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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/thing_from_the_stars.png]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/miller_6.png]]

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* ArcSymbol: The Scarecrow has one on its collar like The Necromancer, but with the ends pointing up.



The most basic creature of the Farmstead, Farmhands are shambling husks with farm tools and glowing damage.

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The most basic creature of the Farmstead, Farmhands are shambling husks Husks that attack with the farm tools they had before they were overtaken.

* AHandfulForAnEye: The move named Sow the Seeds has the Farmhand spray a fistful of crystal dust
and glowing damage.
fragments into a heros face, inflicting stress.



* {{Mooks}}: From the looks of it, you're going to be killing a lot of these things.

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* {{Mooks}}: From the looks of it, you're You're going to be killing a lot of these things.guys.



A sort of "leader" husk, Foremen float above the ground, their tattered limbs held in alignment with the corruption afflicting them rather than through any mundane sinew or bone.

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A sort of "leader" husk, Husk, the Foremen float above the ground, their tattered limbs held in alignment with the corruption afflicting them rather than through any mundane sinew or bone.
bone. They command, support and buff the Farmhands in the backlines while occasionally stepping in to lend a hand for their workers.




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* WhipItGood: When using the move No Trespassers, they’ll use a very large whip to punish one hero.



* ArcSymbol: The Scarecrows are nailed upon a stick fashioned in the likeness of the stress symbol, but with the ends face up rather than downwards as usual.
* NooseNecktie: Oddly enough, the Scarecrow wears a severed noose as a necklace.




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* YourHeadAsplode: For a minor case in the Scarecrows, when they use the move Haunting Revelation, their heads will burst to flash a hero with crystal energy, inflicting Horror.



Animals are also victim to the spreading influence of the Comet, including the beasts of burden that inhabit the

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Animals are Farm horses that have also fallen victim to the spreading influence of the Comet, including Comet. These large units trade raw damage in favor of supportive abilities designed meant to grind the beasts of burden that inhabit the
enemy down while throwing them in disarray with its team-wide shuffles and Horror inflicting attack.



* GlassCannon: Can hit and shuffle your entire formation, or deal a lot of damage to forward characters, but only has between 20 and 40 hit points, depending on level; a good swing from a Leper can one-shot it.

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* ChainedByFashion: The horse was leashed by chains before it became a Husk to the Comet.
* GlassCannon: Can Among heavy units like the, it is this. It can hit and shuffle your entire formation, or deal a lot of damage to forward characters, but only has between 20 and 40 hit points, points depending on level; a good swing from a Leper can one-shot it.one-shot.




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* PowerFloats: It’s hard to notice, but the Horses hover just above the ground thanks to their hooves being shattered by crystal energy.
* RearingHorse: Strikes this pose when using the move Rearing Strike, a single target stun attack.



When corpses are left lying around, you might get a nasty surprise: a spiky crystalline thing. Kill them quickly, and you'll get a little bit of healing. Let them be, however, and they explode.

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When Husk corpses are left lying around, you might get a nasty surprise: a spiky crystalline thing.crystal growth that spawns from the deceased. Kill them quickly, and you'll get a little bit of healing. Let them be, however, and they explode.
they’ll explode for huge damage on a hero.


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** If you look at his necklace, it has a locket with the picture of his wife on it.


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* TragicMonster: The Miller was suffering from 2 seasons worth of failed harvests on his farm and came to the Ancestor to beg for help. Instead of aid, he was unknowingly being used as another twisted experiment for the Ancestor and was possessed by the Comet that came crashing down on his farm. To further the point, Miller is not classified as a Human nor a Husk, but instead as a ‘Poor Soul’.


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* EvilerThenThou: Tried to invoke this onto ''[[AristocratsAreEvil the Ancestor]]'' of all people. It ''really'' didn't work out for her, as he easily proved to be her match, in both evilness, and battle .

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* EvilerThenThou: EvilerThanThou: Tried to invoke this onto ''[[AristocratsAreEvil the Ancestor]]'' of all people. It ''really'' didn't work out for her, as he easily proved to be her match, in both evilness, and battle .
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* EvilerThenThough: Tried to invoke this onto ''[[AristocratsAreEvil the Ancestor]]'' of all people. It ''really'' didn't work out for her, as he easily proved to be her match, in both evilness, and battle .

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* EvilerThenThough: EvilerThenThou: Tried to invoke this onto ''[[AristocratsAreEvil the Ancestor]]'' of all people. It ''really'' didn't work out for her, as he easily proved to be her match, in both evilness, and battle .

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* BodyHorror: Her abdomen is swelled up and lined with legs. Her fan also hides a rather hideous insectoid mouth. And when you piss her off enough for her to transform, things get ten times worse. And she'll inflict it on your heroes through instant mosquito hives, too.

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* BodyHorror: Good Lord. Her abdomen is swelled up and lined with legs. Her fan also hides a rather hideous insectoid mouth. Her dress is lined with disgusting hives. And when you piss her off enough for her to transform, things get ten times worse. And she'll inflict it on your heroes through instant mosquito hives, too.
* DepravedBisexual: Heavily implied. All those horribly suggestive abilities she'll use on females classes as readily as male classes
* EvilerThenThough: Tried to invoke this onto ''[[AristocratsAreEvil the Ancestor]]'' of all people. It ''really'' didn't work out for her, as he easily proved to be her match, in both evilness, and battle .
* EvilVersusEvil: When she was in conflict with the Ancestor.



* HumanoidAbomination: The game isn't clear on ''what the hell she truly is.'' Most of the enemies and bosses encountered in the game are the result of the Ancestors meddling in the occult, but the Countess predates them all. She can wear the form of a highly attractive female, but her true shape is that of a hideous, mosquito monster. To further muddle things on her true nature, [[spoiler: it was her blood that awakened the Ancestors desire unearth the Darkest Dungeon, so she's in some way connected to [[EldritchAbomination The Heart of Darkness]] ]]. Some have theorised she a demonic entity of some kind.



* MonsterProgenitor: The source of the Bloodsuckers and the "Thirst" in Hamlet's courtyard.

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* MonsterProgenitor: The source of the Bloodsuckers and the "Thirst" in Hamlet's courtyard. She is described as the first vampire.



* TheVamp: The unnervingly suggestive names of her attacks and her well-kept appearance (of the parts that still look human at least) paint her as this, puns aside.

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* TheVamp: The unnervingly suggestive names of her attacks attacks, casually flirtatious attitude towards the Ancestor in the flashbacks, her former seductive beauty, and her well-kept appearance (of the parts that still look human at least) paint her as this, puns aside.aside.
* VampireMonarch: More of a Vampire Aristocrat, but she fits the trope otherwise.
* WhiteHairBlackHeart: Wears a grey, powdered wig like the rest of the Hamlet's nobility.
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A monstrous offshoot of the thing within the Comet, formed from hideously mutated flesh and crystal.

* TheAssimilator: Absorbs people.

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A monstrous offshoot utterly otherworldly creature, a twisted and chaotic amalgamation of the thing within the Comet, formed flesh, bone and crystal, so hideous and malformed that it has no place in this world. Formed from hideously mutated flesh and crystal.

crystal, with multiple limbs and disgusting appendages, this hulking abominable mutant is able cross the barrier separating the Farmstead from the rest of the State and wreak havoc wherever it wanders. How it is able to exist within our world with such an alien physiology is perplexing that no sane mind can understand. Whatever this Thing is, it seeks to absorb and assimilate the flesh and bones of those it kills into it’s misshapen body. Many people and beasts have been kill and assimilated, become part of Thing’s anatomy and many more will die if not stopped

* TheAssimilator: Absorbs people.organic material into it's being. Already, dozens of people, and animals have fallen prey to it.
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A worker within the region surrounding the Hamlet who came to the Ancestor for help when the harvest failed. Because the Ancestor was, well, the Ancestor, patron saint of meddling in the occult and forbidden and getting screwed over thereby, things started to go downhill.

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A worker within The Miller was once a normal human being and the region owner of the Farmstead and the surrounding lands. He, his family and his group of loyal and swarthy Farmhands worked the Hamlet who came fields day in, day out, providing grain, flour, livestock feed, and other kinds of agricultural goods for the Hamlet. However, after losing a substantial portion his crops to a blight for the second time in a year, the Miller went to the Ancestor and desperately pleaded for help when to save his farm. Though at first, he was repulsed by the harvest failed. Because the Ancestor was, well, Miller's disheveled and ragged appearance he soon accepted his request. However, his acceptance was not out of altruistic intent, but rather because it afforded him an opportunity to use his newly acquired knowledge. For by that time the Ancestor, patron saint of meddling in the occult and his quest for forbidden knowledge, had begun to delve into the darker side of astrology, studying the movement and getting screwed over thereby, things started relative positions of the heavens to go downhill.
glean information about the supernatural and otherworldly events. He now haunts the fields he once tended, stuck in eternal torment as a phantasmal wraith.




A utterly otherworldly creature, a twisted and chaotic amalgamation of flesh, bone and crystal, so hideous and malformed that it has no place in this world. Formed from hideously mutated flesh and crystal, with multiple limbs and disgusting appendages, this hulking abominable mutant is able cross the barrier separating the Farmstead from the rest of the State and wreak havoc wherever it wanders. How it is able to exist within our world with such an alien physiology is perplexing that no sane mind can understand. Whatever this Thing is, it seeks to absorb and assimilate the flesh and bones of those it kills into it’s misshapen body. Many people and beasts have been kill and assimilated, become part of Thing’s anatomy and many more will die if not stopped

* TheAssimilator: Absorbs physical matter into it's being, already dozens of animals and people have fallen prey to it.

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A utterly otherworldly creature, a twisted and chaotic amalgamation monstrous offshoot of flesh, bone and crystal, so hideous and malformed that it has no place in this world. Formed the thing within the Comet, formed from hideously mutated flesh and crystal, with multiple limbs and disgusting appendages, this hulking abominable mutant is able cross the barrier separating the Farmstead from the rest of the State and wreak havoc wherever it wanders. How it is able to exist within our world with such an alien physiology is perplexing that no sane mind can understand. Whatever this Thing is, it seeks to absorb and assimilate the flesh and bones of those it kills into it’s misshapen body. Many people and beasts have been kill and assimilated, become part of Thing’s anatomy and many more will die if not stopped

crystal.

* TheAssimilator: Absorbs physical matter into it's being, already dozens of animals and people have fallen prey to it.people.
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A monstrous offshoot of the thing within the Comet, formed from hideously mutated flesh and crystal.

* TheAssimilator: Absorbs people.

to:

A monstrous offshoot utterly otherworldly creature, a twisted and chaotic amalgamation of the thing within the Comet, formed flesh, bone and crystal, so hideous and malformed that it has no place in this world. Formed from hideously mutated flesh and crystal.

crystal, with multiple limbs and disgusting appendages, this hulking abominable mutant is able cross the barrier separating the Farmstead from the rest of the State and wreak havoc wherever it wanders. How it is able to exist within our world with such an alien physiology is perplexing that no sane mind can understand. Whatever this Thing is, it seeks to absorb and assimilate the flesh and bones of those it kills into it’s misshapen body. Many people and beasts have been kill and assimilated, become part of Thing’s anatomy and many more will die if not stopped

* TheAssimilator: Absorbs people.physical matter into it's being, already dozens of animals and people have fallen prey to it.
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* BaldOfEvil
* BadassNormal: Like Brigand Vvulf, he he is basically an ordinary human who still is capable of killing 4 fully equipped heroes all by himself.

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* BaldOfEvil
BaldOfEvil: The top of his head is completely bald, and he's an insane KnightTemplar.
* BadassNormal: Like Brigand Vvulf, he he The Fanatic is basically an ordinary a completely augmented human who still in a world of EldritchAbomination, stands out as one of ''the toughest bosses'' in the Estate and is fully capable of killing 4 four fully equipped heroes all heroes, and unlike Vvulg, the Fanatic fights by himself.himself without any {{Mooks}} to assist him, he's that hardcore.



* InterfaceSpoiler: Of a sort, and likely intentional. If you embark on a quest and your loading screen's not the usual picture of a gate to the dungeon, but his leering face instead, then he ''will'' find you in that dungeon.
* KnightTemplar: This guy has killed countless innocents in his mad bid to eradicate the Crimson Curse. If you're afflicted with it, or associate with said afflicted in any way, he wants to kill you, regardless of how you got the curse or what you're trying to do with it.

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* InterfaceSpoiler: Of a sort, and likely intentional. very intentional according to the developers. If you embark on a quest and your loading screen's not the usual picture of a gate to the dungeon, but his leering face instead, then he ''will'' find you in that dungeon.
dungeon.
* KnightTemplar: This guy has killed countless innocents in his mad bid to eradicate the Crimson Curse. If you're afflicted with it, or associate with said afflicted in any way, he wants to kill you, regardless of how you got the curse or what you're trying to do with it. He's ''[[UpToEleven such]'' a KnightTemplar, the other ones, the Church of the Flame, [[EveryoneHasStandards want nothing to do with him.]]
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A towering and domineering force of seething, zealous rage and terrible intent, the Fanatic is a monk who has gone rogue from the Church to hunt down and slaughter anyone and anything affected by the Crimson Curse anywhere it can be found. His heavily scarred face reveals a storied past of brutal and consequential encounters with the mutated inhabitants of the Courtyard, from which he has spilled unimaginable amounts of heathen blood. His most dangerous weapon is his unwavering conviction in the righteousness of his cause and the zealous fervor with which he pursues it, even if it means putting himself directly in harm's way.
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* TurnsRed: Its stats spike as its health goes down.
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* GoMadFromTheRevelation: This thing is incomprehensible enough that seemingly ''all'' of its attacks inflict stress.
* MookMaker: "Return to the Stars" creates a Crystalline Aberration.
* RealityWarper: Not to the extent of the Sleeper, but its assorted eldritch mayhem includes attacks with names like "Phase Gnaw".

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* WasOnceAMan: The Comet's influence transforms thingsinto monsters.

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* WasOnceAMan: The Comet's influence transforms thingsinto things into monsters.



Animals are also victim to the spreading influence of the Comet.

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Animals are also victim to the spreading influence of the Comet.
Comet, including the beasts of burden that inhabit the



* GlassCannon: Can hit and shuffle your entire formation, but only has twenty hit points; a good swing from a Leper can one-shot it.

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* GlassCannon: Can hit and shuffle your entire formation, or deal a lot of damage to forward characters, but only has twenty between 20 and 40 hit points; points, depending on level; a good swing from a Leper can one-shot it.



* PinataEnemy: Gives you a small health payout when you do smash it.

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* GlassCannon: Very low HP, thankfully.
* PinataEnemy: Gives you a small health payout when you do smash it. It even remembers the source of any DamageOverTime that kills it - you can hit it with a Harvest from a Jester, get the bleed, and when the bleed kills it, the Jester will heal.

[[WMG:Sleeper's Herald]]
These don't appear to have ever been a creature of this earth. Rather, they resemble floating crystals surrounded by a constantly shifting shell of rock, lashing out at anyone who attacks them. A variant, the Sleeper's Dream, turns up to send you to a rest site between waves; this version has incredible HP and Dodge ratings - but deals no damage.

* AchillesHeel: It has high Protection but underwhelming HP, and the DLC dropped alongside a patch that made the Shieldbreaker's Protection-ignoring attack, Pierce, hit harder and let it target any rank. Also, you don't get to counterattack if you're dead. The calculations from that point aren't hard.
* CounterAttack: Permanently on.
* HoistByHisOwnPetard: You get an achievement for killing it with one of your own counter-attacks.
* RockMonster: Resembles nothing so much as some sort of evil space geode. As one would expect, it comes with a solid Protection rating.
* StoneWall: Its damage is nothing spectacular, but it does have fairly beefy Protection.



* FlunkyBoss: Constantly summons Husks to aid him.



* SinisterScythe: One that's fractured and floating in one place.

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* SinisterScythe: One that's fractured and floating in one place. [[ThatOneAttack You will learn to hate it.]]



* WasOnceAMan: A specific man, this time.

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* WasOnceAMan: A specific man, this time. One you end up fighting repeatedly, because time in the Farmstead has gone a bit funny.
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Trope names are not allowed to be hidden behind spoiler tags, per Handling Spoilers.


* [[spoiler: CrystalPrison: What the comet itself is, containing a gestating cosmic horror.]]

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* [[spoiler: CrystalPrison: What the comet itself is, containing [[spoiler:containing a gestating cosmic horror.]]



* [[spoiler: GooGooGodlike: It's implied to be an infantile version of the same type of creature that The Heart of Darkness is, still encased within its comet.]]

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* [[spoiler: GooGooGodlike: It's implied to be an [[spoiler:an infantile version of the same type of creature that The Heart of Darkness is, still encased within its comet.]]



* [[spoiler: SequentialBoss: If you don't kill it quickly enough, it becomes The Sleeper, ditching the FlunkyBoss aspect and attacking your heroes more directly.]]

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* [[spoiler: SequentialBoss: If you don't kill it quickly enough, it [[spoiler:it becomes The Sleeper, ditching the FlunkyBoss aspect and attacking your heroes more directly.]]

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* NoSell: One of his combos is to set up a "Frozen Farmhand" enemy, which guards him, shoots Horror debuffs, and prevents

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* NoSell: One of his combos is to set up a "Frozen Farmhand" enemy, which guards him, shoots Horror debuffs, and prevents the party from guarding.


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* RoamingEnemy: Shows up in various locations.
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A monstrous offshoot of the thing within the Comet, formed from hideously mutated flesh and crystal.

* TheAssimilator: Absorbs people.


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* AlienInvasion: Albeit for a particularly strange definition of "alien".

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* PinataEnemy: Gives you a small health payout when you do smash it.



* EvenEvilHasLovedOnes: One of its moves is to invoke despair in one of your heroes, causing them to pity him. [[Spoiler: Additionally, there is a trinket that weakens him considerably, containing the photo of a woman who is implied to be his wife.]]

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* EvenEvilHasLovedOnes: One of its moves is to invoke despair in one of your heroes, causing them to pity him. [[Spoiler: [[spoiler: Additionally, there is a trinket that weakens him considerably, containing the photo of a woman who is implied to be his wife.]]]]
* NoSell: One of his combos is to set up a "Frozen Farmhand" enemy, which guards him, shoots Horror debuffs, and prevents



* WasOnceAMan: Although given what the creatures in the Farmstead look like, it's a safe bet he counts as a Husk now.

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* UnwittingInstigatorOfDoom: It turns out that trusting the Ancestor to help you out ends poorly.
* WasOnceAMan: Although given what the creatures in the Farmstead look like, it's a safe bet he counts as a Husk now.A specific man, this time.

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Expanded on The Comet and The Miller


* EvenEvilHasLovedOnes: One of its moves is to invoke despair in one of your heroes, causing them to pity him. [[Spoiler: Additionally, there is a trinket that weakens him considerably, containing the photo of a woman who is implied to be his wife.]]



* WasOnceAMan: Although given what the creatures in the Farmstead look like it's a safe bet he counts as a Husk now.

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* WasOnceAMan: Although given what the creatures in the Farmstead look like like, it's a safe bet he counts as a Husk now.



[[folder:The Comet]]

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[[folder:The Comet]]Comet '''*Spoilers*''']]
The cosmic phenomenon that jumpstarted this entire incident. [[spoiler: Keyword being "Cosmic": in truth, the comet is actually an egg containing an eldritch creature similar to the Heart of Darkness.]]

* [[spoiler: CrystalPrison: What the comet itself is, containing a gestating cosmic horror.]]
* EldritchAbomination: Everything happening around the mill can be directly attributed to the comet.
* FlunkyBoss: It summons focus points that later develop into larger crystal formations which [[ActionBomb blow up, causing damage and random status effects.]] [[spoiler: It drops this once it moves onto its second stage.]]
* [[spoiler: GooGooGodlike: It's implied to be an infantile version of the same type of creature that The Heart of Darkness is, still encased within its comet.]]
* RealityWarper: Simply being around the thing warps all space and time.
* [[spoiler: SequentialBoss: If you don't kill it quickly enough, it becomes The Sleeper, ditching the FlunkyBoss aspect and attacking your heroes more directly.]]
* WalkingSpoiler: Dwelling too long on making the killing blow leads to[[spoiler: The Sleeper entering the fray, revealing its eldritch heritage.]]

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Placed the color of madness bosses in the right place


[[folder:The Miller]]
A worker within the region surrounding the Hamlet who came to the Ancestor for help when the harvest failed. Because the Ancestor was, well, the Ancestor, patron saint of meddling in the occult and forbidden and getting screwed over thereby, things started to go downhill.

* WasOnceAMan: Although given what the creatures in the Farmstead look like it's a safe bet he counts as a Husk now.
[[/folder]]

[[folder:The Thing from the Stars]]
* EldritchAbomination: The Thing, if you can even call it a "thing", is a ''hideous'' agglomeration of corrupted flesh, shards of an unknown colour, and disgusting appendages, and is in general one of the most mysterious, monstrous, and horrifying things in the entire game, but it's true qualification for this trope [[spoiler: is it's apparently of the same order as the ''Heart of Darkness'']] It's right in the name!
[[/folder]]

[[folder:The Comet]]
[[/folder]]


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[[/folder]]

[[folder:The Miller]]
A worker within the region surrounding the Hamlet who came to the Ancestor for help when the harvest failed. Because the Ancestor was, well, the Ancestor, patron saint of meddling in the occult and forbidden and getting screwed over thereby, things started to go downhill.

* SinisterScythe: One that's fractured and floating in one place.
* WasOnceAMan: Although given what the creatures in the Farmstead look like it's a safe bet he counts as a Husk now.
[[/folder]]

[[folder:The Thing from the Stars]]
* EldritchAbomination: The Thing, if you can even call it a "thing", is a ''hideous'' agglomeration of corrupted flesh, shards of an unknown colour, and disgusting appendages, and is in general one of the most mysterious, monstrous, and horrifying things in the entire game, but it's true qualification for this trope [[spoiler: is it's apparently of the same order as the ''Heart of Darkness'']] It's right in the name!
[[/folder]]

[[folder:The Comet]]

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A worker within the region surrounding the Hamlet who came to the Ancestor for help when the harvest failed. Because the Ancestor was, well, the Ancestor, patron saint of meddling in the occult and forbidden and getting screwed over thereby, things started to go downhill.

* WasOnceAMan: Although given what the creatures in the Farmstead look like it's a safe bet he counts as a Husk now.









* EmptyShell: Literally and figuratively, the Farmhands look like hollowed out stone statues with green light coming through the cracks.
* ScaryScarecrow: One of the enemies is a scarecrow with GreenRocks growing out of it, justified since it's made of organic material like sticks and hay for them to grow on.

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* EmptyShell: Literally and figuratively, the Farmhands look TheCorruption: Much like hollowed out stone statues with green light coming through in the cracks.
Lovecraft story that inspired it.
* ScaryScarecrow: One of the enemies is a scarecrow with GreenRocks growing out of it, justified since it's made of organic material like sticks and hay for them to grow on.WasOnceAMan: The Comet's influence transforms thingsinto monsters.


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[[WMG:Farmhand]]
The most basic creature of the Farmstead, Farmhands are shambling husks with farm tools and glowing damage.

* BodyHorror: Farmhands have been ''mangled''.
* EmptyShell: Literally and figuratively, the Farmhands look like hollowed out stone statues with green light coming through the cracks.
* {{Mooks}}: From the looks of it, you're going to be killing a lot of these things.
* TechnicallyLivingZombie: Farmhands look more like zombies than anything else in the game, including most of the actual undead. They're not Unholy, though; they're Husk/Human.

[[WMG:Foreman]]
A sort of "leader" husk, Foremen float above the ground, their tattered limbs held in alignment with the corruption afflicting them rather than through any mundane sinew or bone.

* BodyHorror: One of his arms is ''in pieces''.
* CounterAttack: Can buff another creature to get a riposte effect.
* EliteMook: A leader among the Husks.
* PowerFloats: Who needs gravity when you've got space corruption?
* RageHelm: Well, technically, it's his face, but it does look very angry.

[[WMG:Scarecrow]]
Floating, shadowy scarecrows animated by the Comet's power, flailing at passing heroes.

* PowerFloats: In fairness, they don't have legs.
* ScaryScarecrows: Given that scarecrows are mostly made from organic materials - straw, cotton, wood and so on - it does make sense that the corruption could influence them.

[[WMG:Plow Horse]]
Animals are also victim to the spreading influence of the Comet.

* AnimalisticAbomination: A monstrous horse-creature.
* BodyToJewel: Much of its back is covered in crystalline spikes.
* GlassCannon: Can hit and shuffle your entire formation, but only has twenty hit points; a good swing from a Leper can one-shot it.
* HellishHorse: Although in a much weirder way than the traditional fire steed.

[[WMG:Crystalline Aberration]]
When corpses are left lying around, you might get a nasty surprise: a spiky crystalline thing. Kill them quickly, and you'll get a little bit of healing. Let them be, however, and they explode.

* ActionBomb: Deals a nasty amount of damage if left unchecked.
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* EldritchAbomination: The thing, if you can even call it that, is a ''hideous'' agglomeration of hideous flesh, shards of an unknown colour, and in general one of the most mysterious, horrible, and horrifying things in the entire game, but it's true qualification for this trope [[spoiler: is it's apparently of the same order as the ''Heart of Darkness'']]

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* EldritchAbomination: The thing, Thing, if you can even call it that, a "thing", is a ''hideous'' agglomeration of hideous corrupted flesh, shards of an unknown colour, and disgusting appendages, and is in general one of the most mysterious, horrible, monstrous, and horrifying things in the entire game, but it's true qualification for this trope [[spoiler: is it's apparently of the same order as the ''Heart of Darkness'']] It's right in the name!
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* EldritchAbomination: The thing, if you can even call it that, is a ''hideous'' agglomeration of hideous flesh, shards of an unknown colour, and in general one of the most mysterious, horrible, and horrifying things in the entire game, but it's true qualification for this trope [[spoiler: is it's apparently of the same order as the ''Heart of Darkness'']]

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[[folder:The Miller]]
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[[folder:The Thing from the Stars]]
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[[folder:The Comet]]
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The dungeon added in the "Color of Madness" DLC. After a meteorite crashed into the Miller's Farm, the once fertile lands around it are home to a horde of puppets, the Miller and hiw workmen controlled by a yet unknown force which tries to expand beyond the borders of the farm. It is up to your heroes to quell the unending waves of monsters.

to:

The dungeon added in the "Color of Madness" DLC. After a meteorite crashed into the Miller's Farm, the once fertile lands around it are home to a horde of puppets, the Miller and hiw his workmen controlled by a yet unknown force which tries to expand beyond the borders of the farm. It is up to your heroes to quell the unending waves of monsters.

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!!Monsters
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!!Monsters

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[[/folder]]

!ShieldBreaker

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[[/folder]]

!ShieldBreaker
!Shieldbreaker

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!!Crimson Court Campaign

!Bosses

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!!Crimson !Crimson Court

!!Bosses
[[folder: The Fanatic]]
->"''The flames of the smoldering pyre dance in his eyes with murderous zeal.''"
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/im_your_biggest_fanatic.png]]
[[caption-width-right:350:"A world view buttressed by dogmatic desperation invariably leads to single-minded fanaticism, and a need to do terrible things in the name of righteousness."]]
A wandering mini-boss in the Crimson
Court Campaign

!Bosses
DLC. A vampire hunter that will attack your party if anyone has the Crimson Curse status effect, similar to the Collector and Shambler in that he can show up at any time.

* AchillesHeel: Ripostes. He can attack 3 times per round and will use a lot of low-damage AoE attacks, but because ripostes last per round but are triggered per turn, taking advantage of this with Highwaymen or Men at Arms (or both) can lead to him damaging himself more than your team when he attacks them.
* BaldOfEvil
* BadassNormal: Like Brigand Vvulf, he he is basically an ordinary human who still is capable of killing 4 fully equipped heroes all by himself.
* BerserkButton: Destroying his pyre will piss him off but good, and lead to him unleashing the Fury of the Righteous attack on your entire party.
* BurnTheWitch: He will burn your heroes at the stake right then and there.
* ChurchMilitant: The Fanatic utilizes holy chants and a heavy war hammer to terrorize and bludgeon anyone he doesn't burn at the stake.
* DropTheHammer: His sprite presents him with a war hammer. It also inflicts Stun and a party shuffle.
* EveryoneHasStandards: The [[GoodIsNotSoft Church of the Light]] supplies the Hamlet with some of its most combative and zealous denizens, sometimes to an unnerving degree with fringe-types like the Flagellant. The Fanatic, however, has proven mad and violent enough in his zeal to actually be excommunicated.
* FashionableAsymmetry: The Fanatic has a pauldron on his left shoulder.
* GenreSavvy: Garlic, holy stake, warhammer, plus a cure; he is well-equipped to fight vampires, and clearly planned it out.
* GoodScarsEvilScars: His face is horribly scarred, possibly tied to his previous history with vampires that drove him into his obsession with killing any suspected vampires.
* HeroAntagonist: He has the noble goal of slaying vampires. Unfortunately, this means he'll try to kill your party if one of them is infected with the Crimson Curse.
** 'Hero' may be a bit of a stretch, however, as he's perfectly fine with burning the non-vampiric party members with no hesitation, and the background of his battle is a field of people burning alive on his stakes after one of his attacks, with the sounds of people screaming in agony taking up the background music.
* HeWhoFightsMonsters: His demented devotion to his cause has made him little better than the insane horrors of the Estate. The Ancestor explicitly refers to him as a rabid animal that needs to be put down.
* IdenticalStranger: He looks suspiciously familiar to your Hamlet's abbot, if after a really bad {{Madness Makeover}}.
* InterfaceSpoiler: Of a sort, and likely intentional. If you embark on a quest and your loading screen's not the usual picture of a gate to the dungeon, but his leering face instead, then he ''will'' find you in that dungeon.
* KnightTemplar: This guy has killed countless innocents in his mad bid to eradicate the Crimson Curse. If you're afflicted with it, or associate with said afflicted in any way, he wants to kill you, regardless of how you got the curse or what you're trying to do with it.
* LeanAndMean: The Fanatic is tall, but also rather slim.
* LightningBruiser: He gets ''three'' moves a turn and each of them will be spent delivering pain and horror to your heroes, on top of a sizeable health pool and modest PROT on top of it.
* PuzzleBoss: Like The Hag, a party fighting The Fanatic must be prepared for dealing with both him and his pyre. ''Unlike'' The Hag, The Fanatic is perfectly capable of killing you himself. A small saving grace exists that he does move around a bit, making it easier to hit him.
* SadisticChoice: Do you let a hapless victim burn on a pyre and focus on The Fanatic? Or do you try to free them, knowing that each time the pyre gets damaged, The Fanatic receives a buff of his own?
** Will you let the pyre stand, knowing the Fanatic will take every chance to throw one of your heroes onto it to incapacitate them completely? Or will you chop it down, letting you use all four at every time but also [[TurnsRed infuriating the Fanatic]] and letting him blast all four with Fury of the Righteous every round?
* TurnsRed: Similarly to the Swine King, killing his pyre gives him a powerful attack that hits the entire party at once for serious damage. Unlike the Swine King, however, this will not be his only action every round; his other two attacks will proceed as normal.
* VampireHunter: His main role, although with a few twists. The developers claimed that they wanted him to look more like a mad monk than the typical Van Helsing vampire hunter. On top of that, he's an antagonist instead of a hero.
* WoodenStake: Another weapon at his disposal; it marks an unlucky victim.

[[/folder]]
[[folder: Crocodilian]]
->"''A hideous mutation! Unnatural, and abhorrent!''"
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/782px_crocodile.png]]

A giant crocodile crossed with a mosquito, multiple Crocodilian are spread throughout the Courtyard to block your progress to the real objectives. Much like the Prophet, it stands behind 3 cattail bushes to harass your party from in safety, and occasionally submerging into the water to prepare for a powerful attack that propels it forward.

* BodyHorror: Even disregarding the point below, it has a ''mosquito hive on its back'', fully operational and with a swarm to unleash upon your hapless party.
* MixAndMatchCritters: As with most Bloodsucker enemies, it's part-mosquito, most notably the legs.
* NeverSmileAtACrocodile: And never, ever smile at a crocodile that's half mosquito!
* NighInvulnerable: The vegetation accompanying it has such stupidly high PROT and Dodge values that trying to damage it is an exercise in futility.
* ReptilesAreAbhorrent
* WakeUpCallBoss: You can enter the courtyard as early as your fourth expedition. [[spoiler:This is a big mistake.]] The main source of its difficulty is that, unlike every other non-wandering boss, you will only become aware of its presence once you enter its room. [[spoiler:Every time you fight it.]]
[[/folder]]

[[folder: The Baron]]
->"''It would seem his tasteful frivolity remains unabated, even now.''"
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/baron_0.png]]
[[caption-width-right:350:Orchestrating the hideous affair was a hunched-backed fiend who seemed to delight in proportion to the suffering he caused.]]
Back when the Ancestor was hosting his festivities, one hunchbacked man in particular took it upon himself to set up entertainment that was enough to [[EvenEvilHasStandards disturb the Ancestor himself.]] Even after the Crimson Curse transformed the partygoers into blood-hungry monstrosities, he's still there to provide a show for the crowd at his victims' expense.
* AchillesHeel: Bleed and riposte. His constant turns mean he'll take lots of damage from bleed, and since one of his main attacks hits everyone at once, he can get hit with multiple ripostes for big damage.
* ColdBloodedTorture: If the disturbing diversion curios you can find near his boss arena are any indication, he enjoyed doing this to helpless victims even before he was turned into a giant tick.
* DamageSpongeBoss: Despite being a Veteran-leveled boss, he has over ''250'' HP. Balanced out by the fact that his fighting style is centered about slowly grinding you away, and thus deals a modest amount of damage.
* DecadentCourt: Is fighting in front of one, who enjoy their "wine" in the background while cheering and laughing when you get hit and strike the wrong egg, and quietly boo when you reveal The Baron's correct spot.
* PuzzleBoss: At the start of the fight and every time his health drops 1/3rd of the way, he'll summon 4 egg sacks and hide in a random spot. Striking the wrong one will bring you into a fight with a Bloodsucker {{Mook}}, and striking the right one will reveal him. Additionally, all of the eggs will deny you healing, making you have to weigh the options of either getting rid of every egg immediately and face the 3 Bloodsuckers and the Boss all at once for the chance to heal, or to take the eggs out one by one to minimize exposure to the onslaught.
* StoneWall: He's got ludicrous amounts of HP, and gets minions to tank for him as well with his egg sack trick, but his offense is lackluster even in the final stages of the battle.
* WhipItGood: His arms can transform into fleshy whips that deal heavy stress damage.
* YouWillNotEvadeMe: The move Necessary Discipline has The Baron use his whip-like arms to drag a target forward.
[[/folder]]

[[folder: The Viscount]]
->"''The glutton's taste for morbidity is made more pronounced by his mutation.''"
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/463px_viscount.png]]
[[caption-width-right:350:When the lavish spread began to spoil, a ravenous gourmand gleefully proposed that we sample from the fetid pile of composting refuse!]]
During the times the Ancestor rubbed elbows with nobility, he often set up lavish feasts that lasted for weeks, and all present would stuff themselves with delicacies from all over the world until even the most decadent and exotic morsels became par for the course. Meals started piling up faster than they could be eaten, and soon began to decay. But even then, one particular gourmand was undeterred by the rot, continuing to stuff himself full every day and night even as the once-fine feast decayed into putrid slurry. Neither the years nor the Crimson Curse have stopped the Viscount's endless feasting, but his tastes [[ToServeMan have changed very much for the worse]].

* BigEater: He eats so much that he can regenerate one hundred health points if he's lucky.
* BodyHorror: From the lumps on his stomach, his lower body which can unfold to reveal lots of eyes and another human who has fused with the Viscount, to the half-eaten bodies of his victims who are hanging from the ceiling, this boss battle is full of it.
* CounterAttack: Activates Riposte from time to time to defend himself while using his turns to eat.
* FatBastard: While what's left of the man doesn't quite look fat, his new insectoid lower body definitely makes him look as disgustingly rotund as he should have been.
* ForkFencing: He uses his eating utensils as weapons throughout the battle, and uses them with unnerving skill.
* GlassCannon: He doesn't really have much HP as far as bosses go, at least at this stage of the game. What he does have, however (aside from occasionally healing), is a massive damage output, with normal attacks hitting as hard as any of the Courtyard's bruisers if not harder, and setting up Ripostes that also hurt like hell whenever you dare touch him. The ideal strategy is to burst him down before he can chop your party to tiny pieces in a couple of turns.
* HellIsThatNoise: The muffled screams of his still-alive meals are... unsettling, to say the least.
* ImAHumanitarian: All of the vampires of the Crimson Court are, but it's his gimmick especially.
* JabbaTableManners: Even the Swinefolk are less messy eaters than he is.
* ShootTheMedicFirst: Or the meat supply, as the case may be. It's not ''necessarily'' a good idea, because any turn not spent killing him or suppressing him is a turn where he can freely set up ripostes, make mincemeat of your party, or both. However, if you're incapable of bursting him down quickly, or have excellent tanking, it remains valid.
* VillainousGlutton: The main theme of this boss.
[[/folder]]

[[folder: The Countess]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/countess.png]]
[[caption-width-right:350:The Countess arrives; anomalous in aspect, and bent on exacting terrible revenge from beyond the bounds of decency!]]
->"''A bewitching predator slipped in amidst the swarm of tittering sycophants. Though outwardly urbane, I could sense in her a mocking thirst.''"

The penultimate boss of the Crimson Court DLC.

Back when the Ancestor was still fraternizing among the upper class, a woman caught his eye during one such party. Whether it was her [[TheVamp temptress vibe]] or [[SanitySlippage the Ancestor's dwindling patience with the aristocrats]], he plotted to kill her for sport, dancing with her under the moon... before the hour of murder struck and she pounced on him first. Lucky to survive and strike her, his curiosity soon got the best of him. He served her tainted blood to the rest of the party, causing the outbreak of the Crimson Curse. Now, her disease has reached its final stage, and she rules over the Courtyard as the leader of the hive.
----
* AchillesHeel: Her thirsty, more humanoid form is already quite dangerous, and her insectoid OneWingedAngel form is ''horrendously'' so. But the weakness lies between the two: To transform, she needs to pass through a Flushed form, which you'll note by her agitated fanning and only one turn per round. This comes with losing all her PROT and getting substantial debuffs to her resistances. This is ''the'' chance to strike: Her resistances will be quite low by Champion standards, and thus you can keep her stunlocked for a good while, bleeding and blighting her as well as striking at her now unprotected HP pool. And due to having only one turn, until she finally gets it you can have entire rounds of nothing but wailing on her. Take advantage of the Flushed transition, and even in a single chain of stuns you can tear through her health very, very fast.
* BigBad: Of the Crimson Court DLC. She was the first person with the Crimson Curse, which spread with the Ancestor's intervention. Now, it appears she is the matriarch of the hive that is the courtyard.
* BodyHorror: Her abdomen is swelled up and lined with legs. Her fan also hides a rather hideous insectoid mouth. And when you piss her off enough for her to transform, things get ten times worse. And she'll inflict it on your heroes through instant mosquito hives, too.
* GreaterScopeVillain: Keep in mind that it was ''her'' blood that [[spoiler:"awoke" the Ancestor and gave him a glimpse of what was truly beneath the Manor. By all means, she, by proxy, may as well be one of the largest contributing factors towards his excavation below.]]
* LargeAndInCharge: Even in her more humanoid form, she's ''huge'', taking up all four slots of the battlefield.
* LetsDance: Her move "Sway With Me" harms the heroes if it hits.
* MonsterProgenitor: The source of the Bloodsuckers and the "Thirst" in Hamlet's courtyard.
* NightmareFace: Springs this [[SarcasmMode lovely]] [[https://68.media.tumblr.com/3a84756b884108b4a46dd0a1424ef5c6/tumblr_inline_os8ev1WNf01u9czmv_540.png expression]] on the Ancestor in the first cinematic.
* OneWingedAngel: Her transformation isn't blood-triggered; rather she simply shifts into her extra-horrific insectoid form when she's had enough of playing with you and decides some roughness is due.
* PatientZero: The first person with the Crimson Curse and the origin of its spread to the other aristocrats.
* RapunzelHair: In sharp contrast to the rest of the vampirised aristocracy from the party she crashed, her hairdo is not a wig, it's ''genuine'' and far bigger than it used to be during the Ancestor's time when the Heir's mercenaries encounters her in the Courtyard.
* TransformationHorror: Her transformation into her [[OneWingedAngel extra-insectoid mosquito queen form]] doubles as an attack on the entire party at once, inflicting the Horror debuff on them all which leads to stress-over-time. And frankly, with how she looks when shifted, it's not surprising.
* TransformationIsAFreeAction: Averted; see "Achiles' Heel" above. Her single turn between bug-woman and woman-bug is when you attack ForMassiveDamage; be sure to slap a Stun on her to maximize this vulnerability.
* WeaponizedOffspring: Of a sort; "Love Letter" involves her shooting out... something (an ovipositor, presumably) from her mouth and implanting an egg on an unlucky hero. If it hatches, it does massive damage and buffs her.
* TheVamp: The unnervingly suggestive names of her attacks and her well-kept appearance (of the parts that still look human at least) paint her as this, puns aside.
[[/folder]]

[[folder: The Garden Guardian]]
->"''The hamlet cannot stand for this thing that should not be -- defeat it! Claim the prize it guards!''"
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/375px_garden_guardian.png]]
[[caption-width-right:350:The very grounds themselves are animated by a deep-rooted evil, a cosmic hatred for all that thrive beyond its tainted grasp.]]
The last boss, so to speak, of the Crimson Court DLC. Such is the strength of the Curse, and the evil in the land, that the very ground itself is tainted and hateful. So much so, that a once innocent statue of a warrior has gained unnatural life, striking down any and all trespassers into the old Gardens, and feeding their blood to the cursed soil. This hateful guardian is less of a creature, and more of a simple manifestation of the corruption that's tainted the Estate as a whole, and the Courtyard in particular.

* AchillesHeel: The Shieldbreaker, ironically enough, allows you to get through the whole fight without needing to worry about breaking its shield. High speed lets her go early in each round; Puncture lets her make it impossible for the shield to protect the main body.
* BonusBoss: The Countess is the real final boss of the expansion; the Garden Guardian is simply a valuable, if unnerving diversion unlocked right afterwards.
* CognizantLimbs: Its shield and its spear are treated as separate entities, each with its own sort of attack. The main body is not even active until one of them is destroyed.
* EyeBeams: If the main body is awakened, it will constantly hit you with Annihilating Glare, which get more powerful with every use.
* LivingStatue: Half-buried, but a moving, aggressive statue nonetheless.
* LuckilyMyShieldWillProtectMe: Whenever its shield isn't [[ItMakesSenseInContext flying through the air]], it will guard ''everything'' that tries to hit the main body. The shield is not invincible, however, but destroying it can make things worse. You can also stun the shield to keep it from blocking damage, [[GameplayAndStorySegregation however it is that works]].
* OverdrawnAtTheBloodBank: The main body constantly seeps blood from its eyes and mouth, with no indication of why a statue of all things is bleeding. Its spear will also try to bleed your heroes dry through constant, vein-slicing jabs which quickly pile up.
* RespawningEnemies: Just as the Narrator fears, you cannot put it down permanently, and the mission to destroy it and take the valuables it guards is always available once unlocked.
* ShieldBash: A decidedly strange one; occasionally, its shield will leap so high into the air it won't come back down until the next turn. When it does, however, it lands right on the two frontline heroes, crushing them for high damage, knocking them back and stunning them. However, while the shield is up, the body's guard is down, so you can focus all your damage into it before it comes down.
* ThePowerOfHate: It's what brought the Guardian to life. The land itself ''hates'' all life beyond it, and works to strike it down. And if the attack names are right, its [[EyeBeams withering gaze]] is powered by pure hatred.
* TurnsRed: If its shield is destroyed, the main body will wake up and start attacking. Every turn, it will give itself a permanent, stacking buff to damage, accuracy, and critical chance named Hatred Beyond Time and then fire its Annihilating Glare, for ever-growing damage. You don't ''need'' to trigger this state, as the statue can be killed without destroying its shield, so it's usually good to simply bide your time and wait for its guard to lower. But if you've set it off, you better hurry in killing it before its gaze overwhelms you completely.

[[/folder]]

[[folder: The Courtyard]]
Before he became truly invested in the pursuit of rightly-forbidden knowledge, the Ancestor was an active participant in the lavish, refined debauchery that characterized the private gatherings of the upper echelons of society. Though he was by all accounts still as flawed as he would be when he opened the portal, he found himself well out of his depth when an attempt on the life of a particularly enchanting guest revealed her monstrous nature.

By the time the Heir arrives on the estate, the Courtyard and its surrounding gardens have become flooded and merged with the nearby swamp, creating a damp, miasmatic maze where the air is heavy with the scent of blood. The infected creatures and bloodthirsty parodies of nobility that find their home here carry a creeping sickness that threatens to overwhelm even the corrupted lands of the rest of the estate.

* AristocratsAreEvil: Even before vampirism took them, the nobles were ''awful''. The levels of debauchery they reached even at first were vile, and after a while they just started sinking lower and lower, their entertainments more vile and bloody. In terms of evil, the Ancestor was just a more adventurous sort who actually decided to get his hands dirty with archeology and vile magic, but he was not the worst of the lot by far.
* EvenEvilHasStandards: Before they turned into hideous vampires, they worried the Ancestor and he didn't think much of them. Now, he is disgusted by them and he's glad that they are getting killed and driven back by the heroes.
* EvilLaugh: Most Bloodsuckers can't help but cackle and giggle after they get a CriticalHit on someone.
* FauxAffablyEvil: Manservants, Courtesans, and Esquires' attacks carry a thin veneer of sophistication one would expect from an entourage of nobles. Then they use The Thirst and any semblance of dignity flies out the window.
* ImAHumanitarian: They don't just drink blood, they are also happy with eating humans (and each other).
* LifeDrain: Most Bloodsuckers possess a move called The Thirst which not only heals them at a hero's expense, but also allow them to take on [[OneWingedAngel new, more horrifying forms]].
* LogicalWeakness: Creatures who gorge themselves on blood are vulnerable to bleeding.
* MustBeInvited: Inverted in this case; you and your heroes will need to be invited by the vampires for an evening bloodsport, entertainment, feasts, and a chance to take on their bosses for valuable items and progression.
* OneWingedAngel: Yes, you read that right. '''{{Mooks}}''' are getting in on this trope now. Upon successfully using [[LifeDrain The Thirst]], most Bloodsuckers will transform into more powerful and hideous entities.
* OurVampiresAreDifferent: Instead of a bat-like motif, they have a mosquito-like motif; elongated noses ending in a sharp point, abdomens swollen with red, and an ever-present high-pitched whine.
* RoamingEnemy: Once you clear the first Courtyard mission, [[FromBadToWorse Bloodsuckers start popping up in other dungeons as well]].
* SinisterSchnoz: The human Bloodsuckers sports some impressive pointy noses in their visages, however, [[BodyHorror these are also fully functioning mosquito proboscises which elongates whenever they use "The Thirst"]].
* StanceSystem: Upon using the move The Thirst, most of the Bloodsuckers will take on [[OneWingedAngel newer and more vicious forms]] that lets them gain access to other moves.
* TheSwarm: You can find lots of mosquitoes stirring around the Courtyard, and the poor devil who opened the gateway to the Court even died after getting stung to death by them!
* VampiresAreRich: The courtiers still maintain a semblance of nobility, with expensive fashions and pomp.
* VampiresAreSexGods: The courtesans and the Countess herself are arguably a ''very'' dark parody with their faux-coquettishness.

[[WMG: Supplicant]]
[[quoteright:196:http://static.tvtropes.org/pmwiki/pub/images/darkestheadcrab.png]]
Giant ticks that latched themselves onto a long-dead host, they're found infesting the Courtyard, but will eventually start wandering into the Estate once the first Courtyard mission is complete. They're also one of the most common dispensers of the Crimson Curse that can be encountered nearly everywhere.

* BodyHorror: A long-deceased body with everything peeled off its skull piloted by a giant bloated tick.
* CombatTentacles: Gather the Blood; a primary way of catching Crimson Curse.
* HardHead: It's all but immune to Stuns.
* ZombiePukeAttack: Predigestion; inflicts Blight and shuffles a Supplicant further to the front so it can Gather the Blood.

[[WMG: Sycophant]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/491px_sycophant.png]]
Giant mosquitos that infest both the Courtyard and eventually the rest of the Estate once the first Crimson Court mission is complete. In battle, they'll try to madden heroes with their intense buzzing and try to spread the Crimson Curse via The Thirst, being one of the primary spreaders of the disease.

* BigCreepyCrawlies: The most obvious one, seeing as it's essentially just a giant mosquito.
* HellIsThatNoise: Maddening Whine turns up the ambient mosquito buzzing {{Up To Eleven}}. They also have Deafening Whine, which instead stuns a target.
* StanceSystem: Upon using The Thirst, Sycophants will gain access to the bleed move Bombing Run and Deafening Whine will replace Maddening Whine, which has a chance to stun targets along with dealing stress damage.

[[WMG: Manservant]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/manservant_4.png]]
Servants to the vampires of the Courtyard, they help their masters by giving their lives to protect them with both their bodies and trays.

* BattleButler: Though they're more of a SupportPartyMember, they contribute by being a HumanShield and using sanity-draining attacks. Once they transform, they take on a slightly more active role, becoming something close to a GlassCannon with their cleaver chops and frequent blood-sucking that they juggle along with their usual tricks.
* LuckilyMyShieldWillProtectMe: Infallible Servitude functions exactly like other guarding abilities despite using a servant tray rather than an actual shield. Notably, a Manservant doesn't even have to stand in the front to use it.
* PracticalTaunt: The move called Enraging Slight has the Manservant [[http://i.imgur.com/myMeVJQ.jpg sass a hero in the party]], with a chance to mark them, move them forward, and stun them all at once.
* ShootTheMageFirst: The longer it stays alive, the higher the chance of someone in your party catching the Crimson Curse from its almost untouchable allies. Thankfully, it has little health or Protection compared to other front-row blockers, though it can heal itself via The Thirst.
* StanceSystem: After a successful use of The Thirst, Manservants will gain the ability to protect ''every enemy on their side at once'' instead of just protecting one by using the move Gibbering Entourage, which replaces Infallible Servitude, at the cost of marking itself.
* {{Squick}}: Can inflict this on targets by revealing the human remains under the lid of their tray.

[[WMG: Courtesan]]
[[quoteright:149:http://static.tvtropes.org/pmwiki/pub/images/courtesan_0.png]]
The female attendants to the party that became victims to the curse unleashed, who rely on their teammates to do the damage dealing while they hang back and harass the heroes with horrifying gossip and slaps.

* ArmorPiercingSlap: Mind Your Manners; also marks a target.
* DamselInDistress: The name of the move that [[DirtyCoward forces one of their allies to take any hits meant for them.]]
* HellIsThatNoise: Careless Whispers inflict Horror (Stress {{Damage Over Time}}) upon the whole party.
* LeanAndMean: Has a gaunt, tall posture and is definitely up to no good.
* MagicDance: Midnight Minuet applies a hefty speed and damage bonus to its whole party, but it also shuffles everybody around at random and gives them an accuracy debuff.
* PimpedOutDress: It's long lost its color, but it's still appropriately puffy and aristocratic.
* StanceSystem: When they use The Thirst, they will give up their support movepool in favor of offensive abilities, a DamageOverTime attack called Renewed Appetite, and and bleed attack called Expose The Veins.
* SupportPartyMember: Until they use The Thirst, they exchange their offensive capabilities in favor of being the Bloodsuckers' TargetSpotter and stress-dealer.
* ZombiePukeAttack: They'll start puking blight-ridden vomit on targets after they transform.

[[WMG: Esquire]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/esquire.png]]
Posh vampires that'll attack your heroes with a sabre in one hand and a dueling pistol in the other, preferring to whittle down the enemy party with ripostes and party-wide sword swipes.

* CounterAttack: Upon using Skewering Repartee, they'll activate riposte and damage anyone that attacks him without dealing a killing blow.
* GunAndSword: Alternates between fencing your heroes or firing at a single target with a pistol.
* LeanAndMean: Like the Courtesan, except Esquire has no puffy dress to balance his figure out, making him seem even taller.
* RoyalRapier: Their main threat comes from their fencing that damages everyone in the party, along with the aforementioned riposte that gets activated.

[[WMG: Chevalier]]
[[quoteright:189:http://static.tvtropes.org/pmwiki/pub/images/chevalier_5.png]]
While the other Bloodsuckers have a distinction that makes them lean more towards beast or man, the Chevalier are an amalgram of both, who have mutated to the point where they're insects dressed in wigs and coats.

* BigCreepyCrawlies: Far worse than other Bloodsuckers; they're essentially giant mosquito centipedes.
* CombatTentacles: Their large forearms are used to dig under the ground to swipe at any hero for stuns and heavy bleed damage.
* MixAndMatchCritters: An odd mixture of what looks like a grub's body, praying mantis forearms, and a grasshopper's head with the feeding habits of a mosquito.
* MightyGlacier: An unusual one in that they populate the backline rather than the frontline; nevertheless, between their high PROT values, a large HP pool, and terrific attacks, they are certainly a force to be reckoned with, particularly if a Manservant is shielding them from harm.
[[/folder]]

[[folder:Enemies Outside the Courtyard]]
After clearing the first Crimson Court dungeon Gatekeepers will begin to appear throughtout the dungeons introduced in the base game (sans the Darkest Dungeon itself).

[[WMG: Gatekeeper]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/gatekeeper.png]]
A type of Bloodsucker found only in dungeons other than the Courtyard, these Manservants hold an Invitation for a round of blasphemous entertainment into the domain of their masters.

* NotOnTheList: He'll check if you're invited, and dismiss you with a PracticalTaunt when he confirms you're just rabble that's not on the list. If you want that invitation, you'll have to pry it from his cold, dead hands.
* PlotCoupon: The invitation that they hold.
* PracticalTaunt: "Enraging Dismissal" counts as this, just like the Manservants above.
* ShootTheMessenger: Enforced. Without an Invitation, you cannot venture into the Courtyard, and no other enemy drops them. Of course, that's not as easy as it may seem, since...
* VillainExitStageLeft: ...on the second turn, the Gatekeeper leaves with the move Elusive Exit, inflicting Horror on the whole party and summoning additional reinforcements for heroes to deal with.
[[/folder]]

[[/folder]]

!ShieldBreaker

[[folder: Wandering Enemies]]
[[WMG: Serpents]]
Introduced with the Shieldbreaker DLC, these creatures stalk the Shieldbreaker in her dreams. There are three kinds: the cobra-like Pliskin, the rattlesnake-like, um, Rattler, and the two-headed Adder. If you win, you benefit from a Quest-long bonus, but if you lose (defined as the Shieldbreaker hitting Death's Door), you get penalties and nothing else. Once you defeat the seven dream battles (one per level), they become random encounters in ordinary dungeons.

* CharacterSelectForcing: You have really only two options: bring a Jester along with the Shieldbreaker, or expect an Affliction check in short order. It's also strongly encouraged to keep Puncture on your Shieldbreaker, because of Warning Rattle.
* CounterAttack: Warning Rattle is basically the Defender/Retribution Man-at-Arms combo squeezed into a single move, although admittedly one with a lower PROT bonus.
* TheDreaded: To the Shieldbreaker, at least. She spends the entire fight with a ''brutal'' Horror debuff that isn't affected by Laudanum. 23 stress a round adds up ''quickly''.
* NoSell: Ambush-prevention abilities like Sanctuary don't work on them, because they're attacking in the Shieldbreaker's dreams, not the physical dungeon.
* PinataEnemy: Defeating them nets you Shieldbreaker-specific equipment, Quest-long buffs, and Aegis Scales. Just don't lose.
* SnakesAreSinister: And also have a wide selection of unpleasant moves to try on you.
* SpareBodyParts: Adders have two heads, one of them moulting.
[[/folder]]

!Colors of Madness

[[folder: The Farmstead]]

The dungeon added in the "Color of Madness" DLC. After a meteorite crashed into the Miller's Farm, the once fertile lands around it are home to a horde of puppets, the Miller and hiw workmen controlled by a yet unknown force which tries to expand beyond the borders of the farm. It is up to your heroes to quell the unending waves of monsters.

* ArcSymbol: The Scarecrow has one on its collar like The Necromancer, but with the ends pointing up.
* BodyToJewel and SculptedPhysique: A recurring theme among the creatures of the farmstead, whereas the Heart uses BodyHorror, the Thing From the Stars transforms organic matter into [[http://i0.kym-cdn.com/photos/images/original/001/360/317/fa3.jpg stone]] and GreenRocks.
* EmptyShell: Literally and figuratively, the Farmhands look like hollowed out stone statues with green light coming through the cracks.
* ScaryScarecrow: One of the enemies is a scarecrow with GreenRocks growing out of it, justified since it's made of organic material like sticks and hay for them to grow on.
* ZergRush: The Farmstead will be the ground for a new type of mission described as "wave-based survival", which has your party fight through a literally unending horde of monsters. The stated goal of the mission is to kill the most enemies before you party cannot fight anymore.

[[/folder]]
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!!Click [[Characters/DarkestDungeon here]] for the main character index, [[Characters/DarkestDungeonTheHamlet here]] for the denizens of the Hamlet, and [[Characters/DarkestDungeonMonsters here]] for monsters introduced in the base game.

[[foldercontrol]]

!!Crimson Court Campaign

!Bosses

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