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'''Other''': [[Characters/BorderlandsBanditsAndBanditFactions Bandits and Bandit Factions]] ([[Characters/BorderlandsChildrenOfTheVault Children of the Vault]]) | [[Characters/BorderlandsHodunkAndZafordClans Hodunk and Zaford Clans]] | [[Characters/BorderlandsCreatures Creatures]] ([[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]]) | [[Characters/BorderlandsRaidBosses Raid Bosses]])-]]]]]

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'''Other''': [[Characters/BorderlandsBanditsAndBanditFactions Bandits and Bandit Factions]] ([[Characters/BorderlandsChildrenOfTheVault Children of the Vault]]) | [[Characters/BorderlandsHodunkAndZafordClans Hodunk and Zaford Clans]] | [[Characters/BorderlandsCreatures Creatures]] ([[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]]) | [[Characters/BorderlandsRaidBosses Raid Bosses]])-]]]]]Bosses]]-]]]]]
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'''Other''': [[Characters/BorderlandsBanditsAndBanditFactions Bandits and Bandit Factions]] ([[Characters/BorderlandsChildrenOfTheVault Children of the Vault]]) | [[Characters/BorderlandsHodunkAndZafordClans Hodunk and Zaford Clans]] | [[Characters/BorderlandsCreatures Creatures]] ([[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]] | [[Characters/BorderlandsRaidBosses Raid Bosses]])-]]]]]

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'''Other''': [[Characters/BorderlandsBanditsAndBanditFactions Bandits and Bandit Factions]] ([[Characters/BorderlandsChildrenOfTheVault Children of the Vault]]) | [[Characters/BorderlandsHodunkAndZafordClans Hodunk and Zaford Clans]] | [[Characters/BorderlandsCreatures Creatures]] ([[Characters/BorderlandsEridiansAndVaultMonsters Eridians and Vault Monsters]] Monsters]]) | [[Characters/BorderlandsRaidBosses Raid Bosses]])-]]]]]
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'''Weapon Brands''': [[Characters/BorderlandsAtlas Atlas]] | [[Characters/BorderlandsDahl Dahl]] | [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsMaliwan Maliwan]] | [[Characters/BorderlandsTorgue Torgue]] | '''Other Weapon Brands'''\\

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'''Weapon Brands''': [[Characters/BorderlandsAtlas Atlas]] | [[Characters/BorderlandsDahl Dahl]] | [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsMaliwan Maliwan]] | [[Characters/BorderlandsTorgue Torgue]] | [[Characters/BorderlandsTediore Tediore]] | '''Other Weapon Brands'''\\

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* [[Characters/BorderlandsTediore Tediore]]



[[folder:Tediore]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/496167885_preview_tediore.png]]
->''"Tediore was founded on the principle that no family should be without the protection that an affordable, lightweight firearm provides. Whether you're planning on taking little Billy out to the fields for his first pheasant hunt or you need to chase some trouble off your front porch, Tediore will be there for you. Over the years, Tediore has built a reputation among the working class men and women of this land for providing fast-reloading weapons that anyone, on any budget, can afford. So the next time you're headed down to the Save-N-Save, why not put a little piece (sic) of mind in the cart and grab yourself a Tediore? Tediore's pistols, shotguns, sub-machine guns and rifles can be found at major retailers nationwide."''

Headed by Susan Coldwell, the Tediore corporation prides itself on cheap affordable firearms for the common people. As such, they are some of the most common guns found in the games and their easy-to-use functionality means that they have exceptionally fast reload times. In the second game, this "evolves" into being thrown away, with another gun immediately digistructing into your hands. Tediore lasers act as Tesla coils for a short while before exploding when they are reloaded, and Tediore barrels turn lasers into splitters. Tediore shields and grenades lack any sort of special gimmick, although their shields do boast low capacity in exchange for fast recharges.\\\
''Borderlands 3'' turns the variety of their grenade modes up a notch: Bouncing Bettys, [=MIRVs=], homing grenades, guns with legs, and more.\\\
In ''New Tales from the Borderlands'', Tediore takes the helm as the new villains as they invade Promethea sometime after Maliwan's own invasion.

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[[folder:Tediore]]
[[folder:Vladof]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/496167885_preview_tediore.org/pmwiki/pub/images/vladof_1.png]]
->''"Tediore was founded on ->''"We see the principle pain in your eyes. We sense your anger, your feelings of betrayal, and your disgust. And we at Vladof are with you. The time is coming, comrades! The time to stand up and be heard is nearly upon us and you must be prepared. You must be armed! Vladof firearms were designed for this moment in time. Seize it! When you shoulder a Vladof, you will know at once that no family should be without the protection you are not alone and that an affordable, lightweight firearm provides. Whether you're planning on taking little Billy out to the fields for his first pheasant hunt or you need to chase some trouble off your front porch, Tediore can be heard. You will be there for you. Over the years, Tediore has built a reputation among the working class men and women of this land for providing fast-reloading heard! All Vladof weapons that anyone, on any budget, can afford. So the next time you're headed down to the Save-N-Save, why not put a little piece (sic) of mind are constructed in the cart factories of your brethren and grab yourself a Tediore? Tediore's pistols, shotguns, sub-machine guns and rifles can be found at major retailers nationwide."''

Headed by Susan Coldwell,
designed to pack the Tediore highest firing rate possible. The oppressors will be fast -- we know this -- Vladof helps you to be even quicker. Rise with Vladof. Together we will forge a better tomorrow!"''

A very clearly Russian-based
corporation prides itself on cheap affordable firearms headed by Ivan Vladof, Vladof are mostly notable for two things: the common people. As such, they are some revolutionary fervour of the most common guns found in the games and their easy-to-use functionality means radio ads, and the enthusiasm with which their guns spray ammunition. Vladof's unique manufacturer trait in ''2'' is their exceptional rate of fire, with a deeper magazine to make better use of that they have exceptionally fast reload times. In the second game, this "evolves" into being thrown away, with another gun immediately digistructing into your hands. Tediore lasers act as Tesla coils fire rate. Vladof make pistols, assault rifles, rocket launchers and sniper rifles, and most are given names implying revolution (the "Anarchist" pistol, for a short while before exploding when they are reloaded, and Tediore barrels turn lasers into splitters. Tediore example). Vladof shields can absorb incoming fire and add the ammunition to the wearer's reserves, allowing them to keep shooting for even longer, while their grenades lack any sort create large elemental areas of special gimmick, although their shields do boast low capacity in exchange for fast recharges.effect.\\\
In ''Borderlands 3'' turns the variety of 3'', their grenade modes up a notch: Bouncing Bettys, [=MIRVs=], homing grenades, guns can be kitted out with legs, and more.\\\
In ''New Tales from the Borderlands'', Tediore takes the helm as the new villains as they invade Promethea sometime after Maliwan's own invasion.
underbarrel attachments: tasers, rocket tubes, even extra barrels.



* TheAestheticsOfTechnology:
** Tediore weapons are boxy and utilitarian, to emphasize their cheap and disposable nature. They're often made of low-quality plastic or metal, with higher-end models using carbon fiber parts instead.
** In ''Borderlands 3'', they've switched this out for a style similar to mechanical parts, though they have injected a bit more color into some of their guns. They also acquire [[PacManFever 8 bit-era traits]], such as sounding increasingly 8 bit-like as you spend their magazines.
** In ''2'' and ''Pre-Sequel'', Tediore guns have no external magazines due to their disposable nature.
* AttackDrone: Tediore Guns in ''3'' can sometimes sprout legs after reloads so that they can run around and shoot at enemies, fly around as a homing missile while firing shots off, as well as act as turrets.
* BigBulkyBomb: In ''3'', some guns may have a giant, holographic sphere around them when thrown that spell out ''Shoot Me''. Shooting it makes the gun explode with even more force than what would be allowed.
* BoringButPractical: In ''1'' Tediore guns had the advantage of having lighting fast reloads and most of their unique and legendary guns gave you essentially infinite ammo through ammo regeneration, all which came at cost of them having lower than average stats and no other effect. In ''2'' and ''Pre-Sequel'' most Tediore shields tend to recharge very fast but lack any of the flashier effects.
* ButtMonkey: In Borderlands 3, Tediore is treated as this among the corporations. Both Rhys and Katagawa Jr (heir of Maliwan) make multiple digs at Tediore's expense, treating the company as a joke and not a serious threat. Even Timothy Lawrence in the ''Handsome Jackpot'' isn't so sure if they were still a thing when he meets the third generation vault hunters.
* CuteAsABouncingBetty: Tediore produces the Bunny, which is a line of Legendary rocket launchers that, [[ThrowingYourGunAtTheEnemy when reloaded]], bounces around and drops live grenades before blowing itself up, allowing their users to blow a up condensed room several times over. They're also painted bright pink with a white bunny emblem on its side.
** The Baby Maker is an SMG (a pistol in ''3'') that's painted a vibrant pink/purple that explodes like any other Tediore weapon, but with the added effect of additional baby copies of the gun to sprout out and also explode on enemies, causing massive damage if not outright goring them. It also makes Varkid larvae sounds when exploding.
* DamnYouMuscleMemory: From ''2'' and onward weapon reloads will make your character throw the gun, which has caused many guns being flung accidentally after an enemy has been killed or after a fight ended.
* DifficultButAwesome: Starting from ''2'' Tediore reloads make your character throw the weapon to explode at an enemy instead of inserting a new clip, the more ammo the weapon throw had the bigger the damage will be. You can easily deal large amounts of damage if you can aim your throws, but missing means you wasted an entire clip worth of ammo, hitting enemies from mid distances is tricky stuff and from long distances is nearly impossible. This is more or less remedied in ''3'' with the new reload properties allowing weapons to home, or even chase targets, but a badly aimed throw still means you'll waste the gun's entire ammo. And if you're not careful you can burn through your entire stock of ammo before you can even notice.
* HomingProjectile: The Deliverance in ''2'' is a shotgun that, when reloaded, will fly in the air and home in on the nearest target while still shooting at them before colliding and exploding; some of their rocket launchers also become homing rockets when you throw them away. In ''3'', this behavior was made into a generalized feature of much of their guns, from the gun itself homing in on a target to the projectiles it spawn doing so.
* {{Housewife}}: Their mascot in radio ads is Mrs. Tediore, who is a 1950's-esque housewife who also happens to be a spokesperson for a weapons company.
* HufflepuffHouse: Until ''New Tales of the Borderlands'' they tend not to play much of a role. The most heard about them happens to usually be anecdotes of their defeats and jokes made at their expense by the other corporations.
* MagikarpPower: The Anarchy shotgun in ''3'', made in the likeness of an [[Characters/Borderlands2VaultHunters Anarchy focused Gaige,]] starts out with roughly the same damage as any other Tediore shotgun, which is to say not much. It will gain more damage whenever it kills an enemy or is reloaded with an empty magazine up to ten times, which ramps up its damage high enough to instantly blow away most enemies and have an even deadlier explosive reload.
* {{Nanomachines}}: Tediore guns are implied to be this in its true form due to their ThrowAwayGuns nature and how they easily digistruct for use.
* NeverNeedsSharpening: The volatile construction of a Tediore gun was made into a selling point of the gun.
* OneBulletClips: Subverted. Any bullets left when reloading a Tediore go with the gun and add to the damage of the explosion. If nothing, it can be useful for some burst damage with high-capacity guns such as [=SMGs=].
* OurWeaponsWillBeBoxyInTheFuture: Because of their cheap and disposable nature, the average Tediore gun will resemble an arrangement of boxes with a trigger mechanism. Even their scopes are boxy. ''New Tales of the Borderlands'' shows that even their armor and spaceships are blocky in design.
* PunchPackingPistol: Tediore Law revolvers in the first game. They fire fast, reload even faster, and outclass repeaters in damage no matter what, so they make for very good sidearms.
* SmartGun: They're begun delving into this business in ''3'', by installing AI into some of their guns which help the user [[ThrowingYourGunAtTheEnemy deliver their disposed gun to their enemy.]] The guns with the bouncing augment stoically say 'Ow' while they hop around the environment, while those with turret legs will shout and threaten the enemy while firing at/chasing them.
--> ''You will die!'' [[PunctuatedForEmphasis '''You! Will! Die!''']]
--> ''Here come that boy.''
--> ''I am unleashed!''
* TakeThat: One of the Tediore grenade mods in ''Borderlands 3'' is basically a weaponized [[https://en.wikipedia.org/wiki/Samsung_Galaxy_Note_7 Samsung Galaxy Note 7]] -- it turns your grenades into ECHO-2 smartphones that explode very hard after a long time.
* ThrowingYourGunAtTheEnemy: In ''Borderlands 2'' and ''Pre-Sequel'', "reloading" a Tediore means tossing them at your enemies, thus turning them into grenades. In the case of rocket launchers, this means they turn into rockets themselves. The third game has the guns sprout legs and become miniature walking turrets. [[ActionBomb That explode]].
* TheWorfEffect: According to a hidden ECHO log in ''Commander Lilith and the Fight For Sanctuary'', a shock troop of Iron Bear mechs from Vladof's Ursa Corps was able to clear out clear out an entire continent of Tediore forces in a matter of days. While Tediore's military might was never well-established, the fact that Hyperion was freaked out by this suggests the budget manufacturer is at least somewhat competent.
[[/folder]]

[[folder:Vladof]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vladof_1.png]]
->''"We see the pain in your eyes. We sense your anger, your feelings of betrayal, and your disgust. And we at Vladof are with you. The time is coming, comrades! The time to stand up and be heard is nearly upon us and you must be prepared. You must be armed! Vladof firearms were designed for this moment in time. Seize it! When you shoulder a Vladof, you will know at once that you are not alone and that you can be heard. You will be heard! All Vladof weapons are constructed in the factories of your brethren and designed to pack the highest firing rate possible. The oppressors will be fast -- we know this -- Vladof helps you to be even quicker. Rise with Vladof. Together we will forge a better tomorrow!"''

A very clearly Russian-based corporation headed by Ivan Vladof, Vladof are mostly notable for two things: the revolutionary fervour of their radio ads, and the enthusiasm with which their guns spray ammunition. Vladof's unique manufacturer trait in ''2'' is their exceptional rate of fire, with a deeper magazine to make better use of that fire rate. Vladof make pistols, assault rifles, rocket launchers and sniper rifles, and most are given names implying revolution (the "Anarchist" pistol, for example). Vladof shields can absorb incoming fire and add the ammunition to the wearer's reserves, allowing them to keep shooting for even longer, while their grenades create large elemental areas of effect.\\\
In ''Borderlands 3'', their guns can be kitted out with underbarrel attachments: tasers, rocket tubes, even extra barrels.
----

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* TheAestheticsOfTechnology: Jakobs weapons all resemble antiques ripped straight from a western (except for the high end models that include a ''wheel'' as the clip), complete with plenty of wooden components.

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* TheAestheticsOfTechnology: Jakobs weapons all resemble antiques ripped straight from a western (except for the high end models that include a ''wheel'' as the clip), magazine) or World War 2 at the very latest, complete with plenty of wooden components.



* ALighterShadeOfBlack: At their worst, anyway. While they're a multi-galaxy-spanning MegaCorp that has plenty of abuses of workers that we've personally seen, such as letting their workers die at Pandora's Jakobs Cove [[spoiler: and leaving Gehenna to die after bombing it back to the 1860s]]... they made a point of staying out of the Last Corporate War, and come across as far better than their competitors.



* HonestCorporateExecutive: Jakobs seems to be legit in their ideals of honesty and family values. They're also relatively pro-environment, as their operations on Eden-6 have mostly left the planet's ecosystem unharmed save for the logging facilities used to collect the wood used in their weapons.

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* HonestCorporateExecutive: Jakobs seems to be legit in their ideals of honesty and family values. They're also relatively pro-environment, as their operations on Eden-6 have mostly left the planet's ecosystem unharmed save for the logging facilities used to collect the wood used in their weapons.weapons and other products.
Is there an issue? Send a MessageReason:
Weapon Of Choice is now a disambig and examples that can't be moved are being cut.


* WeaponOfChoice: Due to their high damage and accuracy, they are considered the preferred weapons of crit-based characters like Mordecai, [=Zer0=], Nisha, and Aurelia (Nisha in particular is often shown in character pictures dual-wielding Jakobs Irons as well as having skills and mods dedicated to boosting Jakobs guns). They're also popular with Gaige in Anarchy builds: the high rate of fire and relatively small ammo clips of Jakobs pistols and shotguns let her build Anarchy stacks quickly, while the damage bonus from those stacks is nasty given the high damage of a Jakobs gun (especially the Maggie). A [=Fl4k=] with a build based around Fade Away and skills like Megavore will also benefit from the crit effects and higher crit damage.



* WeaponOfChoice: Characters who have skills that allow them to make the best of explosions may find themselves buying Tediore guns just to exploit their explosive reload property, such as Axton, Krieg, Claptrap, Wilhelm and Moze. Salvador's ammo regeneration when Gunzerking also allows him to make use of Tediore's ammo consumption upon reloads more liberally.



* WeaponOfChoice:
** If you want to put out bullets quickly, you have two real options: one, buy a Vladof gun, or two, buy another company's gun with a Vladof rotary barrel. Salvador in particular can make use of Vladof sniper rifles (particularly Droogs) as glorified heavy assault rifles. Other recurring Vladof customers include Roland, whose bottomless supply of ammo make actually ''using'' Vladof weaponry practical; [=Zer0=], whose build often emphasizes putting a ''lot'' of shots into a critical spots to rack of obscene levels of crit damage, Axton, who has various skills that boost fire rate, damage, and assault rifle magazines, Gaige, who can make use of Vladof's high fire rate for powerful Anarchy builds, and Nisha, who can evaporate anything in seconds with a pair of Dva Anarchists (unfortunately doing the same to her ammo pool).
** A Krieg running Bloodlust can also make incredible use of Vladof weaponry, as their high fire rate and capacity (plus slightly lower damage) allows him to rack up Bloodlust stacks and reap the rewards much faster. Use of the Blood-Filled Guns skill will also allow him to deal out positively ridiculous amounts of dakka in the middle of an intense firefight.
** In ''3'' Moze fittingly has a skill tree that is all about increasing magazine size and ammo regeneration. Having the right skills and something to increase her magazine size will turn her into a woman whose definition of reloading will be simply "optional" or just something she never has to do at all.
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* WeaponOfChoice: As of the second game, the manufacturers that are still in business have a heavy preference towards making only certain weapon types that fit both their trademarked technology and the demographic they're trying to appeal to, and as such have shed some of their weapon types they had from the first game.

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* WeaponOfChoice: WeaponBasedCharacterization: As of the second game, the manufacturers that are still in business have a heavy preference towards making only certain weapon types that fit both their trademarked technology and the demographic they're trying to appeal to, and as such have shed some of their weapon types they had from the first game.
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Aversions aren't worthy enough to be mentioned as per Averted Trope.








* FantasyGunControl: Thoroughly averted; these manufacturers all exist in the fantasy world of Bunkers and Badasses.

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'''Supporting Characters''': ''[[Characters/Borderlands1 Borderlands]]'' | ''Characters/Borderlands2'' (''Characters/TinyTinasAssaultOnDragonKeep'' DLC) | ''[[Characters/BorderlandsThePreSequel The Pre-Sequel]]'' | ''Characters/Borderlands3'' | ''Characters/TalesFromTheBorderlands'' | ''Characters/TinyTinasWonderlands'' | ''Characters/NewTalesFromTheBorderlands'' | [[Characters/BorderlandsOtherCharacters Other media]]\\

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'''Supporting Characters''': ''[[Characters/Borderlands1 Borderlands]]'' | ''Characters/Borderlands2'' (''Characters/TinyTinasAssaultOnDragonKeep'' DLC) | ''[[Characters/BorderlandsThePreSequel The Pre-Sequel]]'' | ''Characters/Borderlands3'' | ''Characters/Borderlands3''\\
'''Spinoffs and other media''':
''Characters/TalesFromTheBorderlands'' | ''Characters/TinyTinasWonderlands'' | ''Characters/NewTalesFromTheBorderlands'' | [[Characters/BorderlandsOtherCharacters Other media]]\\
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[-'''[[Characters/BorderlandsVaultHunters Playable Characters]]''': ''[[Characters/Borderlands1VaultHunters Borderlands 1]]'' | ''[[Characters/Borderlands2VaultHunters Borderlands 2]]'' ([[Characters/BorderlandsKrieg Krieg]]) | ''[[Characters/BorderlandsThePreSequelVaultHunters The Pre-Sequel]]'' | ''[[Characters/Borderlands3VaultHunters Borderlands 3]]''\\
'''Supporting Characters''': ''[[Characters/Borderlands1 Borderlands]]'' | ''Characters/Borderlands2'' | ''[[Characters/BorderlandsThePreSequel The Pre-Sequel]]'' | ''Characters/Borderlands3'' | ''Characters/TalesFromTheBorderlands'' | ''Characters/TinyTinasWonderlands'' | [[Characters/BorderlandsOtherCharacters Other media]]\\
'''Weapon Brands''': [[Characters/BorderlandsAtlas Atlas]] | [[Characters/BorderlandsDahl Dahl]] | [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsClaptrap Claptrap]] | [[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsMaliwan Maliwan]] | [[Characters/BorderlandsTorgue Torgue]] | '''Other Weapon Brands'''\\

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[-'''[[Characters/BorderlandsVaultHunters Playable Characters]]''': Vault Hunters]]''': ''[[Characters/Borderlands1VaultHunters Borderlands 1]]'' Borderlands]]'' | ''[[Characters/Borderlands2VaultHunters Borderlands 2]]'' ([[Characters/BorderlandsKrieg Krieg]]) | ''[[Characters/BorderlandsThePreSequelVaultHunters The Pre-Sequel]]'' ([[Characters/BorderlandsClaptrap Claptrap]]) | ''[[Characters/Borderlands3VaultHunters Borderlands 3]]''\\
'''Supporting Characters''': ''[[Characters/Borderlands1 Borderlands]]'' | ''Characters/Borderlands2'' (''Characters/TinyTinasAssaultOnDragonKeep'' DLC) | ''[[Characters/BorderlandsThePreSequel The Pre-Sequel]]'' | ''Characters/Borderlands3'' | ''Characters/TalesFromTheBorderlands'' | ''Characters/TinyTinasWonderlands'' | ''Characters/NewTalesFromTheBorderlands'' | [[Characters/BorderlandsOtherCharacters Other media]]\\
'''Weapon Brands''': [[Characters/BorderlandsAtlas Atlas]] | [[Characters/BorderlandsDahl Dahl]] | [[Characters/BorderlandsHyperion Hyperion]] ([[Characters/BorderlandsClaptrap Claptrap]] | [[Characters/BorderlandsHandsomeJack ([[Characters/BorderlandsHandsomeJack Handsome Jack]]) | [[Characters/BorderlandsMaliwan Maliwan]] | [[Characters/BorderlandsTorgue Torgue]] | '''Other Weapon Brands'''\\

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->''"The Jakobs family has been assembling quality firearms for over 300 years, and although the world has changed quite a lot since Montgomery's grandfather bolted on the sandalwood grip of the company's first revolver, our family tradition and commitment to building a superior product is still as true as ever. The employees at Jakobs may not all share the same last name anymore, but we're still family. And we want you to join us. When you invest in a Jakobs, you're not only getting the most powerful firearm money can buy; you're also joining the biggest family of satisfied gun owners the world over. Whether you're shouldering one of our renowned rifles or staring down the barrel of one of our timeless pistols, you can be sure each and every shot packs the reliability and strength that only a Jakobs can offer."''

Founded by the Jakobs family and headed by Montgomery Jakobs, the Jakobs corporation prides itself on high-quality firearms with a classical aesthetic. Their guns often feature wooden handles, making them a rarity among manufacturers.

Jakobs guns generally feature high damage, high accuracy and critical damage bonuses at the cost of tiny magazines, long reloads and no elemental damage. As of the second game, their guns simply fire as fast as you can press the fire button and often feature hidden bonuses to critical hit damage. As a rule, Jakobs does not manufacture shields (bar one, the Rough Rider in ''2'') or grenades.

In ''Borderlands 3'', they've augmented their guns with the ability to ricochet shots from enemy to enemy upon scoring a critical hit. They are also involved in the war against the COV after Montgomery was assassinated and [[spoiler:Aurelia Hammerlock]] took over.

to:

->''"The Jakobs family has been assembling quality firearms for over 300 years, and although the world has changed quite a lot since Montgomery's grandfather bolted on the sandalwood grip of the company's first revolver, our family tradition and commitment to building a superior product is still as true as ever. The employees at Jakobs may not all share the same last name anymore, but we're still family. And we want you to join us. When you invest in a Jakobs, you're not only getting the most powerful firearm money can buy; you're also joining the biggest family of satisfied gun owners the world over. Whether you're shouldering one of our renowned rifles or staring down the barrel of one of our timeless pistols, you can be sure each and every shot packs the reliability and strength that only a Jakobs can offer."''

"''\\\

Founded by the Jakobs family and headed by Montgomery Jakobs, the Jakobs corporation prides itself on high-quality firearms with a classical aesthetic. Their guns often feature wooden handles, making them a rarity among manufacturers. \n\n\\\
Jakobs guns generally feature high damage, high accuracy and critical damage bonuses at the cost of tiny magazines, long reloads and no elemental damage. As of the second game, their guns simply fire as fast as you can press the fire button and often feature hidden bonuses to critical hit damage. As a rule, Jakobs does not manufacture shields (bar one, the Rough Rider in ''2'') or grenades.

grenades.\\\
In ''Borderlands 3'', they've augmented their guns with the ability to ricochet shots from enemy to enemy upon scoring a critical hit. They are also involved in the war against the COV after Montgomery was assassinated and [[spoiler:Aurelia Hammerlock]] took over.\\\



Headed by Susan Coldwell, the Tediore corporation prides itself on cheap affordable firearms for the common people. As such, they are some of the most common guns found in the games and their easy-to-use functionality means that they have exceptionally fast reload times. In the second game, this "evolves" into being thrown away, with another gun immediately digistructing into your hands. Tediore lasers act as Tesla coils for a short while before exploding when they are reloaded, and Tediore barrels turn lasers into splitters. Tediore shields and grenades lack any sort of special gimmick, although their shields do boast low capacity in exchange for fast recharges.

''Borderlands 3'' turns the variety of their grenade modes up a notch: Bouncing Bettys, [=MIRVs=], homing grenades, guns with legs, and more.

to:

Headed by Susan Coldwell, the Tediore corporation prides itself on cheap affordable firearms for the common people. As such, they are some of the most common guns found in the games and their easy-to-use functionality means that they have exceptionally fast reload times. In the second game, this "evolves" into being thrown away, with another gun immediately digistructing into your hands. Tediore lasers act as Tesla coils for a short while before exploding when they are reloaded, and Tediore barrels turn lasers into splitters. Tediore shields and grenades lack any sort of special gimmick, although their shields do boast low capacity in exchange for fast recharges.

recharges.\\\
''Borderlands 3'' turns the variety of their grenade modes up a notch: Bouncing Bettys, [=MIRVs=], homing grenades, guns with legs, and more.
more.\\\



A very clearly Russian-based corporation headed by Ivan Vladof, Vladof are mostly notable for two things: the revolutionary fervour of their radio ads, and the enthusiasm with which their guns spray ammunition. Vladof's unique manufacturer trait in ''2'' is their exceptional rate of fire, with a deeper magazine to make better use of that fire rate. Vladof make pistols, assault rifles, rocket launchers and sniper rifles, and most are given names implying revolution (the "Anarchist" pistol, for example). Vladof shields can absorb incoming fire and add the ammunition to the wearer's reserves, allowing them to keep shooting for even longer, while their grenades create large elemental areas of effect.

to:

A very clearly Russian-based corporation headed by Ivan Vladof, Vladof are mostly notable for two things: the revolutionary fervour of their radio ads, and the enthusiasm with which their guns spray ammunition. Vladof's unique manufacturer trait in ''2'' is their exceptional rate of fire, with a deeper magazine to make better use of that fire rate. Vladof make pistols, assault rifles, rocket launchers and sniper rifles, and most are given names implying revolution (the "Anarchist" pistol, for example). Vladof shields can absorb incoming fire and add the ammunition to the wearer's reserves, allowing them to keep shooting for even longer, while their grenades create large elemental areas of effect.
effect.\\\
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Added DiffLines:


In ''New Tales from the Borderlands'', Tediore takes the helm as the new villains as they invade Promethea sometime after Maliwan's own invasion.
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The Tediore corporation prides itself on cheap affordable firearms for the common people. As such, they are some of the most common guns found in the games and their easy-to-use functionality means that they have exceptionally fast reload times. In the second game, this "evolves" into being thrown away, with another gun immediately digistructing into your hands. Tediore lasers act as Tesla coils for a short while before exploding when they are reloaded, and Tediore barrels turn lasers into splitters. Tediore shields and grenades lack any sort of special gimmick, although their shields do boast low capacity in exchange for fast recharges.

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The Headed by Susan Coldwell, the Tediore corporation prides itself on cheap affordable firearms for the common people. As such, they are some of the most common guns found in the games and their easy-to-use functionality means that they have exceptionally fast reload times. In the second game, this "evolves" into being thrown away, with another gun immediately digistructing into your hands. Tediore lasers act as Tesla coils for a short while before exploding when they are reloaded, and Tediore barrels turn lasers into splitters. Tediore shields and grenades lack any sort of special gimmick, although their shields do boast low capacity in exchange for fast recharges.

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** Tediore reportedly had an unnamed army too, large enough to occupy a continent, though they were easily defeated in a CurbStompBattle by the aforementioned Ursa Corps.

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** Tediore reportedly had an unnamed Tediore's army too, large enough to occupy a continent, though they were easily defeated in a CurbStompBattle by the aforementioned Ursa Corps.is overall lower quality than others and is fielded with comparatively inferior armor and weaponry.

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* AtomicSuperpower: Radiation-element weapons will irradiate foes, causing them to deal damage over time across a small area around them, and if they are killed while irradiated, they will reach critical mass and violently explode into a radioactive cloud that can irradiate more things.



* ILoveNuclearPower: Radiation-element weapons will irradiate foes, causing them to deal damage over time across a small area around them, and if they are killed while irradiated, they will reach critical mass and violently explode into a radioactive cloud that can irradiate more things.

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One of the two brands that specialize in non-weapon items (such as Shields, Grenade mods and Class mods). Anshin produces grenade mods, shields and instant health kits. After ''2'' they also produce the [[CharacterCustomization Quick Change]] stations located across Pandora.

to:

One of the two brands that specialize in non-weapon items (such as Shields, Grenade mods and Class mods). Anshin produces grenade mods, shields and instant health kits. After ''2'' they also produce the [[CharacterCustomization Quick Change]] stations located across Pandora. In ''The Pre-Sequel'' they also produce [[OxygenMeter Oz kits]].



** In ''The Pre-Sequel!'', the Reogenerator adaptive shield adds health regeneration on top of the adaptive ability.
* LifeDrain: In ''1'', they produced the Transfusion grenade mods, which, upon exploding, heal the thrower upon a certain amount.

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** In ''The Pre-Sequel!'', the Reogenerator their "Reogenerator" adaptive shield adds health regeneration on top of the adaptive ability.
ability (the effectiveness being tied to how full the shield bar is, with full shield granting no regeneration and no shield granting max), while their "Invigoration" Oz kit restores health alongside oxygen.
* LifeDrain: In ''1'', they produced the Transfusion grenade mods, which, upon exploding, heal the thrower user upon a certain amount.



* NonElemental: In ''1'', their Transfusion grenade mods always come with no element associated with them.
* ShockAndAwe: In ''1'', their "Shock Trooper" mod for Roland grants him a boost to shock damage dealing.

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* NonElemental: In ''1'', their Transfusion "Transfusion" grenade mods always come with no element associated with them.
* ShockAndAwe: ShockAndAwe:
**
In ''1'', their "Shock Trooper" mod for Roland grants him a boost to shock damage dealing.dealing.
** In ''The Pre-Sequel!'', their "Defender" class mod boosts Athena's "Superconductor" and "Conduit" shock-related skills.



* StoneWall:

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* StoneWall:StoneWall: Most of their items gear towards this.


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** In ''The Pre-Sequel!'', their "Defender" class mod for Athena boosts her shield capacity as well as that of her allies if she invested in the "United Front" skill; and their "Protector" class mod boosts her "Vanguard" skill. In addition, they produce the "Slammer" Booster shield that drops Shield boosts when its user is damaged. {{Downplayed|Trope}} with the "[=M0RQ=]" and "Reogenerator" adaptive shields, which increase max health and elemental resistance (plus GradualRegeneration in the latter) at the expense of shield capacity.

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** In ''2'', the Legendary-tier Neogenerator and Seraph-tier Evolution adaptive shields add health regeneration on top of the adaptive ability.

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** In ''2'', the Legendary-tier Neogenerator and Seraph-tier Evolution adaptive shields add health regeneration on top of the adaptive ability. In addition, their "Nurse" and "Legendary Nurse" class mods for Maya grants her team health regeneration and empower her "Restoration", "Elated" and "Sweet Release" skills, all of which are related with health regeneration, while the "Legendary" version also empowers "Sustenance".



** In ''1'' their "Peace Keeper" loyalty class mod for Mordecai gives a significant boost to shield capacity (especially with Anshin shields) as well as significantly reduced shield recharge time. {{Downplayed}} with their unique shield, "Cracked Sash", dropped from Rakkinshu, which features a fast recharge and almost no delay, but at the expense lf low capacity.
** Also in ''1'', their "Tactician" class mod for Roland grants his team health regeneration, a higher shield capacity and faster shield recharge.

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** In ''1'' their "Peace Keeper" loyalty class mod for Mordecai gives a significant boost to shield capacity (especially with Anshin shields) as well as significantly reduced shield recharge time.time, while their "Tactician" class mod for Roland grants his team health regeneration, a higher shield capacity and faster shield recharge. {{Downplayed}} with their unique shield, "Cracked Sash", dropped from Rakkinshu, which features a fast recharge and almost no delay, but at the expense lf low capacity.
** Also Several examples in ''2'':
*** Their "Sweetheart" class mod for Gaige significantly boosts her team's max health and boosts her GradualRegeneration-related skill "Cooking Up Trouble".
*** Their "Tactician" mod for Axton, much like Roland
in ''1'', their "Tactician" class grants boosted shield recharge and capacity and boosts his "Preparation" skill. The mod's Legendary-tier counterpart, "Legendary Ranger", boosts the shield's recharge and capacity, but instead improves on the "Ranger" and "Quick Charge" skills, which improve max health and grant a shield recharge after killing an enemy.
*** Their "Titan" and "Legendary Titan" mods for Salvador are {{downplayed|Trope}} examples, as they give Salvador GradualRegeneration and boost "Hard to Kill" and "I'm the Juggernaut" (with the Legendary version also boosting "Asbestos") at the cost of shield capacity.
*** Their "Warder"
mod for Roland grants his team health regeneration, a higher Maya boosts her shield capacity and faster shield recharge.her "Ward" and "Recompense" skills.

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** In ''1'', one of the effects of the "Peace Keeper" class mod for Mordecai and "Tactician" class mod for Roland is gradual health regeneration.

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** In ''1'', one of the effects of the "Peace Keeper" class mod for Mordecai and "Tactician" class mod for Roland is gradual health regeneration. In addition, they have the "Rose" Pearlescent-tier shield, which grants health regeneration once drained completely.


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* NecessaryDrawback: In ''1'', the "Rose" Pearlescent-tier shield's ability, "Beauty and Life", will only be triggered if the shield has been fully recharged.

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* ElementalPowers:
** In ''1'', their "Shock Trooper" mod for Roland grants him a boost to shock damage dealing.



* NonElemental: In ''1'', their Transfusion grenade mods always come with no element associated with them.
* ShockAndAwe: In ''1'', their "Shock Trooper" mod for Roland grants him a boost to shock damage dealing.



** In ''1'' their "Peace Keeper" loyalty class mod for Mordecai gives a significant boost to shield capacity (especially with Anshin shields) as well as significantly reduced shield recharge time.

to:

** In ''1'' their "Peace Keeper" loyalty class mod for Mordecai gives a significant boost to shield capacity (especially with Anshin shields) as well as significantly reduced shield recharge time. {{Downplayed}} with their unique shield, "Cracked Sash", dropped from Rakkinshu, which features a fast recharge and almost no delay, but at the expense lf low capacity.

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* [[Characters/BorderlandsTorgue]]

to:

* [[Characters/BorderlandsTorgue]]
[[Characters/BorderlandsTorgue Torgue]]

!!! Other Brands



* ArmorPiercingAttack: Their "Peace Keeper" class mod for Mordecai gives a boost to his "Trespass" skill.



* ElementalPowers:
** In ''1'', their "Shock Trooper" mod for Roland grants him a boost to shock damage dealing.
* GradualRegeneration:
** In ''1'', one of the effects of the "Peace Keeper" class mod for Mordecai and "Tactician" class mod for Roland is gradual health regeneration.
** In ''2'', the Legendary-tier Neogenerator and Seraph-tier Evolution adaptive shields add health regeneration on top of the adaptive ability.
** In ''The Pre-Sequel!'', the Reogenerator adaptive shield adds health regeneration on top of the adaptive ability.



* SituationalSword: In ''2'' the produce Adaptive shields, whose resistance type depends on the type of the last received damage.

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* SituationalSword: MoneyMultiplier: In ''2'' the ''1'', their "Catalyst" class mod for Lilith allows her team to have up to 2% better chance to find rare loot.
* SituationalSword:
** In ''1'', their "Defender" class mod for Lilith adds resistance to corrosive and/or incendiary damage, while their "Shock Trooper" mod for Roland grants him resistance to shock damage.
** In ''2'', they
produce Adaptive shields, whose resistance type depends on the type of the last received damage.damage.
* StoneWall:
** In ''1'' their "Peace Keeper" loyalty class mod for Mordecai gives a significant boost to shield capacity (especially with Anshin shields) as well as significantly reduced shield recharge time.
** Also in ''1'', their "Tactician" class mod for Roland grants his team health regeneration, a higher shield capacity and faster shield recharge.

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!!! Brands with their own pages:
* [[Characters/BorderlandsAtlas Atlas]]
* [[Characters/BorderlandsBanditsAndBanditFactions Bandit and Scav]]
** [[Characters/BorderlandsChildrenOfTheVault Children of the Vault/CoV]]
* [[Characters/BorderlandsDahl Dahl]]
* [[Characters/BorderlandsHyperion Hyperion]]
* [[Characters/BorderlandsMaliwan Maliwan]]
* [[Characters/BorderlandsTorgue]]



%% [[folder:Anshin]]
%% [[/folder]]

[[folder:Atlas]]
See [[Characters/BorderlandsAtlas their own page]] for tropes.

to:

%% [[folder:Anshin]]
%% [[/folder]]

[[folder:Atlas]]
See [[Characters/BorderlandsAtlas
One of the two brands that specialize in non-weapon items (such as Shields, Grenade mods and Class mods). Anshin produces grenade mods, shields and instant health kits. After ''2'' they also produce the [[CharacterCustomization Quick Change]] stations located across Pandora.
----
* CharacterCustomization: They created the Quick Change stations that allow players to personalize
their own page]] for tropes.character's look as well as reset skill points from ''2'' onwards.
* LifeDrain: In ''1'', they produced the Transfusion grenade mods, which, upon exploding, heal the thrower upon a certain amount.
* SituationalSword: In ''2'' the produce Adaptive shields, whose resistance type depends on the type of the last received damage.



[[folder:Bandit/Scav/[=CoV=]]]
For information about the Bandits and its factions, click [[Characters/BorderlandsBanditsAndBanditFactions here]].
[[/folder]]

[[folder:Dahl]]
See [[Characters/BorderlandsDahl their own page]] for tropes.
[[/folder]]



* CreatorCameo: Is one to the company that made the game. Fittingly, they are absent from TPS and Tales, since those games were made by other developers.

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* CreatorCameo: Is one to the company that made the game. Fittingly, they are absent from TPS ''The Pre-Sequel!'' and Tales, ''Tales from the Borderlands'', since those games were made by other developers.






[[folder:Hyperion]]
See [[Characters/BorderlandsHyperion their own page]] for tropes.
[[/folder]]



[[folder:Maliwan]]
See [[Characters/BorderlandsMaliwan the Maliwan character sheet]] for tropes.
[[/folder]]



[[folder:Torgue]]
See [[Characters/BorderlandsTorgue the Torgue character sheet]] for tropes.
[[/folder]]

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* ArchaicWeaponForAnAdvancedAge: Wild West weapon engineering, going up against lasers, elemental capacitors, and E-Tech... and often winning.
** Technological advancement however, is not alien to Jakobs; their guns have evolved from early 19th century pump-action revolver rifles in ''Borderlands 1'', to early 20th century bolt-action rifles with enclosed magazines in ''2'', to M1 Garand-like battle rifles in ''3''.

to:

* ArchaicWeaponForAnAdvancedAge: Wild West weapon engineering, going Jakobs doesn't make a single design that doesn't look like it dates back to 1950 at best, and these designs frequently square up against lasers, elemental capacitors, and E-Tech... and often winning.
** Technological advancement however, is not alien to Jakobs; their guns have evolved from early 19th century pump-action revolver rifles in ''Borderlands 1'', to early 20th century bolt-action rifles with enclosed magazines in ''2'', to M1 Garand-like battle rifles in ''3''.
''win''.



* CoolGuns: Jakobs battle rifles in ''Borderlands 3'' often have an M1 Garand-like en bloc clip -- and yes, it pings when it runs dry.
** They also have a lot of Winchester-like lever-action rifles as befitting of their NewOldWest aesthetics.

to:

* CoolGuns: Jakobs battle guns, as of Borderlands 3, integrate a ''lot'' of parts from historical CoolGuns such as Winchester-styled levers. As a result, it's possible - not entirely likely, but ''possible'' - for the procedural generation system to create something extremely similar to a Ruger Redhawk, Colt Anaconda, or various cap and ball revolvers, Winchester rifles in ''Borderlands 3'' often have and shotguns, an M14, or an M1 Garand-like en bloc clip -- and yes, it pings when it runs dry.
** They also have a lot of Winchester-like lever-action rifles as befitting of their NewOldWest aesthetics.
Garand.



** Played much straighter in ''3'', as Jakobs makes a much wider range of shotguns, probably the most varied range of any manufacturer[[note]]Pump-Action, Semi-Auto, Lever Action, weird crank pump action or Break Action, with two-shot, tube or box magazines[[/note]], that allow you to put that high damage to much better use.
* SimpleYetAwesome: The Jakobs design philosophy. They don't look as futuristically fancy as other weapons -- even at higher rarity levels, their BlingBlingBang doesn't match the aesthetic touches given to other manufacturers at the same level. They're almost always NonElemental, and always have small clips (their shotguns are often single shot). However, their statistics are consistently off the charts, and when they hit, ''they hit hard''. A Jakobs sniper rifle with a reasonable rarity can last many levels beyond when the player picked it up.

to:

** Played much straighter in ''3'', as Jakobs makes a much wider range of shotguns, probably the most varied range of any manufacturer[[note]]Pump-Action, Semi-Auto, Lever Action, weird crank pump action or Break Action, with two-shot, tube or box magazines[[/note]], magazines and drums on some Legendaries[[/note]], that allow you to put that high damage to much better use.
* SimpleYetAwesome: The Jakobs design philosophy. They don't look as futuristically fancy as other weapons -- even at higher rarity levels, their BlingBlingBang doesn't match the aesthetic touches given to other manufacturers at the same level. They're almost always NonElemental, and always have small clips (their magazines(their shotguns are often single shot). However, their statistics are consistently off the charts, and when they hit, ''they hit hard''. A Jakobs sniper rifle with a reasonable rarity can last many levels beyond when the player picked it up.
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Aversions aren't to be mentioned as per Averted Trope.


* HufflepuffHouse: Until ''New Tales of the Borderlands'' they tend not to play much of a role. The most heard about them happens to usually be anecdotes of their defeats and jokes made at their expense by the other corporations. Finally averted in ''New Tales of the Borderlands'' where they are the central antagonists.

to:

* HufflepuffHouse: Until ''New Tales of the Borderlands'' they tend not to play much of a role. The most heard about them happens to usually be anecdotes of their defeats and jokes made at their expense by the other corporations. Finally averted in ''New Tales of the Borderlands'' where they are the central antagonists.
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* HufflepuffHouse: Until ''New Tales of the Borderlands'' they tend not to play much of a role. The most heard about them happens to usually be anecdotes of their defeats and jokes made at their expense by the other corporations. Finally averted in New Tales of the Borderlands where they are the central antagonists.

to:

* HufflepuffHouse: Until ''New Tales of the Borderlands'' they tend not to play much of a role. The most heard about them happens to usually be anecdotes of their defeats and jokes made at their expense by the other corporations. Finally averted in New ''New Tales of the Borderlands Borderlands'' where they are the central antagonists.



* OurWeaponsWillBeBoxyInTheFuture: Because of their cheap and disposable nature, the average Tediore gun will resemble an arrangement of boxes with a trigger mechanism. Even their scopes are boxy. New Tales from the Borderlands shows that even their armor and spaceships are blocky in design.

to:

* OurWeaponsWillBeBoxyInTheFuture: Because of their cheap and disposable nature, the average Tediore gun will resemble an arrangement of boxes with a trigger mechanism. Even their scopes are boxy. New ''New Tales from of the Borderlands Borderlands'' shows that even their armor and spaceships are blocky in design.
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* OurWeaponsWillBeBoxyInTheFuture: Because of their cheap and disposable nature, the average Tediore gun will resemble an arrangement of boxes with a trigger mechanism. Even their scopes are boxy.

to:

* OurWeaponsWillBeBoxyInTheFuture: Because of their cheap and disposable nature, the average Tediore gun will resemble an arrangement of boxes with a trigger mechanism. Even their scopes are boxy. New Tales from the Borderlands shows that even their armor and spaceships are blocky in design.
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* EvilInc: Aside from the fact that they're primarily weapons manufacturers, a lot of the corporations are amoral to some extent, ranging from careless negligence (Dahl) to greedy and ruthless professionalism marred by comical incompetence (old Atlas) to comical feats of supervillainy (Hyperion, Maliwan). Even comparatively benevolent ones such as Torgue and Jakobs are still prone to poor treatment of personnel and some shady history in the past.

to:

* EvilInc: Aside from the fact that they're primarily weapons manufacturers, a lot of the corporations in general are amoral to some extent, ranging from careless negligence (Dahl) to greedy and ruthless professionalism marred by comical incompetence (old Atlas) to comical feats of supervillainy (Hyperion, Maliwan). Even comparatively benevolent ones such as Torgue and Jakobs are still prone to poor treatment of personnel and some shady history in the past.

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* HufflepuffHouse: They tend not to play much of a role. The most heard about them happens to usually be anecdotes of their defeats and jokes made at their expense by the other corporations.

to:

* HufflepuffHouse: They Until ''New Tales of the Borderlands'' they tend not to play much of a role. The most heard about them happens to usually be anecdotes of their defeats and jokes made at their expense by the other corporations. Finally averted in New Tales of the Borderlands where they are the central antagonists.
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** Anshin and Pangolin become Ashen and Pangoblin, respectively.
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Up To Eleven is a defunct trope


''Borderlands 3'' turns the variety of their grenade modes UpToEleven: Bouncing Bettys, [=MIRVs=], homing grenades, guns with legs, and more.

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''Borderlands 3'' turns the variety of their grenade modes UpToEleven: up a notch: Bouncing Bettys, [=MIRVs=], homing grenades, guns with legs, and more.

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** Dhal becomes Dhalia, retaining the alternate-fire modes from ''Borderlands 3''.

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** Dhal Dahl becomes Dhalia, Dahlia, retaining the alternate-fire modes from ''Borderlands 3''.


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** Vladof becomes Stoker, likely in reference to Vladof's tendency to stoke the flames of revolution for its own gain.
** Jakobs becomes Blackpowder, subtly shifting Jakobs' Cowboy theming to a more Pike-and-Shot one.

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