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* MySpeciesDothProtestTooMuch: Out of all the Imbued Creeds, Innocents are the ones who chafe the most against the term "Hunter" or its various synonyms as a way to describe what they are. [=Bookworm55=] almost ends up breaking from [=Witness1=] and hunter-net.org completely over this issue, and his manifesto when he founds /vitalis/ incldues asking for the Imbuing to be studied dispassionately as a physical phenomenon and for people not to just go along with the default assumption that the Imbuing has a purpose that demands they become the monsters' enemies.

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* MySpeciesDothProtestTooMuch: Out of all the Imbued Creeds, Innocents are the ones who chafe the most against the term "Hunter" or its various synonyms as a way to describe what they are. [=Bookworm55=] almost ends up breaking from [=Witness1=] and hunter-net.org completely over this issue, and his manifesto when he founds /vitalis/ incldues includes asking for the Imbuing to be studied dispassionately as a physical phenomenon and for people not to just go along with the default assumption that the Imbuing has a purpose that demands they become the monsters' enemies.
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* WhatYouAreInTheDark: The process of being Imbued involves coming face to face with the horrors of the supernatural world and, rather than running from it or deciding that it isn't your problem to resolve, choosing to do something about it. What Creed you come into is the result of exactly what you decide to do in this make-or-break moment; choosing to fight the monster head on would put you into the Avengers Creed, choosing to try and save the victim of a monster might make you a Defender, and even attempting to talk the monster down would put you into the Innocent Creed. Contrary to many games where your personality and ideals inform what role you decide to take, becoming a Hunter is the result of dredging up parts of yourself that you might not have even known were there until the Imbuing.
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* ThouShaltNotKill: Most Judges don't actually live by this code -- it's impossible for them to do so, given that they're not powerful enough to have any way to restrain a monster without destroying it -- but they hold it as an ideal. They generally see murder as a grave evil (a value most White Wolf games take for granted as a default, as with the Humanity meter in TabletopGame/VampireTheMasquerade) and would like if possible to simply prevent monsters from preying on humans in any way while otherwise leaving them alone. High-level Edges like Vow and Imprison are designed to do exactly this.

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* ThouShaltNotKill: Most Judges don't actually live by this code -- it's impossible for them to do so, given that they're not powerful enough to have any way to restrain a monster without destroying it -- but they hold it as an ideal. They generally see murder as a grave evil (a value most White Wolf games take for granted as a default, as with the Humanity meter in TabletopGame/VampireTheMasquerade) ''TabletopGame/VampireTheMasquerade'') and would like if possible to simply prevent monsters from preying on humans in any way while otherwise leaving them alone. High-level Edges like Vow and Imprison are designed to do exactly this.
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* InspirationalMartyr: As the name of this trope implies, this is the ideal for most member of the Martyr Creed. Martyrs rarely believe that any of their personal victories can possibly make a true material difference to the corruption and decay inherent to the World of Darkness -- but they think their ''example'', of staying true to a Creed of selflessness and sacrifice and being an example of [[TheParagon the best that humanity can be]], might slowly change the nature of the world.

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* InspirationalMartyr: As the name of this trope implies, this is the ideal for most member members of the Martyr Creed. Martyrs rarely believe that any of their personal victories can possibly make a true material difference to the corruption and decay inherent to the World of Darkness -- but they think their ''example'', of staying true to a Creed of selflessness and sacrifice and being an example of [[TheParagon the best that humanity can be]], might slowly change the nature of the world.

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* EmotionalBruiser: The biggest difference between Martyrs and other Hunters is they feel emotions very strongly, especially negative ones. All of the wounds and traumas of the hunt leave scars -- both physical and psychological -- that only accumulate and never stop hurting or heal.



* HurtingHero: The biggest difference between Martyrs and other Hunters is they feel emotions very strongly, especially negative ones. All of the wounds and traumas of the hunt leave scars -- both physical and psychological -- that only accumulate and never stop hurting or heal.

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* EmpoweredBadassNormal:

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* EmpoweredBadassNormal:EmpoweredBadassNormal: The Imbued as a whole are this, having been a BadassBystander when called upon to act in a moment of crisis and gifted with powers by the Messengers to aid them. It's also strongly encouraged that you make your Hunter a thoroughly normal person before they become Imbued.



* FightsLikeANormal: While the Imbued have a degree of Supernatural power, they mostly have to rely on mundane methods, such as guns and exploiting Supernatural weaknesses, to fight monsters. The most notable of these are Visionaries and Waywards, and to a lesser extent, Hermits and Innocents since most of their abilities have little to no direct applications in combat.



* FightsLikeANormal: While the Imbued have a degree of Supernatural power, they mostly have to rely on mundane methods, such as guns and exploiting Supernatural weaknesses, to fight monsters. The most notable of these are Visionaries and Waywards, and to a lesser extent, Hermits and Innocents since most of their abilities have little to no direct applications in combat.
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* FightsLikeANormal

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* FightsLikeANormalFightsLikeANormal: While the Imbued have a degree of Supernatural power, they mostly have to rely on mundane methods, such as guns and exploiting Supernatural weaknesses, to fight monsters. The most notable of these are Visionaries and Waywards, and to a lesser extent, Hermits and Innocents since most of their abilities have little to no direct applications in combat.
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*EmpoweredBadassNormal:


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*FightsLikeANormal
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*CombatPragmatist: Waywards will do anything to kill a monster, even if it means CollateralDamage, or even sacrificing their fellow Imbued. Strangely, this isn't reflected in their powers. See GoodPowersBadPeople below

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Kill Em All is no longer a trope


* WhatMeasureIsANonHuman: The one thing all Hunter Creeds have in common is an overwhelming sense that the supernatural beings from the other World of Darkness gamelines are ''not human'' and ''not normal''. How they react to this differs wildly among the Creeds, ranging from the Innocents finding inhuman creatures "curious" and "fascinating" to the Waywards' immediate and instinctive KillEmAll. (Obviously, this is not an opinion shared by many other members of those gamelines -- Mages, for instance, are strongly convinced the Hunters' bizarrely hypocritical conviction that Awakened Mages are "inhuman" but Hunters themselves are not is the result of Hunters being BrainwashedAndCrazy.)

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* WhatMeasureIsANonHuman: The one thing all Hunter Creeds have in common is an overwhelming sense that the supernatural beings from the other World of Darkness gamelines are ''not human'' and ''not normal''. How they react to this differs wildly among the Creeds, ranging from the Innocents finding inhuman creatures "curious" and "fascinating" to the Waywards' immediate and instinctive KillEmAll.extermination. (Obviously, this is not an opinion shared by many other members of those gamelines -- Mages, for instance, are strongly convinced the Hunters' bizarrely hypocritical conviction that Awakened Mages are "inhuman" but Hunters themselves are not is the result of Hunters being BrainwashedAndCrazy.)



* BeethovenWasAnAlienSpy: All Hunters are {{Conspiracy Theorist}}s, but Avengers tend to be the ones most receptive to theories that literally all of the evil and suffering in human history is the fault of the hidden supernatural elite, and that if they simply KillEmAll the world can be redeemed.

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* BeethovenWasAnAlienSpy: All Hunters are {{Conspiracy Theorist}}s, but Avengers tend to be the ones most receptive to theories that literally all of the evil and suffering in human history is the fault of the hidden supernatural elite, and that if they simply KillEmAll kill everyone the world can be redeemed.



* LeeroyJenkins: Avengers are often prone to mocking the Mercy Creeds for their reckless naiveté, but fail to see how their own KillEmAll attitude can be just as dangerous in the other direction -- the main issue that caused the Defender and Judge Creeds to culturally split from them on hunter-net.

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* LeeroyJenkins: Avengers are often prone to mocking the Mercy Creeds for their reckless naiveté, but fail to see how their own KillEmAll homicidal attitude can be just as dangerous in the other direction -- the main issue that caused the Defender and Judge Creeds to culturally split from them on hunter-net.



* HumansAreTheRealMonsters: Martyrs, interestingly, are one of the most ideological Creeds alongside Avengers. While Avengers tend to believe monsters are evil simply because they are monsters and the problems with the world can be ended simply by [[KillEmAll killing them all]], Martyrs go the other way -- they're so obsessed with their calling of empathy and selflessness they believe that all supernatural evil stems from simple human selfishness, that vampires, for instance, only exist because one human at one point (possibly the Biblical Cain) decided it was worth becoming a monster to live forever at others' expense. A common [[FantasticSlurs Fantastic Slur]] used by Martyrs is "hole", derived from "asshole", based on the idea that all selfish humans are "holes" in the world that let the life and positive energy slowly drain out of it. (This idea is eerily similar to the canonically true concept of Oblivion in ''TabletopGame/WraithTheOblivion'' and ''TabletopGame/{{Orpheus}}''.)

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* HumansAreTheRealMonsters: Martyrs, interestingly, are one of the most ideological Creeds alongside Avengers. While Avengers tend to believe monsters are evil simply because they are monsters and the problems with the world can be ended simply by [[KillEmAll killing them all]], all, Martyrs go the other way -- they're so obsessed with their calling of empathy and selflessness they believe that all supernatural evil stems from simple human selfishness, that vampires, for instance, only exist because one human at one point (possibly the Biblical Cain) decided it was worth becoming a monster to live forever at others' expense. A common [[FantasticSlurs Fantastic Slur]] used by Martyrs is "hole", derived from "asshole", based on the idea that all selfish humans are "holes" in the world that let the life and positive energy slowly drain out of it. (This idea is eerily similar to the canonically true concept of Oblivion in ''TabletopGame/WraithTheOblivion'' and ''TabletopGame/{{Orpheus}}''.)



* KillEmAll: When Waywards say "all", they really mean ''[[FinalSolution all]]''.

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