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* TheAhnold: Half his old lines were Arnold Schwarzenegger shout-outs. All he retained in the new lines is [[Franchise/TheTerminator "I'll be back."]]... sans the accent, as well as one of his jokes "Your puny body is the only joke here" is said in the famous Ahnuld accent.

to:

* TheAhnold: Half his old lines were Arnold Schwarzenegger shout-outs. All he retained in the new lines is [[Franchise/TheTerminator "I'll be back."]]... sans the accent, accent[[note]]He has two lines of this, one without the accent and one with the accent somewhat[[/note]], as well as one of his jokes "Your puny body is the only joke here" here." is said in the famous Ahnuld accent.

Added: 432

Changed: 427

Removed: 635

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Added and revised Sion\'s entries. Removed sections related purely to his old character, that\'s in the League Of Legends Others section now


[[note]]Sion is one of the champions given a complete rework, the folder for reworked champions can be found at the [[Characters/LeagueOfLegendsOthers Others]] page[[/note]]



-> '''Voiced by:''' J.S.Gillbert (Original-2013), Creator/ScottMcNeil (2014-present)

to:

-> '''Voiced by:''' J.S.Gillbert (Original-2013), Creator/ScottMcNeil (2014-present)
(post-rework, 2014-Onward)



* TheAhnold: Half his old lines were Arnold Schwarzenegger shout-outs. All he retained in the new lines is just [[TheTerminator "I'll be back."]]... sans the accent.

to:

* TheAhnold: Half his old lines were Arnold Schwarzenegger shout-outs. All he retained in the new lines is just [[TheTerminator [[Franchise/TheTerminator "I'll be back."]]... sans the accent, as well as one of his jokes "Your puny body is the only joke here" is said in the famous Ahnuld accent.



* TheArtifact: Since the % chance of slowing an enemy on Phage / Frozen Mallet / Trinity Force got reworked, Sion's old passive was literally the only element of chance in the game (besides critical hit chance). Since the developers' stated goal was to remove RNG mechanics from the game (the exception being crit chance), this was expectedly removed with his rerelease.



* CrutchCharacter: The old AP build. He starts off very good, but falls off late game.
* Expy: When his relaunch splash art was discovered, players couldn't help but notice a visual similarity to WorldOfWarcraft Orcs, particularly a notorious ex-Warchief with a black jaw, bald head, and massive axe.
* FeelNoPain: The name of his old passive, verbatim.

to:

* CrutchCharacter: The old AP build. He starts off very good, but falls off late game.
* Expy: When his relaunch splash art was discovered, players couldn't help but notice a visual similarity to WorldOfWarcraft ''VideoGame/WorldOfWarcraft'' Orcs, particularly a notorious ex-Warchief with a black jaw, bald head, and massive axe.
* FeelNoPain: The name of his old passive, verbatim.
axe.



* GlowingEyesOfDoom

to:

* GlowingEyesOfDoomGlowingEyesOfDoom: Glowing [[RedEyesTakeWarning red]] too.


Added DiffLines:

* TheJuggernaut: A fully-built Sion can just wade into an enemy team and utterly decimate them. His ultimate makes this completely obvious.


Added DiffLines:

* ScreamingWarrior: He has just as many lines where he's screaming at the top of his lungs as he does speaking normally.

Changed: 481

Removed: 484

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A deadly mercenary and tomb robber, Sivir became infamous in the deserts of Shurima for her skill in battle and her ambition for gold. She was recruited by Noxus to fight in their name, but she broke ties when they began the invasion of Ionia. Surprisingly, their next contact was not one of revenge; Cassiopeia Du Couteau requested Sivir as an escort in search of an ancient Shurima artifact. However, their excursion went awry; Cassiopeia backstabbed Sivir, using her crossblade weapon to open the Tomb of the Emperors. The consequences were dire, releasing Xerath and Renekton from their imprisonment and cursing Cassiopeia into a lamia-like form.

Bleeding to death, Sivir collapsed within the temple and inadvertently resurrected the Shurima Emperor Azir, as her blood came from his. Azir took his descendant to the Oasis of the Dawn, bathing her in its life-granting waters. Sivir was resurrected and witnessed that the selfless act had completed Azir's Ascension, heralding the return of the Shurima Empire. Whether Sivir chooses to continue her mercenary life, or to help rebuild the empire of her ancestors, remains to be seen.

to:

A deadly mercenary and tomb robber, Sivir became infamous in the deserts of Shurima for her skill in battle and her ambition for gold. She was recruited by Noxus to fight in their name, but she broke ties when they began the invasion of Ionia. Surprisingly, their next contact was not one of revenge; Cassiopeia Du Couteau requested Sivir as an escort in search of an ancient Shurima artifact. However, their excursion went awry; Cassiopeia backstabbed Sivir, using her crossblade weapon to open the Tomb of the Emperors. The consequences were dire, releasing Xerath and Renekton from their imprisonment and cursing Cassiopeia into a lamia-like form.

Bleeding to death, Sivir collapsed within the temple and inadvertently resurrected the Shurima Emperor Azir, as her she was his last direct blood came from his. descendant. Azir took his descendant her to the Oasis of the Dawn, bathing her in its life-granting waters. Sivir was resurrected and witnessed that the selfless act had completed Azir's Ascension, heralding the return of the Shurima Empire. Whether Sivir chooses to continue her mercenary life, or to help rebuild the empire of her ancestors, remains to be seen.
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Syndra is a mage-support champion with a complex ability set based around summoning and manipulating spheres of dark energy that rewards a skilled user with strong damage. Her passive, ''Trascendent'', enhances each of her abilities when they reach their max level. Her first ability, ''Dark Sphere'', summons a sphere of dark energy at a nearby area, damaging all enemies around it, that will remain there for a short time an can be manipulated by her other abilities. When it reaches max rank, ''Trascendent'' increases the damage the sphere deals to enemy champions. Her second ability, ''Force of Will'', telekinetically lifts a nearby enemy minion or ''Dark Sphere'' for a brief duration and, when the ability is reactivated, hurls it at a nearby area, damaging and slowing all enemies when it lands. When it reaches max rank, ''Trascendent'' increases the duration of the slowing effect. Her third ability, ''Scatter the Weak'', sends out a wave of dark energy that damages and knocks back all enemies in a cone in front of her. Any ''Dark Spheres'' in the same area are also sent flying backwards, stunning all enemies they collide with. When it reaches max rank, ''Trascendent'' increases the width of the cone. Her ultimate ability, ''Unleashed Power'', summons three ''Dark Spheres'' and hurls them, along with any other on the field, at a nearby enemy, dealing heavy damage for each sphere. The spheres will then remain around the target for a brief duration. When it reaches max rank, ''Trascendent'' increases the range of the ability.

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Syndra is a mage-support champion with a complex ability set based around summoning and manipulating spheres of dark energy that rewards a skilled user with strong burst and sustained damage. Her passive, ''Trascendent'', enhances each of her abilities when they reach their max level. Her first ability, ''Dark Sphere'', summons a sphere of dark energy at a nearby area, damaging all enemies around it, that will remain there for a short time an and can be manipulated by her other abilities. When it reaches max rank, ''Trascendent'' increases the damage the sphere deals to enemy champions. Her second ability, ''Force of Will'', telekinetically lifts a nearby enemy minion or ''Dark Sphere'' for a brief duration and, when the ability is reactivated, hurls it at a nearby area, damaging and slowing all enemies when it lands. When it reaches max rank, ''Trascendent'' increases the duration of the slowing effect. Her third ability, ''Scatter the Weak'', sends out a wave of dark energy that damages and knocks back all enemies in a cone in front of her. Any ''Dark Spheres'' in the same area are also sent flying backwards, stunning all enemies they collide with. When it reaches max rank, ''Trascendent'' increases the width of the cone. Her ultimate ability, ''Unleashed Power'', summons three ''Dark Spheres'' and hurls them, along with any other on the field, at a nearby enemy, dealing heavy damage for each sphere. The spheres will then remain around the target for a brief duration. When it reaches max rank, ''Trascendent'' increases the range of the ability.
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Soraka is a support-mage champion with a heavy emphasis on healing, protecting and sustaining her teammates over damaging or disabling enemies. Her passive, ''Salvation'', grants her greatly increased movement speed when moving towards heavily wounded allies. Her first ability, ''Starcall'', allows her to call down a comet to a target location, damaging all enemies hit, while enemies in the center of the explosion take bonus damage and are slowed. Her second ability, ''Astral Blessing'', passively heals Soraka for each enemy champion hit by ''Starcall'', and can be activated to heal a nearby ally (but not herself) at the cost of Soraka's own health. Her third ability, ''Equinox'', creates a field of energy that damages and silences all enemies within. After a brief delay, the field expires, damaging and rooting enemies inside. Her ultimate, ''Wish'', restores a large amount of health to Soraka's entire team, regardless of their position on the map, while also removing any healing-impairing effects from them and restoring more health to heavily wounded allies.

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Soraka is a support-mage champion with a heavy emphasis on healing, protecting and sustaining her teammates over damaging or disabling enemies. Her passive, ''Salvation'', grants her greatly increased movement speed when moving towards heavily wounded allies. Her first ability, ''Starcall'', allows her to call down a comet to a target location, damaging all enemies hit, while enemies in the center of the explosion take bonus damage and are slowed. Her second ability, ''Astral Blessing'', passively heals Soraka for each enemy champion hit by ''Starcall'', and can be activated to heal a nearby ally (but not herself) at the cost of Soraka's own health. Her third ability, ''Equinox'', creates a field of energy that damages and silences all enemies within. After a brief delay, the field expires, damaging and rooting enemies inside. Her ultimate, ultimate ability, ''Wish'', restores a large amount of health to Soraka's entire team, regardless of their position on the map, while also removing any healing-impairing effects from them and restoring more health to heavily wounded allies.
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Soraka is a support-mage champion with a heavy emphasis on healing, protecting and sustaining her teammates over damaging or disabling enemies. Her passive, ''Salvation'', grants her greatly increased movement speed when moving towards heavily wounded allies. Her first ability, ''Starcall'', allows her to call down a comet to a target location, damaging all enemies hit, while enemies in the center of the explosion take bonus damage and are slowed. Her second ability, ''Astral Blessing'', passively makes ''Starcall'' heal Soraka for each enemy champion hit by ''Starcall'', and can be activated to heal a nearby ally at the cost of Soraka's own health. Her third ability, ''Equinox'', creates a field of energy that damages and silences all enemies within. After a brief delay, the field expires, damaging and rooting enemies inside. Her ultimate, ''Wish'', restores a large amount of health to Soraka's entire team, regardless of their position on the map, while also removing any healing-impairing effects from them and restoring more health to heavily wounded allies.

to:

Soraka is a support-mage champion with a heavy emphasis on healing, protecting and sustaining her teammates over damaging or disabling enemies. Her passive, ''Salvation'', grants her greatly increased movement speed when moving towards heavily wounded allies. Her first ability, ''Starcall'', allows her to call down a comet to a target location, damaging all enemies hit, while enemies in the center of the explosion take bonus damage and are slowed. Her second ability, ''Astral Blessing'', passively makes ''Starcall'' heal heals Soraka for each enemy champion hit by ''Starcall'', and can be activated to heal a nearby ally (but not herself) at the cost of Soraka's own health. Her third ability, ''Equinox'', creates a field of energy that damages and silences all enemies within. After a brief delay, the field expires, damaging and rooting enemies inside. Her ultimate, ''Wish'', restores a large amount of health to Soraka's entire team, regardless of their position on the map, while also removing any healing-impairing effects from them and restoring more health to heavily wounded allies.
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Soraka is a support-mage champion with a heavy emphasis on healing, protecting and sustaining her teammates over damaging or disabling enemies. However, ''how'' she does that has changed over time. As released in the First Forty, she was a back-line character with a global Magic Resistance buff, a short-range HitScan AoE, two heals and an ability, "Infuse," that restores {{Mana}} to others ''and herself'', in addition to silencing enemies if used on them. Per WordOfGod, this was [[TierInducedScrappy boring and stifling]], and today she's been transformed into more of a CombatMedic. Her passive, ''Salvation'', grants her greatly increased movement speed when moving towards heavily wounded allies. Her first ability, ''Starcall'', allows her to call down a comet to a target location, damaging and slowing enemies hit. Her second ability, ''Astral Blessing'', heals allies with a very short cooldown, but is CastFromHitPoints in addition to Mana; as a compensation, it also gives ''Starcall'' LifeDrain when it hits enemy champions. Her third ability, ''Equinox'', creates a field of energy that silences all enemies within, and roots enemies when it expires. Only her ultimate has remained unchanged: ''Wish'' restores a large amount of health to the entire team, regardless of their position on the map. It also removes healing reduction effects and restores extra HP to allies in poor condition.

to:

Soraka is a support-mage champion with a heavy emphasis on healing, protecting and sustaining her teammates over damaging or disabling enemies. However, ''how'' she does that has changed over time. As released in the First Forty, she was a back-line character with a global Magic Resistance buff, a short-range HitScan AoE, two heals and an ability, "Infuse," that restores {{Mana}} to others ''and herself'', in addition to silencing enemies if used on them. Per WordOfGod, this was [[TierInducedScrappy boring and stifling]], and today she's been transformed into more of a CombatMedic. Her passive, ''Salvation'', grants her greatly increased movement speed when moving towards heavily wounded allies. Her first ability, ''Starcall'', allows her to call down a comet to a target location, damaging and slowing all enemies hit. hit, while enemies in the center of the explosion take bonus damage and are slowed. Her second ability, ''Astral Blessing'', heals allies with a very short cooldown, but is CastFromHitPoints in addition to Mana; as a compensation, it also gives passively makes ''Starcall'' LifeDrain when it hits heal Soraka for each enemy champions. champion hit by ''Starcall'', and can be activated to heal a nearby ally at the cost of Soraka's own health. Her third ability, ''Equinox'', creates a field of energy that damages and silences all enemies within, within. After a brief delay, the field expires, damaging and roots rooting enemies when it expires. Only her ultimate has remained unchanged: ''Wish'' inside. Her ultimate, ''Wish'', restores a large amount of health to the Soraka's entire team, regardless of their position on the map. It map, while also removes healing reduction removing any healing-impairing effects from them and restores extra HP restoring more health to allies in poor condition.
heavily wounded allies.
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* TheAhnold: Half his old lines were Arnold Schwarzenegger shout-outs.

to:

* TheAhnold: Half his old lines were Arnold Schwarzenegger shout-outs. All he retained in the new lines is just [[TheTerminator "I'll be back."]]... sans the accent.
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* PsychoForHire: He's Zaunian, but he quite willingly sold out his "expertise" to Noxus during their invasion of Ionia.

to:

* PsychoForHire: He's Zaunian, Zaunite, but he quite willingly sold out his "expertise" to Noxus during their invasion of Ionia.
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-> '''Voiced by:''' J.S.Gillbert (Original-2013)

to:

-> '''Voiced by:''' J.S.Gillbert (Original-2013)
(Original-2013), Creator/ScottMcNeil (2014-present)
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New champ Select quote


[[caption-width-right:116:[-[[http://images.wikia.com/leagueoflegends/images/b/b8/Sion_Select.ogg I do it.]]-] ]]

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[[caption-width-right:116:[-[[http://images.wikia.com/leagueoflegends/images/b/b8/Sion_Select.com/leagueoflegends/images/0/07/Sion_Select_new.ogg I do it.Rest is for the living.]]-] ]]
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If anything, him being buddies with Urgot has been retconned OUT, since in Urgot\'s lore he was Urgot\'s old commander (now clearly non-canon)


* {{Retcon}}: In a way. Sion's old lore linked him more with Katarina and the Du Cocteau house, being the ones responsible of resurrecting him. In his new lore, it's all done by Swain and [=LeBlanc=], so he no longer has any ties with Katarina, but instead switches to the Black Rose. And he's now buddies with Urgot, presumably due to their both being BackFromTheDead.

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* {{Retcon}}: In a way. Sion's old lore linked him more with Katarina and the Du Cocteau house, being the ones responsible of resurrecting him. In his new lore, it's all done by Swain and [=LeBlanc=], so he no longer has any ties with Katarina, but instead switches to the Black Rose. And he's now buddies with Urgot, presumably due to their both being BackFromTheDead.
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  • We need to put all of Sion\'s old information in the League Of Legends Others folsection under the \"Completely Reworked Characters\". Riot has already stated this isn\'t a rework, this is a complete relaunch of the character, much like Trundle and Karma.
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We need to put all of Sion\'s old information in the League Of Legends Others folsection under the \"Completely Reworked Characters\". Riot has already stated this isn; a
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* {{Retcon}}: In a way. Sion's old lore linked him more with Katarina and the Du Cocteau house, being the ones responsible of resurrecting him. In his new lore, it's all done by Swain and [=LeBlanc=], so he no longer has any ties with Katarina, but instead switches to the Black Rose. And for some reason he's now buddies with Urgot.

to:

* {{Retcon}}: In a way. Sion's old lore linked him more with Katarina and the Du Cocteau house, being the ones responsible of resurrecting him. In his new lore, it's all done by Swain and [=LeBlanc=], so he no longer has any ties with Katarina, but instead switches to the Black Rose. And for some reason he's now buddies with Urgot.Urgot, presumably due to their both being BackFromTheDead.
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* MightyGlacier: With a base movement speed on the slower side and with abilities that need winding up, he's one of the slower moving champions, but he hits harder than most of him. His ultimate can make him into a LighteningBruiser, but it's extremely difficult to control his direction.

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* MightyGlacier: With a base movement speed on the slower side and with abilities that need winding up, he's one of the slower moving champions, but he hits harder than most of him. His ultimate can make him into a LighteningBruiser, LightningBruiser, but it's extremely difficult to control his direction.
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Soraka is a support-mage champion with a heavy emphasis on healing, protecting and sustaining her teammates over damaging or disabling enemies. Her passive, ''Luminary'', grants her greatly increased movement speed when moving towards heavily wounded allies. Her first ability, ''Starcall'', allows her to call down a comet to a target location, damaging and slowing enemies hit. Her second ability, ''Astral Blessing'', heals allies with a very short cooldown, but at the additional cost of some of Soraka's own health. The spell also passively causes ''Starcall'' to heal Soraka when it strikes enemies based on her missing health. Her third ability, ''Equinox'', creates a field of energy that silences all enemies within, and roots enemies as it expires. With her ultimate ability, ''Wish'', Soraka fills all her allied champions with hope, restoring a large amount of health to them regardless of their position on the map, while removing healing reduction effects and restoring more health to allies in critical condition.

to:

Soraka is a support-mage champion with a heavy emphasis on healing, protecting and sustaining her teammates over damaging or disabling enemies. However, ''how'' she does that has changed over time. As released in the First Forty, she was a back-line character with a global Magic Resistance buff, a short-range HitScan AoE, two heals and an ability, "Infuse," that restores {{Mana}} to others ''and herself'', in addition to silencing enemies if used on them. Per WordOfGod, this was [[TierInducedScrappy boring and stifling]], and today she's been transformed into more of a CombatMedic. Her passive, ''Luminary'', ''Salvation'', grants her greatly increased movement speed when moving towards heavily wounded allies. Her first ability, ''Starcall'', allows her to call down a comet to a target location, damaging and slowing enemies hit. Her second ability, ''Astral Blessing'', heals allies with a very short cooldown, but at the additional cost of some of Soraka's own health. The spell is CastFromHitPoints in addition to Mana; as a compensation, it also passively causes gives ''Starcall'' to heal Soraka LifeDrain when it strikes enemies based on her missing health. hits enemy champions. Her third ability, ''Equinox'', creates a field of energy that silences all enemies within, and roots enemies as when it expires. With Only her ultimate ability, ''Wish'', Soraka fills all her allied champions with hope, restoring has remained unchanged: ''Wish'' restores a large amount of health to them the entire team, regardless of their position on the map, while removing map. It also removes healing reduction effects and restoring more health restores extra HP to allies in critical poor condition.



* TheArtifact: The idea of a healer Champion was thought up in season 1, back when the design team thought that it was a harmless and popular niche. Since then the dev team has declared that healers don't belong in PVP games, stating they warp game balance and are extremely binary (either they heal so much they make any attempts to damage their team pointless, or don't heal enough and thus are basically useless). While other champions with healing abilities bring other things to the table, and thus their heals don't need to be overpoweringly strong, Soraka is a dedicated healer that brings nothing but healing to the team, and thus she's basically impossible to balance correctly and has received nerf after nerf. Right now Soraka is basically in the game to keep the people who demand a healer be in the game happy. But in exchange, she'll never be completely viable since healing is so inherently unbalancing.

to:

* TheArtifact: The idea of a healer Champion was thought up in season 1, back when When the game came out, the design team thought that it a healer champion was a harmless and popular niche. Since then the dev team has declared that healers don't belong in PVP games, stating they warp game balance and are extremely binary (either they heal so much they make any attempts to damage their team pointless, or don't heal enough and thus are basically useless). While other champions with healing abilities bring other things to the table, and thus their heals don't need to be overpoweringly strong, Soraka is a dedicated healer that brings nothing but healing to the team, and thus she's basically impossible to balance correctly and has received nerf after nerf. Right now Soraka is basically in the game to keep the people FanService those who demand a healer be in the game happy.game. But in exchange, she'll never be completely viable since healing is so inherently unbalancing.



* BoringButPractical: Her gameplay role more or less boils down to health/mana dispenser but she can save her teammates dozens of times per match and keep her team going for lengths that other supports can only dream of. Even her ultimate is one of the most boring in the game but has many uses. Teammate about to die on the other side of the map? Saved. Teamfight about to go south? Not anymore.

to:

* BoringButPractical: Her original gameplay role more or less boils boiled down to health/mana dispenser but she can who would save her teammates dozens of times per match and keep her team going for lengths that other supports can only dream of. Even her ultimate is one of the most boring in the game but has many uses. Teammate about to die on the other side of the map? Saved. Teamfight about to go south? Not anymore.



* CherryTapping: Starcall will do at best moderate damage, but the sheer frequency at which it can be cast combined with the magic resistance shred means that it can get pretty damaging if she continues to spam it.

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* CherryTapping: The original Starcall will do did at best moderate damage, but the sheer frequency at which it can could be cast cast, combined with the its magic resistance shred means that shred, made it can get pretty damaging if she continues to spam it.spammed relentlessly.



* DeathOfAThousandCuts: Again, [[SpamAttack Starcall]]. Each attack shreds more and more Magic Resistance, making it possible to whittle down and kill enemies with teammate support... though your pinky will ache by the time you're done pressing "Q".
* DifficultButAwesome: [[http://boards.na.leagueoflegends.com/en/c/champions-gameplay/BTP5uwf1-this-rework-is-going-to-be-bananas-soraka-rework-preview-and-discussion Her reworked kit]] has a slightly higher learning curve than ever. For starters, her well-known mana battery ability, Infuse, is removed. However, this is compensated by a stronger heal (at a cost of 10% of her ''maximum'' health and mana) and better crowd control ability. That being said, her Starcall is also reworked so that it can heal her based on the number of champions hit by Starcall (in addition to a powerful slow if landed correctly). Finally, she's given a new ability that when placed correctly, it'll silence a group of champions and after the duration is over, it snares them. Her passive is reworked in lines of TheNeedsOfTheMany where she loses 20% of armor and magic resistance in exchange for more ability power. And since her abilities and healing scales well with ability power, it somewhat allows Soraka to build a little tanky consisting of magic resistance and armor AND have more ability power.
* HeartIsAnAwesomePower: Soraka won't get many kills, she's pretty much dead if caught alone by almost any character, your teammates will scream for heals constantly, and yet you are probably the most important player in the team. A fed Soraka can make a huge difference in the endgame. She can keep her whole team healthy and loaded with mana for a considerable duration, her Starfall spell will make the team's AP Mage squee at the group of unprotected enemies, her Infuse spell will shutdown any spell spamming champions and her Wish will ensure that even when the team is wounded and retreating they'll be able to regroup and counter attack swiftly.
* ImplacableMan: In her heyday. Most heroes have to retreat for healing by the time they've got about 1000 Gold, sometimes 500. With luck and care, Soraka could stay on-station into the 3,000s. Some players only headed back to base ''because'' they've got so much gold that they might as well spend it. She is far less capable of this after a slew of nerfs due to the obvious ridiculousness of such a tendency.

to:

* DeathOfAThousandCuts: Again, [[SpamAttack Starcall]]. Each attack shreds reduced more and more Magic Resistance, making it possible to whittle down and kill enemies with teammate support... though your pinky will ache by the time you're done pressing "Q".
* DifficultButAwesome: [[http://boards.na.leagueoflegends.com/en/c/champions-gameplay/BTP5uwf1-this-rework-is-going-to-be-bananas-soraka-rework-preview-and-discussion Her reworked kit]] has a slightly higher learning curve than ever. For starters, her well-known mana battery ability, Infuse, is removed. However, this is compensated by a stronger heal (at a cost of 10% of her ''maximum'' health and mana) and better crowd control ability. That being said, her Starcall is also reworked so that it can heal her based on the number of champions hit by Starcall (in addition to a powerful slow if landed correctly). Finally, she's given a new ability that when placed correctly, it'll silence a group of champions and after the duration is over, it snares them. Her And her passive is reworked in lines of TheNeedsOfTheMany where she loses 20% of armor and magic resistance in exchange for more ability power. And since lets her abilities and healing scales well with ability power, it somewhat allows Soraka rush to build a little tanky consisting the aid of magic resistance and armor AND have more ability power.
her allies... but not rush away from battle once they're healed.
* HeartIsAnAwesomePower: Soraka won't get many kills, she's pretty much dead if caught alone by almost any character, your teammates will scream for heals constantly, and yet you are probably the most important player in the team. A fed Soraka can make a huge difference in the endgame. She can keep her whole team healthy and loaded with mana for a considerable duration, her Starfall spell will make the team's AP Mage squee at the group of unprotected enemies, her Infuse spell will shutdown any spell spamming champions and her Equinox can set up all manner of kills, and Wish will ensure that even when the team is wounded and retreating they'll be able to regroup and counter attack counterattack swiftly.
* ImplacableMan: In her heyday. Most heroes have to retreat for healing by the time they've got about 1000 Gold, sometimes 500. With luck and care, Soraka could stay on-station into the 3,000s. Some players only headed back to base ''because'' they've got so much gold that they might as well spend it. She is far less capable of Again, this after a slew is part of nerfs due to the obvious ridiculousness of such a tendency.why she was nerfed.



* TheMedic: The most heal- and sustain-focused support champion in the game. Unless you manage to reduce her or her carry's HP to 0, they'll both hang back and come back with near-full health a short while later. If you think she's bad now, be aware that there have already been a number of {{nerf}}s to her, like removing her ability to restore her own MP and doubling the cooldown of her heal.
* TheNeedsOfTheMany: Soraka's reworked passive. It involves sacrificing her own armor and magic resistance at the expense of having more ability power, which means stronger heals and utility.

to:

* TheMedic: The most heal- and sustain-focused support champion in the game. Unless you manage to reduce her or her carry's HP to 0, they'll both hang back and come back with near-full health a short while later. If you think she's bad now, be aware that there have already been a number of {{nerf}}s to her, like removing her ability to restore her own MP and doubling the cooldown of her heal.
later.
* TheNeedsOfTheMany: One of Soraka's reworked passive. (several) older passives. It involves involved sacrificing her own armor and magic resistance at the expense of having more ability power, which means stronger heals and utility.utility. She could even be built somewhat tanky and still sling spells with the best of them.



* NoSelfBuffs: She can target herself with Astral Blessing but not Infuse. This was a deliberate {{Nerf}} that prevented her from being a completely self-sustaining [[ImplacableMan Implacable Woman]] that literally had no counter.
* OvershadowedByAwesome: Soraka utility is limited to healing and mana sustain with virtually no crowd control aside from the silence from Infuse (and even so, a single target silence is also really unreliable, particularly if the enemy will still gap close into you anyways). Her mana sustain is relatively useless for champions that ''don't'' rely in mana and there are more reliable mana sustain such as Athene's Unholy Grail and Mikael's Crucible. Getting close to someone to spam Starcall is also dangerous due to her squishy nature of her kit. At least with Sona and Nami, they at least have powerful crowd control in their kit. Riot acknowledges her underuse and limited utility and plans to rework her kit.

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* NoSelfBuffs: She can One of the first {{nerf}}s to her was that she could no longer restore her own {{Mana}} Points with Infuse. This was deliberate, since the point of a healer is to ''convert {{Mana}} into {{Hit Point}}s'', and Infuse practically gave her RegeneratingHealth. As of the September 2014 rework, she can't target herself with Astral Blessing but not Infuse. This was a deliberate {{Nerf}} that prevented her from being a completely self-sustaining [[ImplacableMan Implacable Woman]] that literally had no counter.
standard heal either.
* OvershadowedByAwesome: Soraka Soraka's utility is used to be limited to healing and mana sustain sustain, with virtually no crowd control aside from the silence from Infuse (and even so, a single target silence is also really unreliable, particularly if the enemy will still gap close into you anyways). Her mana sustain is relatively useless for champions that ''don't'' rely dabble in mana mana, and there are more reliable mana sustain mana-sustain items anyhow, such as Athene's Unholy Grail and Mikael's Crucible. Getting close to someone to spam Starcall is was also dangerous due to her squishy nature of her kit. At least with Sona and Nami, they at least have powerful crowd control in their kit. Riot acknowledges her underuse and limited utility and plans to rework her kit.Again, this is part of why she received a 90% overhaul in September '14.



* SquishyWizard: Yes, she has two heals and an armor buff, but if those are burnt and she's still being chased, she's screwed.

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* SquishyWizard: Yes, she has Even with two heals and an armor buff, but if those are burnt and she's still being chased, she's screwed.it was basically over once the opponent decided to lock onto her. The addition of a snare will probably help some.
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Before we make further changes to Sion, I vote we put his old material into the reworked champions folder. He\'s basically a different champion now in every way that matters.
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None

Added DiffLines:

* HeroKiller: In his new lore, Sion killed Jarvan IV's great grandfather (possibly Jarvan I), [[TakingYouWithMe at cost of his own life]].


Added DiffLines:

* {{Retcon}}: In a way. Sion's old lore linked him more with Katarina and the Du Cocteau house, being the ones responsible of resurrecting him. In his new lore, it's all done by Swain and [=LeBlanc=], so he no longer has any ties with Katarina, but instead switches to the Black Rose. And for some reason he's now buddies with Urgot.
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Revised info


* MyGreatestFailure: Riot has admitted that with his pre-relaunch kit, together with Poppy, he's one of their worst designed champions, both gameplay and flavor-wise. He's a huge hulking zombie with an axe, but he isn't very encouraged to fight at melee and doesn't make any use of the axe in any of his abilities, and has some abilities that don't make sense flavor-wise (why is a warrior zombie able to emit stunning, glittering eyebeams and generate exploding energy shields?). Gameplay-wise, he has only two builds: an AP mage build, which completely ignores and doesn't make use of his E and R, or an AD-build, which also gets no use out of his W ability. The main problem thus is that his abilities and gameplay don't mesh well with his appearance, and that he's forced to forego several of his abilities if he wants to be viable. They have already announced that, if he gets reworked, he's going to undergo pretty hefty changes.

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* MyGreatestFailure: Riot has admitted that with his pre-relaunch kit, together with Poppy, he's one of their worst designed champions, both gameplay and flavor-wise. He's a huge hulking zombie with an axe, but he isn't very encouraged to fight at melee and doesn't make any use of the axe in any of his abilities, and has some abilities that don't make sense flavor-wise (why is a warrior zombie able to emit stunning, glittering eyebeams and generate exploding energy shields?). Gameplay-wise, he has only two builds: an AP mage build, which completely ignores and doesn't make use of his E and R, or an AD-build, which also gets no use out of his W ability. The main problem thus is that his abilities and gameplay don't mesh well with his appearance, and that he's forced to forego several of his abilities if he wants to be viable. They have already announced that, if he gets reworked, he's going to undergo pretty hefty changes. Since his long-awaited rework, the AP ratios are still on his new shield and his roar ability, but the shield also scales with HP, meaning he is no required to build AP in order to utilize it in fights. And the roar itself has CC potential



* UnskilledButStrong: Described as a "human battering ram" in his lore.

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* UnskilledButStrong: Described as a "human battering ram" in his lore. And taken quite literally with his reworked ultimate, Unstoppable Onslaught.
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None


[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/SionSquare_171.png]]

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[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/SionSquare_171.png]]org/pmwiki/pub/images/sion_square_6013.jpg]]
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Adding in the sion changes. I\'ll be removing or adding tropes as needed, anyone else, feel free to chime in.


Take his kit with a grain of salt, as he's got ''major'' changes incoming.
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Adding in the sion changes. I\'ll be removing or adding tropes as needed, anyone else, feel free to chime in.


[[folder:Sion, the Undead Champion]]

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[[folder:Sion, the Undead Champion]]Juggernaut]]



-> '''Voiced by:''' J.S.Gillbert

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-> '''Voiced by:''' J.S.Gillbert
Gillbert (Original-2013)

Added: 1223

Changed: 7329

Removed: 1514

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Adding in the sion changes. I\'ll be removing or adding tropes as needed, anyone else, feel free to chime in.


->''"For Noxus, death is a promotion."''
-->-- '''Pantheon'''

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->''"For ->''"We've come full circle: a Grand General in need of a champion, the Black Rose seeking to wind its roots further into High Command, and a fallen warrior starved of battle. This time, it will be different. Boram managed to revive the body successfully, but all he got was a mindless beast with a single instinct: to devour life. I can't fix a thing so broken, but I can rekindle its purpose, and that may be enough for my plans. The ritual is prepared, and the body still hungers. Drink deep of the blood of your killer, son of Noxus, death is a promotion."''
and live again.".''
-->-- '''Pantheon'''
'''Grand General Jericho Swain'''



Sion is a fighter-mage champion who can be built as either a resilient attacker or a burst mage, in both cases preferring to fight up close and personal. His passive, ''Feel no Pain'', grants him a chance to ignore a percentage of damage taken from basic attacks. His first ability, ''Cryptic Gaze'', damages and stuns a nearby enemy with a terrifying gaze. His second ability, ''Death's Caress'', surrounds Sion with a damage-absorbing shield made of souls for a duration. When the duration ends or the ability is reactivated the shield bursts, damaging nearby enemies. His third ability, ''Enrage'', is a toggled ability that, at the cost of some health per attack, increases Sion's attack damage and grants him a permanent bonus to his maximum health whenever he kills a unit. With his ultimate ability, ''Cannibalism'', Sion goes berserker for a duration, gaining a large bonus to his attack speed, making his basic attacks heal Sion for a percentage of the damage dealt, and also healing all nearby allies for a percentage of the amount healed to Sion.

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Sion is a fighter-mage fighter-tank champion who can be built as either a resilient attacker or a burst mage, in both cases preferring to fight up close focuses on heavy crowd control, zoning for his team, dealing massive damage, and personal. plain not dying. His passive, ''Feel no Pain'', grants him a chance ''Glory of Death'', makes it so that upon his death, he is restored to ignore full health for a percentage short time while losing a percent of damage taken from basic attacks. his hp every second. During this special time, he cannot use any abilities, but gains extreme attack speed, attack damage, and life steal. He can use one ability exclusive to his passive during this time, ''Death Surge'', which increases his movement speed. His first ability, ''Cryptic Gaze'', damages and stuns a nearby enemy with a terrifying gaze. ''Decimating Smash'', winds up Sion's axe for up to 2 seconds. The longer the ability is wound up, the more damage it does. If it is wound up for more than 1 second, it also knocks the target in the air. His second ability, ''Death's Caress'', surrounds ''Soul Furnace'', has a passive and active effect. Passively, Sion with gains 2 bonus health permanently upon killing a damage-absorbing unit. This is increased to 8 health for champion kills/assists, and large minion/monster kills. When activated, Sion gains a shield made equal to 10% of souls his maximum health. If the shield lasts for a duration. When the duration ends or 2 seconds, the ability is can be reactivated to detonate the shield bursts, damaging shield, dealing damage to nearby enemies. If the shield lasts it's full duration without breaking, it detonates. His third ability, ''Enrage'', is a toggled ability that, at ''Roar of the cost of some health per attack, increases Sion's attack Slayer'', causes him to roar, unleashing a shockwave in a line. The shockwave passes through units, dealing damage and grants him slowing all enemies struck. If a permanent minion or monster is the first enemy in the way, it will be knocked back by the roar, dealing bonus damage and applying a greater slow to his maximum health whenever he kills a unit. With his ultimate ability, ''Cannibalism'', the first enemy champion in it's way. His ultimate, ''Unstoppable Onslaught'', causes Sion goes berserker to begin charging forward for a duration, 8 seconds, gaining movement speed. When he reaches an enemy champion, a large bonus to his attack speed, making his basic attacks heal Sion for a percentage of wall, or if it lasts the full 8 seconds, he knocks up and stuns all enemies around him. The longer he charges, the more movement speed and damage dealt, and also healing all nearby allies for a percentage of the amount healed to Sion.
it gains.



* AffablyEvil: Even as an undead behemoth, Sion and his Choppa don't seem very sinister. His death sounds calm compared to Nocturne and like Singed is just plain calm in battle.
* TheAhnold: Half his lines are Arnold Schwarzenegger shout-outs.
* TheArtifact: Since the % chance of slowing an enemy on Phage / Frozen Mallet / Trinity Force got reworked, Sion's passive is literally the only element of chance in the game (besides critical hit chance). Since the developers' stated goal was to remove RNG mechanics from the game (the exception being crit chance), this is going to be the first thing to go when Sion gets his re-work.
* AnAxeToGrind: It's huge... and named Choppa.
* AwesomeButImpractical: A Sion with many accumulated stacks of Enrage to boost his max HP as well as a full build (including an Atma's Impaler to convert bonus HP into AD) will be nigh-unstoppable as hacks everything to death in his path. However, he requires the majority of a game's length to farm to make this happen, which ends up making him a liability compared to other fighters that can achieve sufficient amounts of damage with much less investment.

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* AffablyEvil: Even as an undead behemoth, Sion and his Choppa don't seem very sinister. His death sounds calm compared to Nocturne and He seems like Singed is just plain calm in battle.
a normal, honorable ProudWarriorRaceGuy, abeit on the more bloodthirsty and violent end. While he doesn't respect his fellow soldiers for being afraid of the havoc he causes on the battlefield, he respects his friends and allies greatly, including Swain. Not a fan of his raven, though.
* TheAhnold: Half his old lines are were Arnold Schwarzenegger shout-outs.
* AndIMustScream: Subverted. While Swain and Noxus are keeping him in a perpetual raise-battle until death-raise cycle, he doesn't really seem to mind, so long as he can keep killing.
* TheArtifact: Since the % chance of slowing an enemy on Phage / Frozen Mallet / Trinity Force got reworked, Sion's old passive is was literally the only element of chance in the game (besides critical hit chance). Since the developers' stated goal was to remove RNG mechanics from the game (the exception being crit chance), this is going to be the first thing to go when Sion gets was expectedly removed with his re-work.
rerelease.
* AnAxeToGrind: It's huge... and named Choppa.
* AwesomeButImpractical: A Sion
a massive battleaxe with many accumulated stacks of Enrage to boost his max HP as well as a full build (including an Atma's Impaler to convert bonus HP into AD) will be nigh-unstoppable as hacks everything to death in his path. However, he requires the majority of a game's length to farm to make this happen, which ends up making him a liability compared to other fighters that can achieve sufficient amounts of damage with much less investment.skull on it.



* BloodKnight:
--> ''[[http://images.wikia.com/leagueoflegends/images/4/4b/Sion.attack4.ogg "Lead me to Battle."'']]
* TheBrute: Probably the least intelligent of the Noxian champions and also among the strongest.
* CombatMedic: He doesn't fulfill the healer's role per-se, but his ultimate causes his physical attacks to heal both himself and his allies close by for the duration. When built as a physical DPS, Sion can easily keep his whole team alive with this massive lifesteal.
* CrutchCharacter: As AP, He starts off very good, but falls off late game.
* DissonantSerenity: He's a raging undead berserker that for some reason never raises his voice, not even when dying.
* FeelNoPain: The name of his passive, verbatim.

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* BloodKnight:
--> ''[[http://images.wikia.com/leagueoflegends/images/4/4b/Sion.attack4.ogg "Lead me
BloodKnight: All he knows in unlife is to Battle."'']]
kill, kill, and kill again.
* BloodMagic: Runs on this, somewhat. He required the blood of Jarvan IV to be empowered and released by Swain because Jarvan IV is a descendant of the Jarvan that Sion killed. His Soul Furnace, both the shield ability and the furnace looking thing in his abdomen, also seem to run on this.
* TheBrute: Probably the least intelligent of the Noxian champions and also among the strongest.
* CombatMedic: He doesn't fulfill the healer's role per-se, but his ultimate causes his physical attacks to heal both himself and his allies close by for the duration.
strongest. When built as a physical DPS, Sion can easily keep his whole team alive passive activates, he drops his axe and just starts smashing things to bits with this massive lifesteal.
his fists.
* CrutchCharacter: As AP, The old AP build. He starts off very good, but falls off late game.
* DissonantSerenity: He's a raging undead berserker that for some reason never raises Expy: When his voice, not even when dying.
relaunch splash art was discovered, players couldn't help but notice a visual similarity to WorldOfWarcraft Orcs, particularly a notorious ex-Warchief with a black jaw, bald head, and massive axe.
* FeelNoPain: The name of his old passive, verbatim.



* GlowingEyesOfDoom: It's even incorporated into his ability, Cryptic Gaze.
* ICallItVera:
--> ''[[http://images.wikia.com/leagueoflegends/images/5/51/Sion.attack5.ogg "Get on my Choppa!"]]''
* ImplacableMan: A fully leveled Sion is virtually impossible to kill and can take disgusting amounts of punishment thanks to Enrage's permanent health boosts, Cannibalism's sky-high lifesteal, and his natural bulk. There's gameplay footage of a fully-built Sion [[UpToEleven killing an entire enemy team from full health in their spawn]] while the 1000-damage-per-second laser is damaging him, a feat that pretty much no one else can do.
* LifeDrain: His ultimate grants this to his melee attacks for him and his allies during its duration.
* MagikarpPower: With an AD build he needs to farm to be of any use lategame, but becomes a true beast when fully built. Enrage lets him permanently stack HP for each minion killed and without a limit, giving him the highest feasible HP pool in the game (and potentially highest AD with Atma's Impaler converting HP to AD). This means that like Nasus or Veigar his effectiveness is directly proportional to how many creeps he's farmed over time.

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* GlowingEyesOfDoom: It's even incorporated into GlowingEyesOfDoom
* HandicappedBadass: He's missing a leg. It was replaced by a leg of iron, however. Every time he gets killed on the battlefield, Noxus just picks up
his ability, Cryptic Gaze.
* ICallItVera:
--> ''[[http://images.wikia.com/leagueoflegends/images/5/51/Sion.attack5.ogg "Get on my Choppa!"]]''
pieces, sews him back together, and raises him to slaughter once more.
* ImplacableMan: A fully leveled Sion is virtually impossible to kill and can take disgusting amounts of punishment thanks to Enrage's Soul Furnace's permanent health boosts, Cannibalism's sky-high lifesteal, and boosts. When his natural bulk. There's gameplay footage of a fully-built passive activates, everyone needs to steer clear. If Sion [[UpToEleven killing an entire enemy team from full health is slain first in their spawn]] while the 1000-damage-per-second laser a teamfight, is damaging him, a feat that pretty much no one else can do.
enemies have already lost.
* LifeDrain: His ultimate passive grants this to his melee attacks for him and his allies during its duration.
* MagikarpPower: With an AD build he needs to farm to be of any use lategame, but becomes a true beast when fully built. Enrage Soul Furnace lets him permanently stack HP for each minion killed and without a limit, giving him the highest feasible HP pool in the game (and potentially highest AD with Atma's Impaler converting HP to AD). This means that like Nasus or Veigar his effectiveness is directly proportional to how many creeps he's farmed over time.time.
* MakeMeWannaShout: ''Roar of the Slayer''.
* MightyGlacier: With a base movement speed on the slower side and with abilities that need winding up, he's one of the slower moving champions, but he hits harder than most of him. His ultimate can make him into a LighteningBruiser, but it's extremely difficult to control his direction.
* MyGreatestFailure: Riot has admitted that with his pre-relaunch kit, together with Poppy, he's one of their worst designed champions, both gameplay and flavor-wise. He's a huge hulking zombie with an axe, but he isn't very encouraged to fight at melee and doesn't make any use of the axe in any of his abilities, and has some abilities that don't make sense flavor-wise (why is a warrior zombie able to emit stunning, glittering eyebeams and generate exploding energy shields?). Gameplay-wise, he has only two builds: an AP mage build, which completely ignores and doesn't make use of his E and R, or an AD-build, which also gets no use out of his W ability. The main problem thus is that his abilities and gameplay don't mesh well with his appearance, and that he's forced to forego several of his abilities if he wants to be viable. They have already announced that, if he gets reworked, he's going to undergo pretty hefty changes.



* MyGreatestFailure: Riot has admitted that, together with Poppy, he's one of their worst designed champions, both gamplay and flavor-wise. He's a huge hulking zombie with an axe, but he isn't very encouraged to fight at melee and doesn't make any use of the axe in any of his abilities, and has some abilities that don't make sense flavor-wise (why is a warrior zombie able to emit stunning, glittering eyebeams and generate exploding energy shields?). Gameplay-wise, he has only two builds: an AP mage build, which completely ignores and doesn't make use of his E and R, or an AD-build, which also gets no use out of his W ability. The main problem thus is that his abilities and gameplay don't mesh well with his appearance, and that he's forced to forego several of his abilities if he wants to be viable. They have already announced that, if he gets reworked, he's going to undergo pretty hefty changes.
* NotTheIntendedUse: While Sion is made to be a fairly beefy physical-damage bruiser, a few players haven noted his ridiculously high magic scaling. Thus, AP Sion, who is known for his ability to kill most champions with only ''two spells''.



* ShootTheMedicFirst: In one of the strangest (and most counter-intuitive) examples in game, killing him while his Cannibalism effect is active will make killing his team significantly easier. Targeting the giant bruiser in front instead of the squishies behind him is not often the best way to proceed in teamfights.



* WeaksauceWeakness: One of the biggest problems with AP Sion is that if his shield gets broken before it blows up (a very real possibility late game), it eliminates roughly half of his damage output.

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* WeaksauceWeakness: One of the biggest problems UnstoppableRage: Goes on one with AP Sion is that if his shield gets broken before it blows up (a very real possibility late game), it eliminates roughly half of his damage output.
every battle. His passive represents this.
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The League is no longer canon

Added DiffLines:

Take his kit with a grain of salt, as he's got ''major'' changes incoming.
Is there an issue? Send a MessageReason:
The League is no longer canon


In his new lore post-relaunch (promotional site [[http://promo.na.leagueoflegends.com/en/reborn here]]), Sion was a solider of Noxus long before the time of the League. He was hailed a champion in death, breaking through the overwhelming numbers of a Demacian invasion and personally slaying their king Jarvan in his final moments. To rally the nation around their hero, the Noxian Grand General had Sion raised into undeath with the Black Rose's aid. However the Sion that returned was more monster than man, indiscriminately slaughtering enemy and Noxian alike. After revolt among the Noxian ranks, Sion was sealed in his memorial, a mistake to be buried and forgotten.

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In his new lore post-relaunch (promotional site [[http://promo.na.leagueoflegends.com/en/reborn here]]), Sion was a solider of Noxus long before the time of the League.modern times. He was hailed a champion in death, breaking through the overwhelming numbers of a Demacian invasion and personally slaying their king Jarvan in his final moments. To rally the nation around their hero, the Noxian Grand General had Sion raised into undeath with the Black Rose's aid. However the Sion that returned was more monster than man, indiscriminately slaughtering enemy and Noxian alike. After revolt among the Noxian ranks, Sion was sealed in his memorial, a mistake mistake, to be buried and forgotten.
Is there an issue? Send a MessageReason:
None


In his new lore post-relaunch (promotional site [[http://promo.na.leagueoflegends.com/en/reborn here]]), Sion was a solider of Noxus long before the time of the League. He was hailed a champion in death, breaking through the overwhelming numbers of a Demacian invasion and personally slaying their king Jarvan in his final moments. To rally Noxus around their hero, the Noxian Grand General had Sion raised into undeath with the Black Rose's aid. However the Sion that returned was more monster than man, indiscriminately slaughtering enemy and Noxian alike. After revolt among the Noxian ranks, Sion was sealed in his memorial, a mistake to be left alone and forgotten.

Many years later, when Jericho Swain became the Grand General of Noxus, he discovered Sion's existence and the dark history around the fallen hero. Calling upon the Black Rose once more, he procured the blood of Jarvan IV, the descendant of the Demacian king Sion had slain so long ago. Swain could not control Sion's bloodlust, but he could direct it; and so he released the abomination from its tomb, to kill for Noxus once again.

to:

In his new lore post-relaunch (promotional site [[http://promo.na.leagueoflegends.com/en/reborn here]]), Sion was a solider of Noxus long before the time of the League. He was hailed a champion in death, breaking through the overwhelming numbers of a Demacian invasion and personally slaying their king Jarvan in his final moments. To rally Noxus the nation around their hero, the Noxian Grand General had Sion raised into undeath with the Black Rose's aid. However the Sion that returned was more monster than man, indiscriminately slaughtering enemy and Noxian alike. After revolt among the Noxian ranks, Sion was sealed in his memorial, a mistake to be left alone buried and forgotten.

Many years later, when Jericho Swain became the Grand General of Noxus, General, he discovered Sion's existence and the dark history around the fallen hero.hero Sion. Calling upon the Black Rose once more, he procured the blood of Jarvan IV, the descendant of the Demacian king Sion had slain so long ago. Swain could not control leash Sion's bloodlust, but he could direct it; and so he released the abomination from its tomb, to kill for Noxus once again.
Is there an issue? Send a MessageReason:
Sivir lore, Soraka ability rework


Many years later, when Swain became the Grand General of Noxus, he discovered Sion's existence and imprisonment. Calling upon the Black Rose once more, he procured the blood of Jarvan IV, the descendant of the Demacian king Sion had slain so long ago. Swain could not control Sion's bloodlust, but he could direct it; and so he released the abomination from its tomb.

to:

Many years later, when Jericho Swain became the Grand General of Noxus, he discovered Sion's existence and imprisonment.the dark history around the fallen hero. Calling upon the Black Rose once more, he procured the blood of Jarvan IV, the descendant of the Demacian king Sion had slain so long ago. Swain could not control Sion's bloodlust, but he could direct it; and so he released the abomination from its tomb.
tomb, to kill for Noxus once again.



A deadly mercenary and tomb robber, Sivir became infamous in the deserts of Shurima for her skill in battle and her ambition for gold. She was recruited by Noxus to fight in their name, but she broke ties when they began the invasion of Ionia. Surprisingly, their next contact was not one of revenge; Cassiopeia Du Couteau requested Sivir as an escort in search of an ancient Shurima artifact. However, their excursion went awry; the tomb they opened held not treasure, but a powerful force that changed the pair forever. As a champion of the League, Sivir continues to amass wealth and influence, but also searches for clues to her newly discovered legacy and ties to Shurima.

The Shurima arc gave her a significant {{revision}}: The excursion ended with Cassiopeia backstabbing her, and the trap cursing the noblewoman into a half-snake woman and released Xerath and Renekton. Bleeding to death, Sivir collapsed within the temple and inadvertently resurrected the Shurima Emperor Azir, as her blood came from his. Sivir was resurrected and witnessed that the act completed Azir's Ascension, and the Shurima Empire has once again risen.

to:

A deadly mercenary and tomb robber, Sivir became infamous in the deserts of Shurima for her skill in battle and her ambition for gold. She was recruited by Noxus to fight in their name, but she broke ties when they began the invasion of Ionia. Surprisingly, their next contact was not one of revenge; Cassiopeia Du Couteau requested Sivir as an escort in search of an ancient Shurima artifact. However, their excursion went awry; the tomb they opened held not treasure, but a powerful force that changed the pair forever. As a champion of the League, Sivir continues to amass wealth and influence, but also searches for clues to her newly discovered legacy and ties to Shurima.

The Shurima arc gave her a significant {{revision}}: The excursion ended with
Cassiopeia backstabbing her, and backstabbed Sivir, using her crossblade weapon to open the trap cursing Tomb of the noblewoman into a half-snake woman and released Emperors. The consequences were dire, releasing Xerath and Renekton. Renekton from their imprisonment and cursing Cassiopeia into a lamia-like form.

Bleeding to death, Sivir collapsed within the temple and inadvertently resurrected the Shurima Emperor Azir, as her blood came from his. Azir took his descendant to the Oasis of the Dawn, bathing her in its life-granting waters. Sivir was resurrected and witnessed that the selfless act had completed Azir's Ascension, and heralding the return of the Shurima Empire has once again risen.
Empire. Whether Sivir chooses to continue her mercenary life, or to help rebuild the empire of her ancestors, remains to be seen.



Soraka is a support-mage champion with a heavy emphasis on healing, protecting and sustaining her teammates over damaging or disabling enemies. Her passive, ''Salvation'', empowers her healing and mana restoring skills depending on how much health/mana her targets are missing. Her first ability, ''Starcall'', allows her to repeatedly call down a shower of falling stars that damages all enemies around her, shredding their magic resistance and reducing the cooldown of her ''Astral Blessing'' ability if she hits an enemy champion. Her second ability, ''Astral Blessing'', heals a nearby ally and also grants them a massive bonus to their armor for a very brief duration. Her third ability, ''Infuse'', either restores mana to a nearby allied champion or damages and silences a nearby enemy. With her ultimate ability, ''Wish'', Soraka fills all her allied champions with hope, restoring a large amount of health to them regardless of their position on the map.

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Soraka is a support-mage champion with a heavy emphasis on healing, protecting and sustaining her teammates over damaging or disabling enemies. Her passive, ''Salvation'', empowers ''Luminary'', grants her healing and mana restoring skills depending on how much health/mana her targets are missing. greatly increased movement speed when moving towards heavily wounded allies. Her first ability, ''Starcall'', allows her to repeatedly call down a shower of falling stars that damages all comet to a target location, damaging and slowing enemies around her, shredding their magic resistance and reducing the cooldown of her ''Astral Blessing'' ability if she hits an enemy champion. hit. Her second ability, ''Astral Blessing'', heals a nearby ally and also grants them a massive bonus to their armor for allies with a very brief duration. short cooldown, but at the additional cost of some of Soraka's own health. The spell also passively causes ''Starcall'' to heal Soraka when it strikes enemies based on her missing health. Her third ability, ''Infuse'', either restores mana to ''Equinox'', creates a nearby allied champion or damages and field of energy that silences a nearby enemy. all enemies within, and roots enemies as it expires. With her ultimate ability, ''Wish'', Soraka fills all her allied champions with hope, restoring a large amount of health to them regardless of their position on the map.
map, while removing healing reduction effects and restoring more health to allies in critical condition.



** Lead designer Morello has recently stated his intent to rework her. He's aware that people accustomed to her role as a dedicated healer will probably complain harshly, but he thinks Soraka deserves a kit that's not purposefully underpowered.

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** Lead designer Morello has recently stated his intent to rework her. He's aware that people accustomed to her role as a dedicated healer will probably complain harshly, but he thinks Soraka deserves a kit that's not purposefully underpowered. In 2014 this rework became [[http://na.leagueoflegends.com/en/champion-update/soraka-starchild a reality]], granting Soraka even more frequent heals at the cost of her own health, while retooling the rest of her kit to provide supportive utility outside of solely healing.
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Sion rework lore

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In his new lore post-relaunch (promotional site [[http://promo.na.leagueoflegends.com/en/reborn here]]), Sion was a solider of Noxus long before the time of the League. He was hailed a champion in death, breaking through the overwhelming numbers of a Demacian invasion and personally slaying their king Jarvan in his final moments. To rally Noxus around their hero, the Noxian Grand General had Sion raised into undeath with the Black Rose's aid. However the Sion that returned was more monster than man, indiscriminately slaughtering enemy and Noxian alike. After revolt among the Noxian ranks, Sion was sealed in his memorial, a mistake to be left alone and forgotten.

Many years later, when Swain became the Grand General of Noxus, he discovered Sion's existence and imprisonment. Calling upon the Black Rose once more, he procured the blood of Jarvan IV, the descendant of the Demacian king Sion had slain so long ago. Swain could not control Sion's bloodlust, but he could direct it; and so he released the abomination from its tomb.
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Does it make former lore mutually exclusive with the new one? No? Then it\'s not a retcon, but a revision.


The Shurima arc gave her a significant retcon: The excursion ended with Cassiopeia backstabbing her, and the trap cursing the noblewoman into a half-snake woman and released Xerath and Renekton. Bleeding to death, Sivir collapsed within the temple and inadvertently resurrected the Shurima Emperor Azir, as her blood came from his. Sivir was resurrected and witnessed that the act completed Azir's Ascension, and the Shurima Empire has once again risen.

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The Shurima arc gave her a significant retcon: {{revision}}: The excursion ended with Cassiopeia backstabbing her, and the trap cursing the noblewoman into a half-snake woman and released Xerath and Renekton. Bleeding to death, Sivir collapsed within the temple and inadvertently resurrected the Shurima Emperor Azir, as her blood came from his. Sivir was resurrected and witnessed that the act completed Azir's Ascension, and the Shurima Empire has once again risen.

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