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* MadeOfIron: Besides the obvious, literal, sense, Slim has the same level scaling bug that non-human companions in ''Fallout 3'' have with the ''Broken Steel'' DLC. Once you reach double-digit levels Slim will have more health than almost anyone else in the game; at max level he has ''the most'' health of any entity in the game, including [[{{Superboss}} Superbosses]], with the sole exception of the DummiedOut Gojira.


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* StoneWall: At higher levels Slim is the most durable entity in the game, but (possibly due to another bug) he is unable to attack in any way, unlike regular Protectrons, and thus is unable to contribute meaningfully in combat other than soaking hits.
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-->'''Ada Straus''': Hey, pipe down, we can't talk about that here, out in the open! [[ThoughtYouMeant Oh, you mean you want a cure.]] ''Oh.''

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-->'''Ada Straus''': Hey, pipe down, we can't talk about that here, out in the open! [[ThoughtYouMeant Oh, you mean you want a cure.]] cure. ''Oh.''

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-->'''Courier''': I need medical supplies.\\
'''Ada Straus''': Yeah, and I need ''sterile'' medical supplies. But let's see what I have with me.



-->'''Ada Straus''': Hey, pipe down, we can't talk about that here, out in the open. Oh, you mean you want a cure. Oh.

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-->'''Ada Straus''': Hey, pipe down, we can't talk about that here, out in the open. open! [[ThoughtYouMeant Oh, you mean you want a cure. Oh.cure.]] ''Oh.''
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forgot to leave an edit reason: The "No Bark is the Chosen One" theory is nice and all but it isn't outright confirmed. It seems more like references, so it isn't fitting on this page.

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** He's the only person in Novac to recognize the local BitchInSheepsClothing [[spoiler:Jeannie May Crawford]], reasoning that ''everyone'' has ''something'' weird going on about them, so anyone who seems perfectly normal must be hiding it, and if they're hiding it, then it must be really bad.

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** He's the only person in Novac to recognize the local BitchInSheepsClothing [[spoiler:Jeannie May Crawford]], reasoning that ''everyone'' has ''something'' weird going on about them, so anyone who seems perfectly normal must be hiding it, and if they're hiding it, then it must be really bad. While several people in No



* HiddenDepths: No-Bark claims to be a scientist. This information is unreliable because he's obviously crazy, but considering his advanced vocabulary (suggesting some sort of higher education, see his description of the happenings at the REPCONN factory for an example) and the amount of caps he has to bet on a game of Caravan, it's possible that he may have been one before losing his mind. It's heavily implied that he was fine until he was repeatedly stung in the head by radscorpions.

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* HiddenDepths: No-Bark claims to be a scientist. This information is unreliable because he's obviously crazy, scientist, which sounds crazy considering how...well crazy he is, but considering his advanced vocabulary (suggesting some sort of higher education, see his description of the happenings at the REPCONN factory for an example) and the amount of caps he has to bet on a game of Caravan, it's possible that he may have been one before losing his mind. It's heavily implied that he was fine until he was repeatedly stung in the head by radscorpions.



* PreviousPlayerCharacterCameo: Some of Noonan's highly implicit dialogue as well as the fact that a wrecked Highwayman with appropriate loot inside a footlocker in the trunk can be found not far from his home in Novac, and that his shack is decorated with American propaganda (possibly from the Oil Rig) suggests that this [[TalkativeLoon ranting hermit]] is in fact [[VideoGame/Fallout2 The Chosen One]] -- the man who destroyed the Enclave and ''personally killed [[SuperSoldier Frank Horrigan]]''.
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!!Vault 11

->''"Vault 11 has been abandoned for decades, though few people know the story of its terrible past."''
-->-- Loading screen

Vault 11 is one of several Vaults located in the Mojave, though it's been deserted for decades by the time the Courier comes along and pieces together its dark history.
----
[[folder:General]]
* AllForNothing: [[spoiler:Vault 11 was sealed up and its inhabitants were told a yearly HumanSacrifice was required or else the vault mainframe would kill everyone. After decades of sacrifices, a war broke out in the Vault, leaving only five survivors who decided to refuse the annual sacrifice and face death rather than postpone the inevitable. In response to their refusal, Vault 11 was unsealed and the survivors were rewarded with a message from Vault-Tec, saying their "commitment to human life is a shining example to us al.l" Finding out the sacrifices and war were all for nothing drove all but one of the survivors to suicide.]]
* TheCoup: [[spoiler:The majority of Vault 11 was wiped out thanks to the Justice Bloc launching an armed coup after Overseer Katherine Stone robbed them of their power to influence overseer elections.]]
* DemocracyIsBad: Vault 11 used democratic elections to elect overseers, not to lead the Vault, but to serve as yearly {{Human Sacrifice}}s so the Vault mainframe wouldn't wipe everyone else out. The voting blocs that nominated overseers were rampantly corrupt institutions looking only to preserve their own power or further their own interests via bribery, smuggling, and drug trafficking. Meanwhile, voters were encouraged to send neighbors to their deaths with propaganda like slanderous rumors and libel-ridden posters. [[spoiler:When the voting blocs' power was taken away, they took up arms to reclaim their power and engaged in a coup that killed nearly everyone in Vault 11.]]
* HumanSacrifice: The "social experiment" for Vault 11 was ordering the inhabitants to sacrifice one person every year under the threat of everyone being killed by the Vault's mainframe. Because the original Overseer of Vault 11 was the only one who knew about the human sacrifice requirement going in, he was the first to be sacrificed, with it becoming a tradition afterward for all future overseers to be "democratically elected" as sacrifices. [[spoiler:When the few survivors of Vault 11 finally refuse to make a sacrifice, the mainframe rewards them with the ability to leave the Vault and commends them for their commitment to human life.]]
* LotteryOfDoom: Whoever is elected overseer has really just been democratically elected as a HumanSacrifice. [[spoiler:Katherine Stone, the last Overseer of Vault 11, replaced the voting blocs with a random number generator to make the process of choosing sacrifices truly impartial.]]
* SoleSurvivor: [[spoiler:Only five people survived the fighting in Vault 11. After finding out their annual sacrifices were completely pointless, the survivors couldn't live with the guilt and made a suicide pact. The Courier finds a tape along with four bodies at the entrance to the Vault, revealing one of the survivors didn't go through with it after gunning down their fellows. [[RiddleForTheAges The Courier never finds out who the survivor was or what happened to them.]]]]
[[/folder]]

[[folder:Katherine Stone]]

-->''"They have to pick somebody and live with their reasons."''

The final Overseer of Vault 11.
----
* AffectionateNickname: Her husband is the only one allowed to call her Kate. To everyone else, it's Katherine.
* AmbiguousSituation: [[spoiler:It's unclear if Katherine's gambit to replace the way overseers are elected was only meant to take away power from the corrupt voting blocs to make the election truly impartial, or if she expected a war to break out as a result.]]
* CapturedOnPurpose: Katherine fully intended to be caught for murdering members of the Justice Bloc's leadership. Doing so ensured the other residents of Vault 11 would elect her as overseer, since their consciences would be assuaged by nominating a convicted murderer as their yearly sacrifice. Katherine then used her new power to permanently change elections, robbing the voting blocs of their power and replacing them with the Vault mainframe's random number generator, creating a truly impartial election for overseer.
* DeathIsTheOnlyOption: Katherine knew being an overseer meant being executed as a sacrifice to so the Vault's mainframe wouldn't kill the rest of its inhabitants, however she chose to be elected anyway because it was the only way to take away power from the corrupt voting blocs that wronged her and her husband.
* HappilyMarried: By all accounts, Katherine was happily married to her husband, Nathan. He was the only one allowed to call her Kate instead of Katherine, and she loved him enough to perform sexual favors to the Justice Bloc leadership to prevent them from nominating him as overseer in exchange. When they nominated Nathan anyway, she killed as many members of their leadership as she could and allowed herself to be caught on purpose so she could be elected overseer in her husband's place to save his life.
* PosthumousCharacter: Katherine has been dead for a long time prior to the events of ''New Vegas''. It's unclear if she was sacrificed as was tradition with overseers or [[spoiler:died in Roy Gottlieb's coup attempt that killed most of the vault]].
* RapeAndRevenge: She was extorted by Roy Gottlieb to provide sexual favors to him, other members of the Justice Bloc leadership, and their friends in exchange for them not nominating her husband as [[HumanSacrifice overseer]]. Roy nominated her husband anyway and Katherine responded by killing as many of her rapists as she could, intending to be caught so she could take away her rapists' political power when she was elected overseer as a result of her crimes.
* ScarpiaUltimatum: Roy Gottlieb, head of the Justice Bloc, threatened to nominate her husband for overseer, aka annual HumanSacrifice, unless Katherine provided sexual services for himself, his fellow Justice Bloc leaders, and their friends. They nominated her husband anyway and Katherine brought about their downfall in revenge.
* SympatheticMurderer: She killed several people, all of them corrupt members of the Justice Bloc who raped her and nominated her husband as a HumanSacrifice. They all had it coming.
* ViolentlyProtectiveGirlfriend: She murdered several members of the Justice Bloc leadership who tried to get her husband elected as a human sacrifice, then took her husband's place as sacrifice just so she could rob the corrupt voting blocs of their power permanently.
[[/folder]]

[[folder:Roy Gottlieb]]
->'''Voiced by:''' Avery K. Waddell

-->''"Laws don't outlast their governments."''

The head of the Justice Bloc.
----
* CorruptPolitician: He was head of the Justice Bloc, the most powerful and corrupt of Vault 11's pseudo-political voting blocs that nominated candidates to be overseer, aka annual human sacrifices. In general the voting blocs were known for bribery, drug trafficking and backroom politics, and Roy in particular was guilty of sexually extorting Katherine Stone under threat of nominating her husband as overseer and [[spoiler:attempting a coup when robbed of his power over the electoral process]].
* DisproportionateRetribution: It's implied the entire reason why he nominated Nathan Stone as overseer is because Nathan was on a winning streak during his regular poker games with Roy and other Justice Bloc leaders.
* EvilIsPetty: Roy is someone who threatened to nominate a man as a HumanSacrifice because the man repeatedly got lucky during their poker games, extorted the man's wife to provide sexual services in exchange for his safety, then, after getting what he wanted, went back on his word and nominated the man as a sacrifice anyway.
* ILied: Roy promised Katherine that if she provided sexual favors to him, the Justice Bloc's leadership and all their friends, they wouldn't nominate her husband Nathan for the position of [[HumanSacrifice overseer]]. She agreed to their demands for a month. Roy nominated Nathan as overseer anyway.
* ItsAllAboutMe: The only thing Roy ever cared about is himself and the power his position grants him. When Katherine became overseer and instituted a policy that robbed him of that power [[spoiler:he led an armed coup that ended up killing all but five members of Vault 11]].
* PosthumousCharacter: Roy is dead prior to the events of the game, though the exact circumstances of his death are left vague. He does possess an in-game model, implying he may have been originally intended to survive the vault's downfall.
* RapeIsASpecialKindOfEvil: Roy forcing Katherine Stone to perform sexual favors for him and other members of the Justice Bloc is a crime meant to portray him as irredeemable scum.
* VillainOfAnotherStory: Roy is the face of the corruption permeating the voting blocs of Vault 11 and his actions directly led to the vault's downfall, yet not only is Vault 11 completely optional but Roy himself is long dead by the time the Courier enters the area, with only terminal entries detailing his crimes.
[[/folder]]

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* DeadpanSnarker[=/=]GentlemanSnarker: He's quite sarcastic, but very polite and even-toned while doing it. To boot, a lot of his dialogue has the script note "gentlemanly" accompanying it.



* GuestStarPartyMember: He can be talked into helping you fight the Powder Gangers in the Bison Steve Hotel and becomes a temporary companion, including the ability to give him superior armor and equipment.
* ItsAllAboutMe: Sheriff [=McBain=] was his brother-in-law through marriage to his sister. He doesn't seem too concerned with the fact the both of them were killed, instead worrying about his own skin.

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* GentlemanSnarker: He's quite sarcastic, but very polite and even-toned while doing it. To boot, a lot of his dialogue has the script note "gentlemanly" accompanying it.
* GuestStarPartyMember: He can be talked into helping you fight the Powder Gangers in the Bison Steve Hotel and becomes a temporary companion, including the ability to give him superior armor and equipment.
equipment. For the level you get him, he's an okay hand to have, but the Power Gangers can kill him quickly if he gets too close to ones with dynamite.
* ItsAllAboutMe: Sheriff [=McBain=] was his brother-in-law through marriage to his sister. He doesn't seem too concerned with the fact the both of them were killed, instead worrying about his own skin.skin, and gets annoyed if you find a new sheriff since he no longer gets to have power.



* UngratefulBastard: After you rescue him, unless you pass a Speech check to make him help you, he'll run off and leave you to finish off the Powder Gangers. He also claims credit for running them out of town "with your assistance."
** Likewise, no matter how you end the quest to give Primm a new sheriff, he will blame you for losing his job in the process since the NCR doesn't need a civilian to help them and both Primm Slim and Meyers can handle the job themselves (cut content says that Meyers deputized some of the former convicts to help him).

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* UngratefulBastard: UngratefulBastard:
**
After you rescue him, unless you pass a Speech check to make him help you, he'll run off and leave you to finish off the Powder Gangers. He also claims credit for running them out of town "with your assistance."
** Likewise, no matter how you end the quest to give Primm a new sheriff, he will blame you for losing his job in the process since the NCR doesn't need a civilian to help them and both Primm Slim and Meyers can handle the job themselves (cut content says that Meyers deputized some of the former convicts to help him).themselves. He'll always greet you after with annoyance and sarcasm even if you saved him.



* FantasticRacism: Glaldy asks the Courier to wipe out the ghouls at REPCONN, despite the fact they are not bothering the town aside from occasional ferals that are easily taken care of. Should the Courier help the ghouls instead and tell her that they left, Jeannie refuses to pay them and is concerned they could come back asking for handouts.

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* FantasticRacism: Glaldy asks the Courier to wipe out the ghouls at REPCONN, despite the fact they are not bothering the town aside from occasional ferals that are easily taken care of. Should the Courier help the ghouls instead and tell her that they left, Jeannie refuses to pay them and is concerned they could come back asking for handouts.handouts, unlike Manny who makes the same request, but is fine with the outcome being peaceful.

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Updating links


See the [[Characters/FalloutNewVegasNewCalifornia NCR characters page]].

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See the [[Characters/FalloutNewVegasNewCalifornia NCR characters page]].New California Republic]].



See [[Characters/FalloutNewVegasCompanions Companions]].

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See [[Characters/FalloutNewVegasCompanions [[Characters/FalloutNewVegasCourierAndCompanions Courier and Companions]].



See [[Characters/FalloutNewVegasCompanions Companions]].

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See [[Characters/FalloutNewVegasCompanions [[Characters/FalloutNewVegasCourierAndCompanions Courier and Companions]].



See [[Characters/FalloutNewVegasNewCalifornia NCR Character Sheet]].

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See [[Characters/FalloutNewVegasNewCalifornia NCR Character Sheet]].New California Republic]].




See [[Characters/FalloutNewVegasNewCalifornia here]].

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\nSee [[Characters/FalloutNewVegasNewCalifornia here]].
New California Republic]].




See [[Characters/FalloutNewVegasOtherFactions here]].

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\nSee [[Characters/FalloutNewVegasOtherFactions here]].
Other Factions]].



These three groups can be found under ''Characters/FalloutNewVegasOtherFactions''.

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These three groups can be found under ''Characters/FalloutNewVegasOtherFactions''.See [[Characters/FalloutNewVegasOtherFactions Other Factions]].



See the Followers of the Apocalypse section on the [[Characters/FalloutNewVegasOtherFactions Other Factions]] page.

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See the Followers of the Apocalypse section on the [[Characters/FalloutNewVegasOtherFactions Other Factions]] page.Factions]].



See [[Characters/FalloutNewVegasCompanions companions]].

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See [[Characters/FalloutNewVegasCompanions companions]].[[Characters/FalloutNewVegasCourierAndCompanions Courier and Companions]].
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Updating index


[[Characters/FalloutNewVegasTheCourier The Courier]] | [[Characters/FalloutNewVegasCompanions Companions]] | [[Characters/FalloutNewVegasNewCalifornia New California Republic]] | [[Characters/FalloutNewVegasCaesarsLegion Caesar's Legion]] | [[Characters/FalloutNewVegasTheStrip The Strip]] ([[Characters/FalloutNewVegasRobertEdwinHouse Robert Edwin House]]) | '''Settlements''' | [[Characters/FalloutNewVegasOtherFactions Other Factions]] | [[Characters/FalloutNewVegasOtherCharacters Other Characters]] | [[Characters/FalloutNewVegasDeadMoney Dead Money Characters]] | [[Characters/FalloutNewVegasHonestHearts Honest Hearts Characters]] | [[Characters/FalloutNewVegasOldWorldBlues Old World Blues Characters]] | [[Characters/FalloutNewVegasLonesomeRoad Lonesome Road Characters]]-]]]]]

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[[Characters/FalloutNewVegasTheCourier The Courier]] | [[Characters/FalloutNewVegasCompanions [[Characters/FalloutNewVegasCourierAndCompanions Courier and Companions]] | [[Characters/FalloutNewVegasNewCalifornia New California Republic]] | [[Characters/FalloutNewVegasCaesarsLegion Caesar's Legion]] | [[Characters/FalloutNewVegasTheStrip The Strip]] ([[Characters/FalloutNewVegasRobertEdwinHouse Robert Edwin House]]) | '''Settlements''' | [[Characters/FalloutNewVegasOtherFactions Other Factions]] | [[Characters/FalloutNewVegasOtherCharacters Other Characters]] | [[Characters/FalloutNewVegasDeadMoney Dead Money Characters]] | [[Characters/FalloutNewVegasHonestHearts Honest Hearts Characters]] | [[Characters/FalloutNewVegasOldWorldBlues Old World Blues Characters]] | [[Characters/FalloutNewVegasLonesomeRoad Lonesome Road Characters]]-]]]]]
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* ButThouMust: Even if you accept his bribe, you still have to expose his scam in order to finish the mission.
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* PreviousPlayerCharacterCameo: Some of Noonan's highly implicit dialogue as well as the fact that a wrecked Highwayman with appropriate loot inside a footlocker in the trunk can be found not far from his home in Novac, and that his shack is decorated with American propaganda (possibly from the Oil Rig) suggests that this [[TalkativeLoon ranting hermit]] is in fact [[VideoGame/Fallout2 The Chosen One]] -- the man who destroyed the Enclave and ''personally killed [[SuperSoldier Frank Horrigan]]''.
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[[folder:Tom Anderson]]
See the Followers of the Apocalypse section on the [[Characters/FalloutNewVegasOtherFactions Other Factions]] page.
[[/folder]]
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* GameplayAndStorySegregation: A doctor talented enough to stitch you up after you got {{doubletap}}ped has only 33 in Medicine (and 4 Luck). When a lategame quest forces you to perform a brain surgery, you need 75 Medicine or 9 Luck to not kill your patient at the operating table.
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* InsufferableGenius: Along with her heavily inflated sense of self-importance, she also has a 98 in her Science skill. For comparison, a Courier with at least a 90 in their Science skill can do such things as calculate a 12.5% improvement to the REPCONN rockets' trajectory, successfully defuse a Legion bomb on the McCarran monorail, and even successfully trick the Securitron greeter (who is mere feet away from where Jane is, matter of fact) to bypass the 2000-caps credit check and let them onto the Strip.

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* InsufferableGenius: Along with her heavily inflated sense of self-importance, she also has a 98 in her Science skill. For comparison, a Courier with at least a 90 in their Science skill can do such things as calculate a 12.5% improvement to the REPCONN rockets' trajectory, successfully defuse a Legion bomb on the McCarran [=McCarran=] monorail, and even successfully trick the Securitron greeter (who is mere feet away from where Jane is, matter of fact) to bypass the 2000-caps credit check and let them onto the Strip.
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* HeroesWantRedheads: Implied if the Courier pursues her.
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* TerseTalker: He speaks in short simple sentences.

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General clarification on works content


* CoolOldGuy: Easy Pete is a very friendly former scavenger who happens to be armed with a wealthy supply of dynamite.



A retired prospector that settled down in Goodsprings and helps tend the bighorner cattle.

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A retired prospector that settled down in Goodsprings and now helps tend the bighorner cattle.



* CoolOldGuy: A very friendly former scavenger who happens to have access to a wealthy supply of dynamite and promotes keeping a firearm on hand when exploring old dangerous ruins.



* {{Prospector}}: Pretty much fits the trope to a T, though admittedly in the post-War wasteland, a "prospector" is more likely to be a scavenger picking apart old ruins for scrap, guns, and chems to sell off than anything else.

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* {{Prospector}}: Pretty much fits the trope to a T, though admittedly in the post-War wasteland, a "prospector" is more likely to be a fancier name for a scavenger picking apart old ruins for scrap, guns, and chems to sell off than anything else.off.



* DirtyCoward: Chet only looks out for himself, as shown how when the Powder Gangers attack, he sits out to guard his merchandise.
* KarmaHoudini: If Chet helps the Powder Gangers defeat the Goodsprings militia, he is never punished for it and continues to operate as a trader.
* LesCollaborateurs: If you side with the Powder Gangers, Chet can be convinced to provide them armor for their siege on Goodsprings.

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* DirtyCoward: Chet only Only looks out for himself, as shown how when the Powder Gangers attack, he sits out to guard his merchandise.
* KarmaHoudini: If Chet helps the Courier supply the Powder Gangers to defeat the Goodsprings militia, he is never punished for it and continues to operate as a trader.
* LesCollaborateurs: If you the Courier chooses to side with the Powder Gangers, Chet can be convinced to provide them armor for their siege on Goodsprings.



* NonActionGuy: Chet refuses to fight the Powder Gangers, despite the fact that almost everyone else in Goodsprings is willing to.
* OnlyInItForTheMoney: Chet refuses to help out in the upcoming battle, unless the player passes a barter check, reminding him that a raiding party isn't good for business.
* PetTheDog: He will give a Courier with a "Mixed" reputation a significant discount because they remind him of himself when he first came to Goodsprings.
* SoleSurvivor: If you help the Powder Gangers take over Goodsprings, he'll be the only named NPC in the town not killed since he stayed out of the gunfight and may have given supplies to help you.

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* NonActionGuy: Chet refuses to fight the Powder Gangers, despite the fact that even though almost everyone else in Goodsprings is willing to.
* OnlyInItForTheMoney: Chet refuses to help out in any way against the upcoming battle, Powder Gangers unless he is paid 1000 caps as "an investment" or passing a Barter skill check to convince him he'll improve his business prospects by helping the player passes a barter check, reminding him that a raiding party isn't good for business.
militia.
* PetTheDog: He will give a A Courier with a "Mixed" reputation can receive a significant discount at his store supposedly because they remind him of himself when he first came to Goodsprings.
* SoleSurvivor: If you help the Powder Gangers take over Goodsprings, he'll be the only named NPC in the town not killed since he stayed out of the gunfight and may have given kicked up supplies to help you.the gang.



A mining camp located along the I-15, Sloan and Quarry Junction are the foundations of the NCR's construction efforts in the Mojave. Sloan has experienced a considerable slowdown in business when the Powder Gangers attacked the camp and stole the entire cache of dynamite. Without blasting sticks, a pack of Deathclaws moved in when the quarry fell silent. Being put on forced leave with a barely functioning generator and no prospects for relief, the morale at Sloan has been slowly deteriorating.

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A mining camp located along the I-15, I-15 south of the Vegas area, Sloan and Quarry Junction are the foundations of the NCR's construction efforts in the Mojave. Recently, Sloan has experienced a considerable slowdown in business when the Powder Gangers attacked the camp and stole the entire cache of dynamite. Without blasting sticks, The resulting lack of explosions and activity drew in a pack of Deathclaws moved in when that took over the quarry fell silent.and forced the workers out. Being put on forced leave with a barely functioning generator and no prospects for relief, the morale at Sloan has been slowly deteriorating.



The foreman of Quarry Junction. He tasks the Courier with taking out the Deathclaws in Quarry Junction.

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The foreman of Quarry Junction. He tasks the Courier with taking out the Deathclaws in Quarry Junction.



* HandsOffParenting: The Great Khans are a tough gang, a historic enemy of his people and their initiations are no picnic, but that's the path his daughter has chosen and he's fine with that. He doesn't police [[spoiler:her drug-trade]] either, feeling that her choices are her own.
* NPCRoadblock: Downplayed. While he won't ''technically'' stop you from heading north past Sloan, he's scripted to automatically discourage you the first time you pass by the area, citing the local Deathclaw population.
* ParentChildTeam: He's the father of Melissa, the Great Khan camped out at the other end of Quarry Junction. He's also the middle-man for her [[spoiler:under-the-table chem dealings]].
* SensingYouAreOutmatched: If you're below Level 15 and you suggest you want to get rid of the Deathclaws, he'll outright tell you you're too weak and won't give you the quest (or the Stimpaks that would help). [[SubvertedTrope Not that this stops you from actually taking the creatures down, of course]].

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* HandsOffParenting: The Great Khans are a tough gang, a historic enemy of his people employers, and their initiations are no picnic, but that's the path his daughter Melissa has chosen and he's fine with that. He doesn't even try to police [[spoiler:her drug-trade]] her [[spoiler:drug-running operation]] either, feeling that her choices are her own.
it's a choice made by an adult with consequences she must shoulder herself.
* NPCRoadblock: Downplayed. While he won't ''technically'' stop you from heading north past Sloan, he's scripted to automatically discourage you the first time you pass by the area, citing the local Deathclaw population.
population. On the other hand, if you're strong enough to get past the Deathclaws and enter Sloan for the first time from the north, he will flat-out admit that you'll likely not face much trouble clearing out the quarry if you choose.
* ParentChildTeam: He's the father of Melissa, the Great Khan camped out at the other end of Quarry Junction. He's also the middle-man for her [[spoiler:under-the-table chem dealings]].
dealings]] between the Great Khans and Sgt. Tyrone in Primm.
* SensingYouAreOutmatched: If you're below Level 15 and when suggesting you suggest you want to get can try getting rid of the Deathclaws, he'll outright tell you you're too weak and won't give you the quest (or the Stimpaks supply of stimpaks that would help). [[SubvertedTrope Not that this stops you from actually taking the creatures down, of course]].



Sloan's resident chef who runs the mess hall. She asks the Courier to bring her a Deathclaw Egg so she can cook her great-aunt's famous omelet.

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Sloan's resident chef who runs the mess hall. She asks the Courier to bring her a Deathclaw Egg so she can cook her great-aunt's famous omelet.



* CallBack: Jas' great-aunt Rose is a side character in ''VideoGame/Fallout2'', and Jas herself will mention the outcome of the "Kill the 'chicken'" quest from that game, in which the Chosen One slaughters her egg-laying pet Deathclaw seemingly for shits and giggles.

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* CallBack: Jas' great-aunt Rose is was a side character in ''VideoGame/Fallout2'', and Jas herself will mention the outcome of the "Kill the 'chicken'" quest from that game, in which the Chosen One slaughters her egg-laying pet Deathclaw seemingly for shits and giggles.



* SupremeChef: She can prepare the Wasteland Omelet, one of the most powerful food items in the game. She also teaches you the recipe.

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* SupremeChef: She can prepare the Wasteland Omelet, one of the most powerful food items in the game.game which is made with ingredients including a ''deathclaw's egg''. She also teaches you the recipe.



A friendly mole rat and the quarry workers' pet.

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A friendly mole rat and living in the quarry workers' pet.town.



* TokenHeroicOrc: The only mole rat in the game that is passive even without the [[FriendToAllLivingThings Animal Friend]] perk.
* VideoGameCaringPotential: If you have the requisite Medicine level, you can fix his broken leg, prompting him to be extremely happy every time you interact with him afterward.

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* TokenHeroicOrc: The only mole rat in the game that is passive even without taking the [[FriendToAllLivingThings Animal Friend]] perk.
* VideoGameCaringPotential: If you have the requisite your Medicine level, skill is appropriately high, you can fix his broken leg, leg for no other reason than to help out, prompting him to be extremely happy every time you interact with him afterward.afterward. Of course, if you tell Chomps about it, he will praise you and offer a small reward and some NCR fame.



A tiny town on the border of California and Nevada, it is one the first and last stops of travels in and out of the Mojave. Pre-War, Primm was a "budget Vegas": a place to gamble and have fun without spending too much money. Post-War Primm has seen better days. With the sheriff dead and escaped convicts taking over the Bison Steve Hotel, Primm’s citizens took refuge in the Vikki & Vance Casino. With no law enforcement and the NCR soldiers lacking reinforcements to take order, the people of Primm are in desperate need of somebody to take control of the situation.

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A tiny town on the border of California and Nevada, it is one of the first and last stops of travels for travelers in and out of the Mojave. Pre-War, In pre-War times, Primm was a "budget "poor man's Vegas": a place to gamble and have fun without spending too much money. Post-War Primm has seen better days. With Post-War, Primm's prospects are not much better. By the present, the town sheriff dead is dead, and dangerous escaped convicts taking have taken over the Bison Steve Hotel, Hotel while Primm’s citizens took refuge have to shelter in the Vikki & Vance Casino. With no law enforcement and the nearby NCR soldiers lacking the reinforcements to take order, the town back, the people of Primm are in desperate need of somebody to take control of the situation.a helping hand.



-->'''Voiced by:''' Jude Ciccolella and Marianne Muellerleile, respectively

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-->'''Voiced by:''' Jude Ciccolella and (Johnson), Marianne Muellerleile, respectively
Muellerleile (Ruby)



Johnson and Ruby Nash are an elderly couple living in Primm who run the local branch of the Mojave Express.

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Johnson and Ruby Nash are an An elderly couple living in Primm who run the local branch of the Mojave Express.



* ReasonableAuthorityFigure: Johnson Nash. Best shown if you clear the escaped convicts out of the town, then go and ask him about the NCR's plans for taking back the town. At first, he'll try to get you to pay for the information, but if you threaten to just storm in there yourself, he'll give it to you for free:

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* ReasonableAuthorityFigure: Johnson Nash. Best shown if you clear the escaped convicts out of the town, then go and ask him about for information on the NCR's plans for taking back plan to attack the town.Powder Gangers' base at the NCRCF and you've already helped return law and order to Primm. At first, he'll try to get you to pay for the information, but if you threaten to just storm in there yourself, he'll give it to you for free:



* SupremeChef: It takes a special kind of woman to figure out how to make a delicious meal out of highly deadly radscorpion venom.

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* SupremeChef: It takes a special kind of woman to figure out how to make a delicious meal out of highly deadly radscorpion venom.venom, but Ruby's managed just fine.



Deputy Sheriff of Primm, and brother-in-law to former Sheriff [=McBain=] through [=McBain's=] marriage to his sister. Beagle saw Benny and his cronies pass through the city, but is reluctant to help since you find him in the middle of a hostage crisis with the Powder Gangers.

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Deputy Sheriff of Primm, and brother-in-law to former Sheriff [=McBain=] through [=McBain's=] marriage to his sister. Beagle saw Benny He's also one of the people vital to finding the people who attacked the Courier and his cronies pass through the city, but is reluctant to help since you find him in the middle of a hostage crisis with the Powder Gangers.stole their package.



* CluelessDeputy: It's pretty clear that he's way in over his head. When Sheriff [=McBain=] gets killed, he was sleeping in the office and gets himself captured quite easily. Neither Meyers nor Primm Slim let him keep his position as deputy if they become sheriff.
* DeadpanSnarker[=/=]GentlemanSnarker: He's quite sarcastic, but very polite and even-toned while doing it. A lot of his dialogue has the script note "gentlemanly" accompanying it.
* DirtyCoward: Deeply and unashamed of it. He'll run off to let you deal with the Powder Gangers alone, repeatedly expresses hesitation to fight if you talk him into staying, and has no interest in being made the new Sheriff.

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* CluelessDeputy: It's pretty clear that he's way in over his head. When Sheriff [=McBain=] gets killed, he got killed by the convicts, Beagle was sleeping in the office and gets was himself captured quite easily. Neither Meyers nor Primm Slim nor the NCR let him keep his position as deputy if they become sheriff.
* DeadpanSnarker[=/=]GentlemanSnarker: He's quite sarcastic, but very polite and even-toned while doing it. A To boot, a lot of his dialogue has the script note "gentlemanly" accompanying it.
* DirtyCoward: Deeply Incredibly so and completely unashamed of it. He'll run off to let you deal with the Powder Gangers alone, alone once freed, repeatedly expresses hesitation to fight if you your Speech is high enough to talk him into staying, and has no interest explicitly expresses disinterest in being made the new Sheriff.



* ItsAllAboutMe: Sheriff [=McBain=] was his brother-in-law through marriage to his sister. He doesn't seem too concerned with the fact they're dead and is more worried about his own skin.
* {{Malaproper}}: He has a comparatively advanced vocabulary above the normal wastelander, but mispronounces a lot of words at the same time.
* {{Nepotism}}: According to Johnson Nash, the only reason he's the deputy is because he's the brother of the sheriff's wife.

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* ItsAllAboutMe: Sheriff [=McBain=] was his brother-in-law through marriage to his sister. He doesn't seem too concerned with the fact they're dead and is more worried the both of them were killed, instead worrying about his own skin.
* {{Malaproper}}: He has a comparatively advanced vocabulary above to the normal average wastelander, but mispronounces a lot of words at the same time.
* {{Nepotism}}: According to Johnson Nash, the only reason he's the deputy is he got his position was because he's the brother of the late sheriff's wife.



** Likewise, no matter how you end the quest to give Primm a new sheriff, he will blame you for losing his job in the process since the NCR doesn't need a civilian to help them and Primm Slim can handle himself, like Meyers (cut content in the case of Meyers had him hire reformed NCRCF inmates as his deputies).

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** Likewise, no matter how you end the quest to give Primm a new sheriff, he will blame you for losing his job in the process since the NCR doesn't need a civilian to help them and both Primm Slim and Meyers can handle himself, like Meyers the job themselves (cut content in the case of says that Meyers had him hire reformed NCRCF inmates as his deputies).deputized some of the former convicts to help him).



Primm Slim is a guard robot, historian, and caretaker for the Vikki and Vance Casino. Primm Slim is also a huge source of information for the Courier and will speak at great lengths about Primm, Vikki, Vance, the Bison Steve Hotel and the casino. If the player chooses so, they can make Primm Slim the new sheriff of Primm.

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Primm Slim is a A Protectron guard robot, historian, and caretaker for the Vikki and Vance Casino. Primm Slim is also a huge source of information for the Courier and will speak at great lengths about Primm, Vikki, Vance, the Bison Steve Hotel Hotel, and the casino. If He is also one of the player chooses so, they can make options for restoring law and order to Primm Slim by being made the new sheriff of Primm.Sheriff.



* ByTheBookCop: If he becomes sheriff of Primm, Beagle notes that "the law to him is a set of logic," in contrast to the CowboyCop Meyers.

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* ByTheBookCop: If he becomes sheriff of Primm, Beagle notes that "the law to him is a set of logic," in contrast to the CowboyCop Meyers.Meyers and the expansionist NCR.



* MightyGlacier: If he becomes the new sheriff of Primm, it's noted that while mostly competent at his job, his lack of mobility makes him easy to outrun by criminals.
* NinjaPirateZombieRobot: He's a cowboy robot tour guide, and depending on your actions, he can become a cowboy robot tour guide sheriff.

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* MightyGlacier: If he becomes the new sheriff of Primm, it's noted that while mostly competent at his job, his lack of mobility the Protectron's slow walking speed makes him it easy for a lot of criminals to outrun by criminals.
get away.
* NinjaPirateZombieRobot: He's a cowboy robot tour guide, and depending on your actions, he can become a cowboy robot tour guide sheriff.''sheriff''.
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*MeaningfulName: It's not really clear if "Easy" is his actual name or a nickname, but it definitely reflects his desire to "take it easy" in his retirement.

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Added example(s)


[[folder:Chet]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chet_fonv.jpg]]
->'''Voiced by:''' Ari Rubin

Goodsprings' resident merchant.

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[[folder:Chet]]
[[quoteright:350:https://static.
[[folder:Easy Pete]]
[[quoteright:800:https://static.
tvtropes.org/pmwiki/pub/images/chet_fonv.org/pmwiki/pub/images/easy_pete.jpg]]
->'''Voiced by:''' Ari Rubin

Goodsprings' resident merchant.
Peter Reneday

A retired prospector that settled down in Goodsprings and helps tend the bighorner cattle.


Added DiffLines:

*ExplosiveStupidity: Averts this, both for himself and for a Courier with an Explosives skill lower than 25, in which he refuses to let them use his hidden stash of dynamite to defend against the Powder Gangers since he's not keen to hand off dangerous explosives to just anyone.
*{{Prospector}}: Pretty much fits the trope to a T, though admittedly in the post-War wasteland, a "prospector" is more likely to be a scavenger picking apart old ruins for scrap, guns, and chems to sell off than anything else.
*TheArtifact: Thinks this of Victor, considering him a "broken-down relic with no place to go" which is why he is much less skeptical of the robot than Trudy.

[[/folder]]

[[folder:Chet]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chet_fonv.jpg]]
->'''Voiced by:''' Ari Rubin

Goodsprings' resident merchant.
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