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This is part of the [[Characters/HeroesOfNewerth character sheet]] for ''VideoGame/HeroesOfNewerth''. The list goes in alphabetical order, with this page comprised of letters "I" through "P".
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!!Jeraziah

--> '''Legion Strength'''

King Jeraziah, the hope of humanity and one of the two leaders of the new Legion, is not just a mighty warrior but also the chosen of Sol himself. Charged with divine fervor and favor, he rallies his men and wreaks havoc among the daemons. The light that shines forth from him leads all toward victory, and represents the dawning of a new day, one without cloud or shadow.
----
* AntiMagic: ''Protective Charm'' grants Magic Immunity to a unit.
* BarrierWarrior: Jeraziah's second skill, ''Protective Charm'', gives the target Magic Immunity.
* CelibateHero: Because of trying to avoid the Third Corruption, Jeraziah swore to never involve himself in seduction and romance. This... unfortunately backfired when Calamity ended up turning to TheDarkSide and opposing him because of his refusal.
* CombatMedic: Jeraziah can heal his allies with ''Inner Light'' and boost their health regeneration with ''Sol's Blessing''.
* DifficultButAwesome
** Proper use of ''Inner Light'' relies on timing it so that your target is right next to the enemy, however, using it properly shifts the balance of HP by ''double'' what it states, as it both heals the ally and damages the enemy by that much. This can literally single-handedly cause a gank to backfire, allow good players surprising lane control and pull a first blood when combined with a good ganking hero.
** In general, Jeraziah can be hard to cast spells with in split-second situations, since he has a notably long cast animation (0.4 seconds between giving him the order to cast a spell and the spell taking effect, whereas the vast majority of other heroes have cast points of 0.3 seconds or shorter). As such, good Jeraziah players have to have good predictive sense, and plan their moves out a bit ahead of time.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Omniknight, although Jeraziah has one unique skill that allows him to be a semi-carry while supporting as opposed to Omniknight being pure support.
* TheHero: Jeraziah was once the protagonist in a series of games featuring the realm Newerth, before VideoGame/HeroesOfNewerth came to fruition.
* HolyHandGrenade: ''Inner Light'' deals damage and simultaneously heals an ally.
* LightEmUp: His skill ''Inner Light''.
* MagicKnight: While he is a Strength melee fighter instead of an Intelligence caster, Jeraziah relies greatly on his spells in order to make an impact in teamfights.
* NighInvulnerability: ''Sol's Blessing'' makes all allies within a certain radius of him immune to physical damage. Combined with Magic Immunity (such as from a Shrunken Head).
* NoSell: Spells and items skills don't work against an ally or himself with his second skill casted upon.
* ThePaladin: Knight-like Armor? Check. Sword and Shield combat? Check. Virtuous man associated with light? Check. Light and Healing magic? Check.
* SevenDeadlySins: TheDarkSide of his character, aligned to the sin of {{Pride}}, ''Pride Jeraziah''.
* RoyalsWhoActuallyDoSomething
* TheChosenOne

!!Keeper of the Forest

--> '''Legion Strength'''

An ancient protector of the forest, the Keeper fights to save the lush lands of Newerth he has tended to his whole long life. Possessing a spiritual link to the trees, the Keeper has the ability to see what they see, be hidden amongst them, and even use them as brutal weapons to aid him in battle.
----
* CombatMedic: ''Nature's Guidance'' heals its target over time. It's also one of the few abilities that can heal buildings.
* {{Expy}}: Of Defense of The Ancients' Treant Protector, as the name rather obviously implies.
* {{Invisibility}}: ''Nature's Guidance'' turns the target invisible when near trees.
* LightningBruiser: As long as he is near forest areas. Or his animated trees.
* PlantPerson
* TheRedMage: Keeper of the Forest's ability set balances offense (with ''Overgrowth'' and ''Leech Seed'') and protection (with ''Nature's Guidance'').
* WhenTreesAttack: Keeper himself, and when he summons fighting trees out of forests.

!!Kinesis

--> '''Legion Intelligence'''

The Prophet teaches that energy flows through all things, we must only harness it for ourselves. The mages invoke incantations, the priests call upon gods wicked and just, but for the truly powerful, the power is harnessed from within. These are the Disciples of the Way and among them there is one known for his mastery over all - Kinesis. Let the Hellbourne beware the power of his mind.
----
* WalkingShirtlessScene: Kinesis's default avatar is completely shirtless.

!!Klanx

--> '''Hellbourne Agility'''

All rejoice! Klanx is here, the most diabolical villain to ever grace the world of Newerth! No other minds can comprehend his genius, and even heroic eyes can barely gaze upon his rugged visage without collapsing in admiration. Forget Tork the Engineer and his inferior intellect and supposed ingenuity. Klanx swaggers across the battlefield equipped with the latest and greatest weaponry—which he built, of course—as well as a full supply of faithful lackeys and goons. Victories are his for the taking, and they should feel lucky to belong to such a stunning force of brilliant destruction.

!!Kraken

--> '''Hellbourne Strength'''

A scourge upon the seas of Newerth, the Kraken consumed countless victims who were unfortunate enough to travel his waters. Though he be ashore, the Kraken brings the wrath of the ocean to the battlefield, dragging his enemies to depths unknown, unseen, and unwanted.
----
* MakingASplash: Kraken's ''Torrent'' and aptly named ''Splash''.
* RammingAlwaysWorks: His ''Tsunami Charge''. It will stun the hero that he has rammed if they bump into an obstacle (such as a cliff or forest).
* ReluctantWarrior: Cancer, one of Kraken's Alt Avatars, would like nothing more than to relax in her seaside retreat and tend to her beloved crablings, before the Zodiacs were drawn into the war between the Legion and Hellbourne.
* SplashDamage: At his third skill on cooldown, he performs a bash on the next attack, dealing this in the area.
* StoneWall: With his Kraken Shell, and the built set of items that he is supposed to make.

!!Legionnaire

--> '''Legion Strength'''

Legionnaires, the namesakes of the Legion itself, bring unflinching power to the battlefield. With their massive battle-axes, these warriors spread carnage among their foes and cleave bloody swaths through enemy ranks. Even those daemons born of fear itself can be terrified by these heroes of the Legion.
----
%%* BadassNormal
* CounterAttack: ''Whirling Blade'' has a chance to trigger when Legionnaire is attacked.
* CoupDeGrace: ''Decapitate'' deals moderate damage, but will instantly kill any hero below a certain HP threshold. No exceptions.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Axe.
* FinishingMove: ''Decapitate'' kills off the enemy hero automatically if it meets the required HP of the enemy targeted.
* KillSteal: ''Decapitate'' is guaranteed to award the kill to Legionnaire and resets its cooldown if it successfully kills an enemy hero, allowing him to promptly chop off the heads of three or more heroes in a teamfight.
* NavelDeepNeckline: Boudica's armor opens at the front to show the tattoos on her cleavage and belly.
* NoSavingThrow: If you get hit by ''Decapitate'' while under the health threshold (and it's not blocked outright by Null Stone), ''nothing'' will save you from death.
* OffWithHisHead: One of his responses as you issue any commands excluding attack. More like:
-->'''Legionnaire:''' Off with their heads!
* PowerNullifier: ''Taunt'' is this in effect, as the targets can do nothing but attack Legionnaire for its duration (which, given the existence of ''Whirling Blade'' and heroes that are not Legionnaire, is something that you ''never'' want to be forced into).
* PracticalTaunt: ''Taunt'' forces enemies to attack him for a few seconds and leave his allies alone. To offset the damage he takes on himself, he also gains a substantial increase in armor.

!!Lodestone

--> '''Hellbourne Strength'''

Dr. Repulsor stood back and looked over the creation in his laboratory. The golem made from magnetized stone and steel was complete and ready to be brought to life. He watched as Hellbringer completed the ritual to summon forth the demon that would power the construct and bring it to life. The Eldritch runes etched into its frame would hold the creature eternally in place. While it may lack the intelligence of Chronos, the new soldier would be the first of many demon powered war machines.
----
* CastFromHitPoints: ''Headsmash'' deals damage to both Lodestone, his target and nearby enemies.
* StoneWall: He literally has this floating around him when he casts his ultimate ''Shatterstorm''.
* ThisIsADrill: His weapon of choice.
* UseYourHead: When he uses ''[[ExactlyWhatItSaysOnTheTin Headsmash]]''

!!Lord Salforis

--> '''Hellbourne Strength'''

Lord Salforis, Baron of Blackwal, commands necromantic powers that distinguish him from typical Hellbourne fodder. A potent sorcerer and general alike, his mere presence on the battlefield is enough to induce visions of fear in his foes, rotting them from the inside and draining their souls. Rumor has it that falling to his lance will doom one's soul.

!!The Madman

--> '''Hellbourne Agility'''

No one knows for certain the identity of this masked and demented murderer. Some say he was confined for eons in the deepest pit of Hell, a villain so black at heart that even the Hellbourne treated him as a pariah, yet so deadly that they were forced to call upon him in their war with the Legion. Others say he is a man, just a man, but driven mad by the endless carnage he has witnessed.

'''Associated tropes:'''

* TheBerserker
* GoMadFromTheRevelation: From the above text:
--> '"Others say he is a man, just a man, but driven mad by the endless carnage he has witnessed."'
* {{Invisibility}}: As he uses ''Stalk''.
* PintSizedPowerhouse

!!Magebane

--> '''Legion Agility'''

A keeper of lost lore and a priest to forgotten gods, Magebane invokes unholy rituals to drain the energy of his enemies and turn it back against them. In less desperate times, heretics such as Magebane would have been burned at the stake, but this is not the first unexpected clemency brought about by the war against the Hellbourne.
----
* AntiMagic: ''Master of the Mantra'' increases Magebane's magic armor.
* ArmoredButFrail: With ''Master of the Mantra'' and Agility from levels and items, Magebane becomes hugely resistant to both physical and magical damage when he gets farmed. However, his durability is kept in check by his depressingly bad Strength.
* CrutchCharacter: Despite being a Hard Carry, Magebane is more defined by his ability to safely and quickly farm up than anything else, and will fall off in comparison to harder scaling carries with slower or less safe early games.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Anti-Mage
* FinishingMove: ''Mana Rift'' is best used to finish off a fleeing enemy, as it has bigger range than Magebane's right-click attacks and deals damage based on missing mana, so it's most effective if the target has expended their mana or has had theirs burnt by ''Mana Combustion''.
* FlashStep: Can blink using ''Flash''.
* FragileSpeedster: Magebane has extremely pitiful Strength gain, so in the early levels he's quite easy to kill, having only his ''Flash'' and ''Mana Combustion'' to remain mobile while dealing damage.
* GlassCannon: A notable [[SubvertedTrope subversion]]. On paper, he looks like your typical squishy DPS hero, with high innate agility and low base attack time giving him high attack damage output alongside pitiful Strength and a list of preferred items that don't boost survivability. In practice, he doesn't really ''need'' much survivability; his primary attribute, Agility, means a farmed Magebane will be stacked with armor, while ''Master of the Mantra'' gives him all the magic armor he needs and then some, meaning he won't be going down quickly unless the enemy has a lot of Pure damage. And even then, his ''Flash'' means that you also need disables or help from teammates to cut off his escape routes.
* ItemCaddy: Magebane's main strength compared to other hard carries is his ability to flash-farm and split-push very quickly: with the cleave and mana regeneration from Runed Cleaver, he could spam ''Flash'' to jump from jungle camp to jungle camp and farm endlessly, while his low BAT and high Agility means that his Geometer's Bane illusions will easily melt targets. It's not uncommon to see Magebane already six-slotted while the enemy carries are still busy farming their luxuries. The downside to this is that he has a 15-20 minute window where you NEED to win before he gets outcarried, as ''Mana Combustion'' doesn't scale very well into the ultra lategame and he becomes susceptible to the high physical damage of opposing farmed carries.
* LightningBruiser: With enough points in ''Master of the Mantra'' and armor via his agility gain, he becomes extremely hard to kill since he can shrug off magic nukes and most of the physical damage that's thrown his way. Not to mention being able to use ''Flash'' to dodge attacks and Manta Style to force the enemy team to spread out their damage.
* MageKiller: ExactlyWhatItSaysOnTheTin, Magebane is particularly effective against Intelligence casters since he takes less damage from their nukes and can burn their mana.
* MagikarpPower: The archetypal "hard carry"; he's fairly useless early on in the game, but as soon as he finishes farming his core items (usually a Runed Cleaver and Geometer's Bane) he becomes nearly unstoppable with the right team behind him.
* ManaBurn: He does this on normal attacks. His ultimate, ''Mana Rift'', deals damage based on how much mana his target is missing, which synergizes with ''Mana Combustion''.
* TeleportSpam: ''Flash'' is spammed to jump from jungle camp to jungle camp and farm after Magebane gets his Runed Cleaver.

!!Magmus

--> '''Hellbourne Strength'''

The primordial and elemental creature known as Magmus is no demon, though he fights alongside the Hellbourne. Rather, he was drawn forth from the earth, as evil calls to evil and separate flames join to form an inferno. A holdover from an ancient, cataclysmic age of fire, Magmus dreams of returning Newerth to ash, lava, and cinder, and he wields his considerable might and magic in that terrible cause.
----
* BlackMage: His base damage and attack speed are both mediocre, but he makes up for it with his massive spell damage; ''Eruption'' alone can melt an entire team if they're not prepared.
* BlueAndOrangeMorality: As the physical manifestation of a sentient desert, he as a negative view towards greenery and vegetation.
* ChargedAttack: ''Eruption'' needs to channel for 2 seconds before activating. Skilled Magmus players usually activate this ''before'' using Portal Key to enter teamfights.
* DeathOfAThousandCuts: Each ''Eruption'' pulse doesn't hit that hard actually, it just hits ''twice a second'' for 4-6 seconds. ''Steam Bath'' is an even better example, doing 90 damage every hit, twice a second for an utterly ridiculous duration, it only takes 3 seconds for it to do the same damage as the average nuke.
* DifficultButAwesome: Setting up a proper ''Eruption'' is ''very'' hard to pull off, but doing so properly does damage comparable to ''Silver Bullet'' or ''Blazing Strike'' but ''to everyone in range''.
* DynamicEntry: The first sign of Magmus' presence in a teamfight is often a ''Lava Surge'' or blink in after channeling ''Eruption'' away from the action.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Sand King
* HitboxDissonance: If Magmus gets forcibly moved during ''Steam Bath'' without interrupting the ability (by something like Tablet of Command, for instance), the damage area follows him but the visual effect remains in place. HilarityEnsues if the enemy doesn't notice that the ''Steam Bath'' isn't doing any damage, as it can lead to them wasting a bunch of spells on absolutely nothing.
%%* MagmaMan
* OrganicBra: Magmus's Alt Avatar Fireheart has igneous rocks covering her breasts, crotch and buttcrack.
%%* PlayingWithFire
* PopGoesTheHuman: When a unit affected by ''Lava Touch'' dies, it violently explodes.
* SmokeShield: When he uses ''Steam Bath''. It makes him [[{{Invisibility}} invisible]] and deals damage per second to enemies inside it.
* SplashDamage: ''Lava Touch'' enables Magmus to deal an explosive damage in an area when he successfully kills an enemy.
* {{Stripperiffic}}: Her completely covered arms and legs aside, Fireheart only covers very little else.
* SquishyWizard: Despite being a Strength hero, his low base Strength leaves him very fragile when compared to other Strength heroes, and even various Intelligence and Agility heroes have higher HP than him, at least until he could build a few items to tank up.
* WeaksauceWeakness: Magmus has a rather long list of vulnerabilities to rather mundane items or abilities, especially when it comes to ''Steam Bath'', including Ward of Revelation, Dust of Revelation, and any AreaOfEffect stun (mini- or otherwise) or knockback (both of which also [[PowerNullifier interrupt]] ''Eruption'' if he's hit mid-channel). ''Steam Bath'''s rather obvious area of effect certainly doesn't happen matters.

!!Maliken

--> '''Hellbourne Strength'''

Once the greatest defender of mankind and lord over the entire Legion, Maliken walked too close to the darkness and was claimed by it. Now he is nothing more than a slave among the damned -- but his incredible might has only grown in his downfall. Wielding a damned sword fed by his own damned soul, Maliken is the bane of the very heroes he once led into battle.

'''Associated tropes:'''

* {{BFS}}: His ''Sword of the Damned''.
* DemonicPossession: What his Ultimate does.
* DesperationAttack: ''Hellbourne Zeal'' adds attack speed to Maliken the more he loses health.
* HorsemenOfTheApocalypse: The ''Horseman of Conquest'', as one of his alternative avatars.
* OneWingedAngel: His ultimate ability, Metamorphosis, [[TransformationOfThePossessed transforms him into large, horned, winged demon]].
* SuperMode: When he uses his ultimate, which makes him become a {{One Winged Angel}} and his attacks become ranged, and deals SplashDamage in the area.
* ThrowingYourSwordAlwaysWorks: Helped by the fact that his sword always returns to him and that he can teleport to wherever it happens to be.
* TransformationOfThePossessed

!!Martyr

--> '''Legion Intelligence'''

Few clergy of Sol burn with such brilliance that they may ascend to the highest orders of priesthood. Even fewer dare gift their own souls to the Legion, braving an eternity in damnation so that others may prosper in turn. The few who do earn the forsaken title of the Martyr, wielding a battle-ready relic in one hand and carrying the Codex Solaris in the other. To certain death they march; and some say, with more fervor than those who march towards life.
----
* DesperationAttack: Retribution does more damage and slows for more the less health you have.
* HeroicSacrifice: Obviously.
** MyDeathIsJustTheBeginning: Sacrificial Lamb buffs all surrounding allies' attack speed and movement speed after you die.
** TakingTheBullet: Guardian Angel redirects a percentage of all damage received by the target to you.
* MartyrdomCulture
* StoneWall: With all the self-sacrificing that you're going to be doing, building for this is mandatory.
* ThrowTheBookAtThem: Basic attack.
* VaporWear: Virgo is clearly not wearing a bra under her cloak.

!!Master of Arms

--> '''Legion Agility'''

Efficient and deadly, the Master of Arms dispatches his foes with blazing speed and pinpoint accuracy. With an arsenal rivaled by none he spreads chaos among his enemies while rallying his allies with his lust for battle.

'''Associated tropes:'''

%%* CoolGun
%%* LightningGun
* SuperToughness: He invokes this by activating his Ultimate in Repeater mode, which makes him or his ally resistant to any damage for some time.
* ShockAndAwe: In the [[LightningGun ''Pulse Cannon'']] mode, his ''Ace up my Sleeve'' shoots lightning.
%%* StaticStunGun: Seen when he casts his first skill.
* WalkingArmory: Implied at his name and on so many weapons he possesses while in combat.

!!Midas

--> '''Legion Strength'''

The tale of Auric of the deserts is perhaps a shrewd allegory to the fall of man. A wise and knowledgeable researcher, he had devoted his life's work to perfecting the ancient art of alchemy. However, upon discovering the vaunted power of transmutation, his lust for knowledge turned to greed, and within the span of a few mad days all around him was transformed to gold. Realizing what he had done, he gave an anguished cry and set out to atone for his sins.

'''Associated tropes:'''

* [[AnIcePerson A Gold Person]]: Once he gets his Ultimate ''Transmute'', whenever each of his enemies has touched two of his other three skills, it freez--er, turns into gold.
* DifficultButAwesome: All of his activated skills are skillshots, and his ult does nothing but power them up and reward you for hitting them all with a massive stun.
* FlashStep: A Gold-using blinking version.
* [[GemstoneAssault Liquid/Energy Gold Assault]]
* HealingShiv: You're an ally of Midas. Then... oh no, the Golden Horde of ''Lion's Pride'' is crashing at you! Wait, you healed as they passed through?
** Even better the lions become stronger for every ally they heal.
* TheAtoner

!!Monarch

--> '''Legion Intelligence'''

Whereas the Moon Queen ruled over the night, the Monarch held dominion over day. And when her kin brought themselves into the fight against the Hellbourne, the Monarch herself pledged her hand to the cause.

!!Monkey King

--> '''Legion Agility'''

Borne of bestial nobility and blessed with the gift of immortality from the fruit of the Sefir Tree, the Monkey King once wrought a burning trail of havoc that stretched from the mortal plane to the heavens before he was imprisoned for his actions. In an act of repentance, he earned his freedom by accepting the tutelage of Ophelia, who seared onto his forehead a golden seal to control his primal urges. Bound to his new mistress, the Monkey King begins his great journey with renewed strength and zeal.
----
* DishingOutDirt: The ''Wan Jin Slam'' lets him pound the ground to dish out a rock standing tall that stuns enemies nearby.
* DifficultButAwesome: Mastery of Wukong requires fast fingers, great positioning and the ability to chain your skills together one after the other, rewarding you with a punishing master of pain who finishes fights quickly... If you're good enough.
* {{Duck}}: Oh yeah, the alternate avatar ''Peking Duck''.
* Expy: Of [[Literature/JourneyToTheWest Sun Wukong]].
** It helps that an "Ultimate" alternative avatar for him is the said Sun Wukong. YES.
* FlyingOnACloud: His ultimate ability, boosting his speed massively if he doesn't take damage for a certain amount of time.
* InASingleBound: He covers a great distance when he uses ''Heavenly Vault'' on a building or the rock created by his ''Wan Jin Slam''.
* LightningBruiser: With the combos offered by his skill set, he moves around the skirmishes fast while beating down enemies.

!!Moon Queen

--> '''Legion Agility'''

The insectoid Moon Warriors never entered into the great war between Man and Beast, but when the Hellbourne threatened Newerth, their very queen emerged to lead her people against the daemons. With powers drawn from the moon and from the shared will of her hive, this strange creature is a mighty boon for the Legion.
----
* BeamSpam: ''Moon Finale'' saturates the area around Luna with multiple simultaneous ''Moon Beam''s.
* CleavageWindow: Lunari's dress exposes the area between her breasts.
* DeathRay / [[LightEmUp Light 'Em Up]]: When she uses ''Moon Beam'' and/or her aforementioned Ultimate.
* FieldPowerEffect: ''Lunar Blessing'' boosts the attack and armor of allies around Moon Queen.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Luna, whose class is 'Moon Rider'
* FanservicePack: Well her model has changed when [=HoN=] upgraded to v3.0. Emphasizing curves of her body plus her breasts. Then there's an alternate avatar which is even more attractive, the ''Sexy Moon Queen''.
* HerdHittingAttack: Her second skill allows hitting multiple targets near to each other.
* TheHighQueen: Eclipse is the ruler of distant galaxies and a "jaw-dropping beauty" who has joined the fight against the Hellbourne to protect Newerth and its galaxy.
* InnateNightVision: ''Lunar Glow'' increases Moon Queen's night vision to 1800, equal to the standard day vision.
* InsectQueen: Moon Queen is the queen of the insectoid Moon Warriors. Her default avatar has the upper body of a woman and the lower body of an insect. Sexy Moon Queen is almost fully humanoid with her butterfly wings.
* NavelDeepNeckline: Eclipse's plunging neckline dips to her navel.
* PinballProjectile: ''Multi-Strike'' allows her autoattacks to bounce to up to six additional targets, though they lose damage with each bounce. They can also bounce between enemies that they've already hit, drastically increasing her damage against small groups.
* RoyalsWhoActuallyDoSomething
* SpamAttack: ''Moon Finale'' aside, her playstyle favors spewing out masses of almost anything she has thanks to their low cooldown. Even ''Moon Finale'' can be seen as a burst of ''Moon Beam'' spam.

!!Moraxus

--> '''Hellbourne Strength'''

Leaving a trail of headless and maimed corpses in his wake, the blade-throwing Moraxus is among the most feared of the Hellbourne daemons. Some speculate he was once a Beast, transformed by sheer agony in the pits of hell. Others claim he is an elemental creature of warfare itself. Whatever his origin, Moraxus is an unstoppable, implacable foe.

'''Associated tropes:'''

* BarrierWarrior: There's his ''Arcane Shield'' and then his Ultimate ''Matraxe'', which absorbs all incoming damage for as long as it has health.
** And then the player builds a ''Barrier Idol'' item for him...
* ChainsawGood: His alternative avatar ''Chainsaw Moraxus''.
* LuckilyMyShieldWillProtectMe: The aforementioned ''Arcane Shield'' blocks enemy skill/skill projectiles and even makes him faster after he successfully blocks one.
* ShockwaveStomp: When he uses his ''Quake'', which stuns and damages enemies in area.
* StoneWall: Building as this for him is the recommended way of playing as him.
* [[ThrowingYourSwordAlwaysWorks Throwing Your Axe Always Works]]

!!Myrmidon

--> '''Hellbourne Intelligence'''

Myrmidon's allegiance to the Legion was always tenuous at best; the sharkman's joy in the carnage of combat left many suspicious. It was not until a Legion sorcerer uncovered that Myrmidon was himself a member of a shadowy race of deep-sea daemons that true panic set in, but by then it was too late. A trail of blood and devastation marked Myrmidon's escape to the ranks of the Hellbourne. Now, wielding the destructive might of a tsunami, he wreaks havoc among those who once claimed him as an ally.

* MakingASplash
* SuperMode: His ultimate ''Forced Evolution'' buffs his stats and transforms him into a larger sea creature, turning his attacks into melee.
* TokenEvilTeammate: He makes no efforts to hide his lust for carnage when he was counted amongst the Legion heroes, making him the trope. Eventually {{Deconstructed}} that his true nature was discovered and [[FaceHeelTurn he ditches the Legion for the Hellbourne, the place where he fits more.]]

!!Night Hound

--> '''Legion Agility'''

Scurrilous rumors of unnatural parentage have haunted this proud, leonine warrior his entire life. He long served in the Beast Horde as a shadowy scout and assassin before taking on a comparable role in the new Legion. Wherever he came from, Night Hound is a welcome ally and a deadly foe.

'''Associated tropes:'''

* BackStab: His specialty.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Riki
* FlashStep: And then a [[BackStab bonus strike from behind]].
* HalfHumanHybrid: [[AllThereInTheManual Take it from the manual above]].
* {{Invisibility}}: His Ultimate, which gives him passive invisibility.
* PintSizedPowerhouse
* SmokeShield: When he uses ''Smoke Bomb''. Enemies inside are silenced (cannot use skills or items) and have a large chance to miss on their attacks.

!!Nomad

--> '''Legion Agility'''

The battle-hardened hunter of a hundred clashes first appeared on a dusky eve, a lone messenger and executioner to the Legion from vast desert wastes. Rumored to serve no one, and not unlike the very Sand Wraith he hunts, the Nomad's stern and offsetting demeanor has yet to gain him the trust of Legion soldiers. Nonetheless, his eagle-like reflexes and the swiftness with which he swings his gargantuan blade have made believers of heathens yet.

'''Associated tropes:'''

* BadassCape
* DifficultButAwesome: What makes him difficult to play for many is to choose between ''Mirage'' or ''True Strike'', and to time his CounterAttack skill ''Edge Counter''.
* DishingOutDirt: More evident when he strikes with a charged blade via his ''Wanderer'', activates ''Sandstorm'', or successfully counters an attack with his Ultimate ''Edge Counter''. All spraying sand to anywhere.
* LightningBruiser: Any player would agree Nomad is this, with his set of skills that make him perform "hit-and-run" attacks.
** In light of this, he turns to be a LeeroyJenkins with those skills. ''Sandstorm'' helps you do it, and ''Wanderer'' forces you to always move to ensure a greater attack, while his Ultimate ''Edge Counter'', he shouts...
-->'''Nomad: NO RETREAT!'''

!!Nymphora

--> '''Legion Intelligence'''

Nymphora has long been a protectress of Newerth's secret beauties, its secluded glades and crystal springs. One might think that the paragon of butterflies and skylarks would have little role in the brutal carnage that has engulfed the world, but one need only see the tiny fangs revealed by her smile to know that she holds secret dangers of her own.

'''Associated tropes:'''

* CombatMedic: She can heal allies near at her ''Volatile Pod'' and damage enemies near it as well.
* FertileFeet
* MassTeleportation: Her ultimate can send her--and her allies--if they were inside the circle formed by the skill.

!!Oogie

--> '''Legion Intelligence'''

Hidden in the forests of Newerth are the secrets to great power. When one communes directly with the trees and plants of the world it is possible to tap into the roots of the Worldtree itself, and in those ancient veins of life are the great memories of primordial power that promise its wielders control over the elements themselves. This power is never without a price or a transformation.

'''Associated tropes:'''

* ApologeticAttacker: One of his attack quotes is:
-->'''Oogie:''' This would hurt me more than it would hurt you!
* DishingOutDirt: ''Tar Quake''.
* DontLookAtMe: He says that fearfully as if the player might hurt him.
* EmergencyTransformation: Running low in health? Better activate his Ultimate, ''Primal Surge''. His transformation allows him to restore some damage he takes as mana, and he can gain health when he uses mana in that mode.
* EquivalentExchange: [[AllThereInTheManual See the lore above]]. The price could be transformation into a crazy-looking warrior; or mana, mana, and MORE mana.
* LovableCoward
* PlayingWithFire: His ''Conflagrate''.
* ShrinkingViolet: His quotes will convince you he is this, along with being a LovableCoward.

!!Ophelia

--> '''Legion Intelligence'''

Few are those who do not know of Ophelia, Queen of the Beast Horde and sister to Jeraziah. Though numerous are her talents, she is most revered for her innate ability to commune with all things natural. Both a warrior and a leader, Ophelia wields these powers over nature to serve the Legion by healing allies and recruiting the wild denizens of Newerth to their cause.

'''Associated tropes:'''

* CombatMedic: Her ultimate heals all of her allied heroes and her recruited creeps while they kick major ass.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Chen
* FertileFeet
* MsFanService
* RoyalsWhoActuallyDoSomething: As The Queen of the Beast Horde.
* {{Stripperiffic}}

!!Pandamonium

--> '''Legion Strength'''

The last of a race of warrior-monks sworn to a chaste existence in the misty Sang-La mountains, Pandamonium has left his bamboo groves for the battlefield. He moves with a grace that belies his great stature and strikes with fury surprising in one with such an apparently gentle nature. And though he is a creature of few words, the Beasts put great stock in his wisdom.

'''Associated tropes:'''

* BadassNormal: Participates in the battle against Hellbourne with only his physical prowess.
* InASingleBound: He can cover some distance with his *Cannonball*.
* PandaingToTheAudience: But of course.
!!Parasite

--> '''Hellbourne Intelligence'''

While the world above burned, within the deepest crevices of Newerth an abominable conglomeration of sentient gels, pathogens, and other lurkers of the deep simmered in a primoridial pool, slowly evolving and multiplying. From this cesspool emerged the Parasite, sickeningly intelligent and chaotically evil.

'''Associated tropes:'''

* BodyHorror: Parasite's body itself.
** And then, Imagine [[GrandTheftMe being infested]] [[BodySurf with Parasite]], [[PuppeteerParasite with it being inside and controlling you]]. Nightmares form.
* FacePalmOfDoom: The ''Facehug'' skill.
* GrandTheftMe: Only applied for neutral and enemy creeps only.
* PuppeteerParasite
* SevenDeadlySins: One of which, [[GreenEyedMonster Envy]]... is embodied in his alternate avatar ''Envy Parasite''.

!!Pearl

--> '''Legion Intelligence'''

For eons, the Bubble Magi were the greatest defense the Legion had against the Beasts and Demons. Their protective magic circled the Legion cities in domes that kept the enemy assaults at bay. When Maliken betrayed the Legion, his agents simultaneously assassinated every Bubble Mage known to the Legion and burned their monasteries to the ground. All of them... save for one lone apprentice who was mistaken for a mere servant and one pet turtle who had watched his master from afar. Searching among the ruins of her home, she discovered her master's staff still clutched in his charred hands. As she took up his weapon, she finally allowed her tears to flow and her determination became clear. She has spent years honing her craft and now Pearl, the last known Bubble Mage, has taken to the battlefields to bring vengeance down upon Maliken and his demon horde.

'''Associated tropes:'''

* BubbleGun: On a [[MagicStaff staff]] that looks like a bubble maker.
* BubbleShield: Her ultimate creates a huge bubble shield that pushes away enemies when it's created and blocks all damage from attacks outside of the bubble.
* CombatMedic: ''Soothing Presence'' heals nearby allies passively and/or actively while as she supports in combat.
** Her ''Preservation'' heals HP per second while allied units are inside and engaging enemies outside of the large bubble.
* GirlishPigtails
* LastOfHerKind: Sadly, Maliken killed every single bubble mage except this poor cute girl.
* PintSizedPowerhouse
* TokenMiniMoe

!!Pebbles

--> '''Legion Strength'''

The elemental creatures of Newerth have long kept away from mortal struggles, seeking instead to heal the destruction left in their wake. In the current war, however, some elementals have taken arm against the daemons, and the huge and implacable Pebbles is one of them.

'''Associated tropes:'''

* BiggerIsBetter: Leveling up his Ultimate skill passively increases his size, becoming the biggest hero in the game.
%%* DishingOutDirt
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Tiny. Or, at least, pre-7.07 Tiny.
%%* GrievousHarmWithABody: The ''Chuck'' skill. Exaggerated with his ''Group Chuck'', which said skill is only activated when you build a Staff of the Master for him.
* MightyGlacier: One of the slowest heroes of the game, and one with the highest strength stat.
* PintSizedPowerhouse: Initially, he is this... [[BiggerIsBetter until he levels up his ultimate and grows]].

!!Pestilence

--> '''Hellbourne Strength'''

Once a councilor to the Moon Queen, Pestilence betrayed his people -- for as a male, he could never have come to rule them himself. With his own powers augmented by the Hellbourne, he is as strong as the queen he served in the past. But his arts are unholy: mindless, ravenous insects he calls forth, cruel and violent skills he deploys.

'''Associated tropes:'''

* EvilChancellor: Once a chancellor to Moon Queen before joining the Hellbourne for power.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Slardar
* HorsemenOfTheApocalypse: The aptly assigned ''Horsmeman of Pestilence'' as one of his alternate avatars.
%%* LightningBruiser: Once he activates his ''Flight''. In early to mid-game when he activates said skill, he can turn into a [[FragileSpeedster Fragile Speedster]] since the skill increases the damage he receives.
* [[UseYourHead Use Your Horned Head]]

!!Pharaoh

--> '''Hellbourne Strength'''

The Hellbourne unearthed this creature from the shifting sands of the Great Waste. He could originally speak but a single word, which has become his name -- Pharaoh. It seems he must once have been a mighty king, wrapped as he is in golden finery, but now he is simply a monster, summoning forth his dead servants from the grave and conjuring fire and fear across the land.

'''Associated Tropes'''

* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Clockwerk
* YouShallNotPass: When he activates the ''Wall of Mummies''.
* YouWillNotEvadeMe: His Ultimate reels himself to the hooked enemy.

!!Plague Rider

--> '''Hellbourne Intelligence'''

The pestilential stench of the Plague Rider can be smelled for miles, a foul warning of the diseases following in its wake. Mounted atop his undead steed, carried aloft on a stinking cloud of flies, the Plague Rider sows sickness among friends and enemies alike, all with the end of spreading disease across the lands of Newerth.

'''Associated tropes:'''

* AnIcePerson: His alternate avatar, ''Frost Rider''. It is a homage to [=DotA=]'s Lich, whom Plague Rider owes its stats from.
* DracoLich: [[DragonRider He rides one]].
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Lich
* HerdHittingAttack: Plague Carrier. Expect to die if you're close to anything that it can bounce off of.
* {{Plaguemaster}}
** ElementalBarrier: Cursed Shield.
** UniversalPoison: Works on everything from humans to undead treants to extradimensional beings.
** PoisonIsCorrosive

!!Pollywog Priest

--> '''Legion Intelligence'''

For centuries, every great Frog of the marsh peoples has wielded both political and magical power as the chief priest of the Wild Cults. Called upon by his Beast brethren in this time of war, the Pollywog Priest has come forth to use those powers in defense of his people and Newerth itself.

'''Associated tropes:'''

* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Shadow Shaman
* ForcedTransformation: Pollywog Priest can turn the targeted enemy into a cute lil' bullfrog. Ribbit...
* GlassCannon: A hero with a high damage potential... and a low health for being an INT-type.
* OverlyLongTongue: He uses it to bind his target with the aptly named skill ''Tongue-tied''.

!!Predator

--> '''Legion Strength'''

With huge, lance-like claws of solid bone emerging from their forearms, and spikes fit to impale the strongest foe spread across their hard shell, Predators seem more like daemons than Beasts. The men who fight beside them look at them with recollected fear from the days the Predators hunted humans, not daemons. But the hunger, speed, and rage they bring to bear against the Hellbourne are a welcome boon.

'''Associated tropes:'''

* BadassNormal: Really gets around the battlefield with only his inborn abilities.
* InASingleBound: Predator's ''Venomous Leap''.
* LightningBruiser: Now more emphasized beginning from the update where his Ultimate ''Terror'' becomes passive, because there is no more long-term gap between him being fast when he attacks the "marked" targets.
* LoudOfWar / [[RoarBeforeBeating Roar Before Beating]]: When he uses his ''Terror'', he roars wildly first before he proceeds to kick ass.
** Well using the Orb-Walking technique, you can cancel that animation and start to beat down opponents immediately.
** As of the Runic Shift (patch v3.1.0), Predator's Ultimate ''Terror'' is passive, thus animation is not seen anymore and no one will see this trope applied to Predator anymore.
* StoneWall / PowerNullifier: Becomes this with his ''Stone Hide''. He has tons of armor and spells cannot work on Predator while he has said skill.
** With him being a LightningBruiser and a StoneWall at the same time, plus the fact that he is an STR-type, he is arguably the strongest carry in the game in full build.

!!Prisoner 945

--> '''Legion Strength'''

Prisoner 945 led the ground forces of the Titan Rebellion and was imprisoned by Jeraziah in the dungeons of The Capital. He is released in this desperate hour to battle the Hellbourne, but only his actions on the battlefield will finally free him from his chains.

'''Associated tropes:'''

* EpicFlail: He has a ball and chain for use against his enemies.
* LargeHam: Whenever he successfully uses his Ultimate ''Prison Break'', he shouts this, and every player who is in the scene can hear it:
-->'''Prisoner945: "I AM FREE... AT LAST!!"'''
%%* MightyGlacier
%%* VariableLengthChain
* YouWillNotEvadeMe: When he uses ''The ol' Ball and Chain''. All enemies in line of the ball and chain will be dragged to him.

!!Prophet

--> '''Hellbourne Intelligence'''

There are those who take a different path to power, one of pacts and binding. These are not the infernal pacts of the Deamons, but instead they are made with the forces that oppose the chaos the Hellbourne bring. The creatures of the world and the forces of life, death, and nature themselves all wish to have their say in the fate of Newerth. To ensure the Hellbourne are driven back into the pits from which they spawned, each will empower an avatar to fight on their behalf, a Prophet to ensure that fate favors the bold. Although the pacts started out as noble, the Prophet did not realize that Raven is a trickster and his pacts come at a cost. The power that the Prophet wielded was more than any one man should taste, and soon he craved more. The only way to achieve such levels of power was the sacrifice of others and when the Legion discovered this wickedness, the Prophet was marked for retribution. He escaped to join the ranks of the Hellbourne where his prophecies can be cast without regard for life or morality.

!!Puppet Master

--> '''Hellbourne Intelligence'''

Although all the daemons of the Hellbourne ranks are terrifying, few deserve to be called "creepy." Yet that is the best word for the Puppet Master, whose smirks and gibbers and cackles of glee bespeak not just the specter of death, but something worse. His puppets are offenses to life -- either false things imbued with stolen life, or living things twisted to his will.

'''Associated tropes:'''

* PeoplePuppets: Makes enemy heroes be like this.
* VoodooDoll: His ultimate places a voodoo puppet on the ground, connected with targeted hero, and he and his allies can attack it, [[SympatheticMagic and the connected hero suffers as the doll is attacked]].

!!Pyromancer

--> '''Legion Intelligence'''

For centuries, the Sacred Order has recognized the "Flame-Touched," those men and women filled with a burning, if more than slightly mad, devotion to Sol. Those Flame-Touched who serve in the Legion are more commonly called Pyromancers for their mastery over fire, and creatures strongly attuned to that element.

'''Associated tropes:'''

* CatchPhrase: Whenever he uses his Ultimate skill ''Blazing Strike''.
-->'''Pyromancer:''' "'''CATCH THIS!'''"
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Lina.
* PlayingWithFire

----

to:

This is part of the [[Characters/HeroesOfNewerth character sheet]] for ''VideoGame/HeroesOfNewerth''. The list goes in alphabetical order, with this page comprised of letters "I" through "P".
----
!!Jeraziah

--> '''Legion Strength'''

King Jeraziah, the hope of humanity and one of the two leaders of the new Legion, is not just a mighty warrior but also the chosen of Sol himself. Charged with divine fervor and favor, he rallies his men and wreaks havoc among the daemons. The light that shines forth from him leads all toward victory, and represents the dawning of a new day, one without cloud or shadow.
----
* AntiMagic: ''Protective Charm'' grants Magic Immunity to a unit.
* BarrierWarrior: Jeraziah's second skill, ''Protective Charm'', gives the target Magic Immunity.
* CelibateHero: Because of trying to avoid the Third Corruption, Jeraziah swore to never involve himself in seduction and romance. This... unfortunately backfired when Calamity ended up turning to TheDarkSide and opposing him because of his refusal.
* CombatMedic: Jeraziah can heal his allies with ''Inner Light'' and boost their health regeneration with ''Sol's Blessing''.
* DifficultButAwesome
** Proper use of ''Inner Light'' relies on timing it so that your target is right next to the enemy, however, using it properly shifts the balance of HP by ''double'' what it states, as it both heals the ally and damages the enemy by that much. This can literally single-handedly cause a gank to backfire, allow good players surprising lane control and pull a first blood when combined with a good ganking hero.
** In general, Jeraziah can be hard to cast spells with in split-second situations, since he has a notably long cast animation (0.4 seconds between giving him the order to cast a spell and the spell taking effect, whereas the vast majority of other heroes have cast points of 0.3 seconds or shorter). As such, good Jeraziah players have to have good predictive sense, and plan their moves out a bit ahead of time.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Omniknight, although Jeraziah has one unique skill that allows him to be a semi-carry while supporting as opposed to Omniknight being pure support.
* TheHero: Jeraziah was once the protagonist in a series of games featuring the realm Newerth, before VideoGame/HeroesOfNewerth came to fruition.
* HolyHandGrenade: ''Inner Light'' deals damage and simultaneously heals an ally.
* LightEmUp: His skill ''Inner Light''.
* MagicKnight: While he is a Strength melee fighter instead of an Intelligence caster, Jeraziah relies greatly on his spells in order to make an impact in teamfights.
* NighInvulnerability: ''Sol's Blessing'' makes all allies within a certain radius of him immune to physical damage. Combined with Magic Immunity (such as from a Shrunken Head).
* NoSell: Spells and items skills don't work against an ally or himself with his second skill casted upon.
* ThePaladin: Knight-like Armor? Check. Sword and Shield combat? Check. Virtuous man associated with light? Check. Light and Healing magic? Check.
* SevenDeadlySins: TheDarkSide of his character, aligned to the sin of {{Pride}}, ''Pride Jeraziah''.
* RoyalsWhoActuallyDoSomething
* TheChosenOne

!!Keeper of the Forest

--> '''Legion Strength'''

An ancient protector of the forest, the Keeper fights to save the lush lands of Newerth he has tended to his whole long life. Possessing a spiritual link to the trees, the Keeper has the ability to see what they see, be hidden amongst them, and even use them as brutal weapons to aid him in battle.
----
* CombatMedic: ''Nature's Guidance'' heals its target over time. It's also one of the few abilities that can heal buildings.
* {{Expy}}: Of Defense of The Ancients' Treant Protector, as the name rather obviously implies.
* {{Invisibility}}: ''Nature's Guidance'' turns the target invisible when near trees.
* LightningBruiser: As long as he is near forest areas. Or his animated trees.
* PlantPerson
* TheRedMage: Keeper of the Forest's ability set balances offense (with ''Overgrowth'' and ''Leech Seed'') and protection (with ''Nature's Guidance'').
* WhenTreesAttack: Keeper himself, and when he summons fighting trees out of forests.

!!Kinesis

--> '''Legion Intelligence'''

The Prophet teaches that energy flows through all things, we must only harness it for ourselves. The mages invoke incantations, the priests call upon gods wicked and just, but for the truly powerful, the power is harnessed from within. These are the Disciples of the Way and among them there is one known for his mastery over all - Kinesis. Let the Hellbourne beware the power of his mind.
----
* WalkingShirtlessScene: Kinesis's default avatar is completely shirtless.

!!Klanx

--> '''Hellbourne Agility'''

All rejoice! Klanx is here, the most diabolical villain to ever grace the world of Newerth! No other minds can comprehend his genius, and even heroic eyes can barely gaze upon his rugged visage without collapsing in admiration. Forget Tork the Engineer and his inferior intellect and supposed ingenuity. Klanx swaggers across the battlefield equipped with the latest and greatest weaponry—which he built, of course—as well as a full supply of faithful lackeys and goons. Victories are his for the taking, and they should feel lucky to belong to such a stunning force of brilliant destruction.

!!Kraken

--> '''Hellbourne Strength'''

A scourge upon the seas of Newerth, the Kraken consumed countless victims who were unfortunate enough to travel his waters. Though he be ashore, the Kraken brings the wrath of the ocean to the battlefield, dragging his enemies to depths unknown, unseen, and unwanted.
----
* MakingASplash: Kraken's ''Torrent'' and aptly named ''Splash''.
* RammingAlwaysWorks: His ''Tsunami Charge''. It will stun the hero that he has rammed if they bump into an obstacle (such as a cliff or forest).
* ReluctantWarrior: Cancer, one of Kraken's Alt Avatars, would like nothing more than to relax in her seaside retreat and tend to her beloved crablings, before the Zodiacs were drawn into the war between the Legion and Hellbourne.
* SplashDamage: At his third skill on cooldown, he performs a bash on the next attack, dealing this in the area.
* StoneWall: With his Kraken Shell, and the built set of items that he is supposed to make.

!!Legionnaire

--> '''Legion Strength'''

Legionnaires, the namesakes of the Legion itself, bring unflinching power to the battlefield. With their massive battle-axes, these warriors spread carnage among their foes and cleave bloody swaths through enemy ranks. Even those daemons born of fear itself can be terrified by these heroes of the Legion.
----
%%* BadassNormal
* CounterAttack: ''Whirling Blade'' has a chance to trigger when Legionnaire is attacked.
* CoupDeGrace: ''Decapitate'' deals moderate damage, but will instantly kill any hero below a certain HP threshold. No exceptions.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Axe.
* FinishingMove: ''Decapitate'' kills off the enemy hero automatically if it meets the required HP of the enemy targeted.
* KillSteal: ''Decapitate'' is guaranteed to award the kill to Legionnaire and resets its cooldown if it successfully kills an enemy hero, allowing him to promptly chop off the heads of three or more heroes in a teamfight.
* NavelDeepNeckline: Boudica's armor opens at the front to show the tattoos on her cleavage and belly.
* NoSavingThrow: If you get hit by ''Decapitate'' while under the health threshold (and it's not blocked outright by Null Stone), ''nothing'' will save you from death.
* OffWithHisHead: One of his responses as you issue any commands excluding attack. More like:
-->'''Legionnaire:''' Off with their heads!
* PowerNullifier: ''Taunt'' is this in effect, as the targets can do nothing but attack Legionnaire for its duration (which, given the existence of ''Whirling Blade'' and heroes that are not Legionnaire, is something that you ''never'' want to be forced into).
* PracticalTaunt: ''Taunt'' forces enemies to attack him for a few seconds and leave his allies alone. To offset the damage he takes on himself, he also gains a substantial increase in armor.

!!Lodestone

--> '''Hellbourne Strength'''

Dr. Repulsor stood back and looked over the creation in his laboratory. The golem made from magnetized stone and steel was complete and ready to be brought to life. He watched as Hellbringer completed the ritual to summon forth the demon that would power the construct and bring it to life. The Eldritch runes etched into its frame would hold the creature eternally in place. While it may lack the intelligence of Chronos, the new soldier would be the first of many demon powered war machines.
----
* CastFromHitPoints: ''Headsmash'' deals damage to both Lodestone, his target and nearby enemies.
* StoneWall: He literally has this floating around him when he casts his ultimate ''Shatterstorm''.
* ThisIsADrill: His weapon of choice.
* UseYourHead: When he uses ''[[ExactlyWhatItSaysOnTheTin Headsmash]]''

!!Lord Salforis

--> '''Hellbourne Strength'''

Lord Salforis, Baron of Blackwal, commands necromantic powers that distinguish him from typical Hellbourne fodder. A potent sorcerer and general alike, his mere presence on the battlefield is enough to induce visions of fear in his foes, rotting them from the inside and draining their souls. Rumor has it that falling to his lance will doom one's soul.

!!The Madman

--> '''Hellbourne Agility'''

No one knows for certain the identity of this masked and demented murderer. Some say he was confined for eons in the deepest pit of Hell, a villain so black at heart that even the Hellbourne treated him as a pariah, yet so deadly that they were forced to call upon him in their war with the Legion. Others say he is a man, just a man, but driven mad by the endless carnage he has witnessed.

'''Associated tropes:'''

* TheBerserker
* GoMadFromTheRevelation: From the above text:
--> '"Others say he is a man, just a man, but driven mad by the endless carnage he has witnessed."'
* {{Invisibility}}: As he uses ''Stalk''.
* PintSizedPowerhouse

!!Magebane

--> '''Legion Agility'''

A keeper of lost lore and a priest to forgotten gods, Magebane invokes unholy rituals to drain the energy of his enemies and turn it back against them. In less desperate times, heretics such as Magebane would have been burned at the stake, but this is not the first unexpected clemency brought about by the war against the Hellbourne.
----
* AntiMagic: ''Master of the Mantra'' increases Magebane's magic armor.
* ArmoredButFrail: With ''Master of the Mantra'' and Agility from levels and items, Magebane becomes hugely resistant to both physical and magical damage when he gets farmed. However, his durability is kept in check by his depressingly bad Strength.
* CrutchCharacter: Despite being a Hard Carry, Magebane is more defined by his ability to safely and quickly farm up than anything else, and will fall off in comparison to harder scaling carries with slower or less safe early games.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Anti-Mage
* FinishingMove: ''Mana Rift'' is best used to finish off a fleeing enemy, as it has bigger range than Magebane's right-click attacks and deals damage based on missing mana, so it's most effective if the target has expended their mana or has had theirs burnt by ''Mana Combustion''.
* FlashStep: Can blink using ''Flash''.
* FragileSpeedster: Magebane has extremely pitiful Strength gain, so in the early levels he's quite easy to kill, having only his ''Flash'' and ''Mana Combustion'' to remain mobile while dealing damage.
* GlassCannon: A notable [[SubvertedTrope subversion]]. On paper, he looks like your typical squishy DPS hero, with high innate agility and low base attack time giving him high attack damage output alongside pitiful Strength and a list of preferred items that don't boost survivability. In practice, he doesn't really ''need'' much survivability; his primary attribute, Agility, means a farmed Magebane will be stacked with armor, while ''Master of the Mantra'' gives him all the magic armor he needs and then some, meaning he won't be going down quickly unless the enemy has a lot of Pure damage. And even then, his ''Flash'' means that you also need disables or help from teammates to cut off his escape routes.
* ItemCaddy: Magebane's main strength compared to other hard carries is his ability to flash-farm and split-push very quickly: with the cleave and mana regeneration from Runed Cleaver, he could spam ''Flash'' to jump from jungle camp to jungle camp and farm endlessly, while his low BAT and high Agility means that his Geometer's Bane illusions will easily melt targets. It's not uncommon to see Magebane already six-slotted while the enemy carries are still busy farming their luxuries. The downside to this is that he has a 15-20 minute window where you NEED to win before he gets outcarried, as ''Mana Combustion'' doesn't scale very well into the ultra lategame and he becomes susceptible to the high physical damage of opposing farmed carries.
* LightningBruiser: With enough points in ''Master of the Mantra'' and armor via his agility gain, he becomes extremely hard to kill since he can shrug off magic nukes and most of the physical damage that's thrown his way. Not to mention being able to use ''Flash'' to dodge attacks and Manta Style to force the enemy team to spread out their damage.
* MageKiller: ExactlyWhatItSaysOnTheTin, Magebane is particularly effective against Intelligence casters since he takes less damage from their nukes and can burn their mana.
* MagikarpPower: The archetypal "hard carry"; he's fairly useless early on in the game, but as soon as he finishes farming his core items (usually a Runed Cleaver and Geometer's Bane) he becomes nearly unstoppable with the right team behind him.
* ManaBurn: He does this on normal attacks. His ultimate, ''Mana Rift'', deals damage based on how much mana his target is missing, which synergizes with ''Mana Combustion''.
* TeleportSpam: ''Flash'' is spammed to jump from jungle camp to jungle camp and farm after Magebane gets his Runed Cleaver.

!!Magmus

--> '''Hellbourne Strength'''

The primordial and elemental creature known as Magmus is no demon, though he fights alongside the Hellbourne. Rather, he was drawn forth from the earth, as evil calls to evil and separate flames join to form an inferno. A holdover from an ancient, cataclysmic age of fire, Magmus dreams of returning Newerth to ash, lava, and cinder, and he wields his considerable might and magic in that terrible cause.
----
* BlackMage: His base damage and attack speed are both mediocre, but he makes up for it with his massive spell damage; ''Eruption'' alone can melt an entire team if they're not prepared.
* BlueAndOrangeMorality: As the physical manifestation of a sentient desert, he as a negative view towards greenery and vegetation.
* ChargedAttack: ''Eruption'' needs to channel for 2 seconds before activating. Skilled Magmus players usually activate this ''before'' using Portal Key to enter teamfights.
* DeathOfAThousandCuts: Each ''Eruption'' pulse doesn't hit that hard actually, it just hits ''twice a second'' for 4-6 seconds. ''Steam Bath'' is an even better example, doing 90 damage every hit, twice a second for an utterly ridiculous duration, it only takes 3 seconds for it to do the same damage as the average nuke.
* DifficultButAwesome: Setting up a proper ''Eruption'' is ''very'' hard to pull off, but doing so properly does damage comparable to ''Silver Bullet'' or ''Blazing Strike'' but ''to everyone in range''.
* DynamicEntry: The first sign of Magmus' presence in a teamfight is often a ''Lava Surge'' or blink in after channeling ''Eruption'' away from the action.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Sand King
* HitboxDissonance: If Magmus gets forcibly moved during ''Steam Bath'' without interrupting the ability (by something like Tablet of Command, for instance), the damage area follows him but the visual effect remains in place. HilarityEnsues if the enemy doesn't notice that the ''Steam Bath'' isn't doing any damage, as it can lead to them wasting a bunch of spells on absolutely nothing.
%%* MagmaMan
* OrganicBra: Magmus's Alt Avatar Fireheart has igneous rocks covering her breasts, crotch and buttcrack.
%%* PlayingWithFire
* PopGoesTheHuman: When a unit affected by ''Lava Touch'' dies, it violently explodes.
* SmokeShield: When he uses ''Steam Bath''. It makes him [[{{Invisibility}} invisible]] and deals damage per second to enemies inside it.
* SplashDamage: ''Lava Touch'' enables Magmus to deal an explosive damage in an area when he successfully kills an enemy.
* {{Stripperiffic}}: Her completely covered arms and legs aside, Fireheart only covers very little else.
* SquishyWizard: Despite being a Strength hero, his low base Strength leaves him very fragile when compared to other Strength heroes, and even various Intelligence and Agility heroes have higher HP than him, at least until he could build a few items to tank up.
* WeaksauceWeakness: Magmus has a rather long list of vulnerabilities to rather mundane items or abilities, especially when it comes to ''Steam Bath'', including Ward of Revelation, Dust of Revelation, and any AreaOfEffect stun (mini- or otherwise) or knockback (both of which also [[PowerNullifier interrupt]] ''Eruption'' if he's hit mid-channel). ''Steam Bath'''s rather obvious area of effect certainly doesn't happen matters.

!!Maliken

--> '''Hellbourne Strength'''

Once the greatest defender of mankind and lord over the entire Legion, Maliken walked too close to the darkness and was claimed by it. Now he is nothing more than a slave among the damned -- but his incredible might has only grown in his downfall. Wielding a damned sword fed by his own damned soul, Maliken is the bane of the very heroes he once led into battle.

'''Associated tropes:'''

* {{BFS}}: His ''Sword of the Damned''.
* DemonicPossession: What his Ultimate does.
* DesperationAttack: ''Hellbourne Zeal'' adds attack speed to Maliken the more he loses health.
* HorsemenOfTheApocalypse: The ''Horseman of Conquest'', as one of his alternative avatars.
* OneWingedAngel: His ultimate ability, Metamorphosis, [[TransformationOfThePossessed transforms him into large, horned, winged demon]].
* SuperMode: When he uses his ultimate, which makes him become a {{One Winged Angel}} and his attacks become ranged, and deals SplashDamage in the area.
* ThrowingYourSwordAlwaysWorks: Helped by the fact that his sword always returns to him and that he can teleport to wherever it happens to be.
* TransformationOfThePossessed

!!Martyr

--> '''Legion Intelligence'''

Few clergy of Sol burn with such brilliance that they may ascend to the highest orders of priesthood. Even fewer dare gift their own souls to the Legion, braving an eternity in damnation so that others may prosper in turn. The few who do earn the forsaken title of the Martyr, wielding a battle-ready relic in one hand and carrying the Codex Solaris in the other. To certain death they march; and some say, with more fervor than those who march towards life.
----
* DesperationAttack: Retribution does more damage and slows for more the less health you have.
* HeroicSacrifice: Obviously.
** MyDeathIsJustTheBeginning: Sacrificial Lamb buffs all surrounding allies' attack speed and movement speed after you die.
** TakingTheBullet: Guardian Angel redirects a percentage of all damage received by the target to you.
* MartyrdomCulture
* StoneWall: With all the self-sacrificing that you're going to be doing, building for this is mandatory.
* ThrowTheBookAtThem: Basic attack.
* VaporWear: Virgo is clearly not wearing a bra under her cloak.

!!Master of Arms

--> '''Legion Agility'''

Efficient and deadly, the Master of Arms dispatches his foes with blazing speed and pinpoint accuracy. With an arsenal rivaled by none he spreads chaos among his enemies while rallying his allies with his lust for battle.

'''Associated tropes:'''

%%* CoolGun
%%* LightningGun
* SuperToughness: He invokes this by activating his Ultimate in Repeater mode, which makes him or his ally resistant to any damage for some time.
* ShockAndAwe: In the [[LightningGun ''Pulse Cannon'']] mode, his ''Ace up my Sleeve'' shoots lightning.
%%* StaticStunGun: Seen when he casts his first skill.
* WalkingArmory: Implied at his name and on so many weapons he possesses while in combat.

!!Midas

--> '''Legion Strength'''

The tale of Auric of the deserts is perhaps a shrewd allegory to the fall of man. A wise and knowledgeable researcher, he had devoted his life's work to perfecting the ancient art of alchemy. However, upon discovering the vaunted power of transmutation, his lust for knowledge turned to greed, and within the span of a few mad days all around him was transformed to gold. Realizing what he had done, he gave an anguished cry and set out to atone for his sins.

'''Associated tropes:'''

* [[AnIcePerson A Gold Person]]: Once he gets his Ultimate ''Transmute'', whenever each of his enemies has touched two of his other three skills, it freez--er, turns into gold.
* DifficultButAwesome: All of his activated skills are skillshots, and his ult does nothing but power them up and reward you for hitting them all with a massive stun.
* FlashStep: A Gold-using blinking version.
* [[GemstoneAssault Liquid/Energy Gold Assault]]
* HealingShiv: You're an ally of Midas. Then... oh no, the Golden Horde of ''Lion's Pride'' is crashing at you! Wait, you healed as they passed through?
** Even better the lions become stronger for every ally they heal.
* TheAtoner

!!Monarch

--> '''Legion Intelligence'''

Whereas the Moon Queen ruled over the night, the Monarch held dominion over day. And when her kin brought themselves into the fight against the Hellbourne, the Monarch herself pledged her hand to the cause.

!!Monkey King

--> '''Legion Agility'''

Borne of bestial nobility and blessed with the gift of immortality from the fruit of the Sefir Tree, the Monkey King once wrought a burning trail of havoc that stretched from the mortal plane to the heavens before he was imprisoned for his actions. In an act of repentance, he earned his freedom by accepting the tutelage of Ophelia, who seared onto his forehead a golden seal to control his primal urges. Bound to his new mistress, the Monkey King begins his great journey with renewed strength and zeal.
----
* DishingOutDirt: The ''Wan Jin Slam'' lets him pound the ground to dish out a rock standing tall that stuns enemies nearby.
* DifficultButAwesome: Mastery of Wukong requires fast fingers, great positioning and the ability to chain your skills together one after the other, rewarding you with a punishing master of pain who finishes fights quickly... If you're good enough.
* {{Duck}}: Oh yeah, the alternate avatar ''Peking Duck''.
* Expy: Of [[Literature/JourneyToTheWest Sun Wukong]].
** It helps that an "Ultimate" alternative avatar for him is the said Sun Wukong. YES.
* FlyingOnACloud: His ultimate ability, boosting his speed massively if he doesn't take damage for a certain amount of time.
* InASingleBound: He covers a great distance when he uses ''Heavenly Vault'' on a building or the rock created by his ''Wan Jin Slam''.
* LightningBruiser: With the combos offered by his skill set, he moves around the skirmishes fast while beating down enemies.

!!Moon Queen

--> '''Legion Agility'''

The insectoid Moon Warriors never entered into the great war between Man and Beast, but when the Hellbourne threatened Newerth, their very queen emerged to lead her people against the daemons. With powers drawn from the moon and from the shared will of her hive, this strange creature is a mighty boon for the Legion.
----
* BeamSpam: ''Moon Finale'' saturates the area around Luna with multiple simultaneous ''Moon Beam''s.
* CleavageWindow: Lunari's dress exposes the area between her breasts.
* DeathRay / [[LightEmUp Light 'Em Up]]: When she uses ''Moon Beam'' and/or her aforementioned Ultimate.
* FieldPowerEffect: ''Lunar Blessing'' boosts the attack and armor of allies around Moon Queen.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Luna, whose class is 'Moon Rider'
* FanservicePack: Well her model has changed when [=HoN=] upgraded to v3.0. Emphasizing curves of her body plus her breasts. Then there's an alternate avatar which is even more attractive, the ''Sexy Moon Queen''.
* HerdHittingAttack: Her second skill allows hitting multiple targets near to each other.
* TheHighQueen: Eclipse is the ruler of distant galaxies and a "jaw-dropping beauty" who has joined the fight against the Hellbourne to protect Newerth and its galaxy.
* InnateNightVision: ''Lunar Glow'' increases Moon Queen's night vision to 1800, equal to the standard day vision.
* InsectQueen: Moon Queen is the queen of the insectoid Moon Warriors. Her default avatar has the upper body of a woman and the lower body of an insect. Sexy Moon Queen is almost fully humanoid with her butterfly wings.
* NavelDeepNeckline: Eclipse's plunging neckline dips to her navel.
* PinballProjectile: ''Multi-Strike'' allows her autoattacks to bounce to up to six additional targets, though they lose damage with each bounce. They can also bounce between enemies that they've already hit, drastically increasing her damage against small groups.
* RoyalsWhoActuallyDoSomething
* SpamAttack: ''Moon Finale'' aside, her playstyle favors spewing out masses of almost anything she has thanks to their low cooldown. Even ''Moon Finale'' can be seen as a burst of ''Moon Beam'' spam.

!!Moraxus

--> '''Hellbourne Strength'''

Leaving a trail of headless and maimed corpses in his wake, the blade-throwing Moraxus is among the most feared of the Hellbourne daemons. Some speculate he was once a Beast, transformed by sheer agony in the pits of hell. Others claim he is an elemental creature of warfare itself. Whatever his origin, Moraxus is an unstoppable, implacable foe.

'''Associated tropes:'''

* BarrierWarrior: There's his ''Arcane Shield'' and then his Ultimate ''Matraxe'', which absorbs all incoming damage for as long as it has health.
** And then the player builds a ''Barrier Idol'' item for him...
* ChainsawGood: His alternative avatar ''Chainsaw Moraxus''.
* LuckilyMyShieldWillProtectMe: The aforementioned ''Arcane Shield'' blocks enemy skill/skill projectiles and even makes him faster after he successfully blocks one.
* ShockwaveStomp: When he uses his ''Quake'', which stuns and damages enemies in area.
* StoneWall: Building as this for him is the recommended way of playing as him.
* [[ThrowingYourSwordAlwaysWorks Throwing Your Axe Always Works]]

!!Myrmidon

--> '''Hellbourne Intelligence'''

Myrmidon's allegiance to the Legion was always tenuous at best; the sharkman's joy in the carnage of combat left many suspicious. It was not until a Legion sorcerer uncovered that Myrmidon was himself a member of a shadowy race of deep-sea daemons that true panic set in, but by then it was too late. A trail of blood and devastation marked Myrmidon's escape to the ranks of the Hellbourne. Now, wielding the destructive might of a tsunami, he wreaks havoc among those who once claimed him as an ally.

* MakingASplash
* SuperMode: His ultimate ''Forced Evolution'' buffs his stats and transforms him into a larger sea creature, turning his attacks into melee.
* TokenEvilTeammate: He makes no efforts to hide his lust for carnage when he was counted amongst the Legion heroes, making him the trope. Eventually {{Deconstructed}} that his true nature was discovered and [[FaceHeelTurn he ditches the Legion for the Hellbourne, the place where he fits more.]]

!!Night Hound

--> '''Legion Agility'''

Scurrilous rumors of unnatural parentage have haunted this proud, leonine warrior his entire life. He long served in the Beast Horde as a shadowy scout and assassin before taking on a comparable role in the new Legion. Wherever he came from, Night Hound is a welcome ally and a deadly foe.

'''Associated tropes:'''

* BackStab: His specialty.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Riki
* FlashStep: And then a [[BackStab bonus strike from behind]].
* HalfHumanHybrid: [[AllThereInTheManual Take it from the manual above]].
* {{Invisibility}}: His Ultimate, which gives him passive invisibility.
* PintSizedPowerhouse
* SmokeShield: When he uses ''Smoke Bomb''. Enemies inside are silenced (cannot use skills or items) and have a large chance to miss on their attacks.

!!Nomad

--> '''Legion Agility'''

The battle-hardened hunter of a hundred clashes first appeared on a dusky eve, a lone messenger and executioner to the Legion from vast desert wastes. Rumored to serve no one, and not unlike the very Sand Wraith he hunts, the Nomad's stern and offsetting demeanor has yet to gain him the trust of Legion soldiers. Nonetheless, his eagle-like reflexes and the swiftness with which he swings his gargantuan blade have made believers of heathens yet.

'''Associated tropes:'''

* BadassCape
* DifficultButAwesome: What makes him difficult to play for many is to choose between ''Mirage'' or ''True Strike'', and to time his CounterAttack skill ''Edge Counter''.
* DishingOutDirt: More evident when he strikes with a charged blade via his ''Wanderer'', activates ''Sandstorm'', or successfully counters an attack with his Ultimate ''Edge Counter''. All spraying sand to anywhere.
* LightningBruiser: Any player would agree Nomad is this, with his set of skills that make him perform "hit-and-run" attacks.
** In light of this, he turns to be a LeeroyJenkins with those skills. ''Sandstorm'' helps you do it, and ''Wanderer'' forces you to always move to ensure a greater attack, while his Ultimate ''Edge Counter'', he shouts...
-->'''Nomad: NO RETREAT!'''

!!Nymphora

--> '''Legion Intelligence'''

Nymphora has long been a protectress of Newerth's secret beauties, its secluded glades and crystal springs. One might think that the paragon of butterflies and skylarks would have little role in the brutal carnage that has engulfed the world, but one need only see the tiny fangs revealed by her smile to know that she holds secret dangers of her own.

'''Associated tropes:'''

* CombatMedic: She can heal allies near at her ''Volatile Pod'' and damage enemies near it as well.
* FertileFeet
* MassTeleportation: Her ultimate can send her--and her allies--if they were inside the circle formed by the skill.

!!Oogie

--> '''Legion Intelligence'''

Hidden in the forests of Newerth are the secrets to great power. When one communes directly with the trees and plants of the world it is possible to tap into the roots of the Worldtree itself, and in those ancient veins of life are the great memories of primordial power that promise its wielders control over the elements themselves. This power is never without a price or a transformation.

'''Associated tropes:'''

* ApologeticAttacker: One of his attack quotes is:
-->'''Oogie:''' This would hurt me more than it would hurt you!
* DishingOutDirt: ''Tar Quake''.
* DontLookAtMe: He says that fearfully as if the player might hurt him.
* EmergencyTransformation: Running low in health? Better activate his Ultimate, ''Primal Surge''. His transformation allows him to restore some damage he takes as mana, and he can gain health when he uses mana in that mode.
* EquivalentExchange: [[AllThereInTheManual See the lore above]]. The price could be transformation into a crazy-looking warrior; or mana, mana, and MORE mana.
* LovableCoward
* PlayingWithFire: His ''Conflagrate''.
* ShrinkingViolet: His quotes will convince you he is this, along with being a LovableCoward.

!!Ophelia

--> '''Legion Intelligence'''

Few are those who do not know of Ophelia, Queen of the Beast Horde and sister to Jeraziah. Though numerous are her talents, she is most revered for her innate ability to commune with all things natural. Both a warrior and a leader, Ophelia wields these powers over nature to serve the Legion by healing allies and recruiting the wild denizens of Newerth to their cause.

'''Associated tropes:'''

* CombatMedic: Her ultimate heals all of her allied heroes and her recruited creeps while they kick major ass.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Chen
* FertileFeet
* MsFanService
* RoyalsWhoActuallyDoSomething: As The Queen of the Beast Horde.
* {{Stripperiffic}}

!!Pandamonium

--> '''Legion Strength'''

The last of a race of warrior-monks sworn to a chaste existence in the misty Sang-La mountains, Pandamonium has left his bamboo groves for the battlefield. He moves with a grace that belies his great stature and strikes with fury surprising in one with such an apparently gentle nature. And though he is a creature of few words, the Beasts put great stock in his wisdom.

'''Associated tropes:'''

* BadassNormal: Participates in the battle against Hellbourne with only his physical prowess.
* InASingleBound: He can cover some distance with his *Cannonball*.
* PandaingToTheAudience: But of course.
!!Parasite

--> '''Hellbourne Intelligence'''

While the world above burned, within the deepest crevices of Newerth an abominable conglomeration of sentient gels, pathogens, and other lurkers of the deep simmered in a primoridial pool, slowly evolving and multiplying. From this cesspool emerged the Parasite, sickeningly intelligent and chaotically evil.

'''Associated tropes:'''

* BodyHorror: Parasite's body itself.
** And then, Imagine [[GrandTheftMe being infested]] [[BodySurf with Parasite]], [[PuppeteerParasite with it being inside and controlling you]]. Nightmares form.
* FacePalmOfDoom: The ''Facehug'' skill.
* GrandTheftMe: Only applied for neutral and enemy creeps only.
* PuppeteerParasite
* SevenDeadlySins: One of which, [[GreenEyedMonster Envy]]... is embodied in his alternate avatar ''Envy Parasite''.

!!Pearl

--> '''Legion Intelligence'''

For eons, the Bubble Magi were the greatest defense the Legion had against the Beasts and Demons. Their protective magic circled the Legion cities in domes that kept the enemy assaults at bay. When Maliken betrayed the Legion, his agents simultaneously assassinated every Bubble Mage known to the Legion and burned their monasteries to the ground. All of them... save for one lone apprentice who was mistaken for a mere servant and one pet turtle who had watched his master from afar. Searching among the ruins of her home, she discovered her master's staff still clutched in his charred hands. As she took up his weapon, she finally allowed her tears to flow and her determination became clear. She has spent years honing her craft and now Pearl, the last known Bubble Mage, has taken to the battlefields to bring vengeance down upon Maliken and his demon horde.

'''Associated tropes:'''

* BubbleGun: On a [[MagicStaff staff]] that looks like a bubble maker.
* BubbleShield: Her ultimate creates a huge bubble shield that pushes away enemies when it's created and blocks all damage from attacks outside of the bubble.
* CombatMedic: ''Soothing Presence'' heals nearby allies passively and/or actively while as she supports in combat.
** Her ''Preservation'' heals HP per second while allied units are inside and engaging enemies outside of the large bubble.
* GirlishPigtails
* LastOfHerKind: Sadly, Maliken killed every single bubble mage except this poor cute girl.
* PintSizedPowerhouse
* TokenMiniMoe

!!Pebbles

--> '''Legion Strength'''

The elemental creatures of Newerth have long kept away from mortal struggles, seeking instead to heal the destruction left in their wake. In the current war, however, some elementals have taken arm against the daemons, and the huge and implacable Pebbles is one of them.

'''Associated tropes:'''

* BiggerIsBetter: Leveling up his Ultimate skill passively increases his size, becoming the biggest hero in the game.
%%* DishingOutDirt
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Tiny. Or, at least, pre-7.07 Tiny.
%%* GrievousHarmWithABody: The ''Chuck'' skill. Exaggerated with his ''Group Chuck'', which said skill is only activated when you build a Staff of the Master for him.
* MightyGlacier: One of the slowest heroes of the game, and one with the highest strength stat.
* PintSizedPowerhouse: Initially, he is this... [[BiggerIsBetter until he levels up his ultimate and grows]].

!!Pestilence

--> '''Hellbourne Strength'''

Once a councilor to the Moon Queen, Pestilence betrayed his people -- for as a male, he could never have come to rule them himself. With his own powers augmented by the Hellbourne, he is as strong as the queen he served in the past. But his arts are unholy: mindless, ravenous insects he calls forth, cruel and violent skills he deploys.

'''Associated tropes:'''

* EvilChancellor: Once a chancellor to Moon Queen before joining the Hellbourne for power.
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Slardar
* HorsemenOfTheApocalypse: The aptly assigned ''Horsmeman of Pestilence'' as one of his alternate avatars.
%%* LightningBruiser: Once he activates his ''Flight''. In early to mid-game when he activates said skill, he can turn into a [[FragileSpeedster Fragile Speedster]] since the skill increases the damage he receives.
* [[UseYourHead Use Your Horned Head]]

!!Pharaoh

--> '''Hellbourne Strength'''

The Hellbourne unearthed this creature from the shifting sands of the Great Waste. He could originally speak but a single word, which has become his name -- Pharaoh. It seems he must once have been a mighty king, wrapped as he is in golden finery, but now he is simply a monster, summoning forth his dead servants from the grave and conjuring fire and fear across the land.

'''Associated Tropes'''

* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Clockwerk
* YouShallNotPass: When he activates the ''Wall of Mummies''.
* YouWillNotEvadeMe: His Ultimate reels himself to the hooked enemy.

!!Plague Rider

--> '''Hellbourne Intelligence'''

The pestilential stench of the Plague Rider can be smelled for miles, a foul warning of the diseases following in its wake. Mounted atop his undead steed, carried aloft on a stinking cloud of flies, the Plague Rider sows sickness among friends and enemies alike, all with the end of spreading disease across the lands of Newerth.

'''Associated tropes:'''

* AnIcePerson: His alternate avatar, ''Frost Rider''. It is a homage to [=DotA=]'s Lich, whom Plague Rider owes its stats from.
* DracoLich: [[DragonRider He rides one]].
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Lich
* HerdHittingAttack: Plague Carrier. Expect to die if you're close to anything that it can bounce off of.
* {{Plaguemaster}}
** ElementalBarrier: Cursed Shield.
** UniversalPoison: Works on everything from humans to undead treants to extradimensional beings.
** PoisonIsCorrosive

!!Pollywog Priest

--> '''Legion Intelligence'''

For centuries, every great Frog of the marsh peoples has wielded both political and magical power as the chief priest of the Wild Cults. Called upon by his Beast brethren in this time of war, the Pollywog Priest has come forth to use those powers in defense of his people and Newerth itself.

'''Associated tropes:'''

* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Shadow Shaman
* ForcedTransformation: Pollywog Priest can turn the targeted enemy into a cute lil' bullfrog. Ribbit...
* GlassCannon: A hero with a high damage potential... and a low health for being an INT-type.
* OverlyLongTongue: He uses it to bind his target with the aptly named skill ''Tongue-tied''.

!!Predator

--> '''Legion Strength'''

With huge, lance-like claws of solid bone emerging from their forearms, and spikes fit to impale the strongest foe spread across their hard shell, Predators seem more like daemons than Beasts. The men who fight beside them look at them with recollected fear from the days the Predators hunted humans, not daemons. But the hunger, speed, and rage they bring to bear against the Hellbourne are a welcome boon.

'''Associated tropes:'''

* BadassNormal: Really gets around the battlefield with only his inborn abilities.
* InASingleBound: Predator's ''Venomous Leap''.
* LightningBruiser: Now more emphasized beginning from the update where his Ultimate ''Terror'' becomes passive, because there is no more long-term gap between him being fast when he attacks the "marked" targets.
* LoudOfWar / [[RoarBeforeBeating Roar Before Beating]]: When he uses his ''Terror'', he roars wildly first before he proceeds to kick ass.
** Well using the Orb-Walking technique, you can cancel that animation and start to beat down opponents immediately.
** As of the Runic Shift (patch v3.1.0), Predator's Ultimate ''Terror'' is passive, thus animation is not seen anymore and no one will see this trope applied to Predator anymore.
* StoneWall / PowerNullifier: Becomes this with his ''Stone Hide''. He has tons of armor and spells cannot work on Predator while he has said skill.
** With him being a LightningBruiser and a StoneWall at the same time, plus the fact that he is an STR-type, he is arguably the strongest carry in the game in full build.

!!Prisoner 945

--> '''Legion Strength'''

Prisoner 945 led the ground forces of the Titan Rebellion and was imprisoned by Jeraziah in the dungeons of The Capital. He is released in this desperate hour to battle the Hellbourne, but only his actions on the battlefield will finally free him from his chains.

'''Associated tropes:'''

* EpicFlail: He has a ball and chain for use against his enemies.
* LargeHam: Whenever he successfully uses his Ultimate ''Prison Break'', he shouts this, and every player who is in the scene can hear it:
-->'''Prisoner945: "I AM FREE... AT LAST!!"'''
%%* MightyGlacier
%%* VariableLengthChain
* YouWillNotEvadeMe: When he uses ''The ol' Ball and Chain''. All enemies in line of the ball and chain will be dragged to him.

!!Prophet

--> '''Hellbourne Intelligence'''

There are those who take a different path to power, one of pacts and binding. These are not the infernal pacts of the Deamons, but instead they are made with the forces that oppose the chaos the Hellbourne bring. The creatures of the world and the forces of life, death, and nature themselves all wish to have their say in the fate of Newerth. To ensure the Hellbourne are driven back into the pits from which they spawned, each will empower an avatar to fight on their behalf, a Prophet to ensure that fate favors the bold. Although the pacts started out as noble, the Prophet did not realize that Raven is a trickster and his pacts come at a cost. The power that the Prophet wielded was more than any one man should taste, and soon he craved more. The only way to achieve such levels of power was the sacrifice of others and when the Legion discovered this wickedness, the Prophet was marked for retribution. He escaped to join the ranks of the Hellbourne where his prophecies can be cast without regard for life or morality.

!!Puppet Master

--> '''Hellbourne Intelligence'''

Although all the daemons of the Hellbourne ranks are terrifying, few deserve to be called "creepy." Yet that is the best word for the Puppet Master, whose smirks and gibbers and cackles of glee bespeak not just the specter of death, but something worse. His puppets are offenses to life -- either false things imbued with stolen life, or living things twisted to his will.

'''Associated tropes:'''

* PeoplePuppets: Makes enemy heroes be like this.
* VoodooDoll: His ultimate places a voodoo puppet on the ground, connected with targeted hero, and he and his allies can attack it, [[SympatheticMagic and the connected hero suffers as the doll is attacked]].

!!Pyromancer

--> '''Legion Intelligence'''

For centuries, the Sacred Order has recognized the "Flame-Touched," those men and women filled with a burning, if more than slightly mad, devotion to Sol. Those Flame-Touched who serve in the Legion are more commonly called Pyromancers for their mastery over fire, and creatures strongly attuned to that element.

'''Associated tropes:'''

* CatchPhrase: Whenever he uses his Ultimate skill ''Blazing Strike''.
-->'''Pyromancer:''' "'''CATCH THIS!'''"
* {{Expy}}: Of VideoGame/{{Defense of the Ancients}}' Lina.
* PlayingWithFire

----
[[redirect:Characters/HeroesOfNewerth]]
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* BladeOnAStick
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* BubbleShield: Pearl is a defensive support hoer who uses bubble-based magic to protect her allies. Her ultimate creates a huge bubble shield that pushes away enemies when it's created and blocks all damage from attacks outside of the bubble.

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* BubbleShield: Pearl is a defensive support hoer who uses bubble-based magic to protect her allies. Her ultimate creates a huge bubble shield that pushes away enemies when it's created and blocks all damage from attacks outside of the bubble.
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* BubbleShield: Pearl is a defensive support hoer who uses bubble-based magic to protect her allies. Her ultimate creates a huge bubble shield that pushes away enemies when it's created and blocks all damage from attacks outside of the bubble.

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