Follow TV Tropes

Following

History BloodKnight / VideoGames

Go To

OR

Changed: 101

Is there an issue? Send a MessageReason:
None


** Karel is a wandering, half-crazed swordsman whose only goal is to seek out the most powerful fighters on the continent and cut them into tiny little pieces. He joins the protagonists because he's curious as to whether they'll help him find stronger opponents, killed his parents, threatens to kill both [[http://www.rpgclassics.com/shrines/gba/fe7/karel_karla.shtml his younger sister Karla]] and [[http://www.rpgclassics.com/shrines/gba/fe7/guy_karel.shtml his apprentice Guy]] if they ever grow strong enough to make for a decent fight, and [[http://www.rpgclassics.com/shrines/gba/fe7/dart_karel.shtml bribes Dart the pirate]] for gossip about the toughest fighters in the land, only to discover he's already beaten them all. This characterization actually came about as a result of Karel's appearance in the previous game, ''Sword of Seals'' (which follows ''Blazing Sword'' chronologically). The designers wanted the young Karel to contrast the saintly WarriorPoet personality he sported in the latter game as much as possible. It's implied that he was mellowed by the death of Karla to illness during the timeskip between the two games -- he finally found an opponent he couldn't defeat with strength alone.
** He more or less flat-out states this with his dying words. "Death cannot be bested with a sword... My skills are not yet honed to such a level. I should take my leave of this battle."

to:

** Karel is a wandering, half-crazed swordsman whose only goal is to seek out the most powerful fighters on the continent and cut them into tiny little pieces. He joins the protagonists because he's curious as to whether they'll help him find stronger opponents, killed his parents, threatens to kill both [[http://www.rpgclassics.com/shrines/gba/fe7/karel_karla.shtml his younger sister Karla]] and [[http://www.rpgclassics.com/shrines/gba/fe7/guy_karel.shtml his apprentice Guy]] if they ever grow strong enough to make for a decent fight, and [[http://www.rpgclassics.com/shrines/gba/fe7/dart_karel.shtml bribes Dart the pirate]] for gossip about the toughest fighters in the land, only to discover he's already beaten them all. This characterization actually came about as a result of Karel's appearance in the previous game, ''Sword of Seals'' (which follows ''Blazing Sword'' chronologically). The designers wanted the young Karel to contrast the saintly WarriorPoet personality he sported in the latter game as much as possible. It's implied that he was mellowed by the death of Karla to illness during the timeskip between the two games -- he finally found an opponent he couldn't defeat with strength alone.
** *** He more or less flat-out states this with his dying words. "Death cannot be bested with a sword... My skills are not yet honed to such a level. I should take my leave of this battle."
Is there an issue? Send a MessageReason:
Proxy edit: Conservative Pip NOTE: needs better crosswicking.

Added DiffLines:

** In ''VideoGame/{{Civilization}} V'', India is surprisingly Blood Knight-like as it is more nuke happy than even the Aztecs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Terror Mask from ''VideoGame/{{Splatterhouse}}'' in the remake. Whereas the original trilogy depicted the Mask as a cold bastard, the remake has it be audibly excited with the prospect of Rick killing everything in their way to save Jennifer, gleefully telling him to "paint the walls red" or "do some fucking carpentry" if he picks up weapons. Considering that the Mask grows stronger with the more blood it absorbs [[spoiler:as well as manipulating Rick to allow it to have {{Revenge}} on the Corrupted]], this trope may be justified.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Played a bit straighter with the qunari Inquisitor's former companions, a band of mercenaries. You can hire them to fight demons, and they'll send back a cheerful little note:
-->Adaar, Demons. You got us demons. Some of them were on ''fire.'' You're the best, Adaar.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Hyde from ''Videogame/{{Evolve}}''. He's a veteran who joined up because the alternative was prison time and takes a little too much joy in melting the monster's face off.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** On the subject of the ''Videogame/NintendoWars'' series, in the second game, [[EvilGenius Lash]] accuses [[TheStrategist Sonja]] of enjoying war [[NotSoDifferent just as much as she does]], treating it as one would with any other strategy game like chess. Sonja does not have a counterargument for this.
-->'''Sonja:''' This isn't a game! You're not on some kind of playground!\\
'''Lash:''' Oh, but it IS a game. A wonderfully fun game between you and me! I know you feel the same way. Come on, you can tell me.\\
'''Sonja:''' Don't... Don't be silly... I'm... nothing like you, Lash.\\
'''Lash:''' You're exactly like me. You and I. We're the same. You're always thinking about it, right? Which move will bring victory? You enjoy war like a good game of chess.\\
'''Sonja:''' ...\\
'''Lash:''' We're not different at all, Sonja. You'll feel it someday, the joy that war brings. Wait... You feel it now, don't you? Oh, Sonja! Tee hee hee! Todles!
Is there an issue? Send a MessageReason:
Examples are not recent.


* The latest edition of ''VideoGame/BlazBlue'' introduces Azrael, fist fighter from Sector Seven, who (at least according to Jin) has gone as far as attacking his own allies and committing GENOCIDE to slake his thirst for battle. Additionally, the Tattoo that covers his body acts as a power limiter, which he put on himself so we wouldn't kill his enemies outright. That way, he wouldn't get bored with them.

to:

* The latest third edition of ''VideoGame/BlazBlue'' introduces Azrael, a fist fighter from Sector Seven, who (at least according to Jin) Jin Kisaragi) has gone as far as attacking his own allies and committing GENOCIDE to slake his thirst for battle. Additionally, the Tattoo that covers his body acts as a power limiter, which he put on himself so we wouldn't kill his enemies outright. That way, he wouldn't get bored with them.
Is there an issue? Send a MessageReason:
None


* Franchise/SonicTheHedgehog can be considered one, as he's "the guy who loves adventure." In other words, he ''loves'' the thrill of cheating death many times over and facing impossible odds for the adrenaline rush. This is why he has Dr. Eggman as his nemesis, because Sonic and his addiction to combat and danger wouldn't be complete without that overweight mad-scientist and his robot-armies feeding as much of his suicidal tendencies as possible.

to:

* Franchise/SonicTheHedgehog can be considered a very heroic one, as he's "the guy who loves adventure." In other words, he ''loves'' the thrill of cheating death many times over and facing impossible odds for the adrenaline rush. This is why he has Dr. Eggman as his nemesis, because Sonic and his addiction to combat and danger wouldn't be complete without that overweight mad-scientist and his robot-armies (many of whom are mindless machines so he's not killing them) feeding as much of his suicidal tendencies as possible.possible. This and his sense of justice.
Is there an issue? Send a MessageReason:
None


* Kratos from the ''Franchise/GodOfWar'' series delves into this at varying times in his life. It definitely applies in his backstory in the first game, as well as the interim between the first and second. During the games he seems to have a definite cause he's fighting for, but between them, he's more than happy to just go out and kill whatever the gods point him at.

to:

* Kratos from the ''Franchise/GodOfWar'' series ''VideoGame/GodOfWarSeries'' delves into this at varying times in his life. It definitely applies in his backstory in the first game, as well as the interim between the first and second. During the games he seems to have a definite cause he's fighting for, but between them, he's more than happy to just go out and kill whatever the gods point him at.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Mewtwo may be the epitome of this trope in Pokemon, as it is consistently described as living solely for battle. When not fighting it tends to remain perfectly still, as it doesn't want to expend energy on anything else.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Speaking of ''Franchise/{{Pokemon}}'', [[InstantAwesomeJustAddDragons Charizard]] is usually presented with a proud and fight-happy personality.
Is there an issue? Send a MessageReason:
None


* Lucario in VideoGame//SuperSmashBrosForNintendo3DSWiiU is the epitome of this trope, being able to reach ''triple power'' for all his attacks at high percent, making his forward-smash stronger than Bowser's!

to:

* Lucario in VideoGame//SuperSmashBrosForNintendo3DSWiiU VideoGame/SuperSmashBrosForNintendo3DSWiiU is the epitome of this trope, being able to reach ''triple power'' for all his attacks at high percent, making his forward-smash stronger than Bowser's!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Lucario in VideoGame//SuperSmashBrosForNintendo3DSWiiU is the epitome of this trope, being able to reach ''triple power'' for all his attacks at high percent, making his forward-smash stronger than Bowser's!

Added: 1602

Changed: 730

Removed: 608

Is there an issue? Send a MessageReason:
None


* ''VideoGame/ArmoredCore'': Many, many characters fit this ([[CulturedWarrior Berlioz]], [[OmnicidalManiac Old King]], [[SociopathicSoldier Chief]] and [[TheSocialDarwinist Jack-O]] spring to mind), but the most interesting take on the concept in the series is the [[QuirkyMinibossSquad Reaper Squad]] [[AuthorityEqualsAsskicking Leader]] [[NoNameGiven known only as 'J']], the FinalBoss of Verdict Day. Standing distinct even in a series filled with this trope, J seems to legitimately believe that he ''cannot physically exist'' without war. [[spoiler:Later {{subverted|Trope}}. Given his [[CloningBlues implied]] [[SuperSoldier origins]], his lines actually comes off more as a TearJerker than anything else, in retrospect.]]

to:

* ''VideoGame/ArmoredCore'': Many, ''Creator/FromSoftware''
** In ''VideoGame/ArmoredCore'', many,
many characters fit this this: ([[CulturedWarrior Berlioz]], [[OmnicidalManiac Old King]], [[SociopathicSoldier Chief]] and [[TheSocialDarwinist Jack-O]] spring to mind), but the most interesting take on the concept in the series is the [[QuirkyMinibossSquad Reaper Squad]] [[AuthorityEqualsAsskicking Leader]] [[NoNameGiven known only as 'J']], the FinalBoss of Verdict Day. Standing distinct even in a series filled with this trope, J seems to legitimately believe that he ''cannot physically exist'' without war. [[spoiler:Later {{subverted|Trope}}. Given his [[CloningBlues implied]] [[SuperSoldier origins]], his lines actually comes off more as a TearJerker than anything else, in retrospect.]]



** This forms a very stark contrast to his employer/[[spoiler:[[CloningBlues creator]]]], [[TheFaceless 'The Foundation Man']], who appears ''obsessed'' with the idea that WarIsGlorious - the only part of Blood Knight he doesn't fit is that he's never seen on the battlefield personally.

to:

** *** This forms a very stark contrast to his employer/[[spoiler:[[CloningBlues creator]]]], [[TheFaceless 'The Foundation Man']], who appears ''obsessed'' with the idea that WarIsGlorious - the only part of Blood Knight he doesn't fit is that he's never seen on the battlefield personally.personally.
** In ''VideoGame/DemonsSouls'', [[ProfessionalKiller Yurt The Silent Chief]] is one, his existance is to [[AxCrazy murder every single human]], [[spoiler: should you bring him to Nexus after listening to his "[[FalseInnocenceTrick advice]]", he proves it]].
** In ''VideoGame/DarkSoulsII'', Vengarl of Forossa was a warrior from a fallen kingdom famous for its warriors, who belonged to an order of knights infamous for their savagery in combat. Even among them, Vengarl was kept at arm's length; his stylized snarling helmet was emblematic of the bestial brutality he demonstrated on the battlefield. Even after being decapitated, his body continued to rage and kill mindlessly for years after the war he had been defeated in ended and the kingdom he had been fighting for had literally crumbled. His severed head became rather more genial and philosophical, however.



* ''VideoGame/DarkSoulsII'':
** Vengarl of Forossa was a warrior from a fallen kingdom famous for its warriors, who belonged to an order of knights infamous for their savagery in combat. Even among them, Vengarl was kept at arm's length; his stylized snarling helmet was emblematic of the bestial brutality he demonstrated on the battlefield. Even after being decapitated, his body continued to rage and kill mindlessly for years after the war he had been defeated in ended and the kingdom he had been fighting for had literally crumbled. His severed head became rather more genial and philosophical, however.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/Left4Dead'': [[ShellShockedSenior Bill]] misses 'Nam and is actually glad that the zombies have given him an enemy to fight and [[BadassBiker Francis]] treats the ZombieApocalypse like "the world's biggest barfight."

to:

* ''VideoGame/Left4Dead'': [[ShellShockedSenior [[ShellShockedVeteran Bill]] misses 'Nam and is actually glad that the zombies have given him an enemy to fight and [[BadassBiker Francis]] treats the ZombieApocalypse like "the world's biggest barfight."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Joshua Graham is something of a deconstruction. Depending on player choice, he'll either become convinced that his ruthless approach to hostilities is right and morally just, or alternatively, he'll acknowledge that no matter how he tries to atone for his past mistakes by changing his goals and motives, at his core he'll always be a brutal man with a predilection for violence. The deconstruction enters into it in that neither version of him shows much emotional enjoyment from or desire for violence, just an inability to stop being violent.

Added: 263

Changed: 102

Is there an issue? Send a MessageReason:
None


* Zer0 in ''VideoGame/{{Borderlands 2}}'' fits this trope pretty damn well. His backstory reveals that he came to Pandora specifically to find more challenging kills, if his murder-happy haikus such as "A critical kill / Showers me in blood and spit / How enjoyable" didn't make that glaringly obvious.
** Krieg even more so. He only seems interested in killing and carnage, though the small part of him that's still sane keeps him from harming any innocents.

to:

* Zer0 in ''VideoGame/{{Borderlands 2}}'' fits this trope pretty damn well. His backstory reveals that he came to Pandora specifically to find [[ChallengeSeeker more challenging kills, kills]], if his murder-happy haikus such as "A critical kill / Showers me in blood and spit / How enjoyable" didn't make that glaringly obvious.
** Krieg even more so. He Just like every other Psycho on Pandora, he only seems interested in killing and carnage, carnage (and [[WordSaladHumor meat bicycles]]), though the small part of him that's still sane keeps him from harming any innocents.innocents.
** Salvador loves fighting, [[SmitingEvilFeelsGood killing bad guys]], and above all, [[GunNut guns]]. He and Krieg are also both {{Combat Sadomasochist}}s, though Krieg is more so (he has an entire skill tree dedicated to setting himself on fire, for one thing).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''VideoGame/PokemonYellow'' and [[VideoGame/PokemonGoldAndSilver the Generation II games]], Pokémon become friendlier to you if you use them against strong opponents[[labelnote:*]]Gym Leaders, and also the Elite Four in gen II[[/labelnote]]. As of ''VideoGame/PokemonXAndY'' and ''[[VideoGame/PokemonRubyAndSapphire Omega Ruby & Alpha Sapphire]]'', they also become friendlier if they level up in battle[[labelnote:*]]As compared to becoming friendlier any time they level up in previous games.[[/labelnote]].
f

Changed: 75

Is there an issue? Send a MessageReason:
He\'s stated to be a good student


* Akihiko Sanada from ''{{VideoGame/Persona 3}}''; as early dialogue and his glimpse into the past from [[PlayableEpilogue The Answer]] tells, he was all too eager to join Mitsuru in taking out Shadows, all for the sake of strength. His goal has no real aim; it's all a coping method to [[DeadLittleSister get over his little sister's death]] that he claims he's responsible for (she died in a house fire, a situation that was largely out of his control), and with the result being that he [[NoSocialSkills has the social skills of a brick]], no other friends aside from fellow orphan Shinjiro Aragaki (who has [[DarkAndTroubledPast his own closet of issues]]), has no other real knowledge other than trivia about exercise and training, and is [[CluelessChickMagnet completely hopeless in romantic situations.]] He spends the first two months of the game complaining about not fighting due to an injury, and even after [[spoiler:Shinjiro is killed and he finds his resolve to fight for the sake of protecting others]], his desire for battle doesn't fully go away (when deliberating to fight the FinalBoss, knowing how hopeless it is, he jumps in without a second thought), and his social density doesn't improve at all. Even three years later when ''VideoGame/Persona4Arena'' rolls around, we find him on a global quest to fight the best of the best, for the sake of power, that he dropped out of college to do - in other words, the ''exact thing that he resolved to give up in the first place.''

to:

* Akihiko Sanada from ''{{VideoGame/Persona 3}}''; as early dialogue and his glimpse into the past from [[PlayableEpilogue The Answer]] tells, he was all too eager to join Mitsuru in taking out Shadows, all for the sake of strength. His goal has no real aim; it's all a coping method to [[DeadLittleSister get over his little sister's death]] that he claims he's responsible for (she died in a house fire, a situation that was largely out of his control), and with the result being that he [[NoSocialSkills has the social skills of a brick]], no other friends aside from fellow orphan Shinjiro Aragaki (who has [[DarkAndTroubledPast his own closet of issues]]), has no other real knowledge other than trivia about exercise and training, and is [[CluelessChickMagnet completely hopeless in romantic situations.]] He spends the first two months of the game complaining about not fighting due to an injury, and even after [[spoiler:Shinjiro is killed and he finds his resolve to fight for the sake of protecting others]], his desire for battle doesn't fully go away (when deliberating to fight the FinalBoss, knowing how hopeless it is, he jumps in without a second thought), and his social density doesn't improve at all. Even three years later when ''VideoGame/Persona4Arena'' rolls around, we find him on a global quest to fight the best of the best, for the sake of power, that he dropped out of college to do - in other words, the ''exact thing that he resolved to give up in the first place.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**Ephraim, one of the two lords from Scared Stones is definitely this. He loves fighting, hell, in the conversation with the avatar in the end of the Fire Emblem Awakening dlc, he admits to sounding like a warmonger. This personality trait is eventually deconstructed.

Added: 635

Changed: 1

Is there an issue? Send a MessageReason:
None


** In ''Awakening'', Oghren is revealed to have abandoned his [[DisappearedDad new wife and child]] to join the Grey Wardens, knowing that his warrior tendencies [[InHarmsWay couldn't]] let him settle down into civilian life and that his life was a mess between all the drinking and fighting. The Warden can convince him to make amends with his wife and keep in touch with his child, making them proud of him serving with the Wardens.

to:

** *** In ''Awakening'', Oghren is revealed to have abandoned his [[DisappearedDad new wife and child]] to join the Grey Wardens, knowing that his warrior tendencies [[InHarmsWay couldn't]] let him settle down into civilian life and that his life was a mess between all the drinking and fighting. The Warden can convince him to make amends with his wife and keep in touch with his child, making them proud of him serving with the Wardens.Wardens.
* The Iron Bull from ''VideoGame/DragonAgeInquisition'', though he also serves as a mild {{Deconstruction}}. The Bull loves fighting; some of his biggest approval gains come from bringing him to battle high dragons, and much of his banter with other party members consists of comments about their fighting style. However, the Bull was sent south to Orlais after he suffered a breakdown from years of serving in Seheron. After years of failing to keep order and seeing his comrades fall, the final straw was seeing an entire school of children murdered by Tal-Vashoth. In this case, there was just too much blood for even a BloodKnight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/LordsOfTheRealm2'', any noble is capable of this, especially if they own several counties and can afford to send huge armies against you or rival lords.
Is there an issue? Send a MessageReason:
None


* In Capcom's sister series ''VideoGame/SengokuBasara'', it's easier to say which characters ''don't'' fall to this category.
** Most triumphant example are the poster boys Date Masamune and Sanada Yukimura, whose routes in the game will inevitably end up revolving around fighting their one true rival.
** There are also characters like Maeda Keiji and UsefulNotes/MiyamotoMusashi who often don't do anything but wander around Japan looking for a good fight.
** Another notable example is shogun Ashikaga Yoshiteru from Sengoku Basara 4, who takes such an extreme pleaasure in fighting that he doesn't want wars to end, and in fact ''starts'' the Sengoku period, just so stronger opponents will emerge to fight him.

to:

* In Most characters in Capcom's sister series ''VideoGame/SengokuBasara'', it's easier to say which characters ''don't'' fall to this category.''VideoGame/SengokuBasara''
** The poster boys Date Masamune and Sanada Yukimura, whose routes in the game will inevitably end up revolving around fighting their one true rival.

** Most triumphant example are the poster boys Date Masamune and Sanada Yukimura, whose routes in the game will inevitably end up revolving around fighting their one true rival.
** There are also characters
Characters like Maeda Keiji and UsefulNotes/MiyamotoMusashi who often don't do anything but wander around Japan looking for a good fight.
** Another notable example is The shogun Ashikaga Yoshiteru from Sengoku Basara 4, who takes such an extreme pleaasure in fighting that he doesn't want wars to end, and in fact ''starts'' the Sengoku period, just so stronger opponents will emerge to fight him.

Added: 332

Changed: 327

Is there an issue? Send a MessageReason:
None


* In Capcom's sister series ''VideoGame/SengokuBasara'', it's easier to say which characters ''don't'' fall to this category. Most triumphant example are the poster boys Date Masamune and Sanada Yukimura, whose routes in the game will inevitably end up revolving around fighting their one true rival. There are also characters like Maeda Keiji and UsefulNotes/MiyamotoMusashi who often don't do anything but wander around Japan looking for a good fight.

to:

* In Capcom's sister series ''VideoGame/SengokuBasara'', it's easier to say which characters ''don't'' fall to this category.
**
Most triumphant example are the poster boys Date Masamune and Sanada Yukimura, whose routes in the game will inevitably end up revolving around fighting their one true rival. rival.
**
There are also characters like Maeda Keiji and UsefulNotes/MiyamotoMusashi who often don't do anything but wander around Japan looking for a good fight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In Capcom's sister series ''VideoGame/SengokuBasara'', it's easier to say which characters ''don't'' fall to this category. Most triumphant example are the poster boys Date Masamune and Sanada Yukimura, whose routes in the game will inevitably end up revolving around fighting their one true rival. There are also characters like Maeda Keiji and UsefulNotes/MiyamotoMusashi who often don't do anything but wander around Japan looking for a good fight.
** Another notable example is shogun Ashikaga Yoshiteru from Sengoku Basara 4, who takes such an extreme pleaasure in fighting that he doesn't want wars to end, and in fact ''starts'' the Sengoku period, just so stronger opponents will emerge to fight him.
Is there an issue? Send a MessageReason:
None


* [[VideoGame/DarkSouls2 Dark Souls 2]]:

to:

* [[VideoGame/DarkSouls2 Dark Souls 2]]:''VideoGame/DarkSoulsII'':
Is there an issue? Send a MessageReason:
Adding a particular figure from Dark Souls 2

Added DiffLines:

* [[VideoGame/DarkSouls2 Dark Souls 2]]:
** Vengarl of Forossa was a warrior from a fallen kingdom famous for its warriors, who belonged to an order of knights infamous for their savagery in combat. Even among them, Vengarl was kept at arm's length; his stylized snarling helmet was emblematic of the bestial brutality he demonstrated on the battlefield. Even after being decapitated, his body continued to rage and kill mindlessly for years after the war he had been defeated in ended and the kingdom he had been fighting for had literally crumbled. His severed head became rather more genial and philosophical, however.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*''VideoGame/GuildWars2''
** Most Norn love a good fight. It's not enough for them to seek adventure, in some cases, but to seek adventures with a potential to kill them, and then have the skaalds sing and drink of their exploits afterward (even if they die). They don't often do this without some sense of honor or pragmatism, or even a sense of right and wrong- but glory is almost always on the table for them.
** The Charr haven't known peace in over 300 years, not even after having reclaimed most of their homeland from human invaders- this has led to militarism and industry with a heavy emphasis on destroying anything that could potentially threaten them unless there's a good reason not to, so as a result most Charr (a race naturally hot-blooded and violent) that are active members of the Legions love (or learn to love) the combat and discipline from being on the front lines. More pragmatically, however, their deeds are never forgotten. They do not worship gods, and so they derive inspiration, strength and confidence from historical figures of great strength and honor (but mostly strength). It's so ingrained in their culture that a soldier who fails to die along with the rest of his/her warband is looked upon as a gutless coward- even hinting at the fear of death will get you chewed out.

Changed: 143

Is there an issue? Send a MessageReason:
None


* Boomerang from ''VideoGame/WildArms1'' is a good example. The only thing he cares about is finding a worthy foe to fight, and is only helping the villains because he believes that'll lead him to the fight he seeks. [[spoiler: Not even ''Hell itself'' can stop his pursuit of the ultimate battle.]] The same could arguably be said for his wolf companion, Lucied.

to:

* Boomerang from ''VideoGame/WildArms1'' is a good example. The only thing he cares about is finding a worthy foe to fight, and is only helping the villains because he believes that'll lead him to the fight he seeks. [[spoiler: Not even ''Hell itself'' can stop his pursuit of the ultimate battle.]] The same could arguably be said for his wolf companion, Lucied. The entire reason Lucied, the Guardian of Desire, travels with Boomerang is because Boomerang's desire for a good scrap is just that intense.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ArmoredCore'': Many, many characters fit this ([[CulturedWarrior Berlioz]], [[OmnicidalManiac Old King]], [[SociopathicSoldier Chief]] and [[TheSocialDarwinist Jack-O]] spring to mind), but the most interesting take on the concept in the series is the [[QuirkyMinibossSquad Reaper Squad]] [[AuthorityEqualsAsskicking Leader]] [[NoNameGiven known only as 'J']], the FinalBoss of Verdict Day. Standing distinct even in a series filled with this trope, J seems to legitimately believe that he ''cannot physically exist'' without war. [[spoiler:Later {{subverted|Trope}}. Given his [[CloningBlues implied]] [[SuperSoldier origins]], his lines actually comes off more as a TearJerker than anything else, in retrospect.]]
--> '''J:''' "There is no place for me but the battlefield. [[spoiler:[[TheAntiNihilist To live as I please,]] [[DeathSeeker and die a senseless death]].]]"
** This forms a very stark contrast to his employer/[[spoiler:[[CloningBlues creator]]]], [[TheFaceless 'The Foundation Man']], who appears ''obsessed'' with the idea that WarIsGlorious - the only part of Blood Knight he doesn't fit is that he's never seen on the battlefield personally.
* Franchise/SonicTheHedgehog can be considered one, as he's "the guy who loves adventure." In other words, he ''loves'' the thrill of cheating death many times over and facing impossible odds for the adrenaline rush. This is why he has Dr. Eggman as his nemesis, because Sonic and his addiction to combat and danger wouldn't be complete without that overweight mad-scientist and his robot-armies feeding as much of his suicidal tendencies as possible.
** Zazz of the [[VideoGame/SonicLostWorld Deadly Six]] is most definitely this.
--> '''Zazz:''' I've been itching for a fight all day!
* The ''Roleplay/AdvanceWarsEternalWar'' series has three: [[SpoiledBrat Pink Queen]] loves killing people who don't wear pink, [[{{Keet}} Flash]] thinks the bloodstains make pretty patterns, and [[CuteAndPsycho Robyn]] becomes this when at war.
* ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'':
** Karel is a wandering, half-crazed swordsman whose only goal is to seek out the most powerful fighters on the continent and cut them into tiny little pieces. He joins the protagonists because he's curious as to whether they'll help him find stronger opponents, killed his parents, threatens to kill both [[http://www.rpgclassics.com/shrines/gba/fe7/karel_karla.shtml his younger sister Karla]] and [[http://www.rpgclassics.com/shrines/gba/fe7/guy_karel.shtml his apprentice Guy]] if they ever grow strong enough to make for a decent fight, and [[http://www.rpgclassics.com/shrines/gba/fe7/dart_karel.shtml bribes Dart the pirate]] for gossip about the toughest fighters in the land, only to discover he's already beaten them all. This characterization actually came about as a result of Karel's appearance in the previous game, ''Sword of Seals'' (which follows ''Blazing Sword'' chronologically). The designers wanted the young Karel to contrast the saintly WarriorPoet personality he sported in the latter game as much as possible. It's implied that he was mellowed by the death of Karla to illness during the timeskip between the two games -- he finally found an opponent he couldn't defeat with strength alone.
** He more or less flat-out states this with his dying words. "Death cannot be bested with a sword... My skills are not yet honed to such a level. I should take my leave of this battle."
** This trope is frequently used by other characters in the series (mostly Fighters and Myrmidons), to a lesser degree. Karel's future brother-in-law Bartre, also from ''Blazing Sword'', plays the trope mostly for comedy. His daughter Fir also uses it, although she's a little more stable than both her father and her uncle. Other examples include Marisa the Crimson Flash from ''Sacred Stones'', Stefan from ''Path of Radiance'', and several boss characters.
** Karla seemed to be a much less extreme version than her brother, and somewhat less than Barte or Fir. While she isn't obsessed with killing like Karel is, she ''has'' dedicated her life to swordsmanship and seems to get some enjoyment out of fighting.
** Another example from ''Sacred Stones'' is Valter, who wants to kill Eirika and Ephraim solely for the thrill of fighting them. However, he focuses on Eirika [[{{Squick}} quite a lot.]]
** And then there's Skrimir, from ''Radiant Dawn''. If he doesn't qualify, no one does.
--> '''Skrimir:''' Run down all who get in your way! Make your path of blood and bone! Advance! Advance! Advance!
--> '''Skrimir:''' Bah! Is that it? I still crave blood! Find me more humans to kill!
** The Black Knight [[spoiler: aka General Zelgius]]. Aside from his loyalty to [[spoiler: Sephiran]], his primary goal in life is to test his sword against worthy opponents.
** Henry from ''VideoGame/FireEmblemAwakening'' joins Chrom's army instead of his own nation's simply on the basis that the latter has far more soldiers, meaning he'd have more people to fight that way.
** Also from ''Awakening'', we have Noire, whose split personality includes a Blood Knight who takes delight in slaying her enemies and a ShrinkingViolet personality.
* In one of the numerous mods for ''VideoGame/MedievalIITotalWar'', amongst other new factions, you can play as the Principality of Wallachia. Yes, the same Wallachia that the infamous [[{{Dracula}} Vlad Tepes]] came from. And while you can turn any faction into an [[ArmiesAreEvil Evil Army]] of Blood Knights, Wallachia is almost this by default. Their peasants, the supposed CannonFodder, wield axes, have unusually high morale, and may [[LeeroyJenkins charge without orders]]. Their description also notes "they have a taste for fighting". The most awesome peasants in the game.
** The Scots in the regular version of ''Medieval II'' manage to come pretty close, though. Most of the other factions have the bog-standard peasants. The Scottish equivalent are Highland Rabble: unwashed, kilt-wearing, and extremely ''fast-moving'' painted Highlanders wielding [[KnifeNut big knives]]. That's before you factor in the regular Highlanders, who carry axes and shields, and the much nastier Highland Nobles, who are armed with giant claymores. And ''all'' of these Highlanders are fast-moving infantry who work best blindly rushing the enemy. The Scots are an infantry army built to ''CHAAAAAARGE!''
** Blood Knight tendencies are an actual trait that generals can pick up, usually as a direct result of personally charging their bodyguards into the fray. It starts with the "Fine With Blood" trait, which gives a bonus to [[TheDreaded dread]], Command, and Morale. It progresses to the "Sanguinary" trait, explicitly describing the general as actively wanting to charge into combat and kill people, increasing Dread and Command, but unnerving the troops and causing a small penalty to Morale. The last level of the trait is [[AxCrazy "Bloodthirsty"]], in which the general is so balls-out demanding for blood and violence that while he gets a big boost to Dread, he suffers a penalty to Command and the troops are so terrified of him that they suffer a huge Morale penalty.
* ''Franchise/StreetFighter''
** An unusually calm version of this trope is Ryu. He'll only fight those who are willing, and (save for the "Evil Ryu" arc) conducts each fight respectfully and never to the death. Nonetheless, he's not in the tournament for the glory, just the next fight. The flip side of the coin is Akuma, who seems to exist only to fight and grow stronger, and will explore {{Dangerous Forbidden Technique}}s, kill his opponents, and generally do ''anything'' he can do in order to fight and gain power. The similarities in their motivations serves as a source of dramatic tension between them, as Ryu shows a considerable level of angst over whether he'll eventually end up like Akuma. There is at least one {{adaptation|Distillation}}, ''Ryu Final'', where Ryu and Akuma's path are explored down to their final destination and outcome. It is first implied, then explicitly stated, that the path of the True Martial artist is a journey of self-betterment, with each fight (hopefully) making both warriors learn and grow as people, [[spoiler: and where the ultimate outcome is to realize the futility of the fight, next to nurturing and protecting the next generations to come. More particularly, Akuma's search for power and willing submission to the Satsui no Hadou is done entirely for the benefit of Ryu, so the latter would have the guidance needed to overcome it]].
** [[DarkActionGirl Juri]] also gets a huge thrill out of fighting [[CombatSadomasochist (too much of ]][[OrgasmicCombat a thrill, actually)]] and maliciously beating her opponents.
** [[ArrogantKungFuGuy Adon]] enjoys fighting and savagely beating his opponents while attempting to prove to the world that he is the self-proclaimed "god" of Muay Thai.
* Vigoro from ''VideoGame/SkiesOfArcadia'' combines this trope with the HandsomeLech -- men are for fighting, women are for loving, and the strongest man gets to be with the sexiest woman.
* ''VideoGame/KnightsOfTheOldRepublic'':
** Canderous is a perfect example of this trope. (He does eventually decide he needs some kind of cause to fight for, but doesn't seem to care very much what that cause ''is''.) In fact, most of the Mandalorians seem to be that way.
** The Mandalorians aren't the worst, though. In one level you meet an Iridorian whose worldview makes the Mandalorians look like the Care Bears. Like he said:
---> Honor comes from slaying your opponent, and the true reward of any job is the taste of your foe's drying blood on your tongue.
* The premise of ''VideoGame/WarriorsOrochi'' is that {{Orochi}} is a Blood Knight who abducted the characters from the ''VideoGame/DynastyWarriors'' and ''VideoGame/SamuraiWarriors'' series to test his personal might and that of his army against them... some of his opposition including other Blood Knights.
** Lu Bu of ''VideoGame/DynastyWarriors'' and ''Literature/RomanceOfTheThreeKingdoms'' fame is notable as much for his love of fighting for its own sake as for his ChronicBackstabbingDisorder; you could easily describe most of his characterization with those two tropes.
* Dante from ''VideoGame/DevilMayCry'' is a bit of a Blood Knight, but at least everything he kills deserves to die, him being a demon hunter. Unlike some Blood Knights, Dante is not obsessed with fighting; he doesn't go out and kill for fun, but fighting is such a part of his life that he makes it fun. In fact, the point of the combat isn't to kill the enemy so much as to kill them stylishly, which he demonstrates constantly in cutscenes.
--> '''Dante:''' So bring it on! I love this. This is what I live for. And I'm absolutely CRAZY about it!
* Rugal Berstein, Gato, and Shen Woo from ''VideoGame/TheKingOfFighters''. To be more specific about Rugal, he holds the tournament in the first game because he was BORED about not having any strong enemies. As for the others, Gato has left everything [[spoiler: including his little sister]] to dedicate himself to fighting, and Shen is extremely boisterous and always ready for a fight. For a female example, look no further than Rugal's ex-SexySecretary and membress of the Orochi clan, Vice. Leona can come up as such sometimes, but she's more of a {{Sugar and Ice|Personality}} girl.
* Kratos from the ''Franchise/GodOfWar'' series delves into this at varying times in his life. It definitely applies in his backstory in the first game, as well as the interim between the first and second. During the games he seems to have a definite cause he's fighting for, but between them, he's more than happy to just go out and kill whatever the gods point him at.
* ''VideoGame/{{Suikoden}}'':
** Both Yuber and Luca Blight from the series are arguable examples (arguable in that while they both love battling strong opponents, [[PsychoForHire they love torturing and killing everyone else more]]).
** Zegai in ''VideoGame/SuikodenV'' is a straighter example of this.
* Kelgar Ironfist from ''VideoGame/NeverwinterNights2'' loves nothing more than beating the crap out of things, and seeks to join the Monks of the Even-Handed so he can beat even ''more'' crap out of things. Try to explain to him that Monks Don't Work That Way and he'll completely miss the point. Interestingly, if/when he actually earns membership in the monk order, he becomes far less of a Blood Knight. So much so that in the ExpansionPack, ''Storm of Zehir'', he is actually the steward of Crossroad Keep, and ''refuses to join you in fighting bad guys'' because he knows he has a more important duty.
* ''VideoGame/ADanceWithRogues'' has several companions that exhibit these traits - Vico and the siblings Bran and Norah. While Norah's love for battle is downplayed and only mentioned in passing, Vico and Bran both revel in fighting, albeit for different reasons, since the two are counterparts. Vico is the more violent one, who loves fighting ''and'' killing his opponents, as well as [[FantasticRacism butchering people and creatures from other races]] just for fun. Bran is a barbarian and has been taught to be a warrior since childhood, but he enjoys only the fighting aspect of battle and strongly dislikes picking fights with and killing non-hostile people for no good reason, and is willing to let his opponent go at the end of the fight. His greatest pleasure comes from battling monsters and extremely hostile and dangerous creatures, like orcs, dragons, demons and undead.
* Volf is one of the Four Greater Fiends the hero must slay in ''VideoGame/NinjaGaiden II''. He takes the form of a massive, four-armed werewolf with tribal tattoos and a [[SinisterScythe massive scythe]], and commands an army of lycanthropic demons. He is also obsessed with causing violent injury to fleshy things. The scene that introduces him shows him sitting on a throne watching as an army of his demons rips a (strangely out-of-place) gladiator to shreds, and then, with the simple comment, "This bores me," ''annihilates half of his own subordinates with razor wind out of sheer boredom''. Following this, he tells his army to go out and find him a worthy adversary, essentially planning to sacrifice his entire army of werewolves to see if anyone can make it to him. Ryu just happens to fit that particular bill, killing Volf and taking his scythe after ripping through his entire werewolf army. However, Volf's battle lust doesn't stop there. In the final level of the game, Volf attacks Ryu ''in the Underworld'' after Ryu enters to prevent the revival of the Archfiend. Naturally, he is subsequently slaughtered, for good this time, but talk about persistence.
* ''VideoGame/UrbanDead'':
** The Channel 4 News Team: They're usually rather polite to other survivors though, focusing on zombies, and are responsible for many of the notable survivor victories in the game, so they may count as {{Proud Warrior Race Guy}}s instead.
** Many [=PKer=] groups have this as their schtick as well.
** The zombies. Nearly every social zombie player group can sum up their tactics as "Go find the nearest large group of survivors and start the party," the only divisions being what is considered fair play on the "finding-survivors" part. Mass zombie movements ("tours") are almost the same as an [[TabletopGame/{{Warhammer 40000}} Ork Waaagh]] in intent, tactics, and the habit of leaving a lot of new zombies in their wake. And they seem very pleased at their worthy foes when a mall or important building manages to outlast a zombie siege, honoring it by making sure it's a major stop on the next "tour".
* ''VideoGame/{{Soul|Series}}calibur'':
** Mitsurugi. While he initially seeks Soul Edge in the hopes that the sword will make him powerful enough to defeat a rifle, he ends up strong enough to do so anyway, so he just keeps fighting for the sake of fighting. Even in his ''Soulcalibur IV'' ending, when offered the option to absorb the power of the BigBad, he ignores it, because he says: "I don't need it." In his backstory, it's revealed that Mitsurugi used to deliberately offer his services to vastly outnumbered armies so that he could fight as many foes as possible.
** Algol as well: "Fighting is my all. It is my existence!" Same for Olcadan and bonus character Shura.
* Haohmaru from ''VideoGame/SamuraiShodown'', who, just like Mitsurugi, is just on the scene looking for a good fight. Almost everyone he encounters, especially bosses, will get this kind of response from him: "Hey, you gotta be strong, huh? All right, this is gonna be a good fight!" He's a bit less extreme than Mitsurugi in that he takes on all comers but doesn't actively seek out massive conflicts (for the most part, he doesn't have to), and he just wants to ''be'' the strongest fighter around. If Amakusa gets flattened by a boulder, well, dead is dead. Definitely on the heroic side of the equation (he couldn't have formed working relationships with the likes of Nakoruru and Charlotte otherwise), whereas Mitsurugi is resoundingly amoral.
* ''VideoGame/QuakeIIIArena'' states that the gods, wanting entertainment, have put you and these others in the arena, and made you all immortal so that even ''death'' would not release you from endless fighting.
* ''Franchise/MegaMan''
** Bass leans this way. He's largely unconcerned with his creator's (Dr. Wily's) goals and fears, and in the arcade games and ''VideoGame/MegaManAndBass'', he'll stand against Wily if Wily annoys him enough. His primary goal is simply proving he's the strongest robot around.
** Three out of the Four Guardians in ''VideoGame/MegaManZero'' are like this. Upon discovering that Zero is a WorthyOpponent, they tend to shirk their other duties in favour of fighting him and rapidly escalate the whole business to FoeYay levels.
** Plenty of Mavericks and hostile Reploids that you fight say they were looking forward to fighting the protagonists. Even when the world is ending all around them. Magma Dragoon from ''VideoGame/MegaManX4'' is the best example, as he caused the plot of the game, and the resulting deaths of millions, just to fight the protagonists.
** Axl from the ''X'' series is equal parts this and TagalongKid. When asked why he fights, his most common answer is that he enjoys it. The fact that he's fighting for justice is largely a fringe bonus (although ''X7'' explicitly shows that he doesn't enjoy being an asshat).
** Omega-Xis in ''VideoGame/MegaManStarForce'' can be like this. He wants nothing more than to cut loose and go buck-wild on assorted viruses, villains, and so forth, and his default response when presented with any piece of human technology he doesn't immediately recognize is to ask "Is it a weapon?" In the backstory, the Zerker tribe from ''2'' are described as "living only for battle".
* Travis Touchdown of ''VideoGame/NoMoreHeroes'' is a very rare protagonist example, which is an odd contrast to his {{Otaku}} nature and love of things {{Moe}}. He seems to be [[TrueNeutral devoid of any actual morality]], and for most of the game his only drive is "[[ToBeAMaster being the best]]", no matter how many people he kills along the way. For most players this is [[OneManArmy fine by them.]]
** He seems to have an aversion to killing women. Though perhaps he just hates to see some good lechery-fodder go to waste.
** He also seems to be averse to killing anyone who fights with honor and/or proves to be a WorthyOpponent.
** Actually, most of the assassins in the series seem to be Blood Knights. Death Metal, Dr. Peace, Destroyman, Holly Summers, Harvey Moiseiwitsch Volodarskii, Speed Buster, Bad Girl, Matt Helms, Cole Walsh, Ryuji, Margaret Moonlight and possibly even Henry seem to greatly enjoy battle and killing to perverse ends.
* ''Franchise/TalesSeries'':
** Sword Dancers in are like this. They only exist to fight (but not kill [[{{Mon}} unless they're fighting for]] fellow Blood Knight [[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld Emil Castaginer]]) strong opponents.
** In ''VideoGame/TalesOfVesperia'', [[DeadpanSnarker Yuri]] seems to be happiest when he's in a good fight and says that he enjoys the "raw challenge" of fighting a tough opponent, and the only time [[MsFanservice Judith's]] excitement level rises above "sedated" is in battle. Flynn, who is normally soft-spoken and mellow, becomes very energetic when fighting (lampshaded by Rita in the UsefulNotes/{{P|layStation3}}S3 version). Zagi is the standard villainous version who becomes obsessed with Yuri because he is the only opponent that forces him to use his full potential. There's also Tison, who unlike most of the Hunting Blades fights monsters more for the thrill of battle rather then a personal vendetta.
* Adell from the ''Franchise/{{Disgaea}}'' series qualifies as well. He's more of the cheerful sort that only kills when he has to tough (though his chief target certainly deserves it).
* Black Whirlwind from ''VideoGame/JadeEmpire'' most definitely counts.
--> '''Black Whirlwind''': I won't stop until I'm ankle deep in blood, standing on my head!
--> '''Black Whirlwind (while waiting for an army to arrive)''': Why wait? We should just charge them now
* Red Arremer, also known as Red Blaze or Firebrand, in ''VideoGame/GargoylesQuest'' and ''Demon's Crest''.
* ''Franchise/{{Kirby}}'': The only wish of Meta Knight is to become stronger and fight a worthy opponent.
** In the Anime, he also states that he's encouraging Kirby to fight monsters because his nature is too kind to seek out opponents on his own.
* A light case of this: As of ''VideoGame/{{Touhou}}: Undefined Fantastic Object'', [[{{Miko}} Sanae]] appears to be really enjoying the duty of "youkai extermination" (fighting youkai to keep them from bothering humans). Some see it as sadism that ruins her [[MemeticMutation "good girl" image]], while others think she's just having fun fighting.
* ''VideoGame/{{Touhou}}'' is ''flooded'' with this. It is the only reason for the bosses of the first two to four stages to even be fighting the heroines (who are little better, going by the dialogue). In the fighting games, it's the only reason anyone but the BigBad fights.
* Cody Travers from ''VideoGame/FinalFight'' became this when he appeared in ''Franchise/StreetFighter'', the backstory explaining that after beating [[BigBad Belger]], he just kept fighting until he was jailed, [[CardboardPrison breaking out whenever he gets bored]]. During his storyline, he plainly tells his old friend Guy that he doesn't consider himself a hero, just a dude who only feels complete when he's kicking ass, though his ending does imply that he still has some heroic spirit in him. This happens ''[[HistoryRepeats again]]'' in ''Super VideoGame/StreetFighterIV'', complete with him and [[VitriolicBestBuds his somewhat-estranged friend]] Guy having another tussle. There are several strong hints that Cody is simply a KnightInSourArmor with a JerkassFacade.
* ''VideoGame/MetalGearSolid3SnakeEater'' and ''VideoGame/MetalGearSolidPortableOps'':
** Big Boss originally founded Outer Heaven because he only ever felt truly alive when he was on the battlefield, and wanted to create his own independent warrior nation of mercenaries that would participate in conflicts all over the world. It is not so much that Big Boss wanted a world of eternal conflict; in his mind soldiers would always be needed and wars will always be fought so long as there are people. He simply wanted to create a system where soldiers are respected for their talents and not manipulated by corrupt political forces in the government as he had been (as well as The Boss had been). True warriors like them have no allegiances to nations or ideologies; war is their home and what they believe in.
** Big Boss explains to Snake his reasoning for Outer Heaven; not only does he enjoy conflict but he has fought in so many wars (his career as a soldier started in 1950 during the Korean War so by 1999, he had been a soldier for almost 50 years) that he has spent the majority of his life on a battlefield of some sort and civilian life is foreign and intolerable (he mentioned at one point that, if a soldier like himself who was living a civilian life was even lucky, he'd get an interview from a two-bit tabloid, at ''best''). Big Boss needs war; a world without conflict is absolutely inconceivable to his very existence. He knew from the moment he had a taste of war and had awoken the warrior spirit within he could never go back (an optional Portable Ops conversation has Big Boss tell how he tried to put the warrior spirit to rest, he tried to be a combat instructor or a hunter, but despite his efforts, ended up back on the battlefield again). Big Boss craves ever bigger thrills and ever bigger tensions; he is not satisfied by money, power, or even sex... only war. [[NotSoDifferent Big Boss then states that as a warrior Snake realizes all of this already and has the same killer instincts]], something Snake tries to deny.
** What Big Boss tells Solid Snake about his true nature later becomes a big part of his CharacterDevelopment in the first ''VideoGame/MetalGearSolid'' and is later reinforced by Liquid telling him the same thing, he comes to the conclusion that they are right. Snake tries coming to terms with the fact that being a mercenary meant that he was a Blood Knight, and realising that he could use his Blood Knight tendencies for the forces of good.
** Raiden was raised to be a Blood Knight, as he was a child soldier. He's apparently still a full-fledged Blood Knight now, going by his comment about "having some fun" shortly after his superiors at a PMC told him that he has to take out a Cyborg that ambushed them.
*** In ''Revengeance'', he's mostly lost that part, preferring to fight for other purposes. [[spoiler:Until an ill-planned BreakingSpeech went and woke ol' [[SuperpoweredEvilSide Jack the Ripper]] up again, at which point his Blood Knight self and his more purposed self tend to have to fight for control]].
** Quite a lot of the soldier characters in the ''Franchise/MetalGear'' series qualify, actually. Other than Big Boss, Solid Snake, and Raiden, there is also Gray Fox, Olga Gurlukovich, several of the FOXHOUND members, and possibly Solidus Snake.
** The Boss claims to be a blood knight as well, but it seems her [[spoiler: trip to space]] and [[spoiler: assassination of her own lover]] made her want to unite the world rather than fight it. Still, whether she is acting or not, she says she wants to make [[spoiler: her final fight with Naked Snake]] the "best ten minutes" of her life.
* Boomerang from ''VideoGame/WildArms1'' is a good example. The only thing he cares about is finding a worthy foe to fight, and is only helping the villains because he believes that'll lead him to the fight he seeks. [[spoiler: Not even ''Hell itself'' can stop his pursuit of the ultimate battle.]] The same could arguably be said for his wolf companion, Lucied.
* Ubel in ''[[VideoGame/NintendoWars Battalion Wars]]'', somewhat. He serves Xylvania at least partly for the... [[ForTheEvulz entertainment value]]. Interestingly, he does support both [[BigBad Kaiser Vlad]] and Ingrid as a dim but loyal little brother figure, whose main ambition is to be "governator", rather than a kaiser himself.
* Aran Ryan from the Wii version of ''VideoGame/PunchOut''. He even hits himself between rounds.
--> "Fightin's like breathin', Mac!"\\
"Keep hittin' me. I love it."
* Zer0 in ''VideoGame/{{Borderlands 2}}'' fits this trope pretty damn well. His backstory reveals that he came to Pandora specifically to find more challenging kills, if his murder-happy haikus such as "A critical kill / Showers me in blood and spit / How enjoyable" didn't make that glaringly obvious.
** Krieg even more so. He only seems interested in killing and carnage, though the small part of him that's still sane keeps him from harming any innocents.
* ''VideoGame/{{Xenogears}}'''s Id is a fine example of this. He fights because [[spoiler: being a split personality of Fei, the hero, created as a means to endure serious abuse]] he is incapable of connecting with others in any other way. At one point the heroes drop their CoolShip the Yggdrasil atop his HumongousMecha. Moments later, the Yggdrasil cracks in two, rising off the sands...
--> "That was interesting. But dropping a battleship on me is cheating. Take it back..."
* Captain Falcon's theme song in ''VideoGame/FZero GX'' seems to be from the point of view of a Blood Knight that idolizes Captain Falcon.
* ''VideoGame/FinalFantasyI'': Garland, the TinTyrant, is given a more philosophical take of this characterisation in ''VideoGame/DissidiaFinalFantasy''; he believes that all existence is a repetition of "the cycle of battle", and that all attempts to bring peace to the world are futile. He actually gets offended when his nemesis, [[TheHero Warrior of Light]], promises to rescue him from the Cycle. Later on its shown that the reason Garland loves fighting is because the cycle of the war of Chaos and Cosmos has gone on for so long, he's lost all hope of it ever ending and has resigned himself to an eternity of fighting. Taking delight in doing so is Garland's way of adapting to the GroundhogDayLoop he's stuck in.
--> '''Garland ''[to the Warrior of Light]'':''' It is time for you to accept the cycle and embrace combat's grim pleasure!
** [[VideoGame/FinalFantasyVII Sephiroth]] in the same game is implied to have Blood Knight tendencies, such as, shortly after fighting the Warrior of Light to a draw, Sephiroth implies while trying to give him a NotSoDifferent response that he himself is in the conflict because he enjoys the fight.
** [[VideoGame/FinalFantasyVII Azul]] has the most Blood Knight tendencies of the rest of the Tsviets, calling Vincent his 'worthy opponent' and constantly talking about the thrill of battle, etc.
** Shadow from ''VideoGame/FinalFantasyVI'' is another example of a character who likes to fight for its own sake. Or at least, "it's the only thing I know".
** Even better, Gilgamesh from ''VideoGame/FinalFantasyV'' is another obvious example, while also being a [[CollectorOfTheStrange collector of rare weapons]]. While travelling TheMultiverse, he wound up right in the middle of [[VideoGame/DissidiaFinalFantasy the conflict]], solely to find Bartz for a rematch!
* Pit Lords of the [[TheLegionsOfHell Burning Legion]] in ''VideoGame/WorldOfWarcraft'' fit this trope. They are hulking demons that exist only to fight and destroy. They revel in combat and don't even particularly mind dying if they get killed in battle and take as many enemies as possible with them. Brutallus, a boss in the Sunwell Plateue has some appropriate quotes:
--> "Beat or be beaten! Such is the way of the Legion!"\\
"Another day, another glorious battle!"\\
(on death) "Now this gets interesting..."
** The class introduced in ''Wrath of the Lich King'' is called "Death Knight", elite soldiers of the Scourge. Their only job is to kill for the Scourge, and to cut down anyone who stands in their path. One of your first tasks as a Death Knight is to kill one of your own kind to prove your loyalty. When you succeed by showing no mercy and no restraint, you are praised and given a {{BFS}}. You're then sicced on a village to kill everyone. Although the player class then breaks free from the Lich Kings control, they are still the most fitting class, and the Deathknight faction in Northrend is clearly filled with this.
--> "Harness your hate, make it useful!"
** Garrosh Hellscream, much like his father. He has practically no reason to hate the Alliance and didn't even drink the demon blood that turned most of his kin into berserkers. Why Thrall gave him command of the Northrend forces rather than the more reasonable Saurfang is anyone's guess.
*** Orcs in general can drift into this, being the resident {{Proud Warrior Race Guy}}s. Even some of the most peaceful Orcs like Durotan have admitted to getting a rush out of battle and bloodshed in the campaign against the Draenei, and the Lords of War web series makes it all the more clear.
** Varian Wrynn, or at least his Lo'gosh side, ''lives'' for battle. He could spend the rest of his life killing for sport and be happy, and probably would if he didn't care about his responsibilities.
* Morrigan, Demitri, and Bishamon from ''VideoGame/{{Darkstalkers}}''.
* Soldier and Heavy from ''VideoGame/TeamFortress2''. Well, everyone except the Sniper and the Spy (the "professionals").
** Saxton Hale breathes this trope. He ''lives'' for a fight, whether it's against vile villains or dangerous animals. Unfortunately, this bites him in the ass in "Ring of Fired". He has a policy of giving Mann Co. to a rival CEO if they can beat him in unarmed combat. [[spoiler: But he falters when he finds that the CEO of Gray Mann's company is a little girl, since [[WouldntHurtAChild even he couldn't bring himself to beat her up.]]]]
* ''Franchise/MassEffect'':
** The krogan are a living, breathing, walking and talking example of this trope. It even carries over to krogan multiplayer characters, who can often be heard laughing in the midst of a heated battle. In the second game a crew member, Grunt, born via test tubes has a good laugh over brutal imagery from his tank and cites that there's no joke to what he's seen only that, "It was a good fight."
** Grunt makes this even more clear if he's the one who radios you during the final boss sequence. Every other party member will say they're being overrun when ordered to fall back, whereas Grunt...
---> '''Grunt:''' Shepard! You're missing it! It's goddamn glorious! I'll climb out on their bodies!
** Wrex is a much wiser and more reasonable krogan who recognizes that there are things more important than fighting... but whenever he does fight, it's obvious that he's having the time of his life. In the Citadel DLC, he even reveals that he's always wanted to have a fight through the Normandy's CIC, for ''no reason'' other than that he's Wrex. Shepard is not amused.
** In [[VideoGame/MassEffect2 the sequel]], Garrus has shades of this, though he keeps up certain standards:
---> '''Garrus''': Hospitals aren't fun to fight through.
---> '''[[PlayerCharacter Shepard]]''': What ''is'' fun to fight through?
---> '''Garrus''': Gardens, electronics shops. Antique stores, but only if they're classy.
** Despite his above snarky approach to it, during gameplay if you have Garrus in your party during a firefight, he will loudly announce his kills with childlike glee.
---> '''Scratch one!'''
** The third game has Kai Leng, a CanonImmigrant from the novels. His back-story is that he enlisted in the military at age 16 using false credentials, and made it as far as N7 - the same program that produced Shepard and Anderson - before showing his true colors in a bar fight. He was discharged and thrown in jail, only to be broken out by the Illusive Man, who put him to work as an assassin.
--->'''Shepard:''' (while your squad point their guns at Leng) Three against one. Now it's over.\\
'''Kai Leng''': No. Now it's ''fun''.
** A Renegade Shepard definitely comes across as one. Unlike Paragon Shepard, they don't go around the Galaxy because there is always someone who needs ''saving'' but because there is ''always'' someone who needs their head smacking together or taught a lesson. And these lessons often involve bullets.
* [[spoiler: Sir Raimund Seyfarth]] from ''VideoGame/{{Rosenkreuzstilette}}'' counts as this, having given up on relating to nearly everyone [[spoiler: as he had become an embodiment of Death who craves only battle.]] Also, Schirach Fuehler from the sequel ~Freudenstachel~.
* Special mention goes to the Blood Knights from ''VideoGame/DigimonWorld2''. Yes, that's their real name in-game. And the game actually came out in July of 2000, meaning that they had the trope name before this trope even existed. They live up to their name by being psychotically over aggressive conflict-creating people who manage to cross the MoralEventHorizon before we even meet them [[WhatMeasureIsANonHuman by treating digimon like pieces of data to be used, abused, deleted and traded as they see fit.]] And if that didn't make you hate them enough, they also employ ChildSoldiers and mind control to meet their ends.
* Akihiko Sanada from ''{{VideoGame/Persona 3}}''; as early dialogue and his glimpse into the past from [[PlayableEpilogue The Answer]] tells, he was all too eager to join Mitsuru in taking out Shadows, all for the sake of strength. His goal has no real aim; it's all a coping method to [[DeadLittleSister get over his little sister's death]] that he claims he's responsible for (she died in a house fire, a situation that was largely out of his control), and with the result being that he [[NoSocialSkills has the social skills of a brick]], no other friends aside from fellow orphan Shinjiro Aragaki (who has [[DarkAndTroubledPast his own closet of issues]]), has no other real knowledge other than trivia about exercise and training, and is [[CluelessChickMagnet completely hopeless in romantic situations.]] He spends the first two months of the game complaining about not fighting due to an injury, and even after [[spoiler:Shinjiro is killed and he finds his resolve to fight for the sake of protecting others]], his desire for battle doesn't fully go away (when deliberating to fight the FinalBoss, knowing how hopeless it is, he jumps in without a second thought), and his social density doesn't improve at all. Even three years later when ''VideoGame/Persona4Arena'' rolls around, we find him on a global quest to fight the best of the best, for the sake of power, that he dropped out of college to do - in other words, the ''exact thing that he resolved to give up in the first place.''
* The Mithra in ''VideoGame/FinalFantasyXI'' have shades of this. We have not yet seen their homeland, but the Mithra we do see are predominantly mercenaries who are spoiling for a good brawl or just lazing about and enjoying good weather... similar to normal cat behavior in a way. So yes, Mithra are more on the mellow end of the Blood Knight scale, content to enjoy life, but if the chance for a fight picks up, the bravado quickly kicks in. This is all especially visible in the Wings of the Goddess expansion when you see the Mithran role in the GreatWar.
* ''VideoGame/{{Fallout 3}}'':
** Fawkes is like this, but only in combat. After blowing away an enemy with his {{Gatling|Good}} [[FrickinLaserBeams Laser]], he'll laugh and shout, "'''Too fun!'''" But outside of combat he's surprisingly gentle and polite; also, he will only be your follower if you have high [[KarmaMeter Positive Karma]].
** [[TheDragon Legate Lanius]] of ''VideoGame/FalloutNewVegas''. He openly mocks [[BigBad Caesar's]] Frumentarii (the intelligence and assassination division of their forces) as cowardly and underhanded, preferring direct and spectacular action, and is correspondingly viewed with wariness by both Caesar and Vulpes (the head of said Frumentarii). In [[MultipleEndings all but one]] of the games endings, he serves as the FinalBoss. And he is ''[[LightningBruiser tough]].'' He also claims that his ideals will "free people in ways they can't see". His proof? [[spoiler: You]].
* ''VideoGame/Left4Dead'': [[ShellShockedSenior Bill]] misses 'Nam and is actually glad that the zombies have given him an enemy to fight and [[BadassBiker Francis]] treats the ZombieApocalypse like "the world's biggest barfight."
** Ellis in [[VideoGame/Left4Dead2 the sequel]] is a more naive version of this trope, but he still views the zombie outbreak as a way to have some fun, especially going to an abandoned carnival.
** Bill grows out of his Blood Knight tendencies as he spends more time with the other survivors; he sees Louis as a very helpful guy to have around (the comic reveals that he created the pipe bombs), Francis as a tolerable son of a bitch that can kick some ass, and Zoey as a granddaughter. He vows to protect the fellow survivors at all costs and stays true to his word in The Sacrifice campaign where [[spoiler: he sacrifices his life to restart the generator to raise the bridge so the other survivors can escape the horde of zombies and then get away to some remote islands.]]
* Sgt. Avitus from ''VideoGame/DawnOfWar 2''. "He wields his wrath as his most powerful weapon". Granted, the 100-caliber heavy machine gun probably helps. How khornish of him. [[spoiler: Canonically, his bloodlust caused him to become corrupted and fall to Chaos, betraying Commander Vanilla Ice.]]
* According to Master Xehanort's reports in ''VideoGame/KingdomHeartsBirthBySleep'', this is one reason that the Keyblade War got so bad. Every Blood Knight in the universe flocked to it and started fighting both sides indiscriminately.
* ''VideoGame/{{Starcraft}}'': When his home planet is overrun by aliens, Fenix is actually excited to be fighting a stronger enemy than ever before. Even after he's killed and brought BackFromTheDead, he doesn't mind being part machine, as long as he can still fight. This may be a common trait with Protoss. The Zealots seem to be using melee weapons only because it's more 'honourable' and gives them a better battle, for instance. Some Protoss in the second game say that they are looking forward to doing battle with Raynor's forces, and when defeated the leaders wish him luck as they retreat.
* ''VideoGame/LegacyOfKain'': Kain has shades of this. He certainly seems to be [[LargeHam enjoying himself]] when he shouts out his battle cry after impaling an opponent.
* Jack Krauser was revealed to be one in ''[[VideoGame/ResidentEvilTheDarksideChronicles Darkside Chronicles]]'', which also acted as one of the reasons for his FaceHeelTurn in ''VideoGame/ResidentEvil4'' (Let's just say that the last mission that he had, which was with Leon, resulted in him being kicked out of SOCOM due to an arm injury he suffered against one of the monsters that never quite recovered, something that he evidently didn't take well as he felt the battlefield was his life and could not function in regular society.)
* The Aztecs in ''VideoGame/{{Civilization}} V'' is a whole faction of these. That is at least how they will be played due to their faction ability, which grants the civilization a bit of culture for every kill. Combined with the fact that their iconic unit heals after killing, means they will always want war.
** This has long been the [[PlanetOfHats Hat]] of the Aztecs, who have been "militaristic" since ''Civilization III''. It's particularly pronounced in ''IV'', in which the Aztecs are probably the single most annoying neighbors to have, as they ''will'' attack given the slightest opportunity, regardless of the chances of victory. This is also true of the Zulus.
** The Persians in ''VideoGame/{{Civilization}} V'' are just as bloodthirsty as the Aztecs. If you find yourself starting on the same continent as them and a few other starting nations, the Persians are almost always guaranteed to rampage through and conquer the entire continent. You can hold them off from harassing you by using gifts and diplomacy and they'll see you as a cute little harmless nation until they run out of other empires to take over and they'll swiftly turn their eyes and swords on you. It's often best to wipe them out as soon as you find them.
** The Huns in ''VideoGame/{{Civilization}} V: Gods and Kings'' are more likely to become this since their unique ability "Scourge of God" is highly relevant to world conquest.
* Nathan Drake from the ''VideoGame/{{Uncharted}}'' games. In practice he's an ActionSurvivor, but one of the {{Big Bad}}s thinks that Nate must be some kind of Blood Knight in order to keep throwing himself into dangerous situations.
--> '''Marlowe''': I wonder what you're really afraid of. Not bullets or blood or broken bones. No, you get off on all this, don't you? Cheating death...
* ''VideoGame/DragonAgeOrigins'':
** Shale is a definite Blood Knight. When her true past is revealed as a dwarven woman, she suggests that she would like to do something "girlish" like smashing something soft and squishy and then watch it fountain blood.
** Oghren is a {{Deconstruction}}. He fell out of favour in Orzammar after his [[TheBerserker berserker]] training caused him to accidentally kill a man in a friendly Proving, but his victories in the Deep Roads made him too popular to execute or exile. The Assembly decided to strip him of his weapons and forbid him to carry them in city limits, making him a warrior ''[[CruelMercy banned]]'' from fighting. Coupled with his wife leaving him along with the rest of their noble house, he sought solace in the [[TheAlcoholic bottom of a glass]] and has remained their ever since. Part of the reason he joins the Warden's party is the excuse to be able to fight and feel useful once again.
** In ''Awakening'', Oghren is revealed to have abandoned his [[DisappearedDad new wife and child]] to join the Grey Wardens, knowing that his warrior tendencies [[InHarmsWay couldn't]] let him settle down into civilian life and that his life was a mess between all the drinking and fighting. The Warden can convince him to make amends with his wife and keep in touch with his child, making them proud of him serving with the Wardens.
* Leon, from ''VideoGame/YggdraUnion'' and ''VideoGame/BlazeUnion''. He heard there was a war and wanted in.
* [[DarkIsNotEvil Demon]] [[{{Adorkable}} Dog]] [[RoyalsWhoActuallyDoSomething King]] [[NiceGuy Kanata]] from ''VideoGame/TrinityUniverse'' loves to fight, not because he likes to kill per se, but because he enjoys the thrill of it as a part of adventure.
* [[CaptainErsatz Kobra]] of ''Franchise/MortalKombat'' reflects the dark side of this trope. He was once a promising martial artist, but was frustrated by the fact that he wasn't allowed to do his moves at their full force in his karate classes. He began prowling the streets of New York looking for a fight. He starts off fighting gangbangers and drug dealers, but with time [[HeWhoFightsMonsters he develops an insatiable bloodlust]], which leads him to endless violence, bloodshed, and theft until he is finally arrested. This bloodlust is exactly why he gets recruited to [[MurderInc the Black Dragon clan]].
* Considering how the heroes in ''VideoGame/{{Dungeons}}'' gain Spiritual Energy by fighting and getting hurt in battle, they're probably this.
* Augus from ''VideoGame/AsurasWrath'' ''is'' this trope. The man lives, breathes, and talks for the fight. Rarely a word comes out of his mouth that isn't ''about'' fighting. He sums it up best with this quote, during his battle with Asura.
-->'''Augus:''' "I don't fight for good, and I don't fight for evil! I just fight!"
* ''VideoGame/DiabloIII''
** The Templar seems to indulge in this, [[KnightTemplar no reason he can't enjoy purging demons from the land, right?]]
** The Barbarian class is this as well; amusingly enough even ''they'' are uncomfortable with the Templar's zeal as shown in Act 4.
* Dwarves in ''VideoGame/DwarfFortress'' periodically receive a happy thought: "He/she took joy in slaughter lately." When people will use their own children as improvised weapons, you know you've got a Blood Knight on your hands.
* Granberia in ''MonMusuQuest 2''. She wants to fight the main character not because she opposes his ideal of humans and monsters living together, but because he's simply one of the few beings that she can fight on equal terms with out of enjoyment, as she does not (usually) fight opponents to the death and thus has to hold back most of her strength while fighting.
* Lazarus in ''Videogame/IMissTheSunrise''. He is relentlessly obsessed with fighting and power, and characters mention that if he ever had the opportunity, he would [[OmnicidalManiac annihilate every superpower in the galaxy]] [[ForTheEvulz while laughing]].
* Giacomo from ''VideoGame/BatenKaitos'', as well as his flunkeys Ayme and Folon, exhibit definite shades of this. Giacomo LOVES fighting and is obsessed with being the strongest, to the point that he once he marks Sagi as his Worthy Opponent in the prequel, he spends the rest of his appearances in the game stalking and challenging him. As for Ayme and Folon... they're pretty much just professional sadists who enjoy picking on the weak just as much as they enjoy fighting a challenging foe.
* Shezar and Mudou, two of ThePsychoRangers from ''VideoGame/DuelSaviorDestiny'' are obsessed with killing, especially Shezar. Mudou has to divert some attention to rape, you see.
* Chains in ''VideoGame/PAYDAYTheHeist'' is portrayed as one, living on the rush of adrenaline. It's implied the whole group becomes blood knights after the initial bank heist, as one of them says they have enough money to live comfortably for the rest of their lives, but they want to do other heists.
* The latest edition of ''VideoGame/BlazBlue'' introduces Azrael, fist fighter from Sector Seven, who (at least according to Jin) has gone as far as attacking his own allies and committing GENOCIDE to slake his thirst for battle. Additionally, the Tattoo that covers his body acts as a power limiter, which he put on himself so we wouldn't kill his enemies outright. That way, he wouldn't get bored with them.
** An even darker addition is [[AxCrazy Terumi]] [[CardCarryingVillain Yuuki]] who makes no secret of the fact that he loves fighting. Or rather, he ''loves'' satisfying his {{sadist}}ic urges by beating the crap out others. Though he seems to prefer it when his victims resist, he also doesn't seem to mind if "fight" becomes another word for "[[KickThemWhileTheyAreDown stomp on their heads]] [[CurbstompBattle until their skulls cave in]] [[BeatingADeadPlayer and keep going]]".
* ''VideoGame/GrandTheftAuto''
** Tommy Vercetti from ''VideoGame/GrandTheftAutoViceCity''. Unlike other protagonists of the series, seems that his hobby is killing, either for money or revenge, without remorse, without mercy and without excuses.
** Luis Lopez from ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony''.
** Trevor Phillips from ''VideoGame/GrandTheftAutoV''.
* ''VideoGame/WildStar'' has the [[ProudWarriorRaceGuy Draken,]] who, while actually very intelligent and could, in fact, have a sizable role in Dominion politics, choose not to, simply because murdering things is so much more fun.
* The Second Circle of Elder Gods in ''VideoGame/{{Lusternia}}'' is a whole pantheon of these. [[TheHunter Shikari]] is regarded as a Blood Knight even by their standards, though, prolonging fights and playing with his prey for the pleasure of it.
* Hircine, the [[PhysicalGod Daedric Prince]] of the hunt, is basically a Blood Knight God of the ''Franchise/TheElderScrolls'' universe. He has a particular interest in HuntingTheMostDangerousGame, and you can even take part in one of his hunts in ''VideoGame/TheElderScrollsIIIMorrowind'' expansion, ''Bloodmoon.''
* Implied at the end of ''VideoGame/{{CarnEvil}}''. The player character Jacob enjoyed shooting his way through the CircusOfFear so much that [[spoiler:he places the magic token into its slot ''again'' over Betty's protests.]]
* Most likely "Freedom Knight" Alion Lucada in ''VideoGame/SuperRobotWarsCompact3''...though to be honest, being a Blood Knight is a requirement for any Shura warrior. According to Folka, the Shura don't just fight for the sake of it, but they fight to win, which makes it very important that they gather THEIR forces up first.
* Monk Barras Lehr from ''VideoGame/BravelyDefault'' most definitely qualifies. Nearly every line of dialogue from him either talks about his love of fighting, how good he is at fighting and how upset he is when he doesn't get to fight. In fact, when you beat him in battle, he's not so much angry about losing as he is disappointed that he can't fight you anymore.
* In ''VideoGame/KidIcarusUprising'', [[EvilKnockoff Dark Pit]] ''really'' enjoys fighting and will take every opportunity to try and pummel you. [[spoiler: At least until the last few chapters of the game where he joins forces with Pit to help save Palutena, and then to fight Hades -- given he's an enemy to all living things.]]
** Even then, FriendlyFire is in effect and he can (''and will'') still attack you if you get in his way. What makes it notable is that the only other GuestStarPartyMember, Magnus, will never invoke FriendlyFire, intentionally or accidentally.
* Silver, from ''VideoGame/PokemonGoldAndSilver'' and its remakes. It's partially to prove his superiority over others (he loses the need for that as part of his CharacterDevelopment) and partially because he apparently just likes fighting.
* Morte of ''VideoGame/SandsOfDestruction'' combines this with her GenkiGirl tendencies, bouncing with glee after every fight and always looking for something she can attack or destroy.
----

Top