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* CreepyCrows: Crows are among the types of birds you can encounter, with plenty of characters alluding to their reputation. They're no different to other birds, though, outside of the fact they're not native to the Constant. They were dragged in there with Wes.
* MetalSlime: Cormorants in Shipwrecked spawn in specific areas in the ocean, and only occasionally drop Roe, which are important for starting Fish Farms.
* PaletteSwap: There's a wide variety of bird types, but their differences tend to be minor outside of what they drop when landing, or the feathers they drop when killed


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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/300px_tallbird_3.jpg]]


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* MamaBear: Subverted. They will chase you relentlessly if you steal their eggs, but the second they hatch, the parent Tallbird will have no qualms in murdering their child. Don't be surprised if you spot a morsel or rot lying next to their nests during visits.

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[[folder:Skittersquid]]
->'''Wolfgang:''' ''"Wolfgang make friends with bright little fishies."''
Squid like creatures that prey on ocean fishes. They sometimes spawn around these schools to hunt them, and wander around while providing light with their bioluminescent eyeballs.

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[[folder:Skittersquid]]
->'''Wolfgang:''' ''"Wolfgang make friends with bright little fishies.
[[folder:Saladmander]]
->'''Wilson:''' ''"It's cute, but it's not ripe yet.
"''
Squid like creatures Docile but territorial little lizards that prey on ocean fishes. They sometimes spawn roam around these schools near hot springs, trying to hunt claim them as their own from other Saladmanders. Putting them near a heat source will ripen them, and wander around while providing light with their bioluminescent eyeballs.making them more dangerous.



* BizarreAlienBiology: It looks more or less like a one eyed squid that can walk on land, but then it opens its mouth, which is on top of its head.
* HelpfulMook: They can provide light during nights, long as you don't provoke them. They also make for a good source of lightbulbs should the Caves not be enabled.

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* BizarreAlienBiology: It looks more or less like a one eyed squid that can walk on land, PintsizedPowerhouse: They're small, but then it opens its mouth, which is on top of its head.
they have 900 Health, and deal up to 50 damage when ripe.
* HelpfulMook: {{Planimal}}: Part plant, part animal. They appear to specifically be mutated dragonfruit, as they drop them whole when ripened, and can provide light during nights, long as you don't provoke them. be transformed from them through the use of Steeped Lunar Essence.
* PlayingWithFire:
They also make for a good source of lightbulbs should gain the Caves not be enabled.ability to send out a burst of flames from their bodies when ripe.



[[folder:Grass Gators]]
Half reptile, half plant critters that roam the waterlogged biomes out at sea.

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[[folder:Grass Gators]]
Half reptile, half plant critters
[[folder:Skittersquid]]
->'''Wolfgang:''' ''"Wolfgang make friends with bright little fishies."''
Squid like creatures
that roam the waterlogged biomes out at sea.prey on ocean fishes. They sometimes spawn around these schools to hunt them, and wander around while providing light with their bioluminescent eyeballs.


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* BizarreAlienBiology: It looks more or less like a one eyed squid that can walk on land, but then it opens its mouth, which is on top of its head.
* HelpfulMook: They can provide light during nights, long as you don't provoke them. They also make for a good source of lightbulbs should the Caves not be enabled.
[[/folder]]

[[folder:Grass Gators]]
->'''Woodie:''' ''"Can't tell if it's an animal or a real lively shrub."''
Half reptile, half plant critters that roam the waterlogged biomes out at sea.
----

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Skitish creatures that can be found in swarms. Sometimes, planted grass tuffts will transform into them.

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->'''WX-78:''' ''"MUCH MORE FUN THAN PICKING GRASS"''
Skitish creatures that can be found in swarms. Sometimes, planted grass tuffts tufts will transform into them.



* {{Planimal}}: They're geckos made out of grass.

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* HelpfulMook: They automatically drop their tails when spooked to be picked up, making them a faster way of gathering grass than just harvesting grass tufts. It also helps that they do this year round and are not affected by the seasons.
* {{Planimal}}: They're geckos made out of grass.grass, and can spawn themselves out of planted grass tufts. Spooking them makes them drop their tails as regular grass for you to pick.



[[folder:Skittersquid]]
Squid like creatures that prey on ocean fishes. They sometimes spawn around these schools to hunt them, and wander around while providing light with their bioluminescent eyeballs.

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[[folder:Skittersquid]]
Squid
[[folder:Carrat]]
->'''Wilson:''' ''"Are carrots supposed to have legs?"''
Mutated carrots found in the Lunar Islands, buried in such a way to look perfectly
like creatures that prey regular carrots. Will eat anything left on ocean fishes. the ground, so be careful.
\\\
They sometimes spawn around these schools to hunt them, and wander around while providing light with get their bioluminescent eyeballs.own dedicated event in ''Year of the Carrat'', where you can train them for Carrat races.



* BizarreAlienBiology: It looks more or less like a one eyed squid that can walk on land, but then it opens its mouth, which is on top of its head.
* HelpfulMook: They can provide light during nights, long as you don't provoke them. They also make for a good source of lightbulbs should the Caves not be enabled.

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* BizarreAlienBiology: It looks more or less like a one eyed squid that ADayInTheLimelight: They star in the ''Year of the Carrat'' event. You can walk on land, but then it opens its mouth, which is on top of its head.
train them with special equipment to participate in Carrat races.
* BigEater: They will ravenously eat any food off the ground, so don't leave anything you need to eat near them.
* HelpfulMook: Only to Wormwood. He can create Carrats once he unlocks his Lunar Cultivator skill, who will then proceed to grab edible items and bring them to him.
* {{Planimal}}: Part carrot, part rat.
They can provide light during nights, long as you don't provoke them. They also make for a good source of lightbulbs should the Caves not be enabled.drop regular carrots when they die.



[[folder:Grass Gators]]
Half reptile, half plant critters that roam the waterlogged biomes out at sea.

to:

[[folder:Grass Gators]]
Half reptile, half plant critters
[[folder:Skittersquid]]
->'''Wolfgang:''' ''"Wolfgang make friends with bright little fishies."''
Squid like creatures
that roam the waterlogged biomes out at sea.prey on ocean fishes. They sometimes spawn around these schools to hunt them, and wander around while providing light with their bioluminescent eyeballs.


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* BizarreAlienBiology: It looks more or less like a one eyed squid that can walk on land, but then it opens its mouth, which is on top of its head.
* HelpfulMook: They can provide light during nights, long as you don't provoke them. They also make for a good source of lightbulbs should the Caves not be enabled.
[[/folder]]

[[folder:Grass Gators]]
Half reptile, half plant critters that roam the waterlogged biomes out at sea.
----
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* CallASmeerpARabbit: Despite being called rabbits, they have horns like a Jackalope.

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* CallASmeerpARabbit: Despite being called rabbits, they have horns like a Jackalope. [[PlayedWith Walter even calls them Jackalopes.]]

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How do we not have a Tallbird folder?


[[folder:Koalefant]]

->'''Warly:''' ''"You can't get attached to cute cuts of meat."''

A huge creature that can only be found through Suspicious Dirt piles.

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[[folder:Koalefant]]

->'''Warly:''' ''"You can't get attached to cute cuts of meat."''

A huge creature
[[folder:Tallbird]]
->'''Maxwell:''' ''"These were a failed experiment."''
One eyed, stilt legged birds
that spawn in rockyland biomes, protecting their nests from anything that looks at it funny. Stealing their egg can only be found through Suspicious Dirt piles.either give you a filling meal, or the opportunity to adopt a Tallbird of your own.



* MetalSlime: It is hard to find and runs away from the player. Defeat it however and it rewards you with a lot of meat and a useful crafting ingredient to survive through winter.
* MixAndMatchCreatures: A broadly elephant-like beast with the fur, eyes and ear of a koala.
* PaletteSwap: It's red in spring, summer, and autumn, and turns blue in winter. This affects the vest that can be crafted from its trunk.
----

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* MetalSlime: It is hard to find ExactlyWhatItSaysOnTheTin: They're tall birds. The babies are small birds, and runs away from the player. Defeat it however and it rewards you with a lot of meat and a useful crafting ingredient to survive through winter.
their teenaged phase are smallish but still tall birds.
* MixAndMatchCreatures: A broadly elephant-like beast with the fur, eyes and ear of a koala.
* PaletteSwap:
{{Oculothorax}}: It's red in spring, summer, head is governed by a single, large eye.
* VideoGameCaringPotential: Subverted. You can try
and autumn, and turns blue in winter. This affects raise your own Tallbirds from an egg, but the vest moment they turn adult (and during their teen years), they'll start attacking you like any other Tallbird.
* ZergRush: A setpiece called a Tallfort can spawn in world generation
that can be crafted from its trunk.
----
consists of a flock of at least 20 Tallbirds living together around a field of boulders, making it extremely difficult to clear them out for the boulder bounty without the help of giants.



[[folder:Bees]]

->'''WX-78:''' ''"A MINDLESS DRONE. I LIKE HER."''

Creatures that collect pollen to make Honey. They can be found in Beehives, and also in player created Bee Boxes.

to:

[[folder:Bees]]

->'''WX-78:''' ''"A MINDLESS DRONE. I LIKE HER.
[[folder:Koalefant]]

->'''Warly:''' ''"You can't get attached to cute cuts of meat.
"''

Creatures A huge creature that collect pollen to make Honey. They can only be found in Beehives, and also in player created Bee Boxes.through Suspicious Dirt piles.



* BeeBeeGun: They can be weaponized to make Bee Mines.
* BigCreepyCrawlies: Much larger than real bees.
* ColourCodedForYourConvenience: Normal, not aggressive (unless provoked) Bees are yellow and black, while Killer Bees are [[RedAndBlackAndEvilAllOver red and black]].
* FaceHeelTurn: They become aggressive during spring.
* ScaryStingingSwarm: Killer Bees will attack you on sight.

to:

* BeeBeeGun: They MetalSlime: It is hard to find and runs away from the player. Defeat it however and it rewards you with a lot of meat and a useful crafting ingredient to survive through winter.
* MixAndMatchCreatures: A broadly elephant-like beast with the fur, eyes and ear of a koala.
* PaletteSwap: It's red in spring, summer, and autumn, and turns blue in winter. This affects the vest that
can be weaponized to make Bee Mines.
* BigCreepyCrawlies: Much larger than real bees.
* ColourCodedForYourConvenience: Normal, not aggressive (unless provoked) Bees are yellow and black, while Killer Bees are [[RedAndBlackAndEvilAllOver red and black]].
* FaceHeelTurn: They become aggressive during spring.
* ScaryStingingSwarm: Killer Bees will attack you on sight.
crafted from its trunk.



[[folder:Pengulls]]
[[quoteright:110:https://static.tvtropes.org/pmwiki/pub/images/pengull.png]]

->'''Wilba:''' ''"'TIS BIRDIE O' FUNNY WADDLE!"''

Winter-exclusive neutral mobs. They spawn from the ocean to create a nest surrounded by ice near to the player's location.

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[[folder:Pengulls]]
[[quoteright:110:https://static.tvtropes.org/pmwiki/pub/images/pengull.png]]

->'''Wilba:''' ''"'TIS BIRDIE O' FUNNY WADDLE!"''

Winter-exclusive neutral mobs.
[[folder:Bees]]

->'''WX-78:''' ''"A MINDLESS DRONE. I LIKE HER."''

Creatures that collect pollen to make Honey.
They spawn from the ocean to create a nest surrounded by ice near to the player's location.can be found in Beehives, and also in player created Bee Boxes.



* BanditMook: They will steal every piece of meat left unattended. They'll also steal any eggs lying around and start trying to hatch it as if its their own.
* TheFamilyThatSlaysTogether: Only if you attack them first (or if they are starting to die because winter is ending). If you try to attack one of them, they will come to get you ''[[OhCrap all together]]''. Weirdly averted in case you manage to steal their eggs.
* HelpfulMook: If you are lucky enough for them to spawn in a location where they won't try to damage your structures they can even be useful. Ice naturally spawns around their nests and you can mine it with no problem at all; and, when winter ends, they naturally die leaving behind black feathers, meat and eggs (thought it is more likely the last ones standing already eat most of the loot and that the rest of it is already spoiled beyond salvation by the time you find it.)
* OurZombiesAreDifferent: Like the Hounds, if the player is on the Lunar Island [[MalevolentMutilation Moonrock Pengulls]] will spawn instead. Moonrock Pengulls don't lay eggs and they attack all the nearby mobs.
* PintsizedPowerhouse: They're deceptively powerful and do 34 damage per hit, the same as a Beefalo. A flock can easily have eight to ten Pengulls at once so you're in for a bad surprise if you decide to try to attack these things unarmored.
* PolarPenguins: They were introduced in the game the same time the Winter season was added as a feature.

to:

* BanditMook: BeeBeeGun: They can be weaponized to make Bee Mines.
* BigCreepyCrawlies: Much larger than real bees.
* ColourCodedForYourConvenience: Normal, not aggressive (unless provoked) Bees are yellow and black, while Killer Bees are [[RedAndBlackAndEvilAllOver red and black]].
* FaceHeelTurn: They become aggressive during spring.
* ScaryStingingSwarm: Killer Bees
will steal every piece of meat left unattended. They'll also steal any eggs lying around and start trying to hatch it as if its their own.
* TheFamilyThatSlaysTogether: Only if you
attack them first (or if they are starting to die because winter is ending). If you try to attack one of them, they will come to get you ''[[OhCrap all together]]''. Weirdly averted in case you manage to steal their eggs.
* HelpfulMook: If you are lucky enough for them to spawn in a location where they won't try to damage your structures they can even be useful. Ice naturally spawns around their nests and you can mine it with no problem at all; and, when winter ends, they naturally die leaving behind black feathers, meat and eggs (thought it is more likely the last ones standing already eat most of the loot and that the rest of it is already spoiled beyond salvation by the time you find it.)
* OurZombiesAreDifferent: Like the Hounds, if the player is
on the Lunar Island [[MalevolentMutilation Moonrock Pengulls]] will spawn instead. Moonrock Pengulls don't lay eggs and they attack all the nearby mobs.
* PintsizedPowerhouse: They're deceptively powerful and do 34 damage per hit, the same as a Beefalo. A flock can easily have eight to ten Pengulls at once so you're in for a bad surprise if you decide to try to attack these things unarmored.
* PolarPenguins: They were introduced in the game the same time the Winter season was added as a feature.
sight.



[[folder:Mandrake]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/mandrake_mob.png]]

->'''Wheeler:''' ''"Swell. I picked up an annoying sidekick."''

Living vegetables that hide in the day. If they're uprooted during the day, they die instantly but if uprooted at dusk or night, they will start hopping around and follow the player while making lots of noise.

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[[folder:Mandrake]]
[[quoteright:100:https://static.
[[folder:Pengulls]]
[[quoteright:110:https://static.
tvtropes.org/pmwiki/pub/images/mandrake_mob.org/pmwiki/pub/images/pengull.png]]

->'''Wheeler:''' ''"Swell. I picked up an annoying sidekick."''

Living vegetables that hide in
->'''Wilba:''' ''"'TIS BIRDIE O' FUNNY WADDLE!"''

Winter-exclusive neutral mobs. They spawn from
the day. If they're uprooted during ocean to create a nest surrounded by ice near to the day, they die instantly but if uprooted at dusk or night, they will start hopping around and follow the player while making lots of noise.player's location.



* BrownNote: Trying to eat a Mandrake will result in it screaming, which will make any nearby mob who hears it fall asleep. If you try to cook a Mandrake on a flame, its screaming will knock the player out as well, skipping a whole day. Oddly, it won't scream if it's cooked into a soup with the crock pot.
* SidekickCreatureNuisance: They'll act as your followers when uprooted at night though they won't actually help you and will just make lots of noise. Almost every player character finds the Mandrakes extremely irritating when they're following them.

to:

* BrownNote: Trying to eat a Mandrake BanditMook: They will result in it screaming, which will make steal every piece of meat left unattended. They'll also steal any nearby mob who hears eggs lying around and start trying to hatch it fall asleep. as if its their own.
* TheFamilyThatSlaysTogether: Only if you attack them first (or if they are starting to die because winter is ending).
If you try to cook a Mandrake on a flame, its screaming attack one of them, they will knock the player out as well, skipping come to get you ''[[OhCrap all together]]''. Weirdly averted in case you manage to steal their eggs.
* HelpfulMook: If you are lucky enough for them to spawn in
a whole day. Oddly, it won't scream if it's cooked into a soup with the crock pot.
* SidekickCreatureNuisance: They'll act as your followers when uprooted at night though
location where they won't actually help try to damage your structures they can even be useful. Ice naturally spawns around their nests and you can mine it with no problem at all; and, when winter ends, they naturally die leaving behind black feathers, meat and will just make lots eggs (thought it is more likely the last ones standing already eat most of noise. Almost every the loot and that the rest of it is already spoiled beyond salvation by the time you find it.)
* OurZombiesAreDifferent: Like the Hounds, if the
player character finds is on the Mandrakes extremely irritating when they're following them.Lunar Island [[MalevolentMutilation Moonrock Pengulls]] will spawn instead. Moonrock Pengulls don't lay eggs and they attack all the nearby mobs.
* PintsizedPowerhouse: They're deceptively powerful and do 34 damage per hit, the same as a Beefalo. A flock can easily have eight to ten Pengulls at once so you're in for a bad surprise if you decide to try to attack these things unarmored.
* PolarPenguins: They were introduced in the game the same time the Winter season was added as a feature.


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[[folder:Mandrake]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/mandrake_mob.png]]

->'''Wheeler:''' ''"Swell. I picked up an annoying sidekick."''

Living vegetables that hide in the day. If they're uprooted during the day, they die instantly but if uprooted at dusk or night, they will start hopping around and follow the player while making lots of noise.
----
* BrownNote: Trying to eat a Mandrake will result in it screaming, which will make any nearby mob who hears it fall asleep. If you try to cook a Mandrake on a flame, its screaming will knock the player out as well, skipping a whole day. Oddly, it won't scream if it's cooked into a soup with the crock pot.
* SidekickCreatureNuisance: They'll act as your followers when uprooted at night though they won't actually help you and will just make lots of noise. Almost every player character finds the Mandrakes extremely irritating when they're following them.
----
[[/folder]]
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* OurZombiesAreDifferent: Like the Hounds, if the player is on the Lunar Island [[MalevolentMutilation Moonrock Pengulls]] will spawn instead. Moonrock Pengulls don't lie eggs and they attack all the nearby mobs.

to:

* OurZombiesAreDifferent: Like the Hounds, if the player is on the Lunar Island [[MalevolentMutilation Moonrock Pengulls]] will spawn instead. Moonrock Pengulls don't lie lay eggs and they attack all the nearby mobs.

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[[folder:Blue Whale]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/blue_whale.png]]

->'''WX-78:''' ''"SUBOPTIMAL SEROTONIN LEVELS DETECTED."''

Depressed whales that are only found by tracking Suspicious Bubbles in the ocean.

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[[folder:Blue Whale]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/blue_whale.png]]

->'''WX-78:''' ''"SUBOPTIMAL SEROTONIN LEVELS DETECTED."''

Depressed whales that are only
[[folder:Jellyfish/Rainbow Jellyfish]]

->'''Woodlegs:''' ''"Shockin'ly Squishy."'' - Jellyfish
->'''Wormwood:''' ''"Pretty Glub Glub Blob."'' - Rainbow Jellyfish

Floating blobs
found by tracking Suspicious Bubbles in shallow waters, floating passively in the ocean.waves. They won't attack you, but trying to hurt them is a bad idea. Their rainbow relatives are safer, and like to hang around the Volcano.



* {{Expy}}: Of Koalefants, as they represent the equivalent of them in Shipwrecked worlds.
* TheEeyore: Their sadness and complexion are often poked fun at by the other survivors.
* LudicrousGibs: Poking their carcass with a machete once it's rotted will cause it to explode in a rather gory fashion, dropping its loot in the process.
* MetalSlime: They're hard to find and run away. Unlike other examples, they're easy to catch up to and are more difficult to fight off by having a very hard hitting attack. Killing one however grants its carcass which will drop a lot of useful loot.
* VisualPun: It is a blue whale that is also blue in terms of sadness.
----

to:

* {{Expy}}: Of Koalefants, as they represent BioluminescenceIsCool: Rainbow Jellyfish glow in the equivalent of dark, making them in Shipwrecked worlds.
* TheEeyore: Their sadness
a boon for those traveling at see. Eating them will let your character glow for a short while, and complexion are often poked fun at by the other survivors.
in a variety of colors too.
* LudicrousGibs: Poking their carcass ElectricJellyfish: Regular Jellyfish will deliver a painful zap to anyone who hits them with a machete once it's rotted will cause it melee weapon. It actually bypasses boat health to explode hurt your character's health, so don't think you're invincible just because your boat is an armored one. Rainbow Jellyfish avert this, though, and can be killed without concern.
* HelpfulMook: Rainbow Jellyfish provide light
in a rather gory fashion, dropping its loot in the process.
* MetalSlime: They're hard to find
small radius, and run away. Unlike other examples, they're easy to catch up to and are more difficult to fight off by having confer this ability for a very hard hitting attack. Killing one however grants its carcass which will drop a lot of useful loot.
* VisualPun: It is a blue whale that is
short time when eaten, making them great for nighttime adventuring. Their presence can also blue in terms be used as a way to locate the Volcano island, as they'll migrate to the center of sadness.
----
the map and back on every new moon.



[[folder:Doydoy]]
[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/doydoy.png]]

->'''Wilson:''' ''"I feel oddly protective of this dumb bird."''

Near extinct birds to the point where only two spawn during world generation, each one on a separate island. The player must find both Doydoys and bring them together to successfully breed them and repopulate them.

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[[folder:Doydoy]]
[[quoteright:125:https://static.
[[folder:Blue Whale]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/doydoy.png]]

->'''Wilson:''' ''"I feel oddly protective of this dumb bird.
org/pmwiki/pub/images/blue_whale.png]]

->'''WX-78:''' ''"SUBOPTIMAL SEROTONIN LEVELS DETECTED.
"''

Near extinct birds to the point where Depressed whales that are only two spawn during world generation, each one on a separate island. The player must find both Doydoys and bring them together to successfully breed them and repopulate them.found by tracking Suspicious Bubbles in the ocean.



* AppeaseTheVolcanoGod: Doydoys and their feathers are some of the most valuable objects that can be sacrificed to the volcano, delaying eruptions for up to two days.
* DoofyDodo: Played straight. Doydoys do not react whatsoever to potential predators or being attacked, allowing the player to easily kill them for feathers and meat. Unfortunately this means hostile mobs, such as snakes, eyeplants, and crocodogs, can easily wipe out entire populations of them. The different survivors also comment on their complete lack of intelligence when examining them.
* MatingDance: Right before they breed, one of the doydoys will start a mating dance before both of them will enter a BigBallOfViolence, leaving a nest and an egg inside to hatch.
* SuperDrowningSkills: Doydoys cannot swim whatsoever, and dropping one from your inventory onto the ocean will cause it to sink, killing it immediately without dropping anything.

to:

* AppeaseTheVolcanoGod: Doydoys and their feathers are some of the most valuable objects that can be sacrificed to the volcano, delaying eruptions for up to two days.
* DoofyDodo: Played straight. Doydoys do not react whatsoever to potential predators or being attacked, allowing the player to easily kill them for feathers and meat. Unfortunately this means hostile mobs, such
{{Expy}}: Of Koalefants, as snakes, eyeplants, and crocodogs, can easily wipe out entire populations of them. The different survivors also comment on their complete lack of intelligence when examining them.
* MatingDance: Right before
they breed, one of represent the doydoys will start a mating dance before both equivalent of them will enter a BigBallOfViolence, leaving a nest in Shipwrecked worlds.
* TheEeyore: Their sadness
and an egg inside to hatch.
* SuperDrowningSkills: Doydoys cannot swim whatsoever, and dropping one from your inventory onto
complexion are often poked fun at by the ocean other survivors.
* LudicrousGibs: Poking their carcass with a machete once it's rotted
will cause it to sink, killing it immediately without explode in a rather gory fashion, dropping anything.its loot in the process.
* MetalSlime: They're hard to find and run away. Unlike other examples, they're easy to catch up to and are more difficult to fight off by having a very hard hitting attack. Killing one however grants its carcass which will drop a lot of useful loot.
* VisualPun: It is a blue whale that is also blue in terms of sadness.



[[folder:Water Beefalo]]
->'''Walani:''' ''"You smell like wet hair."''

Cousins of the land dwelling beefalo, these beasts live in the shallow Mangrove biomes of ''Shipwrecked''. Unlike land Beefalo, they can't be domesticated.

to:

[[folder:Water Beefalo]]
->'''Walani:''' ''"You smell like wet hair.
[[folder:Doydoy]]
[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/doydoy.png]]

->'''Wilson:''' ''"I feel oddly protective of this dumb bird.
"''

Cousins of Near extinct birds to the land dwelling beefalo, these beasts live in the shallow Mangrove biomes of ''Shipwrecked''. Unlike land Beefalo, they can't be domesticated.point where only two spawn during world generation, each one on a separate island. The player must find both Doydoys and bring them together to successfully breed them and repopulate them.



* UndergroundMonkey: Serve as the ''Shipwrecked'' replacement for Beefalo.

to:

* UndergroundMonkey: Serve as AppeaseTheVolcanoGod: Doydoys and their feathers are some of the ''Shipwrecked'' replacement most valuable objects that can be sacrificed to the volcano, delaying eruptions for Beefalo.up to two days.
* DoofyDodo: Played straight. Doydoys do not react whatsoever to potential predators or being attacked, allowing the player to easily kill them for feathers and meat. Unfortunately this means hostile mobs, such as snakes, eyeplants, and crocodogs, can easily wipe out entire populations of them. The different survivors also comment on their complete lack of intelligence when examining them.
* MatingDance: Right before they breed, one of the doydoys will start a mating dance before both of them will enter a BigBallOfViolence, leaving a nest and an egg inside to hatch.
* SuperDrowningSkills: Doydoys cannot swim whatsoever, and dropping one from your inventory onto the ocean will cause it to sink, killing it immediately without dropping anything.



[[folder:Water Beefalo]]
->'''Walani:''' ''"You smell like wet hair."''

Cousins of the land dwelling beefalo, these beasts live in the shallow Mangrove biomes of ''Shipwrecked''. Unlike land Beefalo, they can't be domesticated.
----
* UndergroundMonkey: Serve as the ''Shipwrecked'' replacement for Beefalo.
----
[[/folder]]




->'''Woodie:''' ''"Thanks for lightin' the way, buddy."'' - Glowfly
->'''WX-78:''' ''"YOU HAVE EXCESSIVE FACIAL HAIR."'' - Rabid Beetle




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\\\

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[[folder:BFB]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/bfb_head.png]]

->'''Wagstaff:''' ''"If I'm lucky I'll be swallowed and I can glimpse its extraordinary insides!"''

A big... flying bird. It appears periodically similar to Hound attacks and lands on open ground. It will abduct the player if it catches them and take them to their nest, the Pinnacle.

to:

[[folder:BFB]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/bfb_head.png]]

->'''Wagstaff:''' ''"If I'm lucky I'll be swallowed
[[folder:Glowfly/Rabid Beetle]]
Passive light emitting insects that spawn from exotic flowers during Temperate Season. They're of no threat to you,
and I can glimpse its extraordinary insides!"''

A big... flying bird. It appears periodically similar to Hound attacks and lands on open ground. It
make for a decent source of lightbulbs in the plateu...

Until Humid Season, anyway, were they
will abduct the player if it catches them and take them to their nest, the Pinnacle. cocoon themselves, later hatching into hyper aggressive rabid beetles that will chase after you in hordes.



* AttackOfTheFiftyFootWhatever: Quite easily the largest monster in the series. Not even any of the bosses stand taller than its foot.
* BirdPoopGag: When it flies around, it may sometimes drop a gigantic dung pile on the ground, showing that the dung piles that you see in the beginning all came from this thing.
* GiantEqualsInvincible: You can't do anything to damage the thing. Just run away and pray it leaves.
* GiantFootOfStomping: You do not want to be under this thing when it's about to land on the ground. The only thing that can survive a direct hit from being crushed by one of its feet are boss monsters.
* KidnappingBirdOfPrey: It will abduct the player if it catches them. On its nest, its shown to have abducted a bunch of other stuff too including an entire house.
* NestedMouths: It has a head inside its mouth, which also has another head inside its mouth too.
* RocBirds: In the files, it is referred to as "roc".
* ShoutOut: Its name is a reference to Literature/TheBFG.
* TurtleIsland: It's large enough to have vegetation growing on its body. You can see roots dangling out of its plumage and wrapping around its legs, and there's an entire tree growing on its beak!

to:

* AttackOfTheFiftyFootWhatever: Quite easily the largest monster in the series. Not even any AnimalFacialHair: The Rabid Beetle has a rather nifty looking mustache, a feature some of the bosses stand taller than its foot.
survivors comment on.
* BirdPoopGag: When it flies around, it may sometimes drop BioluminescenceIsCool: They generate light in their Glowfly stage, and all stages have a gigantic dung pile on small chance of dropping a lightbulb (guaranteed if you catch the ground, showing that insects and kill them in your inventory.)
* {{Metamorphosis}}: They're
the dung piles that you see in the beginning all came from this thing.
* GiantEqualsInvincible: You can't do anything to damage the thing. Just run away and pray it leaves.
* GiantFootOfStomping: You do not want to be under this thing when it's about to land on the ground. The
only thing that can survive a direct hit from being crushed by one of its feet are boss monsters.
* KidnappingBirdOfPrey: It will abduct the player if it catches them. On its nest, its shown
Don't Starve insects to have abducted a bunch this lifecycle. Unusually, instead of going from a terrestrial insect to an airborne one, the Glowflies do it the other stuff too including an entire house.
* NestedMouths: It has a head inside its mouth, which also has another head inside its mouth too.
* RocBirds: In
way, starting life as flying dragonfly-like creatures before cocooning themselves and metamorphosing into the files, it ladybug-like Rabid Beetles. If you pay close attention, the tongue of the beetle is referred to as "roc".
* ShoutOut: Its name is a reference to Literature/TheBFG.
* TurtleIsland: It's large enough to have vegetation growing on its body. You can see roots dangling out
actually the tail of its plumage and wrapping around its legs, and there's an entire tree growing on its beak!the Glowfly.
* ZergRush: Rabid Beetles are individually rather weak, but come in massive numbers that will come at you all at once when they spot you.



[[folder:Hippopotamoose]]
->'''Woodie:''' ''"Reminds me of something I saw in Algonquin Park once."''

Semiaquatic creatures that live in the Lily Pond Biomes of Hamlet, but also traverse on land.

to:

[[folder:Hippopotamoose]]
->'''Woodie:''' ''"Reminds me of something
[[folder:BFB]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/bfb_head.png]]

->'''Wagstaff:''' ''"If I'm lucky I'll be swallowed and
I saw in Algonquin Park once."''

Semiaquatic creatures that live in
can glimpse its extraordinary insides!"''

A big... flying bird. It appears periodically similar to Hound attacks and lands on open ground. It will abduct
the Lily Pond Biomes of Hamlet, but also traverse on land.player if it catches them and take them to their nest, the Pinnacle.



* GroundPound: One of the Hippopotamoose's two attacks involves jumping towards its target to deal damage, uproots plants and destroying structures in its area of impact.
* ShockwaveStomp: Within the Lily Pond Biome they'll create waves by simply moving through the water, wih the waves becoming larger and more violent once they're actually chasing something.

to:

* GroundPound: One AttackOfTheFiftyFootWhatever: Quite easily the largest monster in the series. Not even any of the Hippopotamoose's two attacks involves jumping towards bosses stand taller than its target foot.
* BirdPoopGag: When it flies around, it may sometimes drop a gigantic dung pile on the ground, showing that the dung piles that you see in the beginning all came from this thing.
* GiantEqualsInvincible: You can't do anything
to deal damage, uproots plants damage the thing. Just run away and destroying structures in pray it leaves.
* GiantFootOfStomping: You do not want to be under this thing when it's about to land on the ground. The only thing that can survive a direct hit from being crushed by one of
its area of impact.
feet are boss monsters.
* ShockwaveStomp: Within KidnappingBirdOfPrey: It will abduct the Lily Pond Biome they'll create waves by simply moving through player if it catches them. On its nest, its shown to have abducted a bunch of other stuff too including an entire house.
* NestedMouths: It has a head inside its mouth, which also has another head inside its mouth too.
* RocBirds: In
the water, wih the waves becoming larger files, it is referred to as "roc".
* ShoutOut: Its name is a reference to Literature/TheBFG.
* TurtleIsland: It's large enough to have vegetation growing on its body. You can see roots dangling out of its plumage
and more violent once they're actually chasing something.wrapping around its legs, and there's an entire tree growing on its beak!
----



[[AC:Introduced In ''Don't Starve Together'']]

[[folder:Grass Geckos]]
Skitish creatures that can be found in swarms. Sometimes, planted grass tuffts will transform into them.

to:

[[AC:Introduced In ''Don't Starve Together'']]

[[folder:Grass Geckos]]
Skitish
[[folder:Hippopotamoose]]
->'''Woodie:''' ''"Reminds me of something I saw in Algonquin Park once."''

Semiaquatic
creatures that can be found live in swarms. Sometimes, planted grass tuffts will transform into them.the Lily Pond Biomes of Hamlet, but also traverse on land.



* {{Planimal}}: They're geckos made out of grass.

to:

* {{Planimal}}: They're geckos made out GroundPound: One of grass.
the Hippopotamoose's two attacks involves jumping towards its target to deal damage, uproots plants and destroying structures in its area of impact.
* ShockwaveStomp: Within the Lily Pond Biome they'll create waves by simply moving through the water, wih the waves becoming larger and more violent once they're actually chasing something.



[[folder:Skittersquid]]
Squid like creatures that prey on ocean fishes. They sometimes spawn around these schools to hunt them, and wander around while providing light with their bioluminescent eyeballs.

to:

[[folder:Skittersquid]]
Squid like
[[AC:Introduced In ''Don't Starve Together'']]

[[folder:Grass Geckos]]
Skitish
creatures that prey on ocean fishes. They sometimes spawn around these schools to hunt them, and wander around while providing light with their bioluminescent eyeballs.can be found in swarms. Sometimes, planted grass tuffts will transform into them.



* BizarreAlienBiology: It looks more or less like a one eyed squid that can walk on land, but then it opens its mouth, which is on top of its head.
* HelpfulMook: They can provide light during nights, long as you don't provoke them. They also make for a good source of lightbulbs should the Caves not be enabled.

to:

* BizarreAlienBiology: It looks more or less like a one eyed squid that can walk on land, but then it opens its mouth, which is on top {{Planimal}}: They're geckos made out of its head.
* HelpfulMook: They can provide light during nights, long as you don't provoke them. They also make for a good source of lightbulbs should the Caves not be enabled.
grass.



[[folder:Grass Gators]]
Half reptile, half plant critters that roam the waterlogged biomes out at sea.

to:

[[folder:Grass Gators]]
Half reptile, half plant critters
[[folder:Skittersquid]]
Squid like creatures
that roam the waterlogged biomes out at sea.prey on ocean fishes. They sometimes spawn around these schools to hunt them, and wander around while providing light with their bioluminescent eyeballs.


Added DiffLines:

* BizarreAlienBiology: It looks more or less like a one eyed squid that can walk on land, but then it opens its mouth, which is on top of its head.
* HelpfulMook: They can provide light during nights, long as you don't provoke them. They also make for a good source of lightbulbs should the Caves not be enabled.
[[/folder]]

[[folder:Grass Gators]]
Half reptile, half plant critters that roam the waterlogged biomes out at sea.
----
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%%* GoddamnedBats: Pengulls spawn when the player happens to walk near to the ocean during winter with no warning at all, in a large group that will start walking towards a randomly generated iced area that will become their nest. If it happens far from the player's base, this is not a problem; if it happens near the player base, they might damage or destroy the player's structures to reach and settle their nest. Their habit of [[CombinationAttack retaliating together]] when one of them gets attacked makes it difficult to get rid of larger groups.
Is there an issue? Send a MessageReason:
revising; my mistake


* TheFamilyThatSlaysTogether: Only if you attack them first (or if they are starting to die because winter is ending). If you try to attack one of them, they will come to get you ''[[OhCrap all together]]''. Weirdly adverted in case you manage to steal their eggs.
* GoddamnedBats: Bats spawn when the player happens to walk near to the ocean during winter with no warning at all, in a large group that will start walking towards a randomly generated iced area that will become their nest. If it happens far from the player's base, this is not a problem; if it happens near the player base, they might damage or destroy the player's structures to reach and settle their nest. Their habit of [[CombinationAttack retaliating together]] when one of them gets attacked makes it difficult to get rid of larger groups.

to:

* TheFamilyThatSlaysTogether: Only if you attack them first (or if they are starting to die because winter is ending). If you try to attack one of them, they will come to get you ''[[OhCrap all together]]''. Weirdly adverted averted in case you manage to steal their eggs.
* %%* GoddamnedBats: Bats Pengulls spawn when the player happens to walk near to the ocean during winter with no warning at all, in a large group that will start walking towards a randomly generated iced area that will become their nest. If it happens far from the player's base, this is not a problem; if it happens near the player base, they might damage or destroy the player's structures to reach and settle their nest. Their habit of [[CombinationAttack retaliating together]] when one of them gets attacked makes it difficult to get rid of larger groups.

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trope disambiguated


* EverythingIsBetterWithPenguins: They were introduced in the game the same time the Winter season was added as a feature.



%%* GoddamnedBats: They spawn when the player happens to walk near to the ocean during winter with no warning at all, in a more or less large group that will start walking towards a randomly generated iced area that will become their nest. If it happens far from the player's base, this is not a problem; if it happens near to the player base, they might damage or destroy the player's structures to reach and settle their nest. And their habit to retaliate all together when one of them gets attacked makes it difficult to get rid of larger groups.

to:

%%* * GoddamnedBats: They Bats spawn when the player happens to walk near to the ocean during winter with no warning at all, in a more or less large group that will start walking towards a randomly generated iced area that will become their nest. If it happens far from the player's base, this is not a problem; if it happens near to the player base, they might damage or destroy the player's structures to reach and settle their nest. And their Their habit to retaliate all together of [[CombinationAttack retaliating together]] when one of them gets attacked makes it difficult to get rid of larger groups.


Added DiffLines:

* PolarPenguins: They were introduced in the game the same time the Winter season was added as a feature.
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* GiantEqualsInvincible: You can't do anything to damage the thing. Just run away and pray it leaves.


Added DiffLines:

* TurtleIsland: It's large enough to have vegetation growing on its body. You can see roots dangling out of its plumage and wrapping around its legs, and there's an entire tree growing on its beak!

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[[folder:Grass Gators]]
Half reptile, half plant critters that roam the waterlogged biomes out at sea.

to:

[[folder:Grass Gators]]
Half reptile, half plant critters
[[folder:Skittersquid]]
Squid like creatures
that roam the waterlogged biomes out at sea.prey on ocean fishes. They sometimes spawn around these schools to hunt them, and wander around while providing light with their bioluminescent eyeballs.


Added DiffLines:

* BizarreAlienBiology: It looks more or less like a one eyed squid that can walk on land, but then it opens its mouth, which is on top of its head.
* HelpfulMook: They can provide light during nights, long as you don't provoke them. They also make for a good source of lightbulbs should the Caves not be enabled.
[[/folder]]

[[folder:Grass Gators]]
Half reptile, half plant critters that roam the waterlogged biomes out at sea.
----
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Added DiffLines:

[[/folder]]

[[folder:Grass Gators]]
Half reptile, half plant critters that roam the waterlogged biomes out at sea.
----
* DummiedOut: They were once planned to show up in ''Don't Starve Shipwrecked'', but were scrapped, and later implemented in the ''Waterlogged'' update.
* FaceOfAThug: They're part alligator, a notably dangerous creature in the real world, but they're skittish and completely passive. They'd rather run away from players than confront them.
* {{Planimal}}: Like their land bound brethren, the Grass Geckos, they're reptiles made out of grass. To take it a step further, their respawning mechanics implies they are grown from the Great Tree Trunks.
Is there an issue? Send a MessageReason:
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Added DiffLines:

[[/folder]]

[[AC:Introduced In ''Don't Starve Together'']]

[[folder:Grass Geckos]]
Skitish creatures that can be found in swarms. Sometimes, planted grass tuffts will transform into them.
----
* {{Planimal}}: They're geckos made out of grass.
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This character sheet is about the various neutral or passive mobs found in VideoGame/DontStarve.

to:

This character sheet is about the various neutral or passive mobs found in VideoGame/DontStarve.
''VideoGame/DontStarve''.
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[-[[Characters/DontStarvePlayableCharacters Playable Characters]] | [[Characters/DontStarveAllies Allies]] | [[Characters/DontStarveMonstersAndHostileMobs Monsters and Hostile Mobs]] | '''Neutral And Passive Mobs''' | [[Characters/DontStarveBossesAndGiants Bosses and Giants]] | [[Characters/DontStarveOtherCharacters Other Characters]] -]]]]]

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[-[[Characters/DontStarvePlayableCharacters Playable Characters]] | [[Characters/DontStarveAllies Allies]] | [[Characters/DontStarveMonstersAndHostileMobs Monsters and Hostile Mobs]] | '''Neutral And and Passive Mobs''' | [[Characters/DontStarveBossesAndGiants Bosses and Giants]] | [[Characters/DontStarveOtherCharacters Other Characters]] -]]]]]



[[AC:Introduced in ''Reign Of Giants'']]

to:

[[AC:Introduced in ''Reign Of of Giants'']]
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* DumbDodoBird: Played straight. Doydoys do not react whatsoever to potential predators or being attacked, allowing the player to easily kill them for feathers and meat. Unfortunately this means hostile mobs, such as snakes, eyeplants, and crocodogs, can easily wipe out entire populations of them. The different survivors also comment on their complete lack of intelligence when examining them.

to:

* DumbDodoBird: DoofyDodo: Played straight. Doydoys do not react whatsoever to potential predators or being attacked, allowing the player to easily kill them for feathers and meat. Unfortunately this means hostile mobs, such as snakes, eyeplants, and crocodogs, can easily wipe out entire populations of them. The different survivors also comment on their complete lack of intelligence when examining them.

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* PullARabbitOutOfMyHat: Amusingly, prototyping something with the Prestihatitator has a chance of spawning a Rabbit out of the top hat.
----



----



----




to:

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to:

[[quoteright:110:https://static.tvtropes.org/pmwiki/pub/images/pengull.png]]



* EverythingIsBetterWithPenguins: They were introduced in the game the same time the Winter season was added as a feature.



----




to:

[[folder:Mandrake]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/mandrake_mob.png]]

->'''Wheeler:''' ''"Swell. I picked up an annoying sidekick."''

Living vegetables that hide in the day. If they're uprooted during the day, they die instantly but if uprooted at dusk or night, they will start hopping around and follow the player while making lots of noise.
----
* BrownNote: Trying to eat a Mandrake will result in it screaming, which will make any nearby mob who hears it fall asleep. If you try to cook a Mandrake on a flame, its screaming will knock the player out as well, skipping a whole day. Oddly, it won't scream if it's cooked into a soup with the crock pot.
* SidekickCreatureNuisance: They'll act as your followers when uprooted at night though they won't actually help you and will just make lots of noise. Almost every player character finds the Mandrakes extremely irritating when they're following them.
----
[[/folder]]



----







to:

[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/blue_whale.png]]



----









Cousins of the land dwelling beefalo, these beasts live in the shallow Mangrove biomes of Shipwrecked.

to:

->'''Walani:''' ''"You smell like wet hair."''

Cousins of the land dwelling beefalo, these beasts live in the shallow Mangrove biomes of Shipwrecked.''Shipwrecked''. Unlike land Beefalo, they can't be domesticated.
----


Added DiffLines:

->'''Woodie:''' ''"Reminds me of something I saw in Algonquin Park once."''

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----



[[folder:Hippopotamoose]]
Semiaquatic creatures that live in the Lily Pond Biomes of Hamlet, but also traverse on land.

to:

[[folder:Hippopotamoose]]
Semiaquatic creatures that live in
[[folder:BFB]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/bfb_head.png]]

->'''Wagstaff:''' ''"If I'm lucky I'll be swallowed and I can glimpse its extraordinary insides!"''

A big... flying bird. It appears periodically similar to Hound attacks and lands on open ground. It will abduct
the Lily Pond Biomes of Hamlet, but also traverse on land.player if it catches them and take them to their nest, the Pinnacle.


Added DiffLines:

* AttackOfTheFiftyFootWhatever: Quite easily the largest monster in the series. Not even any of the bosses stand taller than its foot.
* BirdPoopGag: When it flies around, it may sometimes drop a gigantic dung pile on the ground, showing that the dung piles that you see in the beginning all came from this thing.
* GiantFootOfStomping: You do not want to be under this thing when it's about to land on the ground. The only thing that can survive a direct hit from being crushed by one of its feet are boss monsters.
* KidnappingBirdOfPrey: It will abduct the player if it catches them. On its nest, its shown to have abducted a bunch of other stuff too including an entire house.
* NestedMouths: It has a head inside its mouth, which also has another head inside its mouth too.
* RocBirds: In the files, it is referred to as "roc".
* ShoutOut: Its name is a reference to Literature/TheBFG.
----
[[/folder]]

[[folder:Hippopotamoose]]
Semiaquatic creatures that live in the Lily Pond Biomes of Hamlet, but also traverse on land.
----

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-> '''Walter:''' ''"A real jackalope! Come here little guy!"''

to:

-> '''Walter:''' ->'''Walter:''' ''"A real jackalope! Come here little guy!"''



* PaletteSwap: They switch coats in the Winter to a more whiter coat.



Birds often appear near seeds. They can be caught by a bird trap and kept in bird cages.

to:


->'''Woodie:''' ''"What a snotty little jerk."''

Birds often appear near seeds. They can be caught by a bird trap and kept in bird cages. Different types of birds appear depending on the terrain they are landing on. Also Woodie hates them all, for some reason.



* CanaryInACoalMine: If you bring a canary in a bird cage in the Caves while the [[BossBattle Toadstool]] is still alive, it will get sick and turn into a Volatile Canary. Unlike the usual trope though, they're still alive and if you take them back to the surface and drop them on the ground they'll fly away with lots of feathers dropped. However if you drop it on the ground in the Caves, [[StuffBlowingUp it explodes]].



* PollyWantsAMicrophone: The Parrot Pirates all talk. If you have one in your inventory, they'll comment on all the stuff you do and get nervous whenever you go sailing on a boat with them.
* SmugSnake: Parrot Pirates all hurl insults at your direction if you encounter them in the wild but if you catch one, they all start screaming for mercy and beg to be released.




->'''Warly:''' ''"You can't get attached to cute cuts of meat."''



-> '''Wickerbottom:''' ''"Apis mellifera. Quite large!"''

to:

-> '''Wickerbottom:''' ''"Apis mellifera. Quite large!"''
->'''WX-78:''' ''"A MINDLESS DRONE. I LIKE HER."''




->'''Wilba:''' ''"'TIS BIRDIE O' FUNNY WADDLE!"''



* BanditMook: They will steal every piece of meat left unattended.

to:

* BanditMook: They will steal every piece of meat left unattended. They'll also steal any eggs lying around and start trying to hatch it as if its their own.


Added DiffLines:

* PintsizedPowerhouse: They're deceptively powerful and do 34 damage per hit, the same as a Beefalo. A flock can easily have eight to ten Pengulls at once so you're in for a bad surprise if you decide to try to attack these things unarmored.


Added DiffLines:


->'''Winona:''' ''"Dutiful little miner."''
Is there an issue? Send a MessageReason:
Part of the split up for the Don't Starve Character page

Added DiffLines:

[[WMG:[[center:''VideoGame/DontStarve'' [[Characters/DontStarve Character Index]]\\
[-[[Characters/DontStarvePlayableCharacters Playable Characters]] | [[Characters/DontStarveAllies Allies]] | [[Characters/DontStarveMonstersAndHostileMobs Monsters and Hostile Mobs]] | '''Neutral And Passive Mobs''' | [[Characters/DontStarveBossesAndGiants Bosses and Giants]] | [[Characters/DontStarveOtherCharacters Other Characters]] -]]]]]

This character sheet is about the various neutral or passive mobs found in VideoGame/DontStarve.

[[foldercontrol]]

[[AC:Introduced in the base game]]

[[folder:Rabbits]]

-> '''Walter:''' ''"A real jackalope! Come here little guy!"''

They live in burrows, and are easily spooked. Can be captured in traps, where they can be used for meat.
----
* CallASmeerpARabbit: Despite being called rabbits, they have horns like a Jackalope.
[[/folder]]

[[folder:Birds]]
Birds often appear near seeds. They can be caught by a bird trap and kept in bird cages.
----
* PirateParrot: Appear only in ''Shipwrecked''. Instead of seeds, they drop Dubloons, and they can make snarky comments in the inventory.
[[/folder]]

[[folder:Koalefant]]
A huge creature that can only be found through Suspicious Dirt piles.
----
* MetalSlime: It is hard to find and runs away from the player. Defeat it however and it rewards you with a lot of meat and a useful crafting ingredient to survive through winter.
* MixAndMatchCreatures: A broadly elephant-like beast with the fur, eyes and ear of a koala.
* PaletteSwap: It's red in spring, summer, and autumn, and turns blue in winter. This affects the vest that can be crafted from its trunk.
[[/folder]]

[[folder:Bees]]

-> '''Wickerbottom:''' ''"Apis mellifera. Quite large!"''

Creatures that collect pollen to make Honey. They can be found in Beehives, and also in player created Bee Boxes.
----
* BeeBeeGun: They can be weaponized to make Bee Mines.
* BigCreepyCrawlies: Much larger than real bees.
* ColourCodedForYourConvenience: Normal, not aggressive (unless provoked) Bees are yellow and black, while Killer Bees are [[RedAndBlackAndEvilAllOver red and black]].
* FaceHeelTurn: They become aggressive during spring.
* ScaryStingingSwarm: Killer Bees will attack you on sight.

[[/folder]]

[[folder:Pengulls]]
Winter-exclusive neutral mobs. They spawn from the ocean to create a nest surrounded by ice near to the player's location.
----
* BanditMook: They will steal every piece of meat left unattended.
* TheFamilyThatSlaysTogether: Only if you attack them first (or if they are starting to die because winter is ending). If you try to attack one of them, they will come to get you ''[[OhCrap all together]]''. Weirdly adverted in case you manage to steal their eggs.
%%* GoddamnedBats: They spawn when the player happens to walk near to the ocean during winter with no warning at all, in a more or less large group that will start walking towards a randomly generated iced area that will become their nest. If it happens far from the player's base, this is not a problem; if it happens near to the player base, they might damage or destroy the player's structures to reach and settle their nest. And their habit to retaliate all together when one of them gets attacked makes it difficult to get rid of larger groups.
* HelpfulMook: If you are lucky enough for them to spawn in a location where they won't try to damage your structures they can even be useful. Ice naturally spawns around their nests and you can mine it with no problem at all; and, when winter ends, they naturally die leaving behind black feathers, meat and eggs (thought it is more likely the last ones standing already eat most of the loot and that the rest of it is already spoiled beyond salvation by the time you find it.)
* OurZombiesAreDifferent: Like the Hounds, if the player is on the Lunar Island [[MalevolentMutilation Moonrock Pengulls]] will spawn instead. Moonrock Pengulls don't lie eggs and they attack all the nearby mobs.
[[/folder]]


[[AC:Introduced in ''Reign Of Giants'']]

[[folder:Moleworm]]
A creature that resembles a mole with an earthworm's bottom. It searches for minerals, and is always seen underground until it finds some.
----
* BanditMook: It will steal a large variety of items -- such as minerals, charcoal, ashes, gears or gunpowder -- if it finds them lying around, and hoard them in its burrow.
* FastTunnelling: They scurry around beneath the ground like a fish swimming through water, matching a surface characters' walking speed while digging.
* MixAndMatchCreatures: It has the head, torso and front paws of star-nosed mole, and the hind body of a worm.
* MoleMiner: It searches for minerals like stones and flint, which it then stashes in its burrow.
* ShoutOut: It can be stunned with a hammer, like in Whack-a-Mole. Wilson even remarks on having an urge to hammer it.
* WhackAMonster: They're beyond your ability to harm while underground. If you want to get rid of them, you have to goad them into surfacing or wait until they do so on their own, then get them before they dive back underground.
* {{Wormsign}}: When underground, they create a little mound of disturbed dirt that follows them as they dig, marking their position.
[[/folder]]


[[AC:Introduced in ''Shipwrecked'']]

[[folder:Blue Whale]]

->'''WX-78:''' ''"SUBOPTIMAL SEROTONIN LEVELS DETECTED."''

Depressed whales that are only found by tracking Suspicious Bubbles in the ocean.
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* {{Expy}}: Of Koalefants, as they represent the equivalent of them in Shipwrecked worlds.
* TheEeyore: Their sadness and complexion are often poked fun at by the other survivors.
* LudicrousGibs: Poking their carcass with a machete once it's rotted will cause it to explode in a rather gory fashion, dropping its loot in the process.
* MetalSlime: They're hard to find and run away. Unlike other examples, they're easy to catch up to and are more difficult to fight off by having a very hard hitting attack. Killing one however grants its carcass which will drop a lot of useful loot.
* VisualPun: It is a blue whale that is also blue in terms of sadness.
[[/folder]]


[[folder:Doydoy]]
[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/doydoy.png]]

->'''Wilson:''' ''"I feel oddly protective of this dumb bird."''

Near extinct birds to the point where only two spawn during world generation, each one on a separate island. The player must find both Doydoys and bring them together to successfully breed them and repopulate them.
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* AppeaseTheVolcanoGod: Doydoys and their feathers are some of the most valuable objects that can be sacrificed to the volcano, delaying eruptions for up to two days.
* DumbDodoBird: Played straight. Doydoys do not react whatsoever to potential predators or being attacked, allowing the player to easily kill them for feathers and meat. Unfortunately this means hostile mobs, such as snakes, eyeplants, and crocodogs, can easily wipe out entire populations of them. The different survivors also comment on their complete lack of intelligence when examining them.
* MatingDance: Right before they breed, one of the doydoys will start a mating dance before both of them will enter a BigBallOfViolence, leaving a nest and an egg inside to hatch.
* SuperDrowningSkills: Doydoys cannot swim whatsoever, and dropping one from your inventory onto the ocean will cause it to sink, killing it immediately without dropping anything.
[[/folder]]


[[folder:Water Beefalo]]
Cousins of the land dwelling beefalo, these beasts live in the shallow Mangrove biomes of Shipwrecked.
* UndergroundMonkey: Serve as the ''Shipwrecked'' replacement for Beefalo.
----
[[/folder]]

[[AC:Introduced in ''Hamlet'']]

[[folder:Hippopotamoose]]
Semiaquatic creatures that live in the Lily Pond Biomes of Hamlet, but also traverse on land.
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* GroundPound: One of the Hippopotamoose's two attacks involves jumping towards its target to deal damage, uproots plants and destroying structures in its area of impact.
* ShockwaveStomp: Within the Lily Pond Biome they'll create waves by simply moving through the water, wih the waves becoming larger and more violent once they're actually chasing something.
[[/folder]]

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