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[[folder:Flan]]
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/FF_Flan_6687.png]]
Slime monsters that come in a wide variety of colors, they have strong physical defenses but fall easily to elemental magic.

Debut: ''VideoGame/FinalFantasyII''

to:

[[folder:Flan]]
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/FF_Flan_6687.png]]
Slime monsters that come in a wide variety
[[folder:Dragon]]

ExactlyWhatItSaysOnTheTin. Dragons appear through the series as powerful enemies and bosses. While dragon may also refer to larger categories
of colors, they have strong physical defenses but fall easily [[OurDragonsAreDifferent dragon-like creatures]], straight-up western dragons tend to elemental magic.

be their strongest representatives.

Debut: ''VideoGame/FinalFantasyII''''VideoGame/FinalFantasyI''



* BlobMonster: They're rarely little more than globs of colored slime.
* ColorCodedForYourConvenience: One can often figure out their weakness based on their color.
* ElementalRockPaperScissors: Flans have variable weaknesses to elemental magic.
* StoneWall: They are often highly resistant to physical attacks, but weak to magic.
* ThemeNaming: Flan-type monsters tend to be named after desserts; Pudding, Jelly, Mousse, Bavarois, and so on.
* UndergroundMonkey: Comes in ''many'' variations.

to:

* BlobMonster: They're rarely little more than globs BreathWeapon: Their most notable attacks usually involve breathing their element of colored slime.
choice on you.
* ColorCodedForYourConvenience: One ColorCodedElements: A dragon's elemental affinity can often figure out be identified via their weakness based on their color.
* ElementalRockPaperScissors: Flans have variable weaknesses to elemental magic.
* StoneWall: They are often highly resistant to physical attacks, but weak to magic.
* ThemeNaming: Flan-type monsters tend to be named after desserts; Pudding, Jelly, Mousse, Bavarois,
coloration—[[FireIsRed red dragons for fire]], [[YellowLightningBlueLightning yellowdragons for lightning]], white dragons for ice, and so on.
* UndergroundMonkey: Comes KingMook: The [[Characters/FinalFantasyRecurringSummons recurring summon Bahamut]], one of the strongest in ''many'' variations.the series, is oft stated to be the king of dragons.
* OurDragonsAreDifferent: Mostly stock western-style dragons, though eastern dragons, [[DinosaursAreDragons dinosaurs]], and other more bizarre variations are not unheard of.
* PlayingWithFire: In games without a large array of dragons, what few dragons there are tend to be associated with fire, using it in their attacks and resisting or even absorbing it when used against them.



[[folder:Goblin]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/Goblin_7987.png]]
Basic enemies armed with daggers.

Debut: ''VideoGame/FinalFantasyI''

to:

[[folder:Goblin]]
[[quoteright:225:https://static.
[[folder:Flan]]
[[quoteright:210:https://static.
tvtropes.org/pmwiki/pub/images/Goblin_7987.org/pmwiki/pub/images/FF_Flan_6687.png]]
Basic enemies armed with daggers.

Slime monsters that come in a wide variety of colors, they have strong physical defenses but fall easily to elemental magic.

Debut: ''VideoGame/FinalFantasyI''''VideoGame/FinalFantasyII''



* BlobMonster: They're rarely little more than globs of colored slime.
* ColorCodedElements: One can often figure out what elements they use, and what they are weak against, based on their color.
* ElementalRockPaperScissors: Flans have variable weaknesses to elemental magic.
* StoneWall: They are often highly resistant to physical attacks, but weak to magic.
* ThemeNaming: Flan-type monsters tend to be named after desserts; Pudding, Jelly, Mousse, Bavarois, and so on.
* UndergroundMonkey: Comes in ''many'' variations.
[[/folder]]

[[folder:Goblin]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/Goblin_7987.png]]
Basic enemies armed with daggers.

Debut: ''VideoGame/FinalFantasyI''
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[[folder:Red Dragon]]

Powerful dragons often denoted by their red coloration.

to:

[[folder:Red Dragon]]

Powerful dragons often denoted by their red coloration.
[[folder:Sahagin]]
[[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/Sahagin_727.png]]
Aquatic enemies that act as basic water-elemental {{Mook}}s.



* BreathWeapon: Their most notable attacks usually involve breathing fire on you.
* OurDragonsAreDifferent: Mostly a stock western style dragon, though a couple have been asian themed.
* PlayingWithFire: Usually associated with fire, and can often cast fire elemental magic, breathe fire and be healed by fire attacks.
* SuspiciouslySimilarSubstitute: In games without a ''red'' dragon, there have been similarly named or a similarly looking dragon. Such as ''VIII''s Ruby Dragon or ''X''s Nidhogg.

to:

* BreathWeapon: Their most notable attacks usually involve breathing fire on you.
* OurDragonsAreDifferent: Mostly a stock western style dragon, though a couple have been asian themed.
* PlayingWithFire: Usually associated with fire,
DefendCommand: In ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyIX'', they can often cast fire elemental magic, breathe fire and be healed by fire withdraw into their shells to block your attacks.
%%* FishPeople
* SuspiciouslySimilarSubstitute: In games without a ''red'' dragon, there have been similarly named MakingASplash: They use water-elemental magics.
* ProngsOfPoseidon: They're fish people who used tridents in some games.
* SpellMyNameWithAnS: Sahagin
or a similarly looking dragon. Such as ''VIII''s Ruby Dragon or ''X''s Nidhogg. Water Bug.
* UndergroundMonkey: Desert Sahagins, which are fought in the desert. They also come in [[KingMook Chief and Prince]] varieties.



[[folder:Sahagin]]
[[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/Sahagin_727.png]]
Aquatic enemies that act as basic water-elemental {{Mook}}s.

Debut: ''VideoGame/FinalFantasyI''

to:

[[folder:Sahagin]]
[[quoteright:236:https://static.
[[folder:Shinryu]]
[[quoteright:256:https://static.
tvtropes.org/pmwiki/pub/images/Sahagin_727.org/pmwiki/pub/images/Shinryu_Dissidia_4294.png]]
Aquatic enemies that act as basic water-elemental {{Mook}}s.

Along with Omega, one of the infamous {{Optional Boss}}es of the series.

Debut: ''VideoGame/FinalFantasyI''''VideoGame/FinalFantasyV''



* DefendCommand: In ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyIX'', they can withdraw into their shells to block your attacks.
%%* FishPeople
* MakingASplash: They use water-elemental magics.
* ProngsOfPoseidon: They're fish people who used tridents in some games.
* SpellMyNameWithAnS: Sahagin or Water Bug.
* UndergroundMonkey: Desert Sahagins, which are fought in the desert. They also come in [[KingMook Chief and Prince]] varieties.
[[/folder]]

[[folder:Shinryu]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Shinryu_Dissidia_4294.png]]
Along with Omega, one of the infamous {{Optional Boss}}es of the series.

Debut: ''VideoGame/FinalFantasyV''
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* DishingOutDirt: Often have access to the powerful Quake spell, and occassionaly other Earth-aspected magic.

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* ColonyDrop: Behemoths frequently have access to Meteor, one of the most powerful spells in the series.


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* MeteorSummoningAttack: Behemoths frequently have access to Meteor, one of the most powerful spells in the series.
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* ColonyDrop: Behemoths frequently have access to Meteor, one of the most powerful spells in the series.
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* MixAndMatchCritters: The typical Behemoth looks like a [[PantheraAwesome a big cat]] or [[BearsAreBadNews bear]] with bull horns and a finned tail, and rarely wings. Some variants may be bipedal and even intelligent enough to carry weapons.

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* MixAndMatchCritters: The typical Behemoth looks like a [[PantheraAwesome a big cat]] or [[BearsAreBadNews bear]] with bull horns and a finned tail, and rarely wings. Some variants may be bipedal and even intelligent enough to carry weapons.

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* CatlikeDragons: [[http://images3.wikia.nocookie.net/__cb20100705165455/finalfantasy/images/thumb/1/15/Amano_Behemoth_vs._Light_Warrior.jpg/830px-Amano_Behemoth_vs._Light_Warrior.jpg The original art]] for behemoths gave the mammalian creatures dragon-like wings, but said wings didn't make their debut until ''VideoGame/FinalFantasyXV''. ''VideoGame/FinalFantasyXVI'' likewise features behemoths with vestigial wings, all of which is to imply that even wingless behemoths may have had them at one point, which alongside their innate magic indicates a draconic heritage.



* FourLegsGoodTwoLegsBetter: While behemoths are generally shown to be able to rear up on their hind legs, the specimens encountered in ''VideoGame/FinalFantasyXII'' and ''VideoGame/FinalFantasyXIII'' are full on bipedal, and even capable of wielding weapons.



* MixAndMatchCritters: The typical Final Fantasy Behemoth looks like a cross between [[PantheraAwesome a big cat]] or [[BearsAreBadNews bear]] and a bull or ram, and can be down on all fours or upright. Their arms are sometimes more human and muscular than bestial, and, rarely, they may have wings.
* PowerGivesYouWings: [[http://images3.wikia.nocookie.net/__cb20100705165455/finalfantasy/images/thumb/1/15/Amano_Behemoth_vs._Light_Warrior.jpg/830px-Amano_Behemoth_vs._Light_Warrior.jpg Concept art]] was made for it to appear in ''VideoGame/FinalFantasyI'', notably with wings, but it didn't move beyond concept until it debuted in ''VideoGame/FinalFantasyII'', now missing its wings. The original "winged behemoth" concept would not appear until ''VideoGame/FinalFantasyXV'', nearly 30 years later, and only as the Behemoth King and Dread Behemoth, the most powerful members of its family.

to:

* MixAndMatchCritters: The typical Final Fantasy Behemoth looks like a cross between [[PantheraAwesome a big cat]] or [[BearsAreBadNews bear]] with bull horns and a bull or ram, finned tail, and can be down on all fours or upright. Their arms are sometimes more human and muscular than bestial, and, rarely, they may have wings.
* PowerGivesYouWings: [[http://images3.wikia.nocookie.net/__cb20100705165455/finalfantasy/images/thumb/1/15/Amano_Behemoth_vs._Light_Warrior.jpg/830px-Amano_Behemoth_vs._Light_Warrior.jpg Concept art]] was made for it to appear in ''VideoGame/FinalFantasyI'', notably with wings, but it didn't move beyond concept until it debuted in ''VideoGame/FinalFantasyII'', now missing its
rarely wings. The original "winged behemoth" concept would not appear until ''VideoGame/FinalFantasyXV'', nearly 30 years later, Some variants may be bipedal and only as the Behemoth King and Dread Behemoth, the most powerful members of its family.even intelligent enough to carry weapons.

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[[folder:Sahagin]]
[[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/Sahagin_727.png]]
Aquatic enemies that act as basic water-elemental {{Mook}}s.

to:

[[folder:Sahagin]]
[[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/Sahagin_727.png]]
Aquatic enemies that act as basic water-elemental {{Mook}}s.
[[folder:Red Dragon]]

Powerful dragons often denoted by their red coloration.



* DefendCommand: In ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyIX'', they can withdraw into their shells to block your attacks.
%%* FishPeople
* MakingASplash: They use water-elemental magics.
* ProngsOfPoseidon: They're fish people who used tridents in some games.
* SpellMyNameWithAnS: Sahagin or Water Bug.
* UndergroundMonkey: Desert Sahagins, which are fought in the desert. They also come in [[KingMook Chief and Prince]] varieties.

to:

* DefendCommand: In ''VideoGame/FinalFantasyVII'' BreathWeapon: Their most notable attacks usually involve breathing fire on you.
* OurDragonsAreDifferent: Mostly a stock western style dragon, though a couple have been asian themed.
* PlayingWithFire: Usually associated with fire,
and ''VideoGame/FinalFantasyIX'', they can withdraw into their shells to block your often cast fire elemental magic, breathe fire and be healed by fire attacks.
%%* FishPeople
* MakingASplash: They use water-elemental magics.
* ProngsOfPoseidon: They're fish people who used tridents in some games.
* SpellMyNameWithAnS: Sahagin
SuspiciouslySimilarSubstitute: In games without a ''red'' dragon, there have been similarly named or Water Bug.
* UndergroundMonkey: Desert Sahagins, which are fought in the desert. They also come in [[KingMook Chief and Prince]] varieties.
a similarly looking dragon. Such as ''VIII''s Ruby Dragon or ''X''s Nidhogg.



[[folder:Shinryu]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Shinryu_Dissidia_4294.png]]
Along with Omega, one of the infamous {{Optional Boss}}es of the series.

Debut: ''VideoGame/FinalFantasyV''

to:

[[folder:Shinryu]]
[[quoteright:256:https://static.
[[folder:Sahagin]]
[[quoteright:236:https://static.
tvtropes.org/pmwiki/pub/images/Shinryu_Dissidia_4294.org/pmwiki/pub/images/Sahagin_727.png]]
Along with Omega, one of the infamous {{Optional Boss}}es of the series.

Aquatic enemies that act as basic water-elemental {{Mook}}s.

Debut: ''VideoGame/FinalFantasyV''''VideoGame/FinalFantasyI''


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* DefendCommand: In ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyIX'', they can withdraw into their shells to block your attacks.
%%* FishPeople
* MakingASplash: They use water-elemental magics.
* ProngsOfPoseidon: They're fish people who used tridents in some games.
* SpellMyNameWithAnS: Sahagin or Water Bug.
* UndergroundMonkey: Desert Sahagins, which are fought in the desert. They also come in [[KingMook Chief and Prince]] varieties.
[[/folder]]

[[folder:Shinryu]]
[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Shinryu_Dissidia_4294.png]]
Along with Omega, one of the infamous {{Optional Boss}}es of the series.

Debut: ''VideoGame/FinalFantasyV''
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* StatusEffects: The biggest danger with these creatures is their attack "Bad Breath" which tends to inflict characters with a whole plethora of annoying status ailments.

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* StatusEffects: StatusInflictionAttack: The biggest danger with these creatures is their attack "Bad Breath" which tends to inflict characters with a whole plethora of annoying status ailments.

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Removed: 114

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Bonus Boss has been dewicked


* TookALevelInBadass: In ''XIII'', the ''baby'' Adamanchelid can deal a TotalPartyKill if you challenge it the first time you encounter one, and the adult Adamantortoise can do the same even to a party with maxed out Crystarium. The even stronger Long Gui and Shaolong Gui are effectively {{Bonus Boss}}es.

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* TookALevelInBadass: In ''XIII'', the ''baby'' Adamanchelid can deal a TotalPartyKill if you challenge it the first time you encounter one, and the adult Adamantortoise can do the same even to a party with maxed out Crystarium. The even stronger Long Gui and Shaolong Gui are effectively {{Bonus Boss}}es.[[{{Superboss}} Super Bosses]].



* {{BFS}}: Always seen with one, except in ''IV'', where they traded it for an ArmCannon. Lampshaded in ''VideoGame/FinalFantasyIVTheAfterYears'', where the party comment on how [[BonusBoss the Iron Giant]] that originated from ''Final Fantasy II'' (where they had swords, and so does this one) is different from the variants they're more familiar with.
* BonusBoss: As even more of a GiantSpaceFleaFromNowhere than [[VideoGame/FinalFantasyIII the Cloud of Darkness]].

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* {{BFS}}: Always seen with one, except in ''IV'', where they traded it for an ArmCannon. Lampshaded in ''VideoGame/FinalFantasyIVTheAfterYears'', where the party comment on how [[BonusBoss [[OptionalBoss the Iron Giant]] that originated from ''Final Fantasy II'' (where they had swords, and so does this one) is different from the variants they're more familiar with.
* BonusBoss: As even more of a GiantSpaceFleaFromNowhere than [[VideoGame/FinalFantasyIII the Cloud of Darkness]].
with.


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* OptionalBoss: As even more of a GiantSpaceFleaFromNowhere than [[VideoGame/FinalFantasyIII the Cloud of Darkness]].

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* ShockAndAwe: Sometimes their whiskers are depicted to shock enemies, or otherwise their lightning magic is channeled through them.



* FixedDamageAttack: Goblin Punch is sometimes depicted this way, especially if it can be learned by a [[PowerCopying Blue Mage]]. In these cases, it will always deal damage equivalent to a player's level, or sometimes it will deal more damage if the user and their opponent are the same level.



* PutOnABus: Quite common in early games, they've become more rare as the series has gone on.

to:

* PutOnABus: Quite common in early games, they've become more rare as the series has gone on.on, but [[TheBusCameBack they make a return]] in ''XIII'', ''XIV'', ''XV'', and ''XVI''.



* {{Expy}}: Is in his ''FFVII'' appearance ''blatantly'' based on the Horned King from ''WesternAnimation/TheBlackCauldron''.

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* {{Expy}}: Is in In his ''FFVII'' appearance he is ''blatantly'' based on the Horned King from ''WesternAnimation/TheBlackCauldron''.
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* LastBreathBullet: Some games will have them counter with 1000 Needles on their killer when they die.

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* BonusBoss: In some of the games, such as ''VIII'' and ''X'', Ultima Weapon is a bonus boss encountered in that game's bonus dungeon.


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* OptionalBoss: In some of the games, such as ''VIII'' and ''X'', Ultima Weapon is an optional boss encountered in that game's bonus dungeon.

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* DarkIsNotEvil: Despite being an inherently destructive being, the Cloud of Darkness is driven more by instinct than any malice, and has been described in-universe as more force of nature than villain. [[DarkIsEvil Notably averted]] in ''VideoGame/FinalFantasyXIV'', where the Cloud is a [[OurDemonsAreDifferent voidsent demon]] rather than an eldritch immune response.


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* NonMaliciousMonster: Despite being an inherently destructive being, the Cloud of Darkness is driven more by instinct than any malice, and has been described in-universe as more force of nature than villain. [[DarkIsEvil Notably averted]] in ''VideoGame/FinalFantasyXIV'', where the Cloud is a [[OurDemonsAreDifferent voidsent demon]] rather than an eldritch immune response.

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* BonusBoss: ''VideoGame/FinalFantasyXI'' is the only entry to feature a fight with Omega as a main storyline encounter. In every other appearance it is purely optional.



* OptionalBoss: ''VideoGame/FinalFantasyXI'' is the only entry to feature a fight with Omega as a main storyline encounter. In every other appearance it is purely optional.



Along with Omega, one of the infamous optional bosses of the series.

to:

Along with Omega, one of the infamous optional bosses {{Optional Boss}}es of the series.



* BonusBoss: Debuted as one in ''V'', and has become a recurring one in a number of game remakes.



* OurDragonsAreDifferent: He's a serpent like entity with wings and arms. He also abnormally powerful, the tidbits on his backstory in ''V'' state that he and Omega were so powerful than even the Legendary Weapons couldn't defeat them.

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* OptionalBoss: Debuted as one in ''V'', and has become a recurring one in a number of game remakes.
* OurDragonsAreDifferent: He's a serpent like serpent-like entity with wings and arms. He also abnormally powerful, the tidbits on his backstory in ''V'' state that he and Omega were so powerful than even the Legendary Weapons couldn't defeat them.

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attempt to move this out of trivia


* PowerGivesYouWings: [[http://images3.wikia.nocookie.net/__cb20100705165455/finalfantasy/images/thumb/1/15/Amano_Behemoth_vs._Light_Warrior.jpg/830px-Amano_Behemoth_vs._Light_Warrior.jpg Concept art]] was made for it to appear in ''VideoGame/FinalFantasyI'', notably with wings, but it didn't move beyond concept until it debuted in ''VideoGame/FinalFantasyII'', now missing its wings. The original "winged behemoth" concept would not appear until ''VideoGame/FinalFantasyXV'', nearly 30 years later, and only as the Behemoth King and Dread Behemoth, the most powerful members of its family.



* WhatCouldHaveBeen: [[http://images3.wikia.nocookie.net/__cb20100705165455/finalfantasy/images/thumb/1/15/Amano_Behemoth_vs._Light_Warrior.jpg/830px-Amano_Behemoth_vs._Light_Warrior.jpg Concept art]] was made for it to appear in ''VideoGame/FinalFantasyI'', notably with wings, but it was not added into the game. Thus, it debuted in ''VideoGame/FinalFantasyII'', now missing its wings. The original "winged behemoth" concept would not appear until ''VideoGame/FinalFantasyXV'', nearly ''30 years'' later.
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dewicking Badass Baritone


* BadassBaritone: In ''VideoGame/WorldOfFinalFantasy'', where the voiced Tonberry has more or less the deepest voice in the game.

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* BadassBaritone: In ''VideoGame/WorldOfFinalFantasy'', where the voiced Tonberry has more or less the deepest voice in the game.
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* SpellMyNameWithAnS: His name was also translated as Atma Weapon.

to:

* SpellMyNameWithAnS: His Its name was also has alternately been translated as Atma Weapon.Weapon (in the original SNES version of ''VI'') and Ultimate Weapon (in ''VII'').


* NamesTheSame: Not to be confused with ''WesternAnimation/TheIronGiant'' or ''ComicBook/IronMan''.
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* BonusBoss: Usually it's not obligated to fight it.

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* BonusBoss: Usually it's not obligated ''VideoGame/FinalFantasyXI'' is the only entry to feature a fight it.with Omega as a main storyline encounter. In every other appearance it is purely optional.

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Turtle Power is no longer a trope


* TurtlePower: Usually slow, but very sturdy and strong.

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* TurtlePower: SturdyAndSteadyTurtles: Usually slow, but very sturdy and strong.



* TurtlePower: In some games, they're more like turtle-men.

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* AnIcePerson: [[VideoGame/BeforeCrisis Before Crisis]], a prequel of ''Final Fantasy VII'' introduces the Ice Bomb, an icy variant of the normal Bombs.



* TheCameo: Bombs appear as stage hazards at Bowser’s Castle in Mario Hoops 3-on-3.



* GuestFighter: Bombs and Grenades make an appearance in [[VideoGame/DragonQuestTact Dragon Quest Tact]], being fought during the game’s crossover event with Final Fantasy Brave Exvius.



* SmallRoleBigImpact: Bombs are usually recurring monsters in various games from ''Final Fantasy II'' onwards, but their story appearance in ''VideoGame/FinalFantasyIV'', consisting of Cecil and Kain using them to blow up Mist, which is Rydia's hometown, [[note]] Among the casulities is her mother [[/note]] causes the last straw that broke the camel's back for Cecil's service to Baron, and starts his HeelFaceTurn, and thus, his fight against Golbez [[note]] Who's his [[spoiler: [[LukeIAmYourFather brother]]]] [[/note]] and [[spoiler: Zemus]].

to:

* SmallRoleBigImpact: Bombs are usually recurring monsters in various games from ''Final Fantasy II'' onwards, but their story appearance in ''VideoGame/FinalFantasyIV'', consisting of Cecil and Kain using them to blow up Mist, which is Rydia's hometown, hometown [[note]] Among the casulities causalities is her mother [[/note]] on the King of Baron/[[spoiler:Cagnazzo]]’s orders, causes the last straw that broke the camel's back for Cecil's service to Baron, and starts his HeelFaceTurn, and thus, his fight against Golbez [[note]] Who's his [[spoiler: [[LukeIAmYourFather brother]]]] [[/note]] and [[spoiler: Zemus]].

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* GuestFighter: Shows up in ''VideoGame/MonsterHunterWorld'', as part of a collaboration event.

to:

* GuestFighter: Shows up in ''VideoGame/MonsterHunterWorld'', as part of a collaboration event.event, and is also a boss in Mario Sports Mix, alongside their King Behemoth comrades.



* SmallRoleBigImpact: Bombs are usually recurring monsters in various games from ''Final Fantasy II'' onwards, but their appearance in ''VideoGame/FinalFantasyIV'', consiting of Cecil and Kain using them to blow up Mist, which is Rydia's hometown, [[note]] Among the casulities is her mother [[/note]] causes the last straw that broke the camel's back for Cecil's service to Baron, and starts his HeelFaceTurn, and thus, his fight against Golbez [[note]] Who's his [[spoiler: [[LukeIAmYourFather brother]]]] [[/note]] and [[spoiler: Zemus]].

to:

* SmallRoleBigImpact: Bombs are usually recurring monsters in various games from ''Final Fantasy II'' onwards, but their story appearance in ''VideoGame/FinalFantasyIV'', consiting consisting of Cecil and Kain using them to blow up Mist, which is Rydia's hometown, [[note]] Among the casulities is her mother [[/note]] causes the last straw that broke the camel's back for Cecil's service to Baron, and starts his HeelFaceTurn, and thus, his fight against Golbez [[note]] Who's his [[spoiler: [[LukeIAmYourFather brother]]]] [[/note]] and [[spoiler: Zemus]].



* TheCameo: Shows up in crossover events with the Dragon Quest series, [[note]] [[VideoGame/DragonQuestX Dragon Quest X]], the Fortune Street series, and [[VideoGame/DragonQuestTact Dragon Quest Tact]] being examples [[/note]] and is a playable character in Mario Hoops 3 on 3 and Mario Sports Mix.



* SignatureMove: 1000 Needles is often all they use, and though it predates their appearance, it's now associated primarily with them.

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* SignatureMove: 1000 Needles is often all they use, and though it predates their appearance, appearance by [[VideoGame/FinalFantasyV one game]], it's now associated primarily with them.
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* ArmoredButFrail: Cactuars don't tend to have much health, but their defenses are usually so high that any attackers will struggle to deal more than 1 damage. They also have a high dodge chance, making them even harder to beat.


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* SpikeShooter: Their SignatureMove, 1000 Needles, has them launch a huge volley of spines at the target.
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* SmallRoleBigImpact: Bombs are usually recurring monsters in various games from ''Final Fantasy II'' onwards, but [[VideoGame/FinalFantasyIV Cecil and Kain using them to blow up Mist, which is Rydia's hometown, [[note]] Among the casulities is her mother [[/note]] causes the last straw that broke the camel's back for Cecil's service to Baron, and starts his HeelFaceTurn, and thus, his fight against Golbez [[note]] Who's his [[spoiler: [[LukeIAmYourFather brother]]]] [[/note]] and [[spoiler: Zemus]]]].

to:

* SmallRoleBigImpact: Bombs are usually recurring monsters in various games from ''Final Fantasy II'' onwards, but [[VideoGame/FinalFantasyIV their appearance in ''VideoGame/FinalFantasyIV'', consiting of Cecil and Kain using them to blow up Mist, which is Rydia's hometown, [[note]] Among the casulities is her mother [[/note]] causes the last straw that broke the camel's back for Cecil's service to Baron, and starts his HeelFaceTurn, and thus, his fight against Golbez [[note]] Who's his [[spoiler: [[LukeIAmYourFather brother]]]] [[/note]] and [[spoiler: Zemus]]]].Zemus]].
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* SmallRoleBigImpact: Bombs are usually recurring monsters in various games from ''Final Fantasy II'' onwards, but [[VideoGame/FinalFantasyIV Cecil and Kain using them to blow up Mist, which is Rydia's hometown, [[note]] Among the casulities is her mother [[/note]] causes the last straw that broke the camel's back for Cecil's service to Baron, and starts his HeelFaceTurn, and thus, his fight against Golbez [[note]] Who's his [[spoiler: [[LukeIAmYourFather brother]]]] [[/note]] and [[spoiler: Zemus]]]].
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* FinalBoss: Of ''[[VideoGame/FinalFantasyXI Final Fantasy XI: Heroes of Abyssea]]'', ''[[VideoGame/FinalFantasyXIV Final Fantasy XIV: Stormblood]]'', and ''[[VideoGame/DissidiaFinalFantasy2015 Dissidia Final Fantasy NT''.

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* FinalBoss: Of ''[[VideoGame/FinalFantasyXI Final Fantasy XI: Heroes of Abyssea]]'', ''[[VideoGame/FinalFantasyXIV Final Fantasy XIV: Stormblood]]'', and ''[[VideoGame/DissidiaFinalFantasy2015 Dissidia Final Fantasy NT''.NT]]''.
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* CastingAShadow: Owing to the common overlap between darkness and the void, its powers frequently appear as dark in nature, not to mention its name is the Cloud of ''Darkness''. This is more explicit in ''VideoGame/FinalFantasyXIV'', where the void it rules over is specifically world that was flooded with dark energy.

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* CastingAShadow: Owing to the common overlap between darkness and the void, its powers frequently appear as dark in nature, not to mention its name is the Cloud of ''Darkness''. This is more explicit in ''VideoGame/FinalFantasyXIV'', where the void it rules over is specifically a world that was flooded with dark energy.
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* FightingAShadow: In all appearances, the Cloud of Darkness cannot truly be destroyed so long as the void personifies represents exists.

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* FightingAShadow: In all appearances, the Cloud of Darkness cannot truly be destroyed so long as the void it personifies represents exists.
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* DarkIsNotEvil: Despite being an inherently destructive being, the Cloud of Darkness is driven more by instinct than any malice, and has been described in-universe as more force of nature than villain. [[DarkIsEvil Notably averted]] in ''VideoGame/FinalFantasyXIV'', where the Cloud is a [[OurDemonsAreDifferent voidsent demon]] rather than an eldritch immune response.


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* FightingAShadow: In all appearances, the Cloud of Darkness cannot truly be destroyed so long as the void personifies represents exists.

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[[folder:Coeurl]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Coeurl_7732.png]]
Feline enemies with long tentacles in place of whiskers, they often attack in packs.

Debut: ''VideoGame/FinalFantasyII''

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[[folder:Coeurl]]
[[quoteright:200:https://static.
[[folder:Cloud of Darkness]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/Coeurl_7732.png]]
Feline enemies with long tentacles
org/pmwiki/pub/images/cloud_of_darkness_artwork_ffiii_5196.jpg]]
The AnthropomorphicPersonification of the void, seeking to return any worlds it manifests
in place of whiskers, they often attack in packs.

to nothingness.

Debut: ''VideoGame/FinalFantasyII''''VideoGame/FinalFantasyIII''



* CatsAreMean: ''Very'' mean with their nasty Blaster attack.
* CatsAreMagic: some of the more common enemies to use magic attacks without being outright mages.
* CombatTentacles: Their whiskers/tentacles are often used to attack.
* PantheraAwesome: Large felines that can be hunted for pelts in some games, and are very beautiful but very dangerous.
* ShoutOut: Based off the feline monster from ''Literature/TheVoyageOfTheSpaceBeagle''.
* SignatureMove: Blaster, which either paralyzes you or inflicts a OneHitKO.
* SpellMyNameWithAnS: Coeurl, Black Cat, Cuahl, or Torama.

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* CatsAreMean: ''Very'' mean *BalanceBetweenGoodAndEvil: In ''VideoGame/FinalFantasyIII'' and ''VideoGame/FinalFantasyXI'' it appears whenever this balance is upset to enforce a sort of cosmic reset by destroying all existence with their nasty Blaster attack.
* CatsAreMagic: some
what is called the Flood of Darkness. It ''III'' it had even previously manifested as a Cloud of ''[[LightIsNotGood Light]]'', with an accompanying [[LightEmUp Flood of Light]], when said balance tipped too far towards the ''good'' side.
*BeamSpam: Its preferred method of attacking is an overwhelming number of lasers, referred to as various flavors of Particle Beam.
*CastingAShadow: Owing to the common overlap between darkness and the void, its powers frequently appear as dark in nature, not to mention its name is the Cloud of ''Darkness''. This is more explicit in ''VideoGame/FinalFantasyXIV'', where the void it rules over is specifically world that was flooded with dark energy.
*EldritchAbomination: The ancient, living embodiment of [[CastingAShadow darkness]] and/or [[PowerOfTheVoid nothingness]], complete with CombatTentacles. In ''VideoGame/FinalFantasyIII'' and ''VideoGame/FinalFantasyXIV'' it also falls into HumanoidAbomination territory, appearing as a human-ish woman—with tentacles.
*FinalBoss: Of ''VideoGame/FinalFantasyIII'' and ''[[VideoGame/FinalFantasyXI Final Fantasy XI: Rhapsodies of Vana'diel]]''.
*NoBiologicalSex: Despite frequently appearing as woman, the Cloud of Darkness is a genderless manifestation of nothingness. Even so, many people and in-game characters still use female pronouns when addressing the Cloud of Darkness.
*PowerOfTheVoid: As the manifestation
of the more common enemies to use magic attacks without being outright mages.
* CombatTentacles: Their whiskers/tentacles are often used to attack.
* PantheraAwesome: Large felines that can be hunted for pelts in some games, and are very beautiful but very dangerous.
* ShoutOut: Based off the feline monster from ''Literature/TheVoyageOfTheSpaceBeagle''.
* SignatureMove: Blaster, which either paralyzes you or inflicts a OneHitKO.
* SpellMyNameWithAnS: Coeurl, Black Cat, Cuahl, or Torama.
void this is its main power set, represented by myriad purple lasers.



[[folder:Death Claw]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/deathclaw_ccvii_4.png]]
Insectoid creatures that look like walking, clawed hands.

Debut: ''VideoGame/FinalFantasyIII''

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[[folder:Death Claw]]
[[folder:Coeurl]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/deathclaw_ccvii_4.org/pmwiki/pub/images/Coeurl_7732.png]]
Insectoid creatures that look like walking, clawed hands.

Feline enemies with long tentacles in place of whiskers, they often attack in packs.

Debut: ''VideoGame/FinalFantasyIII''''VideoGame/FinalFantasyII''



* AbsurdlySharpClaws: Essentially the anthropomorphized form of this trope.
* BearsAreBadNews: ''VideoGame/FinalFantasyVIII'''s version resembles a bear with four claws in place of its forelimbs.
* BossInMookClothing: Literally in ''VideoGame/FinalFantasyV''. During the escape from Karnak Castle, the party is harassed in RandomEncounters by a generic looking Sergeant and [[AttackAnimal attack dogs]], with the Sergeant always fleeing when the dogs are slain. Once they exit the castle a scripted encounter occurs that looks identical to these prior encounters, except this time instead of fleeing the Sergeant will transform into the boss Iron Claw, a Death Claw PaletteSwap.
* GiantHandsOfDoom: Their traditional appearance looks like a clawed hand with legs at the base and a face in the palm. Their ''VideoGame/FinalFantasyXIV'' appearance does away with the legs, playing this up even further.
* MechaMooks: The common ''VideoGame/FinalFantasyXIV'' version is a magitek construct employed by the Allagan and Garlean empires.
* SignatureMove: Also called Death Claw, it can inflict HPToOne, [[TheParalyzer paralysis]], or even OneHitKill depending on the game.
* SlayingMantis: ''VideoGame/FinalFantasyXII'' forgoes their traditional appearance in favor of a giant mantis, which also appears in ''XIV'' alongside the GiantHandsOfDoom appearance. ''VideoGame/FinalFantasyXV'''s version has elements of both the mantis and hand forms.

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* AbsurdlySharpClaws: Essentially the anthropomorphized form of this trope.
* BearsAreBadNews: ''VideoGame/FinalFantasyVIII'''s version resembles a bear
CatsAreMean: ''Very'' mean with four claws in place their nasty Blaster attack.
* CatsAreMagic: some
of its forelimbs.
* BossInMookClothing: Literally in ''VideoGame/FinalFantasyV''. During
the escape from Karnak Castle, the party is harassed in RandomEncounters by a generic looking Sergeant and [[AttackAnimal attack dogs]], with the Sergeant always fleeing when the dogs are slain. Once they exit the castle a scripted encounter occurs that looks identical to these prior encounters, except this time instead of fleeing the Sergeant will transform into the boss Iron Claw, a Death Claw PaletteSwap.
* GiantHandsOfDoom: Their traditional appearance looks like a clawed hand with legs at the base and a face in the palm. Their ''VideoGame/FinalFantasyXIV'' appearance does away with the legs, playing this up even further.
* MechaMooks: The
more common ''VideoGame/FinalFantasyXIV'' version is a magitek construct employed by enemies to use magic attacks without being outright mages.
* CombatTentacles: Their whiskers/tentacles are often used to attack.
* PantheraAwesome: Large felines that can be hunted for pelts in some games, and are very beautiful but very dangerous.
* ShoutOut: Based off
the Allagan and Garlean empires.
feline monster from ''Literature/TheVoyageOfTheSpaceBeagle''.
* SignatureMove: Also called Death Claw, it can inflict HPToOne, [[TheParalyzer paralysis]], or even OneHitKill depending on the game.
* SlayingMantis: ''VideoGame/FinalFantasyXII'' forgoes their traditional appearance in favor of a giant mantis,
Blaster, which also appears in ''XIV'' alongside the GiantHandsOfDoom appearance. ''VideoGame/FinalFantasyXV'''s version has elements of both the mantis and hand forms.either paralyzes you or inflicts a OneHitKO.
* SpellMyNameWithAnS: Coeurl, Black Cat, Cuahl, or Torama.



[[folder:Flan]]
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/FF_Flan_6687.png]]
Slime monsters that come in a wide variety of colors, they have strong physical defenses but fall easily to elemental magic.

Debut: ''VideoGame/FinalFantasyII''

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[[folder:Flan]]
[[quoteright:210:https://static.
[[folder:Death Claw]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/FF_Flan_6687.org/pmwiki/pub/images/deathclaw_ccvii_4.png]]
Slime monsters Insectoid creatures that come in a wide variety of colors, they have strong physical defenses but fall easily to elemental magic.

look like walking, clawed hands.

Debut: ''VideoGame/FinalFantasyII''''VideoGame/FinalFantasyIII''



* BlobMonster: They're rarely little more than globs of colored slime.
* ColorCodedForYourConvenience: One can often figure out their weakness based on their color.
* ElementalRockPaperScissors: Flans have variable weaknesses to elemental magic.
* StoneWall: They are often highly resistant to physical attacks, but weak to magic.
* ThemeNaming: Flan-type monsters tend to be named after desserts; Pudding, Jelly, Mousse, Bavarois, and so on.
* UndergroundMonkey: Comes in ''many'' variations.

to:

* BlobMonster: They're rarely little more than globs AbsurdlySharpClaws: Essentially the anthropomorphized form of colored slime.
this trope.
* ColorCodedForYourConvenience: One BearsAreBadNews: ''VideoGame/FinalFantasyVIII'''s version resembles a bear with four claws in place of its forelimbs.
* BossInMookClothing: Literally in ''VideoGame/FinalFantasyV''. During the escape from Karnak Castle, the party is harassed in RandomEncounters by a generic looking Sergeant and [[AttackAnimal attack dogs]], with the Sergeant always fleeing when the dogs are slain. Once they exit the castle a scripted encounter occurs that looks identical to these prior encounters, except this time instead of fleeing the Sergeant will transform into the boss Iron Claw, a Death Claw PaletteSwap.
* GiantHandsOfDoom: Their traditional appearance looks like a clawed hand with legs at the base and a face in the palm. Their ''VideoGame/FinalFantasyXIV'' appearance does away with the legs, playing this up even further.
* MechaMooks: The common ''VideoGame/FinalFantasyXIV'' version is a magitek construct employed by the Allagan and Garlean empires.
* SignatureMove: Also called Death Claw, it
can often figure out inflict HPToOne, [[TheParalyzer paralysis]], or even OneHitKill depending on the game.
* SlayingMantis: ''VideoGame/FinalFantasyXII'' forgoes
their weakness based on their color.
* ElementalRockPaperScissors: Flans have variable weaknesses to elemental magic.
* StoneWall: They are often highly resistant to physical attacks, but weak to magic.
* ThemeNaming: Flan-type monsters tend to be named after desserts; Pudding, Jelly, Mousse, Bavarois,
traditional appearance in favor of a giant mantis, which also appears in ''XIV'' alongside the GiantHandsOfDoom appearance. ''VideoGame/FinalFantasyXV'''s version has elements of both the mantis and so on.
* UndergroundMonkey: Comes in ''many'' variations.
hand forms.



[[folder:Goblin]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/Goblin_7987.png]]
Basic enemies armed with daggers.

Debut: ''VideoGame/FinalFantasyI''

to:

[[folder:Goblin]]
[[quoteright:225:https://static.
[[folder:Flan]]
[[quoteright:210:https://static.
tvtropes.org/pmwiki/pub/images/Goblin_7987.org/pmwiki/pub/images/FF_Flan_6687.png]]
Basic enemies armed with daggers.

Slime monsters that come in a wide variety of colors, they have strong physical defenses but fall easily to elemental magic.

Debut: ''VideoGame/FinalFantasyI''''VideoGame/FinalFantasyII''


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* BlobMonster: They're rarely little more than globs of colored slime.
* ColorCodedForYourConvenience: One can often figure out their weakness based on their color.
* ElementalRockPaperScissors: Flans have variable weaknesses to elemental magic.
* StoneWall: They are often highly resistant to physical attacks, but weak to magic.
* ThemeNaming: Flan-type monsters tend to be named after desserts; Pudding, Jelly, Mousse, Bavarois, and so on.
* UndergroundMonkey: Comes in ''many'' variations.
[[/folder]]

[[folder:Goblin]]
[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/Goblin_7987.png]]
Basic enemies armed with daggers.

Debut: ''VideoGame/FinalFantasyI''
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* FinalBoss: Of ''[[VideoGame/FinalFantasyXI Final Fantasy XI: Heroes of Abyssea]]'', ''[[VideoGame/FinalFantasyXIV Final Fantasy XIV: Stormblood]]'', and ''[[VideoGame/DissidiaFinalFantasy2015 Dissidia Final Fantasy NT''.

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