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* MedievalStatis: Since the kingdom is already ruined, the technology left there no longer improves even if they are still functional.

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* MedievalStatis: MedievalStasis: Since the kingdom is already ruined, the technology left there no longer improves even if they are still functional.
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* BigFancyCastle: The White Palace is where the King and Queen reside, and it is a ''huge'' place made out of marble and several environmental traps. There's a nursery room as well, while the King's throne is located in the highest room. However, [[spoiler:the White Palace that you visit in the game can only be accessed by entering the dream of the Kingsmould in the Ancient Basin (the place where the palace used to be), and it wasn't made clear if the White Palace in the dream world is the real deal or just a copy based on the memories of the Kingsmould corpse]].
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* BrokenBridge: The gate to the Abyss is locked and can only be opened once you [[spoiler:Obtained the King's Brand]].
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* Eldritch Location: The Black sea of Void in the Abyss. Attempting to cross it as it is will cause Void Tendrils to lash out. It can only be "pacified" by activating the Lighthouse.

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* Eldritch Location: EldritchLocation: The Black sea of Void in the Abyss. Attempting to cross it as it is will cause Void Tendrils to lash out. It can only be "pacified" by activating the Lighthouse.
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* AsceticAesthetic: The White Palace, true to its name, has a white/silver color motif, along with the background being made out of white clouds. Apart from the royal retainers, there's a very limited amount of mooks in here, while the real threats come from the environmental hazards and traps.


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* Eldritch Location: The Black sea of Void in the Abyss. Attempting to cross it as it is will cause Void Tendrils to lash out. It can only be "pacified" by activating the Lighthouse.


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* RagnarokProofing: Various machinery and technologies still function by themselves even if the kingdom is ruined and majority of the workers are already infected. All you need to do is to flip a lever or pay some Geo in toll gates.
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* OurGhostsAreDifferent: Normal bugs also leave ghosts that can only be seen if the player obtains the Dream Nail. Their existence is left [[AmbiguousSituation ambiguous]] and so are the exact details of them in general, since some traits can vary depending on the bug (i.e. [[GhostAmnesia some are not aware that they already died]], and some are not aware of the passage of time). However, all ghosts are stuck on where their corpses are located. And since they give essence and disappear when hit with the dream nail, they can be assumed as the deceased bugs' imprints or memories.

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* OurGhostsAreDifferent: Normal bugs also leave ghosts that [[InvisibleToNormals can only be seen seen]] if the player obtains the Dream Nail. Their existence is left [[AmbiguousSituation ambiguous]] and so are the exact details of them in general, since some traits can vary depending on the bug (i.e. [[GhostAmnesia some are not aware that they already died]], and some are not aware of the passage of time). However, all ghosts are stuck on where their corpses are located. And since they give essence and disappear when hit with the dream nail, they can be assumed as the deceased bugs' imprints or memories.
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* CataclysmBackstory: The setting starts AfterTheEnd, or when Hallownest was already doomed. The kingdom's fall was brought upon by the [[spoiler:Radiance being able to spread the infection once more, ruining the Pale King's plans, yet his works, architecture and technology still function even after the ruin]].
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* MedievalStatis: Since the kingdom is already ruined, the technology left there no longer improves even if they are still functional.


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* MoneySpider: Enemies that you can kill but are not bosses will drop Geo. There's some [[JustifiedTrope justification]] for the regular mooks and husks, as they are the same citizens but unfortunately have physically succumbed to the infection, or have lost their will to the HiveMind, or ''both''.
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* SchizoTech: The general setting and architecture may look like it's inspired by pseudo medieval era or SteamPunk where armed citizens use bladed weapons, shields, and magic spells. But how else can anyone describe the liberty of having more advanced technologies like tramways, circular buzzsaws in the White Palace, a lighthouse in the Abyss, laser beams from the Crystal Peak, elevators in the City of Tears and speakers in the Queen's Gardens?

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* SchizoTech: The general setting and architecture may look like it's inspired by pseudo medieval era or SteamPunk where armed citizens use bladed weapons, shields, and magic spells. But how else can anyone describe the liberty of having more advanced technologies like tramways, circular buzzsaws in the White Palace, a lighthouse in the Abyss, laser beams from the Crystal Peak, elevators in the City of Tears Tears, and speakers in the Queen's Gardens?
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* SchizoTech: The general setting and architecture may look like it's inspired by pseudo medieval era or SteamPunk where armed citizens use bladed weapons shields, and magic spells. But how else can anyone describe the liberty of having more advanced technologies like tramways, circular buzzsaws in the White Palace, a lighthouse in the Abyss, laser beams from the Crystal Peak, and elevators in the City of Tears?

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* SchizoTech: The general setting and architecture may look like it's inspired by pseudo medieval era or SteamPunk where armed citizens use bladed weapons weapons, shields, and magic spells. But how else can anyone describe the liberty of having more advanced technologies like tramways, circular buzzsaws in the White Palace, a lighthouse in the Abyss, laser beams from the Crystal Peak, and elevators in the City of Tears?Tears and speakers in the Queen's Gardens?
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* ConstructedWorld: This place is a completely fictional setting, where anthropomorphic bugs live yet their technologies and architecture are appropriately sized to fit their needs.


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* SchizoTech: The general setting and architecture may look like it's inspired by pseudo medieval era or SteamPunk where armed citizens use bladed weapons shields, and magic spells. But how else can anyone describe the liberty of having more advanced technologies like tramways, circular buzzsaws in the White Palace, a lighthouse in the Abyss, laser beams from the Crystal Peak, and elevators in the City of Tears?
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* ScaleOfScientificSins: Oh boy, They've done ''most'' of these sins:
** Automation - The Tramway system. To the point where the Last Stag feared that [[JobStealingRobot a machine would replace]] their manual labor of transporting passengers.
** Genetic Engineering - The Pale King infused his children vessels with the void, making them physically hollow, while his attempts were motivated by finding the vessel with no will, no mind, and no voice, trying to make them metaphorically "hollow".
** Immortality - A sin commited by the Soul Sanctum Scholars who experimented with soul and living beings in a futile attempt to seek immortality. Surprisingly for all other scientific sins that he did, the Pale King opposed these experiments.
** Creating Life - Apart from the vessels, the Pale King has also managed to create living beings made out of pure liquid void, such as the Kingsmoulds and Wingsmoulds found in his White Palace. [[spoiler:The Collector is also heavily implied to be an escaped Kingsmould.]]
** Cheating Death - The vessels leave [[LivingShadow shades]] when they die.
** Usurping God - Part of the reason why the Pale King established this kingdom - to unite the bugkind of Hallownest, give them sentience and make them forget the previous ruler who is also a Higher Being (The Radiance)... Which is kinda odd once the Pale King is mentioned to be another Higher Being as well. So, we have a case where a new god usurps the old god.
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* PatchworkMap: Just look at the Map of Hallownest shown above and notice how the zones have [[ColourCodedForYourConvenience their own colors]] yet are joined together.
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* TheMaze:
** Deepnest itself has a lot of tight, overarching paths that could lead you back to where you started. Fortunately, the general area of Deepnest has a map.
** There are some whole stages that don't have maps at all, which can leave you clueless on where to go next:
*** The Beast's Den is an area within the Deepnest (itself already a maze) that takes the tight paths UpToEleven. It also doesn't help that this place has a lot of breakable walls that well... lead you right back to a previous path. It's up to you to leave them as a [[DoorToBefore convenient shortcut]] or an annoyance.
*** The White Palace. PlatformHell and no directions or maps means that you have to rely on the positioning of the traps to know where you are supposed to go next.
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* LockedDoor: One is in Dirtmouth, but all others are in the City of Tears. Three doors require a simple key (which breaks on use), one door in the Soul Sanctum requires the elegant key and leads to a path where you can upgrade one of your spells, and the Tower of Love requires the love key to open and leads to an optional boss (and three grubs).
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* BeefGate:
** Kingdom's Edge can be reached with the Tram Pass from Deepnest before you even enter the City of Tears, however, the enemies here will wipe the floor with you unless you have upgraded your Nail, life meter, and Soul meter as high as possible beforehand, and preferably have most of the special skills.
** Deepnest itself is likely to lay the smackdown on underprepared players, being a [[BlackoutBasement dark]] [[TheMaze maze]] crawling with spiders that one can get hopelessly lost in without the Lumafly Lantern. In addition, the main entrance is guarded by the Mantis Lords, who are very difficult to beat with the default Nail, which is why Quirrel recommends visiting the Nailsmith in the City of Tears first.


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* BossCorridor:
** The corridor preceding the first fight with Hornet in Greenpath qualifies as this.
** Optional boss Nosk has a very long and winding one. Fortunately, near the end you can [[DoorToBefore open a shortcut to the beginning]], making it much quicker to return to the boss if you lose on your first attempt.
** The interior of the Temple of the Black Egg is also an example, although by this point of the game, you have the Crystal Heart (super dash) ability to speed through it.


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* DevelopersRoom: The Shrine of Believers, which contains tablets with messages from each of the Kickstarter backers, [[spoiler: and is accessed by using the Dream Nail on the tall moth statue in the CaveBehindTheFalls in the Spirits' Glade]].


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* AndIMustScream: Try to hit any infected bug with the Dream Nail. Their dialogue suggests that the bugs are still self-aware of what happened to them in one way or another. Some are even crying for help or screaming in agony. All of the bugs in the [[spoiler:Infected Crossroads]] to be precise, feel a burning hot sensation on their bodies.
-->'''Husk Warriors''': I can't....Wake up... / Am I...Sleeping? / I'm not...Dead..
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Tropes that apply to the kingdom as a conglomerate. These are the story-relevant CharacterizationTropes that apply to a majority of characters in ''Hollow Knight'', regardless of their groups, especially those unnamed, generic {{mook}}s who aren't categorized under the more specific character subpages.

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Tropes that apply to the kingdom as a conglomerate. These are the story-relevant CharacterizationTropes that apply to a majority of characters in ''Hollow Knight'', regardless of their groups, especially those unnamed, generic {{mook}}s residing in the central City of Tears, and various wandering bug citizens who aren't categorized under the more specific character subpages.

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* AlienBlood: The ordinary color for uninfected bugs, beings, and ghosts is white.
Infected bugs flash and bleed orange blood.

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* AlienBlood: AlienBlood:
**
The ordinary color for uninfected bugs, beings, and ghosts is white.
** Infected bugs flash and bleed orange blood.
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* ArcWords: "Light". Hallownest was ruled by three figures literally associated with light, capable of blinding eyes, as the records state.


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* BrutalBonusLevel:
** The third Trial in the Colosseum of Fools is a sharp DifficultySpike up from the first two. Twenty waves of increasingly tough enemies, the later of which include Mantis Traitors, Soul Twisters, the [[UniqueEnemy exclusive]] [[UndergroundMonkey Volt Twisters]], and a long stretch of fighting Armored Squits and Battle Obbles while walljumping above SpikesOfDoom that gives you no chance to heal, culminating with the God Tamer boss.
** The already NintendoHard White Palace has the hidden Path of Pain, which takes you through the ninth circle of PlatformHell.
* CashGate: For some reason, some mechanisms and technologies require you to donate Geo first in a toll before they do stuff, such as constructing benches, opening gates and stagways, or activating tram stations.
* CaveBehindTheFalls: The waterfall in the Glade of Spirits has a secret opening on top which leads to a secret room.


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* AlienBlood: The ordinary color for uninfected bugs, beings, and ghosts is white.
Infected bugs flash and bleed orange blood.
* AnyoneCanDie: Once you're infected, you're as good as dead or would have your will subjected to the HiveMind. And considering that a lot of the bugs you encounter below are already infected, as well as the mountains of corpses on some areas, the death count can rack up quickly in this world.


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* BlackBeadEyes: Bugs have naturally pitch-black eyes. Subversion happens when they glow orange due to the infection.
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* SmashingHallwayTrapsOfDoom: Crystal Peak has pistons that act like this. Said hallway traps also have tricky timings and speed.
* SnowMeansDeath: Kingdom's Edge is a "snowy" area directly beneath the Colosseum of Fools, and serves as a dumping ground for the many corpses that originate there. Plus, [[spoiler:that "snow" isn't real snow at all. The flakes are peeling off the massive, decaying husk of a wyrm]].


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* SpringySpores: Bouncy mushrooms appear as a gimmick in a few rooms. [[GuideDangIt Remember]]: to use them you don't just jump on them -- ''you point the nail downwards and hit them''.
* StalactiteSpite: There are falling stalactites in several areas, that will trigger as soon as the Knight walks under them. They will kill enemies they hit in adition to being dangerous to the player.
* TheThunderdome: The Colosseum of Fools, in part of housing the GladiatorGames in the upper-right area of the Kingdom's Edge. Winners of the trials are awarded with Geo and other valuable materials.


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* SpeakingSimlish: Characters have voice acting but they all speak in gibberish. It's most likely their native language, given that the characters are non-human and the game takes place in an ancient kingdom.
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* LaserHallway: Crystal Peak has several laser gauntlets, projected by either static crystal growths or the [[InvincibleMinorMinion invincible platform-circling Crystal Crawlers]].


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* NewWorldTease: Although you're able to enter Fog Canyon relatively early in the game (it's adjacent to the second zone the player character is required to visit), you'll be unable to progress any further than the first couple of rooms until after you've obtained the [[WallJump Mantis Claw]] and the [[DoubleJump Monarch Wings]] much later in the game. You can't even interact with Cornifer either if you see him, since he is behind a shade gate, which can only be crossed once you obtained the Shade Cloak.
* ObstructiveForeground: In the Cast-Off Shell, rocks will fall as soon as you head back to the only exit, and they can cover the screen where the Knight is currently at.
* OneTimeDungeon: The White Palace was originally closed off after you obtained its Kingsoul fragment, but the expansions made it revisitable so you don't get locked out of the Path of Pain. However, the Path of Pain itself does become inaccessible after completion.


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* PlotTunnel:
** Crystal Peak has one that can be avoided if you save up enough Geo to buy the Lumafly Lantern. If, after acquiring the Desolate Dive, you take the upper entrance to Crystal Peak but don't have the Lantern, you won't be able to see the mechanism for the CashGate back to Forgotten Crossroads, and will just have to press on through the dungeon until you either reach the Resting Grounds, which extend the tunnel further but have a [[WarpWhistle Stag Station]] at the end, or obtain the Crystal Heart, which unlocks a passage back to Dirtmouth.
** The first visit to the City of Tears also qualifies if you enter through the main gate, which locks behind you, so you can only exit once you either obtain the aforementioned Desolate Dive from the Soul Master, which allows you to bypass the gate, find a Simple Key to unlock the Royal Waterways, which leads to another DoorToBefore back to Fungal Wastes, or [[CashGate pay to unlock]] the [[WarpWhistle Stag Station]] or the [[DoorToBefore Elevator to Before]] back to Forgotten Crossroads. All of these options require a fairly long and linear roundabout trip from the entrance.
** A mandatory one occurs in the Beast's Den sub-area of Deepnest, where the residents lure you into sitting on a bench that traps you and you have to escape from a labyrinth guarded by spiders to reach Herrah the Beast's resting place and the exit.
* PowerCrystal: The violet crystals found protruding at odd intervals around the Crystal Peak emit a constant glow that corrupted the miners excavating it and turned them into violent husks. According to the whispering root found here, [[spoiler:the crystals absorb and refract light from [[TheCorruption Radiance]]]].
* RemixedLevel: Later in the game, the [[spoiler:Forgotten Crossroads]] area becomes infected by the plague and several rooms are partially blocked off by huge walls of pus blobs. The enemies also mutate into more aggressive forms.


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* LightIsNotGood: The disease that drove many of Hallownest's inhabitants to insanity and reanimates the husks of dead bugs is strongly associated with light and radiance, and using the dream nail on husks that are infected will often show them to be obsessed with light. [[spoiler:The source of the infection is also a being of light simply called "The Radiance".]]
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Tropes that apply to the kingdom as a collection of characters. These are the CharacterizationTropes that apply to a majority of characters in ''VideoGame/HollowKnight'', especially those unnamed, generic {{mook}}s who aren't categorized under the more specific character subpages.

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Tropes that apply to the kingdom as a collection of characters. conglomerate. These are the story-relevant CharacterizationTropes that apply to a majority of characters in ''VideoGame/HollowKnight'', ''Hollow Knight'', regardless of their groups, especially those unnamed, generic {{mook}}s who aren't categorized under the more specific character subpages.

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Hallownest is interchangeable as a setting/location (i.e. kingdom referring to the territory), as well as a conglomerate of the bugkind (i.e. kingdom referring to the community).



[[folder:Tropes]]

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[[folder:Tropes]]!Tropes




Hallownest is interchangeable as a setting/location (i.e. kingdom referring to the territory), as well as a conglomerate of the bugkind (i.e. kingdom referring to the community).



[[AC:Hallownest in General]]

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[[AC:Hallownest
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[[folder:Hallownest
in General]]General]]
Tropes that pertain to Hallownest as a whole, those that combine both {{Setting Trope}}s and CharacterizationTropes.
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\n[[AC:Hallownest [[/folder]]

[[folder:Hallownest
as a [[{{Settings}} Territory]]]]Territory]]
Tropes that apply to the kingdom as a {{setting}} or location, including those about architecture, or level design.
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[[AC:Hallownest as a [[CharacterizationTropes Community]]]]

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\n[[AC:Hallownest [[/folder]]

[[folder:Hallownest
as a [[CharacterizationTropes Community]]]]Community]]
Tropes that apply to the kingdom as a collection of characters. These are the CharacterizationTropes that apply to a majority of characters in ''VideoGame/HollowKnight'', especially those unnamed, generic {{mook}}s who aren't categorized under the more specific character subpages.
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[[foldercontrol]]

!In General

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[[foldercontrol]]

!In General
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* GreenHillZone: Greenpath, the second area of the game, is a luxurious maze of plants with soothing music playing in the background. Compared to other areas, Greenpath is relatively easy to navigate through and to explore, with easy enemies to fight and not too many hazards (Beware of the acid, though). On the other hand, it is also where the player fights Hornet [[spoiler:for the first time]], known for being quite the difficulty spike.


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* GrimyWater: There's this bubbling acidic water with the same effect on the Knight as SpikesOfDoom, booting them back to the nearest platform minus a mask for taking damage, unless they have acquired Isma's Tear, which allows them to swim through it without harm.
* HailfirePeaks: Crystal Peak is a combination of a blue-themed EternalEngine in a pink-themed CrystalLandscape.
* HealingSpring: There are few hot springs that restore both health and [[{{Mana}} Soul]].
* HiddenElfVillage:
** Distant Village. Its inhabitants rejected the rule of Hallownest's king and secluded themselves in the furthest corner of Deepnest. [[spoiler:They also have a tendency to kill any visitors who happen by.]]
** The Mantis Village. It is hidden at the bottom of the Fungal Wastes and inhabited only by warriors who'll kill anyone who intrudes.
* HornetHole: The Hive in Kingdom's Edge is literally a beehive level.
* ImpassableDesert: There's a desert at the base of the Howling Cliffs that a lore tablet says is endless and has "no world beyond", and an [[InsurmountableWaistHeightFence Overpowering Constant Wind]] prevents the Knight from venturing westward.


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* GlowingEyesOfDoom: An orange glow in a creature's eyes is a sure sign they're overcome by the plague and will attack you. Lack of it doesn't necessarily mean the bug is not infected, though.
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* DugTooDeep:
** It's implied that something like this happened at Crystal Peak, though ironically it's the highest point in the kingdom. [[spoiler:A statue of the Radiance can be found at the top of the peak, out of reach of the Pale King's attempts to remove her from history, and this was enough for bugs to remember her and begin the infection.]]
** At the very bottom of Ancient Basin there is a sealed door with an ominous warning before it. [[spoiler:It is the entrance to the Abyss, a place that is dreaded by a number of entities. However, the Abyss did not destroy Hallownest and in fact was instrumental in the Radiance's containment (or destruction, in the best ending), thanks to the Void which the Pale King harvested and used for his Vessels.]]


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* DeliberatelyMonochrome: Done to varying degrees. Deserted civilization zones such as the Forgotten Crossroads and City of Tears have dark blue-heavy palettes, the more organic areas such as [[GreenHillZone Greenpath]] and Fungal Wastes are more vibrant, the [[DownTheDrain Royal Waterways]] are aquamarine/teal, [[CrystalLandscape Crystal Peak]] is pink-hued, [[HornetHole The Hive]] is appropriately golden brown, and the lowest depths of Hallownest such as Ancient Basin are completely grayscale.


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* DownTheDrain: The Royal Waterways below the capital are a series of dark and twisting sewers.
* EmpathicEnvironment: The Resting Grounds initially has a dull, washed-out grey color theme, and also [[RealityHasNoSoundtrack devoid of background music]]. These change until you get the Dream Nail, which reveals the presence of the peaceful, resting ghosts in that area. It will be vibrant with an overall pink/orange theme, and its [[https://www.youtube.com/watch?v=5rwagL7Yrxo background music]] will begin playing.
* FirstTown: Dirtmouth is the first and only non-hostile settlement that you visit, and it is where most of the merchants are located. It also serves as a HubLevel since there is a Stag Station just near the bench.
* GardenOfEvil: Greenpath, an overgrown ruin that has [[TheHedgeOfThorns hedges of thorns]] and [[HollywoodAcid pools of bubbling acid]] in many parts, and is populated by [[EverythingTryingToKillYou various nasties]] [[MobileShrubbery hiding in the bushes]]. Nearby is the Queen's Gardens, which since the fall of Hallownest have been overgrown by similar thorny vines and populated by the Mantis Traitors, who are ZombieInfectee members of their tribe that have been exiled from the Mantis Village in Fungal Wastes.
* GiantCorpseWorld: There are three notable examples:
** The corpse of the enormous Wyrm that was the Pale King's original form rests in Kingdom's Edge, its decay covering the landscape in white ash.
** The corpse or shell of a giant creature now serves as the exterior of the Colosseum of Fools.
** The Temple of the Black Egg's entrance looks awfully like a giant fossil of a six-horned bug.
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* BlackoutBasement: Several areas like the Deepnest, the Royal Waterways, and [[spoiler:the Abyss]] are mostly pitch-black and you'll need the Lumafly Lantern to explore them safely.
* BleakLevel: This game is far from a happy one, but some of its levels are darker and more desolate than others. Most prominently the Deepnest area with all its claustrophobic horrors and the [[spoiler:Abyss]] below the Ancient Basin, where you come across [[spoiler:pools of black liquid that are the source of beings like the protagonist as well as a massive tomb of discarded vessels, one of which is the protagonist]].
* BonusDungeon: The [[BeehiveLevel Hive]], which has little if any relevance to the story, lacks a local map of its own despite being considered a distinct region on the world map, is only necessary for obtaining a [[HeartContainer Mask Shard]], two [[LivingMacGuffin Grubs]], and the Hiveblood Charm in a [[OneHundredPercentCompletion completionist run]], and [[GuideDangIt the entrance can be tricky to find.]]


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* CorpseLand: The Abyss contains large piles of [[spoiler:vessel]] corpses underneath. Deep in the Abyss is the [[spoiler:Birthplace, which has countless corpses of vessels ''forming the walls'' in the background]].
* CrystalLandscape: The mountainous Crystal Peak area aboveground next to the town of Dirtmouth, which is filled with pink crystalline caverns that were once mined for their abundant riches. The area is crawling with crystalized bug enemies, and the reanimated remains of the civilized bugs who still dig away endlessly with their mining equipment, long after their own death and fall of their kingdom.


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* BigCreepyCrawlies: Most of the critters met in the game are bugs.
* BodyHorror: The advanced effects of the infection plaguing Hallownest cause pus bubbles to take over the victim's body. Some characters are rooted to the ground by the weight, whereas others become abominations specialized in splattering orange goo around.
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[[AC:Hallownest as a [[{{Settings}} Territory]]

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[[AC:Hallownest in General]]



* AristocratsAreEvil: If the different noble Husks are anything to go by, the aristocracy of Hallownest's capital were a nasty, Geo-grubbing bunch of cowards.



* TheGoodKingdom: More light grey than white. The Kingdom of Hallownest was in many ways a beacon in a world of savagery, and the citizen loved their leader and heroes.
* RuleOfThree: There are three known rulers of Hallownest (the Pale King, the White Lady, and [[spoiler:the Radiance]]).

[[AC:Hallownest as a [[{{Settings}} Territory]]



* BroughtDownToNormal: The price for leaving Hallownest is [[spoiler:forfeiting the intelligence bestowed upon insects by the Pale King, according to a text found in an area called the Howling Cliffs.]]
* CityGuards: And many of them. Ranges from normal patrolling guards, flying ones with throwing spears and the [[EliteMook Elite Guard]], one of the most difficult enemies in the game (and only found patrolling the wealthy district, go figure).



* CrapsackOnlyByComparison: Most bugs held this view of the rest of the caverns - sure, most of them did have predators of some sort, but overall, much of it is quite alright and livable. Even as the Infestation harries the Kingdom, there are shop-owners, smiths and other assorted folk living around, so it can't be that bad.
* CulturalPosturing: Downplayed. The bugs of Hallownest saw their kingdom as the greatest (and only) civilization, but happily lived alongside other bugs from neighboring tribes.



* FictionalCurrency: The currency unit of Hallownest is a geo, which appears to be a rock with a spiral pattern on it.
* TheGoodKingdom: More light grey than white. The Kingdom of Hallownest was in many ways a beacon in a world of savagery, and the citizen loved their leader and heroes.



* HegemonicEmpire: A very straight example. The Kingdom Hallownest mostly postured its way as the dominant civilization by making agreements with other tribes who had few other options. Some tribes did resist however - The Weavers was in a shaky truce with Hallownest, the Tribe of Unn allowed structures to be built in their territory, but resolved to hunt everything that strayed from the path and the Hive simply refused and went about their business.
* HiveMind: As explained by Bardoon, [[spoiler:during the time of Radiance's rule, people were united in mind with no individuality of their own and acted on their base instincts. This changed once the Pale King sealed Radiance and brought enlightenment to them. During the game proper, if you check the miner girl near Crystal Peak at a certain point and read her mind, you catch Radiance urging her to hunt the "Empty One"]].
* IdleRich: Cowardly socialites are a commonly recurring enemy in one section of the City of Tears. They don't pose much of a threat, and are as likely to flee from the player character as they are to actually attack. A swing with the dream nail reveals them to be obsessed with hoarding geo and avoiding the filthy lower class.
* KnightInShiningArmor: Hallownest had more than a few, including the Five Great Knights who were the Pale King's PraetorianGuard team.



* LaserGuidedAmnesia: It is said that the people of Hallownest should not head into the wasteland outside the Howling Cliffs and will pay with their memories if they do so. Quirrel, for example, comes from parts unknown but comes to remember who he once studied under: [[spoiler:Monomon]].
* LookOnMyWorksYeMightyAndDespair: You could argue Hallownest is based entirely on this trope. Huge spires, intricate statues, vast travelling networks and beautiful decor on even the simplest door-knob, part of the Pale King's plan to [[spoiler:get rid of the Radiance's influence]] - and look where it brought the Kingdom now, [[spoiler:ruin and infection caused by the Radiance herself]].



* MicroMonarchy: A King, a Queen and [[spoiler:a princess]], plus a handful of retainers.



* MysticalPlague: The main threat in the game is a mysterious, terrifying plague that’s turning Hallownest into a DeathWorld. Bugs afflicted with it are driven to violent insanity by it and [[CameBackWrong get reanimated as monstrous husks after dying]]. It was created by [[spoiler:the Radiance, [[GodIsEvil the god who created bugkind]], as a "divine" punishment after they stopped worshiping her and your character is an EmptyShell created to try and contain it.]]



* OurGhostsAreDifferent: Normal bugs also leave ghosts that can only be seen if the player obtains the Dream Nail. Their existence is left [[AmbiguousSituation ambiguous]] and so are the exact details of them in general, since some traits can vary depending on the bug (i.e. [[GhostAmnesia some are not aware that they already died]], and some are not aware of the passage of time). However, all ghosts are stuck on where their corpses are located. And since they give essence and disappear when hit with the dream nail, they can be assumed as the deceased bugs' imprints or memories.
* OurZombiesAreDifferent: The undead of Hallownest, some reanimated by [[TheVirus the Infection]], others [[TechnicallyLivingZombie corrupted while still alive]], are known as Husks, identifiable by their [[GlowingEyelightsOfUndeath glowing yellow eyes]]. Furthermore, many of the Husks encountered in Deepnest are afflicted by the Corpse Creeper, a ''Cordyceps''-like PuppeteerParasite that controls their corpse after you strike them down.
* PuppeteerParasite: The kingdom was unfortunately hit hard by this. The physical manifestation of the plague bears more than a passing resemblance to certain strains of the cordyceps fungus, which are known for their bright orange hue and their penchant for [[NatureIsNotNice infecting and zombifying insects to act as carriers for their spores.]]
* RuleOfThree: There are three known rulers of Hallownest (the Pale King, the White Lady, and [[spoiler:the Radiance]]).



* SpiritAdvisor: The former kingdom of Hallownest is home to a number of restless spirits, of both the [[MrExposition passive]] and [[BonusBoss combative]] variety. They can't be perceived by anyone who isn't wielding the dream nail.
* TheUndead: The Hunter's Journal reveals that the taller, more sapient bugs are dead husks animated by the infection.


Added DiffLines:


[[AC:Hallownest as a [[CharacterizationTropes Community]]]]
* AristocratsAreEvil: If the different noble Husks are anything to go by, the aristocracy of Hallownest's capital were a nasty, Geo-grubbing bunch of cowards.
* BroughtDownToNormal: The price for leaving Hallownest is [[spoiler:forfeiting the intelligence bestowed upon insects by the Pale King, according to a text found in an area called the Howling Cliffs.]]
* CityGuards: And many of them. Ranges from normal patrolling guards, flying ones with throwing spears and the [[EliteMook Elite Guard]], one of the most difficult enemies in the game (and only found patrolling the wealthy district, go figure).
* CrapsackOnlyByComparison: Most bugs held this view of the rest of the caverns - sure, most of them did have predators of some sort, but overall, much of it is quite alright and livable. Even as the Infestation harries the Kingdom, there are shop-owners, smiths and other assorted folk living around, so it can't be that bad.
* CulturalPosturing: Downplayed. The bugs of Hallownest saw their kingdom as the greatest (and only) civilization, but happily lived alongside other bugs from neighboring tribes.
* FictionalCurrency: The currency unit of Hallownest is a geo, which appears to be a rock with a spiral pattern on it.
* HegemonicEmpire: A very straight example. The Kingdom Hallownest mostly postured its way as the dominant civilization by making agreements with other tribes who had few other options. Some tribes did resist however - The Weavers was in a shaky truce with Hallownest, the Tribe of Unn allowed structures to be built in their territory, but resolved to hunt everything that strayed from the path and the Hive simply refused and went about their business.
* HiveMind: As explained by Bardoon, [[spoiler:during the time of Radiance's rule, people were united in mind with no individuality of their own and acted on their base instincts. This changed once the Pale King sealed Radiance and brought enlightenment to them. During the game proper, if you check the miner girl near Crystal Peak at a certain point and read her mind, you catch Radiance urging her to hunt the "Empty One"]].
* IdleRich: Cowardly socialites are a commonly recurring enemy in one section of the City of Tears. They don't pose much of a threat, and are as likely to flee from the player character as they are to actually attack. A swing with the dream nail reveals them to be obsessed with hoarding geo and avoiding the filthy lower class.
* KnightInShiningArmor: Hallownest had more than a few, including the Five Great Knights who were the Pale King's PraetorianGuard team.
* LaserGuidedAmnesia: It is said that the people of Hallownest should not head into the wasteland outside the Howling Cliffs and will pay with their memories if they do so. Quirrel, for example, comes from parts unknown but comes to remember who he once studied under: [[spoiler:Monomon]].
* LookOnMyWorksYeMightyAndDespair: One of the reasons why the Pale King built this kingdom. Hallownest is based entirely on this trope. Huge spires, intricate statues, vast travelling networks and beautiful decor on even the simplest door-knob, part of the Pale King's plan to [[spoiler:get rid of the Radiance's influence]] - and look where it brought the Kingdom now, [[spoiler:ruin and infection caused by the Radiance herself]].
* MicroMonarchy: A King, a Queen and [[spoiler:a princess]], plus a handful of retainers.
* MysticalPlague: The main threat in the game is a mysterious, terrifying plague that’s turning Hallownest into a DeathWorld. Bugs afflicted with it are driven to violent insanity by it and [[CameBackWrong get reanimated as monstrous husks after dying]]. It was created by [[spoiler:the Radiance, [[GodIsEvil the god who created bugkind]], as a "divine" punishment after they stopped worshiping her and your character is an EmptyShell created to try and contain it.]]
* OurGhostsAreDifferent: Normal bugs also leave ghosts that can only be seen if the player obtains the Dream Nail. Their existence is left [[AmbiguousSituation ambiguous]] and so are the exact details of them in general, since some traits can vary depending on the bug (i.e. [[GhostAmnesia some are not aware that they already died]], and some are not aware of the passage of time). However, all ghosts are stuck on where their corpses are located. And since they give essence and disappear when hit with the dream nail, they can be assumed as the deceased bugs' imprints or memories.
* OurZombiesAreDifferent: The undead of Hallownest, some reanimated by [[TheVirus the Infection]], others [[TechnicallyLivingZombie corrupted while still alive]], are known as Husks, identifiable by their [[GlowingEyelightsOfUndeath glowing yellow eyes]]. Furthermore, many of the Husks encountered in Deepnest are afflicted by the Corpse Creeper, a ''Cordyceps''-like PuppeteerParasite that controls their corpse after you strike them down.
* PuppeteerParasite: The kingdom was unfortunately hit hard by this. The physical manifestation of the plague bears more than a passing resemblance to certain strains of the cordyceps fungus, which are known for their bright orange hue and their penchant for [[NatureIsNotNice infecting and zombifying insects to act as carriers for their spores.]]
* SpiritAdvisor: The former kingdom of Hallownest is home to a number of restless spirits, of both the [[MrExposition passive]] and [[BonusBoss combative]] variety. They can't be perceived by anyone who isn't wielding the dream nail.
* TheUndead: The Hunter's Journal reveals that the taller, more sapient bugs are dead husks animated by the infection.

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Changed: 21

Removed: 132

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Hallownest is interchangeable as a setting/location (i.e. kingdom referring to the territory), as well as a conglomerate of the bugkind (i.e. kingdom referring to the community).



[[folder:Kingdom of Hallownest]]

to:

[[folder:Kingdom of Hallownest]][[folder:Tropes]]




The following are the general tropes that apply to the kingdom both as a setting/location, as well as a conglomerate of the bugkind.

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