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* CreepyCentipedes: The Omukade are massive centipedes and are incredibly vicious and evil creatures.
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Changed line(s) 74,75 (click to see context) from:
Giant, solitary wolves that roam the far north. Their entry can be found [[https://www.deviantart.com/brutalityinc/art/Codex-Equestria-Exotic-Wildlife-Part-1-662475469 here]].
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Amaroks (their entry
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* SavageWolves: Amaroks are deeply feared and dangerous predators. They grow to the size of a yak, are strong and resilient enough to overpower a grown yak in single combat, and use blizzards as cover to hunt anything smaller than themselves.
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* IWorkAlone: Unlike normal wolves, Amaroks generally hunt alone, though even then they're still rather dangerous if one encounters a lone Amarok unprepared. The sole exception to this are Amarok mothers and their cubs.
* MeaningfulName: Their scientific name, ''Canis dirus", translates to "fearful/omnious wolf", which is fitting given they're dangerous enough to make even grown Yaks pause. They're also named after the [[https://en.wikipedia.org/wiki/Amarok_(wolf) Amarok]], a gigantic wolf that is prominently featured in Inuit mythology.
* TheNoseKnows: Amaroks have a keen sense of smell, which allows them to locate prey in snowy environments. However, like all canines, they can be driven off by strong smells.
* SavageWolves: Amaroks are deeply feared and dangerous predators. They grow to the size of ayak, Yak, are strong and resilient enough to overpower a grown yak Yak in single combat, and use blizzards as cover to hunt anything smaller than themselves.themselves. It's because of this that even the normally HotBlooded Yaks refuse to hunt a single Amarok alone. To successfully take down an Amarok is considered to be a great achievement in Yak society, with seasoned hunters and warriors wearing Amarok pelts.
* SuperHearing: Amaroks have a keen sense of hearing, which allows them to locate prey in snowy environments. However, like all canines, they can be driven off by loud noises.
* SuperStrength: Compared to normal wolves, Amaroks are ''immensely'' strong, enough to overcome a grown Yak in single combat if they're not careful. Due to this, even Yaks are wary of fighting them alone.
* WhyDidItHaveToBeSnakes: Fitting for a species that lives primarily in cold, snowy lands, Amaroks are deeply afraid of fire. Any fire source like torches or [[PlayingWithFire flame spells]] will quickly scare them off.
* WouldHurtAChild: They're very willing to prey on young Yaks and Ponies who get lost in blizzards.
* MeaningfulName: Their scientific name, ''Canis dirus", translates to "fearful/omnious wolf", which is fitting given they're dangerous enough to make even grown Yaks pause. They're also named after the [[https://en.wikipedia.org/wiki/Amarok_(wolf) Amarok]], a gigantic wolf that is prominently featured in Inuit mythology.
* TheNoseKnows: Amaroks have a keen sense of smell, which allows them to locate prey in snowy environments. However, like all canines, they can be driven off by strong smells.
* SavageWolves: Amaroks are deeply feared and dangerous predators. They grow to the size of a
* SuperHearing: Amaroks have a keen sense of hearing, which allows them to locate prey in snowy environments. However, like all canines, they can be driven off by loud noises.
* SuperStrength: Compared to normal wolves, Amaroks are ''immensely'' strong, enough to overcome a grown Yak in single combat if they're not careful. Due to this, even Yaks are wary of fighting them alone.
* WhyDidItHaveToBeSnakes: Fitting for a species that lives primarily in cold, snowy lands, Amaroks are deeply afraid of fire. Any fire source like torches or [[PlayingWithFire flame spells]] will quickly scare them off.
* WouldHurtAChild: They're very willing to prey on young Yaks and Ponies who get lost in blizzards.
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Giant skunks native to the Everfree Forest; a spotted variant also lives in the Badlands. Like their smaller cousins, they can spray foul-smelling liquid in self-defense. Due to the dangerous creatures that they share their home with, they are also very trigger-happy.
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Aniwyes (their entry [[https://www.deviantart.com/brutalityinc/art/Codex-Equestria-Exotic-Wildlife-Part-1-662475469 here]]) are giant skunks that are generally native to the Everfree
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* GentleGiant: They're much larger than a normal skunk, being even bigger than a pony. While a lot more trigger happy and territorial than their smaller cousins, they're largely peaceful creatures who just want to drive off intruders. The worst they'll do to someone is knock them out with their spray.
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* AdaptationalHeroism: The Aniwye in Native American folklore is depicted as an evil, giant skunk that loves hunting people and kills its victims with a lethally poisonous odor. Here, the Aniwyes are a race of giant skunks that are very territorial, but will leave people alone if they heed their initial warnings. Instead, their more malicious actions were actually done by the Fae Skunks, who were created by Moufette using the Aniwyes as their racial template.
* AdaptationalNiceGuy: in Native American folklore, the Aniwye is an evil skunk that kills people with its odor and eats its victims. Here, the Aniwyes, while very territorial and trigger-happy, generally act in self-defense and is content to be left alone.
* GentleGiant:They're much Downplayed; Aniwyes are a race of skunks larger than a normal skunk, being even bigger than a pony. While a lot Ponies, and are ''much'' more trigger happy trigger-happy and territorial than their smaller cousins, cousins. However, their reactions are done in self-defense towards intruders and will leave people alone if they're largely peaceful creatures who just want to drive off intruders. given the same courtesy. The worst they'll do to someone is knock them out with their spray.spray if they feel threatened.
* HairTriggerTemper: Justified. Aniwyes are far more trigger-happy and territorial compared to the average skunk, but it's generally due to living in very hostile environments populated by other dangerous creatures. Any actions they take are in self-defense; otherwise they're content to be left alone.
* MamaBear: Mother Aniwyes are fiercely protective of their children. While Aniwyes normally give warnings before spraying, a mother Aniwye will skip the warning entirely and spray to protect their children.
* MeaningfulName: The Aniwyes are named after the [[https://onarapedia.fandom.com/wiki/Aniwye_(Native_American_Folklore) Aniwye]], a monstrous giant skunk portrayed in Native American folklore as an evil creature that is the primordial ancestor of all skunks.
* AdaptationalNiceGuy: in Native American folklore, the Aniwye is an evil skunk that kills people with its odor and eats its victims. Here, the Aniwyes, while very territorial and trigger-happy, generally act in self-defense and is content to be left alone.
* GentleGiant:
* HairTriggerTemper: Justified. Aniwyes are far more trigger-happy and territorial compared to the average skunk, but it's generally due to living in very hostile environments populated by other dangerous creatures. Any actions they take are in self-defense; otherwise they're content to be left alone.
* MamaBear: Mother Aniwyes are fiercely protective of their children. While Aniwyes normally give warnings before spraying, a mother Aniwye will skip the warning entirely and spray to protect their children.
* MeaningfulName: The Aniwyes are named after the [[https://onarapedia.fandom.com/wiki/Aniwye_(Native_American_Folklore) Aniwye]], a monstrous giant skunk portrayed in Native American folklore as an evil creature that is the primordial ancestor of all skunks.
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* SmellySkunk: Bear sized skunks with spray horrible enough to drive off a dragon and knock out a pony out.
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* SmellySkunk: Bear sized skunks with Justified; like all skunks, Aniwyes will produce a horrid-smelling musk as a warning to any creature that approaches them. If the warning isn't heeded, then the Aniwye will spray horrible an even more potent odor foul enough to drive off away ''Dragons''. Unfortunately, thanks to Nittunak Moufette's former people, the Fae Skunks, Aniwyes were mistakenly believed in legends to have a dragon and knock out lethal spray due to the Fae Skunks' racial template being based on them.
* WeaponizedStench: Like all skunks, Aniwyes will produce apony out.horrid-smelling musk as a warning, then use their much more foul-smelling spray if that warning isn't heeded. Unfortunately, thanks to Nittunak Moufette's former people, the Fae Skunks, Aniwyes were mistakenly believed in legends to have a lethal spray due to the Fae Skunks' racial template being based on them.
* WeaponizedStench: Like all skunks, Aniwyes will produce a
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Small, imp-like creatures, bogeymares would be essentially harmless if not for their ability to recreate the greatest fears of those around them.
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Bogeymares (their entry [[https://www.deviantart.com/brutalityinc/art/Codex-Equestria-Exotic-Wildlife-Part-1-662475469 here]] are small, imp-like
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* EmotionEater: They feed off of fear, and use their ability to generate illusions to recreate their victims' greatest fears.
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* EmotionEater: They Bogeymares feed off of fear, and use their ability to generate illusions to recreate their victims' greatest fears.fears. The more fear they consume, the stronger they become until they start [[RealityWarper warping reality]].
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* MasterOfIllusion: They're capable of generating illusions to frighten their prey. If they become strong enough they can begin doing minor RealityWarper stuff.
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* MasterOfIllusion: They're Bogeymares are capable of generating illusions to frighten their prey. If they ingest enough fear, they become strong enough they can begin to start doing minor RealityWarper stuff.stuff. They also use this power to hide themselves from concerned parents. The only ways to overcome a Bogeymare's illusions is to either [[NotAfraidOfYouAnymore stop taking their bait]] or [[WeakenedByTheLight turn on the lights, after which the Bogeymare will flee the area.
* MeaningfulName: [[https://en.wikipedia.org/wiki/Bogeyman Bogeymen]] are mythical creatures used by parents to frighten their children into good behavior. Bogeymares function the same as Bogeymen, but here they're ''very real'' and will become a credible threat if not properly taken care of.
* MeaningfulName: [[https://en.wikipedia.org/wiki/Bogeyman Bogeymen]] are mythical creatures used by parents to frighten their children into good behavior. Bogeymares function the same as Bogeymen, but here they're ''very real'' and will become a credible threat if not properly taken care of.
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* ThingsThatGoBumpInTheNight: Bogeymares typically live in houses, usually in hidden and out-of-the-way areas such as under beds, in closets, and in basement or attics, from which they emerge at night to use their illusory powers to terrify impressionable and easily cowed people, primarily children, so as to feed on their fear. They're quick to hide away when adults come to investigate, and will usually leave entirely once their preferred target grows too old to easily intimidate or stands up and confronts them.
* WeakenedByTheLight: Their illusions and powers are broken by being exposed to light.
!!Dreadmares
* WeakenedByTheLight: Their illusions and powers are broken by being exposed to light.
!!Dreadmares
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* NotAfraidOfYouAnymore: The Bogeymares' biggest weakness is if their targets no longer fear them. When that happens, they're reduced to mere nuisances and become [[ScrewThisImOuttaHere quick to flee]].
* PunnyName: Their name is a take on the [[https://en.wikipedia.org/wiki/Bogeyman Bogeyman]].
* RealityWarper: A Bogeymare can potentially consume so much fear that they can effectively warp reality, making them extremely dangerous. Fortunately, the chances of this happening are quite rare, and Bogeymares who do reach that level still have the same weaknesses as their mundane counterparts.
* {{Telepathy}}: Besides illusions, Bogeymares have telepathic powers that let them see their victims' fears in order to recreate them.
* ThingsThatGoBumpInTheNight: Bogeymares typically live in houses, usually in hidden and out-of-the-way areas such as under beds, in closets, and in basement or attics, from which they emerge at night to use their illusory powers to terrify impressionable and easily cowed people, primarilychildren, [[WouldHurtAChild children]], so as to feed on their fear. They're quick to hide away when adults come to investigate, and will usually leave entirely once their preferred target grows too old to easily intimidate or stands up and confronts them.
* WeakenedByTheLight:Their illusions and In addition to courage, a Bogeymare is extremely vulnerable to bright lights, which will cancel out their illusionary powers are broken by being exposed and make the Bogeymare vanish into thin air. As a result, they try to light.
!!Dreadmaresturn the lights off before going after their targets.
* WouldHurtAChild: Bogeymares primarily go after children because they're weaker and more impressionable than adults. This can backfire if a child learns to overcome the fears that Bogeymares feed off of.
[[/folder]]
[[folder:Dreadmares]]
* PunnyName: Their name is a take on the [[https://en.wikipedia.org/wiki/Bogeyman Bogeyman]].
* RealityWarper: A Bogeymare can potentially consume so much fear that they can effectively warp reality, making them extremely dangerous. Fortunately, the chances of this happening are quite rare, and Bogeymares who do reach that level still have the same weaknesses as their mundane counterparts.
* {{Telepathy}}: Besides illusions, Bogeymares have telepathic powers that let them see their victims' fears in order to recreate them.
* ThingsThatGoBumpInTheNight: Bogeymares typically live in houses, usually in hidden and out-of-the-way areas such as under beds, in closets, and in basement or attics, from which they emerge at night to use their illusory powers to terrify impressionable and easily cowed people, primarily
* WeakenedByTheLight:
!!Dreadmares
* WouldHurtAChild: Bogeymares primarily go after children because they're weaker and more impressionable than adults. This can backfire if a child learns to overcome the fears that Bogeymares feed off of.
[[/folder]]
[[folder:Dreadmares]]
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A rare and powerful variant of the boogeymare, Dreadmares are much more powerful and can command their lesser kin. Dreadmares are not a distinct species in the strict sense of the word, but are instead the result of a very rare, dormant gene being expressed. As such, most Dreadmares are born to boogeymare parents, and whelp more boogeymares in turn.
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Dreadmares are a rare and powerful variant of the boogeymare,
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!!Dread Storm
Rare, dangerous beings created when a Dreadmare and its boogeymare pack consume enough fear to fuse together into a huge serpent. Dread Storms are in many ways less so individual creatures than they are living natural disasters.
----
* WeatherManipulation: Dread Storms can create stormclouds, wind, and lightning, and are immune to their species' normal weakness to sunlight due to creating a permanent pall of dense clouds around themselves.
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[[folder:Dread Storm]]
Rare, dangerous beings created when a Dreadmare and its boogeymare pack consume enough fear to fuse together into a huge serpent. Dread Storms are in many ways less so individual creatures than they are living natural disasters.
----
* WeatherManipulation: Dread Storms can create stormclouds, wind, and lightning, and are immune to their species' normal weakness to sunlight due to creating a permanent pall of dense clouds around themselves.
[[/folder]]
Rare, dangerous beings created when a Dreadmare and its boogeymare pack consume enough fear to fuse together into a huge serpent. Dread Storms are in many ways less so individual creatures than they are living natural disasters.
----
* WeatherManipulation: Dread Storms can create stormclouds, wind, and lightning, and are immune to their species' normal weakness to sunlight due to creating a permanent pall of dense clouds around themselves.
[[/folder]]
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''"These are NOT your friendly nine-tail foxes."''
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* IKnowWhatYourFear: Browbeaters have an innate ability to detect the doubts and insecurities of others -- they're believed to be telepathic in some form -- and use this ability to dredge up every perceived fault, mistake, and shortcoming of their victims, ruthlessly berating them until they're left as shattered, crying messes in order to produce the despair and self-hatred that the creatures feed on.
to:
* IKnowWhatYourFear: IKnowWhatYouFear: Browbeaters have an innate ability to detect the doubts and insecurities of others -- they're believed to be telepathic in some form -- and use this ability to dredge up every perceived fault, mistake, and shortcoming of their victims, ruthlessly berating them until they're left as shattered, crying messes in order to produce the despair and self-hatred that the creatures feed on.
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* NonIndicativeName: Despite their name, they don't resemble mares or any other kind of horse, being small gremlin-like imps instead.
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[[/folder]]
[[folder:Dangler Trees]]
-> ''"Don't touch the stalks."''
A species of tropical palm-like trees named after the long dangling stalks produced by colorful pods in their crowns, which serve as traps with which to capture unwary animals.
[[folder:Dangler Trees]]
-> ''"Don't touch the stalks."''
A species of tropical palm-like trees named after the long dangling stalks produced by colorful pods in their crowns, which serve as traps with which to capture unwary animals.
to:
[[folder:Dangler Trees]]
-> ''"Don't touch
!!Dreadmares
->''"Tremble with fear -- the
A rare and powerful variant of the boogeymare, Dreadmares are much more powerful and can command their lesser kin. Dreadmares are not a distinct species
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* AlluringFlowers: The pods of dangler trees are shaped and colored to resemble giant flowers, and produce a "pseudo-nectar" with psychoactive properties, whose scent induces the production of ghrelin, a hormone to stimulates hungers, and dopamine. Exposure to this drives animals into a frenzy of hunger and ecstasy, furiously rooting around the tree until it's snared on one of its sticky stalks and eaten. Each tree has a slightly unique cocktail of chemicals, which are thought to gradually tune themselves to attracting whatever animals are most common in the tree's vicinity.
* ManEatingPlant: Dangler trees produce clusters of colorful pods in their canopies, from which hang long stalks that trail almost to the ground. These pods also produce a sweet, enticing scent, which draws animals and incautious people to investigate; when something touches the stalk, it's quickly snared, drawn into a pod, and eaten. The trees take prey from rabbits all the way up to lions and manticores.
* ManEatingPlant: Dangler trees produce clusters of colorful pods in their canopies, from which hang long stalks that trail almost to the ground. These pods also produce a sweet, enticing scent, which draws animals and incautious people to investigate; when something touches the stalk, it's quickly snared, drawn into a pod, and eaten. The trees take prey from rabbits all the way up to lions and manticores.
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* AlluringFlowers: The pods of dangler trees MonsterLord: Dreadmares can command and direct common boogeymares, and are shaped usually the ones responsible for situations where the normally solitary creatures gather together. This leads to them often being referred to as "boogeymare kings" or "boogeymare queens".
!!Dread Storm
Rare, dangerous beings created when a Dreadmare andcolored its boogeymare pack consume enough fear to resemble giant flowers, and produce a "pseudo-nectar" with psychoactive properties, whose scent induces the production of ghrelin, a hormone to stimulates hungers, and dopamine. Exposure to this drives animals fuse together into a frenzy of hunger huge serpent. Dread Storms are in many ways less so individual creatures than they are living natural disasters.
----
* WeatherManipulation: Dread Storms can create stormclouds, wind, andecstasy, furiously rooting lightning, and are immune to their species' normal weakness to sunlight due to creating a permanent pall of dense clouds around the tree until it's snared on one of its sticky stalks and eaten. Each tree has a slightly unique cocktail of chemicals, which are thought to gradually tune themselves to attracting whatever animals are most common in the tree's vicinity.
* ManEatingPlant: Dangler trees produce clusters of colorful pods in their canopies, from which hang long stalks that trail almost to the ground. These pods also produce a sweet, enticing scent, which draws animals and incautious people to investigate; when something touches the stalk, it's quickly snared, drawn into a pod, and eaten. The trees take prey from rabbits all the way up to lions and manticores.themselves.
!!Dread Storm
Rare, dangerous beings created when a Dreadmare and
----
* WeatherManipulation: Dread Storms can create stormclouds, wind, and
* ManEatingPlant: Dangler trees produce clusters of colorful pods in their canopies, from which hang long stalks that trail almost to the ground. These pods also produce a sweet, enticing scent, which draws animals and incautious people to investigate; when something touches the stalk, it's quickly snared, drawn into a pod, and eaten. The trees take prey from rabbits all the way up to lions and manticores.
[[folder:Dangler Trees]]
-> ''"Don't touch the stalks."''
A species of tropical palm-like trees named after the long dangling stalks produced by colorful pods in their crowns, which serve as traps with which to capture unwary animals.
----
* AlluringFlowers: The pods of dangler trees are shaped and colored to resemble giant flowers, and produce a "pseudo-nectar" with psychoactive properties, whose scent induces the production of ghrelin, a hormone to stimulates hungers, and dopamine. Exposure to this drives animals into a frenzy of hunger and ecstasy, furiously rooting around the tree until it's snared on one of its sticky stalks and eaten. Each tree has a slightly unique cocktail of chemicals, which are thought to gradually tune themselves to attracting whatever animals are most common in the tree's vicinity.
* ManEatingPlant: Dangler trees produce clusters of colorful pods in their canopies, from which hang long stalks that trail almost to the ground. These pods also produce a sweet, enticing scent, which draws animals and incautious people to investigate; when something touches the stalk, it's quickly snared, drawn into a pod, and eaten. The trees take prey from rabbits all the way up to lions and manticores.
[[/folder]]
-> ''"Don't touch the stalks."''
A species of tropical palm-like trees named after the long dangling stalks produced by colorful pods in their crowns, which serve as traps with which to capture unwary animals.
----
* AlluringFlowers: The pods of dangler trees are shaped and colored to resemble giant flowers, and produce a "pseudo-nectar" with psychoactive properties, whose scent induces the production of ghrelin, a hormone to stimulates hungers, and dopamine. Exposure to this drives animals into a frenzy of hunger and ecstasy, furiously rooting around the tree until it's snared on one of its sticky stalks and eaten. Each tree has a slightly unique cocktail of chemicals, which are thought to gradually tune themselves to attracting whatever animals are most common in the tree's vicinity.
* ManEatingPlant: Dangler trees produce clusters of colorful pods in their canopies, from which hang long stalks that trail almost to the ground. These pods also produce a sweet, enticing scent, which draws animals and incautious people to investigate; when something touches the stalk, it's quickly snared, drawn into a pod, and eaten. The trees take prey from rabbits all the way up to lions and manticores.
[[/folder]]
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%%[[folder:Borrower-Mutts]]
%%[[/folder]]
%%[[folder:Browbeaters]]
%%[[/folder]]
%%[[folder:Blaze Bats]]
%%[[/folder]]
%%[[folder:Clobbersaurus Rexes]]
%%[[/folder]]
%%[[folder:Dreadmares]]
%%[[/folder]]
%%[[folder:Nian Beasts]]
%%[[/folder]]
[[folder:Gumiho]]
''"These are NOT your friendly nine-tail foxes."''
%%[[/folder]]
%%[[folder:Browbeaters]]
%%[[/folder]]
%%[[folder:Blaze Bats]]
%%[[/folder]]
%%[[folder:Clobbersaurus Rexes]]
%%[[/folder]]
%%[[folder:Dreadmares]]
%%[[/folder]]
%%[[folder:Nian Beasts]]
%%[[/folder]]
[[folder:Gumiho]]
''"These are NOT your friendly nine-tail foxes."''
to:
%%[[/folder]]
%%[[folder:Browbeaters]]
%%[[/folder]]
%%[[folder:Blaze Bats]]
%%[[/folder]]
%%[[folder:Clobbersaurus Rexes]]
%%[[/folder]]
%%[[folder:Dreadmares]]
%%[[/folder]]
%%[[folder:Nian Beasts]]
%%[[/folder]]
[[folder:Gumiho]]
''"These are NOT your friendly nine-tail foxes."''
->''"I could have sworn I left that nail right here..."''
Miniature relatives of Diamond Dogs that live in small bands that sustain themselves by raiding larger species' homes for scraps of food and small, easily-missed scraps and objects to repurpose for their own use.
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* AsianFoxSpirit: The EvilCounterpart to the kitsune.
* {{Sadist}}: They are known to love killing their victims in very violent ways.
* {{Sadist}}: They are known to love killing their victims in very violent ways.
to:
* AsianFoxSpirit: The EvilCounterpart {{Lilliputians}}: Borrower-Mutts are tiny -- most are just about able to lift a nail or strawberry unaided.
* MouseWorld: Borrower-Mutts live in miniature communities hidden in thekitsune.
* {{Sadist}}: They are known to love killingcrannies of cities and towns, usually in junkyards, empty lots, or abandoned buildings, where their victims in very violent ways.villages of scavenged materials can most easily be hidden, and provide for themselves by stealing small items from "giants" and foraging for seeds and insects.
* ScavengedPunk: Borrower-Mutt settlements and technology are built out of random junk and scraps taken from larger homes, such as aqueducts made from straws propped on slingshots, dirt-filled egg cartons for farmland, and crossbows made from rubber bands and watch springs that fire tacks and splinters.
* MouseWorld: Borrower-Mutts live in miniature communities hidden in the
* {{Sadist}}: They are known to love killing
* ScavengedPunk: Borrower-Mutt settlements and technology are built out of random junk and scraps taken from larger homes, such as aqueducts made from straws propped on slingshots, dirt-filled egg cartons for farmland, and crossbows made from rubber bands and watch springs that fire tacks and splinters.
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%%[[folder:Witch Weeds]]
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->''"There is no hope..."''
Shapeshifting emotivores that feed on the despair of broken dreams.
----
* EmotionEater: Browbeaters feed on the emotional turmoil and despair caused by a person's hopes and dreams being shattered. They feed by turning into someone that their victim considers to be a figure of authority -- the browbeater does not directly control what this is -- and then insults and berates their target, shattering their self-image in order to create a storm of emotional turmoil to feed on.
* IKnowWhatYourFear: Browbeaters have an innate ability to detect the doubts and insecurities of others -- they're believed to be telepathic in some form -- and use this ability to dredge up every perceived fault, mistake, and shortcoming of their victims, ruthlessly berating them until they're left as shattered, crying messes in order to produce the despair and self-hatred that the creatures feed on.
[[/folder]]
[[folder:Blaze Bats]]
->''"Like a bat out of hell!"''
Batlike creatures made out of rock and lava, Blaze Bats live in the fiery depths of Equus' underground layers, but occasionally wander into deeper layers of regular caves, enter a mine when this breaches into their homes, or wriggle up to the surface world through the mouths of volcanoes.
----
* BatOutOfHell: Literally, more or less. Blaze Bats are huge, rocky, fire-shrouded bats, capable of overpowering a minotaur in single combat, and are extremely aggressive predators.
* DefeatEqualsExplosion: Due to normally living in the depths of the planet, the bodies of Blaze Bats are under extreme pressure. As such, when one is killed or sufficiently injured, its body has a tendency to violently explode.
* KillItWithIce: Blaze Bats are very vulnerable to cold temperatures, which solidify the lava making up their bodies. At first, these stiffen them and render them slow and clumsy, but intense or prolonged cold will completely solidify and kill them.
* KillItWithWater: In addition to ice and cold air, water also harms Blaze Bats by cooling and freezing their semi-molten bodies. On those occasions where one reaches the surface of the world, rainstorms quickly drive them back underground.
* RockMonster: An intermediate stage between this and LivingLava. Blaze Bats are made up of living rock, with lava running through it like blood. As a result, they are extremely strong and difficult to injure, but are often preyed upon by dragons.
* WreathedInFlames: Blaze Bats are permanently covered in a coat of flames produced from the lava making up their bodies.
[[/folder]]
%%[[folder:Clobbersaurus Rexes]]
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%%[[folder:Giant Dogs]]
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%%[[folder:Mourning Glories]]
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''"These are NOT your friendly nine-tail foxes."''
Nine-tailed foxes native to Carrea. Gumihos are alien and very dangerous beings.
----
* AsianFoxSpirit: The EvilCounterpart to the kitsune.
* BlueAndOrangeMorality: Gumihos are not truly evil as such, insofar as they are not consciously transgressing against an understood set of morals, but instead operate under their own alien, complicated, and very poorly understood systems of logic and morality, which often leads to violent and deadly confrontations with other species.
* ColdIron: A gumiho's illusions can be dispelled by the presence of iron.
* KillItWithFire: Gumihos are normally invulnerable to almost all damage, but fire is one of the few things that can truly harm or kill them, and as such one of the few things that they fear.
* PickyPeopleEater: Gumihos typically tear out and eat just the heart or liver of their victims. It's not entirely clear why they do this; some speculate that they think that this will let them experience equine emotions or become ponies, while others assume that their logic is just too alien to understand or that they're just psychotic.
* {{Sadist}}: They are known to love killing their victims in very violent ways.
* SuperPersistentPredator: Once a gumiho has set its sights on a victim, it will never give up the chase and will pursue them to the ends of the world and for as long as necessary until it can catch them; once this is done, it will often start on its victim's family as well. The only way to end the chase is to kill the gumiho. On the upside, if a victim manages to hide themselves behind barriers or wards that the gumiho cannot cross or perceive it through, the creature will be left stuck in an endless loop of fruitless searching that will effectively neutralize it, as it won't select a new target until a slip-up allows it to identify its original target.
[[/folder]]
%%[[folder:Witch Weeds]]
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%%[[folder:Temper Trolls]]
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%%[[folder:Woebegones]]
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%%[[folder:Baku]]
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%%[[/folder]]
%%[[/folder]]
%%[[folder:Baku]]
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Changed line(s) 206 (click to see context) from:
* PoisonousPerson: One of the reasons they are so dangerous, is their poisonous fangs.
to:
* PoisonousPerson: One of the reasons they are so dangerous, is their poisonous fangs. Their poison is potent enough to kill a dragon.
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Changed line(s) 72,78 (click to see context) from:
%%[[folder:Amaroks]]
%%-> ''"In the frozen north, never go out at night alone."''
%%----
%%[[/folder]]
[[folder:Aniwyes]]
-> ''"Give it its distance. Preferably upwind."''
%%-> ''"In the frozen north, never go out at night alone."''
%%----
%%[[/folder]]
[[folder:Aniwyes]]
-> ''"Give it its distance. Preferably upwind."''
to:
%%->
-> ''"In the frozen north, never go out at night alone.
%%----
%%[[/folder]]
[[folder:Aniwyes]]
-> ''"Give it its distance. Preferably upwind."''
Giant, solitary wolves that roam the far north. Their entry can be found [[https://www.deviantart.com/brutalityinc/art/Codex-Equestria-Exotic-Wildlife-Part-1-662475469 here]].
Changed line(s) 80,82 (click to see context) from:
* GentleGiant: They're much larger than a normal skunk, being even bigger than a pony. While a lot more trigger happy and territorial than their smaller cousins, they're largely peaceful creatures who just want to drive off intruders. The worst they'll do to someone is knock them out with their spray.
* SensoryOverload: Like smaller skunks, their main defense is their horrid smelling musk. The odor is so awful it can knock ponies unconscious and drive off an adult dragon.
* SmellySkunk: Bear sized skunks with spray horrible enough to drive off a dragon and knock out a pony out.
* SensoryOverload: Like smaller skunks, their main defense is their horrid smelling musk. The odor is so awful it can knock ponies unconscious and drive off an adult dragon.
* SmellySkunk: Bear sized skunks with spray horrible enough to drive off a dragon and knock out a pony out.
to:
* GentleGiant: They're much larger than a normal skunk, being even bigger than a pony. While a lot more trigger happy SavageWolves: Amaroks are deeply feared and territorial than their smaller cousins, they're largely peaceful creatures who just want dangerous predators. They grow to drive off intruders. The worst they'll do to someone is knock them out with their spray.
* SensoryOverload: Like smaller skunks, their main defense is their horrid smelling musk. The odor is so awful it can knock ponies unconsciousthe size of a yak, are strong and drive off an adult dragon.
* SmellySkunk: Bear sized skunks with spray horribleresilient enough to drive off overpower a dragon grown yak in single combat, and knock out a pony out.use blizzards as cover to hunt anything smaller than themselves.
* SensoryOverload: Like smaller skunks, their main defense is their horrid smelling musk. The odor is so awful it can knock ponies unconscious
* SmellySkunk: Bear sized skunks with spray horrible
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[[folder:Bogeymares]]
-> ''"They feast on your fears!"''
-> ''"They feast on your fears!"''
to:
->
Giant skunks native to the Everfree Forest; a spotted variant also lives in the Badlands. Like their smaller cousins, they can spray foul-smelling liquid in self-defense. Due to the dangerous creatures that they share their home with, they are also very trigger-happy.
Changed line(s) 88,90 (click to see context) from:
* EmotionEater: They feed off of fear.
* MasterOfIllusion: They're capable of generating illusions to frighten their pray. If they become strong enough they can begin doing minor RealityWarper stuff.
* WeakenedByTheLight: Their illusions and powers are broken by being exposed to light.
* MasterOfIllusion: They're capable of generating illusions to frighten their pray. If they become strong enough they can begin doing minor RealityWarper stuff.
* WeakenedByTheLight: Their illusions and powers are broken by being exposed to light.
to:
* EmotionEater: They feed off of fear.
* MasterOfIllusion:GentleGiant: They're capable of generating illusions to frighten much larger than a normal skunk, being even bigger than a pony. While a lot more trigger happy and territorial than their pray. If they become strong smaller cousins, they're largely peaceful creatures who just want to drive off intruders. The worst they'll do to someone is knock them out with their spray.
* SensoryOverload: Like smaller skunks, their main defense is their horrid smelling musk. The odor is so awful it can knock ponies unconscious and drive off an adult dragon.
* SmellySkunk: Bear sized skunks with spray horrible enoughthey can begin doing minor RealityWarper stuff.
* WeakenedByTheLight: Their illusionsto drive off a dragon and powers are broken by being exposed to light.knock out a pony out.
* MasterOfIllusion:
* SensoryOverload: Like smaller skunks, their main defense is their horrid smelling musk. The odor is so awful it can knock ponies unconscious and drive off an adult dragon.
* SmellySkunk: Bear sized skunks with spray horrible enough
* WeakenedByTheLight: Their illusions
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%%[[folder:Dangler Trees]]
%%-> ''"Don't touch the stalks."''
%%----
%%[[/folder]]
%%[[folder:Erqigdlets]]
%%-> ''"True monsters kill and devour even their own."''
%%----
%%[[/folder]]
[[folder:Giant Crabs]]
-> ''"Snappy fellows, no matter the size!"''
%%-> ''"Don't touch the stalks."''
%%----
%%[[/folder]]
%%[[folder:Erqigdlets]]
%%-> ''"True monsters kill and devour even their own."''
%%----
%%[[/folder]]
[[folder:Giant Crabs]]
-> ''"Snappy fellows, no matter the size!"''
to:
%%-> ''"Don't touch the stalks."''
%%----
%%[[/folder]]
%%[[folder:Erqigdlets]]
%%-> ''"True monsters kill and devour even
-> ''"They feast on your fears!"''
Small, imp-like creatures, bogeymares would be essentially harmless if not for their
%%----
%%[[/folder]]
[[folder:Giant Crabs]]
-> ''"Snappy fellows, no matter
Changed line(s) 106 (click to see context) from:
* AnimalNemesis: For some reason they keep fighting Rarity in reference to a certain meme. They have the same enmity with Nightmare Rarity. Apparently, something about their smell offends them enough to attack them both on sight.
to:
* AnimalNemesis: For some reason they keep fighting Rarity in reference to a certain meme. EmotionEater: They have the same enmity with Nightmare Rarity. Apparently, something about feed off of fear, and use their smell offends ability to generate illusions to recreate their victims' greatest fears.
* IKnowWhatYouFear: Bogeymares have low-level telepathy that allows them to sense the fears of people around them, which they then replicate with their illusions in order to feed on the resulting terror.
* MasterOfIllusion: They're capable of generating illusions to frighten their prey. If they become strong enough they can begin doing minor RealityWarper stuff.
* ThingsThatGoBumpInTheNight: Bogeymares typically live in houses, usually in hidden and out-of-the-way areas such as under beds, in closets, and in basement or attics, from which they emerge at night toattack them both use their illusory powers to terrify impressionable and easily cowed people, primarily children, so as to feed on sight.their fear. They're quick to hide away when adults come to investigate, and will usually leave entirely once their preferred target grows too old to easily intimidate or stands up and confronts them.
* WeakenedByTheLight: Their illusions and powers are broken by being exposed to light.
* IKnowWhatYouFear: Bogeymares have low-level telepathy that allows them to sense the fears of people around them, which they then replicate with their illusions in order to feed on the resulting terror.
* MasterOfIllusion: They're capable of generating illusions to frighten their prey. If they become strong enough they can begin doing minor RealityWarper stuff.
* ThingsThatGoBumpInTheNight: Bogeymares typically live in houses, usually in hidden and out-of-the-way areas such as under beds, in closets, and in basement or attics, from which they emerge at night to
* WeakenedByTheLight: Their illusions and powers are broken by being exposed to light.
Changed line(s) 109,110 (click to see context) from:
[[folder:Heart Fliers]]
-> ''"It knows what you did."''
-> ''"It knows what you did."''
to:
->
A species of tropical palm-like trees named after the long dangling stalks produced by colorful pods in their crowns, which serve as traps with which to capture unwary animals.
Changed line(s) 112 (click to see context) from:
* EmotionEater: They come in a variety of colors, each of which feeds on a different emotion. Touching them let's them trigger memories fostering the emotions they feed off of.
to:
* EmotionEater: They come in a variety AlluringFlowers: The pods of colors, each dangler trees are shaped and colored to resemble giant flowers, and produce a "pseudo-nectar" with psychoactive properties, whose scent induces the production of ghrelin, a hormone to stimulates hungers, and dopamine. Exposure to this drives animals into a frenzy of hunger and ecstasy, furiously rooting around the tree until it's snared on one of its sticky stalks and eaten. Each tree has a slightly unique cocktail of chemicals, which feeds on a different emotion. Touching them let's them trigger memories fostering are thought to gradually tune themselves to attracting whatever animals are most common in the emotions they feed off of. tree's vicinity.
* ManEatingPlant: Dangler trees produce clusters of colorful pods in their canopies, from which hang long stalks that trail almost to the ground. These pods also produce a sweet, enticing scent, which draws animals and incautious people to investigate; when something touches the stalk, it's quickly snared, drawn into a pod, and eaten. The trees take prey from rabbits all the way up to lions and manticores.
* ManEatingPlant: Dangler trees produce clusters of colorful pods in their canopies, from which hang long stalks that trail almost to the ground. These pods also produce a sweet, enticing scent, which draws animals and incautious people to investigate; when something touches the stalk, it's quickly snared, drawn into a pod, and eaten. The trees take prey from rabbits all the way up to lions and manticores.
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[[folder:Kitsunes]]
-> ''"A good omen... if you can put up with their pranks."''
-> ''"A good omen... if you can put up with their pranks."''
to:
%%-> ''"True monsters kill and devour even their own."''
%%----
%%[[/folder]]
[[folder:Giant Crabs]]
->
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* PlayingWithFire: A kitsune will light its nine tail tips with blue flames to defend themselves.
* TheTrickster: They are known for being mischievous creatures.
* TheTrickster: They are known for being mischievous creatures.
to:
* PlayingWithFire: A kitsune will light its nine tail tips AnimalNemesis: For some reason they keep fighting Rarity in reference to a certain meme. They have the same enmity with blue flames Nightmare Rarity. Apparently, something about their smell offends them enough to defend themselves.
* TheTrickster: They are known for being mischievous creatures.attack them both on sight.
* TheTrickster: They are known for being mischievous creatures.
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%%[[folder:Krakens]]
%%-> ''"The island... it moved!"''
%%----
%%[[/folder]]
[[folder:Laughing Lilies]]
-> ''"Tickle tickle."''
%%-> ''"The island... it moved!"''
%%----
%%[[/folder]]
[[folder:Laughing Lilies]]
-> ''"Tickle tickle."''
to:
%%-> ''"The island... it moved!"''
%%----
%%[[/folder]]
[[folder:Laughing Lilies]]
->
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* EmotionEater: Feed off laughter and joy.
* FriendlyTickleTorture: Their entire thing: they tickle things with their vines to trigger the emotions they feed on.
* FriendlyTickleTorture: Their entire thing: they tickle things with their vines to trigger the emotions they feed on.
to:
* EmotionEater: Feed off laughter and joy.
* FriendlyTickleTorture: Their entire thing: they tickle things with their vines toThey come in a variety of colors, each of which feeds on a different emotion. Touching them let's them trigger memories fostering the emotions they feed on.off of.
* FriendlyTickleTorture: Their entire thing: they tickle things with their vines to
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%%[[folder:Ropens]]
%%-> ''"Just because it's blind, doesn't mean it's dangerous."''
%%----
%%[[/folder]]
[[folder:Shisas]]
-> ''"The strength of a lion and the loyalty of a dog."''
%%-> ''"Just because it's blind, doesn't mean it's dangerous."''
%%----
%%[[/folder]]
[[folder:Shisas]]
-> ''"The strength of a lion and the loyalty of a dog."''
to:
%%-> ''"Just because it's blind, doesn't mean it's dangerous."''
%%----
%%[[/folder]]
[[folder:Shisas]]
->
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* SuperDrowningSkills: They are basically incapable of swimming.
to:
* SuperDrowningSkills: PlayingWithFire: A kitsune will light its nine tail tips with blue flames to defend themselves.
* TheTrickster: They arebasically incapable of swimming.known for being mischievous creatures.
* TheTrickster: They are
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%%[[folder:Borrower-Mutts]]
to:
%%-> ''"The island... it moved!"''
%%----
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%%[[folder:Browbeaters]]
to:
-> ''"Tickle tickle."''
----
* EmotionEater: Feed off laughter and joy.
* FriendlyTickleTorture: Their entire thing: they tickle things with their vines to trigger the emotions they feed on.
[[/folder]]
%%[[folder:Ropens]]
%%-> ''"Just because it's blind, doesn't mean it's dangerous."''
%%----
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%%[[folder:Blaze Bats]]
to:
-> ''"The strength of a lion and the loyalty of a dog."''
----
* SuperDrowningSkills: They are basically incapable of swimming.
[[/folder]]
%%[[folder:Borrower-Mutts]]
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%%[[folder:Clobbersaurus Rexes]]
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%%[[folder:Dreadmares]]
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%%[[folder:Nian Beasts]]
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%%[[/folder]]
%%[[folder:Nian Beasts]]
%%[[/folder]]
%%[[/folder]]
%%[[folder:Nian Beasts]]
%%[[/folder]]
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* EmotionEater: Prism Racers literally live for the thrill. They're commonly found in race gatherings since they feed off of the exhilaration and amazement from both the spectators and the racing participants.
to:
* EmotionEater: Prism Racers literally live for are emotivores, and specifically feed on the thrill. emotions of exhilaration and amazement. They're commonly found in race gatherings since they to feed on the ambient emotions, and may show off of for the exhilaration and amazement from both crowd or join in the spectators and race in order to deliberately amp up the racing participants.audience's reaction.
* SolidClouds: Similarly to pegasi, prism races can stand on and interact with clouds as if they were solid objects.
Changed line(s) 27 (click to see context) from:
Great Song Birds (their entry [[https://www.deviantart.com/brutalityinc/art/Codex-Equestria-Exotic-Wildlife-Part-2-663504266 here]])
to:
Great Song Birds (their entry [[https://www.deviantart.com/brutalityinc/art/Codex-Equestria-Exotic-Wildlife-Part-2-663504266 here]]) are giant white birds whose song causes those who hear it to involuntarily sing when they try to speak.
* LeastRhymableWord: One way to break out of a song bird's musical effect is to end a line on a word that's difficult or impossible to rhyme. This will break the effect, but doing it too often risks angering the bird and having it start another song with a bad key or beat to vent its frustration.
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\\
to:
Accusers are normally invisible -- reports of their true form vary between tentacles brains and fanged rings of flesh -- that attach themselves to intelligent beings to feed on their indignation and self-righteousness.
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* EmotionEater: They feed off of emotions of indignation and self-righteousness.
to:
* AintTooProudToBeg: If discovered and cornered, accusers usually resort to piteously begging for their lives in a self-effacing show of groveling, mewling, and crying.
* EmotionEater: They feed off of emotions of indignation andself-righteousness.self-righteousness, which they foster by influencing people to dwell on and obsess over past slights and minor fights. They will only reproduce, which usually happens by budding, when a lot of ambient rage is in the air.
* ScreamsLikeALittleGirl: When an accuser realizes that it's been discovered, its typical reaction is a shriek of terror described as resembling "a high pitched little filly crossed with nails on a chalkboard".
* EmotionEater: They feed off of emotions of indignation and
* ScreamsLikeALittleGirl: When an accuser realizes that it's been discovered, its typical reaction is a shriek of terror described as resembling "a high pitched little filly crossed with nails on a chalkboard".
Changed line(s) 51 (click to see context) from:
* EmotionEater: They are classified as emotivores, and true to their name, they feed off of pride. How they get their food is they use their {{Telepathy}} to encourage a host's inner pride by "whispering" things that causes their pride to swell to the point of arrogance. They'll flee once their host realizes their growing pride and becomes humble, cutting off the food source. Because of their nature, Glory Hounds flock to places with great amounts of pride, such as Canterlot due to its large numbers of arrogant nobility.
to:
* EmotionEater: They are classified as emotivores, and true to their name, they feed off of pride. How they To get their food is food, they use their {{Telepathy}} to encourage a host's inner pride by "whispering" things that causes their pride to swell to the point of arrogance. They'll flee once their host realizes their growing pride and becomes humble, cutting off the food source. Because of their nature, Glory Hounds flock to places with great amounts of pride, such as Canterlot due to its large numbers of arrogant nobility.
Changed line(s) 53 (click to see context) from:
* MixAndMatchCritters: A Glory Hound's true form is a black dog with lion-like eyes, eagle wings, and a peacock's tale.
to:
* MixAndMatchCritters: A Glory Hound's true form is a black dog with lion-like eyes, eagle wings, and a peacock's tale.tail.
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to:
\\
Changed line(s) 32,33 (click to see context) from:
%%[[folder:Accusers]]
%%-> ''"It literally lives on your indignation and self-righteousness."''
%%-> ''"It literally lives on your indignation and self-righteousness."''
to:
%%->
-> ''"It literally lives on your indignation and self-righteousness."''
\\
----
* EmotionEater: They feed off of emotions of indignation and self-righteousness.
[[/folder]]
%%[[folder:Frazzits]]
%%-> ''"I think we're all mixed up..."''
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%%[[folder:Frazzits]]
%%-> ''"I think we're all mixed up..."''
%%----
%%[[/folder]]
%%-> ''"I think we're all mixed up..."''
%%----
%%[[/folder]]
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Changed line(s) 159 (click to see context) from:
* AsianPoxSpirit: The EvilCounterpart to the kitsune.
to:
* AsianPoxSpirit: AsianFoxSpirit: The EvilCounterpart to the kitsune.
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Changed line(s) 156 (click to see context) from:
%%[[folder:Gumiho]]
to:
''"These are NOT your friendly nine-tail foxes."''
----
* AsianPoxSpirit: The EvilCounterpart to the kitsune.
* {{Sadist}}: They are known to love killing their victims in very violent ways.
[[/folder]]
%%[[folder:Witch Weeds]]
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%%[[folder:Witch Weeds]]
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%%[[folder:Giant Dogs]]
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%%[[folder:Mourning Glories]]
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%%[[folder:Temper Trolls]]
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%%[[folder:Woebegones]]
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%%[[folder:Baku]]
%%[[/folder]]
%%[[/folder]]
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Changed line(s) 178 (click to see context) from:
->"And that, young dragons, is why some bugs can '''sting'''."
to:
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%%[[folder:Bête Noire]]
%%[[/folder]]
[[folder:Irritation Imps]]
%%[[/folder]]
[[folder:Irritation Imps]]
to:
[[folder:Irritation Imps]]
Changed line(s) 193,194 (click to see context) from:
* EmotionEater: They feed off feelings of frustration and irritation.
* {{Troll}}: They act like this in order to feed.
* {{Troll}}: They act like this in order to feed.
to:
* EmotionEater: They feed off feelings of frustration hatred and irritation.
* {{Troll}}: They act like this in order to feed.self-loathing.
* {{Troll}}: They act like this in order to feed.
Added DiffLines:
[[folder:Irritation Imps]]
----
* EmotionEater: They feed off feelings of frustration and irritation.
* {{Troll}}: They act like this in order to feed.
[[/folder]]
----
* EmotionEater: They feed off feelings of frustration and irritation.
* {{Troll}}: They act like this in order to feed.
[[/folder]]
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->"And that, young dragons, is why some bugs can '''sting'''."
Changed line(s) 179 (click to see context) from:
* TheDreaded: They're some of the most feared Yokai in Neighpon, and one of the few things that dragons fear. Dragons are known to raze entire areas to the ground just to kill a single ''infant'' Ōmukade.
to:
* TheDreaded: They're some of the most feared Yokai in Neighpon, and one of the few things that dragons fear. Dragons are known to raze entire areas to the ground just to kill a single ''infant'' Ōmukade. Dragons and Neighpon are perfectly willing to work together to kill one whenever they appear.
Added DiffLines:
* PoisonousPerson: One of the reasons they are so dangerous, is their poisonous fangs.
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[[folder:Petsebek]]
* BreathWeapon: They are able to fire beams of light from their mouths.
* ItCanThink: One of the thing that make them more difficult to deal with than regular alligators is that they are capable of thinking beyond their base reptilian instincts.
[[/folder]]
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* TheTrickster: They are known for being mischievous creatures.
Added DiffLines:
----
Added DiffLines:
----
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Changed line(s) 108,109 (click to see context) from:
%%[[folder:Kitsunes]]
%%-> ''"A good omen... if you can put up with their pranks."''
%%-> ''"A good omen... if you can put up with their pranks."''
to:
%%->
-> ''"A good omen... if you can put up with their pranks.
----
* PlayingWithFire: A kitsune will light its nine tail tips with blue flames to defend themselves.
[[/folder]]
%%[[folder:Krakens]]
%%-> ''"The island... it moved!"''
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%%[[folder:Krakens]]
%%-> ''"The island... it moved!"''
%%----
%%[[/folder]]
%%-> ''"The island... it moved!"''
%%----
%%[[/folder]]
Changed line(s) 130,132 (click to see context) from:
%%[[folder:Shisas]]
%%-> ''"The strength of a lion and the loyalty of a dog."''
%%----
%%-> ''"The strength of a lion and the loyalty of a dog."''
%%----
to:
%%->
-> ''"The strength of a lion and the loyalty of a dog."''
* SuperDrowningSkills: They are basically incapable of swimming.
[[/folder]]
%%[[folder:Borrower-Mutts]]
Changed line(s) 135 (click to see context) from:
%%[[folder:Borrower-Mutts]]
to:
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%%[[folder:Browbeaters]]
to:
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%%[[folder:Blaze Bats]]
to:
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%%[[folder:Clobbersaurus Rexes]]
to:
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%%[[folder:Dreadmares]]
to:
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%%[[folder:Nian Beasts]]
to:
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%%[[folder:Gumiho]]
to:
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%%[[folder:Witch Weeds]]
to:
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%%[[folder:Giant Dogs]]
to:
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%%[[folder:Mourning Glories]]
to:
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%%[[folder:Temper Trolls]]
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%%[[folder:Woebegones]]
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Deleted line(s) 171,173 (click to see context) :
%%[[folder:Baku]]
%%[[/folder]]
%%[[/folder]]
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Kite-Eating Trees (their entry [[https://www.deviantart.com/brutalityinc/art/Codex-Equestria-Exotic-Wildlife-Part-2-663504266 here]]) are sentient trees that eat kites.
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Changed line(s) 56,58 (click to see context) from:
%%[[folder:Kite-Eating Trees]]
%%-> ''"AAUGH! Stupid Kite Eating Tree!"''
%%--> -- '''Starlight Glimmer''', after losing a kite to one.
%%-> ''"AAUGH! Stupid Kite Eating Tree!"''
%%--> -- '''Starlight Glimmer''', after losing a kite to one.
to:
----
* AnimalNemesis: They serve as one to Starlight, as she loves to fly kites and they keep eating hers.
[[/folder]]
%%[[folder:Amaroks]]
%%-> ''"In the frozen north, never go out at night alone."''
Deleted line(s) 62,66 (click to see context) :
%%[[folder:Amaroks]]
%%-> ''"In the frozen north, never go out at night alone."''
%%----
%%[[/folder]]
%%-> ''"In the frozen north, never go out at night alone."''
%%----
%%[[/folder]]
Changed line(s) 96 (click to see context) from:
* AnimalNemesis: For some reason they keep fighting Rarity in reference to a certain meme.
to:
* AnimalNemesis: For some reason they keep fighting Rarity in reference to a certain meme. They have the same enmity with Nightmare Rarity. Apparently, something about their smell offends them enough to attack them both on sight.
Added DiffLines:
----
Is there an issue? Send a MessageReason:
Hid characters/folders with no tropes
Changed line(s) 21,23 (click to see context) from:
[[folder:Kaijus]]
[[/folder]]
[[/folder]]
to:
[[/folder]]
%%[[/folder]]
Changed line(s) 32,33 (click to see context) from:
[[folder:Accusers]]
-> ''"It literally lives on your indignation and self-righteousness."''
-> ''"It literally lives on your indignation and self-righteousness."''
to:
->
%%-> ''"It literally lives on your indignation and self-righteousness.
%%----
%%[[/folder]]
%%[[folder:Frazzits]]
%%-> ''"I think we're all mixed up..."''
%%----
%%[[/folder]]
[[folder:Glory Hounds]]
-> ''"Pride comes before the fall."''
Glory Hounds (their entry [[https://www.deviantart.com/brutalityinc/art/Codex-Equestria-Exotic-Wildlife-Part-2-663504266 here]]) are canine emotivores that feed off of the emotion of pride.
* BigFriendlyDog: Domesticated Glory Hounds are much friendlier and more encouraging than their wild counterparts, and this temperament makes their true forms appear far less frightening. Domesticated Glory Hounds are also often used as medical dogs who help people alleviate their depression and/or low self-esteem by giving them words of encouragement and support.
* TheCorrupter: Wild Glory Hounds feed by encouraging people to become increasingly arrogant by stroking their egos, driving their victims to do foolish things that they'll regret later out of pride and vanity. It's inverted with domesticated Glory Hounds, who encourage healthy pride in those who are suffering from ailments like depression by giving words of encouragement and support.
* EmotionEater: They are classified as emotivores, and true to their name, they feed off of pride. How they get their food is they use their {{Telepathy}} to encourage a host's inner pride by "whispering" things that causes their pride to swell to the point of arrogance. They'll flee once their host realizes their growing pride and becomes humble, cutting off the food source. Because of their nature, Glory Hounds flock to places with great amounts of pride, such as Canterlot due to its large numbers of arrogant nobility.
* MeaningfulName: A "glory hound" is a person who seeks popularity, fame, and glory. Glory Hounds are canine emotivores that specifically target and feed off of people who harbor great pride, or are encouraged to show an increasing amount of pride.
* MixAndMatchCritters: A Glory Hound's true form is a black dog with lion-like eyes, eagle wings, and a peacock's tale.
* ScrewThisImOuttaHere: A Glory Hound will flee if their host realizes their pride has been inflated to harmful levels and rectifies it by humbling themselves. For a Glory Hound, this means that their food source is quickly cut off, leaving them with no reason to remain.
* {{Telepathy}}: Their entry notes that they have telepathic abilities, which allow them to sense pride in potential hosts and encourage them in order to feed.
* TheCorrupter: Wild Glory Hounds feed by encouraging people to become increasingly arrogant by stroking their egos, driving their victims to do foolish things that they'll regret later out of pride and vanity. It's inverted with domesticated Glory Hounds, who encourage healthy pride in those who are suffering from ailments like depression by giving words of encouragement and support.
* EmotionEater: They are classified as emotivores, and true to their name, they feed off of pride. How they get their food is they use their {{Telepathy}} to encourage a host's inner pride by "whispering" things that causes their pride to swell to the point of arrogance. They'll flee once their host realizes their growing pride and becomes humble, cutting off the food source. Because of their nature, Glory Hounds flock to places with great amounts of pride, such as Canterlot due to its large numbers of arrogant nobility.
* MeaningfulName: A "glory hound" is a person who seeks popularity, fame, and glory. Glory Hounds are canine emotivores that specifically target and feed off of people who harbor great pride, or are encouraged to show an increasing amount of pride.
* MixAndMatchCritters: A Glory Hound's true form is a black dog with lion-like eyes, eagle wings, and a peacock's tale.
* ScrewThisImOuttaHere: A Glory Hound will flee if their host realizes their pride has been inflated to harmful levels and rectifies it by humbling themselves. For a Glory Hound, this means that their food source is quickly cut off, leaving them with no reason to remain.
* {{Telepathy}}: Their entry notes that they have telepathic abilities, which allow them to sense pride in potential hosts and encourage them in order to feed.
Changed line(s) 37,38 (click to see context) from:
[[folder:Frazzits]]
-> ''"I think we're all mixed up..."''
-> ''"I think we're all mixed up..."''
to:
%%-> ''"AAUGH! Stupid Kite Eating Tree!"''
%%--> -- '''Starlight Glimmer''', after losing a kite to one.
%%----
%%[[/folder]]
%%[[folder:Amaroks]]
%%-> ''"In the frozen north, never go out at night alone."''
%%----
%%[[/folder]]
[[folder:Aniwyes]]
->
* GentleGiant: They're much larger than a normal skunk, being even bigger than a pony. While a lot more trigger happy and territorial than their smaller cousins, they're largely peaceful creatures who just want to drive off intruders. The worst they'll do to someone is knock them out with their spray.
* SensoryOverload: Like smaller skunks, their main defense is their horrid smelling musk. The odor is so awful it can knock ponies unconscious and drive off an adult dragon.
* SmellySkunk: Bear sized skunks with spray horrible enough to drive off a dragon and knock out a pony out.
* SensoryOverload: Like smaller skunks, their main defense is their horrid smelling musk. The odor is so awful it can knock ponies unconscious and drive off an adult dragon.
* SmellySkunk: Bear sized skunks with spray horrible enough to drive off a dragon and knock out a pony out.
Changed line(s) 42,45 (click to see context) from:
[[folder:Glory Hounds]]
-> ''"Pride comes before the fall."''
Glory Hounds (their entry [[https://www.deviantart.com/brutalityinc/art/Codex-Equestria-Exotic-Wildlife-Part-2-663504266 here]]) are canine emotivores that feed off of the emotion of pride.
-> ''"Pride comes before the fall."''
Glory Hounds (their entry [[https://www.deviantart.com/brutalityinc/art/Codex-Equestria-Exotic-Wildlife-Part-2-663504266 here]]) are canine emotivores that feed off of the emotion of pride.
to:
->
Glory Hounds (their entry [[https://www.deviantart.com/brutalityinc/art/Codex-Equestria-Exotic-Wildlife-Part-2-663504266 here]]) are canine emotivores that feed off of the emotion of pride.
Changed line(s) 47,53 (click to see context) from:
* BigFriendlyDog: Domesticated Glory Hounds are much friendlier and more encouraging than their wild counterparts, and this temperament makes their true forms appear far less frightening. Domesticated Glory Hounds are also often used as medical dogs who help people alleviate their depression and/or low self-esteem by giving them words of encouragement and support.
* TheCorrupter: Wild Glory Hounds feed by encouraging people to become increasingly arrogant by stroking their egos, driving their victims to do foolish things that they'll regret later out of pride and vanity. It's inverted with domesticated Glory Hounds, who encourage healthy pride in those who are suffering from ailments like depression by giving words of encouragement and support.
* EmotionEater: They are classified as emotivores, and true to their name, they feed off of pride. How they get their food is they use their {{Telepathy}} to encourage a host's inner pride by "whispering" things that causes their pride to swell to the point of arrogance. They'll flee once their host realizes their growing pride and becomes humble, cutting off the food source. Because of their nature, Glory Hounds flock to places with great amounts of pride, such as Canterlot due to its large numbers of arrogant nobility.
* MeaningfulName: A "glory hound" is a person who seeks popularity, fame, and glory. Glory Hounds are canine emotivores that specifically target and feed off of people who harbor great pride, or are encouraged to show an increasing amount of pride.
* MixAndMatchCritters: A Glory Hound's true form is a black dog with lion-like eyes, eagle wings, and a peacock's tale.
* ScrewThisImOuttaHere: A Glory Hound will flee if their host realizes their pride has been inflated to harmful levels and rectifies it by humbling themselves. For a Glory Hound, this means that their food source is quickly cut off, leaving them with no reason to remain.
* {{Telepathy}}: Their entry notes that they have telepathic abilities, which allow them to sense pride in potential hosts and encourage them in order to feed.
* TheCorrupter: Wild Glory Hounds feed by encouraging people to become increasingly arrogant by stroking their egos, driving their victims to do foolish things that they'll regret later out of pride and vanity. It's inverted with domesticated Glory Hounds, who encourage healthy pride in those who are suffering from ailments like depression by giving words of encouragement and support.
* EmotionEater: They are classified as emotivores, and true to their name, they feed off of pride. How they get their food is they use their {{Telepathy}} to encourage a host's inner pride by "whispering" things that causes their pride to swell to the point of arrogance. They'll flee once their host realizes their growing pride and becomes humble, cutting off the food source. Because of their nature, Glory Hounds flock to places with great amounts of pride, such as Canterlot due to its large numbers of arrogant nobility.
* MeaningfulName: A "glory hound" is a person who seeks popularity, fame, and glory. Glory Hounds are canine emotivores that specifically target and feed off of people who harbor great pride, or are encouraged to show an increasing amount of pride.
* MixAndMatchCritters: A Glory Hound's true form is a black dog with lion-like eyes, eagle wings, and a peacock's tale.
* ScrewThisImOuttaHere: A Glory Hound will flee if their host realizes their pride has been inflated to harmful levels and rectifies it by humbling themselves. For a Glory Hound, this means that their food source is quickly cut off, leaving them with no reason to remain.
* {{Telepathy}}: Their entry notes that they have telepathic abilities, which allow them to sense pride in potential hosts and encourage them in order to feed.
to:
* TheCorrupter: Wild Glory Hounds feed by encouraging people to become increasingly arrogant by stroking their egos, driving their victims to do foolish things that they'll regret later out of pride and vanity. It's inverted with domesticated Glory Hounds, who encourage healthy pride in those who are suffering from ailments like depression by giving words of encouragement and support.
* MasterOfIllusion: They're capable of generating illusions to frighten their
*
* MixAndMatchCritters: A Glory Hound's true form is a black dog with lion-like eyes, eagle wings, and a peacock's tale.
* ScrewThisImOuttaHere: A Glory Hound will flee if their host realizes their pride has been inflated to harmful levels and rectifies it by humbling themselves. For a Glory Hound, this means that their food source is quickly cut off, leaving them with no reason to remain.
* {{Telepathy}}:
Changed line(s) 56,58 (click to see context) from:
[[folder:Kite-Eating Trees]]
-> ''"AAUGH! Stupid Kite Eating Tree!"''
--> -- '''Starlight Glimmer''', after losing a kite to one.
-> ''"AAUGH! Stupid Kite Eating Tree!"''
--> -- '''Starlight Glimmer''', after losing a kite to one.
to:
%%-> ''"Don't touch the stalks."''
%%----
%%[[/folder]]
%%[[folder:Erqigdlets]]
%%-> ''"True monsters kill and devour even their own."''
%%----
%%[[/folder]]
[[folder:Giant Crabs]]
->
--> -- '''Starlight Glimmer''', after losing a kite to one.
* AnimalNemesis: For some reason they keep fighting Rarity in reference to a certain meme.
Changed line(s) 62,63 (click to see context) from:
[[folder:Amaroks]]
-> ''"In the frozen north, never go out at night alone."''
-> ''"In the frozen north, never go out at night alone."''
to:
->
* EmotionEater: They come in a variety of colors, each of which feeds on a different emotion. Touching them let's them trigger memories fostering the emotions they feed off of.
Changed line(s) 67,68 (click to see context) from:
[[folder:Aniwyes]]
-> ''"Give it its distance. Preferably upwind."''
-> ''"Give it its distance. Preferably upwind."''
to:
%%-> ''"A good omen... if you can put up with their pranks."''
%%----
%%[[/folder]]
%%[[folder:Krakens]]
%%-> ''"The island... it moved!"''
%%----
%%[[/folder]]
[[folder:Laughing Lilies]]
->
Changed line(s) 70,72 (click to see context) from:
* GentleGiant: They're much larger than a normal skunk, being even bigger than a pony. While a lot more trigger happy and territorial than their smaller cousins, they're largely peaceful creatures who just want to drive off intruders. The worst they'll do to someone is knock them out with their spray.
* SensoryOverload: Like smaller skunks, their main defense is their horrid smelling musk. The odor is so awful it can knock ponies unconscious and drive off an adult dragon.
* SmellySkunk: Bear sized skunks with spray horrible enough to drive off a dragon and knock out a pony out.
* SensoryOverload: Like smaller skunks, their main defense is their horrid smelling musk. The odor is so awful it can knock ponies unconscious and drive off an adult dragon.
* SmellySkunk: Bear sized skunks with spray horrible enough to drive off a dragon and knock out a pony out.
to:
* GentleGiant: They're much larger than a normal skunk, being even bigger than a pony. While a lot more trigger happy EmotionEater: Feed off laughter and territorial than their smaller cousins, they're largely peaceful creatures who just want to drive off intruders. The worst they'll do to someone is knock them out joy.
* FriendlyTickleTorture: Their entire thing: they tickle things with theirspray.
* SensoryOverload: Like smaller skunks, their main defense is their horrid smelling musk. The odor is so awful it can knock ponies unconscious and drive off an adult dragon.
* SmellySkunk: Bear sized skunks with spray horrible enoughvines to drive off a dragon and knock out a pony out.trigger the emotions they feed on.
* FriendlyTickleTorture: Their entire thing: they tickle things with their
* SensoryOverload: Like smaller skunks, their main defense is their horrid smelling musk. The odor is so awful it can knock ponies unconscious and drive off an adult dragon.
* SmellySkunk: Bear sized skunks with spray horrible enough
Changed line(s) 75,80 (click to see context) from:
[[folder:Bogeymares]]
-> ''"They feast on your fears!"''
----
* EmotionEater: They feed off of fear.
* MasterOfIllusion: They're capable of generating illusions to frighten their pray. If they become strong enough they can begin doing minor RealityWarper stuff.
* WeakenedByTheLight: Their illusions and powers are broken by being exposed to light.
-> ''"They feast on your fears!"''
----
* EmotionEater: They feed off of fear.
* MasterOfIllusion: They're capable of generating illusions to frighten their pray. If they become strong enough they can begin doing minor RealityWarper stuff.
* WeakenedByTheLight: Their illusions and powers are broken by being exposed to light.
to:
-> ''"They feast on your fears!"''
----
* EmotionEater: They feed off
%%-> ''"Just because it's blind, doesn't mean it's dangerous."''
%%----
%%[[/folder]]
%%[[folder:Shisas]]
%%-> ''"The strength of
%%----
%%[[/folder]]
%%[[folder:Borrower-Mutts]]
%%[[/folder]]
%%[[folder:Browbeaters]]
%%[[/folder]]
%%[[folder:Blaze Bats]]
%%[[/folder]]
%%[[folder:Clobbersaurus Rexes]]
%%[[/folder]]
%%[[folder:Dreadmares]]
%%[[/folder]]
%%[[folder:Nian Beasts]]
%%[[/folder]]
%%[[folder:Gumiho]]
%%[[/folder]]
%%[[folder:Witch Weeds]]
%%[[/folder]]
%%[[folder:Giant Dogs]]
%%[[/folder]]
%%[[folder:Mourning Glories]]
%%[[/folder]]
%%[[folder:Temper Trolls]]
%%[[/folder]]
%%[[folder:Woebegones]]
%%[[/folder]]
%%[[folder:Baku]]
%%[[/folder]]
[[folder:Ōmukade]]
*
* FoodChainOfEvil: They're one of the few creatures alive that can be considered a fully grown dragon's natural predator.
* {{Kaiju}}: Fully grown, they're capable of
* SuperToughness: Another reason they're so dangerous: much like smaller centipedes, they're absurdly hard to
* StrongerWithAge: The older they
* WeakenedByTheLight: Their illusions and powers are broken by being exposed to light.
Changed line(s) 83,85 (click to see context) from:
[[folder:Dangler Trees]]
-> ''"Don't touch the stalks."''
----
-> ''"Don't touch the stalks."''
----
to:
-> ''"Don't touch the stalks."''
----
%%[[/folder]]
[[folder:Irritation Imps]]
* EmotionEater: They feed off feelings of frustration and irritation.
* {{Troll}}: They act like this in order to feed.
Changed line(s) 88,90 (click to see context) from:
[[folder:Erqigdlets]]
-> ''"True monsters kill and devour even their own."''
----
-> ''"True monsters kill and devour even their own."''
----
to:
-> ''"True monsters kill and devour even their own."''
----
%%[[/folder]]
%%[[folder:Giant Spiders]]
%%[[/folder]]
[[folder:Dyvaos]]
* KillOnSight: There's a nigh universal order of this variety on them because they're so dangerous that if allowed to propagate freely, they could destroy all life on Equus. They nearly did it once before.
* TheDreaded: Everyone is so afraid of them that they've got a nigh universal KillOnSight order on them because they're just ''that'' dangerous.
Changed line(s) 93,94 (click to see context) from:
[[folder:Giant Crabs]]
-> ''"Snappy fellows, no matter the size!"''
-> ''"Snappy fellows, no matter the size!"''
to:
%%[[/folder]]
[[folder:Banezards, the Deathless Menaces]]
->
--> -- '''Mane Allgood''', Equestrian animal/monster expert/hunter, wife of Meridian/Equestrian animal/monster expert/hunter '''Snap Shutter''' and mother of the '''Cutie Mark Crusaders''' organization co-founder '''Scootaloo'''. She was later proven correct in her deduction.
Changed line(s) 96 (click to see context) from:
* AnimalNemesis: For some reason they keep fighting Rarity in reference to a certain meme.
to:
* AnimalNemesis: For some CaptainErsatz: In-Universe, Princess Stitching Time from the Church of the Stars compares them to the 'Horrasque' from 'Castles & Cavalier' tabletop games (An expy of the infamous Terrasque from D&D) she played back in the Second Age. [[OhCrap Then she realizes to her horror that they're not dealing with one of these things, but an ENTIRE SPECIES of them]].
* ExtremeOmnivore: While technically predatory, in practice necessity means they would eat just about anything, from animals to plants to even minerals. Whole acres of rain-forests could be devoured down to bedrock by a pack/herd of Banezards when feeding.
* HealingFactor: Possesses one which allows them to recover from even the most damaging injuries, and part of the reason theykeep fighting Rarity in reference are so hard to kill. They could regenerate whole lost limbs, and it's theorized that given broken body-parts had been observed to continue living and regenerating for quite some time, under the right circumstances an entire clone of the original Banezard could be recreated, which would explain some of the more inexplicable returns of old Banezards which Meridians had thought they had definitively put down.
* RasputinianDeath: This is the only guaranteed way of putting them down as they can take the likes of having ''half their heads blasted off'', losing entire limbs, punctured like acertain meme.porcupine by spears and lances, suffering fourth-degree burns over their bodies, losing most of their blood, having more than half of the skeleton broken, and survive long enough escape and fully recover.
** Their bodies also have multiple redundancies that allow them to lose entire organs without missing a beat. A pair of six-chambered hearts, a pair of independent windpipes with multiple layers of bio-filters, a pair of interlocked spines with a pair of spinal cord, a four-lobed brain, three stomachs (one for meat, vegetation and minerals each), among other things. Did we mention they could regenerate all this?
* ReptilesAreAbhorrent: These things are reptilian monsters which simply ''do not know how to die'', and are hyper-aggressive to boot.
* SuperToughness: Even discounting their infamous regenerative abilities, Banezards are incredibly tough and hard to kill due to various evolutionary traits. Their scales, for example, are hardened with metallic elements from their ExtremeOmnivore diet, including enough traces of heavy metals to make them radioactive. If you can get pass that, their skeleton is also hardened that way, making it difficult to break their bones.
* WalkingWasteland: All the Banezards can potentially become this, owing to their bodies containing large quantities of radioactive and thaumatic materials from their diets. The 'Radzard' species are notable for being able to externalize this field, making them truly Walking Wastelands among their kind.
* ExtremeOmnivore: While technically predatory, in practice necessity means they would eat just about anything, from animals to plants to even minerals. Whole acres of rain-forests could be devoured down to bedrock by a pack/herd of Banezards when feeding.
* HealingFactor: Possesses one which allows them to recover from even the most damaging injuries, and part of the reason they
* RasputinianDeath: This is the only guaranteed way of putting them down as they can take the likes of having ''half their heads blasted off'', losing entire limbs, punctured like a
** Their bodies also have multiple redundancies that allow them to lose entire organs without missing a beat. A pair of six-chambered hearts, a pair of independent windpipes with multiple layers of bio-filters, a pair of interlocked spines with a pair of spinal cord, a four-lobed brain, three stomachs (one for meat, vegetation and minerals each), among other things. Did we mention they could regenerate all this?
* ReptilesAreAbhorrent: These things are reptilian monsters which simply ''do not know how to die'', and are hyper-aggressive to boot.
* SuperToughness: Even discounting their infamous regenerative abilities, Banezards are incredibly tough and hard to kill due to various evolutionary traits. Their scales, for example, are hardened with metallic elements from their ExtremeOmnivore diet, including enough traces of heavy metals to make them radioactive. If you can get pass that, their skeleton is also hardened that way, making it difficult to break their bones.
* WalkingWasteland: All the Banezards can potentially become this, owing to their bodies containing large quantities of radioactive and thaumatic materials from their diets. The 'Radzard' species are notable for being able to externalize this field, making them truly Walking Wastelands among their kind.
Deleted line(s) 98,213 (click to see context) :
[[folder:Heart Fliers]]
-> ''"It knows what you did."''
----
* EmotionEater: They come in a variety of colors, each of which feeds on a different emotion. Touching them let's them trigger memories fostering the emotions they feed off of.
[[/folder]]
[[folder:Kitsunes]]
-> ''"A good omen... if you can put up with their pranks."''
----
[[/folder]]
[[folder:Krakens]]
-> ''"The island... it moved!"''
----
[[/folder]]
[[folder:Laughing Lilies]]
-> ''"Tickle tickle."''
----
* EmotionEater: Feed off laughter and joy.
* FriendlyTickleTorture: Their entire thing: they tickle things with their vines to trigger the emotions they feed on.
[[/folder]]
[[folder:Ropens]]
-> ''"Just because it's blind, doesn't mean it's dangerous."''
----
[[/folder]]
[[folder:Shisas]]
-> ''"The strength of a lion and the loyalty of a dog."''
----
[[/folder]]
[[folder:Borrower-Mutts]]
[[/folder]]
[[folder:Browbeaters]]
[[/folder]]
[[folder:Blaze Bats]]
[[/folder]]
[[folder:Clobbersaurus Rexes]]
[[/folder]]
[[folder:Dreadmares]]
[[/folder]]
[[folder:Nian Beasts]]
[[/folder]]
[[folder:Gumiho]]
[[/folder]]
[[folder:Witch Weeds]]
[[/folder]]
[[folder:Giant Dogs]]
[[/folder]]
[[folder:Mourning Glories]]
[[/folder]]
[[folder:Temper Trolls]]
[[/folder]]
[[folder:Woebegones]]
[[/folder]]
[[folder:Baku]]
[[/folder]]
[[folder:Ōmukade]]
* TheDreaded: They're some of the most feared Yokai in Neighpon, and one of the few things that dragons fear. Dragons are known to raze entire areas to the ground just to kill a single ''infant'' Ōmukade.
* FoodChainOfEvil: They're one of the few creatures alive that can be considered a fully grown dragon's natural predator.
* {{Kaiju}}: Fully grown, they're capable of encircling a mountain.
* SuperToughness: Another reason they're so dangerous: much like smaller centipedes, they're absurdly hard to kill. Even if their armor wasn't fire proof and resistant to dragons' claws, it takes an absurd amount of punishment to kill one.
* StrongerWithAge: The older they get, the larger and more dangerous they become.
[[/folder]]
[[folder:Bête Noire]]
[[/folder]]
[[folder:Irritation Imps]]
* EmotionEater: They feed off feelings of frustration and irritation.
* {{Troll}}: They act like this in order to feed.
[[/folder]]
[[folder:Cuddle Spiders]]
[[/folder]]
[[folder:Giant Spiders]]
[[/folder]]
[[folder:Dyvaos]]
* KillOnSight: There's a nigh universal order of this variety on them because they're so dangerous that if allowed to propagate freely, they could destroy all life on Equus. They nearly did it once before.
* TheDreaded: Everyone is so afraid of them that they've got a nigh universal KillOnSight order on them because they're just ''that'' dangerous.
[[/folder]]
[[folder:Haunted Hickories]]
[[/folder]]
[[folder:Banezards, the Deathless Menaces]]
-> ''"'Stabbed it through the eye'. You know, I never really believed it. Banezards are so tough they survived getting half their skulls blown off, and some freaking come back from the dead. Blackpaw’s sabre has to be something'' '''''really''''' ''special for him to put a freaking Banezard Alpha down with only'' '''''one''''' ''brain kebab."''
--> -- '''Mane Allgood''', Equestrian animal/monster expert/hunter, wife of Meridian/Equestrian animal/monster expert/hunter '''Snap Shutter''' and mother of the '''Cutie Mark Crusaders''' organization co-founder '''Scootaloo'''. She was later proven correct in her deduction.
----
* CaptainErsatz: In-Universe, Princess Stitching Time from the Church of the Stars compares them to the 'Horrasque' from 'Castles & Cavalier' tabletop games (An expy of the infamous Terrasque from D&D) she played back in the Second Age. [[OhCrap Then she realizes to her horror that they're not dealing with one of these things, but an ENTIRE SPECIES of them]].
* ExtremeOmnivore: While technically predatory, in practice necessity means they would eat just about anything, from animals to plants to even minerals. Whole acres of rain-forests could be devoured down to bedrock by a pack/herd of Banezards when feeding.
* HealingFactor: Possesses one which allows them to recover from even the most damaging injuries, and part of the reason they are so hard to kill. They could regenerate whole lost limbs, and it's theorized that given broken body-parts had been observed to continue living and regenerating for quite some time, under the right circumstances an entire clone of the original Banezard could be recreated, which would explain some of the more inexplicable returns of old Banezards which Meridians had thought they had definitively put down.
* RasputinianDeath: This is the only guaranteed way of putting them down as they can take the likes of having ''half their heads blasted off'', losing entire limbs, punctured like a porcupine by spears and lances, suffering fourth-degree burns over their bodies, losing most of their blood, having more than half of the skeleton broken, and survive long enough escape and fully recover.
** Their bodies also have multiple redundancies that allow them to lose entire organs without missing a beat. A pair of six-chambered hearts, a pair of independent windpipes with multiple layers of bio-filters, a pair of interlocked spines with a pair of spinal cord, a four-lobed brain, three stomachs (one for meat, vegetation and minerals each), among other things. Did we mention they could regenerate all this?
* ReptilesAreAbhorrent: These things are reptilian monsters which simply ''do not know how to die'', and are hyper-aggressive to boot.
* SuperToughness: Even discounting their infamous regenerative abilities, Banezards are incredibly tough and hard to kill due to various evolutionary traits. Their scales, for example, are hardened with metallic elements from their ExtremeOmnivore diet, including enough traces of heavy metals to make them radioactive. If you can get pass that, their skeleton is also hardened that way, making it difficult to break their bones.
* WalkingWasteland: All the Banezards can potentially become this, owing to their bodies containing large quantities of radioactive and thaumatic materials from their diets. The 'Radzard' species are notable for being able to externalize this field, making them truly Walking Wastelands among their kind.
[[/folder]]
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* TheDreaded: They're some of the most feared Yokai in Neighpon, and one of the few things that dragons fear. Dragons are known to raze entire areas to the ground just to kill a single ''infant'' Ōmukade.
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* TheDreaded: They're some of the most feared Yokai in Neighpon, and one of the few things that dragons fear. Dragons are known to raze entire areas to the ground just to kill a single ''infant'' Ōmukade.
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Always A Bigger Fish is a narrative trope where an individual threat is taken out by a bigger threat. Food Chain Of Evil is a worldbuilding trope referring to when one species of monster habitually prey on another. "The" isn't counted for alphabetizing.
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* AlwaysABiggerFish: They're one of the few creatures alive that can be considered a fully grown dragon's natural predator.
* {{Kaiju}}: Fully grown they're capable of encircling a mountain.
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* TheDreaded: They're some of the most feared Yokai in Neighpon, and one of the few things that dragons fear. Dragons are known to raze entire areas to the ground just to kill a single ''infant'' Ōmukade.
* {{Kaiju}}: Fully
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* TheDreaded: One of the most feared Yokai in Neighpon, and one of the few things that dragons fear. Dragons are known to raze entire areas to the ground just to kill a single ''infant'' Ōmukade.
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* EmotionEater: Feed off feelings of frustration and irritation.
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Aversions are not notable and shouldn't be listed.
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* ReptilesAreAbhorrent: Averted. Prism Racers are proud, yet very friendly creatures who often participate in races to spice up the competition and enhance the feelings of amazement from being watched. They're also known to give ponies a ride on their backs. It is very frowned upon for someone to poach and kill a Prism Racer for their beautiful scales.
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Here is a list of notable creatures and monsters of Equus.
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Here is a list of notable creatures and monsters of Equus.
Equus.\\\
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[[WMG:[[center: [- ''Fanfic/CodexEquus'' | '''[[Characters/CodexEquus Main Character Index]]'''\\
[[Characters/CodexEquusSecondAgeHeroes Second-Age Heroes]] | [[Characters/CodexEquusSecondAgeVillains Second-Age Villains]] | [[Characters/CodexEquusFourthAgeHeroes Fourth-Age Heroes]] ([[Characters/CodexEquusPillarsOfEquestria Pillars of Equestria]], [[Characters/CodexEquusSisterhoodOfMagicalFillies Sisterhood of Magical Fillies]] [[[Characters/CodexEquusDazzlingDivas Dazzling Divas]]]) | [[Characters/CodexEquusFourthAgeVillains Fourth-Age Villains]] ([[Characters/CodexEquusAlicornAscendancy Alicorn Ascendancy]], [[Characters/CodexEquusTyrannosPantheon Tyrannos Pantheon]], [[Characters/CodexEquusChildrenOfIspita Children of Ispita]], [[Characters/CodexEquusTheShadowedOnes The Shadowed Ones]], [[Characters/CodexEquusTribalists Tribalists]], [[Characters/CodexEquusAutorists Autorists]], [[Characters/CodexEquusHydianites Hydianites]]) | [[Characters/CodexEquusTheGrandPrimevals The Grand Primevals]] | [[Characters/CodexEquusEfevresi Efévresi]] | [[Characters/CodexEquusAmaredae Amaredae]] | [[Characters/CodexEquusEquestrianPantheon Equestrian Pantheon]] ([[Characters/CodexEquusBlueSuedeHeartstrings Blue Suede Heartstrings]], [[Characters/CodexEquusBossaNovaHeartstrings Bossa Nova Heartstrings]], [[Characters/CodexEquusWinterOpera Winter Opera]]) | [[Characters/CodexEquusStadterhirsch Städterhirsch]] | [[Characters/CodexEquusBreeziePantheon Breezie Pantheon]] | [[Characters/CodexEquusDiamondDogPantheon Diamond Dog Pantheon]] | [[Characters/CodexEquusGremlinPantheon Gremlin Pantheon]] | [[Characters/CodexEquusBogolenyaDeerPantheon Bogolenya Deer Pantheon]] ([[Characters/CodexEquusBelyolen Belyolen]], [[Characters/CodexEquusTemnobog Temnobog]], [[Characters/CodexEquusTheFourTerrors The Four Terrors]]) | [[Characters/CodexEquusAbyssinianPantheon Abyssinian Pantheon]] | [[Characters/CodexEquusChurchOfTheStars Church of the Stars]] ([[Characters/CodexEquusHealingSong Healing Song]], [[Characters/CodexEquusGoldenScepter Golden Scepter]]) | [[Characters/CodexEquusVirtusidae Virtusidae]] | [[Characters/CodexEquusElderQuintumvirate Elder Quintumvirate]] | [[Characters/CodexEquusPoenanPantheon Poenan Pantheon]] | [[Characters/CodexEquusColticPantheon Coltic Pantheon]] | [[Characters/CodexEquusTrimortidae Trimortidae]] | [[Characters/CodexEquusCaearnarianDeerPantheon Caearnarian Deer Pantheon]] | [[Characters/CodexEquusHoyklanDeerPantheon Hoyklan Deer Pantheon]] | [[Characters/CodexEquusElternteilDeerPantheon Elternteil Deer Pantheon]] | [[Characters/CodexEquusMinotaurPantheon Minotaur Pantheon]] | [[Characters/CodexEquusJotunnPantheon Jotunn Pantheon]] | [[Characters/CodexEquusTaurenGiantPantheon Tauren Giant Pantheon]] | [[Characters/CodexEquusDraconicPantheon Draconic Pantheon]] | [[Characters/CodexEquusShinseinaPantheon Shinseina Pantheon]] | [[Characters/CodexEquusDharmadeshvarPantheon Dharmadeshvar Pantheon]] | [[Characters/CodexEquusZebrafricanPantheon Zebrafrican Pantheon]] | [[Characters/CodexEquusOldOrosianPantheon Old Orosian Pantheon]] | [[Characters/CodexEquusPramanthanPantheon Pramanthan Pantheon]] | [[Characters/CodexEquusGreatSkunkPantheon Great Skunk Pantheon]] | [[Characters/CodexEquusSauropodianPantheon Sauropodian Pantheon]] | [[Characters/CodexEquusKaluanPantheon Kaluan Pantheon]] | [[Characters/CodexEquusNovellusPantheon Novellus Pantheon]] | [[Characters/CodexEquusUnaffiliatedDeities Unaffiliated Deities]] | [[Characters/CodexEquusPrincipalitiesOfEquestria Principalities of Equestria]] ([[Characters/CodexEquusCanterlot Canterlot]], [[Characters/CodexEquusPonyville Ponyville]]) | [[Characters/CodexEquusSunnytown Sunnytown]] | [[Characters/CodexEquusGrittishIsles Grittish Isles]] | [[Characters/CodexEquusCrystalEmpire Crystal Empire]] | [[Characters/CodexEquusLuchalibre Luchalibre]] | [[Characters/CodexEquusAlvslogDeerRealms Alvslog Deer Realms]] | [[Characters/CodexEquusErobresegDeerRealms Erobreseg Deer Realms]] | [[Characters/CodexEquusNordskeltDeerRealms Nordskelt Deer Realms]] | [[Characters/CodexEquusCaearnar Caearnar]] | [[Characters/CodexEquusAbyssinia Abyssinia]] | [[Characters/CodexEquusTheStormEmpire The Storm Empire]] | [[Characters/CodexEquusTerranEmpire Terran Empire]] ([[Characters/CodexEquusAureusidae Aureusidae]] [[[Characters/CodexEquusBlazingHoof Blazing Hoof]], [[Characters/CodexEquusFangedPaw Fanged Paw]], [[Characters/CodexEquusForgingScale Forging Scale]], [[Characters/CodexEquusClearVoice Clear Voice]], [[Characters/CodexEquusCrimsonStar Crimson Star]], [[Characters/CodexEquusBrightEyes Bright Eyes]], [[Characters/CodexEquusSteelBarricade Steel Barricade]], [[Characters/CodexEquusDeathShroud Death Shroud]], [[Characters/CodexEquusWrittenWord Written Word]], [[Characters/CodexEquusNightShade Night Shade]], [[Characters/CodexEquusRedBlade Red Blade]]]) | [[Characters/CodexEquusTheChangelingCourts The Changeling Courts]] ([[Characters/CodexEquusTheChangelingCourtsSpringCourt Spring Court]], [[Characters/CodexEquusTheChangelingCourtsSummerCourt Summer Court]], [[Characters/CodexEquusTheChangelingCourtsAutumnCourt Autumn Court]], [[Characters/CodexEquusTheChangelingCourtsWinterCourt Winter Court]]) | [[Characters/CodexEquusKulesianMazlanderCommonwealth Kulesian-Mazlander Commonwealth]] | [[Characters/CodexEquusMalregnarEmpire Malrègnar Empire]] | [[Characters/CodexEquusVertusia Vertusia]] | [[Characters/CodexEquusNewCrypta New Crypta]] | [[Characters/CodexEquusShadowpactEmpire Shadowpact Empire]] | [[Characters/CodexEquusTheClovenEmpire The Cloven Empire]] | [[Characters/CodexEquusZebrica Zebrica]] | [[Characters/CodexEquusFriendshipGardens Friendship Gardens]] | [[Characters/CodexEquusHyrule Hyrule]] | [[Characters/CodexEquusMachina Machina]] | [[Characters/CodexEquusFederalRepublicOfPonyland Federal Republic of Ponyland]] | [[Characters/CodexEquusColtalia Coltalia]] | [[Characters/CodexEquusNeighpon Neighpon]] | [[Characters/CodexEquusImperiumOfPonykind Imperium of Ponykind]] | [[Characters/CodexEquusKerajaanCahaya Kerajaan Cahaya]] | [[Characters/CodexEquusSauropoda Sauropoda]] | [[Characters/CodexEquusHybridHaven Hybrid Haven]] | [[Characters/CodexEquusMeridia Meridia]] | [[Characters/CodexEquusDragonflights Dragonflights]] | [[Characters/CodexEquusGiants Giants]] | [[Characters/CodexEquusMephitidia Mephitidia]] | [[Characters/CodexEquusMousikos Mousikós]] | [[Characters/CodexEquusAlicornCivilization Alicorn Civilization]] | [[Characters/CodexEquusEmpireOfTheFae Empire of the Fae]] | [[Characters/CodexEquusTheVisitors The Visitors]] | '''Creatures and Monsters''' | [[Characters/CodexEquusHistoricalAndMythicalCharacters Historical and Mythical Characters]] | [[Characters/CodexEquusTheLostOnes The Lost Ones]]]]-]]]
[[Characters/CodexEquusSecondAgeHeroes Second-Age Heroes]] | [[Characters/CodexEquusSecondAgeVillains Second-Age Villains]] | [[Characters/CodexEquusFourthAgeHeroes Fourth-Age Heroes]] ([[Characters/CodexEquusPillarsOfEquestria Pillars of Equestria]], [[Characters/CodexEquusSisterhoodOfMagicalFillies Sisterhood of Magical Fillies]] [[[Characters/CodexEquusDazzlingDivas Dazzling Divas]]]) | [[Characters/CodexEquusFourthAgeVillains Fourth-Age Villains]] ([[Characters/CodexEquusAlicornAscendancy Alicorn Ascendancy]], [[Characters/CodexEquusTyrannosPantheon Tyrannos Pantheon]], [[Characters/CodexEquusChildrenOfIspita Children of Ispita]], [[Characters/CodexEquusTheShadowedOnes The Shadowed Ones]], [[Characters/CodexEquusTribalists Tribalists]], [[Characters/CodexEquusAutorists Autorists]], [[Characters/CodexEquusHydianites Hydianites]]) | [[Characters/CodexEquusTheGrandPrimevals The Grand Primevals]] | [[Characters/CodexEquusEfevresi Efévresi]] | [[Characters/CodexEquusAmaredae Amaredae]] | [[Characters/CodexEquusEquestrianPantheon Equestrian Pantheon]] ([[Characters/CodexEquusBlueSuedeHeartstrings Blue Suede Heartstrings]], [[Characters/CodexEquusBossaNovaHeartstrings Bossa Nova Heartstrings]], [[Characters/CodexEquusWinterOpera Winter Opera]]) | [[Characters/CodexEquusStadterhirsch Städterhirsch]] | [[Characters/CodexEquusBreeziePantheon Breezie Pantheon]] | [[Characters/CodexEquusDiamondDogPantheon Diamond Dog Pantheon]] | [[Characters/CodexEquusGremlinPantheon Gremlin Pantheon]] | [[Characters/CodexEquusBogolenyaDeerPantheon Bogolenya Deer Pantheon]] ([[Characters/CodexEquusBelyolen Belyolen]], [[Characters/CodexEquusTemnobog Temnobog]], [[Characters/CodexEquusTheFourTerrors The Four Terrors]]) | [[Characters/CodexEquusAbyssinianPantheon Abyssinian Pantheon]] | [[Characters/CodexEquusChurchOfTheStars Church of the Stars]] ([[Characters/CodexEquusHealingSong Healing Song]], [[Characters/CodexEquusGoldenScepter Golden Scepter]]) | [[Characters/CodexEquusVirtusidae Virtusidae]] | [[Characters/CodexEquusElderQuintumvirate Elder Quintumvirate]] | [[Characters/CodexEquusPoenanPantheon Poenan Pantheon]] | [[Characters/CodexEquusColticPantheon Coltic Pantheon]] | [[Characters/CodexEquusTrimortidae Trimortidae]] | [[Characters/CodexEquusCaearnarianDeerPantheon Caearnarian Deer Pantheon]] | [[Characters/CodexEquusHoyklanDeerPantheon Hoyklan Deer Pantheon]] | [[Characters/CodexEquusElternteilDeerPantheon Elternteil Deer Pantheon]] | [[Characters/CodexEquusMinotaurPantheon Minotaur Pantheon]] | [[Characters/CodexEquusJotunnPantheon Jotunn Pantheon]] | [[Characters/CodexEquusTaurenGiantPantheon Tauren Giant Pantheon]] | [[Characters/CodexEquusDraconicPantheon Draconic Pantheon]] | [[Characters/CodexEquusShinseinaPantheon Shinseina Pantheon]] | [[Characters/CodexEquusDharmadeshvarPantheon Dharmadeshvar Pantheon]] | [[Characters/CodexEquusZebrafricanPantheon Zebrafrican Pantheon]] | [[Characters/CodexEquusOldOrosianPantheon Old Orosian Pantheon]] | [[Characters/CodexEquusPramanthanPantheon Pramanthan Pantheon]] | [[Characters/CodexEquusGreatSkunkPantheon Great Skunk Pantheon]] | [[Characters/CodexEquusSauropodianPantheon Sauropodian Pantheon]] | [[Characters/CodexEquusKaluanPantheon Kaluan Pantheon]] | [[Characters/CodexEquusNovellusPantheon Novellus Pantheon]] | [[Characters/CodexEquusUnaffiliatedDeities Unaffiliated Deities]] | [[Characters/CodexEquusPrincipalitiesOfEquestria Principalities of Equestria]] ([[Characters/CodexEquusCanterlot Canterlot]], [[Characters/CodexEquusPonyville Ponyville]]) | [[Characters/CodexEquusSunnytown Sunnytown]] | [[Characters/CodexEquusGrittishIsles Grittish Isles]] | [[Characters/CodexEquusCrystalEmpire Crystal Empire]] | [[Characters/CodexEquusLuchalibre Luchalibre]] | [[Characters/CodexEquusAlvslogDeerRealms Alvslog Deer Realms]] | [[Characters/CodexEquusErobresegDeerRealms Erobreseg Deer Realms]] | [[Characters/CodexEquusNordskeltDeerRealms Nordskelt Deer Realms]] | [[Characters/CodexEquusCaearnar Caearnar]] | [[Characters/CodexEquusAbyssinia Abyssinia]] | [[Characters/CodexEquusTheStormEmpire The Storm Empire]] | [[Characters/CodexEquusTerranEmpire Terran Empire]] ([[Characters/CodexEquusAureusidae Aureusidae]] [[[Characters/CodexEquusBlazingHoof Blazing Hoof]], [[Characters/CodexEquusFangedPaw Fanged Paw]], [[Characters/CodexEquusForgingScale Forging Scale]], [[Characters/CodexEquusClearVoice Clear Voice]], [[Characters/CodexEquusCrimsonStar Crimson Star]], [[Characters/CodexEquusBrightEyes Bright Eyes]], [[Characters/CodexEquusSteelBarricade Steel Barricade]], [[Characters/CodexEquusDeathShroud Death Shroud]], [[Characters/CodexEquusWrittenWord Written Word]], [[Characters/CodexEquusNightShade Night Shade]], [[Characters/CodexEquusRedBlade Red Blade]]]) | [[Characters/CodexEquusTheChangelingCourts The Changeling Courts]] ([[Characters/CodexEquusTheChangelingCourtsSpringCourt Spring Court]], [[Characters/CodexEquusTheChangelingCourtsSummerCourt Summer Court]], [[Characters/CodexEquusTheChangelingCourtsAutumnCourt Autumn Court]], [[Characters/CodexEquusTheChangelingCourtsWinterCourt Winter Court]]) | [[Characters/CodexEquusKulesianMazlanderCommonwealth Kulesian-Mazlander Commonwealth]] | [[Characters/CodexEquusMalregnarEmpire Malrègnar Empire]] | [[Characters/CodexEquusVertusia Vertusia]] | [[Characters/CodexEquusNewCrypta New Crypta]] | [[Characters/CodexEquusShadowpactEmpire Shadowpact Empire]] | [[Characters/CodexEquusTheClovenEmpire The Cloven Empire]] | [[Characters/CodexEquusZebrica Zebrica]] | [[Characters/CodexEquusFriendshipGardens Friendship Gardens]] | [[Characters/CodexEquusHyrule Hyrule]] | [[Characters/CodexEquusMachina Machina]] | [[Characters/CodexEquusFederalRepublicOfPonyland Federal Republic of Ponyland]] | [[Characters/CodexEquusColtalia Coltalia]] | [[Characters/CodexEquusNeighpon Neighpon]] | [[Characters/CodexEquusImperiumOfPonykind Imperium of Ponykind]] | [[Characters/CodexEquusKerajaanCahaya Kerajaan Cahaya]] | [[Characters/CodexEquusSauropoda Sauropoda]] | [[Characters/CodexEquusHybridHaven Hybrid Haven]] | [[Characters/CodexEquusMeridia Meridia]] | [[Characters/CodexEquusDragonflights Dragonflights]] | [[Characters/CodexEquusGiants Giants]] | [[Characters/CodexEquusMephitidia Mephitidia]] | [[Characters/CodexEquusMousikos Mousikós]] | [[Characters/CodexEquusAlicornCivilization Alicorn Civilization]] | [[Characters/CodexEquusEmpireOfTheFae Empire of the Fae]] | [[Characters/CodexEquusTheVisitors The Visitors]] | '''Creatures and Monsters''' | [[Characters/CodexEquusHistoricalAndMythicalCharacters Historical and Mythical Characters]] | [[Characters/CodexEquusTheLostOnes The Lost Ones]]]]-]]]
to:
[[Characters/CodexEquusSecondAgeHeroes Second-Age Heroes]] | [[Characters/CodexEquusSecondAgeVillains Second-Age Villains]] | [[Characters/CodexEquusFourthAgeHeroes Fourth-Age Heroes]] ([[Characters/CodexEquusPillarsOfEquestria Pillars
To return to the