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* ChariotPulledByCats: The Frostling Ice Queen, the highest tier unit, are pulled by polar bears.


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* ChariotPulledByCats: The Tigran Sabertooth Chariot are pulled by sabertooth tigers.


* TunnelKing: Their irregular and Tier III units, the Prospector and Firstborn respectively, in ''Age of Wonders 3'' has the ''Tunneling'' ability, which allows them to dig through dirt wall underground. As such, dwarves doesn't have to rely on Builders to dig through the caves.

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* TunnelKing: Their irregular and Tier III units, the Prospector and Firstborn respectively, in ''Age of Wonders 3'' has have the ''Tunneling'' ability, which allows them to dig through dirt wall underground. As such, dwarves doesn't have to rely on Builders to dig through the caves.


* ActionHero: He wants to turn the halflings into a nation of warriors in order to ensure their survival in the face of invaders.


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* TrainingThePeacefulVillagers: He wants to turn the halflings into a nation of warriors in order to ensure their survival in the face of invaders.


%%* BreathWeapon
* OurDragonsAreDifferent: Fire, Frost and Golden varieties. The Gold Dragons deal spirit damage and are [[AlwaysLawfulGood Dedicated to Good]].

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%%* BreathWeapon
* AlwaysChaoticEvil: Obsidian and Bone dragons are Dedicated to Evil (unless summoned by a spellcaster).
* AlwaysLawfulGood: Gold Dragons are Dedicated to Good.
* BreathWeapon: All full-grown dragons can breathe damaging energy in a cone, but the damage they deal varies on their type.
* {{Dracolich}}: Bone Dragons. They are just as strong as regular dragons, but are undead, with the strengths and weaknesses that entails. Their breath deals Blight damage and their bite can inflict several nasty diseases, including Brain Rot, dreaded by casters.
* OurDragonsAreDifferent: Fire, Frost Pretty standard as far as dragons go, all things considered. As usual, they fly, have a BreathWeapon, are unfathomably ancient, and Golden varieties. The Gold Dragons deal spirit are some of the most powerful creatures in the setting. There are several types of them, including fire, frost, gold, Obsidian and [[{{Dracolich}} Bone]].
* SummonMagic: In ''Age of Wonders III'', a leader may obtain spells that summon Bone or Obsidian dragons. No class learns them naturally, but with some luck they can be obtained from the Wizard Tower Ruins, a Mythical treasure site, or from completing a certain Empire quest.
* WeakButSkilled: Obsidian Dragons. They are some of the weakest dragons in terms of
damage and health, but they have [[StealthExpert Concealment]] on almost all types of terrain that are [[AlwaysLawfulGood Dedicated not just flat plains, which can make them into a really nasty surprise to Good]].run into, considering they're still a tier 4 unit. Their Weakening Breath inflicts pitiful damage compared to that of other dragons (8 instead of the usual 20), but can inflict the nasty Weakened debuff.



* AchillesHeel: The Glutton has a lot of health and several ways to heal itself, but '''awful''' armor for a tier 4 unit, sitting at a pitiful 8 at Recruit rank. This makes them incredibly vulnerable to physical restraints. Even baby spiders (a tier 1 unit), let alone Spider Queens, can easily trap them in webs and prevent them from doing anything for several turns.



%%* SnakePeople

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%%* SnakePeople* MultiArmedAndDangerous: Naga Matriarchs have four arms.
* SnakePeople: They are snake-like creatures with a vaguely humanoid body shape with arms. The Glutton is barely even humanoid at all, though it still has arms.



* AwesomeButImpractical: Several of their units are very powerful - the Siren has a very strong [[MakeMeWannaShout sonic attack]] and a powerful Dominate ability, while the Kraken is very tough and powerful in general. But their usefulness is crippled by their inability to move on dry land. Even the Druid's Wild Hunt, which gives their armies Floating, does not work on them, so no FlyingSeafoodSpecial for you. Thankfully, their strongest unit - the Lord of the Deep - has Walking as well as Swimming.



* ShockAndAwe: The Lord of the Deep unit deals Shock Damage with his attacks, has the ability to conjure storms at will and with sufficient levels will deal shock damage and stun any meelee attacker.
* SirensAreMermaids: The upgraded version of the Mermaids. Their powerful ability Siren's Wail deal a powerful physical damage within an area of effect.

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* ShockAndAwe: The Lord of the Deep unit deals Shock Damage with his attacks, has the ability to conjure storms at will and with sufficient levels will deal shock damage and stun any meelee melee attacker.
* SirensAreMermaids: The upgraded version of the Mermaids. Their powerful ability Siren's Wail deal deals a powerful physical damage within an area of effect.effect, and their Dominate ability is stronger than the Mermaids' seduction, but they're still confined to water.


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* NotTheIntendedUse: The Reanimate Undead hero abilities are primarily used to raise the army's own fallen undead. You can't use them on the living to turn them to undead... but you can totally use them on the '''enemy''''s undead units to raise them as '''your''' servants. And if you happen to have the Greater version, you can do this to tier 4 Archon Titans and Bone Dragons.


* LightIsNotGood: Theocrats may be worshippers and church officials, but their alignment can make the difference between the GoodShepherd and the SinisterMinister. The Cherub's description also

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* LightIsNotGood: Theocrats may be worshippers and church officials, but their alignment can make the difference between the GoodShepherd and the SinisterMinister. The Cherub's description also implies the possibility that GodIsNotGood.


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* AboveGoodAndEvil: As shown by the above quote, Grimber Ambule, who serves as the writer or the subject of the flavor text for many units, holds this view.


%%* TheArchmage



* TheArchmage: In case the name didn't make it clear enough, the Sorcerer is the most magic-focused class in the game. This is particularly true if their ultimate enchantment, Age of Magic, is up. This is one of the highest-priority Disjunction targets in the game, as it grants the Sorcerer 50 additional casting points '''while halving the mana and casting point cost''' of all their spells. Want to take the seemingly poorly defended city with your army? Oops, that city now has an [[EldritchAbomination Eldritch Horror]] protecting it! Want to disjunct the Static Electricity that keeps [[CycleOfHurting stunning your units]], or the Chaos Rift decimating your army? Go ahead, waste your turns and casting points. The Sorcerer will laugh at you and cast them all over again.
* CycleOfHurting: One of the empire upgrades of the Sorcerer gives all their support units the ability to stun. This, combined with Static Electricity (which gives all allied units Static Shield and all enemies weakness to electricity) makes a Sorcerer with an army full of supports almost impossible to contend with without sky-high electric resistance, otherwise your armies will spend their time getting flanked and being unable to attack.



%%* {{Druid}}

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%%* {{Druid}}* {{Druid}}: Yeah it's kind of in the name.



* GeoEffects: One with the Element is casted to give the empire a connection to nature. It gives increased happiness bonus and lessened happiness penalty to the race's preferred and disliked terrain and climates.
%%* GreenThumb
%%* NatureLover

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* GeoEffects: One with the Element is casted cast to give the empire a connection to nature. It gives increased happiness bonus and lessened happiness penalty to the race's preferred and disliked terrain and climates.
%%* GreenThumb
%%* NatureLover
* GreenThumb: Most of their spells that don't summon animals involve commanding plants instead, such as impaling an enemy with sharp roots or crushing city walls with vines. Their Shamans get the ability to trap enemy units in roots, and The Horned God inflicts the same effect with its melee attacks.
* NatureIsNotNice: Druids may be protectors of nature, but that won't stop them, their forces, the animals under their command and even the plants they control from wrecking your army in many horrific ways. Just like other classes, they are in no way bound to any alignment, so a druid can range anywhere from a Pure Good tree-hugging hippie to a Pure Evil [[GaiasVengeance walking natural disaster]].
* NatureLover: In a darker way than usual, as shown by the above quote.



* SummonMagic: Like Sorcerer, animals are summoned into the battlefield.

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* SummonMagic: Like Sorcerer, animals and Horned Gods are summoned into the battlefield.battlefield. Elite Horned Gods are able to summon an animal companion of their own, the Erymanthian Boar.



%%* BloodKnight

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%%* BloodKnight* BloodKnight: As shown by the above quote, warlords tend to be quite bloodthirsty.



%%* LightEmUp: See above.
* LightIsNotGood: Theocrats may be worshippers and church officials, but their alignment can make the difference between the GoodShepherd and the SinisterMinister.

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%%* * LightEmUp: See above.
A lot of their abilities focus on holy Spirit damage.
* LightIsNotGood: Theocrats may be worshippers and church officials, but their alignment can make the difference between the GoodShepherd and the SinisterMinister. The Cherub's description also


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** Additionally, Necromancers benefit greatly from the Destruction specialization, which favors evil acts. Hasty Plunder and Scorched Earth both favor necromancers due to the aforementioned Animate Ruins strategy. Blight Empire turns the terrain of the domain to Blight (which all other races dislike at least, but Undead are indifferent towards, meaning that anyone trying to attack your cities will be at a morale disadvantage). Finally, Wreck can make the difference in a battle against another necromancer or a Dreadnought thanks to its ability to render undead and machines vulnerable to blight and physical damage.


* CombatEngineer: Dreadnought heroes and Engineers can repair damages and give benefits to machines.

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* CombatEngineer: TheEngineer: Dreadnought heroes and Engineers [[ExactlyWhatItSaysOnTheTin Engineers]] can repair damages and give benefits to machines.


* CombatEngineer: Dreadnought heroes and Engineers can repair damages and give benefits to machines.



* FantasticNuke: Destabilized Mana Core is essentially a nuke as it is summoned into the battlefield and detonate a powerful explosion that deals massive fire damage to both sides and remove all magical effects in the battlefield. If it is in a city, the population massively drops and permanently decrease race happiness of that city.
* GadgeteerGenius: Dreadnought heroes and Engineers can repair damages and give benefits to machines.

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* FantasticNuke: Destabilized The ''Destabilized Mana Core is essentially Core'' combat spell. After two turns, a nuke as it is summoned into the battlefield and detonate a powerful massive, battlefield-wide explosion that deals massive a whopping 60 fire damage to every unit, and 90 damage to all barriers/walls. It also neutralizes all active spell effects, both sides upon individual units and remove all magical effects in the battlefield. map as a whole. If it is successfully used in a city, city battle (whether or not the population massively drops timer runs out before the battle ends), the settlement loses 15% of its population, the city's happiness takes a -300 malus for ten turns, and permanently decrease race the happiness of the race that city.
* GadgeteerGenius: Dreadnought heroes and Engineers can repair damages and give benefits to machines.
lived in the city suffers a -50 malus permanently.



* MagikarpPower: It takes a long time for the Dreadnoughts to get their empire rolling. Once they have Mana Fuel Cells which increases productions and Empire Upgrades that increases gold production and reduce gold cost and give nifty upgrades to units, they can be dangerous to fight.
* {{Magitek}}: Much of their technology relies on mana as fuel.

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* MagikarpPower: It takes a long time for the Dreadnoughts to get their empire rolling. Once they have Mana enchant their cities with ''Mana Fuel Cells which increases productions Cells'', and Empire Upgrades collect empire upgrades that increases increase gold production and production, reduce gold cost costs and give grant nifty upgrades to units, they can be dangerous to fight.
crank out enormous mechanized armies.
* {{Magitek}}: Much of their technology relies on mana as fuel.fuel, and most Dreadnought class units cost both gold and mana to build.



* SupportPartyMember: The Engineer is very important in any Dreadnought armies. With their ability ''Rapid Reload'', they can remove the cooldown of Musketeer and machine units, and ''Maintenance'', which gives healing to a party of machines which cannot regenerate naturally, they can provide good benefits to the army.

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* NoSell: Machine units are completely immune to blight and spirit damage, making them especially dangerous against enemies that specialize in those damage types.
* ShortRangeShotgun: The Engineer's Blunderbuss ability counts as a 'breath' weapon, meaning it hits every unit (including allies) in a short cone.
* SupportPartyMember: The Engineer is very important in any Dreadnought armies. army. With their ability ''Rapid Reload'', they can remove the cooldown of Musketeer and machine units, and ''Maintenance'', which gives healing to a party of machines which cannot regenerate naturally, they can provide good benefits to the army.army.
* SurveillanceDrone: Spy Drones are floating machine summons built for scouting and exploring, and they acquire the True Sight trait at elite rank (which makes them handy for sniffing out concealed units in the world map).


* ArmyScout: [[ExactlyWhatItSaysOnTheTin The Scouts]]. In the map, they can traverse through any terrain as though they could fly, but they have low HP and stats, meaning that they are not meant to be combat units.

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* ArmyScout: [[ExactlyWhatItSaysOnTheTin The Scouts]]. In the map, they can traverse through any terrain water and mountains as though if they could fly, but they have low HP and stats, meaning that they are not meant to be direct combat units.



** [[ExactlyWhatItSaysOnTheTin Berserker]], they do a lot of damage and when in a higher level, can inflict bleeding and not spend action points when retaliating.
** The Steadfast Ward spell also give the unit 2 turns to keep fighting, even when he is at 1 HP, making them fight 'til their last breath.

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** [[ExactlyWhatItSaysOnTheTin Berserker]], Berserkers]], they do a lot of damage and when in a higher level, can inflict bleeding and not spend action points when retaliating.
** The Steadfast Ward ''Steadfast Ward'' spell also give the unit 2 turns to keep fighting, even when he is at 1 HP, making them fight 'til their last breath.



* FragileSpeedster: The Scout unit. They tend to die at the start of battle, but they are efficient at their job: scouting.

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* BoringButPractical: Warlords don't get many fancy spells and have no summons outside of specializations, but they make up for it with powerful conventional armies. The spells and hero skills they do get are also geared more towards empowering their own troops, rather than affecting or damaging the enemy directly.
* FragileSpeedster: The Scout unit. They tend They're unsuited to die at the start of battle, direct combat, but they are efficient can Sprint to avoid attacks of opportunity while moving near enemy units. Combined with the Backstab trait they gain at their job: scouting.rank 4, this makes Scouts useful for harassing the enemy's flanks and tying up support/archer units.



* HalfHumanHybrid: The Warbreed, part-ogre, part-starting race, bred for their strength and destruction. [[InvokedTrope Invoked]] if your starting race is Human.
* HorseArcher: Mounted Archer unit. They also resemble Mongolian horsemen.
* HunterOfMonsters: The Monster Hunter unit. They are effective against monsters, animals, dragons, and non-playable race units, [[CripplingOverspecialization but are bad against anything else]].

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* HalfHumanHybrid: The Warbreed, part-ogre, part-starting race, bred for their strength and destruction. [[InvokedTrope Invoked]] if your starting race is Human.
you recruit them from a Human settlement.
* HorseArcher: The Mounted Archer unit. They also resemble Mongolian horsemen.
* HunterOfMonsters: The Monster Hunter unit. They are effective have the Slayer trait against monsters, animals, dragons, giants, elementals and non-playable race units, [[CripplingOverspecialization but fey, and gain Slayer for undead and summons as they rank up. Their protective gear also affords them 20% resistance to [[FireIceLightning fire, cold and shock damage]], which magical creatures are bad against anything else]].likely to utilize.


* AnimateDead: Their main shtick, they can even use AnimateRuins to turn razed city into undead city under your control.

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* AchillesHeel: [[HolyBurnsEvil Spirit damage]] is highly effective when battling Necromancer armies, particularly against their rank-and-file ghoul troops (who suffer from a whopping 60% base weakness to the element).
* AnimateDead: Their main shtick, they and with multiple varieties. They can even use AnimateRuins a spell called ''Animate Ruins'' to turn razed city resurrect the entire populace of a ruin into undead city under your control.a ghoul city.



* ArchEnemy: Necromancers have skills geared towards battling Theocrats - the combat spell ''Desecration'' slaps a resistance debuff on all units with the Devout trait, while the strategic spell ''Enemy of the Faith'' grants the Necromancer's armies Devout Slayer and Support Slayer. Necromancer armies in turn are highly vulnerable to [[HolyBurnsEvil spirit damage]] and abilities [[TurnUndead that counter the undead]], which Theocrats specialize in.



%%* DemBones: Cadavers and Bone Collectors.
%%* EnemyToAllLivingThings: Especially if you are evil.%%How?

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%%* ** A Necromancer player is incentivized to [[RapePillageAndBurn plunder]] captured settlements for money (considered to be a [[KickTheDog particularly]] evil act by the KarmaMeter), since they can quickly recolonize the settlement with Animate Ruins, and they won't suffer from any Race Happiness penalties in their empire due to ghoul city populations lacking Happiness.
* DeceasedAndDiseased: Necromancer attacks and spells frequently feature blight damage, and one strategic spell takes the form of ThePlague. Another strategic spell, ''Rotten Wall'', surrounds a city's walls in a miasma of poisonous corpse gases during siege battles.
*
DemBones: Cadavers and Bone Collectors.
%%* EnemyToAllLivingThings: Especially if you
Collectors. Cadavers are evil.%%How?cannon-fodder skeletons that necromancer heroes can spawn once-per-battle from a dead unit via a special ability. They can heal themselves by devouring corpses in battle, but slowly decay outside of battle unless a necromancer or domain structure grants them healing. The Bone Collector is a BodyOfBodies in the shape of a GiantEnemyCrab that can be strengthened by sacrificing Cadavers to it.
* EvilIsDeathlyCold: Cold damage is a frequent secondary effect in Necromancer attacks and spells, and undead troops boast an inherit 40% resistance to cold damage.



* MechanicallyUnusualClass: Necromancer function differently than other classes. Without a building that is equivalent to the living version, they cannot gain population and other means of gaining population requires killing enemy units. They cannot gain happiness without any Empire upgrades, meaning they will usually do minimal damage. Since they are primarily undead, they cannot heal or regenerate without the Healing Undead upgrade from Necromancer heroes or Reanimators.

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* MechanicallyUnusualClass: MechanicallyUnusualClass:
**
Necromancer function differently than other classes. Without empires cannot directly control non-dwelling cities without transforming their populations into ghouls. Ghoul cities completely lack Happiness, which means their production output is fixed; however, this also means that Necromancers can settle any ghouled race they own in any terrain or climate with no penalties. Outside a particular building that is equivalent to the living version, chain, they cannot gain population naturally, but after every battle the player's nearest ghoul city will absorb the casualties as new population, and other means of gaining certain spells allow Necromancers to siphon population requires killing from enemy units. They cannot gain happiness without any Empire upgrades, meaning they will usually do minimal damage. cities.
** Ghoul troops are immune to most morale modifiers, making them difficult to demoralize yet also unlikely to score critical hits.
Since they are primarily undead, have the Undead trait, they cannot heal or regenerate without the Healing Undead upgrade assistance from Necromancer heroes heroes, Reanimators or Reanimators.certain spells and structures. They also gain weaknesses to [[HolyBurnsEvil spirit]] and [[FireKeepsItDead fire]] damage, in exchange for cold resistance and complete immunity to blight.



* ThePlague: The Undead Plague spell, in which a targeted living city loses happiness and constantly lose population for each turn. Those lost population is turned into undead population in a nearest city.
* SoulJar: The Phylactery empire upgrade makes leader resurrect in 1 turn after their death instead of the usual 3 turns as long as the throne city is still active. In addition, research and spells are still active while the leader is in the void.
* TheUndead: All of your units except for heroes, summoned units and machines. Heroes can become undead through Harbingers of Death empire upgrade.

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* NoSell: Undead units such as ghouls enjoy 100% resistance to blight damage.
* ThePlague: The Undead Plague ''Undead Plague'' spell, in which a targeted living city loses happiness and constantly lose loses population for each turn. Those The lost population is turned converted into undead population in a for the nearest city.
ghoul city you own.
* SoulJar: The Phylactery ''Phylactery'' empire upgrade makes leader resurrect in 1 turn after their death instead of the usual 3 turns as long as the throne city is still active. In addition, research and spells are still active while the leader is in the void.
* TheUndead: All of your units except for heroes, summoned units and machines. Heroes can become undead [[OurLichesAreDifferent liches]] through Harbingers the "Harbingers of Death Death" empire upgrade.upgrade.
* TheVirus: Death Bringers have a chance of inflicting the ghoul curse upon living units they attack - should a cursed unit die in the same battle, they will reanimate the next turn as a ghoul unit under the Necromancer's control. Fortunately, if the unit successfully resists the curse, they'll be immune to it for the rest of the battle.
* ZombieApocalypse: The Necromancer's ultimate strategic spell, ''Age of Death'', creates one of these - For as long as the spell remains in place, the casualties of any battle in the world have a 35% chance of reanimating as a stack of ghoul units under the Necromancer's control.


* {{Expy}}: The Nomad Pit Guard is basically [[MortalKombat Goro]] with a whip.

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* {{Expy}}: The Nomad Pit Guard is basically [[MortalKombat [[Franchise/MortalKombat Goro]] with a whip.


Races and Main Characters of the Age of Wonders series.

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%%Zero-context examples are not allowed on wiki pages; all such examples have been commented out. Please add proper context (beyond "x is an example" and the like) before uncommenting them. Thank you!
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Races and Main Characters of the Age ''Age of Wonders Wonders'' series.



!Races Introduced in Age of Wonders

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!Races Introduced in Age ''Age of Wonders
Wonders''



* BornUnderTheSail: Human units have the ''Mariner'' ability in Age of Wonders 3. They can embark on water without any of its penalties and has 3 more movement during embarking.
* HunterOfMonsters: Human Knights in Age of Wonders 2 and 3 deals more damage to dragons while the latter also are effective against monsters.

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* BornUnderTheSail: Human units have the ''Mariner'' ability in Age ''Age of Wonders 3. 3''. They can embark on water without any of its penalties and has 3 three more movement during embarking.
* HunterOfMonsters: Human Knights in Age ''Age of Wonders 2 2'' and 3 deals ''3'' deal more damage to dragons dragons, while the latter also are effective against monsters.monster units.



* HumansAreTheRealMonsters

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* HumansAreTheRealMonstersHumansAreTheRealMonsters:



** In Age of Wonders: Shadow Magic, while a neutral faction, they are the main enemies of the expansion, both regular and nomads. Their respective leaders are both allied with the Shadow Demons. On the other hand, in the Wizard's Throne, Merlin, the player character, is human and the one who brings balance to the world.

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** In Age ''Age of Wonders: Shadow Magic, Magic'', while a neutral faction, they regular humans and nomads are the main enemies of the expansion, both regular and nomads.expansion. Their respective leaders are both allied with the Shadow Demons. On the other hand, in the Wizard's Throne, Merlin, the player character, is human and the one who brings balance to the world.



* LizardFolk

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* %%* LizardFolk



A race of small humanoids that live in the cold lands north. They are always at odds with Dwarves of the region in a fight for temperate, fertile lands. In Age of Wonders 3 Eternal Lord expansion, they went further north as the result of the gaining power of the Commonwealth and blames the Elves for the loss of their goddess. They have since became a matriarchal society as the result of meeting with the Ice Queens and White Witches.

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A race of small humanoids that live in the cold lands north. They are always at odds with Dwarves of the region in a fight for temperate, fertile lands. In Age ''Age of Wonders 3 Eternal Lord Lords'' expansion, they went further north as the result of the gaining power of the Commonwealth and blames the Elves for the loss of their goddess. They have since became a matriarchal society as the result of meeting with the Ice Queens and White Witches.



* BigfootSasquatchAndYeti: Yetis are featured as a Frostling Tier 3 Unit in Age of Wonders 2.
* TheDulcineaEffect: The Frostling Royal Guard in Age of Wonders 3 has the Pledge of Protection, an ability similar to Absorb Pain. It only works on Frostling females and heroes (regardless of gender).
* EverythingsBetterWithPenguins: One of the units in Age of Wonders 1 are ''Dire'' [[http://aow.heavengames.com/units/unitstats_frostling_ts.shtml#Dire-Penguin Penguins]].
* HeroicSacrifice: The Frost Queen can used the Last Rite of Winter ability to create a 3 hex field but requires sacrificing the unit. Since Frostling dislike certain terrains and the ability turn the field into Arctic terrain which the Frostling tolerates and has some advantage in Arctic, it is necessary to do it so that the Frostling do not lose any advantage.
* HorseOfADifferentColor: Frostling heroes ride [[BearsAreBadNews polar bears.]]

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* BigfootSasquatchAndYeti: Yetis are featured as a Frostling Tier 3 Unit in Age ''Age of Wonders 2.
2''.
* TheDulcineaEffect: The Frostling Royal Guard in Age ''Age of Wonders 3 3'' has the Pledge of Protection, an ability similar to Absorb Pain. It only works on Frostling females and heroes (regardless of gender).
* EverythingsBetterWithPenguins: One of the units in Age ''Age of Wonders 1 1'' are ''Dire'' [[http://aow.heavengames.com/units/unitstats_frostling_ts.shtml#Dire-Penguin Penguins]].
* HeroicSacrifice: The Frost Queen can used the Last Rite of Winter ability to create a 3 hex three-hex field but requires sacrificing the unit. Since Frostling dislike certain terrains and the ability turn the field into Arctic terrain which the Frostling tolerates and has some advantage in Arctic, it is necessary to do it so that the Frostling do not lose any advantage.
* HorseOfADifferentColor: Frostling heroes ride [[BearsAreBadNews polar bears.]]bears]].



* PutOnABus: The Frostlings were absent in the original Age of Wonders 3, but returns in the Eternal Lord expansion with the explanation of becoming isolationist from the expansion of the Commonwealth.
* ShovelStrike: Frostling basic unit [[http://aow2.heavengames.com/gameinfo/units/frostlings.shtml#snowscaper Snowscaper]] in Age of Wonders 2 onwards. In Age of Wonders 3, their ability ''Shatter Strike'' gives bonus damage against frozen or petrified units and units under Stone Skin.

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* PutOnABus: The Frostlings were absent in the original Age ''Age of Wonders 3, 3'', but returns in the Eternal Lord expansion ''Eternal Lords'' with the explanation of becoming isolationist from the expansion of the Commonwealth.
* ShovelStrike: Frostling basic unit [[http://aow2.heavengames.com/gameinfo/units/frostlings.shtml#snowscaper Snowscaper]] in Age ''Age of Wonders 2 2'' onwards. In Age ''Age of Wonders 3, 3'', their ability ''Shatter Strike'' gives bonus damage against frozen or petrified units and units under Stone Skin.



* WarElephants: Frostlings get [[http://aow2.heavengames.com/gameinfo/units/frostlings.shtml#mammoth_rider Mammoth Riders]] in Age of Wonders 2 onwards.

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* WarElephants: Frostlings get [[http://aow2.heavengames.com/gameinfo/units/frostlings.shtml#mammoth_rider Mammoth Riders]] in Age ''Age of Wonders 2 2'' onwards.



The branch of the High Elves that after the war at the Valley of Wonders followed Queen Elwynn and left in peace to the island of Aldor. Reunited with the Dark Elves in Age of Wonders 3 as High Elves.

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The branch of the High Elves that after the war at the Valley of Wonders followed Queen Elwynn and left in peace to the island of Aldor. Reunited with the Dark Elves in Age ''Age of Wonders 3 3'' as High Elves.



* TheAgeless: They are long living, but in Age of Wonders 3, their main disadvantage is they generate less population than any other races.
* CompositeCharacter: In Age of Wonders 3, while most of the High Elves' unit are standard for Elves in previous games, the High Elves has the Initiate and Storm Sister who has shock damage and resistance, similar to the Dark Elves' Storm Priest.

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* TheAgeless: They are long living, but in Age ''Age of Wonders 3, 3'', their main disadvantage is they generate less population than any other races.
* CompositeCharacter: In Age ''Age of Wonders 3, 3'', while most of the High Elves' unit are standard for Elves in previous games, the High Elves has the Initiate and Storm Sister who has shock damage and resistance, similar to the Dark Elves' Storm Priest.



* TunnelKing: Their irregular and Tier III units, the Prospector and Firstborn respectively, in Age of Wonders 3 has the ''Tunneling'' ability, which allows them to dig through dirt wall underground. As such, dwarves doesn't have to rely on Builders to dig through the caves.
* UndergroundCity: Dwarves in Age of Wonders 3 love to build cities in the underground, as their city gain happiness for every subterranean rock walls in their domain.

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* TunnelKing: Their irregular and Tier III units, the Prospector and Firstborn respectively, in Age ''Age of Wonders 3 3'' has the ''Tunneling'' ability, which allows them to dig through dirt wall underground. As such, dwarves doesn't have to rely on Builders to dig through the caves.
* UndergroundCity: Dwarves in Age ''Age of Wonders 3 3'' love to build cities in the underground, as their city gain happiness for every subterranean rock walls in their domain.



* HunterOfMonsters: Their irregular units, Adventurers, in Age of Wonders 3 deal more damage against animals and monsters.

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* HunterOfMonsters: Their irregular units, Adventurers, in Age ''Age of Wonders 3 3'' deal more damage against animals and monsters.



* LethalJokeWeapon: The Halfling Farmers in Age of Wonders 3 can ''Throw Chicken'' at their enemies. The chicken actually deals good amount of damage and has a chance of reducing the enemy's movement.
* ProudMerchantRace: Halflings are skilled traders. They are prone to creating large centers of trade as the United Cities in the original game and New Heartwood in Golden Realms. In Age of Wonders 2 and Shadow Magic their cities contribute more gold.

to:

* LethalJokeWeapon: The Halfling Farmers in Age ''Age of Wonders 3 3'' can ''Throw Chicken'' at their enemies. The chicken actually deals good amount of damage and has a chance of reducing the enemy's movement.
* ProudMerchantRace: Halflings are skilled traders. They are prone to creating large centers of trade as the United Cities in the original game and New Heartwood in Golden Realms. In Age ''Age of Wonders 2 2'' and Shadow Magic ''Shadow Magic'' their cities contribute more gold.



An enigmatic people of angelic beings that have appeared recently in the world. They consider themselves stewards of Humanity. Tragic events before Age of Wonders 3 turned them into undead, while some of their units and traits found spiritual successors in the Theocrat class.

to:

An enigmatic people of angelic beings that have appeared recently in the world. They consider themselves stewards of Humanity. Tragic events before Age ''Age of Wonders 3 3'' turned them into undead, while some of their units and traits found spiritual successors in the Theocrat class.



* ArchEnemy: The Undead.

to:

* %%* ArchEnemy: The Undead.



The branch of the High Elves that after the war at the Valley of Wonders followed Meandor and swore revenge against the Humans. Rejecting Julia and her Keepers, they hid underground, preparing for the day when they would cleanse the land of Humans and reclaim the Valley of Wonders. Reunited with the Elves in Age of Wonders 3 as High Elves.

to:

The branch of the High Elves that after the war at the Valley of Wonders followed Meandor and swore revenge against the Humans. Rejecting Julia and her Keepers, they hid underground, preparing for the day when they would cleanse the land of Humans and reclaim the Valley of Wonders. Reunited with the Elves in Age ''Age of Wonders 3 3'' as High Elves.



* FantasyAxisOfEvil: Fallen.

to:

* %%* FantasyAxisOfEvil: Fallen.



* BlackKnight: The Orc Black Knights in Age of Wonders 3 are their cavalry units. They are armored, can fight mounted and flying units with great prejudice, and can see through dark areas better. Further levels let them fight other armored units, shielded units, and even pikeman units, their primary weakness.
* BloodKnight: Orcs love warfare and fighting. All Orc units gets the ''Victory Rush'' ability in Age of Wonders 3, which regenerate 10 health for every victory in battle.
* DamageOverTime: Orc Razorbow in Age of Wonders 3 can inflict bleeding.

to:

* BlackKnight: The Orc Black Knights in Age ''Age of Wonders 3 3'' are their cavalry units. They are armored, can fight mounted and flying units with great prejudice, and can see through dark areas better. Further levels let them fight other armored units, shielded units, and even pikeman units, their primary weakness.
* BloodKnight: Orcs love warfare and fighting. All Orc units gets the ''Victory Rush'' ability in Age ''Age of Wonders 3, 3'', which regenerate 10 health for every victory in battle.
* DamageOverTime: Orc Razorbow in Age ''Age of Wonders 3 3'' can inflict bleeding.



* FantasyAxisOfEvil: Savage.
* JavelinThrower: Their irregular unit, Spearman, in Age of Wonders 3 can use the ''Throw Javelin'' to give them a cheap ranged attack.

to:

* %%* FantasyAxisOfEvil: Savage.
* JavelinThrower: Their irregular unit, Spearman, in Age ''Age of Wonders 3 3'' can use the ''Throw Javelin'' to give them a cheap ranged attack.



* BigCreepyCrawlies: The Goblin Big Beetle, goblin who rides giant beetles into battle.

to:

* BigCreepyCrawlies: The Goblin Big Beetle, a goblin who rides a giant beetles beetle into battle.



* FantasyAxisOfEvil: Crafty.

to:

* %%* FantasyAxisOfEvil: Crafty.



* PlagueDoctor: The Goblin Blight Doctor in Age of Wonders 3. They deal good blight damage and use the ''Weakened'' ability to make their blight damage deal more damage against them.
* PoisonousPerson: They specialize in Blight damage and are also resistant to Blight damage. Rogue heroes can even be immune to Blight damage with the right upgrades in Age of Wonders 3.

to:

* PlagueDoctor: The Goblin Blight Doctor in Age ''Age of Wonders 3.3''. They deal good blight damage and use the ''Weakened'' ability to make their blight damage deal more damage against them.
* PoisonousPerson: They specialize in Blight damage and are also resistant to Blight damage. Rogue heroes can even be immune to Blight damage with the right upgrades in Age ''Age of Wonders 3.3''.



The remains of the living, seeking only to grow and turn the whole world to a state of undeath. The constant wars increase their number, and their inexorable advance makes them become fearful enemies of all. In Age of Wonders 3, they were first represented as the [[FallenAngel Archon Revenants]] minor faction, and then reintroduced as part of the Necromancer class in the Eternal Lords expansion, leading ghouled versions of regular troops while controlling literal necropolises.

to:

The remains of the living, seeking only to grow and turn the whole world to a state of undeath. The constant wars increase their number, and their inexorable advance makes them become fearful enemies of all. In Age ''Age of Wonders 3, 3'', they were first represented as the [[FallenAngel Archon Revenants]] minor faction, and then reintroduced as part of the Necromancer class in the Eternal Lords ''Eternal Lords'' expansion, leading ghouled versions of regular troops while controlling literal necropolises.



* EnemyToAllLivingThings
* FantasyAxisOfEvil: Eldritch.
* GrimReaper: [[http://aow.heavengames.com/units/unitstats_undead_ts.shtml#Undead-Reaper One of the undead units]].
* TheUndead
* WalkingWasteland: The Reaper, an avatar of death (also present in the successor).

to:

* %%* EnemyToAllLivingThings
* %%* FantasyAxisOfEvil: Eldritch.
* GrimReaper: [[http://aow.heavengames.com/units/unitstats_undead_ts.shtml#Undead-Reaper One of the A very powerful undead units]].
*
unit]].
%%*
TheUndead
* WalkingWasteland: The Reaper, an avatar of death (also present in the successor).death.



!Races introduced in Age of Wonders 2

to:

!Races introduced in Age ''Age of Wonders 2
2''



* DraconicHumanoid
* HealingFactor: Draconian units in Age of Wonders 3 has ''Fast Healing'' which regenerate the unit outside of battle.
* HiveCasteSystem: The differences between Draconian units is mostly biological.
* KillItWithIce: Their primary weakness.
* LizardFolk: Replacing the Lizard Men of the original game.
* {{Mayincatec}}: Their art design in Age of Wonders 3 strongly resembles this.
* PlayingWithFire: Draconian Flamers can breathe fire and in Age of Wonders 3 fire it from their hands. Also in Age of Wonders 3 the whole race gets a bias to fire, resisting it and with several units getting flame attacks.
* WingedHumanoid: Flyers, as their name implies. Chargers as well, but their wings are stunted and they cannot fly. Later expansions to Age of Wonders 3 granted them this ability, but only during battles.

to:

* DraconicHumanoid
DraconicHumanoid: Draconians are a species of humanoid dragons created when the true dragons, facing extinction at the hands of the humans who had settled into their homelands, sacrificed their remaining eggs to create a new humanoid race to hold humanity at bay until such a time as the ancient dragon species could be brought back safely. Ironically, as both are Neutral-aligned species noted chiefly for their ambition and their desire to carve out a place for themselves in the world, humans and draconians tend to get along fairly well and are often allied with one another.
** They tend to be skilled in magic, due to their highly magical origins, and tend to eschew most tools in favor of their strength and natural weapons. They are physically very variable: Several draconians have vestigial wings, which in some cases are well-developed enough to allow them to fly, but many are wingless. Further, while most have typical humanoid proportions, some are hulking and heavily muscled and a few are quadrupedal like their dragon ancestors.
** Particularly large and developed draconian nations are sometimes capable of flattering true dragons into joining them, represented by the draconian army roster including hydras and red dragons as high-end monster units.
* GiantMook: Crushers, enormous and hulking draconians capable of destroying walls, and very strong but also slow.
* HealingFactor: Draconian units in Age ''Age of Wonders 3 has 3'' have ''Fast Healing'' Healing'', which regenerate regenerates the unit outside of battle.
* HiveCasteSystem: The differences between Draconian units is mostly biological.
biological, and their role is determined by the presence or absence of natural fire breath, flight-capable wings, massive size and strength and so on.
* KillItWithIce: Their primary weakness.
weakness is to Cold attacks.
* LizardFolk: Replacing They replace the Lizard Men of the original game.
*
game as the primary faction of humanoid reptiles.
%%*
{{Mayincatec}}: Their art design in Age ''Age of Wonders 3 3'' strongly resembles this.
* PlayingWithFire: Draconian Flamers can breathe fire and in Age ''Age of Wonders 3 3'' fire it from their hands. Also in Age ''Age of Wonders 3 3'' the whole race gets a bias to fire, resisting it and with several units getting flame attacks.
* WingedHumanoid: Flyers, as their name implies. Flyers are draconians whose wings are developed enough to let them fly. Chargers have wings as well, but their wings are they're stunted and they cannot fly. Later expansions to Age ''Age of Wonders 3 granted 3'' grant them this ability, but only during battles.



* CatFolk

to:

* CatFolkCatFolk: They largely resemble humans with tigrine heads, and are allied with several feline creatures such as [[OurManticoresAreSpinier manticores]] and sphinxes.



* KillItWithIce: Their primary weakness.

to:

* KillItWithIce: Their primary weakness.weakness is to Cold attacks.



!Races introduced in Age of Wonders: Shadow Magic

to:

!Races introduced in Age ''Age of Wonders: Shadow Magic
Magic''



* FallenHero

to:

* %%* FallenHero



* OurOgresAreHungrier: Ogre are demi-giants, though not considered one, they have similar properties of them.

to:

* OurOgresAreHungrier: Ogre are demi-giants, though and although not considered one, they true giants have similar properties of to them.



* BreathWeapon

to:

* %%* BreathWeapon



* SnakePeople

to:

* %%* SnakePeople



!Classes in Age of Wonders 3

to:

!Classes in Age ''Age of Wonders 3
3''



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crest_dreadnought.png]]

to:

[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/crest_dreadnought.png]]



** KillItWIthIce: Frostling Dreadnoughts replace their Flame Tanks with Frost Tanks, which deals frost damage instead of fire damage.

to:

** * KillItWIthIce: Frostling Dreadnoughts replace their Flame Tanks with Frost Tanks, which deals frost damage instead of fire damage.



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crest_sorcerer.png]]

to:

[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/crest_sorcerer.png]]



* TheArchmage

to:

* %%* TheArchmage



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crest_archdruid.png]]

to:

[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/crest_archdruid.png]]



* {{Druid}}

to:

* %%* {{Druid}}



* GreenThumb
* NatureLover

to:

* %%* GreenThumb
* %%* NatureLover



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crest_rogue.png]]

to:

[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/crest_rogue.png]]



* DarkIsEvil[=/=]DarkIsNotEvil: Rogue uses a lot of sinister ploy to win battles, but they can be good or evil depending on their alignment.

to:

* DarkIsEvil[=/=]DarkIsNotEvil: DarkIsNotEvil: Rogue uses a lot of sinister ploy to win battles, but they can be good or evil depending on their alignment.



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crest_warlord.png]]

to:

[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/crest_warlord.png]]



* TheBerserker: [[ExactlyWhatItSaysOnTheTin Berserker]], they do a lot of damage and when in a higher level, can inflict bleeding and not spend action points when retaliating.

to:

* TheBerserker: TheBerserker:
**
[[ExactlyWhatItSaysOnTheTin Berserker]], they do a lot of damage and when in a higher level, can inflict bleeding and not spend action points when retaliating.



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crest_theocrat.png]]

to:

[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/crest_theocrat.png]]



* OurAngelsAreDifferent: The Exalted are one of their strongest units, with their ability to fly, strong attack and Spirit damage, immune to Spirit damage and Mind Control, and the ''Resurgence'' ability which resurrects them should the Theocrat be victorious and they fell in battle.

to:

* OurAngelsAreDifferent: OurAngelsAreDifferent:
**
The Exalted are one of their strongest units, with their ability to fly, strong attack and Spirit damage, immune to Spirit damage and Mind Control, and the ''Resurgence'' ability which resurrects them should the Theocrat be victorious and they fell in battle.



* LightEmUp: See above.
* LightIsGood[=/=]LightIsNotGood: Theocrats may be worshippers and church officials, but their alignment can make the difference between the GoodShepherd and the SinisterMinister.

to:

* %%* LightEmUp: See above.
* LightIsGood[=/=]LightIsNotGood: LightIsNotGood: Theocrats may be worshippers and church officials, but their alignment can make the difference between the GoodShepherd and the SinisterMinister.



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crest_necromancer.png]]

to:

[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/crest_necromancer.png]]



The Necromancers was first introduced in the expansion ''The Eternal Lords''. Master of dark arts and death, any of their units and spells themed around undead warriors and inflicting debuffs against the living.

to:

The Necromancers was first introduced in the expansion ''The Eternal Lords''.''Eternal Lords'' expansion. Master of dark arts and death, any of their units and spells themed around undead warriors and inflicting debuffs against the living.



* DarkIsEvil[=/=]DarkIsNotEvil: A lot more than Rogue. Considering that they can summon and raise the dead and cause trouble for the living.
* DemBones: Cadavers and Bone Collectors.
* EnemyToAllLivingThings: Especially if you are evil.

to:

* DarkIsEvil[=/=]DarkIsNotEvil: DarkIsEvil: A lot more than Rogue. Considering Rogue, considering that they can summon and raise the dead and cause trouble for the living.
* %%* DemBones: Cadavers and Bone Collectors.
* %%* EnemyToAllLivingThings: Especially if you are evil.%%How?



!Characters introduced in Age of Wonders

to:

!Characters introduced in Age ''Age of Wonders
Wonders''



https://static.tvtropes.org/pmwiki/pub/images/e70236c78ee3aec512650f34ecab1a05.png
[[caption-width:349:[[labelnote:Click to see Queen Julia in Age of Wonders 2.]]https://static.tvtropes.org/pmwiki/pub/images/8b21f4a48ce9a678a296f1fc4674d96a.png[[/labelnote]]]]

to:

https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/e70236c78ee3aec512650f34ecab1a05.png
[[caption-width:349:[[labelnote:Click
org/pmwiki/pub/images/julia_7.png]]
[[caption-width:300:[[labelnote:Click
to see Queen Julia in Age ''Age of Wonders 2.2''.]]https://static.tvtropes.org/pmwiki/pub/images/8b21f4a48ce9a678a296f1fc4674d96a.png[[/labelnote]]]]



In Age of Wonders 2, she becomes Queen of the Elves and Wizard of Life, and in Shadow Magic she, Meandor, and a few other wizards defeat the Shadow Demons with Merlin's help.

In Age of Wonders 3, she gets married to Stormlord Saridas, becomes Queen of the High Elves, and becomes the mother of Thannis and Sundren.

to:

In Age ''Age of Wonders 2, 2'', she becomes Queen of the Elves and Wizard of Life, and in Shadow Magic ''Shadow Magic'' she, Meandor, and a few other wizards defeat the Shadow Demons with Merlin's help.

In Age ''Age of Wonders 3, 3'', she gets married to Stormlord Saridas, becomes Queen of the High Elves, and becomes the mother of Thannis and Sundren.



* BagOfSpilling: Julia shows up on the last mission of the original Age of Wonders as a powerful level 25 hero/leader. Come Age of Wonders 2, she becomes a Wizard, in some ways stronger but loses most of her combat capabilities in-between. In Age of Wonders 3, the source of power for Wizards is gone, and when she shows up again, she's a... Rather weak level 1 Arch-Druid hero.

to:

* BagOfSpilling: Julia shows up on the last mission of the original Age ''Age of Wonders Wonders'' as a powerful level 25 hero/leader. Come Age ''Age of Wonders 2, 2'', she becomes a Wizard, in some ways stronger but loses most of her combat capabilities in-between. In Age ''Age of Wonders 3, 3'', the source of power for Wizards is gone, and when she shows up again, she's a... Rather rather weak level 1 Arch-Druid hero.



* TheHighQueen: Starts off as a princess in Age of Wonders, then graduates to Elf Queen on Age of Wonders 2, to ''High'' Elf Queen on Age of Wonders 3.

to:

* TheHighQueen: Starts off as a princess in Age ''Age of Wonders, Wonders'', then graduates to Elf Queen on Age in ''Age of Wonders 2, 2'' and to ''High'' Elf Queen on Age in ''Age of Wonders 3.3''.



https://static.tvtropes.org/pmwiki/pub/images/8e99e11a473704607d00a1d2f930ee8b.png
[[caption-width:349:[[labelnote:Click to see Meandor in Age of Wonders 2.]]https://static.tvtropes.org/pmwiki/pub/images/ad824fce5ee0b389ed8cd202c7f12a60.png[[/labelnote]]]]

to:

https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/8e99e11a473704607d00a1d2f930ee8b.png
[[caption-width:349:[[labelnote:Click
org/pmwiki/pub/images/meandor.png]]
[[caption-width:300:[[labelnote:Click
to see Meandor in Age ''Age of Wonders Wonders'' 2.]]https://static.tvtropes.org/pmwiki/pub/images/ad824fce5ee0b389ed8cd202c7f12a60.png[[/labelnote]]]]



In Age of Wonders 2, he still rules over the Dark Elves and becomes Wizard of Death, and in Shadow Magic he, Julia, and a few other wizards defeat the Shadow Demons with Merlin's help.

to:

In Age ''Age of Wonders 2, 2'', he still rules over the Dark Elves and becomes Wizard of Death, and in Shadow Magic ''Shadow Magic'' he, Julia, and a few other wizards defeat the Shadow Demons with Merlin's help.



* BrotherSisterTeam: With Julia in ''Shadow Magic''

to:

* BrotherSisterTeam: With Julia in ''Shadow Magic''Magic''.



* HeelFaceTurn: In Age of Wonders 2 Meandor, the leader of the Dark Elves, is now dead, but his ghost has reconciled with his sister Queen Julia, leader of the ''good'' elves. Technically still evil, but the goal is now restoring the BalanceBetweenGoodAndEvil and simple survival, not Good vs. Evil.

to:

* HeelFaceTurn: In Age ''Age of Wonders 2 2'' Meandor, the leader of the Dark Elves, is now dead, but his ghost has reconciled with his sister Queen Julia, leader of the ''good'' elves. Technically still evil, but the goal is now restoring the BalanceBetweenGoodAndEvil and simple survival, not Good vs. Evil.



* CameBackWrong: [[spoiler: Thanks to Meandor's fumbling with black magic he didn't understand.]]

to:

* CameBackWrong: [[spoiler: Thanks to Meandor's [[spoiler:Meandor's fumbling with black magic he didn't understand.]]understand]].



Second wife of King Inioch, and mother of Julia. When humans invaded and expelled the Elves from the Valley of Wonders and thinking Meandor was dead, she decided it would be best to leave in peace and settle in Aldor with the remnants of her race. Years later, she is assassinated by the Cult of Storms, sparking the Keepers into action against the Cult.

to:

Second The second wife of King Inioch, Inioch and mother of Julia. When humans invaded and expelled the Elves from the Valley of Wonders and thinking Meandor was dead, she decided it would be best to leave in peace and settle in Aldor with the remnants of her race. Years later, she is assassinated by the Cult of Storms, sparking the Keepers into action against the Cult.



* [[ComfortingTheWidow Comforting The Widower]]: Married to Inioch as soon as the official mourning period for his first wife ended, earning the resentment of Meandor.

to:

* [[ComfortingTheWidow Comforting The Widower]]: Married ComfortingTheWidow: Gender-inverted. She married to Inioch as soon as the official mourning period for his first wife ended, earning the resentment of Meandor.



In Age of Wonders 2, he is revealed to be the leader of the Wizard's Circle as Wizard of the Cosmos. Unfortunately, conspirators within the Circle seek to overthrow him and wreak havoc on the humans for trying to dominate them in the first place. After he chose Merlin as his successor, the conspirators team up together to kill Gabriel and hunt down Merlin.

to:

In Age ''Age of Wonders 2, 2'', he is revealed to be the leader of the Wizard's Circle as Wizard of the Cosmos. Unfortunately, conspirators within the Circle seek to overthrow him and wreak havoc on the humans for trying to dominate them in the first place. After he chose Merlin as his successor, the conspirators team up together to kill Gabriel and hunt down Merlin.



In Age of Wonders 3, he is a theocrat hosting a leadership contest among his fellow halflings. However, events surrounding his friend Karl Hushwick and an internal strife among the halflings has left Ernest in charge.

to:

In Age ''Age of Wonders 3, 3'', he is a theocrat hosting a leadership contest among his fellow halflings. However, events surrounding his friend Karl Hushwick and an internal strife among the halflings has left Ernest in charge.









He reappears in Age of Wonders 3 as a Dreadnought leader. [[spoiler:Imprisoned again, this time by the Shadowborn at the Sapphire Archipelago. Merlin sends Sundren to free him if he convinces her to stop the war against the Commonwealth.]]

to:

He reappears in Age ''Age of Wonders 3 3'' as a Dreadnought leader. [[spoiler:Imprisoned again, this time by the Shadowborn at the Sapphire Archipelago. Merlin sends Sundren to free him if he convinces her to stop the war against the Commonwealth.]]



* LivingLegend

to:

* %%* LivingLegend



* BackFromTheDead: [[spoiler: The end of the Golden Realms campaign implies that this is how she reappeared in the Eternal Lords expansion.]]
* EvilMentor: To Arvik in the Eternal Lords campaign. She teaches him necromancy as a means to turn all life on Athla into undead.

to:

* BackFromTheDead: [[spoiler: The end of the Golden Realms campaign implies that this [[spoiler:this is how she reappeared in the Eternal Lords expansion.]]
''Eternal Lords'' expansion]].
* EvilMentor: To Arvik in the Eternal Lords ''Eternal Lords'' campaign. She teaches him necromancy as a means to turn all life on Athla into undead.



* AgentPeacock

to:

* %%* AgentPeacock



* InTouchWithHisFeminineSide

to:

* %%* InTouchWithHisFeminineSide



!Characters introduced in Age of Wonders 2

to:

!Characters introduced in Age ''Age of Wonders 2
2''



Protagonist of the Age of Wonders 2 campaign. After almost drowning during an oversea trip, he is rescued and given a mission by Gabriel to preserve Humanity and become the master of all spheres of magic.

to:

Protagonist of the Age ''Age of Wonders 2 2'' campaign. After almost drowning during an oversea trip, he is rescued and given a mission by Gabriel to preserve Humanity and become the master of all spheres of magic.



* DeadAllAlong: [[spoiler: Merlin realizes that he can master the death sphere of magic without Gabriel's guidance because he had drowned before Gabriel "rescued" him in the beginning of the campaign.]]
* FauxDeath: [[spoiler: Responsible for the destruction of the Wizard's Circle at Evermore, stripping all wizards in Athla from their powers, including Julia, causing widespread calamities. The people demanded his execution, which Julia purportedly carried out.]]

to:

* DeadAllAlong: [[spoiler: Merlin realizes that he [[spoiler:he can master the death sphere of magic without Gabriel's guidance because he had drowned before Gabriel "rescued" him in the beginning of the campaign.]]
campaign]].
* FauxDeath: [[spoiler: Responsible for the [[spoiler:the destruction of the Wizard's Circle at Evermore, stripping all wizards in Athla from their powers, including Julia, causing widespread calamities. The people demanded his execution, which Julia purportedly carried out.]]



* AscendedExtra: He was actually introduced in the original Age of Wonders but only in flavor text for Azrac units, most importantly his Avatars. His role was greatly expanded from Age of Wonders 2 on.
* PlayingWithFire

to:

* AscendedExtra: He was actually introduced in the original Age ''Age of Wonders Wonders'' but only in flavor text for Azrac units, most importantly his Avatars. His role was greatly expanded from Age ''Age of Wonders 2 2'' on.
* %%* PlayingWithFire



* FieryRedhead
* PlayingWithFire

to:

* %%* FieryRedhead
* %%* PlayingWithFire



----
* TheHedonist
* MakingASplash

to:

----
*
%%----
%%*
TheHedonist
* %%* MakingASplash






* MakingASplash

to:

* %%* MakingASplash



* DishingOutDirt

to:

* %%* DishingOutDirt



----

* DishingOutDirt
* ShoutOut: To Shakespeare.

to:

----

*
%%----
%%*
DishingOutDirt
* %%* ShoutOut: To Shakespeare.



----
* BlowYouAway
* ShoutOut: To Shakespeare.

to:

----
*
%%----
%%*
BlowYouAway
* %%* ShoutOut: To Shakespeare.



* BlowYouAway

to:

* %%* BlowYouAway



* IceQueen

to:

* %%* IceQueen



----
* LightEmUp

to:

----
*
%----
%%*
LightEmUp



* LightEmUp

to:

* %%* LightEmUp



%%----
%%* CastingAShadow
%%* {{Necromancer}}
%%* OurLichesAreDifferent
[[/folder]]

[[folder:Arachna]]
Wizard of Death and one of the leaders of the Dark Elves.



* CastingAShadow
* {{Necromancer}}
* OurLichesAreDifferent

to:

* CastingAShadow
* {{Necromancer}}
* OurLichesAreDifferent
ArachnidAppearanceAndAttire: With a name like that, isn't it a given?
%%* CastingAShadow



[[folder:Arachna]]
Wizard of Death and one of the leaders of the Dark Elves.

to:

[[folder:Arachna]]
Wizard
!Characters introduced in ''Age of Death and one Wonders: Shadow Magic''

[[folder:Phobius]]
Emperor
of the leaders of Phobian Empire, which he established after denouncing the Dark Elves.Wizards for unleashing the Shadow Demons with their magic. He went on a crusade to root out all practitioners of magic despite being practicing magic himself.

Game-wise, he's shown as a Cosmos wizard who leads the humans and has three [[LightEmUp life]] and three [[CastingAShadow death]] spheres.



* ArachnidAppearanceAndAttire: With a name like that, isn't it a given?
* CastingAShadow

to:

* ArachnidAppearanceAndAttire: With AntimagicalFaction: The Phobian Empire is on a name like that, isn't crusade against magic, or so they say, since their commanders actively use it.
* FantasticRacism:
** He treated the [[LizardFolk Draconians]] as mere cannon fodder partly because of their immunity to the [[DarkWorld Shadow World's]] effects, so they served as O'neron's jailers. [[MistreatmentInducedBetrayal He got his own taste of medicine when they sided with Meandor]].
** Enslaved the Halflings as entertainers forced to perform humiliating acts just to entertain the humans. The Halfling jesters in the third game are a TakeThat to this bitter legacy.
* MeaningfulName: His [[TheEmpire empire]] is known as the Phobian Empire, and he established
it a given?
* CastingAShadow
by taking advantage of people's fear and hatred of wizards.



!Characters introduced in Age of Wonders: Shadow Magic

[[folder:Phobius]]
Emperor of the Phobian Empire, which he established after denouncing the Wizards for unleashing the Shadow Demons with their magic. He went on a crusade to root out all practitioners of magic despite being practicing magic himself.

Game-wise, he's shown as a Cosmos wizard who leads the humans and has three [[LightEmUp life]] and three [[CastingAShadow death]] spheres.

to:

!Characters introduced in Age [[folder:Vorsar]]
Phobius' right-hand man and top commander
of Wonders: Shadow Magic

[[folder:Phobius]]
Emperor of the Phobian Empire, which he established after denouncing the Wizards for unleashing the Shadow Demons with their magic. He went on a crusade to root out all practitioners of magic despite being practicing magic himself.

Phobius.

Game-wise, he's shown as a Cosmos wizard who leads the humans and has three [[LightEmUp life]] [[PlayingWithFire fire]] and three [[CastingAShadow death]] spheres.



* AntimagicalFaction: The Phobian Empire is on a crusade against magic, or so they say, since their commanders actively use it.
* FantasticRacism:
** Treated the [[LizardFolk Draconians]] as mere cannon fodder partly because of their immunity to the [[DarkWorld Shadow World's]] effects, so they served as O'neron's jailers. [[MistreatmentInducedBetrayal He got his own taste of medicine when they sided with Meandor]].
** Enslaved the Halflings as entertainers forced to perform humiliating acts just to entertain the humans. The Halfling jesters in the third game are a TakeThat to this bitter legacy.
* MeaningfulName: His [[TheEmpire empire]] is known as the Phobian Empire, and he established it by taking advantage of people's fear and hatred of wizards.

to:

* AntimagicalFaction: The Phobian Empire is on a crusade AlasPoorVillain: [[spoiler:Merlin lamented Vorsar's capture by the shadow demons after Ke-nan had to defeat him even though [[EnemyMine they teamed up against magic, or so they say, since their commanders actively use it.
Yaru]].]]
* FantasticRacism:
** Treated the [[LizardFolk Draconians]]
{{Jerkass}}: Has a condescending attitude at all times
* SanitySlippage: Vorsar, right-hand of Phobius, slowly but surely becomes more and more agressive and desperate
as mere cannon fodder partly because of their immunity to the [[DarkWorld Shadow World's]] effects, so they served as O'neron's jailers. [[MistreatmentInducedBetrayal He got his own taste of medicine when they sided with Meandor]].
** Enslaved the Halflings as entertainers forced to perform humiliating acts just to entertain the humans. The Halfling jesters
he loses battles. When he is sent on a suicide mission by Phobius, he convinced himself that he is still in the third game are a TakeThat good graces of the emperor and continue to belittle the huge menace that the shadow demons represent. He is still sane enough to realize that it would be in his best interests to [[CombatPragmatist agree to an uneasy alliance with Ke-nan in order to repel the shadow demons]] - only to [[YouHaveOutlivedYourUsefulness turn his back on him]] as soon as this bitter legacy.
* MeaningfulName: His [[TheEmpire empire]] is known as
enemy has been dealt with. [[ObviousJudas Not that you couldn't guess his intentions from the Phobian Empire, start]]. [[spoiler: After his defeat, he disappears from the radar, with Merlin commenting that he has been taken by the shadow creatures. The next time you see him, he's... not quite himself anymore, and he established it by taking advantage of people's fear has gone completely ''cuckoo'', spouting gibberish, [[LaughingMad laughing like a maniac]] and hatred of wizards.calling out for his mother.]]
%%* TheDragon: To Phobius



[[folder:Vorsar]]
Phobius' right-hand man and top commander of Phobius.

Game-wise, he's shown as a Cosmos wizard who leads the humans and has three [[PlayingWithFire fire]] and three [[CastingAShadow death]] spheres.

to:

[[folder:Vorsar]]
Phobius' right-hand man
[[folder:Ke-nan]]
Son of the greatest nomad chief who unifies all nomad tribes under one banner until his assassination by Sahira. Him, Julia,
and top commander of Phobius.

Meandor are the first Wizards Merlin recruited to fight against the Shadow Demons.

Game-wise, he's shown as a Cosmos wizard who leads the humans nomads and has three [[PlayingWithFire fire]] and three [[CastingAShadow death]] [[BlowYouAway air]] spheres.



* AlasPoorVillain: [[spoiler:Merlin lamented Vorsar's capture by the shadow demons after Ke-nan had to defeat him even though [[EnemyMine they teamed up against Yaru]].]]
* {{Jerkass}}: Has a condescending attitude at all times
* SanitySlippage: Vorsar, right-hand of Phobius, slowly but surely becomes more and more agressive and desperate as he loses battles. When he is sent on a suicide mission by Phobius, he convinced himself that he is still in the good graces of the emperor and continue to belittle the huge menace that the shadow demons represent. He is still sane enough to realize that it would be in his best interests to [[CombatPragmatist agree to an uneasy alliance with Ke-nan in order to repel the shadow demons]] - only to [[YouHaveOutlivedYourUsefulness turn his back on him]] as soon as this enemy has been dealt with. [[ObviousJudas Not that you couldn't guess his intentions from the start]]. [[spoiler: After his defeat, he disappears from the radar, with Merlin commenting that he has been taken by the shadow creatures. The next time you see him, he's... not quite himself anymore, and has gone completely ''cuckoo'', spouting gibberish, [[LaughingMad laughing like a maniac]] and calling out for his mother.]]
* TheDragon: To Phobius

to:

* AlasPoorVillain: [[spoiler:Merlin lamented Vorsar's capture MrFanservice: Reveals a bare chest under his cloak. This was [[LampshadeHanging lampshaded]] by Karissa when she proposed an alliance against Sahira.
* SaveTheVillain: Tried this on [[TheDragon Vorsar]] by warning him that Phobius just sent him on a suicide mission. They garnered an [[EnemyMine alliance]] against Yaru and the All-Devourer, only for Vorsar to [[YouHaveOutlivedYourUsefulness turn against him afterwards]]. [[spoiler: The end result is Vorsar taken away
by the shadow demons after Ke-nan had to defeat demons, who [[BrainwashedAndCrazy turned him even though [[EnemyMine they teamed up against Yaru]].crazy]].]]
* {{Jerkass}}: Has a condescending attitude at all times
TheWisePrince: He wants to abolish slavery among the nomads.
* SanitySlippage: Vorsar, right-hand of Phobius, slowly but surely becomes more and more agressive and desperate as he loses battles. When he is sent on a suicide YouKilledMyFather: The first mission by Phobius, he convinced himself that he is still in of his campaign involves avenging his father's assassination at the good graces hands of the emperor and continue to belittle the huge menace that the shadow demons represent. He is still sane enough to realize that it would be in his best interests to [[CombatPragmatist agree to an uneasy alliance with Ke-nan in order to repel the shadow demons]] - only to [[YouHaveOutlivedYourUsefulness turn his back on him]] as soon as this enemy has been dealt with. [[ObviousJudas Not that you couldn't guess his intentions from the start]]. [[spoiler: After his defeat, he disappears from the radar, with Merlin commenting that he has been taken by the shadow creatures. The next time you see him, he's... not quite himself anymore, and has gone completely ''cuckoo'', spouting gibberish, [[LaughingMad laughing like a maniac]] and calling out for his mother.]]
* TheDragon: To Phobius
Sahira.



[[folder:Ke-nan]]
Son of the greatest nomad chief who unifies all nomad tribes under one banner until his assassination by Sahira. Him, Julia, and Meandor are the first Wizards Merlin recruited to fight against the Shadow Demons.

Game-wise, he's shown as a Cosmos wizard who leads the nomads and has three [[PlayingWithFire fire]] and three [[BlowYouAway air]] spheres.

to:

[[folder:Ke-nan]]
Son
[[folder:Symon]]
A young boy Julia and Merlin discovered to have magical powers, so they trained him in the ways
of the greatest nomad chief who unifies all nomad tribes under one banner until his assassination by Sahira. Him, Julia, and Meandor are the first Wizards Merlin recruited to fight against the Shadow Demons.

wizard.

Game-wise, he's shown as a Cosmos wizard who leads the nomads halflings and has three [[PlayingWithFire fire]] and three [[BlowYouAway air]] spheres.one sphere from each element.



* MrFanservice: Reveals a bare chest under his cloak. This was [[LampshadeHanging lampshaded]] by Karissa when she proposed an alliance against Sahira.
* SaveTheVillain: Tried this on [[TheDragon Vorsar]] by warning him that Phobius just sent him on a suicide mission. They garnered an [[EnemyMine alliance]] against Yaru and the All-Devourer, only for Vorsar to [[YouHaveOutlivedYourUsefulness turn against him afterwards]]. [[spoiler: The end result is Vorsar taken away by the shadow demons, who [[BrainwashedAndCrazy turned him crazy]].]]
* TheWisePrince: He wants to abolish slavery among the nomads.
* YouKilledMyFather: The first mission of his campaign involves avenging his father's assassination at the hands of Sahira.

to:

* MrFanservice: Reveals a bare chest under HowDoIShotWeb: Because he just discovered his cloak. This was [[LampshadeHanging lampshaded]] by Karissa when she proposed an alliance against Sahira.
magical abilities, Merlin trained him how to become a wizard.
* SaveTheVillain: Tried TagalongKid: Served this on [[TheDragon Vorsar]] by warning him that Phobius just sent him on a suicide mission. They garnered an [[EnemyMine alliance]] against Yaru and the All-Devourer, only for Vorsar to [[YouHaveOutlivedYourUsefulness turn against him afterwards]]. [[spoiler: The end result is Vorsar taken away by the shadow demons, who [[BrainwashedAndCrazy turned him crazy]].]]
* TheWisePrince: He wants to abolish slavery
role among the nomads.
* YouKilledMyFather: The first mission of his campaign involves avenging his father's assassination at the hands of Sahira.
''Shadow Magic'' protagonists.



[[folder:Symon]]
A young boy Julia and Merlin discovered to have magical powers, so they trained him in the ways of the wizard.

Game-wise, he's shown as a Cosmos wizard who leads the halflings and has one sphere from each element.
----
* HowDoIShotWeb: Because he just discovered his magical abilities, Merlin trained him how to become a wizard.
* TagalongKid: Served this role among the Shadow Magic protagonists.
[[/folder]]



----

to:

----%%----



* PlayingWithFire: Notably the only wizard from Shadow Magic who isn't a cosmos wizard.

to:

* PlayingWithFire: Notably the only wizard from Shadow Magic ''Shadow Magic'' who isn't a cosmos wizard.



----

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----%%----









!Characters introduced in Age of Wonders 3

to:

!Characters introduced in Age ''Age of Wonders 3
3''



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* ActionGirl

to:

* %%* ActionGirl



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org/pmwiki/pub/images/thannis_9.png]]



https://static.tvtropes.org/pmwiki/pub/images/ec87efef8b96803edc0b61219396c647.png

A High Elf Sorcerer. An important Dark Elf figure in the days before the Mending. He was appointed as one of the three advisors to co-rule with Queen Julia during Meandor's absence between Shadow Magic and the third game, and he was the only one of the three who gave any heed to her opinions. They fell in love, married, and together realized the Mending, a magic ritual that united all Wood and Dark Elves back as a single race. He became King of the Elven Court and fathers Thannis and Sundren.

to:

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org/pmwiki/pub/images/tharidas.png]]

A High Elf Sorcerer. An important Dark Elf figure in the days before the Mending. He was appointed as one of the three advisors to co-rule with Queen Julia during Meandor's absence between Shadow Magic ''Shadow Magic'' and the third game, and he was the only one of the three who gave any heed to her opinions. They fell in love, married, and together realized the Mending, a magic ritual that united all Wood and Dark Elves back as a single race. He became King of the Elven Court and fathers Thannis and Sundren.



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org/pmwiki/pub/images/reskar.png]]






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org/pmwiki/pub/images/nomlik.png]]






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org/pmwiki/pub/images/groshak.png]]



* TheBusCameBack: Shows up in the Golden Realms[[spoiler:, most likely after he abandons Sundren for wanting to make peace with the humans]].

to:

* TheBusCameBack: Shows up in the Golden Realms[[spoiler:, most Realms, [[spoiler:most likely after he abandons Sundren for wanting to make peace with the humans]].



* CourtMage: To Saridas
* DirtyCoward: Will quickly flee when his forces are defeated.
* EvilChancellor
* EvilSorcerer
* EvilVersusEvil: Fights against Melenis and Karl in the Eternal Lords campaign.
* ManipulativeBastard: [[spoiler: He's been scheming under Saridas's nose in order to provoke conflict between the Elven Court and the Commonwealth.]]
* [[spoiler: TheBadGuyWins: According to WordOfGod, the Shadowborn ending is the canon ending for the ''Eternal Lords'' campaign, meaning that the Shadowborn succeeded in opening the Shadowgate.]]
* TheMole: [[spoiler: Actually a member of the Shadowborn, the main instigators of the war between the Elven Court and the Commonwealth.]]

to:

* %%* CourtMage: To Saridas
* DirtyCoward: Will He'll quickly flee when his forces are defeated.
* %%* EvilChancellor
* %%* EvilSorcerer
* EvilVersusEvil: Fights He fights against Melenis and Karl in the Eternal Lords ''Eternal Lords'' campaign.
* ManipulativeBastard: [[spoiler: He's been scheming under Saridas's nose in order to provoke [[spoiler:provoke conflict between the Elven Court and the Commonwealth.]]
Commonwealth]].
* [[spoiler: TheBadGuyWins: According to WordOfGod, the [[spoiler:the Shadowborn ending is the canon ending for the ''Eternal Lords'' campaign, meaning that the Shadowborn succeeded in opening the Shadowgate.]]
Shadowgate]].
* TheMole: [[spoiler: Actually He's [[spoiler:actually a member of the Shadowborn, the main instigators of the war between the Elven Court and the Commonwealth.]]
Commonwealth]].



* MyCountryRightOrWrong

to:

* %%* MyCountryRightOrWrong






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to:

----
%%----







----

to:

\n----\n%%----












* SinisterMinister

to:

* SinisterMinister
%%* SinisterMinister



https://static.tvtropes.org/pmwiki/pub/images/097279f3e94ef31e65deea3cd7b6f43a.png

to:

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org/pmwiki/pub/images/edward_portsmith.png]]









* [[spoiler: TyrantTakesTheHelm: If he chooses to remain loyal to the Commonwealth, he'll kill Leonus and replace him as emperor.]]

to:

* [[spoiler: TyrantTakesTheHelm: If he chooses to remain loyal to the Commonwealth, he'll [[spoiler:he'll kill Leonus and replace him as emperor.]]
emperor]].







* AGodAmI: Proclaimed a living god by [[SinisterMinister Voraditius]] and did nothing to disprove this. [[spoiler: It turned out that he was actually...]]
* [[spoiler: BrainwashedAndCrazy: What Voraditius did to him in order to destabilize the Commonwealth.]]

to:

\n* AGodAmI: Proclaimed He's proclaimed a living god by [[SinisterMinister Voraditius]] and did does nothing to disprove this. [[spoiler: It turned turns out that he [[spoiler:he was actually...]]
actually BrainwashedAndCrazy]].
* [[spoiler: BrainwashedAndCrazy: What [[spoiler:What Voraditius did to him in order to destabilize the Commonwealth.]]



* FantasticRacism: [[spoiler: Subtly averted. His personal estate in Bisançon province contains cities inhabited by each race in the game, implying that he does practice racial equality. Unfortunately, the fact that the Shadowborn has infiltrated the Commonwealth government's upper ranks prevents him from stopping the persecution of minority races.]]

to:

* FantasticRacism: [[spoiler: Subtly averted. His personal estate in Bisançon province contains cities inhabited by each race in the game, implying that he does practice racial equality. Unfortunately, the [[spoiler:the fact that the Shadowborn has infiltrated the Commonwealth government's upper ranks prevents him from stopping the persecution of minority races.]]
races]].



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org/pmwiki/pub/images/laryssa.png]]







* IDidWhatIHadToDo: [[spoiler: She stole the Oscillator Gem from the dwarves at Hengevolt to prevent it from falling into the wrong hands.]]
* WitchWithACapitalB: Gets called this by Valery [[spoiler: if Edward chooses to defect to the Torchbearers.]]

to:

\n* IDidWhatIHadToDo: [[spoiler: She stole the [[spoiler:the Oscillator Gem from the dwarves at Hengevolt to prevent it from falling into the wrong hands.]]
hands]].
* WitchWithACapitalB: Gets She gets called this by Valery [[spoiler: if [[spoiler:if Edward chooses to defect to the Torchbearers.]]
Torchbearers]].



https://static.tvtropes.org/pmwiki/pub/images/8ee19b3e4b0d56c0a0013c209aae5725.png

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org/pmwiki/pub/images/valery.png]]







* ActionGirl
* BlackVikings: In the service of the Commonwealth despite its persecution of High Elves due to the war against the Elven Court. It is mentioned that she had to endure racism throughout her life.
* DistaffCounterpart: To Groshak. They're both loyal to the respective nations they fight for based on the values they espouse; Groshak on preserving ancient traditions like magic, Valery on upholding racial and social equality. [[spoiler: It goes to the point that they'll abandon the protagonists of their respective campaigns if they defect to the Torchbearers.]]
* LadyOfWar
* MyCountryRightOrWrong: [[spoiler: She got better in the end if Edward chooses to defect to the Torchbearers.]]
* UndyingLoyalty: Believe it or not, she's strongly loyal to the Commonwealth, especially its original non-discriminatory tenets. [[spoiler: In fact, she'll abandon Edward should he defect from the Commonwealth to join the Torchbearers.]]

to:

\n* %%* ActionGirl
* BlackVikings: In the service of the Commonwealth despite its persecution of High Elves due to the war against the Elven Court. It is It's mentioned that she had to endure racism throughout her life.
* DistaffCounterpart: To Groshak. They're both loyal to the respective nations they fight for based on the values they espouse; Groshak on preserving ancient traditions like magic, Valery on upholding racial and social equality. [[spoiler: It goes to the point that they'll [[spoiler:they'll abandon the protagonists of their respective campaigns if they defect to the Torchbearers.]]
*
Torchbearers]].
%%*
LadyOfWar
* MyCountryRightOrWrong: [[spoiler: She got better in the end if Edward [[spoiler:Edward chooses to defect to the Torchbearers.]]
Torchbearers]].
* UndyingLoyalty: Believe it or not, she's strongly loyal to the Commonwealth, especially its original non-discriminatory tenets. [[spoiler: In fact, she'll [[spoiler:she'll abandon Edward should he defect from the Commonwealth to join the Torchbearers.]]
Torchbearers]].












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org/pmwiki/pub/images/dwemus.png]]




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to:

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* EvilRedhead
* {{Jerkass}}

to:

* %%* EvilRedhead
* %%* {{Jerkass}}













* BadBoss: To the goblins in Xablor province

to:

\n* %%* BadBoss: To the goblins in Xablor provinceprovince%%How?










* TheMole: [[spoiler: Member of the Shadowborn and instigator of the war on the Commonwealth side.]]
* {{Retcon}}: In the Commonwealth campaign, [[spoiler: he manipulated the dwarves in Hengevolt to rebel against the Commonwealth and was killed by Valery]]. In the Elven Court campaign, he doesn't do that [[spoiler:and either follows Leonus into battle against Saridas or is defending Kaerunn province, depending on the path Sundren chooses]].

to:

\n* TheMole: [[spoiler: Member He's [[spoiler:a member of the Shadowborn and instigator of the war on the Commonwealth side.]]
side]].
* {{Retcon}}: In the Commonwealth campaign, [[spoiler: he [[spoiler:he manipulated the dwarves in Hengevolt to rebel against the Commonwealth and was killed by Valery]]. In the Elven Court campaign, he doesn't do that [[spoiler:and either follows Leonus into battle against Saridas or is defending Kaerunn province, depending on the path Sundren chooses]].
chooses]].













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to:

\n----\n%%----




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* BrotherSisterTeam: With Allie

to:

* %%* BrotherSisterTeam: With Allie







* BrotherSisterTeam: With Ernest

----

to:

\n* %%----
%%*
BrotherSisterTeam: With Ernest

----
Ernest




to:

----




----




----

to:

\n----\n%%----







* BaldOfEvil

to:

\n* %%* BaldOfEvil



* {{Necromancer}}: In the Eternal Lords expansion

to:

* %%* {{Necromancer}}: In the Eternal Lords ''Eternal Lords'' expansion






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* InterspeciesRomance: With Sanhild's sister Ella.

to:

\n* InterspeciesRomance: With Sanhild's sister Ella.
Ella, a frostling.



A Frostling Arch Druid and High Queen of the Frostlings. She is crowned shortly before the start of the Eternal Lords campaign, and the Frostling lords compete to be her suitor.

to:

A Frostling Arch Druid and High Queen of the Frostlings. She is crowned shortly before the start of the Eternal Lords ''Eternal Lords'' campaign, and the Frostling lords compete to be her suitor.
suitor.






* TheHighQueen: Of the Frostlings

to:

* %%* TheHighQueen: Of the Frostlings
Frostlings









* UnwittingPawn: [[spoiler: To the Shadowborn, who manipulated him into killing Thannis in order to incite a war between the Elven Court and the Commonwealth.]]

to:

* UnwittingPawn: [[spoiler: To [[spoiler:To the Shadowborn, who manipulated him into killing Thannis in order to incite a war between the Elven Court and the Commonwealth.]]



















----

to:

\n----\n%%----

























* BitchInSheepsClothing: Was this to Bormac in the past, which led to his imprisonment in the Sapphire Archipelago. [[NoodleIncident The full details were unknown.]]
* SinisterMinister

to:

\n* BitchInSheepsClothing: Was She was this to Bormac in the past, which led to his imprisonment in the Sapphire Archipelago. [[NoodleIncident The full details were are unknown.]]
* SinisterMinister
%%* SinisterMinister




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to:

\n----\n%%----




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\n----\n%%----




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[[/folder]]

to:

\n----\n\n[[/folder]]%%----
[[/folder]]
----

Added DiffLines:

* ArmyScout: [[ExactlyWhatItSaysOnTheTin The Scouts]]. In the map, they can traverse through any terrain as though they could fly, but they have low HP and stats, meaning that they are not meant to be combat units.

Added DiffLines:

* PutOnABus: The Frostlings were absent in the original Age of Wonders 3, but returns in the Eternal Lord expansion with the explanation of becoming isolationist from the expansion of the Commonwealth.

Added DiffLines:

* MightyGlacier: Their armor and resistance is higher than other races, but their unit cost is much more expensive.


Added DiffLines:

* TunnelKing: Their irregular and Tier III units, the Prospector and Firstborn respectively, in Age of Wonders 3 has the ''Tunneling'' ability, which allows them to dig through dirt wall underground. As such, dwarves doesn't have to rely on Builders to dig through the caves.

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