not his style" and went on to prove herself right.
* PrecisionGuidedBoomerang: His Rake ability describes it as a volley of daggers that return to him, but the animation for the "daggers" much more resemble bladed boomerangs.
* ProfessionalKiller: So much, that after General Du Couteau disappeared, he felt the only logical thing to do was search for him.
* PunchClockVillain: It'd seem so initially since Talon agreeing to work for Noxus was the only way for him to survive at the moment, but after Du Couteau's disappearance and the deal he made being impossible to continue now, he still searches for Du Couteau as he feels he has no purpose now without killing under Du Couteau's orders. On the other hand, just because his deal is arguably complete if he can't serve it as it was agreed upon, it certainly doesn't meant the Noxian government would allow that to continue.
* RightBehindYou: Cutthroat instantly blinks him behind his target. He even does this to the summoner questioning him at the end of his Judgement.
* TheSocialDarwinist: Comes with the territory of being Noxian, though Talon in particular shows nothing but disgust for the weak and only accepts orders from General Du Coteau because he bested him.
* TroublingUnchildlikeBehavior: A young Talon stabbed his accomplice after he screwed their plan up, beginning his career of killing very early in his life.
* WorthyOpponent: General Du Couteau, the first person to ever defeat him.
* UndyingLoyalty: When General Du Couteau disappeared, he felt the only thing he could do was to search for him.
* YouHaveFailedMe: His change in occupation from thief to killer was when his partner in crime, fellow street urchin Kayvn screwed up in providing a distraction to let Talon get away with some food. When he showed Talon some daggers that he'd stolen in the hopes of selling them off, Talon decided that Kayvn was a liability and made him his first victim.
[[/folder]]
----
[[folder:Taric, the Gem Knight]]
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/TaricSquare_3540.png]]
[[caption-width-right:116:[-[[http://images.wikia.com/leagueoflegends/images/9/9c/Taric_Select.ogg More than just precious stones, I bring you an ancient power.]]-] ]]

-> '''Voiced by:''' Creator/DennisCollinsJohnson

->''"As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble."''

The son of a magical healer who learned his father's skills, Taric was determined to incorporate his fascination with gemstones into his craft. He decided to master his craft and become more than a healer, becoming a wandering knight who fought for justice until he was pulled into Valoran by League summoners. Deciding this world needed his abilities, he agreed to stay.

Taric is a support-fighter champion that prefers to aid allies in close-quarters combat, being much tankier than the average support and having powerful buffs, crowd control and healing. His passive, ''Gemcraft'', makes his next basic attack after using an ability deal bonus damage equal to a percentage of his armor and reduce the cooldown of all his abilities. His first ability, ''Imbue'', allows Taric to use earthen energy to either heal both an ally and himself at the same time, or only himself for a bonus amount of health. His second ability, ''Shatter'', passively protects Taric with a crystal armor that grants him bonus armor and also emits an aura that increases the armor of nearby allies. When the ability is activated, Taric shatters the crystal, damaging all nearby enemies and reducing their armor, but losing the passive armor bonus while the ability is on cooldown. His third ability, ''Dazzle'', fires a blast of light from his shield at a nearby enemy, stunning them and damaging them depending on how close they are to him. With his ultimate ability, ''Radiance'', Taric slams the ground with his hammer, damaging all nearby enemies and, for a brief duration, emitting an aura of light that gives himself and nearby allies an offensive stat bonus.

Taric's alternate skins include Emerald Taric, Armor of the Fifth Age Taric, and Bloodstone Taric.

'''Associated tropes:'''

* AllGaysLoveTheater: According to the Journal of Justice, he was the lead designer for an incredibly colorful and frilly musical called ''[[TheSoundOfMusic The Sound of Magic]]''.
* AmbiguouslyGay: WordOfGay claims this was the intention.
* BadassBaritone: A nonstandard example: His voice is ''remarkably'' deep and rich (loamy, you might even say), but it's also soft-spoken and gentle.
* BoringYetPractical: Of all the "aggressive" supports (those intended to set up kills for the carry in lane and initiate in teamfights), Taric takes the least amount of skill compared to others like Leona or Blitzcrank. Unlike them, he also only has one skill (his stun) that is useful for securing kills. However, his other abilities make him a useful hybrid between "sustain" supports and "aggressive" ones that even beginners can utilize well and makes for a solid support because of this.
* CampGay[=/=]ManlyGay: ZigZaggedTrope. On one hand he's a durable mage knight in very heavy armor and weaponry and has a deep manly voice. On the other, he has long hair, speaks in a gentle tone, directs flashy musicals, and '''LOVES''' his gemstones.
%%* TheCape
* CombatMedic: Even if he can heal people, then the very term 'knight' would logically imply this. He can take a ''lot'' of punishment, especially for a healer, and attacking in melee both restores his mana and reduces the cooldown on his heal substantially, meaning that he's actually a ''better'' medic when he's attacking something. His widely-preferred use in lane is stunning a target with Dazzle and reducing their armor with Shatter for him and his allies to tear them up, using the medic as secondary aspect to him. Fun and relevant fact -- he has the highest base attack damage in the game at level 1. At level 18, he's the fourth highest in base attack damage.
* ComputersAreFast: Taric Bot is annoying to fight because he'll ''always'' manage to pull his stun off at the ''worst'' possible time, and manage to do it from max range almost ''every time''. If you dink around and let them farm or receive all their items on a timer, it gets worse.
* DarkerAndEdgier: Bloodstone Taric discards the cape and dons a new set of red armor and even has RedEyesTakeWarning.
* DissonantSerenity: Never raises his voice, ever. Not even when threatening his enemies with death, or when he's killed. Even then, he just sort of sighs or moans.
* DropTheHammer: It's rather big, alongside of his shield, and seems to be made out of gemstones.
* GemstoneAssault: Basically his entire schtick.
* GreenEyes: And the forums will tell you all about how outrageous/fabulous he is.
* HeartIsAnAwesomePower: Enemies tend to not laugh at the gemstone knight when he uses his [[DropTheHammer gem-enchanted hammer]] [[GemstoneAssault to smash their faces in]]. The fact that they make him as durable as a a gem and he can use their magic to keep himself and his allies healthy is even better.
* KnightInShiningArmor: Both literally and figuratively. Three of his abilities revolve around it, in fact.
* MagicKnight: Magic? Check. Handsome armor? Check. Hideously heavy-looking melee weapon? Double check.
* MasterOfNone: Does a bit of each support role: healing, buffing, debuffing, and crowd control, but does not particularly stand out in any area.
* TheMedic: At one time, he was good enough at chucking out heals that he often did this and nothing else. After some game-wide sustain changes, Taric still has arguably one of the best heal-others abilities, and certainly has the best heal cooldown rates assuming he's in the thick of it.
* MightyGlacier: Averted. Despite having an ult that gives a good amount of AD and AP, he would otherwise be too weak to be built as either a bruiser or a tank.
* MutualDisadvantage: Activating Shatter removes Taric's sizable Armor bonus and lowers surrounding enemies' by the same amount for a few seconds. While Taric can probably live without it, suddenly losing 30 or so Armor is a very bad thing for his enemies if his AD carry happens to be nearby.
* PerformanceArtist: His day job? Musical theater director.
* RealMenWearPink: His Fifth Age skin is very, ''very'' pink.
* ShieldBash: One of his auto-attacks is to smash his giant gem shield into the enemy.
* ShootTheMedicFirst: Tanky or no, he ''will'' find himself the center of the enemy's attention more often than not.
* SkillGateCharacter: His easy-to-use stun teaches players when and where to catch opponents out of position and initiate fights, which carries over to other initiator champions that require skillshots to do the same.
* StoneWall: Even if he heals his allies, it will heal himself as well, potentially making anyone resilient along with him. And if he heals just himself, it heals even ''more''. On top of that, his second skill passively increases his defenses, so he's able to start soaking damage that way anyways. Since another defensive aura also applies to his allies based on his own defense, Taric players have good reason for building lots and lots of it.
* TookALevelInBadass: For a while he was regarded as a sub-par support since nerfs to his stun duration and defensive aura made him less capable of being a sturdy defender for his team. Season 4 changed him significantly to be more offense-oriented, re-working his passive to give him much stronger autoattacks and reducing his cooldowns to encourage aggression as well as shifting his ability scalings to Armor and HP instead of AP, letting him empower himself ''by'' buying defensive items.
[[/folder]]
----
[[folder:Teemo, the Swift Scout]]
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/Teemo_Square_0_9137.png]]
[[caption-width-right:116:[-[[http://images.wikia.com/leagueoflegends/images/5/53/Teemo.ogg Captain Teemo, on duty!]]-] ]]

->''"Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no-one I'd rather have as a friend."''
-->-- '''Tristana'''

A dedicated defender of Bandle City who is extremely proficient at solo missions, Teemo is one of the most dangerous Yordles alive, although you wouldn't know it to look at him. He's an especially chipper and happy Yordle when off-duty, but when he sets out on a mission, he's an essentially brutal killer. He has handled the effects of constant isolation from his kind while being in the League by striking up a friendship with fellow Yordle Tristana of the Megling Commando Unit.

Teemo is a marksman-support champion who has powerful magic damage, various debuffs and can lay down traps for extremely high map control. His passive, ''Camouflage'', allows Teemo to permanently become invisible if he stands still without moving or attacking for a few seconds. He will break the stealth if he takes any action, gaining a brief attack speed bonus when he does so. His first ability, ''Blinding Dart'', fires a dart from his blowgun at a nearby enemy, damaging and blinding then, thus causing all their basic attacks to miss. His second ability, ''Move Quick'', passively grants Teemo bonus movement speed as long as he avoids getting hit by an enemy champion, and can be activated to double the bonus for a brief duration. His third ability, ''Toxic Shot'', passively envenoms his basic attacks, making them deal bonus magic damage over time to their target. His ultimate ability, ''Noxious Trap'', allows Teemo to stockpile poisonous, exploding mushrooms that he can place on the ground where they will become invisible, revealing the area around them and exploding in a toxic fog when an enemy comes near them, dealing huge damage over time and slowing all surrounding foes.

Teemo's alternate skins include Happy Elf Teemo, Recon Teemo, Badger Teemo, Astronaut Teemo, Cottontail Teemo, Super Teemo, and Panda Teemo.

'''Associated tropes:'''

* BadassAdorable: An adorable yordle scout with a lot of cute skins available. Like Tristana, his Yordle special forces rank isn't for show either.
* BewareTheNiceOnes: His /joke says "[[http://images.wikia.com/leagueoflegends/images/f/f2/Teemo.joke.ogg Size doesn't mean everything.]]" [[KillerRabbit He's right.]]
* BoringButPractical: There are different ways to play Teemo. Some play him as more of a ranged carry where he pumps people full of darts and gets kills either from them or from his poison. Others play him more defensively and set up Minefields or put traps in locations to reveal people on the map. Unlike Caitlyn and Nidalee's traps, his shrooms stealth and reveal a part of the FogOfWar.
* ButtMonkey: Due to the [[TheScrappy strong fan hatred on Teemo]] within the fandom (in terms of gameplay and cuteness), Teemo is given this treatment by official Riot staff members. From the Garen rework where Teemo facechecks a brush with Garen hiding in it, to many of the patch update videos and the Vel'Koz champion spotlight; Teemo often ends up being killed for entertaining amusement for the fans. Heck, even Riot have the official statistic on how many Teemos get killed ''per second''.
* CrazyPrepared: Implicitly encouraged with his ultimate. It pays to have a very large number of traps prepared beforehand in high-traffic spots. The truly, truly CrazyPrepared even cover probable escape paths with mushrooms so that pursuers get slowed as he makes his getaway.
* CrutchCharacter: Very good at making an opponent's laning phase hell early on; not as good at team fights later on as the bruisers and tanks he likely lanes against.
* EasterBunny: Cottontail Temmo, complete with replacing his mushrooms with Easter eggs.
* EyesAlwaysShut: No skin has ever shown them open, and it isn't a Yordle trait since other Yordles ''do'' have them open.
** ...At least, until he got his Super Teemo skin, which ''does'' have his eyes open in-game. They're sky blue in color.
* FragileSpeedster: Most melee champs can beat him one on one...if they catch up to him, that is.
* GlassCannon: When ''someone'' inevitably decides to chase Teemo, pretty much one of them isn't going to make it out alive.
* GradualGrinder: Through extensive use of poison and his slipperiness, falls into this. Typically by the time you actually reach Teemo, you have taken a good bit of damage. You know exactly when you are going to die to Teemo's damage. He knows exactly when you are going to die. Very rarely can you do something about it.
* GoMadFromTheIsolation: It's been dialed back a bit in the latest story revision.
* HitAndRunTactics: Teemo doesn't do so great in teamfights, so many players resort to deliberately separating from the group and solo-push unguarded towers with his high attack speed (called split-pushing or backdooring) before running away. It helps that due to his various escape mechanics (including the infamous mushrooms), a Teemo is more likely than other champions to actually escape once someone tries to come and stop him.
* HopeSpot: Many players barely escape with minimal life then (infuriatingly) die to a mushroom trap trying to find a safe spot to recall.
* ItGetsEasier: According to his backstory, Teemo has a "mental/emotional switch that he turns off" so the killings he does don't weigh on his conscience.
* KillerRabbit: Encountering an enemy Teemo can be very deadly when you are not prepared. It also does not help when you realize you have been killed by a cute looking rodent.
* MadeOfIron: Apparently can drink with the likes of Olaf and Gangplank and Gragas. When Teemo was used to surviving in the wild, beer is nothing to him
* PandaingToTheAudience: [[ExactlyWhatItSaysOnTheTin Panda Teemo.]]
* ProperlyParanoid: Teemo's enemies that are careful to avoid his mushrooms. Ever since Season 4, Oracles Elixir was removed so that players can't just go around sweeping all his mines up. With fewer means left to clear territory (Sweeper trinkets and limited pink wards), people become very wary of where they're stepping.
* RidiculouslyCuteCritter: By default, and many of his skins ''amplify'' this, with there being an amusing "Astronaut" version of him, a Santa Elf, and him dressed as an Easter Bunny ('''IN WHICH HE HOPS AROUND'''). In his artwork by the Chinese version of the game, his expressions are more varied than the American and European version. Nonetheless, the expressions he has there all serve to make Teemo even more cutesy-looking.
* SchmuckBait:
** People see dancing squirrel. People think, "Easy kill." People step on mushrooms and slow down while taking damage. Teemo then blinds them and pumps them full of darts, or leads them through a minefield.
** Players joke about his "global taunt" -- his mysterious ability to make every enemy player in the game want to kill him, sometimes instead of more important targets or at the cost of other objectives. Then again, picking a badass warrior prince, black mage, void demon or barbarian king and getting owned by a hamster with a blowpipe is rage inducing.
** His "Blinding Dart" ability makes enemies do 0 auto attack damage for a while. Come on, tower dive him, he's only got 200 health left, you can kill him before the tower does a lot of damage...
* ShipTease: He's extremely good friends with Tristana, although both deny any romantic elements to the relationship.
* SkillGateCharacter: To an extent. He's still useful even after the gate has been passed, but higher up in the league he loses his dominance to more damaging characters. His main trick, the mushrooms, lose their edge if somebody simply gets the ability to see invisible, allowing them to be taken out. Even once they lose their edge as hidden traps of death, they are still mobile wards, and if they are concentrated in an area it can become hard to remove them all before they get run into. That being said, his poison is potent and lethal, and there is nothing you can do to render it more harmless, so even if his mushrooms are simply wards or road spikes if he's being chased he can still deal out a good bit of damage. Edit: With the recent changes to vision, this is now averted. Teemo is now one of the most dangerous characters in LoL. Despite nerfs to the shrooms ap ratio, Teemo is rapidly becoming a source of frustration even to high ranked players.
* TrapMaster: His bread and butter. The best Teemos know exactly where to place mushrooms so that someone inevitably steps on one.
* {{Troll}}: Teemo has this reputation as one. This is largely due to having a blind, poison, high mobility, and the shrooms that he places are all around annoying to deal with. Some players go as far as to ''intentionally'' piss the enemy off as much as possible to provoke them into chasing him (not unlike Singed) so [[SchmuckBait he can lure them into a minefield or kite them to low health]].
* WeNeedADistraction: Need some time to destroy some turrets or do dragon/Baron uncontested? Just use Teemo, his legendary "passive global taunt" will probably buy you the time you need, even if the enemy ends up killing him.

[[/folder]]
----
[[folder:Thresh, the Chain Warden]]
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/ThreshSquare_455.png]]
[[caption-width-right:120:[-[[http://images.wikia.com/leagueoflegends/images/1/1e/Thresh_Select.ogg What delightful agony we shall inflict.]]-] ]]

->''"There are few things as invigorating as taking a mind apart, piece by piece."''
-->- '''Thresh'''

A vicious, fiendish wraith, believed to be the spirit of a sadistic jailer and torturer who fell prey to his own rioting prisoners centuries ago. Thresh chooses a victim then carefully stalks and torments them until he's driven them to madness and death, at which time he collects their soul and drags it back to the Shadow Isles for some unknown and unspeakable purpose. Wielding a hook-tipped chain and a spectral lantern, Thresh leaves his victims as hollow corpses, keeping their souls imprisoned in his lantern. Within the League of Legends, the strongest in the world unite; the perfect arena for Thresh to seek out and break the wills of those who would oppose the Shadow Isles.

Thresh is a support-fighter champion who grows stronger and more resilient the longer the game goes on, and excels at directing movement, displacing enemies and repositioning allies. His passive, ''Damnation'', is a completely unique mechanic; instead of gaining armor naturally as he levels up, he can collect souls that sometimes drop from nearby dying units, each soul granting him a permanent bonus to his armor and ability power that can stack indefinitely. With his first ability, ''Death Sentence'', Thresh launchs his chained hook forward, damaging, stunning and slowly dragging towards him the first enemy hit. He can also choose to reactivate the ability to make a ''Death Leap'', removing the stun but instantly pulling Thresh to the chained enemy. His second ability, ''Dark Passage'', hurls his lantern at a target location where it will stay for a few seconds, granting a damage-absorbing shield to all nearby allies. Additionally, an ally can click on the lantern to be immediatelly pulled out alongside the lantern to Thresh's location. His third ability, ''Flay'', passively increases the damage of Thresh's basic attacks based on the number of souls he's collected and the time spent between each attack, and can be activated to make Thresh sweep his chain in a direction, damaging, slowing and either pushing or pulling all opponents around him in the chosen direction. His ultimate ability, ''The Box'', summons a box of spectral energy around himself, inflicting large damage and a massive slow to the first enemy to pass through each of its five walls.

Thresh's alternate skins include Deep Terror Thresh and Championship Thresh.

'''Associated tropes:'''

* AbsurdlyIneffectiveBarricade: Played with. You can escape his ultimate rather easily, but do so at your own peril because breaking a wall hurts, and slows you to the point you won't be getting that far away anyways. It acts a lot like a weaker version of one of Veigar's normal moves, slowing rather than stunning enemies (even at 1% move speed, enemies can retaliate and use movement abilities as opposed to a stun from Veigar).
* ArchEnemy: Lucian wants him dead. Ironically, the two of them work rather well as a bot lane duo.
* AxCrazy: ''[[http://images.wikia.com/leagueoflegends/images/1/1e/Thresh_Select.ogg "What delightful agony we shall inflict."]]''
* BadassLongcoat: With bones sewn onto it, all connected to a fanged skull on his back. The skull even appears to animate slightly when he's moving.
* CaptainMorganPose: Performs one while recalling in his Deep Terror skin. While recalling on the skin, there's also a slight chance for him to bring up a tire and pose disappointedly instead.
* ChainPain: Tipped with a razor-sharp hook. Compared to the typical three attack animations one crit animation formula, he has a flavorful, wide variety of swings and slashes and flicks that he employs depending on distance to the target and rotation at the time of attack.
* ChargedAttack: His E ability (Flay) passively gives him this ability on his basic attacks - the longer he goes between attacks, the harder his next basic attack will hurt. The damage is based off of his attack damage and the number of souls he's collected, so it can hit like a train.
* ComeWithMeIfYouWantToLive: Thresh will end up doing this many, many times a game by using his lantern to yank his teammates from dangerous positions to safety... if they remember to click on it.
* {{Cthulhumanoid}}: Deep Terror Thresh to an [[http://lolwp.com/wp-content/uploads/Deep-Terror-Thresh.jpg extent]]. The tentacles are there, just very small. He also has them on the top/back of his head as well.
* {{Determinator}}: It doesn't matter how far you run or how well you hide. No matter how long it takes or whatever he has to go through, Thresh will kidnap you, torture you and then collect your soul.
* DynamicEntry: Not him, his lantern has the potential to let ''others'' do this. Here's a tip: if an enemy Thresh throws his lantern into a brush you have no vision of for no obvious reason, start running. He's about to bring a ganker to you.
** Sometimes, if he hooks an enemy and hit Q when it lands, he can ''pull himself'' to them. The "dynamic" bit depends on where he's entering from (ex. brush).
* FakeDifficulty: Savvy players who know about Thresh's lantern will sometimes stand directly on it so it cannot be clicked, often depriving some poor schmuck of their only salvation.
** This "bug" (if you can call it that way) got patched out in the latest patches, giving the lantern collision and 'not' breaking a core mechanic of this champion.
* FauxAffablyEvil: He facetiously speaks to everyone like they're dear friends of his. He also happens to be an immortal spirit of malice and sadism, out to rob people of their hope, will, strength, and minds. Oh, also their souls. Can't forget the souls.
* GhostLights: In addition to the typical FauxFlame wreathing his head like the other Shadow Isles champions, there are also the souls he goes about collecting that look like this.
* GrapplingHookGun: Of the hook-on-a-chain that he throws variety. He can use this to yank an enemy closer to him ''and'' pull himself closer to them if he so chooses.
* HellIsThatNoise: In universe, children are being told nursery rhymes to watch out for the sounds of his chains. Why? Because they may very well be the last thing that they hear.
--> ''Cling, clang, go the chains.''\\
''Someone's out to find you.''\\
''Cling, clang, oh the chains.''\\
''The Warden's right behind you.''
* HoistByHisOwnPetard: When Thresh dies his soul emerges from his fallen form, and is then sucked into his own soul-trapping lantern.
* HooksAndCrooks: There's a hook on the end of one of his chains, as previously mentioned. It can really hurt.
* InsurmountableWaistHeightFence: His ultimate, [[AbsurdlyIneffectiveBarricade The Box]], generates a five-panel wall around himself and anyone near. Played straight for Thresh, but not for other players- unless an enemy tries to walk in or out, wherein they take damage and are slowed by 99%.
* {{Irony}}[=/=]LaserGuidedKarma: His death animation consists of the lantern flying out of his control, then absorbing his soul.
* TheMadHatter: ''[[http://images.wikia.com/leagueoflegends/images/9/9f/Thresh.move3.ogg "Me, mad? Haha, quite likely."]]''
* MagikarpPower: He has a unique scaling mechanism: the number of souls he collects increases his AP and armor- he absolutely needs to since he otherwise doesn't gain any armor per level. Toward endgame, once he has become saturated with them, his abilities hit like a train *and* he'll be absurdly resilient to physical damage.
* MindRape: He seeks to break strong people (both physically and mentally) before taking their souls.
* ParanoiaFuel: [[invoked]]Riot said outright that this is an intended design aspect for Thresh. Like Blitzcrank he often hides in bushes to wait until you're in a position to be chained up leaving his opponents paranoid about going anywhere near a bush if they've suddenly lost sight of him. However he must leave the bushes every so often to grab fallen souls giving you a glimpse of him every so often like horror movies do for the monsters. In addition when Thresh finally does throw his chain he doesn't look in the direction he's throwing it until it's already out.
* PunishmentBox: His ultimate is named "The Box" in reference to one of these.
* PunnyName: His weapon is a sickle. Sickles are used for harvesting in agriculture, such as wheat. [[http://en.wikipedia.org/wiki/Threshing Threshing]] is what you do with wheat after harvesting it.
* SeaMonster: Deep Terror Thresh.
* SoftspokenSadist: Nearly all of his many lines are playful, sadistic mockery spoken in a magnified, echoing whisper. Pretty much the only time he raises his voice is when he's been killed and when he's laughing.
* [[SuperPersistentPredator Super Persistent]] TortureTechnician: as his lore puts it:
--> "Once Thresh takes an interest in a soul, he does not relent until he possesses it."
* TheDevTeamThinksOfEverything: There is a hidden EasterEgg in relation with his soul-collecting passive. Nunu, a champion composed of two separate entities (the kid, Nunu, and the yeti, Willump), drops two souls instead of one.
** Strangely enough, Sejuani, the other champion composed of two separate entities (Sejuani and her boar mount Bristle) only drop one soul. Many jokes have been made about Sejuani being a ginger, due an old and highly insulting stereotype that "gingers", or people with red hair, have no souls. (It's more likely because Willump is sapient and Bristle is not.)
* TortureTechnician: He deliberately only seeks out the strongest, most stubborn people to torture. We have reason to believe he hasn't failed yet.
* VariableLengthChain: Either side of his long waistcoat has a horned skull ornament from which the chains for his lantern and hook are dispensed. Neither one has any observable limit.
* VoiceOfTheLegion: Even though he rasps, whispers, or crows everything he says, his voice can get pretty loud thanks to this.
* WhipItGood: More or less everything he does with that hook-on-a-chain.
* YourSoulIsMine: His central theme - collect the souls of nearby dying enemies to get stronger, more or less indefinitely. That lantern of his carries all of the souls he's gathered. This actually carries over into gameplay [[GuideDangIt even though it's said nowhere in the tooltips]] - throwing his lantern at souls can capture them from afar.
* YouWillNotEvadeMe: Par for the course for a "kill" support, he has ''three'' ways to enact this trope. Death Sentence in particular lives up to its name; it stuns a hapless foe, pulls them a short distance back towards Thresh, and can be re-activated to bring Thresh back into melee range. Combined with Flay's re-direction potential and The Box's incredibly powerful slow, a well executed Thresh combo can lock down enemies with ease.

[[/folder]]
----
[[folder:Tristana, the Megling Gunner]]
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/TristanaSquare_5778.png]]
[[caption-width-right:116:[-[[http://images.wikia.com/leagueoflegends/images/0/09/Tristana_Select.ogg I wanna shoot something!]]-] ]]

->''"If there's one person I'd trust to take on a difficult mission, it's Tristana -- all day long!"''
-->-- '''Teemo'''

Tristana is a Yordle girl who enjoys big guns and big explosions. She dreamed of living in the footsteps of a legendary sniper, and spent her childhood training to achieve this goal by joining the Megling Commandos, Bandle City's oldest and most venerable military unit. Now part of the League, her skill and dedication on the battlefield is contrasted by her cheerful personality among her fellows.

Tristana is a marksman-assassin champion who excels at blasting opponents from afar with her basic attacks, while also being able to deal strong magic burst damage. Her passive, ''Draw a Bead'', increases the range of her basic attacks and ''Explosive Shot'' ability as she levels up, giving her the longest attack range in the game at its maximum. Her first ability, ''Rapid Fire'', greatly increases her attack speed for a few seconds. With her second ability, ''Rocket Jump'', Tristana propels herself into the air with her rocket at a nearby area, damaging and slowing nearby enemies when she lands. The cooldown of the ability is refreshed when she kills or helps kill an enemy champion. Her third ability, ''Explosive Shot'', passively makes enemies slain by her basic attacks explode, damaging nearby foes, and can be activated to launch a ball of shrapnel at a nearby enemy, damaging and halving any healing effects on them for a duration. Her ultimate ability, ''Buster Shot'', fires a gigantic cannonball at a nearby enemy, damaging and heavily knocking them back, along with all surrounding foes.

Tristana's alternate skins include Riot Girl Tristana, Earnest Elf Tristana, Firefighter Tristana, Guerrilla Tristana, Buccaneer Tristana, and Rocket Girl Tristana.

'''Associated tropes:'''

* AchillesHeel: She has high base damage with all of her skills and can deal scary amounts of burst early game. However, her skills are scaled off in AP and not in AD (and is currently the only AD carry to have this). Because of this, she has the weakest mid-game of all the AD carries where teamfights are relatively common and her autoattacks won't do enough damage...[[MagikarpPower until she fully levels up and builds all of her items]].
** Also, since her damage output all comes from autoattacks, many players can easily counter her by building items that reduces her autoattack speed (Randuin's Omen and Frozen Heart), items that reflect back autoattack damage (Thornmail), or tanks that have mechanics and skills that fuck up lategame hypercarries (Nasus, Rammus, and Malphite).
* AttentionDeficitOohShiny: ''[[http://images.wikia.com/leagueoflegends/images/c/c2/Tristana.attack2.ogg "Look at all the pretty explosions!"]]''
* BadassAdorable: She's a Yordle special-forces gunner, of course she is.
* {{BFG}}: Her weapon is a cannon that's bigger than she is.
* BlownAcrossTheRoom: Tristana's Buster Shot knocks enemies it hits back.
* BoringButPractical: Most of Tristana's damage output comes from autoattacking enemies (as opposed to other marksmen that consistently inflict damage with abilities too) and it ''works'' because of her ''long'' autoattack range and immense attack speed steroid. Come lategame, Tristana is only matched by Vayne as the most deadly ranged auto-attacker.
* ComputersAreFast: Tristana Bot will nearly always Rocket Jump away then Buster Shot someone the nanosecond she lands to escape pursuit, something only the best players can do. However, combine this trope with zero latency and you can occasionally see a knocked-up or knocked-back Tristana Bot Rocket Jump away while ''still in midair,'' which is impossible for players. Tristana Bot doesn't wait until she lands, she shoots Buster Shot as soon as she's ''in mid-air!'' The reaction time required makes this almost humanly impossible.
* DifficultButAwesome: The only way to mitigate her "weak" mid-game is utilize her early game burst damage from her skills. This is considered risky because it involves wasting your Rocket Jump into the enemy. Players with a poor sense of judgment will Rocket Jump into an enemy (or worse, several of them) and die quickly; those who are experienced can make good use of the extra burst and slow as they close the distance and ensure that her foe doesn't escape.
* FragileSpeedster: Rocket Jump makes her very mobile for an ADC. Since its cooldown resets on kills and assists, Tristana players will often jump to a kill then jump away from retaliation or even hop from enemy to enemy during teamfights.
* GenkiGirl: StuffBlowingUp makes her really, really excitable.
* GlassCannon: Like many ranged carries, Tristana is easily killed if focused. Thankfully one of her abilities can be used as an escape.
* GogglesDoNothing: Most obvious in her Rocketeer Tristana skin.
* LoveTriangle: She'd deny the 'love' part, but she is kinda in the top of it. She's best buds (denying any romantic relationship) with Teemo, but unaware that Rumble has a massive crush on her and puts Teemo into his Rivals list for that (and named his mecha Tristy after her).
* MagikarpPower: Her passive makes her capable of hitting people at a range many champions can't even touch her from, because she gains more range as she levels up. Combined with her massive attack speed boost in Rapid Fire, the multiplicative DPS of critical strike, attack damage and attack speed items, and the fact she has two methods to keep away from you even if you do get past her massive range, a fully-built Tristana is a champion unrivaled in right-clicking you to death from afar.
** It should be noted that while her mid-game is well known to be subpar for a ranged AD, her weak early game is mitigated by her ability burst potential during the laning phase, especially if she's paired up with an aggressive support that aims to net her kills early on. The difference is that Rocket Jumping at a weakened foe then blasting them backwards with Buster Shot to secure a kill is a far better idea in a laning phase engagement as opposed to a midgame teamfight, where it is likely suicide to try.
* MoreDakka: Press Q for Rapid Fire!
* NotTheIntendedUse: Her skills have relatively high AP ratios along with high base damage. Enter AP Tristana.
* OrAreYouJustHappyToSeeMe: ''[[http://images.wikia.com/leagueoflegends/images/f/f9/Tristana.joke.ogg "Is that a rocket in your pocket?"]]''
* OvershadowedByAwesome: Apparently, of all the adcs in the game, she's given this kind of treatment despite being one of the best late-game hypercarries in the game. Many find her kit to be so boring and uninteresting (when compared to other popular adc picks that [[DifficultButAwesome require higher skill but more rewarding]] like Ezreal and Miss Fortune) to the point that many people think she's the ''worst'' adc in the game. This is even lampshaded in a [[http://www.youtube.com/watch?v=V-8Q4PM4PXM fan video]]:
-->'''Rammus:''' Everyone does your job better. ''Everyone.'' [[note]]Ironically, Rammus also fits into this trope in terms of jungling[[/note]]
** This trope is slowly being averted. With many nerfs on some of the popular AD's like Graves, Corki, and Ezreal in season 2 along with the introduction of Blade of the Ruined King, she is being slowly seen in season 3 LCS competetive play.
* {{Pirate}}: Buccaneer Tristana
* RocketJump: One of her abilities, [[ExactlyWhatItSaysOnTheTin Rocket Jump]].
* SkillGateCharacter: She's considered to be one of the easiest AD's to play as due to her self-peeling power (Rocket Jump and Buster Shot), her good farming ability to last hit on minions (her Explosive Shot), a booster that increases her attack speed (Rapid Fire) and her passive that gradually increases her autoattack range (having about 703 autoattack range at level 18 as opposed to most AD's who often have autoattack range between 500-550). However, more skillful players will often take advantage of her poor range early game and her horrendous midgame.
* ShipTease: With Teemo, although they both insist they're just good friends.
* SmallGirlBigGun: It's actually more of a cannon.
* SplashDamageAbuse: Explosive Shot deals splash damage whenever she kills a unit, meaning that she can effectively harass enemies who normally hide in the middle of creep waves.
* TriggerHappy:
--> ''"I wanna ''shoot'' something!"''
[[/folder]]
----
[[folder:Trundle, the Troll King]]
Note: Trundle was given a rework, which retconned his story and changed his character because Riot had no more stories to tell with the original iteration. If you're looking for tropes on old Trundle, look at the bottom of the page.
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/trundlesquare_8826.png]]
[[caption-width-right:120: [-[[http://images.wikia.com/leagueoflegends/images/4/44/Trundle_Select.ogg Time to Troll!]]-] ]]

-> '''Voiced by:''' Creator/JoshuaTomar

->''"Outsmart anyone you can't beat and beat anyone you can't outsmart."''

Trundle was always more clever than your run-of-the-mill troll, a trait that he worked to his benefit. When he saw how incompetent his tribe's chieftain was, he challenged the brute to a fight for leadership, but he was easily bested. Before he was struck down, Trundle amused his fellow trolls by inventing a legend of a troll king who would prove his right with his magical weapon. His tribesman found the story so hilarious that they let Trundle set out in search of this fabled weapon, knowing that he would never return. Eventually, Trundle fought his way into the Ice Witch's domain, fighting her guards and dodging her traps until he found a club of never-melting True Ice in her vaults. The Ice Witch found him and was about to kill him, but Trundle instead promised her an unstoppable troll army in exchange for the club and his life. He returned to his tribe, killed the chieftain and declared himself the Troll King and their champion within the League.

Trundle is a fighter-tank champion who specializes in stealing his opponents' strength to boost his own and reshaping the battlefield to suit his needs. His passive, ''King's Tribute'', absorbs the life force of all enemy units that die around him, healing him for a percentage of their maximum health. His first ability, ''Chomp'', transforms his next basic attack into a powerful bite that damages, briefly slows and temporarily steals some of the target's attack damage. His second ability, ''Frozen Domain'', coats a huge nearby area in ice for a long duration, inside which he gains bonus movement and attack speed and increased healing. With his third ability, ''Pillar of Ice'', Trundle temporarily creates a huge ice pillar at a nearby location that becomes impassable terrain, preventing opponents from moving through it and slowing all surrounding foes. His ultimate ability, ''Subjugate'', steals a percentage of the target's defensive stats for Trundle and damages them over time equal to a percentage of their maximum health for a brief duration, also healing Trundle for the same amount.

Trundle's alternate skins include Lil' Slugger Trundle, Junkyard Trundle, and Traditional Trundle.

'''Associated tropes:'''

* AllTrollsAreDifferent: The Ice Trolls of Valoran are towering, formerly tribal creatures working on a might makes right attitude, and with very few exceptions prefer to brute force their way through problems instead of thinking around them - Trundle himself is fiercely territorial to boot, and it's unknown if the rest of the trolls shared this attitude before he united them.
--> ''[[http://images.wikia.com/leagueoflegends/images/b/bc/Trundle.attack09.ogg Nobody tresspasses in MY town]]''
* AnIcePerson: He is now explicitly an ice troll from Freljord with a club of "True Ice" that gives him control over the cold. Unlike most other users of ice magic in the League, Trundle largely uses his powers to [[GeoEffects reshape the battlefield and keep his opponents at a disadvantage]] rather than causing direct damage. [[CombatPragmatist He]] prefers [[CarryABigStick other]] [[ManBitesMan methods]] when it comes to directly harming his enemies.
* ArtificialBrilliance: When the CPU controls him, he is ''very'' annoying to fight because he'll put the pillar in the ''worst possible spots''.
* ArtificialStupidity: Unless he's trying to escape, in which case he has a habit of cutting off his own escape route or knocking himself back into the enemy team with it.
* BiggerIsBetter
--> ''[[http://images.wikia.com/leagueoflegends/images/5/59/Trundle.joke02.ogg "Troll with the biggest club gets to be king. That's the rule!"]]''
* BookDumb: Despite being explicitly more cunning than other trolls, he still doesn't know that "dreams" are a non-physical concept.
--> ''[[http://images.wikia.com/leagueoflegends/images/6/6b/Trundle.taunt01.ogg "I'm gonna crush your dreams... They're in your skull, right?"]]''
* CallBack: He keeps a few quotes from his previous VA, most notably his taunt
--> "''If you want me to hit you less, '''die sooner'''.''"
* CarryABigStick: He uses an icy club as tall as he is!
* ClothesMakeTheSuperman: Described as being humiliated the first time he fought his chieftain, his discovery of his True Ice club turned the next fight against him into taking "a moment to enjoy the look of numb shock on his chieftain's face before he caved it in.".
* DragonWithAnAgenda: To the Ice Witch. Trundle may be happy to serve her, but he's still looking out for an opportunity to make the trolls the dominant force in Freljord - a King doesn't serve others after all.
--> ''[[http://images.wikia.com/leagueoflegends/images/6/6b/Trundle.move01.ogg "I'm the troll with the plan."]]''
* DumbMuscle: Notably averted. He might be BookDumb but he is clever, cunning, fast-thinking and witty all the same. His /joke voice commands, on the other hand, invoke this trope.
--> ''[[http://images.wikia.com/leagueoflegends/images/1/17/Trundle.joke03.ogg "It's alright Clubbems, we'll get to smashing soon."]]''
* GeoEffects: Created by himself -- he temporarily freezes a large area, which improves his stats while he's standing on it. He also may make an immovable pillar that can't be passed through while it lasts, which also slows enemies. Place in front on enemies running away or to you to keep em' stiller than they'll want.
* HomeFieldAdvantage: Standing in his Frozen Domain gives Trundle a large boost to healing, movement speed and attack speed which means trying to fight him within the area will get you beaten to a pulp and even if you get him low he'll just run away laughing.
* ICallItVera: Officially, his club is named 'Boneshiver,' but his joke has him call it "Clubbems."
* ICanStillFight: His ultimate heals himself for 20-28% of an enemy's health over a duration of four seconds, while stealing 40% of their resistances over the same duration. This, combined with his passive and [[GeoEffects Frozen Domain]], can work to make him deceptively durable, even at low health.
* ImAHumanitarian: His quotes certainly allude to it.
--> ''[[http://images.wikia.com/leagueoflegends/images/b/b9/Trundle.move03.ogg "I like my human with a bit of spice."]]''
* InNameOnly: Unlike the other 2 champions to have this trope (Evelynn and Karma) Trundle's relaunch changed very little about his kit, being mainly a series of buffs, nerfs and changes not too different from what any champ may get in a normal patch. However, his ''entire'' character concept was completely dumped and recreated from the ground up, to the point that, apart from being a club-wielding troll, his name is the only thing he has in common with his original iteration. And as a first for Riot, Trundle is the first champion since the beta ended to have his title changed after his release, from "the Cursed Troll" to "the Troll King".
* IncomingHam: When he commits to a fight, ''[[http://images.wikia.com/leagueoflegends/images/1/11/Trundle.W2.ogg he'll make sure you know it.]]''
* InsistentTerminology: Considering the LeonineContract he had to go trough to get there, he doesn't like when others refer to him as less than '''Troll King''', calling him 'troll chief' will just mean a club in your skull.
--> ''[[http://images.wikia.com/leagueoflegends/images/2/2b/Trundle.move09.ogg "Not Troll Chief - Troll King.]]'' '''''King'''''!"
* {{Irony}}: Sure the skin may be called Lil' Slugger Trundle, but boy, this guy is huge![[note]]This is a relic from his pre-rework version when he was a PintsizedPowerhouse (and the art for the skin still has not been updated, making it rather obvious)[[/note]]
* JudgeJuryAndExecutioner: Aluded (somewhat poorly) to being such in one of his movement lines. Seeing how he was able to [[KlingonPromotion Klingon Promote]] his way to the top of the heirachy and unite the ice troll tribes, it's very likely that his word is law - and he's more than happy to carry out the summary executions.
--> ''[[http://images.wikia.com/leagueoflegends/images/5/55/Trundle.move05.ogg "I'm troll judge, troll jury, and execu... troll!"]]''
* KlingonPromotion: Killed off the "foolish and cowardly" chieftain of his tribe, and took over.
* KneelBeforeZod: He will sometimes yell out to ''[[http://images.wikia.com/leagueoflegends/images/c/c0/Trundle.ulti2.ogg "Bow down!"]]'' when using his ultimate.
* LeonineContract: Made one with The Ice Witch to save his life and grant him the power to rule the trolls - Not that Trundle minds serving The Ice Witch at all.
* LightningBruiser: Can throw down [[GeoEffects Frozen Domain]] and become fast as hell on it, able to run down nearly any opponent and beat them to a pulp while using his ultimate to simultaneously make himself hardier than your toughest champion and making that guy less durable.
* [[ManBitesMan Troll Bites Champions Of Numerous Species]]: His Chomp ability in a nutshell.
* MySpeciesDothProtestTooMuch: Using his wits is apparently very un-troll like.
* ThePigPen: If the viking guarding the howling abyss is to believed that is - if so, Trundle must smell ''horrible'', seeing how said viking's dead corpse is frozen inside a wall of ice.
--> ''[[http://images.wikia.com/leagueoflegends/images/2/2c/Shopkeeper.map13.Barbarian.Op_%2838%29.ogg "Uuggh! Smells like something died in here!"]]''
* {{Pride}}: It is blatantly obvious Trundle feels his position is meaningful.
--> ''[[http://images.wikia.com/leagueoflegends/images/5/51/Trundle.move06.ogg "King of trolls, coming through."]]''
* SmallNameBigEgo: Until he actually achieves a decisive victory for control of Freljord, he's just ruler of a bunch of trolls and the pawn of the true BigBad.
* ThereIsNoKillLikeOverkill: He certainly thinks so.
--> ''[[http://images.wikia.com/leagueoflegends/images/3/3f/Trundle.attack07.ogg "You can never bash something too many times!"]]''
* {{Troll}}: Carried over from his previous incarnation, Trundle enjoys belittling and taunting others greatly. He has a lot of character interactions where he ridicules other champions. [[CaptainObvious Also his race.]]
--> ''[[http://images.wikia.com/leagueoflegends/images/8/83/Trundle.ChampionSpecific01.ogg "Trollmacia!"]]''
* StatusBuff: There may be tons within the game, but he's unique in that he causes '''Ability Down''' (Subjugate steals Armor and Magic Resistance, Chomp steals attack damage) to his enemies while giving a proportionate '''Ability Up''' to himself.
* TookALevelInBadass: From his rework. Prior to that, he was scrawny, nasally-voiced and his tribe leper (Albeit a gifted troll who became a matyr for his people). Now he's a hulking, deep-voiced goliath who makes the human-sized club he's wielding look like a baseball bat. It's even evident in his name change from "The Cursed Troll" to "The Troll King".
* TheTrickster: His wits let Trundle keep his life, gain a powerful ally in the Ice Witch, and helped him take over command of his tribe -- and later the others.
* YourSoulIsMine: His passive 'King's Tribute' works on this if the icon for it is to be believed - More specificly, the 'Drained After Death' type of it. Any enemy, minion, champion or neutral monster will heal Trundle based on its maximum health if it dies in proximity of him.
[[/folder]]
----
[[folder:Tryndamere, the Barbarian King]]
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/Tryndamere_Square_0_4028.png]]
[[caption-width-right:116:[-[[http://images.wikia.com/leagueoflegends/images/6/6a/Tryndamere_Select.ogg This'll be a slaughter!]]-] ]]

-> '''Voiced by:''' Creator/BrianSommer

->''"Rage is my weapon."''

As a member of the barbarian clans of Freljord, Tryndamere was used to war and bloodshed from an early age, but nothing could have prepared him for night that his tribe was wiped out of existence. When raiders struck his camp in the dead of night, the barbarian and his clansmen were able to repel the first wave, until Aatrox stepped out of the darkness. His magic inspired a bloodlust in the attackers, who overwhelmed the barbarians. Tryndamere threw himself at the swordsman, but he was easily swatted aside, mortally wounded among the ruins of his village. On the verge of death, Tryndamere's rage overflowed within him as he fought to stay alive. As he rose to his feet, the swordsman merely smiled and slipped back into the darkness, and though Tryndamere would search long and hard, he could not find any trace of his nemesis. Tryndamere trained for years under the chiefs of the other barbarian tribes until he was not only the strongest of them, but also their recognized leader. He joined the League not only to represent his people, but also to get revenge for the slaughter of his clan and ultimately master the rage that brought him back from the mortal brink.

Tryndamere is a fighter-assassin champion who uses powerful critical strikes to decimate enemies, getting stronger the closer he is to death and being able to outright defy it. Instead of mana he uses Fury as a resource, gaining a small amount of Fury everytime he attacks, kills an enemy or lands a critical strike, which decays when he's out of combat. However, he only spends Fury to use one of his abilities; the rest of his abilities have no cost attached to them and are only constrained by cooldowns. His passive, ''Battle Fury'', increases his critical strike chance based on how much Fury he has. His first ability, ''Bloodlust'', passively increases his attack damage based on how much health he's missing, and can be activated to consume all his current Fury, healing himself based on how much Fury he had. His second ability, ''Mocking Shout'', is a battle shout that briefly decreases the attack damage of all nearby enemies and, if they have their backs turned to him, also slows them for a few seconds. With his third ability, ''Spinning Slash'', Tryndamere performs a whirling slash attack as he dashes to a nearby target location, damaging all enemies he passes through and gaining Fury for each enemy hit. Landing a critical strike reduces the cooldown of the ability. His ultimate ability, ''Undying Rage'', unleashes Tryndamere's unstoppable rage, instantly granting him a large amount of Fury and making him unkillable for a few seconds, which has great synergy with his ''Battle Fury'' and ''Bloodlust'' abilities.

Tryndamere's alternate skins include Highland Tryndamere, King Tryndamere, Viking Tryndamere, Demonblade Tryndamere, Sultan Tryndamere and Warring Kingdoms Tryndamere.

'''Associated tropes:'''

* ADateWithRosiePalms: His joke is clearly a DoubleEntendre with this trope [[OneHandedZweihander and how he uses his sword one-handed]].
-->''[[http://images.wikia.com/leagueoflegends/images/b/b2/Tryndamere.joke.ogg "My right arm is a lot stronger than my left arm!"]]''
* AttackAttackAttack: The only thing in his kit remotely resembling a tactical withdrawal is his Spinning Slash (to escape through walls). Other than that he's built entirely around running in, chasing people down, and hacking them to pieces.
* BadassMoustache: In his Sultan Skin. [[http://riot-web-static.s3.amazonaws.com/images/news/September_2012/2012_09_27_Sultan_Tryndamere/Sultan_Tryndamere_splash.jpg Damn.]] Also has one in the Warring Kingdoms Tryndamere skin, however it has a much more impressive...
* BadassBeard: [[http://static4.wikia.nocookie.net/__cb20140111021729/leagueoflegends/images/1/15/Tryndamere_WarringKingdomsSkin.png Very fitting]] since the skin is based off of Koei's depiction of [[Literature/RomanceOfTheThreeKingdoms Guan Yu]] from VideoGame/DynastyWarriors.
* BadassNormal: His ult? Sheer determination and fury, as opposed to magic.
* BarbarianHero: Hero? check - he's allied with Ashe, who's the most unambiguously good force of Freljord. Barbarian? Check - it's in his title.
* TheBerserker: His kit is centered around running in, slicing some faces off, and fighting on for far longer than he has any right to. He's a berserker, alright. A kill or be killed attitude to a certain death scenario is all but encouraged when he can live through it.
* {{BFS}}: It may be bigger than he is. It is also heavy enough that he can't even carry it, he has to drag it around.
* CaptainErsatz: Of [[{{Berserk}} Guts]].
* CastFromHitPoints: He used to before he was moved to the Fury system.
* CoolSword: Face it, Warring Kingdoms Tryndamere's sword is just beautiful.
* CriticalHit: Entirely based around this, as his innate ability gives him critical strike chance dependent on how much Fury he has and his dash's cooldown refreshes when he scores a crit. He is also capable of not being reliant on RandomNumberGod and scoring critical hits every single time, though that requires farming for a long time and is the main reason why he isn't really all that competitive.
* {{Determinator}}: His [[ExactlyWhatItSaysOnTheTin Undying Rage]] ability makes him unable to be killed. The more damage he takes, the higher his attack damage is.
** Story-wise his refusal to die even when his entire tribe was being wiped out and his facing down of Aatrox made him into the rage-filled warrior he is today.
* FamilyUnfriendlyDeath: Upon dying he stumbles and falls onto his back, tossing his sword into the air as he does so. It spins a few times then plunges down to impale him through the chest.
* HeyItsThatVoice: His voice actor Brian Sommers also voices Warwick and Nunu's yeti.
* HornyVikings: His Viking Tryndamere skin features a golden horned helm.
* IShallTauntYou: Mocking Shout weakens his opponents and punishes them if they're trying to run from him.
* KnightOfCerebus: Up until the release of [[SoulCalibur Demonblade Tryndamere]], Legendary skins had been comical. This skin did away with the humor this time.
* LeeroyJenkins: His ultimate is pretty much designed for this.
* LightningBruiser: As games go on, he will [[SpinAttack spin around]] moving toward you, tear you to pieces with his sword, and be temporarily unable to die, and probably be able to spin away straight through a wall when the enemy starts to give chase.
* MagikarpPower: Tryndamere has two settings- "Liability to his team" and "Invincible". There is a small area in-between but it is easily missed. A farmed Tryndamere is a split-push monster and is invincible one-on-one. A farmed and fed Tryndamere is the same, but even a full team may have trouble taking him out.
* NotTheIntendedUse: As part of what has almost become a RunningGag by now, players have discovered Tryndamere's high AP ratios and exploited them before they were nerfed into oblivion.
** As for plain vanilla Tryndamere, he was envisioned as a strong front line champion to dish out heavy damage and draw the enemy's attention from the rest of his team. More often than not he gets used as a strong split-pusher to take out towers away from where most of the action is. While counter-intuitive, he makes it work by being able to do it ''fast'' if he itemizes for it plus having the option to either escape intervening enemies with Spinning Slash or just butcher them thanks to his handy ultimate.
* OneManArmy: Becomes this once he gets enough of his build finished.
* OneHandedZweihander: ''[[http://images.wikia.com/leagueoflegends/images/b/b2/Tryndamere.joke.ogg "My right arm is a lot stronger than my left arm!"]]''
* ProudWarriorRaceGuy: Comes with the territory of being from Freljord.
* {{Revenge}}: Both his old and reworked lore have him swearing vengeance on someone (Noxus and Aatrox, respectively) for killing off his tribe.
* RoyalsWhoActuallyDoSomething: The King Tryndamere skin emphasizes his royal status.
* ScreamingWarrior: Starts roaring when his Ultimate is activated.
* SoleSurvivor: It's not for nothing he's so rage-filled.
* SpinAttack: Spinning Slash, ExactlyWhatItSaysOnTheTin.
* SwordDrag: How he walks around with his sword.
* TraumaticSuperpowerAwakening: He was a mighty warrior, sure, but his refusal to die and UnstoppableRage came from his pure catharsis at his tribe dying and he himself about to follow them.
* UnstoppableRage: His ultimate is simply this trope reworded. Undying Rage makes it impossible to kill Tryndamere for five seconds. Even if you drain his entire health bar, he'll simply stay at 1 HP. This is when Tryndamere is at his most dangerous as he gains attack power for every percentage of health he's missing and extra critical strike rating the more Fury he has. For those five seconds, Tryndamere truly does become unstoppable.
* WalkingShirtlessScene: He's a barbarian, of course he is.
* WhosLaughingNow: Bring a Tryndamere down to an inch from death? Start running, [[UnstoppableRage he's just getting started]].
* WhyWontYouDie: While Undying Rage is on, Tryndamere can ignore damage that should have killed him several times over. Only for five seconds, though.
* [[YouFightLikeACow You Fight Like A Chicken]]: Mocking Shout. The victim even has a chicken icon appear above their heads.
[[/folder]]
----
[[folder:Twisted Fate, the Card Master]]
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/TwistedFate_Square_0_2486.png]]
[[caption-width-right:116:[-[[http://images.wikia.com/leagueoflegends/images/1/1f/TwistedFate_Select.ogg Lady Luck is smilin'.]]-] ]]

-> '''Voiced by:''' Creator/OwenThomas

->''"While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards."''

A poor gypsy who came into a fortune via his talent for gambling. His desire to gain magical powers led to undergo experiments from Zaun scientists, which gave him the ability to control magic. With his newfound powers, he decided to join the League, though he knows one day Zaun will come calling for the debt he owes.

Twisted Fate is a mage champion who can enhance his basic attacks with magic damage and is feared for his widespread map presence, being able to teleport around the map. His passive, ''Loaded Dice'', makes Twisted Fate roll his dice upon killing a unit to gain a random bonus amount of gold, having a higher chance of scoring a large bonus. His first ability, ''Wild Cards'', hurls three magic cards forward in a long-range cone that damage all opponents they pass through. With his second ability, ''Pick a Card'', Twisted Fate enhances his next basic attack with one of three different magical cards: the ''Blue Card'' deals large magic damage to the target and restores mana, the ''Red Card'' deals medium magic damage to the target and foes around it and slows them for a few seconds, and the ''Gold Card'' deals low magic damage to the target and stuns it for a brief duration. His third ability, ''Stacked Deck'', is a passive ability that increases Twisted Fate's attack speed and makes his every fourth consecutive attack deal bonus magic damage. His ultimate ability, ''Destiny'', reveals the ubication of all enemy champions on the map for a few seconds. While ''Destiny'' is active Twisted Fate can use ''Gate'' once, teleporting to any position in a huge area around him.

Twisted Fate's alternate skins include PAX 2009 Twisted Fate, Jack of Hearts Twisted Fate, The Magnificent Twisted Fate, Tango Twisted Fate, High Noon Twisted Fate, Musketeer Twisted Fate, and Underworld Twisted Fate.

'''Associated tropes:'''

* AmazingTechnicolorPopulation: His older model had light-blue skin.
* AwesomeYetPractical: Destiny provides large amounts of utility for his team by revealing the entire map and letting them know exactly where all enemies are and Gate is very versatile for ganking lanes and reaching faraway fights to help out (or even as an escape tool if one is desperate). He's a common tournament pick because top-tier players can be counted on to keep track of when his ultimate is available, letting Twisted Fate's team exploit this invisible map-wide pressure: even the act of using Destiny as a bluff (without following up with Gate) can be a powerful deterrent to force enemies to back off.
* BadassBeard: As can be seen.
* BeastAndBeauty: An inverted example; he started dating ''Evelynn.'' Yes, she's shockingly beautiful, but she's also [[AxCrazy capable of ripping a man into tiny shreds with her talons and enjoying every second of it]]. When she broke up with him, he didn't take it very well. [[DrowningMySorrows Drunkenly so.]]
* BioAugmentation: He was unable to do magic, and so let Zaun scientists experiment on him. It ended up giving him the ability to teleport.
* BoyMeetsGhoul: Yes, we said ''[[OurVampiresAreDifferent Evelynn]]''.
* CardSharp: Twisted Fate met Graves in a high-stakes card-game [[GambitPileup when they both showed four aces for their final hand]]. His emotes also make note of this:
** /joke:
---> ''[[http://images.wikia.com/leagueoflegends/images/c/c5/TwistedFate.joke1.ogg "Never lost a fair game... or played one."]]''\\
''[[http://images.wikia.com/leagueoflegends/images/6/6e/TwistedFate.joke2.ogg "'Cheater' is just a fancy word for 'winner'."]]''
** /taunt:
---> ''[[http://images.wikia.com/leagueoflegends/images/7/7b/TwistedFate.taunt2.ogg "Only a fool plays the hand he's dealt."]]''
* CaptainErsatz: Twisted Fate is definitely not [[ComicBook/{{X-Men}} Gambit]]. Or [[{{Hellsing}} Tubalcain Alhambra]], for that matter. He's also been mentioned to look like [[VideoGame/RedDeadRedemption John Marston]], especially in his [[{{Cowboy}} High Noon]] skin. Then there's also jokes about his Underworld skin looking like something out of DarkWatch.
* ColorCodedForYourConvenience: See that card above Twisted's head? Its colour tells you exactly what his next auto attack will do to you. Blue? He gets the mana cost refunded and then some. Red? He'll slow and damage everyone in a small area. Gold? [[OhCrap You're completely stunned for a short duration as he and/or his teammates wail on you.]]
* ConsummateLiar: He claims to have never lost a fair game... or played one.
* {{Cowboy}}: Wears cowboy boots, wears a hat of a similar shape to the stereotypical {{Cowboy}} hat, has a Texan-like accent, and states some {{Western}}-esque lines.
* CrutchCharacter: Needs to (and certainly ''can'') finish games early, as his strength later on for head-on fights without a significant advantage is not nearly as good as most other champions.
* DeathDealer: [[AWizardDidIt We're assuming the cards are affected by magic in some way.]] Especially since he can throw them to deal extra damage in addition to stunning, slowing enemies, or restoring his mana, or throw three of them at once to one of the largest ranges of an ability in the game.
* DefogOfWar: One of the few champions capable of doing so, and his is ''global''.
* DifficultButAwesome: He's a powerful high ELO and tournament pick due to his powerful gank presence, excellent pushing, low cooldowns, and strong poke damage, but picking the right cards for the right situations requires some dexterity (and often, quick thinking), and using his ult poorly will just get you killed. His kit is also not suited for extended combat in teamfights, making the use of his single-target stun to be quite risky with multiple enemies around since he'll be vulnerable to anyone who isn't stunned - in addition to being fairly poor at fighting the vast majority of opponents one-on-one after the lull of using Wild Cards and Pick a Card, which do not do a lot of damage compared to many other mages. It's quite telling that in spite of all this creating a strong dichotomy for TF players between "game-changer" and "free gold for the enemy", he's ''still'' a consistent ban at high ELO ranked play for fear that someone actually knows how to competently gank.
** Furthermore, while his Gold Card (and to a lesser extent Red Card) is extremely useful, enemies can see the cards and will back off the moment they see it drawn. It's possible to very quickly select it before anyone can react, but since Pick a Card first starts very fast then slows down, this requires a deft hand and eye.
* DrowningMySorrows: After Evelynn broke up with him.
* EmpoweredBadassNormal: Already a high-profile conman and DeathDealer, his augmentation enfused him with magic and let him enchant his thrown cards to greater effect and even teleport.
* EyeObscuringHat: Wears one in the splash art.
* {{Foil}}: To Graves - Graves is an attack-damage scaling ranged-carry whose kit encourages getting into your enemies' face as much as possible and his passive makes him naturally hardier than other carries to facilitate aggression. Twisted Fate is an ability-power scaling ranged-assassin whose kit makes him poor for head-on fights against most other champions, encouraging you to stay away from enemies almost all of the time save for when you can place yourself in a position where you have a significant numbers/health advantage, likely with his ultimate, and he's a rather standout example in the League for the Glass part of GlassCannon.
* FortuneTeller: To predict you're gonna die very soon at his hands. Or know that you've got healthy friends nearby, so he isn't going to go and die at yours.
* TheGambler: Doesn't exactly gamble anymore, but he certainly evokes the trope with his use of cards, as well as his jokes. But given his joke about "never playing a fair game", it was never exactly gambling ''for him''.
** His reworked Loaded Dice passive gives him a random amount of gold from 1-6 when he gets the last hit on anything. Riot lampshaded his cheating nature by stating: "Naturally, it will skew toward the higher amounts".
* GlassCannon: He takes hits like a kleenex and his kit doesn't really encourage making yourself able to take much more.
* GlowingEyesOfDoom: His eyes are a glowing teal-blue with no pupils.
* {{Gypsy}}: His parents were, and he follows the stereotype as a CardSharp.
* HatDamage: Referenced by one of his attack lines.
--> ''[[http://images.wikia.com/leagueoflegends/images/e/e8/TwistedFate.attack8.ogg "Nobody touches the hat."]]''
* HopeSpot: Many players have experienced making a successful getaway with low health... then the visual indicator from Destiny signifying "you are visible" comes right before the enemy Twisted Fate arrives to finish them off.
* IJustWantToBeSpecial: Twisted Fate wanted to be able to use magic so badly he betrayed Graves to a man wanting revenge on Graves for conning him, to be in an experiment that ''might'' give Twisted Fate what he wanted. As you know, the experiment worked.
* {{Irony}}: He's a conman who betrayed his friend, now in the League with one of the most coordination and team-reliant gameplay amongst mage characters.
* LampshadeHanging: Gold Card is usually the most dangerous card for enemy players to be hit with, rendering them temporarily helpless for its duration. This is what Twisted Fate may say upon selecting it... You can tell his voice is just dripping with sarcasm.
--> ''[[http://images.wikia.com/leagueoflegends/images/9/9a/TwistedFate.goldcard3.ogg Lucky them]].''
* LuckBasedMission: Averted, Pick A Card flashes through the 3 colors in a set order. It still takes some experience to reliably pull the desired one, though.
** Furthermore, the cards actually continue to cycle through the order even after being locked in and the chosen card remains an active buff on Twisted Fate (it stops once on cooldown and not being activated), indicated by the card continuously pulsating like it does when being chosen. A player who manages to count these (no small feat while trying to move, use other abilities and keeping track of enemy possible movements to actually fight them) will be able to predict what card will come next from the next use of the ability.
* MatingDance: He shares a Tango skin with Evelynn.
* NiceHat: As can been seen.
* PreAsskickingOneliner: He has a number of context-sensitive lines upon locking in his options from Pick a Card as well as using Destiny and Gate. After having received new lines, he has even more statements for using his abilities than LargeHam Jayce... though less boisterously-stated.
* OccultBlueEyes: Though a very bright teal color, [[GlowingEyesOfDoom and glowing entirely as that color]]. This was probably due to the experiment which gave him his magic.
* RebelRelaxation: Done by him in his classic splash art.
* RequiredSecondaryPowers: Destiny/Gate mandates very good map awareness to make the full use of it since perfect opportunities to gank a lane or cut off a fleeing enemy can come and go within moments. It also requires a good sense of judgement on his player's part as to when to use it, including predicting what the situation will look like when he actually gets there, since the difference between him making a BigDamnHeroes entrance and him teleporting into nothing (or worse, a highly dangerous situation for him) can be just a few seconds. One world-class mid player stated his belief that every aspiring AP mid player should learn to play Twisted Fate to develop a keen map awareness to use when playing other champions.
* TheRival: To Graves, though Twisted seems to think he's a mark above his former companion.
* StageMagician: The Magnificent Twisted Fate.
* TitleDrop: Twisted Fate's lines after casting his ultimate, Destiny.
--> ''[[http://images.wikia.com/leagueoflegends/images/b/bd/TwistedFate.destiny2.ogg "It ain't luck, it's Destiny."]]''\\
''"[[http://images.wikia.com/leagueoflegends/images/3/34/TwistedFate.destiny1.ogg No fightin' ]][[YouCantFightFate Destiny.]]"''
* TrueSight: His ultimate gives him vision of all enemy champions, so visible or not, YouCantFightFate as you try to make your getaway.
* WeUsedToBeFriends: With Graves, as coordinated swindlers and [[{{CardSharp}} Card Sharps]], until Twisted Fate sold Graves out to undergo the experiment which gave him his powers. [[{{Understatement}} That kind of threw a wrench into their relationship]].
[[/folder]]
----
[[folder:Twitch, the Plague Rat]]
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/twitch_square_0_7568.png]]
[[caption-width-right:116:[-[[http://images.wikia.com/leagueoflegends/images/0/04/Twitch_Select_new.ogg What doesn't kill you just isn't finished yet.]]-] ]]

->''"The existence of Twitch proves that anything is possible on Runeterra."''
-->-- '''Heimerdinger'''

Twitch is a homicidal and psychopathic giant sentient rat that inhabits the sewers of Zaun, where he viciously and seemingly randomly ambushes and attacks sewer workers and scientists trying to get as much grime and rot as he can for unknown purposes. The truth about his origins and motivations is a complete mystery, although there's rumors that he was a normal rat that was mutated into sentience due to the magical pollution in the sewers, and that he hopes to find a way to recreate the process and create more beings like him.

Twitch is a marksman-assassin champion who fights by poisoning several opponents at once using his deadly concoctions after ambushing them from the shadows. His passive, ''Deadly Venom'', makes his basic attacks afflict their targets with a stacking poison that deals unblockable true damage over time. His first ability, ''Ambush'', makes Twitch invisible after a brief delay, granting him bonus movement speed and, upon breaking the stealth, grants him an attack speed bonus for a few seconds. His second ability, ''Venom Cask'', hurls a vial of poison at a nearby area where it explodes, slowing and applying two stacks of his ''Deadly Venom'' to all enemies inside. His third ability, ''Contaminate'', instantly damages all targets afflicted with his ''Deadly Venom'', the damage increasing depending on how many stacks the targets had. His ultimate ability, ''Rat-ta-tat-tat'', grants Twitch bonus attack damage and attack range for a long duration, during which all his basic attacks turn into piercing shots that pass through their target, damaging them as well as all enemies behind them.

Twitch's alternate skins include Gangster Twitch, Kingpin Twitch, Whistler Village Twitch, Medieval Twitch, and Vandal Twitch.

'''Associated tropes:'''

* AutomaticCrossbows: So very much. He has one of the most generous attack speeds in the game, and can buff that further when he breaks his stealth. In the VU, his Medieval skin wields a crossbow designed after a real life automatic crossbow.
* BigEater: His visual update made him into this. He loves eating any rotten food that finds it's way into the sewer. Listen to what he says when he buys a Last Whisper.
--> ''[[http://images.wikia.com/leagueoflegends/images/3/32/Twitch.BuyLastWhisper02.ogg My last whisper will be... maggot pie. Ooh...]]''
* BreakoutCharacter: A variation. Twitch was only moderately popular throughout most of league. After his visual update to his model, sounds, and spell effects, he's become one of the most popular ADCs, and has started seeing extended use in the professional scene. What's truly remarkable is that people used him, so his true power was discovered, and many think he might be overpowered (He is the only champion besides Rengar who can assassinate from extended stealth, and his stealth isn't an ultimate), even though the visual update changed nothing about his actual abilities or their numbers.
* BottomlessMagazines: Invoked.
--> ''[[http://images.wikia.com/leagueoflegends/images/f/f2/Twitch.attack06.ogg "Plenty more where that came from! Seriously, I carry a lot of ammo."]]''
* BulletHell
* EyepatchOfPower: Kingpin Twitch
* {{Foil}}: To Rammus. While Rammus' mutation was caused within nature, and his gameplay relies on drawing opponents' attention and tanking hits, Twitch absorbed arcane pollutants, and slinks about in the shadows pelting people with his crossbow.
* GogglesDoNothing: Subverted? His visual update sports them, and they're presumably for use in the sewer, but he continues wearing them on the Fields of Justice.
** At least one of the lens is broken (as can be seen in the splash-art), so they can't really serve their purpose anyways.
* GlowingEyesOfDoom: In his original artwork.
* HypocriticalHumor: His old taunt is simply this, saying... [[http://images.wikia.com/leagueoflegends/images/6/61/Twitch.taunt.ogg "You smell terrible!"]]
* ImprobableAimingSkills: His old Spray and Pray ability used to be described as him ''closing his eyes'' while doing it.
** Still played straight with his visual update. Many of his quotes imply he has a hard time seeing in the sunlight, unlike the darkness of the sewers. And his eyes are on the side of his head.
--> ''[[http://images.wikia.com/leagueoflegends/images/1/1f/Twitch.attack11.ogg Stand still! My eyes are on the side of my head!]]''
* LaughingMad: Players of Twitch will notice he just seems to titter and giggle a lot while you're going about your playing. And when you activate his ultimate, it get's even crazier.
* LifeOrLimbDecision: Invoked, then hilariously subverted, when he gets caught in one of Caitlyn's Traps.
--> ''[[http://images.wikia.com/leagueoflegends/images/6/6d/Twitch.Cupcake05.ogg "Now I have to gnaw my leg off... Oh, no, I'm good."]]''
* MasterPoisoner
* TheMafia: Gangster Twitch, complete with a pin-striped suit and a tommy gun instead of a crossbow.
* MoreDakka: His ''Rat-ta-tat-tat'' ability certainly brings up the trope.
* OddFriendship: He is listed as being friends with Zac. Probably because he reminds Twitch of home.
* ThePigPen: He's perpetually surrounded by a thick cloud of flies and green fog. How he manages to sneak around so well is anyone's guess.
--> ''[[http://images.wikia.com/leagueoflegends/images/4/4b/Twitch.attack08.ogg "I dealt it! It was me!!"]]''
* {{Plaguemaster}}: His new voice lines make him out to be a rat who loves everything about plague and rot, including eating long expired foods, although he leans more towards ChaoticNeutral than ForTheEvulz.
--> ''[[http://images.wikia.com/leagueoflegends/images/d/df/Twitch.move08.ogg "Don't trust any liquid you can see through."]]''
* PoisonedWeapons: He lives and breathes the idea, using Deadly Venom as his passive, applied from his crossbow's autoattacks and flinging his Venom Cask ability.
* SingleSpecimenSpecies
* StealthExpert: Somehow. You'd think people would notice his stench.
--> ''[[http://images.wikia.com/leagueoflegends/images/7/75/Twitch.Q1.ogg "I'll be right under their noses."]]''
* StealthHiBye: In his VU, whenever he's revealed out of Ambush.
--> ''[[http://images.wikia.com/leagueoflegends/images/9/95/Twitch.Q23.ogg "Oh, hello! Huhahahahaa!"]]''
* TechnicolorToxin: Green.
* TheSneakyGuy
* TokenGoodTeammate: While not necessarily heroic in any sense, he's certainly not as amoral or evil as any other Zaunite champions except Zac, of whom Twitch is a friend of. He's more out for himself and his personal survival and interests than for Zaun.
* TrademarkFavoriteFood: Anything rotten or spoiled, but especially moldy cheese.
--> ''[[http://images.wikia.com/leagueoflegends/images/d/db/Twitch.joke04.ogg "I'm a connoisseur of the finer things!"]]''
* YouDirtyRat: Poisonous, smelly, and completely out of his gourd.
[[/folder]]
----
[[folder:Udyr, the Spirit Walker]]
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/UdyrSquare_8511.png]]
[[caption-width-right:116:[-[[http://images.wikia.com/leagueoflegends/images/8/8a/Udyr_Select.ogg Our rage is beyond your control!]]-] ]]

-> '''Voiced by:''' Creator/J.S.Gillbert

->''"Through us, nature's will is done."''

In Freljord, the Spirit Walkers are a unique caste whose only goal is protecting the balance of nature from those who would disrupt it. Once a generation, a child is born under a full moon and is taken to the Spirit Walker to continue the tradition. Udyr was that child when, in the dead of winter, he and his master were attacked by the Ice Witch. The Spirit Walker gave his life in protecting Udyr. Udyr's primal cry was so fierce that it brought down an avalanche, burying him so deeply that the Ice Witch was long gone when he clawed his way to the surface. With no one to guide him, Udyr was taken over by the spirits of nature and became a wild man, surviving on his own for many years until one day he smelled a visitor approaching without fear. The intruder repulsed Udyr's assaults with ease, forcing his rage to subside to the point where he could speak once again. The man was Lee Sin the monk who had come seeking guidance only to find another who had lost his way. Lee Sin brought Udyr back to his home in Ionia where the monks taught him to control his rage and to work with the spirits of nature instead of being ruled by them. Grateful to his adopted home, Udyr fought against Noxus when they attempted to invade Ionia. But as time went on, he felt that an even greater threat was emanating from the land of his birth, so he returned to Freljord to continue protecting the balance of nature and joined the League to help him in his goal.

Udyr is a fighter-tank champion who excels at short-range hand-to-hand combat, rapidly switching between different combat stances to deal with different situations. Udyr has a completely unique skillset: instead of three basic abilities and an ultimate, he has four different stances he can access from the beginning of the game. Each stance gives an immediate effect upon switching, as well as a passive effect. His passive, ''Monkey's Agility'', grants Udyr a stacking and temporary movement and attack speed bonus whenever he switches stances. His first ability, ''Tiger Stance'', passively makes his basic attacks deal bonus damage, and upon switching grants Udyr a large attack speed bonus and makes his next basic attack apply a powerful damage over time effect to its target. His second ability, ''Turtle Stance'', passively makes Udyr's basic attacks heal him for a percentage of the damage dealt, and upon switching grants Udyr a damage-absorbing shield. His third ability, ''Bear Stance'', passively makes Udyr's basic attacks briefly stun their target, although this effect can only happen once every few seconds on the same target, and upon switching grants him a short movement speed bonus that also lets him move through units. His fourth ability, ''Phoenix Stance'', passively makes Udyr's every third basic attack release a burst of flame that damages all enemies in a cone in front of him, and upon switching makes him release a fiery aura for a few seconds that damages all nearby enemies.

Udyr's alternate [[{{Pun}} skins]] include Black Belt Udyr, Primal Udyr and Spirit Guard Udyr.

'''Associated tropes:'''

* AnimeHair: Spirit Guard Udyr pretty much has [[{{DragonballZ}} Vegeta]] hair while in maxed-out Bear Stance.
* AnimalMotifs: Five of them, one applied to each of his abilities! The monkey one is the least so as it is a passive effect of him with little visual flare and it receives no apparition of a spirit in the Spirit Guard Udyr skin.
* BareFistedMonk: "Weapons are for the weak."
* BearsAreBadNews: Bear Stance is not something most opponents will like to see, as it consists of a WildMan running furiously at them to stun them when he hits them.
* BilingualBonus: Udyr means abomination in Danish and Norwegian.
* CloseRangeCombatant: Udyr's abilities' are all only usable from "Smack them" range... aside from his Phoenix Stance, which is slightly beyond that range.
* {{Foil}}: To Lee Sin, another martial-artist monk. Lee Sin is disciplined and tidy in appearance. Udyr is a Wildman with [[WildHair a matching beard]], dresses in bearskins, and who looks like he hasn't bathed in weeks. In gameplay, Lee Sin is an assassin who bolts around in combat to get to favorable positions while Udyr is a MightyGlacier that merely endures being in a bad spot and overpowers enemies with sheer power at hand-to-hand range.
* TheFourGods: Alluded to in his different stances.
* ImplacableMan: With the low cooldown of his stances, namely Bear Stance and Turtle Stance to this explanation, Udyr utilizing Turtle Stance and Bear Stance to shield him from damage and speed him up with little downtime is one of the more difficult targets to displace from their path in the game.
* GradualGrinder: Udyr's damaging abilities aren't quite as impressive the first time they get clicked compared to other champions' and his kit doesn't let you fully utilize both of their singular power once you're using the other one, but their downtime is minimal, grants benefits to autoattacking repeatedly, and his Turtle Stance's shield helps him await his damaging abilities to take their toll.
* GlowingEyesOfDoom: He's probably not ''that'' bad of a guy now, though. Not very pitying, though.
* GreenEyes: Of a blue-green nature. It fits with his animal powers.
* GutturalGrowler: Quite apparent in his Spirit Guard skin.
* LightningBruiser: By quickly switching between 2 or 3 stances, he can increase his damage, movement speed, and survivability.
* {{Lunacy}}: Implied by his backstory, where he was born "under a red moon."
* MasterOfNone: Take a choice on what to make him do, or be very mediocre.
* MightyGlacier: Comparatively in gameplay, compared to other fighter champions which have access to quicker gap-closers that aren't hampered by slows while Udyr's abilities and attacks ''all'' hit at kissing-distance range or only ''just'' past it for his Phoenix Stance. Udyr makes up for this with good damage and sustainability, which makes him very strong against jungle monsters at early levels. Notably, recent changes make him more viable by switching out some sustain and other things with additional mobility. Udyr now does a tiny leap when charging towards an opponent with Bear Stance's speed boost active to land the stun.
* NatureHero: Udyr fights "to defend the natural world from all who would threaten its balance", with four animal spirits at his aid. His Spirit Guard Udyr skin is a portrayal of him as truly being one with his four spirits.
* NemeanSkinning: Rather fitting for a WildMan, he wears a pelt... that also changes colors and heads to match his active Stance. His Bear Stance appearance is used for his splash art and his automatic appearance when games start and no stance is yet active.
* PantheraAwesome: Tiger Stance serves as Udyr's choice ability for single-target damage, doing a large chuck of physical (used to be magic) damage over a few seconds to the first target he hits, a large attack speed boost, and causes his autoattack while in Tiger Stance to do 15% more damage based off his attack damage (used to be even more attack speed from staying in Tiger Stance).
* ThePhoenix: Udyr has a Phoenix Stance. Unlike the other uses of the trope, Phoenix Stance is merely uses the fire aspect of the creature to make Udyr's main-source of area-of-effect damage, radiating flames around him for its duration (used to also provide an attack damage and ability power boost as well), and in front of him like FireBreathingWeapon for the first hit and every three autoattacks while in the stance.
* TookALevelInBadass: In his back story, after he was taught by the Monks.
** Furthermore in his Spirit Guard Udyr skin, with him having fully merged with his animal spirits.
* ScreamingWarrior: Well, roaring. His stances' activations are accompanied with a relevant loud animal cry.
* SpamAttack: If Udyr has a stance that is off-cooldown and he has enough mana to use it, you should probably cast it. With 6 seconds being the cooldown of all of his stances, a passive which refreshes and stacks up to three times from using any stance, and only a 1.5 second global cooldown to the stances stopping Udyr from using another instantly, Udyr should be casting his stances ''a lot''.
* TurtlePower: Udyr would have a lot less Mighty in his MightyGlacier concept without his Turtle Stance's spammable shield and healing+mana-regeneration on-hit.
* TranquilFury: The monks appear to have taught him well -- all his words have a rather calm delivery, despite his own constant mentioning of his animal rage.
* WildHair: He could smuggle a knife in that beard, but he wouldn't because those things are for the weak.
* WildMan: Reformed.
[[/folder]]
----
[[folder:Urgot, the Headman's Pride]]
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/UrgotSquare_6248.png]]
[[caption-width-right:116:[-[[http://images.wikia.com/leagueoflegends/images/0/0f/Urgot_Select.ogg Eternal life... endless torture.]]-] ]]

->''"We can rebuild him. We have the techmaturgy."''
-->-- '''Professor Stanwick Pididly'''

Formerly a soldier of Noxus who enjoyed charging into battle, Urgot's body was was eventually battered to the point where he was KickedUpstairs into the role of High Executioner, his arms replaced with jagged blades. Accompanying troops on an ambush mission -- the kidnapping of Jarvan IV, Crown Prince of Demacia -- resulted in his demise at the hands of Garen. In honor of his service, he was returned for reanimation, but his body was so banged-up that entire new limbs were needed to replace his old flesh. He fights in the League to continue serving Noxus' interests, as well as to take revenge on the one who killed him.

Urgot is a marksman-tank champion who dominates his lane with his extreme damage and bullying potential early on, but transitions into more of a utility tank later in the game. His passive, ''Zaun-Touched Bolt Augmenter'', makes his basic attacks reduce the damage the target deals for a brief duration. His first ability, ''Acid Hunter'', sends out a bladed missile in a line forward that damages the first enemy hit and applies his passive to them. His second ability, ''Terror Capacitor'', protects Urgot with a damage-absorbing shield that, while it lasts, makes his basic attacks and ''Acid Hunter'' briefly slow their target's movement speed. His third ability, ''Noxian Corrosive Charge'', sends an acid bomb at a target area that damages and reduces the armor of enemy targets hit for a few seconds. Additionally, if Urgot holds the cursor over an enemy afflicted by the acid, his ''Acid Hunter'' missiles will authomatically lock on the target, ignoring all other units and flying directly at them from a humongous range. His ultimate ability, ''Hyper-Kinetic Position Reverser'', targets a nearby enemy champion and, after a brief delay, swaps its location with Urgot's. Additionally, the target's movement speed is slowed and Urgot gains an armor and magic resistance buff for a few seconds.

Urgot's alternate skins include Giant Enemy Crabgot, Butcher Urgot, and Battlecast Urgot.

'''Associated tropes:'''

* ArmCannon: Also a SwissArmyWeapon; It shoots bolts of green stuff, canisters of more green stuff, and green missiles which home towards targets hit by the canisters of green stuff.
* TheBerserker: Was one of these until Garen chopped his hand off [[DeadlyDodging while he was attempting to dislodge his axe from a tree that wasn't Garen]].
* BodyHorror: Being crippled with countless injuries over a long time-frame didn't help his physique. Being cut in half, killed, possibly mutilated further, and stitched back together with [[MagiTek techmaturgy]] didn't either.
* CaptainErsatz: Of Yagrum Bagarn, the corpus-infected dwarf from ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. [[ComicBook/{{X-Men}} Mojo]] also comes to mind.
* CursedWithAwesome: He's bristling with tons of incredibly dangerous and powerful weaponry and is far deadlier than he was in his berserker days, but the extreme, neverending agony he's in is a pretty significant downside.
* CrutchCharacter: Urgot has a strong early game, but his skills scale poorly for the lategame. Mind you, he still has a fair bit of utility in his damage reduction, slowing and repositioning.
* {{Determinator}}: It's explicitly stated by Stanwick Pididly that all other attempts at creating cyborgs like him ended in the death of the subject and that the only reason Urgot is still alive is because of his immense, all-consuming hatred for Demacia in general and Garen specifically.
-->"''There are warriors who become great for their strength, cunning, or skill with arms. Others simply refuse to die.''"
* FateWorseThanDeath: Urgot considers his reanimation this; given the agony he's obviously in, it makes perfect sense why. He doesn't completely hate it, however -- not as long as he's still alive to get his revenge on Garen.
* GiantEnemyCrab: Giant Enemy Crabgot
* {{Gonk}}: See JigglePhysics
* HalfTheManHeUsedToBe: Garen got him with a sword. Twice.
%%* HollywoodCyborg
* JigglePhysics: '''[[FanDisservice UGH.]]'''
* LeeroyJenkins: This was essentially his job prior to his first disfigurement.
* MacrossMissileMassacre: If you get locked on with the acid, expect a lot of Missile Hunters to fly at your face.
* MightyGlacier: Fairly slow and cumbersome, but can waste anything he sets his sights on, not to mention being naturally bulky and benefiting from a fairly tanky build. Something of a misconception: Urgot is actually FASTER than the majority of AD carries (base 335 movement speed where most of them have only 325 or 330) but feels slower due to his shorter autoattack range (425, by far the shortest of any of them). This forces him to do a lot more running and get much closer than is generally safe for an AD carry to attack if he can't get his Acid Hunter locked, which is why he's more often built as a semi-bruiser.
* MissileLockOn: Once you're hit by a Corrosive Charge, locked-on Acid Hunters can hit you from anywhere; good movement prediction allows Urgot players to hit targets they can't even see anymore.
* MyGreatestFailure: On the part of the developers, who almost uniformly consider his mechanics ([[MasterOfNone ranged-DPS-mage-tank hybrid]]) the most muddled thing they ever made. A few adjustments helped him find a stronger place in the game. He was Riot's first attempt to integrate some of the more advanced ''[[HeroesOfNewerth HoN]]'' and ''[[DefenseOfTheAncients DotA]]'' abilities: his ultimate ability causes him to swap places with an enemy. Of course the ''[=HoN=]'' version comes on a support champion while Urgot is a ranged damage dealer and has no reason to even want to plant himself into the middle of the enemy team. The [=DotA=] version can also be used on anyone, friend ''or'' foe. After much confusion the community declared him useless and he stayed that way for a while. Then they realized that his early and mid-game damage was absolutely staggering and that a lane with Urgot was a lane that essentially belonged to his team and that his late-game damage was still pretty impressive, plus his ult made for excellent ganks, tower dive thwarts, and initiations. Mind you, he only got better after removing quite a bit of the "mage" aspect he had on release by changing his missiles from magical attacks into physical attacks.
** However, the developers still consider him a failure. While nowadays he's much more effective and playable than what he was at the beggining, Urgot is still a very niche character whose only strong point is bullying opponent during lane, as late game he can't deal noticeable damage. He's slated for a rework to make him less binary.
%%* PoweredArmor
* ThePowerOfHate: A letter to the Journal of Justice enquired why Professor Pididly hadn't begun mass-producing Urgot-like killing machines. Pididly replied that no other subjects had shown the necessary mental fortitude for the cyborgization/reanimation process to work, theorizing that "Urgot’s raw hatred is what keeps him alive, even battling back from behind the jaws of death."
* {{Revenge}}: His outright purpose for joining the League as shown in his League Judgement, on Garen.
* SpamAttack: Acid Hunters is not an ability made to be cast merely once. A MissileLockOn with his Corrosive Charge ability will make doing so much easier for you.
%%* SpiderLimbs
* UnstoppableRage: This is the sole thing that gives him the resolve needed to stay alive.
* WeCanRebuildHim: We have the techmaturgy.
* WhoWantsToLiveForever: Urgot sure doesn't, and he's quick to remind you of just how painful his immortality is. Mind you, that doesn't mean [[DeathSeeker he wants to die]] -- at least, not before [[{{Revenge}} avenging the necessity of his new life against Garen]].
* WoobieDestroyerOfWorlds: He may be a monster, both inside and out, but with most of his lines expressing how painful his immortality is you can't help but feel a ''little'' sorry for him. On the other hand, lore outright states that the current in-universe theory by Urgot's creator for why Urgot is able to live in constant agony while all other attempts to create similar projects have failed is because of his all-consuming hatred and desire to kill Garen.
[[/folder]]
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