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* TalkingWeapon: The Boganella from the ''Pre-Sequel'' is a triple-barreled shotgun with a... [[ClusterFBomb colorful vocabulary]].

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* TalkingWeapon: two are found in the ''Pre-Sequel''.
**
The Boganella from the ''Pre-Sequel'' is a triple-barreled shotgun with a... [[ClusterFBomb colorful vocabulary]].vocabulary]].
** The [=%Cu+ie ^_^ ki||er=] is CuteButPsycho personified. Literally everything the SMG says has some variation of "kill" with an overly enthusiastic high pitched female voice that almost puts the Bane to shame in how annoying it can be.


** In ''Borderlands 3'', their guns ditch the AK-47 aesthetic for a style that looks like it could have come out of [[VideoGame/Metro2033 the Metro series]].

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** In ''Borderlands 3'', their guns ditch assault rifles keep the AK-47 AK aesthetic for a style that looks like it could have come out of [[VideoGame/Metro2033 (with some parts being derived from the Metro series]].AKS-74U), but the other guns deviate from the Soviet-influenced design they're known for. Certain variations of their pistols even resemble Ruger's line of .22 pistols, of all things.


* FamilyBusiness: The Jakobs corporation has been owned and operated by the Jakobs family, with Montgomery being the current president.

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* FamilyBusiness: The Jakobs corporation has been owned and operated by the Jakobs family, with Montgomery being the current president.president and his son Wainwright as the heir.


* VillainTeamUp: They have united Pandora's various bandit gangs under their banner. They're also allied with Maliwan, helping with their assault on the Atlas corporation.

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* VillainTeamUp: They have united Pandora's various bandit gangs under their banner. They're also allied with Maliwan, helping with their assault on the Atlas corporation as well as backing [[spoiler:Aurelia Hammerlock's]] takeover of the Jakobs corporation.


* TheAestheticsOfTechnology: Their guns draw heavily on TheApunkalypse, using bright neon colors, extraneous spikes and chains, and various tubes and nozzles.

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* TheAestheticsOfTechnology: Their guns draw heavily on TheApunkalypse, using bright neon colors, extraneous spikes and chains, and various tubes and nozzles. They also make use of [[VideoGame/Borderlands2 seven year-old]] gun parts.

Added DiffLines:

* PaperTiger: Don't let the military theme and aggressive ways fool you, they are THE most cowardly of all the corporations, turning tail and running away the second anything slightly dangerous or problematic starts to happen.


** In the Pre-Sequel there is exactly one Laser weapon with no element which also happens to be a Maliwan Weapon, the E-Gun. However this is a weird case as the E-Gun is explicitly modified to kill Ghosts, which might be why it has no element (the elemental capacitor being tampered to harm ghosts instead).

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** In the Pre-Sequel ''The Pre-Sequel'', there is exactly one Laser weapon with no element which also happens to be a Maliwan Weapon, the E-Gun. However this is a weird case as the E-Gun is explicitly modified to kill Ghosts, which might be why it has no element (the elemental capacitor being tampered to harm ghosts instead).



* AttackDrone: Tediore Guns in 3 can sometimes sprout legs after reloads so that they can run around and shoot at enemies as well as act as turrets.

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* AttackDrone: Tediore Guns in 3 ''3'' can sometimes sprout legs after reloads so that they can run around and shoot at enemies as well as act as turrets.



* DoubleEntendre: Torgue weapon names in ''2'' occasionally sound like sex jokes.

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* DoubleEntendre: Torgue weapon names in ''2'' occasionally sound like sex jokes.jokes, much more so with the unique guns such as "Hole Puncher", "Bangstick", "Pounder", "Creamer", etc...



* PainfullySlowProjectile: Torgue gyrojet rounds move very slowly, presumably due to the weight of the payload. This is particularly notable in their Duuuurp! Rocket Launchers, which fire in a shallow parabolic arc, and are slow enough that cars can usually outrun them. But if they hit ''anywhere'' near you, they're going to ''hurt''. The only Torgue weapon with fast projectiles is the Blaa rocket launcher, thanks to the velocity-increasing Maliwan barrel.

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* PainfullySlowProjectile: Torgue gyrojet rounds move very slowly, presumably due to the weight of the payload. This is particularly notable in their Duuuurp! Rocket Launchers, which fire in a shallow parabolic arc, and are slow enough that cars vehicles can usually outrun them. But if they hit ''anywhere'' near you, they're going to ''hurt''. The only Torgue weapon with fast projectiles is the Blaa rocket launcher, thanks to the velocity-increasing Maliwan barrel.


** '''Torgue:''' Assault rifles, pistols, shotguns, rocket launchers -- Torgue likes their weapons [[TestosteronePoisoning big, bulky and explosive]], with even their sidearms being [[HandCannon Hand Cannons]] in their own right. Because of this, they dropped their old SMG and sniper rifle products from the first game, the former because the word 'sub' in 'sub-machine gun' is unacceptable, and the latter [[StuffBlowingUp because you can't enjoy a good explosion from a distance]][[note]]Unless you use the Cobra, but that's a Jakobs rifle, not a Torgue one[[/note]].

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** '''Torgue:''' Assault rifles, pistols, shotguns, rocket launchers -- Torgue likes their weapons [[TestosteronePoisoning big, bulky and explosive]], with even their sidearms being [[HandCannon Hand Cannons]] in their own right. Because of this, they dropped their old SMG and sniper rifle products from the first game, the former because the word 'sub' "sub" in 'sub-machine gun' "sub-machine gun" is unacceptable, and the latter [[StuffBlowingUp because you can't enjoy a good explosion from a distance]][[note]]Unless you use the Cobra, but that's a Jakobs rifle, not a Torgue one[[/note]].



* EliteMook: The Crimson Lance private army are the most powerful regular enemies in the first game, and are mostly present in the late game. In Borderlands 2, the few Lancemen who became bandits are all Badass-level enemies. Roland and many of the Crimson Raiders [[DefectorFromDecadence were former members of the Lance]].

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* EliteMook: The Crimson Lance private army are the most powerful regular enemies in the first game, and are mostly present in the late game. In Borderlands 2, ''Borderlands 2'', the few Lancemen who became bandits are all Badass-level enemies. Roland and many of the Crimson Raiders [[DefectorFromDecadence were former members of the Lance]].



* CoolGuns: A given for a Borderlands weapons manufacturers, but the rough and slapdash Bandit weapons with huge barrels often make for some of the most badass weapons in the game.

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* CoolGuns: A given for a Borderlands ''Borderlands'' weapons manufacturers, manufacturer, but the rough and slapdash Bandit weapons with huge barrels often make for some of the most badass weapons in the game.



* BoringButPractical: Dahl guns have a fairly simple gimmick with their burst-fire mode and tend to have a slightly more grounded design, but are generally reliable. Even moreso in 3, where their firing modes can be toggled manually and range from semi-automatic, burst-fire and full-automatic.
* BottomlessMagazines: One of their Unique guns in Borderlands 1, the Dove - a Repeater Pistol that doesn't consume ammo.

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* BoringButPractical: Dahl guns have a fairly simple gimmick with their burst-fire mode and tend to have a slightly more grounded design, but are generally reliable. Even moreso in 3, ''3'', where their firing modes can be toggled manually and range from semi-automatic, burst-fire and full-automatic.
* BottomlessMagazines: One of their Unique guns in Borderlands 1, ''Borderlands 1'', the Dove - a Repeater Pistol that doesn't consume ammo.



* StarterEquipment: The very first gun you attain in ''2'' without the Premiere Club is a "unique"[[note]]Unique in that it has fixed parts, not Unique as in the blue-rarity, red-text weapons you get later[[/note]] Dahl Repeater that always spawnsd with a Tediore grip and Bandit barrel. It's obviously of little use once you actually get a better gun, mainly the Jakobs pistol (or if you're lucky, the Legendary Hornet pistol) that drops from Knuckle Dragger.

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* StarterEquipment: StarterEquipment:
**
The very first gun you attain in ''2'' without the Premiere Club is a "unique"[[note]]Unique in that it has fixed parts, not Unique as in the blue-rarity, red-text weapons you get later[[/note]] Dahl Repeater that always spawnsd spawns with a Tediore grip and Bandit barrel. It's obviously of little use once you actually get a better gun, mainly the Jakobs pistol (or if you're lucky, the Legendary Hornet pistol) that drops from Knuckle Dragger.



* AceCustom: Inverted. As of 2, they seem to specialize in making cheaper versions of other companies' products.
* BlandNameProduct: In 2, they don't have any unique products, only variants of other manufacturers' weapons.
* TheBusCameBack: They're back for 3, even if only as weapon skins.
* CreatorCameo: Is one to The company that made the game. Fittingly, they are absent from TPS and Tales, since those games were made by other developers.

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* AceCustom: Inverted. As of 2, ''2'', they seem to specialize in making cheaper versions of other companies' products.
* BlandNameProduct: In 2, ''2'', they don't have any unique products, only variants of other manufacturers' weapons.
* TheBusCameBack: They're back for 3, ''3'', even if only as weapon skins.
* CreatorCameo: Is one to The the company that made the game. Fittingly, they are absent from TPS and Tales, since those games were made by other developers.



** Averted in the Pre-Sequel, where said scoped accuracy delay has been reduced to the point of being near instantaneous. This combined with them having the second highest damage (Behind Jakobs) and second lowest recoil (behind Vladof) in the game makes them a lot more balanced and desirable. Their only downside tends to be their low fire rate (lowest in game, not counting bolt-action Jakobs rifles) and the fact that you can't reliably hip fire with them.

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** Averted in the Pre-Sequel, ''The Pre-Sequel'', where said scoped accuracy delay has been reduced to the point of being near instantaneous. This combined with them having the second highest damage (Behind Jakobs) and second lowest recoil (behind Vladof) in the game makes them a lot more balanced and desirable. Their only downside tends to be their low fire rate (lowest in game, not counting bolt-action Jakobs rifles) and the fact that you can't reliably hip fire with them.



* CriticalHitClass: Their extreme focus on accuracy makes them excellent for landing critical hits. A few of their red-text weapons and all of their lasers even get boosted critical hit damage.

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* CriticalHitClass: Their extreme focus on accuracy makes them excellent for landing precise, consecutive critical hits. A few of their red-text weapons and all of their lasers even get boosted critical hit damage.



* IOwnThisTown: Hyperion forces took over many towns and encampments in ''2'', much like Atlas before them. Only this time, Hyperion is much more interested in [[KillEmAll clearing the 'bandits' out from Pandora]] than simply just taking over.

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* IOwnThisTown: Hyperion forces took over many towns and encampments in ''2'', much like Atlas before them. Only this time, Hyperion is much more interested in [[KillEmAll clearing the 'bandits' "bandits" out from Pandora]] than simply just taking over.



** The Bane is a 'cursed' submachine gun with a shrill voice that screams while firing. Said screaming is unintelligible and translated in subtitles as "[annoying sound]".

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** The Bane is a 'cursed' "cursed" submachine gun with a shrill voice that screams while firing. Said screaming is unintelligible and translated in subtitles as "[annoying sound]".



* BoringButPractical: [[DownplayedTrope Downplayed.]] Jakobs guns are [[BlingBlingBang far from aesthetically-boring]] and they usually have the highest average damage per shot count, but they virtually never have elemental damage (Save for a few Uniques in borderlands 2, and the Hellwalker in Borderlands 3) thus there is no DamageOverTime, aside from a few very rare exceptions. That said, Jakobs weapons are generally so high in quality that high-rarity Jakobs guns may generally last you for quite a while. Jakobs pistols in particular are commonly said to be the best pistols for general use in ''2'' and ''The Pre-Sequel'', lacking any bells and/or whistles but hitting like a truck all the same.
* CripplingOverspecialisation: Apart from a tiny handful of DLC weapons (Stinkpot, Greed, Cobra, Twister, Hot Mama) and a rare gun (Zarpedon Cyber Eagle from Pre-Sequel), Jakobs guns never have elemental capacitors, and so tend to be less effective against armoured or shielded targets. That being said, they're still capable of some high damage numbers, often more than enough to punch through that defence anyway with critical hits.

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* BoringButPractical: [[DownplayedTrope Downplayed.]] Jakobs guns are [[BlingBlingBang far from aesthetically-boring]] and they usually have the highest average damage per shot count, but they virtually never have elemental damage (Save for a few Uniques in borderlands 2, ''Borderlands 2'', and the Hellwalker in Borderlands 3) ''Borderlands 3'') thus there is no DamageOverTime, aside from a few very rare exceptions. That said, Jakobs weapons are generally so high in quality that high-rarity Jakobs guns may generally last you for quite a while. Jakobs pistols in particular are commonly said to be the best pistols for general use in ''2'' and ''The Pre-Sequel'', lacking any bells and/or whistles but hitting like a truck all the same.
* CripplingOverspecialisation: Apart from a tiny handful of DLC weapons (Stinkpot, Greed, Cobra, Twister, Hot Mama) and a rare gun (Zarpedon Cyber Eagle from Pre-Sequel), ''The Pre-Sequel''), Jakobs guns never have elemental capacitors, and so tend to be less effective against armoured or shielded targets. That being said, they're still capable of some high damage numbers, often more than enough to punch through that defence anyway with critical hits.



* TheRival: As of Borderlands 2, they have an ''especially'' vitriolic relationship with Hyperion, frequently badmouthing them in their radio ads.

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* TheRival: As of Borderlands 2, ''Borderlands 2'', they have an ''especially'' vitriolic relationship with Hyperion, frequently badmouthing them in their radio ads.


** '''Maliwan:''' [=SMGs=], pistols, sniper rifles, rocket launchers ([=BL2=]/TPS), lasers (TPS only), shotguns ([=BL3=] only) -- Maliwan's elegant, colorful, sleek aesthetic, along with their marketing making heavy use of Apple-esque narration, make it clear who their main demographic is; hipsters. Their weapons are portable (with the exception of their rocket launchers) and aesthetically pleasing while also making the best use of their elemental technology.

to:

** '''Maliwan:''' [=SMGs=], pistols, sniper rifles, rocket launchers ([=BL2=]/TPS), lasers (TPS only), shotguns ([=BL3=] only) -- Maliwan's elegant, colorful, sleek aesthetic, along with their marketing making heavy use of Apple-esque narration, make it clear who their main demographic is; is: hipsters. Their weapons are portable (with the exception of their rocket launchers) and aesthetically pleasing while also making the best use of their elemental technology.


* OurWeaponsWillBeBoxyInTheFuture: They favour chunky and metallic aesthetics with racing check patterns.

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* OurWeaponsWillBeBoxyInTheFuture: They favour chunky and metallic aesthetics with racing check patterns. That said, the only really squared part they manufacture is their shotgun barrel. Everything else is rounded and tube-like, evoking both engine pipes and [[FreudWasRight a man's "pipe".]]


* BoringButPractical: [[DownplayedTrope Downplayed.]] Jakobs guns are [[BlingBlingBang far from aesthetically-boring]] and they usually have the highest average damage per shot count, but they're the only weapon brand that doesn't have any elemental weapons, thus there is no DamageOverTime, aside from a few very rare exceptions. That said, Jakobs weapons are generally so high in quality that high-rarity Jakobs guns may generally last you for quite a while. Jakobs pistols in particular are commonly said to be the best pistols for general use in ''2'' and ''The Pre-Sequel'', lacking any bells and/or whistles but hitting like a truck all the same.

to:

* BoringButPractical: [[DownplayedTrope Downplayed.]] Jakobs guns are [[BlingBlingBang far from aesthetically-boring]] and they usually have the highest average damage per shot count, but they're the only weapon brand that doesn't they virtually never have any elemental weapons, damage (Save for a few Uniques in borderlands 2, and the Hellwalker in Borderlands 3) thus there is no DamageOverTime, aside from a few very rare exceptions. That said, Jakobs weapons are generally so high in quality that high-rarity Jakobs guns may generally last you for quite a while. Jakobs pistols in particular are commonly said to be the best pistols for general use in ''2'' and ''The Pre-Sequel'', lacking any bells and/or whistles but hitting like a truck all the same.


* CultOfPersonality: The middle management all idolize Jack to some extent, ranging from admiration to outright worship to the point that they wear imitations of his mask and his office is essentially enshrined after his death.

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* CultOfPersonality: The After his rise to power, the middle management all idolize Jack to some extent, ranging from admiration to outright worship to the point that they wear imitations of his mask and his office is essentially enshrined after his death.



* MechaMooks: The Loaders, which are repurposed mining robots sent en-masse.

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* MechaMooks: The Loaders, which are repurposed mining robots sent en-masse.en-masse to threats against the company.



* TheWorfEffect: According to a hidden ECHO log in ''Commander Lilith and the Fight For Sanctuary'', even Hyperion at its height under Handsome Jack wouldn't stand a chance against Vladof's Ursa Corps and their Iron Bear mechs. Not even Wilhelm or The Warrior would've made a difference.

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* TheWorfEffect: According to a hidden ECHO log in ''Commander Lilith and the Fight For Sanctuary'', even Hyperion at its height under Handsome Jack wouldn't stand have stood a chance against Vladof's Ursa Corps and their Iron Bear mechs. Not even Wilhelm or The Warrior would've made a difference.



* TheAestheticsOfTechnology: Jakobs weapons all resemble antiques ripped straight from a western (except for the high end models that include ''wheel'' as the clip), complete with plenty of wooden components.

to:

* TheAestheticsOfTechnology: Jakobs weapons all resemble antiques ripped straight from a western (except for the high end models that include a ''wheel'' as the clip), complete with plenty of wooden components.



* CripplingOverspecialisation: Apart from a tiny handful of DLC weapons (Stinkpot, Greed, Cobra, Twister, Hot Mama) and a rare gun (Zarpedon Cyber Eagle from Pre-Sequel), Jakobs guns never have elemental capacitors, and so tend to be less effective against armoured or shielded targets. That being said, they're still capable of some high damage numbers, often more than enough to punch through that defence anyway.

to:

* CripplingOverspecialisation: Apart from a tiny handful of DLC weapons (Stinkpot, Greed, Cobra, Twister, Hot Mama) and a rare gun (Zarpedon Cyber Eagle from Pre-Sequel), Jakobs guns never have elemental capacitors, and so tend to be less effective against armoured or shielded targets. That being said, they're still capable of some high damage numbers, often more than enough to punch through that defence anyway.anyway with critical hits.


* MegaCorp: Most of them are powerful corporations who have claims across the galaxies.

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* MegaCorp: Most of them are powerful corporations who have claims on planets and entire systems across the galaxies.



* PrivateMilitaryContractors: Every corporation seems to have it's own private army of EliteMooks. As of the third main game, we've seen:
** The Crimson Lance representing Atlas, who [[HeelFaceTurn convert into the Crimson Raiders]] when [[ScrewThisImOutOfHere Atlas abandons both the planet and their soldiers.]]

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* PrivateMilitaryContractors: Every corporation seems to have it's its own private army of EliteMooks. As of the third main game, we've seen:
** The Crimson Lance representing Atlas, who most of whom [[HeelFaceTurn convert into the Crimson Raiders]] when [[ScrewThisImOutOfHere Atlas abandons both the planet and their soldiers.]]soldiers]] after their attempt to plunder the first Vault fell through.



** Vladof has been revealed to have the Ursa Corps up their sleeves, a division of mech operators who are capable of single handily wiping out a continents worth of enemy forces with their small numbers and deadly suits.
** Tediore reportedly has an unnamed army too, large enough to occupy a continent, though they were easily defeated in a CurbStompBattle by the aforementioned Ursa Corps.
** Torgue's armed forces do fit this trope, but they're a lot less organised than everyone else's. Mr. Torgue just thinks all of his employees should lug around massive, high-calibre weapons and get into lots of fights because that's badass.

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** Vladof has been was eventually revealed to have the Ursa Corps up their sleeves, a division of mech [[MiniMecha mech]] operators who are capable of single handily singlehandedly wiping out a continents continent's worth of enemy forces with their small elite numbers and deadly mechanized suits.
** Tediore reportedly has had an unnamed army too, large enough to occupy a continent, though they were easily defeated in a CurbStompBattle by the aforementioned Ursa Corps.
** Torgue's armed forces do fit this trope, but they're a lot less organised than everyone else's.the other coporations' armies. Mr. Torgue just thinks all of his employees should lug around massive, high-calibre explosive weapons at all times and get into lots of fights because that's badass.



** '''Jakobs:''' Assault rifles[[note]]Jakobs assault rifles function more like repeaters than full auto weapons[[/note]], pistols[[note]]Their specialty in revolvers from the first game is somewhat carried over despite the removal of that weapon class -- all Jakobs pistols function like revolvers[[/note]], shotguns, sniper rifles -- Jakobs embraces the classic [[TheWildWest Wild West]] aesthetic, and thus limit themselves only to weapons that could have existed during that time period.
** '''Maliwan:''' [=SMGs=], pistols, sniper rifles, rocket launchers ([=BL2=]/TPS), lasers (TPS only), shotguns ([=BL3=] only) -- Maliwan's elegant, colorful, sleek aesthetic, along with their marketing making heavy use of Apple-esque narration, make it clear who their main demographic is: hipsters. Their weapons are portable (with the exception of their rocket launchers) and aesthetically pleasing while also making the best use of their elemental technology.

to:

** '''Jakobs:''' Assault rifles[[note]]Jakobs assault rifles function more like repeaters than full auto weapons[[/note]], pistols[[note]]Their pistols[[note]]their specialty in revolvers from the first game is somewhat carried over despite the removal of that weapon class -- all Jakobs pistols function like revolvers[[/note]], shotguns, sniper rifles -- Jakobs embraces the classic [[TheWildWest Wild West]] aesthetic, and thus limit themselves only to weapons that could have existed during that time period.period. They prioritize accuracy and power over having elemental weaponry, marketing towards bounty hunters and practicality-minded traditionalists.
** '''Maliwan:''' [=SMGs=], pistols, sniper rifles, rocket launchers ([=BL2=]/TPS), lasers (TPS only), shotguns ([=BL3=] only) -- Maliwan's elegant, colorful, sleek aesthetic, along with their marketing making heavy use of Apple-esque narration, make it clear who their main demographic is: is; hipsters. Their weapons are portable (with the exception of their rocket launchers) and aesthetically pleasing while also making the best use of their elemental technology.



* EvilMatriarch: Their on-planet leader is the Siren Steele.
* EliteMook: The Crimson Lance private army are the most powerful regular enemies in the game, and are mostly present in the late game. In Borderlands 2, the few Lancemen who became bandits are all Badass-level enemies. Roland and many of the Crimson Raiders [[DefectorFromDecadence were former members of the Lance]].

to:

* EvilMatriarch: Their on-planet leader is when invading Pandora was the Siren Steele.
* EliteMook: The Crimson Lance private army are the most powerful regular enemies in the first game, and are mostly present in the late game. In Borderlands 2, the few Lancemen who became bandits are all Badass-level enemies. Roland and many of the Crimson Raiders [[DefectorFromDecadence were former members of the Lance]].



* RedAndBlackAndEvilAllOver: Any Bandit weapon worth a damn has a mostly red colour scheme, and given how AxCrazy most Bandits are, that red is probably blood. Some higher level weapons have bits of added black to the combination. Scav weapons a generally a cool blue instead.

to:

* RedAndBlackAndEvilAllOver: Any Bandit weapon worth a damn has a mostly red colour scheme, and given how AxCrazy most Bandits are, that red is probably dried blood. Some higher level weapons have bits of added black to the combination. Scav weapons a generally a cool blue instead.



* ShotgunsAreJustBetter: ... Having the largest magazines and high damage. Bandit Shotguns tend to be the best weapons in the Bandit product line, for this very reason.

to:

* ShotgunsAreJustBetter: ... ShotgunsAreJustBetter: Having the largest magazines and high damage. Bandit Shotguns tend to be the best weapons in the Bandit product line, line for this very reason.



* TheAestheticsOfTechnology: Dahl weapons resemble modern-day military tech and come decorated in varying camouflage.

to:

* TheAestheticsOfTechnology: Dahl weapons resemble modern-day military tech and come decorated in varying camouflage.camouflage patterns.



* DirtyCoward: Dahl in general has a habit of pulling out of endeavors the second things go even slightly south and [[BadBoss leaving next to]] ''[[BadBoss all]]'' [[BadBoss of their personnel behind.]] Almost every villainous faction outside of Jack and Steele are because of them abandoning their troops - Bandits, Lost Legion and New Pandora, to name the major ones.

to:

* DirtyCoward: For all their gung-ho marketing bluster, Dahl in general has a habit of pulling out of endeavors the second things go even slightly south and [[BadBoss leaving next to]] ''[[BadBoss all]]'' [[BadBoss of their personnel behind.]] behind]]. Almost every villainous faction outside of Jack and Steele are because of them abandoning their troops - Bandits, Lost Legion and New Pandora, to name the major ones.


The Torgue corporation owes its existence to Mister Torgue High-Five Flexington, whose write-up can be found [[Characters/Borderlands2DLCCharacters here]]. It's said that the boss of a company sets the tone, and while the actual authority of Mister Torgue is somewhat limited, the company wouldn't be what it is without him...because "what it is" is off its nut in a violently proactive manner. Torgue weapons started out powerful and slow but otherwise fairly generic in the original ''VideoGame/{{Borderlands}}'', but in ''VideoGame/Borderlands2'' they picked up their defining trait: [[AwesomenessIsVolatile EXPLOSIONS]]. All Torgue weapons in ''2'' fire slow but destructive gyrojet rounds that explode either on contact or after a slight delay, and there are no Torgue submachine guns or sniper rifles; guns tend to be named basically at random with a faint tendency towards sex jokes, while rocket launchers are given goofy onomatopoeic names for the sound of blowing stuff up ("Boom", "Blaaa"). Torgue barrels massively increase damage with a few penalties, and in the case of assault rifles, make them fire mini-grenades or rockets. Torgue shields punish attackers with explosive novas and spikes, and their grenades exclusively use MIRV technology.

to:

The Torgue corporation owes its existence to Mister Torgue High-Five Flexington, whose write-up can be found [[Characters/Borderlands2DLCCharacters [[Characters/Borderlands2 here]]. It's said that the boss of a company sets the tone, and while the actual authority of Mister Torgue is somewhat limited, the company wouldn't be what it is without him...because "what it is" is off its nut in a violently proactive manner. Torgue weapons started out powerful and slow but otherwise fairly generic in the original ''VideoGame/{{Borderlands}}'', but in ''VideoGame/Borderlands2'' they picked up their defining trait: [[AwesomenessIsVolatile EXPLOSIONS]]. All Torgue weapons in ''2'' fire slow but destructive gyrojet rounds that explode either on contact or after a slight delay, and there are no Torgue submachine guns or sniper rifles; guns tend to be named basically at random with a faint tendency towards sex jokes, while rocket launchers are given goofy onomatopoeic names for the sound of blowing stuff up ("Boom", "Blaaa"). Torgue barrels massively increase damage with a few penalties, and in the case of assault rifles, make them fire mini-grenades or rockets. Torgue shields punish attackers with explosive novas and spikes, and their grenades exclusively use MIRV technology.

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