Follow TV Tropes

Following

History Characters / Helldivers

Go To

OR

Is there an issue? Send a MessageReason:
None


* {{Expy}}: If Super Earth is an expy of ''Film/StarshipTroopers''' Terran Federation, then the Helldivers are expies of the Terran Mobile Infantry, being highly-trained SpaceMarines who fight with [[ThereIsNoKillLikeOverKill excessive amounts of force]] but are also on-the-nose parodies of EliteMooks who [[CannonFodder get wiped out in droves]].

to:

* {{Expy}}: If Super Earth is an expy of ''Film/StarshipTroopers''' Terran Federation, then the Helldivers are expies of the Terran Mobile Infantry, being highly-trained SpaceMarines who fight with [[ThereIsNoKillLikeOverKill excessive amounts of force]] but are also on-the-nose parodies of EliteMooks who [[CannonFodder get wiped out in droves]]. However, they do also share some similarities with how the Mobile Infantry is depicted in [[Literature/StarshipTroopers the book]], such as how [[OneManArmy a squad of four of them are able to enact and lock down large-scale combat operations and slaughter hundreds of enemies without breaking a sweat]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BadassCape: The signature item of Helldivers is a cape, which is earned upon completing training.

Changed: 36

Is there an issue? Send a MessageReason:
None


* WeHaveReserves: Despite the propaganda portraying them as a crack military force, the casualty rate for Helldivers is astronomical due to a combination of their enemies as well as their own forces.

to:

* WeHaveReserves: Despite the propaganda portraying them as a crack military force, the casualty rate for Helldivers is astronomical due to a combination of their enemies as well as their own forces.friendly fire being a mechanic.

Added: 2331

Changed: 57

Is there an issue? Send a MessageReason:
Added example(s)


[[folder:Scavengers]]

to:

[[folder:Scavengers]][[folder:Scavengers/Bile Spitters/Pouncers]]
The most common forms of bugs, these little critters are dangerous solely through numbers; a quick burst from any weapon is more than enough to put them down. But you can bet that where there's one, there's more, and not silencing them quickly will result in the arrival of more threatening Terminids.

* EnemySummoner: Beware their chirping pheromone-release dance, as it signals an imminent Bug Breach.
* InASingleBound: Pouncers look much like regular Scavs, but have a stubby pair of wings that let them leap long distances. They use this to jump into close range so they can bite your kneecaps off.
* SuperSpit: The Bile Spitter variant that can appear at medium and higher difficulties adds a ranged spit attack to their repertoire. Whilst it does very little damage (even to the lightest armours) getting hit by it will slow you and make you easier prey for the many other, more dangerous bugs that are likely to be around.



One of the more sneaky Terminid forms around, Hunters prefer to flank their targets rather than attack head-on.

* InASingleBound: The bigger, bitier brethern of Pouncers, Hunters can leap in much the same way. They also like to skitter sideways and hop around if you're aiming right at them.



They're back! And they're meaner! Terminid Stalkers are bigger, tougher, and capable of making short work of unprepared Helldivers. To offset this fact, they only appear in missions that have actively generated Stalker Lairs, and they can be put down for good (well, for that mission) by destroying all of the nests.

* TookALevelInBadass: While they no longer heal over time, they're no longer complete pushovers and [[IneffectualLoner Ineffectual Loners]]. They are more than capable of taking down a Helldiver by themselves if they can get the drop on them. They got a much higher healthpool, some extra armor, hit ALOT harder, and can even potentially OneHitKill a Helldiver by knocking them around with their tounges and letting physics do the work.

to:

They're back! And they're meaner! Terminid Stalkers are bigger, tougher, and capable of making short work of unprepared Helldivers. To offset this fact, they generally only appear in missions that have actively generated Stalker Lairs, and they can be put down for good (well, for that mission) by destroying all of the nests.

* TookALevelInBadass: While they no longer heal over time, they're no longer complete pushovers and [[IneffectualLoner Ineffectual Loners]]. They are more than capable of taking down a Helldiver by themselves if they can get the drop on them. They got a much higher healthpool, some extra armor, hit ALOT ''a lot'' harder, and can even potentially OneHitKill a Helldiver by knocking them around with their tounges tongues and letting physics do the work.



* AttackOfThe50FootWhatever: By far the ''largest'' enemy in the game as of launch, Bile Titans loom over every other unit and take full advantage of the second game's shift in perspective to be terrifying opponents.

to:

* AttackOfThe50FootWhatever: By far the ''largest'' enemy in the game as of launch, at launch day, Bile Titans loom over every other unit and take full advantage of the second game's shift in perspective to be terrifying opponents.


Added DiffLines:

Common Automaton troopers are human-sized (perhaps a little taller) war machines with stark white skulls for faces. They come in several variants; one exclusively uses a ranged weapon, another uses dual blades, one has a rocket launcher, and another has a ranged weapon and a JetPack.


Added DiffLines:

A less common Automaton trooper that uses a ranged weapon and a blade at the same time.


Added DiffLines:


* BladeBelowTheShoulder: Both arms are replaced from the elbow up with...
* ChainsawGood: ...downright wicked-looking chainsaws. A close-up inspection shows the teeth on the chains are highly irregular and often bent or misshapen; these definitely aren't intended for cutting down simple ''trees''.


Added DiffLines:

Large, quad-engine dropships used to drop off Automaton reinforcements, capable of hauling anything from a full squad of eight Devastators or Scout Striders all the way up to a single Tank.

* {{Expy}}: They look ''suspiciously'' like the bastard child of [[VideoGame/SupremeCommander Cybran engineering and a Tier 1 UEF Air Transport,]] having the general RedAndBlackAndEvilAllOver aesthetics of the former and overall hull structure of the latter.
Is there an issue? Send a MessageReason:
None


* AcePilot: It doesn't matter if the sky's filled with Terminid spores, or Automaton anti-air fire. She'll deliver her payload on a stratagem with deadly precision (most of the time, as long as your beacon was accurate). The maneuvers she pulls as well could give even modern day pilots black outs.

to:

* AcePilot: It doesn't matter if the sky's filled with Terminid spores, or Automaton anti-air fire. She'll deliver her payload on a stratagem beacon with deadly precision (most of the time, as long as your beacon was accurate). The maneuvers she pulls as well could give even modern day pilots black outs.


Added DiffLines:

* LongRangeFighter: In comparison to the rest of its kind. The Impaler sends its 3 tentacles out underground to strike at a distance, but it has no qualms about simply crushing anybody nearby it when its tentacles are retracted.
* TacticalSuicideBoss: In order to attack, it needs to deploy its tentacles that guard its head into the ground. While the tentacles are out, the Impaler is immobile and its soft unarmored head is exposed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HealingFactor: They can regenerate their health over time, letting them perform HitAndRunTactics if they're not killed.
* PoisonedWeapons: Their claws are tipped with a neurotoxin that deals very light damage over time, but also drastically slows down afflicted helldivers.
* SupportPartyMember: Despite their rather menacing appearance, they're not really that big of a deal on their own. While certainly annoying, they will only do 16 damage + some very minor DamageOverTime to a Helldiver's 100 health. Where they shine however is supporting other bugs by crippling the move speed of a Helldiver, isolating them from their squad and blocking bullets for more dangerous targets, letting other bugs close the distance.


Added DiffLines:

* GlassCannon: It doesn't take alot to put down a Grotesque, but let them get into melee range and they'll tear you apart faster than a ''Butcher.''
* ZergRush: There's never a lone Grotesque. They'll usually come at you in groups of 5 minimum, and upwards of 12 at high difficulty planets.


Added DiffLines:

* CarFu: If any Helldivers try to get close to it to exploit its blind spot, it may opt to simply try and crush them under its treads.
* CrosshairAware: It projects a laser sight wherever it's aiming. This can help distinguish which member of a Helldiver squad is about to have a bad day.
* JackOfAllTrades: In addition to its LightningBruiser properties, it also acts as a ''scout''. If it spots the Helldivers, it will shoot off a signal flare so its buddies can join the fight. And if that wasn't enough, it can also release Grotesque onto the field, serving as a troop transport.
* LightningBruiser: Don't be fooled by its cumbersome appearance. The IFV can move fast when it wants to, and is perfectly capable of engaging in CarFu if Helldivers dare to stand near it. Its turret is also capable of instantly killing any Helldiver that takes a direct hit, and it can fire at a decent rate. And of course, it's a freakin' tank, so you'll need some high explosives or anti-tank weapons to take these down.


Added DiffLines:

* BoringButPractical: Compared to the assassin like Bug Shadow, or the mind controlling Illuminate Obsidian Observer, the Legionnaire just gets a simple metal shield. This makes it harder to kill than the other factions' elite scouts by virtue of requiring anti-tank weapons or splash damage to kill them.


Added DiffLines:

* TookALevelInBadass: While they no longer heal over time, they're no longer complete pushovers and [[IneffectualLoner Ineffectual Loners]]. They are more than capable of taking down a Helldiver by themselves if they can get the drop on them. They got a much higher healthpool, some extra armor, hit ALOT harder, and can even potentially OneHitKill a Helldiver by knocking them around with their tounges and letting physics do the work.


Added DiffLines:

* DiscardAndDraw: Compared to their Bug ancestors, Terminid Brood Commanders trade their large health pool and poisonous strikes for a more modest (but nowhere near fragile) health pool, the ability to summon a small group of warriors, and a FoeTossingCharge that can leave Helldivers hit by it concussed.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* CatchPhrase: All of his instructional messages end with ''"BRASCH TACTICS! Use 'em, or die trying!"''
* {{Pun}}: His name is a homophone for 'brash', aka bold, showy, or aggressive. It fits with his hammy persona.

Added: 2701

Changed: 651

Is there an issue? Send a MessageReason:
Added example(s)


Or in full, the Super Earth Armed Forces. They're the rank-and-file of Super Earth's, well, ''Armed Forces'', and do the bulk of the off-screen fighting, as well as taking over more permanent security duties over liberated planets.

* RedshirtArmy: We don't see the [=SEAF=] getting into fights, but they can't be doing well from what we do see.



* AcePilot: It doesn't matter if the sky's filled with Terminid spores, or Automaton anti-air fire. She'll deliver her payload on a stratagem with deadly precision (most of the time). The maneuvers she pulls as well could give even modern day pilots black outs.
* CoolPlane: The Eagle fighter craft she pilots is space capable, and delivers all sorts of payloads to the battlefield, be they strafing runs, mundane smoke screens, missiles, or the infamous 500 kilogram bomb.

to:

* AcePilot: It doesn't matter if the sky's filled with Terminid spores, or Automaton anti-air fire. She'll deliver her payload on a stratagem with deadly precision (most of the time).time, as long as your beacon was accurate). The maneuvers she pulls as well could give even modern day pilots black outs.
* BreathableLiquid: The first upgrade in the Eagle line fills the fighter's cockpit with "breathable liquid perfluorocarbons" (which is an actual proposed but not well-developed application of them) that help absorb g-forces and allow the Eagle to make tighter turns. In practice, it halves the cooldown time between attack runs, allowing you to use them more frequently. This isn't a big deal by itself, but if you're running multiple Eagle stratagems they all have a shared cooldown so it can add up quickly.
* CoolPlane: The Eagle fighter craft she pilots is space capable, capable of handling re-entry and exit, and delivers all sorts of payloads to the battlefield, be they strafing runs, mundane smoke screens, missiles, or the infamous 500 kilogram bomb.bomb. It has a very distinctive T-shaped profile with its folding wings in attack position and a pair of large turbine engines, all in all making it loosely reminiscent of original-trilogy ''Franchise/StarWars'' fighters.



[[folder:Hunter]]

to:

[[folder:Hunter]][[folder:Hive Guards]]

* HeavilyArmoredMook: About the same size as Warriors, but their head and leg plates are medium armour grade, making them fairly resistant to direct fire.



[[folder:Stalker]]

to:

[[folder:Stalker]][[folder:Hunter]]



[[folder:Bile/Nursing Spewers]]

to:

[[folder:Bile/Nursing Spewers]][[folder:Stalker]]
They're back! And they're meaner! Terminid Stalkers are bigger, tougher, and capable of making short work of unprepared Helldivers. To offset this fact, they only appear in missions that have actively generated Stalker Lairs, and they can be put down for good (well, for that mission) by destroying all of the nests.

* VisibleInvisibility: Like their predecessors, they can turn invisible. They're very conspicuous despite it (being very easy to spot, even at long distance), but they can't be tagged whilst they're invisible.



[[folder:Brood Commander]]

to:

[[folder:Brood Commander]][[folder:Bile/Nursing Spewers]]

* ActionBomb: Dealing too much damage to their bloated abdomens will cause them to explode in a tight but nonetheless deadly acidic blast.
* BreathWeapon: Their primary form of attack is to horf up a spray of viscous, vicious acids that can melt flesh from bone in milliseconds. At higher difficulties, they can also lob it indirectly from their abdomens.
* OminousFog: Nursing Spewers generate a dense, persistent, low-level fog in an area around them, which can betray their presence to the cautious Helldiver (and mask the movements of smaller Terminids, like Scavengers).



[[folder:Charger]]

to:

[[folder:Charger]][[folder:Brood Commander]]
Functioning much like their previous incarnations, Brood Commanders are mid-size Elites that, like their predecessors, can go into a last-ditch frenzy when decapitated.

* EnemySummoner: They can signal for Warriors to appear independent of any ongoing Breaches.



[[folder:Bile Titan]]

to:

[[folder:Bile Titan]][[folder:Charger]]


Added DiffLines:

[[folder:Bile Titan]]

* AttackOfThe50FootWhatever: By far the ''largest'' enemy in the game as of launch, Bile Titans loom over every other unit and take full advantage of the second game's shift in perspective to be terrifying opponents.
* BreathWeapon: If the name wasn't a hint; they, like Bile Spewers, primarily attack by barfing all over things. They just have a height advantage.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EveryoneIsArmed: A government mandated version. To encourage people to join the military, all citizens are given an [=M2016=] Constitution bolt-action rifle[[note]]Canonically a reproduction of the [=M1903=] [[https://en.wikipedia.org/wiki/M1903_Springfield Springfield]] rifle that is primarily used by the military for ceremonial duties[[/note]] when they turn 16.


Added DiffLines:

* DropShip: The extraction shuttle he pilots qualifies as one.
Is there an issue? Send a MessageReason:
None


* {{Expy}}: If Super Earth is an expy of ''Film/StarshipTroopers'''s Terran Federation, then the Helldivers are expies of the Terran Mobile Infantry, being highly-trained SpaceMarines who fight with [[ThereIsNoKillLikeOverKill excessive amounts of force]] but are also on-the-nose parodies of EliteMooks who [[CannonFodder get wiped out in droves]].

to:

* {{Expy}}: If Super Earth is an expy of ''Film/StarshipTroopers'''s ''Film/StarshipTroopers''' Terran Federation, then the Helldivers are expies of the Terran Mobile Infantry, being highly-trained SpaceMarines who fight with [[ThereIsNoKillLikeOverKill excessive amounts of force]] but are also on-the-nose parodies of EliteMooks who [[CannonFodder get wiped out in droves]].

Added: 586

Changed: 4

Is there an issue? Send a MessageReason:
None



to:

----
* {{Expy}}: If Super Earth is an expy of ''Film/StarshipTroopers'''s Terran Federation, then the Helldivers are expies of the Terran Mobile Infantry, being highly-trained SpaceMarines who fight with [[ThereIsNoKillLikeOverKill excessive amounts of force]] but are also on-the-nose parodies of EliteMooks who [[CannonFodder get wiped out in droves]].
* SpaceMarine: The classic kind, being an elite spacefaring military organization which pacifies enemy planets using tons of powerful weaponry, complete with classic space marine gear like {{Drop Pod}}s, PoweredArmor, {{Kill Sat}}s, etc.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HordeOfAlienLocusts: Just like their predecessors, they will spread and devour until only they remain.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvilEvolves: They're not the same as their bug ancestors, changing greatly due to years of accelerated evolution and [[HoistByHisOwnPetard deliberate genetic manipulation by Super Earth]].
* TurnedAgainstTheirMasters: They were essentially livestock for Super Earth before they started breaking out and attacking their captors.


Added DiffLines:

* RobotWar: They're currently engaged in one with Super Earth, attacking in large numbers and overwhelming firepower. However, in a twist of the trope, they're doing so to ''save'' their creators rather than rebelling against them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AcePilot: It doesn't matter if the sky's filled with Terminid spores, or Automaton anti-air fire. She'll deliver her payload on a stratagem with deadly precision (most of the time). The maneuvers she pulls as well could give even modern day pilots black outs.
* CoolPlane: The Eagle fighter craft she pilots is space capable, and delivers all sorts of payloads to the battlefield, be they strafing runs, mundane smoke screens, missiles, or the infamous 500 kilogram bomb.


Added DiffLines:

* VisibleInvisibility: They are slightly transparent, but are quite visible while moving. The planet's background color can also help or hinder their camouflaged state, ranging from blatantly obvious, to legitimately well hidden.

Added: 579

Changed: 22

Is there an issue? Send a MessageReason:
None


* ShockAndAwe: They are equipped with short range lightning blasts. Multiple Tripods attacking a Helldiver can quickly shock them to death.



[[folder:Great Eye]]

to:

[[folder:Great Eye]][[folder:Obsidian Observer]]


Added DiffLines:

[[folder:Great Eye]]
* FlunkyBoss: It is initially supported by Striders and Apprentices. As the fight drags on, Striders will be replaced by Outcasts and Apprentices with Illusionists.
* WaveMotionGun: From time to time, it will turn slightly to the side of a targeted Helldiver and then fire a powerful beam that it will sweep form one side ot the other. The beam can OneHitKill if it makes contact with a Helldiver, or any adds.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:


* WeHaveReserves: Despite the propaganda portraying them as a crack military force, the casualty rate for Helldivers is astronomical due to a combination of their enemies as well as their own forces.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*{{Mooks}}: One of the most straightforward enemies in the game. They have moderate amounts of health, damage and their only tactic is swarming Helldivers in the open.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


Generations of genetic experimentation and evolution has changed the original Bugs into what are now known as the Terminids. They're still mostly mindless beasts, but they have broken out of the E-710 farms, and are once again rampaging their way accross the galaxy. While they have acquired a few more ranged attacks compared to their Bug ancestors, they're still very melee heavy. Keep your distance and you should be fine.

to:

Generations of genetic experimentation and evolution has have changed the original Bugs into what are now known as the Terminids. They're still mostly mindless beasts, but they have broken out of the E-710 farms, and are once again rampaging their way accross the galaxy. While they have acquired a few more ranged attacks compared to their Bug ancestors, they're still very melee heavy. Keep your distance and you should be fine.



Socialist, Scary and Sadistic, The Automatons are creations of the Cyborgs, hell bent on kidnapping Super Earth's babies and strongly oppose managed democracy. Supposedly, they seek to free their masters, from the prosperous mines on Cyberstan, but that's just their excuse to sow terror among Super Earth's population!

to:

Socialist, Scary and Sadistic, The Automatons are creations of the Cyborgs, hell bent on kidnapping Super Earth's babies and strongly oppose opposing managed democracy. Supposedly, they seek to free their masters, from the prosperous mines on Cyberstan, but that's just their excuse to sow terror among Super Earth's population!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PopulationControl: Implied. Citizens of Super Earth are required to fill in a C-01 permit before any act that could result in a child.
Is there an issue? Send a MessageReason:


Helldivers 1: Tim Earle (Admiral), Indy Neidell (Radio Operator, Engineer), Ingela Lundh (Science Officer, Announcer)

to:

Helldivers 1: Tim Earle (Admiral), Indy Neidell (Radio Operator, Engineer), Ingela Lundh (Science Officer, Announcer)Announcer) \\
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Expy}}: The Government of Super Earth is meant to be a parody of the Terran Federation as portrayed in the film adaptation of ''Film/StarshipTroopers'' as a highly-militarized Guided Democracy that sends it's people to their death and is constantly blaring out cartoonish propaganda espousing the virtues of the government while constantly demonizing the enemies.
Is there an issue? Send a MessageReason:
None


Helldivers 2: Creator/EricaLindbeck (Voice 1), Creator/YuriLowenthal (Voice 2), Julie Nathanson (Voice 3), Robbie Daymond (Voice 4)

to:

Helldivers 2: Creator/EricaLindbeck (Voice 1), Creator/YuriLowenthal (Voice 2), Julie Nathanson (Voice 3), Robbie Daymond Creator/RobbieDaymond (Voice 4)

Added: 2126

Changed: 95

Removed: 15

Is there an issue? Send a MessageReason:
Added voice credits, sorted the factions by game


-->'''Voiced by:'''\\
Helldivers 1: [=EvaMarie=] Orie (Female Helldiver), Kola Krauze (Male Helldiver) \\
Helldivers 2: Creator/EricaLindbeck (Voice 1), Creator/YuriLowenthal (Voice 2), Julie Nathanson (Voice 3), Robbie Daymond (Voice 4)



-->'''Voiced by:'''\\
Helldivers 1: Tim Earle (Admiral), Indy Neidell (Radio Operator, Engineer), Ingela Lundh (Science Officer, Announcer)
Helldivers 2: Ike Amadi (Democracy Officer), Michelle Wong (Shipmaster), Robin Reed (Onboard PA), Roger Craig Smith (Mission Control), Sarah Elmaleh (Service Technician)



[[folder:General Brash]]

to:

[[folder:General Brash]]Brasch]]
-->'''Voiced by:''' Todd Haberkorn



-->'''Voiced by:''' Rachael Kimsey



-->'''Voiced by:''' Ray Chase



!The Bugs

to:

!The !Helldivers 1 Enemy Factions

!!The
Bugs



!The Cyborgs

to:

!The !!The Cyborgs



!The Illuminates

to:

!The !!The Illuminates



!The Terminids

to:

!The !Helldivers 2 Enemy Factions

!!The
Terminids



[[folder:Bile Spewers]]

to:

[[folder:Bile [[folder:Bile/Nursing Spewers]]




!The Automatons

to:

\n!The !!The Automatons



[[folder:Commisar]]

to:

[[folder:Commisar]][[folder:Commissar]]



The Automatons' most fearsome melee unit, if only for their singlemindedness, the Berserkers are large bipedal attack units with chainsaws for arms and a downright psychotic thirst for blood. Whilst they lack the heavy armour of other Automaton units of their size, they more than make up for that in ability to simply absorb incoming bullets and keep striding on.



Hulking powerhouses, the Devastators are the first properly armoured Automaton unit Helldivers are likely to encounter (not counting the Scout Striders). Their heavy armour can shrug off small arms fire to their torso, meaning only their arms, legs, and head are really vulnerable to incoming fire.
* ArmCannon: The default weapon of Devastators is a powerful forearm-mounted blaster that fires in two-shot bursts.
* BoomHeadshot: Their small heads are their primary weakspot. Though good luck hitting those weak spots if they're trying to gun you down.
* MoreDakka: One variant packs a rotary cannon alongside a massive shield - as if they aren't dangerous enough by default.



The largest bipedal Automaton unit, Hulks come in to variants; Bruisers and Scorchers. Bruisers pack a cannon and rocket pod, whilst Scorchers have a close combat weapon and flamethrower.



[[folder:Annihilator Tanks]]

to:

[[folder:Annihilator Tanks]][[folder:Tanks]]
Unsurprisingly, the Automatons - like their forefathers - field armoured fighting vehicles. In this case, their tanks are fitted with either a powerful cannon (Annihilator) or a quad autocannon that can quickly reduce Helldivers to paste.
Is there an issue? Send a MessageReason:
None


[[folder:Eagle-1]]

to:

[[folder:Eagle-1]][[folder:General Brash]]



[[folder:Pelican-1]]

to:

[[folder:Pelican-1]][[folder:Eagle-1]]


Added DiffLines:

[[folder:Pelican-1]]
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*BarrierWarrior: The Obelisk will attempt to target any Helldivers it has line of sight on by projecting a Nano-Wall that intersects with the Helldiver. When the wall fully materializes, it will TeleFrag anything that is inside the wall. While harmless to touch afterwards, the Nano-Wall will block all weapons fire (including Illuminate Hunters) as well as Helldivers, but will let Illuminates (including the Illusionist and Council Member's deadly orbs) through.
*HeavilyArmoredMook: A standout in the Illuminate forces for being the only one to actually have tank grade armor. Its armor is so heavy, that even anti-tank weapons don't even scratch its paint (for reference, the Bug Behemoth has an armor rating of 1,000-1,500 and the Cyborg IFV has an armor rating of 1,000-2,250. The Obelisk while closed has an armor rating of ''8,000''). In order to attack however, it must lower its armor, exposing the core within.
*InstakillMook: Its Nano-Wall is capable of killing a Helldiver instantly if they're caught inside it when it fully solidifies.

Added: 31

Changed: 63

Removed: 30

Is there an issue? Send a MessageReason:
None


[[/folder]

to:

[[/folder]
[[/folder]]



[[/folder]]]

[[folder:Outcast]]



[[folder:Obelisk]]

to:

[[folder:Obelisk]][[folder:Outcast]]



[[folder:Illusionist]]

to:

[[folder:Illusionist]][[folder:Obelisk]]



[[folder:Council Member]]

to:

[[folder:Council Member]][[folder:Illusionist]]



[[folder:Great Eye]]

to:

[[folder:Great Eye]][[folder:Council Member]]


Added DiffLines:

[[folder:Great Eye]]
[[/folder]]

Added: 1839

Changed: 7

Is there an issue? Send a MessageReason:
None


* BigCreepyCrawlies: Even their smallest unit, the Scout is as large as a dog. Warriors and Elites are the size of a car, Behemoths are larger than tanks, and the Hive lord is bigger than a house!
* CloseRangeCombatant: The only bugs able to attack at range are the Impaler, and the Hive Lord. And even then, the Impaler could still be considered "melee" technically, and the Hive Lord will more often try to snatch Helldivers in its jaws, rather than spit acid at them

to:

* BigCreepyCrawlies: Even their smallest unit, the Scout is as large as a dog. Warriors and Elites are the size of a small car, Behemoths are larger than tanks, and the Hive lord is bigger than a house!
* CloseRangeCombatant: The only bugs able to attack at range are the Impaler, and the Hive Lord. And even then, the Impaler could still be considered "melee" technically, and the Hive Lord will more often try to snatch Helldivers in its jaws, rather than spit acid at themthem.
* {{Determinator}}: Warriors, Elites and Brood Commanders have a constitution mechanic similar to Helldivers where they will bleed out over time. During this constitution period, they will move and attack much faster in an attempt to kill Helldivers.


Added DiffLines:

*TheGoomba: Probably the weakest enemy in the game, if you don't count the non attacking Illuminate Watchers and Observers. They may as well be tickling you whenever they mange to hit you, and will go down in a single hit from almost any weapon.


Added DiffLines:

*TheGoomba: Only ''slightly'' more dangerous than Scouts, which isn't saying much. While their leap may catch you off guard, it also puts them at point blank range to get killed with melee strikes.
*InASingleBound: They can jump very high, over cliffs in fact, to reach any Helldivers that they detect.


Added DiffLines:

*AttackItsWeakpoint: If you don't have any stratagems or weapons that can deal with heavy armor, you can attempt to [[ShotInTheAss blast its exposed rear]] to kill it.


Added DiffLines:

*FoeTossingCharge: Their specialty. When they engage Helldivers from a distance, they'll wind up and begin sprinting towards them in an attempt to crush them underneath their bodies, and clear a path for other bugs behind them.
*HeavilyArmoredMook: They're impervious to anything short of Anti-Tank weapons, and even then they may survive and keep coming at the Helldivers.


Added DiffLines:

* DegradedBoss: They show up as assassination targets at low level planets. When you start getting to difficulty 9 and above, they can spawn regularly. At difficulty 15, they can spawn in groups of 10 ''or greater''.
*NonIndicativeName: While the MonsterCompendium mentions that they're believed to be similar to Super Earth Generals, in game, they don't function as a MookCommander. They're an EliteMook that just has high health and can enter a [[TheBerserker berserker like state]] when close to death.

Added: 2881

Changed: 104

Is there an issue? Send a MessageReason:
None


[[folder:Eagle-1]]
[[/folder]]

[[folder:Pelican-1]]
[[/folder]]



* BigCreepyCrawlies: Even their smallest unit, the Scout is as large as a dog. Warriors and Elites are the size of a car, Behemoths are larger than tanks, and the Hive lord is bigger than a house!



* HordeOfAlienLocusts: There's certainly alot of them, and they will battle their way to Super Earth if they're not stopped by the Helldivers.



* ZergRush: The general combat doctrine of the Bugs is "Are there Helldivers detected? Throw increasingly larger amounts of bugs at them till they die or go away."

to:

* ZergRush: The general combat doctrine of the Bugs is "Are there Helldivers detected? Throw increasingly larger amounts of bugs at them till they die or go away."" It's no exaggeration to say you'll be killing over hundreds of them on medium level missions or higher.


Added DiffLines:

* AntiAir: They stand out as the only faction to actively employ Anti-Air guns. These emplacements will jam your stratagems, so you'll have no support from orbit or aircraft to destroy these emplacements.
* ArtificialStupidity: Unlike the scouts of the Bugs or Illuminates, Cyborg patrols will not home in on Helldivers, and instead will patrol at random. While this does make it easier to avoid fighting them, they can also catch you off guard if one of their patrols takes a turn you weren't expecting.
* DirtyCommies: They committed a terrorist bombing against Super Earth which claimed a few victims, sure. They also mutilate themselves and even dogs so that they can become relentless killing machines that slaughter innocent Super Earth citizens. But even worse than both of that? THEY'RE NOT DEMOCRATIC!
* FlareGun: How they signal in reinforcements. Whenever one of their scouts spots Helldivers, they'll fire off a red signal flare, and seconds later troops will begin dropping in from the sky.
* MoreDakka: The Cyborgs rely a good bit on traditional gunfire and explosives, compared to the melee centric Bugs and the exotic weaponry of the Illuminates. Their Hulks have miniguns on their right arm, while their Warlords use gauss cannons. Siege Mechs can equip two different weapons from a pool of four.
* RedAndBlackAndEvilAllOver: Their primary color is black or dark grey, with red highlights. They also happen to be mass murderers of Super Earth's loyal citizens.


Added DiffLines:

*DeflectorShields: While their relative health pools are low, many Illuminate forces come with a shield to block damage. More importantly, these Shields can block overkill damage from explosive weapons, which means explosive crowd control weapons like the Obliterator Grenade Launcher or REC-6 Demolisher will require 2 explolsives to destroy any shielded unit.
*RegeneratingShieldStaticHealth: Many of their units come equipped with an energy shield that will regenerate over time if the unit does not take damage for a certain amount of time. They range from a long thirty seconds for their beacons, to a real quick ''one'' second for their Council Members.
*WeakButSkilled: Of three ''Helldivers'' I factions, the Illuminates have the lowest stats, and none of their units require explicit Anti-Tank weapons or stratagems (even the Great Eye can be defeated with conventional bullets, if you have the skill and time.). However they also have the greatest amount of gimmicks and tricks to mess with Helldivers.

Added: 2624

Changed: 106

Is there an issue? Send a MessageReason:
None



to:

[[folder:In General]]
[[/folder]]

[[folder:Helldivers]]
[[/folder]]

[[folder:Super Destroyer Crew]]
[[/folder]]

[[folder:SEAF]]
[[/folder]]




to:

[[folder:In General]]
*CloseRangeCombatant: The only bugs able to attack at range are the Impaler, and the Hive Lord. And even then, the Impaler could still be considered "melee" technically, and the Hive Lord will more often try to snatch Helldivers in its jaws, rather than spit acid at them
*HeavilyArmoredMook: Of the three ''Helldivers I'' factions, the Bugs have the most heavy armor to throw around, necessitating copious amounts of anti-tank stratagems or weapons.
*UnskilledButStrong: There's no real gimmicks with the Bugs, other than their [[VisibleInvisibility Stalkers and Shadows]] being able to literally get the jump on you. The Bugs simply have high health, absurdly heavy armor, and lots of it to charge into the meatgrinder.
*ZergRush: The general combat doctrine of the Bugs is "Are there Helldivers detected? Throw increasingly larger amounts of bugs at them till they die or go away."
[[/folder]]

[[folder:Scout]]
[[/folder]]

[[folder:Vanguard]]
[[/folder]]

[[folder:Warrior]]
[[/folder]]

[[folder:Elite]]
[[/folder]]

[[folder:Stalker]]
[[/folder]]

[[folder:Impaler]]
[[/folder]]

[[folder:Tank]]
[[/folder]]

[[folder:Behemoth]]
[[/folder]]

[[folder:BroodCommander]]
[[/folder]]

[[folder:Shadow]]
[[/folder]]

[[folder:Hive Lord]]
[[/folder]]




to:

[[folder:In General]]
[[/folder]]

[[folder:Initiate]]
[[/folder]]

[[folder:Squadleader Soldier]]
[[/folder]]

[[folder:Immolator]]
[[/folder]]

[[folder:Comrade]]
[[/folder]]

[[folder:Berserker]]
[[/folder]]

[[folder:Butcher]]
[[/folder]]

[[folder:Hound]]
[[/folder]]

[[folder:Grotesque]]
[[/folder]]

[[folder:Hulk]]
[[/folder]]

[[folder:IFV]]
[[/folder]]

[[folder:Warlord]]
[[/folder]]

[[folder:Legionnaire]]
[[/folder]]

[[folder:Siege Mech]]
[[/folder]]




to:

[[folder:In General]]
[[/folder]]

[[folder:Observer]]
[[/folder]]

[[folder:Watcher]]
[[/folder]]

[[folder:Hunter]]
[[/folder]]

[[folder:Apprentice]]
[[/folder]]

[[folder:Tripod]]
[[/folder]

[[folder:Strider]]
[[/folder]]]

[[folder:Outcast]]
[[/folder]]

[[folder:Obelisk]]
[[/folder]]

[[folder:Illusionist]]
[[/folder]]

[[folder:Council Member]]
[[/folder]]

[[folder:Great Eye]]
[[/folder]]



Generations of genetic experimentation and evolution has changed the original Bugs into what are now known as the Terminids. They're still mostly mindless beasts, but they have broken out of the E-710 farms, and are once again rampaging their way accross the galaxy. While they have aquired a few more ranged attacks compared to their Bug ancestors, they're still very melee heavy. Keep your distance and you should be fine.

to:

Generations of genetic experimentation and evolution has changed the original Bugs into what are now known as the Terminids. They're still mostly mindless beasts, but they have broken out of the E-710 farms, and are once again rampaging their way accross the galaxy. While they have aquired acquired a few more ranged attacks compared to their Bug ancestors, they're still very melee heavy. Keep your distance and you should be fine.
[[folder:In General]]
[[/folder]]

[[folder:Scavengers]]
[[/folder]]

[[folder:Warriors]]
[[/folder]]

[[folder:Hunter]]
[[/folder]]

[[folder:Stalker]]
[[/folder]]

[[folder:Bile Spewers]]
[[/folder]]

[[folder:Brood Commander]]
[[/folder]]

[[folder:Charger]]
[[/folder]]

[[folder:Bile Titan]]
[[/folder]]




Socialist, Scary and Sadistic, The Automatons are creations of the Cyborgs, hell bent on kidnapping Super Earth's babies and strongly oppose managed democracy. Supposedly, they seek to free their masters, from the prosperous mines on Cyberstan, but that's just their excuse to sow terror among Super Earth's population!

to:

Socialist, Scary and Sadistic, The Automatons are creations of the Cyborgs, hell bent on kidnapping Super Earth's babies and strongly oppose managed democracy. Supposedly, they seek to free their masters, from the prosperous mines on Cyberstan, but that's just their excuse to sow terror among Super Earth's population!population!
[[folder:In General]]
[[/folder]]

[[folder:Troopers]]
[[/folder]]

[[folder:Commisar]]
[[/folder]]

[[folder:Scout Strider]]
[[/folder]]

[[folder:Berserker]]
[[/folder]]

[[folder:Devastators]]
[[/folder]]

[[folder:Hulk]]
[[/folder]]

[[folder:Annihilator Tanks]]
[[/folder]]

[[folder:Drop Ship]]
[[/folder]]
Is there an issue? Send a MessageReason:
Unsure if we should keep a satirical narrative, or if we should just go for actual facts.

Added DiffLines:

----
[[foldercontrol]]

!Super Earth
Us! Prosperity, Liberty, and Democracy is our way of life, and we will spread it to the rest of the galaxy's inhabitants, whether they like it or not. Deploying the elite Helldivers to the various war fronts, Super Earth and her colonies will fight on, until managed democracy is installed on every habitable planet.

!The Bugs
Mindless, relentless and aggressive beasts, the Bugs are but one of the many major threats to managed democracy that Helldivers face off against. What they lack in ranged attacks, they more than make up for in heavy armor and large swarms to bog Helldivers down with. It also happens to be quite the coincidence that upon death, their bodies decay into valuable oil.

!The Cyborgs
These Communist scum mutilate their own bodies to perverse degrees, with their leader casts being almost entirely machine and no man. When they send a terrorist to bomb one of our planets, Super Earth declares war on them to both prevent another incident, and forcefully install voting booths for managed democracy to remove their communist ways. While they have many ranged attacks that can kill an unaware Helldiver, they also have a few melee options to provide distractions for their ranged units.

!The Illuminates
The Illuminates hide weapons of mass destruction, forcing Super Earth's hand into neutralizing them before they can unleash them upon our citizens. Their nanotech and technology is just a nice little bonus. They may be the weakest faction in terms of health and armor, but they more than make up for it with their various gimmicks, like regenerating shields, cloaking and mind control.

!The Terminids
Generations of genetic experimentation and evolution has changed the original Bugs into what are now known as the Terminids. They're still mostly mindless beasts, but they have broken out of the E-710 farms, and are once again rampaging their way accross the galaxy. While they have aquired a few more ranged attacks compared to their Bug ancestors, they're still very melee heavy. Keep your distance and you should be fine.

!The Automatons
Socialist, Scary and Sadistic, The Automatons are creations of the Cyborgs, hell bent on kidnapping Super Earth's babies and strongly oppose managed democracy. Supposedly, they seek to free their masters, from the prosperous mines on Cyberstan, but that's just their excuse to sow terror among Super Earth's population!

Top