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* MagneticHero: Her talent, '''Revolutionary''', gets her a new follower whenever she "saves" a terrorized settlement.

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* MagneticHero: Her talent, '''Revolutionary''', gets her a new follower whenever she "saves" saves (be it from a genuine attack or via EngineeredHeroics) a terrorized settlement.



* RebelLeader: She is believes herself to be the leader of a [[LaResistance revolution]] against the King.

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* RebelLeader: She is believes claims herself to be the leader of a [[LaResistance revolution]] against the King.
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* FlowerInHerHair: Her head is adorned with a ring of flowers in her Wyldsinger skin.

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* MurderInTheFamily: In a Rot-induced state, he assassinates his father, Alpha Thunder, in the misguided belief that his father's death was necessary to keep the Rot contained.

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* MurderInTheFamily: {{Patricide}}: In a Rot-induced state, he assassinates his father, Alpha Thunder, in the misguided belief that his father's death was necessary to keep the Rot contained.
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* {{Adorkable}}: A tubby, shy loner whose threats never come off as truly threatening:

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* {{Adorkable}}: BigFun: A tubby, shy loner whose threats never come off as truly threatening:
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* ShieldBash: She incapacitates her opponents by letting them taste the full weight of her mighty shield.

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* ShieldBash: She Zigzagged. In battle screen, she incapacitates her opponents by letting them taste the full weight of her mighty shield.shield, but if she successfully damage her opponent, her overworld animation instead has her punch the opponent.



She can build fortifications by ending her turn on a settlement. It costs an additional AP to move into a fortified settlement.

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She can build fortifications by ending her turn on a settlement. It costs other heroes an additional AP to move into a fortified settlement.

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* MagikarpPower: To some extent. While he is by no means weak, he is encouraged to start picking fights with guards as soon as possible as it's the easiest way to rack up Bounties. However, in the early game, until he can start racking up powerful items and bounty levels, guards are more than a match for him. Unless he lucks out on his starting cards and/or his dice rolls, a bad encounter with a guard can leave a careless Sylas dead outright or massively weakened and open to be finished off by a passing player - a potentially catastrophic setback depending on where his latest quest target was.



* PersonaNonGrata: It's unclear why, but the King refuses to let the Stranger inside his palace. The only clue is that the Stranger apparently sees the King as an "old friend".

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* PersonaNonGrata: It's unclear why, but the King refuses to let the Stranger inside his palace. The only clue is that the Stranger apparently sees the King as an "old friend". Not to mention that they're both felines - perhaps they were members of the same Clan once.
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* TheSouthpaw: Wields her sabre with her left hand.
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* MeaningfulName: Horace is the name of a famous Roman poet.
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The FlavorText for Pride's Edge, the King's sword, reads:
--> From worlds beyond, this lion's bite. With teeth of steel and eager fight.
-->-- '''The Stranger, Our Saviour'''
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* DroolDeluge: Downplayed, but one of his more distinctive features -- a gob of drool hanging from his fanged maw and forked, lolling tongue, complete with [[{{Phlegmings}} gooey strands]] between his lips. Seemingly a sign of madness or palsy.

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* DroolDeluge: Downplayed, but one of his more distinctive features -- a gob of drool hanging from his fanged maw and forked, lolling tongue, complete with [[{{Phlegmings}} gooey strands]] between his lips. Seemingly a sign of madness or palsy.palsy, though monitor lizards are known to drool a great deal so it may just be natural.
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* TheChessmaster: Between his ability to see the future and his Rat wits, he's Armello's pre-eminent master of manipulating circumstances to his advantage through both spells and agents.
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* BewareTheSillyOnes: He's a comical illusionist with a SmallNameBigEgo, and he's also one of the Worm's strongest champions and exceptionally effective in using the Rot to his advantage.
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* {{Expy}}: Looks a ''lot'' like one of the [[WesternAnimation/AdventuresOfTheGummiBears Gummi Bears]], and his intro scene in the trailer is also highly reminiscent of [[Film/TheLordOfTheRings Treebeard discovering the desolation of Saruman]].

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* {{Expy}}: Looks a ''lot'' like one of the [[WesternAnimation/AdventuresOfTheGummiBears Gummi Bears]], and his intro scene in the trailer is also highly reminiscent of [[Film/TheLordOfTheRings [[Film/TheLordOfTheRingsTheTwoTowers Treebeard discovering the desolation of Saruman]].

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* AsskickingEqualsAuthority: Played with. Thane himself believes that his peerless combat skills would make him a great ruler, but he is not versed in politics and dismissed by most high-ranked members of the Wolf Clan for that. It should be noted that the Wolf Clan is by far the one most focused on honor and battle, so you'd think they would have this mentality, but apparently even they realize a good King needs more than the ability to swing a sword around.



* {{Foil}}: To Thane to some extent. Both are strong combat-oriented heroes, but Thane focuses on offense and his special ability involves burning Sword cards, while Magna focuses on defense and her special ability requires burning Shield cards. Magna also seems to take her role more seriously than Thane does his.

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* {{Foil}}: To Thane to some extent. Both are strong combat-oriented heroes, but Thane focuses on offense and his special ability involves burning Sword cards, while Magna focuses on defense and her special ability requires burning Shield cards. The two abilities perfectly counter each other (when a Pierce attack hits a Reflect defense, neither triggers). Magna also seems to take her role more seriously than Thane does his.



* MoreDeadlyThanTheMale: Just '''slightly''' outmatches Thane in raw combat prowess thanks to her higher Body.



* DifficultButAwesome: Playing her requires not only knowing how to get by without ever directly fighting practically anything, but also managing her unique Curses. You must know which symbol creates each curse, which spells to keep and which to turn into curses depending on the situation, and when and how to use curses to maximum effect. Played to her strengths, she is one of the most powerful magic users in the game, who never has "dead drops" cluttering her hand.

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* DifficultButAwesome: Playing her requires not only knowing how to get by without ever directly fighting practically anything, but never casting any buff on your own turn, and also managing her unique Curses. You must know which symbol creates each curse, which spells to keep and which to turn into curses depending on the situation, and when and how to use curses to maximum effect. Played to her strengths, she is one of the most powerful magic users in the game, who never has "dead drops" cluttering her hand.



* LightIsNotGood: With access to Bear Clan rings and the ability to devour Rot spells for a Curse of Skill (without gaining any rot on herself in the process), she's quite good at remaining entirely rot-free. She's also an [[TheUnfettered unfettered]] WickedWitch.

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* LightIsNotGood: With access to Bear Clan rings and the ability to devour Rot spells for a Curse of Skill (without gaining any rot on herself in the process), she's quite good at remaining entirely rot-free. She is devoted to the ways of the Wyld, usually depicted as a force of nature and creation. She's also an [[TheUnfettered unfettered]] WickedWitch.WickedWitch with an implied affinity for... [[HumanSacrifice sacrifices]].



* AttentionDeficitOohShiny: He maybe be a master tinkerer, but Barnaby is still just a hyperactive child at heart.

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* AttentionDeficitOohShiny: He maybe may be be a master tinkerer, but Barnaby is still just a hyperactive child at heart.


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* ShootEverythingThatMoves: Justified and deconstructed. While in Mountains or on Plains, he will fire on anything entering his vicinity that is not stealthed. [[https://www.youtube.com/watch?v=pe7V9a3hUjY As some jokes point out]], this includes the Royal Guard, potentially causing Hargrave to get an unnecessary bounty. Given that he's explicitly described as starting to go senile, this should probably be expected...
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* ScrewySquirrel: Literally a squirrel, and considering that half the reason she started stealing was for the thrill of getting away with something under the nobles' noses and that her primary in-game tactic is to abscond with the enemy's cards while being nearly impossible to hit in return, she fits the archetype nicely.

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* ScrewySquirrel: Literally a squirrel, and considering that half ScrewballSquirrel: Half the reason she started stealing was for the thrill of getting away with something under the nobles' noses noses, and that her primary in-game tactic is to abscond with the enemy's cards while being nearly impossible to hit in return, she fits the archetype nicely.return.
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* NotTheIntendedUse: His special skill sometimes falls into AwesomeButImpractical, however, it should be noted that it gives Nazar a card every turn, which counts as a Rot card and '''can''' be burned. If Nazar is not corrupted, this is only useful in some Perils, including all those surrounding the Palace (unless he is using the Harmonize amulet), but if he '''is''' corrupted, he is guaranteed at least one CriticalHit when attacking (unless ambushed).
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* JustOneMan: Sylas's special ability, '''Butcher''' makes this an in-game mechanic, granting him +1 Sword for each Bounty level. Killing multiple guards in a row is generally the fastest way to raise your bounty, but Sylas also gains [[ArmorPiercingAttack Pierce]] against all guards. The higher his Bounty level, the more powerful he becomes, and the more likely guards are to attack him, feeding his UnstoppableRage. With good enough rolls, he's one of the best candidates for storming the castle and slaying the king for an early upset victory.

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* JustOneMan: Sylas's special ability, '''Butcher''' makes this an in-game mechanic, granting him +1 Sword for each Bounty level. Killing multiple guards in a row is generally the fastest way to raise your bounty, Bounty, but Sylas also gains [[ArmorPiercingAttack Pierce]] on these bonus Swords against all guards. The higher his Bounty level, the more powerful he becomes, and the more likely guards are to attack him, feeding his UnstoppableRage. With good enough rolls, he's one of the best candidates for storming the castle and slaying the king for an early upset victory.



* PlayfulOtter: Inverted with a (literal) vengeance. Sylas is dour at his best and murderous at his worst.

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* PlayfulOtter: Inverted with a (literal) vengeance. Sylas is dour at his best and murderous [[KillerRabbit murderous]] at his worst.

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* AnAxeToGrind: Weapon of choice



* BladeOnAStick: His WeaponOfChoice is a halberd or [[AnAxeToGrind poleaxe]].



* BlatantBurglar: Wears a BlackCloak and bandana.

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* BlatantBurglar: Wears a BlackCloak and bandana.bandana, and is downright proud of being a thief.



* PhantomThief: Steals for the {{challenge|Seeker}}, the {{thrill|Seeker}} of it all, and [[JustLikeRobinHood the good of the common folk]], relies on illusions and trickery, dislikes violence, and performs seemingly impossible heists only to leave a CallingCard behind. There's little that can stop this thieving squirrel from carrying out a successful heist.
* ScrewySquirrel: Literally a squirrel, and considering that half the reason she started stealing was for the thrill of getting away with something under the nobles and that her primary in-game tactic is to abscond with the enemy's cards while being nearly impossible to hit in combat, she fits the archetype quite well.

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* PhantomThief: Steals Relying on illusions and trickery and performing seemingly impossible heists only to leave a CallingCard behind, there's little that can stop this thieving squirrel from carrying out a successful heist. She also dislikes violence and isn't interested in her own gain, stealing instead for the {{challenge|Seeker}}, the {{thrill|Seeker}} of it all, and [[JustLikeRobinHood the good of the common folk]], relies on illusions and trickery, dislikes violence, and performs seemingly impossible heists only to leave a CallingCard behind. There's little that can stop this thieving squirrel from carrying out a successful heist.
folk]].
* ScrewySquirrel: Literally a squirrel, and considering that half the reason she started stealing was for the thrill of getting away with something under the nobles nobles' noses and that her primary in-game tactic is to abscond with the enemy's cards while being nearly impossible to hit in combat, return, she fits the archetype quite well.nicely.



* BladeOnAStick / SerratedBladeOfPain: Wields a fishing spear with a jagged, fishbone-styled tip.
* DealWithTheDevil: Has made a deal with some dark force that promises him revenge on the King.

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* BladeOnAStick / SerratedBladeOfPain: AttackAttackAttack: Kill as many guards as possible, build your Bounty and Butcher level as high as you can, and kill any hero between you and your {{Revenge}}.
* BladeOnAStick:
Wields a fishing spear with a [[SerratedBladeOfPain jagged, fishbone-styled tip.
tip]].
* DealWithTheDevil: Has made a deal with some dark force (something other than the Rot) that promises him revenge on the King.



* JustOneMan: Sylas's special ability, '''Butcher''' makes this an in-game mechanic, granting him +1 Sword for each Bounty level. Killing multiple guards in a row is generally the fastest way to raise your bounty, but Sylas also gains [[ArmorPiercingAttack Pierce]] against all guards. The higher his Bounty level, the more powerful he becomes, and the more likely guards are to attack him, feeding his UnstoppableRage. With good enough rolls, he's one of the best candidates for storming the castle and slaying the king for an early upset victory.



* PlayfulOtter: Inverted with a (literal) vengeance. Sylas is dour at his best and murderous at his worst.



* PlayfulOtter: Inverted with a (literal) vengeance. Sylas is dour at his best and murderous at his worst.

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* PlayfulOtter: Inverted with a (literal) vengeance. RageAgainstTheLegalSystem: Sylas's talent specifically rewards [[CopKiller killing guards]] in revenge for the murder of his village and family.
* RevengeBeforeReason:
Sylas is dour at cares about nothing else, and will kill anyone who stands in his best and murderous at way, even potential allies. Mechanically, pursuing Prestige is actively counterproductive since making use of his worst.special ability will quickly reduce it back to 0.
* SerratedBladeOfPain: The fishbone-shaped head of his spear is barbed to ensure his victims die painfully, the way his village died.



* VictorGainsLosersPowers: His original talent involved killing guards. For every guard he killed, he gains 1 Sword when fighting. This remained with him until he dies. It was changed in a rule patch

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* VictorGainsLosersPowers: His original talent involved specifically killing guards. For every guard he killed, he gains gained 1 Sword when fighting. This fighting, which remained with him until he dies. It died. When this proved overpowered, it was changed in a rule patch patch.

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* GuardianEntity: Whenever Agniya scores a kill, a spectral purple serpent coils through the air around her fallen foe, then around her, granting her the [[HealingFactor Blessing of the Worm]].



* StoneWall: 6 Body and a HealingFactor as her special ability mean her strategy leans toward outlasting her opponents. Her actual fighting ability is '''decent''' at 4, but not particularly impressive.

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* StoneWall: 6 Body and a HealingFactor as her special ability mean her strategy leans toward outlasting her opponents. Her actual fighting ability is '''decent''' ''decent'' at 4, but not particularly impressive.impressive.
* SwordPlant: Her VictoryPose has her plant the point on the top of her axe into the ground, kneeling as she dedicates the death to the Worm.
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* KnifeNut: His default weapon is a simple dagger, complete with him LickingTheBlade after character select.

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* KnifeNut: His default weapon is a simple dagger, complete with him LickingTheBlade after character select.as his VictoryPose.



* ManiacTongue: Has a long prehensile tongue which he uses to [[LickingTheBlade lick his knife]] before the battle for the throne begins.

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* ManiacTongue: Has a long prehensile tongue which he uses to [[LickingTheBlade lick his knife]] before the battle for the throne begins.after each kill.



* RedAndBlackAndEvilAllOver: A creepy little sadist, black with a grey underbelly and bright red stripes (some of them actually [[CoveredWithScars scars]]), with [[RedEyesTakeWarning big goggling red eyes]] and darting slit pupils.

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* RedAndBlackAndEvilAllOver: A creepy little sadist, black with a grey underbelly and bright red stripes (some of them actually [[CoveredWithScars scars]]), with [[RedEyesTakeWarning big goggling red eyes]] {{yellow eyes|OfSneakiness}} and darting slit pupils.

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* {{Acrofatic}}: Despite looking rather pudgy, she's very, very capable of evading enemy attacks AND stealing their cards too.
* BadassPacifist: While she ''can'' attack, she's really better off defending herself - in which case she does no damage, but avoids her enemy's attack and steals a card from them. The picture quote emphasizes how she hates the violence that the King's madness and the resulting war for Armello have triggered.
* BanditMook / VideoGameStealing: Her ability gives her permanent Evasion, meaning unless she triggers the fight herself, she will always be fleeing when attacked. When she does a successful escape, she steals one card from the attacker.

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* {{Acrofatic}}: Despite looking rather pudgy, roly-poly, she's very, very capable of evading enemy attacks AND stealing their cards too.
* BadassPacifist: While she ''can'' attack, she's really better off defending herself - -- in which case she does no damage, but avoids her enemy's attack and steals a card from them. The picture quote emphasizes how she hates the violence that the King's madness and the resulting war for Armello have triggered.
* BanditMook / VideoGameStealing: Her ability gives her permanent Evasion, meaning unless she triggers the fight herself, she will always be fleeing when attacked. When she does BlatantBurglar: Wears a successful escape, she steals one card from the attacker.BlackCloak and bandana.



* FragileSpeedster: She has only 4 Body but 5 Wits, and her special ability gives her permanent Evasion, meaning unless she triggers the fight herself, she will always be fleeing when attacked.



* MasterThief: There's little that can stop this thieving squirrel from carrying out a successful heist.
* ScrewySquirrel: Literally a squirrel, and considering that her primary tactic is to flee with the enemy's cards and that it's nigh impossible to catch her to enact retribution, she fits the archetype quite well.

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* MasterThief: NonchalantDodge: Her constant Evasion status is treated as this. When it works, she also [[VideoGameStealing steals a card]] from her attacker.
* PhantomThief: Steals for the {{challenge|Seeker}}, the {{thrill|Seeker}} of it all, and [[JustLikeRobinHood the good of the common folk]], relies on illusions and trickery, dislikes violence, and performs seemingly impossible heists only to leave a CallingCard behind.
There's little that can stop this thieving squirrel from carrying out a successful heist.
* ScrewySquirrel: Literally a squirrel, and considering that half the reason she started stealing was for the thrill of getting away with something under the nobles and that her primary in-game tactic is to flee abscond with the enemy's cards and that it's nigh while being nearly impossible to catch her to enact retribution, hit in combat, she fits the archetype quite well.



* VideoGameStealing: Her special ability, '''Pickpocket''': when she successfully escapes using her permanent Evasion, she steals one card from the attacker.



!!Sylas -- The Fisher of Souls

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!!Sylas -- The Fisher of Souls



!!Volodar -- The Wormchanter

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!!Volodar -- The Wormchanter



* ThatsNoMoon: What Vero first takes to be a rune-inscribed boulder in the novella (making her believe she's been going in circles, since she's seen it before) is actually Agniya in her shell, looking out for the scholar on her quest.

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* ThatsNoMoon: What Vero first takes to be a the same rune-inscribed boulder in the novella (making her believe she's been going in circles, since she's seen it before) circles) is actually Agniya in her shell, looking out for the scholar on her quest.



* ChainedByFashion: Wields a smoking censer as one of his weapons, with the {{chain|Pain}} wrapped around his whole body.

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* ChainedByFashion: ChainPain: Wields a smoking censer as a flail as one of his weapons, with the {{chain|Pain}} {{chain|edByFashion}} wrapped around his whole body.


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* WallCrawl: As a gecko. Not seen in game, but in the novella he's introduced clinging to the walls of the {{glamour}}ed baron's library.
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The King, the clan heroes, and minor characters of ''VideoGame/{{Armello}}''. Heroes are categorized by the two starting heroes, the Usurpers, and the Rivals in that order (with the exception of the Bandit Clan who were bundled together).

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The King, the clan heroes, and minor characters of ''VideoGame/{{Armello}}''. Heroes are categorized by the two starting heroes, the Usurpers, and the Rivals in that order (with the exception of the Bandit Clan and Dragon Clans, who were respectively bundled together).
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* {{Hypocrite}}: His backstory in the game claims that he's perfectly content to use the Rot and its teachings to get what he wants, using it as a convenient tool.

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* GetItOverWith: Says this word-for-word in her "Go for Elyssia" emote:

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* GetItOverWith: Says this word-for-word in her "Go "[[BringIt Go for Elyssia" Elyssia]]" emote:



* MechanicallyUnusualClass: Her ability to permanently alter the map for the remainder of the game tends to give matches with Elyssia a markedly different pace. As her priorities tend toward accumulating as many settlements as possible, she likewise tends to rack up a lot of gold, and her high Wits means she has plenty of cards she can use to gear herself up, whittle her opponents down, or defend herself with in the event she's directly attacked.

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* MechanicallyUnusualClass: Her ability to permanently alter the map for the remainder of the game tends to give matches with Elyssia a markedly different pace. ItemCaddy: As her priorities tend toward accumulating as many settlements as possible, she likewise tends to rack up a lot of gold, and her high Wits means she has plenty of cards she can use to gear herself up, whittle her opponents down, or defend herself with in the event she's directly attacked.attacked.
* MechanicallyUnusualClass: Her ability to permanently alter a map feature for the remainder of the game tends to give matches with Elyssia a somewhat different pace.


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* RegalRuff: The general effect given by the mound of white fur around her neck.
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* MechanicallyUniqueClass: Her ability to permanently alter the map for the remainder of the game tends to give matches with Elyssia a markedly different pace. As her priorities tend toward accumulating as many settlements as possible, she likewise tends to rack up a lot of gold, and her high Wits means she has plenty of cards she can use to gear herself up, whittle her opponents down, or defend herself with in the event she's directly attacked.

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* MechanicallyUniqueClass: MechanicallyUnusualClass: Her ability to permanently alter the map for the remainder of the game tends to give matches with Elyssia a markedly different pace. As her priorities tend toward accumulating as many settlements as possible, she likewise tends to rack up a lot of gold, and her high Wits means she has plenty of cards she can use to gear herself up, whittle her opponents down, or defend herself with in the event she's directly attacked.
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* StoneWall: Fittingly enough, though in a different way from most. While her starting 5 Body is respectable, she also gains added defense she gets from her walls, and can use their increase Action Point cost to put distance between herself and more dangerous opponents.

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* StoneWall: Fittingly enough, though in a different way from most. While her starting 5 Body is respectable, she there's also gains added defense the bonus Shield she gets from her walls, and can use their increase increased Action Point cost can be used to put distance between herself her and her more dangerous opponents.

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* ActionPolitician: She's the Wardress of Warrens, arguably one of the most powerful political positions in the Rabbit Clan hierarchy. Yet, she shows no hesitation in joining the battle for the crown and can hold her own against other heroes easily.
* BadassBookworm: She's an eminent architect who masterminds city fortifications, but she can adventure with the best of them.
* DualWielding: Wields a large-headed staff like a warhammer in conjunction with a large carpenter's hammer.
* GetItOverWith: Says this word-for-word in her Go for Elyssia emote:

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* ActionPolitician: She's the Wardress of Warrens, arguably one of the most powerful political positions in the Rabbit Clan hierarchy. Yet, she shows no hesitation in joining the battle for the crown and can hold her own against other heroes easily.
easily. She'll even get her hands dirty by joining in actual construction, as shown by her Build Master skin.
* BadassBookworm: She's an eminent architect who masterminds city fortifications, but she can adventure with the best of them.
them.
* ConstructAdditionalPylons: Her talent, '''Architect''', allows her to automatically build walls on settlements whenever she ends her turn in one. Settlements with walls have +1 Shield bonus but has an additional AP cost when moving into it, much like a mountain tile -- Elyssia herself, however, has no movement penalty on fortified settlements. The fortifications are also permanent unlike the Palisades trickery card (which fortifies a settlement, but gets taken down when another player claims the settlement).
* DualWielding: Wields a large-headed staff like a warhammer in conjunction with a large carpenter's hammer.
* EmperorScientist: Downplayed, but fits insofar as the Rabbit Clan are the most technically minded and she is one of their most prominent architects, builders, and politicians.
* GetItOverWith: Says this word-for-word in her Go "Go for Elyssia Elyssia" emote:



* TheGreatWall: Her talent allows her to automatically build walls on settlements whenever she ends her turn in one. Settlements with walls have +1 Shield bonus but has an additional AP cost when moving into it, much like a mountain tile. However, Elyssia has no movement penalty on fortified settlements. The fortifications are also permanent unlike the Palisades trickery card (which fortifies a settlement, but gets taken down when another player claims the settlement).

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* TheGreatWall: Her talent allows her In addition to automatically build the walls on settlements whenever she ends her turn in one. Settlements builds with her special ability, the Rabbit Clan also built most of the walls have +1 Shield bonus but has an additional AP cost when moving into it, much like a mountain tile. However, Elyssia has no movement penalty on fortified settlements. The fortifications are also permanent unlike throughout Armello, including those of the Palisades trickery card (which fortifies a settlement, but gets taken down when another player claims the settlement). castle.



* MechanicallyUniqueClass: Her ability to permanently alter the map for the remainder of the game tends to give matches with Elyssia a markedly different pace. As her priorities tend toward accumulating as many settlements as possible, she likewise tends to rack up a lot of gold, and her high Wits means she has plenty of cards she can use to gear herself up, whittle her opponents down, or defend herself with in the event she's directly attacked.



* PerpetualFrowner: Never breaks a smile and frowns throughout battle.

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* PerpetualFrowner: Never Seldom ever breaks a smile and generally frowns throughout battle.



* SmartPeopleWearGlasses: While she's never seen wearing them, she carries a pair of spectacles on herself. In the Usurpers trailer, she's shown planning and drafting the construction of a town's defenses.

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* SmartPeopleWearGlasses: While she's never seen wearing them, she carries a pair of spectacles on herself. her person. In the Usurpers ''Usurpers'' trailer, she's shown planning and drafting the construction of a town's defenses.



* StoneWall: Fittingly enough, though in a different way from most. While her starting 5 Body is respectable, she also gains added defense she gets from her walls, and can use their increase Action Point cost to put distance between herself and more dangerous opponents.



* BothOrderAndChaosAreDangerous: In the novella, the Wyld is shown to be a petty, capricious force of chaos, life unbound. Volodar would bring calm and order... by asking Armello to embrace death and oblivion.
* DroolDeluge: Downplayed, but one of his more distinctive features -- a large gob of drool hanging from his toothless maw and forked, lolling tongue, complete with [[{{Phlegmings}} gooey strands]] between his lips. Seemingly a sign of madness or palsy.

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* BothOrderAndChaosAreDangerous: In the novella, the Wyld is shown to be a petty, capricious force of chaos, life unbound. Volodar would bring calm and order... by asking Armello to embrace death the eternal calm [[EvilVersusOblivion of oblivion]].
* TheCorruptor: In the novella, the entire story is spent attempting to coax the scholar Vero into joining the cult of the Worm. In-game, like the other members of the Dragon Clan, Volodar is uniquely suited to pursuing a Rot victory, terrorizing towns with the Ruin amulet
and oblivion.
spreading Rot to adjacent heroes with the Tremolite ring.
* DroolDeluge: Downplayed, but one of his more distinctive features -- a large gob of drool hanging from his toothless fanged maw and forked, lolling tongue, complete with [[{{Phlegmings}} gooey strands]] between his lips. Seemingly a sign of madness or palsy.



* MindControl: The self-proclaimed power he wields. In-game, this takes the form of his special ability, ''Enthrall'': at the end of his turn, all adjacent Bane fall under his spell causing them to automatically attack any hero or guard who enters a neighboring hex.

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* MindControl: The self-proclaimed power he wields. In-game, this takes the form of his special ability, ''Enthrall'': '''Enthrall''': at the end of his turn, all adjacent Bane fall under his spell causing them to automatically attack any hero or guard who enters a neighboring hex.



* SquishyWizard: Sitting at only 3 Fight and 4 Body, he will not be outmatching anything in combat, but he has one of the highest starting Spirit totals in the game. He prefers letting his enthralled Bane pets soften heroes up before blasting them down with his powerful spells.

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* SquishyWizard: Sitting at only 3 Fight and 4 Body, he will not be outmatching anything in combat, but he has one of the highest starting Spirit totals 5 Spirit, as high as any character in the game. He prefers letting his enthralled Bane pets soften heroes up before blasting them down with his powerful spells.



* AffablyEvil: In the novella, she greets Vero with genuine warmth after protecting her during her sojourn in the swamp. She's also genuinely dedicated to the Worm, and seemingly loyal to Volodar at the time.

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* AffablyEvil: In the novella, she greets Vero with genuine warmth after protecting her during her sojourn in the swamp. She's also genuinely dedicated her long, long life to serving the Worm, and is seemingly loyal to Volodar at in the time.novella.



* HealingFactor: Her special ability, ''Consecrate'' -- after killing any creature, she receives the Blessing of the Worm, regaining +1 Health at the start of her next two turns.
* IGaveMyWord: She swore an oath to serve the Worm. Her in-game chat dialogue contains what could be taken as faint hints that she isn't exactly happy about it now, after all this time.

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* HealingFactor: Her special ability, ''Consecrate'' '''Consecrate''' -- after killing any creature, she receives the Blessing of the Worm, regaining +1 Health at the start of her next two turns.
* IGaveMyWord: She Ages ago, she swore an oath to serve the Worm. Her in-game chat dialogue contains what could be taken as faint hints that she isn't exactly happy about it now, after all this time.



* ThatsNoMoon: What Vero first takes to be a rune-inscribed boulder in the novella (making her believe she's going in circles) is actually Agniya in her shell, looking out for her on her quest.

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* ThatsNoMoon: What Vero first takes to be a rune-inscribed boulder in the novella (making her believe she's been going in circles) circles, since she's seen it before) is actually Agniya in her shell, looking out for her the scholar on her quest.



* VideoGameStealing: Her special ability, ''Flagellant'' -- whenever she attacks an enemy, she pulls a random card from their hand with her whip, destroying it as if she burned it herself and gaining that die roll.

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* VideoGameStealing: Her special ability, ''Flagellant'' '''Flagellant''' -- whenever she attacks an enemy, she pulls a random card from their hand with her whip, destroying it as if she burned it herself and gaining that die roll.



* TheCorruptor: An avid speaker on the Worm's behalf even if he isn't the Clan's HighPriest. The Tremolite ring, which increases the wearer's Rot by 1 and spreads +1 Rot to adjacent heroes at the end of your turn, is awarded for reaching Level 2 with Nazar.



* DoppelgangerSpin: His specialty as the resident MasterOfIllusion -- his special ability, ''Deceiver'', gives him an extra Illusion card on each of his turns (if not used, it disappears at the end of his turn). This illusory double can be sent into an adjacent square when Nazar moves.

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* DoppelgangerSpin: His specialty as the resident MasterOfIllusion -- his special ability, ''Deceiver'', '''Deceiver''', gives him an extra Illusion card on each of his turns (if not used, it disappears at the end of his turn). This illusory double can be sent into an adjacent square when Nazar moves.

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That's fair. I think I was seeing how his AI tended to play, but a lot of that's based on the boost he gets from Rot.


* HighPriest: The Herald of the Worm and leader of his {{cult}}ists.

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* HighPriest: The Herald of the Worm and leader of his its {{cult}}ists.



%%* MagicKnight: 5 Magic is as high as any other character in the game, and the highest of any Dragon Clan hero. 3 Fight isn't amazing, but 4 Body gives him a fair amount of staying power for a magic user, and his ability rewards staying close to other heroes, whether to soften them up for his Bane allies or finish them off after the fact.%%He's not much of a Magic Knight considering that he is among the heroes with the highest spellcasting stats and the lowest fighting stats, alongside Sargon, Yordana, Sana and Twiss.
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* ThereIsNoKillLikeOverkill: His personal ability allows him to negate all of his opponent's attack dice if he is on the attack and defeats them by three levels (Killed -> Overkilled -> Slaughtered ). Normally they would still get to counter-attack no matter how badly they'd been defeated.

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%%* MagikarpPower: Starts with fairly low Wit, and his inexpensive spells ability only really come into play when he has higher Wit and lots of cards. %%It seems like most character abilities are balanced this way, to keep them from becoming {{Game Breaker}}s.



* StoneWall: His passive and starting 6 Body can ill make him quite difficult to take down, but he has a comparatively measly 3 Fight.

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* StoneWall: His passive and starting 6 Body can ill make him quite difficult to take down, but he has a comparatively measly 3 Fight. After his talent change, he became this to an even greater extent, as he now gains invulnerability to the next damage he would take every time he ends his turn in a forest.



* MagicKnight: 5 Magic is as high as any other character in the game, and the highest of any Dragon Clan hero. 3 Fight isn't amazing, but 4 Body gives him a fair amount of staying power for a magic user, and his ability rewards staying close to other heroes, whether to soften them up for his Bane allies or finish them off after the fact.

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* %%* MagicKnight: 5 Magic is as high as any other character in the game, and the highest of any Dragon Clan hero. 3 Fight isn't amazing, but 4 Body gives him a fair amount of staying power for a magic user, and his ability rewards staying close to other heroes, whether to soften them up for his Bane allies or finish them off after the fact.%%He's not much of a Magic Knight considering that he is among the heroes with the highest spellcasting stats and the lowest fighting stats, alongside Sargon, Yordana, Sana and Twiss.


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* SquishyWizard: Sitting at only 3 Fight and 4 Body, he will not be outmatching anything in combat, but he has one of the highest starting Spirit totals in the game. He prefers letting his enthralled Bane pets soften heroes up before blasting them down with his powerful spells.
* SummonMagic: While he is not naturally capable of it, he is by far the best user of the spell Malice Rising in the game. As he is immune to Rot damage, he is mostly unconcerned with the rot cost of the spell regardless of the path he's going for, and he can Enthrall the summoned Bane to frustrate anyone who wants to traverse the area in question.
* YouShallNotPass: Similarly to Hargrave, Volodar seems to be an "area denial" character who can make a wide area of the map completely inhospitable by leaving a Bane ready to attack anything in sight.

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