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Changed line(s) 352,353 (click to see context) from:
* PublicDomainCharacters: All the bosses here are based on the various creatures that Echidna, the Mother of Monsters, created in accordance with Greek myths.
to:
* PublicDomainCharacters: PublicDomainCharacter: All the bosses here are based on the various creatures that Echidna, the Mother of Monsters, created in accordance with Greek myths.
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Changed line(s) 343 (click to see context) from:
* HornAttack: Unicorn's horn protrudes from its muzzle, sort of like a narwhal, rather than its forehead, allowing it to use its horn more like a lance.
to:
* HornAttack: Unicorn's horn protrudes from its muzzle, sort of like a narwhal, narwhal's, rather than its forehead, allowing it to use its horn more like a lance.
Changed line(s) 520,522 (click to see context) from:
[[folder:Non-Area Specific]]
!!Ratatoskr
A large squirrel-like monster that appears several times in the game.
!!Ratatoskr
A large squirrel-like monster that appears several times in the game.
to:
!!Ratatoskr
!!Daji
A
Added DiffLines:
* FantasticFoxes: A huli jing.
* PublicDomainCharacter: Daji was originally the favoured consort of King Zhou of Shang, the last king of the Shang Dynasty in Ancient China. Literature and novels portrayed her as a malevolent fox spirit or being possessed by one, and she's often considered a classic example of how beauty leads to downfall in Chinese culture. Her character as a fox spirit has been used in many works.
* RedEyesTakeWarning
* ThrowingYourSwordAlwaysWorks: Throws swords in sets of three or six, wielding a total of nine swords - one for each tail.
!!Raijin and Fujin
Beings of lightning and wind fought in the Takamagahara Shrine.
----
* BlowYouAway: Fujin's specialty is launching sharp disks of wind.
* DualBoss: Subverted. While you do have to fight both at the same time, Raijin only appears once Fujin reaches low health. After Raijin shows up, Fujin can be taken out pretty quickly so you don't actually have to fight both simultaneously.
* HornedHumanoid: Fujin has one horn while Raijin has two.
* PublicDomainCharacter: Raijin is a god of lightning, thunder and storms while Fujin is a god of wind from Shinto religion
* ShockAndAwe: Raijin's specialty is shooting lightning at you.
[[/folder]]
[[folder:Non-Area Specific]]
!!Ratatoskr
A large squirrel-like monster that appears several times in the game.
----
* PublicDomainCharacter: Daji was originally the favoured consort of King Zhou of Shang, the last king of the Shang Dynasty in Ancient China. Literature and novels portrayed her as a malevolent fox spirit or being possessed by one, and she's often considered a classic example of how beauty leads to downfall in Chinese culture. Her character as a fox spirit has been used in many works.
* RedEyesTakeWarning
* ThrowingYourSwordAlwaysWorks: Throws swords in sets of three or six, wielding a total of nine swords - one for each tail.
!!Raijin and Fujin
Beings of lightning and wind fought in the Takamagahara Shrine.
----
* BlowYouAway: Fujin's specialty is launching sharp disks of wind.
* DualBoss: Subverted. While you do have to fight both at the same time, Raijin only appears once Fujin reaches low health. After Raijin shows up, Fujin can be taken out pretty quickly so you don't actually have to fight both simultaneously.
* HornedHumanoid: Fujin has one horn while Raijin has two.
* PublicDomainCharacter: Raijin is a god of lightning, thunder and storms while Fujin is a god of wind from Shinto religion
* ShockAndAwe: Raijin's specialty is shooting lightning at you.
[[/folder]]
[[folder:Non-Area Specific]]
!!Ratatoskr
A large squirrel-like monster that appears several times in the game.
----
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Changed line(s) 339,341 (click to see context) from:
[[folder: Hall of Malice]]
!!Cerberus
One of Echidna's children, a three-headed, serpentine hound fought in the Hall of Malice.
!!Cerberus
One of Echidna's children, a three-headed, serpentine hound fought in the Hall of Malice.
to:
!!Cerberus
One of Echidna's children, a three-headed, serpentine hound
!!Unicorn
A single-horned horse fought in the
Added DiffLines:
* HornAttack: Unicorn's horn protrudes from its muzzle, sort of like a narwhal, rather than its forehead, allowing it to use its horn more like a lance.
* PublicDomainCharacter: Based on a mythical horse that appears in many mythologies and cultures. Famously, it's known to approach pure maidens.
* ZeroEffortBoss: If one positions themselves on a ledge by the rightmost pillar on the lower level, Unicorn cannot hurt Lumisa. The player is then free to smack it to death.
[[/folder]]
[[folder: Hall of Malice]]
!!In General
* CallBack / SuspiciouslySimilarSubstitute: The Hall of Malice's concept and how it functions is very similar to the Dimensional Corridor from the first game.
* MixAndMatchCritters: Not as many as there were in the Dimensional Corridor, but still a high number.
* PublicDomainCharacters: All the bosses here are based on the various creatures that Echidna, the Mother of Monsters, created in accordance with Greek myths.
!!Cerberus
One of Echidna's children, a three-headed, serpentine hound fought in the Hall of Malice.
----
* PublicDomainCharacter: Based on a mythical horse that appears in many mythologies and cultures. Famously, it's known to approach pure maidens.
* ZeroEffortBoss: If one positions themselves on a ledge by the rightmost pillar on the lower level, Unicorn cannot hurt Lumisa. The player is then free to smack it to death.
[[/folder]]
[[folder: Hall of Malice]]
!!In General
* CallBack / SuspiciouslySimilarSubstitute: The Hall of Malice's concept and how it functions is very similar to the Dimensional Corridor from the first game.
* MixAndMatchCritters: Not as many as there were in the Dimensional Corridor, but still a high number.
* PublicDomainCharacters: All the bosses here are based on the various creatures that Echidna, the Mother of Monsters, created in accordance with Greek myths.
!!Cerberus
One of Echidna's children, a three-headed, serpentine hound fought in the Hall of Malice.
----
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Changed line(s) 305,307 (click to see context) from:
[[folder:Immortal Battlefield]]
!!Cetus
A sea monster fought in the Immortal Battlefield.
!!Cetus
A sea monster fought in the Immortal Battlefield.
to:
!!Cetus
A sea monster fought in the Immortal Battlefield.
!!Heimdall
One of Annwfn's room guardians.
Changed line(s) 309,313 (click to see context) from:
* MixAndMatchCritters: Looks like a large fish with a draconian head.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology.
!!Svipdagr
A swordsman fought in the Immortal Battlefield.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology.
!!Svipdagr
A swordsman fought in the Immortal Battlefield.
to:
* MixAndMatchCritters: Looks like a large fish EarlyBirdCameo: Heimdall can be found early on, but can't be fought until much later.
* MagicKnight: Spends the fight firing blue projectiles at you, occasionally dropping to the ground to slash at you witha draconian head.
his sword/staff.
* PowerFloats
* PublicDomainCharacter: Based on acreature of Norse god, who uses his foreknowledge and keen eyesight and hearing to keep a watch out for invaders and the same name in Greek mythology.
!!Svipdagr
onset of Ragnarok.
!!Ixtab
Aswordsman woman hanging from a noose, fought in the Immortal Battlefield.Annwfn.
* MagicKnight: Spends the fight firing blue projectiles at you, occasionally dropping to the ground to slash at you with
* PowerFloats
* PublicDomainCharacter: Based on a
!!Svipdagr
!!Ixtab
A
Changed line(s) 315,316 (click to see context) from:
* LuckilyMyShieldWillProtectMe: Averted. He carries a shield but never uses it.
* PublicDomainCharacter: Based on a hero from Old Norse Eddaic poems.
* PublicDomainCharacter: Based on a hero from Old Norse Eddaic poems.
to:
* LuckilyMyShieldWillProtectMe: Averted. He carries a shield but never uses it.
ButtonMashing: What the players will have to do if Lumisa gets caught in one of her nooses.
* PublicDomainCharacter: Based on ahero Mayan goddess, Ixtab acts as a {{Psychopomp}} to guide the departed souls of those who committed suicide via hanging.
!!Kaliya
A naga fought in Annwfn.
----
* ElementalWeapon: Her spear is red and the head is stylized like a flame. It ignites when she's about to attack.
* PublicDomainCharacter: Based on a figure fromOld Norse Eddaic poems.Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
* PublicDomainCharacter: Based on a
!!Kaliya
A naga fought in Annwfn.
----
* ElementalWeapon: Her spear is red and the head is stylized like a flame. It ignites when she's about to attack.
* PublicDomainCharacter: Based on a figure from
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
Changed line(s) 319,321 (click to see context) from:
[[folder:Shrine of the Ice Giants]]
!!Badhbh Cath
A winged woman fought in the Shrine of the Ice Giants.
!!Badhbh Cath
A winged woman fought in the Shrine of the Ice Giants.
to:
!!Hugin and Munin
A pair of
!!Badhbh Cath
A winged woman
Changed line(s) 323,330 (click to see context) from:
* AnIcePerson: Attacks by shooting icicle spears.
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
!!Balor
A large robot fought in the Shrine of the Ice Giants.
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
!!Balor
A large robot fought in the Shrine of the Ice Giants.
to:
* AnIcePerson: Attacks by shooting icicle spears.
* FusionDance: After defeatingCreepyCrows: Well, they're ravens but the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which vibe is the name of one of the sisters, rather than being called the Morrigna.
same.
*OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
DualBoss
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
* PublicDomainCharacter: Based ona war goddess Odin's ravens from Irish Norse mythology, Badhbh is which flew around the sister world collecting information.
[[/folder]]
[[folder: Hall ofMorrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
!!Balor
A large robotMalice]]
!!Cerberus
One of Echidna's children, a three-headed, serpentine hound fought in theShrine Hall of the Ice Giants.Malice.
* FusionDance: After defeating
*
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
* PublicDomainCharacter: Based on
[[/folder]]
[[folder: Hall of
* WingedHumanoid
!!Balor
A large robot
!!Cerberus
One of Echidna's children, a three-headed, serpentine hound fought in the
Deleted line(s) 332,349 (click to see context) :
* CallBack: The way it shoots and retracts its arm resembles Sakit's boss right.
* FrickinLaserBeams: Fires a large blue one from its face.
* GatlingGood: Appears to have one outfitted on one of its hands.
* HumongousMecha: Not as big as other examples but still easily three times taller than Lumisa.
* PublicDomainCharacter: Based on the tyrant king of the Fomorians from Irish mythology, who had a giant eye that caused destruction when opened.
* RedEyesTakeWarning: Seems to be only one eye.
* RocketPunch: Its forearm is attached to a retractable cord too.
!!Fenrir
The head of a strange creature fought in the Shrine of the Ice Giants.
----
* BreathWeapon: The humanoid made of tendons in its mouth spits out fireballs.
* PublicDomainCharacter: Based on a monstrous wolf from Norse mythology, one of the disasters of Armageddon and the prophesied killer of Odin.
[[/folder]]
[[folder:Cerberus]]
One of Echidna's children, fought in the Hall of Malice.
----
* FrickinLaserBeams: Fires a large blue one from its face.
* GatlingGood: Appears to have one outfitted on one of its hands.
* HumongousMecha: Not as big as other examples but still easily three times taller than Lumisa.
* PublicDomainCharacter: Based on the tyrant king of the Fomorians from Irish mythology, who had a giant eye that caused destruction when opened.
* RedEyesTakeWarning: Seems to be only one eye.
* RocketPunch: Its forearm is attached to a retractable cord too.
!!Fenrir
The head of a strange creature fought in the Shrine of the Ice Giants.
----
* BreathWeapon: The humanoid made of tendons in its mouth spits out fireballs.
* PublicDomainCharacter: Based on a monstrous wolf from Norse mythology, one of the disasters of Armageddon and the prophesied killer of Odin.
[[/folder]]
[[folder:Cerberus]]
One of Echidna's children, fought in the Hall of Malice.
----
Changed line(s) 357,360 (click to see context) from:
[[/folder]]
[[folder:Chimera]]
One of Echidna's children, fought in the Hall of Malice.
[[folder:Chimera]]
One of Echidna's children, fought in the Hall of Malice.
to:
[[folder:Chimera]]
!!Chimera
One of Echidna's children, a hybrid of three animals fought in the Hall of Malice.
Changed line(s) 365,368 (click to see context) from:
[[/folder]]
[[folder:Colchian Dragon]]
One of Echidna's children, fought in the Hall of Malice.
[[folder:Colchian Dragon]]
One of Echidna's children, fought in the Hall of Malice.
to:
[[folder:Colchian Dragon]]
!!Colchian Dragon
One of Echidna's children, a snake-like dragon with sharp horns and a sharp tail, fought in the Hall of Malice.
Changed line(s) 374,377 (click to see context) from:
[[/folder]]
[[folder:Delphyne]]
One of Echidna's children, fought in the Hall of Malice.
[[folder:Delphyne]]
One of Echidna's children, fought in the Hall of Malice.
to:
[[folder:Delphyne]]
!!Delphyne
One of Echidna's children, an ax-wielding snake woman fought in the Hall of Malice.
Changed line(s) 384,387 (click to see context) from:
[[/folder]]
[[folder:Heimdall]]
One of Annwfn's room guardians.
[[folder:Heimdall]]
One of Annwfn's room guardians.
to:
[[folder:Heimdall]]
!!Karkinos
One of
Changed line(s) 389,396 (click to see context) from:
* EarlyBirdCameo: Heimdall can be found early on, but can't be fought until much later.
* MagicKnight: Spends the fight firing blue projectiles at you, occasionally dropping to the ground to slash at you with his sword/staff.
* PowerFloats
* PublicDomainCharacter: Based on a Norse god, who uses his foreknowledge and keen eyesight and hearing to keep a watch out for invaders and the onset of Ragnarok.
[[/folder]]
[[folder:Hugin and Munin]]
A pair of ravens fought in the Divine Fortress.
* MagicKnight: Spends the fight firing blue projectiles at you, occasionally dropping to the ground to slash at you with his sword/staff.
* PowerFloats
* PublicDomainCharacter: Based on a Norse god, who uses his foreknowledge and keen eyesight and hearing to keep a watch out for invaders and the onset of Ragnarok.
[[/folder]]
[[folder:Hugin and Munin]]
A pair of ravens fought in the Divine Fortress.
to:
* EarlyBirdCameo: Heimdall can be found early on, but can't be fought until much later.
* MagicKnight: SpendsBubbleGun: It makes a stream of bubbles at the fight firing blue projectiles at you, occasionally dropping parameters of the arena, to prevent you from sticking to the ground walls to slash at avoid its attacks.
* CallBack: It launches it eye out of its body in a way similar to Viy.
* FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course, youwith his sword/staff.
* PowerFloats
have to AttackItsWeakPoint for massive damage.
* PublicDomainCharacter: Based ona Norse god, who uses his foreknowledge and keen eyesight and hearing to keep a watch out for invaders and the onset legend behind the Cancer constellation.
* RedEyesTakeWarning: Has a single red eye, which is also its weak point.
!!Ladon
One ofRagnarok.
[[/folder]]
[[folder:Hugin and Munin]]
A pairEchidna's children, a giant skull full of ravens snakes fought in the Divine Fortress.Hall of Malice.
* MagicKnight: Spends
* CallBack: It launches it eye out of its body in a way similar to Viy.
* FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course, you
* PowerFloats
* PublicDomainCharacter: Based on
* RedEyesTakeWarning: Has a single red eye, which is also its weak point.
!!Ladon
One of
[[/folder]]
[[folder:Hugin and Munin]]
A pair
Changed line(s) 398,405 (click to see context) from:
* CreepyCrows: Well, they're ravens but the vibe is the same.
* DualBoss
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
* PublicDomainCharacter: Based on Odin's ravens from Norse mythology, which flew around the world collecting information.
[[/folder]]
[[folder:Ixtab]]
A woman hanging from a noose, fought in Annwfn.
* DualBoss
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
* PublicDomainCharacter: Based on Odin's ravens from Norse mythology, which flew around the world collecting information.
[[/folder]]
[[folder:Ixtab]]
A woman hanging from a noose, fought in Annwfn.
to:
* CreepyCrows: Well, they're ravens but AdvancingBossOfDoom: Will continuously move to the vibe is left, pushing Lumisa off the same.
* DualBoss
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
ledge and causing her to fall from the arena if she's not quick enough to defeat it.
* PublicDomainCharacter: Based onOdin's ravens a creature from Norse mythology, which flew around Greek mythology of the world collecting information.
[[/folder]]
[[folder:Ixtab]]
A woman hanging fromsame name, Ladon was depicted as serpent-like dragon that guarded the golden apples in the Garden of the Hesperides.
* RedEyesTakeWarning: Both the skull and the snakes have these.
* SpamAttack: Its snakes continuously spit out small flames.
* TearsOfBlood: The skull at least appears to have bloody tear stains.
!!Lernaean Hydra
One of Echidna's children, anoose, strange, blue, multi-headed creature fought in Annwfn.the Hall of Malice.
* DualBoss
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
* PublicDomainCharacter: Based on
[[/folder]]
[[folder:Ixtab]]
A woman hanging from
* RedEyesTakeWarning: Both the skull and the snakes have these.
* SpamAttack: Its snakes continuously spit out small flames.
* TearsOfBlood: The skull at least appears to have bloody tear stains.
!!Lernaean Hydra
One of Echidna's children, a
Changed line(s) 407,412 (click to see context) from:
* ButtonMashing: What the players will have to do if Lumisa gets caught in one of her nooses.
* PublicDomainCharacter: Based on a Mayan goddess, Ixtab acts as a {{Psychopomp}} to guide the departed souls of those who committed suicide via hanging.
[[/folder]]
[[folder:Kaliya]]
A naga fought in Annwfn.
* PublicDomainCharacter: Based on a Mayan goddess, Ixtab acts as a {{Psychopomp}} to guide the departed souls of those who committed suicide via hanging.
[[/folder]]
[[folder:Kaliya]]
A naga fought in Annwfn.
to:
* ButtonMashing: What the players will have to do if Lumisa gets caught in one of her nooses.
NightmareFace: It really doesn't like it when all its other heads are gone.
* PublicDomainCharacter: Based ona Mayan goddess, Ixtab acts as a {{Psychopomp}} to guide the departed souls multi-headed, aquatic snake monster from Greek mythology, named after its home in the lake of those who committed suicide via hanging.
[[/folder]]
[[folder:Kaliya]]
A nagaLerna in the Argolid. Strangely enough, this boss doesn't really look like a dragon or anything close.
* TurnsRed: Once all the heads have been taken out, the main body starts moving faster and more erratically.
!!Nemean Lion
One of Echidna's children, a monstrous lion fought inAnnwfn.the Hall of Malice.
* PublicDomainCharacter: Based on
[[/folder]]
[[folder:Kaliya]]
A naga
* TurnsRed: Once all the heads have been taken out, the main body starts moving faster and more erratically.
!!Nemean Lion
One of Echidna's children, a monstrous lion fought in
Changed line(s) 414,421 (click to see context) from:
* ElementalWeapon: Her spear is red and the head is stylized like a flame. It ignites when she's about to attack.
* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
[[/folder]]
[[folder:Karkinos]]
One of Echidna's children, fought in the Hall of Malice.
* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
[[/folder]]
[[folder:Karkinos]]
One of Echidna's children, fought in the Hall of Malice.
to:
*
* SnakePeople
[[/folder]]
[[folder:Karkinos]]
!!Orthrus
One of Echidna's children, a fleshy mass of faces fought in the Hall of Malice.
Changed line(s) 423,432 (click to see context) from:
* BubbleGun: It makes a stream of bubbles at the parameters of the arena, to prevent you from sticking to the walls to avoid its attacks.
* CallBack: It launches it eye out of its body in a way similar to Viy.
* FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course, you have to AttackItsWeakPoint for massive damage.
* PublicDomainCharacter: Based on the legend behind the Cancer constellation.
* RedEyesTakeWarning: Has a single red eye, which is also its weak point.
[[/folder]]
[[folder:Ladon]]
One of Echidna's children, fought in the Hall of Malice.
* CallBack: It launches it eye out of its body in a way similar to Viy.
* FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course, you have to AttackItsWeakPoint for massive damage.
* PublicDomainCharacter: Based on the legend behind the Cancer constellation.
* RedEyesTakeWarning: Has a single red eye, which is also its weak point.
[[/folder]]
[[folder:Ladon]]
One of Echidna's children, fought in the Hall of Malice.
to:
* BubbleGun: It makes BreathWeapon: One head spits out blue energy balls while another head breathes fire.
* MeatMoss: It's just astream pulsating mound of bubbles at the parameters of the arena, to prevent you meat with three faces, hanging from sticking to the walls to avoid its attacks.
* CallBack: It launches it eye out of its body in a way similar to Viy.
* FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course, you have to AttackItsWeakPoint for massive damage.
ceiling.
* PublicDomainCharacter:Based on Named after the legend behind Greek mythical creature of the Cancer constellation.
* RedEyesTakeWarning: Has a single red eye, whichsame name, Orthrus is also Cerberus' brother, a two-headed monster hound that guarded Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
* NightmareFace: Three of them for the price of one. It gets worse as you damage it and itsweak point.
[[/folder]]
[[folder:Ladon]]
flesh films over its eyes and mouths.
!!Phaia
One of Echidna's children, a woman riding a boar fought in the Hall of Malice.
* MeatMoss: It's just a
* CallBack: It launches it eye out of its body in a way similar to Viy.
* FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course, you have to AttackItsWeakPoint for massive damage.
* PublicDomainCharacter:
* RedEyesTakeWarning: Has a single red eye, which
* NightmareFace: Three of them for the price of one. It gets worse as you damage it and its
[[/folder]]
[[folder:Ladon]]
!!Phaia
One of Echidna's children, a woman riding a boar fought in the Hall of Malice.
Changed line(s) 434,438 (click to see context) from:
* AdvancingBossOfDoom: Will continuously move to the left, pushing Lumisa off the ledge and causing her to fall from the arena if she's not quick enough to defeat it.
* PublicDomainCharacter: Based on a creature from Greek mythology of the same name, Ladon was depicted as serpent-like dragon that guarded the golden apples in the Garden of the Hesperides.
* RedEyesTakeWarning: Both the skull and the snakes have these.
* SpamAttack: Its snakes continuously spit out small flames.
* TearsOfBlood: The skull at least appears to have bloody tear stains.
* PublicDomainCharacter: Based on a creature from Greek mythology of the same name, Ladon was depicted as serpent-like dragon that guarded the golden apples in the Garden of the Hesperides.
* RedEyesTakeWarning: Both the skull and the snakes have these.
* SpamAttack: Its snakes continuously spit out small flames.
* TearsOfBlood: The skull at least appears to have bloody tear stains.
to:
* AdvancingBossOfDoom: Will continuously move AnimeHair: The woman's long hair is in a perfect crescent shape. It almost looks like a tail.
* TheDividual: Technically two characters but treated as one, with both called by the same name. This could possibly be a nod to theleft, pushing Lumisa original legend, where Phaia the boar was named after Phaia the woman. It could also be a way for the game to avoid the AmbiguousSyntax, as another telling of the legend stated that the Crommyonian Sow was a murderous robber woman, not a boar, who was called a sow due to having no manners.
* DualBoss: Becomes one midway through the boss, as the woman gets off theledge and causing her to fall from the arena if boar she's not quick enough to defeat it.
* PublicDomainCharacter: Basedbeen riding on a creature from and the two begin attacking you separately.
* NonIndicativeName: "Phaia" (or Phaea) is Greekmythology for "grey". Neither components of the same name, Ladon was depicted as serpent-like dragon that guarded boss, the golden apples woman and the boar, are grey. This is because in the Garden original legend, Phaia was the name of the Hesperides.old woman who raised the Crommyonian Sow.
*RedEyesTakeWarning: Both PublicDomainCharacter: Based off of the skull Greek mythical pig/boar Phaia, also known as the Crommyonian Sow.
!!Sphinx
One of Echidna's children, a cross between a woman and a lion fought in the Hall of Malice.
----
* MixAndMatchCritter: A creature with the head of a woman and thesnakes have these.
body of a winged lion.
*SpamAttack: Its snakes continuously spit out small flames.
* TearsOfBlood: The skull at leastPublicDomainCharacter: Based on a mythological creature that appears to have bloody tear stains.in Egyptian and Greek mythology. This Sphinx is primarily based on the Greek version, being one of Echidna's children, and having a feminine appearance and a ferocious disposition.
* TheDividual: Technically two characters but treated as one, with both called by the same name. This could possibly be a nod to the
* DualBoss: Becomes one midway through the boss, as the woman gets off the
* PublicDomainCharacter: Based
* NonIndicativeName: "Phaia" (or Phaea) is Greek
*
!!Sphinx
One of Echidna's children, a cross between a woman and a lion fought in the Hall of Malice.
----
* MixAndMatchCritter: A creature with the head of a woman and the
*
* TearsOfBlood: The skull at least
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[[folder:Lernaean Hydra]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One of Echidna's children,
!!Vedfolnir
A hawk fought in
Changed line(s) 444,446 (click to see context) from:
* NightmareFace: It really doesn't like it when all its other heads are gone.
* PublicDomainCharacter: Based on the multi-headed, aquatic snake monster from Greek mythology, named after its home in the lake of Lerna in the Argolid. Strangely enough, this boss doesn't really look like a dragon or anything close.
* TurnsRed: Once all the heads have been taken out, the main body starts moving faster and more erratically.
* PublicDomainCharacter: Based on the multi-headed, aquatic snake monster from Greek mythology, named after its home in the lake of Lerna in the Argolid. Strangely enough, this boss doesn't really look like a dragon or anything close.
* TurnsRed: Once all the heads have been taken out, the main body starts moving faster and more erratically.
to:
* NightmareFace: It really doesn't like it when all its other heads DualBoss: Both the hawk and the eagle are gone.
fought simultaneously.
* NoNameGiven: Vedfolnir is the name of the hawk, but the eagle that accompanies it has no name in the original myth.
* PublicDomainCharacter: Based on a pair of mythological birds from Norse mythology.
!!Vidofnir
A rooster creature fought in Icefire Treetop.
----
* PlayingWithFire: Manipulates the poisoned lava in the room to attack, on top of spitting fireballs.
* PublicDomainCharacter: Based on themulti-headed, aquatic snake monster rooster that sits at the top of the Mímameiðr tree from Greek mythology, named after its home in the lake of Lerna in the Argolid. Strangely enough, this boss doesn't really look like a dragon or anything close.
* TurnsRed: Once all the heads have been taken out, the main body starts moving faster and more erratically.Norse mythology.
* NoNameGiven: Vedfolnir is the name of the hawk, but the eagle that accompanies it has no name in the original myth.
* PublicDomainCharacter: Based on a pair of mythological birds from Norse mythology.
!!Vidofnir
A rooster creature fought in Icefire Treetop.
----
* PlayingWithFire: Manipulates the poisoned lava in the room to attack, on top of spitting fireballs.
* PublicDomainCharacter: Based on the
* TurnsRed: Once all the heads have been taken out, the main body starts moving faster and more erratically.
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[[folder:Nemean Lion]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One of Echidna's children,
!!Cetus
A sea monster fought in the
Changed line(s) 452,453 (click to see context) from:
* PublicDomainCharacter: Based on a lion of the same name in Greek mythology, which Hercules has to slay as a part of his first labour.
* RedEyesTakeWarning
* RedEyesTakeWarning
to:
* MixAndMatchCritters: Looks like a large fish with a draconian head.
* PublicDomainCharacter: Based on alion creature of the same name in Greek mythology, which Hercules has to slay as mythology.
!!Svipdagr
A swordsman fought in the Immortal Battlefield.
----
* LuckilyMyShieldWillProtectMe: Averted. He carries apart of his first labour.
shield but never uses it.
*RedEyesTakeWarningPublicDomainCharacter: Based on a hero from Old Norse Eddaic poems.
* PublicDomainCharacter: Based on a
!!Svipdagr
A swordsman fought in the Immortal Battlefield.
----
* LuckilyMyShieldWillProtectMe: Averted. He carries a
*
Changed line(s) 456 (click to see context) from:
[[folder:Nidhogg]]
to:
!!Nidhogg
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[[folder:Orthrus]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One
!!Badhbh Cath
A winged woman fought in the
Changed line(s) 467,474 (click to see context) from:
* BreathWeapon: One head spits out blue energy balls while another head breathes fire.
* MeatMoss: It's just a pulsating mound of meat with three faces, hanging from the ceiling.
* PublicDomainCharacter: Named after the Greek mythical creature of the same name, Orthrus is Cerberus' brother, a two-headed monster hound that guarded Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
* NightmareFace: Three of them for the price of one. It gets worse as you damage it and its flesh films over its eyes and mouths.
[[/folder]]
[[folder:Phaia]]
One of Echidna's children, fought in the Hall of Malice.
* MeatMoss: It's just a pulsating mound of meat with three faces, hanging from the ceiling.
* PublicDomainCharacter: Named after the Greek mythical creature of the same name, Orthrus is Cerberus' brother, a two-headed monster hound that guarded Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
* NightmareFace: Three of them for the price of one. It gets worse as you damage it and its flesh films over its eyes and mouths.
[[/folder]]
[[folder:Phaia]]
One of Echidna's children, fought in the Hall of Malice.
to:
* BreathWeapon: One head spits out blue energy balls while another head breathes fire.
AnIcePerson: Attacks by shooting icicle spears.
*MeatMoss: FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's just a pulsating mound of meat with three faces, hanging from odd that their combined form is called Badhbh Cath, which is the ceiling.
name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter:Named after Based on a war goddess from Irish mythology, Badhbh is the Greek mythical creature sister of Morrigan and Macha. Collectively, the same name, Orthrus is Cerberus' brother, a two-headed monster hound that guarded Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
* NightmareFace: Three of them forthree are known as the price of one. It gets worse as you damage it and its flesh films over its eyes and mouths.
[[/folder]]
[[folder:Phaia]]
One of Echidna's children,Morrigna.
* WingedHumanoid
!!Balor
A large robot fought in theHall Shrine of Malice.the Ice Giants.
*
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter:
* NightmareFace: Three of them for
[[/folder]]
[[folder:Phaia]]
One of Echidna's children,
* WingedHumanoid
!!Balor
A large robot fought in the
Changed line(s) 476,484 (click to see context) from:
* AnimeHair: The woman's long hair is in a perfect crescent shape. It almost looks like a tail.
* TheDividual: Technically two characters but treated as one, with both called by the same name. This could possibly be a nod to the original legend, where Phaia the boar was named after Phaia the woman. It could also be a way for the game to avoid the AmbiguousSyntax, as another telling of the legend stated that the Crommyonian Sow was a murderous robber woman, not a boar, who was called a sow due to having no manners.
* DualBoss: Becomes one midway through the boss, as the woman gets off the boar she's been riding on and the two begin attacking you separately.
* NonIndicativeName: "Phaia" (or Phaea) is Greek for "grey". Neither components of the boss, the woman and the boar, are grey. This is because in the original legend, Phaia was the name of the old woman who raised the Crommyonian Sow.
* PublicDomainCharacter: Based off of the Greek mythical pig/boar Phaia, also known as the Crommyonian Sow.
[[/folder]]
[[folder:Ratatoskr]]
A large squirrel-like monster that appears several times in the game.
* TheDividual: Technically two characters but treated as one, with both called by the same name. This could possibly be a nod to the original legend, where Phaia the boar was named after Phaia the woman. It could also be a way for the game to avoid the AmbiguousSyntax, as another telling of the legend stated that the Crommyonian Sow was a murderous robber woman, not a boar, who was called a sow due to having no manners.
* DualBoss: Becomes one midway through the boss, as the woman gets off the boar she's been riding on and the two begin attacking you separately.
* NonIndicativeName: "Phaia" (or Phaea) is Greek for "grey". Neither components of the boss, the woman and the boar, are grey. This is because in the original legend, Phaia was the name of the old woman who raised the Crommyonian Sow.
* PublicDomainCharacter: Based off of the Greek mythical pig/boar Phaia, also known as the Crommyonian Sow.
[[/folder]]
[[folder:Ratatoskr]]
A large squirrel-like monster that appears several times in the game.
to:
* AnimeHair: CallBack: The woman's long hair is in way it shoots and retracts its arm resembles Sakit's boss right.
* FrickinLaserBeams: Fires aperfect crescent shape. It almost looks like a tail.
large blue one from its face.
*TheDividual: Technically two characters GatlingGood: Appears to have one outfitted on one of its hands.
* HumongousMecha: Not as big as other examples buttreated as one, with both called by the same name. This could possibly be a nod to the original legend, where Phaia the boar was named after Phaia the woman. It could also be a way for the game to avoid the AmbiguousSyntax, as another telling of the legend stated that the Crommyonian Sow was a murderous robber woman, not a boar, who was called a sow due to having no manners.
* DualBoss: Becomes one midway through the boss, as the woman gets off the boar she's been riding on and the two begin attacking you separately.
* NonIndicativeName: "Phaia" (or Phaea) is Greek for "grey". Neither components of the boss, the woman and the boar, are grey. This is because in the original legend, Phaia was the name of the old woman who raised the Crommyonian Sow.
still easily three times taller than Lumisa.
* PublicDomainCharacter: Basedoff on the tyrant king of the Greek mythical pig/boar Phaia, also known as the Crommyonian Sow.
[[/folder]]
[[folder:Ratatoskr]]
A large squirrel-like monsterFomorians from Irish mythology, who had a giant eye that appears several times caused destruction when opened.
* RedEyesTakeWarning: Seems to be only one eye.
* RocketPunch: Its forearm is attached to a retractable cord too.
!!Fenrir
The head of a strange creature fought in thegame.Shrine of the Ice Giants.
* FrickinLaserBeams: Fires a
*
* HumongousMecha: Not as big as other examples but
* DualBoss: Becomes one midway through the boss, as the woman gets off the boar she's been riding on and the two begin attacking you separately.
* NonIndicativeName: "Phaia" (or Phaea) is Greek for "grey". Neither components of the boss, the woman and the boar, are grey. This is because in the original legend, Phaia was the name of the old woman who raised the Crommyonian Sow.
* PublicDomainCharacter: Based
[[/folder]]
[[folder:Ratatoskr]]
A large squirrel-like monster
* RedEyesTakeWarning: Seems to be only one eye.
* RocketPunch: Its forearm is attached to a retractable cord too.
!!Fenrir
The head of a strange creature fought in the
* BreathWeapon: The humanoid made of tendons in its mouth spits out fireballs.
* PublicDomainCharacter: Based on a monstrous wolf from Norse mythology, one of the disasters of Armageddon and the prophesied killer of Odin.
!!Tezcatlipoca
A bat-like creature fought in the Shrine of the Frost Giants.
----
* CollapsingCeilingBoss: Will ram into the walls to make blocks of ice fall from the ceiling.
* FrickinLaserBeams: Fires a continuous blue one across the room.
* HoistByHisOwnPetard: The ice block it tries to drop on Lumisa also ends up hurting it.
* PublicDomainCharacter: Based on a central deity in Aztec religion. Tezcatlipoca is associated with the night sky, hurricanes, the north, earth, obsidian and discord, among other aspects.
* PuzzleBoss: Lumisa is unable to harm it directly, instead relying on pushing the ice blocks around so that it'll drop on Tezcatlipoca.
[[/folder]]
[[folder:Non-Area Specific]]
!!Ratatoskr
A large squirrel-like monster that appears several times in the game.
----
* PublicDomainCharacter: Based on a monstrous wolf from Norse mythology, one of the disasters of Armageddon and the prophesied killer of Odin.
!!Tezcatlipoca
A bat-like creature fought in the Shrine of the Frost Giants.
----
* CollapsingCeilingBoss: Will ram into the walls to make blocks of ice fall from the ceiling.
* FrickinLaserBeams: Fires a continuous blue one across the room.
* HoistByHisOwnPetard: The ice block it tries to drop on Lumisa also ends up hurting it.
* PublicDomainCharacter: Based on a central deity in Aztec religion. Tezcatlipoca is associated with the night sky, hurricanes, the north, earth, obsidian and discord, among other aspects.
* PuzzleBoss: Lumisa is unable to harm it directly, instead relying on pushing the ice blocks around so that it'll drop on Tezcatlipoca.
[[/folder]]
[[folder:Non-Area Specific]]
!!Ratatoskr
A large squirrel-like monster that appears several times in the game.
----
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[[/folder]]
[[folder:Sphinx]]
One of Echidna's children, fought in the Hall of Malice.
----
* MixAndMatchCritter: A creature with the head of a woman and the body of a winged lion.
* PublicDomainCharacter: Based on a mythological creature that appears in Egyptian and Greek mythology. This Sphinx is primarily based on the Greek version, being one of Echidna's children, and having a feminine appearance and a ferocious disposition.
[[/folder]]
[[folder:Tezcatlipoca]]
A bat-like creature fought in the Shrine of the Frost Giants.
----
* CollapsingCeilingBoss: Will ram into the walls to make blocks of ice fall from the ceiling.
* FrickinLaserBeams: Fires a continuous blue one across the room.
* HoistByHisOwnPetard: The ice block it tries to drop on Lumisa also ends up hurting it.
* PublicDomainCharacter: Based on a central deity in Aztec religion. Tezcatlipoca is associated with the night sky, hurricanes, the north, earth, obsidian and discord, among other aspects.
* PuzzleBoss: Lumisa is unable to harm it directly, instead relying on pushing the ice blocks around so that it'll drop on Tezcatlipoca.
[[/folder]]
[[folder:Vedfolnir]]
A hawk fought in Icefire Treetop.
----
* DualBoss: Both the hawk and the eagle are fought simultaneously.
* NoNameGiven: Vedfolnir is the name of the hawk, but the eagle that accompanies it has no name in the original myth.
* PublicDomainCharacter: Based on a pair of mythological birds from Norse mythology.
[[/folder]]
[[folder:Vidofnir]]
A rooster creature fought in Icefire Treetop.
----
* PlayingWithFire: Manipulates the poisoned lava in the room to attack, on top of spitting fireballs.
* PublicDomainCharacter: Based on the rooster that sits at the top of the Mímameiðr tree from Norse mythology.
[[folder:Sphinx]]
One of Echidna's children, fought in the Hall of Malice.
----
* MixAndMatchCritter: A creature with the head of a woman and the body of a winged lion.
* PublicDomainCharacter: Based on a mythological creature that appears in Egyptian and Greek mythology. This Sphinx is primarily based on the Greek version, being one of Echidna's children, and having a feminine appearance and a ferocious disposition.
[[/folder]]
[[folder:Tezcatlipoca]]
A bat-like creature fought in the Shrine of the Frost Giants.
----
* CollapsingCeilingBoss: Will ram into the walls to make blocks of ice fall from the ceiling.
* FrickinLaserBeams: Fires a continuous blue one across the room.
* HoistByHisOwnPetard: The ice block it tries to drop on Lumisa also ends up hurting it.
* PublicDomainCharacter: Based on a central deity in Aztec religion. Tezcatlipoca is associated with the night sky, hurricanes, the north, earth, obsidian and discord, among other aspects.
* PuzzleBoss: Lumisa is unable to harm it directly, instead relying on pushing the ice blocks around so that it'll drop on Tezcatlipoca.
[[/folder]]
[[folder:Vedfolnir]]
A hawk fought in Icefire Treetop.
----
* DualBoss: Both the hawk and the eagle are fought simultaneously.
* NoNameGiven: Vedfolnir is the name of the hawk, but the eagle that accompanies it has no name in the original myth.
* PublicDomainCharacter: Based on a pair of mythological birds from Norse mythology.
[[/folder]]
[[folder:Vidofnir]]
A rooster creature fought in Icefire Treetop.
----
* PlayingWithFire: Manipulates the poisoned lava in the room to attack, on top of spitting fireballs.
* PublicDomainCharacter: Based on the rooster that sits at the top of the Mímameiðr tree from Norse mythology.
Is there an issue? Send a MessageReason:
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A woman with bat wings fought in Ancient Chaos:
to:
A winged woman with bat wings fought in Ancient Chaos:Chaos.
Changed line(s) 305,307 (click to see context) from:
[[folder:Shrine of the Ice Giants]]
!!Badhbh Cath
A winged woman fought in the Shrine of the Ice Giants.
!!Badhbh Cath
A winged woman fought in the Shrine of the Ice Giants.
to:
!!Badhbh Cath
!!Cetus
A
Changed line(s) 309,316 (click to see context) from:
* AnIcePerson: Attacks by shooting icicle spears.
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
!!Balor
A large robot fought in the Shrine of the Ice Giants.
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
!!Balor
A large robot fought in the Shrine of the Ice Giants.
to:
* AnIcePerson: Attacks by shooting icicle spears.
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actuallyMixAndMatchCritters: Looks like a banshee, Badhbh's wailing and appearance foreshadow someone's death or large fish with a battle to come, similar to a banshee.
draconian head.
* PublicDomainCharacter: Based on awar goddess from Irish mythology, Badhbh is creature of the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
!!Balor
same name in Greek mythology.
!!Svipdagr
Alarge robot swordsman fought in the Shrine of the Ice Giants.Immortal Battlefield.
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually
* PublicDomainCharacter: Based on a
* WingedHumanoid
!!Balor
!!Svipdagr
A
Changed line(s) 318,330 (click to see context) from:
* CallBack: The way it shoots and retracts its arm resembles Sakit's boss right.
* FrickinLaserBeams: Fires a large blue one from its face.
* GatlingGood: Appears to have one outfitted on one of its hands.
* HumongousMecha: Not as big as other examples but still easily three times taller than Lumisa.
* PublicDomainCharacter: Based on the tyrant king of the Fomorians from Irish mythology, who had a giant eye that caused destruction when opened.
* RedEyesTakeWarning: Seems to be only one eye.
* RocketPunch: Its forearm is attached to a retractable cord too.
!!Fenrir
The head of a strange creature fought in the Shrine of the Ice Giants.
----
* BreathWeapon: The humanoid made of tendons in its mouth spits out fireballs.
* PublicDomainCharacter: Based on a monstrous wolf from Norse mythology, one of the disasters of Armageddon and the prophesied killer of Odin.
* FrickinLaserBeams: Fires a large blue one from its face.
* GatlingGood: Appears to have one outfitted on one of its hands.
* HumongousMecha: Not as big as other examples but still easily three times taller than Lumisa.
* PublicDomainCharacter: Based on the tyrant king of the Fomorians from Irish mythology, who had a giant eye that caused destruction when opened.
* RedEyesTakeWarning: Seems to be only one eye.
* RocketPunch: Its forearm is attached to a retractable cord too.
!!Fenrir
The head of a strange creature fought in the Shrine of the Ice Giants.
----
* BreathWeapon: The humanoid made of tendons in its mouth spits out fireballs.
* PublicDomainCharacter: Based on a monstrous wolf from Norse mythology, one of the disasters of Armageddon and the prophesied killer of Odin.
to:
* CallBack: The way it shoots and retracts its arm resembles Sakit's boss right.
* FrickinLaserBeams: FiresLuckilyMyShieldWillProtectMe: Averted. He carries a large blue one from its face.
* GatlingGood: Appears to have one outfitted on one of its hands.
* HumongousMecha: Not as big as other examplesshield but still easily three times taller than Lumisa.
* PublicDomainCharacter: Based on the tyrant king of the Fomorians from Irish mythology, who had a giant eye that caused destruction when opened.
* RedEyesTakeWarning: Seems to be only one eye.
* RocketPunch: Its forearm is attached to a retractable cord too.
!!Fenrir
The head of a strange creature fought in the Shrine of the Ice Giants.
----
* BreathWeapon: The humanoid made of tendons in its mouth spits out fireballs.
never uses it.
* PublicDomainCharacter: Based on amonstrous wolf hero from Old Norse mythology, one of the disasters of Armageddon and the prophesied killer of Odin.Eddaic poems.
* FrickinLaserBeams: Fires
* GatlingGood: Appears to have one outfitted on one of its hands.
* HumongousMecha: Not as big as other examples
* PublicDomainCharacter: Based on the tyrant king of the Fomorians from Irish mythology, who had a giant eye that caused destruction when opened.
* RedEyesTakeWarning: Seems to be only one eye.
* RocketPunch: Its forearm is attached to a retractable cord too.
!!Fenrir
The head of a strange creature fought in the Shrine of the Ice Giants.
----
* BreathWeapon: The humanoid made of tendons in its mouth spits out fireballs.
* PublicDomainCharacter: Based on a
Changed line(s) 333,334 (click to see context) from:
[[folder:Cerberus]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One
!!Badhbh Cath
A winged woman fought in the
Changed line(s) 336,346 (click to see context) from:
* BodyHorror: For one, Cerberus has a sickly-pale, almost grey human body with ribs and hip bones showing through the skin. Parts of its necks show bright red and there are red tendrils flaring out behind its heads. The way it moves seems very unnatural. [[spoiler:And that's not even getting to the ''human head'' on the end of its snake tail.]]
* BreathWeapon: Spits a spread of three fireballs. [[spoiler:It's "snake" head also breathes blue projectiles.]]
* JumpScare: [[spoiler:The sudden appearance of the final head, the accompanying noise and the fact that it immediately begins attacking the moment it appears can catch unsuspecting players off guard.]]
* MarionetteMotion: There's something about the way that its heads move that's really jerky and overall feels off.
* MixAndMatchCritters: In the original myth, Cerberus has serpentine attributes that tends to be glossed over. This Cerberus has a human's body and hound heads while having a snake for a tail and snake-like necks. It also has horns.
* NotQuiteDead: [[spoiler:You've depleted its health bar and it falls to the ground. Done, right? Wrong, you still have one more head!]]
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the Hound of Hades that guards the gates to the Underworld.
[[/folder]]
[[folder:Cetus]]
A sea monster fought in the Immortal Battlefield.
* BreathWeapon: Spits a spread of three fireballs. [[spoiler:It's "snake" head also breathes blue projectiles.]]
* JumpScare: [[spoiler:The sudden appearance of the final head, the accompanying noise and the fact that it immediately begins attacking the moment it appears can catch unsuspecting players off guard.]]
* MarionetteMotion: There's something about the way that its heads move that's really jerky and overall feels off.
* MixAndMatchCritters: In the original myth, Cerberus has serpentine attributes that tends to be glossed over. This Cerberus has a human's body and hound heads while having a snake for a tail and snake-like necks. It also has horns.
* NotQuiteDead: [[spoiler:You've depleted its health bar and it falls to the ground. Done, right? Wrong, you still have one more head!]]
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the Hound of Hades that guards the gates to the Underworld.
[[/folder]]
[[folder:Cetus]]
A sea monster fought in the Immortal Battlefield.
to:
* BodyHorror: For one, Cerberus has a sickly-pale, almost grey human body with ribs and hip bones showing through AnIcePerson: Attacks by shooting icicle spears.
* FusionDance: After defeating theskin. Parts of its necks show bright red and there are red tendrils flaring out behind its heads. The way it moves seems very unnatural. [[spoiler:And that's not even getting to the ''human head'' on the end of its snake tail.]]
* BreathWeapon: Spits a spread ofthree fireballs. [[spoiler:It's "snake" head also breathes blue projectiles.]]
sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
*JumpScare: [[spoiler:The sudden OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance of the final head, the accompanying noise and the fact that it immediately begins attacking the moment it appears can catch unsuspecting players off guard.]]
* MarionetteMotion: There's something about the way that its heads move that's really jerky and overall feels off.
* MixAndMatchCritters: In the original myth, Cerberus has serpentine attributes that tendsforeshadow someone's death or a battle to be glossed over. This Cerberus has a human's body and hound heads while having a snake for a tail and snake-like necks. It also has horns.
* NotQuiteDead: [[spoiler:You've depleted its health bar and it fallscome, similar to the ground. Done, right? Wrong, you still have one more head!]]
a banshee.
* PublicDomainCharacter: Based on acreature of the same name in Greek war goddess from Irish mythology, Badhbh is the Hound sister of Hades that guards Morrigan and Macha. Collectively, the gates to three are known as the Underworld.
[[/folder]]
[[folder:Cetus]]
Morrigna.
* WingedHumanoid
!!Balor
Asea monster large robot fought in the Immortal Battlefield.Shrine of the Ice Giants.
* FusionDance: After defeating the
* BreathWeapon: Spits a spread of
*
* MarionetteMotion: There's something about the way that its heads move that's really jerky and overall feels off.
* MixAndMatchCritters: In the original myth, Cerberus has serpentine attributes that tends
* NotQuiteDead: [[spoiler:You've depleted its health bar and it falls
* PublicDomainCharacter: Based on a
[[/folder]]
[[folder:Cetus]]
* WingedHumanoid
!!Balor
A
Changed line(s) 348,349 (click to see context) from:
* MixAndMatchCritters: Looks like a large fish with a draconian head.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology.
to:
* MixAndMatchCritters: Looks like CallBack: The way it shoots and retracts its arm resembles Sakit's boss right.
* FrickinLaserBeams: Fires a largefish with blue one from its face.
* GatlingGood: Appears to have one outfitted on one of its hands.
* HumongousMecha: Not as big as other examples but still easily three times taller than Lumisa.
* PublicDomainCharacter: Based on the tyrant king of the Fomorians from Irish mythology, who had adraconian head.
giant eye that caused destruction when opened.
* RedEyesTakeWarning: Seems to be only one eye.
* RocketPunch: Its forearm is attached to a retractable cord too.
!!Fenrir
The head of a strange creature fought in the Shrine of the Ice Giants.
----
* BreathWeapon: The humanoid made of tendons in its mouth spits out fireballs.
* PublicDomainCharacter: Based on acreature monstrous wolf from Norse mythology, one of the same name in Greek mythology.disasters of Armageddon and the prophesied killer of Odin.
* FrickinLaserBeams: Fires a large
* GatlingGood: Appears to have one outfitted on one of its hands.
* HumongousMecha: Not as big as other examples but still easily three times taller than Lumisa.
* PublicDomainCharacter: Based on the tyrant king of the Fomorians from Irish mythology, who had a
* RedEyesTakeWarning: Seems to be only one eye.
* RocketPunch: Its forearm is attached to a retractable cord too.
!!Fenrir
The head of a strange creature fought in the Shrine of the Ice Giants.
----
* BreathWeapon: The humanoid made of tendons in its mouth spits out fireballs.
* PublicDomainCharacter: Based on a
Changed line(s) 352 (click to see context) from:
[[folder:Chimera]]
to:
Changed line(s) 355,357 (click to see context) from:
* BreathWeapon: Each head breathes fire in a different way: the dragon head spits big fireballs, the goat head spits smaller ones and the lion head spits in an arc.
* MixAndMatchCritters: It's Chimera, of course it is. In-game it has a goat's head, a lion's head and what looks like a dragon's head, with bird feet and a snake for a tail. Funny enough, its heads are on a large rotating wheel rather than all being connected to the body at once.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology and one of the more famous examples of MixAndMatchCritters. It's said that seeing one is an omen for disaster.
* MixAndMatchCritters: It's Chimera, of course it is. In-game it has a goat's head, a lion's head and what looks like a dragon's head, with bird feet and a snake for a tail. Funny enough, its heads are on a large rotating wheel rather than all being connected to the body at once.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology and one of the more famous examples of MixAndMatchCritters. It's said that seeing one is an omen for disaster.
to:
* BodyHorror: For one, Cerberus has a sickly-pale, almost grey human body with ribs and hip bones showing through the skin. Parts of its necks show bright red and there are red tendrils flaring out behind its heads. The way it moves seems very unnatural. [[spoiler:And that's not even getting to the ''human head'' on the end of its snake tail.]]
* BreathWeapon:Each Spits a spread of three fireballs. [[spoiler:It's "snake" head also breathes fire in a different way: blue projectiles.]]
* JumpScare: [[spoiler:The sudden appearance of thedragon head spits big fireballs, final head, the goat head spits smaller ones accompanying noise and the lion head spits in an arc.
fact that it immediately begins attacking the moment it appears can catch unsuspecting players off guard.]]
* MarionetteMotion: There's something about the way that its heads move that's really jerky and overall feels off.
* MixAndMatchCritters:It's Chimera, of course it is. In-game it In the original myth, Cerberus has serpentine attributes that tends to be glossed over. This Cerberus has a goat's head, a lion's head human's body and what looks like a dragon's head, with bird feet and hound heads while having a snake for a tail. Funny enough, tail and snake-like necks. It also has horns.
* NotQuiteDead: [[spoiler:You've depleted itsheads are on a large rotating wheel rather than all being connected health bar and it falls to the body at once.
ground. Done, right? Wrong, you still have one more head!]]
* PublicDomainCharacter: Based on a creature of the same name in Greekmythology and one of mythology, the more famous examples Hound of MixAndMatchCritters. It's said Hades that seeing one is an omen for disaster.guards the gates to the Underworld.
* BreathWeapon:
* JumpScare: [[spoiler:The sudden appearance of the
* MarionetteMotion: There's something about the way that its heads move that's really jerky and overall feels off.
* MixAndMatchCritters:
* NotQuiteDead: [[spoiler:You've depleted its
* PublicDomainCharacter: Based on a creature of the same name in Greek
Changed line(s) 360 (click to see context) from:
[[folder:Colchian Dragon]]
to:
Changed line(s) 363,366 (click to see context) from:
* BewareMyStingerTail: On its tail is a large blade, which it uses to lever itself around the arena and to try to stab Lumisa.
* BreathWeapon: Breathes fire that rains down in an arc.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the dragon that guarded the Golden Fleece in Colchis and had to be confronted by the hero Jason.
* RedEyesTakeWarning: That is, if the red stuff crowding its sockets are even eyes.
* BreathWeapon: Breathes fire that rains down in an arc.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the dragon that guarded the Golden Fleece in Colchis and had to be confronted by the hero Jason.
* RedEyesTakeWarning: That is, if the red stuff crowding its sockets are even eyes.
to:
* MixAndMatchCritters: It's Chimera, of course it is. In-game it has a goat's head, a lion's head and what looks like a dragon's head, with bird feet and a snake for a tail. Funny enough, its heads are on a large rotating wheel rather than all being connected to the body at once.
* PublicDomainCharacter: Based on a creature of the same name in Greek
* RedEyesTakeWarning: That is, if the red stuff crowding its sockets are even eyes.
Changed line(s) 369 (click to see context) from:
[[folder:Delphyne]]
to:
* BewareMyStingerTail: On its tail is a large blade, which it uses to lever itself around the arena and to try to stab Lumisa.
* BreathWeapon: Breathes fire that rains down in an arc.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the dragon that guarded the Golden Fleece in Colchis and had to be confronted by the hero Jason.
* RedEyesTakeWarning: That is, if the red stuff crowding its sockets are even eyes.
[[/folder]]
[[folder:Delphyne]]
One of Echidna's children, fought in the Hall of Malice.
----
* BreathWeapon: Breathes fire that rains down in an arc.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the dragon that guarded the Golden Fleece in Colchis and had to be confronted by the hero Jason.
* RedEyesTakeWarning: That is, if the red stuff crowding its sockets are even eyes.
[[/folder]]
[[folder:Delphyne]]
One of Echidna's children, fought in the Hall of Malice.
----
Changed line(s) 498,499 (click to see context) from:
[[folder:Svipdagr]]
A swordsman fought in the Immortal Battlefield.
A swordsman fought in the Immortal Battlefield.
to:
A
Deleted line(s) 501,507 (click to see context) :
* LuckilyMyShieldWillProtectMe: Averted. He carries a shield but never uses it.
* PublicDomainCharacter: Based on a hero from Old Norse Eddaic poems.
[[/folder]]
[[folder:Tezcatlipoca]]
A bat-like creature fought in the Shrine of the Frost Giants.
----
* PublicDomainCharacter: Based on a hero from Old Norse Eddaic poems.
[[/folder]]
[[folder:Tezcatlipoca]]
A bat-like creature fought in the Shrine of the Frost Giants.
----
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Changed line(s) 59,60 (click to see context) from:
* PublicDomainCharacter: They're all based on the Mesopotamian/Babylonian creation myth, wherein Tiamat created 11 monsters to help her avenge the death of her husband, Abzu, in her war against the younger gods
to:
* PublicDomainCharacter: They're all based on the Mesopotamian/Babylonian Mesopotamian creation myth, wherein Tiamat created 11 monsters to help her avenge the death of her husband, Abzu, in her war against the younger gods
Changed line(s) 294,296 (click to see context) from:
[[folder:Shrine of the Ice Giants]]
!!Badhbh Cath
A winged woman fought in the Shrine of the Ice Giants.
!!Badhbh Cath
A winged woman fought in the Shrine of the Ice Giants.
to:
!!Badhbh Cath
!!Ki-sikil-lil-la-ke
A
Changed line(s) 298,301 (click to see context) from:
* AnIcePerson: Attacks by shooting icicle spears.
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
to:
* AnIcePerson: Attacks by shooting icicle spears.
TheBeastmaster: She never attacks you directly, instead sending birds after Lumisa.
*FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. {{Gainaxing}}: It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actuallydownplayed but her breast do jiggle quite a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
bit while she's hovering and/or breathing.
* PublicDomainCharacter:Based on a war goddess from Irish mythology, Badhbh Ki-sikil-lil-la-ke is another name for Lilith, who is often interpreted as a female demon, who appears in Jewish, Mesopotamian, Arabic and Greco-Roman mythology and other biblical sources.
* SchmuckBait: There is an Eye of Retribution and Reckoning in thesister of Morrigan and Macha. Collectively, room. Hey, why do the three are known as the Morrigna.[[spoiler:birds]] change colours?
*
* OurBansheesAreLouder: Though not actually
* PublicDomainCharacter:
* SchmuckBait: There is an Eye of Retribution and Reckoning in the
Changed line(s) 303,305 (click to see context) from:
!!Balor
A large robot fought in the Shrine of the Ice Giants.
to:
[[folder:Shrine of the Ice Giants]]
!!Badhbh Cath
A
Added DiffLines:
* AnIcePerson: Attacks by shooting icicle spears.
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
!!Balor
A large robot fought in the Shrine of the Ice Giants.
----
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
!!Balor
A large robot fought in the Shrine of the Ice Giants.
----
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Changed line(s) 169,171 (click to see context) from:
[[folder:Giant's Mausoleum]]
!!Ghost Lord
A conglomeration of ghosts fought in Giant's Mausoleum.
!!Ghost Lord
A conglomeration of ghosts fought in Giant's Mausoleum.
to:
!!Ghost Lord
A conglomeration
!!Red Skeletons
A few large [[WhatItSaysOnTheTin red skeletons]] fought in
Changed line(s) 173 (click to see context) from:
* KingMook: A bigger version of the normal ghost enemies.
to:
* BallisticBone: Much like the skulleton enemies, they attack by throwing their bones.
* DemBones
* KingMook:A bigger version Bigger, stronger versions of the normal ghost enemies.skeleton line of enemies. At the same time, they're also weaker than the normal skeletons, in that they don't need special treasures/items to be defeated.
* DemBones
* KingMook:
Changed line(s) 176,178 (click to see context) from:
[[folder:Graveyard of the Giants]]
!!Kamaitachi
A monstrous weasel fought in the Graveyard of the Giants.
!!Kamaitachi
A monstrous weasel fought in the Graveyard of the Giants.
to:
!!Ghost Lord
A conglomeration of
!!Kamaitachi
A monstrous weasel
Changed line(s) 180,181 (click to see context) from:
* RedEyesTakeWarning
* ShownTheirWork: The kamaitachi is a kind of {{Yokai}} from Japanese mythology. They're weasels with sickle-shaped claws.
* ShownTheirWork: The kamaitachi is a kind of {{Yokai}} from Japanese mythology. They're weasels with sickle-shaped claws.
to:
* RedEyesTakeWarning
* ShownTheirWork: The kamaitachi is a kindKingMook: A bigger version of {{Yokai}} from Japanese mythology. They're weasels with sickle-shaped claws.the normal ghost enemies.
* ShownTheirWork: The kamaitachi is a kind
Changed line(s) 184,186 (click to see context) from:
[[folder:Inferno Cavern]]
!!Pazuzu
A monster with a body temperature so high it burns to the touch, fought in the Inferno Cavern.
!!Pazuzu
A monster with a body temperature so high it burns to the touch, fought in the Inferno Cavern.
to:
!!Pazuzu
A monster with a body temperature so high it burns to
!!Kamaitachi
A monstrous weasel fought in the
Changed line(s) 188,191 (click to see context) from:
* CollapsingCeilingBoss: In the remake he punches the ceiling, causing rocks to fall.
* {{Fireballs}}: Shoots standard ones in the original. In the remake, he heats up boulders until they're flaming balls of molten rocks, then throws it at Lemeza.
* ShownTheirWork: Pazuzu is the Assyrian and Babylonian mythological king of demons, the bearer of storms and drought. He's often depicted as having a man's body, a lion's/dog's head, four wings, eagle talons and a scorpion's tail.
* MonochromaticEyes: Has pure green eyes.
* {{Fireballs}}: Shoots standard ones in the original. In the remake, he heats up boulders until they're flaming balls of molten rocks, then throws it at Lemeza.
* ShownTheirWork: Pazuzu is the Assyrian and Babylonian mythological king of demons, the bearer of storms and drought. He's often depicted as having a man's body, a lion's/dog's head, four wings, eagle talons and a scorpion's tail.
* MonochromaticEyes: Has pure green eyes.
to:
* CollapsingCeilingBoss: In the remake he punches the ceiling, causing rocks to fall.
* {{Fireballs}}: Shoots standard ones in the original. In the remake, he heats up boulders until they're flaming balls of molten rocks, then throws it at Lemeza.
RedEyesTakeWarning
* ShownTheirWork:Pazuzu The kamaitachi is the Assyrian and Babylonian mythological king a kind of demons, the bearer of storms and drought. He's often depicted as having a man's body, a lion's/dog's head, four wings, eagle talons and a scorpion's tail.
* MonochromaticEyes: Has pure green eyes.{{Yokai}} from Japanese mythology. They're weasels with sickle-shaped claws.
* {{Fireballs}}: Shoots standard ones in the original. In the remake, he heats up boulders until they're flaming balls of molten rocks, then throws it at Lemeza.
* ShownTheirWork:
* MonochromaticEyes: Has pure green eyes.
Changed line(s) 194,196 (click to see context) from:
[[folder: Shrine of the Mother]]
!!Beelzebub
Room Guardian of the [[spoiler:True]] Shrine of the Mother.
!!Beelzebub
Room Guardian of the [[spoiler:True]] Shrine of the Mother.
to:
!!Pazuzu
A monster with a body temperature so high it burns to the
!!Beelzebub
Room Guardian of
Changed line(s) 198,201 (click to see context) from:
* FliesEqualsEvil: In his second phase he turns into a giant fly, and in the remake he shoots flies at you.
* MeaningfulName: Beelzebub is sometimes referred to as "Lord of the Flies".
* PublicDomainCharacter: Based on a Philistine god that later became a demon in Abrahamic religions.
* TeleportSpam: In the original, he does this while shooting lighting at you.
* MeaningfulName: Beelzebub is sometimes referred to as "Lord of the Flies".
* PublicDomainCharacter: Based on a Philistine god that later became a demon in Abrahamic religions.
* TeleportSpam: In the original, he does this while shooting lighting at you.
to:
* FliesEqualsEvil: CollapsingCeilingBoss: In his second phase he turns into a giant fly, and in the remake he shoots flies at you.
* MeaningfulName: Beelzebub is sometimes referred to as "Lord ofpunches the Flies".
ceiling, causing rocks to fall.
*PublicDomainCharacter: Based on a Philistine god that later became a demon {{Fireballs}}: Shoots standard ones in Abrahamic religions.
* TeleportSpam:the original. In the original, remake, he does this while shooting lighting heats up boulders until they're flaming balls of molten rocks, then throws it at you.Lemeza.
* ShownTheirWork: Pazuzu is the Assyrian and Babylonian mythological king of demons, the bearer of storms and drought. He's often depicted as having a man's body, a lion's/dog's head, four wings, eagle talons and a scorpion's tail.
* MonochromaticEyes: Has pure green eyes.
* MeaningfulName: Beelzebub is sometimes referred to as "Lord of
*
* TeleportSpam:
* ShownTheirWork: Pazuzu is the Assyrian and Babylonian mythological king of demons, the bearer of storms and drought. He's often depicted as having a man's body, a lion's/dog's head, four wings, eagle talons and a scorpion's tail.
* MonochromaticEyes: Has pure green eyes.
Changed line(s) 204,206 (click to see context) from:
[[folder:Spring in the Sky]]
!!Nuckelavee
In the original game, Nuckelavee resembled a skinless humanoid attached to a horse's back. In the remake, Nuckelavee is only a monstrous, skinless humanoid. It is fought in the Spring in the Sky.
!!Nuckelavee
In the original game, Nuckelavee resembled a skinless humanoid attached to a horse's back. In the remake, Nuckelavee is only a monstrous, skinless humanoid. It is fought in the Spring in the Sky.
to:
!!Nuckelavee
In
!!Beelzebub
Room Guardian of the
Changed line(s) 208,212 (click to see context) from:
* FrickinLaserBeams
** EyeBeams: Shoots thin red ones that ricochet off the walls in the remake.
* GoForTheEye: In the remake.
* TookALevelInBadass: In the remake it got larger and became more difficult to fight.
* ShownTheirWork: Nuckelavee comes from Orkney Island folklore, described as a giant, one-eyed, skinless sea monster that looks like a horse with finned hooves and a man attached to its back.
** EyeBeams: Shoots thin red ones that ricochet off the walls in the remake.
* GoForTheEye: In the remake.
* TookALevelInBadass: In the remake it got larger and became more difficult to fight.
* ShownTheirWork: Nuckelavee comes from Orkney Island folklore, described as a giant, one-eyed, skinless sea monster that looks like a horse with finned hooves and a man attached to its back.
to:
* FrickinLaserBeams
** EyeBeams: Shoots thin red ones that ricochet off the wallsFliesEqualsEvil: In his second phase he turns into a giant fly, and in the remake.
* GoForTheEye: In the remake.
* TookALevelInBadass: Inthe remake it got larger and he shoots flies at you.
* MeaningfulName: Beelzebub is sometimes referred to as "Lord of the Flies".
* PublicDomainCharacter: Based on a Philistine god that later becamemore difficult to fight.
a demon in Abrahamic religions.
*ShownTheirWork: Nuckelavee comes from Orkney Island folklore, described as a giant, one-eyed, skinless sea monster that looks like a horse with finned hooves and a man attached to its back.TeleportSpam: In the original, he does this while shooting lighting at you.
** EyeBeams: Shoots thin red ones that ricochet off the walls
* GoForTheEye: In the remake.
* TookALevelInBadass: In
* MeaningfulName: Beelzebub is sometimes referred to as "Lord of the Flies".
* PublicDomainCharacter: Based on a Philistine god that later became
*
Changed line(s) 215,217 (click to see context) from:
[[folder:Surface]]
!!Algol / Argus
A blue giant covered in eyes fought on the Surface.
!!Algol / Argus
A blue giant covered in eyes fought on the Surface.
to:
!!Algol / Argus
A blue giant covered
!!Nuckelavee
In the original game, Nuckelavee resembled a skinless humanoid attached to a horse's back. In the remake, Nuckelavee is only a monstrous, skinless humanoid. It is fought
Added DiffLines:
* FrickinLaserBeams
** EyeBeams: Shoots thin red ones that ricochet off the walls in the remake.
* GoForTheEye: In the remake.
* TookALevelInBadass: In the remake it got larger and became more difficult to fight.
* ShownTheirWork: Nuckelavee comes from Orkney Island folklore, described as a giant, one-eyed, skinless sea monster that looks like a horse with finned hooves and a man attached to its back.
[[/folder]]
[[folder:Surface]]
!!Algol / Argus
A blue giant covered in eyes fought on the Surface.
----
** EyeBeams: Shoots thin red ones that ricochet off the walls in the remake.
* GoForTheEye: In the remake.
* TookALevelInBadass: In the remake it got larger and became more difficult to fight.
* ShownTheirWork: Nuckelavee comes from Orkney Island folklore, described as a giant, one-eyed, skinless sea monster that looks like a horse with finned hooves and a man attached to its back.
[[/folder]]
[[folder:Surface]]
!!Algol / Argus
A blue giant covered in eyes fought on the Surface.
----
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Changed line(s) 304,305 (click to see context) from:
* RocketPunch: Its forearm is attached to a retractable cord.
to:
* RocketPunch: Its forearm is attached to a retractable cord.
cord too.
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Changed line(s) 285 (click to see context) from:
[[folder:Badhbh Cath]]
to:
!!Badhbh Cath
Changed line(s) 293,296 (click to see context) from:
[[/folder]]
[[folder:Cerberus]]
One of Echidna's children, fought in the Hall of Malice.
[[folder:Cerberus]]
One of Echidna's children, fought in the Hall of Malice.
to:
[[folder:Cerberus]]
One of Echidna's children,
!!Balor
A large robot fought in the
* CallBack: The way it shoots and retracts its arm resembles Sakit's boss right.
* FrickinLaserBeams: Fires a large blue one from its face.
* GatlingGood: Appears to have one outfitted on one of its hands.
* HumongousMecha: Not as big as other examples but still easily three times taller than Lumisa.
* PublicDomainCharacter: Based on the tyrant king of the Fomorians from Irish mythology, who had a giant eye that caused destruction when opened.
* RedEyesTakeWarning: Seems to be only one eye.
* RocketPunch: Its forearm is attached to a retractable cord.
!!Fenrir
The head of a strange creature fought in the Shrine of the Ice Giants.
----
* BreathWeapon: The humanoid made of tendons in its mouth spits out fireballs.
* PublicDomainCharacter: Based on a monstrous wolf from Norse mythology, one of the disasters of Armageddon and the prophesied killer of Odin.
[[/folder]]
[[folder:Cerberus]]
One of Echidna's children, fought in the Hall of Malice.
----
* FrickinLaserBeams: Fires a large blue one from its face.
* GatlingGood: Appears to have one outfitted on one of its hands.
* HumongousMecha: Not as big as other examples but still easily three times taller than Lumisa.
* PublicDomainCharacter: Based on the tyrant king of the Fomorians from Irish mythology, who had a giant eye that caused destruction when opened.
* RedEyesTakeWarning: Seems to be only one eye.
* RocketPunch: Its forearm is attached to a retractable cord.
!!Fenrir
The head of a strange creature fought in the Shrine of the Ice Giants.
----
* BreathWeapon: The humanoid made of tendons in its mouth spits out fireballs.
* PublicDomainCharacter: Based on a monstrous wolf from Norse mythology, one of the disasters of Armageddon and the prophesied killer of Odin.
[[/folder]]
[[folder:Cerberus]]
One of Echidna's children, fought in the Hall of Malice.
----
Changed line(s) 341,342 (click to see context) from:
[[folder:Fenrir]]
The head of a strange creature fought in the Shrine of the Ice Giants.
The head of a strange creature fought in the Shrine of the Ice Giants.
to:
The head
One of
Changed line(s) 344,345 (click to see context) from:
* BreathWeapon: The humanoid made of tendons in its mouth spits out fireballs.
* PublicDomainCharacter: Based on a monstrous wolf from Norse mythology, one of the disasters of Armageddon and the prophesied killer of Odin.
* PublicDomainCharacter: Based on a monstrous wolf from Norse mythology, one of the disasters of Armageddon and the prophesied killer of Odin.
to:
* BreathWeapon: The humanoid made of tendons in its mouth spits out fireballs.
EarlyBirdCameo: Heimdall can be found early on, but can't be fought until much later.
* MagicKnight: Spends the fight firing blue projectiles at you, occasionally dropping to the ground to slash at you with his sword/staff.
* PowerFloats
* PublicDomainCharacter: Based on amonstrous wolf from Norse mythology, one of the disasters of Armageddon god, who uses his foreknowledge and keen eyesight and hearing to keep a watch out for invaders and the prophesied killer onset of Odin.Ragnarok.
* MagicKnight: Spends the fight firing blue projectiles at you, occasionally dropping to the ground to slash at you with his sword/staff.
* PowerFloats
* PublicDomainCharacter: Based on a
Changed line(s) 348,349 (click to see context) from:
[[folder:Heimdall]]
One of Annwfn's room guardians.
One of Annwfn's room guardians.
to:
One
A pair of
Changed line(s) 351,354 (click to see context) from:
* EarlyBirdCameo: Heimdall can be found early on, but can't be fought until much later.
* MagicKnight: Spends the fight firing blue projectiles at you, occasionally dropping to the ground to slash at you with his sword/staff.
* PowerFloats
* PublicDomainCharacter: Based on a Norse god, who uses his foreknowledge and keen eyesight and hearing to keep a watch out for invaders and the onset of Ragnarok.
* MagicKnight: Spends the fight firing blue projectiles at you, occasionally dropping to the ground to slash at you with his sword/staff.
* PowerFloats
* PublicDomainCharacter: Based on a Norse god, who uses his foreknowledge and keen eyesight and hearing to keep a watch out for invaders and the onset of Ragnarok.
to:
* EarlyBirdCameo: Heimdall can be found early on, CreepyCrows: Well, they're ravens but can't be fought until much later.
* MagicKnight: Spendsthe fight firing blue projectiles at you, occasionally dropping to vibe is the ground to slash at you with his sword/staff.
same.
*PowerFloats
DualBoss
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
* PublicDomainCharacter: Based ona Odin's ravens from Norse god, who uses his foreknowledge and keen eyesight and hearing to keep a watch out for invaders and mythology, which flew around the onset of Ragnarok.world collecting information.
* MagicKnight: Spends
*
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
* PublicDomainCharacter: Based on
Changed line(s) 357,358 (click to see context) from:
[[folder:Hugin and Munin]]
A pair of ravens fought in the Divine Fortress.
A pair of ravens fought in the Divine Fortress.
to:
A
Changed line(s) 360,363 (click to see context) from:
* CreepyCrows: Well, they're ravens but the vibe is the same.
* DualBoss
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
* PublicDomainCharacter: Based on Odin's ravens from Norse mythology, which flew around the world collecting information.
* DualBoss
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
* PublicDomainCharacter: Based on Odin's ravens from Norse mythology, which flew around the world collecting information.
to:
* CreepyCrows: Well, they're ravens but ButtonMashing: What the vibe is the same.
* DualBoss
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
players will have to do if Lumisa gets caught in one of her nooses.
* PublicDomainCharacter: Based onOdin's ravens from Norse mythology, which flew around a Mayan goddess, Ixtab acts as a {{Psychopomp}} to guide the world collecting information.departed souls of those who committed suicide via hanging.
* DualBoss
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
* PublicDomainCharacter: Based on
Changed line(s) 366,367 (click to see context) from:
[[folder:Ixtab]]
A woman hanging from a noose, fought in Annwfn.
A woman hanging from a noose, fought in Annwfn.
to:
A
Changed line(s) 369,370 (click to see context) from:
* ButtonMashing: What the players will have to do if Lumisa gets caught in one of her nooses.
* PublicDomainCharacter: Based on a Mayan goddess, Ixtab acts as a {{Psychopomp}} to guide the departed souls of those who committed suicide via hanging.
* PublicDomainCharacter: Based on a Mayan goddess, Ixtab acts as a {{Psychopomp}} to guide the departed souls of those who committed suicide via hanging.
to:
* ButtonMashing: What ElementalWeapon: Her spear is red and the players will have head is stylized like a flame. It ignites when she's about to do if Lumisa gets caught in one of her nooses.
attack.
* PublicDomainCharacter: Based on aMayan goddess, Ixtab acts as figure from Hindu traditions, Kaliya was a {{Psychopomp}} to guide poisonous naga who polluted the departed souls river of those who committed suicide via hanging.Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
* PublicDomainCharacter: Based on a
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
Changed line(s) 373,374 (click to see context) from:
[[folder:Kaliya]]
A naga fought in Annwfn.
A naga fought in Annwfn.
to:
A naga
One of Echidna's children, fought in
Deleted line(s) 376,384 (click to see context) :
* ElementalWeapon: Her spear is red and the head is stylized like a flame. It ignites when she's about to attack.
* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
[[/folder]]
[[folder:Karkinos]]
One of Echidna's children, fought in the Hall of Malice.
----
* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
[[/folder]]
[[folder:Karkinos]]
One of Echidna's children, fought in the Hall of Malice.
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 134,135 (click to see context) from:
[[/folder]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 58 (click to see context) from:
* OurDragonsAreDifferent: A good chunk of Tiamat's children are dragons.
to:
* OurDragonsAreDifferent: A good chunk of Tiamat's children are dragons.dragons, and they're very varied from one another.
Changed line(s) 124 (click to see context) from:
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
to:
!!Ugallu
One of Tiamat's children, a monstrous lion fought in the Dimensional Corridor.
----
* DashAttack: In the remake.
* MeaningfulName: Ugallu is a lion-headed, bird-taloned storm demon from Mesopotamian Mythology and one of eleven creatures created by Tiamat in her battle against the younger gods.
Changed line(s) 130,132 (click to see context) from:
[[folder:Endless Corridor]]
!!Backbeard
A floating shadowy mass fought in the Endless Corridor.
!!Backbeard
A floating shadowy mass fought in the Endless Corridor.
to:
!!Backbeard
A floating shadowy mass
One of Tiamat's children, a large wolf creature fought in the
* GlowingEyesOfDoom: In the remake, its eyes start to glow when its about to attack.
* MakeMeWannaShout: Its howl creates a shockwave in the remake.
* MeaningfulName: "Urudimmu" is most likely supposed to be "Uridimmu" from Mesopotamian mythology, which can be translated as "mad/howling dog/lion" or "gruesome hound", and is a human-headed dog-man or lion-man.
** Zigzagged with "Urmahlullu", which appears to be used to refer more exclusively to a lion-man rather than a hound; however, Sumerian culture tended to group canines and felines together linguistically, so the name can still be interpreted as referring to a dog.
** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
* OddNameOut: Zigzagged. All the rest of Tiamat's children are named after their corresponding counterpart in Mesopotamian mythology. Its original name, "Urudimmu", is one of Tiamat's creations; "Urmahlullu" and "Enlil" are not.
* RedEyesTakeWarning: Three of them.
* SavageWolves
* SpellMyNameWithAnS: Some translations of its name spells it as 'Fenlil', which is probably supposed to be 'Fenrir' from Norse mythology. Though since this strays from the Mesopotamian ThemeNaming, this spelling is likely inaccurate.
* TeleportSpam: In the original. In the remake it still teleports but not as much.
[[/folder]]
[[folder:Endless Corridor]]
!!Backbeard
A floating shadowy mass fought in the Endless Corridor.
----
* MakeMeWannaShout: Its howl creates a shockwave in the remake.
* MeaningfulName: "Urudimmu" is most likely supposed to be "Uridimmu" from Mesopotamian mythology, which can be translated as "mad/howling dog/lion" or "gruesome hound", and is a human-headed dog-man or lion-man.
** Zigzagged with "Urmahlullu", which appears to be used to refer more exclusively to a lion-man rather than a hound; however, Sumerian culture tended to group canines and felines together linguistically, so the name can still be interpreted as referring to a dog.
** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
* OddNameOut: Zigzagged. All the rest of Tiamat's children are named after their corresponding counterpart in Mesopotamian mythology. Its original name, "Urudimmu", is one of Tiamat's creations; "Urmahlullu" and "Enlil" are not.
* RedEyesTakeWarning: Three of them.
* SavageWolves
* SpellMyNameWithAnS: Some translations of its name spells it as 'Fenlil', which is probably supposed to be 'Fenrir' from Norse mythology. Though since this strays from the Mesopotamian ThemeNaming, this spelling is likely inaccurate.
* TeleportSpam: In the original. In the remake it still teleports but not as much.
[[/folder]]
[[folder:Endless Corridor]]
!!Backbeard
A floating shadowy mass fought in the Endless Corridor.
----
!!Thunderbird
A metallic-looking bird fought the Tower of Ruin.
----
* YellowLightningBlueLightning: Shoots blue lightning and, in the remake, surrounds itself in a blue electric barrier.
* PublicDomainCharacter: Based on a legendary creature from certain North American Indigenous cultures, supernatural beings of power and strength.
Changed line(s) 246,249 (click to see context) from:
[[/folder]]
[[folder:Thunderbird]]
Room Guardian of the Tower of Ruin.
[[folder:Thunderbird]]
Room Guardian of the Tower of Ruin.
to:
[[folder:Thunderbird]]
Room Guardian of
!!Zu
A lion-bird creature fought in the
Changed line(s) 251 (click to see context) from:
* YellowLightningBlueLightning: Shoots blue lightning and, in the remake, surrounds itself in a blue electric barrier.
to:
* YellowLightningBlueLightning: Shoots blue lightning and, in FeatherFlechettes: In the remake, surrounds itself in remake.
* MixAndMatchCritters: A giant bird with the head of ablue electric barrier.lion.
* ShownTheirWork: Comes from Sumerian and Akkadian mythology, and is a divine storm-bird personifying the southern wind and thunder clouds.
* TimeStandsStill: Can use the time stopping ability similar to the Lamp of Time on you.
* MixAndMatchCritters: A giant bird with the head of a
* ShownTheirWork: Comes from Sumerian and Akkadian mythology, and is a divine storm-bird personifying the southern wind and thunder clouds.
* TimeStandsStill: Can use the time stopping ability similar to the Lamp of Time on you.
Changed line(s) 254,261 (click to see context) from:
[[folder:Ugallu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
* DashAttack: In the remake.
* MeaningfulName: Ugallu is a lion-headed, bird-taloned storm demon from Mesopotamian Mythology and one of eleven creatures created by Tiamat in her battle against the younger gods.
[[/folder]]
[[folder:Urudimmu / Urmahlullu / Enlil]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
* DashAttack: In the remake.
* MeaningfulName: Ugallu is a lion-headed, bird-taloned storm demon from Mesopotamian Mythology and one of eleven creatures created by Tiamat in her battle against the younger gods.
[[/folder]]
[[folder:Urudimmu / Urmahlullu / Enlil]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
to:
All Room
* DashAttack: In the remake.
* MeaningfulName: Ugallu is a lion-headed, bird-taloned storm demon from Mesopotamian Mythology and one of eleven creatures created by Tiamat
[[/folder]]
[[folder:Urudimmu / Urmahlullu / Enlil]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
Changed line(s) 263,272 (click to see context) from:
* GlowingEyesOfDoom: In the remake, its eyes start to glow when its about to attack.
* MakeMeWannaShout: Its howl creates a shockwave in the remake.
* MeaningfulName: "Urudimmu" is most likely supposed to be "Uridimmu" from Mesopotamian mythology, which can be translated as "mad/howling dog/lion" or "gruesome hound", and is a human-headed dog-man or lion-man.
** Zigzagged with "Urmahlullu", which appears to be used to refer more exclusively to a lion-man rather than a hound; however, Sumerian culture tended to group canines and felines together linguistically, so the name can still be interpreted as referring to a dog.
** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
* OddNameOut: Zigzagged. All the rest of Tiamat's children are named after their corresponding counterpart in Mesopotamian mythology. Its original name, "Urudimmu", is one of Tiamat's creations; "Urmahlullu" and "Enlil" are not.
* RedEyesTakeWarning: Three of them.
* SavageWolves
* SpellMyNameWithAnS: Some translations of its name spells it as 'Fenlil', which is probably supposed to be 'Fenrir' from Norse mythology. Though since this strays from the Mesopotamian ThemeNaming, this spelling is likely inaccurate.
* TeleportSpam: In the original. In the remake it still teleports but not as much.
* MakeMeWannaShout: Its howl creates a shockwave in the remake.
* MeaningfulName: "Urudimmu" is most likely supposed to be "Uridimmu" from Mesopotamian mythology, which can be translated as "mad/howling dog/lion" or "gruesome hound", and is a human-headed dog-man or lion-man.
** Zigzagged with "Urmahlullu", which appears to be used to refer more exclusively to a lion-man rather than a hound; however, Sumerian culture tended to group canines and felines together linguistically, so the name can still be interpreted as referring to a dog.
** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
* OddNameOut: Zigzagged. All the rest of Tiamat's children are named after their corresponding counterpart in Mesopotamian mythology. Its original name, "Urudimmu", is one of Tiamat's creations; "Urmahlullu" and "Enlil" are not.
* RedEyesTakeWarning: Three of them.
* SavageWolves
* SpellMyNameWithAnS: Some translations of its name spells it as 'Fenlil', which is probably supposed to be 'Fenrir' from Norse mythology. Though since this strays from the Mesopotamian ThemeNaming, this spelling is likely inaccurate.
* TeleportSpam: In the original. In the remake it still teleports but not as much.
to:
* MakeMeWannaShout: Its howl creates a shockwave
A winged woman fought in the
----
*
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is
** Zigzagged with "Urmahlullu", which appears to be used to refer more exclusively to a lion-man
** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
*
* RedEyesTakeWarning: Three of them.
* SavageWolves
* SpellMyNameWithAnS: Some translations of its name spells it as 'Fenlil', which is probably supposed to be 'Fenrir' from Norse mythology.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the
* TeleportSpam: In
* WingedHumanoid
Changed line(s) 275,283 (click to see context) from:
[[folder:Zu]]
Room Guardian of the Twin Labyrinths.
* FeatherFlechettes: In the remake.
* ShownTheirWork: Comes from Sumerian and Akkadian mythology, and is a divine storm-bird personifying the southern wind and thunder clouds.
* TimeStandsStill: Can use the time stopping ability similar to the Lamp of Time on you.
[[/folder]]
!!Room Guardians of Eg-Lana
All Room Guardians of the ruins Eg-Lana in ''VideoGame/LaMulana2''.
Room Guardian of the Twin Labyrinths.
* FeatherFlechettes: In the remake.
* ShownTheirWork: Comes from Sumerian and Akkadian mythology, and is a divine storm-bird personifying the southern wind and thunder clouds.
* TimeStandsStill: Can use the time stopping ability similar to the Lamp of Time on you.
[[/folder]]
!!Room Guardians of Eg-Lana
All Room Guardians of the ruins Eg-Lana in ''VideoGame/LaMulana2''.
to:
Room Guardian
One of Echidna's children, fought in the
* FeatherFlechettes: In the remake.
* ShownTheirWork: Comes from Sumerian and Akkadian mythology, and is a divine storm-bird personifying the southern wind and thunder clouds.
* TimeStandsStill: Can use the time stopping ability similar to the Lamp
[[/folder]]
!!Room Guardians of Eg-Lana
All Room Guardians of the ruins Eg-Lana in ''VideoGame/LaMulana2''.
Deleted line(s) 285,297 (click to see context) :
[[folder:Badhbh Cath]]
A winged woman fought in the Shrine of the Ice Giants.
----
* AnIcePerson: Attacks by shooting icicle spears.
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
[[/folder]]
[[folder:Cerberus]]
One of Echidna's children, fought in the Hall of Malice.
----
A winged woman fought in the Shrine of the Ice Giants.
----
* AnIcePerson: Attacks by shooting icicle spears.
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
[[/folder]]
[[folder:Cerberus]]
One of Echidna's children, fought in the Hall of Malice.
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,10 (click to see context) from:
[[folder:Chamber of Extinction]]
!!Centimani / Hekatonkhier
A ghastly creature composed of heads and hands fought in the Chamber of Extinction.
!!Centimani / Hekatonkhier
A ghastly creature composed of heads and hands fought in the Chamber of Extinction.
to:
[[folder:Chamber of Extinction]]
!!Centimani / Hekatonkhier
A ghastly creature composedBirth]]
!!Skanda
The rather goofy Room Guardian ofheads and hands fought in the Chamber of Extinction.Birth.
!!Centimani / Hekatonkhier
A ghastly creature composed
!!Skanda
The rather goofy Room Guardian of
* AttackItsWeakPoint: In the remake, there's a red orb in its chest that you need to target.
* KingMook: A larger, more dangerous version of the normal mudman enemy.
[[/folder]]
[[folder:Chamber of Extinction]]
!!Centimani / Hekatonkhier
A ghastly creature composed of heads and hands fought in the Chamber of Extinction.
----
* KingMook: A larger, more dangerous version of the normal mudman enemy.
[[/folder]]
[[folder:Chamber of Extinction]]
!!Centimani / Hekatonkhier
A ghastly creature composed of heads and hands fought in the Chamber of Extinction.
----
Changed line(s) 33,37 (click to see context) from:
[[/folder]]
[[folder:Dimensional Corridor]]
!!Bashumu / Ushum
One of Tiamat's children, a monstrous worm-like creature fought in the Dimensional Corridor.
[[folder:Dimensional Corridor]]
!!Bashumu / Ushum
One of Tiamat's children, a monstrous worm-like creature fought in the Dimensional Corridor.
to:
[[folder:Dimensional Corridor]]
!!Bashumu
!!Shu /
One of Tiamat's children, a monstrous worm-like
A multi-armed bull creature that feeds on the blood of sacrifices, fought in the
* HealingFactor: From the blood.
* MeaningfulName: Named after a Chinese god of war, the characters of his name can also be roughly translated as "natural fool."
* MirrorBoss: At least, he wields several of Lemeza's subweapons.
* MultiArmedAndDangerous
* MultiMeleeMaster: It helps that he has six arms. Subverted in the original game in that while he has multiple weapons, he never attacks you in melee (he does in the remake, though).
* OneSteveLimit: May be a reason for the name change in the remake. In Temple of the Sun, one of the statues is Shu, the ''Egyptian'' deity of air who isn't related to this sub-boss at all.
* [[spoiler: TakingYouWithMe: In the remake, don't wait around too long after you get the Infinite Key from him. Unless you want one of the "This is La-Mulana" achievements.]]
* VirginSacrifice: He lives on this.
[[/folder]]
[[folder:Dimensional Corridor]]
!!In General
* MixAndMatchCritters: Many of them combine aspects of multiple animals and human traits.
* OurDragonsAreDifferent: A good chunk of Tiamat's children are dragons.
* PublicDomainCharacter: They're all based on the Mesopotamian/Babylonian creation myth, wherein Tiamat created 11 monsters to help her avenge the death of her husband, Abzu, in her war against the younger gods
!!Bashumu / Ushum
One of Tiamat's children, a monstrous worm-like creature fought in the Dimensional Corridor.
----
* MeaningfulName: Named after a Chinese god of war, the characters of his name can also be roughly translated as "natural fool."
* MirrorBoss: At least, he wields several of Lemeza's subweapons.
* MultiArmedAndDangerous
* MultiMeleeMaster: It helps that he has six arms. Subverted in the original game in that while he has multiple weapons, he never attacks you in melee (he does in the remake, though).
* OneSteveLimit: May be a reason for the name change in the remake. In Temple of the Sun, one of the statues is Shu, the ''Egyptian'' deity of air who isn't related to this sub-boss at all.
* [[spoiler: TakingYouWithMe: In the remake, don't wait around too long after you get the Infinite Key from him. Unless you want one of the "This is La-Mulana" achievements.]]
* VirginSacrifice: He lives on this.
[[/folder]]
[[folder:Dimensional Corridor]]
!!In General
* MixAndMatchCritters: Many of them combine aspects of multiple animals and human traits.
* OurDragonsAreDifferent: A good chunk of Tiamat's children are dragons.
* PublicDomainCharacter: They're all based on the Mesopotamian/Babylonian creation myth, wherein Tiamat created 11 monsters to help her avenge the death of her husband, Abzu, in her war against the younger gods
!!Bashumu / Ushum
One of Tiamat's children, a monstrous worm-like creature fought in the Dimensional Corridor.
----
Changed line(s) 90,94 (click to see context) from:
[[/folder]]
[[folder:Endless Corridor]]
!!Backbeard
A floating shadowy mass fought in the Endless Corridor.
[[folder:Endless Corridor]]
!!Backbeard
A floating shadowy mass fought in the Endless Corridor.
to:
[[folder:Endless Corridor]]
!!Backbeard
A floating shadowy mass
!!Raham / Lahamu
One of Tiamat's children, a large, aquatic suit of armor fought in the
* AnimatedArmor
* {{BFS}}: In the remake its sword is about as big as it is.
* LuckilyMyShieldWillProtectMe: In the remake. In the original it never uses its shield.
!!Storm / Umu Dabrutu
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* BlowYouAway: Summon cyclones to attack.
* MeaningfulName: Storm, relating to its ability to summon tornadoes. Umu Dabrutu means "violent storms".
[[/folder]]
[[folder:Endless Corridor]]
!!Backbeard
A floating shadowy mass fought in the Endless Corridor.
----
* {{BFS}}: In the remake its sword is about as big as it is.
* LuckilyMyShieldWillProtectMe: In the remake. In the original it never uses its shield.
!!Storm / Umu Dabrutu
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* BlowYouAway: Summon cyclones to attack.
* MeaningfulName: Storm, relating to its ability to summon tornadoes. Umu Dabrutu means "violent storms".
[[/folder]]
[[folder:Endless Corridor]]
!!Backbeard
A floating shadowy mass fought in the Endless Corridor.
----
!!Tai Sui
A blob creature full of eyes fought in the Endless Corridor.
----
* DetachmentCombat: Attacks by throwing its eyes at you.
* FacelessEye: It's nothing but a formless mass of blue/green-gray stuff full of eyes.
* NighInvulnerability: In the remake, it can't be damaged until you kill Backbeard.
Changed line(s) 119,121 (click to see context) from:
[[folder: Shrine of the Mother]]
!!Beelzebub
Room Guardian of the [[spoiler:True]] Shrine of the Mother.
!!Beelzebub
Room Guardian of the [[spoiler:True]] Shrine of the Mother.
to:
!!Pazuzu
A monster with a body temperature so high it burns to the
!!Beelzebub
Room Guardian of
Changed line(s) 123,126 (click to see context) from:
* FliesEqualsEvil: In his second phase he turns into a giant fly, and in the remake he shoots flies at you.
* MeaningfulName: Beelzebub is sometimes referred to as "Lord of the Flies".
* PublicDomainCharacter: Based on a Philistine god that later became a demon in Abrahamic religions.
* TeleportSpam: In the original, he does this while shooting lighting at you.
* MeaningfulName: Beelzebub is sometimes referred to as "Lord of the Flies".
* PublicDomainCharacter: Based on a Philistine god that later became a demon in Abrahamic religions.
* TeleportSpam: In the original, he does this while shooting lighting at you.
to:
* FliesEqualsEvil: CollapsingCeilingBoss: In his second phase he turns into a giant fly, and in the remake he shoots flies at you.
* MeaningfulName: Beelzebub is sometimes referred to as "Lord ofpunches the Flies".
ceiling, causing rocks to fall.
*PublicDomainCharacter: Based on a Philistine god that later became a demon {{Fireballs}}: Shoots standard ones in Abrahamic religions.
* TeleportSpam:the original. In the original, remake, he does this while shooting lighting heats up boulders until they're flaming balls of molten rocks, then throws it at you.Lemeza.
* ShownTheirWork: Pazuzu is the Assyrian and Babylonian mythological king of demons, the bearer of storms and drought. He's often depicted as having a man's body, a lion's/dog's head, four wings, eagle talons and a scorpion's tail.
* MonochromaticEyes: Has pure green eyes.
* MeaningfulName: Beelzebub is sometimes referred to as "Lord of
*
* TeleportSpam:
* ShownTheirWork: Pazuzu is the Assyrian and Babylonian mythological king of demons, the bearer of storms and drought. He's often depicted as having a man's body, a lion's/dog's head, four wings, eagle talons and a scorpion's tail.
* MonochromaticEyes: Has pure green eyes.
Changed line(s) 129,131 (click to see context) from:
[[folder:Spring in the Sky]]
!!Nuckelavee
In the original game, Nuckelavee resembled a skinless humanoid attached to a horse's back. In the remake, Nuckelavee is only a monstrous, skinless humanoid. It is fought in the Spring in the Sky.
!!Nuckelavee
In the original game, Nuckelavee resembled a skinless humanoid attached to a horse's back. In the remake, Nuckelavee is only a monstrous, skinless humanoid. It is fought in the Spring in the Sky.
to:
!!Nuckelavee
In
!!Beelzebub
Room Guardian of the
Changed line(s) 133,137 (click to see context) from:
* FrickinLaserBeams
** EyeBeams: Shoots thin red ones that ricochet off the walls in the remake.
* GoForTheEye: In the remake.
* TookALevelInBadass: In the remake it got larger and became more difficult to fight.
* ShownTheirWork: Nuckelavee comes from Orkney Island folklore, described as a giant, one-eyed, skinless sea monster that looks like a horse with finned hooves and a man attached to its back.
** EyeBeams: Shoots thin red ones that ricochet off the walls in the remake.
* GoForTheEye: In the remake.
* TookALevelInBadass: In the remake it got larger and became more difficult to fight.
* ShownTheirWork: Nuckelavee comes from Orkney Island folklore, described as a giant, one-eyed, skinless sea monster that looks like a horse with finned hooves and a man attached to its back.
to:
* FrickinLaserBeams
** EyeBeams: Shoots thin red ones that ricochet off the wallsFliesEqualsEvil: In his second phase he turns into a giant fly, and in the remake.
* GoForTheEye: In the remake.
* TookALevelInBadass: Inthe remake it got larger and he shoots flies at you.
* MeaningfulName: Beelzebub is sometimes referred to as "Lord of the Flies".
* PublicDomainCharacter: Based on a Philistine god that later becamemore difficult to fight.
a demon in Abrahamic religions.
*ShownTheirWork: Nuckelavee comes from Orkney Island folklore, described as a giant, one-eyed, skinless sea monster that looks like a horse with finned hooves and a man attached to its back.TeleportSpam: In the original, he does this while shooting lighting at you.
** EyeBeams: Shoots thin red ones that ricochet off the walls
* GoForTheEye: In the remake.
* TookALevelInBadass: In
* MeaningfulName: Beelzebub is sometimes referred to as "Lord of the Flies".
* PublicDomainCharacter: Based on a Philistine god that later became
*
Changed line(s) 140,142 (click to see context) from:
[[folder:Surface]]
!!Algol / Argus
A blue giant covered in eyes fought on the Surface.
!!Algol / Argus
A blue giant covered in eyes fought on the Surface.
to:
!!Algol / Argus
A blue giant covered
!!Nuckelavee
In the original game, Nuckelavee resembled a skinless humanoid attached to a horse's back. In the remake, Nuckelavee is only a monstrous, skinless humanoid. It is fought
* FrickinLaserBeams
** EyeBeams: Shoots thin red ones that ricochet off the walls in the remake.
* GoForTheEye: In the remake.
* TookALevelInBadass: In the remake it got larger and became more difficult to fight.
* ShownTheirWork: Nuckelavee comes from Orkney Island folklore, described as a giant, one-eyed, skinless sea monster that looks like a horse with finned hooves and a man attached to its back.
[[/folder]]
[[folder:Surface]]
!!Algol / Argus
A blue giant covered in eyes fought on the Surface.
----
** EyeBeams: Shoots thin red ones that ricochet off the walls in the remake.
* GoForTheEye: In the remake.
* TookALevelInBadass: In the remake it got larger and became more difficult to fight.
* ShownTheirWork: Nuckelavee comes from Orkney Island folklore, described as a giant, one-eyed, skinless sea monster that looks like a horse with finned hooves and a man attached to its back.
[[/folder]]
[[folder:Surface]]
!!Algol / Argus
A blue giant covered in eyes fought on the Surface.
----
Changed line(s) 184,185 (click to see context) from:
[[folder:Pazuzu]]
Room Guardian of Inferno Cavern.
Room Guardian of Inferno Cavern.
to:
Room Guardian of Inferno Cavern.
!!Peryton
A bipedal winged stag, fought in the Twin Labyrinths.
Changed line(s) 187,190 (click to see context) from:
* CollapsingCeilingBoss: In the remake he punches the ceiling, causing rocks to fall.
* {{Fireballs}}: Shoots standard ones in the original. In the remake, he heats up boulders until they're flaming balls of molten rocks, then throws it at Lemeza.
* ShownTheirWork: Pazuzu is the Assyrian and Babylonian mythological king of demons, the bearer of storms and drought. He's often depicted as having a man's body, a lion's/dog's head, four wings, eagle talons and a scorpion's tail.
* MonochromaticEyes: Has pure green eyes.
* {{Fireballs}}: Shoots standard ones in the original. In the remake, he heats up boulders until they're flaming balls of molten rocks, then throws it at Lemeza.
* ShownTheirWork: Pazuzu is the Assyrian and Babylonian mythological king of demons, the bearer of storms and drought. He's often depicted as having a man's body, a lion's/dog's head, four wings, eagle talons and a scorpion's tail.
* MonochromaticEyes: Has pure green eyes.
to:
* CollapsingCeilingBoss: In the remake he punches the ceiling, causing rocks to fall.
* {{Fireballs}}: Shoots standard ones in the original. In the remake, he heats up boulders until they're flaming balls of molten rocks, then throwsFlunkyBoss: Summons blue spirits when it at Lemeza.
lands.
*ShownTheirWork: Pazuzu is the Assyrian and Babylonian mythological king of demons, the bearer of storms and drought. He's often depicted as having MixAndMatchCritters: A mix between a man's body, a lion's/dog's head, four wings, eagle talons stag and a scorpion's tail.
bird.
*MonochromaticEyes: Has pure green eyes.RedEyesTakeWarning
* {{Fireballs}}: Shoots standard ones in the original. In the remake, he heats up boulders until they're flaming balls of molten rocks, then throws
*
*
Changed line(s) 193,194 (click to see context) from:
[[folder:Peryton]]
Room Guardian of the Twin Labyrinths.
Room Guardian of the Twin Labyrinths.
to:
Room Guardian of the
Changed line(s) 196,198 (click to see context) from:
* FlunkyBoss: Summons blue spirits when it lands.
* MixAndMatchCritters: A mix between a stag and a bird.
* RedEyesTakeWarning
* MixAndMatchCritters: A mix between a stag and a bird.
* RedEyesTakeWarning
to:
* FlunkyBoss: Summons YellowLightningBlueLightning: Shoots blue spirits when it lands.
* MixAndMatchCritters: A mix betweenlightning and, in the remake, surrounds itself in a stag and a bird.
* RedEyesTakeWarningblue electric barrier.
* MixAndMatchCritters: A mix between
* RedEyesTakeWarning
Changed line(s) 201,203 (click to see context) from:
[[folder:Raham / Lahamu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
to:
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
* DashAttack: In the remake.
* MeaningfulName: Ugallu is a lion-headed, bird-taloned storm demon from Mesopotamian Mythology and one of eleven creatures created by Tiamat in her battle against the younger gods.
[[/folder]]
[[folder:Urudimmu /
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
Changed line(s) 205,207 (click to see context) from:
* AnimatedArmor
* {{BFS}}: In the remake its sword is about as big as it is.
* LuckilyMyShieldWillProtectMe: In the remake. In the original it never uses its shield.
* {{BFS}}: In the remake its sword is about as big as it is.
* LuckilyMyShieldWillProtectMe: In the remake. In the original it never uses its shield.
to:
* AnimatedArmor
GlowingEyesOfDoom: In the remake, its eyes start to glow when its about to attack.
*{{BFS}}: MakeMeWannaShout: Its howl creates a shockwave in the remake.
* MeaningfulName: "Urudimmu" is most likely supposed to be "Uridimmu" from Mesopotamian mythology, which can be translated as "mad/howling dog/lion" or "gruesome hound", and is a human-headed dog-man or lion-man.
** Zigzagged with "Urmahlullu", which appears to be used to refer more exclusively to a lion-man rather than a hound; however, Sumerian culture tended to group canines and felines together linguistically, so the name can still be interpreted as referring to a dog.
** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
* OddNameOut: Zigzagged. All the rest of Tiamat's children are named after their corresponding counterpart in Mesopotamian mythology. Its original name, "Urudimmu", is one of Tiamat's creations; "Urmahlullu" and "Enlil" are not.
* RedEyesTakeWarning: Three of them.
* SavageWolves
* SpellMyNameWithAnS: Some translations of its name spells it as 'Fenlil', which is probably supposed to be 'Fenrir' from Norse mythology. Though since this strays from the Mesopotamian ThemeNaming, this spelling is likely inaccurate.
* TeleportSpam: In the original. In the remakeits sword is about it still teleports but not as big as it is.
* LuckilyMyShieldWillProtectMe: In the remake. In the original it never uses its shield.much.
*
* MeaningfulName: "Urudimmu" is most likely supposed to be "Uridimmu" from Mesopotamian mythology, which can be translated as "mad/howling dog/lion" or "gruesome hound", and is a human-headed dog-man or lion-man.
** Zigzagged with "Urmahlullu", which appears to be used to refer more exclusively to a lion-man rather than a hound; however, Sumerian culture tended to group canines and felines together linguistically, so the name can still be interpreted as referring to a dog.
** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
* OddNameOut: Zigzagged. All the rest of Tiamat's children are named after their corresponding counterpart in Mesopotamian mythology. Its original name, "Urudimmu", is one of Tiamat's creations; "Urmahlullu" and "Enlil" are not.
* RedEyesTakeWarning: Three of them.
* SavageWolves
* SpellMyNameWithAnS: Some translations of its name spells it as 'Fenlil', which is probably supposed to be 'Fenrir' from Norse mythology. Though since this strays from the Mesopotamian ThemeNaming, this spelling is likely inaccurate.
* TeleportSpam: In the original. In the remake
* LuckilyMyShieldWillProtectMe: In the remake. In the original it never uses its shield.
Changed line(s) 210,211 (click to see context) from:
[[folder:Shu / Chi You ]]
Room Guardian of the Confusion Gate/Gate of Illusion.
Room Guardian of the Confusion Gate/Gate of Illusion.
to:
Room Guardian of the
* FeatherFlechettes: In the remake.
* ShownTheirWork: Comes from Sumerian and Akkadian mythology, and is a divine storm-bird personifying the southern wind and thunder clouds.
* TimeStandsStill: Can use the time stopping ability similar to the Lamp of
[[/folder]]
!!Room Guardians of Eg-Lana
All Room Guardians of the ruins Eg-Lana in ''VideoGame/LaMulana2''.
Changed line(s) 213,224 (click to see context) from:
* HealingFactor: From the blood.
* MeaningfulName: Named after a Chinese god of war, the characters of his name can also be roughly translated as "natural fool."
* MirrorBoss: At least, he wields several of Lemeza's subweapons.
* MultiArmedAndDangerous
* MultiMeleeMaster: It helps that he has six arms. Subverted in the original game in that while he has multiple weapons, he never attacks you in melee (he does in the remake, though).
* OneSteveLimit: May be a reason for the name change in the remake. In Temple of the Sun, one of the statues is Shu, the ''Egyptian'' deity of air who isn't related to this sub-boss at all.
* [[spoiler: TakingYouWithMe: In the remake, don't wait around too long after you get the Infinite Key from him. Unless you want one of the "This is La-Mulana" achievements.]]
* VirginSacrifice: He lives on this.
[[/folder]]
[[folder:Skanda]]
The rather goofy Room Guardian of the Chamber of Birth.
* MeaningfulName: Named after a Chinese god of war, the characters of his name can also be roughly translated as "natural fool."
* MirrorBoss: At least, he wields several of Lemeza's subweapons.
* MultiArmedAndDangerous
* MultiMeleeMaster: It helps that he has six arms. Subverted in the original game in that while he has multiple weapons, he never attacks you in melee (he does in the remake, though).
* OneSteveLimit: May be a reason for the name change in the remake. In Temple of the Sun, one of the statues is Shu, the ''Egyptian'' deity of air who isn't related to this sub-boss at all.
* [[spoiler: TakingYouWithMe: In the remake, don't wait around too long after you get the Infinite Key from him. Unless you want one of the "This is La-Mulana" achievements.]]
* VirginSacrifice: He lives on this.
[[/folder]]
[[folder:Skanda]]
The rather goofy Room Guardian of the Chamber of Birth.
to:
* MeaningfulName: Named after a Chinese god of war, the characters of his name can also be roughly translated as "natural fool."
* MirrorBoss: At least, he wields several of Lemeza's subweapons.
* MultiArmedAndDangerous
* MultiMeleeMaster: It helps that he has six arms. Subverted
A winged woman fought in the
* OneSteveLimit: May be a reason for the name change in the remake. In Temple
* [[spoiler: TakingYouWithMe: In the remake, don't wait around too long after you get the Infinite Key from him. Unless you want one of the "This is La-Mulana" achievements.]]
* VirginSacrifice: He lives on this.
[[/folder]]
[[folder:Skanda]]
The rather goofy Room Guardian of the Chamber of Birth.
Changed line(s) 226,227 (click to see context) from:
* AttackItsWeakPoint: In the remake, there's a red orb in its chest that you need to target.
* KingMook: A larger, more dangerous version of the normal mudman enemy.
* KingMook: A larger, more dangerous version of the normal mudman enemy.
to:
* AttackItsWeakPoint: In AnIcePerson: Attacks by shooting icicle spears.
* FusionDance: After defeating theremake, there's a red orb in its chest three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that you need to target.
* KingMook: A larger, more dangerous versiontheir combined form is called Badhbh Cath, which is the name of one of the normal mudman enemy.sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
* FusionDance: After defeating the
* KingMook: A larger, more dangerous version
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
Changed line(s) 230,231 (click to see context) from:
[[folder:Storm / Umu Dabrutu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
to:
Room Guardian
One of Echidna's children, fought in the
Changed line(s) 233 (click to see context) from:
* MeaningfulName: Storm, relating to its ability to summon tornadoes.
to:
* MeaningfulName: Storm, relating to BodyHorror: For one, Cerberus has a sickly-pale, almost grey human body with ribs and hip bones showing through the skin. Parts of its ability necks show bright red and there are red tendrils flaring out behind its heads. The way it moves seems very unnatural. [[spoiler:And that's not even getting to summon tornadoes.the ''human head'' on the end of its snake tail.]]
* BreathWeapon: Spits a spread of three fireballs. [[spoiler:It's "snake" head also breathes blue projectiles.]]
* JumpScare: [[spoiler:The sudden appearance of the final head, the accompanying noise and the fact that it immediately begins attacking the moment it appears can catch unsuspecting players off guard.]]
* MarionetteMotion: There's something about the way that its heads move that's really jerky and overall feels off.
* MixAndMatchCritters: In the original myth, Cerberus has serpentine attributes that tends to be glossed over. This Cerberus has a human's body and hound heads while having a snake for a tail and snake-like necks. It also has horns.
* NotQuiteDead: [[spoiler:You've depleted its health bar and it falls to the ground. Done, right? Wrong, you still have one more head!]]
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the Hound of Hades that guards the gates to the Underworld.
* BreathWeapon: Spits a spread of three fireballs. [[spoiler:It's "snake" head also breathes blue projectiles.]]
* JumpScare: [[spoiler:The sudden appearance of the final head, the accompanying noise and the fact that it immediately begins attacking the moment it appears can catch unsuspecting players off guard.]]
* MarionetteMotion: There's something about the way that its heads move that's really jerky and overall feels off.
* MixAndMatchCritters: In the original myth, Cerberus has serpentine attributes that tends to be glossed over. This Cerberus has a human's body and hound heads while having a snake for a tail and snake-like necks. It also has horns.
* NotQuiteDead: [[spoiler:You've depleted its health bar and it falls to the ground. Done, right? Wrong, you still have one more head!]]
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the Hound of Hades that guards the gates to the Underworld.
Changed line(s) 236,237 (click to see context) from:
[[folder:Tai Sui]]
Room Guardian of the Endless Corridor.
Room Guardian of the Endless Corridor.
to:
Room Guardian of
A sea monster fought in the
Changed line(s) 239,241 (click to see context) from:
* DetachmentCombat: Attacks by throwing its eyes at you.
* FacelessEye: It's nothing but a formless mass of blue/green-gray stuff full of eyes.
* NighInvulnerability: In the remake, it can't be damaged until you kill Backbeard.
* FacelessEye: It's nothing but a formless mass of blue/green-gray stuff full of eyes.
* NighInvulnerability: In the remake, it can't be damaged until you kill Backbeard.
to:
* DetachmentCombat: Attacks by throwing its eyes at you.
MixAndMatchCritters: Looks like a large fish with a draconian head.
*FacelessEye: It's nothing but PublicDomainCharacter: Based on a formless mass creature of blue/green-gray stuff full of eyes.
* NighInvulnerability: Inthe remake, it can't be damaged until you kill Backbeard.same name in Greek mythology.
*
* NighInvulnerability: In
Changed line(s) 244,245 (click to see context) from:
[[folder:Thunderbird]]
Room Guardian of the Tower of Ruin.
Room Guardian of the Tower of Ruin.
to:
Room Guardian
One of Echidna's children, fought in the
Changed line(s) 247 (click to see context) from:
* YellowLightningBlueLightning: Shoots blue lightning and, in the remake, surrounds itself in a blue electric barrier.
to:
* YellowLightningBlueLightning: Shoots blue lightning and, in the remake, surrounds itself BreathWeapon: Each head breathes fire in a blue electric barrier.different way: the dragon head spits big fireballs, the goat head spits smaller ones and the lion head spits in an arc.
* MixAndMatchCritters: It's Chimera, of course it is. In-game it has a goat's head, a lion's head and what looks like a dragon's head, with bird feet and a snake for a tail. Funny enough, its heads are on a large rotating wheel rather than all being connected to the body at once.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology and one of the more famous examples of MixAndMatchCritters. It's said that seeing one is an omen for disaster.
* MixAndMatchCritters: It's Chimera, of course it is. In-game it has a goat's head, a lion's head and what looks like a dragon's head, with bird feet and a snake for a tail. Funny enough, its heads are on a large rotating wheel rather than all being connected to the body at once.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology and one of the more famous examples of MixAndMatchCritters. It's said that seeing one is an omen for disaster.
Changed line(s) 250,257 (click to see context) from:
[[folder:Ugallu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
* DashAttack: In the remake.
* MeaningfulName: Ugallu is a lion-headed, bird-taloned storm demon from Mesopotamian Mythology and one of eleven creatures created by Tiamat in her battle against the younger gods.
[[/folder]]
[[folder:Urudimmu / Urmahlullu / Enlil]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
* DashAttack: In the remake.
* MeaningfulName: Ugallu is a lion-headed, bird-taloned storm demon from Mesopotamian Mythology and one of eleven creatures created by Tiamat in her battle against the younger gods.
[[/folder]]
[[folder:Urudimmu / Urmahlullu / Enlil]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
to:
Room Guardian
One of Echidna's children, fought in the
* DashAttack: In the remake.
* MeaningfulName: Ugallu is a lion-headed, bird-taloned storm demon from Mesopotamian Mythology and one of eleven creatures created by Tiamat in her battle against the younger gods.
[[/folder]]
[[folder:Urudimmu / Urmahlullu / Enlil]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
Changed line(s) 259,268 (click to see context) from:
* GlowingEyesOfDoom: In the remake, its eyes start to glow when its about to attack.
* MakeMeWannaShout: Its howl creates a shockwave in the remake.
* MeaningfulName: "Urudimmu" is most likely supposed to be "Uridimmu" from Mesopotamian mythology, which can be translated as "mad/howling dog/lion" or "gruesome hound", and is a human-headed dog-man or lion-man.
** Zigzagged with "Urmahlullu", which appears to be used to refer more exclusively to a lion-man rather than a hound; however, Sumerian culture tended to group canines and felines together linguistically, so the name can still be interpreted as referring to a dog.
** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
* OddNameOut: Zigzagged. All the rest of Tiamat's children are named after their corresponding counterpart in Mesopotamian mythology. Its original name, "Urudimmu", is one of Tiamat's creations; "Urmahlullu" and "Enlil" are not.
* RedEyesTakeWarning: Three of them.
* SavageWolves
* SpellMyNameWithAnS: Some translations of its name spells it as 'Fenlil', which is probably supposed to be 'Fenrir' from Norse mythology. Though since this strays from the Mesopotamian ThemeNaming, this spelling is likely inaccurate.
* TeleportSpam: In the original. In the remake it still teleports but not as much.
* MakeMeWannaShout: Its howl creates a shockwave in the remake.
* MeaningfulName: "Urudimmu" is most likely supposed to be "Uridimmu" from Mesopotamian mythology, which can be translated as "mad/howling dog/lion" or "gruesome hound", and is a human-headed dog-man or lion-man.
** Zigzagged with "Urmahlullu", which appears to be used to refer more exclusively to a lion-man rather than a hound; however, Sumerian culture tended to group canines and felines together linguistically, so the name can still be interpreted as referring to a dog.
** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
* OddNameOut: Zigzagged. All the rest of Tiamat's children are named after their corresponding counterpart in Mesopotamian mythology. Its original name, "Urudimmu", is one of Tiamat's creations; "Urmahlullu" and "Enlil" are not.
* RedEyesTakeWarning: Three of them.
* SavageWolves
* SpellMyNameWithAnS: Some translations of its name spells it as 'Fenlil', which is probably supposed to be 'Fenrir' from Norse mythology. Though since this strays from the Mesopotamian ThemeNaming, this spelling is likely inaccurate.
* TeleportSpam: In the original. In the remake it still teleports but not as much.
to:
* GlowingEyesOfDoom: In BewareMyStingerTail: On its tail is a large blade, which it uses to lever itself around the remake, its eyes start arena and to glow when its about try to attack.
stab Lumisa.
*MakeMeWannaShout: Its howl creates a shockwave BreathWeapon: Breathes fire that rains down in an arc.
* PublicDomainCharacter: Based on a creature of theremake.
* MeaningfulName: "Urudimmu" is most likely supposed to be "Uridimmu" from Mesopotamiansame name in Greek mythology, which can be translated as "mad/howling dog/lion" or "gruesome hound", the dragon that guarded the Golden Fleece in Colchis and is a human-headed dog-man or lion-man.
** Zigzagged with "Urmahlullu", which appearshad to be used to refer more exclusively to a lion-man rather than a hound; however, Sumerian culture tended to group canines and felines together linguistically, so confronted by the name can still be interpreted as referring to a dog.
** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
* OddNameOut: Zigzagged. All the rest of Tiamat's children are named after their corresponding counterpart in Mesopotamian mythology. Its original name, "Urudimmu", is one of Tiamat's creations; "Urmahlullu" and "Enlil" are not.
hero Jason.
* RedEyesTakeWarning:Three of them.
* SavageWolves
* SpellMyNameWithAnS: Some translations ofThat is, if the red stuff crowding its name spells it as 'Fenlil', which is probably supposed to be 'Fenrir' from Norse mythology. Though since this strays from the Mesopotamian ThemeNaming, this spelling is likely inaccurate.
* TeleportSpam: In the original. In the remake it still teleports but not as much.sockets are even eyes.
*
* PublicDomainCharacter: Based on a creature of the
* MeaningfulName: "Urudimmu" is most likely supposed to be "Uridimmu" from Mesopotamian
** Zigzagged with "Urmahlullu", which appears
** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
* OddNameOut: Zigzagged. All the rest of Tiamat's children are named after their corresponding counterpart in Mesopotamian mythology. Its original name, "Urudimmu", is one of Tiamat's creations; "Urmahlullu" and "Enlil" are not.
* RedEyesTakeWarning:
* SavageWolves
* SpellMyNameWithAnS: Some translations of
* TeleportSpam: In the original. In the remake it still teleports but not as much.
Changed line(s) 271,279 (click to see context) from:
[[folder:Zu]]
Room Guardian of the Twin Labyrinths.
* FeatherFlechettes: In the remake.
* ShownTheirWork: Comes from Sumerian and Akkadian mythology, and is a divine storm-bird personifying the southern wind and thunder clouds.
* TimeStandsStill: Can use the time stopping ability similar to the Lamp of Time on you.
[[/folder]]
!!Room Guardians of Eg-Lana
All Room Guardians of the ruins Eg-Lana in ''VideoGame/LaMulana2''.
Room Guardian of the Twin Labyrinths.
* FeatherFlechettes: In the remake.
* ShownTheirWork: Comes from Sumerian and Akkadian mythology, and is a divine storm-bird personifying the southern wind and thunder clouds.
* TimeStandsStill: Can use the time stopping ability similar to the Lamp of Time on you.
[[/folder]]
!!Room Guardians of Eg-Lana
All Room Guardians of the ruins Eg-Lana in ''VideoGame/LaMulana2''.
to:
Room Guardian
One of Echidna's children, fought in the
* FeatherFlechettes: In the remake.
* ShownTheirWork: Comes from Sumerian and Akkadian mythology, and is a divine storm-bird personifying the southern wind and thunder clouds.
* TimeStandsStill: Can use the time stopping ability similar to the Lamp
[[/folder]]
!!Room Guardians of Eg-Lana
All Room Guardians of the ruins Eg-Lana in ''VideoGame/LaMulana2''.
Changed line(s) 281,282 (click to see context) from:
[[folder:Badhbh Cath]]
A winged woman fought in the Shrine of the Ice Giants.
A winged woman fought in the Shrine of the Ice Giants.
to:
A winged
* BareYourMidriff: Her armor stops short around her stomach.
* LuckilyMyShieldWillProtectMe: Averted. Despite carrying one, she never uses it during her fight.
* PublicDomainCharacter: Based on a snake woman from Greek mythology of the same name.
* SnakePeople
[[/folder]]
[[folder:Fenrir]]
The head of a strange creature fought in the Shrine of the Ice Giants.
Changed line(s) 284,288 (click to see context) from:
* AnIcePerson: Attacks by shooting icicle spears.
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
to:
* AnIcePerson: Attacks by shooting icicle spears.
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the nameBreathWeapon: The humanoid made of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
tendons in its mouth spits out fireballs.
* PublicDomainCharacter: Based on awar goddess monstrous wolf from Irish Norse mythology, Badhbh is one of the sister disasters of Morrigan Armageddon and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoidprophesied killer of Odin.
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a
* WingedHumanoid
Changed line(s) 291,292 (click to see context) from:
[[folder:Cerberus]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One of
Changed line(s) 294,300 (click to see context) from:
* BodyHorror: For one, Cerberus has a sickly-pale, almost grey human body with ribs and hip bones showing through the skin. Parts of its necks show bright red and there are red tendrils flaring out behind its heads. The way it moves seems very unnatural. [[spoiler:And that's not even getting to the ''human head'' on the end of its snake tail.]]
* BreathWeapon: Spits a spread of three fireballs. [[spoiler:It's "snake" head also breathes blue projectiles.]]
* JumpScare: [[spoiler:The sudden appearance of the final head, the accompanying noise and the fact that it immediately begins attacking the moment it appears can catch unsuspecting players off guard.]]
* MarionetteMotion: There's something about the way that its heads move that's really jerky and overall feels off.
* MixAndMatchCritters: In the original myth, Cerberus has serpentine attributes that tends to be glossed over. This Cerberus has a human's body and hound heads while having a snake for a tail and snake-like necks. It also has horns.
* NotQuiteDead: [[spoiler:You've depleted its health bar and it falls to the ground. Done, right? Wrong, you still have one more head!]]
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the Hound of Hades that guards the gates to the Underworld.
* BreathWeapon: Spits a spread of three fireballs. [[spoiler:It's "snake" head also breathes blue projectiles.]]
* JumpScare: [[spoiler:The sudden appearance of the final head, the accompanying noise and the fact that it immediately begins attacking the moment it appears can catch unsuspecting players off guard.]]
* MarionetteMotion: There's something about the way that its heads move that's really jerky and overall feels off.
* MixAndMatchCritters: In the original myth, Cerberus has serpentine attributes that tends to be glossed over. This Cerberus has a human's body and hound heads while having a snake for a tail and snake-like necks. It also has horns.
* NotQuiteDead: [[spoiler:You've depleted its health bar and it falls to the ground. Done, right? Wrong, you still have one more head!]]
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the Hound of Hades that guards the gates to the Underworld.
to:
* BodyHorror: For one, Cerberus has a sickly-pale, almost grey human body with ribs and hip bones showing through EarlyBirdCameo: Heimdall can be found early on, but can't be fought until much later.
* MagicKnight: Spends theskin. Parts of its necks show bright red and there are red tendrils flaring out behind its heads. The way it moves seems very unnatural. [[spoiler:And that's not even getting fight firing blue projectiles at you, occasionally dropping to the ''human head'' on the end of its snake tail.]]
* BreathWeapon: Spits a spread of three fireballs. [[spoiler:It's "snake" head also breathes blue projectiles.]]
* JumpScare: [[spoiler:The sudden appearance of the final head, the accompanying noise and the fact that it immediately begins attacking the moment it appears can catch unsuspecting players off guard.]]
* MarionetteMotion: There's something about the way that its heads move that's really jerky and overall feels off.
* MixAndMatchCritters: In the original myth, Cerberus has serpentine attributes that tendsground to be glossed over. This Cerberus has a human's body and hound heads while having a snake for a tail and snake-like necks. It also has horns.
* NotQuiteDead: [[spoiler:You've depleted its health bar and it falls to the ground. Done, right? Wrong,slash at you still have one more head!]]
with his sword/staff.
* PowerFloats
* PublicDomainCharacter: Based on acreature of Norse god, who uses his foreknowledge and keen eyesight and hearing to keep a watch out for invaders and the same name in Greek mythology, the Hound onset of Hades that guards the gates to the Underworld.Ragnarok.
* MagicKnight: Spends the
* BreathWeapon: Spits a spread of three fireballs. [[spoiler:It's "snake" head also breathes blue projectiles.]]
* JumpScare: [[spoiler:The sudden appearance of the final head, the accompanying noise and the fact that it immediately begins attacking the moment it appears can catch unsuspecting players off guard.]]
* MarionetteMotion: There's something about the way that its heads move that's really jerky and overall feels off.
* MixAndMatchCritters: In the original myth, Cerberus has serpentine attributes that tends
* NotQuiteDead: [[spoiler:You've depleted its health bar and it falls to the ground. Done, right? Wrong,
* PowerFloats
* PublicDomainCharacter: Based on a
Changed line(s) 303,304 (click to see context) from:
[[folder:Cetus]]
A sea monster fought in the Immortal Battlefield.
A sea monster fought in the Immortal Battlefield.
to:
A
Changed line(s) 306,307 (click to see context) from:
* MixAndMatchCritters: Looks like a large fish with a draconian head.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology.
to:
* MixAndMatchCritters: Looks like a large fish with a draconian head.
CreepyCrows: Well, they're ravens but the vibe is the same.
* DualBoss
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
* PublicDomainCharacter: Based ona creature of Odin's ravens from Norse mythology, which flew around the same name in Greek mythology.world collecting information.
* DualBoss
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
* PublicDomainCharacter: Based on
Changed line(s) 310,311 (click to see context) from:
[[folder:Chimera]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One of Echidna's children,
A woman hanging from a noose, fought in
Changed line(s) 313,315 (click to see context) from:
* BreathWeapon: Each head breathes fire in a different way: the dragon head spits big fireballs, the goat head spits smaller ones and the lion head spits in an arc.
* MixAndMatchCritters: It's Chimera, of course it is. In-game it has a goat's head, a lion's head and what looks like a dragon's head, with bird feet and a snake for a tail. Funny enough, its heads are on a large rotating wheel rather than all being connected to the body at once.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology and one of the more famous examples of MixAndMatchCritters. It's said that seeing one is an omen for disaster.
* MixAndMatchCritters: It's Chimera, of course it is. In-game it has a goat's head, a lion's head and what looks like a dragon's head, with bird feet and a snake for a tail. Funny enough, its heads are on a large rotating wheel rather than all being connected to the body at once.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology and one of the more famous examples of MixAndMatchCritters. It's said that seeing one is an omen for disaster.
to:
* BreathWeapon: Each head breathes fire in a different way: ButtonMashing: What the dragon head spits big fireballs, the goat head spits smaller ones and the lion head spits players will have to do if Lumisa gets caught in an arc.
* MixAndMatchCritters: It's Chimera,one of course it is. In-game it has a goat's head, a lion's head and what looks like a dragon's head, with bird feet and a snake for a tail. Funny enough, its heads are on a large rotating wheel rather than all being connected to the body at once.
her nooses.
* PublicDomainCharacter: Based on acreature of Mayan goddess, Ixtab acts as a {{Psychopomp}} to guide the same name in Greek mythology and one departed souls of the more famous examples of MixAndMatchCritters. It's said that seeing one is an omen for disaster.those who committed suicide via hanging.
* MixAndMatchCritters: It's Chimera,
* PublicDomainCharacter: Based on a
Changed line(s) 318,319 (click to see context) from:
[[folder:Colchian Dragon]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One of Echidna's children,
A naga fought in
Changed line(s) 321,324 (click to see context) from:
* BewareMyStingerTail: On its tail is a large blade, which it uses to lever itself around the arena and to try to stab Lumisa.
* BreathWeapon: Breathes fire that rains down in an arc.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the dragon that guarded the Golden Fleece in Colchis and had to be confronted by the hero Jason.
* RedEyesTakeWarning: That is, if the red stuff crowding its sockets are even eyes.
* BreathWeapon: Breathes fire that rains down in an arc.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the dragon that guarded the Golden Fleece in Colchis and had to be confronted by the hero Jason.
* RedEyesTakeWarning: That is, if the red stuff crowding its sockets are even eyes.
to:
* BewareMyStingerTail: On its tail ElementalWeapon: Her spear is a large blade, which it uses to lever itself around red and the arena and head is stylized like a flame. It ignites when she's about to try to stab Lumisa.
* BreathWeapon: Breathes fire that rains down in an arc.
attack.
* PublicDomainCharacter: Based on acreature of figure from Hindu traditions, Kaliya was a poisonous naga who polluted the same name in Greek mythology, the dragon that guarded the Golden Fleece in Colchis and had to be confronted by the hero Jason.
river of Yamuna.
* RedEyesTakeWarning:That is, if the The snakes attached to her back have red stuff crowding its sockets are even eyes.eyes.
* SnakePeople
* BreathWeapon: Breathes fire that rains down in an arc.
* PublicDomainCharacter: Based on a
* RedEyesTakeWarning:
* SnakePeople
Changed line(s) 327 (click to see context) from:
[[folder:Delphyne]]
to:
Changed line(s) 330,334 (click to see context) from:
* AnAxToGrind: It's about as big, if not bigger, than she is.
* BareYourMidriff: Her armor stops short around her stomach.
* LuckilyMyShieldWillProtectMe: Averted. Despite carrying one, she never uses it during her fight.
* PublicDomainCharacter: Based on a snake woman from Greek mythology of the same name.
* SnakePeople
* BareYourMidriff: Her armor stops short around her stomach.
* LuckilyMyShieldWillProtectMe: Averted. Despite carrying one, she never uses it during her fight.
* PublicDomainCharacter: Based on a snake woman from Greek mythology of the same name.
* SnakePeople
to:
* AnAxToGrind: It's about as big, if not bigger, than she is.
BubbleGun: It makes a stream of bubbles at the parameters of the arena, to prevent you from sticking to the walls to avoid its attacks.
*BareYourMidriff: Her armor stops short around her stomach.
* LuckilyMyShieldWillProtectMe: Averted. Despite carrying one, she never usesCallBack: It launches it during her fight.
eye out of its body in a way similar to Viy.
* FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course, you have to AttackItsWeakPoint for massive damage.
* PublicDomainCharacter: Based ona snake woman from Greek mythology of the same name.
legend behind the Cancer constellation.
*SnakePeopleRedEyesTakeWarning: Has a single red eye, which is also its weak point.
*
* LuckilyMyShieldWillProtectMe: Averted. Despite carrying one, she never uses
* FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course, you have to AttackItsWeakPoint for massive damage.
* PublicDomainCharacter: Based on
*
Changed line(s) 337,338 (click to see context) from:
[[folder:Fenrir]]
The head of a strange creature fought in the Shrine of the Ice Giants.
The head of a strange creature fought in the Shrine of the Ice Giants.
to:
The head
One of
Changed line(s) 340,341 (click to see context) from:
* BreathWeapon: The humanoid made of tendons in its mouth spits out fireballs.
* PublicDomainCharacter: Based on a monstrous wolf from Norse mythology, one of the disasters of Armageddon and the prophesied killer of Odin.
* PublicDomainCharacter: Based on a monstrous wolf from Norse mythology, one of the disasters of Armageddon and the prophesied killer of Odin.
to:
* BreathWeapon: The humanoid made of tendons in its mouth spits out fireballs.
AdvancingBossOfDoom: Will continuously move to the left, pushing Lumisa off the ledge and causing her to fall from the arena if she's not quick enough to defeat it.
* PublicDomainCharacter: Based on amonstrous wolf creature from Norse mythology, one Greek mythology of the disasters same name, Ladon was depicted as serpent-like dragon that guarded the golden apples in the Garden of Armageddon the Hesperides.
* RedEyesTakeWarning: Both the skull and theprophesied killer of Odin.snakes have these.
* SpamAttack: Its snakes continuously spit out small flames.
* TearsOfBlood: The skull at least appears to have bloody tear stains.
* PublicDomainCharacter: Based on a
* RedEyesTakeWarning: Both the skull and the
* SpamAttack: Its snakes continuously spit out small flames.
* TearsOfBlood: The skull at least appears to have bloody tear stains.
Changed line(s) 344,345 (click to see context) from:
[[folder:Heimdall]]
One of Annwfn's room guardians.
One of Annwfn's room guardians.
to:
One of
Changed line(s) 347,350 (click to see context) from:
* EarlyBirdCameo: Heimdall can be found early on, but can't be fought until much later.
* MagicKnight: Spends the fight firing blue projectiles at you, occasionally dropping to the ground to slash at you with his sword/staff.
* PowerFloats
* PublicDomainCharacter: Based on a Norse god, who uses his foreknowledge and keen eyesight and hearing to keep a watch out for invaders and the onset of Ragnarok.
* MagicKnight: Spends the fight firing blue projectiles at you, occasionally dropping to the ground to slash at you with his sword/staff.
* PowerFloats
* PublicDomainCharacter: Based on a Norse god, who uses his foreknowledge and keen eyesight and hearing to keep a watch out for invaders and the onset of Ragnarok.
to:
* EarlyBirdCameo: Heimdall can be found early on, but can't be fought until much later.
* MagicKnight: Spends the fight firing blue projectiles at you, occasionally dropping to the ground to slash at you with his sword/staff.
* PowerFloats
NightmareFace: It really doesn't like it when all its other heads are gone.
* PublicDomainCharacter: Based on the multi-headed, aquatic snake monster from Greek mythology, named after its home in the lake of Lerna in the Argolid. Strangely enough, this boss doesn't really look like aNorse god, who uses his foreknowledge dragon or anything close.
* TurnsRed: Once all the heads have been taken out, the main body starts moving faster andkeen eyesight and hearing to keep a watch out for invaders and the onset of Ragnarok.more erratically.
* MagicKnight: Spends the fight firing blue projectiles at you, occasionally dropping to the ground to slash at you with his sword/staff.
* PowerFloats
* PublicDomainCharacter: Based on the multi-headed, aquatic snake monster from Greek mythology, named after its home in the lake of Lerna in the Argolid. Strangely enough, this boss doesn't really look like a
* TurnsRed: Once all the heads have been taken out, the main body starts moving faster and
Changed line(s) 353,354 (click to see context) from:
[[folder:Hugin and Munin]]
A pair of ravens fought in the Divine Fortress.
A pair of ravens fought in the Divine Fortress.
to:
A pair
One of
Changed line(s) 356,359 (click to see context) from:
* CreepyCrows: Well, they're ravens but the vibe is the same.
* DualBoss
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
* PublicDomainCharacter: Based on Odin's ravens from Norse mythology, which flew around the world collecting information.
* DualBoss
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
* PublicDomainCharacter: Based on Odin's ravens from Norse mythology, which flew around the world collecting information.
to:
* DualBoss
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
* RedEyesTakeWarning
Changed line(s) 362,363 (click to see context) from:
[[folder:Ixtab]]
A woman hanging from a noose, fought in Annwfn.
A woman hanging from a noose, fought in Annwfn.
to:
A
Changed line(s) 365,366 (click to see context) from:
* ButtonMashing: What the players will have to do if Lumisa gets caught in one of her nooses.
* PublicDomainCharacter: Based on a Mayan goddess, Ixtab acts as a {{Psychopomp}} to guide the departed souls of those who committed suicide via hanging.
* PublicDomainCharacter: Based on a Mayan goddess, Ixtab acts as a {{Psychopomp}} to guide the departed souls of those who committed suicide via hanging.
to:
* ButtonMashing: What the players will have to do if Lumisa gets caught in one BreathWeapon: Breathes a spread of her nooses.
three fireballs.
* PublicDomainCharacter: Based on aMayan goddess, Ixtab acts as creature from Norse mythology, a {{Psychopomp}} to guide dragon that chews on the departed souls roots of those who committed suicide via hanging.Yggdrasil.
* RedEyesTakeWarning
* PublicDomainCharacter: Based on a
* RedEyesTakeWarning
Changed line(s) 369,370 (click to see context) from:
[[folder:Kaliya]]
A naga fought in Annwfn.
A naga fought in Annwfn.
to:
A naga
One of Echidna's children, fought in
Changed line(s) 372,375 (click to see context) from:
* ElementalWeapon: Her spear is red and the head is stylized like a flame. It ignites when she's about to attack.
* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
to:
* ElementalWeapon: Her spear is red and the BreathWeapon: One head is stylized like spits out blue energy balls while another head breathes fire.
* MeatMoss: It's just aflame. It ignites when she's about to attack.
pulsating mound of meat with three faces, hanging from the ceiling.
* PublicDomainCharacter:Based on Named after the Greek mythical creature of the same name, Orthrus is Cerberus' brother, a figure from Hindu traditions, Kaliya two-headed monster hound that guarded Geryon's cattle and was a poisonous naga who polluted slain by Heracles. The actual in-game boss is anything but.
* NightmareFace: Three of them for theriver price of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeopleone. It gets worse as you damage it and its flesh films over its eyes and mouths.
* MeatMoss: It's just a
* PublicDomainCharacter:
* NightmareFace: Three of them for the
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
Changed line(s) 378 (click to see context) from:
[[folder:Karkinos]]
to:
Changed line(s) 381,386 (click to see context) from:
* BubbleGun: It makes a stream of bubbles at the parameters of the arena, to prevent you from sticking to the walls to avoid its attacks.
* CallBack: It launches it eye out of its body in a way similar to Viy.
* FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course, you have to AttackItsWeakPoint for massive damage.
* PublicDomainCharacter: Based on the legend behind the Cancer constellation.
* RedEyesTakeWarning: Has a single red eye, which is also its weak point.
* CallBack: It launches it eye out of its body in a way similar to Viy.
* FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course, you have to AttackItsWeakPoint for massive damage.
* PublicDomainCharacter: Based on the legend behind the Cancer constellation.
* RedEyesTakeWarning: Has a single red eye, which is also its weak point.
to:
* BubbleGun: AnimeHair: The woman's long hair is in a perfect crescent shape. It makes almost looks like a stream of bubbles at tail.
* TheDividual: Technically two characters but treated as one, with both called by theparameters of the arena, to prevent you from sticking same name. This could possibly be a nod to the walls original legend, where Phaia the boar was named after Phaia the woman. It could also be a way for the game to avoid its attacks.
* CallBack: It launches it eye outthe AmbiguousSyntax, as another telling of its body in the legend stated that the Crommyonian Sow was a way similar murderous robber woman, not a boar, who was called a sow due to Viy.
having no manners.
*FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course,DualBoss: Becomes one midway through the boss, as the woman gets off the boar she's been riding on and the two begin attacking you have to AttackItsWeakPoint separately.
* NonIndicativeName: "Phaia" (or Phaea) is Greek formassive damage.
"grey". Neither components of the boss, the woman and the boar, are grey. This is because in the original legend, Phaia was the name of the old woman who raised the Crommyonian Sow.
* PublicDomainCharacter: Basedon off of the legend behind the Cancer constellation.
* RedEyesTakeWarning: Has a single red eye, which isGreek mythical pig/boar Phaia, also its weak point.known as the Crommyonian Sow.
* TheDividual: Technically two characters but treated as one, with both called by the
* CallBack: It launches it eye out
*
* GiantEnemyCrab: And of course,
* NonIndicativeName: "Phaia" (or Phaea) is Greek for
* PublicDomainCharacter: Based
* RedEyesTakeWarning: Has a single red eye, which is
Changed line(s) 389,390 (click to see context) from:
[[folder:Ladon]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One of Echidna's children, fought
A large squirrel-like monster that appears several times in the
Changed line(s) 392,396 (click to see context) from:
* AdvancingBossOfDoom: Will continuously move to the left, pushing Lumisa off the ledge and causing her to fall from the arena if she's not quick enough to defeat it.
* PublicDomainCharacter: Based on a creature from Greek mythology of the same name, Ladon was depicted as serpent-like dragon that guarded the golden apples in the Garden of the Hesperides.
* RedEyesTakeWarning: Both the skull and the snakes have these.
* SpamAttack: Its snakes continuously spit out small flames.
* TearsOfBlood: The skull at least appears to have bloody tear stains.
* PublicDomainCharacter: Based on a creature from Greek mythology of the same name, Ladon was depicted as serpent-like dragon that guarded the golden apples in the Garden of the Hesperides.
* RedEyesTakeWarning: Both the skull and the snakes have these.
* SpamAttack: Its snakes continuously spit out small flames.
* TearsOfBlood: The skull at least appears to have bloody tear stains.
to:
* AdvancingBossOfDoom: Will continuously move to BackFromTheDead: [[spoiler:His Ratatoskr form returns as one of the left, pushing Lumisa off sub-bosses of Spiral Hell.]]
* ImprovisedWeapon: Comes up in theledge and causing her to fall from last fight with him. [[spoiler: He uses the arena if she's not quick enough ankh jewel he stole much earlier in the game as a weapon by firing lasers out of it!]]
* KillItWithFire: One of his attacks is todefeat it.
breathe fireballs at you.
* {{Leitmotif}}: "[[https://picosong.com/w23DF Ratatoskr]]"
* PublicDomainCharacter: Based on the squirrel who delivered messages to Vedfolnir and Nidhogg on Yggdrasil.
** [[spoiler: Hraesvelgr is based on acreature giant who can transform into an eagle.]]
* RecurringBoss: You fight him no less than five times throughout the game. [[spoiler:Six if you count his appearance in Spiral Hell.]]
* SealedEvilInACan: [[spoiler:His true form, Hraesvelgr, is sealed below the entrance to the Underworld. That doesn't stop him fromGreek mythology of the same name, Ladon was depicted as serpent-like dragon that guarded the golden apples sending his weaker form at you. Very later in the Garden of the Hesperides.
* RedEyesTakeWarning: Both the skull and the snakesgame, you have these.
to unseal him in order to finish him off for good.]]
*SpamAttack: Its snakes continuously spit out small flames.
* TearsOfBlood:TookALevelInBadass: Justified. The skull at least appears closer he is to his actual body in the Underworld, the stronger he is. When you first fight him, outside of Eg-Lana, he's very weak. However, every fight you have bloody tear stains.with him occurs deeper and deeper into the ruins, making him stronger as a result.
* {{Troll}}: In one instance he breaks open a chest and steals the ankh jewel inside, presumably for no reason other than to be a dick. You don't get it back from him until much later.
* ImprovisedWeapon: Comes up in the
* KillItWithFire: One of his attacks is to
* {{Leitmotif}}: "[[https://picosong.com/w23DF Ratatoskr]]"
* PublicDomainCharacter: Based on the squirrel who delivered messages to Vedfolnir and Nidhogg on Yggdrasil.
** [[spoiler: Hraesvelgr is based on a
* RecurringBoss: You fight him no less than five times throughout the game. [[spoiler:Six if you count his appearance in Spiral Hell.]]
* SealedEvilInACan: [[spoiler:His true form, Hraesvelgr, is sealed below the entrance to the Underworld. That doesn't stop him from
* RedEyesTakeWarning: Both the skull and the snakes
*
* TearsOfBlood:
* {{Troll}}: In one instance he breaks open a chest and steals the ankh jewel inside, presumably for no reason other than to be a dick. You don't get it back from him until much later.
Changed line(s) 399 (click to see context) from:
[[folder:Lernaean Hydra]]
to:
Changed line(s) 402,404 (click to see context) from:
* NightmareFace: It really doesn't like it when all its other heads are gone.
* PublicDomainCharacter: Based on the multi-headed, aquatic snake monster from Greek mythology, named after its home in the lake of Lerna in the Argolid. Strangely enough, this boss doesn't really look like a dragon or anything close.
* TurnsRed: Once all the heads have been taken out, the main body starts moving faster and more erratically.
* PublicDomainCharacter: Based on the multi-headed, aquatic snake monster from Greek mythology, named after its home in the lake of Lerna in the Argolid. Strangely enough, this boss doesn't really look like a dragon or anything close.
* TurnsRed: Once all the heads have been taken out, the main body starts moving faster and more erratically.
to:
* NightmareFace: It really doesn't like it when all its other heads are gone.
MixAndMatchCritter: A creature with the head of a woman and the body of a winged lion.
* PublicDomainCharacter: Based onthe multi-headed, aquatic snake monster from a mythological creature that appears in Egyptian and Greek mythology, named after its home in mythology. This Sphinx is primarily based on the lake Greek version, being one of Lerna in the Argolid. Strangely enough, this boss doesn't really look like a dragon or anything close.
* TurnsRed: Once all the heads have been taken out, the main body starts moving fasterEchidna's children, and more erratically.having a feminine appearance and a ferocious disposition.
* PublicDomainCharacter: Based on
* TurnsRed: Once all the heads have been taken out, the main body starts moving faster
Changed line(s) 407,408 (click to see context) from:
[[folder:Nemean Lion]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One of Echidna's children,
A swordsman fought in the
Changed line(s) 410,411 (click to see context) from:
* PublicDomainCharacter: Based on a lion of the same name in Greek mythology, which Hercules has to slay as a part of his first labour.
* RedEyesTakeWarning
* RedEyesTakeWarning
to:
* LuckilyMyShieldWillProtectMe: Averted. He carries a shield but never uses it.
* PublicDomainCharacter: Based on alion of the same name in Greek mythology, which Hercules has to slay as a part of his first labour.
* RedEyesTakeWarninghero from Old Norse Eddaic poems.
* PublicDomainCharacter: Based on a
* RedEyesTakeWarning
Changed line(s) 414,415 (click to see context) from:
[[folder:Nidhogg]]
A dragon fought in the Roots of Yggdrasil.
A dragon fought in the Roots of Yggdrasil.
to:
A
Changed line(s) 417,419 (click to see context) from:
* BreathWeapon: Breathes a spread of three fireballs.
* PublicDomainCharacter: Based on a creature from Norse mythology, a dragon that chews on the roots of Yggdrasil.
* RedEyesTakeWarning
* PublicDomainCharacter: Based on a creature from Norse mythology, a dragon that chews on the roots of Yggdrasil.
* RedEyesTakeWarning
to:
* BreathWeapon: Breathes a spread CollapsingCeilingBoss: Will ram into the walls to make blocks of three fireballs.
ice fall from the ceiling.
* FrickinLaserBeams: Fires a continuous blue one across the room.
* HoistByHisOwnPetard: The ice block it tries to drop on Lumisa also ends up hurting it.
* PublicDomainCharacter: Based on acreature from Norse mythology, a dragon central deity in Aztec religion. Tezcatlipoca is associated with the night sky, hurricanes, the north, earth, obsidian and discord, among other aspects.
* PuzzleBoss: Lumisa is unable to harm it directly, instead relying on pushing the ice blocks around so thatchews it'll drop on the roots of Yggdrasil.
* RedEyesTakeWarningTezcatlipoca.
* FrickinLaserBeams: Fires a continuous blue one across the room.
* HoistByHisOwnPetard: The ice block it tries to drop on Lumisa also ends up hurting it.
* PublicDomainCharacter: Based on a
* PuzzleBoss: Lumisa is unable to harm it directly, instead relying on pushing the ice blocks around so that
* RedEyesTakeWarning
Changed line(s) 422,423 (click to see context) from:
[[folder:Orthrus]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One of Echidna's children,
A hawk fought in
Changed line(s) 425,428 (click to see context) from:
* BreathWeapon: One head spits out blue energy balls while another head breathes fire.
* MeatMoss: It's just a pulsating mound of meat with three faces, hanging from the ceiling.
* PublicDomainCharacter: Named after the Greek mythical creature of the same name, Orthrus is Cerberus' brother, a two-headed monster hound that guarded Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
* NightmareFace: Three of them for the price of one. It gets worse as you damage it and its flesh films over its eyes and mouths.
* MeatMoss: It's just a pulsating mound of meat with three faces, hanging from the ceiling.
* PublicDomainCharacter: Named after the Greek mythical creature of the same name, Orthrus is Cerberus' brother, a two-headed monster hound that guarded Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
* NightmareFace: Three of them for the price of one. It gets worse as you damage it and its flesh films over its eyes and mouths.
to:
* BreathWeapon: One head spits out blue energy balls while another head breathes fire.
* MeatMoss: It's just a pulsating mound of meat with three faces, hanging fromDualBoss: Both the ceiling.
hawk and the eagle are fought simultaneously.
* NoNameGiven: Vedfolnir is the name of the hawk, but the eagle that accompanies it has no name in the original myth.
* PublicDomainCharacter:Named after the Greek mythical creature Based on a pair of the same name, Orthrus is Cerberus' brother, a two-headed monster hound that guarded Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
* NightmareFace: Three of them for the price of one. It gets worse as you damage it and its flesh films over its eyes and mouths.mythological birds from Norse mythology.
* MeatMoss: It's just a pulsating mound of meat with three faces, hanging from
* NoNameGiven: Vedfolnir is the name of the hawk, but the eagle that accompanies it has no name in the original myth.
* PublicDomainCharacter:
* NightmareFace: Three of them for the price of one. It gets worse as you damage it and its flesh films over its eyes and mouths.
Changed line(s) 431,432 (click to see context) from:
[[folder:Phaia]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One of Echidna's children,
A rooster creature fought in
Deleted line(s) 434,490 (click to see context) :
* AnimeHair: The woman's long hair is in a perfect crescent shape. It almost looks like a tail.
* TheDividual: Technically two characters but treated as one, with both called by the same name. This could possibly be a nod to the original legend, where Phaia the boar was named after Phaia the woman. It could also be a way for the game to avoid the AmbiguousSyntax, as another telling of the legend stated that the Crommyonian Sow was a murderous robber woman, not a boar, who was called a sow due to having no manners.
* DualBoss: Becomes one midway through the boss, as the woman gets off the boar she's been riding on and the two begin attacking you separately.
* NonIndicativeName: "Phaia" (or Phaea) is Greek for "grey". Neither components of the boss, the woman and the boar, are grey. This is because in the original legend, Phaia was the name of the old woman who raised the Crommyonian Sow.
* PublicDomainCharacter: Based off of the Greek mythical pig/boar Phaia, also known as the Crommyonian Sow.
[[/folder]]
[[folder:Ratatoskr]]
A large squirrel-like monster that appears several times in the game.
----
* BackFromTheDead: [[spoiler:His Ratatoskr form returns as one of the sub-bosses of Spiral Hell.]]
* ImprovisedWeapon: Comes up in the last fight with him. [[spoiler: He uses the ankh jewel he stole much earlier in the game as a weapon by firing lasers out of it!]]
* KillItWithFire: One of his attacks is to breathe fireballs at you.
* {{Leitmotif}}: "[[https://picosong.com/w23DF Ratatoskr]]"
* PublicDomainCharacter: Based on the squirrel who delivered messages to Vedfolnir and Nidhogg on Yggdrasil.
** [[spoiler: Hraesvelgr is based on a giant who can transform into an eagle.]]
* RecurringBoss: You fight him no less than five times throughout the game. [[spoiler:Six if you count his appearance in Spiral Hell.]]
* SealedEvilInACan: [[spoiler:His true form, Hraesvelgr, is sealed below the entrance to the Underworld. That doesn't stop him from sending his weaker form at you. Very later in the game, you have to unseal him in order to finish him off for good.]]
* TookALevelInBadass: Justified. The closer he is to his actual body in the Underworld, the stronger he is. When you first fight him, outside of Eg-Lana, he's very weak. However, every fight you have with him occurs deeper and deeper into the ruins, making him stronger as a result.
* {{Troll}}: In one instance he breaks open a chest and steals the ankh jewel inside, presumably for no reason other than to be a dick. You don't get it back from him until much later.
[[/folder]]
[[folder:Sphinx]]
One of Echidna's children, fought in the Hall of Malice.
----
* MixAndMatchCritter: A creature with the head of a woman and the body of a winged lion.
* PublicDomainCharacter: Based on a mythological creature that appears in Egyptian and Greek mythology. This Sphinx is primarily based on the Greek version, being one of Echidna's children, and having a feminine appearance and a ferocious disposition.
[[/folder]]
[[folder:Svipdagr]]
A swordsman fought in the Immortal Battlefield.
----
* LuckilyMyShieldWillProtectMe: Averted. He carries a shield but never uses it.
* PublicDomainCharacter: Based on a hero from Old Norse Eddaic poems.
[[/folder]]
[[folder:Tezcatlipoca]]
A bat-like creature fought in the Shrine of the Frost Giants.
----
* CollapsingCeilingBoss: Will ram into the walls to make blocks of ice fall from the ceiling.
* FrickinLaserBeams: Fires a continuous blue one across the room.
* HoistByHisOwnPetard: The ice block it tries to drop on Lumisa also ends up hurting it.
* PublicDomainCharacter: Based on a central deity in Aztec religion. Tezcatlipoca is associated with the night sky, hurricanes, the north, earth, obsidian and discord, among other aspects.
* PuzzleBoss: Lumisa is unable to harm it directly, instead relying on pushing the ice blocks around so that it'll drop on Tezcatlipoca.
[[/folder]]
[[folder:Vedfolnir]]
A hawk fought in Icefire Treetop.
----
* DualBoss: Both the hawk and the eagle are fought simultaneously.
* NoNameGiven: Vedfolnir is the name of the hawk, but the eagle that accompanies it has no name in the original myth.
* PublicDomainCharacter: Based on a pair of mythological birds from Norse mythology.
[[/folder]]
[[folder:Vidofnir]]
A rooster creature fought in Icefire Treetop.
----
* TheDividual: Technically two characters but treated as one, with both called by the same name. This could possibly be a nod to the original legend, where Phaia the boar was named after Phaia the woman. It could also be a way for the game to avoid the AmbiguousSyntax, as another telling of the legend stated that the Crommyonian Sow was a murderous robber woman, not a boar, who was called a sow due to having no manners.
* DualBoss: Becomes one midway through the boss, as the woman gets off the boar she's been riding on and the two begin attacking you separately.
* NonIndicativeName: "Phaia" (or Phaea) is Greek for "grey". Neither components of the boss, the woman and the boar, are grey. This is because in the original legend, Phaia was the name of the old woman who raised the Crommyonian Sow.
* PublicDomainCharacter: Based off of the Greek mythical pig/boar Phaia, also known as the Crommyonian Sow.
[[/folder]]
[[folder:Ratatoskr]]
A large squirrel-like monster that appears several times in the game.
----
* BackFromTheDead: [[spoiler:His Ratatoskr form returns as one of the sub-bosses of Spiral Hell.]]
* ImprovisedWeapon: Comes up in the last fight with him. [[spoiler: He uses the ankh jewel he stole much earlier in the game as a weapon by firing lasers out of it!]]
* KillItWithFire: One of his attacks is to breathe fireballs at you.
* {{Leitmotif}}: "[[https://picosong.com/w23DF Ratatoskr]]"
* PublicDomainCharacter: Based on the squirrel who delivered messages to Vedfolnir and Nidhogg on Yggdrasil.
** [[spoiler: Hraesvelgr is based on a giant who can transform into an eagle.]]
* RecurringBoss: You fight him no less than five times throughout the game. [[spoiler:Six if you count his appearance in Spiral Hell.]]
* SealedEvilInACan: [[spoiler:His true form, Hraesvelgr, is sealed below the entrance to the Underworld. That doesn't stop him from sending his weaker form at you. Very later in the game, you have to unseal him in order to finish him off for good.]]
* TookALevelInBadass: Justified. The closer he is to his actual body in the Underworld, the stronger he is. When you first fight him, outside of Eg-Lana, he's very weak. However, every fight you have with him occurs deeper and deeper into the ruins, making him stronger as a result.
* {{Troll}}: In one instance he breaks open a chest and steals the ankh jewel inside, presumably for no reason other than to be a dick. You don't get it back from him until much later.
[[/folder]]
[[folder:Sphinx]]
One of Echidna's children, fought in the Hall of Malice.
----
* MixAndMatchCritter: A creature with the head of a woman and the body of a winged lion.
* PublicDomainCharacter: Based on a mythological creature that appears in Egyptian and Greek mythology. This Sphinx is primarily based on the Greek version, being one of Echidna's children, and having a feminine appearance and a ferocious disposition.
[[/folder]]
[[folder:Svipdagr]]
A swordsman fought in the Immortal Battlefield.
----
* LuckilyMyShieldWillProtectMe: Averted. He carries a shield but never uses it.
* PublicDomainCharacter: Based on a hero from Old Norse Eddaic poems.
[[/folder]]
[[folder:Tezcatlipoca]]
A bat-like creature fought in the Shrine of the Frost Giants.
----
* CollapsingCeilingBoss: Will ram into the walls to make blocks of ice fall from the ceiling.
* FrickinLaserBeams: Fires a continuous blue one across the room.
* HoistByHisOwnPetard: The ice block it tries to drop on Lumisa also ends up hurting it.
* PublicDomainCharacter: Based on a central deity in Aztec religion. Tezcatlipoca is associated with the night sky, hurricanes, the north, earth, obsidian and discord, among other aspects.
* PuzzleBoss: Lumisa is unable to harm it directly, instead relying on pushing the ice blocks around so that it'll drop on Tezcatlipoca.
[[/folder]]
[[folder:Vedfolnir]]
A hawk fought in Icefire Treetop.
----
* DualBoss: Both the hawk and the eagle are fought simultaneously.
* NoNameGiven: Vedfolnir is the name of the hawk, but the eagle that accompanies it has no name in the original myth.
* PublicDomainCharacter: Based on a pair of mythological birds from Norse mythology.
[[/folder]]
[[folder:Vidofnir]]
A rooster creature fought in Icefire Treetop.
----
Is there an issue? Send a MessageReason:
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Changed line(s) 8,10 (click to see context) from:
[[folder:Surface]]
!!Algol / Argus
A blue giant covered in eyes fought on the Surface.
!!Algol / Argus
A blue giant covered in eyes fought on the Surface.
to:
!!Algol
!!Centimani /
A
Changed line(s) 12,17 (click to see context) from:
* AdvancingBossOfDoom: Does nothing but advance towards the player, eventually shoving Lemeza off the screen and restarting the fight if not defeated fast enough.
* EyesDoNotBelongThere: His entire body is covered in eyes.
* MeaningfulName: Named after Argos/Argus Panoptes, a giant from Greek mythology who is described as "all-seeing".
* NighInvulnerability: Is impervious to damage until you get the Serpent Staff.
* RedEyesTakeWarning / MonochromaticEyes: Well, only (presumably) two, on the face. All the other eyes everywhere else are normal eyes.
* SpellMyNameWithAnS: "Algol" in the original game, "Argus" in the remake, and "Argos" in the sequel.
* EyesDoNotBelongThere: His entire body is covered in eyes.
* MeaningfulName: Named after Argos/Argus Panoptes, a giant from Greek mythology who is described as "all-seeing".
* NighInvulnerability: Is impervious to damage until you get the Serpent Staff.
* RedEyesTakeWarning / MonochromaticEyes: Well, only (presumably) two, on the face. All the other eyes everywhere else are normal eyes.
* SpellMyNameWithAnS: "Algol" in the original game, "Argus" in the remake, and "Argos" in the sequel.
to:
* AdvancingBossOfDoom: Does nothing but advance towards BodyHorror: A moving ball of ghastly pale heads and outstretched hands.
* DemotedToExtra: Reappears as a normal enemy in theplayer, eventually shoving Lemeza off the screen and restarting the fight if not defeated fast enough.
* EyesDoNotBelongThere: His entire body is covered in eyes.
sequel, under its Greek name "Hekatonkheir".
* MeaningfulName:Named after Argos/Argus Panoptes, Centimani is a giant from Latinised version of Hecatonchires "The Hundred Handed Ones". The Hecatonchires were three giants in Greek mythology mythology, who is described as "all-seeing".
* NighInvulnerability: Is impervious to damage until you gethelped overthrow the Serpent Staff.
* RedEyesTakeWarningtitans. It's said they each had 100 hands and 50 heads.
!!Gozu and Mezu /MonochromaticEyes: Well, only (presumably) two, on the face. All the other eyes everywhere else are normal eyes.
* SpellMyNameWithAnS: "Algol"Ox-head and Horse-face
The blue and red (respectively) gatekeepers of hell, fought in theoriginal game, "Argus" in Chamber of Extinction.
----
* BladeOnAStick
* DualBoss: They fight you both at once.
* MonsterModesty: Loincloths are their only articles of clothing.
* ShownTheirWork: These two come from Chinese mythology. They're theremake, and "Argos" in guardians of the sequel.Underworld.
* DemotedToExtra: Reappears as a normal enemy in the
* EyesDoNotBelongThere: His entire body is covered in eyes.
* MeaningfulName:
* NighInvulnerability: Is impervious to damage until you get
* RedEyesTakeWarning
!!Gozu and Mezu /
* SpellMyNameWithAnS: "Algol"
The blue and red (respectively) gatekeepers of hell, fought in the
----
* BladeOnAStick
* DualBoss: They fight you both at once.
* MonsterModesty: Loincloths are their only articles of clothing.
* ShownTheirWork: These two come from Chinese mythology. They're the
Changed line(s) 20,22 (click to see context) from:
[[folder:Giant's Mausoleum]]
!!Ghost Lord
A conglomeration of ghosts fought in Giant's Mausoleum.
!!Ghost Lord
A conglomeration of ghosts fought in Giant's Mausoleum.
to:
!!Ghost Lord
A conglomeration
!!Ba
A human-headed bird fought in
Changed line(s) 24 (click to see context) from:
* KingMook: A bigger version of the normal ghost enemies.
to:
* KingMook: A bigger DemotedToExtra: It appears again in ''La Mulana 2'' as a regular enemy. The bestiary states that the smaller version of seen in Eg-Lana is its original form.
* FeatherFlechettes
* ShownTheirWork: In Egyptian mythology, thenormal ghost enemies.soul was split into five parts. Ba is the part that defines individuality and personality, and was usually represented by a human-headed bird.
* SavageSetpiece: Is passive until you hit it.
* FeatherFlechettes
* ShownTheirWork: In Egyptian mythology, the
* SavageSetpiece: Is passive until you hit it.
Changed line(s) 27,29 (click to see context) from:
[[folder:Graveyard of the Giants]]
!!Kamaitachi
A monstrous weasel fought in the Graveyard of the Giants.
!!Kamaitachi
A monstrous weasel fought in the Graveyard of the Giants.
to:
!!Bashumu / Ushum
One of
!!Kamaitachi
A
Changed line(s) 31,37 (click to see context) from:
* RedEyesTakeWarning
* ShownTheirWork: The kamaitachi is a kind of {{Yokai}} from Japanese mythology. They're weasels with sickle-shaped claws.
[[/folder]]
[[folder:Temple of the Sun]]
!!Buer
A creature whose legs are positioned like a pinwheel, fought in the Temple of the Sun.
* ShownTheirWork: The kamaitachi is a kind of {{Yokai}} from Japanese mythology. They're weasels with sickle-shaped claws.
[[/folder]]
[[folder:Temple of the Sun]]
!!Buer
A creature whose legs are positioned like a pinwheel, fought in the Temple of the Sun.
to:
* RedEyesTakeWarning
BigCreepyCrawlies: A great big worm with a mouth surrounded by feelers.
*ShownTheirWork: The kamaitachi is a kind of {{Yokai}} MeaningfulName: Named after Bašmu the great horned snake created by Tiamat from Japanese mythology. They're weasels with sickle-shaped claws.
[[/folder]]
[[folder:Temple ofMesopotamian mythology.
* RedEyesTakeWarning: Three, in theSun]]
!!Buer
A creature whose legs are positioned likeremake.
!!Creel / Kulullu
One of Tiamat's children, apinwheel, fish-man fought in the Temple of the Sun.Dimensional Corridor.
*
[[/folder]]
[[folder:Temple of
* RedEyesTakeWarning: Three, in the
!!Buer
A creature whose legs are positioned like
!!Creel / Kulullu
One of Tiamat's children, a
Changed line(s) 39,45 (click to see context) from:
* MixAndMatchCritters: A lion's head with horse legs.
* PublicDomainCharacter: Based on a demon from the Ars Goetia, a president of Hell who teaches natural and moral philosophy, logic and herbology.
[[/folder]]
[[folder:Temple of Moonlight]]
!!Anubis
A jackal-headed humanoid fought in the Temple of Moonlight.
* PublicDomainCharacter: Based on a demon from the Ars Goetia, a president of Hell who teaches natural and moral philosophy, logic and herbology.
[[/folder]]
[[folder:Temple of Moonlight]]
!!Anubis
A jackal-headed humanoid fought in the Temple of Moonlight.
to:
* MixAndMatchCritters: A lion's head with horse legs.
* PublicDomainCharacter: Based on a demon fromFrickinLaserBeams: In the Ars Goetia, a president remake.
* OurMermaidsAreDifferent
* ProngsOfPoseidon
* MeaningfulName: Kulullû means 'Fish-Man'. Also named after the ancient Mesopotamian mythical monster.
!!Dragon / Ushumgallu
One ofHell who teaches natural and moral philosophy, logic and herbology.
[[/folder]]
[[folder:Temple of Moonlight]]
!!Anubis
A jackal-headed humanoidTiamat's children, a bird-like dragon fought in the Temple of Moonlight.Dimensional Corridor.
* PublicDomainCharacter: Based on a demon from
* OurMermaidsAreDifferent
* ProngsOfPoseidon
* MeaningfulName: Kulullû means 'Fish-Man'. Also named after the ancient Mesopotamian mythical monster.
!!Dragon / Ushumgallu
One of
[[/folder]]
[[folder:Temple of Moonlight]]
!!Anubis
A jackal-headed humanoid
Changed line(s) 47,56 (click to see context) from:
* HomingProjectile: Can summon a magic orb that follows Lemeza around.
* KingMook: A larger, more powerful version of the normal Anubis enemies.
* NighInvulnerability: In the remake, Anubis can't be damaged until you get the Book of the Dead, and even then you can only damage his head.
* OneHitKill: In the remake, if his orb touches you and you don't have the Book of the Dead, it's an instant GameOver. If you do have it, it will ''merely'' inflict a gradual health drain.
* PublicDomainCharacter: Based on an Egyptian god associated with mummification and the afterlife.
[[/folder]]
[[folder:Confusion Gate / Gate of Illusion]]
!!Ba
A human-headed bird fought in the Confusion Gate/Gate of Illusion.
* KingMook: A larger, more powerful version of the normal Anubis enemies.
* NighInvulnerability: In the remake, Anubis can't be damaged until you get the Book of the Dead, and even then you can only damage his head.
* OneHitKill: In the remake, if his orb touches you and you don't have the Book of the Dead, it's an instant GameOver. If you do have it, it will ''merely'' inflict a gradual health drain.
* PublicDomainCharacter: Based on an Egyptian god associated with mummification and the afterlife.
[[/folder]]
[[folder:Confusion Gate / Gate of Illusion]]
!!Ba
A human-headed bird fought in the Confusion Gate/Gate of Illusion.
to:
* HomingProjectile: Can summon a magic orb that follows Lemeza around.
* KingMook:[[ADogNamedDog A larger, more powerful version of the normal Anubis enemies.
* NighInvulnerability:Dragon Named Dragon]]: In the remake, Anubis can't be damaged until you get original.
* BewareMyStingerTail
* BreathWeapon
* MakingASplash: The tail can shoot a blue energy ball that becomes a water geyser when it hits theBook of the Dead, and even then you can only floor. It doesn't damage his head.
* OneHitKill: In the remake, if his orb touches you and you don't have the Book of the Dead,you, but it's an instant GameOver. If you do have it, it will ''merely'' inflict a gradual health drain.
* PublicDomainCharacter: Based on an Egyptian god associated with mummification andessential for getting the afterlife.
[[/folder]]
[[folder:Confusion Gate / Gatelast Life Gem.
* MeaningfulName: Ušumgallu meaning 'great dragon', named after a horned snake created by Tiamat in Mesopotamian mythology.
!!Girtablilu
One ofIllusion]]
!!Ba
A human-headed birdTiamat's children, a scorpion-woman fought in the Confusion Gate/Gate of Illusion.Dimensional Corridor.
* KingMook:
* NighInvulnerability:
* BewareMyStingerTail
* BreathWeapon
* MakingASplash: The tail can shoot a blue energy ball that becomes a water geyser when it hits the
* OneHitKill: In the remake, if his orb touches you and you don't have the Book of the Dead,
* PublicDomainCharacter: Based on an Egyptian god associated with mummification and
[[/folder]]
[[folder:Confusion Gate / Gate
* MeaningfulName: Ušumgallu meaning 'great dragon', named after a horned snake created by Tiamat in Mesopotamian mythology.
!!Girtablilu
One of
!!Ba
A human-headed bird
Changed line(s) 58,66 (click to see context) from:
* DemotedToExtra: It appears again in ''La Mulana 2'' as a regular enemy. The bestiary states that the smaller version seen in Eg-Lana is its original form.
* FeatherFlechettes
* ShownTheirWork: In Egyptian mythology, the soul was split into five parts. Ba is the part that defines individuality and personality, and was usually represented by a human-headed bird.
* SavageSetpiece: Is passive until you hit it.
[[/folder]]
[[folder:Endless Corridor]]
!!Backbeard
A floating shadowy mass fought in the Endless Corridor.
* FeatherFlechettes
* ShownTheirWork: In Egyptian mythology, the soul was split into five parts. Ba is the part that defines individuality and personality, and was usually represented by a human-headed bird.
* SavageSetpiece: Is passive until you hit it.
[[/folder]]
[[folder:Endless Corridor]]
!!Backbeard
A floating shadowy mass fought in the Endless Corridor.
to:
* DemotedToExtra: It appears again in ''La Mulana 2'' as BewareMyStingerTail: Has a regular enemy. The bestiary states scorpion tail that she can fire projectiles from.
* CuteMonsterGirl: A scorpion woman.
* GodivaHair
* MeaningfulName: Named after thesmaller version seen race of scorpion men created by Tiamat in Eg-Lana is its original form.
* FeatherFlechettes
* ShownTheirWork: In Egyptian mythology,her war against the soul was split into five parts. Ba is the part that defines individuality and personality, and was usually represented by younger gods.
!!Mushumahhar / Mushnahhu
One of Tiamat's children, ahuman-headed bird.
* SavageSetpiece: Is passive until you hit it.
[[/folder]]
[[folder:Endless Corridor]]
!!Backbeard
A floating shadowy massswarm of serpent-like dragons nesting in a stone with holes fought in the Endless Dimensional Corridor.
* CuteMonsterGirl: A scorpion woman.
* GodivaHair
* MeaningfulName: Named after the
* FeatherFlechettes
* ShownTheirWork: In Egyptian mythology,
!!Mushumahhar / Mushnahhu
One of Tiamat's children, a
* SavageSetpiece: Is passive until you hit it.
[[/folder]]
[[folder:Endless Corridor]]
!!Backbeard
A floating shadowy mass
Changed line(s) 68,78 (click to see context) from:
* FacelessEye: A floating mass of shadows and tentacles with a single red eye.
* ImplacableMan: After being summoned it'll slowly follow Lemeza around, invincible until it's puzzle is solved.
* MeaningfulName: It will only open its eye and move towards you when you are not facing it.
* NighInvulnerability: In the remake, it can't be damaged until you activate two pedestals, and after that, can only be damaged when its eye is open.
* RedEyesTakeWarning: Well, only one eye.
* ShoutOut: Oddly enough not to a mythology, but to Manga/GeGeGeNoKitaro.
[[/folder]]
[[folder:Dimensional Corridor]]
!!Bashumu / Ushum
One of Tiamat's children, a monstrous worm-like creature fought in the Dimensional Corridor.
* ImplacableMan: After being summoned it'll slowly follow Lemeza around, invincible until it's puzzle is solved.
* MeaningfulName: It will only open its eye and move towards you when you are not facing it.
* NighInvulnerability: In the remake, it can't be damaged until you activate two pedestals, and after that, can only be damaged when its eye is open.
* RedEyesTakeWarning: Well, only one eye.
* ShoutOut: Oddly enough not to a mythology, but to Manga/GeGeGeNoKitaro.
[[/folder]]
[[folder:Dimensional Corridor]]
!!Bashumu / Ushum
One of Tiamat's children, a monstrous worm-like creature fought in the Dimensional Corridor.
to:
* ImplacableMan: After being summoned it'll slowly follow Lemeza around, invincible until it's puzzle is solved.
*
* ZergRush: Those are a lot of snakes you
* RedEyesTakeWarning: Well, only one eye.
* ShoutOut: Oddly enough not
[[/folder]]
[[folder:Dimensional Corridor]]
!!Bashumu / Ushum
!!Mushussu
One of Tiamat's children, a
Changed line(s) 80,85 (click to see context) from:
* BigCreepyCrawlies: A great big worm with a mouth surrounded by feelers.
* MeaningfulName: Named after Bašmu the great horned snake created by Tiamat from Mesopotamian mythology.
* RedEyesTakeWarning: Three, in the remake.
!!Creel / Kulullu
One of Tiamat's children, a fish-man fought in the Dimensional Corridor.
* MeaningfulName: Named after Bašmu the great horned snake created by Tiamat from Mesopotamian mythology.
* RedEyesTakeWarning: Three, in the remake.
!!Creel / Kulullu
One of Tiamat's children, a fish-man fought in the Dimensional Corridor.
to:
* BigCreepyCrawlies: A great big worm with a mouth surrounded by feelers.
BreathWeapon: In the original it shoots energy balls from its mouth. It goes the more traditional route in the remake, breathing fire and green energy beams.
* GlowingEyesOfDoom: Eyes glow red when it fires its energy beam in the remake.
* MeaningfulName: Named afterBašmu Mušḫuššu, the great horned snake created by Tiamat from Mesopotamian mythology.
sacred animal of Marduk.
*RedEyesTakeWarning: Three, MixAndMatchCritters: Has bird wings, talons for hind feet, feline forepaws and a snake's head and neck. In the original it also had a horse's tail, but that was removed in the remake.
!!Creelremake.
* RedEyesTakeWarning
* NotQuiteDead: [[spoiler:In the original, if you stick around in the room after killing it, it'll come back to life and start attacking again. You'll want to kill it twice and check the skull if you want the Gradius 2 Beta ROM.]]
!!Ox /Kulullu
Kuusarikku
One of Tiamat's children, afish-man winged ox fought in the Dimensional Corridor.
* GlowingEyesOfDoom: Eyes glow red when it fires its energy beam in the remake.
* MeaningfulName: Named after
*
!!Creel
* RedEyesTakeWarning
* NotQuiteDead: [[spoiler:In the original, if you stick around in the room after killing it, it'll come back to life and start attacking again. You'll want to kill it twice and check the skull if you want the Gradius 2 Beta ROM.]]
!!Ox /
One of Tiamat's children, a
Changed line(s) 87,93 (click to see context) from:
* FrickinLaserBeams: In the remake.
* OurMermaidsAreDifferent
* ProngsOfPoseidon
* MeaningfulName: Kulullû means 'Fish-Man'. Also named after the ancient Mesopotamian mythical monster.
!!Dragon / Ushumgallu
One of Tiamat's children, a bird-like dragon fought in the Dimensional Corridor.
* OurMermaidsAreDifferent
* ProngsOfPoseidon
* MeaningfulName: Kulullû means 'Fish-Man'. Also named after the ancient Mesopotamian mythical monster.
!!Dragon / Ushumgallu
One of Tiamat's children, a bird-like dragon fought in the Dimensional Corridor.
to:
* FrickinLaserBeams: [[ADogNamedDog An Ox Named Ox]]: In the remake.
* OurMermaidsAreDifferent
* ProngsOfPoseidon
original, anyways.
* MeaningfulName:Kulullû means 'Fish-Man'. Also named Named after the an ancient Mesopotamian mythical monster.
!!Dragon / Ushumgallu
One of Tiamat's children, a bird-like dragonmythological demon.
[[/folder]]
[[folder:Endless Corridor]]
!!Backbeard
A floating shadowy mass fought in theDimensional Endless Corridor.
* OurMermaidsAreDifferent
* ProngsOfPoseidon
* MeaningfulName:
!!Dragon / Ushumgallu
One of Tiamat's children, a bird-like dragon
[[/folder]]
[[folder:Endless Corridor]]
!!Backbeard
A floating shadowy mass fought in the
Changed line(s) 95,102 (click to see context) from:
* [[ADogNamedDog A Dragon Named Dragon]]: In the original.
* BewareMyStingerTail
* BreathWeapon
* MakingASplash: The tail can shoot a blue energy ball that becomes a water geyser when it hits the floor. It doesn't damage you, but it's essential for getting the last Life Gem.
* MeaningfulName: Ušumgallu meaning 'great dragon', named after a horned snake created by Tiamat in Mesopotamian mythology.
!!Girtablilu
One of Tiamat's children, a scorpion-woman fought in the Dimensional Corridor.
* BewareMyStingerTail
* BreathWeapon
* MakingASplash: The tail can shoot a blue energy ball that becomes a water geyser when it hits the floor. It doesn't damage you, but it's essential for getting the last Life Gem.
* MeaningfulName: Ušumgallu meaning 'great dragon', named after a horned snake created by Tiamat in Mesopotamian mythology.
!!Girtablilu
One of Tiamat's children, a scorpion-woman fought in the Dimensional Corridor.
to:
* [[ADogNamedDog FacelessEye: A Dragon Named Dragon]]: In the original.
floating mass of shadows and tentacles with a single red eye.
*BewareMyStingerTail
* BreathWeapon
* MakingASplash: The tail can shoot a blue energy ball that becomes a water geyser when it hits the floor. It doesn't damage you, butImplacableMan: After being summoned it'll slowly follow Lemeza around, invincible until it's essential for getting the last Life Gem.
puzzle is solved.
* MeaningfulName:Ušumgallu meaning 'great dragon', named It will only open its eye and move towards you when you are not facing it.
* NighInvulnerability: In the remake, it can't be damaged until you activate two pedestals, and after that, can only be damaged when its eye is open.
* RedEyesTakeWarning: Well, only one eye.
* ShoutOut: Oddly enough not to ahorned snake created by Tiamat in Mesopotamian mythology.
!!Girtablilu
Onemythology, but to Manga/GeGeGeNoKitaro.
[[/folder]]
[[folder:Giant's Mausoleum]]
!!Ghost Lord
A conglomeration ofTiamat's children, a scorpion-woman ghosts fought in the Dimensional Corridor.Giant's Mausoleum.
*
* BreathWeapon
* MakingASplash: The tail can shoot a blue energy ball that becomes a water geyser when it hits the floor. It doesn't damage you, but
* MeaningfulName:
* NighInvulnerability: In the remake, it can't be damaged until you activate two pedestals, and after that, can only be damaged when its eye is open.
* RedEyesTakeWarning: Well, only one eye.
* ShoutOut: Oddly enough not to a
!!Girtablilu
One
[[/folder]]
[[folder:Giant's Mausoleum]]
!!Ghost Lord
A conglomeration of
Changed line(s) 104,110 (click to see context) from:
* BewareMyStingerTail: Has a scorpion tail that she can fire projectiles from.
* CuteMonsterGirl: A scorpion woman.
* GodivaHair
* MeaningfulName: Named after the race of scorpion men created by Tiamat in her war against the younger gods.
!!Mushumahhar / Mushnahhu
One of Tiamat's children, a swarm of serpent-like dragons nesting in a stone with holes fought in the Dimensional Corridor.
* CuteMonsterGirl: A scorpion woman.
* GodivaHair
* MeaningfulName: Named after the race of scorpion men created by Tiamat in her war against the younger gods.
!!Mushumahhar / Mushnahhu
One of Tiamat's children, a swarm of serpent-like dragons nesting in a stone with holes fought in the Dimensional Corridor.
to:
* BewareMyStingerTail: Has a scorpion tail that she can fire projectiles from.
* CuteMonsterGirl:KingMook: A scorpion woman.
* GodivaHair
* MeaningfulName: Named afterbigger version of the race normal ghost enemies.
[[/folder]]
[[folder:Graveyard ofscorpion men created by Tiamat in her war against the younger gods.
!!Mushumahhar / Mushnahhu
One of Tiamat's children, a swarm of serpent-like dragons nesting in a stone with holesGiants]]
!!Kamaitachi
A monstrous weasel fought in theDimensional Corridor.Graveyard of the Giants.
* CuteMonsterGirl:
* GodivaHair
* MeaningfulName: Named after
[[/folder]]
[[folder:Graveyard of
!!Mushumahhar / Mushnahhu
One of Tiamat's children, a swarm of serpent-like dragons nesting in a stone with holes
!!Kamaitachi
A monstrous weasel fought in the
Deleted line(s) 112,122 (click to see context) :
* MeaningfulName: Named after Mušmaḫḫū from ancient Mesopotamian mythology. The name translates to 'Exalted Dragon'.
* TookALevelInBadass: The ball with holes is no longer the weak spot in the remake, and the snakes are now bigger, faster and harder to hit.
* ZergRush: Those are a lot of snakes you have to deal with at once.
!!Mushussu
One of Tiamat's children, a mythological hybrid fought in the Dimensional Corridor.
----
* BreathWeapon: In the original it shoots energy balls from its mouth. It goes the more traditional route in the remake, breathing fire and green energy beams.
* GlowingEyesOfDoom: Eyes glow red when it fires its energy beam in the remake.
* MeaningfulName: Named after Mušḫuššu, the sacred animal of Marduk.
* MixAndMatchCritters: Has bird wings, talons for hind feet, feline forepaws and a snake's head and neck. In the original it also had a horse's tail, but that was removed in the remake.
* TookALevelInBadass: The ball with holes is no longer the weak spot in the remake, and the snakes are now bigger, faster and harder to hit.
* ZergRush: Those are a lot of snakes you have to deal with at once.
!!Mushussu
One of Tiamat's children, a mythological hybrid fought in the Dimensional Corridor.
----
* BreathWeapon: In the original it shoots energy balls from its mouth. It goes the more traditional route in the remake, breathing fire and green energy beams.
* GlowingEyesOfDoom: Eyes glow red when it fires its energy beam in the remake.
* MeaningfulName: Named after Mušḫuššu, the sacred animal of Marduk.
* MixAndMatchCritters: Has bird wings, talons for hind feet, feline forepaws and a snake's head and neck. In the original it also had a horse's tail, but that was removed in the remake.
Changed line(s) 124 (click to see context) from:
* NotQuiteDead: [[spoiler:In the original, if you stick around in the room after killing it, it'll come back to life and start attacking again. You'll want to kill it twice and check the skull if you want the Gradius 2 Beta ROM.]]
to:
* NotQuiteDead: [[spoiler:In the original, if you stick around in the room after killing it, it'll come back to life and start attacking again. You'll want to kill it twice and check the skull if you want the Gradius 2 Beta ROM.]]ShownTheirWork: The kamaitachi is a kind of {{Yokai}} from Japanese mythology. They're weasels with sickle-shaped claws.
Changed line(s) 127,129 (click to see context) from:
[[folder:Chamber of Extinction]]
!!Centimani / Hekatonkhier
A ghastly creature composed of heads and hands fought in the Chamber of Extinction.
!!Centimani / Hekatonkhier
A ghastly creature composed of heads and hands fought in the Chamber of Extinction.
to:
!!Centimani / Hekatonkhier
A ghastly creature composed of heads and hands fought in
!!Beelzebub
Room Guardian of
Changed line(s) 131,141 (click to see context) from:
* BodyHorror: A moving ball of ghastly pale heads and outstretched hands.
* DemotedToExtra: Reappears as a normal enemy in the sequel, under its Greek name "Hekatonkheir".
* MeaningfulName: Centimani is a Latinised version of Hecatonchires "The Hundred Handed Ones". The Hecatonchires were three giants in Greek mythology, who helped overthrow the titans. It's said they each had 100 hands and 50 heads.
!!Gozu and Mezu / Ox-head and Horse-face
The blue and red (respectively) gatekeepers of hell, fought in the Chamber of Extinction.
----
* BladeOnAStick
* DualBoss: They fight you both at once.
* MonsterModesty: Loincloths are their only articles of clothing.
* ShownTheirWork: These two come from Chinese mythology. They're the guardians of the Underworld.
* DemotedToExtra: Reappears as a normal enemy in the sequel, under its Greek name "Hekatonkheir".
* MeaningfulName: Centimani is a Latinised version of Hecatonchires "The Hundred Handed Ones". The Hecatonchires were three giants in Greek mythology, who helped overthrow the titans. It's said they each had 100 hands and 50 heads.
!!Gozu and Mezu / Ox-head and Horse-face
The blue and red (respectively) gatekeepers of hell, fought in the Chamber of Extinction.
----
* BladeOnAStick
* DualBoss: They fight you both at once.
* MonsterModesty: Loincloths are their only articles of clothing.
* ShownTheirWork: These two come from Chinese mythology. They're the guardians of the Underworld.
to:
* BodyHorror: A moving ball of ghastly pale heads FliesEqualsEvil: In his second phase he turns into a giant fly, and outstretched hands.
* DemotedToExtra: Reappears as a normal enemyin the sequel, under its Greek name "Hekatonkheir".
remake he shoots flies at you.
* MeaningfulName:Centimani Beelzebub is a Latinised version of Hecatonchires "The Hundred Handed Ones". The Hecatonchires were three giants in Greek mythology, who helped overthrow the titans. It's said they each had 100 hands and 50 heads.
!!Gozu and Mezu / Ox-head and Horse-face
The blue and red (respectively) gatekeepers of hell, fought in the Chamber of Extinction.
----
* BladeOnAStick
* DualBoss: They fight you both at once.
* MonsterModesty: Loincloths are their only articles of clothing.
* ShownTheirWork: These two come from Chinese mythology. They're the guardianssometimes referred to as "Lord of the Underworld.Flies".
* PublicDomainCharacter: Based on a Philistine god that later became a demon in Abrahamic religions.
* TeleportSpam: In the original, he does this while shooting lighting at you.
* DemotedToExtra: Reappears as a normal enemy
* MeaningfulName:
!!Gozu and Mezu / Ox-head and Horse-face
The blue and red (respectively) gatekeepers of hell, fought in the Chamber of Extinction.
----
* BladeOnAStick
* DualBoss: They fight you both at once.
* MonsterModesty: Loincloths are their only articles of clothing.
* ShownTheirWork: These two come from Chinese mythology. They're the guardians
* PublicDomainCharacter: Based on a Philistine god that later became a demon in Abrahamic religions.
* TeleportSpam: In the original, he does this while shooting lighting at you.
Changed line(s) 144,146 (click to see context) from:
[[folder: Shrine of the Mother]]
!!Beelzebub
Room Guardian of the [[spoiler:True]] Shrine of the Mother.
!!Beelzebub
Room Guardian of the [[spoiler:True]] Shrine of the Mother.
to:
!!Beelzebub
Room Guardian of
!!Nuckelavee
In the
Deleted line(s) 148,156 (click to see context) :
* FliesEqualsEvil: In his second phase he turns into a giant fly, and in the remake he shoots flies at you.
* MeaningfulName: Beelzebub is sometimes referred to as "Lord of the Flies".
* PublicDomainCharacter: Based on a Philistine god that later became a demon in Abrahamic religions.
* TeleportSpam: In the original, he does this while shooting lighting at you.
[[/folder]]
[[folder:Nuckelavee]]
Room Guardian of the Spring in the Sky.
----
* MeaningfulName: Beelzebub is sometimes referred to as "Lord of the Flies".
* PublicDomainCharacter: Based on a Philistine god that later became a demon in Abrahamic religions.
* TeleportSpam: In the original, he does this while shooting lighting at you.
[[/folder]]
[[folder:Nuckelavee]]
Room Guardian of the Spring in the Sky.
----
Changed line(s) 164,165 (click to see context) from:
[[folder:Nü Wa]]
Room Guardian of the Tower of Ruin.
Room Guardian of the Tower of Ruin.
to:
Room Guardian of
!!Algol / Argus
A blue giant covered in eyes fought on the
Changed line(s) 167,173 (click to see context) from:
* AlwaysSecondBest: Like Tiamat, she tried to create life, but could not do better than [[spoiler: the Mother]].
* CloningBlues: In ''La-Mulana 2'' it's revealed that she, along with Tiamat and Echidna, is a clone of [[spoiler: the Mother]] created by the Olympians to conquer Eg-Lana.
* GodivaHair: In the remake.
* PublicDomainCharacter: Nü Wa is a creator goddess from Chinese mythology.
* RuleOfSymbolism: Nü Wa is a creator goddess. In the remake, she shoots energy beams in the shape of a double helix.
* SinisterScythe: She carries one in the remake.
* TookALevelInBadass: She is completely different in the remake and much more difficult.
* CloningBlues: In ''La-Mulana 2'' it's revealed that she, along with Tiamat and Echidna, is a clone of [[spoiler: the Mother]] created by the Olympians to conquer Eg-Lana.
* GodivaHair: In the remake.
* PublicDomainCharacter: Nü Wa is a creator goddess from Chinese mythology.
* RuleOfSymbolism: Nü Wa is a creator goddess. In the remake, she shoots energy beams in the shape of a double helix.
* SinisterScythe: She carries one in the remake.
* TookALevelInBadass: She is completely different in the remake and much more difficult.
to:
* AlwaysSecondBest: Like Tiamat, she tried to create life, AdvancingBossOfDoom: Does nothing but could advance towards the player, eventually shoving Lemeza off the screen and restarting the fight if not do better than [[spoiler: the Mother]].
defeated fast enough.
*CloningBlues: In ''La-Mulana 2'' it's revealed that she, along with Tiamat and Echidna, EyesDoNotBelongThere: His entire body is covered in eyes.
* MeaningfulName: Named after Argos/Argus Panoptes, aclone of [[spoiler: the Mother]] created by the Olympians to conquer Eg-Lana.
* GodivaHair: In the remake.
* PublicDomainCharacter: Nü Wa is a creator goddessgiant from Chinese mythology.
* RuleOfSymbolism: Nü WaGreek mythology who is a creator goddess. In described as "all-seeing".
* NighInvulnerability: Is impervious to damage until you get the Serpent Staff.
* RedEyesTakeWarning / MonochromaticEyes: Well, only (presumably) two, on the face. All the other eyes everywhere else are normal eyes.
* SpellMyNameWithAnS: "Algol" in the original game, "Argus" in the remake,she shoots energy beams and "Argos" in the shape of a double helix.
* SinisterScythe: She carries one in the remake.
* TookALevelInBadass: She is completely different in the remake and much more difficult.sequel.
*
* MeaningfulName: Named after Argos/Argus Panoptes, a
* GodivaHair: In the remake.
* PublicDomainCharacter: Nü Wa is a creator goddess
* RuleOfSymbolism: Nü Wa
* NighInvulnerability: Is impervious to damage until you get the Serpent Staff.
* RedEyesTakeWarning / MonochromaticEyes: Well, only (presumably) two, on the face. All the other eyes everywhere else are normal eyes.
* SpellMyNameWithAnS: "Algol" in the original game, "Argus" in the remake,
* SinisterScythe: She carries one in the remake.
* TookALevelInBadass: She is completely different in the remake and much more difficult.
Changed line(s) 176,177 (click to see context) from:
[[folder:Ox / Kuusarikku]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
to:
Room Guardian
!!Anubis
A jackal-headed humanoid fought in the
Changed line(s) 179,180 (click to see context) from:
* [[ADogNamedDog An Ox Named Ox]]: In the original, anyways.
* MeaningfulName: Named after an ancient Mesopotamian mythological demon.
* MeaningfulName: Named after an ancient Mesopotamian mythological demon.
to:
* [[ADogNamedDog An Ox Named Ox]]: HomingProjectile: Can summon a magic orb that follows Lemeza around.
* KingMook: A larger, more powerful version of the normal Anubis enemies.
* NighInvulnerability: In theoriginal, anyways.
remake, Anubis can't be damaged until you get the Book of the Dead, and even then you can only damage his head.
*MeaningfulName: Named after OneHitKill: In the remake, if his orb touches you and you don't have the Book of the Dead, it's an ancient Mesopotamian mythological demon.instant GameOver. If you do have it, it will ''merely'' inflict a gradual health drain.
* PublicDomainCharacter: Based on an Egyptian god associated with mummification and the afterlife.
* KingMook: A larger, more powerful version of the normal Anubis enemies.
* NighInvulnerability: In the
*
* PublicDomainCharacter: Based on an Egyptian god associated with mummification and the afterlife.
Changed line(s) 183,184 (click to see context) from:
[[folder:Pazuzu]]
Room Guardian of Inferno Cavern.
Room Guardian of Inferno Cavern.
to:
Room Guardian
!!Buer
A creature whose legs are positioned like a pinwheel, fought in the Temple of the Sun.
Changed line(s) 186,189 (click to see context) from:
* CollapsingCeilingBoss: In the remake he punches the ceiling, causing rocks to fall.
* {{Fireballs}}: Shoots standard ones in the original. In the remake, he heats up boulders until they're flaming balls of molten rocks, then throws it at Lemeza.
* ShownTheirWork: Pazuzu is the Assyrian and Babylonian mythological king of demons, the bearer of storms and drought. He's often depicted as having a man's body, a lion's/dog's head, four wings, eagle talons and a scorpion's tail.
* MonochromaticEyes: Has pure green eyes.
* {{Fireballs}}: Shoots standard ones in the original. In the remake, he heats up boulders until they're flaming balls of molten rocks, then throws it at Lemeza.
* ShownTheirWork: Pazuzu is the Assyrian and Babylonian mythological king of demons, the bearer of storms and drought. He's often depicted as having a man's body, a lion's/dog's head, four wings, eagle talons and a scorpion's tail.
* MonochromaticEyes: Has pure green eyes.
to:
* CollapsingCeilingBoss: In MixAndMatchCritters: A lion's head with horse legs.
* PublicDomainCharacter: Based on a demon from theremake he punches the ceiling, causing rocks to fall.
* {{Fireballs}}: Shoots standard ones in the original. In the remake, he heats up boulders until they're flaming ballsArs Goetia, a president of molten rocks, then throws it at Lemeza.
* ShownTheirWork: Pazuzu is the AssyrianHell who teaches natural and Babylonian mythological king of demons, the bearer of storms moral philosophy, logic and drought. He's often depicted as having a man's body, a lion's/dog's head, four wings, eagle talons and a scorpion's tail.
* MonochromaticEyes: Has pure green eyes.herbology.
* PublicDomainCharacter: Based on a demon from the
* {{Fireballs}}: Shoots standard ones in the original. In the remake, he heats up boulders until they're flaming balls
* ShownTheirWork: Pazuzu is the Assyrian
* MonochromaticEyes: Has pure green eyes.
Changed line(s) 192,193 (click to see context) from:
[[folder:Peryton]]
Room Guardian of the Twin Labyrinths.
Room Guardian of the Twin Labyrinths.
to:
Room Guardian
!!Nü Wa
A snake woman fought in the
Changed line(s) 195,197 (click to see context) from:
* FlunkyBoss: Summons blue spirits when it lands.
* MixAndMatchCritters: A mix between a stag and a bird.
* RedEyesTakeWarning
* MixAndMatchCritters: A mix between a stag and a bird.
* RedEyesTakeWarning
to:
* FlunkyBoss: Summons blue spirits when it lands.
AlwaysSecondBest: Like Tiamat, she tried to create life, but could not do better than [[spoiler: the Mother]].
*MixAndMatchCritters: A mix between a stag CloningBlues: In ''La-Mulana 2'' it's revealed that she, along with Tiamat and Echidna, is a bird.
clone of [[spoiler: the Mother]] created by the Olympians to conquer Eg-Lana.
*RedEyesTakeWarningGodivaHair: In the remake.
* PublicDomainCharacter: Nü Wa is a creator goddess from Chinese mythology.
* RuleOfSymbolism: Nü Wa is a creator goddess. In the remake, she shoots energy beams in the shape of a double helix.
* SinisterScythe: She carries one in the remake.
* TookALevelInBadass: She is completely different in the remake and much more difficult.
*
*
* PublicDomainCharacter: Nü Wa is a creator goddess from Chinese mythology.
* RuleOfSymbolism: Nü Wa is a creator goddess. In the remake, she shoots energy beams in the shape of a double helix.
* SinisterScythe: She carries one in the remake.
* TookALevelInBadass: She is completely different in the remake and much more difficult.
Changed line(s) 200,202 (click to see context) from:
[[folder:Raham / Lahamu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
to:
Room Guardian of
Changed line(s) 204,206 (click to see context) from:
* AnimatedArmor
* {{BFS}}: In the remake its sword is about as big as it is.
* LuckilyMyShieldWillProtectMe: In the remake. In the original it never uses its shield.
* {{BFS}}: In the remake its sword is about as big as it is.
* LuckilyMyShieldWillProtectMe: In the remake. In the original it never uses its shield.
to:
* AnimatedArmor
* {{BFS}}:CollapsingCeilingBoss: In the remake its sword is about as big as it is.
he punches the ceiling, causing rocks to fall.
*LuckilyMyShieldWillProtectMe: {{Fireballs}}: Shoots standard ones in the original. In the remake. In remake, he heats up boulders until they're flaming balls of molten rocks, then throws it at Lemeza.
* ShownTheirWork: Pazuzu is theoriginal it never uses its shield.Assyrian and Babylonian mythological king of demons, the bearer of storms and drought. He's often depicted as having a man's body, a lion's/dog's head, four wings, eagle talons and a scorpion's tail.
* MonochromaticEyes: Has pure green eyes.
* {{BFS}}:
*
* ShownTheirWork: Pazuzu is the
* MonochromaticEyes: Has pure green eyes.
Changed line(s) 209,210 (click to see context) from:
[[folder:Shu / Chi You ]]
Room Guardian of the Confusion Gate/Gate of Illusion.
Room Guardian of the Confusion Gate/Gate of Illusion.
to:
Room Guardian of the
Changed line(s) 212,219 (click to see context) from:
* HealingFactor: From the blood.
* MeaningfulName: Named after a Chinese god of war, the characters of his name can also be roughly translated as "natural fool."
* MirrorBoss: At least, he wields several of Lemeza's subweapons.
* MultiArmedAndDangerous
* MultiMeleeMaster: It helps that he has six arms. Subverted in the original game in that while he has multiple weapons, he never attacks you in melee (he does in the remake, though).
* OneSteveLimit: May be a reason for the name change in the remake. In Temple of the Sun, one of the statues is Shu, the ''Egyptian'' deity of air who isn't related to this sub-boss at all.
* [[spoiler: TakingYouWithMe: In the remake, don't wait around too long after you get the Infinite Key from him. Unless you want one of the "This is La-Mulana" achievements.]]
* VirginSacrifice: He lives on this.
* MeaningfulName: Named after a Chinese god of war, the characters of his name can also be roughly translated as "natural fool."
* MirrorBoss: At least, he wields several of Lemeza's subweapons.
* MultiArmedAndDangerous
* MultiMeleeMaster: It helps that he has six arms. Subverted in the original game in that while he has multiple weapons, he never attacks you in melee (he does in the remake, though).
* OneSteveLimit: May be a reason for the name change in the remake. In Temple of the Sun, one of the statues is Shu, the ''Egyptian'' deity of air who isn't related to this sub-boss at all.
* [[spoiler: TakingYouWithMe: In the remake, don't wait around too long after you get the Infinite Key from him. Unless you want one of the "This is La-Mulana" achievements.]]
* VirginSacrifice: He lives on this.
to:
* HealingFactor: From the blood.
FlunkyBoss: Summons blue spirits when it lands.
*MeaningfulName: Named after MixAndMatchCritters: A mix between a Chinese god of war, the characters of his name can also be roughly translated as "natural fool."
stag and a bird.
*MirrorBoss: At least, he wields several of Lemeza's subweapons.
* MultiArmedAndDangerous
* MultiMeleeMaster: It helps that he has six arms. Subverted in the original game in that while he has multiple weapons, he never attacks you in melee (he does in the remake, though).
* OneSteveLimit: May be a reason for the name change in the remake. In Temple of the Sun, one of the statues is Shu, the ''Egyptian'' deity of air who isn't related to this sub-boss at all.
* [[spoiler: TakingYouWithMe: In the remake, don't wait around too long after you get the Infinite Key from him. Unless you want one of the "This is La-Mulana" achievements.]]
* VirginSacrifice: He lives on this.RedEyesTakeWarning
*
*
* MultiArmedAndDangerous
* MultiMeleeMaster: It helps that he has six arms. Subverted in the original game in that while he has multiple weapons, he never attacks you in melee (he does in the remake, though).
* OneSteveLimit: May be a reason for the name change in the remake. In Temple of the Sun, one of the statues is Shu, the ''Egyptian'' deity of air who isn't related to this sub-boss at all.
* [[spoiler: TakingYouWithMe: In the remake, don't wait around too long after you get the Infinite Key from him. Unless you want one of the "This is La-Mulana" achievements.]]
* VirginSacrifice: He lives on this.
Changed line(s) 222,223 (click to see context) from:
[[folder:Skanda]]
The rather goofy Room Guardian of the Chamber of Birth.
The rather goofy Room Guardian of the Chamber of Birth.
to:
The rather goofy
[[folder:Raham / Lahamu]]
Room Guardian of the
Changed line(s) 225,226 (click to see context) from:
* AttackItsWeakPoint: In the remake, there's a red orb in its chest that you need to target.
* KingMook: A larger, more dangerous version of the normal mudman enemy.
* KingMook: A larger, more dangerous version of the normal mudman enemy.
to:
* AttackItsWeakPoint: AnimatedArmor
* {{BFS}}: In theremake, there's a red orb in remake its chest that you need to target.
sword is about as big as it is.
*KingMook: A larger, more dangerous version of LuckilyMyShieldWillProtectMe: In the normal mudman enemy.remake. In the original it never uses its shield.
* {{BFS}}: In the
*
Changed line(s) 229,230 (click to see context) from:
[[folder:Storm / Umu Dabrutu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
to:
Room Guardian of the
Changed line(s) 232 (click to see context) from:
* MeaningfulName: Storm, relating to its ability to summon tornadoes.
to:
* HealingFactor: From the blood.
* MeaningfulName:Storm, relating Named after a Chinese god of war, the characters of his name can also be roughly translated as "natural fool."
* MirrorBoss: At least, he wields several of Lemeza's subweapons.
* MultiArmedAndDangerous
* MultiMeleeMaster: It helps that he has six arms. Subverted in the original game in that while he has multiple weapons, he never attacks you in melee (he does in the remake, though).
* OneSteveLimit: May be a reason for the name change in the remake. In Temple of the Sun, one of the statues is Shu, the ''Egyptian'' deity of air who isn't related toits ability to summon tornadoes.this sub-boss at all.
* [[spoiler: TakingYouWithMe: In the remake, don't wait around too long after you get the Infinite Key from him. Unless you want one of the "This is La-Mulana" achievements.]]
* VirginSacrifice: He lives on this.
* MeaningfulName:
* MirrorBoss: At least, he wields several of Lemeza's subweapons.
* MultiArmedAndDangerous
* MultiMeleeMaster: It helps that he has six arms. Subverted in the original game in that while he has multiple weapons, he never attacks you in melee (he does in the remake, though).
* OneSteveLimit: May be a reason for the name change in the remake. In Temple of the Sun, one of the statues is Shu, the ''Egyptian'' deity of air who isn't related to
* [[spoiler: TakingYouWithMe: In the remake, don't wait around too long after you get the Infinite Key from him. Unless you want one of the "This is La-Mulana" achievements.]]
* VirginSacrifice: He lives on this.
Changed line(s) 235,236 (click to see context) from:
[[folder:Tai Sui]]
Room Guardian of the Endless Corridor.
Room Guardian of the Endless Corridor.
to:
The rather goofy Room Guardian of the
Changed line(s) 238,240 (click to see context) from:
* DetachmentCombat: Attacks by throwing its eyes at you.
* FacelessEye: It's nothing but a formless mass of blue/green-gray stuff full of eyes.
* NighInvulnerability: In the remake, it can't be damaged until you kill Backbeard.
* FacelessEye: It's nothing but a formless mass of blue/green-gray stuff full of eyes.
* NighInvulnerability: In the remake, it can't be damaged until you kill Backbeard.
to:
* DetachmentCombat: Attacks by throwing its eyes at you.
* FacelessEye: It's nothing but a formless mass of blue/green-gray stuff full of eyes.
* NighInvulnerability:AttackItsWeakPoint: In the remake, it can't be damaged until there's a red orb in its chest that you kill Backbeard.need to target.
* KingMook: A larger, more dangerous version of the normal mudman enemy.
* FacelessEye: It's nothing but a formless mass of blue/green-gray stuff full of eyes.
* NighInvulnerability:
* KingMook: A larger, more dangerous version of the normal mudman enemy.
Changed line(s) 243,244 (click to see context) from:
[[folder:Thunderbird]]
Room Guardian of the Tower of Ruin.
Room Guardian of the Tower of Ruin.
to:
Room Guardian of the
Changed line(s) 246 (click to see context) from:
* YellowLightningBlueLightning: Shoots blue lightning and, in the remake, surrounds itself in a blue electric barrier.
to:
* YellowLightningBlueLightning: Shoots blue lightning and, in the remake, surrounds itself in a blue electric barrier.MeaningfulName: Storm, relating to its ability to summon tornadoes.
Changed line(s) 249,256 (click to see context) from:
[[folder:Ugallu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
* DashAttack: In the remake.
* MeaningfulName: Ugallu is a lion-headed, bird-taloned storm demon from Mesopotamian Mythology and one of eleven creatures created by Tiamat in her battle against the younger gods.
[[/folder]]
[[folder:Urudimmu / Urmahlullu / Enlil]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
* DashAttack: In the remake.
* MeaningfulName: Ugallu is a lion-headed, bird-taloned storm demon from Mesopotamian Mythology and one of eleven creatures created by Tiamat in her battle against the younger gods.
[[/folder]]
[[folder:Urudimmu / Urmahlullu / Enlil]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
to:
Room Guardian of the
* DashAttack: In the remake.
* MeaningfulName: Ugallu is a lion-headed, bird-taloned storm demon from Mesopotamian Mythology and one of eleven creatures created by Tiamat in her battle against the younger gods.
[[/folder]]
[[folder:Urudimmu / Urmahlullu / Enlil]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
Changed line(s) 258,267 (click to see context) from:
* GlowingEyesOfDoom: In the remake, its eyes start to glow when its about to attack.
* MakeMeWannaShout: Its howl creates a shockwave in the remake.
* MeaningfulName: "Urudimmu" is most likely supposed to be "Uridimmu" from Mesopotamian mythology, which can be translated as "mad/howling dog/lion" or "gruesome hound", and is a human-headed dog-man or lion-man.
** Zigzagged with "Urmahlullu", which appears to be used to refer more exclusively to a lion-man rather than a hound; however, Sumerian culture tended to group canines and felines together linguistically, so the name can still be interpreted as referring to a dog.
** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
* OddNameOut: Zigzagged. All the rest of Tiamat's children are named after their corresponding counterpart in Mesopotamian mythology. Its original name, "Urudimmu", is one of Tiamat's creations; "Urmahlullu" and "Enlil" are not.
* RedEyesTakeWarning: Three of them.
* SavageWolves
* SpellMyNameWithAnS: Some translations of its name spells it as 'Fenlil', which is probably supposed to be 'Fenrir' from Norse mythology. Though since this strays from the Mesopotamian ThemeNaming, this spelling is likely inaccurate.
* TeleportSpam: In the original. In the remake it still teleports but not as much.
* MakeMeWannaShout: Its howl creates a shockwave in the remake.
* MeaningfulName: "Urudimmu" is most likely supposed to be "Uridimmu" from Mesopotamian mythology, which can be translated as "mad/howling dog/lion" or "gruesome hound", and is a human-headed dog-man or lion-man.
** Zigzagged with "Urmahlullu", which appears to be used to refer more exclusively to a lion-man rather than a hound; however, Sumerian culture tended to group canines and felines together linguistically, so the name can still be interpreted as referring to a dog.
** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
* OddNameOut: Zigzagged. All the rest of Tiamat's children are named after their corresponding counterpart in Mesopotamian mythology. Its original name, "Urudimmu", is one of Tiamat's creations; "Urmahlullu" and "Enlil" are not.
* RedEyesTakeWarning: Three of them.
* SavageWolves
* SpellMyNameWithAnS: Some translations of its name spells it as 'Fenlil', which is probably supposed to be 'Fenrir' from Norse mythology. Though since this strays from the Mesopotamian ThemeNaming, this spelling is likely inaccurate.
* TeleportSpam: In the original. In the remake it still teleports but not as much.
to:
* GlowingEyesOfDoom: DetachmentCombat: Attacks by throwing its eyes at you.
* FacelessEye: It's nothing but a formless mass of blue/green-gray stuff full of eyes.
* NighInvulnerability: In the remake,its eyes start to glow when its about to attack.
* MakeMeWannaShout: Its howl creates a shockwave in the remake.
* MeaningfulName: "Urudimmu" is most likely supposed toit can't be "Uridimmu" from Mesopotamian mythology, which can be translated as "mad/howling dog/lion" or "gruesome hound", and is a human-headed dog-man or lion-man.
** Zigzagged with "Urmahlullu", which appears to be used to refer more exclusively to a lion-man rather than a hound; however, Sumerian culture tended to group canines and felines together linguistically, so the name can still be interpreted as referring to a dog.
** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
* OddNameOut: Zigzagged. All the rest of Tiamat's children are named after their corresponding counterpart in Mesopotamian mythology. Its original name, "Urudimmu", is one of Tiamat's creations; "Urmahlullu" and "Enlil" are not.
* RedEyesTakeWarning: Three of them.
* SavageWolves
* SpellMyNameWithAnS: Some translations of its name spells it as 'Fenlil', which is probably supposed to be 'Fenrir' from Norse mythology. Though since this strays from the Mesopotamian ThemeNaming, this spelling is likely inaccurate.
* TeleportSpam: In the original. In the remake it still teleports but not as much.damaged until you kill Backbeard.
* FacelessEye: It's nothing but a formless mass of blue/green-gray stuff full of eyes.
* NighInvulnerability: In the remake,
* MakeMeWannaShout: Its howl creates a shockwave in the remake.
* MeaningfulName: "Urudimmu" is most likely supposed to
** Zigzagged with "Urmahlullu", which appears to be used to refer more exclusively to a lion-man rather than a hound; however, Sumerian culture tended to group canines and felines together linguistically, so the name can still be interpreted as referring to a dog.
** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
* OddNameOut: Zigzagged. All the rest of Tiamat's children are named after their corresponding counterpart in Mesopotamian mythology. Its original name, "Urudimmu", is one of Tiamat's creations; "Urmahlullu" and "Enlil" are not.
* RedEyesTakeWarning: Three of them.
* SavageWolves
* SpellMyNameWithAnS: Some translations of its name spells it as 'Fenlil', which is probably supposed to be 'Fenrir' from Norse mythology. Though since this strays from the Mesopotamian ThemeNaming, this spelling is likely inaccurate.
* TeleportSpam: In the original. In the remake it still teleports but not as much.
Changed line(s) 270,274 (click to see context) from:
[[folder:Zu]]
Room Guardian of the Twin Labyrinths.
* FeatherFlechettes: In the remake.
* ShownTheirWork: Comes from Sumerian and Akkadian mythology, and is a divine storm-bird personifying the southern wind and thunder clouds.
* TimeStandsStill: Can use the time stopping ability similar to the Lamp of Time on you.
Room Guardian of the Twin Labyrinths.
* FeatherFlechettes: In the remake.
* ShownTheirWork: Comes from Sumerian and Akkadian mythology, and is a divine storm-bird personifying the southern wind and thunder clouds.
* TimeStandsStill: Can use the time stopping ability similar to the Lamp of Time on you.
to:
Room Guardian of the
----
*
* ShownTheirWork: Comes from Sumerian and Akkadian mythology, and is
* TimeStandsStill: Can use the time stopping ability similar to the Lamp of Time on you.
Changed line(s) 277,278 (click to see context) from:
!!Room Guardians of Eg-Lana
All Room Guardians of the ruins Eg-Lana in ''VideoGame/LaMulana2''.
All Room Guardians of the ruins Eg-Lana in ''VideoGame/LaMulana2''.
to:
All
Room
* DashAttack: In the remake.
* MeaningfulName: Ugallu is a lion-headed, bird-taloned storm demon from Mesopotamian Mythology and one of eleven creatures created by Tiamat in
[[/folder]]
[[folder:Urudimmu / Urmahlullu / Enlil]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
Changed line(s) 280,287 (click to see context) from:
[[folder:Badhbh Cath]]
A winged woman fought in the Shrine of the Ice Giants.
----
* AnIcePerson: Attacks by shooting icicle spears.
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
A winged woman fought in the Shrine of the Ice Giants.
----
* AnIcePerson: Attacks by shooting icicle spears.
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
to:
A winged woman fought
* MakeMeWannaShout: Its howl creates a shockwave in the
----
*
* FusionDance: After defeating the three sisters, they combine
** Zigzagged with "Urmahlullu", which appears to be used to refer more exclusively to a lion-man rather than
** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
*
* RedEyesTakeWarning: Three of them.
* SavageWolves
* SpellMyNameWithAnS: Some translations of its name spells it as 'Fenlil', which is probably supposed to be 'Fenrir' from Norse mythology. Though
* PublicDomainCharacter: Based on a war goddess
* TeleportSpam: In the
* WingedHumanoid
Changed line(s) 290,291 (click to see context) from:
[[folder:Cerberus]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One
Room Guardian of
* FeatherFlechettes: In the remake.
* ShownTheirWork: Comes from Sumerian and Akkadian mythology, and is a divine storm-bird personifying the southern wind and thunder clouds.
* TimeStandsStill: Can use the time stopping ability similar to the Lamp of
[[/folder]]
!!Room Guardians of Eg-Lana
All Room Guardians of the ruins Eg-Lana in ''VideoGame/LaMulana2''.
Added DiffLines:
[[folder:Badhbh Cath]]
A winged woman fought in the Shrine of the Ice Giants.
----
* AnIcePerson: Attacks by shooting icicle spears.
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
[[/folder]]
[[folder:Cerberus]]
One of Echidna's children, fought in the Hall of Malice.
----
A winged woman fought in the Shrine of the Ice Giants.
----
* AnIcePerson: Attacks by shooting icicle spears.
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
[[/folder]]
[[folder:Cerberus]]
One of Echidna's children, fought in the Hall of Malice.
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
[[folder:Algol / Argus]]
Room Guardian of the Surface.
Room Guardian of the Surface.
to:
!!Algol /
Room Guardian of
A blue giant covered in eyes fought on the Surface.
Changed line(s) 19,20 (click to see context) from:
[[folder:Anubis]]
Room Guardian of the Temple of Moonlight.
Room Guardian of the Temple of Moonlight.
to:
Room Guardian
!!Ghost Lord
A conglomeration of
Changed line(s) 22,26 (click to see context) from:
* HomingProjectile: Can summon a magic orb that follows Lemeza around.
* KingMook: A larger, more powerful version of the normal Anubis enemies.
* NighInvulnerability: In the remake, Anubis can't be damaged until you get the Book of the Dead, and even then you can only damage his head.
* OneHitKill: In the remake, if his orb touches you and you don't have the Book of the Dead, it's an instant GameOver. If you do have it, it will ''merely'' inflict a gradual health drain.
* PublicDomainCharacter: Based on an Egyptian god associated with mummification and the afterlife.
* KingMook: A larger, more powerful version of the normal Anubis enemies.
* NighInvulnerability: In the remake, Anubis can't be damaged until you get the Book of the Dead, and even then you can only damage his head.
* OneHitKill: In the remake, if his orb touches you and you don't have the Book of the Dead, it's an instant GameOver. If you do have it, it will ''merely'' inflict a gradual health drain.
* PublicDomainCharacter: Based on an Egyptian god associated with mummification and the afterlife.
to:
* NighInvulnerability: In the remake, Anubis can't be damaged until you get the Book of the Dead, and even then you can only damage his head.
* OneHitKill: In the remake, if his orb touches you and you don't have the Book of the Dead, it's an instant GameOver. If you do have it, it will ''merely'' inflict a gradual health drain.
* PublicDomainCharacter: Based on an Egyptian god associated with mummification and the afterlife.
Changed line(s) 29,30 (click to see context) from:
[[folder:Ba]]
Room Guardian of the Confusion Gate/Gate of Illusion.
Room Guardian of the Confusion Gate/Gate of Illusion.
to:
Room Guardian
!!Kamaitachi
A monstrous weasel fought in the Graveyard of
Changed line(s) 32,35 (click to see context) from:
* DemotedToExtra: It appears again in ''La Mulana 2'' as a regular enemy. The bestiary states that the smaller version seen in Eg-Lana is its original form.
* FeatherFlechettes
* ShownTheirWork: In Egyptian mythology, the soul was split into five parts. Ba is the part that defines individuality and personality, and was usually represented by a human-headed bird.
* SavageSetpiece: Is passive until you hit it.
* FeatherFlechettes
* ShownTheirWork: In Egyptian mythology, the soul was split into five parts. Ba is the part that defines individuality and personality, and was usually represented by a human-headed bird.
* SavageSetpiece: Is passive until you hit it.
to:
* DemotedToExtra: It appears again in ''La Mulana 2'' as a regular enemy. The bestiary states that the smaller version seen in Eg-Lana is its original form.
* FeatherFlechettes
RedEyesTakeWarning
* ShownTheirWork:In Egyptian mythology, the soul was split into five parts. Ba The kamaitachi is the part that defines individuality and personality, and was usually represented by a human-headed bird.
* SavageSetpiece: Is passive until you hit it.kind of {{Yokai}} from Japanese mythology. They're weasels with sickle-shaped claws.
* FeatherFlechettes
* ShownTheirWork:
* SavageSetpiece: Is passive until you hit it.
Changed line(s) 38,39 (click to see context) from:
[[folder:Backbeard]]
Room Guardian of the Endless Corridor.
Room Guardian of the Endless Corridor.
to:
Room Guardian
!!Buer
A creature whose legs are positioned like a pinwheel, fought in the Temple of the Sun.
Changed line(s) 41,46 (click to see context) from:
* FacelessEye: A floating mass of shadows and tentacles with a single red eye.
* ImplacableMan: After being summoned it'll slowly follow Lemeza around, invincible until it's puzzle is solved.
* MeaningfulName: It will only open its eye and move towards you when you are not facing it.
* NighInvulnerability: In the remake, it can't be damaged until you activate two pedestals, and after that, can only be damaged when its eye is open.
* RedEyesTakeWarning: Well, only one eye.
* ShoutOut: Oddly enough not to a mythology, but to Manga/GeGeGeNoKitaro.
* ImplacableMan: After being summoned it'll slowly follow Lemeza around, invincible until it's puzzle is solved.
* MeaningfulName: It will only open its eye and move towards you when you are not facing it.
* NighInvulnerability: In the remake, it can't be damaged until you activate two pedestals, and after that, can only be damaged when its eye is open.
* RedEyesTakeWarning: Well, only one eye.
* ShoutOut: Oddly enough not to a mythology, but to Manga/GeGeGeNoKitaro.
to:
* FacelessEye: MixAndMatchCritters: A floating mass of shadows and tentacles lion's head with horse legs.
* PublicDomainCharacter: Based on asingle red eye.
* ImplacableMan: After being summoned it'll slowly follow Lemeza around, invincible until it's puzzle is solved.
* MeaningfulName: It will only open its eyedemon from the Ars Goetia, a president of Hell who teaches natural and move towards you when you are not facing it.
* NighInvulnerability: In the remake, it can't be damaged until you activate two pedestals,moral philosophy, logic and after that, can only be damaged when its eye is open.
* RedEyesTakeWarning: Well, only one eye.
* ShoutOut: Oddly enough not to a mythology, but to Manga/GeGeGeNoKitaro.herbology.
* PublicDomainCharacter: Based on a
* ImplacableMan: After being summoned it'll slowly follow Lemeza around, invincible until it's puzzle is solved.
* MeaningfulName: It will only open its eye
* NighInvulnerability: In the remake, it can't be damaged until you activate two pedestals,
* RedEyesTakeWarning: Well, only one eye.
* ShoutOut: Oddly enough not to a mythology, but to Manga/GeGeGeNoKitaro.
Changed line(s) 49,50 (click to see context) from:
[[folder:Bashumu / Ushum]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
to:
Room Guardian
!!Anubis
A jackal-headed humanoid fought in the
Changed line(s) 52,54 (click to see context) from:
* BigCreepyCrawlies: A great big worm with a mouth surrounded by feelers.
* MeaningfulName: Named after Bašmu the great horned snake created by Tiamat from Mesopotamian mythology.
* RedEyesTakeWarning: Three, in the remake.
* MeaningfulName: Named after Bašmu the great horned snake created by Tiamat from Mesopotamian mythology.
* RedEyesTakeWarning: Three, in the remake.
to:
* BigCreepyCrawlies: HomingProjectile: Can summon a magic orb that follows Lemeza around.
* KingMook: Agreat big worm larger, more powerful version of the normal Anubis enemies.
* NighInvulnerability: In the remake, Anubis can't be damaged until you get the Book of the Dead, and even then you can only damage his head.
* OneHitKill: In the remake, if his orb touches you and you don't have the Book of the Dead, it's an instant GameOver. If you do have it, it will ''merely'' inflict a gradual health drain.
* PublicDomainCharacter: Based on an Egyptian god associated witha mouth surrounded by feelers.
* MeaningfulName: Named after Bašmumummification and the great horned snake created by Tiamat from Mesopotamian mythology.
* RedEyesTakeWarning: Three, in the remake.afterlife.
* KingMook: A
* NighInvulnerability: In the remake, Anubis can't be damaged until you get the Book of the Dead, and even then you can only damage his head.
* OneHitKill: In the remake, if his orb touches you and you don't have the Book of the Dead, it's an instant GameOver. If you do have it, it will ''merely'' inflict a gradual health drain.
* PublicDomainCharacter: Based on an Egyptian god associated with
* MeaningfulName: Named after Bašmu
* RedEyesTakeWarning: Three, in the remake.
Changed line(s) 57,58 (click to see context) from:
[[folder:Beelzebub]]
Room Guardian of the True Shrine of the Mother.
Room Guardian of the True Shrine of the Mother.
to:
Room Guardian
!!Ba
A human-headed bird fought in the
Changed line(s) 60,62 (click to see context) from:
* FliesEqualsEvil: In his second phase he turns into a giant fly, and in the remake he shoots flies at you.
* MeaningfulName: Beelzebub is sometimes referred to as "Lord of the Flies".
* TeleportSpam: In the original, he does this while shooting lighting at you.
* MeaningfulName: Beelzebub is sometimes referred to as "Lord of the Flies".
* TeleportSpam: In the original, he does this while shooting lighting at you.
to:
* FliesEqualsEvil: DemotedToExtra: It appears again in ''La Mulana 2'' as a regular enemy. The bestiary states that the smaller version seen in Eg-Lana is its original form.
* FeatherFlechettes
* ShownTheirWork: Inhis second phase he turns Egyptian mythology, the soul was split into a giant fly, five parts. Ba is the part that defines individuality and in the remake he shoots flies at you.
personality, and was usually represented by a human-headed bird.
*MeaningfulName: Beelzebub is sometimes referred to as "Lord of the Flies".
* TeleportSpam: In the original, he does this while shooting lighting at you.SavageSetpiece: Is passive until you hit it.
* FeatherFlechettes
* ShownTheirWork: In
*
* TeleportSpam: In the original, he does this while shooting lighting at you.
Changed line(s) 65,66 (click to see context) from:
[[folder:Buer]]
Room Guardian of the Temple of the Sun.
Room Guardian of the Temple of the Sun.
to:
Room Guardian of
!!Backbeard
A floating shadowy mass fought in the
Changed line(s) 68,69 (click to see context) from:
* MixAndMatchCritters: A lion's head with horse legs.
* PublicDomainCharacter: Based on a demon from the Ars Goetia, a president of Hell who teaches natural and moral philosophy, logic and herbology.
* PublicDomainCharacter: Based on a demon from the Ars Goetia, a president of Hell who teaches natural and moral philosophy, logic and herbology.
to:
* MixAndMatchCritters: FacelessEye: A lion's head floating mass of shadows and tentacles with horse legs.
a single red eye.
*PublicDomainCharacter: Based on a demon from ImplacableMan: After being summoned it'll slowly follow Lemeza around, invincible until it's puzzle is solved.
* MeaningfulName: It will only open its eye and move towards you when you are not facing it.
* NighInvulnerability: In theArs Goetia, a president of Hell who teaches natural remake, it can't be damaged until you activate two pedestals, and moral philosophy, logic and herbology.after that, can only be damaged when its eye is open.
* RedEyesTakeWarning: Well, only one eye.
* ShoutOut: Oddly enough not to a mythology, but to Manga/GeGeGeNoKitaro.
*
* MeaningfulName: It will only open its eye and move towards you when you are not facing it.
* NighInvulnerability: In the
* RedEyesTakeWarning: Well, only one eye.
* ShoutOut: Oddly enough not to a mythology, but to Manga/GeGeGeNoKitaro.
Changed line(s) 72,73 (click to see context) from:
[[folder:Centimani / Hekatonkhier]]
Room Guardian of the Chamber of Extinction.
Room Guardian of the Chamber of Extinction.
to:
!!Bashumu /
Room Guardian
One of Tiamat's children, a monstrous worm-like creature fought in the
Changed line(s) 75,81 (click to see context) from:
* BodyHorror: A moving ball of ghastly pale heads and outstretched hands.
* DemotedToExtra: Reappears as a normal enemy in the sequel, under its Greek name "Hekatonkheir".
* MeaningfulName: Centimani is a Latinised version of Hecatonchires "The Hundred Handed Ones". The Hecatonchires were three giants in Greek mythology, who helped overthrow the titans. It's said they each had 100 hands and 50 heads.
[[/folder]]
[[folder:Creel / Kulullu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
* DemotedToExtra: Reappears as a normal enemy in the sequel, under its Greek name "Hekatonkheir".
* MeaningfulName: Centimani is a Latinised version of Hecatonchires "The Hundred Handed Ones". The Hecatonchires were three giants in Greek mythology, who helped overthrow the titans. It's said they each had 100 hands and 50 heads.
[[/folder]]
[[folder:Creel / Kulullu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
to:
* BodyHorror: BigCreepyCrawlies: A moving ball of ghastly pale heads and outstretched hands.
* DemotedToExtra: Reappears asgreat big worm with a normal enemy in the sequel, under its Greek name "Hekatonkheir".
mouth surrounded by feelers.
* MeaningfulName:Centimani is a Latinised version of Hecatonchires "The Hundred Handed Ones". The Hecatonchires were three giants in Greek mythology, who helped overthrow Named after Bašmu the titans. It's said they each had 100 hands and 50 heads.
[[/folder]]
[[folder:Creel / Kulullu]]
Room Guardian ofgreat horned snake created by Tiamat from Mesopotamian mythology.
* RedEyesTakeWarning: Three, in theDimensional Corridor and one remake.
!!Creel / Kulullu
One of Tiamat'schildren.children, a fish-man fought in the Dimensional Corridor.
* DemotedToExtra: Reappears as
* MeaningfulName:
[[/folder]]
[[folder:Creel / Kulullu]]
Room Guardian of
* RedEyesTakeWarning: Three, in the
!!Creel / Kulullu
One of Tiamat's
Changed line(s) 87,90 (click to see context) from:
[[/folder]]
[[folder:Dragon / Ushumgallu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
[[folder:Dragon / Ushumgallu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
to:
[[folder:Dragon
!!Dragon /
Room Guardian of the Dimensional Corridor and one
One of Tiamat's
Changed line(s) 97,100 (click to see context) from:
[[/folder]]
[[folder:Ghost Lord]]
Room Guardian of the Giant's Mausoleum.
[[folder:Ghost Lord]]
Room Guardian of the Giant's Mausoleum.
to:
[[folder:Ghost Lord]]
Room Guardian
!!Girtablilu
One of Tiamat's children, a scorpion-woman fought in the
Deleted line(s) 102,107 (click to see context) :
* KingMook: A bigger version of the normal ghost enemies.
[[/folder]]
[[folder:Girtablilu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
[[/folder]]
[[folder:Girtablilu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
Changed line(s) 112,115 (click to see context) from:
[[/folder]]
[[folder:Gozu and Mezu / Ox-head and Horse-face]]
Room Guardian of the Chamber of Extinction.
[[folder:Gozu and Mezu / Ox-head and Horse-face]]
Room Guardian of the Chamber of Extinction.
to:
[[folder:Gozu and Mezu
!!Mushumahhar /
Room Guardian
One of Tiamat's children, a swarm of serpent-like dragons nesting in a stone with holes fought in the
Changed line(s) 117,124 (click to see context) from:
* BladeOnAStick
* DualBoss: They fight you both at once.
* MonsterModesty: Loincloths are their only articles of clothing.
* ShownTheirWork: These two come from Chinese mythology. They're the guardians of the Underworld.
[[/folder]]
[[folder:Kamaitachi]]
Room Guardian of the Graveyard of the Giants.
* DualBoss: They fight you both at once.
* MonsterModesty: Loincloths are their only articles of clothing.
* ShownTheirWork: These two come from Chinese mythology. They're the guardians of the Underworld.
[[/folder]]
[[folder:Kamaitachi]]
Room Guardian of the Graveyard of the Giants.
to:
* BladeOnAStick
* DualBoss: They fight you both at once.
* MonsterModesty: Loincloths are their only articles of clothing.
* ShownTheirWork: These two comeMeaningfulName: Named after Mušmaḫḫū from Chinese ancient Mesopotamian mythology. They're The name translates to 'Exalted Dragon'.
* TookALevelInBadass: The ball with holes is no longer theguardians of weak spot in the Underworld.
[[/folder]]
[[folder:Kamaitachi]]
Room Guardian ofremake, and the Graveyard snakes are now bigger, faster and harder to hit.
* ZergRush: Those are a lot of snakes you have to deal with at once.
!!Mushussu
One of Tiamat's children, a mythological hybrid fought in theGiants.Dimensional Corridor.
* DualBoss: They fight you both at once.
* MonsterModesty: Loincloths are their only articles of clothing.
* ShownTheirWork: These two come
* TookALevelInBadass: The ball with holes is no longer the
[[/folder]]
[[folder:Kamaitachi]]
Room Guardian of
* ZergRush: Those are a lot of snakes you have to deal with at once.
!!Mushussu
One of Tiamat's children, a mythological hybrid fought in the
* BreathWeapon: In the original it shoots energy balls from its mouth. It goes the more traditional route in the remake, breathing fire and green energy beams.
* GlowingEyesOfDoom: Eyes glow red when it fires its energy beam in the remake.
* MeaningfulName: Named after Mušḫuššu, the sacred animal of Marduk.
* MixAndMatchCritters: Has bird wings, talons for hind feet, feline forepaws and a snake's head and neck. In the original it also had a horse's tail, but that was removed in the remake.
* GlowingEyesOfDoom: Eyes glow red when it fires its energy beam in the remake.
* MeaningfulName: Named after Mušḫuššu, the sacred animal of Marduk.
* MixAndMatchCritters: Has bird wings, talons for hind feet, feline forepaws and a snake's head and neck. In the original it also had a horse's tail, but that was removed in the remake.
Changed line(s) 127 (click to see context) from:
* ShownTheirWork: The kamaitachi is a kind of {{Yokai}} from Japanese mythology. They're weasels with sickle-shaped claws.
to:
* ShownTheirWork: The kamaitachi is a kind of {{Yokai}} from Japanese mythology. They're weasels with sickle-shaped claws.NotQuiteDead: [[spoiler:In the original, if you stick around in the room after killing it, it'll come back to life and start attacking again. You'll want to kill it twice and check the skull if you want the Gradius 2 Beta ROM.]]
Changed line(s) 130,131 (click to see context) from:
[[folder:Mushumahhar / Mushnahhu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
to:
Room Guardian
!!Centimani / Hekatonkhier
A ghastly creature composed of heads and hands fought in the
Changed line(s) 133,135 (click to see context) from:
* MeaningfulName: Named after Mušmaḫḫū from ancient Mesopotamian mythology. The name translates to 'Exalted Dragon'.
* TookALevelInBadass: The ball with holes is no longer the weak spot in the remake, and the snakes are now bigger, faster and harder to hit.
* ZergRush: Those are a lot of snakes you have to deal with at once.
* TookALevelInBadass: The ball with holes is no longer the weak spot in the remake, and the snakes are now bigger, faster and harder to hit.
* ZergRush: Those are a lot of snakes you have to deal with at once.
to:
* BodyHorror: A moving ball of ghastly pale heads and outstretched hands.
* DemotedToExtra: Reappears as a normal enemy in the sequel, under its Greek name "Hekatonkheir".
* MeaningfulName:Named after Mušmaḫḫū Centimani is a Latinised version of Hecatonchires "The Hundred Handed Ones". The Hecatonchires were three giants in Greek mythology, who helped overthrow the titans. It's said they each had 100 hands and 50 heads.
!!Gozu and Mezu / Ox-head and Horse-face
The blue and red (respectively) gatekeepers of hell, fought in the Chamber of Extinction.
----
* BladeOnAStick
* DualBoss: They fight you both at once.
* MonsterModesty: Loincloths are their only articles of clothing.
* ShownTheirWork: These two come fromancient Mesopotamian Chinese mythology. The name translates to 'Exalted Dragon'.
* TookALevelInBadass: The ball with holes is no longerThey're the weak spot in guardians of the remake, and the snakes are now bigger, faster and harder to hit.
* ZergRush: Those are a lot of snakes you have to deal with at once.Underworld.
* DemotedToExtra: Reappears as a normal enemy in the sequel, under its Greek name "Hekatonkheir".
* MeaningfulName:
!!Gozu and Mezu / Ox-head and Horse-face
The blue and red (respectively) gatekeepers of hell, fought in the Chamber of Extinction.
----
* BladeOnAStick
* DualBoss: They fight you both at once.
* MonsterModesty: Loincloths are their only articles of clothing.
* ShownTheirWork: These two come from
* TookALevelInBadass: The ball with holes is no longer
* ZergRush: Those are a lot of snakes you have to deal with at once.
Changed line(s) 138,149 (click to see context) from:
[[folder:Mushussu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
* BreathWeapon: In the original it shoots energy balls from its mouth. It goes the more traditional route in the remake, breathing fire and green energy beams.
* GlowingEyesOfDoom: Eyes glow red when it fires its energy beam in the remake.
* MeaningfulName: Named after Mušḫuššu, the sacred animal of Marduk.
* MixAndMatchCritters: Has bird wings, talons for hind feet, feline forepaws and a snake's head and neck. In the original it also had a horse's tail, but that was removed in the remake.
* RedEyesTakeWarning
* NotQuiteDead: [[spoiler:In the original, if you stick around in the room after killing it, it'll come back to life and start attacking again. You'll want to kill it twice and check the skull if you want the Gradius 2 Beta ROM.]]
[[/folder]]
[[folder:Nuckelavee]]
Room Guardian of the Spring in the Sky.
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
* BreathWeapon: In the original it shoots energy balls from its mouth. It goes the more traditional route in the remake, breathing fire and green energy beams.
* GlowingEyesOfDoom: Eyes glow red when it fires its energy beam in the remake.
* MeaningfulName: Named after Mušḫuššu, the sacred animal of Marduk.
* MixAndMatchCritters: Has bird wings, talons for hind feet, feline forepaws and a snake's head and neck. In the original it also had a horse's tail, but that was removed in the remake.
* RedEyesTakeWarning
* NotQuiteDead: [[spoiler:In the original, if you stick around in the room after killing it, it'll come back to life and start attacking again. You'll want to kill it twice and check the skull if you want the Gradius 2 Beta ROM.]]
[[/folder]]
[[folder:Nuckelavee]]
Room Guardian of the Spring in the Sky.
to:
!!Beelzebub
Room Guardian of the
* BreathWeapon: In the original it shoots energy balls from its mouth. It goes the more traditional route in the remake, breathing fire and green energy beams.
* GlowingEyesOfDoom: Eyes glow red when it fires its energy beam in the remake.
* MeaningfulName: Named after Mušḫuššu, the sacred animal of Marduk.
* MixAndMatchCritters: Has bird wings, talons for hind feet, feline forepaws and a snake's head and neck. In the original it also had a horse's tail, but that was removed in the remake.
* RedEyesTakeWarning
* NotQuiteDead: [[spoiler:In the original, if you stick around in the room after killing it, it'll come back to life and start attacking again. You'll want to kill it twice and check the skull if you want the Gradius 2 Beta ROM.]]
[[/folder]]
[[folder:Nuckelavee]]
Room Guardian
Added DiffLines:
* FliesEqualsEvil: In his second phase he turns into a giant fly, and in the remake he shoots flies at you.
* MeaningfulName: Beelzebub is sometimes referred to as "Lord of the Flies".
* PublicDomainCharacter: Based on a Philistine god that later became a demon in Abrahamic religions.
* TeleportSpam: In the original, he does this while shooting lighting at you.
[[/folder]]
[[folder:Nuckelavee]]
Room Guardian of the Spring in the Sky.
----
* MeaningfulName: Beelzebub is sometimes referred to as "Lord of the Flies".
* PublicDomainCharacter: Based on a Philistine god that later became a demon in Abrahamic religions.
* TeleportSpam: In the original, he does this while shooting lighting at you.
[[/folder]]
[[folder:Nuckelavee]]
Room Guardian of the Spring in the Sky.
----
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FusionDance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper. It's odd that their combined form is called Badhbh Cath, which is the name of one of the sisters, rather than being called the Morrigna.
Is there an issue? Send a MessageReason:
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Changed line(s) 274,275 (click to see context) from:
[[folder:Cerberus]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One of Echidna's children,
A winged woman fought in the
Added DiffLines:
* AnIcePerson: Attacks by shooting icicle spears.
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
[[/folder]]
[[folder:Cerberus]]
One of Echidna's children, fought in the Hall of Malice.
----
* OurBansheesAreLouder: Though not actually a banshee, Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
* PublicDomainCharacter: Based on a war goddess from Irish mythology, Badhbh is the sister of Morrigan and Macha. Collectively, the three are known as the Morrigna.
* WingedHumanoid
[[/folder]]
[[folder:Cerberus]]
One of Echidna's children, fought in the Hall of Malice.
----
Is there an issue? Send a MessageReason:
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* PublicDomainCharacter: Based on an Egyptian god associated with mummification and the afterlife.
Changed line(s) 341 (click to see context) from:
* PublicDomainCharacter: Based on Odin's ravens from Norse mythology, who flew around the world collecting information.
to:
* PublicDomainCharacter: Based on Odin's ravens from Norse mythology, who which flew around the world collecting information.
Is there an issue? Send a MessageReason:
None
Changed line(s) 338 (click to see context) from:
* CreepyCrows: Well, their ravens but the vibe is the same.
to:
* CreepyCrows: Well, their they're ravens but the vibe is the same.
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Changed line(s) 335,336 (click to see context) from:
[[folder:Ixtab]]
A woman hanging from a noose, fought in Annwfn.
A woman hanging from a noose, fought in Annwfn.
to:
A
Changed line(s) 338,339 (click to see context) from:
* ButtonMashing: What the players will have to do if Lumisa gets caught in one of her nooses.
* PublicDomainCharacter: Based on a Mayan goddess, Ixtab acts as a {{Psychopomp}} to guide the departed souls of those who committed suicide via hanging.
* PublicDomainCharacter: Based on a Mayan goddess, Ixtab acts as a {{Psychopomp}} to guide the departed souls of those who committed suicide via hanging.
to:
* ButtonMashing: What CreepyCrows: Well, their ravens but the players will have to do if Lumisa gets caught in one of her nooses.
vibe is the same.
* DualBoss
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
* PublicDomainCharacter: Based ona Mayan goddess, Ixtab acts as a {{Psychopomp}} to guide Odin's ravens from Norse mythology, who flew around the departed souls of those who committed suicide via hanging.world collecting information.
* DualBoss
* MeaningfulName: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
* PublicDomainCharacter: Based on
Changed line(s) 342,343 (click to see context) from:
[[folder:Kaliya]]
A naga fought in Annwfn.
A naga fought in Annwfn.
to:
A
Changed line(s) 345,348 (click to see context) from:
* ElementalWeapon: Her spear is red and the head is stylized like a flame. It ignites when she's about to attack.
* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
to:
* ElementalWeapon: Her spear is red and ButtonMashing: What the head is stylized like a flame. It ignites when she's about players will have to attack.
do if Lumisa gets caught in one of her nooses.
* PublicDomainCharacter: Based on afigure from Hindu traditions, Kaliya was Mayan goddess, Ixtab acts as a poisonous naga {{Psychopomp}} to guide the departed souls of those who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeoplecommitted suicide via hanging.
* PublicDomainCharacter: Based on a
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
Changed line(s) 351,352 (click to see context) from:
[[folder:Karkinos]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One of Echidna's children,
A naga fought in
Added DiffLines:
* ElementalWeapon: Her spear is red and the head is stylized like a flame. It ignites when she's about to attack.
* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
[[/folder]]
[[folder:Karkinos]]
One of Echidna's children, fought in the Hall of Malice.
----
* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
[[/folder]]
[[folder:Karkinos]]
One of Echidna's children, fought in the Hall of Malice.
----
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ShoutOut: Oddly enough not to a mythology, but to Manga/GeGeGeNoKitaro.
Added DiffLines:
[[/folder]]
[[folder:Vedfolnir]]
A hawk fought in Icefire Treetop.
----
* DualBoss: Both the hawk and the eagle are fought simultaneously.
* NoNameGiven: Vedfolnir is the name of the hawk, but the eagle that accompanies it has no name in the original myth.
* PublicDomainCharacter: Based on a pair of mythological birds from Norse mythology.
[[/folder]]
[[folder:Vidofnir]]
A rooster creature fought in Icefire Treetop.
----
* PlayingWithFire: Manipulates the poisoned lava in the room to attack, on top of spitting fireballs.
* PublicDomainCharacter: Based on the rooster that sits at the top of the Mímameiðr tree from Norse mythology.
[[folder:Vedfolnir]]
A hawk fought in Icefire Treetop.
----
* DualBoss: Both the hawk and the eagle are fought simultaneously.
* NoNameGiven: Vedfolnir is the name of the hawk, but the eagle that accompanies it has no name in the original myth.
* PublicDomainCharacter: Based on a pair of mythological birds from Norse mythology.
[[/folder]]
[[folder:Vidofnir]]
A rooster creature fought in Icefire Treetop.
----
* PlayingWithFire: Manipulates the poisoned lava in the room to attack, on top of spitting fireballs.
* PublicDomainCharacter: Based on the rooster that sits at the top of the Mímameiðr tree from Norse mythology.
Is there an issue? Send a MessageReason:
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Changed line(s) 284,285 (click to see context) from:
[[folder:Chimera]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One of Echidna's children,
A sea monster fought in the
Changed line(s) 287,289 (click to see context) from:
* BreathWeapon: Each head breathes fire in a different way: the dragon head spits big fireballs, the goat head spits smaller ones and the lion head spits in an arc.
* MixAndMatchCritters: It's Chimera, of course it is. In-game it has a goat's head, a lion's head and what looks like a dragon's head, with bird feet and a snake for a tail. Funny enough, its heads are on a large rotating wheel rather than all being connected to the body at once.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology and one of the more famous examples of MixAndMatchCritters. It's said that seeing one is an omen for disaster.
* MixAndMatchCritters: It's Chimera, of course it is. In-game it has a goat's head, a lion's head and what looks like a dragon's head, with bird feet and a snake for a tail. Funny enough, its heads are on a large rotating wheel rather than all being connected to the body at once.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology and one of the more famous examples of MixAndMatchCritters. It's said that seeing one is an omen for disaster.
to:
* PublicDomainCharacter: Based on a creature of the same name in Greek
Changed line(s) 292 (click to see context) from:
[[folder:Colchian Dragon]]
to:
Changed line(s) 295,298 (click to see context) from:
* BewareMyStingerTail: On its tail is a large blade, which it uses to lever itself around the arena and to try to stab Lumisa.
* BreathWeapon: Breathes fire that rains down in an arc.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the dragon that guarded the Golden Fleece in Colchis and had to be confronted by the hero Jason.
* RedEyesTakeWarning: That is, if the red stuff crowding its sockets are even eyes.
* BreathWeapon: Breathes fire that rains down in an arc.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the dragon that guarded the Golden Fleece in Colchis and had to be confronted by the hero Jason.
* RedEyesTakeWarning: That is, if the red stuff crowding its sockets are even eyes.
to:
* MixAndMatchCritters: It's Chimera, of course it is. In-game it has a goat's head, a lion's head and what looks like a dragon's head, with bird feet and a snake for a tail. Funny enough, its heads are on a large rotating wheel rather than all being connected to the body at once.
* PublicDomainCharacter: Based on a creature of the same name in Greek
* RedEyesTakeWarning: That is, if the red stuff crowding its sockets are even eyes.
Changed line(s) 301 (click to see context) from:
[[folder:Delphyne]]
to:
* BewareMyStingerTail: On its tail is a large blade, which it uses to lever itself around the arena and to try to stab Lumisa.
* BreathWeapon: Breathes fire that rains down in an arc.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the dragon that guarded the Golden Fleece in Colchis and had to be confronted by the hero Jason.
* RedEyesTakeWarning: That is, if the red stuff crowding its sockets are even eyes.
[[/folder]]
[[folder:Delphyne]]
One of Echidna's children, fought in the Hall of Malice.
----
* BreathWeapon: Breathes fire that rains down in an arc.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the dragon that guarded the Golden Fleece in Colchis and had to be confronted by the hero Jason.
* RedEyesTakeWarning: That is, if the red stuff crowding its sockets are even eyes.
[[/folder]]
[[folder:Delphyne]]
One of Echidna's children, fought in the Hall of Malice.
----
Changed line(s) 428,429 (click to see context) from:
[[folder:Tezcatlipoca]]
A bat-like creature fought in the Shrine of the Frost Giants.
A bat-like creature fought in the Shrine of the Frost Giants.
to:
A
Added DiffLines:
* LuckilyMyShieldWillProtectMe: Averted. He carries a shield but never uses it.
* PublicDomainCharacter: Based on a hero from Old Norse Eddaic poems.
[[/folder]]
[[folder:Tezcatlipoca]]
A bat-like creature fought in the Shrine of the Frost Giants.
----
* PublicDomainCharacter: Based on a hero from Old Norse Eddaic poems.
[[/folder]]
[[folder:Tezcatlipoca]]
A bat-like creature fought in the Shrine of the Frost Giants.
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 392 (click to see context) from:
* PublicDomainCharacter: Named after the Greek mythical creature of the same name, Orthrus is Cerberus' brother, a two-headed monster hound that Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
to:
* PublicDomainCharacter: Named after the Greek mythical creature of the same name, Orthrus is Cerberus' brother, a two-headed monster hound that guarded Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
Is there an issue? Send a MessageReason:
None
Changed line(s) 391 (click to see context) from:
* MeatMoss: It's just a pulsating mound of meat with three faces, hanging from the cieling.
to:
* MeatMoss: It's just a pulsating mound of meat with three faces, hanging from the cieling.ceiling.
Is there an issue? Send a MessageReason:
None
Changed line(s) 311,312 (click to see context) from:
[[folder:Ixtab]]
A woman hanging from a noose, fought in Annwfn.
A woman hanging from a noose, fought in Annwfn.
to:
A woman hanging from
The head of a
Changed line(s) 314 (click to see context) from:
* PublicDomainCharacter: Based on a Mayan goddess, Ixtab acts as a {{Psychopomp}} to guide the departed souls of those who committed suicide via hanging.
to:
* BreathWeapon: The humanoid made of tendons in its mouth spits out fireballs.
* PublicDomainCharacter: Based on aMayan goddess, Ixtab acts as a {{Psychopomp}} to guide monstrous wolf from Norse mythology, one of the departed souls disasters of those who committed suicide via hanging.Armageddon and the prophesied killer of Odin.
* PublicDomainCharacter: Based on a
Changed line(s) 317,318 (click to see context) from:
[[folder:Kaliya]]
A naga fought in Annwfn.
A naga fought in Annwfn.
to:
A naga fought in Annwfn.
One of Annwfn's room guardians.
Changed line(s) 320,323 (click to see context) from:
* ElementalWeapon: Her spear is red and the head is stylized like a flame. It ignites when she's about to attack.
* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
to:
* ElementalWeapon: Her spear is red and EarlyBirdCameo: Heimdall can be found early on, but can't be fought until much later.
* MagicKnight: Spends thehead is stylized like a flame. It ignites when she's about fight firing blue projectiles at you, occasionally dropping to attack.
the ground to slash at you with his sword/staff.
* PowerFloats
* PublicDomainCharacter: Based on afigure from Hindu traditions, Kaliya was a poisonous naga Norse god, who polluted uses his foreknowledge and keen eyesight and hearing to keep a watch out for invaders and the river onset of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeopleRagnarok.
* MagicKnight: Spends the
* PowerFloats
* PublicDomainCharacter: Based on a
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
Changed line(s) 326,327 (click to see context) from:
[[folder:Karkinos]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One of Echidna's children,
A woman hanging from a noose, fought in
Changed line(s) 329,334 (click to see context) from:
* BubbleGun: It makes a stream of bubbles at the parameters of the arena, to prevent you from sticking to the walls to avoid its attacks.
* CallBack: It launches it eye out of its body in a way similar to Viy.
* FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course, you have to AttackItsWeakPoint for massive damage.
* PublicDomainCharacter: Based on the legend behind the Cancer constellation.
* RedEyesTakeWarning: Has a single red eye, which is also its weak point.
* CallBack: It launches it eye out of its body in a way similar to Viy.
* FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course, you have to AttackItsWeakPoint for massive damage.
* PublicDomainCharacter: Based on the legend behind the Cancer constellation.
* RedEyesTakeWarning: Has a single red eye, which is also its weak point.
to:
* BubbleGun: It makes a stream of bubbles at ButtonMashing: What the parameters of the arena, to prevent you from sticking to the walls to avoid its attacks.
* CallBack: It launches it eye out of its body in a way similar to Viy.
* FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course, youplayers will have to AttackItsWeakPoint for massive damage.
do if Lumisa gets caught in one of her nooses.
* PublicDomainCharacter: Based on a Mayan goddess, Ixtab acts as a {{Psychopomp}} to guide thelegend behind the Cancer constellation.
* RedEyesTakeWarning: Has a single red eye, which is also its weak point.departed souls of those who committed suicide via hanging.
* CallBack: It launches it eye out of its body in a way similar to Viy.
* FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course, you
* PublicDomainCharacter: Based on a Mayan goddess, Ixtab acts as a {{Psychopomp}} to guide the
* RedEyesTakeWarning: Has a single red eye, which is also its weak point.
Changed line(s) 337,338 (click to see context) from:
[[folder:Ladon]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One of Echidna's children,
A naga fought in
Changed line(s) 340,344 (click to see context) from:
* AdvancingBossOfDoom: Will continuously move to the left, pushing Lumisa off the ledge and causing her to fall from the arena if she's not quick enough to defeat it.
* PublicDomainCharacter: Based on a creature from Greek mythology of the same name, Ladon was depicted as serpent-like dragon that guarded the golden apples in the Garden of the Hesperides.
* RedEyesTakeWarning: Both the skull and the snakes have these.
* SpamAttack: Its snakes continuously spit out small flames.
* TearsOfBlood: The skull at least appears to have bloody tear stains.
* PublicDomainCharacter: Based on a creature from Greek mythology of the same name, Ladon was depicted as serpent-like dragon that guarded the golden apples in the Garden of the Hesperides.
* RedEyesTakeWarning: Both the skull and the snakes have these.
* SpamAttack: Its snakes continuously spit out small flames.
* TearsOfBlood: The skull at least appears to have bloody tear stains.
to:
* AdvancingBossOfDoom: Will continuously move to ElementalWeapon: Her spear is red and the left, pushing Lumisa off the ledge and causing her to fall from the arena if head is stylized like a flame. It ignites when she's not quick enough about to defeat it.
attack.
* PublicDomainCharacter: Based on acreature figure from Greek mythology of Hindu traditions, Kaliya was a poisonous naga who polluted the same name, Ladon was depicted as serpent-like dragon that guarded the golden apples in the Garden river of the Hesperides.
Yamuna.
* RedEyesTakeWarning:Both the skull and the The snakes attached to her back have these.
red eyes.
*SpamAttack: Its snakes continuously spit out small flames.
* TearsOfBlood: The skull at least appears to have bloody tear stains.SnakePeople
* PublicDomainCharacter: Based on a
* RedEyesTakeWarning:
*
* TearsOfBlood: The skull at least appears to have bloody tear stains.
Changed line(s) 347 (click to see context) from:
[[folder:Lernaean Hydra]]
to:
Changed line(s) 350,352 (click to see context) from:
* NightmareFace: It really doesn't like it when all its other heads are gone.
* PublicDomainCharacter: Based on the multi-headed, aquatic snake monster from Greek mythology, named after its home in the lake of Lerna in the Argolid. Strangely enough, this boss doesn't really look like a dragon or anything close.
* TurnsRed: Once all the heads have been taken out, the main body starts moving faster and more erratically.
* PublicDomainCharacter: Based on the multi-headed, aquatic snake monster from Greek mythology, named after its home in the lake of Lerna in the Argolid. Strangely enough, this boss doesn't really look like a dragon or anything close.
* TurnsRed: Once all the heads have been taken out, the main body starts moving faster and more erratically.
to:
* NightmareFace: BubbleGun: It really doesn't like it when all makes a stream of bubbles at the parameters of the arena, to prevent you from sticking to the walls to avoid its other heads are gone.
attacks.
* CallBack: It launches it eye out of its body in a way similar to Viy.
* FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course, you have to AttackItsWeakPoint for massive damage.
* PublicDomainCharacter: Based on themulti-headed, aquatic snake monster from Greek mythology, named after legend behind the Cancer constellation.
* RedEyesTakeWarning: Has a single red eye, which is also itshome in the lake of Lerna in the Argolid. Strangely enough, this boss doesn't really look like a dragon or anything close.
* TurnsRed: Once all the heads have been taken out, the main body starts moving faster and more erratically.weak point.
* CallBack: It launches it eye out of its body in a way similar to Viy.
* FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course, you have to AttackItsWeakPoint for massive damage.
* PublicDomainCharacter: Based on the
* RedEyesTakeWarning: Has a single red eye, which is also its
* TurnsRed: Once all the heads have been taken out, the main body starts moving faster and more erratically.
Changed line(s) 355 (click to see context) from:
[[folder:Nemean Lion]]
to:
Changed line(s) 358,359 (click to see context) from:
* PublicDomainCharacter: Based on a lion of the same name in Greek mythology, which Hercules has to slay as a part of his first labour.
* RedEyesTakeWarning
* RedEyesTakeWarning
to:
* AdvancingBossOfDoom: Will continuously move to the left, pushing Lumisa off the ledge and causing her to fall from the arena if she's not quick enough to defeat it.
* PublicDomainCharacter: Based on alion creature from Greek mythology of the same name name, Ladon was depicted as serpent-like dragon that guarded the golden apples in Greek mythology, which Hercules has to slay as a part the Garden of his first labour.the Hesperides.
*RedEyesTakeWarningRedEyesTakeWarning: Both the skull and the snakes have these.
* SpamAttack: Its snakes continuously spit out small flames.
* TearsOfBlood: The skull at least appears to have bloody tear stains.
* PublicDomainCharacter: Based on a
*
* SpamAttack: Its snakes continuously spit out small flames.
* TearsOfBlood: The skull at least appears to have bloody tear stains.
Changed line(s) 362,363 (click to see context) from:
[[folder:Nidhogg]]
A dragon fought in the Roots of Yggdrasil.
A dragon fought in the Roots of Yggdrasil.
to:
A dragon
One of Echidna's children, fought in the
Changed line(s) 365,367 (click to see context) from:
* BreathWeapon: Breathes a spread of three fireballs.
* PublicDomainCharacter: Based on a creature from Norse mythology, a dragon that chews on the roots of Yggdrasil.
* RedEyesTakeWarning
* PublicDomainCharacter: Based on a creature from Norse mythology, a dragon that chews on the roots of Yggdrasil.
* RedEyesTakeWarning
to:
* BreathWeapon: Breathes a spread of three fireballs.
NightmareFace: It really doesn't like it when all its other heads are gone.
* PublicDomainCharacter: Based ona creature the multi-headed, aquatic snake monster from Norse Greek mythology, named after its home in the lake of Lerna in the Argolid. Strangely enough, this boss doesn't really look like a dragon that chews on or anything close.
* TurnsRed: Once all theroots of Yggdrasil.
* RedEyesTakeWarningheads have been taken out, the main body starts moving faster and more erratically.
* PublicDomainCharacter: Based on
* TurnsRed: Once all the
* RedEyesTakeWarning
Changed line(s) 370 (click to see context) from:
[[folder:Orthrus]]
to:
Changed line(s) 373,376 (click to see context) from:
* BreathWeapon: One head spits out blue energy balls while another head breathes fire.
* MeatMoss: It's just a pulsating mound of meat with three faces, hanging from the cieling.
* PublicDomainCharacter: Named after the Greek mythical creature of the same name, Orthrus is Cerberus' brother, a two-headed monster hound that Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
* NightmareFace: Three of them for the price of one. It gets worse as you damage it and its flesh films over its eyes and mouths.
* MeatMoss: It's just a pulsating mound of meat with three faces, hanging from the cieling.
* PublicDomainCharacter: Named after the Greek mythical creature of the same name, Orthrus is Cerberus' brother, a two-headed monster hound that Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
* NightmareFace: Three of them for the price of one. It gets worse as you damage it and its flesh films over its eyes and mouths.
to:
* MeatMoss: It's just a pulsating mound of meat with three faces, hanging from the cieling.
* NightmareFace: Three
* RedEyesTakeWarning
Changed line(s) 379,380 (click to see context) from:
[[folder:Phaia]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One of Echidna's children,
A dragon fought in the
Changed line(s) 382,386 (click to see context) from:
* AnimeHair: The woman's long hair is in a perfect crescent shape. It almost looks like a tail.
* TheDividual: Technically two characters but treated as one, with both called by the same name. This could possibly be a nod to the original legend, where Phaia the boar was named after Phaia the woman. It could also be a way for the game to avoid the AmbiguousSyntax, as another telling of the legend stated that the Crommyonian Sow was a murderous robber woman, not a boar, who was called a sow due to having no manners.
* DualBoss: Becomes one midway through the boss, as the woman gets off the boar she's been riding on and the two begin attacking you separately.
* NonIndicativeName: "Phaia" (or Phaea) is Greek for "grey". Neither components of the boss, the woman and the boar, are grey. This is because in the original legend, Phaia was the name of the old woman who raised the Crommyonian Sow.
* PublicDomainCharacter: Based off of the Greek mythical pig/boar Phaia, also known as the Crommyonian Sow.
* TheDividual: Technically two characters but treated as one, with both called by the same name. This could possibly be a nod to the original legend, where Phaia the boar was named after Phaia the woman. It could also be a way for the game to avoid the AmbiguousSyntax, as another telling of the legend stated that the Crommyonian Sow was a murderous robber woman, not a boar, who was called a sow due to having no manners.
* DualBoss: Becomes one midway through the boss, as the woman gets off the boar she's been riding on and the two begin attacking you separately.
* NonIndicativeName: "Phaia" (or Phaea) is Greek for "grey". Neither components of the boss, the woman and the boar, are grey. This is because in the original legend, Phaia was the name of the old woman who raised the Crommyonian Sow.
* PublicDomainCharacter: Based off of the Greek mythical pig/boar Phaia, also known as the Crommyonian Sow.
to:
* AnimeHair: The woman's long hair is in BreathWeapon: Breathes a perfect crescent shape. It almost looks like a tail.
* TheDividual: Technically two characters but treated as one, with both called by the same name. This could possibly be a nod to the original legend, where Phaia the boar was named after Phaia the woman. It could also be a way for the game to avoid the AmbiguousSyntax, as another tellingspread of the legend stated that the Crommyonian Sow was a murderous robber woman, not a boar, who was called a sow due to having no manners.
* DualBoss: Becomes one midway through the boss, as the woman gets off the boar she's been riding on and the two begin attacking you separately.
* NonIndicativeName: "Phaia" (or Phaea) is Greek for "grey". Neither components of the boss, the woman and the boar, are grey. This is because in the original legend, Phaia was the name of the old woman who raised the Crommyonian Sow.
three fireballs.
* PublicDomainCharacter: Basedoff of on a creature from Norse mythology, a dragon that chews on the Greek mythical pig/boar Phaia, also known as the Crommyonian Sow.roots of Yggdrasil.
* RedEyesTakeWarning
* TheDividual: Technically two characters but treated as one, with both called by the same name. This could possibly be a nod to the original legend, where Phaia the boar was named after Phaia the woman. It could also be a way for the game to avoid the AmbiguousSyntax, as another telling
* DualBoss: Becomes one midway through the boss, as the woman gets off the boar she's been riding on and the two begin attacking you separately.
* NonIndicativeName: "Phaia" (or Phaea) is Greek for "grey". Neither components of the boss, the woman and the boar, are grey. This is because in the original legend, Phaia was the name of the old woman who raised the Crommyonian Sow.
* PublicDomainCharacter: Based
* RedEyesTakeWarning
Changed line(s) 389,390 (click to see context) from:
[[folder:Ratatoskr]]
A large squirrel-like monster that appears several times in the game.
A large squirrel-like monster that appears several times in the game.
to:
A large squirrel-like monster that appears several times
One of Echidna's children, fought in the
Changed line(s) 392,401 (click to see context) from:
* BackFromTheDead: [[spoiler:His Ratatoskr form returns as one of the sub-bosses of Spiral Hell.]]
* ImprovisedWeapon: Comes up in the last fight with him. [[spoiler: He uses the ankh jewel he stole much earlier in the game as a weapon by firing lasers out of it!]]
* KillItWithFire: One of his attacks is to breathe fireballs at you.
* {{Leitmotif}}: "[[https://picosong.com/w23DF Ratatoskr]]"
* PublicDomainCharacter: Based on the squirrel who delivered messages to Vedfolnir and Nidhogg on Yggdrasil.
** [[spoiler: Hraesvelgr is based on a giant who can transform into an eagle.]]
* RecurringBoss: You fight him no less than five times throughout the game. [[spoiler:Six if you count his appearance in Spiral Hell.]]
* SealedEvilInACan: [[spoiler:His true form, Hraesvelgr, is sealed below the entrance to the Underworld. That doesn't stop him from sending his weaker form at you. Very later in the game, you have to unseal him in order to finish him off for good.]]
* TookALevelInBadass: Justified. The closer he is to his actual body in the Underworld, the stronger he is. When you first fight him, outside of Eg-Lana, he's very weak. However, every fight you have with him occurs deeper and deeper into the ruins, making him stronger as a result.
* {{Troll}}: In one instance he breaks open a chest and steals the ankh jewel inside, presumably for no reason other than to be a dick. You don't get it back from him until much later.
* ImprovisedWeapon: Comes up in the last fight with him. [[spoiler: He uses the ankh jewel he stole much earlier in the game as a weapon by firing lasers out of it!]]
* KillItWithFire: One of his attacks is to breathe fireballs at you.
* {{Leitmotif}}: "[[https://picosong.com/w23DF Ratatoskr]]"
* PublicDomainCharacter: Based on the squirrel who delivered messages to Vedfolnir and Nidhogg on Yggdrasil.
** [[spoiler: Hraesvelgr is based on a giant who can transform into an eagle.]]
* RecurringBoss: You fight him no less than five times throughout the game. [[spoiler:Six if you count his appearance in Spiral Hell.]]
* SealedEvilInACan: [[spoiler:His true form, Hraesvelgr, is sealed below the entrance to the Underworld. That doesn't stop him from sending his weaker form at you. Very later in the game, you have to unseal him in order to finish him off for good.]]
* TookALevelInBadass: Justified. The closer he is to his actual body in the Underworld, the stronger he is. When you first fight him, outside of Eg-Lana, he's very weak. However, every fight you have with him occurs deeper and deeper into the ruins, making him stronger as a result.
* {{Troll}}: In one instance he breaks open a chest and steals the ankh jewel inside, presumably for no reason other than to be a dick. You don't get it back from him until much later.
to:
* BackFromTheDead: [[spoiler:His Ratatoskr form returns as one BreathWeapon: One head spits out blue energy balls while another head breathes fire.
* MeatMoss: It's just a pulsating mound ofthe sub-bosses of Spiral Hell.]]
* ImprovisedWeapon: Comes up in the last fightmeat with him. [[spoiler: He uses three faces, hanging from the ankh jewel he stole much earlier in the game as a weapon by firing lasers out of it!]]
* KillItWithFire: One of his attacks is to breathe fireballs at you.
* {{Leitmotif}}: "[[https://picosong.com/w23DF Ratatoskr]]"
cieling.
* PublicDomainCharacter:Based on Named after the squirrel who delivered messages to Vedfolnir Greek mythical creature of the same name, Orthrus is Cerberus' brother, a two-headed monster hound that Geryon's cattle and Nidhogg on Yggdrasil.
** [[spoiler: Hraesvelgr is based on a giant who can transform into an eagle.]]
* RecurringBoss: You fight him no less than five times throughout the game. [[spoiler:Six if you count his appearance in Spiral Hell.]]
* SealedEvilInACan: [[spoiler:His true form, Hraesvelgr, is sealed below the entrance to the Underworld. That doesn't stop him from sending his weaker form at you. Very later in the game, you have to unseal him in order to finish him off for good.]]
* TookALevelInBadass: Justified.was slain by Heracles. The closer he is to his actual body in in-game boss is anything but.
* NightmareFace: Three of them for theUnderworld, the stronger he is. When price of one. It gets worse as you first fight him, outside of Eg-Lana, he's very weak. However, every fight you have with him occurs deeper damage it and deeper into the ruins, making him stronger as a result.
* {{Troll}}: In one instance he breaks open a chestits flesh films over its eyes and steals the ankh jewel inside, presumably for no reason other than to be a dick. You don't get it back from him until much later.mouths.
* MeatMoss: It's just a pulsating mound of
* ImprovisedWeapon: Comes up in the last fight
* KillItWithFire: One of his attacks is to breathe fireballs at you.
* {{Leitmotif}}: "[[https://picosong.com/w23DF Ratatoskr]]"
* PublicDomainCharacter:
** [[spoiler: Hraesvelgr is based on a giant who can transform into an eagle.]]
* RecurringBoss: You fight him no less than five times throughout the game. [[spoiler:Six if you count his appearance in Spiral Hell.]]
* SealedEvilInACan: [[spoiler:His true form, Hraesvelgr, is sealed below the entrance to the Underworld. That doesn't stop him from sending his weaker form at you. Very later in the game, you have to unseal him in order to finish him off for good.]]
* TookALevelInBadass: Justified.
* NightmareFace: Three of them for the
* {{Troll}}: In one instance he breaks open a chest
Changed line(s) 404 (click to see context) from:
[[folder:Sphinx]]
to:
Changed line(s) 407,408 (click to see context) from:
* MixAndMatchCritter: A creature with the head of a woman and the body of a winged lion.
* PublicDomainCharacter: Based on a mythological creature that appears in Egyptian and Greek mythology. This Sphinx is primarily based on the Greek version, being one of Echidna's children, and having a feminine appearance and a ferocious disposition.
* PublicDomainCharacter: Based on a mythological creature that appears in Egyptian and Greek mythology. This Sphinx is primarily based on the Greek version, being one of Echidna's children, and having a feminine appearance and a ferocious disposition.
to:
* MixAndMatchCritter: A creature AnimeHair: The woman's long hair is in a perfect crescent shape. It almost looks like a tail.
* TheDividual: Technically two characters but treated as one, with both called by thehead same name. This could possibly be a nod to the original legend, where Phaia the boar was named after Phaia the woman. It could also be a way for the game to avoid the AmbiguousSyntax, as another telling of the legend stated that the Crommyonian Sow was a murderous robber woman, not a boar, who was called a sow due to having no manners.
* DualBoss: Becomes one midway through the boss, as the woman gets off the boar she's been riding on and the two begin attacking you separately.
* NonIndicativeName: "Phaia" (or Phaea) is Greek for "grey". Neither components of the boss, the woman and thebody boar, are grey. This is because in the original legend, Phaia was the name of a winged lion.
the old woman who raised the Crommyonian Sow.
* PublicDomainCharacter: Basedon a mythological creature that appears in Egyptian and Greek mythology. This Sphinx is primarily based on off of the Greek version, being one of Echidna's children, and having a feminine appearance and a ferocious disposition.mythical pig/boar Phaia, also known as the Crommyonian Sow.
* TheDividual: Technically two characters but treated as one, with both called by the
* DualBoss: Becomes one midway through the boss, as the woman gets off the boar she's been riding on and the two begin attacking you separately.
* NonIndicativeName: "Phaia" (or Phaea) is Greek for "grey". Neither components of the boss, the woman and the
* PublicDomainCharacter: Based
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[[folder:Tezcatlipoca]]
A bat-like creature fought in the Shrine of the Frost Giants.
A bat-like creature fought in the Shrine of the Frost Giants.
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A
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* BackFromTheDead: [[spoiler:His Ratatoskr form returns as one of the sub-bosses of Spiral Hell.]]
* ImprovisedWeapon: Comes up in the last fight with him. [[spoiler: He uses the ankh jewel he stole much earlier in the game as a weapon by firing lasers out of it!]]
* KillItWithFire: One of his attacks is to breathe fireballs at you.
* {{Leitmotif}}: "[[https://picosong.com/w23DF Ratatoskr]]"
* PublicDomainCharacter: Based on the squirrel who delivered messages to Vedfolnir and Nidhogg on Yggdrasil.
** [[spoiler: Hraesvelgr is based on a giant who can transform into an eagle.]]
* RecurringBoss: You fight him no less than five times throughout the game. [[spoiler:Six if you count his appearance in Spiral Hell.]]
* SealedEvilInACan: [[spoiler:His true form, Hraesvelgr, is sealed below the entrance to the Underworld. That doesn't stop him from sending his weaker form at you. Very later in the game, you have to unseal him in order to finish him off for good.]]
* TookALevelInBadass: Justified. The closer he is to his actual body in the Underworld, the stronger he is. When you first fight him, outside of Eg-Lana, he's very weak. However, every fight you have with him occurs deeper and deeper into the ruins, making him stronger as a result.
* {{Troll}}: In one instance he breaks open a chest and steals the ankh jewel inside, presumably for no reason other than to be a dick. You don't get it back from him until much later.
[[/folder]]
[[folder:Sphinx]]
One of Echidna's children, fought in the Hall of Malice.
----
* MixAndMatchCritter: A creature with the head of a woman and the body of a winged lion.
* PublicDomainCharacter: Based on a mythological creature that appears in Egyptian and Greek mythology. This Sphinx is primarily based on the Greek version, being one of Echidna's children, and having a feminine appearance and a ferocious disposition.
[[/folder]]
[[folder:Tezcatlipoca]]
A bat-like creature fought in the Shrine of the Frost Giants.
----
* ImprovisedWeapon: Comes up in the last fight with him. [[spoiler: He uses the ankh jewel he stole much earlier in the game as a weapon by firing lasers out of it!]]
* KillItWithFire: One of his attacks is to breathe fireballs at you.
* {{Leitmotif}}: "[[https://picosong.com/w23DF Ratatoskr]]"
* PublicDomainCharacter: Based on the squirrel who delivered messages to Vedfolnir and Nidhogg on Yggdrasil.
** [[spoiler: Hraesvelgr is based on a giant who can transform into an eagle.]]
* RecurringBoss: You fight him no less than five times throughout the game. [[spoiler:Six if you count his appearance in Spiral Hell.]]
* SealedEvilInACan: [[spoiler:His true form, Hraesvelgr, is sealed below the entrance to the Underworld. That doesn't stop him from sending his weaker form at you. Very later in the game, you have to unseal him in order to finish him off for good.]]
* TookALevelInBadass: Justified. The closer he is to his actual body in the Underworld, the stronger he is. When you first fight him, outside of Eg-Lana, he's very weak. However, every fight you have with him occurs deeper and deeper into the ruins, making him stronger as a result.
* {{Troll}}: In one instance he breaks open a chest and steals the ankh jewel inside, presumably for no reason other than to be a dick. You don't get it back from him until much later.
[[/folder]]
[[folder:Sphinx]]
One of Echidna's children, fought in the Hall of Malice.
----
* MixAndMatchCritter: A creature with the head of a woman and the body of a winged lion.
* PublicDomainCharacter: Based on a mythological creature that appears in Egyptian and Greek mythology. This Sphinx is primarily based on the Greek version, being one of Echidna's children, and having a feminine appearance and a ferocious disposition.
[[/folder]]
[[folder:Tezcatlipoca]]
A bat-like creature fought in the Shrine of the Frost Giants.
----
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[[folder:Kaliya]]
A naga fought in Annwfn.
A naga fought in Annwfn.
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A
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* ElementalWeapon: She ignites her spear when she's about to attack.
* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
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* RedEyesTakeWarning: The snakes attached to her back have red eyes.
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[[folder:Karkinos]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
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One of Echidna's children,
A naga fought in
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* ElementalWeapon: Her spear is red and the head is stylized like a flame. It ignites when she's about to attack.
* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
[[/folder]]
[[folder:Karkinos]]
One of Echidna's children, fought in the Hall of Malice.
----
* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
* SnakePeople
[[/folder]]
[[folder:Karkinos]]
One of Echidna's children, fought in the Hall of Malice.
----
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[[folder:Karkinos]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
to:
One of Echidna's children,
A naga fought in
* ElementalWeapon: She ignites her spear when she's about to attack.
* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
[[/folder]]
[[folder:Karkinos]]
One of Echidna's children, fought in the Hall of Malice.
----
* PublicDomainCharacter: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
* RedEyesTakeWarning: The snakes attached to her back have red eyes.
[[/folder]]
[[folder:Karkinos]]
One of Echidna's children, fought in the Hall of Malice.
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* HoistByHisOwnPetard: The ice block it tries to drop on you also ends up hurting it.
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* HoistByHisOwnPetard: The ice block it tries to drop on you Lumisa also ends up hurting it.
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* PuzzleBoss: Lumisa is unable to harm it directly, instead relying on pushing the ice blocks around so that it'll drop on Tezcatlipoca.
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[[folder:Orthrus]]
One of Echidna's children, fought in the Hall of Malice.
One of Echidna's children, fought in the Hall of Malice.
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One of Echidna's children,
A dragon fought in the
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* BreathWeapon: One head spits out blue energy balls while another head breathes fire.
* MeatMoss: It's just a pulsating mound of meat with three faces, hanging from the cieling.
* PublicDomainCharacter: Named after the Greek mythical creature of the same name, Orthrus is Cerberus' brother, a two-headed monster hound that Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
* NightmareFace: Three of them for the price of one. It gets worse as you damage it and its flesh films over its eyes and mouths.
* MeatMoss: It's just a pulsating mound of meat with three faces, hanging from the cieling.
* PublicDomainCharacter: Named after the Greek mythical creature of the same name, Orthrus is Cerberus' brother, a two-headed monster hound that Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
* NightmareFace: Three of them for the price of one. It gets worse as you damage it and its flesh films over its eyes and mouths.
to:
* BreathWeapon: One head spits out blue energy balls while another head breathes fire.
* MeatMoss: It's justBreathes a pulsating mound spread of meat with three faces, hanging from the cieling.
fireballs.
* PublicDomainCharacter:Named after the Greek mythical Based on a creature of the same name, Orthrus is Cerberus' brother, from Norse mythology, a two-headed monster hound dragon that Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
* NightmareFace: Three of them forchews on the price roots of one. It gets worse as you damage it and its flesh films over its eyes and mouths.Yggdrasil.
* RedEyesTakeWarning
* MeatMoss: It's just
* PublicDomainCharacter:
* NightmareFace: Three of them for
* RedEyesTakeWarning
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[[folder:Phaia]]
to:
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* BreathWeapon: One head spits out blue energy balls while another head breathes fire.
* MeatMoss: It's just a pulsating mound of meat with three faces, hanging from the cieling.
* PublicDomainCharacter: Named after the Greek mythical creature of the same name, Orthrus is Cerberus' brother, a two-headed monster hound that Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
* NightmareFace: Three of them for the price of one. It gets worse as you damage it and its flesh films over its eyes and mouths.
[[/folder]]
[[folder:Phaia]]
One of Echidna's children, fought in the Hall of Malice.
----
* MeatMoss: It's just a pulsating mound of meat with three faces, hanging from the cieling.
* PublicDomainCharacter: Named after the Greek mythical creature of the same name, Orthrus is Cerberus' brother, a two-headed monster hound that Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
* NightmareFace: Three of them for the price of one. It gets worse as you damage it and its flesh films over its eyes and mouths.
[[/folder]]
[[folder:Phaia]]
One of Echidna's children, fought in the Hall of Malice.
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[[/folder]]
[[folder:Tezcatlipoca]]
A bat-like creature fought in the Shrine of the Frost Giants.
----
* CollapsingCeilingBoss: Will ram into the walls to make blocks of ice fall from the ceiling.
* FrickinLaserBeams: Fires a continuous blue one across the room.
* HoistByHisOwnPetard: The ice block it tries to drop on you also ends up hurting it.
* PublicDomainCharacter: Based on a central deity in Aztec religion. Tezcatlipoca is associated with the night sky, hurricanes, the north, earth, obsidian and discord, among other aspects.
[[folder:Tezcatlipoca]]
A bat-like creature fought in the Shrine of the Frost Giants.
----
* CollapsingCeilingBoss: Will ram into the walls to make blocks of ice fall from the ceiling.
* FrickinLaserBeams: Fires a continuous blue one across the room.
* HoistByHisOwnPetard: The ice block it tries to drop on you also ends up hurting it.
* PublicDomainCharacter: Based on a central deity in Aztec religion. Tezcatlipoca is associated with the night sky, hurricanes, the north, earth, obsidian and discord, among other aspects.
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* PublicDomainCharacter: Based on a demon from the Ars Goetia, a president of Hell who teaches natural and moral philosophy, logic and herbology.
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* MixAndMatchCritters: This Cerberus has a lot of serpentine attributes that were described in the original myth, having a human's body and hound heads while having a snake for a tail and snake-like necks. It also has horns.
to:
* MixAndMatchCritters: This In the original myth, Cerberus has a lot of serpentine attributes that were described in the original myth, having tends to be glossed over. This Cerberus has a human's body and hound heads while having a snake for a tail and snake-like necks. It also has horns.
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Room Guardians are the Mini-Bosses of the ''La-Mulana'' Series. Click [[Characters/LaMulana here]] to return to the main index.
[[foldercontrol]]
!!Room Guardians of La-Mulana
All Room Guardians of the ruins La-Mulana in ''VideoGame/LaMulana''.
----
[[folder:Algol / Argus]]
Room Guardian of the Surface.
----
* AdvancingBossOfDoom: Does nothing but advance towards the player, eventually shoving Lemeza off the screen and restarting the fight if not defeated fast enough.
* EyesDoNotBelongThere: His entire body is covered in eyes.
* MeaningfulName: Named after Argos/Argus Panoptes, a giant from Greek mythology who is described as "all-seeing".
* NighInvulnerability: Is impervious to damage until you get the Serpent Staff.
* RedEyesTakeWarning / MonochromaticEyes: Well, only (presumably) two, on the face. All the other eyes everywhere else are normal eyes.
* SpellMyNameWithAnS: "Algol" in the original game, "Argus" in the remake, and "Argos" in the sequel.
[[/folder]]
[[folder:Anubis]]
Room Guardian of the Temple of Moonlight.
----
* HomingProjectile: Can summon a magic orb that follows Lemeza around.
* KingMook: A larger, more powerful version of the normal Anubis enemies.
* NighInvulnerability: In the remake, Anubis can't be damaged until you get the Book of the Dead, and even then you can only damage his head.
* OneHitKill: In the remake, if his orb touches you and you don't have the Book of the Dead, it's an instant GameOver. If you do have it, it will ''merely'' inflict a gradual health drain.
[[/folder]]
[[folder:Ba]]
Room Guardian of the Confusion Gate/Gate of Illusion.
----
* DemotedToExtra: It appears again in ''La Mulana 2'' as a regular enemy. The bestiary states that the smaller version seen in Eg-Lana is its original form.
* FeatherFlechettes
* ShownTheirWork: In Egyptian mythology, the soul was split into five parts. Ba is the part that defines individuality and personality, and was usually represented by a human-headed bird.
* SavageSetpiece: Is passive until you hit it.
[[/folder]]
[[folder:Backbeard]]
Room Guardian of the Endless Corridor.
----
* FacelessEye: A floating mass of shadows and tentacles with a single red eye.
* ImplacableMan: After being summoned it'll slowly follow Lemeza around, invincible until it's puzzle is solved.
* MeaningfulName: It will only open its eye and move towards you when you are not facing it.
* NighInvulnerability: In the remake, it can't be damaged until you activate two pedestals, and after that, can only be damaged when its eye is open.
* RedEyesTakeWarning: Well, only one eye.
[[/folder]]
[[folder:Bashumu / Ushum]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* BigCreepyCrawlies: A great big worm with a mouth surrounded by feelers.
* MeaningfulName: Named after Bašmu the great horned snake created by Tiamat from Mesopotamian mythology.
* RedEyesTakeWarning: Three, in the remake.
[[/folder]]
[[folder:Beelzebub]]
Room Guardian of the True Shrine of the Mother.
----
* FliesEqualsEvil: In his second phase he turns into a giant fly, and in the remake he shoots flies at you.
* MeaningfulName: Beelzebub is sometimes referred to as "Lord of the Flies".
* TeleportSpam: In the original, he does this while shooting lighting at you.
[[/folder]]
[[folder:Buer]]
Room Guardian of the Temple of the Sun.
----
* MixAndMatchCritters: A lion's head with horse legs.
[[/folder]]
[[folder:Centimani / Hekatonkhier]]
Room Guardian of the Chamber of Extinction.
----
* BodyHorror: A moving ball of ghastly pale heads and outstretched hands.
* DemotedToExtra: Reappears as a normal enemy in the sequel, under its Greek name "Hekatonkheir".
* MeaningfulName: Centimani is a Latinised version of Hecatonchires "The Hundred Handed Ones". The Hecatonchires were three giants in Greek mythology, who helped overthrow the titans. It's said they each had 100 hands and 50 heads.
[[/folder]]
[[folder:Creel / Kulullu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* FrickinLaserBeams: In the remake.
* OurMermaidsAreDifferent
* ProngsOfPoseidon
* MeaningfulName: Kulullû means 'Fish-Man'. Also named after the ancient Mesopotamian mythical monster.
[[/folder]]
[[folder:Dragon / Ushumgallu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* [[ADogNamedDog A Dragon Named Dragon]]: In the original.
* BewareMyStingerTail
* BreathWeapon
* MakingASplash: The tail can shoot a blue energy ball that becomes a water geyser when it hits the floor. It doesn't damage you, but it's essential for getting the last Life Gem.
* MeaningfulName: Ušumgallu meaning 'great dragon', named after a horned snake created by Tiamat in Mesopotamian mythology.
[[/folder]]
[[folder:Ghost Lord]]
Room Guardian of the Giant's Mausoleum.
----
* KingMook: A bigger version of the normal ghost enemies.
[[/folder]]
[[folder:Girtablilu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* BewareMyStingerTail: Has a scorpion tail that she can fire projectiles from.
* CuteMonsterGirl: A scorpion woman.
* GodivaHair
* MeaningfulName: Named after the race of scorpion men created by Tiamat in her war against the younger gods.
[[/folder]]
[[folder:Gozu and Mezu / Ox-head and Horse-face]]
Room Guardian of the Chamber of Extinction.
----
* BladeOnAStick
* DualBoss: They fight you both at once.
* MonsterModesty: Loincloths are their only articles of clothing.
* ShownTheirWork: These two come from Chinese mythology. They're the guardians of the Underworld.
[[/folder]]
[[folder:Kamaitachi]]
Room Guardian of the Graveyard of the Giants.
----
* RedEyesTakeWarning
* ShownTheirWork: The kamaitachi is a kind of {{Yokai}} from Japanese mythology. They're weasels with sickle-shaped claws.
[[/folder]]
[[folder:Mushumahhar / Mushnahhu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* MeaningfulName: Named after Mušmaḫḫū from ancient Mesopotamian mythology. The name translates to 'Exalted Dragon'.
* TookALevelInBadass: The ball with holes is no longer the weak spot in the remake, and the snakes are now bigger, faster and harder to hit.
* ZergRush: Those are a lot of snakes you have to deal with at once.
[[/folder]]
[[folder:Mushussu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
* BreathWeapon: In the original it shoots energy balls from its mouth. It goes the more traditional route in the remake, breathing fire and green energy beams.
* GlowingEyesOfDoom: Eyes glow red when it fires its energy beam in the remake.
* MeaningfulName: Named after Mušḫuššu, the sacred animal of Marduk.
* MixAndMatchCritters: Has bird wings, talons for hind feet, feline forepaws and a snake's head and neck. In the original it also had a horse's tail, but that was removed in the remake.
* RedEyesTakeWarning
* NotQuiteDead: [[spoiler:In the original, if you stick around in the room after killing it, it'll come back to life and start attacking again. You'll want to kill it twice and check the skull if you want the Gradius 2 Beta ROM.]]
[[/folder]]
[[folder:Nuckelavee]]
Room Guardian of the Spring in the Sky.
----
* FrickinLaserBeams
** EyeBeams: Shoots thin red ones that ricochet off the walls in the remake.
* GoForTheEye: In the remake.
* TookALevelInBadass: In the remake it got larger and became more difficult to fight.
* ShownTheirWork: Nuckelavee comes from Orkney Island folklore, described as a giant, one-eyed, skinless sea monster that looks like a horse with finned hooves and a man attached to its back.
[[/folder]]
[[folder:Nü Wa]]
Room Guardian of the Tower of Ruin.
----
* AlwaysSecondBest: Like Tiamat, she tried to create life, but could not do better than [[spoiler: the Mother]].
* CloningBlues: In ''La-Mulana 2'' it's revealed that she, along with Tiamat and Echidna, is a clone of [[spoiler: the Mother]] created by the Olympians to conquer Eg-Lana.
* GodivaHair: In the remake.
* PublicDomainCharacter: Nü Wa is a creator goddess from Chinese mythology.
* RuleOfSymbolism: Nü Wa is a creator goddess. In the remake, she shoots energy beams in the shape of a double helix.
* SinisterScythe: She carries one in the remake.
* TookALevelInBadass: She is completely different in the remake and much more difficult.
[[/folder]]
[[folder:Ox / Kuusarikku]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* [[ADogNamedDog An Ox Named Ox]]: In the original, anyways.
* MeaningfulName: Named after an ancient Mesopotamian mythological demon.
[[/folder]]
[[folder:Pazuzu]]
Room Guardian of Inferno Cavern.
----
* CollapsingCeilingBoss: In the remake he punches the ceiling, causing rocks to fall.
* {{Fireballs}}: Shoots standard ones in the original. In the remake, he heats up boulders until they're flaming balls of molten rocks, then throws it at Lemeza.
* ShownTheirWork: Pazuzu is the Assyrian and Babylonian mythological king of demons, the bearer of storms and drought. He's often depicted as having a man's body, a lion's/dog's head, four wings, eagle talons and a scorpion's tail.
* MonochromaticEyes: Has pure green eyes.
[[/folder]]
[[folder:Peryton]]
Room Guardian of the Twin Labyrinths.
----
* FlunkyBoss: Summons blue spirits when it lands.
* MixAndMatchCritters: A mix between a stag and a bird.
* RedEyesTakeWarning
[[/folder]]
[[folder:Raham / Lahamu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* AnimatedArmor
* {{BFS}}: In the remake its sword is about as big as it is.
* LuckilyMyShieldWillProtectMe: In the remake. In the original it never uses its shield.
[[/folder]]
[[folder:Shu / Chi You ]]
Room Guardian of the Confusion Gate/Gate of Illusion.
----
* HealingFactor: From the blood.
* MeaningfulName: Named after a Chinese god of war, the characters of his name can also be roughly translated as "natural fool."
* MirrorBoss: At least, he wields several of Lemeza's subweapons.
* MultiArmedAndDangerous
* MultiMeleeMaster: It helps that he has six arms. Subverted in the original game in that while he has multiple weapons, he never attacks you in melee (he does in the remake, though).
* OneSteveLimit: May be a reason for the name change in the remake. In Temple of the Sun, one of the statues is Shu, the ''Egyptian'' deity of air who isn't related to this sub-boss at all.
* [[spoiler: TakingYouWithMe: In the remake, don't wait around too long after you get the Infinite Key from him. Unless you want one of the "This is La-Mulana" achievements.]]
* VirginSacrifice: He lives on this.
[[/folder]]
[[folder:Skanda]]
The rather goofy Room Guardian of the Chamber of Birth.
----
* AttackItsWeakPoint: In the remake, there's a red orb in its chest that you need to target.
* KingMook: A larger, more dangerous version of the normal mudman enemy.
[[/folder]]
[[folder:Storm / Umu Dabrutu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* MeaningfulName: Storm, relating to its ability to summon tornadoes.
[[/folder]]
[[folder:Tai Sui]]
Room Guardian of the Endless Corridor.
----
* DetachmentCombat: Attacks by throwing its eyes at you.
* FacelessEye: It's nothing but a formless mass of blue/green-gray stuff full of eyes.
* NighInvulnerability: In the remake, it can't be damaged until you kill Backbeard.
[[/folder]]
[[folder:Thunderbird]]
Room Guardian of the Tower of Ruin.
----
* YellowLightningBlueLightning: Shoots blue lightning and, in the remake, surrounds itself in a blue electric barrier.
[[/folder]]
[[folder:Ugallu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
* DashAttack: In the remake.
* MeaningfulName: Ugallu is a lion-headed, bird-taloned storm demon from Mesopotamian Mythology and one of eleven creatures created by Tiamat in her battle against the younger gods.
[[/folder]]
[[folder:Urudimmu / Urmahlullu / Enlil]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* GlowingEyesOfDoom: In the remake, its eyes start to glow when its about to attack.
* MakeMeWannaShout: Its howl creates a shockwave in the remake.
* MeaningfulName: "Urudimmu" is most likely supposed to be "Uridimmu" from Mesopotamian mythology, which can be translated as "mad/howling dog/lion" or "gruesome hound", and is a human-headed dog-man or lion-man.
** Zigzagged with "Urmahlullu", which appears to be used to refer more exclusively to a lion-man rather than a hound; however, Sumerian culture tended to group canines and felines together linguistically, so the name can still be interpreted as referring to a dog.
** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
* OddNameOut: Zigzagged. All the rest of Tiamat's children are named after their corresponding counterpart in Mesopotamian mythology. Its original name, "Urudimmu", is one of Tiamat's creations; "Urmahlullu" and "Enlil" are not.
* RedEyesTakeWarning: Three of them.
* SavageWolves
* SpellMyNameWithAnS: Some translations of its name spells it as 'Fenlil', which is probably supposed to be 'Fenrir' from Norse mythology. Though since this strays from the Mesopotamian ThemeNaming, this spelling is likely inaccurate.
* TeleportSpam: In the original. In the remake it still teleports but not as much.
[[/folder]]
[[folder:Zu]]
Room Guardian of the Twin Labyrinths.
* FeatherFlechettes: In the remake.
* ShownTheirWork: Comes from Sumerian and Akkadian mythology, and is a divine storm-bird personifying the southern wind and thunder clouds.
* TimeStandsStill: Can use the time stopping ability similar to the Lamp of Time on you.
[[/folder]]
!!Room Guardians of Eg-Lana
All Room Guardians of the ruins Eg-Lana in ''VideoGame/LaMulana2''.
----
[[folder:Cerberus]]
One of Echidna's children, fought in the Hall of Malice.
----
* BodyHorror: For one, Cerberus has a sickly-pale, almost grey human body with ribs and hip bones showing through the skin. Parts of its necks show bright red and there are red tendrils flaring out behind its heads. The way it moves seems very unnatural. [[spoiler:And that's not even getting to the ''human head'' on the end of its snake tail.]]
* BreathWeapon: Spits a spread of three fireballs. [[spoiler:It's "snake" head also breathes blue projectiles.]]
* JumpScare: [[spoiler:The sudden appearance of the final head, the accompanying noise and the fact that it immediately begins attacking the moment it appears can catch unsuspecting players off guard.]]
* MarionetteMotion: There's something about the way that its heads move that's really jerky and overall feels off.
* MixAndMatchCritters: This Cerberus has a lot of serpentine attributes that were described in the original myth, having a human's body and hound heads while having a snake for a tail and snake-like necks. It also has horns.
* NotQuiteDead: [[spoiler:You've depleted its health bar and it falls to the ground. Done, right? Wrong, you still have one more head!]]
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the Hound of Hades that guards the gates to the Underworld.
[[/folder]]
[[folder:Chimera]]
One of Echidna's children, fought in the Hall of Malice.
----
* BreathWeapon: Each head breathes fire in a different way: the dragon head spits big fireballs, the goat head spits smaller ones and the lion head spits in an arc.
* MixAndMatchCritters: It's Chimera, of course it is. In-game it has a goat's head, a lion's head and what looks like a dragon's head, with bird feet and a snake for a tail. Funny enough, its heads are on a large rotating wheel rather than all being connected to the body at once.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology and one of the more famous examples of MixAndMatchCritters. It's said that seeing one is an omen for disaster.
[[/folder]]
[[folder:Colchian Dragon]]
One of Echidna's children, fought in the Hall of Malice.
----
* BewareMyStingerTail: On its tail is a large blade, which it uses to lever itself around the arena and to try to stab Lumisa.
* BreathWeapon: Breathes fire that rains down in an arc.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the dragon that guarded the Golden Fleece in Colchis and had to be confronted by the hero Jason.
* RedEyesTakeWarning: That is, if the red stuff crowding its sockets are even eyes.
[[/folder]]
[[folder:Delphyne]]
One of Echidna's children, fought in the Hall of Malice.
----
* AnAxToGrind: It's about as big, if not bigger, than she is.
* BareYourMidriff: Her armor stops short around her stomach.
* LuckilyMyShieldWillProtectMe: Averted. Despite carrying one, she never uses it during her fight.
* PublicDomainCharacter: Based on a snake woman from Greek mythology of the same name.
* SnakePeople
[[/folder]]
[[folder:Karkinos]]
One of Echidna's children, fought in the Hall of Malice.
----
* BubbleGun: It makes a stream of bubbles at the parameters of the arena, to prevent you from sticking to the walls to avoid its attacks.
* CallBack: It launches it eye out of its body in a way similar to Viy.
* FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course, you have to AttackItsWeakPoint for massive damage.
* PublicDomainCharacter: Based on the legend behind the Cancer constellation.
* RedEyesTakeWarning: Has a single red eye, which is also its weak point.
[[/folder]]
[[folder:Ladon]]
One of Echidna's children, fought in the Hall of Malice.
----
* AdvancingBossOfDoom: Will continuously move to the left, pushing Lumisa off the ledge and causing her to fall from the arena if she's not quick enough to defeat it.
* PublicDomainCharacter: Based on a creature from Greek mythology of the same name, Ladon was depicted as serpent-like dragon that guarded the golden apples in the Garden of the Hesperides.
* RedEyesTakeWarning: Both the skull and the snakes have these.
* SpamAttack: Its snakes continuously spit out small flames.
* TearsOfBlood: The skull at least appears to have bloody tear stains.
[[/folder]]
[[folder:Lernaean Hydra]]
One of Echidna's children, fought in the Hall of Malice.
----
* NightmareFace: It really doesn't like it when all its other heads are gone.
* PublicDomainCharacter: Based on the multi-headed, aquatic snake monster from Greek mythology, named after its home in the lake of Lerna in the Argolid. Strangely enough, this boss doesn't really look like a dragon or anything close.
* TurnsRed: Once all the heads have been taken out, the main body starts moving faster and more erratically.
[[/folder]]
[[folder:Nemean Lion]]
One of Echidna's children, fought in the Hall of Malice.
----
* PublicDomainCharacter: Based on a lion of the same name in Greek mythology, which Hercules has to slay as a part of his first labour.
* RedEyesTakeWarning
[[/folder]]
[[folder:Orthrus]]
One of Echidna's children, fought in the Hall of Malice.
----
* BreathWeapon: One head spits out blue energy balls while another head breathes fire.
* MeatMoss: It's just a pulsating mound of meat with three faces, hanging from the cieling.
* PublicDomainCharacter: Named after the Greek mythical creature of the same name, Orthrus is Cerberus' brother, a two-headed monster hound that Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
* NightmareFace: Three of them for the price of one. It gets worse as you damage it and its flesh films over its eyes and mouths.
[[/folder]]
[[folder:Phaia]]
One of Echidna's children, fought in the Hall of Malice.
----
* AnimeHair: The woman's long hair is in a perfect crescent shape. It almost looks like a tail.
* TheDividual: Technically two characters but treated as one, with both called by the same name. This could possibly be a nod to the original legend, where Phaia the boar was named after Phaia the woman. It could also be a way for the game to avoid the AmbiguousSyntax, as another telling of the legend stated that the Crommyonian Sow was a murderous robber woman, not a boar, who was called a sow due to having no manners.
* DualBoss: Becomes one midway through the boss, as the woman gets off the boar she's been riding on and the two begin attacking you separately.
* NonIndicativeName: "Phaia" (or Phaea) is Greek for "grey". Neither components of the boss, the woman and the boar, are grey. This is because in the original legend, Phaia was the name of the old woman who raised the Crommyonian Sow.
* PublicDomainCharacter: Based off of the Greek mythical pig/boar Phaia, also known as the Crommyonian Sow.
[[/folder]]
[[folder:Ratatoskr]]
A large squirrel-like monster that appears several times in the game.
----
* BackFromTheDead: [[spoiler:His Ratatoskr form returns as one of the sub-bosses of Spiral Hell.]]
* ImprovisedWeapon: Comes up in the last fight with him. [[spoiler: He uses the ankh jewel he stole much earlier in the game as a weapon by firing lasers out of it!]]
* KillItWithFire: One of his attacks is to breathe fireballs at you.
* {{Leitmotif}}: "[[https://picosong.com/w23DF Ratatoskr]]"
* PublicDomainCharacter: Based on the squirrel who delivered messages to Vedfolnir and Nidhogg on Yggdrasil.
** [[spoiler: Hraesvelgr is based on a giant who can transform into an eagle.]]
* RecurringBoss: You fight him no less than five times throughout the game. [[spoiler:Six if you count his appearance in Spiral Hell.]]
* SealedEvilInACan: [[spoiler:His true form, Hraesvelgr, is sealed below the entrance to the Underworld. That doesn't stop him from sending his weaker form at you. Very later in the game, you have to unseal him in order to finish him off for good.]]
* TookALevelInBadass: Justified. The closer he is to his actual body in the Underworld, the stronger he is. When you first fight him, outside of Eg-Lana, he's very weak. However, every fight you have with him occurs deeper and deeper into the ruins, making him stronger as a result.
* {{Troll}}: In one instance he breaks open a chest and steals the ankh jewel inside, presumably for no reason other than to be a dick. You don't get it back from him until much later.
[[/folder]]
[[folder:Sphinx]]
One of Echidna's children, fought in the Hall of Malice.
----
* MixAndMatchCritter: A creature with the head of a woman and the body of a winged lion.
* PublicDomainCharacter: Based on a mythological creature that appears in Egyptian and Greek mythology. This Sphinx is primarily based on the Greek version, being one of Echidna's children, and having a feminine appearance and a ferocious disposition.
[[/folder]]
[[foldercontrol]]
!!Room Guardians of La-Mulana
All Room Guardians of the ruins La-Mulana in ''VideoGame/LaMulana''.
----
[[folder:Algol / Argus]]
Room Guardian of the Surface.
----
* AdvancingBossOfDoom: Does nothing but advance towards the player, eventually shoving Lemeza off the screen and restarting the fight if not defeated fast enough.
* EyesDoNotBelongThere: His entire body is covered in eyes.
* MeaningfulName: Named after Argos/Argus Panoptes, a giant from Greek mythology who is described as "all-seeing".
* NighInvulnerability: Is impervious to damage until you get the Serpent Staff.
* RedEyesTakeWarning / MonochromaticEyes: Well, only (presumably) two, on the face. All the other eyes everywhere else are normal eyes.
* SpellMyNameWithAnS: "Algol" in the original game, "Argus" in the remake, and "Argos" in the sequel.
[[/folder]]
[[folder:Anubis]]
Room Guardian of the Temple of Moonlight.
----
* HomingProjectile: Can summon a magic orb that follows Lemeza around.
* KingMook: A larger, more powerful version of the normal Anubis enemies.
* NighInvulnerability: In the remake, Anubis can't be damaged until you get the Book of the Dead, and even then you can only damage his head.
* OneHitKill: In the remake, if his orb touches you and you don't have the Book of the Dead, it's an instant GameOver. If you do have it, it will ''merely'' inflict a gradual health drain.
[[/folder]]
[[folder:Ba]]
Room Guardian of the Confusion Gate/Gate of Illusion.
----
* DemotedToExtra: It appears again in ''La Mulana 2'' as a regular enemy. The bestiary states that the smaller version seen in Eg-Lana is its original form.
* FeatherFlechettes
* ShownTheirWork: In Egyptian mythology, the soul was split into five parts. Ba is the part that defines individuality and personality, and was usually represented by a human-headed bird.
* SavageSetpiece: Is passive until you hit it.
[[/folder]]
[[folder:Backbeard]]
Room Guardian of the Endless Corridor.
----
* FacelessEye: A floating mass of shadows and tentacles with a single red eye.
* ImplacableMan: After being summoned it'll slowly follow Lemeza around, invincible until it's puzzle is solved.
* MeaningfulName: It will only open its eye and move towards you when you are not facing it.
* NighInvulnerability: In the remake, it can't be damaged until you activate two pedestals, and after that, can only be damaged when its eye is open.
* RedEyesTakeWarning: Well, only one eye.
[[/folder]]
[[folder:Bashumu / Ushum]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* BigCreepyCrawlies: A great big worm with a mouth surrounded by feelers.
* MeaningfulName: Named after Bašmu the great horned snake created by Tiamat from Mesopotamian mythology.
* RedEyesTakeWarning: Three, in the remake.
[[/folder]]
[[folder:Beelzebub]]
Room Guardian of the True Shrine of the Mother.
----
* FliesEqualsEvil: In his second phase he turns into a giant fly, and in the remake he shoots flies at you.
* MeaningfulName: Beelzebub is sometimes referred to as "Lord of the Flies".
* TeleportSpam: In the original, he does this while shooting lighting at you.
[[/folder]]
[[folder:Buer]]
Room Guardian of the Temple of the Sun.
----
* MixAndMatchCritters: A lion's head with horse legs.
[[/folder]]
[[folder:Centimani / Hekatonkhier]]
Room Guardian of the Chamber of Extinction.
----
* BodyHorror: A moving ball of ghastly pale heads and outstretched hands.
* DemotedToExtra: Reappears as a normal enemy in the sequel, under its Greek name "Hekatonkheir".
* MeaningfulName: Centimani is a Latinised version of Hecatonchires "The Hundred Handed Ones". The Hecatonchires were three giants in Greek mythology, who helped overthrow the titans. It's said they each had 100 hands and 50 heads.
[[/folder]]
[[folder:Creel / Kulullu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* FrickinLaserBeams: In the remake.
* OurMermaidsAreDifferent
* ProngsOfPoseidon
* MeaningfulName: Kulullû means 'Fish-Man'. Also named after the ancient Mesopotamian mythical monster.
[[/folder]]
[[folder:Dragon / Ushumgallu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* [[ADogNamedDog A Dragon Named Dragon]]: In the original.
* BewareMyStingerTail
* BreathWeapon
* MakingASplash: The tail can shoot a blue energy ball that becomes a water geyser when it hits the floor. It doesn't damage you, but it's essential for getting the last Life Gem.
* MeaningfulName: Ušumgallu meaning 'great dragon', named after a horned snake created by Tiamat in Mesopotamian mythology.
[[/folder]]
[[folder:Ghost Lord]]
Room Guardian of the Giant's Mausoleum.
----
* KingMook: A bigger version of the normal ghost enemies.
[[/folder]]
[[folder:Girtablilu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* BewareMyStingerTail: Has a scorpion tail that she can fire projectiles from.
* CuteMonsterGirl: A scorpion woman.
* GodivaHair
* MeaningfulName: Named after the race of scorpion men created by Tiamat in her war against the younger gods.
[[/folder]]
[[folder:Gozu and Mezu / Ox-head and Horse-face]]
Room Guardian of the Chamber of Extinction.
----
* BladeOnAStick
* DualBoss: They fight you both at once.
* MonsterModesty: Loincloths are their only articles of clothing.
* ShownTheirWork: These two come from Chinese mythology. They're the guardians of the Underworld.
[[/folder]]
[[folder:Kamaitachi]]
Room Guardian of the Graveyard of the Giants.
----
* RedEyesTakeWarning
* ShownTheirWork: The kamaitachi is a kind of {{Yokai}} from Japanese mythology. They're weasels with sickle-shaped claws.
[[/folder]]
[[folder:Mushumahhar / Mushnahhu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* MeaningfulName: Named after Mušmaḫḫū from ancient Mesopotamian mythology. The name translates to 'Exalted Dragon'.
* TookALevelInBadass: The ball with holes is no longer the weak spot in the remake, and the snakes are now bigger, faster and harder to hit.
* ZergRush: Those are a lot of snakes you have to deal with at once.
[[/folder]]
[[folder:Mushussu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
* BreathWeapon: In the original it shoots energy balls from its mouth. It goes the more traditional route in the remake, breathing fire and green energy beams.
* GlowingEyesOfDoom: Eyes glow red when it fires its energy beam in the remake.
* MeaningfulName: Named after Mušḫuššu, the sacred animal of Marduk.
* MixAndMatchCritters: Has bird wings, talons for hind feet, feline forepaws and a snake's head and neck. In the original it also had a horse's tail, but that was removed in the remake.
* RedEyesTakeWarning
* NotQuiteDead: [[spoiler:In the original, if you stick around in the room after killing it, it'll come back to life and start attacking again. You'll want to kill it twice and check the skull if you want the Gradius 2 Beta ROM.]]
[[/folder]]
[[folder:Nuckelavee]]
Room Guardian of the Spring in the Sky.
----
* FrickinLaserBeams
** EyeBeams: Shoots thin red ones that ricochet off the walls in the remake.
* GoForTheEye: In the remake.
* TookALevelInBadass: In the remake it got larger and became more difficult to fight.
* ShownTheirWork: Nuckelavee comes from Orkney Island folklore, described as a giant, one-eyed, skinless sea monster that looks like a horse with finned hooves and a man attached to its back.
[[/folder]]
[[folder:Nü Wa]]
Room Guardian of the Tower of Ruin.
----
* AlwaysSecondBest: Like Tiamat, she tried to create life, but could not do better than [[spoiler: the Mother]].
* CloningBlues: In ''La-Mulana 2'' it's revealed that she, along with Tiamat and Echidna, is a clone of [[spoiler: the Mother]] created by the Olympians to conquer Eg-Lana.
* GodivaHair: In the remake.
* PublicDomainCharacter: Nü Wa is a creator goddess from Chinese mythology.
* RuleOfSymbolism: Nü Wa is a creator goddess. In the remake, she shoots energy beams in the shape of a double helix.
* SinisterScythe: She carries one in the remake.
* TookALevelInBadass: She is completely different in the remake and much more difficult.
[[/folder]]
[[folder:Ox / Kuusarikku]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* [[ADogNamedDog An Ox Named Ox]]: In the original, anyways.
* MeaningfulName: Named after an ancient Mesopotamian mythological demon.
[[/folder]]
[[folder:Pazuzu]]
Room Guardian of Inferno Cavern.
----
* CollapsingCeilingBoss: In the remake he punches the ceiling, causing rocks to fall.
* {{Fireballs}}: Shoots standard ones in the original. In the remake, he heats up boulders until they're flaming balls of molten rocks, then throws it at Lemeza.
* ShownTheirWork: Pazuzu is the Assyrian and Babylonian mythological king of demons, the bearer of storms and drought. He's often depicted as having a man's body, a lion's/dog's head, four wings, eagle talons and a scorpion's tail.
* MonochromaticEyes: Has pure green eyes.
[[/folder]]
[[folder:Peryton]]
Room Guardian of the Twin Labyrinths.
----
* FlunkyBoss: Summons blue spirits when it lands.
* MixAndMatchCritters: A mix between a stag and a bird.
* RedEyesTakeWarning
[[/folder]]
[[folder:Raham / Lahamu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* AnimatedArmor
* {{BFS}}: In the remake its sword is about as big as it is.
* LuckilyMyShieldWillProtectMe: In the remake. In the original it never uses its shield.
[[/folder]]
[[folder:Shu / Chi You ]]
Room Guardian of the Confusion Gate/Gate of Illusion.
----
* HealingFactor: From the blood.
* MeaningfulName: Named after a Chinese god of war, the characters of his name can also be roughly translated as "natural fool."
* MirrorBoss: At least, he wields several of Lemeza's subweapons.
* MultiArmedAndDangerous
* MultiMeleeMaster: It helps that he has six arms. Subverted in the original game in that while he has multiple weapons, he never attacks you in melee (he does in the remake, though).
* OneSteveLimit: May be a reason for the name change in the remake. In Temple of the Sun, one of the statues is Shu, the ''Egyptian'' deity of air who isn't related to this sub-boss at all.
* [[spoiler: TakingYouWithMe: In the remake, don't wait around too long after you get the Infinite Key from him. Unless you want one of the "This is La-Mulana" achievements.]]
* VirginSacrifice: He lives on this.
[[/folder]]
[[folder:Skanda]]
The rather goofy Room Guardian of the Chamber of Birth.
----
* AttackItsWeakPoint: In the remake, there's a red orb in its chest that you need to target.
* KingMook: A larger, more dangerous version of the normal mudman enemy.
[[/folder]]
[[folder:Storm / Umu Dabrutu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* MeaningfulName: Storm, relating to its ability to summon tornadoes.
[[/folder]]
[[folder:Tai Sui]]
Room Guardian of the Endless Corridor.
----
* DetachmentCombat: Attacks by throwing its eyes at you.
* FacelessEye: It's nothing but a formless mass of blue/green-gray stuff full of eyes.
* NighInvulnerability: In the remake, it can't be damaged until you kill Backbeard.
[[/folder]]
[[folder:Thunderbird]]
Room Guardian of the Tower of Ruin.
----
* YellowLightningBlueLightning: Shoots blue lightning and, in the remake, surrounds itself in a blue electric barrier.
[[/folder]]
[[folder:Ugallu]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
* DashAttack: In the remake.
* MeaningfulName: Ugallu is a lion-headed, bird-taloned storm demon from Mesopotamian Mythology and one of eleven creatures created by Tiamat in her battle against the younger gods.
[[/folder]]
[[folder:Urudimmu / Urmahlullu / Enlil]]
Room Guardian of the Dimensional Corridor and one of Tiamat's children.
----
* GlowingEyesOfDoom: In the remake, its eyes start to glow when its about to attack.
* MakeMeWannaShout: Its howl creates a shockwave in the remake.
* MeaningfulName: "Urudimmu" is most likely supposed to be "Uridimmu" from Mesopotamian mythology, which can be translated as "mad/howling dog/lion" or "gruesome hound", and is a human-headed dog-man or lion-man.
** Zigzagged with "Urmahlullu", which appears to be used to refer more exclusively to a lion-man rather than a hound; however, Sumerian culture tended to group canines and felines together linguistically, so the name can still be interpreted as referring to a dog.
** Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
* OddNameOut: Zigzagged. All the rest of Tiamat's children are named after their corresponding counterpart in Mesopotamian mythology. Its original name, "Urudimmu", is one of Tiamat's creations; "Urmahlullu" and "Enlil" are not.
* RedEyesTakeWarning: Three of them.
* SavageWolves
* SpellMyNameWithAnS: Some translations of its name spells it as 'Fenlil', which is probably supposed to be 'Fenrir' from Norse mythology. Though since this strays from the Mesopotamian ThemeNaming, this spelling is likely inaccurate.
* TeleportSpam: In the original. In the remake it still teleports but not as much.
[[/folder]]
[[folder:Zu]]
Room Guardian of the Twin Labyrinths.
* FeatherFlechettes: In the remake.
* ShownTheirWork: Comes from Sumerian and Akkadian mythology, and is a divine storm-bird personifying the southern wind and thunder clouds.
* TimeStandsStill: Can use the time stopping ability similar to the Lamp of Time on you.
[[/folder]]
!!Room Guardians of Eg-Lana
All Room Guardians of the ruins Eg-Lana in ''VideoGame/LaMulana2''.
----
[[folder:Cerberus]]
One of Echidna's children, fought in the Hall of Malice.
----
* BodyHorror: For one, Cerberus has a sickly-pale, almost grey human body with ribs and hip bones showing through the skin. Parts of its necks show bright red and there are red tendrils flaring out behind its heads. The way it moves seems very unnatural. [[spoiler:And that's not even getting to the ''human head'' on the end of its snake tail.]]
* BreathWeapon: Spits a spread of three fireballs. [[spoiler:It's "snake" head also breathes blue projectiles.]]
* JumpScare: [[spoiler:The sudden appearance of the final head, the accompanying noise and the fact that it immediately begins attacking the moment it appears can catch unsuspecting players off guard.]]
* MarionetteMotion: There's something about the way that its heads move that's really jerky and overall feels off.
* MixAndMatchCritters: This Cerberus has a lot of serpentine attributes that were described in the original myth, having a human's body and hound heads while having a snake for a tail and snake-like necks. It also has horns.
* NotQuiteDead: [[spoiler:You've depleted its health bar and it falls to the ground. Done, right? Wrong, you still have one more head!]]
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the Hound of Hades that guards the gates to the Underworld.
[[/folder]]
[[folder:Chimera]]
One of Echidna's children, fought in the Hall of Malice.
----
* BreathWeapon: Each head breathes fire in a different way: the dragon head spits big fireballs, the goat head spits smaller ones and the lion head spits in an arc.
* MixAndMatchCritters: It's Chimera, of course it is. In-game it has a goat's head, a lion's head and what looks like a dragon's head, with bird feet and a snake for a tail. Funny enough, its heads are on a large rotating wheel rather than all being connected to the body at once.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology and one of the more famous examples of MixAndMatchCritters. It's said that seeing one is an omen for disaster.
[[/folder]]
[[folder:Colchian Dragon]]
One of Echidna's children, fought in the Hall of Malice.
----
* BewareMyStingerTail: On its tail is a large blade, which it uses to lever itself around the arena and to try to stab Lumisa.
* BreathWeapon: Breathes fire that rains down in an arc.
* PublicDomainCharacter: Based on a creature of the same name in Greek mythology, the dragon that guarded the Golden Fleece in Colchis and had to be confronted by the hero Jason.
* RedEyesTakeWarning: That is, if the red stuff crowding its sockets are even eyes.
[[/folder]]
[[folder:Delphyne]]
One of Echidna's children, fought in the Hall of Malice.
----
* AnAxToGrind: It's about as big, if not bigger, than she is.
* BareYourMidriff: Her armor stops short around her stomach.
* LuckilyMyShieldWillProtectMe: Averted. Despite carrying one, she never uses it during her fight.
* PublicDomainCharacter: Based on a snake woman from Greek mythology of the same name.
* SnakePeople
[[/folder]]
[[folder:Karkinos]]
One of Echidna's children, fought in the Hall of Malice.
----
* BubbleGun: It makes a stream of bubbles at the parameters of the arena, to prevent you from sticking to the walls to avoid its attacks.
* CallBack: It launches it eye out of its body in a way similar to Viy.
* FrickinLaserBeams: Fires some from its single eye.
* GiantEnemyCrab: And of course, you have to AttackItsWeakPoint for massive damage.
* PublicDomainCharacter: Based on the legend behind the Cancer constellation.
* RedEyesTakeWarning: Has a single red eye, which is also its weak point.
[[/folder]]
[[folder:Ladon]]
One of Echidna's children, fought in the Hall of Malice.
----
* AdvancingBossOfDoom: Will continuously move to the left, pushing Lumisa off the ledge and causing her to fall from the arena if she's not quick enough to defeat it.
* PublicDomainCharacter: Based on a creature from Greek mythology of the same name, Ladon was depicted as serpent-like dragon that guarded the golden apples in the Garden of the Hesperides.
* RedEyesTakeWarning: Both the skull and the snakes have these.
* SpamAttack: Its snakes continuously spit out small flames.
* TearsOfBlood: The skull at least appears to have bloody tear stains.
[[/folder]]
[[folder:Lernaean Hydra]]
One of Echidna's children, fought in the Hall of Malice.
----
* NightmareFace: It really doesn't like it when all its other heads are gone.
* PublicDomainCharacter: Based on the multi-headed, aquatic snake monster from Greek mythology, named after its home in the lake of Lerna in the Argolid. Strangely enough, this boss doesn't really look like a dragon or anything close.
* TurnsRed: Once all the heads have been taken out, the main body starts moving faster and more erratically.
[[/folder]]
[[folder:Nemean Lion]]
One of Echidna's children, fought in the Hall of Malice.
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* PublicDomainCharacter: Based on a lion of the same name in Greek mythology, which Hercules has to slay as a part of his first labour.
* RedEyesTakeWarning
[[/folder]]
[[folder:Orthrus]]
One of Echidna's children, fought in the Hall of Malice.
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* BreathWeapon: One head spits out blue energy balls while another head breathes fire.
* MeatMoss: It's just a pulsating mound of meat with three faces, hanging from the cieling.
* PublicDomainCharacter: Named after the Greek mythical creature of the same name, Orthrus is Cerberus' brother, a two-headed monster hound that Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
* NightmareFace: Three of them for the price of one. It gets worse as you damage it and its flesh films over its eyes and mouths.
[[/folder]]
[[folder:Phaia]]
One of Echidna's children, fought in the Hall of Malice.
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* AnimeHair: The woman's long hair is in a perfect crescent shape. It almost looks like a tail.
* TheDividual: Technically two characters but treated as one, with both called by the same name. This could possibly be a nod to the original legend, where Phaia the boar was named after Phaia the woman. It could also be a way for the game to avoid the AmbiguousSyntax, as another telling of the legend stated that the Crommyonian Sow was a murderous robber woman, not a boar, who was called a sow due to having no manners.
* DualBoss: Becomes one midway through the boss, as the woman gets off the boar she's been riding on and the two begin attacking you separately.
* NonIndicativeName: "Phaia" (or Phaea) is Greek for "grey". Neither components of the boss, the woman and the boar, are grey. This is because in the original legend, Phaia was the name of the old woman who raised the Crommyonian Sow.
* PublicDomainCharacter: Based off of the Greek mythical pig/boar Phaia, also known as the Crommyonian Sow.
[[/folder]]
[[folder:Ratatoskr]]
A large squirrel-like monster that appears several times in the game.
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* BackFromTheDead: [[spoiler:His Ratatoskr form returns as one of the sub-bosses of Spiral Hell.]]
* ImprovisedWeapon: Comes up in the last fight with him. [[spoiler: He uses the ankh jewel he stole much earlier in the game as a weapon by firing lasers out of it!]]
* KillItWithFire: One of his attacks is to breathe fireballs at you.
* {{Leitmotif}}: "[[https://picosong.com/w23DF Ratatoskr]]"
* PublicDomainCharacter: Based on the squirrel who delivered messages to Vedfolnir and Nidhogg on Yggdrasil.
** [[spoiler: Hraesvelgr is based on a giant who can transform into an eagle.]]
* RecurringBoss: You fight him no less than five times throughout the game. [[spoiler:Six if you count his appearance in Spiral Hell.]]
* SealedEvilInACan: [[spoiler:His true form, Hraesvelgr, is sealed below the entrance to the Underworld. That doesn't stop him from sending his weaker form at you. Very later in the game, you have to unseal him in order to finish him off for good.]]
* TookALevelInBadass: Justified. The closer he is to his actual body in the Underworld, the stronger he is. When you first fight him, outside of Eg-Lana, he's very weak. However, every fight you have with him occurs deeper and deeper into the ruins, making him stronger as a result.
* {{Troll}}: In one instance he breaks open a chest and steals the ankh jewel inside, presumably for no reason other than to be a dick. You don't get it back from him until much later.
[[/folder]]
[[folder:Sphinx]]
One of Echidna's children, fought in the Hall of Malice.
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* MixAndMatchCritter: A creature with the head of a woman and the body of a winged lion.
* PublicDomainCharacter: Based on a mythological creature that appears in Egyptian and Greek mythology. This Sphinx is primarily based on the Greek version, being one of Echidna's children, and having a feminine appearance and a ferocious disposition.
[[/folder]]