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''Showdown in the Badlands'' depicts a younger Reno, who is unsure whether he should side with the Bloodstone Mining Co. or join Elise and the heroic outlaws. Reno, Lone Ranger is an 8-mana neutral Hero that, if your deck has no duplicates, removes all cards from your opponent's side of the board and limits them to one minion until your next turn. His hero power is Reno's Handcannon, which deals 2 damage and has a different bonus effect each turn.[[note]]Arcane Bullet refreshes 2 Mana Crystals; Frost Bullet gives him 4 Armor; Fire Bullet deals 1 damage to all enemy minions; Nature Bullet discovers a spell; Holy Bullet gives a random friendly minion +2/+2; Fel Bullet draws a card; and Shadow Bullet summons a random 3-cost minion.[[/note]]

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''Showdown in the Badlands'' depicts a younger Reno, who is unsure whether he should side with the Bloodstone Mining Co. or join Elise and the heroic outlaws. Reno, Lone Ranger is an 8-mana 9-mana neutral Hero that, if your deck has no duplicates, removes all cards from your opponent's side of the board and limits them to one minion until your next turn. His hero power is Reno's Handcannon, which deals 2 damage and has a different bonus effect each turn.[[note]]Arcane Bullet refreshes 2 Mana Crystals; Frost Bullet gives him 4 Armor; Fire Bullet deals 1 damage to all enemy minions; Nature Bullet discovers a spell; Holy Bullet gives a random friendly minion +2/+2; Fel Bullet draws a card; and Shadow Bullet summons a random 3-cost minion.[[/note]]


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* {{Nerf}}: Lone Ranger originally cost 8 mana, which was just a bit too cheap for the game-warping effect his Highlander trigger had.

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* AnachronismStew: The Pompous Thespian's story about the Death Knight heroes is full of blatant timeline impossibilities, like Anduin being an adult at the same time as Uther is alive, and Gul'dan somehow being alive even though his death is a large part of why The Lich King even exists. This is explained as the obvious story of a ConMan, [[spoiler:except the ending of the comic implies that somehow the story was true]].



* YouKillItYouBoughtIt: By the end of the adventure, [[spoiler: the death knight who kills Arthas takes over as the Lich King, Some use their newfound power to TakeOverTheWorld, others use it to keep the BalanceBetweenGoodAndEvil.]]

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* YouKillItYouBoughtIt: By the end of the adventure, [[spoiler: the [[spoiler:the death knight who kills Arthas takes over as the Lich King, Some use their newfound power to TakeOverTheWorld, others use it to keep the BalanceBetweenGoodAndEvil.]]



* BalanceBetweenGoodAndEvil: Malfurion, in his ending atop Icecrown [[spoiler: Realises there is no balance. Life has numberless druids tending to it, but Death has none - thus he keeps the balance between life and death by tending to a garden of plagues and pestilence]].

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* BalanceBetweenGoodAndEvil: Malfurion, in his ending atop Icecrown [[spoiler: Realises [[spoiler:realises there is no balance. Life has numberless druids tending to it, but Death has none - thus he keeps the balance between life and death by tending to a garden of plagues and pestilence]].



* ExactWords: When played, she grants 5 Shields, summons a ''Water Elemental'', upgrades your Hero Power, and for the rest of the game, your '''Elementals''' have Lifesteal. It doesn't say '''Water''' Elemental, so the Lifesteal effect also applies to other Elementals. And if you get, oh say ''[[ActionBomb Anomalus]]'', you can easily heal yourself to full from 1 hp.



* AntiVillain: After killing Arthas, [[spoiler: Uther takes up the mantle as the Lich King]]. But like [[spoiler: Bolvar]], Uther continues to have his moral compass more-or-less aligned with his [[spoiler: pre-Death Knight self]]. His ending implies that those who live worthy lives have nothing to fear; but if you've been wicked, you ''will'' [[spoiler: face his judgment in death]].

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* AntiVillain: After killing Arthas, [[spoiler: Uther [[spoiler:Uther takes up the mantle as the Lich King]]. But like [[spoiler: Bolvar]], Uther continues to have his moral compass more-or-less aligned with his [[spoiler: pre-Death Knight self]]. His ending implies that those who live worthy lives have nothing to fear; but if you've been wicked, you ''will'' [[spoiler: face his judgment in death]].



* DespairEventHorizon: [[KillTheOnesYouLove Killing (Shadowreaper) Anduin,]] the last person Valeera cared about. At least according to the [[UnreliableNarrator Pompous Thespian]] who narrated the story...

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* DespairEventHorizon: [[KillTheOnesYouLove Killing (Shadowreaper) Anduin,]] the last person Valeera cared about. At least according to the [[UnreliableNarrator Pompous Thespian]] who narrated the story...story.



* {{Nerf}}: The Tempest itself wasn't changed, but every single Shaman Invoke card was. [[GameBreaker/HearthstoneHeroesOfWarcraft There's a fairly good reason for that, too.]] These nerfs were all undone in the 2021 rotation, and unsurprisingly Galakrond Shaman is a viable Wild deck.

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* {{Nerf}}: The Tempest itself wasn't changed, but every single Shaman Invoke card was. [[GameBreaker/HearthstoneHeroesOfWarcraft There's a fairly good reason for that, too.]] These nerfs were all undone in the 2021 rotation, and unsurprisingly Galakrond Shaman is a viable has seen some Wild deck.
play.



* EarlyBirdCameo: The artwork for their alternate skins will frequently show up in the Book of Mercenaries before they can be obtained.

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* EarlyBirdCameo: The artwork for their alternate skins will frequently show showed up in the Book of Mercenaries before they can could be obtained.



* CastFromHitPoints: The ritual to empower the Demon Seed. The final reward prevents this for the rest of the game and makes it damage your opponent instead.

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* CastFromHitPoints: The ritual to empower the Demon Seed.Seed requires you to sacrifice a total of 30 health. The final reward prevents this for the rest of the game and makes it damage your opponent instead.



* PirateGirl: In order to get into Stormwind and free Varden, she's joined up with a pirate crew to raid the city harbors.

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* PirateGirl: In order to get into Stormwind and free Varden, she's she joined up with a pirate crew to raid the city harbors.



->''Curse-bringer, tree-twister, mother of wretched things...[[ArsonMurderAndJaywalking Hanzo main]].''\\

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->''Curse-bringer, tree-twister, mother of wretched things... [[ArsonMurderAndJaywalking Hanzo main]].''\\



Before the Horseman was playable by all, he rode in during Hallow's End and could be fought in its associated Tavern Brawl.

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Before the Horseman was playable by all, he rode was the final boss in during Hallow's End and could be fought in its associated a Tavern Brawl.



* DetachmentCombat: When combatting the Horseman in a Tavern Brawl, one phase has you fight his head in a free-for-all.

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* DetachmentCombat: When combatting the Horseman in a his Tavern Brawl, one phase has you fight his head in a free-for-all.
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* AscendedExtra: The younger Tamsin seen in Cariel's ''Book of Mercenaries'' chapter shares her artwork and voice with the ''Scholomance Academy'' minion [[https://hearthstone.wiki.gg/wiki/Judicious_Junior Judicious Junior]], implying that the Junior was actually Tamsin all along. Going from an otherwise forgettable minion card to a main character of a storyline is a pretty big step up.
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He says "Frostmourne calls". How much more explicit can you get?


* HearingVoices: One of his 'thinking' emotes implies that he, too, hears the call of Frostmourne despite not wielding the blade himself.

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* HearingVoices: One of his 'thinking' emotes implies states that he, too, hears the call of Frostmourne despite not wielding the blade himself.
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Removing the white borders around the image.


[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/toy_829_art_4.jpg]]
[[caption-width-right:266:Stand and fight, in darkest night![[note]]Hearken my verse, or feel my curse.[[/note]]]]

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[[quoteright:266:https://static.[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/toy_829_art_4.jpg]]
[[caption-width-right:266:Stand
org/pmwiki/pub/images/new_card_revealed_the_headless_horseman_v0_zxdhjhjbazjc1.png]]
[[caption-width-right:257:Stand
and fight, in darkest night![[note]]Hearken my verse, or feel my curse.[[/note]]]]

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[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/toy_829_art_4.jpg]]
[[caption-width-right:266:Stand and fight, in darkest night![[note]]Hearken my verse, or feel my curse.[[/note]]]]
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* ForcedTransformation: Not an effect of hers, but implied by Witch's Apprentice. Witch's Apprentice is a 0/1 frog with Taunt that adds a random Shaman spell to your hand. This combines the ability of Hagatha with the statline of a Hexxed minion, implying either Hagatha hexxed the apprentice or the apprentice accidentally hexxed herself. Hagatha the Fabled, on the other hand, explicitly has this effect, turning two expensive spells in your deck into cheap 1/1 minions that cast said spells as a Battlecry.

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* ForcedTransformation: Not an effect of hers, but implied by Witch's Apprentice. Witch's Apprentice is a 0/1 frog with Taunt that adds a random Shaman spell to your hand. This combines the ability of Hagatha with the statline of a Hexxed minion, implying either Hagatha hexxed the apprentice or the apprentice accidentally hexxed herself. Hagatha the Fabled, on the other hand, explicitly has this effect, turning two expensive spells in your deck into cheap 1/1 minions that cast said spells as a Battlecry.
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Hagatha has also been available as Legendary Shaman minions in two further expansions. In ''Rise of Shadows'', Swampqueen Hagatha is a 5/5 for 7 that adds a Drustvar Horror to your hand and teaches it two Shaman spells in a Discover-like menu. The Horror is a 5 mana 5/5 whose Battlecry casts the spells it was taught in the order you picked them. In ''Whizbang's Workshop'', Hagatha the Fabled is a 4/4 for 5 that draws 2 spells that cost 5 or more, then transforms them into Fairy Tale Slimes, 1 mana 1/1 minions that cast the spell they were transformed from.

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Hagatha has also been available as Legendary Shaman minions in two further expansions. In ''Rise of Shadows'', Swampqueen Hagatha is a 5/5 for 7 that adds a Drustvar Horror to your hand and teaches it two Shaman spells in a Discover-like menu. The Horror is a 5 mana 5/5 whose Battlecry casts the spells it was taught in the order you picked them. In ''Whizbang's Workshop'', Hagatha the Fabled is a 4/4 for 5 that draws 2 spells that cost 5 or more, then transforms them into Fairy Tale Slimes, 1 mana 1/1 minions Slimes that cast the spell they were transformed from.from; the Slimes' costs and stats are equal to the cost of the spell as well.
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-->''Curse-bringer, tree-twister, mother of wretched things…[[ArsonMurderAndJaywalking Hanzo main]].''\\

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-->''Curse-bringer, ->''Curse-bringer, tree-twister, mother of wretched things…[[ArsonMurderAndJaywalking Hanzo main]].''\\



-->''"[[WesternAnimation/TheSimpsonsMovie Of course I've gone mad with power. Ever try going mad without it?]]"''\\

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-->''"[[WesternAnimation/TheSimpsonsMovie ->''"[[WesternAnimation/TheSimpsonsMovie Of course I've gone mad with power. Ever try going mad without it?]]"''\\



-->''[[Film/DodgeballATrueUnderdogStory If you can dodge an axe, you can dodge a ball]].''\\

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-->''[[Film/DodgeballATrueUnderdogStory ->''[[Film/DodgeballATrueUnderdogStory If you can dodge an axe, you can dodge a ball]].''\\



-->''This flavor text, you would expect to rhyme and reference, to great effect! It starts out strong, but as you can tell it doesn't end very good.''\\

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-->''This ->''This flavor text, you would expect to rhyme and reference, to great effect! It starts out strong, but as you can tell it doesn't end very good.''\\

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The BigBad of ''The Witchwood'', Hagatha is responsible for the corruption of the forests. After her defeat, she was recruited by Madame Lazul and Arch-thief Rafaam for their League of E.V.I.L., which she joined.\\

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The BigBad -->''Curse-bringer, tree-twister, mother of ''The Witchwood'', Hagatha is responsible for the corruption of the forests. After her defeat, she was recruited by Madame Lazul and Arch-thief Rafaam for their League of E.V.I.L., which she joined.\\wretched things…[[ArsonMurderAndJaywalking Hanzo main]].''\\




The BigBad of ''The Witchwood'', Hagatha is responsible for the corruption of the forests. After her defeat, she was recruited by Madame Lazul and Arch-thief Rafaam for their League of E.V.I.L., which she joined.\\
\\



In ''Rise of Shadows'', Swampqueen Hagatha is a 5/5 for 7 that adds a Drustvar Horror to your hand and teaches it two Shaman spells in a Discover-like menu. The Horror is a 5 mana 5/5 whose Battlecry casts the spells it was taught in the order you picked them.

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Hagatha has also been available as Legendary Shaman minions in two further expansions. In ''Rise of Shadows'', Swampqueen Hagatha is a 5/5 for 7 that adds a Drustvar Horror to your hand and teaches it two Shaman spells in a Discover-like menu. The Horror is a 5 mana 5/5 whose Battlecry casts the spells it was taught in the order you picked them. In ''Whizbang's Workshop'', Hagatha the Fabled is a 4/4 for 5 that draws 2 spells that cost 5 or more, then transforms them into Fairy Tale Slimes, 1 mana 1/1 minions that cast the spell they were transformed from.



* ForcedTransformation: Not an effect of hers, but implied by Witch's Apprentice. Witch's Apprentice is a 0/1 frog with Taunt that adds a random Shaman spell to your hand. This combines the ability of Hagatha with the statline of a Hexxed minion, implying either Hagatha hexxed the apprentice or the apprentice accidentally hexxed herself.

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* ForcedTransformation: Not an effect of hers, but implied by Witch's Apprentice. Witch's Apprentice is a 0/1 frog with Taunt that adds a random Shaman spell to your hand. This combines the ability of Hagatha with the statline of a Hexxed minion, implying either Hagatha hexxed the apprentice or the apprentice accidentally hexxed herself. Hagatha the Fabled, on the other hand, explicitly has this effect, turning two expensive spells in your deck into cheap 1/1 minions that cast said spells as a Battlecry.



A mad scientist in charge of his top secret lab in the center of Netherstorm.\\

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A -->''"[[WesternAnimation/TheSimpsonsMovie Of course I've gone mad scientist in charge of his top secret lab in the center of Netherstorm.\\with power. Ever try going mad without it?]]"''\\




A mad scientist in charge of his top secret lab in the center of Netherstorm.\\
\\



The Warlord of the Amani. Zul'jin was an ally of the Horde during the Second War, but left them when they broke their promise and failed to destroy Quel'thalas. He was then captured by the elves and tortured, losing his eye and forcing him to cut off his arm to escape. Now in the Rumble, he's the champion of Halazzi the Lynx.\\

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The Warlord of the Amani. Zul'jin was -->''[[Film/DodgeballATrueUnderdogStory If you can dodge an ally of the Horde during the Second War, but left them when they broke their promise and failed to destroy Quel'thalas. He was then captured by the elves and tortured, losing his eye and forcing him to cut off his arm to escape. Now in the Rumble, he's the champion of Halazzi the Lynx.\\axe, you can dodge a ball]].''\\




The Warlord of the Amani. Zul'jin was an ally of the Horde during the Second War, but left them when they broke their promise and failed to destroy Quel'thalas. He was then captured by the elves and tortured, losing his eye and forcing him to cut off his arm to escape. Now in the Rumble, he's the champion of Halazzi the Lynx.\\
\\



Sir Thomas Thompson was once a Silver Hand knight, sworn to rid the world of undead blight. But driven insane by the Scarlet Monastery, he was forced into a fate most scary. Transformed into a death knight and relieved of his head, he now believes he is alive and all others are dead.\\

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Sir Thomas Thompson was once a Silver Hand knight, sworn -->''This flavor text, you would expect to rid the world of undead blight. But driven insane by the Scarlet Monastery, he was forced into a fate most scary. Transformed into a death knight rhyme and relieved of his head, he now believes he is alive and all others are dead.\\reference, to great effect! It starts out strong, but as you can tell it doesn't end very good.''\\




Sir Thomas Thompson was once a Silver Hand knight, sworn to rid the world of undead blight. But driven insane by the Scarlet Monastery, he was forced into a fate most scary. Transformed into a death knight and relieved of his head, he now believes he is alive and all others are dead.\\
\\



* RhymesOnADime: Fitting with his portrayal in his home game, The Headless Horseman rhymes everything he's saying. Even his card text is written entirely in rhyme (which probably took the designers a bit of extra time)! This trope is also [[SubvertedTrope subverted]] however, as the designers opted for a joke when writing his text of flavor:
-->''This flavor text, you would expect to rhyme and reference, to great effect! It starts out strong, but as you can tell it doesn't end very good.''

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* RhymesOnADime: Fitting with his portrayal in his home game, The Headless Horseman rhymes everything he's saying. Even his card text is written entirely in rhyme (which probably took the designers a bit of extra time)! This trope is also [[SubvertedTrope subverted]] however, as the designers opted for a joke when writing his text of flavor:
-->''This flavor text, you would expect to rhyme and reference, to great effect! It starts out strong, but as you can tell it doesn't end very good.''
flavor.

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* FleshGolem: He picks apart his beasts and stitches them back together in this manner, and his flavour text has him in the middle of doing it to an 'old friend' - which means it is either Misha, Huffer, or Leokk.

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* FleshGolem: He picks apart his beasts and stitches them back together in this manner, and his flavour text has him in the middle of doing it to an 'old friend' - which means it is either Misha, Huffer, or Leokk. The placeholder art for the Zombeast card depicts all three of them stitched together into a hideous, three-headed abomination, though [[GameplayAndStorySegregation because of how the Zombeast mechanic works, Rexxar can't actually craft a Zombeast with any of them]].



* SpamAttack: Voidform is currently the only hero power in the game that can be used multiple times in a turn without the aid of another ability. With good mana management and a few cheap cards, Anduin can fire off two or three of them on each turn, and that's before taking into account Raza the Chained.

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* SpamAttack: Voidform is currently the only first hero power in the game that can be used multiple times in a turn without the aid of another ability. With good mana management and a few cheap cards, Anduin can fire off two or three of them on each turn, and that's before taking into account Raza the Chained.



* SuddenlyVoiced: His original card had no actual dialogue beyond generic laughter and grunts. Once he became an AscendedExtra, he started getting actual lines in-game and in promotional material.



* WeakButSkilled: 3/6 is pathetic for an 8-mana minion, however the useful combination of keywords makes Al'Akir extremely flexible the turn he comes into play. Despite being considered something of a JokeCharacter in the early days, he has managed to see occasional Standard play, particularly back in ''The Witchwood'' as a finisher for Even Shaman.

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* WeakButSkilled: 3/6 is pathetic for an 8-mana minion, however the useful combination of keywords makes Al'Akir extremely flexible the turn he comes into play. Despite being considered something of a JokeCharacter in the early days, days (at least after Rockbiter Weapon was nerfed for how well it worked with certain Shaman cards, including him), he has managed to see occasional Standard play, particularly back in ''The Witchwood'' as a finisher for Even Shaman.
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"Attack" and "deck" are only pseudo rhymes, but I think this flows better as a sentence.


The Headless Horseman is a 6 mana hero card added in ''Whizbang's Workshop'' for Death Knight, with one Blood and Unholy rune needed for him to join in the fight. He destroys the enemy minion with the highest attack, and into your deck he shuffles his own head, in fact! His hero power is Pulsing Pumpkins, which deals 3 damage to any hero or minions. However after his head has been drawn, his hero power also Discovers an Undead to serve as your pawn!\\

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The Headless Horseman is a 6 mana hero card added in ''Whizbang's Workshop'' for Death Knight, with one Blood and Unholy rune needed for him to join in the fight. He destroys the enemy minion with the highest attack, and into your deck he shuffles his own head, in fact! head into your deck. His hero power is Pulsing Pumpkins, which deals 3 damage to any hero or minions. However after his head has been drawn, his hero power also Discovers an Undead to serve as your pawn!\\

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The Headless Horseman is a 6 mana hero card added in ''Whizbang's Workshop'' for Death Knight, with one Blood and Unholy rune needed to put him in your deck right. He destroys the enemy minion with the highest attack, and shuffles his own head into your deck. His hero power is Pulsing Pumpkins, which deals 3 damage to any hero or minions. However after his head has been drawn, his hero power also Discovers an Undead to serve as your pawn!

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The Headless Horseman is a 6 mana hero card added in ''Whizbang's Workshop'' for Death Knight, with one Blood and Unholy rune needed to put for him to join in your deck right. the fight. He destroys the enemy minion with the highest attack, and into your deck he shuffles his own head into your deck. head, in fact! His hero power is Pulsing Pumpkins, which deals 3 damage to any hero or minions. However after his head has been drawn, his hero power also Discovers an Undead to serve as your pawn!pawn!\\
\\
Before the Horseman was playable by all, he rode in during Hallow's End and could be fought in its associated Tavern Brawl.



* DetachmentCombat: When combatting the Horseman in a Tavern Brawl, one phase has you fight his head in a free-for-all.
* EvilLaugh: A sure way to know when the Horseman is near, is to see if his maniacal laughter reaches your ear.



* RhymesOnADime: Fitting with his portrayal in his home game, The Headless Horseman rhymes everything he's saying. Even his card text is written entirely in rhyme (which probably took the designers a bit of extra time)!

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* RhymesOnADime: Fitting with his portrayal in his home game, The Headless Horseman rhymes everything he's saying. Even his card text is written entirely in rhyme (which probably took the designers a bit of extra time)!time)! This trope is also [[SubvertedTrope subverted]] however, as the designers opted for a joke when writing his text of flavor:
-->''This flavor text, you would expect to rhyme and reference, to great effect! It starts out strong, but as you can tell it doesn't end very good.''
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Sir Thomas Thompson was once a Silver Hand knight, sworn to rid the world of undead blight. But driven insane by the Scarlet Monastery, he was forced into a fate most scary. Transformed into a death knight and relieved of his head, he now believes he is alive and all others who are dead.\\

to:

Sir Thomas Thompson was once a Silver Hand knight, sworn to rid the world of undead blight. But driven insane by the Scarlet Monastery, he was forced into a fate most scary. Transformed into a death knight and relieved of his head, he now believes he is alive and all others who are dead.\\



The Headless Horseman is a 6 mana hero card added in ''Whizbang's Workshop'' for Death Knight, with one Blood and Unholy rune needed to put him in your deck right. He destroys the enemy minion with the highest-attack, and shuffles his own head into your deck. His hero power is Pulsing Pumpkins, which deals 3 damage to any hero or minions. However after his head has been drawn, his hero power also Discovers an Undead to serve as your pawn!

to:

The Headless Horseman is a 6 mana hero card added in ''Whizbang's Workshop'' for Death Knight, with one Blood and Unholy rune needed to put him in your deck right. He destroys the enemy minion with the highest-attack, highest attack, and shuffles his own head into your deck. His hero power is Pulsing Pumpkins, which deals 3 damage to any hero or minions. However after his head has been drawn, his hero power also Discovers an Undead to serve as your pawn!
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The Headless Horseman is a 6 mana hero card added in ''Whizbang's Workshop'' for Death Knight, with one Blood and Unholy rune needed to put him in your deck right. He destroys the enemy minion with the highest-attack, and shuffles his own head into your deck. His hero power, Pulsing Pumpkins, deals 3 damage to any hero or minions. However, after his head has been drawn, his hero power also Discovers an Undead to serve as your pawn!

to:

The Headless Horseman is a 6 mana hero card added in ''Whizbang's Workshop'' for Death Knight, with one Blood and Unholy rune needed to put him in your deck right. He destroys the enemy minion with the highest-attack, and shuffles his own head into your deck. His hero power, power is Pulsing Pumpkins, which deals 3 damage to any hero or minions. However, However after his head has been drawn, his hero power also Discovers an Undead to serve as your pawn!



* MagikarpPower: {{Downplayed}}, as his hero power dealing 3 damage is certainly a good one, but after he gets his head back, he can Discover an Undead minion every turn on top of that effect.

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* MagikarpPower: {{Downplayed}}, as his His hero power gains the bonus of Discovering an Undead, as long as you've drawn through your deck for his head. {{Downplayed}} since dealing 3 damage is certainly a good one, already quite strong, but after he gets his head back, he can Discover an Undead minion every turn on top of adding extra value helps with games that effect.go long.
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* MagikarpPower: {{Downplayed}}, as his hero power dealing 3 damage is certainly a good one, but after he gets his head back, he can Discover an Undead minion every turn on top of that effect.
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!!The Headless Horseman

Sir Thomas Thompson was once a Silver Hand knight, sworn to rid the world of undead blight. But driven insane by the Scarlet Monastery, he was forced into a fate most scary. Transformed into a death knight and relieved of his head, he now believes he is alive and all others who are dead.\\
\\
The Headless Horseman is a 6 mana hero card added in ''Whizbang's Workshop'' for Death Knight, with one Blood and Unholy rune needed to put him in your deck right. He destroys the enemy minion with the highest-attack, and shuffles his own head into your deck. His hero power, Pulsing Pumpkins, deals 3 damage to any hero or minions. However, after his head has been drawn, his hero power also Discovers an Undead to serve as your pawn!
----
* HeadlessHorseman: Naturally, although in this case his head is merely lost somewhere inside your deck. His portrait changes once you find it and get it back on his neck.
* LosingYourHead: His head was lopped off by Balnazzar, but both it and his body live on as an undead horror.
* RhymesOnADime: Fitting with his portrayal in his home game, The Headless Horseman rhymes everything he's saying. Even his card text is written entirely in rhyme (which probably took the designers a bit of extra time)!

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In ''Rise of Shadows'', he returned again as Blastmaster Boom, another Warrior Legendary - this time a 7 mana 7/7 that summons 2 Boom Bots for each Bomb in your opponent's deck.

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In ''Rise of Shadows'', he returned again as Blastmaster Boom, another Warrior Legendary - this time a 7 mana 7/7 that summons 2 Boom Bots for each Bomb in your opponent's deck.\\
\\
In ''Whizbang's Workshop'', he returned as yet another Warrior Legendary in the form of Inventor Boom, an 8 mana 7/7 that resurrects two friendly Mechs that cost 5 or more, which then immediately attack random enemies.


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* BreakingOldTrends: Inventor Boom sadly breaks the gag of him being a 7 mana 7/7 each time by costing ''8'' mana instead. At least his statline's intact!
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* MoodWhiplash: The Nightmare's flavour text ends on a joke, unlike the others. Makes sense, considering it is [[ComicRelief Togwaggle]]'s version.

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* MoodWhiplash: The Nightmare's flavour text ends on a joke, unlike the others. Makes sense, considering it is [[ComicRelief [[PluckyComicRelief Togwaggle]]'s version.



[[caption-width-right:300:Looking for a standoff? Careful, it's against me.]]

to:

[[caption-width-right:300:Looking for a standoff? Careful, it's against me.]] [[note]]Howdy partner![[/note]]]]
Is there an issue? Send a MessageReason:
Drop The Hammer is no longer a trope.


* DropTheHammer: She wields a traditional mallet, originally a wooden one before upgrading it to something much more impressive.

Added: 180

Changed: 159

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-->''"Cenarius once taught me about the precarious balance between life and death. I have come to understand: there IS no balance. Death always wins."''

to:

-->''"Cenarius ->''"Cenarius once taught me about the precarious balance between life and death. I have come to understand: there IS no balance. Death always wins."''



-->''"You were too slow, old friend. The hunt began long ago. And now... it will never end."''

to:

-->''"You ->''"You were too slow, old friend. The hunt began long ago. And now... it will never end."''



-->''"Arthas was a spoiled child, playing with toys he could neither control nor understand. Come into the cold. I will show you the true power of the Frozen Throne."''

to:

-->''"Arthas ->''"Arthas was a spoiled child, playing with toys he could neither control nor understand. Come into the cold. I will show you the true power of the Frozen Throne."''



-->''"Step forward. Confess! Once I was a mere servant of the Light. Now I alone stand in judgement."''

to:

-->''"Step ->''"Step forward. Confess! Once I was a mere servant of the Light. Now I alone stand in judgement."''



-->''"I will tell you what Velen never taught me. Whosoever stands before the Light... inevitably casts a shadow."''

to:

-->''"I ->''"I will tell you what Velen never taught me. Whosoever stands before the Light... inevitably casts a shadow."''



-->''"Run away. Hide in your precious keeps, behind your walls and your bodyguards. Night always falls, and shadows will fill your hallowed halls. One day, one of those shadows will be me."''

to:

-->''"Run ->''"Run away. Hide in your precious keeps, behind your walls and your bodyguards. Night always falls, and shadows will fill your hallowed halls. One day, one of those shadows will be me."''



-->''"Do not be afraid. Approach. The dead will sleep... for now."''

to:

-->''"Do ->''"Do not be afraid. Approach. The dead will sleep... for now."''



-->''"Still you refuse to bend your knee? None can escape death, you old fool. And in death… all will serve me…"''

to:

-->''"Still ->''"Still you refuse to bend your knee? None can escape death, you old fool. And in death… all will serve me…"''



-->''"You dare to challenge me? Come! Draw your last breath - and then, you are mine."''

to:

-->''"You ->''"You dare to challenge me? Come! Draw your last breath - and then, you are mine."''



-->''Lazul called Galakrond’s name, her voice echoed by whispers from the deep. Both of Galakrond’s eyes opened… and then other eyes opened, as well.''

to:

-->''Lazul ->''Lazul called Galakrond’s name, her voice echoed by whispers from the deep. Both of Galakrond’s eyes opened… and then other eyes opened, as well.''



-->''The enormous creature unfurled terrifying claws dripping with poisonous ichor. King Togwaggle was pleased, but inwardly disappointed the great Nightmare refused to wear the candle.''

to:

-->''The ->''The enormous creature unfurled terrifying claws dripping with poisonous ichor. King Togwaggle was pleased, but inwardly disappointed the great Nightmare refused to wear the candle.''



-->''Hagatha cried out over the winds: "Truly, you are as powerful as the Maelstrom!" To which the Tempest answered: "I AM THE MAELSTROM."''

to:

-->''Hagatha ->''Hagatha cried out over the winds: "Truly, you are as powerful as the Maelstrom!" To which the Tempest answered: "I AM THE MAELSTROM."''



-->''Fel-flames slowly writhed around the skeleton, until the great bones knit themselves together into a demonic monstrosity. Rafaam shielded his face from the heat but could not hide his grin.''

to:

-->''Fel-flames ->''Fel-flames slowly writhed around the skeleton, until the great bones knit themselves together into a demonic monstrosity. Rafaam shielded his face from the heat but could not hide his grin.''



-->''The ground quaked beneath the behemoth as Dr. Boom continued: "…with over 400 TONS of solid Storm Silver plate." Then he beeped a small remote. "And luxury spikes!"''

to:

-->''The ->''The ground quaked beneath the behemoth as Dr. Boom continued: "…with over 400 TONS of solid Storm Silver plate." Then he beeped a small remote. "And luxury spikes!"''



-->''"I dedicated my life to vanquishing demons, but I never thought to face the demons in me. Maybe, in time, I can help quell the demons in you." -Kurtrus, to Cariel''\\

to:

-->''"I ->''"I dedicated my life to vanquishing demons, but I never thought to face the demons in me. Maybe, in time, I can help quell the demons in you." -Kurtrus, to Cariel''\\



-->''Guff faced his biggest challenge yet: making friends on a battlefield.''\\

to:

-->''Guff ->''Guff faced his biggest challenge yet: making friends on a battlefield.''\\



-->''Tavish left home to forge his own path. But it still led him back to Alterac to kick some Frostwolf butt.''\\

to:

-->''Tavish ->''Tavish left home to forge his own path. But it still led him back to Alterac to kick some Frostwolf butt.''\\



-->''Magister is a humble title for one who united warring armies against the greatest threat to Azeroth.''\\

to:

-->''Magister ->''Magister is a humble title for one who united warring armies against the greatest threat to Azeroth.''\\



-->''Her faith, unshakable. Her shield, immovable. Her enemies, irredeemable.''\\

to:

-->''Her ->''Her faith, unshakable. Her shield, immovable. Her enemies, irredeemable.''\\



-->''Xyrella thought she was only saving her daughter. Her actions may very well have saved the entire world.''\\

to:

-->''Xyrella ->''Xyrella thought she was only saving her daughter. Her actions may very well have saved the entire world.''\\



-->''Sneaking behind enemy lines isn't so different from being a line cook. People are hostile, something's on fire, and your only hope is to get out of there with all your fingers.''\\

to:

-->''Sneaking ->''Sneaking behind enemy lines isn't so different from being a line cook. People are hostile, something's on fire, and your only hope is to get out of there with all your fingers.''\\



-->''The elements crackled through Bru'kan's veins and his life flashed before his eyes. He knew this moment would come, but he wondered, had he given them enough?''\\

to:

-->''The ->''The elements crackled through Bru'kan's veins and his life flashed before his eyes. He knew this moment would come, but he wondered, had he given them enough?''\\



-->''At a certain point, you stop mocking death and start becoming it.''\\

to:

-->''At ->''At a certain point, you stop mocking death and start becoming it.''\\



-->''As strong-willed and stubborn as her first day in the Horde, Rokara now wielded a weapon that rivaled even her tenacity.''\\

to:

-->''As ->''As strong-willed and stubborn as her first day in the Horde, Rokara now wielded a weapon that rivaled even her tenacity.''\\



-->''"Reno!" "Please address me by my proper title." "<sigh> ''Amazing'' Reno..."''\\

to:

-->''"Reno!" ->''"Reno!" "Please address me by my proper title." "<sigh> ''Amazing'' Reno..."''\\



-->''With an uncertain past and a questionable future, Reno was lucky to find his home on the range.''\\

to:

-->''With [[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ww_0700_art.jpg]]
[[caption-width-right:300:Looking for a standoff? Careful, it's against me.]]
->''With
an uncertain past and a questionable future, Reno was lucky to find his home on the range.''\\



-->''"TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"''

to:

-->''"TRIFLING ->''"TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"''

Added: 10593

Changed: 33404

Removed: 8214

Is there an issue? Send a MessageReason:
None


[[folder:Other Hero Cards]]
!! Lord Jaraxxus
!!!'''Voiced by:''' Creator/JamiesonPrice (EN)
[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/c9ae8d8606e3eda6b3e06fc3beda9f1d.png]][[caption-width-right:268:'''YOU FACE JARAXXUS, EREDAR LORD OF THE BURNING LEGION!'''[[note]]'''OBLIVION!!!'''[[/note]]]]
-->''"TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"''

to:

[[folder:Other Hero Cards]]
!! Lord Jaraxxus
!!!'''Voiced by:''' Creator/JamiesonPrice (EN)
[[quoteright:268:https://static.
[[folder:Reno Jackson]]
!!Reno Jackson
[[quoteright:260:https://static.
tvtropes.org/pmwiki/pub/images/c9ae8d8606e3eda6b3e06fc3beda9f1d.png]][[caption-width-right:268:'''YOU FACE JARAXXUS, EREDAR LORD OF THE BURNING LEGION!'''[[note]]'''OBLIVION!!!'''[[/note]]]]
-->''"TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"''
org/pmwiki/pub/images/00reno_jackson_original.jpg]]
[[caption-width-right:260:We're gonna be rich!]]

Reno Jackson is a bumbling, somewhat self-centered treasure hunter who requires the assistance of the player to collect the first piece of the staff and escape from the Temple of Orsis. Later on, he salvaged a "gatling wand" from the ruins of Dalaran and styled himself as a mage. Reno has appeared on a large number of cards, and uniquely two different Hero cards.
* The original Reno Jackson is a 6 mana 4/6 who heals your hero to full health as long as your deck has no duplicates.
* In ''Saviors of Uldum'', Reno the Relicologist a 4/6 Mage Legendary for 6 that deals 10 damage randomly split between all enemy minions if your deck has no duplicates.\\



Originally a raid boss from ''World of Warcraft'' more noteworthy for [[LargeHam his voice acting]] than the fight itself, Jaraxxus appears in ''Hearthstone'' as the warlock's class-exclusive legendary minion from the Classic set, as a 3/15 minion that would destroy your hero and replace it with (a 15-health) Lord Jaraxxus. With the introduction of the Core set, Jaraxxus was instead reworked into a Hero card.\\
\\
Lord Jaraxxus is an 8-mana Warlock hero card whose Battlecry equips Blood Fury, a 3/8 weapon. His hero power is INFERNO!, summoning a 6/6 Infernal.

to:

Originally a raid boss from ''World of Warcraft'' more noteworthy for [[LargeHam
Information
his voice acting]] than the fight itself, Jaraxxus appears in ''Hearthstone'' as the warlock's class-exclusive legendary minion from the Classic set, as a 3/15 minion that would destroy your hero and replace it with (a 15-health) Lord Jaraxxus. With the introduction of the Core set, Jaraxxus was instead reworked into a Hero card.\\
\\
Lord Jaraxxus is an 8-mana Warlock hero card whose Battlecry equips Blood Fury, a 3/8 weapon. His hero power is INFERNO!, summoning a 6/6 Infernal.
Card incarnations can be found below.



* AchillesHeel: Originally he still counted as a demon while a hero, meaning that the warlock card Sacrificial Pact, which destroys any demon instantly, would kill him on the spot. A much rarer but equally hilarious scenario is if he triggers Sacred Trial, which can and will count him as the requisite fourth minion upon play and vaporize him AFTER he replaces the current Warlock hero, killing him instantly. Finally, Jaraxxus will trigger Repentance, which means you'll play what little is left of the game with a maximum health of 1 (the latter two were patched out in October 2017). [[AvertedTrope Averted]] with his rework in 2021, which, being that he's a hero card, lacks any tribal tags whatsoever and does not trigger anything that specifically affects minions.
* AscendedExtra: His lore importance is minimal, as he only showed up once in ''World of Warcraft'' for a brief, if memorable, boss fight. Here, he acts as the Classic set legendary for the Warlock class over more logical choices such as the other Eredar lords.
* BigRedDevil: As a member of the Burning Legion, it's a given.
* BreakoutCharacter: Among all the minor ''Warcraft'' characters who [[AscendedExtra got bigger roles]] in ''Hearthstone'', Jaraxxus got a ''lot'' of mileage out of it, with only Valeera getting a better deal. To wit, Jaraxxus is one of the few Classic cards to receive some kind of visual upgrade (with his Infernals getting a snazzy entrance), he got his own Hero Skin in ''The Boomsday Project'', and finally, he ended up becoming the BigBad of ''Trial by Felfire'', complete with his own VillainSong. His extreme popularity likely contributed to the eventual decision to upgrade him to a Hero Card.
* BrickJoke: His karaoke skills are briefly mentioned in a gag during the first encounter of ''One Night in Karazhan''. Later, if you summon Jaraxxus during the fight against Prince Malchezaar, you get to hear his singing in all its glory.
* TheCameo: Shows up to party at Karazhan, something Malchezaar is not happy about. But apparently his karaoke is amazing.
* EarlyInstallmentWeirdness: The original version of Jaraxxus can be seen as a very early equivalent of the hero cards introduced in ''Knights of the Frozen Throne'' and has several key differences from them: he was treated as a minion card (and as such could be cheated out without replacing your hero), reduced your hero's maximum health, and did not grant armor. Fittingly, he became a functionally-identical hero card that does not reduce your hero's maximum health and instead grants 5 armor, as other hero cards do.
* EleventhHourSuperpower: Summoning Jaraxxus can be seen as this, as you will most likely either summon him or play his hero card in the late game. It can also count as an EmergencyTransformation to heal yourself, whether that's getting back up to 15 health in the case of the minion or gaining a 5-armor buffer with the hero card. At any rate, once Jaraxxus in play, the enemy typically has a few turns to finish the fight before his hero power creates an unsurmountable advantage.
* EliteMook: His ''INFERNO!'' hero power can be used to summon one of these per turn. To put in perspective, Chillwind Yeti was already considered the most mana efficient minion in the original set when Jaraxxus came out, a [=4/5=] for 4 mana which you can stick two of in your deck. [[OhCrap Jaraxxus summons a [=6/6=] for 2 mana every turn.]]
* EvilLaugh: Has a pretty epic one whenever he swings his weapon.
* HiddenDepths: Apparently a fixture at Medivh's parties for his amazing karaoke performances. Possibly a ShoutOut to the popular [[{{Fanvid}} dance remixes his original boss fight dialogue spawned]].
* HollywoodToneDeaf: Apparently, singing karaoke according to Jaraxxus equals screaming at the top of your lungs. [[NoIndoorVoice It fits the character]]
* LargeHam: Damn right.
-->'''''OBLIVION!'''''
-->'''''INFERNO!'''''
-->'''''IT JUST GOT HERE!'''''
-->'''''JARAXXUS IS'''... [[SubvertedTrope sorry]].''
* LargeHamTitle: He's an '''EREDAR LORD OF THE BURNING LEGION''' and he'll not let you forget it.
* MythologyGag: If Wilfred Fizzlebang, who was responsible for summoning Jaraxxus in ''World of Warcraft'', is played while either player is currently Jaraxxus, they recreate their original exchange.
--> '''Wilfred''': You are bound to me, demon! Uh, I think.\\
'''Jaraxxus''': TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!
* NoIndoorVoice: Everything he says is in all caps, save for his "Sorry" emote. Even his dialogue when he's simply ''thinking'' is capitalized.
* RemovedAchillesHeel: 20 April 2020 patch changed ''Sacrificial Pact'' so it can only target ''friendly'' demons. Note that there's ''technically'' nothing stopping you from using ''Sacrificial Pact'' on '''yourself''', accidentally or otherwise, since you, as Jaraxxus, count as a "friendly demon". This weakness was finally, truly [[AvertedTrope averted]] with his current incarnation, since hero cards lack any tribal tags.

!!Hagatha the Witch
[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/hagatha_the_witch.png]]
[[caption-width-right:266:Dark spirits, twist the trees, foul the lakes, and curse this land![[note]] Welcome to my domain.[[/note]]]]

The BigBad of ''The Witchwood'', Hagatha is responsible for the corruption of the forests. After her defeat, she was recruited by Madame Lazul and Arch-thief Rafaam for their League of E.V.I.L., which she joined.\\

to:

* AchillesHeel: Originally he still counted as a demon while a hero, meaning AdventurerArchaeologist: Why let danger get in the way of magical treasure? If it's dangerous, that the warlock card Sacrificial Pact, which destroys any demon instantly, would kill him on the spot. A much rarer but equally hilarious scenario is if he triggers Sacred Trial, which can and will count him as the requisite fourth minion upon play and vaporize him AFTER he replaces the current Warlock hero, killing him instantly. Finally, Jaraxxus will trigger Repentance, which just means you'll play what little it's [[MrViceGuy worth more]]!
* AscendedMeme: Reno [[spoiler:actually being a dragon]]
is left either this, or a long-con game of IKnewIt
* TheBigGuy: Physically the largest
of the game with league (being a maximum health of 1 (the latter two were patched human compared to an elf, a dwarf, and a murloc) and also has the highest stats (4/6, compared to Elise's 3/5, Brann's 2/4 and Finley's 1/3). [[spoiler: then it turns out in October 2017). [[AvertedTrope Averted]] with his rework in 2021, which, being that he's an juvenile blue dragon, taking this trope up a hero card, lacks any tribal tags whatsoever and does not trigger anything that specifically affects minions.
* AscendedExtra: His lore importance is minimal, as
notch whenever he only showed up once in ''World of Warcraft'' for a brief, if memorable, boss fight. Here, he acts as the Classic set legendary for the Warlock class over more logical choices such as the other Eredar lords.
* BigRedDevil: As a member of the Burning Legion, it's a given.
shows his ShapeshifterDefaultForm]]
* BreakoutCharacter: Among all Reno, at the minor ''Warcraft'' characters who [[AscendedExtra got bigger roles]] in ''Hearthstone'', Jaraxxus got a ''lot'' time of mileage out of it, with only Valeera getting a better deal. To wit, Jaraxxus is one of his printing, was the few Classic cards to receive some kind of visual upgrade (with his Infernals getting a snazzy entrance), he got his own Hero Skin in ''The Boomsday Project'', and finally, he ended up becoming the BigBad of ''Trial by Felfire'', complete with his own VillainSong. His most extreme popularity likely contributed "build around me" card ever, demanding creative deckbuilding (no duplicates may be in the deck at the time of his summoning) in exchange for an awesome reward (restoring your hero to full health). This made him ''incredibly'' popular among professional and casual players alike, to the eventual decision point where ''Mean Streets of Gadgetzan'' promoted his one-of-a-kind restriction to upgrade him to a Hero Card.
* BrickJoke: His karaoke skills are briefly mentioned in a gag during
it's own archetype, adding several cards with the first encounter same limitation and similarly powerful payoffs. It got to the point where, when the team was brought back for ''Saviors of Uldum'', they '''all''' used his signature condition.
* DoorstopBaby: He was apparently one of these. Also, [[spoiler:he arrived in an egg]].
* {{Foreshadowing}}:
** The trailer for
''One Night in Karazhan''. Later, if In Karazhan'' featured Reno, Finley and a cow being splashed by The Curator[[note]]Its Battlecry is that you summon Jaraxxus during the fight against Prince Malchezaar, you get to hear his singing in all its glory.
* TheCameo: Shows up to party at Karazhan, something Malchezaar is not happy about. But apparently his karaoke is amazing.
* EarlyInstallmentWeirdness: The original version of Jaraxxus can be seen as
draw a very early equivalent of the hero cards introduced in ''Knights of the Frozen Throne'' Dragon, Murloc and has several key differences Beast from them: he was treated your deck.[[/note]] [[spoiler:Guess who is the dragon?]]
** Reno briefly appears
as a minion card (and as such could be cheated out without replacing your hero), reduced your hero's maximum health, and did not grant armor. Fittingly, he became a functionally-identical hero card that does not reduce your hero's maximum health and instead grants 5 armor, as other hero cards do.
* EleventhHourSuperpower: Summoning Jaraxxus can be seen as this, as you will most likely either summon him or play his hero card
twice in the late game. It can also count as an EmergencyTransformation to heal yourself, whether that's getting back up to 15 health in ''Galakrond's Awakening'' campaign. His statline? [[NumerologicalMotif 4/12]]. [[spoiler:You know, the case of the minion or gaining a 5-armor buffer with the hero card. At any rate, once Jaraxxus in play, the enemy typically has a few turns to finish the fight before his hero power creates an unsurmountable advantage.
* EliteMook: His ''INFERNO!'' hero power can be
same one used to summon one of these per turn. To put in perspective, Chillwind Yeti was already considered by several Legendary dragons, including the most mana efficient minion in the original set when Jaraxxus came out, a [=4/5=] for 4 mana which you can stick two of in your deck. [[OhCrap Jaraxxus summons a [=6/6=] for 2 mana every turn.big daddy blue dragon Malygos.]]
* EvilLaugh: Has a pretty epic HeroicSecondWind: The original card is one whenever he swings his weapon.
of the most powerful ones in the game, letting you undo all of the damage you've taken and often leaving the opponent in a precarious position. Relicologist can have a similar effect by nuking the opponent's board, buying you time to get back in the game.
* HiddenDepths: Apparently a fixture at Medivh's parties for For all his amazing karaoke performances. Possibly a ShoutOut to MrViceGuy persona, Reno ''loves'' magic. Finding magical treasure thus combines his two loves, and it's one of the popular [[{{Fanvid}} dance remixes his original boss reasons why he's an AdventurerArchaeologist, even he has no idea how to properly use it when he actually finds it. [[spoiler: That would be because he's a blue dragon, even if he's [[MySpeciesDothProtestTooMuch too dumb]] to realize it]].
* IAmWho: During the final
fight dialogue spawned]].
* HollywoodToneDeaf: Apparently, singing karaoke according
against Rafaam in ''Galakrond's Awakening'', Reno learns [[spoiler:he's been a blue dragon in human form this whole time]]. He never knew before, since he was given to Jaraxxus equals screaming at an orphanage [[spoiler:as an egg]]. Note that yes, he was ''aware'' that [[spoiler:he came from an egg]]. He just never made the top of your lungs. [[NoIndoorVoice It fits connection.
* IdiotHero: Reno isn't
the character]]
sharpest tool in the shed, but his heart is definitely in the right place, even if he needs the other explorers to [[CloudcuckoolandersMinder rein him in at times]]. He makes up for this with [[TheBigGuy more bulk than the rest]], an affinity for magical treasure, and [[spoiler:being a dragon without realizing it. Yes, Reno realized that being born from an egg made him ''different'' - but ''not'' that that it meant he wasn't human]].
* ItSeemedTrivial: At the end of ''Galakrond's Awakening'', Reno Jackson finds out that he's [[spoiler:an orphaned dragon from the Blue Dragonflight]]. It has never once occurred to [[IdiotHero him]] that his [[spoiler:affinity for treasure, magic, and '''being born from an egg''']] would hint at that.
* JerkWithAHeartOfGold: On the one hand, he has a little too much fun recounting his exploits and tends to be greedy with treasure even when it's obvious that something bad might happen if he takes it. On the other hand, he saves the player from a collapsing ceiling and is legitimately grateful for them saving him.
* LargeHam: Damn right.
-->'''''OBLIVION!'''''
-->'''''INFERNO!'''''
-->'''''IT JUST GOT HERE!'''''
-->'''''JARAXXUS IS'''... [[SubvertedTrope sorry]].''
* LargeHamTitle: He's an '''EREDAR LORD OF THE BURNING LEGION'''
Imagine every single stock parody of treasure hunters you've ever seen and he'll not let you forget it.
* MythologyGag: If Wilfred Fizzlebang, who was responsible for summoning Jaraxxus in ''World
you've probably got a good idea of Warcraft'', is played while either player is currently Jaraxxus, they recreate their original exchange.
--> '''Wilfred''': You are bound to me, demon! Uh, I think.\\
'''Jaraxxus''': TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!
* NoIndoorVoice: Everything he says is in all caps, save for his "Sorry" emote. Even his dialogue when
what he's simply ''thinking'' is capitalized.
like.
* RemovedAchillesHeel: 20 April 2020 patch changed ''Sacrificial Pact'' so it can only target ''friendly'' demons. Note LovableRogue: An unapologetic kleptomaniac. His antics release Zinaar to confront you, and during One Night in Karazhan he gets told off by Moroes for trying to steal the silverware. But he does save your life, both in his home adventure and as a card.
* {{Manchild}}: By far the most irresponsible, reckless, and carefree member of the League. [[spoiler:Justified - by dragon standards, Reno would basically be a rebellious teenager in dragon years despite appearing as a fully-grown adult human. Elise remarks
that there's ''technically'' ThisExplainsSoMuch.]]
* MorphicResonance: [[spoiler:His dragon form, Renogos, retains Reno's bushy eyebrows and enormous cleft chin. He also has his hat stuck on one horn.]]
* MrViceGuy: Reno has a greedy streak a mile wide and a huge ego, but he's also firmly a good guy at heart. [[spoiler: Him being a blue dragon handily explains this desire for treasure, magic, and [[BreadEggsBreadedEggs magical treasure]].]]
* MySpeciesDothProtestTooMuch:
** [[spoiler: Blue dragons are very often {{Insufferable Genius}}es]], Reno is... ''[[IdiotHero not]]''.
** [[spoiler: Blue dragons also tend to believe that mortals meddle in things beyond their understanding, or at the very least should be watched over so that they don't blow themselves up]]. Reno loves
nothing stopping you from using ''Sacrificial Pact'' on '''yourself''', accidentally or otherwise, since you, as Jaraxxus, count as a "friendly demon". This weakness was finally, truly [[AvertedTrope averted]] with more than being an AdventurerArchaeologist who hunts for lost treasure he doesn't really understand how to properly use.
** [[spoiler: Finally, blue dragons tend to be expert magic users that even the best mortals struggle to match]], Reno has plenty of raw magical ''power''.. but
his current incarnation, since hero cards lack any tribal tags.

!!Hagatha
grasp on ''channeling'' it into what he wants? That's more or less limited to aiming in the Witch
[[quoteright:266:https://static.
general direction and opening the floodgates, so to speak. [[spoiler:He has much better control in his dragon form, but that form is exclusive to single-player mode.]]
* RapidFireNo: The death sound for the original minion is him rapidly saying "no".
* SdrawkcabName: "Reno" spelt backwards is "oner." Recall the activation condition for his minion cards.
* YoungerThanTheyLook: [[spoiler:He looks like a middle aged man. But being a blue dragon he's actually a juvenile. Elise notes that his explains ''so much'' about his behavior]].

!!The Amazing Reno
[[quoteright:260:https://static.
tvtropes.org/pmwiki/pub/images/hagatha_the_witch.png]]
[[caption-width-right:266:Dark spirits, twist the trees, foul the lakes, and curse this land![[note]] Welcome to
org/pmwiki/pub/images/the_amazing_reno.jpg]]
[[caption-width-right:260:Watch closely as I make everyone... disappear![[note]]Ha, I'm gonna be rich![[/note]]]]
-->''"Reno!" "Please address me by
my domain.[[/note]]]]

The BigBad of ''The Witchwood'', Hagatha is responsible for the corruption of the forests. After her defeat, she was recruited by Madame Lazul and Arch-thief Rafaam for their League of E.V.I.L., which she joined.\\
proper title." "<sigh> ''Amazing'' Reno..."''\\



Hagatha the Witch is an 8 mana Shaman hero card from ''The Witchwood'' that deals 3 damage to all minions as her Battlecry. Her Hero Power is Bewitch, which passively adds a random Shaman spell to your hand after you play a minion.\\
\\
In ''Rise of Shadows'', Swampqueen Hagatha is a 5/5 for 7 that adds a Drustvar Horror to your hand and teaches it two Shaman spells in a Discover-like menu. The Horror is a 5 mana 5/5 whose Battlecry casts the spells it was taught in the order you picked them.

to:

Hagatha the Witch
The Amazing Reno
is an 8 a 10 mana Shaman hero card Mage Hero from ''The Witchwood'' that deals 3 damage to ''Galakrond's Awakening'' with the Battlecry effect of making all minions as her Battlecry. Her Hero Power is Bewitch, which passively adds disappear, silencing and destroying them without activating on-death effects and preventing them from being resurrected. His passive hero power, What Does This Do?, casts a random Shaman spell to your hand after you play a minion.\\
\\
In ''Rise of Shadows'', Swampqueen Hagatha is a 5/5 for 7 that adds a Drustvar Horror to your hand and teaches it two Shaman spells in a Discover-like menu. The Horror is a 5 mana 5/5 whose Battlecry casts
at the spells it was taught in the order you picked them.start of his turn.



* ArsonMurderAndJaywalking: Her flavour text describes her as a curse-bringer, a tree-twister, the mother of all wretched things... and a [[VideoGame/{{Overwatch}} Hanzo]] [[MemeAcknowledgement main]].
* BadBoss: Hagatha's ability damages her own minions as well, as does her Scheme card.
--> "All shall suffer!"\\
"But Hagatha, those are your minions..."\\
"I said ALL!!!"
* BigBad: Responsible for the desecration of the Witchwood.
* EasterEgg: Swampqueen Hagatha has a unique summon line if played while either player is Hagatha the Witch.
* ForcedTransformation: Not an effect of hers, but implied by Witch's Apprentice. Witch's Apprentice is a 0/1 frog with Taunt that adds a random Shaman spell to your hand. This combines the ability of Hagatha with the statline of a Hexxed minion, implying either Hagatha hexxed the apprentice or the apprentice accidentally hexxed herself.
* GameplayAndStoryIntegration: Witch's Apprentice gives you a random Shaman spell. With Hagatha on the field, ''everyone'' is her apprentice.
* {{Golem}}: Swampqueen's Drustvar Horror is a wicker construct, which is a Kul Tiran creature made of wood and bones.
* LadyLooksLikeADude: Hagatha's appearance is much closer to a male orc than the typical female. Just compare her to the likes of Grom Hellscream (male) and Warsong Commander (female), and you'll see much more of a resemblance to the former.
* PowerCreepPowerSeep: In ''The Witchwood'', Hagatha's very presence warped the Blackwald into a twisted nightmare, mutated the wildlife in hostile monsters, and created unspeakable horrors from nothing. In ''Rise of Shadows'', she's only about on-par with Lazul and Rafaam, all of whom aren't portrayed as much more powerful than [[BadassNormal Togwaggle and Boom]].
* SadlyMythtaken: InUniverse example. Even though Hagatha is a witch and the wicker golems are made by Drustvar witches, the two stop there in terms of similarities. Drustvar witches are humans empowered by the drust, while Hagatha seems to just be a powerful (orcish) shaman. Really, summoning a Wicker Golem is more of a MythologyGag and RuleOfCool.
* StevenUlyssesPerhero: '''Hag'''atha.
* SurroundedByIdiots: She expresses dismay and exasperation of having to work with LaughablyEvil villains like Togwaggle, [[DitzyGenius Dr. Boom]] and [[NotSoAboveItAll Rafaam]].
* WickedWitch: Goes without saying.
* WolverineClaws: She's wearing two-pronged clawed weapons.

!!Dr. Boom, Mad Genius
!!!'''Voiced by:''' Creator/JohnDiMaggio (EN)
[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/dr_seven.jpg]]
[[caption-width-right:266:I'm suitin' up![[note]]Here comes the BOOM![[/note]]]]
[[caption-width-right:266:[[labelnote:Click here to see the original Dr. Boom]]https://static.tvtropes.org/pmwiki/pub/images/dr_balanced11.png[[/labelnote]]]]

A mad scientist in charge of his top secret lab in the center of Netherstorm.\\

to:

* ArsonMurderAndJaywalking: Her DeaderThanDead: The Amazing Reno's battlecry makes all minions disappear, which not only destroys them, but doesn't trigger Deathrattles ''and'' doesn't put the minions in the dead pool, meaning they can't be resurrected.
* GatlingGood: Relicologist and The Amazing Reno are wielding a runic machine gun. Said Gatling Wand can be acquired as a signature treasure in Tombs of Terror and Duels, which deals damage split between enemies and scales based on how many spells Reno has cast that game.
* TheMagnificent: His
flavour text describes her as a curse-bringer, a tree-twister, has him demanding that the mother of all wretched things... unnamed second person (probably [[OnlySaneMan Elise]]) call him by his proper title: ''Amazing'' Reno.
* PowerfulButInaccurate: His hero power is simply nuts, casting any random spell for free every single turn. That said, it's completely unpredictable
and a [[VideoGame/{{Overwatch}} Hanzo]] [[MemeAcknowledgement main]].
* BadBoss: Hagatha's ability damages her own minions as well, as does her Scheme card.
--> "All shall suffer!"\\
"But Hagatha, those are your minions..."\\
"I said ALL!!!"
* BigBad: Responsible for
impossible to aim, leaving him (and the desecration player) at the harsh mercy of the Witchwood.
RandomNumberGod.
* EasterEgg: Swampqueen Hagatha has a unique summon line if played while RandomEffectSpell: Casting any spell in the entire game for free every turn can be devastating for either player player. It's up to RNG to determine whether his hero power is Hagatha the Witch.
* ForcedTransformation: Not
an effect of hers, but implied by Witch's Apprentice. Witch's Apprentice is upside or a 0/1 frog with Taunt that adds downside.
* WrittenSoundEffect: The hero card's Battlecry has ''*Poof*'' written on it for flavour.

!!Reno, Lone Ranger
-->''With an uncertain past and
a random Shaman spell questionable future, Reno was lucky to your hand. This combines the ability of Hagatha with the statline of a Hexxed minion, implying either Hagatha hexxed the apprentice or the apprentice accidentally hexxed herself.
* GameplayAndStoryIntegration: Witch's Apprentice gives you a random Shaman spell. With Hagatha
find his home on the field, ''everyone'' is her apprentice.
* {{Golem}}: Swampqueen's Drustvar Horror is a wicker construct, which is a Kul Tiran creature made of wood and bones.
* LadyLooksLikeADude: Hagatha's appearance is much closer to a male orc than the typical female. Just compare her to the likes of Grom Hellscream (male) and Warsong Commander (female), and you'll see much more of a resemblance to the former.
* PowerCreepPowerSeep: In ''The Witchwood'', Hagatha's very presence warped the Blackwald into a twisted nightmare, mutated the wildlife in hostile monsters, and created unspeakable horrors from nothing. In ''Rise of Shadows'', she's only about on-par with Lazul and Rafaam, all of whom aren't portrayed as much more powerful than [[BadassNormal Togwaggle and Boom]].
* SadlyMythtaken: InUniverse example. Even though Hagatha is a witch and the wicker golems are made by Drustvar witches, the two stop there in terms of similarities. Drustvar witches are humans empowered by the drust, while Hagatha seems to just be a powerful (orcish) shaman. Really, summoning a Wicker Golem is more of a MythologyGag and RuleOfCool.
* StevenUlyssesPerhero: '''Hag'''atha.
* SurroundedByIdiots: She expresses dismay and exasperation of having to work with LaughablyEvil villains like Togwaggle, [[DitzyGenius Dr. Boom]] and [[NotSoAboveItAll Rafaam]].
* WickedWitch: Goes without saying.
* WolverineClaws: She's wearing two-pronged clawed weapons.

!!Dr. Boom, Mad Genius
!!!'''Voiced by:''' Creator/JohnDiMaggio (EN)
[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/dr_seven.jpg]]
[[caption-width-right:266:I'm suitin' up![[note]]Here comes the BOOM![[/note]]]]
[[caption-width-right:266:[[labelnote:Click here to see the original Dr. Boom]]https://static.tvtropes.org/pmwiki/pub/images/dr_balanced11.png[[/labelnote]]]]

A mad scientist in charge of his top secret lab in the center of Netherstorm.\\
range.''\\



One of the most [[GameBreaker infamous]] cards in the earlier days of Hearthstone. Dr. Boom is a 7 mana 7/7 from ''Goblins vs. Gnomes'' that summons two Boom Bots - 1/1 Mechs that upon death detonate at a random enemy, dealing 1-4 damage at random. He saw almost ubiquitous play in decks while he was in Standard, ranging from control to tempo to even some ''aggro''.\\
\\
In ''The Boomsday Project'', he returned as a Warrior Hero Card called Dr. Boom, Mad Genius. Mad Genius is a 7 mana hero card that grants 7 armor and gives your Mechs Rush for the rest of the game. His Hero Power is Big Red Button, which changes into something different every turn. It randomly chooses between Micro-Squad, summoning three 1/1 Microbots; Zap Cannon, dealing 3 damage; Blast Shield, gaining 7 armor; KABOOM!, dealing 1 damage to all enemies; or Delivery Drone, Discovering a Mech.\\
\\
In ''Rise of Shadows'', he returned again as Blastmaster Boom, another Warrior Legendary - this time a 7 mana 7/7 that summons 2 Boom Bots for each Bomb in your opponent's deck.

to:

One of the most [[GameBreaker infamous]] cards
''Showdown
in the earlier days of Hearthstone. Dr. Boom Badlands'' depicts a younger Reno, who is a 7 mana 7/7 unsure whether he should side with the Bloodstone Mining Co. or join Elise and the heroic outlaws. Reno, Lone Ranger is an 8-mana neutral Hero that, if your deck has no duplicates, removes all cards from ''Goblins vs. Gnomes'' that summons two Boom Bots - 1/1 Mechs that upon death detonate at a random enemy, dealing 1-4 damage at random. He saw almost ubiquitous play in decks while he was in Standard, ranging from control to tempo to even some ''aggro''.\\
\\
In ''The Boomsday Project'', he returned as a Warrior Hero Card called Dr. Boom, Mad Genius. Mad Genius is a 7 mana hero card that grants 7 armor and gives your Mechs Rush for the rest of the game. His Hero Power is Big Red Button, which changes into something different every turn. It randomly chooses between Micro-Squad, summoning three 1/1 Microbots; Zap Cannon, dealing 3 damage; Blast Shield, gaining 7 armor; KABOOM!, dealing 1 damage to all enemies; or Delivery Drone, Discovering a Mech.\\
\\
In ''Rise of Shadows'', he returned again as Blastmaster Boom, another Warrior Legendary - this time a 7 mana 7/7 that summons 2 Boom Bots for each Bomb in
your opponent's deck.side of the board and limits them to one minion until your next turn. His hero power is Reno's Handcannon, which deals 2 damage and has a different bonus effect each turn.[[note]]Arcane Bullet refreshes 2 Mana Crystals; Frost Bullet gives him 4 Armor; Fire Bullet deals 1 damage to all enemy minions; Nature Bullet discovers a spell; Holy Bullet gives a random friendly minion +2/+2; Fel Bullet draws a card; and Shadow Bullet summons a random 3-cost minion.[[/note]]



* ActionBomb: His Boom Bots. KABOOM! is represented by him throwing a Boom Bot out.
* AffablyEvil: Dr. Boom is bafflingly friendly for a narcissistic, demolitions-obsessed lunatic. A few of his emotes as Mad Genius are sincere compliments towards his opponents, and he's one of the chummiest scientists within the Puzzle Lab, offering words of encouragement and playful ribbing when he thinks he's got you stumped. He also stands out as the least malevolent of the League of EVIL's leadership, being highly buddy-buddy with you during the Dalaran Heist while actively discouraging fighting inside of Bob's Tavern, instead suggesting that you "just hug it out in there".
* AscendedExtra: He was originally a one-note quest NPC from The Burning Crusade. [[ParodyDisplacement Not very many people remember that version]].
** Doubly so as of The Boomsday Project - he has an '''entire expansion''' based on him.
* BigRedButton: How he activates his random hero powers. He doesn't actually know how to use his suit, but instead mashes a random button that does random things.
* ADayInTheLimeLight:
** The Boomsday Project is entirely based around him.
** One for his Boom Bots. They got a starring role in a Tavern Brawl where one became a playable hero and faced off against the Annoy-o-Tron.
* EvenEvilHasStandards: Unsurprisingly, he loves explosions, but even he tries to stop Boommaster Flark from setting off a massive bomb in the sewers of Dalaran during Heist Mode. Of course, it's only because [[PragmaticVillainy he'd rather steal the city than destroy it and all its treasures.]]
* EvilLaugh: His summoning sound.
* IndyPloy: His entire "Boomsday Project" turns out to be one of these. He gathered a bunch of mad scientists, built a secret lab, and tried to work it all into some kind of TakeOverTheWorld scheme on the fly. The player inadvertently foils this by defeating his Puzzle Lab.
* InTheHood: ''Hearthstone'' gives him a hood to play up the resemblance to his namesake.
* ItsAllAboutMe: At one point, when looking for a portrait of his "one true love," his mech assistant ''immediately'' picks up a portrait of Dr. Boom himself.
* IronButtMonkey: In the supplementary comic, the [[NoOSHACompliance lack of safety protocol]] in his lab probably affects ''him'' more than his underlings, who actually know what they're doing most of the time. Over the course of a single supplementary comic, he's blown himself up twice, gotten electrocuted by Electra, was nearly eaten by one of Floop's plants, and drank one of Myra's concoctions which made him puke rainbows, but still came out of the ordeal no worse for wear.
* LuckBasedMission: His Hero Power. All of the powers are ridiculously strong, but all have wildly different effects from each other. You might not get the one you need on a specific turn.
* MadScientist: He owns Dr. Boom Laboratories and works on incredible and deadly experiments (and StuffBlowingUp).
* MiniMecha: Mad Genius is piloting one of these.
* MissingStepsPlan: [[AllThereInTheManual According to promo and side material]], everything he does is this. While he is a talented inventor, he doesn't really ''plan'' anything when builds stuff, he just throws things together. This is why his Hero card changes his Hero Power all the time - he doesn't know how the mech he built works, but the big red button does something. This even extends to the creation of Boom Labs; while he did get a mad science lab running he doesn't have much of a plan beyond that.
--> "I'm ''too busy'' to formulate a plan! [[InsaneTrollLogic How can I possibly get anything done if I'm going to spend time knowing what I'm doing?]]"
* MookMaker: The original Boom comes into play with two Boom Bots. Mad Genius can summon his Micro-Squad or Discover any Mech with Drone Delivery. In either case, they also count as MechaMooks.
* {{Nerf}}: Dr. Boom, Mad Genius was nerfed to 9 mana from 7 during ''Saviors of Uldum''. However, the nerf was undone at the start of the Year of the Phoenix to keep the meme alive.
* NumerologicalMotif: Seven. The minion is a 7 mana 7/7, and the Hero is 7 mana and gives 7 Armor (instead of the standard 5), with one of the effects of his hero power giving another 7 armor.
* RobotMaster: Strongly related with various robots, and his effect empowers all Mechs you play from thereon by giving them Rush.
* ShoutOut: To ComicBook/DoctorDoom. In case it wasn't obvious enough, his flavour text is "Creator/{{Marvel}} at his might!" Blastmaster Boom even wears a very Dr. Doom-esque suit of armor.
* UnskilledButStrong: The gist of why the original minion was so popular. Dr. Boom doesn't add particularly much besides some efficient stats and a splash of damage. He also doesn't have any particular downsides, and his stats are '''extremely''' efficient. Because of his unique 3-minion spread, large base body, and strong Deathrattles, there is no card that can cleanly trade 1 for 1 with Dr. Boom (even another Dr. Boom doesn't do it, since the Boom Bots still get value). Plus, card quality in general was a lot lower when he was released, especially the 7 mana slot which was populated by nothing but terrible cards. To drive the point home, many Wild decks don't actually use him anymore, just because lists are so specialized that there's no need for a generically good card.
* UnwittingInstigatorOfDoom: He built Mecha-Jaraxxus during ''The Boomsday Project'' ForTheEvulz. Without Boom Labs to keep things in check, Mecha-Jaraxxus took over all of Outland and rebuilt the denizens into cyborgs.

!!Zul'jin
[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/450px_zuljin_full.jpg]]
[[caption-width-right:266:Here comes da BIG axe![[note]]Ah, look who it is![[/note]]]]

The Warlord of the Amani. Zul'jin was an ally of the Horde during the Second War, but left them when they broke their promise and failed to destroy Quel'thalas. He was then captured by the elves and tortured, losing his eye and forcing him to cut off his arm to escape. Now in the Rumble, he's the champion of Halazzi the Lynx.\\

to:

* ActionBomb: His Boom Bots. KABOOM! HeelFaceTurn: Although he originally sided with Bloodstone, he eventually decided to join Elise's outlaws. This is represented by him throwing a Boom Bot out.
* AffablyEvil: Dr. Boom
mechanically since he is bafflingly friendly for a narcissistic, demolitions-obsessed lunatic. A few of neutral so he can be played in any class, but his emotes as Mad Genius are sincere compliments towards his opponents, and he's one of effect is most beneficial to the chummiest scientists within the Puzzle Lab, offering words of encouragement and playful ribbing when he thinks he's got you stumped. He also stands out as the least malevolent of the League of EVIL's leadership, being highly buddy-buddy with you during the Dalaran Heist while actively discouraging fighting inside of Bob's Tavern, instead suggesting non-Bloodstone classes that you "just hug it out in there".
* AscendedExtra: He was originally a one-note quest NPC from The Burning Crusade. [[ParodyDisplacement Not very many people remember that version]].
** Doubly so as of The Boomsday Project - he has an '''entire expansion''' based on him.
* BigRedButton: How he activates his random hero powers. He doesn't actually know how to use his suit, but instead mashes a random button that does random things.
* ADayInTheLimeLight:
** The Boomsday Project is entirely based around him.
** One for his Boom Bots. They got a starring role in a Tavern Brawl where one became a playable hero and faced off against the Annoy-o-Tron.
* EvenEvilHasStandards: Unsurprisingly, he loves explosions, but even he tries to stop Boommaster Flark from setting off a massive bomb in the sewers of Dalaran during Heist Mode. Of course, it's only because [[PragmaticVillainy he'd rather steal the city than destroy it and all its treasures.]]
* EvilLaugh: His summoning sound.
* IndyPloy: His entire "Boomsday Project" turns out to be one of these. He gathered a bunch of mad scientists, built a secret lab, and tried to work it all into some kind of TakeOverTheWorld scheme on the fly. The player inadvertently foils this by defeating his Puzzle Lab.
* InTheHood: ''Hearthstone'' gives him a hood to play up the resemblance to his namesake.
* ItsAllAboutMe: At one point, when looking for a portrait of his "one true love," his mech assistant ''immediately'' picks up a portrait of Dr. Boom himself.
* IronButtMonkey: In the supplementary comic, the [[NoOSHACompliance lack of safety protocol]] in his lab probably affects ''him'' more than his underlings, who actually know what they're doing most of the time. Over the course of a single supplementary comic, he's blown himself up twice, gotten electrocuted by Electra, was nearly eaten by one of Floop's plants, and drank one of Myra's concoctions which made him puke rainbows, but still came out of the ordeal no worse for wear.
* LuckBasedMission: His Hero Power. All of the powers are ridiculously strong, but all
have wildly different other Highlander effects from each other. You might not get the one you need on already.
* TheGunslinger: He's an anti-heroic lawman who wields
a specific turn.
magic pistol.
* MadScientist: He owns Dr. Boom Laboratories and works on incredible and deadly experiments (and StuffBlowingUp).
* MiniMecha: Mad Genius is piloting one of these.
* MissingStepsPlan: [[AllThereInTheManual According to promo and side material]], everything he does is this. While he is a talented inventor, he doesn't really ''plan'' anything when builds stuff, he just throws things together. This is why
RandomEffectSpell: Like his Hero card changes his Hero Power all the time - he doesn't know how the mech he built works, but the big red button does something. This even extends to the creation of Boom Labs; while he did get a mad science lab running he doesn't have much of a plan beyond that.
--> "I'm ''too busy'' to formulate a plan! [[InsaneTrollLogic How can I possibly get anything done if I'm going to spend time knowing what I'm doing?]]"
* MookMaker:
predecessor (chronologically successor) The original Boom comes into play with two Boom Bots. Mad Genius can summon his Micro-Squad or Discover any Mech with Drone Delivery. In either case, they also count as MechaMooks.
* {{Nerf}}: Dr. Boom, Mad Genius was nerfed to 9 mana from 7 during ''Saviors of Uldum''. However, the nerf was undone at the start of the Year of the Phoenix to keep the meme alive.
* NumerologicalMotif: Seven. The minion is a 7 mana 7/7, and the Hero is 7 mana and gives 7 Armor (instead of the standard 5), with one of the effects of
Amazing Reno, his hero power giving another 7 armor.
* RobotMaster: Strongly related with various robots, and
has a random effect. It's less bad in his case since you can see what the effect empowers will be and all Mechs you play from thereon by giving of them Rush.
* ShoutOut: To ComicBook/DoctorDoom. In case it wasn't obvious enough, his flavour text is "Creator/{{Marvel}} at his might!" Blastmaster Boom even wears
are beneficial, but it's got a very wider range of outcomes than other swapping hero powers like those of Bru'kan and Dr. Doom-esque suit of armor.
Boom.
* UnskilledButStrong: The gist of why ShowdownAtHighNoon: His Battlecry is meant to represent this, limiting the original opponent to a duel between Reno and one minion was so popular. Dr. Boom doesn't add particularly much besides some efficient stats and a splash of damage. He also doesn't have any particular downsides, and his stats are '''extremely''' efficient. Because of his unique 3-minion spread, large base body, and strong Deathrattles, there is no card that can cleanly trade 1 for 1 the enemy's choice.
* WrittenSoundEffect: His effect ends
with Dr. Boom (even another Dr. Boom doesn't do it, since the Boom Bots still get value). Plus, card quality "''It's high noon!''" written in general was a lot lower when he was released, especially the 7 mana slot which was populated by nothing but terrible cards. To drive the point home, many Wild decks don't actually use him anymore, just because lists are so specialized that there's no need for a generically good card.
* UnwittingInstigatorOfDoom: He built Mecha-Jaraxxus during ''The Boomsday Project'' ForTheEvulz. Without Boom Labs to keep things in check, Mecha-Jaraxxus took over all of Outland and rebuilt the denizens into cyborgs.

!!Zul'jin
[[quoteright:266:https://static.
italics, solidifying its flavour.

[[/folder]]

[[folder:Other Hero Cards]]
!! Lord Jaraxxus
!!!'''Voiced by:''' Creator/JamiesonPrice (EN)
[[quoteright:268:https://static.
tvtropes.org/pmwiki/pub/images/450px_zuljin_full.jpg]]
[[caption-width-right:266:Here comes da BIG axe![[note]]Ah, look who it is![[/note]]]]

The Warlord of the Amani. Zul'jin was an ally of the Horde during the Second War, but left them when they broke their promise and failed to destroy Quel'thalas. He was then captured by the elves and tortured, losing his eye and forcing him to cut off his arm to escape. Now in the Rumble, he's the champion of Halazzi the Lynx.\\
org/pmwiki/pub/images/c9ae8d8606e3eda6b3e06fc3beda9f1d.png]][[caption-width-right:268:'''YOU FACE JARAXXUS, EREDAR LORD OF THE BURNING LEGION!'''[[note]]'''OBLIVION!!!'''[[/note]]]]
-->''"TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"''



Zul'jin is a 10 mana Hunter hero who recasts every single Spell you've cast this game. His hero power, Berserker Throw, deals 2 damage to any target.

to:

Zul'jin is Originally a 10 mana Hunter raid boss from ''World of Warcraft'' more noteworthy for [[LargeHam his voice acting]] than the fight itself, Jaraxxus appears in ''Hearthstone'' as the warlock's class-exclusive legendary minion from the Classic set, as a 3/15 minion that would destroy your hero who recasts every single Spell you've cast this game. and replace it with (a 15-health) Lord Jaraxxus. With the introduction of the Core set, Jaraxxus was instead reworked into a Hero card.\\
\\
Lord Jaraxxus is an 8-mana Warlock hero card whose Battlecry equips Blood Fury, a 3/8 weapon.
His hero power, Berserker Throw, deals 2 damage to any target.power is INFERNO!, summoning a 6/6 Infernal.



* AnimalMotif: In a bit of art evolution, he's wrapped in cat pelts over his normal clothes, tying into his Loa god Halazzi.
* TheBeastmaster: His ability looks like TheArchmage, but given what most Hunter spells do, the typical result is calling in an army of animals.
* BoringButPractical: Berserker Throw is pretty unexciting as far as Hero Card powers go (especially compared to Deathstalker Rexxar). It's still a huge boon and a direct upgrade over Steady Shot.
* CompositeCharacter: He has the tall, spiky hair and prominent tusks featured in ''Warcraft II'' and ''Heroes of the Storm'', but is the handicapped version seen in ''World of Warcraft''.
* HandicappedBadass: He's missing his arm and eye but is no worse a fighter for it.
* HoistByHisOwnPetard: He recasts all spells you have cast this game, but it will be randomly targeted. Be very careful when you have used any direct damage spells, as [[https://youtu.be/Tfz_Ie4SZCk?t=330 it's not unheard for him to cast it on his own face.]]
* LighterAndSofter: Zul'jin isn't as overtly hostile as his other incarnations, as per the norm for ''Hearthstone''.
* SpamAttack: Upon being played, he'll spam out every spell you previously played this game. If you're going Spell Hunter, it might take a while.

!!The Amazing Reno
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/the_amazing_reno.jpg]]
[[caption-width-right:260:Watch closely as I make everyone... disappear![[note]]Ha, I'm gonna be rich![[/note]]]]
[[caption-width-right:260:[[labelnote:Click here to see Reno as he appeared in ''The League of Explorers'']] [[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/00reno_jackson_original.jpg]][[/labelnote]]]]
[[caption-width-right:260:[[labelnote:Click here to see Reno the Relicologist]] [[quoteright:260:]]https://static.tvtropes.org/pmwiki/pub/images/00reno_the_relicologist.jpg[[/labelnote]]]]

Reno Jackson is a bumbling, somewhat self-centered treasure hunter who requires the assistance of the player to collect the first piece of the staff and escape from the Temple of Orsis. Later on, he salvaged a "gatling wand" from the ruins of Dalaran and styled himself as a mage.\\

to:

* AnimalMotif: In AchillesHeel: Originally he still counted as a bit demon while a hero, meaning that the warlock card Sacrificial Pact, which destroys any demon instantly, would kill him on the spot. A much rarer but equally hilarious scenario is if he triggers Sacred Trial, which can and will count him as the requisite fourth minion upon play and vaporize him AFTER he replaces the current Warlock hero, killing him instantly. Finally, Jaraxxus will trigger Repentance, which means you'll play what little is left of art evolution, the game with a maximum health of 1 (the latter two were patched out in October 2017). [[AvertedTrope Averted]] with his rework in 2021, which, being that he's wrapped in cat pelts over his normal clothes, tying into his Loa god Halazzi.
a hero card, lacks any tribal tags whatsoever and does not trigger anything that specifically affects minions.
* TheBeastmaster: AscendedExtra: His ability looks like TheArchmage, but given what most Hunter spells do, the typical result lore importance is calling in an army of animals.
* BoringButPractical: Berserker Throw is pretty unexciting
minimal, as far as Hero Card powers go (especially compared to Deathstalker Rexxar). It's still a huge boon and a direct upgrade over Steady Shot.
* CompositeCharacter: He has the tall, spiky hair and prominent tusks featured in ''Warcraft II'' and ''Heroes of the Storm'', but is the handicapped version seen
he only showed up once in ''World of Warcraft''.
* HandicappedBadass: He's missing his arm and eye but is no worse a fighter
Warcraft'' for it.
* HoistByHisOwnPetard: He recasts all spells you have cast this game, but it will be randomly targeted. Be very careful when you have used any direct damage spells,
a brief, if memorable, boss fight. Here, he acts as [[https://youtu.be/Tfz_Ie4SZCk?t=330 the Classic set legendary for the Warlock class over more logical choices such as the other Eredar lords.
* BigRedDevil: As a member of the Burning Legion,
it's not unheard for him a given.
* BreakoutCharacter: Among all the minor ''Warcraft'' characters who [[AscendedExtra got bigger roles]] in ''Hearthstone'', Jaraxxus got a ''lot'' of mileage out of it, with only Valeera getting a better deal. To wit, Jaraxxus is one of the few Classic cards
to cast it on receive some kind of visual upgrade (with his Infernals getting a snazzy entrance), he got his own face.Hero Skin in ''The Boomsday Project'', and finally, he ended up becoming the BigBad of ''Trial by Felfire'', complete with his own VillainSong. His extreme popularity likely contributed to the eventual decision to upgrade him to a Hero Card.
* BrickJoke: His karaoke skills are briefly mentioned in a gag during the first encounter of ''One Night in Karazhan''. Later, if you summon Jaraxxus during the fight against Prince Malchezaar, you get to hear his singing in all its glory.
* TheCameo: Shows up to party at Karazhan, something Malchezaar is not happy about. But apparently his karaoke is amazing.
* EarlyInstallmentWeirdness: The original version of Jaraxxus can be seen as a very early equivalent of the hero cards introduced in ''Knights of the Frozen Throne'' and has several key differences from them: he was treated as a minion card (and as such could be cheated out without replacing your hero), reduced your hero's maximum health, and did not grant armor. Fittingly, he became a functionally-identical hero card that does not reduce your hero's maximum health and instead grants 5 armor, as other hero cards do.
* EleventhHourSuperpower: Summoning Jaraxxus can be seen as this, as you will most likely either summon him or play his hero card in the late game. It can also count as an EmergencyTransformation to heal yourself, whether that's getting back up to 15 health in the case of the minion or gaining a 5-armor buffer with the hero card. At any rate, once Jaraxxus in play, the enemy typically has a few turns to finish the fight before his hero power creates an unsurmountable advantage.
* EliteMook: His ''INFERNO!'' hero power can be used to summon one of these per turn. To put in perspective, Chillwind Yeti was already considered the most mana efficient minion in the original set when Jaraxxus came out, a [=4/5=] for 4 mana which you can stick two of in your deck. [[OhCrap Jaraxxus summons a [=6/6=] for 2 mana every turn.
]]
* LighterAndSofter: Zul'jin isn't as overtly hostile as EvilLaugh: Has a pretty epic one whenever he swings his other incarnations, as per weapon.
* HiddenDepths: Apparently a fixture at Medivh's parties for his amazing karaoke performances. Possibly a ShoutOut to
the norm for ''Hearthstone''.
popular [[{{Fanvid}} dance remixes his original boss fight dialogue spawned]].
* SpamAttack: Upon being played, HollywoodToneDeaf: Apparently, singing karaoke according to Jaraxxus equals screaming at the top of your lungs. [[NoIndoorVoice It fits the character]]
* LargeHam: Damn right.
-->'''''OBLIVION!'''''
-->'''''INFERNO!'''''
-->'''''IT JUST GOT HERE!'''''
-->'''''JARAXXUS IS'''... [[SubvertedTrope sorry]].''
* LargeHamTitle: He's an '''EREDAR LORD OF THE BURNING LEGION''' and
he'll spam out every spell not let you previously forget it.
* MythologyGag: If Wilfred Fizzlebang, who was responsible for summoning Jaraxxus in ''World of Warcraft'', is
played this game. If you're going Spell Hunter, while either player is currently Jaraxxus, they recreate their original exchange.
--> '''Wilfred''': You are bound to me, demon! Uh, I think.\\
'''Jaraxxus''': TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!
* NoIndoorVoice: Everything he says is in all caps, save for his "Sorry" emote. Even his dialogue when he's simply ''thinking'' is capitalized.
* RemovedAchillesHeel: 20 April 2020 patch changed ''Sacrificial Pact'' so
it might take can only target ''friendly'' demons. Note that there's ''technically'' nothing stopping you from using ''Sacrificial Pact'' on '''yourself''', accidentally or otherwise, since you, as Jaraxxus, count as a while.

!!The Amazing Reno
[[quoteright:260:https://static.
"friendly demon". This weakness was finally, truly [[AvertedTrope averted]] with his current incarnation, since hero cards lack any tribal tags.

!!Hagatha the Witch
[[quoteright:266:https://static.
tvtropes.org/pmwiki/pub/images/the_amazing_reno.jpg]]
[[caption-width-right:260:Watch closely as I make everyone... disappear![[note]]Ha, I'm gonna be rich![[/note]]]]
[[caption-width-right:260:[[labelnote:Click here
org/pmwiki/pub/images/hagatha_the_witch.png]]
[[caption-width-right:266:Dark spirits, twist the trees, foul the lakes, and curse this land![[note]] Welcome
to see Reno as he appeared in my domain.[[/note]]]]

The BigBad of
''The Witchwood'', Hagatha is responsible for the corruption of the forests. After her defeat, she was recruited by Madame Lazul and Arch-thief Rafaam for their League of Explorers'']] [[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/00reno_jackson_original.jpg]][[/labelnote]]]]
[[caption-width-right:260:[[labelnote:Click here to see Reno the Relicologist]] [[quoteright:260:]]https://static.tvtropes.org/pmwiki/pub/images/00reno_the_relicologist.jpg[[/labelnote]]]]

Reno Jackson is a bumbling, somewhat self-centered treasure hunter who requires the assistance of the player to collect the first piece of the staff and escape from the Temple of Orsis. Later on, he salvaged a "gatling wand" from the ruins of Dalaran and styled himself as a mage.
E.V.I.L., which she joined.\\



The original Reno Jackson is a 6 mana 4/6 who heals your hero to full health as long as your deck has no duplicates. In ''Saviors of Uldum'', Reno the Relicologist a 4/6 Mage Legendary for 6 that deals 10 damage randomly split between all enemy minions if your deck has no duplicates.\\

to:

The original Reno Jackson Hagatha the Witch is a 6 an 8 mana 4/6 who heals your Shaman hero to full health as long as your deck has no duplicates. In ''Saviors of Uldum'', Reno the Relicologist a 4/6 Mage Legendary for 6 card from ''The Witchwood'' that deals 10 3 damage randomly split between to all enemy minions if as her Battlecry. Her Hero Power is Bewitch, which passively adds a random Shaman spell to your deck has no duplicates.hand after you play a minion.\\



He returned in ''Galakrond's Awakening'' as The Amazing Reno, a 10 mana Mage Hero with the Battlecry effect of making all minions disappear, effectively silencing and destroying them while also literally removing them from the game. His passive hero power, What Does This Do?, casts a random spell at the start of his turn.\\
\\
He appeared again in ''Showdown in the Badlands'' as Reno, Lone Ranger, an 8-mana neutral Hero that, if your deck has no duplicates, removes all minion's from your opponent's board and limits them to one minion until your next turn. His hero power is Reno's Handcannon, which deals 2 damage and has a different bonus effect each turn.[[note]]Arcane Bullet refreshes 2 mana Crystals; Frost Bullet gives him 4 Armor; Fire Bullet deals 1 damage to all enemy minions; Nature Bullet discovers a spell; Holy Bullet gives a random friendly minion +2/+2; Fel Bullet draws a card; and Shadow Bullet summons a random 3-cost minion.[[/note]]

to:

He returned In ''Rise of Shadows'', Swampqueen Hagatha is a 5/5 for 7 that adds a Drustvar Horror to your hand and teaches it two Shaman spells in ''Galakrond's Awakening'' as a Discover-like menu. The Amazing Reno, Horror is a 10 5 mana Mage Hero with the 5/5 whose Battlecry effect of making all minions disappear, effectively silencing and destroying them while also literally removing them from the game. His passive hero power, What Does This Do?, casts a random spell at the start of his turn.\\
\\
He appeared again in ''Showdown
spells it was taught in the Badlands'' as Reno, Lone Ranger, an 8-mana neutral Hero that, if your deck has no duplicates, removes all minion's from your opponent's board and limits them to one minion until your next turn. His hero power is Reno's Handcannon, which deals 2 damage and has a different bonus effect each turn.[[note]]Arcane Bullet refreshes 2 mana Crystals; Frost Bullet gives him 4 Armor; Fire Bullet deals 1 damage to all enemy minions; Nature Bullet discovers a spell; Holy Bullet gives a random friendly minion +2/+2; Fel Bullet draws a card; and Shadow Bullet summons a random 3-cost minion.[[/note]]order you picked them.



* AdventurerArchaeologist: Why let danger get in the way of magical treasure? If it's dangerous, that just means it's [[MrViceGuy worth more]]!
* AscendedMeme: Reno [[spoiler:actually being a dragon]] is either this, or a long-con game of IKnewIt
* TheBigGuy: Physically the largest of the league (being a human compared to an elf, a dwarf, and a murloc) and also has the highest stats (4/6, compared to Elise's 3/5, Brann's 2/4 and Finley's 1/3). [[spoiler: then it turns out that he's an juvenile blue dragon, taking this trope up a notch whenever he shows his ShapeshifterDefaultForm]]
* BreakoutCharacter: Reno, at the time of his printing, was the most extreme "build around me" card ever, demanding creative deckbuilding (no duplicates may be in the deck at the time of his summoning) in exchange for an awesome reward (restoring your hero to full health). This made him ''incredibly'' popular among professional and casual players alike, to the point where ''Mean Streets of Gadgetzan'' promoted his one-of-a-kind restriction to it's own archetype, adding several cards with the same limitation and similarly powerful payoffs. It got to the point where, when the team was brought back for ''Saviors of Uldum'', they '''all''' used his signature condition.
* DeaderThanDead: The Amazing Reno's battlecry makes all minions disappear, which not only destroys them, but doesn't trigger Deathrattles ''and'' doesn't put the minions in the dead pool, meaning they can't be resurrected.
* DoorstopBaby: He was apparently one of these. Also, [[spoiler:he arrived in an egg]].
* {{Foreshadowing}}:
** The trailer for ''One Night In Karazhan'' featured Reno, Finley and a cow being splashed by The Curator[[note]]Its Battlecry is that you draw a Dragon, Murloc and Beast from your deck.[[/note]] [[spoiler:Guess who is the dragon?]]
** Reno briefly appears as a minion twice in the ''Galakrond's Awakening'' campaign. His statline? [[NumerologicalMotif 4/12]]. [[spoiler:You know, the same one used by several Legendary dragons, including the big daddy blue dragon Malygos.]]
* GatlingGood: Relicologist is wielding a runic machine gun. Said Gatling Wand can be acquired as a signature treasure, which deals damage split between enemies and scales based on how many spells Reno has cast that game.
* HeroicSecondWind: The original card is one of the most powerful ones in the game, letting you undo all of the damage you've taken and often leaving the opponent in a precarious position. Relicologist can have a similar effect by nuking the opponent's board, buying you time to get back in the game.
* HiddenDepths: For all his MrViceGuy persona, Reno ''loves'' magic. Finding magical treasure thus combines his two loves, and it's one of the reasons why he's an AdventurerArchaeologist, even he has no idea how to properly use it when he actually finds it. [[spoiler: That would be because he's a blue dragon, even if he's [[MySpeciesDothProtestTooMuch too dumb]] to realize it]].
* IAmWho: During the final fight against Rafaam in ''Galakrond's Awakening'', Reno learns [[spoiler:he's been a blue dragon in human form this whole time]]. He never knew before, since he was given to an orphanage [[spoiler:as an egg]]. Note that yes, he was ''aware'' that [[spoiler:he came from an egg]]. He just never made the connection.
* IdiotHero: Reno isn't the sharpest tool in the shed, but his heart is definitely in the right place, even if he needs the other explorers to [[CloudcuckoolandersMinder rein him in at times]]. He makes up for this with [[TheBigGuy more bulk than the rest]], an affinity for magical treasure, and [[spoiler:being a dragon without realizing it. Yes, Reno realized that being born from an egg made him ''different'' - but ''not'' that that it meant he wasn't human]].
* ItSeemedTrivial: At the end of ''Galakrond's Awakening'', Reno Jackson finds out that he's [[spoiler:an orphaned dragon from the Blue Dragonflight]]. It has never once occurred to [[IdiotHero him]] that his [[spoiler:affinity for treasure, magic, and '''being born from an egg''']] would hint at that.
* JerkWithAHeartOfGold: On the one hand, he has a little too much fun recounting his exploits and tends to be greedy with treasure even when it's obvious that something bad might happen if he takes it. On the other hand, he saves the player from a collapsing ceiling and is legitimately grateful for them saving him.
* LargeHam: Imagine every single stock parody of treasure hunters you've ever seen and you've probably got a good idea of what he's like.
* LovableRogue: An unapologetic kleptomaniac. His antics release Zinaar to confront you, and during One Night in Karazhan he gets told off by Moroes for trying to steal the silverware. But he does save your life, both in his home adventure and as a card.
* {{Manchild}}: By far the most irresponsible, reckless, and carefree member of the League. [[spoiler:Justified - by dragon standards, Reno would basically be a rebellious teenager in dragon years despite appearing as a fully-grown adult human. Elise remarks that ThisExplainsSoMuch.]]
* MorphicResonance: [[spoiler:His dragon form, Renogos, retains Reno's bushy eyebrows and enormous cleft chin. He also has his hat stuck on one horn.]]
* MrViceGuy: Reno has a greedy streak a mile wide and a huge ego, but he's also firmly a good guy at heart. [[spoiler: Him being a blue dragon handily explains this desire for treasure, magic, and [[BreadEggsBreadedEggs magical treasure]].]]
* MySpeciesDothProtestTooMuch:
** [[spoiler: Blue dragons are very often {{Insufferable Genius}}es]], Reno is... ''[[IdiotHero not]]''.
** [[spoiler: Blue dragons also tend to believe that mortals meddle in things beyond their understanding, or at the very least should be watched over so that they don't blow themselves up]]. Reno loves nothing more than being an AdventurerArchaeologist who hunts for lost treasure he doesn't really understand how to properly use.
** [[spoiler: Finally, blue dragons tend to be expert magic users that even the best mortals struggle to match]], Reno has plenty of raw magical ''power''.. but his grasp on ''channeling'' it into what he wants? That's more or less limited to aiming in the general direction and opening the floodgates, so to speak. [[spoiler:He has much better control in his dragon form, but that form is exclusive to single-player mode.]]
* PowerfulButInaccurate: His hero power is simply nuts, casting any random spell for free every single turn. That said, it's completely unpredictable and impossible to aim, leaving him (and the player) at the harsh mercy of the RandomNumberGod.
* RapidFireNo: His death sound when used as a card.
* SdrawkcabName: "Reno" spelt backwards is "oner." Recall the activation condition for his minion cards.
* YoungerThanTheyLook: [[spoiler:He looks like a middle aged man. But being a blue dragon he's actually a juvenile. Elise notes that his explains ''so much'' about his behavior]].
* WrittenSoundEffect: The hero card's Battlecry has ''*Poof*'' written on it for flavour.

!!Al'Akir, the Winds of Time
[[quoteright:157:https://static.tvtropes.org/pmwiki/pub/images/won_092h.png]]
[[caption-width-right:157:You have earned the right to face Al'Akir, the Windlord![[note]]This will be a breeze.[[/note]]]]

->''Murozond sought unlikely allies in his fight against the Bronze Dragonflight.''\\

to:

* AdventurerArchaeologist: Why let danger get in ArsonMurderAndJaywalking: Her flavour text describes her as a curse-bringer, a tree-twister, the way mother of magical treasure? If it's dangerous, that just means it's [[MrViceGuy worth more]]!
all wretched things... and a [[VideoGame/{{Overwatch}} Hanzo]] [[MemeAcknowledgement main]].
* AscendedMeme: Reno [[spoiler:actually being BadBoss: Hagatha's ability damages her own minions as well, as does her Scheme card.
--> "All shall suffer!"\\
"But Hagatha, those are your minions..."\\
"I said ALL!!!"
* BigBad: Responsible for the desecration of the Witchwood.
* EasterEgg: Swampqueen Hagatha has
a dragon]] is unique summon line if played while either this, or a long-con game of IKnewIt
* TheBigGuy: Physically
player is Hagatha the largest Witch.
* ForcedTransformation: Not an effect
of the league (being hers, but implied by Witch's Apprentice. Witch's Apprentice is a human compared to an elf, a dwarf, and a murloc) and also has the highest stats (4/6, compared to Elise's 3/5, Brann's 2/4 and Finley's 1/3). [[spoiler: then it turns out 0/1 frog with Taunt that he's an juvenile blue dragon, taking this trope up adds a notch whenever he shows his ShapeshifterDefaultForm]]
* BreakoutCharacter: Reno, at the time of his printing, was the most extreme "build around me" card ever, demanding creative deckbuilding (no duplicates may be in the deck at the time of his summoning) in exchange for an awesome reward (restoring
random Shaman spell to your hero to full health). hand. This made him ''incredibly'' popular among professional and casual players alike, to combines the point where ''Mean Streets ability of Gadgetzan'' promoted his one-of-a-kind restriction to it's own archetype, adding several cards Hagatha with the same limitation statline of a Hexxed minion, implying either Hagatha hexxed the apprentice or the apprentice accidentally hexxed herself.
* GameplayAndStoryIntegration: Witch's Apprentice gives you a random Shaman spell. With Hagatha on the field, ''everyone'' is her apprentice.
* {{Golem}}: Swampqueen's Drustvar Horror is a wicker construct, which is a Kul Tiran creature made of wood
and similarly bones.
* LadyLooksLikeADude: Hagatha's appearance is much closer to a male orc than the typical female. Just compare her to the likes of Grom Hellscream (male) and Warsong Commander (female), and you'll see much more of a resemblance to the former.
* PowerCreepPowerSeep: In ''The Witchwood'', Hagatha's very presence warped the Blackwald into a twisted nightmare, mutated the wildlife in hostile monsters, and created unspeakable horrors from nothing. In ''Rise of Shadows'', she's only about on-par with Lazul and Rafaam, all of whom aren't portrayed as much more
powerful payoffs. It got to than [[BadassNormal Togwaggle and Boom]].
* SadlyMythtaken: InUniverse example. Even though Hagatha is a witch and
the point where, when wicker golems are made by Drustvar witches, the team was brought back for ''Saviors two stop there in terms of Uldum'', they '''all''' used his signature condition.
* DeaderThanDead: The Amazing Reno's battlecry makes all minions disappear, which not only destroys them, but doesn't trigger Deathrattles ''and'' doesn't put
similarities. Drustvar witches are humans empowered by the minions in the dead pool, meaning they can't drust, while Hagatha seems to just be resurrected.
* DoorstopBaby: He was apparently one of these. Also, [[spoiler:he arrived in an egg]].
* {{Foreshadowing}}:
** The trailer for ''One Night In Karazhan'' featured Reno, Finley and
a cow being splashed by The Curator[[note]]Its Battlecry is that you draw a Dragon, Murloc and Beast from your deck.[[/note]] [[spoiler:Guess who is the dragon?]]
** Reno briefly appears as a minion twice in the ''Galakrond's Awakening'' campaign. His statline? [[NumerologicalMotif 4/12]]. [[spoiler:You know, the same one used by several Legendary dragons, including the big daddy blue dragon Malygos.]]
* GatlingGood: Relicologist is wielding a runic machine gun. Said Gatling Wand can be acquired as a signature treasure, which deals damage split between enemies and scales based on how many spells Reno has cast that game.
* HeroicSecondWind: The original card is one of the most
powerful ones in the game, letting you undo all (orcish) shaman. Really, summoning a Wicker Golem is more of the damage you've taken a MythologyGag and often leaving the opponent in a precarious position. Relicologist can have a similar effect by nuking the opponent's board, buying you time to get back in the game.
RuleOfCool.
* HiddenDepths: For all his MrViceGuy persona, Reno ''loves'' magic. Finding magical treasure thus combines his two loves, StevenUlyssesPerhero: '''Hag'''atha.
* SurroundedByIdiots: She expresses dismay
and it's one exasperation of the reasons why he's an AdventurerArchaeologist, even he has no idea how having to properly use it when he actually finds it. [[spoiler: That would be because he's a blue dragon, even if he's [[MySpeciesDothProtestTooMuch too dumb]] to realize it]].
* IAmWho: During the final fight against Rafaam in ''Galakrond's Awakening'', Reno learns [[spoiler:he's been a blue dragon in human form this whole time]]. He never knew before, since he was given to an orphanage [[spoiler:as an egg]]. Note that yes, he was ''aware'' that [[spoiler:he came from an egg]]. He just never made the connection.
* IdiotHero: Reno isn't the sharpest tool in the shed, but his heart is definitely in the right place, even if he needs the other explorers to [[CloudcuckoolandersMinder rein him in at times]]. He makes up for this
work with [[TheBigGuy more bulk than the rest]], an affinity for magical treasure, LaughablyEvil villains like Togwaggle, [[DitzyGenius Dr. Boom]] and [[spoiler:being a dragon [[NotSoAboveItAll Rafaam]].
* WickedWitch: Goes
without realizing it. Yes, Reno realized that being born from an egg made him ''different'' - but ''not'' that that it meant he wasn't human]].
saying.
* ItSeemedTrivial: At the end of ''Galakrond's Awakening'', Reno Jackson finds out that he's [[spoiler:an orphaned dragon from the Blue Dragonflight]]. It has never once occurred to [[IdiotHero him]] that his [[spoiler:affinity for treasure, magic, and '''being born from an egg''']] would hint at that.
* JerkWithAHeartOfGold: On the one hand, he has a little too much fun recounting his exploits and tends to be greedy with treasure even when it's obvious that something bad might happen if he takes it. On the other hand, he saves the player from a collapsing ceiling and is legitimately grateful for them saving him.
* LargeHam: Imagine every single stock parody of treasure hunters you've ever seen and you've probably got a good idea of what he's like.
* LovableRogue: An unapologetic kleptomaniac. His antics release Zinaar to confront you, and during One Night in Karazhan he gets told off by Moroes for trying to steal the silverware. But he does save your life, both in his home adventure and as a card.
* {{Manchild}}: By far the most irresponsible, reckless, and carefree member of the League. [[spoiler:Justified - by dragon standards, Reno would basically be a rebellious teenager in dragon years despite appearing as a fully-grown adult human. Elise remarks that ThisExplainsSoMuch.]]
* MorphicResonance: [[spoiler:His dragon form, Renogos, retains Reno's bushy eyebrows and enormous cleft chin. He also has his hat stuck on one horn.]]
* MrViceGuy: Reno has a greedy streak a mile wide and a huge ego, but he's also firmly a good guy at heart. [[spoiler: Him being a blue dragon handily explains this desire for treasure, magic, and [[BreadEggsBreadedEggs magical treasure]].]]
* MySpeciesDothProtestTooMuch:
** [[spoiler: Blue dragons are very often {{Insufferable Genius}}es]], Reno is... ''[[IdiotHero not]]''.
** [[spoiler: Blue dragons also tend to believe that mortals meddle in things beyond their understanding, or at the very least should be watched over so that they don't blow themselves up]]. Reno loves nothing more than being an AdventurerArchaeologist who hunts for lost treasure he doesn't really understand how to properly use.
** [[spoiler: Finally, blue dragons tend to be expert magic users that even the best mortals struggle to match]], Reno has plenty of raw magical ''power''.. but his grasp on ''channeling'' it into what he wants? That's more or less limited to aiming in the general direction and opening the floodgates, so to speak. [[spoiler:He has much better control in his dragon form, but that form is exclusive to single-player mode.]]
* PowerfulButInaccurate: His hero power is simply nuts, casting any random spell for free every single turn. That said, it's completely unpredictable and impossible to aim, leaving him (and the player) at the harsh mercy of the RandomNumberGod.
* RapidFireNo: His death sound when used as a card.
* SdrawkcabName: "Reno" spelt backwards is "oner." Recall the activation condition for his minion cards.
* YoungerThanTheyLook: [[spoiler:He looks like a middle aged man. But being a blue dragon he's actually a juvenile. Elise notes that his explains ''so much'' about his behavior]].
* WrittenSoundEffect: The hero card's Battlecry has ''*Poof*'' written on it for flavour.

!!Al'Akir, the Winds of Time
[[quoteright:157:https://static.
WolverineClaws: She's wearing two-pronged clawed weapons.

!!Dr. Boom, Mad Genius
!!!'''Voiced by:''' Creator/JohnDiMaggio (EN)
[[quoteright:266:https://static.
tvtropes.org/pmwiki/pub/images/won_092h.png]]
[[caption-width-right:157:You have earned
org/pmwiki/pub/images/dr_seven.jpg]]
[[caption-width-right:266:I'm suitin' up![[note]]Here comes
the right BOOM![[/note]]]]
[[caption-width-right:266:[[labelnote:Click here
to face Al'Akir, see the Windlord![[note]]This will be a breeze.[[/note]]]]

->''Murozond sought unlikely allies
original Dr. Boom]]https://static.tvtropes.org/pmwiki/pub/images/dr_balanced11.png[[/labelnote]]]]

A mad scientist
in charge of his fight against top secret lab in the Bronze Dragonflight.''\\center of Netherstorm.\\




Al'Akir the Windlord is the Elemental Lord of Air, and is known as the cleverest of the Old Gods' generals. Although the titans banished him to the Skywall for all eternity, he was able to break free and begin his conquest of Azeroth during the Cataclysm.\\

to:

\nAl'Akir the Windlord is the Elemental Lord of Air, and is known as the cleverest One of the Old Gods' generals. Although most [[GameBreaker infamous]] cards in the titans banished him to the Skywall for all eternity, earlier days of Hearthstone. Dr. Boom is a 7 mana 7/7 from ''Goblins vs. Gnomes'' that summons two Boom Bots - 1/1 Mechs that upon death detonate at a random enemy, dealing 1-4 damage at random. He saw almost ubiquitous play in decks while he was able in Standard, ranging from control to break free and begin his conquest of Azeroth during the Cataclysm.tempo to even some ''aggro''.\\



Al'Akir, the Winds of Time is a 7-mana Shaman hero card added in the ''Caverns of Time'' set that grants 8 armor and draws a Charge, Taunt, Divine Shield, and Windfury minion from your deck. His hero power is SWAT, INSECT!, which gives your hero +2 Attack and Windfury this turn and Divine Shield.\\

to:

Al'Akir, the Winds of Time In ''The Boomsday Project'', he returned as a Warrior Hero Card called Dr. Boom, Mad Genius. Mad Genius is a 7-mana Shaman 7 mana hero card added in the ''Caverns of Time'' set that grants 8 7 armor and draws a Charge, Taunt, Divine Shield, and Windfury minion from your deck. His hero power is SWAT, INSECT!, which gives your hero +2 Attack and Windfury this turn and Divine Shield.Mechs Rush for the rest of the game. His Hero Power is Big Red Button, which changes into something different every turn. It randomly chooses between Micro-Squad, summoning three 1/1 Microbots; Zap Cannon, dealing 3 damage; Blast Shield, gaining 7 armor; KABOOM!, dealing 1 damage to all enemies; or Delivery Drone, Discovering a Mech.\\



Al'Akir first appeared in the Classic set as Shaman's legendary, an 8 mana 3/6 Elemental with Taunt, Charge, Divine Shield, and Windfury.

to:

Al'Akir first appeared in the Classic set In ''Rise of Shadows'', he returned again as Shaman's legendary, an 8 Blastmaster Boom, another Warrior Legendary - this time a 7 mana 3/6 Elemental with Taunt, Charge, Divine Shield, and Windfury.7/7 that summons 2 Boom Bots for each Bomb in your opponent's deck.


Added DiffLines:

* ActionBomb: His Boom Bots. KABOOM! is represented by him throwing a Boom Bot out.
* AffablyEvil: Dr. Boom is bafflingly friendly for a narcissistic, demolitions-obsessed lunatic. A few of his emotes as Mad Genius are sincere compliments towards his opponents, and he's one of the chummiest scientists within the Puzzle Lab, offering words of encouragement and playful ribbing when he thinks he's got you stumped. He also stands out as the least malevolent of the League of EVIL's leadership, being highly buddy-buddy with you during the Dalaran Heist while actively discouraging fighting inside of Bob's Tavern, instead suggesting that you "just hug it out in there".
* AscendedExtra: He was originally a one-note quest NPC from The Burning Crusade. [[ParodyDisplacement Not very many people remember that version]].
** Doubly so as of The Boomsday Project - he has an '''entire expansion''' based on him.
* BigRedButton: How he activates his random hero powers. He doesn't actually know how to use his suit, but instead mashes a random button that does random things.
* ADayInTheLimeLight:
** The Boomsday Project is entirely based around him.
** One for his Boom Bots. They got a starring role in a Tavern Brawl where one became a playable hero and faced off against the Annoy-o-Tron.
* EvenEvilHasStandards: Unsurprisingly, he loves explosions, but even he tries to stop Boommaster Flark from setting off a massive bomb in the sewers of Dalaran during Heist Mode. Of course, it's only because [[PragmaticVillainy he'd rather steal the city than destroy it and all its treasures.]]
* EvilLaugh: His summoning sound.
* IndyPloy: His entire "Boomsday Project" turns out to be one of these. He gathered a bunch of mad scientists, built a secret lab, and tried to work it all into some kind of TakeOverTheWorld scheme on the fly. The player inadvertently foils this by defeating his Puzzle Lab.
* InTheHood: ''Hearthstone'' gives him a hood to play up the resemblance to his namesake.
* ItsAllAboutMe: At one point, when looking for a portrait of his "one true love," his mech assistant ''immediately'' picks up a portrait of Dr. Boom himself.
* IronButtMonkey: In the supplementary comic, the [[NoOSHACompliance lack of safety protocol]] in his lab probably affects ''him'' more than his underlings, who actually know what they're doing most of the time. Over the course of a single supplementary comic, he's blown himself up twice, gotten electrocuted by Electra, was nearly eaten by one of Floop's plants, and drank one of Myra's concoctions which made him puke rainbows, but still came out of the ordeal no worse for wear.
* LuckBasedMission: His Hero Power. All of the powers are ridiculously strong, but all have wildly different effects from each other. You might not get the one you need on a specific turn.
* MadScientist: He owns Dr. Boom Laboratories and works on incredible and deadly experiments (and StuffBlowingUp).
* MiniMecha: Mad Genius is piloting one of these.
* MissingStepsPlan: [[AllThereInTheManual According to promo and side material]], everything he does is this. While he is a talented inventor, he doesn't really ''plan'' anything when builds stuff, he just throws things together. This is why his Hero card changes his Hero Power all the time - he doesn't know how the mech he built works, but the big red button does something. This even extends to the creation of Boom Labs; while he did get a mad science lab running he doesn't have much of a plan beyond that.
--> "I'm ''too busy'' to formulate a plan! [[InsaneTrollLogic How can I possibly get anything done if I'm going to spend time knowing what I'm doing?]]"
* MookMaker: The original Boom comes into play with two Boom Bots. Mad Genius can summon his Micro-Squad or Discover any Mech with Drone Delivery. In either case, they also count as MechaMooks.
* {{Nerf}}: Dr. Boom, Mad Genius was nerfed to 9 mana from 7 during ''Saviors of Uldum''. However, the nerf was undone at the start of the Year of the Phoenix to keep the meme alive.
* NumerologicalMotif: Seven. The minion is a 7 mana 7/7, and the Hero is 7 mana and gives 7 Armor (instead of the standard 5), with one of the effects of his hero power giving another 7 armor.
* RobotMaster: Strongly related with various robots, and his effect empowers all Mechs you play from thereon by giving them Rush.
* ShoutOut: To ComicBook/DoctorDoom. In case it wasn't obvious enough, his flavour text is "Creator/{{Marvel}} at his might!" Blastmaster Boom even wears a very Dr. Doom-esque suit of armor.
* UnskilledButStrong: The gist of why the original minion was so popular. Dr. Boom doesn't add particularly much besides some efficient stats and a splash of damage. He also doesn't have any particular downsides, and his stats are '''extremely''' efficient. Because of his unique 3-minion spread, large base body, and strong Deathrattles, there is no card that can cleanly trade 1 for 1 with Dr. Boom (even another Dr. Boom doesn't do it, since the Boom Bots still get value). Plus, card quality in general was a lot lower when he was released, especially the 7 mana slot which was populated by nothing but terrible cards. To drive the point home, many Wild decks don't actually use him anymore, just because lists are so specialized that there's no need for a generically good card.
* UnwittingInstigatorOfDoom: He built Mecha-Jaraxxus during ''The Boomsday Project'' ForTheEvulz. Without Boom Labs to keep things in check, Mecha-Jaraxxus took over all of Outland and rebuilt the denizens into cyborgs.

!!Zul'jin
[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/450px_zuljin_full.jpg]]
[[caption-width-right:266:Here comes da BIG axe![[note]]Ah, look who it is![[/note]]]]

The Warlord of the Amani. Zul'jin was an ally of the Horde during the Second War, but left them when they broke their promise and failed to destroy Quel'thalas. He was then captured by the elves and tortured, losing his eye and forcing him to cut off his arm to escape. Now in the Rumble, he's the champion of Halazzi the Lynx.\\
\\
Zul'jin is a 10 mana Hunter hero who recasts every single Spell you've cast this game. His hero power, Berserker Throw, deals 2 damage to any target.
----
* AnimalMotif: In a bit of art evolution, he's wrapped in cat pelts over his normal clothes, tying into his Loa god Halazzi.
* TheBeastmaster: His ability looks like TheArchmage, but given what most Hunter spells do, the typical result is calling in an army of animals.
* BoringButPractical: Berserker Throw is pretty unexciting as far as Hero Card powers go (especially compared to Deathstalker Rexxar). It's still a huge boon and a direct upgrade over Steady Shot.
* CompositeCharacter: He has the tall, spiky hair and prominent tusks featured in ''Warcraft II'' and ''Heroes of the Storm'', but is the handicapped version seen in ''World of Warcraft''.
* HandicappedBadass: He's missing his arm and eye but is no worse a fighter for it.
* HoistByHisOwnPetard: He recasts all spells you have cast this game, but it will be randomly targeted. Be very careful when you have used any direct damage spells, as [[https://youtu.be/Tfz_Ie4SZCk?t=330 it's not unheard for him to cast it on his own face.]]
* LighterAndSofter: Zul'jin isn't as overtly hostile as his other incarnations, as per the norm for ''Hearthstone''.
* SpamAttack: Upon being played, he'll spam out every spell you previously played this game. If you're going Spell Hunter, it might take a while.

!!Al'Akir, the Winds of Time
[[quoteright:157:https://static.tvtropes.org/pmwiki/pub/images/won_092h.png]]
[[caption-width-right:157:You have earned the right to face Al'Akir, the Windlord![[note]]This will be a breeze.[[/note]]]]

->''Murozond sought unlikely allies in his fight against the Bronze Dragonflight.''\\
\\

Al'Akir the Windlord is the Elemental Lord of Air, and is known as the cleverest of the Old Gods' generals. Although the titans banished him to the Skywall for all eternity, he was able to break free and begin his conquest of Azeroth during the Cataclysm.\\
\\
Al'Akir, the Winds of Time is a 7-mana Shaman hero card added in the ''Caverns of Time'' set that grants 8 armor and draws a Charge, Taunt, Divine Shield, and Windfury minion from your deck. His hero power is SWAT, INSECT!, which gives your hero +2 Attack and Windfury this turn and Divine Shield.\\
\\
Al'Akir first appeared in the Classic set as Shaman's legendary, an 8 mana 3/6 Elemental with Taunt, Charge, Divine Shield, and Windfury.
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He returned in ''Galakrond's Awakening'' as The Amazing Reno, a 10 mana Mage Hero with the Battlecry effect of making all minions disappear, effectively silencing and destroying them while also literally removing them from the game. His passive hero power, What Does This Do?, casts a random spell at the start of his turn.

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He returned in ''Galakrond's Awakening'' as The Amazing Reno, a 10 mana Mage Hero with the Battlecry effect of making all minions disappear, effectively silencing and destroying them while also literally removing them from the game. His passive hero power, What Does This Do?, casts a random spell at the start of his turn.\\
\\
He appeared again in ''Showdown in the Badlands'' as Reno, Lone Ranger, an 8-mana neutral Hero that, if your deck has no duplicates, removes all minion's from your opponent's board and limits them to one minion until your next turn. His hero power is Reno's Handcannon, which deals 2 damage and has a different bonus effect each turn.[[note]]Arcane Bullet refreshes 2 mana Crystals; Frost Bullet gives him 4 Armor; Fire Bullet deals 1 damage to all enemy minions; Nature Bullet discovers a spell; Holy Bullet gives a random friendly minion +2/+2; Fel Bullet draws a card; and Shadow Bullet summons a random 3-cost minion.[[/note]]

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* In ''Fractured in Alterac Valley'', Kurtrus, Demon-Render is a 6 mana Hero card that summons two 1/4 Demons with Rush, which have +1 Attack for each time your hero attacked this game. His 1 mana hero power, Ashfallen's Fury, gives him +2 Attack this turn and refreshes each time a friendly minion attacks.

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* In ''Fractured in Alterac Valley'', Kurtrus, Demon-Render is a 6 mana Hero card that summons two 1/4 Demons with Rush, which have +1 Attack for each time your hero attacked this game. His 1 mana hero power, Ashfallen's Fury, gives him +2 Attack this turn and refreshes each time a friendly minion attacks.\\
\\
Later, Kurtrus made a surprise return as Gunslinger Kurtrus, a 5 mana 4/6 Demon Hunter Legendary from ''Showdown in the Badlands''. If your deck has no duplicates, Kurtrus fires 6 random 2 damage shots at minions in your opponent's hand.


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* TheGunslinger: In keeping with the theming of ''Showdown in the Badlands'', Gunslinger Kurtrus trades traditional Demon Hunter attire and weaponry for a cowboy garb and a pair of fel-empowered, glaive-bladed six-shooters. Is it silly? Yes. Does he still look cool as hell? ''Also yes''.

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Lord Jaraxxus is a 9 mana Warlock hero card whose Battlecry equips Blood Fury, a 3/8 weapon. His hero power is INFERNO!, summoning a 6/6 Infernal.

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Lord Jaraxxus is a 9 mana an 8-mana Warlock hero card whose Battlecry equips Blood Fury, a 3/8 weapon. His hero power is INFERNO!, summoning a 6/6 Infernal.



Al'Akir, the Winds of Time is a 7-mana Shaman hero card added in the ''Caverns of Time'' set that draws a Charge, Taunt, Divine Shield, and Windfury minion from your deck. His hero power is SWAT, INSECT!, which gives your hero +2 Attack and Windfury this turn and Divine Shield.\\

to:

Al'Akir, the Winds of Time is a 7-mana Shaman hero card added in the ''Caverns of Time'' set that grants 8 armor and draws a Charge, Taunt, Divine Shield, and Windfury minion from your deck. His hero power is SWAT, INSECT!, which gives your hero +2 Attack and Windfury this turn and Divine Shield.\\



* BalanceBuff: Al'Akir used to be a 3/5, but was buffed to a 3/6 with the introduction of the Core set.

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* BalanceBuff: BalanceBuff:
**
Al'Akir used to be a 3/5, but was buffed to a 3/6 with the introduction of the Core set.set.
** The hero card was extremely underwhelming on launch, so it was buffed to grant 8 armor instead of the normal 5.
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[[caption-width-right:157:You have earned the right to face Al'Akir, the Windlord!]]

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[[caption-width-right:157:You have earned the right to face Al'Akir, the Windlord!]]
Windlord![[note]]This will be a breeze.[[/note]]]]

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I don't play Hearthstone anymore and I can't find even a single clip of Al'Akir's greetings emote, so someone else is gonna have to add it.



Al'Akir the Windlord is the Elemental Lord of Air, and is known as the cleverest of the Old Gods' generals. Although the titans banished him to the Skywall for all eternity, he was able to break free and begin his conquest of Azeroth during the Cataclysm.\\

to:

\nAl'Akir [[quoteright:157:https://static.tvtropes.org/pmwiki/pub/images/won_092h.png]]
[[caption-width-right:157:You have earned
the Windlord is right to face Al'Akir, the Elemental Lord of Air, and is known as Windlord!]]

->''Murozond sought unlikely allies in his fight against
the cleverest of the Old Gods' generals. Although the titans banished him to the Skywall for all eternity, he was able to break free and begin his conquest of Azeroth during the Cataclysm.\\Bronze Dragonflight.''\\


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Al'Akir the Windlord is the Elemental Lord of Air, and is known as the cleverest of the Old Gods' generals. Although the titans banished him to the Skywall for all eternity, he was able to break free and begin his conquest of Azeroth during the Cataclysm.\\
\\


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* AwesomeButImpractical: Tutoring four minions sounds like a pretty good effect, but the extremely limited number of good Divine Shield minions for Shaman, Charge minions for a value deck, and Windfury minions in general means that unless you severely warp your deck around this one-of card, you'll be drawing one minion ''if you're lucky''.
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!!Al'Akir, the Winds of Time

Al'Akir the Windlord is the Elemental Lord of Air, and is known as the cleverest of the Old Gods' generals. Although the titans banished him to the Skywall for all eternity, he was able to break free and begin his conquest of Azeroth during the Cataclysm.\\
\\
Al'Akir, the Winds of Time is a 7-mana Shaman hero card added in the ''Caverns of Time'' set that draws a Charge, Taunt, Divine Shield, and Windfury minion from your deck. His hero power is SWAT, INSECT!, which gives your hero +2 Attack and Windfury this turn and Divine Shield.\\
\\
Al'Akir first appeared in the Classic set as Shaman's legendary, an 8 mana 3/6 Elemental with Taunt, Charge, Divine Shield, and Windfury.
----
* BalanceBuff: Al'Akir used to be a 3/5, but was buffed to a 3/6 with the introduction of the Core set.
* BlowYouAway: He is essentially a living tornado, which is represented mechanically by both his minion and Hero having Windfury.
* BorrowedCatchphrase: His hero power SWAT, INSECT pays homage to Ragnaros' DIE, INSECT, as well as Al'Akir's attack quote "Like swatting insects!".
* ElementalEmbodiment: He is the living embodiment of wind on Azeroth.
* SingleUseShield: Divine Shield prevents the first source of damage then pops. The minion's only works once, while the hero's can be reapplied every turn by his hero power. Interestingly, the original Al'Akir was the only card in the entire game to have Divine Shield that wasn't Paladin or neutral until the release of Mi'da, Pure Light ''in 2022''.
* WeakButSkilled: 3/6 is pathetic for an 8-mana minion, however the useful combination of keywords makes Al'Akir extremely flexible the turn he comes into play. Despite being considered something of a JokeCharacter in the early days, he has managed to see occasional Standard play, particularly back in ''The Witchwood'' as a finisher for Even Shaman.
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse


* DoesNotLikeShoes: Her full artwork shows that she's barefoot. In [[GrimUpNorth Northrend.]] And you can see her feet being consumed by frostbite. A bit of a MythologyGag as well, since all starting Death Knights in ''VideoGame/WorldOfWarcraft'' are also barefoot. Not that it really matters either way, being undead and all.
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* ContraltoOfDanger: She has a raspy, deep voice, even before dying. Given her other "pleasant" traits, it's certainly fitting.

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