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Adding some facts about Shopkeeper character

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**According to Meepo, he may be running some [[https://dota2.gamepedia.com/media/dota2.gamepedia.com/4/48/Meepo_purch_05.mp3 shady business]] and [[https://dota2.gamepedia.com/media/dota2.gamepedia.com/e/e0/Meepo_purch_03.mp3 jacking up prices]].
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* WakeUpCallBoss: Lucius can take players new to the campaign by surprise, given that has tons of health AND can easily kill even a tank with 5 or 6 hits. And if that wasn't bad enough, he transforms into a wolf when his health is down to 1/3, giving him a bonus similiar to Lycan's ''Shapeshift''.
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* WhatADrag: Silkmire Marauders will try to drag a hero into the boss chamber with an ability akin to Batrider's ''Flaming Lasso''.

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* WhatADrag: Silkmire Marauders will try to drag a hero into the boss chamber with an ability akin to Batrider's ''Flaming Lasso''.Lasso''.

[[folder:'''[[color:#b9500b:Siltbreaker Part 1 Bosses]]''']]

!!Lucius Longclaw

A werewolf leading several marauding packs of in the Howling Weald.

!!Bogdugg

The warlord of the ogres dwelling in Bonemeal Ridge. He's captured a number of creeps that were defending a nearby town, who need to be freed.

!!Ankaboot

The enormous broodmother of the spiders lurking within the Silkmire pass.

!!Temple Guardians

Two massive statues guarding the end of the Temple of Ermacor. They come to life to kill the heroes when the latter are attempting to leave the temple.

!!Rhyzik the Corrupter

A massive scorpion created by Siltbreaker some time in the past. He's become active recently and his influence is spreading throughout the Shatterblast Canyon.

[[/folder]]

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* FlunkyBoss: The Dark Magus is helped by an army of Forged Spirits.



* PinballProjectile: Tiny Moon Riders in round 12 have a modified version of Luna's ''Moon Glaives''.



* WolfpackBoss: The Scholar of Koryx, Mind of Tornarus and Agent of Gallaron trio of Invokers fought in wave 15. They are unique, treated as ancient creep-heroes, and are the closest thing the mode has to bosses (excluding the Dark Magus).

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* WolfpackBoss: The Scholar of Koryx, Mind of Tornarus and Agent of Gallaron trio of Invokers fought in wave 15. They are unique, treated as ancient creep-heroes, and are the closest thing the mode has to bosses (excluding the Dark Magus).Magus).

!!Siltbreaker

Siltbreaker is a multiplayer campaign for owners of The International 2017 Battle Pass. It comes in two Acts. Teams of four players engage in a mission to complete objectives in an action role-playing environment.

* ArbitraryMinimumRange: The Bonemeal Tank's club attack will not hit you if you move in close.
* ChargedAttack: Berzerker Hellbears in the first two zones, Bonemeal Tanks in the next area immediately afterward, and the first boss Lucius Longclaw have powerful slam attacks with an extended cast time. When you see them charging these attacks, run - they will hurt.
* DualBoss: The two Temple Guardian bosses fought together at the end of the Temple of Ermacor.
* FlunkyBoss: All bosses in the campaign are accompanied by minions.
* OneWingedAngel: At half health Lucius will enter his wolf form, which increases his speed.
* ProtectionMission: The 2nd zone, with the protection target here being Commander Targan.
* SadisticChoice: Lucius Longclaw has an attack which inflicts the same status as Bloodseeker's ''Rupture''. Try to run from him and take damage the farther you go, or stay still and let him easily hit you with his massive cleave?
* SavageWolves: Dire Hounds, the most common enemies in the first zone.
* SmashedEggsHatching: Step on a Brood Sac, and a swarm of angry baby spiders will be there to bite you.
* SpikeShooter: Alpha Dire Wolves can fire a volley of spikes that travel in a straight line.
* WhatADrag: Silkmire Marauders will try to drag a hero into the boss chamber with an ability akin to Batrider's ''Flaming Lasso''.

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* BorderPatrol: It is not possible to go near the enemy spawn points, due to the presence of the very strong Dark Moon Towers, whose backdoor protection can never be broken without lane creeps on your side.



* HelpfulMook: Enemies in the bonus rounds of 10 and 15. They don't attack and drop gold when taking damage.

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* HelpfulMook: Enemies in the bonus rounds of 10 5 and 15.10. They don't attack and drop gold when taking damage.



* MakeMyMonsterGrow: Demon Charmers in round 6 have an aura that greatly increase the size and HP of nearby Enthralled Golems.

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* MakeMyMonsterGrow: Demon Charmers in round 6 have an aura that greatly increase increases the size and HP of nearby Enthralled Golems.



* VehicularAssault: Chaotic Hurlers in round 9 look like bigger Dire siege creeps.

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* VehicularAssault: Chaotic Hurlers in round 9 look like bigger Dire siege creeps.creeps.
* WolfpackBoss: The Scholar of Koryx, Mind of Tornarus and Agent of Gallaron trio of Invokers fought in wave 15. They are unique, treated as ancient creep-heroes, and are the closest thing the mode has to bosses (excluding the Dark Magus).

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* BossInMookClothing: Mega Creeps, which can fight heroes en masse and ''win'', essentially guaranteeing a win unless the enemy team is already very, very close to winning.


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* SiegeEngines: Siege creeps, which are shaped like cannons (Radiant) or catapults (Dire), deal bonus damage to buildings and prefer to target them over other creeps.
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* BossInMookClothing: Mega Creeps, which can fight heroes en masse and ''win'', essentially guaranteeing a win unless the enemy team is already very, very close to winning.
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* FinalBoss: The Dark Magus is the final challenge in the Dark Moon event, showing up when the three Invokers in the last wave are defeated.


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* LetsFightLikeGentlemen: The Dark Magus, as the final boss, is expectedly overwhelmingly powerful, able to kill a single player in almost no time. Thankfully, he will wait for the players to aggro him before he starts his onslaught, giving them ample time to prepare for their final showdown.

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* EvolvingWeapon: Some Battle Pass-tied couriers (Axolotl, Onibi, Wibbley) have different styles that can be unlocked by levelling the Battle Pass.

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* EvolvingWeapon: Some Battle Pass-tied couriers (Axolotl, Onibi, Wibbley) Wibbley, Sappler the Eager) have different styles that can be unlocked by levelling the Battle Pass.



* MixAndMatchCritters: Braze the Zonkey is an amalgamation of exactly the two animals you're thinking of.




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* TyrannosaurusRex: The design of Faceless Rex is based on one.



* WizardClassic: In appearance, at least.

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* WizardClassic: In appearance, at least.least.

!!Dark Moon

Dark Moon is an event that ran from 26 January to 6 February, 2017. A team of 5 players defend against an onslaught of hordes for 15 rounds. Different enemies spawn each round with the spawns becoming harder every round.

* ActionBomb: Hurtlers can use ''Blast Off!'' like the normal Techies.
* ArbitraryMinimumRange: Chaotic Hurlers in round 9 cannot fire near themselves so sticking close is a good way to avoid damage.
* BossBonanza: The final round feature four Invoker bosses: at first three of them spawn, then the FinalBoss when the previous ones are defeated.
* BossInMookClothing: There is a reason that most players lose in round 8 or 13, if not taking into account the FinalBoss:
** Whale-eaters in round 8 have all four abilities of the normal Tidehunter (including an Aghanim's Scepter each and a ''Ravage'' with a cooldown of merely 15 seconds). They also hit very hard, are very tanky and immune to chain disables due to their ''Kraken Shell''. They are by far the strongest enemies in the round, and will wipe your team if not dealt with properly.
** Al, the chemists in round 13. They are also very strong and durable, have a Shiva's Guard and three abilities of the normal Alchemist (except for ''Greevil's Greed''). Each requires at least 30 seconds of damage from your entire team, and while individually they aren't very dangerous if you have 2 or more Bloodthorns, it is much more difficult fighting 2 or more, as they can easily shred you with their damage and ''Unstable Concoction''.
* ContractualBossImmunity: The EliteMooks are considered to be creep-heroes and immune to some abilities, including Hand of Midas. The strongest of them, the Ancient Creep-Heroes, are immune to even more abilities.
* DecapitatedArmy: Round 6. The Enthralled Golems are strong and very tanky, but that's because of the Demon Charmers' aura that massively increase their HP. Focus the Demon Charmers first and the Golems will become insultingly easy to get rid of.
* EliteMooks: Each round (outside of 1, 5, 10 and 15) have one or more enemies that can use skills, are treated as creep-heroes and are much more of a threat compared to the normal mooks.
* EnemySummoner: Chaotic Hurlers in round 9 can summon the normal mooks in the same round.
* GetBackHereBoss: The Dark Magus will constantly disappear from the map, summoning Forged Spirits in his place.
* GiantMook: Whale-eaters in round 8 and Abysses in round 11 are as big as the Ancient itself. Most other EliteMooks are very big as well.
* TheGoomba: The Worgs of the first round are individually weak and can be easily slaughtered by any [=AoE=] ability. They might manage to kill the one careless hero or two, but it's very unlikely that a team would actually lose to them without intentionall throwing.
* HelpfulMook: Enemies in the bonus rounds of 10 and 15. They don't attack and drop gold when taking damage.
* MakeMyMonsterGrow: Demon Charmers in round 6 have an aura that greatly increase the size and HP of nearby Enthralled Golems.
* MarathonBoss: Expect to take a lot of time fighting the Dark Magus, whether conventionally or with the Techies mine stacking trick.
* MiniMook: Most non-boss enemies are smaller versions of heroes.
* MookMedic: Acolytes of Dezun in round 2 have a modified version of Dazzle's ''Shadow Wave''.
* NightOfTheLivingMooks: A horde of zombies show up in round 7.
* PinataEnemy: The purpose of the enemies in rounds 5 and 10. They don't attack, they can't be killed, and they drop a bag of gold when hit by almost everything.
* PuzzleBoss: While the Dark Magus is almost impossible to kill conventionally, an insultingly easy way to defeat him is to have a Techies build an Aether Lens and take the +200 Range level 15 talent, then stack ''Proximity Mines'' near the edge of the map. While normally they can't be stacked, the added range allows Techies to plant the mines outside the bounds of the map without overlapping with the [=AoE=] of the existing mines - which means that the mines will be automatically moved to the point nearest to them within the map (aka the same point as the previous mines). Since the Dark Magus doesn't do anything until aggro'd, the other four players can just chill until the mine stack gets large enough, then lure the boss to the stack and enjoy the victory.
* VehicularAssault: Chaotic Hurlers in round 9 look like bigger Dire siege creeps.
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Some of the Shopkeeper's voice lines are being used in the game now, so it seems fair to label him this.

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* NiceGuy: He's quite a jovial and friendly man, sometimes offering the player some tea if they take their time in his shop.

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* ZergRush: Toward the end of the game, the super creeps will adopt this strategy.

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* ZergRush: Toward the end of the game, the super Mega creeps will adopt this strategy.
strategy. While individual mega creeps are not that strong compared to heroes at that point of time, there are just so goddamned many of them, making it very difficult to clear waves of mega creeps or to push against them, and it is also completely possible to get killed by them if you aren't careful.

!!The Courier

A creature to carry items to and from your team's base. Like a hero, the courier possesses an inventory with 6 slots, but cannot use the items. Losing the courier is devastating as not only will you not get your item but also is unavailable for a few minutes. Can be upgraded with Flying Courier to make the courier fly, bypassing terrains and an ability to temporarily increases their movement speed.

* CriticalEncumbranceFailure: Couriers are slowed by carrying an empty or half-full bottle... but not a full one. How that works is anyone's guess.
* EvolvingWeapon: Some Battle Pass-tied couriers (Axolotl, Onibi, Wibbley) have different styles that can be unlocked by levelling the Battle Pass.
* {{Expy}}: The Deathripper courier is obviously based on the warjack of the same name in ''[[TabletopGame/IronKingdoms Warmachine]]''.
* GoldMakesEverythingShiny: A few cosmetic couriers have ultra rare, shiny golden versions that often cost dozens of times more than the original one.
* MetalSlime: Killing a courier grants a substantial bounty of 175 gold per hero, or a total of 875 gold for the team, while also rendering the courier and the items it was carrying inaccessible to the enemy team for 3 minutes. The problem is that the courier can fly, and can use ''Speed Burst'' to raise its movement speed to 800 (compared to the normal movement speed cap of 522). While the walking courier is usually an easy kill if caught, good players tend to take good care of it and fly it as soon as possible, at the 3 minute mark, at which point all towers are still standing, neither team has map control over the other and it's very hard to stand in a position to snipe the courier without being detected by enemy lane creeps.
* PaletteSwap: Some couriers have differently-coloured versions depending whether they are on Radiant or Dire.
* SuperSpeed: ''Speed Burst'' can increase its movement speed to 800, higher than an hero with a Haste rune.
* TeamPet: Many players treat the courier as one.
* ThoseMagnificentFlyingMachines: Corsair, Son of the Storm, which resembles an [[WoodenShipsAndIronMen Age of Sail ship]] with the sails replaced with a balloon.

!!The Shopkeeper



!!The Shopkeeper



* [[EveryoneCallsHimBarkeep Everyone Calls Him Shopkeep]]


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* NoNameGiven: His name, if he has any, is unknown, and he is only ever referred to as the Shopkeeper.
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* MetalSlime: [[SiegeEngines Siege creeps]], to an extent. While their health is roughly on par with the other varieties and their damage output is rather low, they take less damage from spells and attacks (previously they were flat-out [[NoSell immune to most spells]]), but take extra damage from towers and other siege creeps, making it tougher to consistently land last hits on them. However, they're also worth more gold than other lane creeps.

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* MetalSlime: [[SiegeEngines Siege creeps]], to an extent. While their health is roughly on par with the other varieties and their damage output is rather low, they take less damage from spells and attacks (previously they were flat-out [[NoSell immune to most spells]]), but take and deal extra damage from towers and other siege creeps, making it tougher to consistently land last hits on them.them (As your siege creeps or tower are likely to steal it out from under you). However, they're also worth more gold than other lane creeps.
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* Retcon: While the ''Are We Heroes Yet?'' comic states that creeps are transformed humans, the ''A New Journey'' comic for Wukong implies that they're a race of their own, the prime example from the comic being a creep child that has the same plant-like features as Radiant creeps.

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* Retcon: {{Retcon}}: While the ''Are We Heroes Yet?'' comic states that creeps are transformed humans, the ''A New Journey'' comic for Wukong implies that they're a race of their own, the prime example from the comic being a creep child that has the same plant-like features as Radiant creeps.

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** WhatMeasureIsANonhuman: Though the ''A New Journey'' comic features a Radiant Creep taking their daughter to watch an event for Sun Wukong, the Monkey King, implying they're either not as mindless as one would originally believe, or are a completely natural race in their own right.

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** WhatMeasureIsANonhuman: Though the ''A New Journey'' comic features a Radiant Creep taking their daughter to watch an event for Sun Wukong, the Monkey King, implying they're either not as mindless as one would originally believe, or are a completely natural race in their own right.WhatMeasureIsANonhuman


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* Retcon: While the ''Are We Heroes Yet?'' comic states that creeps are transformed humans, the ''A New Journey'' comic for Wukong implies that they're a race of their own, the prime example from the comic being a creep child that has the same plant-like features as Radiant creeps.
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** WhatMeasureIsANonhuman

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** WhatMeasureIsANonhumanWhatMeasureIsANonhuman: Though the ''A New Journey'' comic features a Radiant Creep taking their daughter to watch an event for Sun Wukong, the Monkey King, implying they're either not as mindless as one would originally believe, or are a completely natural race in their own right.

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[[center: [- [[Characters/Dota2Strength Strength]] | [[Characters/Dota2Agility Agility]] | [[Characters/Dota2Intelligence Intelligence]] -] ]]

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[[center: [- [[Characters/Dota2Strength Strength]] '''Strength''' | [[Characters/Dota2Agility Agility]] [[Characters/Dota2StrengthAToM A -- M]] | [[Characters/Dota2Intelligence Intelligence]] -] [[Characters/Dota2StrengthNToZ N -- Z]]-] ]]
[[center: [- '''Agility''' | [[Characters/Dota2AgilityAToM A -- M]] | [[Characters/Dota2AgilityNToZ N -- Z]]-] ]]
[[center: [- '''Intelligence''' | [[Characters/Dota2IntelligenceAToM A -- M]] | [[Characters/Dota2IntelligenceNToZ N -- Z]]-]
]]

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Announced now


* WizardClassic: In appearance, at least.

!!Vrogros, the Underlord

Underlord is the last of the original heroes of ''VideoGame/DefenseOfTheAncientsAllStars'' yet to be released in Dota 2. Back in that game, he used to be known as Azgalor the Pit Lord.

* AdaptationNameChange: In the original ''[=DotA=]'', Underlord was given the hero title "Pit Lord". As Pit Lords are a race of demons in ''VideoGame/{{Warcraft}}'', it was changed for copyright reasons, initially into "Pyre Lord" according to the VideoGame/{{Bastion}} announcer pack, then to "Abyssal Underlord" before settling on the current "Underlord". His name, likewise, was changed from Azgalor to Vrogros as Azgalor is the name of a character in ''Warcraft'' lore.
* DeathFromAbove: ''Firestorm'' calls down a [[CaptainObvious rain of fire]] on a target area.
* DynamicEntry: ''Dark Rift'', Underlord's ultimate ability, allows him to teleport himself and nearby heroes to any allied non-hero unit or structure, meaning that he can potentially drop an entire team on the enemy's doorstep.
* MagicKnight: Underlord has one of the highest Intelligence and Intelligence growths amongst non-Intelligence heroes, and his contribution in teamfights depend largely on his [=AoE=] skills.
* PlayingWithFire
* PowerLimiter: ''Atrophy Aura'' cuts a portion of all nearby enemies' base damage.

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* WizardClassic: In appearance, at least.

!!Vrogros, the Underlord

Underlord is the last of the original heroes of ''VideoGame/DefenseOfTheAncientsAllStars'' yet to be released in Dota 2. Back in that game, he used to be known as Azgalor the Pit Lord.

* AdaptationNameChange: In the original ''[=DotA=]'', Underlord was given the hero title "Pit Lord". As Pit Lords are a race of demons in ''VideoGame/{{Warcraft}}'', it was changed for copyright reasons, initially into "Pyre Lord" according to the VideoGame/{{Bastion}} announcer pack, then to "Abyssal Underlord" before settling on the current "Underlord". His name, likewise, was changed from Azgalor to Vrogros as Azgalor is the name of a character in ''Warcraft'' lore.
* DeathFromAbove: ''Firestorm'' calls down a [[CaptainObvious rain of fire]] on a target area.
* DynamicEntry: ''Dark Rift'', Underlord's ultimate ability, allows him to teleport himself and nearby heroes to any allied non-hero unit or structure, meaning that he can potentially drop an entire team on the enemy's doorstep.
* MagicKnight: Underlord has one of the highest Intelligence and Intelligence growths amongst non-Intelligence heroes, and his contribution in teamfights depend largely on his [=AoE=] skills.
* PlayingWithFire
* PowerLimiter: ''Atrophy Aura'' cuts a portion of all nearby enemies' base damage.
least.

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!!Abyssal Underlord

Abyssal Underlord is the last of the original heroes of ''VideoGame/DefenseOfTheAncientsAllStars'' yet to be released in Dota 2. Back in that game, he used to be known as Azgalor the Pit Lord.

* AdaptationNameChange: In the original ''[=DotA=]'', Underlord was given the hero title "Pit Lord". As Pit Lords are a race of demons in ''VideoGame/{{Warcraft}}'', it was changed for copyright reasons, initially into "Pyre Lord" according to the VideoGame/{{Bastion}} announcer pack, before settling on the current "Abyssal Underlord".

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!!Abyssal !!Vrogros, the Underlord

Abyssal Underlord is the last of the original heroes of ''VideoGame/DefenseOfTheAncientsAllStars'' yet to be released in Dota 2. Back in that game, he used to be known as Azgalor the Pit Lord.

* AdaptationNameChange: In the original ''[=DotA=]'', Underlord was given the hero title "Pit Lord". As Pit Lords are a race of demons in ''VideoGame/{{Warcraft}}'', it was changed for copyright reasons, initially into "Pyre Lord" according to the VideoGame/{{Bastion}} announcer pack, then to "Abyssal Underlord" before settling on the current "Abyssal Underlord"."Underlord". His name, likewise, was changed from Azgalor to Vrogros as Azgalor is the name of a character in ''Warcraft'' lore.

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Since there's only one hero remaining...


!!Unreleased Heroes

These are the heroes of the original ''VideoGame/DefenseOfTheAncientsAllStars'' that haven't been transferred into ''VideoGame/{{Dota 2}}''. Until a future date where they are slated for release, they will be listed here.

!!!Abyssal Underlord

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!!Unreleased Heroes

These are
!!Abyssal Underlord

Abyssal Underlord is
the heroes last of the original heroes of ''VideoGame/DefenseOfTheAncientsAllStars'' yet to be released in Dota 2. Back in that haven't been transferred into ''VideoGame/{{Dota 2}}''. Until a future date where they are slated for release, they will game, he used to be listed here.

!!!Abyssal Underlord
known as Azgalor the Pit Lord.

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* AttackAttackAttack: Self-preservation is not these guys' strong point. The only reason for creeps to ''ever'' retreat is if they lose sight of a hero they're chasing, and even then, they just go back to charging down the lane they came from.



* EliteMook: Destroying an enemy's barracks rewards you with Super Creeps, which are larger, stronger, and give less gold and XP to the enemy. Knock down all six of their barracks, and you'll receive Mega Creeps, which can fight heroes en masse and ''win'', essentially guaranteeing a win unless the enemy team is already very, very close to winning.



* GiantMook: Destroying an enemy's barracks rewards you with Super Creeps, which are larger, stronger, and give less gold and XP to the enemy. Knock down all six of their barracks, and you'll receive Mega Creeps, which can fight heroes en masse and ''win'', essentially guaranteeing a win unless the enemy team is already very, very close to winning.
* GlowingEyes

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* GiantMook: Destroying GlowingEyes: All of them.
* MetalSlime: [[SiegeEngines Siege creeps]], to
an enemy's barracks rewards you with Super Creeps, which are larger, stronger, and give less gold and XP to the enemy. Knock down all six of extent. While their barracks, health is roughly on par with the other varieties and you'll receive Mega Creeps, which can fight heroes en masse their damage output is rather low, they take less damage from spells and ''win'', essentially guaranteeing a win unless the enemy team is already very, very close attacks (previously they were flat-out [[NoSell immune to winning.
* GlowingEyes
most spells]]), but take extra damage from towers and other siege creeps, making it tougher to consistently land last hits on them. However, they're also worth more gold than other lane creeps.


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* AdaptationNameChange: In the original ''[=DotA=]'', Underlord was given the hero title "Pit Lord". As Pit Lords are a race of demons in ''VideoGame/{{Warcraft}}'', it was changed for copyright reasons, initially into "Pyre Lord" according to the VideoGame/{{Bastion}} announcer pack, before settling on the current "Abyssal Underlord".

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[[center: [- Strength - [[Characters/Dota2RadiantStrength Radiant]] | [[Characters/Dota2DireStrength Dire]] -] ]]
[[center: [- Agility - [[Characters/Dota2RadiantAgility Radiant]] | [[Characters/Dota2DireAgility Dire]] -] ]]
[[center: [- Intelligence - [[Characters/Dota2RadiantIntelligence Radiant]] | [[Characters/Dota2DireIntelligence Dire]]-] ]]

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[[center: [- Strength - [[Characters/Dota2RadiantStrength Radiant]] [[Characters/Dota2Strength Strength]] | [[Characters/Dota2DireStrength Dire]] [[Characters/Dota2Agility Agility]] | [[Characters/Dota2Intelligence Intelligence]] -] ]]
[[center: [- Agility - [[Characters/Dota2RadiantAgility Radiant]] | [[Characters/Dota2DireAgility Dire]] -] ]]
[[center: [- Intelligence - [[Characters/Dota2RadiantIntelligence Radiant]] | [[Characters/Dota2DireIntelligence Dire]]-]
]]
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[[center: [- [[Characters/Dota2Items Items]] | [[Characters/Dota2Neutrals Neutrals]] | '''NPC''' -] ]]

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[[center: [- [[Characters/Dota2Items Items]] | [[Characters/Dota2Neutrals Neutrals]] | '''NPC''' -] ]]
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Arc Warden has been officially released


* PowerLimiter: ''Atrophy Aura'' cuts a portion of all nearby enemies' base damage.

!!!Zet, the Arc Warden

* CastFromHitPoints: ''Tempest Double'' costs both HP and mana to cast.
* IneffectualLoner: Invoked against Zet's enemies with ''Flux'', which slows and deals damage over time to nearby enemies. However, this effect is nullified if another enemy gets nearby.
* ItemCaddy: The ''Tempest Double'' can use all of Zet's items, effectively giving Zet twice the effect from item actives (For example, 380 gold with Hand of Midas, two additional illusions with Manta Style, two bursts with Dagon, and four Necronomicon minions when everyone else can only have two minions at a time). Zet benefits greatly from getting an early Midas so that he can farm his core items as quickly as possible, as his game impact is very insignificant otherwise.
* MagikarpPower: When 6-slotted with pushing items - say, [[DoppelgangerAttack Manta Style]], [[EnemySummoner Necronomicon]], [[ArmorPiercingAttack Desolator]], something for damage, and [[UpToEleven Refresher Orb]], he can push from the Tier 3 tower all the way to the throne within ''seconds'', often leaving the enemies no time to even react and teleport back to base.
* SelfDuplication: ''Tempest Double'' creates a clone of Zet that can use his items and skills.
* ShockAndAwe
* SquishyWizard: Zet starts with zero armor and has terrible base Agility and Agility growth for an Agility hero, and his relatively high base Strength is offset by his mediocre Strength growth. ''Magnetic Field'' aside, he's not very difficult to kill if caught out of position.
* TrapMaster: ''Spark Wraith'' creates a ghost that haunts an area until an enemy comes nearby.
* WeakButSkilled: Even though he is an agility hero, his starting agility and growth is horrendous, and his strength and intelligence isn't much better. However, he makes up for it with his strong abilities and [[MagikarpPower terrifying late-game power]].

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* PowerLimiter: ''Atrophy Aura'' cuts a portion of all nearby enemies' base damage.

!!!Zet, the Arc Warden

* CastFromHitPoints: ''Tempest Double'' costs both HP and mana to cast.
* IneffectualLoner: Invoked against Zet's enemies with ''Flux'', which slows and deals damage over time to nearby enemies. However, this effect is nullified if another enemy gets nearby.
* ItemCaddy: The ''Tempest Double'' can use all of Zet's items, effectively giving Zet twice the effect from item actives (For example, 380 gold with Hand of Midas, two additional illusions with Manta Style, two bursts with Dagon, and four Necronomicon minions when everyone else can only have two minions at a time). Zet benefits greatly from getting an early Midas so that he can farm his core items as quickly as possible, as his game impact is very insignificant otherwise.
* MagikarpPower: When 6-slotted with pushing items - say, [[DoppelgangerAttack Manta Style]], [[EnemySummoner Necronomicon]], [[ArmorPiercingAttack Desolator]], something for damage, and [[UpToEleven Refresher Orb]], he can push from the Tier 3 tower all the way to the throne within ''seconds'', often leaving the enemies no time to even react and teleport back to base.
* SelfDuplication: ''Tempest Double'' creates a clone of Zet that can use his items and skills.
* ShockAndAwe
* SquishyWizard: Zet starts with zero armor and has terrible base Agility and Agility growth for an Agility hero, and his relatively high base Strength is offset by his mediocre Strength growth. ''Magnetic Field'' aside, he's not very difficult to kill if caught out of position.
* TrapMaster: ''Spark Wraith'' creates a ghost that haunts an area until an enemy comes nearby.
* WeakButSkilled: Even though he is an agility hero, his starting agility and growth is horrendous, and his strength and intelligence isn't much better. However, he makes up for it with his strong abilities and [[MagikarpPower terrifying late-game power]].
damage.
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* TrapMaster: ''Spark Wraith'' creates a ghost that haunts an area until an enemy comes nearby.

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* TrapMaster: ''Spark Wraith'' creates a ghost that haunts an area until an enemy comes nearby.nearby.
* WeakButSkilled: Even though he is an agility hero, his starting agility and growth is horrendous, and his strength and intelligence isn't much better. However, he makes up for it with his strong abilities and [[MagikarpPower terrifying late-game power]].

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This is part of the [[{{Characters/Dota2}} character sheet]] for ''{{VideoGame/Dota 2}}''. This page contains all '''NPCS'''.



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* DynamicEntry: ''Dark Rift'', Underlord's ultimate ability, allows him to teleport himself and nearby heroes to any allied non-hero unit or structure, meaning that he can potentially drop an entire team on the enemy's doorstep.
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* SquishyWizard: Zet starts with zero armor and has terrible base Agility and Agility growth for an Agility hero, and his relatively high base Strength is offset by his mediocre Strength growth. ''Magnetic Field'' aside, he's not very difficult to kill if caught out of position.

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* {{Bowdlerisation}}: "Crummy Wizard".




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* IneptMage: It goes without saying.
* SelfDeprecation: Meta example. The character was inspired by a senior programmer at Valve.
* WizardClassic: In appearance, at least.
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* ButtMonkey: Bugs happening? ''Blame this guy''.

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* ButtMonkey: Bugs happening? ''Blame this guy''.
guy''. Even overly pious Omniknight and very kind Treant Protector are not above cursing his shittiness/crumminess.
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* ButtMonkey: Bugs happening? ''Blame this guy''.

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