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Fair enough, but now this makes no sense grammatically.
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** The music in the game's [[https://www.youtube.com/watch?v=ppV2EMfbk0w opening sequence]] and in the [[https://www.youtube.com/watch?v=gpHJyfAdFQw credits video]]. The former adds mightily to the intro's already infamous DerangedAnimation. The latter is all-around energetic that goes together well with the CreativeClosingCredits of the developers dressed in cloaks, as thieves or Keepers.
to:
** The music in the game's [[https://www.youtube.com/watch?v=ppV2EMfbk0w opening sequence]] and in the [[https://www.youtube.com/watch?v=gpHJyfAdFQw credits video]]. The former adds mightily to the intro's already infamous DerangedAnimation. The latter is all-around energetic that energetic, and it goes together well with the CreativeClosingCredits of the developers dressed in cloaks, as thieves or Keepers.
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Changed line(s) 3 (click to see context) from:
** The music in the game's [[https://www.youtube.com/watch?v=ppV2EMfbk0w opening sequence]] and in the [[https://www.youtube.com/watch?v=gpHJyfAdFQw credits video]]. The former adds mightily to the intro's already infamous DerangedAnimation. The latter is just an all-around energetic EarWorm that goes together well with the CreativeClosingCredits of the developers dressed in cloaks, as thieves or Keepers.
to:
** The music in the game's [[https://www.youtube.com/watch?v=ppV2EMfbk0w opening sequence]] and in the [[https://www.youtube.com/watch?v=gpHJyfAdFQw credits video]]. The former adds mightily to the intro's already infamous DerangedAnimation. The latter is just an all-around energetic EarWorm that goes together well with the CreativeClosingCredits of the developers dressed in cloaks, as thieves or Keepers.
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** From the game's German release, there's "[[https://www.youtube.com/watch?v=CyN1sMgqXrk Accingite Vos"]] by Subway to Sally, which plays over the credits. This was, sadly, not present in any other version of the game, with the credits accompanied by complete silence instead.
to:
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** From the game's German release, there's "[[https://www.youtube.com/watch?v=CyN1sMgqXrk Accingite Vos"]] by Subway to Sally, which plays over the credits. This was, sadly, not present in any other version of the game, with the credits accompanied by complete silence instead.
Is there an issue? Send a MessageReason:
None
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* [[http://www.youtube.com/user/ZemplinTemplar#grid/user/C321EDE0D5E8C2D1 The soundtrack of]] ''VideoGame/ThiefDeadlyShadows'' also gave us top-notch ambient music, with lots of distinct leitmotifs. Some of them would nicely fit the definition of [[http://www.youtube.com/watch?v=OMIKKW65E0A Moody Moment]] (if such a trope existed) and [[http://www.youtube.com/watch?v=Md0FLVpdPnw Nightmare Fuel]].
to:
* [[http://www.[[https://www.youtube.com/user/ZemplinTemplar#grid/user/C321EDE0D5E8C2D1 com/playlist?list=PLC321EDE0D5E8C2D1 The soundtrack of]] ''VideoGame/ThiefDeadlyShadows'' also gave us top-notch ambient music, with lots of distinct leitmotifs. Some of them would nicely fit the definition of [[http://www.youtube.com/watch?v=OMIKKW65E0A Moody Moment]] (if such a trope existed) and [[http://www.youtube.com/watch?v=Md0FLVpdPnw Nightmare Fuel]].
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None
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* Most of the games' soundtrack is little more than ambient music. However, there's some kickass intro and outro music in the style of Music/NineInchNails present in all three games. This is possibly to add a bit of contrast to the mostly subtle soundtrack.
to:
* Most of the games' soundtrack is little more than ambient music. music, though one that is very interesting to listen to. However, there's also some kickass intro and outro music in the style of Music/NineInchNails present in all three games. This is possibly to add a bit of contrast to the mostly subtle soundtrack.
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That goes for this one as well.
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** The music in the game's [[http://www.youtube.com/watch?v=ppV2EMfbk0w opening sequence]] and in the [[http://www.youtube.com/watch?v=gpHJyfAdFQw credits video]]. The former adds mightily to the intro's already infamous {{deranged animation}}. The latter is just an all-around energetic EarWorm that goes together well with the CreativeClosingCredits of the developers dressed in cloaks, as thieves or Keepers.
to:
** The music in the game's [[http://www.youtube.com/watch?v=ppV2EMfbk0w opening sequence]] and in the [[http://www.youtube.com/watch?v=gpHJyfAdFQw credits video]]. The former adds mightily to the intro's already infamous {{deranged animation}}.DerangedAnimation. The latter is just an all-around energetic EarWorm that goes together well with the CreativeClosingCredits of the developers dressed in cloaks, as thieves or Keepers.
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The moments aren\'t called \"crowning\" anymore, and there\'s no correct reason to format a free-standing pothole {{like this}} instead of LikeThis. No, beginning the words with lowercase letters is not a correct reason. Also, there IS something called \"Crowning\" Moment of Scary. It\'s called Nightmare Fuel.
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* Most of the games' soundtrack is little more than ambient music. However, there's some kickass intro and outro music in the style of NineInchNails present in all three games. This is possibly to add a bit of contrast to the mostly subtle soundtrack.
* ''VideoGame/ThiefTheDarkProject'': An [[https://www.youtube.com/watch?v=bjDkRpDMuwk unusually atmospheric]] soundtrack for a late 1990s video game.
** The music in the game's [[https://www.youtube.com/watch?v=ppV2EMfbk0w opening sequence]] and in the [[https://www.youtube.com/watch?v=gpHJyfAdFQw credits video]]. The former adds mightily to the intro's already infamous {{deranged animation}}. The latter is just an all-around energetic {{ear worm}} that goes together well with the {{creative closing credits}} of the developers dressed in cloaks, as thieves or Keepers.
** The later extended fan remixes of the intro and credits song [[https://www.youtube.com/watch?v=Ieme2KTXmFo are]] [[https://www.youtube.com/watch?v=W-kag0b0tqI pleasant]].
** And then there's [[https://www.youtube.com/watch?v=X-vP0tlTem8 the score]] during the final cutscene. It starts out tender, weary and moody... and then [[https://youtu.be/lGZA-KDy87Q?t=77 slowly builds up]] into a [[NineInchNails Trent Reznor]]-style outro piece...
* Just about the [[https://www.youtube.com/watch?v=VyVmgUOwaw4 entire]] ''VideoGame/ThiefIITheMetalAge'' soundtrack. In particular the music in "Shipping and Receiving", which creates such a haunting atmosphere of grey and soulless industry, "Eavesdropping", which conveys the surrealness and spooky secrets of the Mechanist seminar, and "Trail of Blood", perhaps one of the most haunting tracks ''ever''.
* [[http://www.youtube.com/user/ZemplinTemplar#grid/user/C321EDE0D5E8C2D1 The soundtrack of]] ''VideoGame/ThiefDeadlyShadows'' also gave us top-notch ambient music, with lots of distinct leitmotifs. Some of them would nicely fit the definition of [[https://www.youtube.com/watch?v=OMIKKW65E0A Crowning Moment Of Moody]] and even [[http://www.youtube.com/watch?v=Md0FLVpdPnw Crowning Moment Of Scary]] - if tropes like that existed...
* ''VideoGame/ThiefTheDarkProject'': An [[https://www.youtube.com/watch?v=bjDkRpDMuwk unusually atmospheric]] soundtrack for a late 1990s video game.
** The music in the game's [[https://www.youtube.com/watch?v=ppV2EMfbk0w opening sequence]] and in the [[https://www.youtube.com/watch?v=gpHJyfAdFQw credits video]]. The former adds mightily to the intro's already infamous {{deranged animation}}. The latter is just an all-around energetic {{ear worm}} that goes together well with the {{creative closing credits}} of the developers dressed in cloaks, as thieves or Keepers.
** The later extended fan remixes of the intro and credits song [[https://www.youtube.com/watch?v=Ieme2KTXmFo are]] [[https://www.youtube.com/watch?v=W-kag0b0tqI pleasant]].
** And then there's [[https://www.youtube.com/watch?v=X-vP0tlTem8 the score]] during the final cutscene. It starts out tender, weary and moody... and then [[https://youtu.be/lGZA-KDy87Q?t=77 slowly builds up]] into a [[NineInchNails Trent Reznor]]-style outro piece...
* Just about the [[https://www.youtube.com/watch?v=VyVmgUOwaw4 entire]] ''VideoGame/ThiefIITheMetalAge'' soundtrack. In particular the music in "Shipping and Receiving", which creates such a haunting atmosphere of grey and soulless industry, "Eavesdropping", which conveys the surrealness and spooky secrets of the Mechanist seminar, and "Trail of Blood", perhaps one of the most haunting tracks ''ever''.
* [[http://www.youtube.com/user/ZemplinTemplar#grid/user/C321EDE0D5E8C2D1 The soundtrack of]] ''VideoGame/ThiefDeadlyShadows'' also gave us top-notch ambient music, with lots of distinct leitmotifs. Some of them would nicely fit the definition of [[https://www.youtube.com/watch?v=OMIKKW65E0A Crowning Moment Of Moody]] and even [[http://www.youtube.com/watch?v=Md0FLVpdPnw Crowning Moment Of Scary]] - if tropes like that existed...
to:
** The music in the game's
** The later extended fan remixes of the intro and credits song
** And then there's
* [[http://www.youtube.com/user/ZemplinTemplar#grid/user/C321EDE0D5E8C2D1 The soundtrack of]] ''VideoGame/ThiefDeadlyShadows'' also gave us top-notch ambient music, with lots of distinct leitmotifs. Some of them would nicely fit the definition of
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* [[http://www.youtube.com/user/ZemplinTemplar#grid/user/C321EDE0D5E8C2D1 The soundtrack of]] ''VideoGame/ThiefDeadlyShadows'' also gave us top-notch ambient music, with lots of distinct leitmotifs. Some of them would nicely fit the definition of Crowning Moment Of Moody and even [[http://www.youtube.com/watch?v=Md0FLVpdPnw Crowning Moment Of Scary]] - if tropes like that existed...
to:
* [[http://www.youtube.com/user/ZemplinTemplar#grid/user/C321EDE0D5E8C2D1 The soundtrack of]] ''VideoGame/ThiefDeadlyShadows'' also gave us top-notch ambient music, with lots of distinct leitmotifs. Some of them would nicely fit the definition of [[https://www.youtube.com/watch?v=OMIKKW65E0A Crowning Moment Of Moody Moody]] and even [[http://www.youtube.com/watch?v=Md0FLVpdPnw Crowning Moment Of Scary]] - if tropes like that existed...
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Most of the games' soundtrack is little more than ambient music. However, there's some kickass intro and outro music in the style of NineInchNails present in all three games. This is possibly to add a bit of contrast to the mostly subtle soundtrack.
* ''VideoGame/ThiefTheDarkProject'': An [[https://www.youtube.com/watch?v=bjDkRpDMuwk unusually atmospheric]] soundtrack for a late 1990s video game.
** The music in the game's [[https://www.youtube.com/watch?v=ppV2EMfbk0w opening sequence]] and in the [[https://www.youtube.com/watch?v=gpHJyfAdFQw credits video]]. The former adds mightily to the intro's already infamous {{deranged animation}}. The latter is just an all-around energetic {{ear worm}} that goes together well with the {{creative closing credits}} of the developers dressed in cloaks, as thieves or Keepers.
** The later extended fan remixes of the intro and credits song [[https://www.youtube.com/watch?v=Ieme2KTXmFo are]] [[https://www.youtube.com/watch?v=W-kag0b0tqI pleasant]].
** And then there's [[https://www.youtube.com/watch?v=X-vP0tlTem8 the score]] during the final cutscene. It starts out tender, weary and moody... and then [[https://youtu.be/lGZA-KDy87Q?t=77 slowly builds up]] into a [[NineInchNails Trent Reznor]]-style outro piece...
* Just about the [[https://www.youtube.com/watch?v=VyVmgUOwaw4 entire]] ''VideoGame/ThiefIITheMetalAge'' soundtrack. In particular the music in "Shipping and Receiving", which creates such a haunting atmosphere of grey and soulless industry, "Eavesdropping", which conveys the surrealness and spooky secrets of the Mechanist seminar, and "Trail of Blood", perhaps one of the most haunting tracks ''ever''.
* [[http://www.youtube.com/user/ZemplinTemplar#grid/user/C321EDE0D5E8C2D1 The soundtrack of]] ''VideoGame/ThiefDeadlyShadows'' also gave us top-notch ambient music, with lots of distinct leitmotifs. Some of them would nicely fit the definition of Crowning Moment Of Moody and even [[http://www.youtube.com/watch?v=Md0FLVpdPnw Crowning Moment Of Scary]] - if tropes like that existed...
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* ''VideoGame/ThiefTheDarkProject'': An [[https://www.youtube.com/watch?v=bjDkRpDMuwk unusually atmospheric]] soundtrack for a late 1990s video game.
** The music in the game's [[https://www.youtube.com/watch?v=ppV2EMfbk0w opening sequence]] and in the [[https://www.youtube.com/watch?v=gpHJyfAdFQw credits video]]. The former adds mightily to the intro's already infamous {{deranged animation}}. The latter is just an all-around energetic {{ear worm}} that goes together well with the {{creative closing credits}} of the developers dressed in cloaks, as thieves or Keepers.
** The later extended fan remixes of the intro and credits song [[https://www.youtube.com/watch?v=Ieme2KTXmFo are]] [[https://www.youtube.com/watch?v=W-kag0b0tqI pleasant]].
** And then there's [[https://www.youtube.com/watch?v=X-vP0tlTem8 the score]] during the final cutscene. It starts out tender, weary and moody... and then [[https://youtu.be/lGZA-KDy87Q?t=77 slowly builds up]] into a [[NineInchNails Trent Reznor]]-style outro piece...
* Just about the [[https://www.youtube.com/watch?v=VyVmgUOwaw4 entire]] ''VideoGame/ThiefIITheMetalAge'' soundtrack. In particular the music in "Shipping and Receiving", which creates such a haunting atmosphere of grey and soulless industry, "Eavesdropping", which conveys the surrealness and spooky secrets of the Mechanist seminar, and "Trail of Blood", perhaps one of the most haunting tracks ''ever''.
* [[http://www.youtube.com/user/ZemplinTemplar#grid/user/C321EDE0D5E8C2D1 The soundtrack of]] ''VideoGame/ThiefDeadlyShadows'' also gave us top-notch ambient music, with lots of distinct leitmotifs. Some of them would nicely fit the definition of Crowning Moment Of Moody and even [[http://www.youtube.com/watch?v=Md0FLVpdPnw Crowning Moment Of Scary]] - if tropes like that existed...
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