Room Guards are strong monsters found within the ruins of La-Mulana and Eg-Lana and the Mini-Bosses of the La-Mulana Series. Beware of unmarked spoilers. Click here to return to the main index.
Room Guards of La-MulanaAll Room Guardians of the ruins La-Mulana in La-Mulana.
Chamber of Birth
The rather goofy Room Guard of the Chamber of Birth.
- Attack Its Weak Point: In the remake, there's a red orb in its chest that you need to target.
- King Mook: A larger, more dangerous version of the normal mudman enemy.
- Public Domain Character: Skanda could refer to the individual, the son of a virtuous king who promised Buddha to protect the Dharma (teachings, essentially) and Sangha (congregation).
- Alternatively, Skanda could refer to the Skandha, otherwise known as The Five Aggregates that give rise to cravings and materiality. Considering the history of the 5th and 6th Children, this seems more likely to be the intended theme.
Chamber of Extinction
A ghastly creature composed of heads and hands fought in the Chamber of Extinction.
- Body Horror: A moving ball of ghastly pale heads and outstretched hands.
- Demoted to Extra: Reappears as a normal enemy in the sequel, under its Greek name "Hekatonkheir".
- Meaningful Name: Centimani is a Latinised version of Hecatonchires, meaning "The Hundred Handed Ones".
- Public Domain Character: The Hecatonchires were three giants in Greek mythology, who helped overthrow the titans. It's said they each had 100 hands and 50 heads.
Gozu and Mezu/Ox-head and Horse-face
The blue and red (respectively) gatekeepers of hell, fought in the Chamber of Extinction.
- Blade on a Stick
- Dual Boss: They fight you both at once.
- Monster Modesty: Loincloths are their only articles of clothing.
- Public Domain Character: Also known as Niu-Tou and Ma-Mien, these two come from Chinese Mythology. Called the guardians of the Underworld, they're usually the first individuals encountered by the newly dead, said to escort souls to the underworld proper.
Confusion Gate / Gate of Illusion
A human-headed bird fought in the Confusion Gate/Gate of Illusion.
- Demoted to Extra: It appears again in La Mulana 2 as a regular enemy. The bestiary states that the smaller version seen in Eg-Lana is its original form.
- Feather Flechettes
- Shown Their Work: In Egyptian mythology, the soul was split into five parts. Ba is the part that defines individuality and personality, and was usually represented by a human-headed bird.
- Savage Setpiece: Is passive until you hit it.
A multi-armed bull creature that feeds on the blood of sacrifices, fought in the Confusion Gate/Gate of Illusion.
- Healing Factor: From the blood.
- Meaningful Name: Named after a Chinese god of war, the characters of his name can also be roughly translated as "natural fool."
- Mirror Boss: At least, he wields several of Lemeza's subweapons.
- Multi-Armed and Dangerous
- Multi-Melee Master: It helps that he has six arms. Subverted in the original game in that while he has multiple weapons, he never attacks you in melee (he does in the remake, though).
- One Steve Limit: May be a reason for the name change in the remake. In Temple of the Sun, one of the statues is Shu, the Egyptian deity of air who isn't related to this sub-boss at all.
- Public Domain Character: Chi You (or Chiyou) is a Chinese God of War and considered one of three legendary founding fathers of China.
- Taking You with Me: In the remake, don't wait around too long after you get the Infinite Key from him. Unless you want one of the "This is La-Mulana" achievements.
- Virgin Sacrifice: He lives on this.
- Mix-and-Match Critters: Many of them combine aspects of multiple animals and human traits.
- Our Dragons Are Different: A good chunk of Tiamat's children are dragons, and they're very varied from one another.
- Public Domain Character: They're all based on the Mesopotamian creation myth, wherein Tiamat created 11 monsters to help her avenge the death of her husband, Abzu, in her war against the younger gods
One of Tiamat's children, a monstrous worm-like creature fought in the Dimensional Corridor.
- Big Creepy-Crawlies: A great big worm with a mouth surrounded by feelers.
- Meaningful Name: It's named after Bamu, meaning "Venomous Snake", the great horned snake created by Tiamat.
- Ushum literally means "Serpent" or "Dragon". Although, Ushum and Basmu might actually be different dragons according to the original myth.
- Palette Swap: A silver version is encountered in the Brutal Bonus Level.
- Red Eyes, Take Warning: Three, in the remake.
One of Tiamat's children, a fish-man fought in the Dimensional Corridor.
- A Dragon Named Dragon: In the original.
- Beware My Stinger Tail
- Breath Weapon
- Making a Splash: The tail can shoot a blue energy ball that becomes a water geyser when it hits the floor. It doesn't damage you, but it's essential for getting the last Life Gem.
- Meaningful Name: Uumgallu meaning 'great dragon', named after a lion-dragon demon created by Tiamat.
- What Could Have Been: Ushumgallu's design in the remake is based on an earlier design for the original.
- Beware My Stinger Tail: Has a scorpion tail that she can fire projectiles from.
- Cute Monster Girl: A scorpion woman.
- Degraded Boss: Purple versions can be found in the Brutal Bonus Level as special enemies.
- Godiva Hair
- Meaningful Name: Named after the Girtablullû, a race of scorpion men created by Tiamat.
One of Tiamat's children, a swarm of serpent-like dragons nesting in a stone with holes fought in the Dimensional Corridor.
- Meaningful Name: Named after Mumaḫḫū from ancient Mesopotamian mythology. The name translates to 'Exalted Dragon'.
- Took a Level in Badass: The ball with holes is no longer the weak spot in the remake, and the snakes are now bigger, faster and harder to hit.
- Zerg Rush: Those are a lot of snakes you have to deal with at once.
One of Tiamat's children, a mythological hybrid fought in the Dimensional Corridor.
- Breath Weapon: In the original it shoots energy balls from its mouth. It goes the more traditional route in the remake, breathing fire and green energy beams.
- Glowing Eyes of Doom: Eyes glow red when it fires its energy beam in the remake.
- Meaningful Name: Named after Muḫuu, meaning "Furious Serpent (or Dragon)", the sacred animal of Marduk.
- Mix-and-Match Critters: Has bird wings, talons for hind feet, feline forepaws and a snake's head and neck. In the original it also had a horse's tail, but that was removed in the remake.
- Not Quite Dead: In the original, if you stick around in the room after killing it, it'll come back to life and start attacking again. You'll want to kill it twice and check the skull if you want the Gradius 2 Beta ROM.
- Palette Swap: A silver version is encountered in the Brutal Bonus Level.
- Red Eyes, Take Warning
One of Tiamat's children, a winged ox fought in the Dimensional Corridor.
- An Ox Named Ox: In the original, anyways.
- Meaningful Name: Named after an ancient Mesopotamian mythological demon, meaning "Bull-Man". He was portrayed as a doorkeeper that protected inhabitants from intruders.
- What Could Have Been: A placeholder version of the boss found in the design documents shows that Kuusarikku was to be a Holstein cow with wings.
One of Tiamat's children, a large, aquatic suit of armor fought in the Dimensional Corridor.
- Animated Armor
- BFS: In the remake its sword is about as big as it is.
- Luckily, My Shield Will Protect Me: In the remake. In the original it never uses its shield.
- Non-Indicative Name: Based on Laḫmu, meaning "(the) Hairy One", which a suit of armor is definitely not.
- Public Domain Character: Based on Taimat's and Abzu's daughter, who is also the mother of the first gods.
- What Could Have Been: The earliest design for Lahamu shows that she would have only been fought as a Threatening Shark.
One of Tiamat's children, a large winged creature fought in the Dimensional Corridor.
One of Tiamat's children, a monstrous lion fought in the Dimensional Corridor.
One of Tiamat's children, a large wolf creature fought in the Dimensional Corridor.
- Glowing Eyes of Doom: In the remake, its eyes start to glow when its about to attack.
- Make Me Wanna Shout: Its howl creates a shockwave in the remake.
- Meaningful Name: "Urudimmu" is most likely supposed to be "Uridimmu" from Mesopotamian mythology, which can be translated as "mad/howling dog/lion" or "gruesome hound", and is a human-headed dog-man or lion-man.
- Zigzagged with "Urmahlullu", which appears to be used to refer more exclusively to a lion-man rather than a hound; however, Sumerian culture tended to group canines and felines together linguistically, so the name can still be interpreted as referring to a dog.
- Enlil is a Mesopotamian god of wind, air, earth, and storms, which is referenced by how the boss attacks. However, Enlil was usually depicted as a man, not a hound.
- Odd Name Out: Zigzagged. All the rest of Tiamat's children are named after their corresponding counterpart in Mesopotamian mythology. Its original name, "Urudimmu", is one of Tiamat's creations; "Urmahlullu" and "Enlil" are not.
- Red Eyes, Take Warning: Three of them.
- Savage Wolves
- Spell My Name with an "S": Some translations of its name spells it as 'Fenlil', which is probably supposed to be 'Fenrir' from Norse mythology. Though since this strays from the Mesopotamian Theme Naming, this spelling is likely inaccurate.
- Teleport Spam: In the original. In the remake it still teleports but not as much.
A floating shadowy mass fought in the Endless Corridor.
- Faceless Eye: A floating mass of shadows and tentacles with a single red eye.
- Implacable Man: After being summoned it'll slowly follow Lemeza around, invincible until it's puzzle is solved.
- Meaningful Name: It will only open its eye and move towards you when you are not facing it.
- Nigh-Invulnerability: In the remake, it can't be damaged until you activate two pedestals, and after that, can only be damaged when its eye is open.
- Red Eyes, Take Warning: Well, only one eye.
- Shout-Out: Oddly enough not to a mythology, but to GeGeGe no Kitarō.
A blob creature full of eyes fought in the Endless Corridor.
Gate of Guidance
A few large red skeletons fought in the Gate of Guidance. This fight introduces how Room Guardians function.
- Ballistic Bone: Much like the skulleton enemies, they attack by throwing their bones.
- Dem Bones
- King Mook: Bigger, stronger versions of the normal skeleton line of enemies. At the same time, they're also weaker than the normal skeletons, in that they don't need special treasures/items to be defeated.
A conglomeration of ghosts fought in Giant's Mausoleum.
Graveyard of the Giants
A monstrous weasel fought in the Graveyard of the Giants.
A monster with a body temperature so high it burns to the touch, fought in the Inferno Cavern.
- Collapsing Ceiling Boss: In the remake he punches the ceiling, causing rocks to fall.
- Fireballs: Shoots standard ones in the original. In the remake, he heats up boulders until they're flaming balls of molten rocks, then throws it at Lemeza.
- Monochromatic Eyes: Has pure green eyes.
- Public Domain Character: Pazuzu is the Assyrian and Babylonian mythological king of demons, the bearer of storms and drought. He's often depicted as having a man's body, a lion's/dog's head, four wings, eagle talons and a scorpion's tail.
Shrine of the Mother
Room Guardian of the True Shrine of the Mother.
- Flies = Evil: In his second phase he turns into a giant fly, and in the remake he shoots flies at you.
- Meaningful Name: Beelzebub is sometimes referred to as "Lord of the Flies".
- Public Domain Character: Based on a Philistine god that later became a demon in Abrahamic religions.
- Teleport Spam: In the original, he does this while shooting lighting at you.
Spring in the Sky
In the original game, Nuckelavee resembled a skinless humanoid attached to a horse's back. In the remake, Nuckelavee is only a monstrous, skinless humanoid. It is fought in the Spring in the Sky.
- Energy Weapon
- Eye Beams: Shoots thin red ones that ricochet off the walls in the remake.
- Go for the Eye: In the remake.
- Public Domain Character: Nuckelavee comes from Orkney Island folklore, described as a giant, one-eyed, skinless sea monster that looks like a horse with finned hooves and a man attached to its back.
- Took a Level in Badass: In the remake it got larger and became more difficult to fight.
A blue giant covered in eyes fought on the Surface.
- Advancing Boss of Doom: Does nothing but advance towards the player, eventually shoving Lemeza off the screen and restarting the fight if not defeated fast enough.
- Eyes Do Not Belong There: His entire body is covered in eyes.
- Meaningful Name: Named after Argos/Argus Panoptes, a giant from Greek mythology who is described as "all-seeing".
- Nigh-Invulnerability: Is impervious to damage until you get the Serpent Staff.
- Red Eyes, Take Warning / Monochromatic Eyes: Well, only (presumably) two, on the face. All the other eyes everywhere else are normal eyes.
- Spell My Name with an "S": "Algol" in the original game, "Argus" in the remake, and "Argos" in the sequel.
Temple of Moonlight
A jackal-headed humanoid fought in the Temple of Moonlight.
- Actually a Doombot: While it isn't outright stated, it's highly likely that he's just a clone of the real Anubis, who you meet in La-Mulana 2.
- Homing Projectile: Can summon a magic orb that follows Lemeza around.
- King Mook: A larger, more powerful version of the normal Anubis enemies.
- Nigh-Invulnerability: In the remake, Anubis can't be damaged until you get the Book of the Dead, and even then you can only damage his head.
- One-Hit Kill: In the remake, if his orb touches you and you don't have the Book of the Dead, it's an instant Game Over. If you do have it, it will merely inflict a gradual health drain.
- Public Domain Character: Based on an Egyptian god associated with mummification and the afterlife.
Temple of the Sun
A creature whose legs are positioned like a pinwheel, fought in the Temple of the Sun.
Tower of Ruin
A snake woman fought in the Tower of Ruin.
- Always Second Best: Like Tiamat, she tried to create life, but could not do better than the Mother.
- Cloning Blues: In La-Mulana 2 it's revealed that she, along with Tiamat and Echidna, is a clone of the Mother created by the Olympians to conquer Eg-Lana.
- Godiva Hair: In the remake.
- Public Domain Character: Nü Wa is a creator goddess from Chinese mythology.
- Rule of Symbolism: Nü Wa is a creator goddess. In the remake, she shoots energy beams in the shape of a double helix.
- Sinister Scythe: She carries one in the remake.
- Took a Level in Badass: She is completely different in the remake and much more difficult.
A metallic-looking bird fought the Tower of Ruin.
A bipedal winged stag, fought in the Twin Labyrinths.
A lion-bird creature, Zu is fought in the Twin Labyrinths. This sub-boss is also encountered in the sequel, called Anzu instead.
- Feather Flechettes: In the remake.
- Mix-and-Match Critters: A giant eagle with the head of a lion.
- Shown Their Work: Comes from Sumerian and Akkadian mythology, and is a divine storm-bird personifying the southern wind and thunder clouds.
- Time Stands Still: Can use the time stopping ability similar to the Lamp of Time on you.
- Took a Level in Badass: In the sequel, Anzu is larger and more intimidating looking, as well as Nigh-Invulnerable save for its weakness, the Lamp of Time.
Room Guards of Eg-LanaAll Room Guardians of the ruins Eg-Lana in La-Mulana 2.
AnzuA lion-headed eagle fought in Ancient Chaos, which was also encountered in the first game. See Zu under "Twin Labyrinths" for more details.
A winged woman fought in Ancient Chaos.
- The Beastmaster: She never attacks you directly, instead sending birds after Lumisa.
- Gainaxing: It's downplayed but her breast do jiggle quite a bit while she's hovering and/or breathing.
- Public Domain Character: Ki-sikil-lil-la-ke is another name for Lilith, who is often interpreted as a female demon, who appears in Jewish, Mesopotamian, Arabic and Greco-Roman mythology and other biblical sources. In fact, the Unity assets for her refer to her as "Lilith"
- Schmuck Bait: There is an Eye of Retribution and Reckoning in the room. Hey, why do the birds differ in colour?
- Winged Humanoid
One of Annwfn's room guardians.
- Early-Bird Cameo: Heimdall can be found early on, but can't be fought until much later.
- Empty Shell: He's been guarding the Bifrost for so long he has lost the will to think.
- Magic Knight: Spends the fight firing blue projectiles at you, occasionally dropping to the ground to slash at you with his sword/staff.
- Portent of Doom: Upon his death he sounds his horn, signalling the start of Ragnarok.
- Power Floats
- Public Domain Character: Based on a Norse god, who uses his foreknowledge and keen eyesight and hearing to keep a watch out for invaders and the onset of Ragnarok.
A woman hanging from a noose, fought in Annwfn.
A naga fought in Annwfn.
- Dead Guy Puppet: Kaliya's true form are the seven snakes, which puppet dead bodies to protect themselves.
- Elemental Weapon: Her spear is red and the head is stylized like a flame. It ignites when she's about to attack.
- Public Domain Character: Based on a figure from Hindu traditions, Kaliya was a poisonous naga who polluted the river of Yamuna.
- Red Eyes, Take Warning: The snakes sprouting from her back have red eyes.
- Snake People
Dark Star Lord's Mausoleum
A crocodile-hybrid creature fought in the Dark Star Lord's Mausoleum.
- Breath Weapon: Five fireballs shoot out when it opens its mouth.
- Mix-and-Match Critter: Part crocodile, part hippo and part lion.
- Public Domain Character: Based on a demoness and goddess from Egyptian mythology. Ammit would eat the hearts of the deceased that Anubis deemed impure.
- Red Eyes, Take Warning: Appears to have four of them.
A giant frog (though the game calls it a lizard) fought in the Dark Star Lord's Mausoleum. It has no real form and its hard body makes it immune to conventional forms of attack.
- Flunky Boss: Will spawn tadpoles during its fight, which also function as homing projectiles.
- Public Domain Character: Based on the omnimalevolent "destructive spirit" from Zoroastrianism.
- Puzzle Boss: Angra Mainyu is in an upper part of the room that can't be accessed and seems immune to Tongue Trauma. Using Mjolnir is the key.
A purple lion-headed humanoid in the Dark Star Lord's Mausoleum.
- Godiva Hair: Her mane splits into two tails that go over her shoulders and chest. Subverted in that, with her kicking and flipping around the arena, the hair doesn't stay there all the time.
- Monster Modesty: Appears to be wearing shorts and not much else.
- Public Domain Character: Based on an Egyptian goddess of war and healing, who's often depicted as a lioness.
- Red Eyes, Take Warning: Even the cat statues in the arena have them.
Hugin and Munin
A pair of ravens fought in the Divine Fortress.
- Creepy Crows: Well, they're ravens but the vibe is the same.
- Dual Boss
- Meaningful Name: Hugin (or Huginn) means "thought" while Munin (or Muninn) means "memory". This is fitting considering they're Odin's informants.
- Public Domain Character: Based on Odin's ravens from Norse mythology, which flew around the world collecting information.
A double of Lumisa encountered in a mirrored room, fought in the Eternal Prison.
- Mirror Match: Ajisukitakahikone takes the form of an exact copy of Lumisa, that does anything that she does.
- Public Domain Character: Based on a Japanese god of thunder.
- Puzzle Boss: Trying to attack it directly is a bad idea, and how to defeat it isn't immediately obvious. As with another Room Guardian, using Mjolnir is key.
A giant eagle monster found asleep as a sealed statue in Eternal Prison. It is the true form of Ratatoskr.
- Energy Weapon: Throws four orbs of light around the room, which fire into horizontal lasers.
- Fragile Speedster: For a late-game boss, Hraesvelgr only has one bar of health. However, its agility in the air and the speed of its attacks can quickly overwhelm an inexperienced player.
- Playing with Fire: Utilizes Fire Balls, throwing them at Lumisa and breathing them.
- Public Domain Character: Based on a jötunn from Norse Mythology, said to be the source of all the winds and gales in the world.
Gate of the Dead
A single-horned horse fought in the Gate of the Dead. It was bred to be used in wars between the races.
- Horn Attack: Unicorn's horn protrudes from its muzzle, sort of like a narwhal's, rather than its forehead, allowing it to use its horn more like a lance.
- Public Domain Character: Based on a mythical horse that appears in many mythologies and cultures. Famously, it's known to approach pure maidens.
- Zero-Effort Boss: If one positions themselves on a ledge by the rightmost pillar on the lower level, Unicorn cannot hurt Lumisa. The player is then free to smack it to death.
- Alternatively, if the Gate of the Dead is flipped upside down, Unicorn will not be able to jump high enough to reach the "upper" level, and the player can simply rain Earth Spears down upon it.
Hall of Malice
- Call-Back / Suspiciously Similar Substitute: The Hall of Malice's concept and how it functions is very similar to the Dimensional Corridor from the first game.
- Mix-and-Match Critters: Not as many as there were in the Dimensional Corridor, but still a high number.
- Nerf: With more recent updates, many bosses have had their difficulty lowered, with various attacks and behaviours being moved to hard mode.
- Public Domain Character: All the bosses here are based on the various creatures that Echidna, the Mother of Monsters, created in accordance with Greek myths.
One of Echidna's children, a three-headed, serpentine hound fought in the Hall of Malice.
- Body Horror: For one, Cerberus has a sickly-pale, almost grey human body with ribs and hip bones showing through the skin. Parts of its necks show bright red and there are red tendrils flaring out behind its heads. The way it moves seems very unnatural. And that's not even getting to the human head on the end of its snake tail.
- Breath Weapon: Spits a spread of three fireballs. It's "snake" head also breathes blue projectiles.
- Jump Scare: The sudden appearance of the final head, the accompanying noise and the fact that it immediately begins attacking the moment it appears can catch unsuspecting players off guard.
- Marionette Motion: There's something about the way that its heads move that's really jerky and overall feels off.
- Mix-and-Match Critters: In the original myth, Cerberus has serpentine attributes that tends to be glossed over. This Cerberus has a human's body and hound heads while having a snake for a tail and snake-like necks. It also has horns.
- Not Quite Dead: You've depleted its health bar and it falls to the ground. Done, right? Wrong, you still have one more head!
- Public Domain Character: Based on a creature of the same name in Greek mythology, the Hound of Hades that guards the gates to the Underworld.
One of Echidna's children, a hybrid of three animals fought in the Hall of Malice. It is the first successful hybrid to be created by the 3rd Children.
- Breath Weapon: Each head breathes fire in a different way: the dragon head spits big fireballs, the goat head spits smaller ones and the lion head spits in an arc.
- Flawed Prototype: Being the first of the chimeras made, Chimera was "assembled carelessly", to quote the bestiary: with only the instinct to fight left, it's doubtful if it can be called a "living being".
- Mix-and-Match Critters: It's Chimera, of course it is. In-game it has a goat's head, a lion's head and what looks like a dragon's head, with bird feet and a snake for a tail. Funny enough, its heads are on a large rotating wheel rather than all being connected to the body at once.
- Public Domain Character: Based on a creature of the same name in Greek mythology and one of the more famous examples of Mix-and-Match Critters. It's said that seeing one is an omen for disaster.
One of Echidna's children, a snake-like dragon with sharp horns and a sharp tail. All that's left of it is its zombified remains.
- Beware My Stinger Tail: On its tail is a large blade, which it uses to lever itself around the arena and to try to stab Lumisa.
- Breath Weapon: Breathes fire that rains down in an arc.
- Public Domain Character: Based on a creature of the same name in Greek mythology, the dragon that guarded the Golden Fleece in Colchis and had to be confronted by the hero Jason.
- Red Eyes, Take Warning: That is, if the red stuff crowding its sockets are even eyes.
One of Echidna's children, an ax-wielding snake woman fought in the Hall of Malice.
- An Ax To Grind: It's about as big, if not bigger, than she is.
- Bare Your Midriff: Her armor stops short around her stomach.
- Luckily, My Shield Will Protect Me: Averted. Despite carrying one, she never uses it during her fight.
- Public Domain Character: Based on a snake woman from Greek mythology of the same name.
- Snake People
One of Echidna's children, a giant crab fought in the Hall of Malice.
- Bubble Gun: It makes a stream of bubbles at the parameters of the arena, to prevent you from sticking to the walls to avoid its attacks.
- Energy Weapon: Fires some from its single eye.
- Expy: A large (mini)boss that takes up the bottom of the screen, is only vulnerable in its one eye, which it will periodically extend out of its socket allowing you to hit it more easily. Just like Viy from the first game.
- Giant Enemy Crab: And of course, you have to Attack Its Weak Point for massive damage.
- I Am Legion: Is actually made of countless crabs put together.
- Public Domain Character: Based on the legend behind the Cancer constellation.
- Red Eyes, Take Warning: Has a single red eye, which is also its weak point.
One of Echidna's children, a giant skull full of snakes fought in the Hall of Malice.
- Advancing Boss of Doom: Will continuously move to the left, pushing Lumisa off the ledge and causing her to fall from the arena if she's not quick enough to defeat it. However, with the most recent update, Ladon only does this on hard mode now.
- Public Domain Character: Based on a creature from Greek mythology of the same name, Ladon was depicted as serpent-like dragon that guarded the golden apples in the Garden of the Hesperides.
- Red Eyes, Take Warning: Both the skull and the snakes have these.
- Spam Attack: Its snakes continuously spit out small flames.
- Tears of Blood: The skull at least appears to have bloody tear stains.
- Was Once a Man: Lost its human body to Typhon's chimera experiments. It's considered a failed experiment due to having no combat capabilities once it loses all of its snakes.
One of Echidna's children, a strange, blue, multi-headed creature fought in the Hall of Malice.
- Nightmare Face: It really doesn't like it when all its other heads are gone.
- Public Domain Character: Based on the multi-headed, aquatic snake monster from Greek mythology, named after its home in the lake of Lerna in the Argolid. Strangely enough, this boss doesn't really look like a dragon or anything close.
- Turns Red: Once all the heads have been taken out, the main body starts moving faster and more erratically.
- Was Once a Man: Used to be human before being subjected to chimera experiments, turning it into the creature it is today. Its head is the only remnant of its human origin to remain.
Not one of Echidna's children but rather her husband, a fleshy mass of faces fought in the Hall of Malice. Countless experiments creating chimeras has reduced him to a grotesque by-product of Echidna's own experiments. Not that this development keeps him away from his research, mind you.
- Body Horror: Used to be a regular member of the Gigas, is now a horrendous pile of shapeless flesh.
- Breath Weapon: One head spits out blue energy balls while another head breathes fire.
- Meat Moss: It's just a pulsating mound of meat with three faces, hanging from the ceiling.
- Public Domain Character: Named after the Greek mythical creature of the same name, Orthrus is Cerberus' brother, a two-headed monster hound that guarded Geryon's cattle and was slain by Heracles. The actual in-game boss is anything but.
- Nightmare Face: Three of them for the price of one. It gets worse as you damage it and its flesh films over its eyes and mouths.
One of Echidna's children, a woman riding a boar fought in the Hall of Malice.
- Anime Hair: The woman's long hair is in a perfect crescent shape. It almost looks like a tail.
- The Dividual: Technically two characters but treated as one, with both called by the same name. This could possibly be a nod to the original legend, where Phaia the boar was named after Phaia the woman. It could also be a way for the game to avoid the Ambiguous Syntax, as another telling of the legend stated that the Crommyonian Sow was a murderous robber woman, not a boar, who was called a sow due to having no manners.
- Dual Boss: Becomes one midway through the boss, as the woman gets off the boar she's been riding on and the two begin attacking you separately.
- Mind Meld: The woman and the boar share a consciousness. Apparently she gained this ability naturally, without use of the 3rd Children's chimera technology.
- Non-Indicative Name: "Phaia" (or Phaea) is Greek for "grey". Neither components of the boss, the woman and the boar, are grey. This is because in the original legend, Phaia was the name of the old woman who raised the Crommyonian Sow.
- Public Domain Character: Based off of the Greek mythical pig/boar Phaia, also known as the Crommyonian Sow.
One of Echidna's children, a cross between a woman and a lion fought in the Hall of Malice.
- Mix-and-Match Critter: A creature with the head of a woman and the body of a winged lion.
- Public Domain Character: Based on a mythological creature that appears in Egyptian and Greek mythology. This Sphinx is primarily based on the Greek version, being one of Echidna's children, and having a feminine appearance and a ferocious disposition.
A spider-woman, one of many as implied in-game, a product of the 3rd Children's experiments.
- Body Horror: She's perpetually stuck in an upward bow pose with extra legs coming out of her torso.
- Breath Weapon: Spits purple energy balls.
- Public Domain Character: Based on the Greek legend detailing the creation of spiders: Arachne was turned into a spider as a punishment for her hubris against Athena.
- Was Once a Man: At least, before the 3rd Children experimented on them trying to replicate the Mother. They have lost their human intelligence and only have their spider-instinct's hostility now.
A three-eyed wolf fought in Heaven's Labyrinth.
- Action Bomb: The smaller enemies it spawns with explode after a short time.
- Flunky Boss: Produces smaller enemies that resemble it from its mouth.
- Mix-and-Match Critter: A winged wolf or dog, said to have the wings of a griffin.
- Public Domain Character: Based on a demon from the Ars Goetia, a count or president of hell who presided over bloodshed, the past and future, all sciences and the love of friends and foes.
- Red Eyes, Take Warning: Three of them, all of which are Fish Eyes.
- Taking You with Me: The game outright warns you beforehand that he'll pull a Chi You on you. But you're in for one nasty surprise if you try to avoid it in the same way.
An eagle-lion hybrid fought in Heaven's Labyrinth. It is a chimera created by Typhon to seal off the Gigas.
A monster with the upper body of a woman, fought in Heaven's Labyrinth. Like Arachne, she is the product of the 3rd Children's experiments to try and replicate the Mother's power.
- Cyborg: Her lower body is mechanical.
- Flunky Boss: She sends mechanical dog heads at you that you can either kill or dodge. The dog heads respawn very quickly in hard mode.
- Godiva Hair: Her long hair covers her chest. She also keeps an arm crossed over her chest for extra modesty.
- Public Domain Character: Based on a creature from Greek mythology, either monster that resembles a woman or a maiden who was turned into a monster. She lives across a narrow strip of water opposite of another monster called Charybdis. Sailors passing through would either have to sail very close to her to avoid Charybdis or vice versa.
- Stationary Boss: She keeps to the left of the screen, sending robotic dog heads to attack you instead. She doesn't even seem to deal Collision Damage.
A hawk fought in Icefire Treetop.
A rooster creature fought in Icefire Treetop.
- Kill It with Fire: You're told long before you are even able to encounter it that it's immune to everything but the power of flame.
- Playing with Fire: Manipulates the poisoned lava in the room to attack, on top of spitting fireballs.
- Public Domain Character: Based on the rooster that sits at the top of the Mímameiðr tree from Norse mythology.
A winged woman, the eldest of three sisters, fought in Icefire Treetop.
A sea monster fought in the Immortal Battlefield. It is the result of the 3rd Children's chimera experiments.
A swordsman fought in the Immortal Battlefield.
- BFS: Being one of the 5th Children (a dwarf) he wields a "comically large sword" but is nevertheless skillful at using it.
- Luckily, My Shield Will Protect Me: He carries a shield to protect him from your subweapons. It isn't very effective against your melee attacks, however.
- Public Domain Character: Based on a hero from Old Norse Eddaic poems.
Roots of Yggrasil
A dragon fought in the Roots of Yggdrasil.
- Beef Gate: Explicitly stated as one. He's very difficult for the early level he appears in, and the game outright warns against fighting him immediately.
- Breath Weapon: Breathes a spread of three fireballs.
- Public Domain Character: Based on a creature from Norse mythology, a dragon that chews on the roots of Yggdrasil.
- Red Eyes, Take Warning
A winged woman, the middle of three sisters, fought in the Roots of Yggrasil.
- Bare Your Midriff: More so compared to Urd, as the entire length of her stomach is exposed.
- Portent of Doom: The moment she and her sisters become active is a sign of Eg-Lana's end.
- Public Domain Character: Verdandi is one of the three Norns of Greek Mythology, she represents the present.
- Winged Humanoid
Shrine of the Frost Giants
A winged woman fought in the Shrine of the Frost Giants. Consists of the goddesses Morrigan, Nemain and Macha.
- An Ice Person: Attacks by shooting icicle spears.
- Distracted by the Sexy: Morrigan uses this to catch her (male) opponents off-guard. Notably, her uh... outfit has the most skin showing compared to Macha's All-Encompassing Mantle and Nemain's knee-length toga.
- Fiery Red Head: Macha, whose name fittingly means "fury". She causes madness and bloodlust in those affected by her influence.
- Fusion Dance: After defeating the three sisters, they combine to become Badhbh Cath, beginning the boss proper.
- Our Banshees Are Louder: Though not actually a banshee, folklore states that Badhbh's wailing and appearance foreshadow someone's death or a battle to come, similar to a banshee.
- Pet the Dog: Despite being able to drive her opponents mad by inducing panic, fear and paranoia, Nemain is gentle with those who are close to death.
- Public Domain Character: Based on the Morrigan or Morrigna from Irish mythology, a trio of war goddesses consisting of Nemain, Morrigan and Macha. However, what makes this a bit confusing is that there's no one version of the Morrigna. In some versions, Badhbh is one of the three sisters (with Nemain sometimes replacing Morrigan), not their collective.
- Supernatural Fear Inducer: Nemain's ability, allowing her to turn allies against one another.
- Winged Humanoid: Morrigan, Nemain and Macha have bat wings. Their combined form of Badhbh Cath has feathered wings.
A large robot fought in the Shrine of the Frost Giants.
- Call-Back: Its in-game bio describes it as a spriggan the 6th Children refurbished; the spriggan was a unique enemy in the first game.
- Energy Weapon: Fires a large blue one from its face.
- Expy: It shoots and retracts its arm just like Sakit in the original game. Fitting, since that Sakit was Actually a Doombot and not the real one.
- Gatling Good: Appears to have one outfitted on one of its hands.
- Humongous Mecha: Not as big as other examples but still easily three times taller than Lumisa.
- Last Ditch Move: Upon defeat, Balor will launch a missile before dying that is a One-Hit Kill.
- Public Domain Character: Based on the tyrant king of the Fomorians from Irish mythology, who had a giant eye that caused destruction when opened.
- Red Eyes, Take Warning: Seems to be only one eye.
- Rocket Punch: Its forearm is attached to a retractable cord too.
A colossal mechanical wolf and its pilot fought in the Shrine of the Frost Giants.
- Breath Weapon: Fenrir himself spits fireballs while his wolf is temporarily disabled.
- Kill It with Fire: Like Vidofnir, both him and the wolf are only vulnerable to the power of flame.
- Humongous Mecha: Fenrir is the man inside the wolf's mouth, the wolf itself is just a mecha he built to compensate for his lack of physical strength.
- Macross Missile Massacre: The wolf head fires barrages of missiles from its nostrils.
- Public Domain Character: Based on a monstrous wolf from Norse mythology, one of the disasters of Armageddon and the prophesied killer of Odin.
A bat-like creature (actually a winged jaguar) fought in the Shrine of the Frost Giants.
- Collapsing Ceiling Boss: Will ram into the walls to make blocks of ice fall from the ceiling.
- Energy Weapon: Fires a continuous blue one across the room.
- Hoist by His Own Petard: The ice block it tries to drop on Lumisa also ends up hurting it.
- Meaningful Name: "Poison-emitting mirror" according to its profile, although "smoking mirror" might be more accurate. This is due to Aztec/Mesoamarican mirrors being traditionally made of obsidian.
- Public Domain Character: Based on a central deity in Aztec religion. Tezcatlipoca is associated with the night sky, hurricanes, the north, earth, obsidian and discord, among other aspects.
- Puzzle Boss: Lumisa is unable to harm it directly, instead relying on pushing the ice blocks around so that it'll drop on Tezcatlipoca.
- Rock Monster: An artificial lifeform made from obsidian, able to withstand any conventional means of attack.
A winged woman, the youngest of three sisters, fought in Spiral Hell.
- Bare Your Midriff: Like Verdandi, the entire length of her stomach is exposed.
- Luckily, My Shield Will Protect Me: Averted. While she caries a shield she never uses it to protect herself.
- Portent of Doom: The moment she and her sisters become active is a sign of Eg-Lana's end.
- Public Domain Character: Skuld is one of the three Norns of Greek Mythology, she represents the future.
- Stronger Sibling: Of the three sisters, Skuld is harder to hit and has a more complex projectile pattern.
- Valkyries: She was originally one before being promoted to goddess.
- Winged Humanoid
A woman in a cart fought in the Takamagahara Shrine.
- Elemental Hair Colors: Uses fire, has red hair. Even her hair catches fire.
- Playing with Fire: The room is filled with gas, which Belial periodically ignites. Her hair also ignites in blue flames every so often.
- Public Domain Character: Belial is a figure who appears in the Hebrew bible, Jewish texts, Christian sources and the Ars Goetia. Some sources say that Belial is a personification of the devil, others state that it's a characterization of someone who is wicked or worthless. In the Ars Goetia, Belial is a demon king.
A blade-throwing fox fought in the Takamagahara Shrine.
- Boss Arena Urgency: A Descending Ceiling of spikes activates when Daji appears, making it harder to jump and hit the boss the longer the fight goes. Take too long and Lumisa will get crushed.
- Fantastic Foxes: A huli jing.
- Public Domain Character: Daji was originally the favoured consort of King Zhou of Shang, the last king of the Shang Dynasty in Ancient China. Literature portrayed her as a malevolent fox spirit or being possessed by one, and she's often considered a classic example of how beauty leads to downfall in Chinese culture. Her character as a fox spirit has been used and referenced in many works.
- Red Eyes, Take Warning
- Throwing Your Sword Always Works: Throws swords in sets of three or six, wielding a total of nine swords - one for each tail.
Raijin and Fujin
Beings of lightning and wind fought in the Takamagahara Shrine.
- Blow You Away: Fujin's specialty is launching sharp disks of wind.
- Dual Boss: Subverted. While you do have to fight both at the same time, Raijin only appears once Fujin reaches low health. After Raijin shows up, Fujin can be taken out pretty quickly so you don't actually have to fight both simultaneously. Averted in Hard Mode, where they both appear simultaneously making both bosses much easier if you have Mjolnir.
- Horned Humanoid: Fujin has one horn while Raijin has two.
- Public Domain Character: Raijin is a god of lightning, thunder and storms while Fujin is a god of wind from Shinto religion
- Shock and Awe: Raijin's specialty is shooting lightning at you.
A blue multi-armed demon fought in Valhalla.
- Back from the Dead: Brought back as one of the sub-bosses of Spiral Hell, without his head.
- Monster Modesty: Wears a loincloth and little else.
- Multi-Armed and Dangerous: Four arms, to be exact.
- Public Domain Character: Based on a figure from Hindu mythology, Jalandhara was unintentionally created by Lord Shiva and was king of demons.
- Shock and Awe: Seems to be able to send three streaks of lightning from the object in one of his right hands.
A bird demon fought in Valhalla.
- Feather Flechettes
- Flunky Boss: Enemies in the background will continuously throw gold pieces at Lumisa during the fight. It doesn't seem like they can be attacked.
- Mix-and-Match Critters: Has a bird-like head with a humanoid torso, arms like lobster claws and a six-legged insectoid lower body.
- Public Domain Character: Based on a figure from K'iche'-Mayan myth, a powerful bird that pretended to be the sun and moon in the twilight world.
A large squirrel-like monster that appears several times in the game. Its true form, Hraesvelgr, is encountered in the Eternal Prison.
- Back from the Dead: Comes back as one of the sub-bosses of Spiral Hell, albeit in a zombified state. This doesn't stop him from trying to kill you.
- Improvised Weapon: Comes up in the last fight with him. He uses the Ankh Jewel he stole much earlier in the game as a weapon by firing lasers out of it!
- Leitmotif: "Ratatoskr"
- Fragile Speedster: His true form is absurdly faster and agressive that not even the Lamp of Time is able to slow him down, but most of his attacks deal low damage and he goes down very quickly.
- Public Domain Character: Based on the squirrel who delivered messages to Vedfolnir and Nidhogg on Yggdrasil.
- Hraesvelgr is based on a giant who can transform into an eagle.
- Playing with Fire: One of his attacks is to breathe fireballs at you.
- Recurring Boss: You fight him no less than five times throughout the game. Seven if you count his fights against his true form and his zombified form.
- Sealed Evil in a Can: His true form, Hraesvelgr, is sealed below the entrance to the Underworld. That doesn't stop him from sending his weaker form at you. Very later in the game, you have to unseal him in order to finish him off for good. And even that doesn't stick, as his Ratatoskr form comes back as a zombie in the final area of the game.
- Took a Level in Badass: Justified. The closer he is to his actual body in the Underworld, the stronger he is. When you first fight him, outside of Eg-Lana, he's very weak. However, every fight you have with him occurs deeper and deeper into the ruins, making him stronger as a result. And even after being killed, he's still strong enough to kill Lumisa at the end of the game.
- Troll: In one instance he breaks open a chest and steals the Ankh Jewel inside, presumably for no reason other than to be a dick. You don't get it back from him until much later.