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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Their creation involves taking a hammer to the corpse.
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* PosthumousCharacter: We only know of them through fragments of lore, such as Songs of the Carapace Cross, and from memories and visions on the Medium or Priest path.
* {{Precursors}}: The Carapace Cross predate the rise of humanity.

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* PosthumousCharacter: We only know of them through fragments of lore, such as Songs of the Carapace Cross, and from memories and visions on the Medium or Priest path.
path. [[spoiler:Some of the endings of ''VideoGame/BookOfHours'' bring them back.]]
* {{Precursors}}: The Carapace Cross predate the rise of humanity.
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* TomTheDarkLord: 'Marinette' doesn't seem like it'd be an Alukite's name.


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* AntiFrustrationFeatures: She'll usually want an Exalted follower as a sacrifice in return for her help... but if you're playing as the Society of St. Hydra, which cannot Exalt followers, she'll waive the sacrifice requirement, so the Legacy doesn't become unwinnable this far in.
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* LoopholeAbuse: This is why the Apostle has to be the centerpiece of the Vitulation. To ascend as a Name of the Grail, your Delight has to eat their own child ''without'' committing the Crime of the Sky. The Apostle is not directly related to the Delight, so the Delight doesn't commit the Crime of the Sky by eating them, but because they drink the Delight's blood to survive, they can count as the Delight's child for the purposes of the ritual.

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* LoopholeAbuse: This is why the Apostle has to be the centerpiece of the Vitulation. To ascend as a Name of the Grail, your Delight has to eat their own child someone they have given life to ''without'' committing the Crime of the Sky. The Apostle is not directly related has to the Delight, so the Delight doesn't commit the Crime of the Sky by eating them, but because they drink consume the Delight's blood to survive, so they're someone the Delight has given life, but they can count as aren't the Delight's child for biological child, so eating them isn't the purposes Crime of the ritual. Sky.
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The Apostle of a Forge Long, seeking to aid their ascension as a Name.

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The Apostle of a Forge Long, seeking to aid their ascension as a Name.Name with the aid of Mrs. E. This will require them to find a flaw in the world and once there, force open the Tricuspid Door using a magical nuclear bomb known as the Dawnbreaker Core.



The Apostle of a Lantern Long, seeking to aid their ascension as a Name.

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The Apostle of a Lantern Long, seeking to aid their ascension as a Name.Name with the aid of Frau Schlessel.



The Apostle of a Grail Long, seeking to aid their ascension as a Name.

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The Apostle of a Grail Long, seeking to aid their ascension as a Name.Name with the aid of Marinette.
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* LoopholeAbuse: This is why the Apostle has to be the centerpiece of the Vitulation. To ascend as a Name of the Grail, your Delight has to eat their own child ''without'' committing the Crime of the Sky. The Apostle is not directly related to the Delight, so the Delight doesn't commit the Crime of the Sky by eating them, but because they drink the Delight's blood to survive, they can count as the Delight's child for the purposes of the ritual.
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* ImmuneToBullets: The Foe is immune to profane weapons, which include guns as the weapon icon suggests.
* ImplacableMan: The Foe will never stop chasing after you and he outpowers you easily, having 7 wounds, being able to wound you twice every attack, is immune to ordinary weapons, can also break your sacred weapon when they are used against him, and he will follow you anywhere. It takes a lot of preparation in order to be able to properly challenge him and even then you may lose everything and still lose.

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* ImmuneToBullets: The Foe is immune to profane weapons, all mundane weaponry, which include guns as the weapon icon suggests.
includes guns.
* ImplacableMan: The Foe will never stop chasing after you and he outpowers you easily, having 7 wounds, being able to wound you twice every attack, is immune to ordinary weapons, can also break your sacred weapon when they are used against him, and he will follow you anywhere. It takes a lot of preparation in order to be able to properly challenge him and even then you may lose everything and still lose.die.
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* SinisterMinister: Your congregation is nothing but a tool to advance your ambitions, and they love you for it. Partially subverted, [[spoiler: as fulfilling your ascension leaves your congregation with a means for their own ascension.]]

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* SinisterMinister: Your congregation is If you decide to seek out a Desire, then you'll turn them into nothing but a tool to advance more than another cult in the service of your ambitions, and they love ambitions. This is subverted if you for it. Partially subverted, pursue the Priest's special ending, though, [[spoiler: as fulfilling your ascension leaves you make a HeroicSacrifice to let your congregation with a means for their own ascension.]]enter the Mansus through you]].

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* AdventureArchaeologist: If you manage to recruit her she is very effective in this role. Forge defeats environmental barriers and destroys sealed doors, while Lantern locates hidden ones. [[NonActionGuy She needs a partner if any fighting or cursebreaking is involved though.]]

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* AdventureArchaeologist: If you manage to recruit her she is very effective in this role. Forge defeats environmental barriers and destroys sealed doors, while Lantern locates hidden ones. [[NonActionGuy She needs a partner if any fighting or cursebreaking is involved though.]]]]
* CurseEscapeClause: When at full strength she is notable for being able to reliably repel [[PuppeteerParasite The Worms in the World]], a remarkable feat. She can also repel a Dry Soul Curse.


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* CurseEscapeClause: When at full strength he can reliably repel a Fifth Eye Curse by invoking the Elegiast.
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* UnstoppableForceMeetsImmovableObject: Part of his dynamic with the Lionsmith. The Colonel cannot be wounded, and cannot be denied.

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* UnstoppableForceMeetsImmovableObject: Part The Immovable Object, part of his dynamic with the Lionsmith. The Colonel cannot be wounded, and cannot be denied.



* UnstoppableForceMeetsImmovableObject: Part of his dynamic with the Colonel. The Lionsmith [[AlwaysSomeoneBetter is stronger, and becomes stronger still.]]

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* UnstoppableForceMeetsImmovableObject: Part The Unstoppable Force, part of his dynamic with the Colonel. The Lionsmith [[AlwaysSomeoneBetter is stronger, and becomes stronger still.]]
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* ArrogantGodVsRagingMonster: The Arrogant God.

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* ArrogantGodVsRagingMonster: The Arrogant God. Again the archetype of experience pitted against rage and power.



* ChevalierVsRogue: The Rogue

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* ChevalierVsRogue: The RogueRogue to the Lionsmith's Chevalier. The Colonel's main followers are an order of assassins, and he emphasizes skill over power.



* TigerVersusDragon: The Dragon

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* TigerVersusDragon: The DragonDragon to the Lionsmith's Tiger. Rival powers bound by destiny, with the Colonel representing experience cunning and wisdom.



* ArrogantGodVsRagingMonster: The Raging Monster

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* ArrogantGodVsRagingMonster: The Raging MonsterMonster. Again the archetype of experience pitted against rage and power.



* ChevalierVsRogue: The Chevalier

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* ChevalierVsRogue: The ChevalierChevalier to the Colonel's Rogue. Chivalry and strength matched by cunning and skill.



%%* SoldierVsWarrior: The Warrior to the Colonel's Soldier.%%How?
%%* TheStarscream: The Lionsmith knows the secrets of betrayal.%%Meaning what?
%%* TigerVersusDragon: The Tiger. Well, Lion.

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%%* * SoldierVsWarrior: The Warrior to the Colonel's Soldier.%%How?
%%*
Soldier.
*
TheStarscream: The Lionsmith knows is said to know the secrets of betrayal.%%Meaning what?
%%*
betrayal. In practice he betrayed The Colonel, and derives his initial power from the act.
*
TigerVersusDragon: The Tiger. Well, Lion.Tiger, or rather lion. The Colonel and Lionsmith are linked rival powers, with the Lionsmith representing straightforward power.



%%* WarGod

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%%* * WarGod
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%%* ALessonInDefeat: [[ArcWords "All scars are weapons."]]

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%%* * ALessonInDefeat: [[ArcWords "All scars are weapons."]]



%%* ArrogantGodVsRagingMonster: The Arrogant God.

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%%* * ArrogantGodVsRagingMonster: The Arrogant God.



%%* ChevalierVsRogue: The Rogue
%%* ColonelBadass: The epitome of the concept

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%%* * ChevalierVsRogue: The Rogue
%%* * ColonelBadass: The epitome of the concept



%%* ImplacableMan

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%%* * ImplacableMan



%%* TigerVersusDragon: The Dragon

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%%* * TigerVersusDragon: The Dragon



%%* WarGod

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%%* * WarGod



%%* ArrogantGodVsRagingMonster: The Raging Monster

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%%* * ArrogantGodVsRagingMonster: The Raging Monster



%%* ChevalierVsRogue: The Chevalier

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%%* * ChevalierVsRogue: The Chevalier



%%* ForceAndFinesse: Force

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%%* * ForceAndFinesse: Force
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* HiddenDepths: If recruited he has great strength in both Winter and Lantern, representing a chilly insight.

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* HiddenDepths: If recruited he has great ten strength in both Winter and seven in Lantern, representing a chilly insight.
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* AmbiguousSituation: What exact state he's in after being defeated is unclear. He's probably not dead, exactly, but whether he's simply given up or has been more permanently taken out of the picture is unclear. It's apparently even debated InUniverse, according to some flavor text of a painting of him found in ''VideoGame/BookOfHours''... although he does have the potential to show up in person during Numa, which suggests that he simply gave up trying to stop you.

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* AmbiguousSituation: What exact state he's in after being defeated is unclear. He's probably not dead, exactly, but whether he's simply given up or has been more permanently taken out of the picture is unclear. It's apparently even debated InUniverse, according to some flavor text of a painting of him found in ''VideoGame/BookOfHours''... although he does have the potential to show up in person during Numa, which suggests that he simply gave up trying to stop you.so he's definitely still around in some form.

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* EveryoneDies: Doesn't much mind dying, [[IDieFree as long as they're free]] and [[NotAfraidToDie it is on their terms.]] This is a sharp contrast to other paths, where the player is obsessed with immortality. If there's one thing their time with the Reckoners taught them, it's that no matter how many years you have they always run out.


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* WeAllDieSomeday: Doesn't much mind dying, [[IDieFree as long as they're free]] and [[NotAfraidToDie it is on their terms.]] This is a sharp contrast to other paths, where the player is obsessed with immortality. If there's one thing their time with the Reckoners taught them, it's that no matter how many years you have they always run out.

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* FromNobodyToNightmare: They start off as a fairly ordinary person; at most, an heir to a moderate fortune or a doctor. From there, they can become a HumanoidAbomination and attain immortality.
** Even without the eldritch aspect, they can garner a following of a couple dozen fanatical followers who are perfectly willing to kill, steal, and abduct at their word.

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* FromNobodyToNightmare: They start off as a fairly ordinary person; at most, an heir to a moderate fortune or a doctor. From there, they can become a HumanoidAbomination and attain immortality.
**
immortality. Even without the eldritch aspect, they can garner a following of a couple dozen fanatical followers who are perfectly willing to kill, steal, and abduct at their word.



* ImAHumanitarian: On both the Enlightenment and Sensation paths, the only way to increase your Marks (and thus get closer to victory) is to consume people. Spiritually and psychologically for Enlightenment, physically for Sensation.
** The Medium eats the dead to obtain their memories.

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* ImAHumanitarian: On both the Enlightenment and Sensation paths, the only way to increase your Marks (and thus get closer to victory) is to consume people. Spiritually and psychologically for Enlightenment, physically for Sensation.
**
Sensation. The Medium eats the dead to obtain their memories.



* BrickJoke: The default name of the benefactor who gets you started is J.N. Sinombre. A later bit of occult lore mentions in passing that this name, or synonyms of it in other languages, [[GenericName is an incredibly common alias among occultists]] to the point of being a cliche.
** Also ''sin nombre'' is [[PunnyName Spanish for "unnamed."]]

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* BrickJoke: The default name of the benefactor who gets you started is J.N. Sinombre. A later bit of occult lore mentions in passing that this name, or synonyms of it in other languages, [[GenericName is an incredibly common alias among occultists]] to the point of being a cliche.
**
cliche. Also ''sin nombre'' is [[PunnyName Spanish for "unnamed."]]
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* AbusiveParents: [[spoiler:Longs and other immortals are compelled to devour their offspring as soon as they become aware of their existence. This is known as The Crime of the Sky. Usually it's the mother who ends up doing the deed as she's, well, right there. Those who commit the Crime of the Sky become Alukites]].

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* AbusiveParents: [[spoiler:Longs and other immortals are compelled to devour their any offspring they have with other immortals as soon as they become aware of their existence. This is known as The Crime of the Sky. Usually it's the mother who ends up doing the deed as she's, well, right there. Those who commit the Crime of the Sky become Alukites]].
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* AbusiveParents: [[spoiler:Longs and other immortals are compelled to devour their offspring as soon as they become aware of their existence. This is known as The Crime of the Sky. Usually it's the mother who ends up doing the deed as she's, well, right there. Those who commit the Crime of the Sky become Alukites]].


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* CantHaveSexEver: [[spoiler:Because of the risk of committing The Crime of the Sky, Longs and other immortals tend to avoid heterosexual sex, with one in history going to far as to castrate himself to avoid the urge]].
* EnergyBeings: Lantern-Long stoke their inner light, thinning out their mortal bodies until they are gone.
* FirePurifies: Forge-Long literally burn away their mortality, necessitating hotter and hotter fires each time, until they are hairless, smooth as marble and imperishable.


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* YourDaysAreNumbered: Winter-Long have made a deal with the Elegiast, which sets a death date for them. Until that day, they cannot be killed, even by the complete destruction of their body, but on that day they will die beautifully.

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Julian Coseley was a 16th-century occultist, the author of ''The Six Letters on Necessity'' and an owner of books stored at the Gwaer Inn library. Now he's your enemy.

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Julian Coseley was a 16th-century occultist, the author of ''The Six Letters on Necessity'' and Necessity'', an owner of books stored at the Gwaer Inn library.library, and part of an organization of free Long seeking to overthrow the rule of the Hours. Now he's your enemy.



* AmbiguousSituation: What exact state he's in after being defeated is unclear. He's probably not dead, exactly, but whether he's simply given up or has been more permanently taken out of the picture is unclear. It's apparently even debated InUniverse, according to some flavor text of a painting of him found in ''VideoGame/BookOfHours.''

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* AmbiguousSituation: What exact state he's in after being defeated is unclear. He's probably not dead, exactly, but whether he's simply given up or has been more permanently taken out of the picture is unclear. It's apparently even debated InUniverse, according to some flavor text of a painting of him found in ''VideoGame/BookOfHours.''''VideoGame/BookOfHours''... although he does have the potential to show up in person during Numa, which suggests that he simply gave up trying to stop you.

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* PretentiousLatinMotto: A plaque in ''VideoGame/BookOfHours'' reveals the Suppression Beaureau's to be "ALLIS LICET TIBI NON LICET." "To us it is permitted; to you it is not permitted."

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* PretentiousLatinMotto: A plaque in ''VideoGame/BookOfHours'' reveals the Suppression Beaureau's to be "ALLIS LICET TIBI NON LICET." "To us it is permitted; to you it is not permitted."" Which sums up the way the Bureau works pretty well.


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* DemonicPossession: ''BOOK OF HOURS'' mentions in "The Affair of the Endless Guest" that he has been infested by the Worms. Alarmingly, it's said he retains a considerable amount of control over his mental faculties relative to previous known Worm hosts and considers them to be his "guests".
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!! The PlayerCharacter

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!! ! The PlayerCharacter



!! The Cultists

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!! ! The Cultists



!! The Patrons

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!! ! The Patrons



!! The Hunters

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!! ! The Hunters



!! Other Mortals

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!! ! Other Mortals



!! The Hours

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!! ! The Hours



!! Summonable Spirits

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!! ! Summonable Spirits



!! Names, Long, and other supernaturals

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!! Names, Long, and other supernaturals
! Supernaturals



!! Hostile Long

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!! ! Hostile Long



!! Exile Characters

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!! ! Exile Characters
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* PretentiousLatinMotto: A plaque in ''VideoGame/BookOfHours'' reveals the Suppression Beaureau's to be "ALLIS LICET TIBI NON LICET." "To us it is permitted; to you it is not permitted."


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* AmbiguousSituation: What exact state he's in after being defeated is unclear. He's probably not dead, exactly, but whether he's simply given up or has been more permanently taken out of the picture is unclear. It's apparently even debated InUniverse, according to some flavor text of a painting of him found in ''VideoGame/BookOfHours.''

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* GivenNameReveal: Her first name is unknown in ''Cultist Simulator''. However, ''BOOK OF HOURS'' reveals it to be "Margot".

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* GivenNameReveal: Her first name is unknown in ''Cultist Simulator''. However, ''BOOK OF HOURS'' ''VideoGame/BookOfHours'' reveals it to be "Margot".


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* GivenNameReveal: ''VideoGame/BookOfHours'' reveals that "Connie" is actually a diminutive : her full first name is Constance.
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* GivenNameReveal: Her first name is unknown in ''Cultist Simulator''. However, ''BOOK OF HOURS'' reveals it to be "Margot".
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* HeartIsAnAwesomePower: Heart Cultists can defeat almost all Curses, some of the most annoying and destructive obstacles in the game. They can also manage your reputation, keeping your notoriety down because no one ''that nice'' could be involved in anything shady. They can also help you cross stormy seas.

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* HeartIsAnAwesomePower: HeartBeatdown: Heart Cultists can defeat almost all Curses, some of the most annoying and destructive obstacles in the game. They can also manage your reputation, keeping your notoriety down because no one ''that nice'' could be involved in anything shady. They can also help you cross stormy seas.



* HeartIsAnAwesomePower: The Sister side of the Sister-and-Witch is quite strong in Heart, and uses it to her advantage.

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* HeartIsAnAwesomePower: HeartBeatdown: The Sister side of the Sister-and-Witch is quite strong in Heart, and uses it to her advantage.



* HeartIsAnAwesomePower: Very good at resisting curses.

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* HeartIsAnAwesomePower: HeartBeatdown: Very good at resisting curses.
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* MultipleChoicePast: There are several different accounts of her ascension. The Colonel, with the help of a mortal priestess, slayed the Seven-Coils, but from there things get complicated. One version says the Colonel baptized the priestess in the Coils' blood to make her into the Mother of Ants, another that she drowned in it, and a third saying she arose from the Coils' blood. Perhaps all are true. Or perhaps none are.

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* MultipleChoicePast: There are several different accounts of her ascension. The Colonel, with the help of a mortal priestess, slayed slew the Seven-Coils, but from there there, things get complicated. One version says the Colonel baptized the priestess in the Coils' blood to make her into the Mother of Ants, another that she drowned in it, and a third saying she arose from the Coils' blood. Perhaps all are true. Or perhaps none are.
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* CantKillYouStillNeedYou: Consider how heinous Crime of the Sky is regarded normally, the fact that the Ligeian Club members aren't hunted down can be surprising. This is because they're the Keyholders necessary to elevate a Long higher.
* EatsBabies: All of them are Ligeian Club members, who are all Alukites, which means that they had committed Crime of the Sky at one point.

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* CantKillYouStillNeedYou: Consider Considering how heinous the Crime of the Sky is regarded normally, the fact that the Ligeian Club members aren't hunted down can be surprising. This is because they're the Keyholders necessary to elevate a Long higher.
* EatsBabies: All of them are Ligeian Club members, who are all Alukites, which means that they had committed the Crime of the Sky at one point.

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* GivenNameReveal: If you try to bewilder him with eldritch lore he has a chance to instead become a Rival, and then it gives him the name "Douglas."

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* GivenNameReveal: If you try to bewilder him with eldritch lore he has a chance to instead become a Rival, and then it gives him the name "Douglas."" ''BOOK OF HOURS'' further gives his surname as "Moore".


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* RankUp: Pre-release materials for ''BOOK OF HOURS'' show that he's been promoted to Detective-Illuminate, [[FeelingTheirAge much to his dismay]].
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Trope was cut per TRS


* ExcitedShowTitle: The Percussigant! It's basically not pronounced right unless you say it with an exclamation point.

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