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* DanceBattler: Implied, given how it's a good fighter that literally is always dancing.

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Moves the messianic archetype example from the Colonel to the Door-in-the-eye (The Watchman), because the Colonel has a different story.


* MessianicArchetype: Of a sort. He is one of the Gods-Who-Were-Light, originating from the Glory, and in time, he will return, bringing seven worthy souls with him.



* MessianicArchetype: Of a sort. He is one of the Gods-Who-Were-Light, originating from the Glory, and in time, he will return, bringing seven worthy souls with him.

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* DeceptiveDisciple: With the Dancer update, your followers can become Rivals, who seek to achieve their ascension, denying you yours in the process.
* ICanRuleAlone: If one of them becomes a Rival, they seek to become a Long themselves, instead of aiding you in your ascension.



* EveryoneCallsHimBarkeep: They're identified by some trait related to their aspect, like "A Practical Disciple" (Forge) or "A Sturdy Disciple" (Edge)

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* EveryoneCallsHimBarkeep: They're identified by some trait related to their aspect, like "A Practical Disciple" (Forge) or "A Sturdy Disciple" (Edge)(Edge).



* GoMadFromTheRevelation: Promoting your Hangers-On beyond Pawns can make them unstable, which will cause them to lose their sanity and, eventually, die from self-destructive behavior.

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* GoMadFromTheRevelation: Promoting your Hangers-On beyond Pawns can Moth-aspect Pawn will make them unstable, which will cause them to lose their sanity and, eventually, die from self-destructive behavior.



* SharpDressedMan: They wear suits when promoted.
* SinisterShades: All your Pawns wear them.



** If she becomes a Rival, she deals with her enemies "With the remorseless brio of a youth smashing bottles".



* MeaningfulName: Like other Edge-aspected cultists, he's a nearly unstoppable killer once Exalted.

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* MeaningfulName: Like other Edge-aspected cultists, he's a nearly unstoppable killer once Exalted.Exalted - very likely to be the victor in any confrontation, in other words.



* {{Expy}}: Resembles an older Bela Lugosi in appearance - especially when combined for the bloood connection and his famous Dracula role.

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* {{Expy}}: Resembles an older Bela Lugosi in appearance - especially when combined for the bloood connection given Saliba's association with blood and his Lugosi's famous Dracula role.



* StealthExpert: "Porter goes unnoticed, until he's ready."

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* StealthExpert: "Porter goes unnoticed, until he's ready."ready".
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* {{Expy}}: Resembles an older Bela Lugosi in appearance - especially when combined for the bloood connection and his famous Dracula role.
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Several paths posthumously refer to your last Cultist as male.


* GenderNeutralWriting: The main character's gender is never assumed.

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* GenderNeutralWriting: The main character's gender is never assumed.assumed - not while they're alive, at least.
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* MagikarpPower: As Believers, they're of minimal use on expeditions or Cult Business, but they become much more reliable when promoted to Disciples. Exalted Cultists are almost guaranteed to succeed at their Cult Business and can singlehandedly handle any obstacle that can be bypassed with their aspect.
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* BoringButPractical: The Physician can always work at the Institute, which produces two funds every minute. It pays moderately well and doesn't generate Mystique or expire if ignored for too long, which can be very useful.


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* EveryoneCallsHimBarkeep: They're identified by some trait related to their aspect, like "A Practical Disciple" (Forge) or "A Sturdy Disciple" (Edge)


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* NoodleImplements: "Laidlaw has learnt the cleverer uses of fire and copper, wax and acid."


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* DeadlyEuphemism: Rose doesn't have targets. She has "subjects".


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* SuspiciouslySpecificDenial: "Elridge is never seen with a spot of blood upon his person. Not a spot."


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* MeaningfulName: Like other Edge-aspected cultists, he's a nearly unstoppable killer once Exalted.


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* MagicMusic: More then the other Heart-aspected followers, her Exalting evokes music.
** "When Dorothy moves, we hear the drum. When she speaks, we see the dance. Her determination is her shield and her weapon."


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* StealthExpert: When Exalted, she can leave a room "almost before she enters it".


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* StealthExpert: "Porter goes unnoticed, until he's ready."


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* StealthHiBye: "Ysabet was just here, just a moment ago. Just here. Almost certainly."

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* PoisonIsEvil: Is also referred to as "the Mother of Poisons." You can sometimes find bottle of Sthenic Venom, which is associated with her, and kills its victims by [[DeathOfAThousandCuts opening many tiny wounds all over their bodies.]]
* SnakesAreSinister: Despite her name, she is also closely associated with monstrous serpents- her "sisters"- that appear throughout the game, impeding your path.
** Subverted- if you invoke enough Knock Aspect, you can defeat her Sisters by [[TalkTheMonsterToDeath reminding them of the Mother of Ants and making them cry.]]



[[folder:The Witch-And-Sister]]
[[/folder]]



* MessianicArchetype: Of a sort. He is one of the Gods-Who-Were-Light, originating from the Glory, and in time, he will return, bringing seven worthy souls with him.



* FallenHero: The Sun-in-Rags appears to have once been the Sun-in-Splendor, before it was divided by the Forge of Days. Its funeral procession was



* RoaringRampageOfRevenge: Narrowly averted after the Gods-Who-Were-Flesh slaughtered the other Gods-Who-Were-Stone. She was convinced not to pursue revenge, but only after a great deal of argument and compromise with the other Hours.



* DarkAndTroubledPast: When invoked, she is described as one from whom "no more can be taken."
* OrangeBlueContrast: Is an Hour of both Forge and Winter.



* AbusiveParents: An entire Abusive ''City,'' actually. She grew up an orphan on the streets of Miah, a city that treated her so poorly that she called a curse on the city, causing it to be swallowed up by the desert.



* LiminalBeing: The Vagabond has been everywhere. ''Everywhere.'' You can follow her Maps to some of the most distant and obscure places found in the Secret Histories.



* HeartIsAnAwesomePower: The Sister side of the Sister-And-Witch is quite strong in Heart, and used it to her advantage.
* LiminalBeing: It's not entirely clear whether the Sister-And-Witch and Witch-And-Sister are two aspects of the same being, or two separate, but related, beings.
* TomeOfEldritchLore: Their story is told in the Geminiad, the only such book to retain a measure of its power even once it has been read.
* TwinTelepathy: Despite being born to separate mothers, and even in separate countries, they consider themselves sisters, and possessed the ability to communicate telepathically.



[[folder:The Flowermaker]]

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[[folder:The Flowermaker]]Witch-And-Sister]]
* LiminalBeing: It's not entirely clear whether the Sister-And-Witch and Witch-And-Sister are two aspects of the same being, or two separate, but related, beings.



[[folder:The Forge of Days]]

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[[folder:The Forge of Days]]Flowermaker]]



[[folder:The Forge of Days]]
[[/folder]]




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* HorrorHunger: A being of Grail whose strange hungers frighten even the other Hours.



[[folder:BurgeoningRisen]]
A corpse that has been reanimated by the ritual implantation of plants, causing it to rise and do your bidding, at least for a time.
* OurZombiesAreDifferent: One of two varieties of zombies in the game. May qualify as a TechnicallyLivingZombie due to the plants that grow inside of it.
* PlantPerson: A Burgeoning Risen is created by taking a corpse and planting seeds in various parts of its body. For a time, the plants animate it, but it loses its power once it grows enough to take root.
* ZombieGait: Averted- the Burgeoning Risen are described as surprisingly subtle and swift.
[[/folder]]

[[folder:Caligines]]
A Mansus spirit that is created when the power of the Forge burns away less pure elements. Can be used to attack enemies in their dreams.
* DeadlyGas: Affects an enemy's dreams rather than their bodies, but is quite dangerous all the same.
* SuperSmoke: Takes the form of "a cunning vapor to infect your enemy's dreams."
* UltimateBlacksmith: Despite being technically incorporeal, its high Forge rating means it's quite good at repairing broken magical items.
[[/folder]]



* WeaksauceWeakness: For all their power, a direct gaze from a mere human will kill them instantly

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* WeaksauceWeakness: For all their power, a direct gaze from a mere human will kill them instantlyinstantly.
[[/folder]]


[[folder:MaidsInTheMirror]]
A dead person who rested in front of a cracked mirror, who has entered the Mansus through the Peacock Door and came into the service of the Sun-In-Rags. Exceptionally skilled at killing in a quiet, efficient manner.
* AnIcePerson: Is quite strong in the Winter Aspect, even if their equally powerful Edge Aspect is more generally useful.
* MirrorMonster: As their name suggests, a Maid in the Mirror usually appears in the mirror, right before they attack.
* TheQuietOne: Like all those who have crossed through the White Door, they have lost the power of speech. They are perfectly able to understand spoken language, however.
* WasOnceAMan: Was once human, but after crossing into the Mansus, they have changed substantially.
[[/folder]]

[[folder:Percussigants]]
A Heart Aspected spirit that never, never, ''never'' stops dancing. It can learn any dance, but prefers only one.
* MusicSoothesTheSavageBeast: Averted- it enjoys music, but it is perfectly capable of dancing to a nice tune while flaying you alive.
[[/folder]]

[[folder:RedProphets]]
A strange, inchoate spirit that constantly shifts its shape, and doesn't even seem to have a distinct agenda aside from causing chaos.
* ChaosIsEvil: Zig-zagged, depending on whether the Red Prophet is serving your needs, or if it has rebelled against you. Although it can be debatable [[VillainProtagonist which side is "evil."]]
[[/folder]]

[[folder:ShatteredRisen]]
A corpse brought to life by a shattering force. It is close to alive, but slowly disintegrates from the power that animates it.
* OurZombiesAreDifferent: One of two types of zombies, along with the Burgeoning Risen.
* EverythingsDeadlierWithZombies: Thanks to its Edge Aspect, it's got a decent shot of assassinating anyone you send them against.
[[/folder]]

[[folder:Voiceless Dead]]
A dead soul that has crossed through the White Door into the Mansus.
* OurGhostsAreDifferent: Unlike the Risen, the Voiceless Dead are purely spirit.
* TheQuietOne: Like all who cross through the White Door, they lose their voice.
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* CreepySouvenir: Alongside flowers, jewelry and poetry, some of Renira's admirers are implied to send her these.
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* WeaksauceWeakness: For all their power, a direct gaze from a mere human will kill them instantly

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* WeaksauceWeakness: For all their power, a direct gaze from a mere human will kill them instantlyinstantly
[[/folder]]
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!! The Names and other Summons

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!! The Names and other SummonsSummons
[[folder:Hints]]
Frail wisps formed from those who have died and entered the Mansus, Hints live in mirrors to avoid the direct gazes of mortals. When they do leave their glassy homes, they prove to be vicious and subtle killers despite this weakness.
* EnemyRisingBehind: Said to be their preferred method of attack, to avoid potential eye contact and subsequent shattering.
* GoneHorriblyRight: With 8 Edge, their main purpose is as an assassin. If they break free during a summoning, they'll happily kill your cultists just the same.
* MirrorMonster: Live in mirrors to shield against human sight, and [[GlassWeapon weaponize]] them when needed.
* TheQuietOne: Noted for a lack of flashy theatrics when summoned. Given that drawing attention could be fatal, it makes sense.
* WasOnceAMan: Hints are said to be former humans, altered into something much stranger.
* WeaksauceWeakness: For all their power, a direct gaze from a mere human will kill them instantly

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[[folder:TheAspirant]]

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[[folder:TheAspirant]][[folder:The Aspirant]]



[[folder:TheBrightYoungThing]]
* TheBigGuy: Possibly due to their youth, the BrightYoungThing starts off with more Health than everyone else. They're still just as vulnerable to Illness and Injury as anyone else, however.

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[[folder:TheBrightYoungThing]]
[[folder:The Bright Young Thing]]
* TheBigGuy: Possibly due to their youth, the BrightYoungThing Bright Young Thing starts off with more Health than everyone else. They're still just as vulnerable to Illness and Injury as anyone else, however.



[[folder:TheDetective]]

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[[folder:TheDetective]][[folder:The Detective]]



[[folder:ThePhysician]]

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[[folder:ThePhysician]][[folder:The Physician]]



[[folder:InGeneral]]

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[[folder:InGeneral]][[folder:In General]]



[[folder:CatCaro]]

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[[folder:CatCaro]][[folder:Cat Caro]]



* Blood-SplatteredWarrior: Not a good thing, in this case- as an Edge Aspected follower, his primary job is killing people on your behalf, and he starts off quite sloppy. This improves as he is promoted, however.

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* Blood-SplatteredWarrior: BloodSplatteredWarrior: Not a good thing, in this case- as an Edge Aspected follower, his primary job is killing people on your behalf, and he starts off quite sloppy. This improves as he is promoted, however.



[[folder:InGeneral]]

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[[folder:InGeneral]][[folder:In General]]



[[folder:PoppyLascelles]]

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[[folder:PoppyLascelles]][[folder:Poppy Lascelles]]



[[folder:MmeBechet]]

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[[folder:MmeBechet]][[folder:Mme Bechet]]



[[folder:CountJannings]]

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[[folder:CountJannings]][[folder:Count Jannings]]



[[folder:DrIbnAl-Adim]]

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[[folder:DrIbnAl-Adim]][[folder:Dr Ibn Al-Adim]]



[[folder:InGeneral]]

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[[folder:InGeneral]][[folder:In General]]



[[folder:DoctorNataliaDragon]]

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[[folder:DoctorNataliaDragon]][[folder:Doctor Natalia Dragon]]



[[folder:ConnieLee]]

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[[folder:ConnieLee]][[folder:Connie Lee]]



[[folder:InspectorWakefield]]

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[[folder:InspectorWakefield]][[folder:Inspector Wakefield]]



[[folder:SpencerHobson]]

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[[folder:SpencerHobson]][[folder:Spencer Hobson]]



[[folder:WearyDetective]]

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[[folder:WearyDetective]][[folder:Weary Detective]]



[[folder:InGeneral]]

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[[folder:InGeneral]][[folder:In General]]



[[folder:TheMoth]]

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[[folder:TheMoth]][[folder:The Moth]]



[[folder:TheDoorInTheEye]]

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[[folder:TheDoorInTheEye]][[folder:The Door In The Eye]]



[[folder:TheVelvet]]

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[[folder:TheVelvet]][[folder:The Velvet]]



[[folder:TheMalachite]]

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[[folder:TheMalachite]][[folder:The Malachite]]



[[folder:TheThunderskin]]

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[[folder:TheThunderskin]][[folder:The Thunderskin]]



[[folder:TheMotherOfAnts]]

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[[folder:TheMotherOfAnts]][[folder:The Mother of Ants]]
* HijackedByJesus: Inverted. [[spoiler:The ''Gospel of Zacchaeus'' suggests that Jesus was a Mansus occultist in service of the Mother of Ants.]]



[[folder:TheWitch-And-Sister]]

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[[folder:TheWitch-And-Sister]][[folder:The Witch-And-Sister]]



[[folder:TheColonel]]

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[[folder:TheColonel]][[folder:The Colonel]]



[[folder:TheLionsmith]]

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[[folder:TheLionsmith]][[folder:The Lionsmith]]



[[folder:TheElegiast]]

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[[folder:TheElegiast]][[folder:The Elegiast]]



[[folder:TheBeachcomber]]

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[[folder:TheBeachcomber]][[folder:The Beachcomber]]



[[folder:TheMeniscate]]

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[[folder:TheMeniscate]][[folder:The Meniscate]]



[[folder:TheSunInRags]]

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[[folder:TheSunInRags]][[folder:The Sun-in-Rags]]
* LightIsNotGood: Has the Lantern aspect. Wreaks havoc and destruction as it brings "beautiful endings".



[[folder:TheHorned-Axe]]

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[[folder:TheHorned-Axe]][[folder:The Horned-Axe]]



[[folder:TheMadrugad]]

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[[folder:TheMadrugad]][[folder:The Madrugad]]



[[folder:TheRedGrail]]

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[[folder:TheRedGrail]][[folder:The Red Grail]]



[[folder:TheWolfDivided]]

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[[folder:TheWolfDivided]][[folder:The Wolf Divided]]



[[folder:TheVagabond]]

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[[folder:TheVagabond]][[folder:The Vagabond]]



[[folder:TheSister-And-Witch]]

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[[folder:TheSister-And-Witch]][[folder:The Sister-And-Witch]]



[[folder:TheFlowermaker]]

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[[folder:TheFlowermaker]][[folder:The Flowermaker]]



[[folder:TheForgeOfDays]]

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[[folder:TheForgeOfDays]][[folder:The Forge of Days]]



[[folder:TheCrownedGrowth]]

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[[folder:TheCrownedGrowth]]
[[folder:The Crowned Growth]]
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* FromNobodyToNightmare: They start off as a fairly ordinary person; at most, an heir to a moderate fortune or a doctor. From there, they can become a HumanoidAbominaton and attain immortality.

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* FromNobodyToNightmare: They start off as a fairly ordinary person; at most, an heir to a moderate fortune or a doctor. From there, they can become a HumanoidAbominaton HumanoidAbomination and attain immortality.

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* FromNobodyToNightmare
* HumanoidAbomination: Following any of the paths to Ascension will gradually transform you into something that barely resembles a human being- and fully Ascending to the Mansus will transform you into a Long, completely shedding your humanity in the process.
* ImAHumanitarian: On both the Enlightenment and Sensation paths, the only way to increase your Marks (and thus get closer to victory) is to consume people- spiritually and psychologically for Enlightenment, physically for Sensation.

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* FromNobodyToNightmare
FromNobodyToNightmare: They start off as a fairly ordinary person; at most, an heir to a moderate fortune or a doctor. From there, they can become a HumanoidAbominaton and attain immortality.
* GenderNeutralWriting: The main character's gender is never assumed.
* HumanoidAbomination: Following any of the paths to Ascension will gradually transform you into something that barely resembles a human being- being -- and fully Ascending to the Mansus will transform you into a Long, completely shedding your humanity in the process.
* ImAHumanitarian: On both the Enlightenment and Sensation paths, the only way to increase your Marks (and thus get closer to victory) is to consume people- spiritually people. Spiritually and psychologically for Enlightenment, physically for Sensation.



* TheBigGuy: Possibly due to his youth, the BrightYoungThing starts off with more Health than everyone else. He's still just as vulnerable to Illness and Injury as anyone else, however.

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* TheBigGuy: Possibly due to his their youth, the BrightYoungThing starts off with more Health than everyone else. He's They're still just as vulnerable to Illness and Injury as anyone else, however.



* TheSmartGuy: Starts off with more Reason than any other character (although he has to sacrifice at least one Reason to unlock his Passion and Temptation).

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* TheSmartGuy: Starts off with more Reason than any other character (although he has they have to sacrifice at least one Reason to unlock his their Passion and Temptation).
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[[folder:"Pope"Clifton]]

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[[folder:"Pope"Clifton]][[folder:"Pope" Clifton]]



* ShrinkingViolet: He is an extremely nervous fellow, or at least appears that way.

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* ShrinkingViolet: He is an extremely nervous fellow, or at least appears that way. He starts to become more confident as he is promoted.

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[[folder:Mr. Alden]]
* KlingonPromotion: You can send a minion to kill him and take over his position at Glover & Glover.
* MeanBoss: As the Supervisor of Records at Glover and Glover, he has a lot of opportunity to make your life miserable (assuming you take a job with them), and he often forces you to work overtime. If you refuse to put in overtime when he wants, or don't put in additional effort in the form of Reason, he docks your pay.
* MistreatmentInducedBetrayal: It's not terribly surprising if you get tired of being forced to work overtime for him, but fortunately there are a few ways to deal with him: you can send an Edge or Winter Aspected minion to assassinate him, or a Grail Aspected minion to seduce him and ruin his reputation with scandals, or you can send a Moth Aspected minion to drive him insane. [[spoiler: Or you can just wait until he retires and he'll hand you the Senior Position himself.]]
* StealthMentor: Seems to be one reason for Mr. Alden forcing you to constantly work overtime- he's preparing you to [[spoiler: take over his job for him.]]
[[/folder]]

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* ReasonableAuthorityFigure: The Position at the Institute is the only Career where you can avoid showing up regularly and still have it waiting for you.

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* ReasonableAuthorityFigure: The Position at the Institute is the only Career where you can avoid showing up regularly and still have it waiting for you. This is because the Director of the Institute is apparently "very understanding."



* GoMadFromTheRevelation: Indoctrinating cultists in forbidden lore doesn't do wonders for their mental health, even if it does increase their usefulness to you.

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* GoMadFromTheRevelation: PsychoSerum: Indoctrinating cultists in forbidden lore doesn't do wonders for their mental health, even if it does increase their usefulness Aspects and, thus, their chances at succeeding at their respective tasks.
* SycophanticServant: All of the Cultists, once indoctrinated, are absolutely loyal, and will carry out any task given
to you.them, even if they're woefully unprepared to handle it.



!! The Patrons
[[folder:InGeneral]]
* CunningLinguist: Three of the four Patrons can tutor you in another language, in exchange for an Iron Spintria or better. Madame Bechet will teach you Greek, Count Jannings can tutor you in Latin, while Dr. Ibn Al-Adim can instruct you in Aramaic.
* EccentricMentor: To a greater or lesser extent. While they don't grant you knowledge by themselves, turning in Commissions for them can net you Erudition and Glimmering, which are essential for studying or subverting Lore.
* WeirdCurrency: The primary benefit of having Patrons is that they give you Spintrias- the currency of the supernatural- in exchange for Commissions.

to:

!! The Patrons
[[folder:InGeneral]]
[[folder:Hangers-On/Pawns]]
* CunningLinguist: Three of the four Patrons FacelessGoons: Unlike your named Followers, your Pawns have no discernible identities or personalities or, in fact, names.
* GoMadFromTheRevelation: Promoting your Hangers-On beyond Pawns
can tutor you in another language, in exchange for an Iron Spintria or better. Madame Bechet will teach you Greek, Count Jannings can tutor you in Latin, while Dr. Ibn Al-Adim can instruct you in Aramaic.
* EccentricMentor: To a greater or lesser extent. While they don't grant you knowledge by themselves, turning in Commissions for
make them can net you Erudition and Glimmering, unstable, which are essential for studying or subverting Lore.
will cause them to lose their sanity and, eventually, die from self-destructive behavior.
* WeirdCurrency: The primary benefit {{Mooks}}: This is the role your Pawns basically play- too weak to do much of having Patrons is that they give anything on their own, but highly expendable if you Spintrias- the currency of the supernatural- in exchange for Commissions.need CannonFodder or [[VideoGameCrueltyPotential sacrifices.]]



[[folder:PoppyLascelles]]
* AdultChild: Despite being an older woman (with some disturbing interests), she is often described as being cute and childlike in her demeanor.
* AnIcePerson: While she lacks any special magic powers, as far as we can see, she appears to venerate the Sun-In-Rags, and leaves behind a Winter-Aspected Influence wherever she goes.
* CreepyCute: She speaks in a cute, childlike manner, but requests Commissions on Knock and Winter Lore- the Lores most commonly associated with loss, sacrifice and death.
* DealWithTheDevil: The first time you meet her, she promises to give you support so long as you introduce her to someone who will "end things properly." If you accept her bargain, she'll give you a whopping ''ten'' Funds, along with a Silver Spintria, but after a certain period of time, you'll need to give her one of your cultists as a sacrifice. Otherwise, you'll get a NonStandardGameOver.
** Once you do that, however, she becomes like all the other patrons, exchanging Commissions for Spintrias.
* RichBoredom: Described as a "woman of property," with a self-described interest in "matters of blood and ice." Seems to make Commissions simply to fill her time.

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[[folder:PoppyLascelles]]
[[folder:Slee]]
* AdultChild: Despite being an older woman (with some disturbing interests), she EccentricArtist: Slee is often described as being cute and childlike in her demeanor.
* AnIcePerson: While she lacks any special magic powers, as far as we can see, she appears to venerate the Sun-In-Rags, and leaves behind a Winter-Aspected Influence wherever she goes.
* CreepyCute: She speaks in a cute, childlike manner, but requests Commissions on Knock and Winter Lore- the Lores most commonly associated
an avant-garde poet with loss, sacrifice and death.
* DealWithTheDevil: The first time you meet her, she promises
numerous theories. As he is promoted, he approaches full MadArtist territory as he begins to give you support so long as you introduce her to someone who will "end things properly." If you accept her bargain, she'll give you a whopping ''ten'' Funds, along blend mathematics into his poetry, with a Silver Spintria, but after a certain period of time, you'll need it becoming harder to give her one of your cultists as distinguish the difference between the two.
* RoomFullOfCrazy: If Slee is ever imprisoned, his cell quickly turns into this.
* SicklyProdigy: Slee is
a sacrifice. Otherwise, you'll get a NonStandardGameOver.
** Once you do that, however, she
skilled artist in poor health, whose illness (which involves crippling headaches) becomes like all the other patrons, exchanging Commissions for Spintrias.
* RichBoredom: Described
worse as a "woman of property," with a self-described interest in "matters of blood and ice." Seems to make Commissions simply to fill her time.his abilities become more pronounced.



[[folder:MmeBechet]]
* FemmeFatale: Has shades of this, particularly given her fascination with Grail and Moth lore.
* LuridTalesOfDoom: Runs the Kerisham Review, a gossipy tabloid that focuses on "material too ghastly or thrilling" for other, more reputable magazines.

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[[folder:MmeBechet]]
[[folder:"Pope"Clifton]]
* FemmeFatale: BadassBeard: Has shades the most pronounced facial hair of this, particularly given her fascination all the Cultists by a fair margin.
* BlasphemousBoast: He got his nickname because he refuses to be addressed as anything other than "your Holiness," despite supposedly being a devout Catholic.
* ThePowerOfTheSun: Clifton has an obsession
with Grail and Moth lore.
* LuridTalesOfDoom: Runs
the Kerisham Review, a gossipy tabloid that focuses on "material too ghastly or thrilling" Sun, as might be expected for other, more reputable magazines.a follower of Lantern. If he is Exalted, he will start each morning by ''staring directly into the Sun,'' to find out what it wishes of him.



[[folder:CountJannings]]
* BrotherhoodOfFunnyHats: Despite the unusual nature of their interests, Count Jannings' "Confraternity" tends to evoke this more than any AncientConspiracy.
* GentlemanAdventurer: He and his "Confraternity of physicians and duelists" seem to evoke this.

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[[folder:CountJannings]]
[[folder:CatCaro]]
* BrotherhoodOfFunnyHats: Despite DreamingOfThingsToCome: Her true power lies in dreams, and the unusual nature of their interests, Count Jannings' "Confraternity" tends to evoke visions they provide.
* FortuneTeller: This is how she makes her living, although unlike most Fortune Tellers, she actually has some genuine mystical talent.
* PhonyPsychic: Before she is indoctrinated into your Cult,
this more than any AncientConspiracy.
* GentlemanAdventurer: He and his "Confraternity of physicians and duelists" seem to evoke this.
is basically her job. As she is promoted, however, the "psychic" part gets a lot less phony.



[[folder:DrIbnAl-Adim]]
* AmbiguouslyHuman: The only Patron who lacks the Mortal Aspect, implying that he isn't quite human.
* IHaveManyNames: He is also referred to as the Aleppine.
* MagicalAsian: Aside from his name implying an Arabic heritage, his other name- the Aleppine- implies he is from Aleppo, located in modern-day Syria. As for the Magical part, see AmbiguouslyHuman above.
* ThingsManWasNotMeantToKnow: Has a particular interest in the Secret Histories and Lantern Lore, both of which are tied to [[GoMadFromTheRevelation mind-blasting revelations.]]

to:

[[folder:DrIbnAl-Adim]]
[[folder:Tristan]]
* AmbiguouslyHuman: The only Patron who lacks BerserkButton: Tristan does not like distractions, and he's always willing to do what's necessary to get results.
* TheBlacksmith: Like all
the Mortal Aspect, implying that Forge Aspected followers, he isn't quite human.
is able to repair broken mystical items.
* IHaveManyNames: UtopiaJustifiesTheMeans: He is also referred to as the Aleppine.
* MagicalAsian: Aside from his name implying an Arabic heritage, his other name- the Aleppine- implies he is from Aleppo, located in modern-day Syria. As for the Magical part, see AmbiguouslyHuman above.
* ThingsManWasNotMeantToKnow: Has
building a particular interest in the Secret Histories "little kingdom," and Lantern Lore, both of which are tied he has no problem doing extreme things to [[GoMadFromTheRevelation mind-blasting revelations.]]bring that kingdom into being.



!! The Hunters
[[folder:InGeneral]]
* HeroicAntagonist: Opposes the Player Character at every turn, by building cases from the Notoriety you generate in pursuit of your Ascension.
* HeroicSecondWind: If a Hunter survives an attempt to kill them or drive them insane, they have a chance to become resistant to similar attempts to get rid of them in the future.
* ImDyingPleaseTakeMyMcGuffin: If a Hunter is able to generate Evidence but gets killed before they can make an arrest, other Hunters can use that Evidence to try to arrest you or your followers.
* OccultDetective: The Suppression Bureau investigates and prosecutes crimes surrounding the Mansus and its many occult mysteries.

to:

!! The Hunters
[[folder:InGeneral]]
[[folder:Valciane]]
* HeroicAntagonist: Opposes TheBlacksmith: Like all the Player Character at every turn, by building cases from the Notoriety you generate in pursuit of your Ascension.
* HeroicSecondWind: If a Hunter survives an attempt to kill them or drive them insane, they have a chance to become resistant to similar attempts to get rid of them in the future.
* ImDyingPleaseTakeMyMcGuffin: If a Hunter
Forge Aspected followers, she is able to generate Evidence but gets killed before repair broken mystical items.
** UltimateBlacksmith: When Exalted, she stops using tools altogether, ''because
they can make an arrest, other Hunters can use that Evidence to try to arrest you or your followers.
* OccultDetective: The Suppression Bureau investigates and prosecutes crimes surrounding
just get in the Mansus and its many occult mysteries.way.''
* EmotionlessGirl: They are quite certain Valciane is not, in fact, a machine, because she occasionally makes mistakes. Otherwise, it is difficult to tell.
* LonersAreFreaks: Despite owning a business for twenty years, she has never employed an assistant.



[[folder:DoctorNataliaDragon]]
* AwesomenessByAnalysis: As she has the Meticulous Aspect, she ''always'' produces Evidence from Notoriety, making any sort of suspicious activity even more dangerous while she's hunting you.
* AwesomeMcCoolName: It is entirely appropriate to refer to her as ''Doctor Dragon.''
* {{Determinator}}: Her study of occult Lore got her kicked out of her respectable university job, but that didn't stop her from pursuing her studies, which is how she wound up at the Suppression Bureau.
* ThePolyanna: As a Hunter with the Idealist Aspect, she can't be driven insane with Dread or Winter-Aspected Lore. However, Lantern-Aspected Lore and Fascination have a much higher chance to affect her.

to:

[[folder:DoctorNataliaDragon]]
[[folder:Laidlaw]]
* AwesomenessByAnalysis: As she has TheBlacksmith: Like all the Meticulous Aspect, she ''always'' produces Evidence from Notoriety, making any sort Forge Aspected followers, he is able to repair broken mystical items.
* MagnificentBastard: On top
of suspicious activity even more dangerous while she's hunting you.
* AwesomeMcCoolName: It
his skill as a mechanic, Laidlaw is entirely appropriate to refer to her as ''Doctor Dragon.''
* {{Determinator}}: Her study of occult Lore got her kicked out of her respectable university job, but that didn't stop her from pursuing her studies, which is how she wound up at
quite the Suppression Bureau.
* ThePolyanna: As a Hunter with the Idealist Aspect, she can't be driven insane with Dread or Winter-Aspected Lore. However, Lantern-Aspected Lore and Fascination have a much higher chance to affect her.
schemer, whose plots are described as "delicate as fern-shadow."



[[folder:ConnieLee]]
* {{Determinator}}: She starts with both the Tenacious Aspect, which makes all attacks against her have a one-in-three chance to fail, even when they'd normally succeed. She also has the Mystic Aspect, which makes her essentially immune to creatures from the Mansus. In short, she is very, ''very'' hard to kill.
* NonIdleRich: She's from a wealthy family, but has decided to use her resources and skills to hunt down cultists at the Suppression Bureau.

to:

[[folder:ConnieLee]]
[[folder:Rose]]
* {{Determinator}}: She starts with both the Tenacious Aspect, which makes all attacks against her have a one-in-three chance to fail, even when they'd normally succeed. She also has the Mystic Aspect, which makes her essentially immune to creatures from the Mansus. In short, CallingCard: When she is very, ''very'' hard going to kill.
* NonIdleRich: She's from
kill someone, she sends them a wealthy family, but has decided yellow rose as a gift first, to use her resources and skills to hunt down cultists at warn them she's coming. It doesn't help them, mind...
* FemmeFatale: Emphasis on
the Suppression Bureau."fatale" part. As an Edge Aspected follower, the primary service she provides is assassinating your enemies.



[[folder:InspectorWakefield]]
* AwesomenessbyAnalysis: Like Doctor Natalia Dragon, he is Meticulous, which means he always produces Evidence when he finds Notoriety. You need to be extra careful when doing anything shady while he's hunting you.
* HardboiledDetective: With his Grim Aspect, he evokes shades of this.

to:

[[folder:InspectorWakefield]]
[[folder:Elridge]]
* AwesomenessbyAnalysis: Like Doctor Natalia Dragon, Blood-SplatteredWarrior: Not a good thing, in this case- as an Edge Aspected follower, his primary job is killing people on your behalf, and he starts off quite sloppy. This improves as he is Meticulous, promoted, however.
* NoSocialSkills: Quoting his Believer description: "He has almost learnt not to pick his teeth with his knife. He has not yet learnt to keep his knife in his boot."
** Improves dramatically by the time he is Exalted, at
which means point he always produces Evidence when he finds Notoriety. You need to be extra careful when doing anything shady while is ''never'' seen with blood on him, no matter what he's hunting you.
* HardboiledDetective: With his Grim Aspect, he evokes shades of this.
been up to.



[[folder:SpencerHobson]]
* BatDeduction: How it's implied he manages to produce Evidence even without Notoriety to work from.
* CowboyCop: Indicated by the Erratic Aspect. While he's more likely to fail to create Evidence from Notoriety, he also has the chance to create Evidence ''even without Notoriety.''
* RenaissanceMan: Has had a collection of jobs, and though he has seemed reasonably competent at all of them, he was too Erratic to stay on any one job long.

to:

[[folder:SpencerHobson]]
[[folder:Victor]]
* BatDeduction: How it's implied he manages ApologeticAttacker: He likes to produce Evidence even without Notoriety apologize to work from.
* CowboyCop: Indicated by
his victims, before the Erratic Aspect. While he's more likely to fail to create Evidence from Notoriety, he also has the chance to create Evidence ''even without Notoriety.''
end.
* RenaissanceMan: GoodHairEvilHair: Has had a collection of jobs, and though he has seemed reasonably competent at all of them, he was too Erratic to stay on any one job long.distinctive pencil-thin mustache, as appropriate for his role as an Edge Aspected followers.



[[folder:WearyDetective]]
* DeadpanSnarker: Though he doesn't speak, his description indicates this sort of personality. Even if he's been captured by your cult, he mostly seems annoyed that he doesn't get to read his morning paper.
* OldFashionedCopper: Lacks any special Aspects, and seems like just an ordinary beat cop who got put on the Suppression Bureau.

to:

[[folder:WearyDetective]]
[[folder:Violet]]
* DeadpanSnarker: Though he EccentricArtist: She loves to paint, but hates painting people. There are enough people in the world, in her mind.
* MercyKill: She enjoys easing the pain of the dying, and
doesn't speak, his description indicates this sort of personality. Even if he's been captured by your cult, he mostly seems annoyed that he doesn't get mind bringing their end about sooner to read his morning paper.
do that.
* OldFashionedCopper: Lacks any special Aspects, and seems like just an ordinary beat cop who got put on TakeAwayTheirName: Once Exalted, she loses her name, the Suppression Bureau.price of ascending to the heights of Winter's powers.



!! Other Mortals

!! The Hours
[[folder:InGeneral]]
* EldritchAbomination

to:

!! Other Mortals

!! The Hours
[[folder:InGeneral]]
[[folder:Auclair]]
* EldritchAbominationIceQueen: Described as morbid, quiet, meticulous and remorseless.
* TakeAwayTheirName: Once Exalted, she loses her name, the price of ascending to the heights of Winter's powers.



[[folder:TheMoth]]

to:

[[folder:TheMoth]][[folder:Dorothy]]
* EccentricArtist: Her Heart Aspect expresses itself as a love of dance. Bears some similarities to the Hour known as the Thunderskin.
* ThePollyanna: A twisted version: she is described as endlessly enthusiastic, and intrigued by hints of "shapes of things beneath the world's skin."



[[folder:TheDoorInTheEye]]

to:

[[folder:TheDoorInTheEye]][[folder:Clovette]]
* FriendToAllLivingThings: She's so relentlessly optimistic that even the Detective can't bring themselves to hate her as a Troublemaker, even as they are hunting down evidence to arrest her.
* MoreThanMindControl: She is described as wielding her enthusiasm like a hammer, which is not unusual given her Heart Aspect.



[[folder:TheVelvet]]

to:

[[folder:TheVelvet]][[folder:Leo]]
* {{Determinator}}: Like all Heart Aspect followers, he has pledged not to cease. For the others, this means unceasing dance or unceasing optimism. For Leo, it means unceasingly striving towards bringing the Cult to greater heights.
* UtopiaJustifiesTheMeans: His primary defining trait is his willingness to do anything for his cause. ''Anything.''



[[folder:TheMalachite]]

to:

[[folder:TheMalachite]][[folder:Saliba]]
* TheHedonist: Comes part and parcel with his Grail Aspect, although he has indulged in physical pleasure for so long that he no longer derives any real joy from it.
* HeManWomanHater: The Grail represents both blood and birth, but Saliba only understands blood... at least, at first. He becomes more egalitarian as he is promoted.



[[folder:TheThunderskin]]

to:

[[folder:TheThunderskin]][[folder:Renira]]
* FemmeFatale: Renira has been found "not guilty" in three separate jurisdictions, although for what is not clear.
* TheHedonist: Comes with being a Grail Aspected follower.
* KarmaHoudini: The Detective notes that, not only has she never been found guilty despite her activities, but "she will likely never be found guilty for anything."



[[folder:TheMotherOfAnts]]

to:

[[folder:TheMotherOfAnts]][[folder:Sylvia]]
* CloudCuckoolander: No one is quite sure what Sylvia wants, not even herself.
* EyeScream: Lost her eye when she was nine years old. Every year, at Candlemas, she returns to the place in the woods where she buried it.
* LivingLieDetector: A part of how her Moth Aspect reveals itself- all she has to do is close her remaining eye, and people start spilling their guts to her.



[[folder:TheWitch-And-Sister]]

to:

[[folder:TheWitch-And-Sister]][[folder:Porter]]
* NoodleImplements: It's not clear how he puts his scissors to work now that he's no longer a barber, but it seems to be quite helpful to the Cult.
* NoodleIncident: Porter was a barber, ''until the court case.''
* StalkerWithoutACrush: The Detective discovers that Porter enjoys collecting people's names, although he can't figure out why.



[[folder:TheColonel]]
* ArchEnemy: He's engaged in a millennia-long battle against the Lionsmith.
* DisabilityImmunity: He deliberately had his entire body, including his eyes, ritually scarred in order to protect him from the gaze of the Hour known as Seven-Coils.

to:

[[folder:TheColonel]]
[[folder:Ysabet]]
* ArchEnemy: He's engaged in a millennia-long battle against NotAMorningPerson: Ysabet prefers to sleep through the Lionsmith.
* DisabilityImmunity: He deliberately had his entire body, including his eyes, ritually scarred in order
day and do her work at night, which may be a part of her connection to protect him from the gaze Moth and the darkness of the Hour known Wood.
* ShapedLikeItself: Her behavior is so peculiar that it can only be described
as Seven-Coils."what a Ysabet does."



[[folder:TheLionsmith]]
* ArchEnemy: He's engaged in a millennia-long battle against the Colonel.

to:

[[folder:TheLionsmith]]
[[folder:Neville]]
* ArchEnemy: He's engaged in a millennia-long battle against the Colonel.SelfImposedChallenge: He just really likes opening doors, and wants to open as many as he can, while he can.
* ShrinkingViolet: He is an extremely nervous fellow, or at least appears that way.



[[folder:TheElegiast]]

to:

[[folder:TheElegiast]][[folder:Enid]]
* BlindSeer: It is implied that, the better her supernatural sight becomes, the more her actual eyesight deteriorates, although this doesn't seem to be much of an impediment for her.
* CloudCuckoolander: Enid often stares at things that are not visible, although it is difficult for her.
* SpiderSense: She always sees her enemies coming.



[[folder:TheBeachcomber]]

to:

[[folder:TheBeachcomber]]!! The Patrons
[[folder:InGeneral]]
* CunningLinguist: Three of the four Patrons can tutor you in another language, in exchange for an Iron Spintria or better. Madame Bechet will teach you Greek, Count Jannings can tutor you in Latin, while Dr. Ibn Al-Adim can instruct you in Aramaic.
* EccentricMentor: To a greater or lesser extent. While they don't grant you knowledge by themselves, turning in Commissions for them can net you Erudition and Glimmering, which are essential for studying or subverting Lore.
* WeirdCurrency: The primary benefit of having Patrons is that they give you Spintrias- the currency of the supernatural- in exchange for Commissions.



[[folder:TheMeniscate]]

to:

[[folder:TheMeniscate]][[folder:PoppyLascelles]]
* AdultChild: Despite being an older woman (with some disturbing interests), she is often described as being cute and childlike in her demeanor.
* AnIcePerson: While she lacks any special magic powers, as far as we can see, she appears to venerate the Sun-In-Rags, and leaves behind a Winter-Aspected Influence wherever she goes.
* CreepyCute: She speaks in a cute, childlike manner, but requests Commissions on Knock and Winter Lore- the Lores most commonly associated with loss, sacrifice and death.
* DealWithTheDevil: The first time you meet her, she promises to give you support so long as you introduce her to someone who will "end things properly." If you accept her bargain, she'll give you a whopping ''ten'' Funds, along with a Silver Spintria, but after a certain period of time, you'll need to give her one of your cultists as a sacrifice. Otherwise, you'll get a NonStandardGameOver.
** Once you do that, however, she becomes like all the other patrons, exchanging Commissions for Spintrias.
* RichBoredom: Described as a "woman of property," with a self-described interest in "matters of blood and ice." Seems to make Commissions simply to fill her time.



[[folder:TheSunInRags]]

to:

[[folder:TheSunInRags]][[folder:MmeBechet]]
* FemmeFatale: Has shades of this, particularly given her fascination with Grail and Moth lore.
* LuridTalesOfDoom: Runs the Kerisham Review, a gossipy tabloid that focuses on "material too ghastly or thrilling" for other, more reputable magazines.



[[folder:TheHorned-Axe]]
* LastOfHerKind: She's the last remaining God-Who-Was-Stone.

to:

[[folder:TheHorned-Axe]]
[[folder:CountJannings]]
* LastOfHerKind: She's BrotherhoodOfFunnyHats: Despite the last remaining God-Who-Was-Stone.unusual nature of their interests, Count Jannings' "Confraternity" tends to evoke this more than any AncientConspiracy.
* GentlemanAdventurer: He and his "Confraternity of physicians and duelists" seem to evoke this.



[[folder:TheMadrugad]]

to:

[[folder:TheMadrugad]][[folder:DrIbnAl-Adim]]
* AmbiguouslyHuman: The only Patron who lacks the Mortal Aspect, implying that he isn't quite human.
* IHaveManyNames: He is also referred to as the Aleppine.
* MagicalAsian: Aside from his name implying an Arabic heritage, his other name- the Aleppine- implies he is from Aleppo, located in modern-day Syria. As for the Magical part, see AmbiguouslyHuman above.
* ThingsManWasNotMeantToKnow: Has a particular interest in the Secret Histories and Lantern Lore, both of which are tied to [[GoMadFromTheRevelation mind-blasting revelations.]]



[[folder:TheRedGrail]]

to:

[[folder:TheRedGrail]]!! The Hunters
[[folder:InGeneral]]
* HeroAntagonist: Opposes the Player Character at every turn, by building cases from the Notoriety you generate in pursuit of your Ascension.
* HeroicSecondWind: If a Hunter survives an attempt to kill them or drive them insane, they have a chance to become resistant to similar attempts to get rid of them in the future.
* ImDyingPleaseTakeMyMacGuffin: If a Hunter is able to generate Evidence but gets killed before they can make an arrest, other Hunters can use that Evidence to try to arrest you or your followers.
* OccultDetective: The Suppression Bureau investigates and prosecutes crimes surrounding the Mansus and its many occult mysteries.



[[folder:TheWolfDivided]]
* BigBadassWolf

to:

[[folder:TheWolfDivided]]
[[folder:DoctorNataliaDragon]]
* BigBadassWolfAwesomenessByAnalysis: As she has the Meticulous Aspect, she ''always'' produces Evidence from Notoriety, making any sort of suspicious activity even more dangerous while she's hunting you.
* AwesomeMcCoolName: It is entirely appropriate to refer to her as ''Doctor Dragon.''
* {{Determinator}}: Her study of occult Lore got her kicked out of her respectable university job, but that didn't stop her from pursuing her studies, which is how she wound up at the Suppression Bureau.
* ThePollyanna: As a Hunter with the Idealist Aspect, she can't be driven insane with Dread or Winter-Aspected Lore. However, Lantern-Aspected Lore and Fascination have a much higher chance to affect her.



[[folder:TheVagabond]]
* IHaveManyNames: Almost every hour is known by more than one name, but she takes the cake: she's also known as the Laughingthrush, the Centipede, the Sight-Thief, and the Pilgrim, among others.

to:

[[folder:TheVagabond]]
[[folder:ConnieLee]]
* IHaveManyNames: Almost every hour is known by more than one name, but she takes {{Determinator}}: She starts with both the cake: she's Tenacious Aspect, which makes all attacks against her have a one-in-three chance to fail, even when they'd normally succeed. She also known as has the Laughingthrush, Mystic Aspect, which makes her essentially immune to creatures from the Centipede, Mansus. In short, she is very, ''very'' hard to kill.
* NonIdleRich: She's from a wealthy family, but has decided to use her resources and skills to hunt down cultists at
the Sight-Thief, and the Pilgrim, among others.Suppression Bureau.



[[folder:TheSister-And-Witch]]

to:

[[folder:TheSister-And-Witch]][[folder:InspectorWakefield]]
* AwesomenessbyAnalysis: Like Doctor Natalia Dragon, he is Meticulous, which means he always produces Evidence when he finds Notoriety. You need to be extra careful when doing anything shady while he's hunting you.
* HardboiledDetective: With his Grim Aspect, he evokes shades of this.



[[folder:TheFlowermaker]]

to:

[[folder:TheFlowermaker]][[folder:SpencerHobson]]
* BatDeduction: How it's implied he manages to produce Evidence even without Notoriety to work from.
* CowboyCop: Indicated by the Erratic Aspect. While he's more likely to fail to create Evidence from Notoriety, he also has the chance to create Evidence ''even without Notoriety.''
* RenaissanceMan: Has had a collection of jobs, and though he has seemed reasonably competent at all of them, he was too Erratic to stay on any one job long.



[[folder:TheForgeOfDays]]

to:

[[folder:TheForgeOfDays]][[folder:WearyDetective]]
* DeadpanSnarker: Though he doesn't speak, his description indicates this sort of personality. Even if he's been captured by your cult, he mostly seems annoyed that he doesn't get to read his morning paper.
* OldFashionedCopper: Lacks any special Aspects, and seems like just an ordinary beat cop who got put on the Suppression Bureau for some reason.



[[folder:TheCrownedGrowth]]

to:

[[folder:TheCrownedGrowth]]
!! Other Mortals

!! The Hours
[[folder:InGeneral]]
* EldritchAbomination


Added DiffLines:


[[folder:TheMoth]]
[[/folder]]

[[folder:TheDoorInTheEye]]
[[/folder]]

[[folder:TheVelvet]]
[[/folder]]

[[folder:TheMalachite]]
[[/folder]]

[[folder:TheThunderskin]]
[[/folder]]

[[folder:TheMotherOfAnts]]
[[/folder]]

[[folder:TheWitch-And-Sister]]
[[/folder]]

[[folder:TheColonel]]
* ArchEnemy: He's engaged in a millennia-long battle against the Lionsmith.
* DisabilityImmunity: He deliberately had his entire body, including his eyes, ritually scarred in order to protect him from the gaze of the Hour known as Seven-Coils.
[[/folder]]

[[folder:TheLionsmith]]
* ArchEnemy: He's engaged in a millennia-long battle against the Colonel.
[[/folder]]

[[folder:TheElegiast]]
[[/folder]]

[[folder:TheBeachcomber]]
[[/folder]]

[[folder:TheMeniscate]]
[[/folder]]

[[folder:TheSunInRags]]
[[/folder]]

[[folder:TheHorned-Axe]]
* LastOfHerKind: She's the last remaining God-Who-Was-Stone.
[[/folder]]

[[folder:TheMadrugad]]
[[/folder]]

[[folder:TheRedGrail]]
[[/folder]]

[[folder:TheWolfDivided]]
* BigBadassWolf
[[/folder]]

[[folder:TheVagabond]]
* IHaveManyNames: Almost every hour is known by more than one name, but she takes the cake: she's also known as the Laughingthrush, the Centipede, the Sight-Thief, and the Pilgrim, among others.
[[/folder]]

[[folder:TheSister-And-Witch]]
[[/folder]]

[[folder:TheFlowermaker]]
[[/folder]]

[[folder:TheForgeOfDays]]
[[/folder]]

[[folder:TheCrownedGrowth]]

[[/folder]]

Added: 3091

Changed: 1180

Removed: 524

Is there an issue? Send a MessageReason:
None


* MagicalAsian: Aside from his name implying an Arabic heritage, his other name- the Aleppine- implies he is from Aleppo, located in modern-day Syria. As for the Magical part, see AmbiguouslyHuman above.



* HeroicAntagonist: Opposes the Player Character at every turn, by building cases from the Notoriety you generate in pursuit of your Ascension.
* HeroicSecondWind: If a Hunter survives an attempt to kill them or drive them insane, they have a chance to become resistant to similar attempts to get rid of them in the future.
* ImDyingPleaseTakeMyMcGuffin: If a Hunter is able to generate Evidence but gets killed before they can make an arrest, other Hunters can use that Evidence to try to arrest you or your followers.
* OccultDetective: The Suppression Bureau investigates and prosecutes crimes surrounding the Mansus and its many occult mysteries.



!! Other Mortals

!! The Hours
[[folder:InGeneral]]
* EldritchAbomination

to:

!! Other Mortals

!! The Hours
[[folder:InGeneral]]
[[folder:DoctorNataliaDragon]]
* EldritchAbominationAwesomenessByAnalysis: As she has the Meticulous Aspect, she ''always'' produces Evidence from Notoriety, making any sort of suspicious activity even more dangerous while she's hunting you.
* AwesomeMcCoolName: It is entirely appropriate to refer to her as ''Doctor Dragon.''
* {{Determinator}}: Her study of occult Lore got her kicked out of her respectable university job, but that didn't stop her from pursuing her studies, which is how she wound up at the Suppression Bureau.
* ThePolyanna: As a Hunter with the Idealist Aspect, she can't be driven insane with Dread or Winter-Aspected Lore. However, Lantern-Aspected Lore and Fascination have a much higher chance to affect her.



[[folder:TheMoth]]

to:

[[folder:TheMoth]][[folder:ConnieLee]]
* {{Determinator}}: She starts with both the Tenacious Aspect, which makes all attacks against her have a one-in-three chance to fail, even when they'd normally succeed. She also has the Mystic Aspect, which makes her essentially immune to creatures from the Mansus. In short, she is very, ''very'' hard to kill.
* NonIdleRich: She's from a wealthy family, but has decided to use her resources and skills to hunt down cultists at the Suppression Bureau.



[[folder:TheDoorInTheEye]]

to:

[[folder:TheDoorInTheEye]][[folder:InspectorWakefield]]
* AwesomenessbyAnalysis: Like Doctor Natalia Dragon, he is Meticulous, which means he always produces Evidence when he finds Notoriety. You need to be extra careful when doing anything shady while he's hunting you.
* HardboiledDetective: With his Grim Aspect, he evokes shades of this.



[[folder:TheVelvet]]

to:

[[folder:TheVelvet]][[folder:SpencerHobson]]
* BatDeduction: How it's implied he manages to produce Evidence even without Notoriety to work from.
* CowboyCop: Indicated by the Erratic Aspect. While he's more likely to fail to create Evidence from Notoriety, he also has the chance to create Evidence ''even without Notoriety.''
* RenaissanceMan: Has had a collection of jobs, and though he has seemed reasonably competent at all of them, he was too Erratic to stay on any one job long.



[[folder:TheMalachite]]

to:

[[folder:TheMalachite]][[folder:WearyDetective]]
* DeadpanSnarker: Though he doesn't speak, his description indicates this sort of personality. Even if he's been captured by your cult, he mostly seems annoyed that he doesn't get to read his morning paper.
* OldFashionedCopper: Lacks any special Aspects, and seems like just an ordinary beat cop who got put on the Suppression Bureau.



[[folder:TheThunderskin]]

to:

[[folder:TheThunderskin]]!! Other Mortals

!! The Hours
[[folder:InGeneral]]
* EldritchAbomination



[[folder:TheMotherOfAnts]]

to:

[[folder:TheMotherOfAnts]][[folder:TheMoth]]



[[folder:TheWitch-And-Sister]]

to:

[[folder:TheWitch-And-Sister]][[folder:TheDoorInTheEye]]



[[folder:TheColonel]]
* ArchEnemy: He's engaged in a millennia-long battle against the Lionsmith.
* DisabilityImmunity: He deliberately had his entire body, including his eyes, ritually scarred in order to protect him from the gaze of the Hour known as Seven-Coils.

to:

[[folder:TheColonel]]
* ArchEnemy: He's engaged in a millennia-long battle against the Lionsmith.
* DisabilityImmunity: He deliberately had his entire body, including his eyes, ritually scarred in order to protect him from the gaze of the Hour known as Seven-Coils.
[[folder:TheVelvet]]



[[folder:TheLionsmith]]
* ArchEnemy: He's engaged in a millennia-long battle against the Colonel.

to:

[[folder:TheLionsmith]]
* ArchEnemy: He's engaged in a millennia-long battle against the Colonel.
[[folder:TheMalachite]]



[[folder:TheElegiast]]

to:

[[folder:TheElegiast]][[folder:TheThunderskin]]



[[folder:TheBeachcomber]]

to:

[[folder:TheBeachcomber]][[folder:TheMotherOfAnts]]



[[folder:TheMeniscate]]

to:

[[folder:TheMeniscate]][[folder:TheWitch-And-Sister]]



[[folder:TheSunInRags]]

to:

[[folder:TheSunInRags]][[folder:TheColonel]]
* ArchEnemy: He's engaged in a millennia-long battle against the Lionsmith.
* DisabilityImmunity: He deliberately had his entire body, including his eyes, ritually scarred in order to protect him from the gaze of the Hour known as Seven-Coils.



[[folder:TheHorned-Axe]]
* LastOfHerKind: She's the last remaining God-Who-Was-Stone.

to:

[[folder:TheHorned-Axe]]
[[folder:TheLionsmith]]
* LastOfHerKind: She's ArchEnemy: He's engaged in a millennia-long battle against the last remaining God-Who-Was-Stone.Colonel.



[[folder:TheMadrugad]]

to:

[[folder:TheMadrugad]][[folder:TheElegiast]]



[[folder:TheRedGrail]]

to:

[[folder:TheRedGrail]][[folder:TheBeachcomber]]



[[folder:TheWolfDivided]]
* BigBadassWolf

to:

[[folder:TheWolfDivided]]
* BigBadassWolf
[[folder:TheMeniscate]]



[[folder:TheVagabond]]
* IHaveManyNames: Almost every hour is known by more than one name, but she takes the cake: she's also known as the Laughingthrush, the Centipede, the Sight-Thief, and the Pilgrim, among others.

to:

[[folder:TheVagabond]]
* IHaveManyNames: Almost every hour is known by more than one name, but she takes the cake: she's also known as the Laughingthrush, the Centipede, the Sight-Thief, and the Pilgrim, among others.
[[folder:TheSunInRags]]



[[folder:TheSister-And-Witch]]

to:

[[folder:TheSister-And-Witch]][[folder:TheHorned-Axe]]
* LastOfHerKind: She's the last remaining God-Who-Was-Stone.



[[folder:TheFlowermaker]]

to:

[[folder:TheFlowermaker]][[folder:TheMadrugad]]



[[folder:TheForgeOfDays]]

to:

[[folder:TheForgeOfDays]][[folder:TheRedGrail]]



[[folder:TheCrownedGrowth]]

to:

[[folder:TheCrownedGrowth]]
[[folder:TheWolfDivided]]
* BigBadassWolf


Added DiffLines:


[[folder:TheVagabond]]
* IHaveManyNames: Almost every hour is known by more than one name, but she takes the cake: she's also known as the Laughingthrush, the Centipede, the Sight-Thief, and the Pilgrim, among others.
[[/folder]]

[[folder:TheSister-And-Witch]]
[[/folder]]

[[folder:TheFlowermaker]]
[[/folder]]

[[folder:TheForgeOfDays]]
[[/folder]]

[[folder:TheCrownedGrowth]]

[[/folder]]

Added: 161

Changed: 6

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[[Folder:InGeneral]]

to:

[[Folder:InGeneral]][[folder:InGeneral]]
* GoMadFromTheRevelation: Indoctrinating cultists in forbidden lore doesn't do wonders for their mental health, even if it does increase their usefulness to you.



[[Folder:InGeneral]]

to:

[[Folder:InGeneral]][[folder:InGeneral]]



[[Folder:CountJannings]]

to:

[[Folder:CountJannings]][[folder:CountJannings]]

Added: 2810

Changed: 1128

Removed: 577

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to:

[[Folder:InGeneral]]
[[/folder]]




!! The Hunters

!! Other Mortals

!! The Hours
[[folder:InGeneral]]
* EldritchAbomination

to:

\n!! [[Folder:InGeneral]]
* CunningLinguist: Three of the four Patrons can tutor you in another language, in exchange for an Iron Spintria or better. Madame Bechet will teach you Greek, Count Jannings can tutor you in Latin, while Dr. Ibn Al-Adim can instruct you in Aramaic.
* EccentricMentor: To a greater or lesser extent. While they don't grant you knowledge by themselves, turning in Commissions for them can net you Erudition and Glimmering, which are essential for studying or subverting Lore.
* WeirdCurrency:
The Hunters

!! Other Mortals

!! The Hours
[[folder:InGeneral]]
* EldritchAbomination
primary benefit of having Patrons is that they give you Spintrias- the currency of the supernatural- in exchange for Commissions.



[[folder:TheMoth]]

to:

[[folder:TheMoth]][[folder:PoppyLascelles]]
* AdultChild: Despite being an older woman (with some disturbing interests), she is often described as being cute and childlike in her demeanor.
* AnIcePerson: While she lacks any special magic powers, as far as we can see, she appears to venerate the Sun-In-Rags, and leaves behind a Winter-Aspected Influence wherever she goes.
* CreepyCute: She speaks in a cute, childlike manner, but requests Commissions on Knock and Winter Lore- the Lores most commonly associated with loss, sacrifice and death.
* DealWithTheDevil: The first time you meet her, she promises to give you support so long as you introduce her to someone who will "end things properly." If you accept her bargain, she'll give you a whopping ''ten'' Funds, along with a Silver Spintria, but after a certain period of time, you'll need to give her one of your cultists as a sacrifice. Otherwise, you'll get a NonStandardGameOver.
** Once you do that, however, she becomes like all the other patrons, exchanging Commissions for Spintrias.
* RichBoredom: Described as a "woman of property," with a self-described interest in "matters of blood and ice." Seems to make Commissions simply to fill her time.



[[folder:TheDoorInTheEye]]

to:

[[folder:TheDoorInTheEye]][[folder:MmeBechet]]
* FemmeFatale: Has shades of this, particularly given her fascination with Grail and Moth lore.
* LuridTalesOfDoom: Runs the Kerisham Review, a gossipy tabloid that focuses on "material too ghastly or thrilling" for other, more reputable magazines.



[[folder:TheVelvet]]

to:

[[folder:TheVelvet]][[Folder:CountJannings]]
* BrotherhoodOfFunnyHats: Despite the unusual nature of their interests, Count Jannings' "Confraternity" tends to evoke this more than any AncientConspiracy.
* GentlemanAdventurer: He and his "Confraternity of physicians and duelists" seem to evoke this.



[[folder:TheMalachite]]

to:

[[folder:TheMalachite]][[folder:DrIbnAl-Adim]]
* AmbiguouslyHuman: The only Patron who lacks the Mortal Aspect, implying that he isn't quite human.
* IHaveManyNames: He is also referred to as the Aleppine.
* ThingsManWasNotMeantToKnow: Has a particular interest in the Secret Histories and Lantern Lore, both of which are tied to [[GoMadFromTheRevelation mind-blasting revelations.]]



[[folder:TheThunderskin]]

to:

[[folder:TheThunderskin]]!! The Hunters
[[folder:InGeneral]]



[[folder:TheMotherOfAnts]]

to:

[[folder:TheMotherOfAnts]]!! Other Mortals

!! The Hours
[[folder:InGeneral]]
* EldritchAbomination



[[folder:TheWitch-And-Sister]]

to:

[[folder:TheWitch-And-Sister]][[folder:TheMoth]]



[[folder:TheColonel]]
* ArchEnemy: He's engaged in a millennia-long battle against the Lionsmith.
* DisabilityImmunity: He deliberately had his entire body, including his eyes, ritually scarred in order to protect him from the gaze of the Hour known as Seven-Coils.

to:

[[folder:TheColonel]]
* ArchEnemy: He's engaged in a millennia-long battle against the Lionsmith.
* DisabilityImmunity: He deliberately had his entire body, including his eyes, ritually scarred in order to protect him from the gaze of the Hour known as Seven-Coils.
[[folder:TheDoorInTheEye]]



[[folder:TheLionsmith]]
* ArchEnemy: He's engaged in a millennia-long battle against the Colonel.

to:

[[folder:TheLionsmith]]
* ArchEnemy: He's engaged in a millennia-long battle against the Colonel.
[[folder:TheVelvet]]



[[folder:TheElegiast]]

to:

[[folder:TheElegiast]][[folder:TheMalachite]]



[[folder:TheBeachcomber]]

to:

[[folder:TheBeachcomber]][[folder:TheThunderskin]]



[[folder:TheMeniscate]]

to:

[[folder:TheMeniscate]][[folder:TheMotherOfAnts]]



[[folder:TheSunInRags]]

to:

[[folder:TheSunInRags]][[folder:TheWitch-And-Sister]]



[[folder:TheHorned-Axe]]
* LastOfHerKind: She's the last remaining God-Who-Was-Stone.

to:

[[folder:TheHorned-Axe]]
[[folder:TheColonel]]
* LastOfHerKind: She's ArchEnemy: He's engaged in a millennia-long battle against the last remaining God-Who-Was-Stone.Lionsmith.
* DisabilityImmunity: He deliberately had his entire body, including his eyes, ritually scarred in order to protect him from the gaze of the Hour known as Seven-Coils.



[[folder:TheMadrugad]]

to:

[[folder:TheMadrugad]][[folder:TheLionsmith]]
* ArchEnemy: He's engaged in a millennia-long battle against the Colonel.



[[folder:TheRedGrail]]

to:

[[folder:TheRedGrail]][[folder:TheElegiast]]



[[folder:TheWolfDivided]]
* BigBadassWolf

to:

[[folder:TheWolfDivided]]
* BigBadassWolf
[[folder:TheBeachcomber]]



[[folder:TheVagabond]]
* IHaveManyNames: Almost every hour is known by more than one name, but she takes the cake: she's also known as the Laughingthrush, the Centipede, the Sight-Thief, and the Pilgrim, among others.

to:

[[folder:TheVagabond]]
* IHaveManyNames: Almost every hour is known by more than one name, but she takes the cake: she's also known as the Laughingthrush, the Centipede, the Sight-Thief, and the Pilgrim, among others.
[[folder:TheMeniscate]]



[[folder:TheSister-And-Witch]]

to:

[[folder:TheSister-And-Witch]][[folder:TheSunInRags]]



[[folder:TheFlowermaker]]

to:

[[folder:TheFlowermaker]][[folder:TheHorned-Axe]]
* LastOfHerKind: She's the last remaining God-Who-Was-Stone.



[[folder:TheForgeOfDays]]

to:

[[folder:TheForgeOfDays]][[folder:TheMadrugad]]



[[folder:TheCrownedGrowth]]

to:

[[folder:TheCrownedGrowth]]
[[folder:TheRedGrail]]


Added DiffLines:


[[folder:TheWolfDivided]]
* BigBadassWolf
[[/folder]]

[[folder:TheVagabond]]
* IHaveManyNames: Almost every hour is known by more than one name, but she takes the cake: she's also known as the Laughingthrush, the Centipede, the Sight-Thief, and the Pilgrim, among others.
[[/folder]]

[[folder:TheSister-And-Witch]]
[[/folder]]

[[folder:TheFlowermaker]]
[[/folder]]

[[folder:TheForgeOfDays]]
[[/folder]]

[[folder:TheCrownedGrowth]]

[[/folder]]

Added: 4721

Changed: 714

Removed: 632

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%%* FromNobodyToNightmare
%%* VillainProtagonist

!! The Cultists

!! The Patrons

!! The Hunters

!! Other Mortals

!! The Hours



%%* EldritchAbomination

to:

%%* EldritchAbomination* CunningLinguist: Just to start off with, you'll probably pick up Greek, Latin, Aramaic and Sanskrit relatively early, so you can translate occult texts. Later on, you can learn a collection of dead (and fictional) languages, which you need for more advanced texts:
** Fucine, supposedly spoken "east of the lost lake Fucino." Sometimes called "the dry tongue" or "the tongue of witches." Based partly on Latin.
** Deep Mandaic, "the most secret script of the deep sects of the deep desert." Said to have been spoken by the Shadowless Kings and by the Mother Of Ants. Based partly on Aramaic.
** Phrygian, "the tongue in which the Thunderskin pleaded, at his ascension." Based partly on Greek.
** Vak, the first tongue, spoken by the Hours, which is both a language and a living entity. You can "meet" "her" by crossing the Peacock Door.
* FromNobodyToNightmare
* HumanoidAbomination: Following any of the paths to Ascension will gradually transform you into something that barely resembles a human being- and fully Ascending to the Mansus will transform you into a Long, completely shedding your humanity in the process.
* ImAHumanitarian: On both the Enlightenment and Sensation paths, the only way to increase your Marks (and thus get closer to victory) is to consume people- spiritually and psychologically for Enlightenment, physically for Sensation.
* ImmortalityImmorality: There are few things the Player Character and their cultists would not be willing to do for the sake of Ascending to the Mansus.
* ImmortalitySeeker: The end goal of the paths of Ascension is to become one of the Long, making yourself immortal in the process.
* InstantWinCondition: If you achieve a Senior Position at Glover & Glover, you can commit Passion to dedicate your life to your mundane work, abandoning your life as a cultist. Given the tone, however, it's treated more like a NonStandardGameOver.
* LegacyCharacter: Each successive game is an inheritor, literally or figuratively, of the previous game, whether that person ultimately ascended to the Mansus or not.
* VillainProtagonist: At least, if you ask the Suppression Bureau.



[[folder:TheMoth]]

to:

[[folder:TheMoth]][[folder:TheAspirant]]
* MasterOfNone: Doesn't have any particularly noteworthy traits, and only receives the bare minimum necessary to advance in the game.
* UnexpectedInheritance: The Aspirant's path begins properly when they receive a bequest from a patient at a hospital where they worked as an orderly.



[[folder:TheDoorInTheEye]]

to:

[[folder:TheDoorInTheEye]][[folder:TheBrightYoungThing]]
* TheBigGuy: Possibly due to his youth, the BrightYoungThing starts off with more Health than everyone else. He's still just as vulnerable to Illness and Injury as anyone else, however.
* IdleRich: The Bright Young Thing's first job is "This and That," which is basically doing just [[SpoiledBrat screwing around until their allowance arrives]]. This quickly changes once their father dies, however.
* PersonalEffectsReveal: When their father dies, it is discovered that the Bright Young Thing's father had squandered most of the family's money. It is only when going through their father's papers that they discover exactly what papa had spent all the money on...



[[folder:TheVelvet]]

to:

[[folder:TheVelvet]][[folder:TheDetective]]
* FaceHeelTurn: Although they start off working for the Suppression Bureau, it is ultimately intended that they will abandon their position and begin on the path of a Cultist in earnest.
* InstantWinCondition: If they successfully arrest and prosecute the Troublemaker, they get a Favour from Authority which they can trade for a Promotion, which is considered a minor victory. However, given the tone of the ending, this is treated more as a NonStandardGameOver.
* MagikarpPower: The Troublemaker is initially just a useless character taking up space on the playing table. If you can wait around until you can gather enough of your Aspect to Exalt followers, however, you can Exalt them as a part of your cult as well, even if they don't share your Cult's Aspect.



[[folder:TheMalachite]]

to:

[[folder:TheMalachite]][[folder:ThePhysician]]
* BedlamHouse: The Institute where they work is implied to be this sort of place.
* ReasonableAuthorityFigure: The Position at the Institute is the only Career where you can avoid showing up regularly and still have it waiting for you.
* TheSmartGuy: Starts off with more Reason than any other character (although he has to sacrifice at least one Reason to unlock his Passion and Temptation).



[[folder:TheThunderskin]]

to:

[[folder:TheThunderskin]]!! The Cultists

!! The Patrons

!! The Hunters

!! Other Mortals

!! The Hours
[[folder:InGeneral]]
* EldritchAbomination



[[folder:TheMotherOfAnts]]

to:

[[folder:TheMotherOfAnts]][[folder:TheMoth]]



[[folder:TheWitch-And-Sister]]

to:

[[folder:TheWitch-And-Sister]][[folder:TheDoorInTheEye]]



[[folder:TheColonel]]
* ArchEnemy: He's engaged in a millennia-long battle against the Lionsmith.
* DisabilityImmunity: He deliberately had his entire body, including his eyes, ritually scarred in order to protect him from the gaze of the Hour known as Seven-Coils.

to:

[[folder:TheColonel]]
* ArchEnemy: He's engaged in a millennia-long battle against the Lionsmith.
* DisabilityImmunity: He deliberately had his entire body, including his eyes, ritually scarred in order to protect him from the gaze of the Hour known as Seven-Coils.
[[folder:TheVelvet]]



[[folder:TheLionsmith]]
* ArchEnemy: He's engaged in a millennia-long battle against the Colonel.

to:

[[folder:TheLionsmith]]
* ArchEnemy: He's engaged in a millennia-long battle against the Colonel.
[[folder:TheMalachite]]



[[folder:TheElegiast]]

to:

[[folder:TheElegiast]][[folder:TheThunderskin]]



[[folder:TheBeachcomber]]

to:

[[folder:TheBeachcomber]][[folder:TheMotherOfAnts]]



[[folder:TheMeniscate]]

to:

[[folder:TheMeniscate]][[folder:TheWitch-And-Sister]]



[[folder:TheSunInRags]]

to:

[[folder:TheSunInRags]][[folder:TheColonel]]
* ArchEnemy: He's engaged in a millennia-long battle against the Lionsmith.
* DisabilityImmunity: He deliberately had his entire body, including his eyes, ritually scarred in order to protect him from the gaze of the Hour known as Seven-Coils.



[[folder:TheHorned-Axe]]
* LastOfHerKind: She's the last remaining God-Who-Was-Stone.

to:

[[folder:TheHorned-Axe]]
[[folder:TheLionsmith]]
* LastOfHerKind: She's ArchEnemy: He's engaged in a millennia-long battle against the last remaining God-Who-Was-Stone.Colonel.



[[folder:TheMadrugad]]

to:

[[folder:TheMadrugad]][[folder:TheElegiast]]



[[folder:TheRedGrail]]

to:

[[folder:TheRedGrail]][[folder:TheBeachcomber]]



[[folder:TheWolfDivided]]
* BigBadassWolf

to:

[[folder:TheWolfDivided]]
* BigBadassWolf
[[folder:TheMeniscate]]



[[folder:TheVagabond]]
* IHaveManyNames: Almost every hour is known by more than one name, but she takes the cake: she's aka the Laughingthrush, the Centipede, the Sight-Thief, and the Pilgrim, among others.

to:

[[folder:TheVagabond]]
* IHaveManyNames: Almost every hour is known by more than one name, but she takes the cake: she's aka the Laughingthrush, the Centipede, the Sight-Thief, and the Pilgrim, among others.
[[folder:TheSunInRags]]



[[folder:TheSister-And-Witch]]

to:

[[folder:TheSister-And-Witch]][[folder:TheHorned-Axe]]
* LastOfHerKind: She's the last remaining God-Who-Was-Stone.



[[folder:TheFlowermaker]]

to:

[[folder:TheFlowermaker]][[folder:TheMadrugad]]



[[folder:TheForgeOfDays]]

to:

[[folder:TheForgeOfDays]][[folder:TheRedGrail]]



[[folder:TheCrownedGrowth]]

to:

[[folder:TheCrownedGrowth]]
[[folder:TheWolfDivided]]
* BigBadassWolf


Added DiffLines:


[[folder:TheVagabond]]
* IHaveManyNames: Almost every hour is known by more than one name, but she takes the cake: she's also known as the Laughingthrush, the Centipede, the Sight-Thief, and the Pilgrim, among others.
[[/folder]]

[[folder:TheSister-And-Witch]]
[[/folder]]

[[folder:TheFlowermaker]]
[[/folder]]

[[folder:TheForgeOfDays]]
[[/folder]]

[[folder:TheCrownedGrowth]]

[[/folder]]
Is there an issue? Send a MessageReason:
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* ArchEnemy: He's engaged in a millenia-long battle against the Lionsmith.

to:

* ArchEnemy: He's engaged in a millenia-long millennia-long battle against the Lionsmith.



* ArchEnemy: He's engaged in a millenia-long battle against the Colonel.

to:

* ArchEnemy: He's engaged in a millenia-long millennia-long battle against the Colonel.
Is there an issue? Send a MessageReason:
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* FeaturelessProtagonist
* FromNobodyToNightmare
* VillainProtagonist

to:

* FeaturelessProtagonist
*
%%* FromNobodyToNightmare
* %%* VillainProtagonist



* EldritchAbomination

to:

* %%* EldritchAbomination
Is there an issue? Send a MessageReason:
None


!! The Names/Summons

to:

!! The Names/SummonsNames and other Summons
Is there an issue? Send a MessageReason:
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!! Summons

to:

!! SummonsThe Names/Summons
Is there an issue? Send a MessageReason:
None


!! Summons
[[/folder]]

to:

[[/folder]]
!! Summons
[[/folder]]
Summons
Is there an issue? Send a MessageReason:
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Added DiffLines:

!! The Cultists

!! The Patrons

!! The Hunters

!! Other Mortals


Added DiffLines:


!! Summons
Is there an issue? Send a MessageReason:
None


* IHaveManyNames: Almost every hour is known by more than one name, but she takes the cake: she's aka the Laughingthrush, the Centipede, and the Thief of Masks, among others.

to:

* IHaveManyNames: Almost every hour is known by more than one name, but she takes the cake: she's aka the Laughingthrush, the Centipede, the Sight-Thief, and the Thief of Masks, Pilgrim, among others.
Is there an issue? Send a MessageReason:
None


[[folder:TheCrownedGrowth]]

to:

[[folder:TheCrownedGrowth]][[folder:TheCrownedGrowth]]
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''Beware unmarked spoilers!'''
----
[[foldercontrol]]

!! The PlayerCharacter
* FeaturelessProtagonist
* FromNobodyToNightmare
* VillainProtagonist

!! The Hours
[[folder:InGeneral]]
* EldritchAbomination
[[/folder]]

[[folder:TheMoth]]
[[/folder]]

[[folder:TheDoorInTheEye]]
[[/folder]]

[[folder:TheVelvet]]
[[/folder]]

[[folder:TheMalachite]]
[[/folder]]

[[folder:TheThunderskin]]
[[/folder]]

[[folder:TheMotherOfAnts]]
[[/folder]]

[[folder:TheWitch-And-Sister]]
[[/folder]]

[[folder:TheColonel]]
*ArchEnemy: He's engaged in a millenia-long battle against the Lionsmith.
*DisabilityImmunity: He deliberately had his entire body, including his eyes, ritually scarred in order to protect him from the gaze of the Hour known as Seven-Coils.
[[/folder]]

[[folder:TheLionsmith]]
*ArchEnemy: He's engaged in a millenia-long battle against the Colonel.
[[/folder]]

[[folder:TheElegiast]]
[[/folder]]

[[folder:TheBeachcomber]]
[[/folder]]

[[folder:TheMeniscate]]
[[/folder]]

[[folder:TheSunInRags]]
[[/folder]]

[[folder:TheHorned-Axe]]
*LastOfHerKind: She's the last remaining God-Who-Was-Stone.
[[/folder]]

[[folder:TheMadrugad]]
[[/folder]]

[[folder:TheRedGrail]]
[[/folder]]

[[folder:TheWolfDivided]]
*BigBadassWolf
[[/folder]]

[[folder:TheVagabond]]
*IHaveManyNames: Almost every hour is known by more than one name, but she takes the cake: she's aka the Laughingthrush, the Centipede, and the Thief of Masks, among others.
[[/folder]]

[[folder:TheSister-And-Witch]]
[[/folder]]

[[folder:TheFlowermaker]]
[[/folder]]

[[folder:TheForgeOfDays]]
[[/folder]]

[[folder:TheCrownedGrowth]]

Top